Re: [hlds_linux] clock drift causing lag spikes/warping?

2009-05-19 Thread Gary Stanley
At 08:42 PM 5/19/2009, bob dolet wrote: Hello everyone, i am having issues with srcds running CSS servers, every so often (once an hour?) there will be a short warp in game, lasting around 500ms. This is happening on my servers, as well as a friends running different hardware and different

Re: [hlds_linux] clock drift causing lag spikes/warping?

2009-05-19 Thread Gary Stanley
At 08:42 PM 5/19/2009, bob dolet wrote: Hello everyone, i am having issues with srcds running CSS servers, every so often (once an hour?) there will be a short warp in game, lasting around 500ms. This is happening on my servers, as well as a friends running different hardware and different

Re: [hlds_linux] The 1000fps problem

2009-04-28 Thread Gary Stanley
At 05:10 PM 4/28/2009, Kveri wrote: Hello, I have some new info about 1000fps servers that we were discussing in November 2008. Old topic is here: http://list.valvesoftware.com/mailman/private/hlds_linux/2008-November/058527.html So, I was able to get constant 1000fps server, by constant I mean

Re: [hlds_linux] Kernel Question What do you think..

2009-04-20 Thread Gary Stanley
At 11:25 AM 4/20/2009, Steffen Tronstad wrote: Dont think about using realtime patch, it will kill your CPU in notime (or, og ahead and try it, but expect loaaad) HRTS = On IRQ balancing wouldnt do that much difference afaik. I dont change it from default value of whatever kernel i am using.

Re: [hlds_linux] Kernel Question What do you think..

2009-04-20 Thread Gary Stanley
At 11:25 AM 4/20/2009, Steffen Tronstad wrote: Dont think about using realtime patch, it will kill your CPU in notime (or, og ahead and try it, but expect loaaad) HRTS = On IRQ balancing wouldnt do that much difference afaik. I dont change it from default value of whatever kernel i am using.

Re: [hlds_linux] Best/worst of running game servers

2009-04-16 Thread Gary Stanley
, but it catches a majority of them. Nowadays you just hope your game is shitty enough that nobody wants to bother cheating in it (SOF 3: Payback is an example of a shitty game) :-) G. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org | gary at cpanel.net http

Re: [hlds_linux] Best/worst of running game servers

2009-04-16 Thread Gary Stanley
, but it catches a majority of them. Nowadays you just hope your game is shitty enough that nobody wants to bother cheating in it (SOF 3: Payback is an example of a shitty game) :-) G. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org | gary at cpanel.net http

Re: [hlds_linux] TF2 server performance settings

2009-04-16 Thread Gary Stanley
At 06:01 AM 4/16/2009, ServerAlex wrote: your maxrate is too low for 32 players. you need at least 5. and minrate 13000 isnt recommended either.. take 2 or 25000. additionally you shouldn't install two servers on such a slow machine. 24-slots tf2 takes up to 60-80% usage on a q6600 for

Re: [hlds_linux] TF2 server performance settings

2009-04-16 Thread Gary Stanley
At 06:01 AM 4/16/2009, ServerAlex wrote: your maxrate is too low for 32 players. you need at least 5. and minrate 13000 isnt recommended either.. take 2 or 25000. additionally you shouldn't install two servers on such a slow machine. 24-slots tf2 takes up to 60-80% usage on a q6600 for

Re: [hlds_linux] Improving performance on low-end CPUs

2009-04-10 Thread Gary Stanley
At 06:05 AM 4/10/2009, Ronny Schedel wrote: Sorry, but Pentium 3 is not low end, it is ancient. This is what they find when they dig for lost civilizations. Pentium 3's have better syscall latency than P4s. I'm running a TF2 server on a 1133MHz Pentium-3 computer (2GB of ram, 100mbit

Re: [hlds_linux] Improving performance on low-end CPUs

2009-04-10 Thread Gary Stanley
At 06:05 AM 4/10/2009, Ronny Schedel wrote: Sorry, but Pentium 3 is not low end, it is ancient. This is what they find when they dig for lost civilizations. Pentium 3's have better syscall latency than P4s. I'm running a TF2 server on a 1133MHz Pentium-3 computer (2GB of ram, 100mbit

Re: [hlds_linux] Multihomed Port Issues

2009-03-24 Thread Gary Stanley
At 07:30 PM 3/24/2009, Guy Watkins wrote: I think a Mask of 255.255.255.255 is wrong. I don't see how that can route or broadcast. I think all IPs should be on the same subnet. But I have not used virtual interfaces on Linux. It's not bad for aliases.

Re: [hlds_linux] Multihomed Port Issues

2009-03-24 Thread Gary Stanley
At 07:30 PM 3/24/2009, Guy Watkins wrote: I think a Mask of 255.255.255.255 is wrong. I don't see how that can route or broadcast. I think all IPs should be on the same subnet. But I have not used virtual interfaces on Linux. It's not bad for aliases.

Re: [hlds_linux] server-wide world freezes

2009-03-19 Thread Gary Stanley
At 02:53 AM 3/19/2009, bob dolet wrote: Hello everyone, running debian lenny with 2.6.26.8-rt16 patch, 1000Hz, hrtimer/srcds set to realtime. Running tournament mode with no random damage, valve maps, no mods, at random times, -not often- on a machine that isnt heavily loaded at all, each cpu

Re: [hlds_linux] server-wide world freezes

2009-03-19 Thread Gary Stanley
At 02:53 AM 3/19/2009, bob dolet wrote: Hello everyone, running debian lenny with 2.6.26.8-rt16 patch, 1000Hz, hrtimer/srcds set to realtime. Running tournament mode with no random damage, valve maps, no mods, at random times, -not often- on a machine that isnt heavily loaded at all, each cpu

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-08 Thread Gary Stanley
At 02:45 PM 3/8/2009, Ben B wrote: okay, i compiled the kernel, and I see all of them. you think i should use tsc or hpet? there are opinions for both throughout the list it seems. TSC is fast to read because it lives in the CPU.. HPET lives off somewhere behind a bridge, so reading it requires

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-08 Thread Gary Stanley
At 02:45 PM 3/8/2009, Ben B wrote: okay, i compiled the kernel, and I see all of them. you think i should use tsc or hpet? there are opinions for both throughout the list it seems. TSC is fast to read because it lives in the CPU.. HPET lives off somewhere behind a bridge, so reading it requires

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Gary Stanley
At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote: I feel like such a linux nub... how do you set your clocksource? On any fairly recent 2.6-series kernel you can put this right on the kernel boot commandline: clocksource=$whatever like clocksource=hpet or clocksource=tsc so that it is set

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Gary Stanley
At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote: I feel like such a linux nub... how do you set your clocksource? On any fairly recent 2.6-series kernel you can put this right on the kernel boot commandline: clocksource=$whatever like clocksource=hpet or clocksource=tsc so that it is set

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Gary Stanley
into the kernel :P On Sat, Mar 7, 2009 at 8:34 AM, Gary Stanley g...@velocity-servers.netwrote: At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote: I feel like such a linux nub... how do you set your clocksource? On any fairly recent 2.6-series kernel you can put this right on the kernel boot

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Gary Stanley
into the kernel :P On Sat, Mar 7, 2009 at 8:34 AM, Gary Stanley g...@velocity-servers.netwrote: At 08:27 AM 3/7/2009, listac...@lvwnet.com wrote: I feel like such a linux nub... how do you set your clocksource? On any fairly recent 2.6-series kernel you can put this right on the kernel boot

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Gary Stanley
At 01:12 PM 3/7/2009, Ben B wrote: dont ask me, this is how it was when i found it. So if I compile my own kernel, it should have them clocksources? What's the motherboard? is it a virtual machine? On Sat, Mar 7, 2009 at 11:01 AM, Gary Stanley g...@velocity-servers.netwrote: At 12:47 PM 3

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-07 Thread Gary Stanley
At 01:12 PM 3/7/2009, Ben B wrote: dont ask me, this is how it was when i found it. So if I compile my own kernel, it should have them clocksources? What's the motherboard? is it a virtual machine? On Sat, Mar 7, 2009 at 11:01 AM, Gary Stanley g...@velocity-servers.netwrote: At 12:47 PM 3

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-06 Thread Gary Stanley
At 10:33 PM 3/6/2009, The Universes wrote: I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm wondering if having kernel at 1000HZ (not tickless) with PREEMPT is necessary? Is that putting unnecessary strain on my CPU (Q9300)? My second question is if you guys use HPET as your

Re: [hlds_linux] Kernel Options and Clocksource

2009-03-06 Thread Gary Stanley
At 10:33 PM 3/6/2009, The Universes wrote: I'm running 4 32 man TF2 servers at 500fps (66 tick) and I'm wondering if having kernel at 1000HZ (not tickless) with PREEMPT is necessary? Is that putting unnecessary strain on my CPU (Q9300)? My second question is if you guys use HPET as your

Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-24 Thread Gary Stanley
At 03:23 AM 2/24/2009, Kveri wrote: guys I don't see any point running a server with pingboost (1,2 or 3) with 1000Hz kernel, why? It's already boosted, so why using pingboost? Kveri Different methods to service the timers that drive it. 1 uses an alarm() call, 2 uses a select() and 3 uses a

Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-24 Thread Gary Stanley
At 03:23 AM 2/24/2009, Kveri wrote: guys I don't see any point running a server with pingboost (1,2 or 3) with 1000Hz kernel, why? It's already boosted, so why using pingboost? Kveri Different methods to service the timers that drive it. 1 uses an alarm() call, 2 uses a select() and 3 uses a

Re: [hlds_linux] fps fluctuates every time

2009-02-24 Thread Gary Stanley
At 02:12 PM 2/24/2009, Steven Hartland wrote: Make sure that ALL power management option in the machine BIOS are disabled. If you have any Power management enabled then your server will be totally unpredictable, causing lag. Regards Steve - Original Message - From: kERPLUNK

Re: [hlds_linux] fps fluctuates every time

2009-02-24 Thread Gary Stanley
At 05:19 PM 2/24/2009, Matthias Bleile wrote: which clocksource do you use? It's not the clocksource. It's power management stuff enabled in the BIOS, or maybe some type of chipset errata. Or it's something enabled in the kernel, like CPU speed.

Re: [hlds_linux] fps fluctuates every time

2009-02-24 Thread Gary Stanley
At 02:12 PM 2/24/2009, Steven Hartland wrote: Make sure that ALL power management option in the machine BIOS are disabled. If you have any Power management enabled then your server will be totally unpredictable, causing lag. Regards Steve - Original Message - From: kERPLUNK

Re: [hlds_linux] fps fluctuates every time

2009-02-24 Thread Gary Stanley
At 05:19 PM 2/24/2009, Matthias Bleile wrote: which clocksource do you use? It's not the clocksource. It's power management stuff enabled in the BIOS, or maybe some type of chipset errata. Or it's something enabled in the kernel, like CPU speed.

Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Gary Stanley
At 03:47 PM 2/23/2009, A. Eijkhoudt wrote: not under esxi it doesn't..:) We're using an ESXi cluster, so good to know ;) But seriously, I still think the CPU usage is ridiculous for TF2 now. I've fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to get it below these values

Re: [hlds_linux] server.cfg questions

2009-02-23 Thread Gary Stanley
At 10:57 AM 2/22/2009, Christopher Szabo wrote: Hi! I'm running a Counter-strike 1.6 publicserver (32 slots) and I have a problem with my settings. Everybody has a high choke, 30-100. I have tried many rate settings but none is working well. The connection isn't the problem because it's a

Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Gary Stanley
At 03:47 PM 2/23/2009, A. Eijkhoudt wrote: not under esxi it doesn't..:) We're using an ESXi cluster, so good to know ;) But seriously, I still think the CPU usage is ridiculous for TF2 now. I've fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to get it below these values

Re: [hlds_linux] server.cfg questions

2009-02-23 Thread Gary Stanley
At 10:57 AM 2/22/2009, Christopher Szabo wrote: Hi! I'm running a Counter-strike 1.6 publicserver (32 slots) and I have a problem with my settings. Everybody has a high choke, 30-100. I have tried many rate settings but none is working well. The connection isn't the problem because it's a

Re: [hlds_linux] fps fluctuates every time

2009-02-19 Thread Gary Stanley
At 01:41 AM 2/19/2009, kERPLUNK wrote: Hi, i have a serious problem with my players ping/lag. I think, that comes from my server-side fps fluctuation. Is there some way to make it really really stable? No. I tried a lot of things, like: - Changing sys_ticrate to 0, 100, 120, 333, 500, 1000,

Re: [hlds_linux] fps fluctuates every time

2009-02-19 Thread Gary Stanley
At 01:41 AM 2/19/2009, kERPLUNK wrote: Hi, i have a serious problem with my players ping/lag. I think, that comes from my server-side fps fluctuation. Is there some way to make it really really stable? No. I tried a lot of things, like: - Changing sys_ticrate to 0, 100, 120, 333, 500, 1000,

Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Gary Stanley
Problem #1 I need some information about HLDS Counter-Strike 1.6 servers. I'm not certain what i should use in the start-command regarding the ticrate, pingboost and what is tos? I'm running two publicservers on each dedicated server. Both servers has 1000Hz in kernel. Machine #1

Re: [hlds_linux] ticrate, pingboost, rates - need help

2009-02-18 Thread Gary Stanley
Problem #1 I need some information about HLDS Counter-Strike 1.6 servers. I'm not certain what i should use in the start-command regarding the ticrate, pingboost and what is tos? I'm running two publicservers on each dedicated server. Both servers has 1000Hz in kernel. Machine #1

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Gary Stanley
At 01:13 PM 2/10/2009, rav...@arkanox.net wrote: I'm registered to a bunch of mailing list related to server software such as DSPAM, Drupal, WordPress, DirectAdmin, etc. Each email for a mailing list is dropped in a specific folder in my inbox using filters. It would be a nightmare for me to

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Gary Stanley
At 01:13 PM 2/10/2009, rav...@arkanox.net wrote: I'm registered to a bunch of mailing list related to server software such as DSPAM, Drupal, WordPress, DirectAdmin, etc. Each email for a mailing list is dropped in a specific folder in my inbox using filters. It would be a nightmare for me to

Re: [hlds_linux] TF2 CPU Consumption

2009-02-09 Thread Gary Stanley
At 03:00 AM 2/9/2009, Mikael Pedersen wrote: Now that we have opened the can of worms, maybe someone can explain my weird top output. I have an Intel C2D E7200 equipped machine, which runs a TF2 server and a L4D server, L4D on the first core and TF2 on the other. Here is my top output: top -

Re: [hlds_linux] TF2 CPU Consumption

2009-02-09 Thread Gary Stanley
At 03:00 AM 2/9/2009, Mikael Pedersen wrote: Now that we have opened the can of worms, maybe someone can explain my weird top output. I have an Intel C2D E7200 equipped machine, which runs a TF2 server and a L4D server, L4D on the first core and TF2 on the other. Here is my top output: top -

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Gary Stanley
At 07:37 PM 2/8/2009, Nephyrin Zey wrote: TF2 takes considerably more CPU than when i first started hosting servers, easily. Same with source :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Gary Stanley
At 07:37 PM 2/8/2009, Nephyrin Zey wrote: TF2 takes considerably more CPU than when i first started hosting servers, easily. Same with source :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Gary Stanley
At 08:19 PM 2/8/2009, A. Eijkhoudt wrote: Gary Stanley wrote: At 07:37 PM 2/8/2009, Nephyrin Zey wrote: TF2 takes considerably more CPU than when i first started hosting servers, easily. Same with source :( Surely these binaries can be re-optimized at some point, because the increase

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Gary Stanley
At 08:19 PM 2/8/2009, A. Eijkhoudt wrote: Gary Stanley wrote: At 07:37 PM 2/8/2009, Nephyrin Zey wrote: TF2 takes considerably more CPU than when i first started hosting servers, easily. Same with source :( Surely these binaries can be re-optimized at some point, because the increase

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Gary Stanley
At 08:49 PM 2/8/2009, A. Eijkhoudt wrote: Gary Stanley wrote: - VAC2 - They don't do profiling - Compiler bugs (see the thread about cpu usage + fPIC and clobbering registers) - Expensive locking - Un-optimized loops (re: compiler bugs) - Complex/long code paths that can be optimize

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Gary Stanley
At 08:49 PM 2/8/2009, A. Eijkhoudt wrote: Gary Stanley wrote: - VAC2 - They don't do profiling - Compiler bugs (see the thread about cpu usage + fPIC and clobbering registers) - Expensive locking - Un-optimized loops (re: compiler bugs) - Complex/long code paths that can be optimize

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Gary Stanley
At 09:09 PM 2/8/2009, Ben wrote: Gary Stanley wrote: We have a better chance of Duke Nukem Forever being released. We've also been begging for AMD64 server binaries (again?) (for re-release?) for AGES. Should be thankful that Valve even have the Linux server support that they do (which

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Gary Stanley
At 09:09 PM 2/8/2009, Ben wrote: Gary Stanley wrote: We have a better chance of Duke Nukem Forever being released. We've also been begging for AMD64 server binaries (again?) (for re-release?) for AGES. Should be thankful that Valve even have the Linux server support that they do (which

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Gary Stanley
At 10:25 PM 2/8/2009, you wrote: Don't get me started guys! Suspects (might have no improvement, might be all the difference in the world): - Their 'all in one binary' means that aside from the math functions they specifically program, 90% of code is generated for a featureless i486 platform.

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Gary Stanley
At 10:25 PM 2/8/2009, you wrote: Don't get me started guys! Suspects (might have no improvement, might be all the difference in the world): - Their 'all in one binary' means that aside from the math functions they specifically program, 90% of code is generated for a featureless i486 platform.

Re: [hlds_linux] AMD64 binaries

2009-01-30 Thread Gary Stanley
At 08:40 PM 1/27/2009, Nephyrin Zey wrote: Hey Chris, Do the l4d binaries still use -fPIC? I would be curious to see what kind of a performance impact this might be having, i know various performance oriented libraries (such as nvidia's OpenGL library, mpeg decoders) opt to create non-PIC shared

Re: [hlds_linux] AMD64 binaries

2009-01-30 Thread Gary Stanley
At 08:40 PM 1/27/2009, Nephyrin Zey wrote: Hey Chris, Do the l4d binaries still use -fPIC? I would be curious to see what kind of a performance impact this might be having, i know various performance oriented libraries (such as nvidia's OpenGL library, mpeg decoders) opt to create non-PIC shared

Re: [hlds_linux] different cpu-cores - different performance

2009-01-28 Thread Gary Stanley
At 04:23 AM 1/28/2009, J.Miribel wrote: Same here. acpi=off as kernel param and I'll have only one core showing up. You can use acpi=ht to turn acpi code on only for multi core functions, but I still get some FPS drops.. Only thing you need to do is uncheck the ACPI Processor, you don't really

Re: [hlds_linux] different cpu-cores - different performance

2009-01-28 Thread Gary Stanley
At 04:23 AM 1/28/2009, J.Miribel wrote: Same here. acpi=off as kernel param and I'll have only one core showing up. You can use acpi=ht to turn acpi code on only for multi core functions, but I still get some FPS drops.. Only thing you need to do is uncheck the ACPI Processor, you don't really

Re: [hlds_linux] AMD64 binaries

2009-01-25 Thread Gary Stanley
At 09:46 PM 1/24/2009, Chris Green wrote: The first thing I can think of that you could do is rewrite the time function to cache time and only update it every so often.. I have a proof of concept here. It reduces syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. The left4dead

Re: [hlds_linux] AMD64 binaries

2009-01-25 Thread Gary Stanley
At 09:46 PM 1/24/2009, Chris Green wrote: The first thing I can think of that you could do is rewrite the time function to cache time and only update it every so often.. I have a proof of concept here. It reduces syscall time by 40% for HZ=1000 for gettimeofday/clock_gettime. The left4dead

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Gary Stanley
not to use all that power the x64 processors offer? Kveri Joseph Laws wrote: Yes, I'm very interested in the status of the AMD64 binaries as well. Gary Stanley wrote: What ever happened to AMD64, valve? The AMD64 binaries allowed hosters to use additional gpr's on the stack

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Gary Stanley
not to use all that power the x64 processors offer? Kveri Joseph Laws wrote: Yes, I'm very interested in the status of the AMD64 binaries as well. Gary Stanley wrote: What ever happened to AMD64, valve? The AMD64 binaries allowed hosters to use additional gpr's on the stack

[hlds_linux] AMD64 binaries

2009-01-23 Thread Gary Stanley
What ever happened to AMD64, valve? The AMD64 binaries allowed hosters to use additional gpr's on the stack.. also there are other benefits, native vsyscalls/vdso, no more memory segmentation, high memory support (no PAE) Can you re-release them? I found the older binaries performed

[hlds_linux] AMD64 binaries

2009-01-23 Thread Gary Stanley
What ever happened to AMD64, valve? The AMD64 binaries allowed hosters to use additional gpr's on the stack.. also there are other benefits, native vsyscalls/vdso, no more memory segmentation, high memory support (no PAE) Can you re-release them? I found the older binaries performed

Re: [hlds_linux] different cpu-cores - different performance

2009-01-20 Thread Gary Stanley
At 04:04 PM 1/20/2009, Matthias Bleile wrote: Hi everybody. So i wasted 1 week of free time and i still wasn't able to find out.. We got a Intel Quad Core and 4 hlds Servers. Each server is assigned to 1 CPU using taskset. The Server assigned to CPU0 gives excellent performance, as seen here:

Re: [hlds_linux] different cpu-cores - different performance

2009-01-20 Thread Gary Stanley
At 04:04 PM 1/20/2009, Matthias Bleile wrote: Hi everybody. So i wasted 1 week of free time and i still wasn't able to find out.. We got a Intel Quad Core and 4 hlds Servers. Each server is assigned to 1 CPU using taskset. The Server assigned to CPU0 gives excellent performance, as seen here:

Re: [hlds_linux] different cpu-cores - different performance

2009-01-20 Thread Gary Stanley
? On Tue, Jan 20, 2009 at 4:23 PM, Gary Stanley g...@velocity-servers.netwrote: At 04:04 PM 1/20/2009, Matthias Bleile wrote: Hi everybody. So i wasted 1 week of free time and i still wasn't able to find out.. We got a Intel Quad Core and 4 hlds Servers. Each server is assigned to 1 CPU

Re: [hlds_linux] different cpu-cores - different performance

2009-01-20 Thread Gary Stanley
? On Tue, Jan 20, 2009 at 4:23 PM, Gary Stanley g...@velocity-servers.netwrote: At 04:04 PM 1/20/2009, Matthias Bleile wrote: Hi everybody. So i wasted 1 week of free time and i still wasn't able to find out.. We got a Intel Quad Core and 4 hlds Servers. Each server is assigned to 1 CPU

Re: [hlds_linux] Source - 450 FPS

2009-01-16 Thread Gary Stanley
At 02:21 PM 1/16/2009, Peter Lindblom wrote: Hi ! isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong here but I wouldnt .. and I hope you know that 64-bit OS and 32-bit game source isnt that 100% good .. Peter That statement is ridiculous. All 32bit syscalls are

Re: [hlds_linux] Source - 450 FPS

2009-01-16 Thread Gary Stanley
At 02:21 PM 1/16/2009, Peter Lindblom wrote: Hi ! isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong here but I wouldnt .. and I hope you know that 64-bit OS and 32-bit game source isnt that 100% good .. Peter That statement is ridiculous. All 32bit syscalls are

Re: [hlds_linux] Processor choice

2009-01-15 Thread Gary Stanley
At 08:29 PM 1/15/2009, Bruce Potter wrote: Howdy, Quick (but I'm sure not simple) question regarding processor choice. I've been running some TF2 servers (and now L4D servers as well) on an AMD-based server with CentOS for a while. Currently have 2 x dual core 2.8GHz previous-gen Opterons in the

Re: [hlds_linux] Processor choice

2009-01-15 Thread Gary Stanley
At 08:29 PM 1/15/2009, Bruce Potter wrote: Howdy, Quick (but I'm sure not simple) question regarding processor choice. I've been running some TF2 servers (and now L4D servers as well) on an AMD-based server with CentOS for a while. Currently have 2 x dual core 2.8GHz previous-gen Opterons in the

Re: [hlds_linux] strace -p on HLDS. Is it normal communicate?

2009-01-07 Thread Gary Stanley
At 03:17 PM 1/7/2009, Ryan Burke wrote: My educated guess is that they are using non-blocking calls to recvfrom using the MSG_DONTWAIT flag. Normally recv and recvfrom will block until data is received. This stops the flow of the program unless it is multi-threaded with on thread dealing with

Re: [hlds_linux] strace -p on HLDS. Is it normal communicate?

2009-01-07 Thread Gary Stanley
At 03:17 PM 1/7/2009, Ryan Burke wrote: My educated guess is that they are using non-blocking calls to recvfrom using the MSG_DONTWAIT flag. Normally recv and recvfrom will block until data is received. This stops the flow of the program unless it is multi-threaded with on thread dealing with

Re: [hlds_linux] sourcetv causing server side fps issues

2009-01-01 Thread Gary Stanley
. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org http://leaf.dragonflybsd.org/~gary There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed to be -Me

Re: [hlds_linux] sourcetv causing server side fps issues

2009-01-01 Thread Gary Stanley
. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org http://leaf.dragonflybsd.org/~gary There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed to be -Me

Re: [hlds_linux] Team Fortress 2 server binding to 127.0.0.1...

2008-12-18 Thread Gary Stanley
68.142.72.250:27011 Adding master server 72.165.61.189:27011 *status* hostname: Thetu.bz version : 1.0.4.4/14 3691 insecure (secure mode enabled, disconnected from Steam3) udp/ip : 127.0.0.1:27015 map : ctf_2fort at: 0 x, 0 y, 0 z players : 0 (24 max) Try using -ip G. Monk Stanley gary

Re: [hlds_linux] Team Fortress 2 server binding to 127.0.0.1...

2008-12-18 Thread Gary Stanley
68.142.72.250:27011 Adding master server 72.165.61.189:27011 *status* hostname: Thetu.bz version : 1.0.4.4/14 3691 insecure (secure mode enabled, disconnected from Steam3) udp/ip : 127.0.0.1:27015 map : ctf_2fort at: 0 x, 0 y, 0 z players : 0 (24 max) Try using -ip G. Monk Stanley gary

Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199

2008-12-02 Thread Gary Stanley
, etc :) G. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org http://leaf.dragonflybsd.org/~gary There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed to be -Me

Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199

2008-12-02 Thread Gary Stanley
, etc :) G. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org http://leaf.dragonflybsd.org/~gary There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed to be -Me

Re: [hlds_linux] FreeBSD fix for the crashing madness.

2008-12-01 Thread Gary Stanley
with info (ktrace data) and I'll write some patches to get committed upstream to RELENG_7/HEAD G. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org http://leaf.dragonflybsd.org/~gary There currently are 7 different ways to get time from a computer. All of them can't agree

Re: [hlds_linux] FreeBSD fix for the crashing madness.

2008-12-01 Thread Gary Stanley
with info (ktrace data) and I'll write some patches to get committed upstream to RELENG_7/HEAD G. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org http://leaf.dragonflybsd.org/~gary There currently are 7 different ways to get time from a computer. All of them can't agree

Re: [hlds_linux] FreeBSD fix for the crashing madness.

2008-11-22 Thread Gary Stanley
At 12:11 PM 11/22/2008, Joseph Love wrote: I had a machine with 7.0 release (before upgrading it to 7.1) and when running the l4d server, it would spit out a ton of messages to the console that looked like this: linux_sys_futex: unknown op 128 linux_sys_futex: unknown op 129 I have a patch for

Re: [hlds_linux] FreeBSD fix for the crashing madness.

2008-11-22 Thread Gary Stanley
At 12:11 PM 11/22/2008, Joseph Love wrote: I had a machine with 7.0 release (before upgrading it to 7.1) and when running the l4d server, it would spit out a ton of messages to the console that looked like this: linux_sys_futex: unknown op 128 linux_sys_futex: unknown op 129 I have a patch for

Re: [hlds_linux] The 1000fps problem

2008-11-17 Thread Gary Stanley
it all the time, no matter what. Only way to do is is to make gettimeofday coarse based. That will round the usec field to the last stored value, IIRC. G. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org http://leaf.dragonflybsd.org/~gary There currently are 7

Re: [hlds_linux] The 1000fps problem

2008-11-17 Thread Gary Stanley
it all the time, no matter what. Only way to do is is to make gettimeofday coarse based. That will round the usec field to the last stored value, IIRC. G. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org http://leaf.dragonflybsd.org/~gary There currently are 7

Re: [hlds_linux] More kernel questions

2008-11-17 Thread Gary Stanley
At 09:38 AM 11/17/2008, Saint K. wrote: Hi, I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz machine. My issue currently is that an empty TF2 server uses already around 8% CPU load on a single core. With 5 players this rises to 25% already, and when coming close to 20

Re: [hlds_linux] More kernel questions

2008-11-17 Thread Gary Stanley
At 09:38 AM 11/17/2008, Saint K. wrote: Hi, I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz machine. My issue currently is that an empty TF2 server uses already around 8% CPU load on a single core. With 5 players this rises to 25% already, and when coming close to 20

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread Gary Stanley
At 02:00 AM 11/13/2008, John wrote: Gary: With -pingboost 2, HL1 actually uses select() for its delays. -pingboost 2 uses alarm(), -pingboost 1 uses select() I was careful to check this before I originally posted; what I said about was accurate, as least at the OS level. You can confirm

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread Gary Stanley
At 02:00 AM 11/13/2008, John wrote: Gary: With -pingboost 2, HL1 actually uses select() for its delays. -pingboost 2 uses alarm(), -pingboost 1 uses select() I was careful to check this before I originally posted; what I said about was accurate, as least at the OS level. You can confirm

Re: [hlds_linux] The 1000fps problem

2008-11-12 Thread Gary Stanley
919.96 10 You're never going to get 1000 all the time, no matter who says what. from the usleep() man page: BUGS Probably not accurate on many machines down to the microsecond. Count on precision only to -4 or maybe -5. G. Monk Stanley gary at summit-servers dot com | gary

Re: [hlds_linux] The 1000fps problem

2008-11-12 Thread Gary Stanley
919.96 10 You're never going to get 1000 all the time, no matter who says what. from the usleep() man page: BUGS Probably not accurate on many machines down to the microsecond. Count on precision only to -4 or maybe -5. G. Monk Stanley gary at summit-servers dot com | gary

Re: [hlds_linux] The 1000fps problem

2008-11-12 Thread Gary Stanley
At 05:52 PM 11/12/2008, you wrote: You're never going to get 1000 all the time, no matter who says what. from the usleep() man page: BUGS Probably not accurate on many machines down to the microsecond. Count on precision only to -4 or maybe -5. It is not possible to achieve a

Re: [hlds_linux] The 1000fps problem

2008-11-12 Thread Gary Stanley
At 05:52 PM 11/12/2008, you wrote: You're never going to get 1000 all the time, no matter who says what. from the usleep() man page: BUGS Probably not accurate on many machines down to the microsecond. Count on precision only to -4 or maybe -5. It is not possible to achieve a

Re: [hlds_linux] The 1000fps problem

2008-11-12 Thread Gary Stanley
At 11:21 PM 11/12/2008, Guy Watkins wrote: } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Gary Stanley } Sent: Wednesday, November 12, 2008 10:16 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux

Re: [hlds_linux] The 1000fps problem

2008-11-12 Thread Gary Stanley
At 11:21 PM 11/12/2008, Guy Watkins wrote: } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Gary Stanley } Sent: Wednesday, November 12, 2008 10:16 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux

Re: [hlds_linux] The 1000fps problem

2008-11-09 Thread Gary Stanley
, scheduler latency, and a bunch of other things cause the drops. G. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org http://leaf.dragonflybsd.org/~gary There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed

Re: [hlds_linux] The 1000fps problem

2008-11-09 Thread Gary Stanley
, scheduler latency, and a bunch of other things cause the drops. G. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org http://leaf.dragonflybsd.org/~gary There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed

Re: [hlds_linux] Left 4 Dead dedicated servers

2008-10-30 Thread Gary Stanley
At 08:40 PM 10/30/2008, Chris Green wrote: The left4dead dedicated linux servers are built using a newer version of the gcc compiler, and are optimized for higher end processors and built with more optimization turned on. In addition, some linux-specific bottlenecks (gettimeofday, way too many

Re: [hlds_linux] Left 4 Dead dedicated servers

2008-10-30 Thread Gary Stanley
At 08:40 PM 10/30/2008, Chris Green wrote: The left4dead dedicated linux servers are built using a newer version of the gcc compiler, and are optimized for higher end processors and built with more optimization turned on. In addition, some linux-specific bottlenecks (gettimeofday, way too many

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-27 Thread Gary Stanley
At 07:04 PM 10/27/2008, kama wrote: On Sat, 25 Oct 2008, Gary Stanley wrote: At 04:29 AM 10/25/2008, kama wrote: Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD. Without SMP they dont crash, at least not as often

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