Covici
Subject: Re: person who made the sound forge NVDA add-on
Is not windoweyesforoffice still available?
On Sun, 30 Jun 2019 13:20:05 -0400,
Sky Mundell via Talk wrote:
>
> Sadly that is true. Fortunately there is no chance Vispero can do that with
> NVDA because NVDA is an open source p
ingston
> Subject: Re: person who made the sound forge NVDA add-on
>
> I agree, Pam. What a waste. But that's how it works in business. Look at
> the big boys: Apple, Microsoft, Google, and Amazon. They spend hundreds
> of millions every year just buying anything that may be
...@lists.window-eyes.com] On Behalf
Of Tom Kingston via Talk
Sent: Sunday, June 30, 2019 2:14 AM
To: Pamela Dominguez via Talk
Cc: Tom Kingston
Subject: Re: person who made the sound forge NVDA add-on
I agree, Pam. What a waste. But that's how it works in business. Look at
the big boys:
I wish I could still get a copy of Window-Eyes. Is there a way to get
it? Thanks!
--
‘I had rather stand with God and be judged by the world, than to stand
with the world and be judged by God.’ "You can't be part of a
denomination and follow the Bible and you can't be part of the Church
of Ch
: Saturday, June 29, 2019 8:49 PM
>> To: ukekearu...@valtdnet.com ; 'Window-Eyes Discussion List'
>> Cc: Sky Mundell
>> Subject: RE: person who made the sound forge NVDA add-on
>>
>> Hello. I doubt Vispero will ever put the Window-Eyes code into the
>> publ
ow eyes is the best of them all.
Pam.
-Original Message- From: Sky Mundell via Talk
Sent: Saturday, June 29, 2019 8:49 PM
To: ukekearu...@valtdnet.com ; 'Window-Eyes Discussion List'
Cc: Sky Mundell
Subject: RE: person who made the sound forge NVDA add-on
Hello. I doubt Vispe
best of them
>> all. Pam.
>>
>> -Original Message- From: Sky Mundell via Talk
>> Sent: Saturday, June 29, 2019 8:49 PM
>> To: ukekearu...@valtdnet.com ; 'Window-Eyes Discussion List'
>> Cc: Sky Mundell
>> Subject: RE: person who made the sound
ltdnet.com ; 'Window-Eyes Discussion List'
Cc: Sky Mundell
Subject: RE: person who made the sound forge NVDA add-on
Hello. I doubt Vispero will ever put the Window-Eyes code into the
public so
others can develop it. What I can say is that JAWS doesn't have much brain
left. That means
That's a shame, too, because I think window eyes is the best of them all.
Pam.
-Original Message-
From: Sky Mundell via Talk
Sent: Saturday, June 29, 2019 8:49 PM
To: ukekearu...@valtdnet.com ; 'Window-Eyes Discussion List'
Cc: Sky Mundell
Subject: RE: person who made
s.com] On
Behalf Of Olusegun -- Victory Associates LTD, Inc. via Talk
Sent: Saturday, June 29, 2019 5:20 PM
To: 'Window-Eyes Discussion List'
Cc: Olusegun -- Victory Associates LTD, Inc.
Subject: RE: person who made the sound forge NVDA add-on
Tom, based on the information you shared
Tom, based on the information you shared regarding NVDA scripting, I will
give off every hair on my wee, small head to bring Window-Eyes back to live.
I'm not a programmer, and, indeed, those Custom Control thingies always
threw me off. On occasions, I succeeded in reclassifying most of them into
s
there, we can get illogical problems right up front with NVDA. For
example, in Sound forge there are several non-standard vertical sliders
and horizontal track bars. Window-Eyes just tells me that they are
custom controls, I figure out what they do, and write the necessary code
to make them read
Well, there we are two. Would have been great with just one or two
pointers in the right direction. Smiles.
David
On 6/28/2019 12:58 PM, Darrell Bowles via Talk wrote:
> Hello,
> I am interested to know how you learned to code in python, and how you
> managed to make the add-on. I want to lea
Hello,
I am interested to know how you learned to code in python, and how you managed
to make the add-on. I want to learn to code myself, so if you have any advice
or resources, I'd greatly appreciate it.
Thanks,
Darrell
___
Any views or opinions pre
am I interested, now this is great since I did also buy SF13.
have a blessed day!
Curtis Delzer
HS
K 6 V F O
Rialto, CA
cur...@calweb.com
On 6/22/2019 6:40 AM, Tom Kingston via Talk wrote:
Just in case anyone is interested, Curtis, I managed to survive the
nightmare of scripting NVDA enough
alf Of Tom Kingston via Talk
Sent: June 22, 2019 9:40 AM
To: Window-Eyes Discussion List
Cc: Tom Kingston
Subject: NVDA add-on for Sound Forge 13.
Just in case anyone is interested, Curtis, I managed to survive the nightmare
of scripting NVDA enough to write this add-on. And now there is an alter
care,
Rod
Sent from Outlook for Windows
-Original Message-
From: Talk On
Behalf Of Tom Kingston via Talk
Sent: June 22, 2019 9:40 AM
To: Window-Eyes Discussion List
Cc: Tom Kingston
Subject: NVDA add-on for Sound Forge 13.
Just in case anyone is interested, Curtis, I managed to
Just in case anyone is interested, Curtis, I managed to survive the
nightmare of scripting NVDA enough to write this add-on. And now there
is an alternative to the shark when the dreaded day comes that
Window-Eyes no longer works.
Simply download the zip file, unzip it, and read the ReadMe.txt f
ok it over, unfortunately.
THANK YOU TOM, (all caps)
Curtis Delzer
HS
W B 6 H E F
Rialto, CA
On 4/7/2019 7:56 PM, Tom Kingston via Talk wrote:
This is basically a modification of my app for Sound forge 11. But
it's smoother sailing keeping them separate rather than trying to have
one app cover
7:56 PM, Tom Kingston via Talk wrote:
This is basically a modification of my app for Sound forge 11. But
it's smoother sailing keeping them separate rather than trying to have
one app cover both.
One big change in Sound Forge 12 (other than being 64 bit) is an
option to expose parameters
This is basically a modification of my app for Sound forge 11. But it's
smoother sailing keeping them separate rather than trying to have one
app cover both.
One big change in Sound Forge 12 (other than being 64 bit) is an option
to expose parameters within VST effects that were previ
-0500
Tom Kingston via Talk wrote:
Version 1.2.1 is available.
It addresses the following issues.
1. Fixed a problem with Window-Eyes and Sound Forge version checking on launch.
2. Fixed a potential error with some windows when they are activated due to
background windows flashing for a
-Eyes and Sound Forge version checking on
> launch.
> 2. Fixed a potential error with some windows when they are activated due to
> background windows flashing for a moment.
> 3. Eliminated the rare occasion of "Data window does not have focus" being
> voiced when arrowin
Version 1.2.1 is available.
It addresses the following issues.
1. Fixed a problem with Window-Eyes and Sound Forge version checking on
launch.
2. Fixed a potential error with some windows when they are activated due
to background windows flashing for a moment.
3. Eliminated the rare occasion of
Drew,
There's no app for Sound Forge 10. The app I wrote is for Sound Forge 11.
I check the Sound Forge version in the app and you should have gotten a
notification that it wasn't compatible with an older version. But I just
checked the code and it checks for version 9 or greater.
taHi,
anyone has sound forge 10 app for window eyes? using the latest sound
forge 11 app with sound forge 10, it seems that window eyes doesn't
support it well.
Sent using window eyes.
___
Any views or opinions presented in this email are s
teaches window eyes
users to use sound forge? it's ok if the tutorial is out of date.
--
Sent using window eyes.
___
Any views or opinions presented in this email are solely those of the author
and do not necessarily represent those of Ai Squared.
Hi,
does anyone know where can i find tutorial that teaches window eyes
users to use sound forge? it's ok if the tutorial is out of date.
--
Sent using window eyes.
___
Any views or opinions presented in this email are solely those of the a
occasional error with Control-Shift-P Speak position hotkey.
Other miscellaneous stability and performance improvements.
tom.kings...@charter.net
Below is the updated help file.
Sound Forge Pro 11 Enhancements App V 1.2.
* Menu Options.
Open the Window-Eyes control panel. Alt-A Apps. SoundForgePro11
Version 1.1.2.
1. If you had more than one file open and used Control-Tab or
Control-Shift-Tab to move between them the field name (file name) of the
one you were leaving was voiced followed by the one you were going to.
This has been fixed.
2. A few additional under the hood performance twe
https://www.gwmicro.com/App_Central/Apps/App_Details/?scriptid=1436
Enjoy,
Tom
___
Any views or opinions presented in this email are solely those of the author
and do not necessarily represent those of Ai Squared.
For membership options, visit
http:/
else
in Sound Forge.
Regards,
Tom
On 7/10/2016 11:53 PM, Olusegun -- Victory Associates LTD, Inc. wrote:
This Sound Forge keystroke:
Control-Shift-S. Speak selection. Selected from 8.773 seconds to 29.963
seconds. 15.189 seconds. If no audio is selected that is what will be
voiced.
Will
This Sound Forge keystroke:
Control-Shift-S. Speak selection. Selected from 8.773 seconds to 29.963
seconds. 15.189 seconds. If no audio is selected that is what will be
voiced.
Will CONFLICT with a Window-Eyes hotkey that reads summary if memory serves!
Sincerely,
Olusegun
Denver, Colorado
Glad to help, Reg. The few folks I've heard from so far say the initial
release works great. And I'm certainly enjoying it.
Would a Steinway B be to much to ask for? I'd prefer a Hamburg over a
New York as well. But if the shipping is too much I'll settle for a New
York. Then again, to be hone
t; 3. I added "Email Tom" and "Donate via PayPal" menu options in the
> Window-Eyes control panel, Apps, Sound forge Pro 11 menu.
>
> Here's the new help file.
>
> Sound Forge Pro 11 Enhancements App
> Open the Window-Eyes control panel, Alt-A Apps, SoundForg
windows: Volume, Time
Stretch, and Pitch Shift.
3. I added "Email Tom" and "Donate via PayPal" menu options in the
Window-Eyes control panel, Apps, Sound forge Pro 11 menu.
Here's the new help file.
Sound Forge Pro 11 Enhancements App
Open the Window-Eyes control panel, Al
Kingston via Talk
Sent: Friday, July 08, 2016 3:39 PM
To: Crabb, Nolan ; Window-Eyes Discussion List
Subject: Re: Sound Forge Pro 11 ap released.
Thanks, Nolan.
No, I can't say it was easy or trivial. But if it motivates you then it
was worth it.
Enjoy,
Tom
On 7/8/2016 3:19 PM, Crabb,
Discussion List
Subject: Re: Sound Forge Pro 11 ap released.
Thanks, Nolan.
No, I can't say it was easy or trivial. But if it motivates you then it
was worth it.
Enjoy,
Tom
On 7/8/2016 3:19 PM, Crabb, Nolan wrote:
> This is hugely impressive. I’ve owned 11 for a long time, and I never quit
Thanks, Nolan.
No, I can't say it was easy or trivial. But if it motivates you then it
was worth it.
Enjoy,
Tom
On 7/8/2016 3:19 PM, Crabb, Nolan wrote:
This is hugely impressive. I’ve owned 11 for a long time, and I never quite got
motivated to upgrade from 10. I think you’ve given me rea
This is hugely impressive. I’ve owned 11 for a long time, and I never quite got
motivated to upgrade from 10. I think you’ve given me reasons to do that.
Congratulations on the work done on this; it can’t have been easy, and it
wasn’t trivial I’m sure.
Regards,
Nolan
_
https://www.gwmicro.com/App_Central/Apps/App_Details/?scriptid=1436
Here's the help file. Feel free to post any comments here or write to me
directly at tom.kings...@charter.net
Sound Forge Pro 11 Enhancements App
* Main Sound forge Window.
When you have a file or files open they are in
ich would cause expansion. Anyway, thanks for the tips.
Best regards,
Steve Jacobson
-Original Message-
From: Tom Kingston [mailto:tom.kings...@charter.net]
Sent: Tuesday, May 31, 2016 5:33 PM
To: Steve Jacobson ; Window-Eyes Discussion List
Subject: Re: sound forge
Oops. Sorry, Steve. Th
.net]
Sent: Tuesday, May 31, 2016 4:01 PM
To: Steve Jacobson ; Window-Eyes Discussion List
Subject: Re: sound forge
Steve,
Yes, the Dynamics use graphs while the Noise gate is a simple expander.
The I and O in and out points are just markers. You can do the same
thing with markers you insert w
Steve Jacobson
-Original Message-
From: Tom Kingston [mailto:tom.kings...@charter.net]
Sent: Tuesday, May 31, 2016 4:01 PM
To: Steve Jacobson ; Window-Eyes Discussion List
Subject: Re: sound forge
Steve,
Yes, the Dynamics use graphs while the Noise gate is a simple expander.
The I and
t right. One could, of course,
go into the markers list and adjust the time, but the equivalent feature in Gold Wave works fine. This is an example
of why I have some trouble answering the question of accessibility. Depending upon what one wants to do, I am not so
sure Sound Forge is the b
it just right. One could, of
course, go into the markers list and adjust the time, but the equivalent
feature in Gold Wave works fine. This is an example of why I have some trouble
answering the question of accessibility. Depending upon what one wants to do,
I am not so sure Sound Forge i
I’m using Sound Forge 10 nearly every day for different tasks, and it works
wonderfully for me with WE in Windows 10.
Nolan
Nolan Crabb, Director of Assistive Technology
The Ohio State University, Office of the ADA Coordinator/Office of Diversity
and Inclusion
Hale Hall, 150 W. 12th Ave., Ste
rote:
Tom,
Other than my possibly irrelevant observation regarding choosing the
equalizer, I would agree with you. Everything I used in Sound Forge 7 I am
still able to use with Sound Forge 11. I do occasionally have trouble when
selecting a segment, though, but I think this is likely due to something
equalizer business better. Which
version of Sound Forge are you using? I have noticed the equalizer issue
with versions 10 and 11, although, as I have said, I am able to click the
10-band option and then it works as before. I did not need to do this at
all with older versions, though. Now that I
[mailto:talk-bounces+rod_hutton=hotmail@lists.window-eyes.com] On Behalf
Of Tom Kingston via Talk
Sent: Tuesday, May 31, 2016 6:13 AM
To: Curtis Delzer ; Window-Eyes Discussion List
Subject: Re: sound forge
I've been using Sound forge since version 7 and have heard many people say
the same about acc
bly irrelevant observation regarding choosing the
> equalizer, I would agree with you. Everything I used in Sound Forge 7 I am
> still able to use with Sound Forge 11. I do occasionally have trouble when
> selecting a segment, though, but I think this is likely due to something
> happeni
Steve
-Original Message-
From: Talk [mailto:talk-bounces+sclower=aisquared@lists.window-eyes.com] On
Behalf Of Reg Webb via Talk
Sent: Tuesday, May 31, 2016 11:13 AM
To: Window-Eyes Discussion List
Subject: Re: sound forge
This doesn't help, but it's reassuring that others have th
.
--
Reg
On Tue, 31 May 2016 10:05:24 -0500
Steve Jacobson via Talk wrote:
> Tom,
>
> Other than my possibly irrelevant observation regarding choosing the
> equalizer, I would agree with you. Everything I used in Sound Forge 7 I am
> still able to use with Sound Forge 11
Tom,
Other than my possibly irrelevant observation regarding choosing the
equalizer, I would agree with you. Everything I used in Sound Forge 7 I am
still able to use with Sound Forge 11. I do occasionally have trouble when
selecting a segment, though, but I think this is likely due to
Reg,
I am interested in understanding the equalizer business better. Which
version of Sound Forge are you using? I have noticed the equalizer issue
with versions 10 and 11, although, as I have said, I am able to click the
10-band option and then it works as before. I did not need to do this
than what I had
set.
Thanks,
Rod
-Original Message-
From: Talk
[mailto:talk-bounces+rod_hutton=hotmail@lists.window-eyes.com] On Behalf
Of Tom Kingston via Talk
Sent: Tuesday, May 31, 2016 6:13 AM
To: Curtis Delzer ; Window-Eyes Discussion List
Subject: Re: sound forge
I've
I've been using Sound forge since version 7 and have heard many people
say the same about accessibility: it got worse after 8. But I ran 9, 10,
and now 11 Pro and to be honest I never knew what they were talking
about. The only thing that is truly not accessible are all the new
Izotope
print for specific situations is quite easy,
and fairly effective before the original signal starts to sound phasey
if you apply reduction too many times.
--
Reg
On Tue, 31 May 2016 00:35:21 -0700
Curtis Delzer via Talk wrote:
> Sound forge 8 is still the most accessible, though the la
Sound forge 8 is still the most accessible, though the later versions
can be used.
--
Curtis Delzer
On Mon, 30 May 2016 17:01:21 -0400
William Vandervest via Talk wrote:
> can someone please tell me how accessible sound forge is and if there are any
> compatibility issues with w e?
&g
vary.
--
Reg
On Mon, 30 May 2016 18:38:22 -0500
Steve Jacobson via Talk wrote:
> I agree with Lloyd Rassmussen's assessment. However, it is really hard to
> answer your question accurately without knowing more about why you are
> choosing Sound Forge. I use Sound Forge because
I agree with Lloyd Rassmussen's assessment. However, it is really hard to
answer your question accurately without knowing more about why you are
choosing Sound Forge. I use Sound Forge because I bought it a long time ago
and got pretty used to some of the areas that are not that easy to us
prynet.com
-Original Message-
From: William Vandervest via Talk
Sent: Monday, May 30, 2016 5:01 PM
To: talk@lists.window-eyes.com
Subject: sound forge
can someone please tell me how accessible sound forge is and if there are
any compatibility issues with w e?
thanks
timelor...@comcast.
0 May 2016 17:01:21 -0400
William Vandervest via Talk wrote:
> can someone please tell me how accessible sound forge is and if there are any
> compatibility issues with w e?
> thanks
>
>
>
> timelor...@comcast.net
>
> There Are None So Blind As Those Who Will Not
can someone please tell me how accessible sound forge is and if there are any
compatibility issues with w e?
thanks
timelor...@comcast.net
There Are None So Blind As Those Who Will Not See
William and Leader Dog Lynerd
___
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