Hi,
How can i use certain cvars (like director_force_pani_event and
director_panic_forever) on my servers without the use of sv_cheats? Like
admin mods are able to use noclip. I would like to make this a "Insainely
Impossible" server with a few cvars, but they all need sv_cheats. What is
the workar
Woops, I was thinking about Patrick's problem. Honestly, I avoided the
preload and just changed to ubuntu. However, Debians Lenny Installer RC1 was
released so you can wait or upgrade now. Either way its going stable soon.
And by soon hopefully a couple of months.
On Thu, Nov 13, 2008 at 3:42 PM,
Thanks.
The oddness you mention below is just an inconsistency in the printing of the
"aborted" message compared to the number printed in 'status'. It's really child
13 that aborted. Fixing now.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fyren
Sen
On Thu, Nov 13, 2008 at 10:56, Chris Green <[EMAIL PROTECTED]> wrote:
> I don't think every option supports the +## syntax. All _do_ support embedded
> ## though. I'd try dropping most of those and letting the port search work,
> or using a syntax like +tv_port 230##.
>> The idea was to sort of a
2008/11/14 J T <[EMAIL PROTECTED]>
> Well, if you're trying to load the i386 version of libc on a amd64 kernel.
> I
> think that might be the problem?
>
> Also, mutiple people are using lenny and running l4d fine.
>
> On Thu, Nov 13, 2008 at 2:40 PM, Ferenc Kovacs <[EMAIL PROTECTED]> wrote:
>
> >
Well, if you're trying to load the i386 version of libc on a amd64 kernel. I
think that might be the problem?
Also, mutiple people are using lenny and running l4d fine.
On Thu, Nov 13, 2008 at 2:40 PM, Ferenc Kovacs <[EMAIL PROTECTED]> wrote:
> 2008/11/13 J T <[EMAIL PROTECTED]>
>
> > Are you ru
You still need to deal with the steamport, clientport (27005), matchmakingport
(27025), systemlinkport (27030) in order to actually start up the servers, but
on the firewall front you should be good. This is how the PC servers I have
setup are firewalled.
The systemlink and matchmaking ports ar
2008/11/13 J T <[EMAIL PROTECTED]>
> Are you running an -amd64 kernel? You're downloading the amd64 version of
> libc6?
>
> http://packages.debian.org/lenny/libc6
>
> On Thu, Nov 13, 2008 at 1:17 PM, Ferenc Kovacs <[EMAIL PROTECTED]> wrote:
>
> > 2008/11/10 Patrick Lahni <[EMAIL PROTECTED]>
> >
>
I checked lsof when I first noticed this was happening, and all of the
sockets showed up.
- Dave
J T wrote:
> Woops, I mean to say lsof, to see if the socket exists.
>
> On Thu, Nov 13, 2008 at 11:50 AM, David A. Parker <[EMAIL PROTECTED]> wrote:
>
>> Hi,
>>
>> I ran an strace on the exis
Are you running an -amd64 kernel? You're downloading the amd64 version of
libc6?
http://packages.debian.org/lenny/libc6
On Thu, Nov 13, 2008 at 1:17 PM, Ferenc Kovacs <[EMAIL PROTECTED]> wrote:
> 2008/11/10 Patrick Lahni <[EMAIL PROTECTED]>
>
> > Hrm, tried doing this on our Debian Etch AMD64 in
Woops, I mean to say lsof, to see if the socket exists.
On Thu, Nov 13, 2008 at 11:50 AM, David A. Parker <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I ran an strace on the existing srcds_i486 process for about 10 minutes
> (with 4 players connected) and it did not show any mention of these ports.
>
> I
So a forked server should work under our existing configuration? That's
excellent. Thanks!
- Dave
Milton Ngan wrote:
> The only port you need to have exposed to the world is the +hostport (aka
> -port aka +port). This is the default 27015 UDP port. Add the rcon and netcon
> ports as you
The only port you need to have exposed to the world is the +hostport (aka -port
aka +port). This is the default 27015 UDP port. Add the rcon and netcon ports
as you need them. The other ports need to be allocated (unless you can disable
them like the hltv port), but are only used for outbound co
Hi,
I'm trying to figure out which ports I would need to request to have
opened through our firewall if I decide to run a forked L4D server
(which I would like to do). As it stands right now, we have the
following ports open to each of our game server IPs:
TCP 27015
UDP 1200
UDP 27000-27015
2008/11/10 Patrick Lahni <[EMAIL PROTECTED]>
> Hrm, tried doing this on our Debian Etch AMD64 installation and I keep
> getting the following:
>
> ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> LD_PRELOAD cannot be preloaded: ignored.
> Auto detecting CPU
> ERROR: ld.so: obje
Yeah this is for Linux only ^_^ Silly developpers
2008/11/13 Rick Payton <[EMAIL PROTECTED]>:
> Is this under Linux only? I tried running an L4D demo server at home on
> my Windows Server 2003 machine, which runs an Athlon XP 2500 and nforce2
> motherboard. It started, and ran, and I died horribly
I just read a forum post yesterday actually in the vmware forums stating
that "just because you can run multiple vcpus, doesn't mean you should".
When I originally setup the Linux VM, I gave it 4vcpus, just because I
could. Haven't noticed any issues in either L4D, or my 14 player CS:S
server eithe
Is this under Linux only? I tried running an L4D demo server at home on
my Windows Server 2003 machine, which runs an Athlon XP 2500 and nforce2
motherboard. It started, and ran, and I died horribly by multiple
zombies.
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL P
I too run a core 2 duo quad core (Q6600), but that's at work. I dual
boot between XP and Server 2008, so if anything I can gauge linux game
server performance under Hyprer-V
mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Wednesday
I've actually had a few of my own servers go above 4 players, including
one time that I experienced first hand. It seems as though sometimes the
matchmaking system assigns two smaller groups to the same server, even
if it means 6 people total. The overflow people are forced to spectate
or leave
People from lobby are connecting to our servers just fine all the time
and i havent seen this occur at all even if we have these tags and lobby
only set to 0.
Only bug we have encountered while connecting to our server is that if
someone from lobby reserved the server, sometimes no one can conn
I run "./steam" and get this error.
"Checking bootstrapper version ...
Getting version 34 of Steam HLDS Update Tool
tar: Source: Not found in archive
tar: Server/srcds_1: Not found in archive
tar: Error exit delayed from previous errors
Downloading. . . . . . . . . . .update failed, please run "ta
I run "./steam" and get this error.
"Checking bootstrapper version ...
Getting version 34 of Steam HLDS Update Tool
tar: Source: Not found in archive
tar: Server/srcds_1: Not found in archive
tar: Error exit delayed from previous errors
Downloading. . . . . . . . . . .update failed, please run "ta
Sorry that wasn't meant to happen
2008/11/13 Pete <[EMAIL PROTECTED]>:
> I run "./steam" and get this error.
>
> Checking bootstrapper version ...
> Getting version 34 of Steam HLDS Update Tool
> tar: Source: Not found in archive
> tar: Server/srcds_1: Not found in archive
> tar: Error exit delaye
I run "./steam" and get this error.
Checking bootstrapper version ...
Getting version 34 of Steam HLDS Update Tool
tar: Source: Not found in archive
tar: Server/srcds_1: Not found in archive
tar: Error exit delayed from previous errors
Downloading. . . . . . . . . . .update failed, please run "tar
Hi,
I ran an strace on the existing srcds_i486 process for about 10 minutes
(with 4 players connected) and it did not show any mention of these ports.
I have had a second L4D server running on the same box for two full days
now, and that server is only using 4 UDP ports. The second server was
Dam that looks good. Is it possible to run these maps on demo servers yet ?
:D
On Thu, Nov 13, 2008 at 9:51 AM, Stephen Micheals <
[EMAIL PROTECTED]> wrote:
> with a mall bit of work you can already map for l4d, people have
> alreay converted over some ep1 maps and maps from other mods also.:
>
Hello,
Most of those ports are blocked by our main campus firewall, so srcds is
listening but it's not possible for anything to connect.
Thanks,
Dave
[EMAIL PROTECTED] wrote:
> Hi,
>
> L4D (and indeed any srcds server) seems to use the number of udp ports
> whether forked or not; it'
Hi,
L4D (and indeed any srcds server) seems to use the number of udp ports
whether forked or not; it's just that forking and the decrease in cpu usage
by the Linux server have led to port conflicts being much more common. That
being said, that number is "4", not "a screenful", so there's somethin
Most importantly, run in gdb and give the disassembly and in particular the
actual faulting instruction.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 10:30 AM
To: hlds_linux@list.valvesoftware.com
Su
I installed lenny.
The reason why I say it crashes on Athlon XP is that the same hdd I put on an
AMD64 does start.
I remember I did the same with the tf2 server when it crashes on the AthlonXP
>The error message is:
>[./srcds_run: line 361: 8906 Illegal instruction $HL_CMD]
>with the Athlon
The error message is:
[./srcds_run: line 361: 8906 Illegal instruction $HL_CMD]
with the Athlon XP
>What was the error message? Perhaps the upgrade of gcc and glibc weren't
>sucessful? Did you try a lenny install or ubuntu?
>
>On Thu, Nov 13, 2008 at 1:41 AM, wrote:
>
>> After upgrading the
Personally I can agree with that and 1000fps server never was one of
my goals. I'm after a server with _stable_ 500 fps (or 300, or
whatever number *I* set it to be at), as long as its _stable_.
Meaning, I would love to have a public server with _stable_ 300 fps,
it's just that the fps is constantl
Yes, it it also related to sv_search_key, just tested.
sv_search_key "lolnoob" would work
sv_search_key "lolnooblolnooblolnooblolnooblolnooblolnooblolnoob"
would not work because it makes sv_tags longer.
2008/11/13 AnAkIn . <[EMAIL PROTECTED]>
> Many people use the sv_tags lines which set yo
Many people use the sv_tags lines which set your server to "Server Browser
Join Enabled" now.
The only problem with it is that there is a BUG with sv_tags in Left 4 Dead,
when you set it to something long (like Server Browser Join Enabled), people
can no longer join from a lobby.
It seems that so
The first Resident Evil movie was awesome, and this game reminds me so much
of the movie. Granted I've never played any of the Resident Evil console
games. Mapping the Hive would be awesome.
On Thu, Nov 13, 2008 at 9:29 AM, Patrick Shelley <[EMAIL PROTECTED]>wrote:
> I respect all the opinions in
with a mall bit of work you can already map for l4d, people have
alreay converted over some ep1 maps and maps from other mods also.:
http://www.youtube.com/watch?v=DdEzP2WMZ60&fmt=18
On Thu, Nov 13, 2008 at 9:29 AM, Patrick Shelley <[EMAIL PROTECTED]> wrote:
> I respect all the opinions in here
That looks like output from netstat, can you do an strace?
On Thu, Nov 13, 2008 at 7:56 AM, David A. Parker <[EMAIL PROTECTED]> wrote:
> Thanks. There has been much discussion about which ports L4D uses when
> forked, but I'm not using a forked server in my set up. It seems
> abnormal to have a
I don't see why not I belive people have played on other maps that are
not in the demo. Also with the AI Director .. well wooo laet the fun
begin ^_*
2008/11/13 Patrick Shelley <[EMAIL PROTECTED]>:
> I respect all the opinions in here - lets us have mods - please no mods etc,
> but will we be abl
You should already know that 1000 FPS server is just bullshit and that only
people that know nothing about servers buy them (a lot) so it gives more
money to GSP.
There was an article that explained it which was posted on the HLDS mailing
list a while ago (The 1000 FPS Fairy Tale).
2008/11/13 en3
So you're not getting VAC secured messages when launching your server? Have
you tried launching the server without a config or any command line
arguments?
On Thu, Nov 13, 2008 at 6:46 AM, Markus Viitamäki <[EMAIL PROTECTED]>wrote:
> I still have the problem, and I have now moved the server on a p
What was the error message? Perhaps the upgrade of gcc and glibc weren't
sucessful? Did you try a lenny install or ubuntu?
On Thu, Nov 13, 2008 at 1:41 AM, <[EMAIL PROTECTED]> wrote:
> After upgrading the gcc and glibc libraries on a debian, the l4d server
> still did not start.
>
> I just took t
I respect all the opinions in here - lets us have mods - please no mods etc,
but will we be able to map for this pretty soon?
im in the throws of mapping an undergroound military bunker 'along the
lines' of the hive in res evil 1 - so can valve state whether we will be
able to map for this soon?
"We" belive 1000FPS servers give the best gaming/aiming experience for
pro-players.
Using 1000FPS on public server is waste of resources if you're hosting
company, but if you have gaming project and 1-2 pub servers - you make your
server be the best in the list of available public servers.
-.-
Why do you want 1000 FPS servers?
2008/11/13 Faustas Buškevičius <[EMAIL PROTECTED]>
> What are the chances of sustaining 980+ fps on a public server with
> 20+ players and max rates ?
>
> On Thu, Nov 13, 2008 at 1:09 PM, Kveri <[EMAIL PROTECTED]> wrote:
> > Interesting, it looks like a bug in do
What are the chances of sustaining 980+ fps on a public server with
20+ players and max rates ?
On Thu, Nov 13, 2008 at 1:09 PM, Kveri <[EMAIL PROTECTED]> wrote:
> Interesting, it looks like a bug in documentation. I'll test it on
> brand new dual E5335 xeon server.
>
> Kveri
>
> Sent from my iPho
Console Admin:
That log looks normal to me. If you are using -fork and want to see
console output you need to specify a port for the parameter -netconport
and connect to that port through telnet.
e.g. I run four servers, so I do:
-netconport 100##
which opens telnet ports on 10001, 10002, 100
Thanks. There has been much discussion about which ports L4D uses when
forked, but I'm not using a forked server in my set up. It seems
abnormal to have a server process bind to 40+ apparently random ports
which would most likely be firewalled anyway.
Any ideas from the Valve devs?
Than
I don't think every option supports the +## syntax. All _do_ support embedded
## though. I'd try dropping most of those and letting the port search work, or
using a syntax like +tv_port 230##.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fyren
Sent:
I still have the problem, and I have now moved the server on a public ip
that dont have ANY port firewalled.
Still get the steam ticket error... (Its a Debian 4 Etch with AMD64 CPU (not
Debian AMD64 os).
Any clues?
Kind regards,
Markus
2008/11/12 Tom Leighton <[EMAIL PROTECTED]>
> If your clien
We are currently 13 servers on a xen where using 16/64 parts of a quad amd
quad-core but we were thinking of switching to two 8/64 because i'm not sure
that srcds is handling well multiple proc, and i hope to have a larger
numbrer of server this way.
2008/11/13 Paul Bowsher <[EMAIL PROTECTED]>
>
Interesting, it looks like a bug in documentation. I'll test it on
brand new dual E5335 xeon server.
Kveri
Sent from my iPhone
On 13 Nov 2008, at 08:00, "John" <[EMAIL PROTECTED]> wrote:
> Gary:
>
>>> With -pingboost 2, HL1 actually uses select() for its delays.
>>
>> -pingboost 2 uses alarm(
Are you running guests with multiple cores? Have you noticed any issues with
the Timer being out of sync between the two cores? VMWare published a white
paper ( http://www.*vmware*.com/pdf/*vmware*_*time*keeping.pdf) on the
subject, which to me seems inconclusive and would love some accounts from
p
I rember reading around somehwere that l4d uses random ports, so maybe
this is the reason. But I wasent really looking into it so I could
have got the wrong idea.
HTH
2008/11/12 David A. Parker <[EMAIL PROTECTED]>:
> Possible bug, perhaps?
>
> - Dave
>
> Antoine Libert wrote:
>> On Wed, Nov
Thanks dude, with the nohltv (we don't use it anyway), i have 15->25 plus 27
& 29, to little gap left :p.
2008/11/13 <[EMAIL PROTECTED]>
> The "root" email of this conversation by Milton (at just before midnight on
> the 11th, UK time) has more details about this. Basically the ports the
> serve
The "root" email of this conversation by Milton (at just before midnight on
the 11th, UK time) has more details about this. Basically the ports the
server uses - like hltv etc. - are quite close together, so if you run lots
of servers then the port assignments end up interlacing. You can get rid
The HLSW problem is probably because steam ids are STEAM_1 instead of
STEAM_0
2008/11/13 Stephan Botha <[EMAIL PROTECTED]>
> Have you guys noticed that when someone connects to the server via the
> lobby
> you cannot record their SteamIDs in HLSW, but if they connect with the
> server browser, yo
I must have missed some mail during the last days, so it is normal that my
server launch as this :
> ./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip xx.x.x.x
> -fork 15 +exec fork_cfg##.cfg
>
End up on 27015-16-17-18-19-25-27-29-31-33-35-38-41-44 & 47 instead of a
straight 27015
After upgrading the gcc and glibc libraries on a debian, the l4d server still
did not start.
I just took the hard drive of the machine in another machine (from nforce2
Athlon XP to nforce4 AMD64), the server starts.
Remember how long tf2 developpers corrected the Athlon XP bug in the linux
ser
Indeed; The timing isn't the best (the email from Chris arived just before I
went to bed) so not much testing has been done, but:
- Neither netconport console or any rcon method recevies anything back from
any child server, although all commands succeed (the failure includes
streaming the log in h
Right now I don't xen gameserver's so I wouldn't be able to tell you much.
Perhaps I should take the single core2duo quad core out and install ubuntu
and xen and see how it works. I know xen is actually apart of the linux
kernel, which I think is a bit better performance wise than ESX. If someone
h
At 02:00 AM 11/13/2008, John wrote:
>Gary:
>
> >>With -pingboost 2, HL1 actually uses select() for its delays.
> >
> > -pingboost 2 uses alarm(), -pingboost 1 uses select()
>
>I was careful to check this before I originally posted; what I said about
>was accurate, as least at the OS level. You can
At 02:00 AM 11/13/2008, John wrote:
>Gary:
>
> >>With -pingboost 2, HL1 actually uses select() for its delays.
> >
> > -pingboost 2 uses alarm(), -pingboost 1 uses select()
>
>I was careful to check this before I originally posted; what I said about
>was accurate, as least at the OS level. You can
Have you guys noticed that when someone connects to the server via the lobby
you cannot record their SteamIDs in HLSW, but if they connect with the
server browser, you can.
Also, once someone has joined the server via the lobby. Ppl can't connect to
the server via the server browser.
My apologie
I've been running the newer binary from Chris for the server for
several hours now and haven't run into any major problems. Some stuff
I mailed to Chris which I probably should have just put here in the
first place:
>Some initial feedback:
>
>My 12 children started up and people immediately start
> Milton's description of how Valve starts up some of their servers
After taking a look at this, I modified my command line to basically this:
./srcds_run -netconport 28029+## -netconpassword foo +hostport
27030+## -steamport 26030+## +clientport 25030+## +matchmakingport
24030+## +systemlinkpor
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