; 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios
Thomas,
I'm no stranger to RPG's, and I fully realize that there is a difference
between Final Fantasy (you'll never sell me on Zelda being an RPG) and a
rogue-like such as Entombed. I do think, however, that Entombed
more of an rpg element then anything.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Friday, January 15, 2010 11:02 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios
Excellent
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 14, 2010 4:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi,
Exactly. Plus if we are talking a very advanced RPG we are looking of
money spent on developing this title. We would need decent
Hi Ryan,
As a roguelike RPG game Entombed is fine as far as it goes. However,
what I was refering to is a full blown RPG like Sryth complete with
character interactions, several towns/villages, several different kinds
of adventures, several different monster classes, etc. It is a lot of
Ward
Sent: Friday, January 15, 2010 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Ryan,
As a roguelike RPG game Entombed is fine as far as it goes. However,
what I was refering to is a full blown RPG like Sryth complete with
character interactions
@audyssey.org
Sent: Friday, January 15, 2010 9:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Thomas,
I'm no stranger to RPG's, and I fully realize that there is a difference
between Final Fantasy (you'll never sell me on Zelda being an RPG) and a
rogue-like such as Entombed. I do think
Excellent. But I'm still not convinced.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, January 15, 2010 10:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Actually
...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 14 January 2010 01:41
To: thomasward1...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios
About the price...I'd pay it. It'd be great to have a full-blown sighted RPG
in our market-I'm sure others would agree
Hi,
Exactly. Plus if we are talking a very advanced RPG we are looking of
money spent on developing this title. We would need decent voice acters,
decent sounds, decent music and this could run a developer into a lot of
cash. Any game requires a lot of money, but an RPG more so since they
tend to
: No pizza. Only Khlav Kalash.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 14, 2010 2:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi,
Exactly. Plus if we are talking a very advanced
...@gmail.com; Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
I won't even begin to imagine the amount of work it would take to take even
a few of the adventures in Sryth, say, the Caves of Westwold or The Giants
series and combine them into a relatively small audio RPG
' gamers@audyssey.org
Sent: Thursday, January 14, 2010 6:14 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
What about Entombed? It seems to me that it already has two such quests,
especially with dungeon branching.
-Original Message-
From: gamers-boun...@audyssey.org
Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 10:14 AM
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients
, January 13, 2010 11:05 AM
Subject: Re: [Audyssey] The future of Blastbay Studios
Very true. Presuming my writer's block goes away and I eventually get the
game I've begun working on done, I can't see myself charging more than $40
or $45 at the very most. Even if it takes me a decade to do
I'd pay 100 for it.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Bryan,
Definitely. A full
, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years
-
From: Hayden Presley hdpres...@hotmail.com
To: thomasward1...@gmail.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Wednesday, January 13, 2010 6:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
About the price...I'd pay it. It'd be great to have a full-blown sighted
Khlav Kalash.
- Original Message -
From: Brice buu...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 11, 2010 8:43 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Flaming X.
I personally want to see an rpg done similar to ff7. I want a great
-
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 29, 2009 3:13 AM
Subject: Re: [Audyssey] The future of Blastbay Studios
I'm very tired of your opinion on gaming and getting up to date. How
about
giving things some thought
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
: [Audyssey] The future of Blastbay Studios
They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday
, 2009 6:59 AM
Subject: Re: [Audyssey] The future of Blastbay Studios
I'm so damn tired of hearing you complain about this. I'm not against
being
up to date by any means. As much as I'd love to see some true 3D
environments It just might take awhile so just deal with it.
Ron
Audyssey Editor
Of William L. Houts
Sent: Saturday, December 26, 2009 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
I don't think it's more played out than any other game genre. The ideal RPG
has yet to be written, I think. If I weren't engaged in the pursuit
Dezembro de 2009 21:34
Assunto: Re: [Audyssey] The future of Blastbay Studios
All I'm saying is there's absolutely no need to scrap developing in a
particular genre just because a few people don't like it. Mainstream
developers don't do that so nor should we. We've got plenty of room for as
many
Discussion list gamers@audyssey.org
Data: Sabado, 26 de Dezembro de 2009 23:59
Assunto: Re: [Audyssey] The future of Blastbay Studios
Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been
properly explored by the audio games community, and we haven't had
anything near as good
@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 23:10
Assunto: Re: [Audyssey] The future of Blastbay Studios
Brian:
I am not saying to scrap them have I? Never have I said stop with it I am
asking for more advancement for gaming in our community.
Please if you are quoting me, make sure the context
-Mensagem original-
De: mike maslo mmaslo1...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Segunda, 28 de Dezembro de 2009 00:35
Assunto: Re: [Audyssey] The future of Blastbay Studios
Well I have tried many rpg games before I lost my vision. That is why and
where I am coming up
, December 26, 2009 10:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Uhm, no. There's only one true audio RPG and it's still in beta phase.
That's hardly played out. And anyway mainstream gamers don't complain when
another side scroller or RPG or whatever
: Re: [Audyssey] The future of Blastbay Studios
Brian I have a right to say what I feel and think. I appreciate your
opinions and I would appreciate you considering mine.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 10:11 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Bryan,
Agreed. I mean if people are looking at Sryth and Kingdom of Loathing and
saying that's
.
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 10:10 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Brian:
I am not saying to scrap them have I? Never have I said stop with it I am
Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 11:29 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
I have never played those rpg games before Thomas. They are not my personal
type of game and that is it. I do not like them and would never play them.
Again as I have
Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 11:29 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
I have never played those rpg games before Thomas. They are not my personal
type of game and that is it. I do not like them and would never play them.
Again as I have
...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 1:22 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
It's not that he gave that impression. He flat out said so.
---
In God we trust!
- Original Message -
From: Bryan Peterson bpeterson2
: Sunday, December 27, 2009 7:59 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] The future of Blastbay Studios
hi thomas,
the treason mike says that is, he has played several moos/muds which he
considers rpg's, and sinse he did not develop in those, unfortunately,
he now discriminates the genry
] On
Behalf Of Mauricio Almeida
Sent: Sunday, December 27, 2009 8:01 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] The future of Blastbay Studios
if you tried tehem before you lost your vision, and didn't try as a
blind person, then you don't even have our perspective when you talk. I
am sure tom
Subject: Re: [Audyssey] The future of Blastbay Studios
I know. Personally I don't think even he knows what he really wants. He goes
back and forth with each message.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 28, 2009 10:18 AM
Subject: Re: [Audyssey] The future of Blastbay Studios
Brian:
Nope I know exactly what I want. Thanks for speaking for me. I appreciate
it.
-Original Message-
From: gamers-boun...@audyssey.org
list
Subject: Re: [Audyssey] The future of Blastbay Studios
All I'm saying is that we shouldn't scrap one genre in favor of another
which is what you seem to be implying here. Just because we have three side
scroller games, well four once MOTA is released, that doesn't mean we have
enough side
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, December 27, 2009 7:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Well that no more side scrollers comment certainly sounded like it. I'm all
for the development of more advanced games
: Re: [Audyssey] The future of Blastbay Studios
Where or send or paste the message that said that I am supposed or wanting
one game type scrapped please. I have said many times that I respect
everyone's ideas and wants. I am personally asking for changes and
advancements. Then I get accused
Dezembro de 2009 10:37
Assunto: Re: [Audyssey] The future of Blastbay Studios
The real problem Mike is that you seem to judge an entire genre by one or
two games. I'm only basing this on what I've seen in your messages. You say
that all RPG's are boring based on the few you might have played or seen
] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Yohandy,
No, your situation isn't all that unique. I've often wondered why so
many VI gamers have problems playing games like Shades of doom
...@audyssey.org] On
Behalf Of Tom Randall
Sent: Sunday, December 27, 2009 1:20 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Thomas and all.
This is a really interesting topic. I have noticed over the years of
working with many different people who
Hi Mike,
That's fair enough, but there is no need to get hostile about it. I
never said you had to like those types of games, and merely asked you
why you felt that way. Besides this pointless arguing has gone on long
enough. Why don't we get back on topic or close this thread?
Thanks.
mike
Hi Mike,
Now, you are putting words in my mouth I did not say. Nowhere in the
message you responded to did I say you have never tried RPG games. My
comments were in direct and I said if someone which means someone,
which could be anyone, said this or that then they would be wrong. So
please
[mailto:gamers-
boun...@audyssey.org] On
Behalf Of Sharon Hooley
Sent: Friday, December 25, 2009 7:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
What is a side-scroller, exactly? Is CrazyTennis a good example of
this,
going left to right to center
: Re: [Audyssey] The future of Blastbay Studios
I'm with dark; we need more actual 2-dimentional side-scrollers. I
wouldn't object to a 3d game of the type you suggest though I do find
walking around a ritch environment a little wrird without the ability
to turn my virtual head.
On 12/25/09
Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 1:45 AM
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Philip,
That's a good question. As for myself I've always been a big fan of FPS
type games such as Sarah and Shades of Doom. Never really had any issues
or problems
I vote for another RPG, maybe text based rather than roguelike, but like
Entombed having lots of classes and crafting occupations to explore. Many
different spells and skills, and many different kinds and cominations of
objects and artifacts,with perhaps a compelling but loosely implemented
...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 9:27 AM
Subject: Re: [Audyssey] The future of Blastbay Studios
To be really honest with ya, I think that we have enough side scrollers. I
think we should really try to get something 3d like.
- Original Message
, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 6:41 AM
Subject: Re: [Audyssey] The future of Blastbay Studios
I'm
...@audyssey.org [mailto:gamers-
boun...@audyssey.org] On
Behalf Of Sharon Hooley
Sent: Friday, December 25, 2009 7:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
What is a side-scroller, exactly? Is CrazyTennis a good example of
this,
going left to right
Another thought that just occurred is that, although some of the
mainstream titles are pretty playable, a fully accessible game in the
music genre would be an amazing timewaster for someone like me, and
perhaps not too tough for the developer. My thinking being that one
of the open source efforts
Hi Yohandy,
No, your situation isn't all that unique. I've often wondered why so
many VI gamers have problems playing games like Shades of doom when I
don't have any serious navigational issues with it. One factor could be
that Shades of Doom was intentionally designed as a complex maze which
Hi Sharon,
A side-scroller is a 2-dimensional game where you start on the left side
of the game screen and work your way to the right side of the screen.
Good examples of this style of game is Mysteries of the Ancients, Q9,
and Super Liam.
HTH
Sharon Hooley wrote:
What is a side-scroller,
Hi Philip,
Well,keep in mind you are talking to an FPS purest hear so any opinion I
give is going to be pretty bias to other opinions and views. That's not
to say I wouldn't enjoy a game like you describe, but by simplifying the
game it feels like a cheat to me and is unrealistic. I guess what
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 7:05 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Philip,
Well,keep in mind you are talking to an FPS purest hear so any opinion I
give is going to be pretty bias to other opinions
I think the easiest thing for me when it comes to these music games is the
vocals. If companies like Harminix could add talking menus to the game,
especially for the career mode, that'd be helpful. At least we'd have a chance
of getting through the career mode. Right now I'm stuck somewhere in
Dark,
I wouldn't go as far to say that the move to 3d FPS is just simply
fashion trends. There is a lot more to FPS than just the features you
mentioned. In fact, I'd go as far to say the use of the FPS format has
nothing to do with features but realism. So look at this comparatively
speaking
Hi Dark,
Yeah, aside from jumping up to attack bats Q9 strictly moves on a 1d
plane that is left to right. More traditional 2d games like MOTA at
least includes an element of vertical up/down movement as well. Shades
of Doom also is only 2d because there is only an x and y axis of
movement.
Hi Dark,
I beg to differ with you about Shades of Doom, Sarah, etc being 3d.
Technically they are not 3d. Although they are FPS games they have 3d
audio systems, but the movement still is restricted to an x/y axis. None
of the games have an x, y, and z axis of movement making them only 2d in
Hi Philip,
Like I said you do whatever you personally feel comfortable with. I've
learned long ago not everyone shares the same opinion or interests in
games, and when programming a game a developer should always do what
he/she feels comfortable with. Don't let others decide for you what you
Hi Philip,
Another thought, though I realise I'm bombarding the thread somewhat
grin. Just remembered that you were the guy who did showdown. If
online gameplay was something you'd be keen on, maybe a revamped
version of something along those lines would be cool with the new
swanky sounds and
hi tom.
I admit there might be some personal bias here. the move to 3d at one stroke
killed my access to the vast majority of graphical games, in fact I
remember at the age of about 14 getting incredibly upset because I found
mario 64 nearly impossible to play. i'd looked forward to it
@audyssey.org
Sent: Saturday, December 26, 2009 8:17 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Dark,
I beg to differ with you about Shades of Doom, Sarah, etc being 3d.
Technically they are not 3d. Although they are FPS games they have 3d
audio systems, but the movement still
?
---
In God we trust!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 12:19 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
True Tom.
Shades etc are 3D in the way that original Doom and wolfenstein 3D
were
well, strictly speaking charles in superliam (and Q9) you don't actually
travel to other levels when you jump, you merely clear obstacles.
for game mechanics pruposes there needs to be no y axis present, just a
short period of time in which you are able to pass forward over the
obstacle.
26, 2009 12:19 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
True Tom.
Shades etc are 3D in the way that original Doom and wolfenstein 3D
were, ie, 2D areas from a first person perspective.
By the same tocan though, we thus far have only one true side
scroller
, but I am
curious.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 2:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Dark,
I
don't? Don't mean to pry, but I am
curious.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 2:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
I would like a 3d fast paced fighter.
You could get chased, (running from
-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, December 25, 2009 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Philip,
That's a good question. As for myself I've always been a big fan
Thomas well said and I concur.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 1:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Dark,
I wouldn't
Thomas:
Again well said I want the same
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi
...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 2:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Dark,
I beg to differ with you about Shades of Doom, Sarah, etc being 3d.
Technically they are not 3d. Although they are FPS games
Discussion list
Subject: [Audyssey] The future of Blastbay Studios
Hi all,
With the success of Q9, I am much encouraged to make new games in the near
future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled
-
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 5:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
I like this game idea and who ever said another role play game needs to re
assess where we are as blind
.
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 5:44 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Please no more side scrollers. First person and 3d way to go
-Original Message-
From
Hi Charles,
MOTA isn't the only side-scroller we have, but it is the only one that
takes full advantage of a 2d environment. In Q9 and Super Liam there is
jumping, but other than that they take no real consideration of the 2d
environment they are written for. I really don't consider jumping
...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 1:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Philip,
Another thought, though I realise I'm bombarding the thread somewhat
grin. Just remembered that you were the guy who did showdown
Hi Thomas,
Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the depth of
the ocean.
Again not a FPS but all of the airplanes and bullets in Puppy 1 have constantly
changing X, Y and Z coordinates.
I drove a car until I was 21 and could still see until I was about 31. I do
woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, December 26, 2009 11:05 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
probably not jumping is in most games some 3dfps stuff like duke nukem you
jump and sertainly quake has jumping in it.
At 03:29
One comment Mike.
sinse there is! only one audio rpg thus far, and only in beta phase,
how can you find rpgs boring?
if your judging the entire rpg genre by online text affairs, you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not
.
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 5:44 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Please no more side scrollers. First person and 3d way to go
-Original Message
...@q.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 2:06 AM
Subject: Re: [Audyssey] The future of Blastbay Studios
I suggested another RPG and I don't need to reassess anything. Anyway,
why not a 3D shooter with RPG elements? That could satisfy everybody
: Re: [Audyssey] The future of Blastbay Studios
Hi Thomas,
Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the
depth of the ocean.
Again not a FPS but all of the airplanes and bullets in Puppy 1 have
constantly changing X, Y and Z coordinates.
I drove a car until I was 21
-
From: Jim Kitchen j...@kitchensinc.net
To: Thomas Ward Gamers@audyssey.org
Sent: Sunday, December 27, 2009 2:15 AM
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Thomas,
Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the
depth of the ocean.
Again not a FPS
...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
One comment Mike.
sinse there is! only one audio rpg thus far, and only in beta phase,
how can you find rpgs boring?
if your judging the entire rpg genre by online text affairs, you've
only got the tip of the iceberg
PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
Well said bill.
I'd much rather have something with complex mechanics and explorable
areas, in however many dimentions, jthan just another action kill fest
requiring only the reflex parts of the brain
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 6:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
RPG's and like games are still produced in the mainstream market, so no they
aren't so past what we need
Hi Dark,
Certainly true. As it happens MOTA won't be my last side-scroller
because the numbers seam in favor of more games of this type.
Especially, ones like MOTA with various weapons, upgrades, multiple
rooms, complete x/y axis, etc. All of this is easy enough to pick up and
play, and
? That is a first person character game?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 7:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
I disagree
...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 18:44
Assunto: Re: [Audyssey] The future of Blastbay Studios
Please no more side scrollers. First person and 3d way to go
-Original Message-
From: gamers-boun...@audyssey.org
, but I
think you're in the minority.
--Bill
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Why another rpg though? Isn't
. Only Khlav Kalash.
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 8:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Why another rpg though? Isn't that played out?
-Original
:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
One comment Mike.
sinse there is! only one audio rpg thus far, and only in beta phase,
how can you find rpgs boring?
if your judging the entire rpg genre by online text affairs, you've
only got
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