Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Valentin G.
Can confirm. Weird CPU spikes with no correlation to server population. On Tue, Jun 17, 2014 at 10:09 AM, Kevin Dautermann wrote: > Also got this problem some days ago, servers used 98% CPU while the server > was empty. > Running latest builds of sm and mm. > > Von meinem iPhone gesendet > >>

Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Kevin Dautermann
Also got this problem some days ago, servers used 98% CPU while the server was empty. Running latest builds of sm and mm. Von meinem iPhone gesendet > Am 17.06.2014 um 10:04 schrieb Yun Huang Yong : > > I run a variety of TF2 servers (24p PvP and MvM) and since the last update > all servers

Re: [hlds_linux] FoF issue

2014-06-16 Thread Saint K.
Hi David, I used the same config files on  both servers with one exception, and that's the hostname. To be sure I copied the entire cfg directory to the other server and tried it again, with no success. In the end I decided to reinstall the entire server, which somehow has fixed the problem. No

Re: [hlds_linux] FoF issue

2014-06-16 Thread Jesse Molina
Yep. This is correct. RYell seriously needs to do away with that default server.cfg thing. sv_pure is in there... among other invalid commands. On 6/16/14, 11:49, David Parker wrote: Hi Saint K, Do you perhaps have different server configs on these servers? On my FoF server, sv_pure and

Re: [hlds_linux] FoF issue

2014-06-16 Thread David Parker
Hi Saint K, Do you perhaps have different server configs on these servers? On my FoF server, sv_pure and sv_pure_kick_clients were both set to "1" in the default server.cfg file. I had to comment them out in the config and specify them as "+sv_pure 1 +sv_pure_kick_clients 1" on the SRCDS command

Re: [hlds_linux] Mandatory TF2 update released

2014-06-11 Thread Emil Larsson
tware.com [mailto: > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank > > >> Sent: Wednesday, June 11, 2014 2:08 PM > > >> To: 'Half-Life dedicated Linux server mailing list' > > >> Subject: Re: [hlds_linux] Mandator

Re: [hlds_linux] Mandatory TF2 update released

2014-06-11 Thread Michael Cain
ware.com [mailto: > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank > >> Sent: Wednesday, June 11, 2014 2:08 PM > >> To: 'Half-Life dedicated Linux server mailing list' > >> Subject: Re: [hlds_linux] Mandatory TF2 update released > >>

Re: [hlds_linux] Mandatory TF2 update released

2014-06-11 Thread Nerdboy
ic >> >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank >> Sent: Wednesday, June 11, 2014 2:08 PM >> To: 'Half-Life dedicated Linux server mailing

Re: [hlds_linux] Mandatory TF2 update released

2014-06-11 Thread Emil Larsson
..@list.valvesoftware.com] On Behalf Of Frank > Sent: Wednesday, June 11, 2014 2:08 PM > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] Mandatory TF2 update released > > Was there a reason to remove the so called "Spycrab" taunt when

Re: [hlds_linux] Mandatory TF2 update released

2014-06-11 Thread Eric Smith
t' Subject: Re: [hlds_linux] Mandatory TF2 update released Was there a reason to remove the so called "Spycrab" taunt when using the disguise kit from the spy? I don't believe this was planned, what is the word on this if it was or wasn't? ___

Re: [hlds_linux] Mandatory TF2 update released

2014-06-11 Thread Frank
Was there a reason to remove the so called "Spycrab" taunt when using the disguise kit from the spy? I don't believe this was planned, what is the word on this if it was or wasn't? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesof

Re: [hlds_linux] [hlds] Mandatory TF2 update coming

2014-06-11 Thread pilger
As usual I got the email saying it was going to be ready soon when it has already been released. So... yeah. _pilger On 11 June 2014 17:11, Denis Eliseev wrote: > How soon is 'soon'? ;) > > 12.06.2014 0:06, Eric Smith: > >> We're working on a mandatory update for TF2. We should have it ready

Re: [hlds_linux] Mandatory TF2 update coming

2014-06-11 Thread Denis Eliseev
How soon is 'soon'? ;) 12.06.2014 0:06, Eric Smith: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware

Re: [hlds_linux] Mandatory TF2 update coming

2014-06-10 Thread Emil Larsson
Ah, thanks for letting us know about the delay! Was about to stay up until it was released. :) Now I can get some sleep. On Wed, Jun 11, 2014 at 1:23 AM, Eric Smith wrote: > We're going to delay the update until tomorrow. Thanks. > > -Eric > > > -Original Message- > From: hlds_linux-bou

Re: [hlds_linux] Mandatory TF2 update coming

2014-06-10 Thread Eric Smith
We're going to delay the update until tomorrow. Thanks. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, June 10, 2014 2:47 PM To: Half-Life dedicated Win32 server mailing l

Re: [hlds_linux] Mandatory TF2 update coming

2014-06-10 Thread Weasels Lair
I am going with ... more hats! On Tue, Jun 10, 2014 at 2:46 PM, Eric Smith wrote: > We're working on a mandatory update for TF2. We should have it ready soon. > > -Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] Need help crashing my own server on purpose

2014-06-09 Thread epicoder
You could probably achieve this with a sourcemod plugin. I imagine a busy wait in OnGameFrame() would do it. On 6/9/2014 6:11 AM, Jesse Molina wrote: > > Hi everyone > > I am testing a crash recovery system on my srcds control system, and I > need a way to purposefully and reliably seize up my s

Re: [hlds_linux] Need help crashing my own server on purpose

2014-06-09 Thread Marco Padovan
tv_snapshotrate 128 (or even higher) after a few matches results in the server crawling and even stopping replying to queries On Mon, Jun 9, 2014 at 12:11 PM, Jesse Molina wrote: > > Hi everyone > > I am testing a crash recovery system on my srcds control system, and I > need a way to purposefu

Re: [hlds_linux] Lost almost every player usings v_setsteamaccount

2014-06-08 Thread Nomaan Ahmad
(64 slots servers) due to clients drop in the last year. > > > > Please somebody have a look at this issue, > > If you need anything I'm here. > > > > Thank you > > > > ORIGINAL MESSAGE: > > > > > > ---- > > -- > > Message: 1 > > Date: Sun, 18

Re: [hlds_linux] Lost almost every player usings v_setsteamaccount

2014-06-08 Thread Valentin G.
>> ------------ >> -- >> Message: 1 >> Date: Sun, 18 May 2014 19:07:06 +0100 >> From: Nomaan Ahmad >> To: Half-Life dedicated Linux server mailing list >>

Re: [hlds_linux] Lost almost every player usings v_setsteamaccount

2014-06-08 Thread Brainkilla
ody have a look at this issue, > If you need anything I'm here. > > Thank you > > ORIGINAL MESSAGE: > > > -- > Message: 1 > Date: Sun, 18 May 2014 19:07:06 +0100 > Fro

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread Rick Dunn
Please don't drag me into this as if I care about his play time. I normally just monitor this list, and have noticed that any time there is a pissing contest, they almost always involve the same few people, and the reason I poked my head into this conversation to begin with was to request this be

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread Alexander Corn
Just to satisfy them, would you mind providing a link to your Steam account? Dr. McKay www.doctormckay.com On Sat, Jun 7, 2014 at 2:49 PM, dan wrote: > On 07/06/2014 14:25, Rick Dunn wrote: > >> I apologize if I used hyperbole to prove a point in my obviously extremely >> sarcastic post above

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread dan
On 07/06/2014 14:25, Rick Dunn wrote: I apologize if I used hyperbole to prove a point in my obviously extremely sarcastic post above. My point is valid. You do not contribute any useful input into any of the posts in which you do participate. I don't post for your benefit. I post feedback fo

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread Rick Dunn
I apologize if I used hyperbole to prove a point in my obviously extremely sarcastic post above. My point is valid. You do not contribute any useful input into any of the posts in which you do participate. Having a different opinion than someone else is trolling if your opinion is completely irr

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread dan
On 07/06/2014 13:09, Rick Dunn wrote: How about you guys take your troll-fest to 4chan where it belongs and keep it off of the hlds mailing list. Dan, you troll every single thread in this mailing list with worthless, irrelevant, trolly replies. Find a better hobby. Having a different opinion

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread Rick Dunn
How about you guys take your troll-fest to 4chan where it belongs and keep it off of the hlds mailing list. Dan, you troll every single thread in this mailing list with worthless, irrelevant, trolly replies. Find a better hobby. Robert, you're rooting for a dying game. Valve realized they make

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread dan
On 07/06/2014 02:44, Robert Paulson wrote: Oh boy, I'm going to enjoy watching you squirm from this one. Nice try deleting your Reddit and Twitter account. Oh ffs, you halfwitted moron. That is not my steam account. Fletcher : is this twat's google searches on a keyword really relevant to thi

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
Oh boy, I'm going to enjoy watching you squirm from this one. Nice try deleting your Reddit and Twitter account. >From your post here, it is proven that you used the IP 109.169.41.202 http://article.gmane.org/gmane.games.fps.halflife.hlds/34460/ This IP not only shows that you use the handle "ne

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread dan
On 07/06/2014 01:14, Robert Paulson wrote: Well it is in the top 2 sometimes. They move around. It hasn't been top 2 in very long time. It was 2nd when I posted earlier. It's 3rd now. That's not my steam account Yeah ok sure. It is just someone else that uses the nonsensical phrase "needa

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
> Well it is in the top 2 sometimes. They move around. It hasn't been top 2 in very long time. > That's not my steam account Yeah ok sure. It is just someone else that uses the nonsensical phrase "needaxeo" and "nigelwantskfc" on TF2 since 2012 also calls himself Dan, also in the UK, talks the s

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread dan
On 07/06/2014 00:07, Robert Paulson wrote: It doesn't matter if it has always been in the top 5 games on Steam. It deserves to be in the top 2 especially with the amount of dev time spent on it. I'm not going to hold off on complaining until it becomes the 6th most played game on Steam, because

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
> The game isn't dying. It is and has more or less always been in the top 5 games on steam. If Valve is willing to put in massive amounts of developer time into patches, it can make up for their bad decisions. And sometimes they actually made good decisions such as shutting down all their servers

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread dan
On 06/06/2014 21:31, Robert Paulson wrote: So just because TF2 still exists now means it was never losing any players? There seems to be a constant supply of new players. You can see that on the official servers at the end of a round when people on the winning team get achievements like "pow

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
So just because TF2 still exists now means it was never losing any players? That's some solid logic right there. You should leave these mailing lists to the people that actually still play TF2. On Fri, Jun 6, 2014 at 1:22 PM, dan wrote: > On 06/06/2014 07:32, Ross Bemrose wrote: > >> You know,

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread dan
On 06/06/2014 07:32, Ross Bemrose wrote: You know, you see some interesting trends if you look at the graphs on that SteamGraph site on a per-year basis. If you cross reference your graphs with Paulson's posts can you find the previous 30 times he's claimed the game is dying? Valve should b

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Ross Bemrose
You know, you see some interesting trends if you look at the graphs on that SteamGraph site on a per-year basis. 2011: http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=129385800&to=132530760 2012: http://www.steamgraph.net/index.php?action=graph&jstime=1&appid

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please?

2014-06-05 Thread Alexander Corn
Hallowed are the Ori. Dr. McKay www.doctormckay.com On Thu, Jun 5, 2014 at 11:08 PM, Weasels Lair wrote: > Excuse me? I will eh ... "make" maybe US$20 this month in "revenue" from > the non-video/banner ads I am running. I've been doing dedicated servers > of one form or another since the H

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please?

2014-06-05 Thread Weasels Lair
Excuse me? I will eh ... "make" maybe US$20 this month in "revenue" from the non-video/banner ads I am running. I've been doing dedicated servers of one form or another since the HL1+WON days (pre-Y2k/pre-Steam). Definitely not in it for "the money". The only reason I even started looking at pu

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-06-04 Thread Ross Bemrose
hlds_announce would be better for that, yes... but as far as I know, only Valve employees have write access to that list. On 6/4/2014 7:23 AM, Bjorn Wielens wrote: Wouldn't HLDS_ANNOUNCE be better suited and/or specifically meant for that sort of thing? F

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-06-04 Thread Bjorn Wielens
Wouldn't  HLDS_ANNOUNCE be better suited and/or specifically meant for that sort of thing? From: Ross Bemrose To: Half-Life dedicated Linux server mailing list ; Half-Life dedicated Win32 server mailing list Sent: Tuesday, June 3, 2014 8:10:02 PM Subject:

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-06-03 Thread Ross Bemrose
So, are you saying third-party mods shouldn't be announcing their hlds/srcds updates on the hlds/srcds mailing lists? On 6/3/2014 7:04 PM, Weasels Lair wrote: I am not sure this list is the right place for 3rd-party games/mods to be announcing their updates? Kind of thought it was more for Val

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-06-03 Thread Weasels Lair
I am not sure this list is the right place for 3rd-party games/mods to be announcing their updates? Kind of thought it was more for Valve-related and general HLDS/SRCDS. There is a published SteamAPI update URL for Fistful-of-Frags: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=2

Re: [hlds_linux] wrench: a Linux command-line srcds control manager

2014-05-20 Thread Jesse Molina
If anyone out there is using my script, you will want to grab the new version. I discovered an ugly bug that was causing the wrong servers to be shut down during an update. Basically, it was shutting down ALL servers, instead of just servers belonging to a particular game type. Then, it wasn'

Re: [hlds_linux] Lost almost every player usings v_setsteamaccount

2014-05-19 Thread Nikooo777
ank you ORIGINAL MESSAGE: -- Message: 1 Date: Sun, 18 May 2014 19:07:06 +0100 From: Nomaan Ahmad To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Lost almost every player using sv_setsteamaccount Message-ID: Content-Type: text/plain; charset=UTF-8

Re: [hlds_linux] L4D Server Files

2014-05-19 Thread Stephan Vandenborn
Yes if you've been playing so much with sourcemod enabled, It's like having unsafe sex if it's gone, because of all the engine fixes/ai improvements and preventive admin control that you have with SM enabled. I really hope they just don't abandon it because it's "an old game". sv louloubizou s

Re: [hlds_linux] L4D Server Files

2014-05-19 Thread louloubizou
I already reported the bug It will be fixed when sourcemods devs have time Yes its frustating without sourcemod Le lundi 19 mai 2014, Stephan Vandenborn a écrit : > Hello, > > Is there any news on the horizon concerning sourcemod no longer working on > some linux build ? > > When I type "m

Re: [hlds_linux] L4D Server Files

2014-05-19 Thread Stephan Vandenborn
Hello, Is there any news on the horizon concerning sourcemod no longer working on some linux build ? When I type "meta status" it says the sourcemod plugin is "failed" and you can't load the plugin manually because of "undefined symbol in cpu specs. thx sv Will D. schreef op 14-5-2014 02:

Re: [hlds_linux] Lost almost every player using sv_setsteamaccount

2014-05-18 Thread Nomaan Ahmad
Type status on server and check steam connection status. I have also recently moved servers. Some of them lose connection to steam server and log out of persistent steam id. Restarting the server fixes the issue but these disconnects are very annoying. Players cannot see the server in their steam

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-17 Thread Nomaan Ahmad
The sound quality on Speex is much better than Miles anyway. On 16 May 2014 03:18, Ross Bemrose wrote: > My understanding is that it's a holdover from the old GoldSrc code and was > for choosing between Miles Audio System and the Speex codec. > > Source uses Speex unless sv_use_steam_voice is 1

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-16 Thread Jesse Molina
I'll go look at it again. Could be something wrong with me and my config. Thx for your report. On 5/14/14, 18:16, Weasels Lair wrote: I finally got-around to trying this on my FoF server's today. I was able to generate 4 different tokens (one for each server instance) using the AppID (of

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-16 Thread Ross Bemrose
My understanding is that it's a holdover from the old GoldSrc code and was for choosing between Miles Audio System and the Speex codec. Source uses Speex unless sv_use_steam_voice is 1, in which case it uses the Skype codec (I think). On 5/15/2014 7:15 PM, Gordon Reynolds wrote: Is the sv_vo

Re: [hlds_linux] [hlds] Mandatory updates - Windows 2008 TF2 Server's crashing

2014-05-15 Thread cladiron
I can verify this crash on windows 2008 server running tf2. On Thu, May 15, 2014 at 7:21 PM, Weasels Lair wrote: > Ditto for me. Linux servers running SourceMod seem fine so far (at least > for TF2, haven't check my CS:S yet). Here's the MM:S and SM I am running > on TF2 (kind of old actually

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-15 Thread Gordon Reynolds
Is the sv_voicecodec the same as the sv_use_steam_voice codec? I assume not because they are named differently, but what is(was) sv_voicecodec? On Thu, May 15, 2014 at 3:58 PM, Eric Smith wrote: > We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The > notes for the updates ar

Re: [hlds_linux] [hlds] Mandatory updates - Windows 2008 TF2 Server's crashing

2014-05-15 Thread Weasels Lair
Ditto for me. Linux servers running SourceMod seem fine so far (at least for TF2, haven't check my CS:S yet). Here's the MM:S and SM I am running on TF2 (kind of old actually it seems): meta version Metamod:Source version 1.10.0-dev Build ID: 837:978c7cd9b0b2-dev Loaded As: Valve Server Plugin C

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-15 Thread Frank
- Updated the plugin_load command - Servers can only load plugins if they are not running a map - Clients can only load plugins if they are not connected to a server Ok this part right here, What does this mean and would this explain why I now have several plugins that won't load from S

Re: [hlds_linux] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-15 Thread Saint K.
Does anyone have a solution for adding a hidden reserved slot without having to go to a max of 19 visible slots? The cBase and connect extentions from sourcemod don't seem to work on FoF and the engine locks at 20 players. Cheers, Saint K. ___ To u

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-15 Thread Saint K.
Does anyone have a solution for adding a hidden reserved slot without having to go to a max of 19 visible slots? The cBase and connect extentions from sourcemod don't seem to work on FoF and the engine locks at 20 players. Cheers, Saint K. ___ To u

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Jesse Molina
The command was valid, so the FoF engine seems to know what to do with it, and my token was registered about 48 hours before I started using it. However, it seems to be breaking Steam login for the server. On 5/14/14, 9:16, Nicholas Hastings wrote: It's built into the engine. Mod code doesn

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Nicholas Hastings
It's built into the engine. Mod code doesn't touch it. I believe that the 2013 SDK Base was last updated after it was added, so it should be there. -- Nicholas Hastings AlliedMods.net Weasels Lair Wednesday, May 14, 2014 1:03 AM I

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Weasels Lair
I do not think Fistful-of-Frags dedicated server is setup for that server registration stuff ("sv_setsteamaccount"). I asked the developer about it like a month ago - and he didn't seem to know what I was talking about. But, the server list is not gigantic (like TF2, or CS, etc.). So, no big dea

Re: [hlds_linux] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Bjorn Wielens
, 2014 12:19:27 AM Subject: Re: [hlds_linux] Could not establish connection to Steam servers. (Result = 15) Nevermind. My sv_setsteamaccount token was invalid, though I don't yet know why. On 5/13/14, 17:36, Jesse Molina wrote: > > Hi all > > I set up a new Fistfu

Re: [hlds_linux] Could not establish connection to Steam servers. (Result = 15)

2014-05-13 Thread Jesse Molina
Nevermind. My sv_setsteamaccount token was invalid, though I don't yet know why. On 5/13/14, 17:36, Jesse Molina wrote: Hi all I set up a new Fistful of Frags server yesterday and it is generally working, but it isn't listing in the server directory, and I am getting the following error

Re: [hlds_linux] L4D Server Files

2014-05-13 Thread Will D.
Hey Kerry, This is very good news - thank you! Tried to get our L4D groupserver back up for hours after the game update and really was afraid to never play on it again.. Then I found your message and now it's smoothly working again. I'm really glad about the ongoing L4D1 Linux-DS support by Va

Re: [hlds_linux] L4D Server Files

2014-05-13 Thread Kerry Davis
The SteamCmd depot for L4D dedicated server should be working now, AppID 222840. This required an update to the build, the new version is 1.0.2.9. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Felipe F

Re: [hlds_linux] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-13 Thread Jonathan Price
I haven't specifically tested it with this game, but I know for JC2-MP (distributed through SteamCMD), I copied stdlibc++.so.6 from steamcmd/linux32 into the same directory as the server executable, and that did the job, (if your game has a bin folder, it may be required for it to go there inst

Re: [hlds_linux] TF2 Replays

2014-05-13 Thread Yun Huang Yong
Just wanted to wrap this thread up and say that replay_dofileserver_cleanup_on_start"0" appears to have fixed the weird start-of-round lag for us! Thanks everyone for the feedback & suggestions. I also filed this as an issue: https://github.com/ValveSoftware/Source-1-Games/issues/1733 O

Re: [hlds_linux] FoF "status" command not working

2014-05-12 Thread David Parker
It's installed via SteamCMD on a box which is successfully running other SRCDS servers (TF2, CS:GO, L4D2) without any issues. On my first attempt to start the FoF server, I ran into an error about not having GLIBC_2.15 but I solved it by installing the libm.so.6 library as mentioned in the documen

Re: [hlds_linux] FoF "status" command not working

2014-05-12 Thread Weasels Lair
That is really weird. I am on 64-bit Debian 8/Jessie with "multi-arch" enabled and not seeing anything like that. Is this "dedicated server" installed through SteamCMD (command-line), or from the Steam "tools" menu? Here my "status" output: statushostname: Weasels FoF #2: Custom music, Dual-Fac

Re: [hlds_linux] "Fistful-of-Frags" (FoF), player black-list, etc.

2014-05-12 Thread Weasels Lair
PS: I have this SourceMod plug-in loaded on my servers: "vacbans" ... https://forums.alliedmods.net/showthread.php?t=80942 On Mon, May 12, 2014 at 12:00 PM, Weasels Lair wrote: > Just clarified with the developer, the new Fistful-of-Frags on Steam does > NOT attempt to do any global player black

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-12 Thread Weasels Lair
PS: Regarding HLStatsX:CE, I also had to update the "teams" for the new FoF - since there are potentially four "teams" now: Vigilantes = Blue in hud messages, etc. Desperados = Red in hud messages, etc. Bandidos = Yellow in hud messages, etc. Rangers = Green in hud messages, etc. Here's what I am

Re: [hlds_linux] "Fistful-of-Frags" (FoF), player black-list, etc.

2014-05-12 Thread Weasels Lair
Just clarified with the developer, the new Fistful-of-Frags on Steam does NOT attempt to do any global player black-list of it's own (unlike the old version 3.9 "mod" for OrangeBox). I *assume* putting the server into "VAC secure-mode" will enforces blocking VAC-banned players. Seems to me that i

Re: [hlds_linux] [hlds] FYI: Fistful of Frags, steam_appid.txt problems

2014-05-11 Thread Jesse Molina
Hi, thanks for bringing this back to my attention. So, I was sorta wrong. It's not the format of the file. It actually is the wrong AppID in the file, but it wasn't a problem of my doing. You were correct that the wrong APPID was in the wrong file. FoF Client APPID = 265630 FoF Server AppID

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-11 Thread Weasels Lair
Funny (or maybe not funny) you should mention that. My VPS got shut-down last-night by my hosting provider because there was "Traffic size:[627 Mbit/sec]". I am not certain if it was an "actual" DDoS attack, or just the fact that there was so much demand for FoF servers. I had 8 FoF servers runn

Re: [hlds_linux] [hlds] TF2 Replays

2014-05-11 Thread pilger
Apart from the FTP bug that cause the server to crash when it has any problem shipping the replay files to the FTP server, the replays worked as expected on my servers. I'm running them on local http server mode and didn't have any problems whatsoever. _pilger On 11 May 2014 09:58, Steven Sumi

Re: [hlds_linux] [hlds] TF2 Replays

2014-05-11 Thread Erik-jan Riemers
i used to have ftp to offload, then i just created a http server on each server since if the ftp is down, it could lock up your game if the connection is lost for whatever reason. 2014-05-11 14:58 GMT+02:00 Steven Sumichrast : > I'm running replays on three servers 24/7 and haven't received comp

Re: [hlds_linux] [hlds] TF2 Replays

2014-05-11 Thread Steven Sumichrast
I'm running replays on three servers 24/7 and haven't received complaints. We've been using them since released and haven't turned them off besides for the FTP bug at the beginning with threads. That's maybe a difference -- we are using a FTP offload server. Are you? We clean up the FTP server n

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread Erik-jan Riemers
We dont have any issues either here, but we just have a crontab cleaning old files at night when nobody is playing (makes more sense to me too) 2014-05-11 12:30 GMT+02:00 Valentin G. : > We've had no such issues and we are manually cleaning up the replay > files with some find commands. We haven

Re: [hlds_linux] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-11 Thread Andreas Willinger
Too bad the server isn't working on wheezy, due to libc being too old. I even tried inserting newer libc so's, but the server crashes on every boot. Weasels Lair hat geschrieben: No built-in way to do it. But, I was (until my server sudden went offline a couple hours ago) using a regex chat

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread Valentin G.
We've had no such issues and we are manually cleaning up the replay files with some find commands. We haven't changed that from way back when the auto cleanup was completely broken and I haven't heard of any similar complaints. You may want to give that a shot. On Sun, May 11, 2014 at 12:16 PM, i

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread ics
Ever since the guy who created replay on Valve moved on from TF2, the replay system has been laid off and just kept as it is. There were some bugs left in, such as replays not always getting deleted automatically and now propably this where replays are deleted when noticed that they should be b

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread Yun Huang Yong
Further info -- I observe that the two problems in the OP are correlated. During a recent pause I repeatedly looked at the replay directory and observe that the server deleted replays that it had just finished. Specifically: - we were on cp_dustbowl - there were multiple block files corres

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread Erik-jan Riemers
15/20 seconds does not seem to sound like any "io" issues, since it is just on round start, maybe its even some dns lookup that goes bad? (just thinking out loud here) you could fix/found out by installing bind9, point your resolv.conf to it and placing it into debug mode to see the logs. (google f

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread Yun Huang Yong
Oh wow. For us it's happening across both of our 24p servers (we only have 2). And over the last few months it's gone from happening occasionally for a few seconds, to happening on 80% of round changes, for 15-20 seconds. That suggests it may be related to something that might be growing with

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread ics
Yes, the odd random lagspikes (on round starts) can be caused by replay. I've been getting those and i haven't found the actual reason but replay has been one of the suspects. It's odd, doesn't happen always but randomly. 1 server on the same machine is fine, the other has these huge lags occas

Re: [hlds_linux] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
No built-in way to do it. But, I was (until my server sudden went offline a couple hours ago) using a regex chat filter plug-in for source mod to just drop the chats - and treat them like they never happened. I think it was this plug-in specifically: https://forums.alliedmods.net/showthread.php?t=

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
I believe max players must be specified pre-Mao, so either in the startup command-line or in an autoexec.cfg file. On May 10, 2014 7:38 PM, "Collin Howard" wrote: > Got one setup for East Canada. trying it out right now. how do i change > server slots? it shwos only 2. i added mp_maxplayers 20 in

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Collin Howard
Got one setup for East Canada. trying it out right now. how do i change server slots? it shwos only 2. i added mp_maxplayers 20 in server cfg, do i need it in the run command? BTW working fine on windows server 2012 r2 From: Weasels Lair To: Half-Life dedicat

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Jesse Molina
Hi. Can you encourage the devs to publish their UpToDateCheck URL so that server ops can do automatic updates? I assume this is just something they can set in Steamworks, but I don't know that. For example, TF2's: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440&version=1&

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
Thanks a lot every one. I think we've got plenty of capacity for now. I even see a number of the pay-per-reserved-slot / pay-for-perks guys getting into the act now too! Not sure how long the high-demand will last. But, I am sure it will diminish somewhat over the coming couple of weeks. On S

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
Don't worry, you are NOT the first to try that. I probably was! On Sat, May 10, 2014 at 1:12 PM, big john wrote: > looks like i been using the wrong appid ... > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visi

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
wow, thanks! very generous of you! I am sure all the players trying to get into the game would thank you! (if they knew anything about how the back-end stuff even works) On Sat, May 10, 2014 at 1:07 PM, Kevin wrote: 0 problems on ubuntu 12.04LTS here, 4 EU servers up, 7 US > > _

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
Yeah, I moved from Wheezy to Jessie (v8 / testing) to get past the GLIBC junk (new requirement with Source SDK 2013). The version of Wheezy is like 2 years old. I think there's a work-around where you can drop a copy of lib from more modern GLIBC (same distro & arch) into the /bin folder and it w

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
I typically put most command-line stuff in "autoexec.cfg" myself, but it takes pretty-much the standard stuff any SRCDS server will take. Here's mine (on Linux): ./srcds_run -secure -game fof -nohltv +port 6311 -steamport 7311 -debug; I put "mp_teamplay 1" in the autoexec.cfg, along with what ma

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
PS: Another FoF-specific thing server-op's might not be accustomed-to ... the maximum number of player-slots is currently hard-coded to 20. I continue to have an on-going "dialog" with the developer about that (as you can imagine), but at the moment - it is still limited to 20. On Sat, May 10, 2

Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
The community really appreciates the help by the way. Some stuff of interest to potential server-operators: Regarding SourceMod & Metamod:Source ... The game is based on Source SDK 2013. So, I believe I had to run the development snap-shots of MM:S and SM. Here's what I am running on my FoF se

Re: [hlds_linux] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
The client-side is Windows + Mac/OSX + Linux. The server-side is Windows + Linux (not sure about Mac/OSX). On Sat, May 10, 2014 at 12:01 PM, Kevin wrote: > On 5/10/2014 2:51 PM, Weasels Lair wrote: > >> Any server-operators out there looking for another Source-based game to >> play (and more im

Re: [hlds_linux] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Kevin
On 5/10/2014 2:51 PM, Weasels Lair wrote: Any server-operators out there looking for another Source-based game to play (and more importantly HOST)? "Fistful of Frags" could use your help. FoF launched (for FREE) on Steam yesterday, and the response has been overwhelming. The down-side to that,

Re: [hlds_linux] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
Sorry, forgot to mention the "dedicated server" AppID for FoF is: 295230 On Sat, May 10, 2014 at 11:51 AM, Weasels Lair wrote: > Any server-operators out there looking for another Source-based game to > play (and more importantly HOST)? > > "Fistful of Frags" could use your help. FoF launched (

Re: [hlds_linux] app id wrong for insurgency server

2014-05-06 Thread Peter Lindblom
Isnt that the new insurgency2014 ? But the doc says that its needed user-login to download that .. old doc?? Ill try and see what it is! Thanks PG ! Peter Paul Gray skrev 2014-05-06 14:10: On 05/06/2014 06:46 AM, Peter Lindblom wrote: I have installed downloaded app id 17705 and noticed that i

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