You can try downloading it until it works, but for your convenience i've
also uploaded it to mediafire.
http://www.mediafire.com/?ymj7dd4ekny
Rob
shaun everiss wrote:
> the file came to me corrupted.
> could you put it on mediafire or something?
> The file came to me corrupt and I had issues of
Hello Shaun,
Since it has nothing to do with Lighttech Interactive it won't be hosted
there, but if the file ever expires i will reupload it.
Rob
shaun everiss wrote:
> good pack, I like it loads.
> Hmm I wander if it will end up as part of littech interactive or at least
> hosted on there even
Hello all,
Those who want something new for their shiny SoundRTS game, i've merged
the two great soundpacks from (Ken Downey and Brian Smart) and Sebastian
Delit), and replaced the older version of Scansoft daniel with Scansoft
Lee (australian accent).
The pack contains all of the in-game voices
Hey Josh,
That could be a private question to ask, but never mind. I can't give
out anything at this stage, but the next game will give certainly more
than just a simple light game.
Rob
- Original Message -
Subject: [Audyssey] lite-tech interactive new games?
Date: Mon, 3 Mar 2008 00:01
Hello,
Indeed, blind programming has changed a lot. I don't think so you would
find any good IF-related article, or anything regarding IF on it though.
There is an IF demo, called Cloak. It's like the Hello world in
programming, a very basic story with 3 rooms, 2 objects and a simple
puzzle to s
Hello Ari et all,
Inform 7, at least with jfw, is mostly accessible. It has two windows,
the "coding" area where you actually enter your story mostly in full
english sentences, and the second window is the viewer, where the
program displays it's messages like compile status, errors, help pages,
Hello,
Actually there is a way to have music and background fx and speech too. All you
need to do is to load up the intro.mp3 and background.mp3 files into a sound
editor such as sound forge, goldwave etc, then lower it's
volume till your speech synth is louder.
As an admiral i think i can give
Hello Thom,
If you're viewing the map pausing the game'd be unrealistic indeed, but
currently while you're in map mode you can't hear if a monster coming closer to
you. You hear them like they're standing at the same position
where you heard them when you had pressed the v key.
Rob
On Wed, 12 D
Grins sure, all i ask is to put a spoiler space before it, so those who want to
think about it and experiment on their own, won't read that mail.
I'm not really a friend of cheats, cheating and spoilers, since it ruins lot
sof lots of things, but if somebody don't want to be "smart", *sigh*, let
Hello,
Please read the manual, every information is there.
Rob
On Wed, 12 Dec 2007 14:28:07 +0100, Claudio wrote:
>Hello all!
>How i can create a server for bob it?
>Or is there a standart-server?
>Best regards, Claudio.
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the
Hello,
We'll try to address this issue in the next release.
Rob
On Tue, 11 Dec 2007 21:11:31 -0500, josh wrote:
>I wish there were a key configuration feature for people wanting to play
>using laptops without two control keys.
Rob
---
Lighttech Interactive
http://www.lighttechinteractive.com
Hello,
You can get it at
http://www.lighttechinteractive.com
Rob
On Tue, 11 Dec 2007 15:27:13 -0600, Kim Etheridge wrote:
>Where do you get this game?
Rob
---
Lighttech Interactive
http://www.lighttechinteractive.com
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the li
Hello,
There's another stepping bug when you can just walk under a vanishing platform
to the other side, so actually no need to jump, smiles.
Another one is when you're viewing the map, the game is not paused, and also
the sounds are not positioned correctly.
For instance, i had a skull on my lef
Hello all,
Some answers for bop it questions and complaints:
Quote
hi all, what is the server i connect too to play one on one? I'd like to beat
rob joy in bopet.
End quote
You need to know the person's ip address, or if he/she has a dns host it's
address.
While that person stands on one on one,
dear gamers,
lighttech Interactive is proud to anounce Bop It Ultimate ; our first ever
multi player game!
not just simply another lame remake:
Play against the computer on 2 different game themes including a classic
version of Bop It, and an insane Trick Bop theme invented by us.
and the best
Hello,
As i can see now, the acceleration and deceleration sounds are used when the
control mode is turn and move. That's why Che has no footstep sounds in monster
mash.
The x and y sounds are only used when the control mode is directional.
hth,
rob.
- Original Message -
Subject: Re: [Au
Hey,
Yeah maybe a few sample ones but i will leave serious game creation to those
who mastered AGM.
Rob
- Original Message -
Subject: Re: [Audyssey] introducing myself
Date: Sat, 4 Aug 2007 20:16:30 -0400
From: "Josh" <[EMAIL PROTECTED]>
rob,
Are you gunna use the AGM to create any games
Hello Greg and welcome on the list.
As Che said in an earlier post, those who haven't played with sound rts have no
idea what they missed. Simply awesome, and this word explains everything.
Returning from the "hungarian sea", and running through the hundreds of posts,
i see that audio game maker
I also agree with Christopher, also think about it, with some units its
realistic. For example, a knight needs 2 food, because one for his horse, and
one for himself. With catapults, two person needed to move and
operate the catapult. The dragon is a huge beast, so it needs lots of calories,
sm
Hello,
You can use the turboes to quickly lower or pull back your hook. Its really
great, because if a fish coming and the shark cyrcles below in the water,
obviously you don'T want to go down and try to repair it. So, you
can activate your turbo, quickly pull back the hook, and then continue pl
Yep, there is a population limit.
Rob
- Original Message -
Subject: Re: [Audyssey] SoundRTS,
Date: Wed, 4 Jul 2007 11:20:45 -0500
From: "Liam Erven" <[EMAIL PROTECTED]>
I had emilaed the dev about this, but has anyone noticed you can't have
anymore than 20 food? I had like 9 far
Hello,
A rallypoint is a place where the recruited "objects" go. For example, lets say
you want to exploit wood. You define a rallypoint to a gold mine, (with the
town hall, keep or castle), and when you recruit a new peasant,
he'll go to that defined gold mine, and will start mining. It can be
Hello,
Thanks for the info, this game rocks.
I just started playing today, and i can't quit. Its quite good when i go around
the map with twenty footman, and neutralizing everything, while archers
protects
their back. And if they're in a really big danger, several mages can heal them
immediatel
Thank you Davy, i'll tell this to the other developers as well, smiles.
Rob
- Original Message -
Subject: Re: [Audyssey] wha?
Date: Wed, 27 Jun 2007 20:50:32 +0200
From: "Davy Kager" <[EMAIL PROTECTED]>
Oh by the way Rob, your games rock!
---
Lighttech Interactive
http://www.lighttechi
Hello Jason,
You can download all of our games from
http://www.lighttechinteractive.com
Rob
- Original Message -
Subject: Re: [Audyssey] wha?
Date: Wed, 27 Jun 2007 13:59:30 -0400
From: "jason" <[EMAIL PROTECTED]>
Hay can you send me the direct for light tech interactive or is it light
t
Hello all,
First of all, as you may know, nothing is uncrackable.
As you said in the earlier posts, its quite disappointing, in the developer's
point of view, after the hard work, now somebody cracked it and sharing the
crack. If this happens with us, i hope it won't, that we discover
that someo
Hello all,
You're right, we're doing a star wars game, and when i say we, i mean not only
me, *smiles*.
Due to the fact that we're completelly rewriting it, its going really, really
slowly, but sooner or later a beta version will be out for our beta testers,
and after fixing the bugs which may o
Hello all
If i have to compare gmud with JMC, i have to say JMC is way, way, way better.
And you ask why? Well, i'm not an advertiser of JMC, but here are the most
valuable features.
First of all, it supports scripting, so you can write your own scripts. While
monkey term uses VbScript, JMC supp
Hello,
Check out JMC, its way better than monkey term, or gmud.
www.gutterstar.net
Rob
- Original Message -
Subject: [Audyssey] mud cliant.
Date: Tue, 15 May 2007 23:32:11 +0100
From: "ian and riggs" <[EMAIL PROTECTED]>
hi can some one give a good mud cliant and scripts for seven point 0
Hi Nicol and all,
The arrow hit sound is supposed to scarry you, since its not really a cool
thing when you die.
When you hear an arrow from either side, you should press and hold the left
control key, so you'll keep ducking, till the arrow passes your boat. After
that
you can release the left
Ah, i think i know what causes the bug.
When you enter a room which has an object in it, like a key, then bang,
automation error.
Rob
- Original Message -
Subject: [Audyssey] Bug in quest?
Date: Tue, 17 Apr 2007 18:17:16 +0200
From: "Robjoy" <[EMAIL PROTECTED]>
Hello all
Hello all,
I've installed quest and tried one of the games which comes with it, called
assassin. When i go west from the first room, i got the following error message:
---
Quest
---
Run-time error '-2147417848 (80010108)':
Automation error
-
Hello all,
We have released Treasure Mania 1: Hunting For Lost Treasures V1.1.1.
The new version fixes several bugs which will be listed as we update the pages.
most of the bugs you reported are now history, and we hope game play will
be easyer from now on...
most fixes in this version are just te
Hello,
If you keep the ctrl key, Guilermo will keep ducking.
About the two other questions, why don't you try them?
Rob
- Original Message -
Subject: [Audyssey] getting the hang of treasure mania
Date: Tue, 10 Apr 2007 22:38:53 +0200
From: "nicol" <[EMAIL PROTECTED]>
Hay
I enjoy this game
Well, it is possible to record reviews, so they're like screen shots, but with
sounds.
A trailer is a bit different, as it is supposed to show the features of the
game, or to give a demonstration how the game will look like when it'll be
released.
In this game, a learn game sound feature could s
Hi Shaun and all,
That is a bug, which will be fixed in the next release.
We're collecting bugs and fixing them, a patch will be posted soon. Until that
, saving the game and reloading it could help.
Rob
- Original Message -
Subject: [Audyssey] treasure mania 1
Date: Sun, 08 Apr 2007 20:4
Hello,
Experimenting in a game is always a main factor, keep in mind that in a
mainstream game you won't find a "learn game pictures" feature. We're following
the
same way, and i believe if you experiment with it, you'll get much more than
with the knowledge of the sounds.
Rob
- Original M
Hello all,
A new version of the game Treasure Mania 1: Hunting For Lost Treasures is out!
this version fixes more than 5 reported bugs plus gameplay has been made more
realistic:
" 1. runtime error 91 after sending score is fixed.
" 2. Treasure chests will no longer cause you to looz a life due to
Hello all,
over the passed month, we received a number of bug reports on several of our
games.
so we compiled new setups for Light Cars, Blankblock, Treasure Mania1 and Light
Locater, which hopefully fix the reported bugs.
check out
www.lighttechinteractive.com
to get them.
Happy gaming,
Lighttec
Hello Nicol and all,
I like to explain why i did something before doing something, so in that way i
can't ignore other's opinions.
About telepathy, no its not the same.
Telepathy means you have an ability to use your mind in a non-usual way. I
think i could fill a book with telepathy examples and
Hello Nicol and all,
Giving a suggestion won't hurt anyone, as suggestions are always good.
Here, i have to mention that i'm not the only one person who makes lighttech's
games, i'm just one of them.
And, now back to light cars.
The main concept of the game is to avoid as many cars as you can. If
Hello all,
A patch for our games, which supports score posting, will be released tomorrow
(friday).
We discovered several bugs, which needs to be fixed. Also, after the update for
tm1 (which will be 1.0.1), a v1.1 release will be posted soon, with slight
modifications.
Of course, you can ask, wh
Hello,
If it hurt your ears, then it did its job pretty well. *Grins*
Seriously, when it beeps, that means you're below a chest. Here, you can stop,
turn of the engine of the boat, also the detector, and hook up the chest.
Of course, you don't need to do it to be able to hook the chest up, its eno
Erm... tapping the right arrow of course when the currents are on your right
side.
- Original Message -
Subject: Re: [Audyssey] more bugs in treasure mania
Date: Mon, 26 Mar 2007 17:43:48 +0200
From: "Robjoy" <[EMAIL PROTECTED]>
Hello all,
This is not a bug, when you h
Hello all,
This is not a bug, when you hear the currents on the cliffs, and you know there
is a chest nearby, you have to slow down, and go really slowly, sometimes
by tapping the right arrow, because the chest is really close to the cliffs.
Sometimes you are going too fast, and you just crash on
Hello,
This is a bug which we discovered a few days ago, and it appears on some
systems with the latest version of the game.
We'll put up a new version soon, which fixes this problem.
Until that, i'll send you the appropriate patch file in private.
If someone else has the problem as well, please s
Hello Nicol,
When you're able to hook up a chest, your detector will make a constant
alarm-like sound. When this happens, you have to tap the down arrow until you
hear your hook connects with the chest. Then, tap the up arrow to pull it
onboard.
In the next release, we'll have a sound index, so
Hi Nicol,
Since the installer was uploaded correctly to the server, i advice you to
redownload it.
For an odd reason, it happened with me, that free download manager downloaded
it incorrectly, when i tested it.
- Original Message -
Subject: [Audyssey] problem with the treasure game from
Hello all,
As the manual says, you can pause the game by hitting p, and you can set the
music's volume with f1 through f4.
Best regards,
Rob
- Original Message -
Subject: Re: [Audyssey] Lightech Interactive: A new game released!
Date: Sun, 25 Mar 2007 11:23:32 +1200
From: shaun everiss <[
Hello Davy,
Its up to the gamers. If someone likes it, then probably he/she will do one.
Rob
- Original Message -
Subject: Re: [Audyssey] Lightech Interactive: A new game released!
Date: Sat, 24 Mar 2007 19:17:06 +0100
From: "Davy Kager" <[EMAIL PROTECTED]>
Hi,
Will there be a trailer or r
Hello Nicol,
yes it is.
- Original Message -
Subject: Re: [Audyssey] Lightech Interactive: A new game released!
Date: Sat, 24 Mar 2007 19:58:38 +0200
From: "nicol" <[EMAIL PROTECTED]>
Is this a free game?
---
Lighttech Interactive
http://www.lighttechinteractive.com
__
Hello gamers,
We're very pleased to announce, our new game, "Treasure Mania 1: Hunting for
lost treasures" has been released!
Treasure Mania 1: Hunting For Lost Treasures is the first game in the "Treasure
Mania Series", Developed By Lighttech Interactive.
Take on the role of Guillermo Marsalis,
Hello
A portkey, usually a small object, is a thing which if you touch, it transports
you to another location. They're quite fast, you need to spend seconds to
travel.
Other things, which you can travel with, but takes up more time to do so, are
for example the ones which Phil mentioned before,
As far as i know, pcs games's server doesn't supports auto resuming.
Rob
---
Lighttech Interactive
http://www.lighttechinteractive.com
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http:
Hello,
Sarah did a really, really, really awesome voice acting, i love those spells as
well.
Actually, about the game, i played (at least tried to play) with a main stream
hp game, then i switched to sarah, and i almost felt i'm in a main stream game,
its
so realistic, the sounds are awesome, t
I totally agree.
- Original Message -
Subject: Re: [Audyssey] dragon warrior question
Date: Mon, 12 Mar 2007 16:07:48 -0400
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
Holy!
You've got to be kidding me! I'd be much more likely to show my own game
then demostrate a fraudulant one to peop
Dragon warrior is a game made by Dragonslayer games.
Dragon warriors is claimed to be a game, but its just a "mod" of super liam.
Just a final note on this, without resurrecting the dragon warriors topic and
the problems with Ivan, maybe the name dragon warriors came from dragon
warrior.
Of cour
The good old notepad can always help.
- Original Message -
Subject: Re: [Audyssey] Suggestion for Tecno Shock
Date: Tue, 27 Feb 2007 16:05:05 -
From: "Samuel Wilkins" <[EMAIL PROTECTED]>
Well I didn't do that and I am not starting a new game.
- Original Message -
From: "simon
58 matches
Mail list logo