Re: [hlds] RCON Crash work on some condition
I wouldnt mind doing it, Valves just around the corner. Whats that cake place that they used for Portal :P On Wed, Jan 27, 2010 at 11:17 AM, Christoffer Pedersen < christof...@scanservers.eu> wrote: > Fantastic idea :) can we bake 2? I also want one! > > Christoffer Pedersen > Adm. Direktør > ScanServers > christof...@scanservers.eu > www.scanservers.eu > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! > Sent: 27. januar 2010 19:42 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] RCON Crash work on some condition > > We should just bake a cake that says 'Your Updates are a Lie' and send it > to > Valve. :D > > On Wed, Jan 27, 2010 at 12:39 AM, John > wrote: > > > > August 25th '09 was the last bugfix. See update news for the game on > > > your Steam. I'll just clarify that the promised fix will include the > > > same changes as they did for OB on 7th of Dec '09 and the mail i got > > > was almost a week ago. The update propably does not have a fix for > > > the rcon flood sefgault that some have. I've seen it happen on CentOS > and Debian. > > > > From my correspondence, I got the definite impression that it would > > include a fix for the rcon exploit (as I said in my previous post). > > That is, I asked them if fixes for the rcon bug and another crashing > > bug were forthcoming, and they mentioned the upcoming large CS:S > > update. This was in multiple emails, this year and last. > > > > If the rollup doesn't include a fix for the rcon crash exploit, that > > would be a real head-scratcher. It's well-documented at this point, > > and very easy to obtain more information on. > > > > The big question is: When will this big update come out? And nobody, > > there or here, seems to have any idea. > > > > -John > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
Fantastic idea :) can we bake 2? I also want one! Christoffer Pedersen Adm. Direktør ScanServers christof...@scanservers.eu www.scanservers.eu -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: 27. januar 2010 19:42 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] RCON Crash work on some condition We should just bake a cake that says 'Your Updates are a Lie' and send it to Valve. :D On Wed, Jan 27, 2010 at 12:39 AM, John wrote: > > August 25th '09 was the last bugfix. See update news for the game on > > your Steam. I'll just clarify that the promised fix will include the > > same changes as they did for OB on 7th of Dec '09 and the mail i got > > was almost a week ago. The update propably does not have a fix for > > the rcon flood sefgault that some have. I've seen it happen on CentOS and Debian. > > From my correspondence, I got the definite impression that it would > include a fix for the rcon exploit (as I said in my previous post). > That is, I asked them if fixes for the rcon bug and another crashing > bug were forthcoming, and they mentioned the upcoming large CS:S > update. This was in multiple emails, this year and last. > > If the rollup doesn't include a fix for the rcon crash exploit, that > would be a real head-scratcher. It's well-documented at this point, > and very easy to obtain more information on. > > The big question is: When will this big update come out? And nobody, > there or here, seems to have any idea. > > -John > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
We should just bake a cake that says 'Your Updates are a Lie' and send it to Valve. :D On Wed, Jan 27, 2010 at 12:39 AM, John wrote: > > August 25th '09 was the last bugfix. See update news for the game on > > your Steam. I'll just clarify that the promised fix will include the > > same changes as they did for OB on 7th of Dec '09 and the mail i got was > > almost a week ago. The update propably does not have a fix for the rcon > > flood sefgault that some have. I've seen it happen on CentOS and Debian. > > From my correspondence, I got the definite impression that it would include > a fix for the rcon exploit (as I said in my previous post). That is, I > asked > them if fixes for the rcon bug and another crashing bug were forthcoming, > and they mentioned the upcoming large CS:S update. This was in multiple > emails, this year and last. > > If the rollup doesn't include a fix for the rcon crash exploit, that would > be a real head-scratcher. It's well-documented at this point, and very easy > to obtain more information on. > > The big question is: When will this big update come out? And nobody, there > or here, seems to have any idea. > > -John > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
> August 25th '09 was the last bugfix. See update news for the game on > your Steam. I'll just clarify that the promised fix will include the > same changes as they did for OB on 7th of Dec '09 and the mail i got was > almost a week ago. The update propably does not have a fix for the rcon > flood sefgault that some have. I've seen it happen on CentOS and Debian. >From my correspondence, I got the definite impression that it would include a fix for the rcon exploit (as I said in my previous post). That is, I asked them if fixes for the rcon bug and another crashing bug were forthcoming, and they mentioned the upcoming large CS:S update. This was in multiple emails, this year and last. If the rollup doesn't include a fix for the rcon crash exploit, that would be a real head-scratcher. It's well-documented at this point, and very easy to obtain more information on. The big question is: When will this big update come out? And nobody, there or here, seems to have any idea. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
Oh well, that's only a half year ago then. VALVe seems a bit non-professional for me, especially because there's still so many bugs with this game. You've might have seen the huge topic about the bugs on the steam forums. Why won't they fix it? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: 27. januar 2010 09:00 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] RCON Crash work on some condition Actually it was a few months ago when they fixed some exploits :p On Wednesday, January 27, 2010, Christoffer Pedersen wrote: > Wow, an update for CSS? Its years ago since we last had an update for > that lol > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics > Sent: 27. januar 2010 08:30 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] RCON Crash work on some condition > > I relation to this, i talked with a Valve person, asking about the > recent exploits and he said to me that there will be update for CSS > soon that will fix the same exploit that was fixed for OB over a month ago. > (upload/download one). So the "Soon" has not changed. Meanwhile, > hundreds of servers go down due to this. > > -ics > > 27.1.2010 9:10, John kirjoitti: >>> They can't reproduce it, and people that can never supply crash dumps. >>> >> I sent them crash dumps and complete packet dumps for the rcon crash >> many months ago, so they have plenty of data on it. Our system >> continues to catch many of these crashes every day, so further >> specifics would be very easy to obtain. >> >> I have been told by Valve that a new release is on the way for CS:S >> that should include a fix for this and many other bugs. Its ETA is >> "soon", but it has also been "soon" for a few months now.. >> >> -John >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
August 25th '09 was the last bugfix. See update news for the game on your Steam. I'll just clarify that the promised fix will include the same changes as they did for OB on 7th of Dec '09 and the mail i got was almost a week ago. The update propably does not have a fix for the rcon flood sefgault that some have. I've seen it happen on CentOS and Debian. -ics 27.1.2010 9:49, Christoffer Pedersen kirjoitti: > Wow, an update for CSS? Its years ago since we last had an update for that > lol > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics > Sent: 27. januar 2010 08:30 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] RCON Crash work on some condition > > I relation to this, i talked with a Valve person, asking about the recent > exploits and he said to me that there will be update for CSS soon that will > fix the same exploit that was fixed for OB over a month ago. > (upload/download one). So the "Soon" has not changed. Meanwhile, hundreds of > servers go down due to this. > > -ics > > 27.1.2010 9:10, John kirjoitti: > >>> They can't reproduce it, and people that can never supply crash dumps. >>> >>> >> I sent them crash dumps and complete packet dumps for the rcon crash >> many months ago, so they have plenty of data on it. Our system >> continues to catch many of these crashes every day, so further >> specifics would be very easy to obtain. >> >> I have been told by Valve that a new release is on the way for CS:S >> that should include a fix for this and many other bugs. Its ETA is >> "soon", but it has also been "soon" for a few months now.. >> >> -John >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
Actually it was a few months ago when they fixed some exploits :p On Wednesday, January 27, 2010, Christoffer Pedersen wrote: > Wow, an update for CSS? Its years ago since we last had an update for that > lol > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics > Sent: 27. januar 2010 08:30 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] RCON Crash work on some condition > > I relation to this, i talked with a Valve person, asking about the recent > exploits and he said to me that there will be update for CSS soon that will > fix the same exploit that was fixed for OB over a month ago. > (upload/download one). So the "Soon" has not changed. Meanwhile, hundreds of > servers go down due to this. > > -ics > > 27.1.2010 9:10, John kirjoitti: >>> They can't reproduce it, and people that can never supply crash dumps. >>> >> I sent them crash dumps and complete packet dumps for the rcon crash >> many months ago, so they have plenty of data on it. Our system >> continues to catch many of these crashes every day, so further >> specifics would be very easy to obtain. >> >> I have been told by Valve that a new release is on the way for CS:S >> that should include a fix for this and many other bugs. Its ETA is >> "soon", but it has also been "soon" for a few months now.. >> >> -John >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
Wow, an update for CSS? Its years ago since we last had an update for that lol -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: 27. januar 2010 08:30 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] RCON Crash work on some condition I relation to this, i talked with a Valve person, asking about the recent exploits and he said to me that there will be update for CSS soon that will fix the same exploit that was fixed for OB over a month ago. (upload/download one). So the "Soon" has not changed. Meanwhile, hundreds of servers go down due to this. -ics 27.1.2010 9:10, John kirjoitti: >> They can't reproduce it, and people that can never supply crash dumps. >> > I sent them crash dumps and complete packet dumps for the rcon crash > many months ago, so they have plenty of data on it. Our system > continues to catch many of these crashes every day, so further > specifics would be very easy to obtain. > > I have been told by Valve that a new release is on the way for CS:S > that should include a fix for this and many other bugs. Its ETA is > "soon", but it has also been "soon" for a few months now.. > > -John > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
which mean this rcon crash won't fix? the upload/download still work for CSS? i though it already fixed because i tested with my server https://forums.alliedmods.net/showthread.php?t=104632 it say "The crash seems to occur because SRCDS is kicking the player who just triggered the RCON protection ..." but my condition of this crash is different to Kigen. It crash at same address at win 2003 ( as i remember), and the different things in no need player ingame. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
I relation to this, i talked with a Valve person, asking about the recent exploits and he said to me that there will be update for CSS soon that will fix the same exploit that was fixed for OB over a month ago. (upload/download one). So the "Soon" has not changed. Meanwhile, hundreds of servers go down due to this. -ics 27.1.2010 9:10, John kirjoitti: >> They can't reproduce it, and people that can never supply crash dumps. >> > I sent them crash dumps and complete packet dumps for the rcon crash many > months ago, so they have plenty of data on it. Our system continues to catch > many of these crashes every day, so further specifics would be very easy to > obtain. > > I have been told by Valve that a new release is on the way for CS:S that > should include a fix for this and many other bugs. Its ETA is "soon", but it > has also been "soon" for a few months now.. > > -John > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
> They can't reproduce it, and people that can never supply crash dumps. I sent them crash dumps and complete packet dumps for the rcon crash many months ago, so they have plenty of data on it. Our system continues to catch many of these crashes every day, so further specifics would be very easy to obtain. I have been told by Valve that a new release is on the way for CS:S that should include a fix for this and many other bugs. Its ETA is "soon", but it has also been "soon" for a few months now.. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
I can't seem to reproduce this on my new x64_86 Counter-Strike Source server, I tried Vanilla, than installed MetaMod 1.8, and then Sourcemod 1.3. Same result every time, no crash and I was successfully added to the ban list. Than again it could also require players to be ingame, Kigen seems to have figured it out https://forums.alliedmods.net/showthread.php?t=104632however he didn't share any details. As for current bugs that I've had accross Linux platforms, my server sometimes hangs when it's loading (Usually freezes around this line): appdatacache.cpp (311) : Assertion Failed: !"Implement me" Anywho, is your server currently having issues with this Raydan? It could be kernel/Linux Dist specific. I know this worked on RHEL4 and CentOS 5.2 (both x86) (I know this is the Windows server discussion list, however I've never heard of anyone having issues with this on Windows, only Linux.) Cheers, Kyle. On Tue, Jan 26, 2010 at 5:31 AM, Saint K. wrote: > VALVe employee's post on this list. Find email originating from @ > valvesoftware.com and you got yourself a collection of addresses. > > Saint K. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of raydan > Sent: Tuesday, January 26, 2010 2:23 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] RCON Crash work on some condition > > where is their offlist? > > 2010/1/26 Saint K. > > > Just mail them offlist with a perfectly detailed report. That's the only > > way they can efficiently fix any outstanding issues. > > > > Saint K. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com [mailto: > > hlds-boun...@list.valvesoftware.com] On Behalf Of raydan > > Sent: Tuesday, January 26, 2010 12:41 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] RCON Crash work on some condition > > > > can't reproduce it? this problem is some server crash some doesn't, so > > value > > or people don't know how to fix it? > > > > if valve know this crash conditon (some server crash some doesn't) but > not > > fix it, i can't say anything > > BUT if valve not fix because they don't know the conditon, I can tell, > > because i know > > > > > > 2010/1/26 Saul Rennison > > > > > They can't reproduce it, and people that can never supply crash dumps. > > What > > > do you expect them to do? > > > > > > Thanks, > > > - Saul. > > > > > > > > > 2010/1/26 raydan > > > > > > > from this page > > > > http://code.devicenull.org/index.php?title=Misc:HL2_Exploits > > > > > > > > Invalid RCON Crash > > > > > > > > SRCDS will crash on some machines if you attempt to use an incorrect > > rcon > > > > password too many times. It seems that some machines are affected by > > > this, > > > > while others are not. Valve has been notified a few times, and has > been > > > > unwilling/unable to fix this. > > > > > > > > - Fix: Firewall off rcon (TCP port 27015) from everyone except for > > > > certain whitelisted IP's > > > > > > > > > > > > > > > > "It seems that some machines are affected by this" "Valve has been > > > notified > > > > a few times, and has been unwilling/unable to fix this" > > > > > > > > Is valve don't know why "some machines are affected by this" or valve > > > know > > > > it but don't want fix it? > > > > > > > > This exploit must fit some condition. that why some machines > affected. > > > > > > > > > > > > can valve staff tell me, you don't want fix or don't know how it > work. > > > > if don't know how it work, i can tell why some machines work, some > > > doesn't. > > > > > > > > > > > > please fix the exploit > > > > > > > > thx > > > > > > > > ps. don't tell me sourcemod rock lock & kac can fix this exploit > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > >
Re: [hlds] RCON Crash work on some condition
He means mailing directly for some valve person information about some exploit/crashthing/etc and then get it sorted. -ics 26.1.2010 15:23, raydan kirjoitti: > where is their offlist? > > 2010/1/26 Saint K. > > >> Just mail them offlist with a perfectly detailed report. That's the only >> way they can efficiently fix any outstanding issues. >> >> Saint K. >> >> -Original Message- >> From: hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] On Behalf Of raydan >> Sent: Tuesday, January 26, 2010 12:41 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] RCON Crash work on some condition >> >> can't reproduce it? this problem is some server crash some doesn't, so >> value >> or people don't know how to fix it? >> >> if valve know this crash conditon (some server crash some doesn't) but not >> fix it, i can't say anything >> BUT if valve not fix because they don't know the conditon, I can tell, >> because i know >> >> >> 2010/1/26 Saul Rennison >> >> >>> They can't reproduce it, and people that can never supply crash dumps. >>> >> What >> >>> do you expect them to do? >>> >>> Thanks, >>> - Saul. >>> >>> >>> 2010/1/26 raydan >>> >>> >>>> from this page >>>> http://code.devicenull.org/index.php?title=Misc:HL2_Exploits >>>> >>>> Invalid RCON Crash >>>> >>>> SRCDS will crash on some machines if you attempt to use an incorrect >>>> >> rcon >> >>>> password too many times. It seems that some machines are affected by >>>> >>> this, >>> >>>> while others are not. Valve has been notified a few times, and has been >>>> unwilling/unable to fix this. >>>> >>>>- Fix: Firewall off rcon (TCP port 27015) from everyone except for >>>>certain whitelisted IP's >>>> >>>> >>>> >>>> "It seems that some machines are affected by this" "Valve has been >>>> >>> notified >>> >>>> a few times, and has been unwilling/unable to fix this" >>>> >>>> Is valve don't know why "some machines are affected by this" or valve >>>> >>> know >>> >>>> it but don't want fix it? >>>> >>>> This exploit must fit some condition. that why some machines affected. >>>> >>>> >>>> can valve staff tell me, you don't want fix or don't know how it work. >>>> if don't know how it work, i can tell why some machines work, some >>>> >>> doesn't. >>> >>>> >>>> please fix the exploit >>>> >>>> thx >>>> >>>> ps. don't tell me sourcemod rock lock& kac can fix this exploit >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 9.0.730 / Virus Database: 271.1.1/2644 - Release Date: 01/25/10 >> 20:36:00 >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
VALVe employee's post on this list. Find email originating from @valvesoftware.com and you got yourself a collection of addresses. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of raydan Sent: Tuesday, January 26, 2010 2:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] RCON Crash work on some condition where is their offlist? 2010/1/26 Saint K. > Just mail them offlist with a perfectly detailed report. That's the only > way they can efficiently fix any outstanding issues. > > Saint K. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of raydan > Sent: Tuesday, January 26, 2010 12:41 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] RCON Crash work on some condition > > can't reproduce it? this problem is some server crash some doesn't, so > value > or people don't know how to fix it? > > if valve know this crash conditon (some server crash some doesn't) but not > fix it, i can't say anything > BUT if valve not fix because they don't know the conditon, I can tell, > because i know > > > 2010/1/26 Saul Rennison > > > They can't reproduce it, and people that can never supply crash dumps. > What > > do you expect them to do? > > > > Thanks, > > - Saul. > > > > > > 2010/1/26 raydan > > > > > from this page > > > http://code.devicenull.org/index.php?title=Misc:HL2_Exploits > > > > > > Invalid RCON Crash > > > > > > SRCDS will crash on some machines if you attempt to use an incorrect > rcon > > > password too many times. It seems that some machines are affected by > > this, > > > while others are not. Valve has been notified a few times, and has been > > > unwilling/unable to fix this. > > > > > > - Fix: Firewall off rcon (TCP port 27015) from everyone except for > > > certain whitelisted IP's > > > > > > > > > > > > "It seems that some machines are affected by this" "Valve has been > > notified > > > a few times, and has been unwilling/unable to fix this" > > > > > > Is valve don't know why "some machines are affected by this" or valve > > know > > > it but don't want fix it? > > > > > > This exploit must fit some condition. that why some machines affected. > > > > > > > > > can valve staff tell me, you don't want fix or don't know how it work. > > > if don't know how it work, i can tell why some machines work, some > > doesn't. > > > > > > > > > please fix the exploit > > > > > > thx > > > > > > ps. don't tell me sourcemod rock lock & kac can fix this exploit > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.730 / Virus Database: 271.1.1/2644 - Release Date: 01/25/10 > 20:36:00 > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.730 / Virus Database: 271.1.1/2644 - Release Date: 01/25/10 20:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
where is their offlist? 2010/1/26 Saint K. > Just mail them offlist with a perfectly detailed report. That's the only > way they can efficiently fix any outstanding issues. > > Saint K. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of raydan > Sent: Tuesday, January 26, 2010 12:41 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] RCON Crash work on some condition > > can't reproduce it? this problem is some server crash some doesn't, so > value > or people don't know how to fix it? > > if valve know this crash conditon (some server crash some doesn't) but not > fix it, i can't say anything > BUT if valve not fix because they don't know the conditon, I can tell, > because i know > > > 2010/1/26 Saul Rennison > > > They can't reproduce it, and people that can never supply crash dumps. > What > > do you expect them to do? > > > > Thanks, > > - Saul. > > > > > > 2010/1/26 raydan > > > > > from this page > > > http://code.devicenull.org/index.php?title=Misc:HL2_Exploits > > > > > > Invalid RCON Crash > > > > > > SRCDS will crash on some machines if you attempt to use an incorrect > rcon > > > password too many times. It seems that some machines are affected by > > this, > > > while others are not. Valve has been notified a few times, and has been > > > unwilling/unable to fix this. > > > > > > - Fix: Firewall off rcon (TCP port 27015) from everyone except for > > > certain whitelisted IP's > > > > > > > > > > > > "It seems that some machines are affected by this" "Valve has been > > notified > > > a few times, and has been unwilling/unable to fix this" > > > > > > Is valve don't know why "some machines are affected by this" or valve > > know > > > it but don't want fix it? > > > > > > This exploit must fit some condition. that why some machines affected. > > > > > > > > > can valve staff tell me, you don't want fix or don't know how it work. > > > if don't know how it work, i can tell why some machines work, some > > doesn't. > > > > > > > > > please fix the exploit > > > > > > thx > > > > > > ps. don't tell me sourcemod rock lock & kac can fix this exploit > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.730 / Virus Database: 271.1.1/2644 - Release Date: 01/25/10 > 20:36:00 > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
Just mail them offlist with a perfectly detailed report. That's the only way they can efficiently fix any outstanding issues. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of raydan Sent: Tuesday, January 26, 2010 12:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] RCON Crash work on some condition can't reproduce it? this problem is some server crash some doesn't, so value or people don't know how to fix it? if valve know this crash conditon (some server crash some doesn't) but not fix it, i can't say anything BUT if valve not fix because they don't know the conditon, I can tell, because i know 2010/1/26 Saul Rennison > They can't reproduce it, and people that can never supply crash dumps. What > do you expect them to do? > > Thanks, > - Saul. > > > 2010/1/26 raydan > > > from this page > > http://code.devicenull.org/index.php?title=Misc:HL2_Exploits > > > > Invalid RCON Crash > > > > SRCDS will crash on some machines if you attempt to use an incorrect rcon > > password too many times. It seems that some machines are affected by > this, > > while others are not. Valve has been notified a few times, and has been > > unwilling/unable to fix this. > > > > - Fix: Firewall off rcon (TCP port 27015) from everyone except for > > certain whitelisted IP's > > > > > > > > "It seems that some machines are affected by this" "Valve has been > notified > > a few times, and has been unwilling/unable to fix this" > > > > Is valve don't know why "some machines are affected by this" or valve > know > > it but don't want fix it? > > > > This exploit must fit some condition. that why some machines affected. > > > > > > can valve staff tell me, you don't want fix or don't know how it work. > > if don't know how it work, i can tell why some machines work, some > doesn't. > > > > > > please fix the exploit > > > > thx > > > > ps. don't tell me sourcemod rock lock & kac can fix this exploit > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.730 / Virus Database: 271.1.1/2644 - Release Date: 01/25/10 20:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
can't reproduce it? this problem is some server crash some doesn't, so value or people don't know how to fix it? if valve know this crash conditon (some server crash some doesn't) but not fix it, i can't say anything BUT if valve not fix because they don't know the conditon, I can tell, because i know 2010/1/26 Saul Rennison > They can't reproduce it, and people that can never supply crash dumps. What > do you expect them to do? > > Thanks, > - Saul. > > > 2010/1/26 raydan > > > from this page > > http://code.devicenull.org/index.php?title=Misc:HL2_Exploits > > > > Invalid RCON Crash > > > > SRCDS will crash on some machines if you attempt to use an incorrect rcon > > password too many times. It seems that some machines are affected by > this, > > while others are not. Valve has been notified a few times, and has been > > unwilling/unable to fix this. > > > > - Fix: Firewall off rcon (TCP port 27015) from everyone except for > > certain whitelisted IP's > > > > > > > > "It seems that some machines are affected by this" "Valve has been > notified > > a few times, and has been unwilling/unable to fix this" > > > > Is valve don't know why "some machines are affected by this" or valve > know > > it but don't want fix it? > > > > This exploit must fit some condition. that why some machines affected. > > > > > > can valve staff tell me, you don't want fix or don't know how it work. > > if don't know how it work, i can tell why some machines work, some > doesn't. > > > > > > please fix the exploit > > > > thx > > > > ps. don't tell me sourcemod rock lock & kac can fix this exploit > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
They can't reproduce it, and people that can never supply crash dumps. What do you expect them to do? Thanks, - Saul. 2010/1/26 raydan > from this page > http://code.devicenull.org/index.php?title=Misc:HL2_Exploits > > Invalid RCON Crash > > SRCDS will crash on some machines if you attempt to use an incorrect rcon > password too many times. It seems that some machines are affected by this, > while others are not. Valve has been notified a few times, and has been > unwilling/unable to fix this. > > - Fix: Firewall off rcon (TCP port 27015) from everyone except for > certain whitelisted IP's > > > > "It seems that some machines are affected by this" "Valve has been notified > a few times, and has been unwilling/unable to fix this" > > Is valve don't know why "some machines are affected by this" or valve know > it but don't want fix it? > > This exploit must fit some condition. that why some machines affected. > > > can valve staff tell me, you don't want fix or don't know how it work. > if don't know how it work, i can tell why some machines work, some doesn't. > > > please fix the exploit > > thx > > ps. don't tell me sourcemod rock lock & kac can fix this exploit > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RCON Crash work on some condition
from this page http://code.devicenull.org/index.php?title=Misc:HL2_Exploits Invalid RCON Crash SRCDS will crash on some machines if you attempt to use an incorrect rcon password too many times. It seems that some machines are affected by this, while others are not. Valve has been notified a few times, and has been unwilling/unable to fix this. - Fix: Firewall off rcon (TCP port 27015) from everyone except for certain whitelisted IP's "It seems that some machines are affected by this" "Valve has been notified a few times, and has been unwilling/unable to fix this" Is valve don't know why "some machines are affected by this" or valve know it but don't want fix it? This exploit must fit some condition. that why some machines affected. can valve staff tell me, you don't want fix or don't know how it work. if don't know how it work, i can tell why some machines work, some doesn't. please fix the exploit thx ps. don't tell me sourcemod rock lock & kac can fix this exploit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON / Console Hacks or just bugs?
The timer is from connect. Any download time will add to this connection time. Jake E wrote: > I'm guessing this is just one of many Gmod bugs that affect server owners > and make them spaz out. Well, when I look (remotely, either via Steam lists > or RCON lists) at 7:23:26 for example, only one person is on with a score of > 3. When I refresh lets say, oh, 1 minute or so later, I see three people > logged on and it says they have been on for at least 10 minutes. Is that > because it includes file downloading time, or because rcon is being lazy? > Or, is it a hack? Another thing is that someone can have a score of 4 one > minute, a score of 8 the next, then a score of 2. Is this suiciding to avoid > the DeathMatch autokick, or a hack? > > That is all. > - § ZomB § > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RCON / Console Hacks or just bugs?
I'm guessing this is just one of many Gmod bugs that affect server owners and make them spaz out. Well, when I look (remotely, either via Steam lists or RCON lists) at 7:23:26 for example, only one person is on with a score of 3. When I refresh lets say, oh, 1 minute or so later, I see three people logged on and it says they have been on for at least 10 minutes. Is that because it includes file downloading time, or because rcon is being lazy? Or, is it a hack? Another thing is that someone can have a score of 4 one minute, a score of 8 the next, then a score of 2. Is this suiciding to avoid the DeathMatch autokick, or a hack? That is all. - § ZomB § ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
You need both a debugging tool like Visual Studio. But you also need that build's program database file (.pdb). This info is left out of the distributed build ( well for windows anyway ). So without these pdb files you will just get a bunch of assembly language in the debugging tool. Best thing to do as a server operator is when you see a crash like this, disable all addons and see if you can reproduce the problem. If you can, then get the mdmp files to VALVe. If you can't, then start adding the addons back one by one until it happens. Then get with that addon publisher to see if they can get it fixed. With SourceMod, those guys are usually on top of things and get the fixes out quickly. Keeper -Original Message- From: SakeFox [mailto:[EMAIL PROTECTED] Sent: Monday, August 04, 2008 4:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] RCon Bad Password Exploit/Crash I was just wondering what is needed to look at mini dumps or is this something that we can't do? Some times i get crashes, but I don't like to say there is a issue with anything until i know if it is something i added or the game itself. although i'm sure that 9/10 times its something i did heh ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
Open it as a project with Visual Studio. SakeFox wrote: > I was just wondering what is needed to look at mini dumps or is this > something that we can't do? Some times i get crashes, but I don't like > to say there is a issue with anything until i know if it is something i > added or the game itself. although i'm sure that 9/10 times its > something i did heh > > Eric Smith wrote: > >> I've had some .mdmp files sent to me and it looks like the rcon crash >> some servers are getting is in SourceMod. Make sure you have the latest >> version installed. >> >> -Eric >> >> >> STACK_TEXT: >> WARNING: Frame IP not in any known module. Following frames may be >> wrong. >> 0012e258 0ed6223d 0f0a6ce0 0edb9640 0x1574a6b8 >> 0012e2d0 0bcf9de5 00089601 7d4d0e00 00089601 sourcemod_2_ep2+0x5223d >> 0012e2e4 0bcf598d 00089601 0bcf86bc 00089601 >> engine!CServerPlugin::GameFrame+0x65 >> [d:\dev\mdurand_main\rel\hl2\src\engine\sv_plugin.cpp @ 404] >> >> >> -Original Message- >> From: Eric Smith >> Sent: Monday, August 04, 2008 10:35 AM >> To: 'Half-Life dedicated Win32 server mailing list' >> Subject: RE: [hlds] RCon Bad Password Exploit/Crash >> >> We're working on fixing these issues, but I haven't been able to >> reproduce the rcon crash. Are the servers that are crashing running any >> add-ons? Are there any .mdmp files created after the crash? >> >> -Eric >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Crain >> Sent: Saturday, August 02, 2008 10:42 PM >> To: hlds@list.valvesoftware.com >> Subject: [hlds] RCon Bad Password Exploit/Crash >> >> It looks like the RCon bad password crash is back following this last >> update. I was able to reproduce it by sending a command to the server >> via my ingame console and using the wrong password. Once the server >> kicked/banned me, it crashed. Hopefully, Valve can include the >> regression fix with the _resetgamestats exploit. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
You can use Microsoft's debugging tools for Windows...these are essentially minidump files. You can get more info about debugging tools here: http://www.microsoft.com/whdc/DevTools/Debugging/default.mspx -Original Message- From: SakeFox <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list Sent: Mon, 4 Aug 2008 4:09 pm Subject: Re: [hlds] RCon Bad Password Exploit/Crash I was just wondering what is needed to look at mini dumps or is this something that we can't do? Some times i get crashes, but I don't like to say there is a issue with anything until i know if it is something i added or the game itself. although i'm sure that 9/10 times its something i did heh ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
Sakefox: http://developer.valvesoftware.com/wiki/Using_mdmp_files Thank your Eric. - Original Message - From: "SakeFox" To: "Half-Life dedicated Win32 server mailing list" Sent: Monday, August 04, 2008 1:09 PM Subject: Re: [hlds] RCon Bad Password Exploit/Crash >I was just wondering what is needed to look at mini dumps or is this > something that we can't do? Some times i get crashes, but I don't like > to say there is a issue with anything until i know if it is something i > added or the game itself. although i'm sure that 9/10 times its > something i did heh > > Eric Smith wrote: >> I've had some .mdmp files sent to me and it looks like the rcon crash >> some servers are getting is in SourceMod. Make sure you have the latest >> version installed. >> >> -Eric >> >> >> STACK_TEXT: >> WARNING: Frame IP not in any known module. Following frames may be >> wrong. >> 0012e258 0ed6223d 0f0a6ce0 0edb9640 0x1574a6b8 >> 0012e2d0 0bcf9de5 00089601 7d4d0e00 00089601 sourcemod_2_ep2+0x5223d >> 0012e2e4 0bcf598d 00089601 0bcf86bc 00089601 >> engine!CServerPlugin::GameFrame+0x65 >> [d:\dev\mdurand_main\rel\hl2\src\engine\sv_plugin.cpp @ 404] >> >> >> -----Original Message- >> From: Eric Smith >> Sent: Monday, August 04, 2008 10:35 AM >> To: 'Half-Life dedicated Win32 server mailing list' >> Subject: RE: [hlds] RCon Bad Password Exploit/Crash >> >> We're working on fixing these issues, but I haven't been able to >> reproduce the rcon crash. Are the servers that are crashing running any >> add-ons? Are there any .mdmp files created after the crash? >> >> -Eric >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Crain >> Sent: Saturday, August 02, 2008 10:42 PM >> To: hlds@list.valvesoftware.com >> Subject: [hlds] RCon Bad Password Exploit/Crash >> >> It looks like the RCon bad password crash is back following this last >> update. I was able to reproduce it by sending a command to the server >> via my ingame console and using the wrong password. Once the server >> kicked/banned me, it crashed. Hopefully, Valve can include the >> regression fix with the _resetgamestats exploit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
I was just wondering what is needed to look at mini dumps or is this something that we can't do? Some times i get crashes, but I don't like to say there is a issue with anything until i know if it is something i added or the game itself. although i'm sure that 9/10 times its something i did heh Eric Smith wrote: > I've had some .mdmp files sent to me and it looks like the rcon crash > some servers are getting is in SourceMod. Make sure you have the latest > version installed. > > -Eric > > > STACK_TEXT: > WARNING: Frame IP not in any known module. Following frames may be > wrong. > 0012e258 0ed6223d 0f0a6ce0 0edb9640 0x1574a6b8 > 0012e2d0 0bcf9de5 00089601 7d4d0e00 00089601 sourcemod_2_ep2+0x5223d > 0012e2e4 0bcf598d 00089601 0bcf86bc 00089601 > engine!CServerPlugin::GameFrame+0x65 > [d:\dev\mdurand_main\rel\hl2\src\engine\sv_plugin.cpp @ 404] > > > -Original Message- > From: Eric Smith > Sent: Monday, August 04, 2008 10:35 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: RE: [hlds] RCon Bad Password Exploit/Crash > > We're working on fixing these issues, but I haven't been able to > reproduce the rcon crash. Are the servers that are crashing running any > add-ons? Are there any .mdmp files created after the crash? > > -Eric > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Crain > Sent: Saturday, August 02, 2008 10:42 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] RCon Bad Password Exploit/Crash > > It looks like the RCon bad password crash is back following this last > update. I was able to reproduce it by sending a command to the server > via my ingame console and using the wrong password. Once the server > kicked/banned me, it crashed. Hopefully, Valve can include the > regression fix with the _resetgamestats exploit. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
I've had some .mdmp files sent to me and it looks like the rcon crash some servers are getting is in SourceMod. Make sure you have the latest version installed. -Eric STACK_TEXT: WARNING: Frame IP not in any known module. Following frames may be wrong. 0012e258 0ed6223d 0f0a6ce0 0edb9640 0x1574a6b8 0012e2d0 0bcf9de5 00089601 7d4d0e00 00089601 sourcemod_2_ep2+0x5223d 0012e2e4 0bcf598d 00089601 0bcf86bc 00089601 engine!CServerPlugin::GameFrame+0x65 [d:\dev\mdurand_main\rel\hl2\src\engine\sv_plugin.cpp @ 404] -Original Message- From: Eric Smith Sent: Monday, August 04, 2008 10:35 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] RCon Bad Password Exploit/Crash We're working on fixing these issues, but I haven't been able to reproduce the rcon crash. Are the servers that are crashing running any add-ons? Are there any .mdmp files created after the crash? -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Crain Sent: Saturday, August 02, 2008 10:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] RCon Bad Password Exploit/Crash It looks like the RCon bad password crash is back following this last update. I was able to reproduce it by sending a command to the server via my ingame console and using the wrong password. Once the server kicked/banned me, it crashed. Hopefully, Valve can include the regression fix with the _resetgamestats exploit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
I'm also unable to reproduce this - only thing I noted was "banning for hacking attempts" is spammed to the console every time someone tries after they've been banned rendering it unreadable. - Neph Eric Smith wrote: > We're working on fixing these issues, but I haven't been able to > reproduce the rcon crash. Are the servers that are crashing running any > add-ons? Are there any .mdmp files created after the crash? > > -Eric > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Crain > Sent: Saturday, August 02, 2008 10:42 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] RCon Bad Password Exploit/Crash > > It looks like the RCon bad password crash is back following this last > update. I was able to reproduce it by sending a command to the server > via my ingame console and using the wrong password. Once the server > kicked/banned me, it crashed. Hopefully, Valve can include the > regression fix with the _resetgamestats exploit. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
I haven't been able to reproduce it either. I've tried it like 2-3 times on my own servers and failed to crash them. Eric Smith wrote: > We're working on fixing these issues, but I haven't been able to > reproduce the rcon crash. Are the servers that are crashing running any > add-ons? Are there any .mdmp files created after the crash? > > -Eric > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Crain > Sent: Saturday, August 02, 2008 10:42 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] RCon Bad Password Exploit/Crash > > It looks like the RCon bad password crash is back following this last > update. I was able to reproduce it by sending a command to the server > via my ingame console and using the wrong password. Once the server > kicked/banned me, it crashed. Hopefully, Valve can include the > regression fix with the _resetgamestats exploit. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
We're working on fixing these issues, but I haven't been able to reproduce the rcon crash. Are the servers that are crashing running any add-ons? Are there any .mdmp files created after the crash? -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Crain Sent: Saturday, August 02, 2008 10:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] RCon Bad Password Exploit/Crash It looks like the RCon bad password crash is back following this last update. I was able to reproduce it by sending a command to the server via my ingame console and using the wrong password. Once the server kicked/banned me, it crashed. Hopefully, Valve can include the regression fix with the _resetgamestats exploit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
You can't set them too high really: "sv_rcon_maxfailures" = "10" min. 1.00 max. 20.00 "sv_rcon_minfailures" = "5" min. 1.00 max. 20.00 But you can lower it to one second... So unless someone is spamming it you should be fine: "sv_rcon_minfailuretime" = "30" min. 1.00 On Sun, Aug 3, 2008 at 11:45 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > You can also set the following to a stupidly high number until Valve > fixes it (if, for instance, you don't have access to the firewalls on > your servers.) > > sv_rcon_maxfailures : 10 > : : Max number of times a user can fail rcon > authentication before being banned > sv_rcon_minfailures : 5 > : : Number of times a user can fail rcon authentication > in sv_rcon_minfailuretime before being banned > sv_rcon_minfailuretime : 30 > : : Number of seconds to track failed rcon authentications > > Well, except for the third one, which you should set lower. ;) > > Nephyrin Zey wrote: > > Rcon bans someone for too many failed password attempts (to discourage > > guessing/brute forcing). Currently, when it tries to ban someone, it > > just flat out crashes instead. > > > > You can fix this by blocking rcon access for all IPs but ones you > > pre-approve, with whatever firewall you're using on your server. Rcon > > uses TCP on your servers port (27015 by default), all other game traffic > > uses UDP. > > > > - Neph > > > > chillicane wrote: > > > >> for us noobs, can you elaborate this, are you saying if you use the > wrong > >> password and issue ANY rcon command the server will crash? > >> > >> > >> On Sun, Aug 3, 2008 at 3:42 PM, Matthew Crain<[EMAIL PROTECTED] > >wrote: > >> > >> > >> > >>> It looks like the RCon bad password crash is back following this last > >>> update. I was able to reproduce it by sending a command to the server > via > >>> my ingame console and using the wrong password. Once the server > >>> kicked/banned me, it crashed. Hopefully, Valve can include the > regression > >>> fix with the _resetgamestats exploit. > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >> > >> > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
You can also set the following to a stupidly high number until Valve fixes it (if, for instance, you don't have access to the firewalls on your servers.) sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications Well, except for the third one, which you should set lower. ;) Nephyrin Zey wrote: > Rcon bans someone for too many failed password attempts (to discourage > guessing/brute forcing). Currently, when it tries to ban someone, it > just flat out crashes instead. > > You can fix this by blocking rcon access for all IPs but ones you > pre-approve, with whatever firewall you're using on your server. Rcon > uses TCP on your servers port (27015 by default), all other game traffic > uses UDP. > > - Neph > > chillicane wrote: > >> for us noobs, can you elaborate this, are you saying if you use the wrong >> password and issue ANY rcon command the server will crash? >> >> >> On Sun, Aug 3, 2008 at 3:42 PM, Matthew Crain<[EMAIL PROTECTED]>wrote: >> >> >> >>> It looks like the RCon bad password crash is back following this last >>> update. I was able to reproduce it by sending a command to the server via >>> my ingame console and using the wrong password. Once the server >>> kicked/banned me, it crashed. Hopefully, Valve can include the regression >>> fix with the _resetgamestats exploit. >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
Might want to add that downloads also use tcp 27015 if you don't have a separate sv_downloadurl Nephyrin Zey wrote: > Rcon bans someone for too many failed password attempts (to discourage > guessing/brute forcing). Currently, when it tries to ban someone, it > just flat out crashes instead. > > You can fix this by blocking rcon access for all IPs but ones you > pre-approve, with whatever firewall you're using on your server. Rcon > uses TCP on your servers port (27015 by default), all other game traffic > uses UDP. > > - Neph > > chillicane wrote: > >> for us noobs, can you elaborate this, are you saying if you use the wrong >> password and issue ANY rcon command the server will crash? >> >> >> On Sun, Aug 3, 2008 at 3:42 PM, Matthew Crain<[EMAIL PROTECTED]>wrote: >> >> >> >>> It looks like the RCon bad password crash is back following this last >>> update. I was able to reproduce it by sending a command to the server via >>> my ingame console and using the wrong password. Once the server >>> kicked/banned me, it crashed. Hopefully, Valve can include the regression >>> fix with the _resetgamestats exploit. >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
Rcon bans someone for too many failed password attempts (to discourage guessing/brute forcing). Currently, when it tries to ban someone, it just flat out crashes instead. You can fix this by blocking rcon access for all IPs but ones you pre-approve, with whatever firewall you're using on your server. Rcon uses TCP on your servers port (27015 by default), all other game traffic uses UDP. - Neph chillicane wrote: > for us noobs, can you elaborate this, are you saying if you use the wrong > password and issue ANY rcon command the server will crash? > > > On Sun, Aug 3, 2008 at 3:42 PM, Matthew Crain<[EMAIL PROTECTED]>wrote: > > >> It looks like the RCon bad password crash is back following this last >> update. I was able to reproduce it by sending a command to the server via >> my ingame console and using the wrong password. Once the server >> kicked/banned me, it crashed. Hopefully, Valve can include the regression >> fix with the _resetgamestats exploit. >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
for us noobs, can you elaborate this, are you saying if you use the wrong password and issue ANY rcon command the server will crash? On Sun, Aug 3, 2008 at 3:42 PM, Matthew Crain <[EMAIL PROTECTED]>wrote: > It looks like the RCon bad password crash is back following this last > update. I was able to reproduce it by sending a command to the server via > my ingame console and using the wrong password. Once the server > kicked/banned me, it crashed. Hopefully, Valve can include the regression > fix with the _resetgamestats exploit. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RCon Bad Password Exploit/Crash
It looks like the RCon bad password crash is back following this last update. I was able to reproduce it by sending a command to the server via my ingame console and using the wrong password. Once the server kicked/banned me, it crashed. Hopefully, Valve can include the regression fix with the _resetgamestats exploit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Nuke Exploit Still Exists
good point, well made. localhost wrote: > Only for TF2 I think... the workaround is either confine TCP traffic on your > server port to whitelisted IPs, or rate limit TCP SYN packets (ie new > connections), globally or on a per-IP basis as you choose or your firewall > permits. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk > Sent: 06 May 2008 20:43 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Rcon Nuke Exploit Still Exists > > should've been fixed? > > http://www.steampowered.com/v/index.php?area=news&id=1555 > > Ian Shaffer wrote: > >> Title says it all. It seems to me that the fix to this problem has been >> shelved, as the last I heard from Alfred was that it would be out in a >> day or so, and that was over a week ago. I am very eager for this update >> because I do not have root access to several of my servers and therefore >> am not able to set firewall rules. >> >> Any update from Valve would be appreciated! >> >> Ian >> >> Jason Ruymen wrote: >> >> >>> Just in case you missed the update yesterday, there will be another >>> required TF 2 update later today. >>> >>> Jason >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> __ Information from ESET NOD32 Antivirus, version of virus >> > signature database 3080 (20080506) __ > >> The message was checked by ESET NOD32 Antivirus. >> >> http://www.eset.com >> >> >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __ Information from ESET NOD32 Antivirus, version of virus signature > database 3080 (20080506) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Nuke Exploit Still Exists
Only for TF2 I think... the workaround is either confine TCP traffic on your server port to whitelisted IPs, or rate limit TCP SYN packets (ie new connections), globally or on a per-IP basis as you choose or your firewall permits. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: 06 May 2008 20:43 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Rcon Nuke Exploit Still Exists should've been fixed? http://www.steampowered.com/v/index.php?area=news&id=1555 Ian Shaffer wrote: > Title says it all. It seems to me that the fix to this problem has been > shelved, as the last I heard from Alfred was that it would be out in a > day or so, and that was over a week ago. I am very eager for this update > because I do not have root access to several of my servers and therefore > am not able to set firewall rules. > > Any update from Valve would be appreciated! > > Ian > > Jason Ruymen wrote: > >> Just in case you missed the update yesterday, there will be another >> required TF 2 update later today. >> >> Jason >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __ Information from ESET NOD32 Antivirus, version of virus signature database 3080 (20080506) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Nuke Exploit Still Exists
should've been fixed? http://www.steampowered.com/v/index.php?area=news&id=1555 Ian Shaffer wrote: > Title says it all. It seems to me that the fix to this problem has been > shelved, as the last I heard from Alfred was that it would be out in a > day or so, and that was over a week ago. I am very eager for this update > because I do not have root access to several of my servers and therefore > am not able to set firewall rules. > > Any update from Valve would be appreciated! > > Ian > > Jason Ruymen wrote: > >> Just in case you missed the update yesterday, there will be another >> required TF 2 update later today. >> >> Jason >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __ Information from ESET NOD32 Antivirus, version of virus signature > database 3080 (20080506) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Rcon Nuke Exploit Still Exists
Title says it all. It seems to me that the fix to this problem has been shelved, as the last I heard from Alfred was that it would be out in a day or so, and that was over a week ago. I am very eager for this update because I do not have root access to several of my servers and therefore am not able to set firewall rules. Any update from Valve would be appreciated! Ian Jason Ruymen wrote: > Just in case you missed the update yesterday, there will be another > required TF 2 update later today. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Nuke Exploit
Well I goofed up on that. Sorry. I'm just impatient towards this nuke exploit update. It's Friday night, the most players join my servers on the weekends. >.> Regards, Ian [EMAIL PROTECTED] wrote: > The email you quoted was about medics and unlockables in TF2 (and despite > the change in subject, my email client stuck it in the thread about tf2). > I think something went a bit wrong when you went to reply. > > As it probably involves rewriting part of the query parsing code, i'd > wouldn't be suprised if it took a non-trivial amount of time to develop a > fix, especially as it'd need quite a bit of testing. Luckily the > workaround's so easy, really > > >> I use > Counter-Strike: Source >> >> Ian >> >> Cc2iscooL wrote: >> >>> It was fixed in the optional update the other day. Update your server. >>> >>> Ian Shaffer wrote: >>> >>> Any update on when this will be fixed? Ian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Nuke Exploit
The email you quoted was about medics and unlockables in TF2 (and despite the change in subject, my email client stuck it in the thread about tf2). I think something went a bit wrong when you went to reply. As it probably involves rewriting part of the query parsing code, i'd wouldn't be suprised if it took a non-trivial amount of time to develop a fix, especially as it'd need quite a bit of testing. Luckily the workaround's so easy, really > I use > Counter-Strike: Source > > Ian > > Cc2iscooL wrote: >> It was fixed in the optional update the other day. Update your server. >> >> Ian Shaffer wrote: >> >>> Any update on when this will be fixed? >>> >>> Ian >>> >>> Nephyrin Zey wrote: >>> >>> Update - I updated the zip, I had left a errant piece of code in the plugin that was crashing on servers not using my admin system. Whoops. Many apologies T_T - Neph On Thu, May 1, 2008 at 7:14 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: > Medics who have access to a unlockable can inform the game they want > to use that unlockable in an invalid slot, causing it to drop on the > ground when they spawn. Other classes can then "+use" that weapon, > picking up a medic gun as, say, a spy. Uncool. > > Here's a plugin to block it: > http://www.nephyrin.net/NephEB.zip > > Once installed it auto-blocks bad loadouts, with two cvars to enable > logging and messages to those who try to use bad loadouts (see the > readme) > > - Neph > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Nuke Exploit
I use > Counter-Strike: Source Ian Cc2iscooL wrote: > It was fixed in the optional update the other day. Update your server. > > Ian Shaffer wrote: > >> Any update on when this will be fixed? >> >> Ian >> >> Nephyrin Zey wrote: >> >> >>> Update - I updated the zip, I had left a errant piece of code in the >>> plugin that was crashing on servers not using my admin system. Whoops. >>> Many apologies T_T >>> >>> - Neph >>> >>> On Thu, May 1, 2008 at 7:14 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: >>> >>> >>> Medics who have access to a unlockable can inform the game they want to use that unlockable in an invalid slot, causing it to drop on the ground when they spawn. Other classes can then "+use" that weapon, picking up a medic gun as, say, a spy. Uncool. Here's a plugin to block it: http://www.nephyrin.net/NephEB.zip Once installed it auto-blocks bad loadouts, with two cvars to enable logging and messages to those who try to use bad loadouts (see the readme) - Neph >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Nuke Exploit
It was fixed in the optional update the other day. Update your server. Ian Shaffer wrote: > Any update on when this will be fixed? > > Ian > > Nephyrin Zey wrote: > >> Update - I updated the zip, I had left a errant piece of code in the >> plugin that was crashing on servers not using my admin system. Whoops. >> Many apologies T_T >> >> - Neph >> >> On Thu, May 1, 2008 at 7:14 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: >> >> >>> Medics who have access to a unlockable can inform the game they want >>> to use that unlockable in an invalid slot, causing it to drop on the >>> ground when they spawn. Other classes can then "+use" that weapon, >>> picking up a medic gun as, say, a spy. Uncool. >>> >>> Here's a plugin to block it: >>> http://www.nephyrin.net/NephEB.zip >>> >>> Once installed it auto-blocks bad loadouts, with two cvars to enable >>> logging and messages to those who try to use bad loadouts (see the >>> readme) >>> >>> - Neph >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Nuke Exploit
Any update on when this will be fixed? Ian Nephyrin Zey wrote: > Update - I updated the zip, I had left a errant piece of code in the > plugin that was crashing on servers not using my admin system. Whoops. > Many apologies T_T > > - Neph > > On Thu, May 1, 2008 at 7:14 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: > >> Medics who have access to a unlockable can inform the game they want >> to use that unlockable in an invalid slot, causing it to drop on the >> ground when they spawn. Other classes can then "+use" that weapon, >> picking up a medic gun as, say, a spy. Uncool. >> >> Here's a plugin to block it: >> http://www.nephyrin.net/NephEB.zip >> >> Once installed it auto-blocks bad loadouts, with two cvars to enable >> logging and messages to those who try to use bad loadouts (see the >> readme) >> >> - Neph >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rcon stats reading CPU 100%
-- [ Picked text/plain from multipart/alternative ] Like 6-7 other servers and it is CS:S and ping lag and just overall lag > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] rcon stats reading CPU 100% > Date: Thu, 28 Feb 2008 09:54:09 +0100 > > How many other servers? What kind of server lags? > > > - Original Message - > From: "johns jons" <[EMAIL PROTECTED]> > To: > Sent: Thursday, February 28, 2008 2:49 AM > Subject: [hlds] rcon stats reading CPU 100% > > > -- > [ Picked text/plain from multipart/alternative ] > > When I have like 44 people in my server and the rcon stats reads the CPU at > 100% it lags when im looking at the CPU and the highest CPU on any of the 8 > cores is like 40% and i have it set to affinities on all cores. btw this is > run in Windows > > _ > Helping your favorite cause is as easy as instant messaging. You IM, we > give. > http://im.live.com/Messenger/IM/Home/?source=text_hotmail_join > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Connect and share in new ways with Windows Live. http://www.windowslive.com/share.html?ocid=TXT_TAGHM_Wave2_sharelife_012008 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon stats reading CPU 100%
He speaks about 44 players, I suppose it's not a TF2 server. -- [ Picked text/plain from multipart/alternative ] I'd remove all plug-ins, especially anything that allows for over 24 people. On Thu, Feb 28, 2008 at 3:54 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote: How many other servers? What kind of server lags? - Original Message - From: "johns jons" <[EMAIL PROTECTED]> To: Sent: Thursday, February 28, 2008 2:49 AM Subject: [hlds] rcon stats reading CPU 100% -- [ Picked text/plain from multipart/alternative ] When I have like 44 people in my server and the rcon stats reads the CPU at 100% it lags when im looking at the CPU and the highest CPU on any of the 8 cores is like 40% and i have it set to affinities on all cores. btw this is run in Windows _ Helping your favorite cause is as easy as instant messaging. You IM, we give. http://im.live.com/Messenger/IM/Home/?source=text_hotmail_join -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Richard Eid -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon stats reading CPU 100%
-- [ Picked text/plain from multipart/alternative ] I'd remove all plug-ins, especially anything that allows for over 24 people. On Thu, Feb 28, 2008 at 3:54 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote: > How many other servers? What kind of server lags? > > > - Original Message - > From: "johns jons" <[EMAIL PROTECTED]> > To: > Sent: Thursday, February 28, 2008 2:49 AM > Subject: [hlds] rcon stats reading CPU 100% > > > -- > [ Picked text/plain from multipart/alternative ] > > When I have like 44 people in my server and the rcon stats reads the CPU > at > 100% it lags when im looking at the CPU and the highest CPU on any of the > 8 > cores is like 40% and i have it set to affinities on all cores. btw this > is > run in Windows > > _ > Helping your favorite cause is as easy as instant messaging. You IM, we > give. > http://im.live.com/Messenger/IM/Home/?source=text_hotmail_join > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- -Richard Eid -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon stats reading CPU 100%
How many other servers? What kind of server lags? - Original Message - From: "johns jons" <[EMAIL PROTECTED]> To: Sent: Thursday, February 28, 2008 2:49 AM Subject: [hlds] rcon stats reading CPU 100% -- [ Picked text/plain from multipart/alternative ] When I have like 44 people in my server and the rcon stats reads the CPU at 100% it lags when im looking at the CPU and the highest CPU on any of the 8 cores is like 40% and i have it set to affinities on all cores. btw this is run in Windows _ Helping your favorite cause is as easy as instant messaging. You IM, we give. http://im.live.com/Messenger/IM/Home/?source=text_hotmail_join -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] rcon stats reading CPU 100%
-- [ Picked text/plain from multipart/alternative ] When I have like 44 people in my server and the rcon stats reads the CPU at 100% it lags when im looking at the CPU and the highest CPU on any of the 8 cores is like 40% and i have it set to affinities on all cores. btw this is run in Windows _ Helping your favorite cause is as easy as instant messaging. You IM, we give. http://im.live.com/Messenger/IM/Home/?source=text_hotmail_join -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon disconnect because of long banlist?
Thanks, Andrew, but the sync-script is run at off-peak times, so I am not concerned about that :) Cheers, Einar Andrew Armstrong wrote: > I'd be careful issuing that server when players are there :) > > In our experience running servers with large ban lists is that the operation > to 'listid'(or even lots of 'addid' commands, eg from doing: exex bans.cfg) > will block the server for several seconds as the command is processed. > > Users will see this as lag. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rcon disconnect because of long banlist?
I'd be careful issuing that server when players are there :) In our experience running servers with large ban lists is that the operation to 'listid'(or even lots of 'addid' commands, eg from doing: exex bans.cfg) will block the server for several seconds as the command is processed. Users will see this as lag. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of "Einar S. Idsø" Sent: Friday, 27 July 2007 7:15 AM To: hlds@list.valvesoftware.com Subject: [hlds] rcon disconnect because of long banlist? Hi, We recently increased the number of bans on our CSS-servers from around 3 000 to around 14 000. We use a script that via rcon->listid fetches all bans from all servers, synchronizes with a master database, and distributes new bans to all servers. However after increasing the number of bans, listid doesn't work anymore when issued via rcon. I ran listid in HLSW and simply got the following (other commands verified to work): 22:31:54 listid 22:31:54 HLSW NOTE: Disconnected The server console verifies that it has received the command with 'rcon from "80.202.19.13:63412": command "listid"'. When running listid from the server console, all 14 000 bans are listed correctly. Is this expected behaviour of rcon when transferring huge amounts of data? If so, can rcon be instructed to allow larger amounts of data? Cheers, Einar Hellfragger.no ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] rcon disconnect because of long banlist?
Hi, We recently increased the number of bans on our CSS-servers from around 3 000 to around 14 000. We use a script that via rcon->listid fetches all bans from all servers, synchronizes with a master database, and distributes new bans to all servers. However after increasing the number of bans, listid doesn't work anymore when issued via rcon. I ran listid in HLSW and simply got the following (other commands verified to work): 22:31:54 listid 22:31:54 HLSW NOTE: Disconnected The server console verifies that it has received the command with 'rcon from "80.202.19.13:63412": command "listid"'. When running listid from the server console, all 14 000 bans are listed correctly. Is this expected behaviour of rcon when transferring huge amounts of data? If so, can rcon be instructed to allow larger amounts of data? Cheers, Einar Hellfragger.no ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon address logging
Thank You!! Ray wrote: Thank you very much!! Ray At 02:55 PM 12/28/2006, you wrote: We are adding a cvar so you can turn off rcon specific logging. - Alfred Ray wrote: > Alfred, CAN WE PLEASE > get a means to turn off the new RCON logging! > > > At 07:04 AM 12/10/2006, you wrote: >> Valve, >> We really need a way to turn off either selectively by ip address, >> or totally the new rcon address logging. I have hlstatx running and >> it is polluting the logs with all the rcon address logging of every >> hlstatsx event getting logged. I believe its a good idea to have >> the rcon command logging, but my logs are getting swelled up with >> useless logging of all the hlstatsx commands for every player. >> >> Thanks >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rcon address logging
Thank you very much!! Ray At 02:55 PM 12/28/2006, you wrote: We are adding a cvar so you can turn off rcon specific logging. - Alfred Ray wrote: > Alfred, CAN WE PLEASE > get a means to turn off the new RCON logging! > > > At 07:04 AM 12/10/2006, you wrote: >> Valve, >> We really need a way to turn off either selectively by ip address, >> or totally the new rcon address logging. I have hlstatx running and >> it is polluting the logs with all the rcon address logging of every >> hlstatsx event getting logged. I believe its a good idea to have >> the rcon command logging, but my logs are getting swelled up with >> useless logging of all the hlstatsx commands for every player. >> >> Thanks >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rcon address logging
We are adding a cvar so you can turn off rcon specific logging. - Alfred Ray wrote: > Alfred, CAN WE PLEASE > get a means to turn off the new RCON logging! > > > At 07:04 AM 12/10/2006, you wrote: >> Valve, >> We really need a way to turn off either selectively by ip address, >> or totally the new rcon address logging. I have hlstatx running and >> it is polluting the logs with all the rcon address logging of every >> hlstatsx event getting logged. I believe its a good idea to have >> the rcon command logging, but my logs are getting swelled up with >> useless logging of all the hlstatsx commands for every player. >> >> Thanks >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon address logging
Alfred, CAN WE PLEASE get a means to turn off the new RCON logging! At 07:04 AM 12/10/2006, you wrote: Valve, We really need a way to turn off either selectively by ip address, or totally the new rcon address logging. I have hlstatx running and it is polluting the logs with all the rcon address logging of every hlstatsx event getting logged. I believe its a good idea to have the rcon command logging, but my logs are getting swelled up with useless logging of all the hlstatsx commands for every player. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon address logging
Are you really sure? If you go the the say and say /skill as a normal player, hlstatsx will answer with something like this: L 12/04/2006 - 22:47:12: "rcon Console<0>" say "Player your rank is 1500 of 1 with 2400 points" " from "HLSTATSX IP:PORT" If you click on your website to server overview, it will do a rcon status from your website host. Maybe there are some other things that will generate a RCON event. Best regards Ronny [ Converted text/html to text/plain ] Its NOT correct... If I hlsw into the server and type say Test...sometimes it comes back with L 12/04/2006 - 22:47:12: "rcon Console<0>" say "test" " from "MYIP:PORT"' and sometimes it comes back with L 12/04/2006 - 22:47:12: "rcon Console<0>" say "test" " from "HLSTATSX IP:PORT" So tell me how is that correct? At 11:18 AM 12/5/2006, you wrote: hlstatsx itself generates RCON events, like /skill or the server overview. Its correct, just ignore it. There is a bug in the rcon address logging. I use hlsw and chat into the server and it sometimes lists my IP address correctly and sometimes lists someone elses IP address for what I sent into the server. (I have hlstatsx installed and its broadcasting logs to that and it sometimes shows that IP for text I sent into the server). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[2] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds 2. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon address logging
[ Converted text/html to text/plain ] Its NOT correct... If I hlsw into the server and type say Test...sometimes it comes back with L 12/04/2006 - 22:47:12: "rcon Console<0>" say "test" " from "MYIP:PORT"' and sometimes it comes back with L 12/04/2006 - 22:47:12: "rcon Console<0>" say "test" " from "HLSTATSX IP:PORT" So tell me how is that correct? At 11:18 AM 12/5/2006, you wrote: hlstatsx itself generates RCON events, like /skill or the server overview. Its correct, just ignore it. There is a bug in the rcon address logging. I use hlsw and chat into the server and it sometimes lists my IP address correctly and sometimes lists someone elses IP address for what I sent into the server. (I have hlstatsx installed and its broadcasting logs to that and it sometimes shows that IP for text I sent into the server). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[2] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds 2. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon address logging
hlstatsx itself generates RCON events, like /skill or the server overview. Its correct, just ignore it. There is a bug in the rcon address logging. I use hlsw and chat into the server and it sometimes lists my IP address correctly and sometimes lists someone elses IP address for what I sent into the server. (I have hlstatsx installed and its broadcasting logs to that and it sometimes shows that IP for text I sent into the server). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon address logging
Ray, I've seen this also one time on a server startup but have not been able to get it to happen since. If anyone finds a reliable way to get this to repeat, please let me know. qUiCkSiLvEr - Original Message - From: "Ray" To: Sent: Tuesday, December 05, 2006 3:39 AM Subject: [hlds] rcon address logging There is a bug in the rcon address logging. I use hlsw and chat into the server and it sometimes lists my IP address correctly and sometimes lists someone elses IP address for what I sent into the server. (I have hlstatsx installed and its broadcasting logs to that and it sometimes shows that IP for text I sent into the server). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rcon address logging
[ Converted text/html to text/plain ] i don`t think its a bug it writes ip address and chat and commands in logs i like that because you can see if there is any admin abuse -- From: Ray <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: [hlds] rcon address logging Date: Tue, 05 Dec 2006 06:39:51 -0500 There is a bug in the rcon address logging. I use hlsw and chat into the server and it sometimes lists my IP address correctly and sometimes lists someone elses IP address for what I sent into the server. (I have hlstatsx installed and its broadcasting logs to that and it sometimes shows that IP for text I sent into the server). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] rcon address logging
There is a bug in the rcon address logging. I use hlsw and chat into the server and it sometimes lists my IP address correctly and sometimes lists someone elses IP address for what I sent into the server. (I have hlstatsx installed and its broadcasting logs to that and it sometimes shows that IP for text I sent into the server). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rcon Stats
Yup and thanks to all - and thanks for the fishing lesson, versus the fish :-) F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 11:43 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Yeah thats the one On 8/26/06, Hell Phoenix <[EMAIL PROTECTED]> wrote: > > [ Converted text/html to text/plain ] > http://www.mail-archive.com/hlds@list.valvesoftware.com/[1] > and I think this is the thread you were looking for? > http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html > HP > Frazer wrote: > > Thanks Whisper - > > Not quite sure how to search for old threads - pointers appreciated. > > F. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Friday, August 25, 2006 10:39 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] Rcon Stats > > -- > [ Picked text/plain from multipart/alternative ] Frazer we had a > thread about this a while ago. > > One of the numbers is not what you think it is. > > I started it iirc, so have a look, I think I asked the same question > you did and we did get and answer from Alfred > > On 8/25/06, Frazer <[EMAIL PROTECTED]>[6] wrote: > > > I am trying to nail down the exact meaning of the rcon stats response. > > If someone knows where this might be documented, a link would be > appreciated. > > Here's what I have gathered so far - please correct my assumptions, if > wrong: > > CPU: snap shot of current total CPU utilization on system. There was > a thread on this a long time ago where Whisper was questioning what > this datum really means. Was that ever resolved? > > In: total number of inbound packets (?) since start up > > Out: total number of outbound packets(?) since start up > > Uptime: running time, in minutes(?) since start up > > Users: I have no idea > > FPS: snapshot of server FPS > > Players: snapshot of number of players, including specs and bots, on > the server > > > Any guidance would be appreciated. > > > Frazer > > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Friday, August 25, 2006 8:50 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] ogsWatcher now Supports HLDS > > Frazer, > I've dnloaded ogsWatcher and I've installing it on my server but I > just realized something I should have thought of before I started... > My server runs two instances of hl... one DoD Src and one standard hl1 > Valve. Will this present a problem? > > -Original Message- > From: Frazer [mailto:[EMAIL PROTECTED] > Sent: Wednesday, August 23, 2006 6:49 PM > To: [EMAIL PROTECTED] > Subject: [hlds] ogsWatcher now Supports HLDS > > > ogsWatcher 1.0.7, now with support for the hlds game engine, is > available for download. > > http://gearbox.oathill.com/cbb/files/default.aspx[12] > > You can read more about it here: > > http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 > [13] > .a > spx > > > Frazer > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[14] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[15] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[16] > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[17] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[18] > > > ===References:=== > 1. http://www.mail-archive.com/hlds@list.valvesoftware.com/ > 2. http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html > 3. mailto:[EMAIL PROTECTED] > 4. mailto:[EMAIL PROTECTED] > 5. mailto:hlds@list.valvesoftware.com > 6. mailto:[EMAIL PROTECTED] > 7. mailto:[EMAIL PROTECTED] > 8. mailto:[EMAIL PROTECTED] > 9. mailto:hld
Re: [hlds] Rcon Stats
-- [ Picked text/plain from multipart/alternative ] Yeah thats the one On 8/26/06, Hell Phoenix <[EMAIL PROTECTED]> wrote: > > [ Converted text/html to text/plain ] > http://www.mail-archive.com/hlds@list.valvesoftware.com/[1] > and I think this is the thread you were looking for? > http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html > HP > Frazer wrote: > > Thanks Whisper - > > Not quite sure how to search for old threads - pointers appreciated. > > F. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Friday, August 25, 2006 10:39 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] Rcon Stats > > -- > [ Picked text/plain from multipart/alternative ] Frazer we had a thread > about this a while ago. > > One of the numbers is not what you think it is. > > I started it iirc, so have a look, I think I asked the same question you > did > and we did get and answer from Alfred > > On 8/25/06, Frazer <[EMAIL PROTECTED]>[6] wrote: > > > I am trying to nail down the exact meaning of the rcon stats response. > > If someone knows where this might be documented, a link would be > appreciated. > > Here's what I have gathered so far - please correct my assumptions, if > wrong: > > CPU: snap shot of current total CPU utilization on system. There was > a thread on this a long time ago where Whisper was questioning what > this datum really means. Was that ever resolved? > > In: total number of inbound packets (?) since start up > > Out: total number of outbound packets(?) since start up > > Uptime: running time, in minutes(?) since start up > > Users: I have no idea > > FPS: snapshot of server FPS > > Players: snapshot of number of players, including specs and bots, on > the server > > > Any guidance would be appreciated. > > > Frazer > > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Friday, August 25, 2006 8:50 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] ogsWatcher now Supports HLDS > > Frazer, > I've dnloaded ogsWatcher and I've installing it on my server but I > just realized something I should have thought of before I started... > My server runs two instances of hl... one DoD Src and one standard hl1 > Valve. Will this present a problem? > > -Original Message- > From: Frazer [mailto:[EMAIL PROTECTED] > Sent: Wednesday, August 23, 2006 6:49 PM > To: [EMAIL PROTECTED] > Subject: [hlds] ogsWatcher now Supports HLDS > > > ogsWatcher 1.0.7, now with support for the hlds game engine, is > available for download. > > http://gearbox.oathill.com/cbb/files/default.aspx[12] > > You can read more about it here: > > http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74[13] > .a > spx > > > Frazer > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[14] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[15] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[16] > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[17] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[18] > > > ===References:=== > 1. http://www.mail-archive.com/hlds@list.valvesoftware.com/ > 2. http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html > 3. mailto:[EMAIL PROTECTED] > 4. mailto:[EMAIL PROTECTED] > 5. mailto:hlds@list.valvesoftware.com > 6. mailto:[EMAIL PROTECTED] > 7. mailto:[EMAIL PROTECTED] > 8. mailto:[EMAIL PROTECTED] > 9. mailto:hlds@list.valvesoftware.com > 10. mailto:[EMAIL PROTECTED] > 11. mailto:hlds@list.valvesoftware.com > 12. http://gearbox.oathill.com/cbb/files/default.aspx > 13. http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 > 14. http://list.valvesoftware.com/mailman/listinfo/hlds > 1
Re: [hlds] Rcon Stats
stupid html to text conversion...Here are the real URL's http://www.mail-archive.com/hlds@list.valvesoftware.com/ http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html HP Hell Phoenix wrote: [ Converted text/html to text/plain ] http://www.mail-archive.com/hlds@list.valvesoftware.com/[1] and I think this is the thread you were looking for? http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html[2] HP Frazer wrote: Thanks Whisper - Not quite sure how to search for old threads - pointers appreciated. F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 10:39 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer <[EMAIL PROTECTED]>[6] wrote: I am trying to nail down the exact meaning of the rcon stats response. If someone knows where this might be documented, a link would be appreciated. Here's what I have gathered so far - please correct my assumptions, if wrong: CPU: snap shot of current total CPU utilization on system. There was a thread on this a long time ago where Whisper was questioning what this datum really means. Was that ever resolved? In: total number of inbound packets (?) since start up Out: total number of outbound packets(?) since start up Uptime: running time, in minutes(?) since start up Users: I have no idea FPS: snapshot of server FPS Players: snapshot of number of players, including specs and bots, on the server Any guidance would be appreciated. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: [EMAIL PROTECTED] Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx[12] You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74[13] .a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[14] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[15] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[16] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[17] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[18] ===References:=== 1. http://www.mail-archive.com/hlds@list.valvesoftware.com/ 2. http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html 3. mailto:[EMAIL PROTECTED] 4. mailto:[EMAIL PROTECTED] 5. mailto:hlds@list.valvesoftware.com 6. mailto:[EMAIL PROTECTED] 7. mailto:[EMAIL PROTECTED] 8. mailto:[EMAIL PROTECTED] 9. mailto:hlds@list.valvesoftware.com 10. mailto:[EMAIL PROTECTED] 11. mailto:hlds@list.valvesoftware.com 12. http://gearbox.oathill.com/cbb/files/default.aspx 13. http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 14. http://list.valvesoftware.com/mailman/listinfo/hlds 15. http://list.valvesoftware.com/mailman/listinfo/hlds 16. http://list.valvesoftware.com/mailman/listinfo/hlds 17. http://list.valvesoftware.com/mailman/listinfo/hlds 18. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Stats
[ Converted text/html to text/plain ] http://www.mail-archive.com/hlds@list.valvesoftware.com/[1] and I think this is the thread you were looking for? http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html[2] HP Frazer wrote: Thanks Whisper - Not quite sure how to search for old threads - pointers appreciated. F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 10:39 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer <[EMAIL PROTECTED]>[6] wrote: I am trying to nail down the exact meaning of the rcon stats response. If someone knows where this might be documented, a link would be appreciated. Here's what I have gathered so far - please correct my assumptions, if wrong: CPU: snap shot of current total CPU utilization on system. There was a thread on this a long time ago where Whisper was questioning what this datum really means. Was that ever resolved? In: total number of inbound packets (?) since start up Out: total number of outbound packets(?) since start up Uptime: running time, in minutes(?) since start up Users: I have no idea FPS: snapshot of server FPS Players: snapshot of number of players, including specs and bots, on the server Any guidance would be appreciated. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: [EMAIL PROTECTED] Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx[12] You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74[13] .a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[14] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[15] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[16] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[17] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[18] ===References:=== 1. http://www.mail-archive.com/hlds@list.valvesoftware.com/ 2. http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html 3. mailto:[EMAIL PROTECTED] 4. mailto:[EMAIL PROTECTED] 5. mailto:hlds@list.valvesoftware.com 6. mailto:[EMAIL PROTECTED] 7. mailto:[EMAIL PROTECTED] 8. mailto:[EMAIL PROTECTED] 9. mailto:hlds@list.valvesoftware.com 10. mailto:[EMAIL PROTECTED] 11. mailto:hlds@list.valvesoftware.com 12. http://gearbox.oathill.com/cbb/files/default.aspx 13. http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 14. http://list.valvesoftware.com/mailman/listinfo/hlds 15. http://list.valvesoftware.com/mailman/listinfo/hlds 16. http://list.valvesoftware.com/mailman/listinfo/hlds 17. http://list.valvesoftware.com/mailman/listinfo/hlds 18. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rcon Stats
I found this thread and Alfred's response - so I understand CPU now: RE: [hlds] Re: What does RCON STATS CPU Really mean? Still uncertain of the others. Was there a thread that explained these? Frazer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 10:39 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer <[EMAIL PROTECTED]> wrote: > > I am trying to nail down the exact meaning of the rcon stats response. > > If someone knows where this might be documented, a link would be > appreciated. > > Here's what I have gathered so far - please correct my assumptions, if > wrong: > > CPU: snap shot of current total CPU utilization on system. There was > a thread on this a long time ago where Whisper was questioning what > this datum really means. Was that ever resolved? > > In: total number of inbound packets (?) since start up > > Out: total number of outbound packets(?) since start up > > Uptime: running time, in minutes(?) since start up > > Users: I have no idea > > FPS: snapshot of server FPS > > Players: snapshot of number of players, including specs and bots, on > the server > > > Any guidance would be appreciated. > > > Frazer > > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Friday, August 25, 2006 8:50 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] ogsWatcher now Supports HLDS > > Frazer, > I've dnloaded ogsWatcher and I've installing it on my server but I > just realized something I should have thought of before I started... > My server runs two instances of hl... one DoD Src and one standard hl1 > Valve. Will this present a problem? > > -Original Message- > From: Frazer [mailto:[EMAIL PROTECTED] > Sent: Wednesday, August 23, 2006 6:49 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] ogsWatcher now Supports HLDS > > > ogsWatcher 1.0.7, now with support for the hlds game engine, is > available for download. > > http://gearbox.oathill.com/cbb/files/default.aspx > > You can read more about it here: > > http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 > .a > spx > > > Frazer > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rcon Stats
Thanks Whisper - Not quite sure how to search for old threads - pointers appreciated. F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 10:39 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer <[EMAIL PROTECTED]> wrote: > > I am trying to nail down the exact meaning of the rcon stats response. > > If someone knows where this might be documented, a link would be > appreciated. > > Here's what I have gathered so far - please correct my assumptions, if > wrong: > > CPU: snap shot of current total CPU utilization on system. There was > a thread on this a long time ago where Whisper was questioning what > this datum really means. Was that ever resolved? > > In: total number of inbound packets (?) since start up > > Out: total number of outbound packets(?) since start up > > Uptime: running time, in minutes(?) since start up > > Users: I have no idea > > FPS: snapshot of server FPS > > Players: snapshot of number of players, including specs and bots, on > the server > > > Any guidance would be appreciated. > > > Frazer > > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Friday, August 25, 2006 8:50 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] ogsWatcher now Supports HLDS > > Frazer, > I've dnloaded ogsWatcher and I've installing it on my server but I > just realized something I should have thought of before I started... > My server runs two instances of hl... one DoD Src and one standard hl1 > Valve. Will this present a problem? > > -Original Message- > From: Frazer [mailto:[EMAIL PROTECTED] > Sent: Wednesday, August 23, 2006 6:49 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] ogsWatcher now Supports HLDS > > > ogsWatcher 1.0.7, now with support for the hlds game engine, is > available for download. > > http://gearbox.oathill.com/cbb/files/default.aspx > > You can read more about it here: > > http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 > .a > spx > > > Frazer > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Stats
-- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer <[EMAIL PROTECTED]> wrote: > > I am trying to nail down the exact meaning of the rcon stats response. > > If someone knows where this might be documented, a link would be > appreciated. > > Here's what I have gathered so far - please correct my assumptions, if > wrong: > > CPU: snap shot of current total CPU utilization on system. There was a > thread on this a long time ago where Whisper was questioning what this > datum > really means. Was that ever resolved? > > In: total number of inbound packets (?) since start up > > Out: total number of outbound packets(?) since start up > > Uptime: running time, in minutes(?) since start up > > Users: I have no idea > > FPS: snapshot of server FPS > > Players: snapshot of number of players, including specs and bots, on the > server > > > Any guidance would be appreciated. > > > Frazer > > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Friday, August 25, 2006 8:50 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] ogsWatcher now Supports HLDS > > Frazer, > I've dnloaded ogsWatcher and I've installing it on my server but I just > realized something I should have thought of before I started... My server > runs two instances of hl... one DoD Src and one standard hl1 Valve. Will > this present a problem? > > -Original Message- > From: Frazer [mailto:[EMAIL PROTECTED] > Sent: Wednesday, August 23, 2006 6:49 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] ogsWatcher now Supports HLDS > > > ogsWatcher 1.0.7, now with support for the hlds game engine, is available > for download. > > http://gearbox.oathill.com/cbb/files/default.aspx > > You can read more about it here: > > http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a > spx > > > Frazer > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Rcon Stats
I am trying to nail down the exact meaning of the rcon stats response. If someone knows where this might be documented, a link would be appreciated. Here's what I have gathered so far - please correct my assumptions, if wrong: CPU: snap shot of current total CPU utilization on system. There was a thread on this a long time ago where Whisper was questioning what this datum really means. Was that ever resolved? In: total number of inbound packets (?) since start up Out: total number of outbound packets(?) since start up Uptime: running time, in minutes(?) since start up Users: I have no idea FPS: snapshot of server FPS Players: snapshot of number of players, including specs and bots, on the server Any guidance would be appreciated. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON
If you run something like Mani Admin you have a function built in that allows you to set up RCON commands at scheduled times. I am sure alot of the other addon packages may offer something similar.. would running an Add-on be an option? - Original Message - From: "Jack" <[EMAIL PROTECTED]> To: Sent: Monday, July 18, 2005 9:57 AM Subject: [hlds] RCON This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Does anyone know of a way to send an RCON automatically to a Windows Dedicated server at a set time please? I have full access to the server as we own it & co-locate but I need to set a password or run a different config during the day to close access. I have always used Gamehost to satisfy my needs but moved to FireDaemon to support both our Source & HL1 ports & I just cannot configure FireDaemon to run ports at the time I need. 18:00 Friday until Midnight Sunday, for example. So ending a sv_password through a local script or executing server.cfg through same would be a winner for me Any ideas gratefully received Jack Clan [AoS] on-line gaming HL Mods since 1999-2005 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RCON
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Does anyone know of a way to send an RCON automatically to a Windows Dedicated server at a set time please? I have full access to the server as we own it & co-locate but I need to set a password or run a different config during the day to close access. I have always used Gamehost to satisfy my needs but moved to FireDaemon to support both our Source & HL1 ports & I just cannot configure FireDaemon to run ports at the time I need. 18:00 Friday until Midnight Sunday, for example. So ending a sv_password through a local script or executing server.cfg through same would be a winner for me Any ideas gratefully received Jack Clan [AoS] on-line gaming HL Mods since 1999-2005 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon status ping times
Whisper wrote: -- [ Picked text/plain from multipart/alternative ] What does rcon status represent? It does not seem to represent actual ICMP ping times Nor does it appear to represent the players scoreboard pings or any sort of latency measurements that any clients net_graph displays. eg. rcon status pings show the pings of all players are all over 100 If you are in the server, you will notice that all the players average scoreboard pings will be around 50 and your own net_graph latency mesurements may be even better than that! Any idea's what it really means? Yeah I've noticed the same thing. It used to be accurate in HLDS. In my opinion the 'status' ping is a more accurate representation of the actual lag perceived on the client than the numbers on the scoreboard or net_graph. Source netcode is stuffed :/ -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon status ping times
average processing latency maybe? I don't _know_ but, being around 100ms or just over, this might make sense. On 6/3/05, Whisper <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > What does rcon status represent? > It does not seem to represent actual ICMP ping times > Nor does it appear to represent the players scoreboard pings or any sort of > latency measurements that any clients net_graph displays. > eg. rcon status pings show the pings of all players are all over 100 > If you are in the server, you will notice that all the players average > scoreboard pings will be around 50 and your own net_graph latency > mesurements may be even better than that! > Any idea's what it really means? > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] rcon status ping times
-- [ Picked text/plain from multipart/alternative ] What does rcon status represent? It does not seem to represent actual ICMP ping times Nor does it appear to represent the players scoreboard pings or any sort of latency measurements that any clients net_graph displays. eg. rcon status pings show the pings of all players are all over 100 If you are in the server, you will notice that all the players average scoreboard pings will be around 50 and your own net_graph latency mesurements may be even better than that! Any idea's what it really means? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon stuff
-- [ Picked text/plain from multipart/alternative ] It can. YOu just need to kick the bots and re add them. On 5/6/05, Rafael Lopez <[EMAIL PROTECTED]> wrote: > > Just wondering why bot_difficulty cant be set through rcon. Is this a > bug or does it have a reason behind it? > > (not sure if this is the right place to ask this.) > > -Rafael > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ~Oompa -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] rcon stuff
Just wondering why bot_difficulty cant be set through rcon. Is this a bug or does it have a reason behind it? (not sure if this is the right place to ask this.) -Rafael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon stats not working?
-- [ Picked text/plain from multipart/alternative ] I might have got the player number incorrect as I typed it from memory and it wasn't what was concerning me On 4/28/05, Steven Hartland <[EMAIL PROTECTED]> wrote: > > I suspect he means stats gives 21 players where as he is seeing > 22 players. > > I would lay money on this diff being either: > 1. A bot > 2. SrcTV > > Steve / K > - Original Message - > From: "Ian mu" <[EMAIL PROTECTED]> > > > Looks fine to me, just align the columns correctly. Or am I missing > > what you think is broken? > > > > On 4/28/05, Whisper <[EMAIL PROTECTED]> wrote: > >> 21:49:27 CPU In Out Uptime Users FPS Players > >> 0.00 28501.79 36326.46 978 27 63.89 21 > >> The server has 22 out of 24 players in it > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of misdirection, > the recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone (023) 8024 3137 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon stats not working?
I suspect he means stats gives 21 players where as he is seeing 22 players. I would lay money on this diff being either: 1. A bot 2. SrcTV Steve / K - Original Message - From: "Ian mu" <[EMAIL PROTECTED]> Looks fine to me, just align the columns correctly. Or am I missing what you think is broken? On 4/28/05, Whisper <[EMAIL PROTECTED]> wrote: 21:49:27 CPU In Out Uptime Users FPS Players 0.00 28501.79 36326.46 978 27 63.89 21 The server has 22 out of 24 players in it This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon stats not working?
-- [ Picked text/plain from multipart/alternative ] CPU of 0.00% On 4/28/05, Ian mu <[EMAIL PROTECTED]> wrote: > > Looks fine to me, just align the columns correctly. Or am I missing > what you think is broken? > > On 4/28/05, Whisper <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Issuing the "rcon stats" command on a Windows SRCDS we managed to > achieve > > the following results > > 21:49:23 stats > > 21:49:23 CPU In Out Uptime Users FPS Players > > 0.00 29954.48 39790.56 978 27 63.97 21 > > 21:49:27 stats > > 21:49:27 CPU In Out Uptime Users FPS Players > > 0.00 28501.79 36326.46 978 27 63.89 21 > > The server has 22 out of 24 players in it > > I know we have good servers, but seriously. > > Is this functionality broken? > > Are Valve aware of it? > > Is it on the to do list? > > Thanks > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon stats not working?
Looks fine to me, just align the columns correctly. Or am I missing what you think is broken? On 4/28/05, Whisper <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Issuing the "rcon stats" command on a Windows SRCDS we managed to achieve > the following results > 21:49:23 stats > 21:49:23 CPU In Out Uptime Users FPS Players > 0.00 29954.48 39790.56 978 27 63.97 21 > 21:49:27 stats > 21:49:27 CPU In Out Uptime Users FPS Players > 0.00 28501.79 36326.46 978 27 63.89 21 > The server has 22 out of 24 players in it > I know we have good servers, but seriously. > Is this functionality broken? > Are Valve aware of it? > Is it on the to do list? > Thanks > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] rcon stats not working?
-- [ Picked text/plain from multipart/alternative ] Issuing the "rcon stats" command on a Windows SRCDS we managed to achieve the following results 21:49:23 stats 21:49:23 CPU In Out Uptime Users FPS Players 0.00 29954.48 39790.56 978 27 63.97 21 21:49:27 stats 21:49:27 CPU In Out Uptime Users FPS Players 0.00 28501.79 36326.46 978 27 63.89 21 The server has 22 out of 24 players in it I know we have good servers, but seriously. Is this functionality broken? Are Valve aware of it? Is it on the to do list? Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Command For Server FPS
DOH! Sorry, I had another thread going where I had mentioned that I was using SRCDS. I spaced it on this one. Thanks for the patience and info. On Tue, 11 Jan 2005 07:50:41 -0800, m0gely <[EMAIL PROTECTED]> wrote: > > You're not restarded, but you should have mentioned this was for srcds. > The 'stats' command hasn't been implimented for that yet. > -- TJ Hilton [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Command For Server FPS
TJ Hilton wrote: Yeah, I must be completely retarded 'cause I get nothing with server side or client side. Is this a command that must be executed directly into the console on the server (no rcon)? You're not restarded, but you should have mentioned this was for srcds. The 'stats' command hasn't been implimented for that yet. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Command For Server FPS
Yeah, I must be completely retarded 'cause I get nothing with server side or client side. Is this a command that must be executed directly into the console on the server (no rcon)? On Mon, 10 Jan 2005 15:48:26 -0800, Clayton Macleod <[EMAIL PROTECTED]> wrote: > I take it this is client-side? Since this is what my server says on its > console: > > stats > Unknown command "stats" > -- TJ Hilton [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Command For Server FPS
I take it this is client-side? Since this is what my server says on its console: stats Unknown command "stats" -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Command For Server FPS
Much Grass :) On Mon, 10 Jan 2005 21:59:06 -, SuperServer Sales <[EMAIL PROTECTED]> wrote: > Stats in colsole > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of TJ Hilton > Sent: 10 January 2005 21:49 > To: hlds@list.valvesoftware.com > Subject: [hlds] Rcon Command For Server FPS > > Hey All > > Is there a command that I can enter in Rcon that will report back the > current server FPS? > -- > TJ Hilton > [EMAIL PROTECTED] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- TJ Hilton [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rcon Command For Server FPS
Hey I was first :p ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of TJ Hilton Sent: 10 January 2005 22:00 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Rcon Command For Server FPS Much Grass :) On Mon, 10 Jan 2005 21:59:06 -, SuperServer Sales <[EMAIL PROTECTED]> wrote: > Stats in colsole > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of TJ Hilton > Sent: 10 January 2005 21:49 > To: hlds@list.valvesoftware.com > Subject: [hlds] Rcon Command For Server FPS > > Hey All > > Is there a command that I can enter in Rcon that will report back the > current server FPS? > -- > TJ Hilton > [EMAIL PROTECTED] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- TJ Hilton [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rcon Command For Server FPS
Stats in colsole -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of TJ Hilton Sent: 10 January 2005 21:49 To: hlds@list.valvesoftware.com Subject: [hlds] Rcon Command For Server FPS Hey All Is there a command that I can enter in Rcon that will report back the current server FPS? -- TJ Hilton [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rcon Command For Server FPS
"stats" -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of TJ Hilton Sent: 10 January 2005 21:49 To: hlds@list.valvesoftware.com Subject: [hlds] Rcon Command For Server FPS Hey All Is there a command that I can enter in Rcon that will report back the current server FPS? -- TJ Hilton [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Command For Server FPS
Yes, the magic command is 'stats' -- PiTaGoRaS TJ Hilton escribió (Mon, 10 Jan 2005 14:49:05 -0700): > Hey All > > Is there a command that I can enter in Rcon that will report back > the current server FPS? -- TJ Hilton [EMAIL PROTECTED] > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Rcon Command For Server FPS
Hey All Is there a command that I can enter in Rcon that will report back the current server FPS? -- TJ Hilton [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon
In Valves own systems? Looks like a bug, walks like a bug, smells like a bug, On Sun, 05 Dec 2004 22:06:39 -0500, David Fencik <[EMAIL PROTECTED]> wrote: > Run a packet sniffer. Is the server returning the info? It could be > that it is not being parsed correctly at the client. > > Dave > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of David Harrison > Sent: Sunday, December 05, 2004 7:34 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] rcon > > Rcon doesn't seem to return stuff to the remote client sometimes - for > example if I do an 'rcon listid' from a remote rcon tool it doesn't > return anything to my session. The command is still executed - it runs > properly on the server and the console lists the ids, but nothing is > returned at all to the invoking rcon tool. > > Seems to do this in-game and a few other things we've tested as well. > Can anyone else confirm? > > -- trog > > Original Message > From: "m0gely" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, December 04, 2004 10:44 AM > Subject: Re: [hlds] rcon > > > Bruce "Bahamut" Andrews wrote: > > > >> Perhaps you should revise the changes that were made to the kick > >> functionality. I can't remember exactly, but it was something along > >> the lines of "kick " or "kickid ". > >> Banid/banip should work the same? Would you like to give more > >> details to work from? > > > > Why not just kick and ban? I don't understand all these commands that > > do the same thing a different way. Partial names would be good also. > > > > kick < part of nick | userid | steamid > { message } > > ban < part of nick | userid | steamid | ip > minutes { message } > > unban < steamid | ip > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] rcon
Run a packet sniffer. Is the server returning the info? It could be that it is not being parsed correctly at the client. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Harrison Sent: Sunday, December 05, 2004 7:34 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] rcon Rcon doesn't seem to return stuff to the remote client sometimes - for example if I do an 'rcon listid' from a remote rcon tool it doesn't return anything to my session. The command is still executed - it runs properly on the server and the console lists the ids, but nothing is returned at all to the invoking rcon tool. Seems to do this in-game and a few other things we've tested as well. Can anyone else confirm? -- trog Original Message From: "m0gely" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, December 04, 2004 10:44 AM Subject: Re: [hlds] rcon > Bruce "Bahamut" Andrews wrote: > >> Perhaps you should revise the changes that were made to the kick >> functionality. I can't remember exactly, but it was something along >> the lines of "kick " or "kickid ". >> Banid/banip should work the same? Would you like to give more >> details to work from? > > Why not just kick and ban? I don't understand all these commands that > do the same thing a different way. Partial names would be good also. > > kick < part of nick | userid | steamid > { message } > ban < part of nick | userid | steamid | ip > minutes { message } > unban < steamid | ip > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon
Same here trog! On Mon, 6 Dec 2004 10:33:58 +1000, David Harrison <[EMAIL PROTECTED]> wrote: > Rcon doesn't seem to return stuff to the remote client sometimes - for > example if I do an 'rcon listid' from a remote rcon tool it doesn't > return anything to my session. The command is still executed - it runs > properly on the server and the console lists the ids, but nothing is > returned at all to the invoking rcon tool. > > Seems to do this in-game and a few other things we've tested as well. > Can anyone else confirm? > > -- trog > > > > > Original Message > From: "m0gely" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, December 04, 2004 10:44 AM > Subject: Re: [hlds] rcon > > > Bruce "Bahamut" Andrews wrote: > > > >> Perhaps you should revise the changes that were made to the kick > >> functionality. I can't remember exactly, but it was something along > >> the lines of "kick " or "kickid ". > >> Banid/banip should work the same? Would you like to give more > >> details to work from? > > > > Why not just kick and ban? I don't understand all these commands that > > do the same thing a different way. Partial names would be good also. > > > > kick < part of nick | userid | steamid > { message } > > ban < part of nick | userid | steamid | ip > minutes { message } > > unban < steamid | ip > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon
Rcon doesn't seem to return stuff to the remote client sometimes - for example if I do an 'rcon listid' from a remote rcon tool it doesn't return anything to my session. The command is still executed - it runs properly on the server and the console lists the ids, but nothing is returned at all to the invoking rcon tool. Seems to do this in-game and a few other things we've tested as well. Can anyone else confirm? -- trog Original Message From: "m0gely" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, December 04, 2004 10:44 AM Subject: Re: [hlds] rcon Bruce "Bahamut" Andrews wrote: Perhaps you should revise the changes that were made to the kick functionality. I can't remember exactly, but it was something along the lines of "kick " or "kickid ". Banid/banip should work the same? Would you like to give more details to work from? Why not just kick and ban? I don't understand all these commands that do the same thing a different way. Partial names would be good also. kick < part of nick | userid | steamid > { message } ban < part of nick | userid | steamid | ip > minutes { message } unban < steamid | ip > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon
Hehe, I'm reminded of: http://www.ctrlaltdel-online.com/?t=archives&date=2004-07-19 =) - Bruce "Bahamut" Andrews [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] wierd i wrote somthing -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon
-- [ Picked text/plain from multipart/alternative ] wierd i wrote somthing -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon
Bruce "Bahamut" Andrews wrote: Perhaps you should revise the changes that were made to the kick functionality. I can't remember exactly, but it was something along the lines of "kick " or "kickid ". Banid/banip should work the same? Would you like to give more details to work from? Why not just kick and ban? I don't understand all these commands that do the same thing a different way. Partial names would be good also. kick < part of nick | userid | steamid > { message } ban < part of nick | userid | steamid | ip > minutes { message } unban < steamid | ip > -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds