Re: Epitaph Online

2019-02-20 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Epitaph Online

I rather like the epitaph combat experience. If not, I would write a parser for the prompt to use sound to relate info.

URL: https://forum.audiogames.net/post/413246/#p413246




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Re: eliyo,a pet breeding and battle game

2019-02-20 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: eliyo,a pet breeding and battle game

i want play this but how sign up? can't get it to recognize my birthday? can it be played on IOS or just on a windows or mac computer? is the story in-depth, is it like manamon, but mainstream?

URL: https://forum.audiogames.net/post/413245/#p413245




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Re: Decompiling an APK file

2019-02-20 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Decompiling an APK file

I think you're looking for this:https://ibotpeaches.github.io/Apktool/Just unzipping apk doesn't help much, code and resources are still in binary format and need to be decompiled before editing.Best regardsRastislav

URL: https://forum.audiogames.net/post/413244/#p413244




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Re: Accessibility of online therapy apps?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Accessibility of online therapy apps?

I have a bit of an update, although I'm afraid it's not good news.Since the response from Talkspace I received last week, I haven't heard anything back from them.I was also hopeful after finding a lead on a blind psychologist. I contacted this person through their website and expressed my concerns about online therapy apps, asking them if they had any experience with them. I also asked about anything else I should know, since many private therapists do offer video chatting services, in terms of platforms which they might use that are more accessible than others. That way, when contacting said therapists, I would be able to ask which platform they use and get an idea of how successful I might be at using it. Even though I believe private therapists would be way out of my price range, it was an avenue I was at least willing to explore.Well, the only response to my message, which I believe was worded clearly and concisely, was to ask whether or not I wanted to set up an appointment. I replied that if I needed an appointment to discuss my concerns, that I would do that, but I'm not from the area in which this person practices, so it would have to be over the phone if at all possible. However, the complete lack of acknowledgment to anything I'd said is troublesome, and I'm wary of what, if anything, to expect. I'm definitely feeling discouraged at this point.

URL: https://forum.audiogames.net/post/413243/#p413243




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a js sckript

2019-02-20 Thread AudioGames . net Forum — Developers room : adel . spence via Audiogames-reflector


  


a js sckript

hi all!can someone give a js scriptwith play a sound a link is acttvatedI'm  planning on doing something

URL: https://forum.audiogames.net/post/413242/#p413242




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Sryth 2019 Kickstarter

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Sryth 2019 Kickstarter

Hi all,Those of you who play Sryth got the email about this, but I really hope this Kickstarter is a success.Matt implies in the description of the project that, should this be a success, he'll focus less on the financial side of things. I'm hoping this means less pay to win item packages and such every month.https://www.kickstarter.com/projects/77 … sryth-2019

URL: https://forum.audiogames.net/post/413241/#p413241




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Re: Jump Force (new fighting game) discussion thread

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Jump Force (new fighting game) discussion thread

Moderation:AlirezaNosrati, this is an official warning. There is absolutely no call for referring to Japanese, or any other language, as "ching chang chong". How would you feel if someone referred to your mother tongue by some of its derivative sounds? I'm not going to ask it and then prove my point, but I urge you to think more before posting. This sort of thing is flat-out not acceptable here.

URL: https://forum.audiogames.net/post/413240/#p413240




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


Re: people touching blind people

Since I commute pretty much every weekday, this is something I encounter a lot. The thing is, it mostly happens during times like getting onto trains or busses, and the people who do it are just trying to be nice most of the time. This doesn't mean I just let it happen, usually I jerk away from such things. But I try not to be too obvious about it, because causing a scene because of such a matter seems even more detrimental to me. I'm quite fine with doing this, since most of these people I will probably never meet again, much less interact with them. Should it be someone I deal with on a regular basis, calmly stating that "that's not cool" is usually enough.

URL: https://forum.audiogames.net/post/413239/#p413239




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Re: Survive the Wild!

2019-02-20 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Survive the Wild!

conundrum wrote:Few things in this update:1. Melee weapons are lagging to a point it is unusable when fighting big animals. I know the dev may have intention to get people to use grenades and such, but not everyone has those, and couple with lots of new animals on the game it is getting to a point of less fun.They aren't that much slower than say picking up wood or clay. Yes, they're slowed down, only because of the fact that it seems more logical that you can't wave a spear twice as fast as you can pick up a blade of grass. Also, it's not impossible to kill animals, it just takes some practice.conundrum wrote:2. That look command is very useful. Bring it back until you have something useful to replace it, coz now it's hard to know where players are even on the same map. It is not possible to always use life locater unless your inv is full of bateries.Flairs are a great help in this regard. Look at someone, and tell them to use a flair, problem solved.conundrum wrote:3. Do not spawn people who died into a large flat muddy nothingness as they sometime come back with injuries which make them unable to walk and you have boars there. It is the same as putting new char into the mouth of lion.That's easy to fix, no problem.conundrum wrote:Regarding the stores, It is now more expensive than ever for getting DFC. previously it cost $1.95 for 5 dfc but now it is 2.5$ for the same.Well, prices went up to discourage mass purchasing, and also because they're ment to be special sort of.conundrum wrote:Hopefully Sam is working on some improvement. Every update it seems something good must be taken away or broken.Compared to the initial release, several things already got fix, and it's not over yet... 

URL: https://forum.audiogames.net/post/413236/#p413236




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Re: Epitaph Online

2019-02-20 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Epitaph Online

I'll see what I can do about getting him to improve things as for the people logging in, I can only help a little and can't help you get places as I'm still a supernewb and am trying to figure out where to get things like ammo for guns. I might try asking on forums somewhere

URL: https://forum.audiogames.net/post/413238/#p413238




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector


  


Re: people touching blind people

Personally, I've never really had this problem. Pretty odd to hear about it, really.However, I have had severall sighted people randomly ask me if I feel peoples faces to get to know them. Needless to say, I haven't. That is one pretty weird thing to do. Anybody else ever experienced that?

URL: https://forum.audiogames.net/post/413237/#p413237




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Re: Survive the Wild!

2019-02-20 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Survive the Wild!

conundrum wrote:Few things in this update:1. Melee weapons are lagging to a point it is unusable when fighting big animals. I know the dev may have intention to get people to use grenades and such, but not everyone has those, and couple with lots of new animals on the game it is getting to a point of less fun.They aren't that much slower than say picking up wood or clay. Yes, they're slowed down, only because of the fact that it seems more logical that you can't wave a spear twice as fast as you can pick up a blade of grass. Also, it's not impossible to kill animals, it just takes some practice.conundrum wrote:2. That look command is very useful. Bring it back until you have something useful to replace it, coz now it's hard to know where players are even on the same map. It is not possible to always use life locater unless your inv is full of bateries.Flairs are a great help in this regard. Look at someone, and tell them to use a flair, problem solved.conundrum wrote:3. Do not spawn people who died into a large flat muddy nothingness as they sometime come back with injuries which make them unable to walk and you have boars there. It is the same as putting new char into the mouth of lion.That's easy to fix, no problem.conundrum wrote:Regarding the stores, It is now more expensive than ever for getting DFC. previously it cost $1.95 for 5 dfc but now it is 2.5$ for the same.Well, they're supposed to be a luxury item not something you waist as often as a pair of socks.conundrum wrote:Hopefully Sam is working on some improvement. Every update it seems something good must be taken away or broken.Compared to the initial release, several things already got fix, and it's not over yet... 

URL: https://forum.audiogames.net/post/413236/#p413236




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Re: Liam's Official YouTube Streaming Thread

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Liam's Official YouTube Streaming Thread

Next stream is at 5:00 PM Eastern, 22:00 UTC.I've just put up a basic landing page. Feel free to visit it for all the links you could ever need for tunining in and stuff.http://stream.l-works.net

URL: https://forum.audiogames.net/post/413235/#p413235




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Re: Nature Binaural Audio Demo

2019-02-20 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Kinda like the second option, I never needed to define classes when coding in Tactical battle, but this is different.

URL: https://forum.audiogames.net/post/413234/#p413234




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Re: Nature Binaural Audio Demo

2019-02-20 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Hello again,Would you guys prefer I let you define your own 'usings', classes etc or make a classless base in which you implement fields, properties and methods that can be overwritten. I'm trying to make it as user friendly as possible without requiring any coding knowledge, but that restricts map makers in a way too.Let me know what you think and we'll go from there.

URL: https://forum.audiogames.net/post/413233/#p413233




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Re: Bokurano Daibouken 3 : secondary topic

2019-02-20 Thread AudioGames . net Forum — New releases room : pates via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

what is an opereation mopub in dict?

URL: https://forum.audiogames.net/post/413232/#p413232




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Re: Ideas, concepts, mechanics, go wild!

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : Origine via Audiogames-reflector


  


Re: Ideas, concepts, mechanics, go wild!

@21, you made me think about this bridge builder game I used to play. Every levels, you had to build a bridge solid enough for a train to pass it with limited amount of materials to build the bridge.Which makes me think that I'd like a game where you have to do designs like in real life. In Canada, the mission of the engineering order is to protect the public. However, companies want to make profit, so an engineer has to do designs that are safe enough so that no one gets hurt, but he also cannot afford to make a completely overkill design, because it's too expensive. The idea of the game would be to play as a company that wants to make profit, but you loose if someone ever dies using what the company produce.Another game I'd like to see is where you play a communication company. You are hired to manipulate the medias in favor of your clients which all had a legal issue or scandal.

URL: https://forum.audiogames.net/post/413231/#p413231




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Re: Mathematical software?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Rastislav Kiss via Audiogames-reflector


  


Re: Mathematical software?

Hi there,hmm, she probably isn't that crazy to math like me, is she? Anyway, Lambda is great choice, it covers nearly everything from basics like 2+2=4 to advanced multidimensional calculus, i has been using it for years to suit my school as well as personal needs.Also I recommend to look at:http://www.wjagray.co.uk/maths/ASCIIMathTutorial.htmlAsciimath is a playn-text format to write mathematical equations using only ascii characters in very intuitive and straight-forward way.I'm using it when writing notes from physics, I store them in txt where asciimath is a great way to represent equations efficiently and in a standardized manner. I use it also during exams, when we have paper tests, I receive a word document from my teacher and fill everything using asciimath format there.Teachers can then read it without any special knowledge, because as I said, it is very intuitive. That's the reason why I prefer it over LaTeX, LaTeX is powerful, but you spend a lot of time just by decyphering what it wants to say in equations even if you know the syntax.You might ask, when asciimath is there, what is the reason to use lambda?Hmm, not easy question. Asciimath is very efficient and it isn't problem to use it for example to express a variable from complex equations.I am not sure if I used a correct english word, by expressing S from following equation I mean:p=f/Sp*S=fS=f/pThisone is of course trivial, but it is possible to make much more difficult things.Lambda has three major advantages:- it has build in calculator, which can annoy you much when working with very small numbers, but with few tricks you can manage even those and pressing ctrl+f9 on a line with _expression_ is very comfortable way to obtain results. No need to rewrite anything, just press one shortcut.- Second advantage is in fact, how Lambda represent things. Textual description of elements is very good thing for faster orientation in complex equations or line with multiple versions of the same _expression_ when you want to store exact steps.- And third is good system of keyboard shortcuts, which can speed up writing equations.That's it, I recommend to use Asciimath for physics and Lambda for mathematics, this combination showed like very powerful to me.She might be also interested in checking out Mathtrax:https://prime.jsc.nasa.gov/mathtrax/It is a program developed by Nasa, which allows you to enter equation of a function and then is able to describe the curve textually and convert it to sound as well, so you can hear how exactly the function looks. it is very powerful utility, it allows you to set size of view area as well as for example set values for constants in your equation, so you can see how the graph changes when values you entered are used.I think that is all what one student needs.Best regardsRastislav

URL: https://forum.audiogames.net/post/413229/#p413229




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Re: Mathematical software?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Rastislav Kiss via Audiogames-reflector


  


Re: Mathematical software?

Hi there,hmm, she probably isn't that crazy to math like me, is she? Anyway, Lambda is great choice, it covers nearly everything from basics like 2+2=4 to advanced multidimensional calculus, i has been using it for years to suit my school as well as personal needs.Also I recommend to look at:http://www.wjagray.co.uk/maths/ASCIIMathTutorial.htmlAsciimath is a playn-text format to write mathematical equations using only ascii characters in very intuitive and straight-forward way.I'm using it when writing notes from physics, I store them in txt where asciimath is a great way to represent equations efficiently and in a standardized way. I use it also during exams, when we have paper tests, I receive a word document from my teacher and fill everything using asciimath format there.Teachers can then read it without any special knowledge, because as I said, it is very intuitive. That's the reason why I prefer it over LaTeX, LaTeX is powerful, but you spend a lot of time just by decyphering what it wants to say in equations even if you know the syntax.You might ask, when asciimath is there, what is the reason to use lambda?Hmm, not easy question. Asciimath is very efficient and it isn't problem to use it for example to express a variable from complex equations.I am not sure if I used a correct english word, by expressing S from following equation I mean:p=f/Sp*S=fS=f/pThisone is of course trivial, but it is possible to make much more difficult things.Lambda has three major advantages:- it has build in calculator, which can annoy you much when working with very small numbers, but with few tricks you can manage even those and pressing ctrl+f9 on a line with _expression_ is very comfortable way to obtain results. No need to rewrite anything, just press one shortcut.- Second advantage is in fact, how Lambda represent things. Textual description of elements is very good thing for faster orientation in complex equations or line with multiple versions of the same _expression_ when you want to store exact steps.- And third is good system of keyboard shortcuts, which can speed up writing equations.That's it, I recommend to use Asciimath for physics and Lambda for mathematics, this combination showed like very powerful to me.She might be also interested in checking out Mathtrax:https://prime.jsc.nasa.gov/mathtrax/It is a program developed by Nasa, which allows you to enter equation of a function and then is able to describe the curve textually and convert it to sound as well, so you can hear how exactly the function looks. it is very powerful utility, it allows you to set size of view area as well as for example set values for constants in your equation, so you can see how the graph changes when values you entered are used.I think that is all what one student needs.Best regardsRastislav

URL: https://forum.audiogames.net/post/413229/#p413229




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Re: Core mud, futuristic crafting and mining game

2019-02-20 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Core mud, futuristic crafting and mining game

@Dark:That helps, see, feel free to shoot me a comm message. I'm chilling in the transit tubes ater the mines. So who are ya on there/ I like Core, it's the sorta game you can relax inree

URL: https://forum.audiogames.net/post/413230/#p413230




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Re: Core mud, futuristic crafting and mining game

2019-02-20 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Core mud, futuristic crafting and mining game

@Silvermoon, nope the game is not dead, though I admit it'd be nice to see more people on there. I even saw one of the coders, though what the state of development is I don't know, a shame since there are one or two miner access tweaks (no pun intended), which might help, such as having the score displayed in a list rather than columns, and perhaps some fixes to the rather inaccessible tripple  triad minigame called core quad, still if you want more people on there is sometyhing obvious you can do to help that situation .@JaceK Okay I'll try and answer the questions, though also bare in mind the core wiki over on http://www.coremud.org/wiki/doku.php is handy if you want to search for information directly.You can use set-start in a shop or in  apartment if you have one to start out there when you login. You can raise skills both by using them, and by spending xp in the skill advancement centre in human resources, find human resources by going  sw of the central hub then heading all the way west. Since there are some skills like inspect and repair that you can't even use without putting a point or two into them this is definitely a good idea.The combat messages are a wee bit misleading since "nick"  reflects the amount of damage your weapon has done, not necessarily how successful your attack has been. As far as I've been able to determine, how much damage you do depends upon your general attack skill and the skill for the weapon your using, as well as the type of weapon you have, so you'll need to both get a better gun and improve your skills to do more damage, though I need to look into buying/crafting some better  gear myself too, and will know more when I've done that.Hth.

URL: https://forum.audiogames.net/post/413228/#p413228




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Re: Scramble request

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Scramble request

the ultimate solution to this all is to put your games on steam so we could buy them haha

URL: https://forum.audiogames.net/post/413227/#p413227




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Re: Scramble request

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Scramble request

@33, you were pretty much implying that. There is absolutely nothing wrong with a game being paid. By posting what you did, you implied, directly or indirectly, that there is a problem with games being paid, and, by extension, games shouldn't be paid, owing to the fact that people under 15 usually don't have money or are very limited on their spending (which is very reasonable and understandable), people not having PayPal in their country, or people who have to pay extra because of currency conversion. Here is the problem with both the second and third points: most people who sell games have to use PayPal. That is a fact. And there is a good reason for it. By far, PayPal makes the process of becoming a merchant very easy. Is it the best idea? Yes and no. Yes, because almost everyone has a PayPal account, and no, because its not available in some countries. But let's look at the (popular?) WooCommerce plugin for WordPress that lets you create your own online store: in total, it supports a large range of payment processors, including Stripe, Amazon Pay, PayFast, Square, PayPal (PayPal checkout and PayPal Powered by Braintree), Authorize.Net AIM, PayPal Pro, Authorize.Net CIM, FirstData, Sage Pay, and eWAY, and probably more. All of these have one big issue though -- its hard to manage all of these! The logical option would be to set all of these up and manage them, but damn, 12 payment gateways! And all of them require varying amounts of info or may have manual verification or other strange things in the process. It would be a nightmare! So, to minimize the amount of work people have ot go through, most companies set up 1 or 2 gateways for entering debit cards on the site and processing it or using something like PayPal. There are those that set up more, but 1 or 2 is usually the most common.So, instead of complaining about how people suffer under-15 spending limits, don't have PayPal in their countries, or have to deal with conversion rates, why don't you find a solution to the first two? Or at least encourage people to broaden their horizon of payment gateways a bit. Conversion rates are impossible to eliminate, unfortunately. That will always remain and all you can do is put up with that.

URL: https://forum.audiogames.net/post/413226/#p413226




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Re: Core mud, futuristic crafting and mining game

2019-02-20 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: Core mud, futuristic crafting and mining game

Can things be built in this mud, like waifar?

URL: https://forum.audiogames.net/post/413225/#p413225




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Re: Scramble request

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Scramble request

@33, you were pretty much implying that. There is absolutely nothing wrong with a game being paid. By posting what you did, you implied, directly or indirectly, that there is a problem with games being paid, and, by extension, games shouldn't be paid, owing to the fact that people under 15 usually don't have money or are very limited on their spending (which is very reasonable and understandable), people not having PayPal in their country, or people who have to pay extra because of currency conversion. Here is the problem with both the second and third points: most people who sell games have to use PayPal. That is a fact. And there is a good reason for it. By far, PayPal makes the process of becoming a merchant very easy. Is it the best idea? Yes and no. Yes, because almost everyone has a PayPal account, and no, because its not available in some countries. But let's look at the (popular?) WooCommerce plugin for WordPress that lets you create your own online store: in total, it supports a large range of payment processors, including Stripe, Amazon Pay, PayFast, Square, PayPal (PayPal checkout and PayPal Powered by Braintree), Authorize.Net AIM, PayPal Pro, Authorize.Net CIM, FirstData, Sage Pay, and eWAY, and probably more. All of these have one big issue though -- its hard to manage all of these! The logical option would be to set all of these up and manage them, but damn, 12 payment gateways! And all of them require varying amounts of info or may have manual verification or other strange things in the process. It would be a nightmare! So, to minimize the amount of work people have ot go through, most companies set up 1 or 2 gateways for entering debit cards on the site and processing it or using something like PayPal. There are those that set up more, but 1 or 2 is usually the most common.So, instead of complaining about how people suffer under-15 spending limits, don't have PayPal in their countries, or have to deal with conversion rates, why don't you find a solution to the first two? Or at least encourage people to broaden their horizon of payment gateways a bit. Conversion rates are impossible to eliminate, unfortunately. That will always remain and all you can do is put up with that. That's economics at its finest.

URL: https://forum.audiogames.net/post/413226/#p413226




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Re: Core mud, futuristic crafting and mining game

2019-02-20 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Core mud, futuristic crafting and mining game

Okay a few gripes.I'd like it if I could use any part of a name, reallyfor instance, let's say I get black cofffee to heal, I'd like to be able to type drink black but no, I have to type drink black coffee, or wield colony sidearm in right hand instead of wield colony in right for instance.I'm leaning more towards the merc skill tree myself, becausse I don't feel like mining ater going 500 rooms down, ya know.Also, digging through the mine isactually oddly additing.I'm Marius on there by the way if ya run into me

URL: https://forum.audiogames.net/post/413224/#p413224




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Playing muds on a macbook

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector


  


Playing muds on a macbook

Hi all I just got a MacBook and I am really wanting to play Cr and alter again. I don’t get involved in vms. Just wishing there was a way to play by sound. If you have any ideas on what I can do, pleas help me. I am using hi Serra 10.13.6 that is as high as I can go. Thanks again.

URL: https://forum.audiogames.net/post/413223/#p413223




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Re: What do You Guys Want to See in an Independence Training Center

2019-02-20 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: What do You Guys Want to See in an Independence Training Center

Yeah, the speeches are pretty over the top. In my favorite one of all, note the sarcasm, one person tries to lay out in a neat little package the stages a blind person goes through in order to become truly independent.https://nfb.org/Images/nfb/Publications … dres93.htmTLDR: First, every blind person who hasn't attended an NFB training center is meek, passive, and basically worthless. Then, as they start training, they get a chip the size of California on their shoulder, not wanting or needing any help from anyone. By the end of their 6 to 9 month stay, however, they magically become well-adjusted, integrated members of society. Do I even need to explain how stupid this is? Plus, it's offensive. It would be sort of alright if it was made clear that this is a model that some students of the training centers tend to follow, but it's strongly implied, if not outright stated, that not only is this what all students do, it's a desirable outcome. That's not how human psychology works, and if it does at these places, it's not healthy. Even the five stages of grief is just a standard, it's freely acknowledged and well-known that not everyone grieves the same way, and that no one's experience of it is the same, so what the hell gives this guy the right to make such sweeping generalizations? I think this speech, among others, but I personally find this one the most heinous, is why some people believe the NFB has cultlike tendencies. While I've softened my stance on that over the years, I do have to admit that reading things like that doesn't help their case, not even a little bit.

URL: https://forum.audiogames.net/post/413222/#p413222




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Re: Core mud, futuristic crafting and mining game

2019-02-20 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Core mud, futuristic crafting and mining game

...I would, I've been playin on and off but wireless dropping out in Wals sorta stops that.but I do like it.My questions are this:1. I've been through the tutorial up to the get 50 units o ore quest, but.I need to go and dig too greedily and too deep to get at the ore.Okay, now.how do I get a home, I don't want to start at the shuttle every time, reallyI'd rather want to start closer to home so to speak. I like it honestly, because it's got promise. Okay, second question. I want to get my colony sidearm skill upsoaccording to what I read I have to use it more and moreso I need to use it mor, right? I need to just get more clips and suchsince all I do is barely nick whatever I'm fighting.

URL: https://forum.audiogames.net/post/413220/#p413220




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Re: Core mud, futuristic crafting and mining game

2019-02-20 Thread AudioGames . net Forum — New releases room : SilverMoon via Audiogames-reflector


  


Re: Core mud, futuristic crafting and mining game

So I'm confused about this mud.is it a dead mud, or are there at least some people on?I mean I'm currently pretty happy with the mud I'm playing, but I might try and play this one on the side, if like there's actual people on.

URL: https://forum.audiogames.net/post/413221/#p413221




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: people touching blind people

My solution to this issimply just throw the elbows and hands. Or sinnce I've been around horses so much, a bit of presssure on a toe can get people to backc off. Bonus points if you do it so subtly nobody else catches on.That being said I've not had strangers grab me, mostly they just ask if I need help and if they can guide me. I must be lucky in that regard, really. It's amazing how helpful some people are really...and you wouldn't expect it.

URL: https://forum.audiogames.net/post/413219/#p413219




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Re: NVDA On A POS?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


Re: NVDA On A POS?

I have signed up with a staffing place but I think I might have this problem in other settings such as a call center. The job they found for me was Customer service at a automotive payment company. I'm worried that I may run into the same thing there as I did at this Hospital.

URL: https://forum.audiogames.net/post/413218/#p413218




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Re: monthly chat February 2019

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Re: monthly chat February 2019

@Dark, I thought you talked about their attitudes hiring-wise, like some sort of past discrimination. Now, I don't think Microsoft's products accessibility is perfect, but they do a good job, much better than Google in my opinion. It's totally crazy that they released Edge without making it accessible seriously. But now that they will rebuild it on top of Chromium, I bet it's gonna be much more accessible in the future. However, I'm not sure why I would use Edge when I can use Chrome, we'll see what they come up with.Also, it would be nice if you made a series of videos to use NVDA, I'm an advanced user with JAWS, have been using it for many years, but my use of NVDA has been limited to a couple days in total. I'd especially like the advanced stuff, like the power user tips and tricks.In other news, something totally crazy happened lately. An ophtalmologist reached to me after reading an article about me. She wanted to tell me about Luxturna, a gene therapy for Leber congenital amaurosis (LCA) that affects the RPE65 gene. I already knew about that treatment and told her that my LCA affected the RDH12 gene, not RPE65, but maybe it wouldn't be too hard to reuse the same technique to target RDH12 instead of RPE65 in a near future. She did some research apparently because she came back to me few days later and told me that she was told that research on RDH12 LCA was lagging behind, only being able to characterize the disease on mice. She linked to me rdh12.org, and told me that I should contact Dr. Jean Bennett in the references list, because she was the co-director of the study for the gene therapy on RPE65.So I sent an e-mail to Dr. Jean Bennett asking if there was any development for a gene therapy on RDH12 and what made it so hard to target RDH12 instead of RPE65 using the same technique. I thought it would be to find a viral vector that would target that specific gene, but apparently it is being able to find animals that have the same disease aka LCA with RDH12... or so it was. Jean told me that they thought they circumvented this problem and they will start trials in the next 1.5 years. She then asked me if I wanted to be contacted when they would soon start the trials. I said yes of course! This means that I could be a test subject for Luxturna on RDH12 mutations. Now results vary of course, there might be side-effects, perhaps I will not be elligible, perhaps it's gonna be delayed, but maybe, just maybe, I'll be able to see again. There is hope, but no illusion. If it happens, great, if it doesn't, I still can have a wonderful life full of challenges.By the way, if anyone with LCA RDH12 happens to be in the vicinity of Philadelphia, they are currently carrying out tests in preparation for the trials. You should contact Dr. Tomas Aleman to .Cheers!

URL: https://forum.audiogames.net/post/413217/#p413217




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Re: monthly chat February 2019

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Re: monthly chat February 2019

@Dark, I thought you talked about their attitudes hiring-wise, like some sort of past discrimination. Now, I don't think Microsoft's products accessibility is perfect, but they do a good job, much better than Google in my opinion. It's totally crazy that they released Edge without making it accessible seriously. But now that they will rebuild it on top of Chromium, I bet it's gonna be much more accessible in the future. However, I'm not sure why I would use Edge when I can use Chrome, we'll see what they come up with.Also, it would be nice if you made a series of videos to use NVDA, I'm an advanced user with JAWS, have been using it for many years, but my use of NVDA has been limited to a couple days in total. I'd especially like the advanced stuff, like the power user tips and tricks.In other news, something totally crazy happened lately. An ophtalmologist reached to me after reading an article about me. She wanted to tell me about Luxturna, a gene therapy for Leber congenital amaurosis (LCA) that affects the RPE65 gene. I already knew about that treatment and told her that my LCA affected the RDH12 gene, not RPE65, but maybe it wouldn't be too hard to reuse the same technique to target RDH12 instead of RPE65 in a near future. She did some research apparently because she came back to me few days later and told me that she was told that research on RDH12 LCA was lagging behind, only being able to characterize the disease on mice. She linked to me rdh12.com, and told me that I should contact Dr. Jean Bennett in the references list, because she was the co-director of the study for the gene therapy on RPE65.So I sent an e-mail to Dr. Jean Bennett asking if there was any development for a gene therapy on RDH12 and what made it so hard to target RDH12 instead of RPE65 using the same technique. I thought it would be to find a viral vector that would target that specific gene, but apparently it is being able to find animals that have the same disease aka LCA with RDH12... or so it was. Jean told me that they thought they circumvented this problem and they will start trials in the next 1.5 years. She then asked me if I wanted to be contacted when they would soon start the trials. I said yes of course! This means that I could be a test subject for Luxturna on RDH12 mutations. Now results vary of course, there might be side-effects, perhaps I will not be elligible, perhaps it's gonna be delayed, but maybe, just maybe, I'll be able to see again. There is hope, but no illusion. If it happens, great, if it doesn't, I still can have a wonderful life full of challenges.By the way, if anyone with LCA RDH12 happens to be in the vicinity of Philadelphia, they are currently carrying out tests in preparation for the trials. You should contact Dr. Tomas Aleman to .Cheers!

URL: https://forum.audiogames.net/post/413217/#p413217




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Re: TramSim: A new simulation game

2019-02-20 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: TramSim: A new simulation game

For those who are having trouble downloading the game, you can get the whole folder zipped. When the page loads, start to shift+tab until you eventually find the "download" option and press it. If you highlight a single file or folder in the list further down the page it'll only download that selected file. But if nothing is selected, which is how the page starts out, pressing download will give you a zip with everything.I tried TramSim  yesterday and I must say the game has tons of potential. It looks like you're doing a lot of things right as there are stations you can stop at, traffic lights, speed limits and you are scored by how well you're doing, and the sounds are quite realistic. However, there are some things that would make the experience even better.Firstly, the controls. The keys and logic make sense, but I find it a bit hard to control my speed. You can press the D and A keys as many times as you want, and so it's really easy to overdo it and have to quickly go in the other direction. This is made worse by the fact that every time you press one of those keys, the game pauses while it plays the click sound. I thhink the accelerator/decelerator should be limited, so you could have 3 or 4 clicks in each direction to accelerate and decelerate, plus the neutral setting.For aproaching stations, I think there needs to be more warning, like in TubeSim or dreamy train. Announce the distance to a station starting at 300 meters to give people time to start stopping. Same thing for traffic lights. You don't have to say how much time will pass until a red light turns green, but making an announcement there's a red/yellow/green light a few hundred meters before you get there would help, and if you hear there's a yellow light you'd know you might not be able to drive through it. You might not even need to use speech for this actually. Because the game is set on the street, you could just take actual sounds of traffic lights and have them get louder as you approach.I can't wait to see where this thing goes. I love simulations!

URL: https://forum.audiogames.net/post/413216/#p413216




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Re: Let's play right or not right

2019-02-20 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Let's play right or not right

Several but not all well. Piano, quena, mbira, some other hand drums, and a bunch of other little items. I can't say I play them all very well, but I'm getting better over time.Next person is in math class as they write there post.

URL: https://forum.audiogames.net/post/413215/#p413215




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: people touching blind people

I'm in full agreement with Dark, and to be honest, the letting someone use me to fill their good deed quota for the day excuse doesn't fly with me. If you kicked four puppies today, and then you stroll up to me and grab me and assume that I must need help just because I'm carrying a cane, I don't think that quite makes up for it, buddy. The people who are the most concerned about doing good deeds are usually very religious folks, and I highly doubt every person who does this is a devout believer. It's possible, of course, but not likely. In the majority of cases, I am polite about it, because there's no need to cause a scene, but I usually walk away from such encounters grinding my teeth and will probably need to vent about it later. The last thing I want to hear at that point is, "oh, you were the perfect vessel for their good deed." That's sickening, and I hate it.I do admit that a lot of my problem with this stems from the fact that I don't like to be touched until I know someone fairly well, there are even family members who I'm not close to and who I only see a couple of times a year, if that, who have a penchant for using my shoulder as an armrest. Then again, they also have the annoying habit of talking to me like I'm an infant, too, so there's that. Anyway, even though they're family and I know they're not creepy, my whole body tenses until they decide to wander off and annoy someone else. You'd think that would be apparent to them.What really bothers me about the whole thing is that, especially nowadays, talk of boundaries is all the rage. If you don't have strong boundaries and express them proudly, you're seen as weak, even mentally unhealthy and emotionally stunted. But disabled people having boundaries? Don't be silly.

URL: https://forum.audiogames.net/post/413214/#p413214




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Re: Manamon question

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Manamon question

hey lets all gather and build a game like similor jonracoding shouldnt be that difficulti can play with the soundsand if you really want a storry, fiew writersas a hobby we can really do taht sort of thing, i'm not much a storry guy but evin a small game taht lets you create creatures and moves worksas i said, find a programmers and i can give you a handwho knows maybe this post starts somethings,

URL: https://forum.audiogames.net/post/413213/#p413213




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Re: Let's play right or not right

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Tristan04 via Audiogames-reflector


  


Re: Let's play right or not right

Oh heck Yeah! The next person to post here Plays an instrument

URL: https://forum.audiogames.net/post/413212/#p413212




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Re: TramSim: A new simulation game

2019-02-20 Thread AudioGames . net Forum — New releases room : masroor . rahmani via Audiogames-reflector


  


Re: TramSim: A new simulation game

hello guys please tell me size of this game

URL: https://forum.audiogames.net/post/413211/#p413211




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Re: shadow rine full voice version released

2019-02-20 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: shadow rine full voice version released

Well, ask and ye shall receive. Here are my old notes... please bare in mind though these were originally just meant for personal use, so some locations might or might not make sense.treasure boxes1: root fragment: Kareshia plains south of forest entrance2: staminite: forest 15,263: staminite: ruins4: 50 karen: captain bat's room after fight5: 20 karen: forest, has 2 paths, through water or pit6: mental club: forest near 5, south, past dash bridge7: defense glass: forest cave, straight north of forest entrance save point8: attack stone: fire cave by volcano, south west west from save point outside9: attack stone: volcano by entrance, look for a path going north10: staminite: volcano north, after village save point, past west pit11: staminite: near elena, south from dragon shrine save point12: mental club: dragon shrine13: staminite: dragon shrine boss room after fight and quest14: 50 karen: lake east side15: attack stone: lake east side, look for small opening to the east16: wisdom root: lake north before wind forest, can't miss it17: 100 karen: forest of wind west, can't miss it18: staminite: wind forest east section, across a pit that can be dashed across19: mental club/quick melon: wind forest, boss room after fight20: small wisdom root: lake west21: staminite: seal room after serpent fight22: staminite: water cave, new entrance out of serpent boss room leads outside, follow the path23: defense glass: kareshia plains northeast corner, follow the northern wall starting at the feruma lake save oint because the item is walled off on the south24: 30 karen: plains 26 2125: 50 karen: Kareshia plains 21 2426: staminite: geryua cave, south and east of volcano entrance save, requires ruurai27: defense glass: hidden path at 21 2328: 50 karen: plains, 28 2229: temple underground trap chest 1, explosive30: temple underground trap chest 2, -50 karen31: temple underground trap chest 3, explosive, yes all 3 of these do in fact seem to count as items for completion32: large wisdom root: temple underground 3F33: 50 karen: underground 2F34: defense glass: orb room after fight35: 50 karen: wilderness 21 2636: staminite: wilderness 26 2737: 200 karen: destroyed city, entrance wilderness 21 2838: 1 karen: decayed oasis, entrance wilderness 29 29 (trololololololol) but yes it counts39: staminite: decayed oasisstatus items, bought/not found in boxes1: staminite: bought in fairy home2: attack stone: bought in dragon village3: staminite: village quest, donate 500 karen4: staminite: unknown quest to access extra dungeon, feruma city5: mental club: pendent quest, feruma city inside a house6: 50 karen: speak to person in other house after pendant quest, the one in the same screen7: 30 karen: 300 monsters killed, fairy quest8: staminite: item store in capitol after main events9: 20 karen: capitol citizen after main story events have been completed, near southern city gate10: staminite: win treasure 5011: staminite: 1000 points in pot hit

URL: https://forum.audiogames.net/post/413210/#p413210




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Re: Help finding a Atari emulator.

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : FamilyMario via Audiogames-reflector


  


Re: Help finding a Atari emulator.

Hi.Which emulator are you trying to use? Stella is inaccessible, if you're trying to use that one. As for the others, I'm not sure (I primarily use RetroArch to play my Atari games using a gamepad) so am not sure of the default keyboard controls.

URL: https://forum.audiogames.net/post/413209/#p413209




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Re: E acute?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: E acute?

Because I can, and no this isn't spam:Î'm héré tò tälk tô yôù ãbóùt thésé fün çhãrãçtérš thât Í çán mákê. hàhàhàhàhàhàhàhàhàhàhàhàhàhàhàhàhà. íšn't thíš fûn? ûššûššûûûššûšš

URL: https://forum.audiogames.net/post/413208/#p413208




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: people touching blind people

I respond in different ways in different moments. Sometimes I tell people I don't need to be touched, others I elbow, because we don't always have time for words, we have places to go, things to do, and people to touch, excuse me, see. Lol. I need to let people know that asking for attention is the best thing they can do, however there are those times that words are not worth more than actions. In school I do more elbow since people are more teenagers and elbow is fine since they are my age, but in public I either let it slide and regret it later, or speak out against it. I do not want to elbow the elderly, or any other helpful public person, so I do my best to use words. But i can not tell you how many times in school I have elbowed people because of this.

URL: https://forum.audiogames.net/post/413207/#p413207




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Re: Jump Force (new fighting game) discussion thread

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Jump Force (new fighting game) discussion thread

is the game in english? most japanese games aren't in english watched a few gameplays and  the ching chang chong was still there.

URL: https://forum.audiogames.net/post/413206/#p413206




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: people touching blind people

I'm afraid this is one of my pet hates, I admit I might have more of an issue about this than other people, but honestly, why does lacking eyeballs mean also having no right to personal space? Often when I'm getting onto or off a train someone will grab my arm without asking, something which if they did it to a woman would be considered fairly severe harassment, sometimes people will touch my hand etc when just talking or asking a question, or put a hand on my shoulder, which just tends to make me feel like an animal they're interacting with.I agree with Flacus that people are essentially trying to do a "good deed for the day", however I'm afraid that the fundamental difference here is that someone who grabs without asking is not actually treating me as a human being, they're just behaving in an expected way towards a current example of homo blindus weirdus.Of course, if people actually ask "would you like to take my arm?" or "can I help you off the train" or the like, that is another matter, since then they're treating me as a rational human being with a brain who can answer for himself, and i will respond with all politeness, however if people grab first and ask questions later I tend to respond badly by shaking their arm off or brushing a hand off me. I'm afraid I sometimes think blind people should be given tasers for this reason, so whenever some idiot decides to get handy bzzzt! With blind people I am the same. Unless I've given you permission to touch me, hands off please, I recall one boy who used to attend a school I went to who used to swim through the air with his hands towards whoever he was talking to, and then literally paw them mercilessly, on one occasion I literally grabbed both his wrists, shoved his hands against the wall and said "Stay there!" i did have one hilariously surreal experience at the feel the force convention, when a tiny blind fellow dressed as a Jawa proceeded to want to feel my Jedi costume, and indeed most of me as well, which was just down right strange! .I will freely admit I have hangups about touch myself, but hay other people don't have  put up with this, so why should people be allowed to violate my personal boundaries just because I happen to lack eyeballs. By an ironic twist of fate, I am married to a lady who is almost the opposite. She is probably one of the most openly tactile people you can imagine, and has no problems being touched. To an extent this might be because with the exception of stalkers and perverts,  people respect women's physical boundaries far more than mens. Plus, my lady is just like that naturally anyway, she's an extremely affectionate person who really doesn't mind being touched. Paradoxically, for all I really hate touch from random strangers, my lady and I touch each other all the time, indeed we're probably one of those couples who are either sickeningly sweet, or really irritating depending upon your perspective . Someone once described watching us as quite sensual, since where two sighted people would naturally communicate by eye contact and facial _expression_, we tend to touch each other instead, then again that's all part of being married, and is just  one other reason why I  so dislike uninvited touch from random strangers.

URL: https://forum.audiogames.net/post/413198/#p413198




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Re: Jump Force (new fighting game) discussion thread

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Jump Force (new fighting game) discussion thread

It basically plays like J Stars, you're constantly locked on. So projectile moves, dashes or just playing counter will work. Makes it easier because it's only 2 characters on the field at a time, but that also makes it slightly less fun to me.

URL: https://forum.audiogames.net/post/413205/#p413205




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Re: Let's play right or not right

2019-02-20 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: Let's play right or not right

sure i'm borred at home but first question is not correct.The next poster waiting crazy beta 64 and wants a new minigames.

URL: https://forum.audiogames.net/post/413204/#p413204




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Re: does anyone know any free and accessible drumm players?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: does anyone know any free and accessible drumm players?

well i want get this drummer too and i promise you if i get it i will give you link

URL: https://forum.audiogames.net/post/413203/#p413203




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Re: TramSim: A new simulation game

2019-02-20 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: TramSim: A new simulation game

well i'm so interestred at this game but so bad cause you need download each file

URL: https://forum.audiogames.net/post/413202/#p413202




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Re: E acute?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: E acute?

☺éO it did a smily face? wat?

URL: https://forum.audiogames.net/post/413201/#p413201




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: people touching blind people

People offten grab me, grab is a harsh word for it, but grab me to guide me.I really don't have a problem with this because most of the time I'm aware that I should be moving somewhere or something of that nature. If someone just up and grabs me from nowhere they might get punched, well maybe not, unless I'm not paying atention in the slightest, but you know.I don't have a problem with it, It's all about awareness, and how they treat you etc etc.

URL: https://forum.audiogames.net/post/413200/#p413200




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Re: facebook assistance

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: facebook assistance

Thanks for all the advice, especially Afrim. Would someone mind giving a quick explanation as to what this touchfacebook.com site is? Also, when I've been playing text spaced, I notice I can use the h key to go a post back to look at what the game sends, is this not normally the case in fb messenger?

URL: https://forum.audiogames.net/post/413199/#p413199




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: people touching blind people

I'm afraid this is one of my pet hates, I admit I might have more of an issue about this than other people, but honestly, why does lacking eyeballs mean also having no right to personal space? Often when I'm getting onto or off a train someone will grab my arm without asking, something which if they did it to a woman would be considered fairly severe harassment, sometimes people will touch my hand etc when just talking or asking a question, or put a hand on my shoulder, which just tends to make me feel like an animal they're interacting with.I agree with Flacus that people are essentially trying to do a "good deed for the day", however I'm afraid that the fundamental difference here is that someone who grabs without asking is not actually treating me as a human being, they're just behaving in an expected way towards a current example of homo blindus weirdus.Of course, if people actually ask "would you like to take my arm?" or "can I help you off the train" or the like, that is another matter, since then they're treating me as a rational human being with a brain who can answer for himself, and i will respond with all politeness, however if people grab first and ask questions later I tend to respond badly by shaking their arm off or brushing a hand off me. I'm afraid I sometimes think blind people should be given tasers for this reason, so whenever some idiot decides to get handy bzzzt! With blind people I am the same. Unless I've given you permission to touch me, hands off please, I recall one boy who used to attend a school I went to who used to swim through the air with his hands towards whoever he was talking to, and then literally paw them mercilessly, on one occasion I literally grabbed both his wrists, shoved his hands against the wall and said "Stay there!" i did have one hilariously surreal experience at the feel the force convention, when a tiny blind fellow dressed as a Jawa proceeded to want to feel my Jedi costume, and indeed most of me as well, which was just down right strange! .I will freely admit I have hangups about touch myself, but hay other people don't have  put up with this, so why should people be allowed to violate my personal boundaries just because I happen to lack eyeballs. By an ironic twist of fate, I am married to a lady who is almost the opposite. She is probably one of the most openly tactile people you can imagine, and has no problems being touched. To an extent this might be because with the exception of stalkers and perverts,  people respect women's physical boundaries far more than mens. Plus, my lady is just like that naturally anyway, she's an extremely affectionate person who really doesn't mind being touched. Paradoxically, for all I really hate touch from random strangers, my lady and I touch each other all the time, indeed we're probably one of those couples who are either sickeningly sweet, or really irritating depending upon your perspective . Someone once described watching us as quite sensual, since where two sighted people would naturally communicate by eye contact and facial _expression_, we tend to touch each other instead, then again that's all part of being married, and is just  reason why I  touch from random strangers.

URL: https://forum.audiogames.net/post/413198/#p413198




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Re: how game engine works?

2019-02-20 Thread AudioGames . net Forum — Developers room : AlirezaNosrati via Audiogames-reflector


  


Re: how game engine works?

well if mason wants his readme in persian he  c ould pay me to translate.

URL: https://forum.audiogames.net/post/413197/#p413197




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Re: nvda problem, secure screen freeze

2019-02-20 Thread AudioGames . net Forum — Off-topic room : tomas1333 via Audiogames-reflector


  


Re: nvda problem, secure screen freeze

UpdateI just figured it's not something with nvda, but with the narator.If I'll press alt + a before the narator starts speaking, everything works fine, but when it starts, no way!

URL: https://forum.audiogames.net/post/413196/#p413196




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Re: Scramble request

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : siria via Audiogames-reflector


  


Re: Scramble request

Hi!32, you can watch the stream herehttps://www.youtube.com/watch?v=dEVnK4yMBG8Personally, if it'll be payed when it comes out, I will gladly buy it.

URL: https://forum.audiogames.net/post/413194/#p413194




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Re: Dreamlands: Official announcements and discussion topic

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Dreamlands: Official announcements and discussion topic

Well, I guess we won't really know until it comes out.  But right now, I'm not sure how I feel about the way the game sounds.

URL: https://forum.audiogames.net/post/413195/#p413195




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Re: Epitaph Online

2019-02-20 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Epitaph Online

@Ironcross, in epitaff it wasn't so much that the amount of information was overwhelming, just that the speed it was chucked at you at and the way it was formatted made it really difficult to stay current with what was going on. I have no problems with this in games like Clok, indeed I'd generally rather have interesting combat myself where you need to do different things, but obviously it needs to  presented in a way you can actually take in what is going on and react rather than having to always play catchup. Epitaff might be possible combat wise with really heavy scripting and aliasing, but personally I was never keen on having to effectively program my own interface for a game just to be able to play it, which is why it'd be nice if the developers did something about the combat to make the game properly accessible.

URL: https://forum.audiogames.net/post/413193/#p413193




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: people touching blind people

i'm a blind but i never touch an other blind guy, its just anoying,and for the sighteds they are trying to help you i dont care if someone touches my arm or something

URL: https://forum.audiogames.net/post/413192/#p413192




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector


  


Re: people touching blind people

rooofl: having gards in scool is good, but it stopped for me cause I know the scool way and everyone understand it

URL: https://forum.audiogames.net/post/413191/#p413191




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Re: Mathematical software?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Mathematical software?

Thank you very much. If it really works as expected I'll try and get it for her.

URL: https://forum.audiogames.net/post/413190/#p413190




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Re: why bgt dont continus

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: why bgt dont continus

Yeah, or github... well that’s what i’d personally use if i were to open source anything.

URL: https://forum.audiogames.net/post/413189/#p413189




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: people touching blind people

If they're just taking hold of my arm to help, I mostly just accept it even if I don't need it. If it really isn't necessary to the point of being ridiculous, I'd just say I'm okay but thanks anyway. On one or two occasions I've had people grab me by the shoulders and try to steer me like I'm a trolley or something. That's not cool, but I'd still try to be polite about it because They're not doing it out of malice.

URL: https://forum.audiogames.net/post/413186/#p413186




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Re: NVDA On A POS?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: NVDA On A POS?

All the more reason for Microsoft to work on improving Narrator, Magnifier, and their other accessibility features. They should be focusing on making them work better with their remote technologies, Windows Server, and POS systems. Why bother installing third party products that *might* pose security risks to a company when you can use in house solutions built into the system? If Microsoft is as serious about improving employment for folks with disabilities as they claim to be, they need to get started working on this stuff right now.

URL: https://forum.audiogames.net/post/413187/#p413187




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Re: NVDA On A POS?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: NVDA On A POS?

All the more reason for Microsoft to work on improving Narrator, Magnifier, and their other accessibility features. They should be focusing on making them work better with their remote technologies, Windows Server, and POS systems. Why bother installing third party products that *might* pose security risks to a company when you can use in house solutions built into the system? If Microsoft is serious about improving employment for folks with disabilities, they need to get started working on this stuff right now.

URL: https://forum.audiogames.net/post/413187/#p413187




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: people touching blind people

well if you mean blind people tuching you, yeah i'm annoyed by that too but you have to deal with it because they are blind and they can't see so they need to know their surroundings, if it's sighted people, i have the same issue here at school, they treat me like their master and escort me to wherever i go but i don't like that. also @mahdi that issue is with old people usually, they think blind people are blessed or something. once someone told me that i'm blessed because i'm a blind, and i wanted to be nice to him, so i wished him to get the same blessing, and we both were happy ahahaha

URL: https://forum.audiogames.net/post/413188/#p413188




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Re: NVDA On A POS?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: NVDA On A POS?

All the more reason for Microsoft to work on improving Narrator, Magnifier, and their other accessibility features. They should be focusing on making them work better with their remote technologies, Windows Server, and POS systems. Why bother installing third party products that *might* pose security risks to a company when you can use in house solutions built into the system? If Microsoft is serious about improving employment for folks with disabilities, they should get on this stuff right now.

URL: https://forum.audiogames.net/post/413187/#p413187




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Re: NVDA On A POS?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: NVDA On A POS?

All the more reason for Microsoft to work on imporving Narrator and making it work better with their remote technologies, Windows Server, and POS systems. Why bother installing third party products that *might* pose security risks to a company when you can use in house solutions built into the system? If Microsoft is serious about improving employment for folks with disabilities, they should get on this stuff right now.

URL: https://forum.audiogames.net/post/413187/#p413187




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: people touching blind people

If they're just taking hold of my arm to help, I mostly just accept it even if I don't need it. If it really isn't necessary to the point of being ridiculous, I'd just say I'm okay but thanks anyway. On one or two occasions I've had people grab me by the shoulders and try to steer me like I'm a trolley or something. That's not cool, but I'd still try to be polite about it because They're not doing it out of malice. I've had enough encounters with real arseholes to make me appreciate people just trying to be nice and do the right thing.

URL: https://forum.audiogames.net/post/413186/#p413186




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: people touching blind people

If they're just taking hold of my arm to help, I mostly just accept it even if I don't need it. If it really isn't necessary to the point of being ridiculous, I'd just say I'm okay but thanks anyway. On one or two occasions I've had people grab me by the shoulders and try to steer me like I'm a trolley or something. That's not cool, but I'd still try to be polite about it because They're not doing it out of malice. I've had quite a few encounters with real arseholes to make me appreciate people just trying to be nice and do the right thing.

URL: https://forum.audiogames.net/post/413186/#p413186




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Re: TramSim: A new simulation game

2019-02-20 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: TramSim: A new simulation game

I  was able to download the lot by pressing the context menu key while at the top of the page.Yeah, I don't see a goal in this game though, however I didn't try it so much.Sorry if this sounds bad, but I like simulators.

URL: https://forum.audiogames.net/post/413185/#p413185




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Re: why bgt dont continus

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: why bgt dont continus

Hmm just guessing, but I think you could put you're game on an FTP server, set up one account, deny delete permissions and open source it that way.

URL: https://forum.audiogames.net/post/413184/#p413184




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Re: The things that go crash while gaming

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: The things that go crash while gaming

Off topic!I want a game where you can throw you're computer into a wall and use you're screen as a club ish thing!Oh boy would that be fun.

URL: https://forum.audiogames.net/post/413183/#p413183




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector


  


Re: people touching blind people

hisorry but, I have questionanother thing is, that we are better than another people in they brainI dont know how to fix this, they thinks that we are better and they wants us to be with know bad works etc

URL: https://forum.audiogames.net/post/413182/#p413182




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Re: how game engine works?

2019-02-20 Thread AudioGames . net Forum — Developers room : mahdi-abedi via Audiogames-reflector


  


Re: how game engine works?

rooofl! anything else? I understands the readme

URL: https://forum.audiogames.net/post/413181/#p413181




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: people touching blind people

I don't know, I'm not really bothered about it.

URL: https://forum.audiogames.net/post/413180/#p413180




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Re: Restricted/new users: introduce yourself!

2019-02-20 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Nyx199013 via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Greetings everybody. This is Nicholas. I am interested in the audio games for iOS, web, and other mainstream games. I love playing mods, and other apps on the iPhone.  D

URL: https://forum.audiogames.net/post/413177/#p413177




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Re: Scramble request

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Scramble request

Ethin wrote:@keithwipf1, ah, so your saying that people who are suffering the under 15 age money limits or the pay pal incompatible countries or currency conversion things, as you put it, should get the games for free, but those who don't suffer these issues shouldn't and should be required to pay. I'm sorry, that's not how the world works. You want something, you gotta pay for it. Your location or what your suffering, or whether you have PayPal or not, or whether you have a debit card or not, is completely irrelevant. Still gotta pay! There are those who are willing to pay for something for you, and then your getting it for free... but in essence your still paying for it, just through someone or something else.Really? I was correcting post 15. No where in there does it say that some people should get it free, but if you wanna think something silly go ahead.

URL: https://forum.audiogames.net/post/413179/#p413179




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Re: does anyone know any free and accessible drumm players?

2019-02-20 Thread AudioGames . net Forum — Off-topic room : MasterOfDeath via Audiogames-reflector


  


Re: does anyone know any free and accessible drumm players?

Download FL studio, there are quite good drumkits and other instruments in it. Although the app is inaccessible, but you can play the instruments with your keyboard.

URL: https://forum.audiogames.net/post/413178/#p413178




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Nepali gamer via Audiogames-reflector


  


Re: people touching blind people

@post 3I totally agree with you.yes, it's nothing. nice to be near and close with good fellow around. but also notable thing is while talking with others in  mass,     touching unnecessarily is crappy and weird kind of behavior. sometime I also noticed.

URL: https://forum.audiogames.net/post/413176/#p413176




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Re: Let's play right or not right

2019-02-20 Thread AudioGames . net Forum — Off-topic room : MasterOfDeath via Audiogames-reflector


  


Re: Let's play right or not right

Not right, having only an SE. So i guess i'll be right again. The next poster came home from school when he read this post, and is really bored at home.  

URL: https://forum.audiogames.net/post/413175/#p413175




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Re: Restricted/new users: introduce yourself!

2019-02-20 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : nyx19903 via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Greetings all, this is Nick. I am not sure if this is in the right place. However, I am a real person. I like to play are you games. I’m looking for new games for Mac iOS. Look forward to talking with all of you soon. De

URL: https://forum.audiogames.net/post/413174/#p413174




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Shinobi via Audiogames-reflector


  


Re: people touching blind people

If you really don't people to touch you randomly, all you have to do is tell people if they touch you not to do it. It is as simple as that.  It is not complicated, but personally, I don't really care if people do because I know that some people are just trying to help. Most people aren't out to get you, but are trying to do there "Good deed quota" for the week or something like that.

URL: https://forum.audiogames.net/post/413173/#p413173




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Re: people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Nepali gamer via Audiogames-reflector


  


Re: people touching blind people

Interesting in fact.blind can't see so we sometime touch the people to grab the attention or to get proper addressed as sited people show there's excitement and _expression_ with hands gesture, body language and eye contact. but the important  thing is, blind people must be aware about the fact, they should not touch other people without anything happen.they have to be aware them self, the touching kind of thing is not so good in public area while talking to other blind fellow.

URL: https://forum.audiogames.net/post/413172/#p413172




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Re: how game engine works?

2019-02-20 Thread AudioGames . net Forum — Developers room : AlirezaNosrati via Audiogames-reflector


  


Re: how game engine works?

pay me and i'll translate it to persian.

URL: https://forum.audiogames.net/post/413171/#p413171




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Re: Light Battles 1: Clash of Lightsabers

2019-02-20 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

Hi,I also have a few suggestions:1. when fighting on the master Level in survival mode, could you implement it so that once you reach a certain Level, Darth Vader himself appears (as some sort of final boss).2. To add to the ideas of battle droids and storm troopers in survival mode, you could add a map called "the lower layers of corroscan" (refferring to the part of the City where the more shady Business happens), where you could be attacked by thugs, mercenaries, bandits etc.

URL: https://forum.audiogames.net/post/413170/#p413170




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Re: New moon mud

2019-02-20 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: New moon mud

does it or will it have a soundpack?

URL: https://forum.audiogames.net/post/413169/#p413169




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Re: Let's play right or not right

2019-02-20 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Let's play right or not right

No, I can't, that's what I'm doing right now.Yep, from the u s.Next person has had the honor, ahem, nightmare of owning an iphone 6. Good thing I haven't. The only end would be when the thing finaly snaps or bends.

URL: https://forum.audiogames.net/post/413167/#p413167




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people touching blind people

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


people touching blind people

If I am going to accept blindness, then I have to accept people touching me all the time without permission, right? Heck to the no. Let's talk about this. How can I let people know not to touch me before they just touch me out of instinct? Put up a sign above my head? Get a shirt for it? Get a tattoo of the phrase, don't touch without permission on my face? How do other blind people work this issue out? I would like to know. Thanks.

URL: https://forum.audiogames.net/post/413168/#p413168




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Re: TramSim: A new simulation game

2019-02-20 Thread AudioGames . net Forum — New releases room : simter via Audiogames-reflector


  


Re: TramSim: A new simulation game

i also can not download from one drive. Why don't you get your self a website first? You don't need to put this much html stuff on there or if you want not any thing at all, just the zip file so it's easy to get.

URL: https://forum.audiogames.net/post/413166/#p413166




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Re: TramSim: A new simulation game

2019-02-20 Thread AudioGames . net Forum — New releases room : Tablen via Audiogames-reflector


  


Re: TramSim: A new simulation game

Ahem, your english exec isn't completely english yet. There are still some phrases in german. So what if you don't understand german? I'm South African, and luckily for me I do have an understanding of german, but for the guys who don't, the English translation exec would be a big frustration.

URL: https://forum.audiogames.net/post/413165/#p413165




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Re: What do You Guys Want to See in an Independence Training Center

2019-02-20 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: What do You Guys Want to See in an Independence Training Center

The word ablism  irks me to no end. Most people are just ignorant about disability, and not balligerantly so, just plain ignorant. That doesn't make them ablist. I also think the term is a crutch word, oh I have to fight with ablism all day long, I would be doing so much better for myself if only people were more accommodating. Sure, our situation could stand improvement, but who's honestly couldn't. Now if you have a person in a wheelchair in a park and someone else is running in circles around them saying lookie what I can do in a sing-song voice, and that wheelchair bound person called them an ablist prick, then yeah OK good I get it there, it fits. If someone is doing something to a blind person, like moving their plate around so they can't find it or making them hunt around for their drink, then yeah ablist, makes sense as there's no reason to be doing that that's not malicious. If two deaf people are signing between one another and someone is like running between them all the time on purpose, disrupting their conversation, OK got it. But people are using it to sort of negate the result of a particular struggle. Now can it be systemic, yes, but I think the word is over-used.

URL: https://forum.audiogames.net/post/413163/#p413163




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Re: issue with gold wave and direct x plugins

2019-02-20 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: issue with gold wave and direct x plugins

hit alt B to get into basic parameters.

URL: https://forum.audiogames.net/post/413164/#p413164




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-02-20 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

and here's factory number 2. lets see how well this one does. it should do pretty well. weet farm in ringo moon. yes it should do quite well indeed. get the basics down then of course start trade loops.

URL: https://forum.audiogames.net/post/413162/#p413162




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Re: game engine page need update

2019-02-20 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: game engine page need update

thanks @ ironcross

URL: https://forum.audiogames.net/post/413161/#p413161




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Re: Let's play right or not right

2019-02-20 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector


  


Re: Let's play right or not right

There must be something wrong here lol. Twice now someone has correctly guessed that I'm in school and browsing the audiogames forum. But chemistry is boring. Can you blame me?Next person to post here is from the good ohl U S Of A

URL: https://forum.audiogames.net/post/413159/#p413159




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Re: game engine page need update

2019-02-20 Thread AudioGames . net Forum — Off-topic room : pranam via Audiogames-reflector


  


Re: game engine page need update

hi @mahdi-abedi,I'm not starting any drama in your topic, I didn't even post in this topic so how can you say that? I'm not involved with alireza in any way. I'm not interested in starting a drama with you, but barking my name everywhere you go is rubbish non-sensible thing. Sorry this post may come harsh, but I had enough of it. I thought to give you another chance, but the way you keep abusing me, I don't think that you deserve it. Please get over your habit and refrain using my name everywhere.

URL: https://forum.audiogames.net/post/413160/#p413160




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Re: game engine page need update

2019-02-20 Thread AudioGames . net Forum — Off-topic room : pool via Audiogames-reflector


  


Re: game engine page need update

admins sorry but, I have to admit."I am loving it!"yay.sorry again.

URL: https://forum.audiogames.net/post/413158/#p413158




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Re: shadow rine full voice version released

2019-02-20 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: shadow rine full voice version released

I wish someone would write out a cheat sheet of how to make sure to get all the items, as I'd love to max points whenever I do a run. I'm usually only 2-4 items off, and I explore pretty thoroughly.

URL: https://forum.audiogames.net/post/413157/#p413157




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