Re: people touching blind people
Re: people touching blind people If they're just taking hold of my arm to help, I mostly just accept it even if I don't need it. If it really isn't necessary to the point of being ridiculous, I'd just say I'm okay but thanks anyway. On one or two occasions I've had people grab me by the shoulders and try to steer me like I'm a trolley or something. That's not cool, but I'd still try to be polite about it because They're not doing it out of malice. URL: https://forum.audiogames.net/post/413186/#p413186 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: NVDA On A POS?
Re: NVDA On A POS? All the more reason for Microsoft to work on improving Narrator, Magnifier, and their other accessibility features. They should be focusing on making them work better with their remote technologies, Windows Server, and POS systems. Why bother installing third party products that *might* pose security risks to a company when you can use in house solutions built into the system? If Microsoft is as serious about improving employment for folks with disabilities as they claim to be, they need to get started working on this stuff right now. URL: https://forum.audiogames.net/post/413187/#p413187 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mathematical software?
Re: Mathematical software? Thank you very much. If it really works as expected I'll try and get it for her. URL: https://forum.audiogames.net/post/413190/#p413190 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: people touching blind people
Re: people touching blind people rooofl: having gards in scool is good, but it stopped for me cause I know the scool way and everyone understand it URL: https://forum.audiogames.net/post/413191/#p413191 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: people touching blind people
Re: people touching blind people i'm a blind but i never touch an other blind guy, its just anoying,and for the sighteds they are trying to help you i dont care if someone touches my arm or something URL: https://forum.audiogames.net/post/413192/#p413192 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Epitaph Online
Re: Epitaph Online @Ironcross, in epitaff it wasn't so much that the amount of information was overwhelming, just that the speed it was chucked at you at and the way it was formatted made it really difficult to stay current with what was going on. I have no problems with this in games like Clok, indeed I'd generally rather have interesting combat myself where you need to do different things, but obviously it needs to presented in a way you can actually take in what is going on and react rather than having to always play catchup. Epitaff might be possible combat wise with really heavy scripting and aliasing, but personally I was never keen on having to effectively program my own interface for a game just to be able to play it, which is why it'd be nice if the developers did something about the combat to make the game properly accessible. URL: https://forum.audiogames.net/post/413193/#p413193 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Dreamlands: Official announcements and discussion topic
2019-02-20
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Dreamlands: Official announcements and discussion topic Well, I guess we won't really know until it comes out. But right now, I'm not sure how I feel about the way the game sounds. URL: https://forum.audiogames.net/post/413195/#p413195 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scramble request
Re: Scramble request Hi!32, you can watch the stream herehttps://www.youtube.com/watch?v=dEVnK4yMBG8Personally, if it'll be payed when it comes out, I will gladly buy it. URL: https://forum.audiogames.net/post/413194/#p413194 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: nvda problem, secure screen freeze
Re: nvda problem, secure screen freeze UpdateI just figured it's not something with nvda, but with the narator.If I'll press alt + a before the narator starts speaking, everything works fine, but when it starts, no way! URL: https://forum.audiogames.net/post/413196/#p413196 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: how game engine works?
2019-02-20
Thread
AudioGames . net Forum — Developers room : AlirezaNosrati via Audiogames-reflector
Re: how game engine works? well if mason wants his readme in persian he c ould pay me to translate. URL: https://forum.audiogames.net/post/413197/#p413197 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: people touching blind people
Re: people touching blind people I'm afraid this is one of my pet hates, I admit I might have more of an issue about this than other people, but honestly, why does lacking eyeballs mean also having no right to personal space? Often when I'm getting onto or off a train someone will grab my arm without asking, something which if they did it to a woman would be considered fairly severe harassment, sometimes people will touch my hand etc when just talking or asking a question, or put a hand on my shoulder, which just tends to make me feel like an animal they're interacting with.I agree with Flacus that people are essentially trying to do a "good deed for the day", however I'm afraid that the fundamental difference here is that someone who grabs without asking is not actually treating me as a human being, they're just behaving in an expected way towards a current example of homo blindus weirdus.Of course, if people actually ask "would you like to take my arm?" or "can I help you off the train" or the like, that is another matter, since then they're treating me as a rational human being with a brain who can answer for himself, and i will respond with all politeness, however if people grab first and ask questions later I tend to respond badly by shaking their arm off or brushing a hand off me. I'm afraid I sometimes think blind people should be given tasers for this reason, so whenever some idiot decides to get handy bzzzt! With blind people I am the same. Unless I've given you permission to touch me, hands off please, I recall one boy who used to attend a school I went to who used to swim through the air with his hands towards whoever he was talking to, and then literally paw them mercilessly, on one occasion I literally grabbed both his wrists, shoved his hands against the wall and said "Stay there!" i did have one hilariously surreal experience at the feel the force convention, when a tiny blind fellow dressed as a Jawa proceeded to want to feel my Jedi costume, and indeed most of me as well, which was just down right strange! .I will freely admit I have hangups about touch myself, but hay other people don't have put up with this, so why should people be allowed to violate my personal boundaries just because I happen to lack eyeballs. By an ironic twist of fate, I am married to a lady who is almost the opposite. She is probably one of the most openly tactile people you can imagine, and has no problems being touched. To an extent this might be because with the exception of stalkers and perverts, people respect women's physical boundaries far more than mens. Plus, my lady is just like that naturally anyway, she's an extremely affectionate person who really doesn't mind being touched. Paradoxically, for all I really hate touch from random strangers, my lady and I touch each other all the time, indeed we're probably one of those couples who are either sickeningly sweet, or really irritating depending upon your perspective . Someone once described watching us as quite sensual, since where two sighted people would naturally communicate by eye contact and facial _expression_, we tend to touch each other instead, then again that's all part of being married, and is just reason why I touch from random strangers. URL: https://forum.audiogames.net/post/413198/#p413198 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: facebook assistance
Re: facebook assistance Thanks for all the advice, especially Afrim. Would someone mind giving a quick explanation as to what this touchfacebook.com site is? Also, when I've been playing text spaced, I notice I can use the h key to go a post back to look at what the game sends, is this not normally the case in fb messenger? URL: https://forum.audiogames.net/post/413199/#p413199 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: people touching blind people
Re: people touching blind people People offten grab me, grab is a harsh word for it, but grab me to guide me.I really don't have a problem with this because most of the time I'm aware that I should be moving somewhere or something of that nature. If someone just up and grabs me from nowhere they might get punched, well maybe not, unless I'm not paying atention in the slightest, but you know.I don't have a problem with it, It's all about awareness, and how they treat you etc etc. URL: https://forum.audiogames.net/post/413200/#p413200 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: E acute?
Re: E acute? ☺éO it did a smily face? wat? URL: https://forum.audiogames.net/post/413201/#p413201 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: TramSim: A new simulation game
2019-02-20
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: TramSim: A new simulation game well i'm so interestred at this game but so bad cause you need download each file URL: https://forum.audiogames.net/post/413202/#p413202 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: does anyone know any free and accessible drumm players?
2019-02-20
Thread
AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector
Re: does anyone know any free and accessible drumm players? well i want get this drummer too and i promise you if i get it i will give you link URL: https://forum.audiogames.net/post/413203/#p413203 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's play right or not right
2019-02-20
Thread
AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector
Re: Let's play right or not right sure i'm borred at home but first question is not correct.The next poster waiting crazy beta 64 and wants a new minigames. URL: https://forum.audiogames.net/post/413204/#p413204 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Jump Force (new fighting game) discussion thread
2019-02-20
Thread
AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector
Re: Jump Force (new fighting game) discussion thread It basically plays like J Stars, you're constantly locked on. So projectile moves, dashes or just playing counter will work. Makes it easier because it's only 2 characters on the field at a time, but that also makes it slightly less fun to me. URL: https://forum.audiogames.net/post/413205/#p413205 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: people touching blind people
Re: people touching blind people I'm afraid this is one of my pet hates, I admit I might have more of an issue about this than other people, but honestly, why does lacking eyeballs mean also having no right to personal space? Often when I'm getting onto or off a train someone will grab my arm without asking, something which if they did it to a woman would be considered fairly severe harassment, sometimes people will touch my hand etc when just talking or asking a question, or put a hand on my shoulder, which just tends to make me feel like an animal they're interacting with.I agree with Flacus that people are essentially trying to do a "good deed for the day", however I'm afraid that the fundamental difference here is that someone who grabs without asking is not actually treating me as a human being, they're just behaving in an expected way towards a current example of homo blindus weirdus.Of course, if people actually ask "would you like to take my arm?" or "can I help you off the train" or the like, that is another matter, since then they're treating me as a rational human being with a brain who can answer for himself, and i will respond with all politeness, however if people grab first and ask questions later I tend to respond badly by shaking their arm off or brushing a hand off me. I'm afraid I sometimes think blind people should be given tasers for this reason, so whenever some idiot decides to get handy bzzzt! With blind people I am the same. Unless I've given you permission to touch me, hands off please, I recall one boy who used to attend a school I went to who used to swim through the air with his hands towards whoever he was talking to, and then literally paw them mercilessly, on one occasion I literally grabbed both his wrists, shoved his hands against the wall and said "Stay there!" i did have one hilariously surreal experience at the feel the force convention, when a tiny blind fellow dressed as a Jawa proceeded to want to feel my Jedi costume, and indeed most of me as well, which was just down right strange! .I will freely admit I have hangups about touch myself, but hay other people don't have put up with this, so why should people be allowed to violate my personal boundaries just because I happen to lack eyeballs. By an ironic twist of fate, I am married to a lady who is almost the opposite. She is probably one of the most openly tactile people you can imagine, and has no problems being touched. To an extent this might be because with the exception of stalkers and perverts, people respect women's physical boundaries far more than mens. Plus, my lady is just like that naturally anyway, she's an extremely affectionate person who really doesn't mind being touched. Paradoxically, for all I really hate touch from random strangers, my lady and I touch each other all the time, indeed we're probably one of those couples who are either sickeningly sweet, or really irritating depending upon your perspective . Someone once described watching us as quite sensual, since where two sighted people would naturally communicate by eye contact and facial _expression_, we tend to touch each other instead, then again that's all part of being married, and is just one other reason why I so dislike uninvited touch from random strangers. URL: https://forum.audiogames.net/post/413198/#p413198 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Jump Force (new fighting game) discussion thread
2019-02-20
Thread
AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector
Re: Jump Force (new fighting game) discussion thread is the game in english? most japanese games aren't in english watched a few gameplays and the ching chang chong was still there. URL: https://forum.audiogames.net/post/413206/#p413206 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: people touching blind people
Re: people touching blind people I respond in different ways in different moments. Sometimes I tell people I don't need to be touched, others I elbow, because we don't always have time for words, we have places to go, things to do, and people to touch, excuse me, see. Lol. I need to let people know that asking for attention is the best thing they can do, however there are those times that words are not worth more than actions. In school I do more elbow since people are more teenagers and elbow is fine since they are my age, but in public I either let it slide and regret it later, or speak out against it. I do not want to elbow the elderly, or any other helpful public person, so I do my best to use words. But i can not tell you how many times in school I have elbowed people because of this. URL: https://forum.audiogames.net/post/413207/#p413207 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: E acute?
Re: E acute? Because I can, and no this isn't spam:Î'm héré tò tälk tô yôù ãbóùt thésé fün çhãrãçtérš thât Í çán mákê. hàhàhàhàhàhàhàhàhàhàhàhàhàhàhàhàhà. íšn't thíš fûn? ûššûššûûûššûšš URL: https://forum.audiogames.net/post/413208/#p413208 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Help finding a Atari emulator.
2019-02-20
Thread
AudioGames . net Forum — General Game Discussion : FamilyMario via Audiogames-reflector
Re: Help finding a Atari emulator. Hi.Which emulator are you trying to use? Stella is inaccessible, if you're trying to use that one. As for the others, I'm not sure (I primarily use RetroArch to play my Atari games using a gamepad) so am not sure of the default keyboard controls. URL: https://forum.audiogames.net/post/413209/#p413209 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: shadow rine full voice version released
Re: shadow rine full voice version released Well, ask and ye shall receive. Here are my old notes... please bare in mind though these were originally just meant for personal use, so some locations might or might not make sense.treasure boxes1: root fragment: Kareshia plains south of forest entrance2: staminite: forest 15,263: staminite: ruins4: 50 karen: captain bat's room after fight5: 20 karen: forest, has 2 paths, through water or pit6: mental club: forest near 5, south, past dash bridge7: defense glass: forest cave, straight north of forest entrance save point8: attack stone: fire cave by volcano, south west west from save point outside9: attack stone: volcano by entrance, look for a path going north10: staminite: volcano north, after village save point, past west pit11: staminite: near elena, south from dragon shrine save point12: mental club: dragon shrine13: staminite: dragon shrine boss room after fight and quest14: 50 karen: lake east side15: attack stone: lake east side, look for small opening to the east16: wisdom root: lake north before wind forest, can't miss it17: 100 karen: forest of wind west, can't miss it18: staminite: wind forest east section, across a pit that can be dashed across19: mental club/quick melon: wind forest, boss room after fight20: small wisdom root: lake west21: staminite: seal room after serpent fight22: staminite: water cave, new entrance out of serpent boss room leads outside, follow the path23: defense glass: kareshia plains northeast corner, follow the northern wall starting at the feruma lake save oint because the item is walled off on the south24: 30 karen: plains 26 2125: 50 karen: Kareshia plains 21 2426: staminite: geryua cave, south and east of volcano entrance save, requires ruurai27: defense glass: hidden path at 21 2328: 50 karen: plains, 28 2229: temple underground trap chest 1, explosive30: temple underground trap chest 2, -50 karen31: temple underground trap chest 3, explosive, yes all 3 of these do in fact seem to count as items for completion32: large wisdom root: temple underground 3F33: 50 karen: underground 2F34: defense glass: orb room after fight35: 50 karen: wilderness 21 2636: staminite: wilderness 26 2737: 200 karen: destroyed city, entrance wilderness 21 2838: 1 karen: decayed oasis, entrance wilderness 29 29 (trololololololol) but yes it counts39: staminite: decayed oasisstatus items, bought/not found in boxes1: staminite: bought in fairy home2: attack stone: bought in dragon village3: staminite: village quest, donate 500 karen4: staminite: unknown quest to access extra dungeon, feruma city5: mental club: pendent quest, feruma city inside a house6: 50 karen: speak to person in other house after pendant quest, the one in the same screen7: 30 karen: 300 monsters killed, fairy quest8: staminite: item store in capitol after main events9: 20 karen: capitol citizen after main story events have been completed, near southern city gate10: staminite: win treasure 5011: staminite: 1000 points in pot hit URL: https://forum.audiogames.net/post/413210/#p413210 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: TramSim: A new simulation game
2019-02-20
Thread
AudioGames . net Forum — New releases room : masroor . rahmani via Audiogames-reflector
Re: TramSim: A new simulation game hello guys please tell me size of this game URL: https://forum.audiogames.net/post/413211/#p413211 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's play right or not right
Re: Let's play right or not right Oh heck Yeah! The next person to post here Plays an instrument URL: https://forum.audiogames.net/post/413212/#p413212 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Manamon question
Re: Manamon question hey lets all gather and build a game like similor jonracoding shouldnt be that difficulti can play with the soundsand if you really want a storry, fiew writersas a hobby we can really do taht sort of thing, i'm not much a storry guy but evin a small game taht lets you create creatures and moves worksas i said, find a programmers and i can give you a handwho knows maybe this post starts somethings, URL: https://forum.audiogames.net/post/413213/#p413213 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: people touching blind people
Re: people touching blind people I'm in full agreement with Dark, and to be honest, the letting someone use me to fill their good deed quota for the day excuse doesn't fly with me. If you kicked four puppies today, and then you stroll up to me and grab me and assume that I must need help just because I'm carrying a cane, I don't think that quite makes up for it, buddy. The people who are the most concerned about doing good deeds are usually very religious folks, and I highly doubt every person who does this is a devout believer. It's possible, of course, but not likely. In the majority of cases, I am polite about it, because there's no need to cause a scene, but I usually walk away from such encounters grinding my teeth and will probably need to vent about it later. The last thing I want to hear at that point is, "oh, you were the perfect vessel for their good deed." That's sickening, and I hate it.I do admit that a lot of my problem with this stems from the fact that I don't like to be touched until I know someone fairly well, there are even family members who I'm not close to and who I only see a couple of times a year, if that, who have a penchant for using my shoulder as an armrest. Then again, they also have the annoying habit of talking to me like I'm an infant, too, so there's that. Anyway, even though they're family and I know they're not creepy, my whole body tenses until they decide to wander off and annoy someone else. You'd think that would be apparent to them.What really bothers me about the whole thing is that, especially nowadays, talk of boundaries is all the rage. If you don't have strong boundaries and express them proudly, you're seen as weak, even mentally unhealthy and emotionally stunted. But disabled people having boundaries? Don't be silly. URL: https://forum.audiogames.net/post/413214/#p413214 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's play right or not right
Re: Let's play right or not right Several but not all well. Piano, quena, mbira, some other hand drums, and a bunch of other little items. I can't say I play them all very well, but I'm getting better over time.Next person is in math class as they write there post. URL: https://forum.audiogames.net/post/413215/#p413215 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: TramSim: A new simulation game
Re: TramSim: A new simulation game For those who are having trouble downloading the game, you can get the whole folder zipped. When the page loads, start to shift+tab until you eventually find the "download" option and press it. If you highlight a single file or folder in the list further down the page it'll only download that selected file. But if nothing is selected, which is how the page starts out, pressing download will give you a zip with everything.I tried TramSim yesterday and I must say the game has tons of potential. It looks like you're doing a lot of things right as there are stations you can stop at, traffic lights, speed limits and you are scored by how well you're doing, and the sounds are quite realistic. However, there are some things that would make the experience even better.Firstly, the controls. The keys and logic make sense, but I find it a bit hard to control my speed. You can press the D and A keys as many times as you want, and so it's really easy to overdo it and have to quickly go in the other direction. This is made worse by the fact that every time you press one of those keys, the game pauses while it plays the click sound. I thhink the accelerator/decelerator should be limited, so you could have 3 or 4 clicks in each direction to accelerate and decelerate, plus the neutral setting.For aproaching stations, I think there needs to be more warning, like in TubeSim or dreamy train. Announce the distance to a station starting at 300 meters to give people time to start stopping. Same thing for traffic lights. You don't have to say how much time will pass until a red light turns green, but making an announcement there's a red/yellow/green light a few hundred meters before you get there would help, and if you hear there's a yellow light you'd know you might not be able to drive through it. You might not even need to use speech for this actually. Because the game is set on the street, you could just take actual sounds of traffic lights and have them get louder as you approach.I can't wait to see where this thing goes. I love simulations! URL: https://forum.audiogames.net/post/413216/#p413216 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: monthly chat February 2019
Re: monthly chat February 2019 @Dark, I thought you talked about their attitudes hiring-wise, like some sort of past discrimination. Now, I don't think Microsoft's products accessibility is perfect, but they do a good job, much better than Google in my opinion. It's totally crazy that they released Edge without making it accessible seriously. But now that they will rebuild it on top of Chromium, I bet it's gonna be much more accessible in the future. However, I'm not sure why I would use Edge when I can use Chrome, we'll see what they come up with.Also, it would be nice if you made a series of videos to use NVDA, I'm an advanced user with JAWS, have been using it for many years, but my use of NVDA has been limited to a couple days in total. I'd especially like the advanced stuff, like the power user tips and tricks.In other news, something totally crazy happened lately. An ophtalmologist reached to me after reading an article about me. She wanted to tell me about Luxturna, a gene therapy for Leber congenital amaurosis (LCA) that affects the RPE65 gene. I already knew about that treatment and told her that my LCA affected the RDH12 gene, not RPE65, but maybe it wouldn't be too hard to reuse the same technique to target RDH12 instead of RPE65 in a near future. She did some research apparently because she came back to me few days later and told me that she was told that research on RDH12 LCA was lagging behind, only being able to characterize the disease on mice. She linked to me rdh12.com, and told me that I should contact Dr. Jean Bennett in the references list, because she was the co-director of the study for the gene therapy on RPE65.So I sent an e-mail to Dr. Jean Bennett asking if there was any development for a gene therapy on RDH12 and what made it so hard to target RDH12 instead of RPE65 using the same technique. I thought it would be to find a viral vector that would target that specific gene, but apparently it is being able to find animals that have the same disease aka LCA with RDH12... or so it was. Jean told me that they thought they circumvented this problem and they will start trials in the next 1.5 years. She then asked me if I wanted to be contacted when they would soon start the trials. I said yes of course! This means that I could be a test subject for Luxturna on RDH12 mutations. Now results vary of course, there might be side-effects, perhaps I will not be elligible, perhaps it's gonna be delayed, but maybe, just maybe, I'll be able to see again. There is hope, but no illusion. If it happens, great, if it doesn't, I still can have a wonderful life full of challenges.By the way, if anyone with LCA RDH12 happens to be in the vicinity of Philadelphia, they are currently carrying out tests in preparation for the trials. You should contact Dr. Tomas Aleman to .Cheers! URL: https://forum.audiogames.net/post/413217/#p413217 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: monthly chat February 2019
Re: monthly chat February 2019 @Dark, I thought you talked about their attitudes hiring-wise, like some sort of past discrimination. Now, I don't think Microsoft's products accessibility is perfect, but they do a good job, much better than Google in my opinion. It's totally crazy that they released Edge without making it accessible seriously. But now that they will rebuild it on top of Chromium, I bet it's gonna be much more accessible in the future. However, I'm not sure why I would use Edge when I can use Chrome, we'll see what they come up with.Also, it would be nice if you made a series of videos to use NVDA, I'm an advanced user with JAWS, have been using it for many years, but my use of NVDA has been limited to a couple days in total. I'd especially like the advanced stuff, like the power user tips and tricks.In other news, something totally crazy happened lately. An ophtalmologist reached to me after reading an article about me. She wanted to tell me about Luxturna, a gene therapy for Leber congenital amaurosis (LCA) that affects the RPE65 gene. I already knew about that treatment and told her that my LCA affected the RDH12 gene, not RPE65, but maybe it wouldn't be too hard to reuse the same technique to target RDH12 instead of RPE65 in a near future. She did some research apparently because she came back to me few days later and told me that she was told that research on RDH12 LCA was lagging behind, only being able to characterize the disease on mice. She linked to me rdh12.org, and told me that I should contact Dr. Jean Bennett in the references list, because she was the co-director of the study for the gene therapy on RPE65.So I sent an e-mail to Dr. Jean Bennett asking if there was any development for a gene therapy on RDH12 and what made it so hard to target RDH12 instead of RPE65 using the same technique. I thought it would be to find a viral vector that would target that specific gene, but apparently it is being able to find animals that have the same disease aka LCA with RDH12... or so it was. Jean told me that they thought they circumvented this problem and they will start trials in the next 1.5 years. She then asked me if I wanted to be contacted when they would soon start the trials. I said yes of course! This means that I could be a test subject for Luxturna on RDH12 mutations. Now results vary of course, there might be side-effects, perhaps I will not be elligible, perhaps it's gonna be delayed, but maybe, just maybe, I'll be able to see again. There is hope, but no illusion. If it happens, great, if it doesn't, I still can have a wonderful life full of challenges.By the way, if anyone with LCA RDH12 happens to be in the vicinity of Philadelphia, they are currently carrying out tests in preparation for the trials. You should contact Dr. Tomas Aleman to .Cheers! URL: https://forum.audiogames.net/post/413217/#p413217 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: people touching blind people
Re: people touching blind people My solution to this issimply just throw the elbows and hands. Or sinnce I've been around horses so much, a bit of presssure on a toe can get people to backc off. Bonus points if you do it so subtly nobody else catches on.That being said I've not had strangers grab me, mostly they just ask if I need help and if they can guide me. I must be lucky in that regard, really. It's amazing how helpful some people are really...and you wouldn't expect it. URL: https://forum.audiogames.net/post/413219/#p413219 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: NVDA On A POS?
Re: NVDA On A POS? I have signed up with a staffing place but I think I might have this problem in other settings such as a call center. The job they found for me was Customer service at a automotive payment company. I'm worried that I may run into the same thing there as I did at this Hospital. URL: https://forum.audiogames.net/post/413218/#p413218 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Core mud, futuristic crafting and mining game
Re: Core mud, futuristic crafting and mining game So I'm confused about this mud.is it a dead mud, or are there at least some people on?I mean I'm currently pretty happy with the mud I'm playing, but I might try and play this one on the side, if like there's actual people on. URL: https://forum.audiogames.net/post/413221/#p413221 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Core mud, futuristic crafting and mining game
Re: Core mud, futuristic crafting and mining game ...I would, I've been playin on and off but wireless dropping out in Wals sorta stops that.but I do like it.My questions are this:1. I've been through the tutorial up to the get 50 units o ore quest, but.I need to go and dig too greedily and too deep to get at the ore.Okay, now.how do I get a home, I don't want to start at the shuttle every time, reallyI'd rather want to start closer to home so to speak. I like it honestly, because it's got promise. Okay, second question. I want to get my colony sidearm skill upsoaccording to what I read I have to use it more and moreso I need to use it mor, right? I need to just get more clips and suchsince all I do is barely nick whatever I'm fighting. URL: https://forum.audiogames.net/post/413220/#p413220 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: What do You Guys Want to See in an Independence Training Center
Re: What do You Guys Want to See in an Independence Training Center Yeah, the speeches are pretty over the top. In my favorite one of all, note the sarcasm, one person tries to lay out in a neat little package the stages a blind person goes through in order to become truly independent.https://nfb.org/Images/nfb/Publications … dres93.htmTLDR: First, every blind person who hasn't attended an NFB training center is meek, passive, and basically worthless. Then, as they start training, they get a chip the size of California on their shoulder, not wanting or needing any help from anyone. By the end of their 6 to 9 month stay, however, they magically become well-adjusted, integrated members of society. Do I even need to explain how stupid this is? Plus, it's offensive. It would be sort of alright if it was made clear that this is a model that some students of the training centers tend to follow, but it's strongly implied, if not outright stated, that not only is this what all students do, it's a desirable outcome. That's not how human psychology works, and if it does at these places, it's not healthy. Even the five stages of grief is just a standard, it's freely acknowledged and well-known that not everyone grieves the same way, and that no one's experience of it is the same, so what the hell gives this guy the right to make such sweeping generalizations? I think this speech, among others, but I personally find this one the most heinous, is why some people believe the NFB has cultlike tendencies. While I've softened my stance on that over the years, I do have to admit that reading things like that doesn't help their case, not even a little bit. URL: https://forum.audiogames.net/post/413222/#p413222 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Playing muds on a macbook
2019-02-20
Thread
AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector
Playing muds on a macbook Hi all I just got a MacBook and I am really wanting to play Cr and alter again. I don’t get involved in vms. Just wishing there was a way to play by sound. If you have any ideas on what I can do, pleas help me. I am using hi Serra 10.13.6 that is as high as I can go. Thanks again. URL: https://forum.audiogames.net/post/413223/#p413223 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Core mud, futuristic crafting and mining game
Re: Core mud, futuristic crafting and mining game Okay a few gripes.I'd like it if I could use any part of a name, reallyfor instance, let's say I get black cofffee to heal, I'd like to be able to type drink black but no, I have to type drink black coffee, or wield colony sidearm in right hand instead of wield colony in right for instance.I'm leaning more towards the merc skill tree myself, becausse I don't feel like mining ater going 500 rooms down, ya know.Also, digging through the mine isactually oddly additing.I'm Marius on there by the way if ya run into me URL: https://forum.audiogames.net/post/413224/#p413224 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scramble request
Re: Scramble request @33, you were pretty much implying that. There is absolutely nothing wrong with a game being paid. By posting what you did, you implied, directly or indirectly, that there is a problem with games being paid, and, by extension, games shouldn't be paid, owing to the fact that people under 15 usually don't have money or are very limited on their spending (which is very reasonable and understandable), people not having PayPal in their country, or people who have to pay extra because of currency conversion. Here is the problem with both the second and third points: most people who sell games have to use PayPal. That is a fact. And there is a good reason for it. By far, PayPal makes the process of becoming a merchant very easy. Is it the best idea? Yes and no. Yes, because almost everyone has a PayPal account, and no, because its not available in some countries. But let's look at the (popular?) WooCommerce plugin for WordPress that lets you create your own online store: in total, it supports a large range of payment processors, including Stripe, Amazon Pay, PayFast, Square, PayPal (PayPal checkout and PayPal Powered by Braintree), Authorize.Net AIM, PayPal Pro, Authorize.Net CIM, FirstData, Sage Pay, and eWAY, and probably more. All of these have one big issue though -- its hard to manage all of these! The logical option would be to set all of these up and manage them, but damn, 12 payment gateways! And all of them require varying amounts of info or may have manual verification or other strange things in the process. It would be a nightmare! So, to minimize the amount of work people have ot go through, most companies set up 1 or 2 gateways for entering debit cards on the site and processing it or using something like PayPal. There are those that set up more, but 1 or 2 is usually the most common.So, instead of complaining about how people suffer under-15 spending limits, don't have PayPal in their countries, or have to deal with conversion rates, why don't you find a solution to the first two? Or at least encourage people to broaden their horizon of payment gateways a bit. Conversion rates are impossible to eliminate, unfortunately. That will always remain and all you can do is put up with that. That's economics at its finest. URL: https://forum.audiogames.net/post/413226/#p413226 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Core mud, futuristic crafting and mining game
Re: Core mud, futuristic crafting and mining game Can things be built in this mud, like waifar? URL: https://forum.audiogames.net/post/413225/#p413225 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scramble request
Re: Scramble request @33, you were pretty much implying that. There is absolutely nothing wrong with a game being paid. By posting what you did, you implied, directly or indirectly, that there is a problem with games being paid, and, by extension, games shouldn't be paid, owing to the fact that people under 15 usually don't have money or are very limited on their spending (which is very reasonable and understandable), people not having PayPal in their country, or people who have to pay extra because of currency conversion. Here is the problem with both the second and third points: most people who sell games have to use PayPal. That is a fact. And there is a good reason for it. By far, PayPal makes the process of becoming a merchant very easy. Is it the best idea? Yes and no. Yes, because almost everyone has a PayPal account, and no, because its not available in some countries. But let's look at the (popular?) WooCommerce plugin for WordPress that lets you create your own online store: in total, it supports a large range of payment processors, including Stripe, Amazon Pay, PayFast, Square, PayPal (PayPal checkout and PayPal Powered by Braintree), Authorize.Net AIM, PayPal Pro, Authorize.Net CIM, FirstData, Sage Pay, and eWAY, and probably more. All of these have one big issue though -- its hard to manage all of these! The logical option would be to set all of these up and manage them, but damn, 12 payment gateways! And all of them require varying amounts of info or may have manual verification or other strange things in the process. It would be a nightmare! So, to minimize the amount of work people have ot go through, most companies set up 1 or 2 gateways for entering debit cards on the site and processing it or using something like PayPal. There are those that set up more, but 1 or 2 is usually the most common.So, instead of complaining about how people suffer under-15 spending limits, don't have PayPal in their countries, or have to deal with conversion rates, why don't you find a solution to the first two? Or at least encourage people to broaden their horizon of payment gateways a bit. Conversion rates are impossible to eliminate, unfortunately. That will always remain and all you can do is put up with that. URL: https://forum.audiogames.net/post/413226/#p413226 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scramble request
2019-02-20
Thread
AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector
Re: Scramble request the ultimate solution to this all is to put your games on steam so we could buy them haha URL: https://forum.audiogames.net/post/413227/#p413227 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Core mud, futuristic crafting and mining game
Re: Core mud, futuristic crafting and mining game @Silvermoon, nope the game is not dead, though I admit it'd be nice to see more people on there. I even saw one of the coders, though what the state of development is I don't know, a shame since there are one or two miner access tweaks (no pun intended), which might help, such as having the score displayed in a list rather than columns, and perhaps some fixes to the rather inaccessible tripple triad minigame called core quad, still if you want more people on there is sometyhing obvious you can do to help that situation .@JaceK Okay I'll try and answer the questions, though also bare in mind the core wiki over on http://www.coremud.org/wiki/doku.php is handy if you want to search for information directly.You can use set-start in a shop or in apartment if you have one to start out there when you login. You can raise skills both by using them, and by spending xp in the skill advancement centre in human resources, find human resources by going sw of the central hub then heading all the way west. Since there are some skills like inspect and repair that you can't even use without putting a point or two into them this is definitely a good idea.The combat messages are a wee bit misleading since "nick" reflects the amount of damage your weapon has done, not necessarily how successful your attack has been. As far as I've been able to determine, how much damage you do depends upon your general attack skill and the skill for the weapon your using, as well as the type of weapon you have, so you'll need to both get a better gun and improve your skills to do more damage, though I need to look into buying/crafting some better gear myself too, and will know more when I've done that.Hth. URL: https://forum.audiogames.net/post/413228/#p413228 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mathematical software?
Re: Mathematical software? Hi there,hmm, she probably isn't that crazy to math like me, is she? Anyway, Lambda is great choice, it covers nearly everything from basics like 2+2=4 to advanced multidimensional calculus, i has been using it for years to suit my school as well as personal needs.Also I recommend to look at:http://www.wjagray.co.uk/maths/ASCIIMathTutorial.htmlAsciimath is a playn-text format to write mathematical equations using only ascii characters in very intuitive and straight-forward way.I'm using it when writing notes from physics, I store them in txt where asciimath is a great way to represent equations efficiently and in a standardized way. I use it also during exams, when we have paper tests, I receive a word document from my teacher and fill everything using asciimath format there.Teachers can then read it without any special knowledge, because as I said, it is very intuitive. That's the reason why I prefer it over LaTeX, LaTeX is powerful, but you spend a lot of time just by decyphering what it wants to say in equations even if you know the syntax.You might ask, when asciimath is there, what is the reason to use lambda?Hmm, not easy question. Asciimath is very efficient and it isn't problem to use it for example to express a variable from complex equations.I am not sure if I used a correct english word, by expressing S from following equation I mean:p=f/Sp*S=fS=f/pThisone is of course trivial, but it is possible to make much more difficult things.Lambda has three major advantages:- it has build in calculator, which can annoy you much when working with very small numbers, but with few tricks you can manage even those and pressing ctrl+f9 on a line with _expression_ is very comfortable way to obtain results. No need to rewrite anything, just press one shortcut.- Second advantage is in fact, how Lambda represent things. Textual description of elements is very good thing for faster orientation in complex equations or line with multiple versions of the same _expression_ when you want to store exact steps.- And third is good system of keyboard shortcuts, which can speed up writing equations.That's it, I recommend to use Asciimath for physics and Lambda for mathematics, this combination showed like very powerful to me.She might be also interested in checking out Mathtrax:https://prime.jsc.nasa.gov/mathtrax/It is a program developed by Nasa, which allows you to enter equation of a function and then is able to describe the curve textually and convert it to sound as well, so you can hear how exactly the function looks. it is very powerful utility, it allows you to set size of view area as well as for example set values for constants in your equation, so you can see how the graph changes when values you entered are used.I think that is all what one student needs.Best regardsRastislav URL: https://forum.audiogames.net/post/413229/#p413229 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Core mud, futuristic crafting and mining game
Re: Core mud, futuristic crafting and mining game @Dark:That helps, see, feel free to shoot me a comm message. I'm chilling in the transit tubes ater the mines. So who are ya on there/ I like Core, it's the sorta game you can relax inree URL: https://forum.audiogames.net/post/413230/#p413230 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Mathematical software?
Re: Mathematical software? Hi there,hmm, she probably isn't that crazy to math like me, is she? Anyway, Lambda is great choice, it covers nearly everything from basics like 2+2=4 to advanced multidimensional calculus, i has been using it for years to suit my school as well as personal needs.Also I recommend to look at:http://www.wjagray.co.uk/maths/ASCIIMathTutorial.htmlAsciimath is a playn-text format to write mathematical equations using only ascii characters in very intuitive and straight-forward way.I'm using it when writing notes from physics, I store them in txt where asciimath is a great way to represent equations efficiently and in a standardized manner. I use it also during exams, when we have paper tests, I receive a word document from my teacher and fill everything using asciimath format there.Teachers can then read it without any special knowledge, because as I said, it is very intuitive. That's the reason why I prefer it over LaTeX, LaTeX is powerful, but you spend a lot of time just by decyphering what it wants to say in equations even if you know the syntax.You might ask, when asciimath is there, what is the reason to use lambda?Hmm, not easy question. Asciimath is very efficient and it isn't problem to use it for example to express a variable from complex equations.I am not sure if I used a correct english word, by expressing S from following equation I mean:p=f/Sp*S=fS=f/pThisone is of course trivial, but it is possible to make much more difficult things.Lambda has three major advantages:- it has build in calculator, which can annoy you much when working with very small numbers, but with few tricks you can manage even those and pressing ctrl+f9 on a line with _expression_ is very comfortable way to obtain results. No need to rewrite anything, just press one shortcut.- Second advantage is in fact, how Lambda represent things. Textual description of elements is very good thing for faster orientation in complex equations or line with multiple versions of the same _expression_ when you want to store exact steps.- And third is good system of keyboard shortcuts, which can speed up writing equations.That's it, I recommend to use Asciimath for physics and Lambda for mathematics, this combination showed like very powerful to me.She might be also interested in checking out Mathtrax:https://prime.jsc.nasa.gov/mathtrax/It is a program developed by Nasa, which allows you to enter equation of a function and then is able to describe the curve textually and convert it to sound as well, so you can hear how exactly the function looks. it is very powerful utility, it allows you to set size of view area as well as for example set values for constants in your equation, so you can see how the graph changes when values you entered are used.I think that is all what one student needs.Best regardsRastislav URL: https://forum.audiogames.net/post/413229/#p413229 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ideas, concepts, mechanics, go wild!
2019-02-20
Thread
AudioGames . net Forum — General Game Discussion : Origine via Audiogames-reflector
Re: Ideas, concepts, mechanics, go wild! @21, you made me think about this bridge builder game I used to play. Every levels, you had to build a bridge solid enough for a train to pass it with limited amount of materials to build the bridge.Which makes me think that I'd like a game where you have to do designs like in real life. In Canada, the mission of the engineering order is to protect the public. However, companies want to make profit, so an engineer has to do designs that are safe enough so that no one gets hurt, but he also cannot afford to make a completely overkill design, because it's too expensive. The idea of the game would be to play as a company that wants to make profit, but you loose if someone ever dies using what the company produce.Another game I'd like to see is where you play a communication company. You are hired to manipulate the medias in favor of your clients which all had a legal issue or scandal. URL: https://forum.audiogames.net/post/413231/#p413231 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic what is an opereation mopub in dict? URL: https://forum.audiogames.net/post/413232/#p413232 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Nature Binaural Audio Demo
Re: Nature Binaural Audio Demo Hello again,Would you guys prefer I let you define your own 'usings', classes etc or make a classless base in which you implement fields, properties and methods that can be overwritten. I'm trying to make it as user friendly as possible without requiring any coding knowledge, but that restricts map makers in a way too.Let me know what you think and we'll go from there. URL: https://forum.audiogames.net/post/413233/#p413233 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Nature Binaural Audio Demo
Re: Nature Binaural Audio Demo Kinda like the second option, I never needed to define classes when coding in Tactical battle, but this is different. URL: https://forum.audiogames.net/post/413234/#p413234 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Liam's Official YouTube Streaming Thread
Re: Liam's Official YouTube Streaming Thread Next stream is at 5:00 PM Eastern, 22:00 UTC.I've just put up a basic landing page. Feel free to visit it for all the links you could ever need for tunining in and stuff.http://stream.l-works.net URL: https://forum.audiogames.net/post/413235/#p413235 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! conundrum wrote:Few things in this update:1. Melee weapons are lagging to a point it is unusable when fighting big animals. I know the dev may have intention to get people to use grenades and such, but not everyone has those, and couple with lots of new animals on the game it is getting to a point of less fun.They aren't that much slower than say picking up wood or clay. Yes, they're slowed down, only because of the fact that it seems more logical that you can't wave a spear twice as fast as you can pick up a blade of grass. Also, it's not impossible to kill animals, it just takes some practice.conundrum wrote:2. That look command is very useful. Bring it back until you have something useful to replace it, coz now it's hard to know where players are even on the same map. It is not possible to always use life locater unless your inv is full of bateries.Flairs are a great help in this regard. Look at someone, and tell them to use a flair, problem solved.conundrum wrote:3. Do not spawn people who died into a large flat muddy nothingness as they sometime come back with injuries which make them unable to walk and you have boars there. It is the same as putting new char into the mouth of lion.That's easy to fix, no problem.conundrum wrote:Regarding the stores, It is now more expensive than ever for getting DFC. previously it cost $1.95 for 5 dfc but now it is 2.5$ for the same.Well, they're supposed to be a luxury item not something you waist as often as a pair of socks.conundrum wrote:Hopefully Sam is working on some improvement. Every update it seems something good must be taken away or broken.Compared to the initial release, several things already got fix, and it's not over yet... URL: https://forum.audiogames.net/post/413236/#p413236 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: people touching blind people
Re: people touching blind people Personally, I've never really had this problem. Pretty odd to hear about it, really.However, I have had severall sighted people randomly ask me if I feel peoples faces to get to know them. Needless to say, I haven't. That is one pretty weird thing to do. Anybody else ever experienced that? URL: https://forum.audiogames.net/post/413237/#p413237 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Epitaph Online
Re: Epitaph Online I'll see what I can do about getting him to improve things as for the people logging in, I can only help a little and can't help you get places as I'm still a supernewb and am trying to figure out where to get things like ammo for guns. I might try asking on forums somewhere URL: https://forum.audiogames.net/post/413238/#p413238 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! conundrum wrote:Few things in this update:1. Melee weapons are lagging to a point it is unusable when fighting big animals. I know the dev may have intention to get people to use grenades and such, but not everyone has those, and couple with lots of new animals on the game it is getting to a point of less fun.They aren't that much slower than say picking up wood or clay. Yes, they're slowed down, only because of the fact that it seems more logical that you can't wave a spear twice as fast as you can pick up a blade of grass. Also, it's not impossible to kill animals, it just takes some practice.conundrum wrote:2. That look command is very useful. Bring it back until you have something useful to replace it, coz now it's hard to know where players are even on the same map. It is not possible to always use life locater unless your inv is full of bateries.Flairs are a great help in this regard. Look at someone, and tell them to use a flair, problem solved.conundrum wrote:3. Do not spawn people who died into a large flat muddy nothingness as they sometime come back with injuries which make them unable to walk and you have boars there. It is the same as putting new char into the mouth of lion.That's easy to fix, no problem.conundrum wrote:Regarding the stores, It is now more expensive than ever for getting DFC. previously it cost $1.95 for 5 dfc but now it is 2.5$ for the same.Well, prices went up to discourage mass purchasing, and also because they're ment to be special sort of.conundrum wrote:Hopefully Sam is working on some improvement. Every update it seems something good must be taken away or broken.Compared to the initial release, several things already got fix, and it's not over yet... URL: https://forum.audiogames.net/post/413236/#p413236 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: people touching blind people
Re: people touching blind people Since I commute pretty much every weekday, this is something I encounter a lot. The thing is, it mostly happens during times like getting onto trains or busses, and the people who do it are just trying to be nice most of the time. This doesn't mean I just let it happen, usually I jerk away from such things. But I try not to be too obvious about it, because causing a scene because of such a matter seems even more detrimental to me. I'm quite fine with doing this, since most of these people I will probably never meet again, much less interact with them. Should it be someone I deal with on a regular basis, calmly stating that "that's not cool" is usually enough. URL: https://forum.audiogames.net/post/413239/#p413239 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Jump Force (new fighting game) discussion thread
Re: Jump Force (new fighting game) discussion thread Moderation:AlirezaNosrati, this is an official warning. There is absolutely no call for referring to Japanese, or any other language, as "ching chang chong". How would you feel if someone referred to your mother tongue by some of its derivative sounds? I'm not going to ask it and then prove my point, but I urge you to think more before posting. This sort of thing is flat-out not acceptable here. URL: https://forum.audiogames.net/post/413240/#p413240 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Sryth 2019 Kickstarter
Sryth 2019 Kickstarter Hi all,Those of you who play Sryth got the email about this, but I really hope this Kickstarter is a success.Matt implies in the description of the project that, should this be a success, he'll focus less on the financial side of things. I'm hoping this means less pay to win item packages and such every month.https://www.kickstarter.com/projects/77 … sryth-2019 URL: https://forum.audiogames.net/post/413241/#p413241 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
a js sckript
a js sckript hi all!can someone give a js scriptwith play a sound a link is acttvatedI'm planning on doing something URL: https://forum.audiogames.net/post/413242/#p413242 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Accessibility of online therapy apps?
Re: Accessibility of online therapy apps? I have a bit of an update, although I'm afraid it's not good news.Since the response from Talkspace I received last week, I haven't heard anything back from them.I was also hopeful after finding a lead on a blind psychologist. I contacted this person through their website and expressed my concerns about online therapy apps, asking them if they had any experience with them. I also asked about anything else I should know, since many private therapists do offer video chatting services, in terms of platforms which they might use that are more accessible than others. That way, when contacting said therapists, I would be able to ask which platform they use and get an idea of how successful I might be at using it. Even though I believe private therapists would be way out of my price range, it was an avenue I was at least willing to explore.Well, the only response to my message, which I believe was worded clearly and concisely, was to ask whether or not I wanted to set up an appointment. I replied that if I needed an appointment to discuss my concerns, that I would do that, but I'm not from the area in which this person practices, so it would have to be over the phone if at all possible. However, the complete lack of acknowledgment to anything I'd said is troublesome, and I'm wary of what, if anything, to expect. I'm definitely feeling discouraged at this point. URL: https://forum.audiogames.net/post/413243/#p413243 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Decompiling an APK file
2019-02-20
Thread
AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Decompiling an APK file I think you're looking for this:https://ibotpeaches.github.io/Apktool/Just unzipping apk doesn't help much, code and resources are still in binary format and need to be decompiled before editing.Best regardsRastislav URL: https://forum.audiogames.net/post/413244/#p413244 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: eliyo,a pet breeding and battle game
Re: eliyo,a pet breeding and battle game i want play this but how sign up? can't get it to recognize my birthday? can it be played on IOS or just on a windows or mac computer? is the story in-depth, is it like manamon, but mainstream? URL: https://forum.audiogames.net/post/413245/#p413245 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Epitaph Online
Re: Epitaph Online I rather like the epitaph combat experience. If not, I would write a parser for the prompt to use sound to relate info. URL: https://forum.audiogames.net/post/413246/#p413246 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: how game engine works?
Re: how game engine works? Pay the man Mahdi. URL: https://forum.audiogames.net/post/413247/#p413247 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Jump Force (new fighting game) discussion thread
2019-02-20
Thread
AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector
Re: Jump Force (new fighting game) discussion thread @jayde I would assume it's Persian/Farsi since the profile says Iran, but don't quote me on that one. Although I don't know of anything similar, something probably exists... but I'm not gonna look it up. URL: https://forum.audiogames.net/post/413248/#p413248 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The things that go crash while gaming
Re: The things that go crash while gaming I prefer hitting the table anymore. I am in the same room with my brother. Once I got angry at something that I don't remember and hit the table so hard that both of our computers shut down. I don't have an idea about how that happened. URL: https://forum.audiogames.net/post/413249/#p413249 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Warsim, text based randomly generated stratogy
2019-02-20
Thread
AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Like I dunn said in my previous post, and in case it ain't real clear yet, the instructions are all there on screen telling you what number does what. If you can learn to work the main menu, then the rest of the game operates in much the same way URL: https://forum.audiogames.net/post/413250/#p413250 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios hi Everyone,We have a favour to ask of all of you who have shown an interest in the project. We have entered Sable into a competition, winning this would be huge for the progression of Sable and would allow us to expand and add so much more to Sable. Our entry is in the form of a YouTube Video and we need to get as many likes on the video as possible, it’s a 90 second video of the team talking about and showing Sable. if you’re intrested in our project or are looking for a way to support and help further expand Sable adding a like to the video would be fantastic. , if you know of others who would also be interested please share the link and ask them to like the video as the more likes we can get the better. the link to the video is belowhttps://www.youtube.com/watch?v=FbNOid8rejwa huge thanks in advance to anyone who can add a like to the video or share the link your help is hugely appreciated.The Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios URL: https://forum.audiogames.net/post/413251/#p413251 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: a js sckript
Re: a js sckript yw. my english. what I ment to saym ahem( I want a js skript wich plays a sound when a link is prestI'm doing something URL: https://forum.audiogames.net/post/413252/#p413252 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: E acute?
Re: E acute? Sorri if this is a stupid question, but For what this symbles are needed? URL: https://forum.audiogames.net/post/413253/#p413253 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Why I like old music discussion
Re: Why I like old music discussion On my phone, you won't find anything by Lady Gaga or today's modern artists. You'll find Hay Jude by The Beatles, and a bunch of film soundtracks. Regarding old music, yes, it's just better. The melodies, the lyrical content, the instrumentation, the arrangement, it just seems... better. I don't really know how to explain it.What sorts of stuff have you been listening to lately? Feel free to link via YouTube and such. URL: https://forum.audiogames.net/post/413254/#p413254 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Spam private messages
Re: Spam private messages I've also got a metric ton of spam private messages as well. So, next time I go to check my pms, I'm going to start banning these spammers. URL: https://forum.audiogames.net/post/413255/#p413255 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Why I like old music discussion
Re: Why I like old music discussion One of my favorite old albums is Machine Head by Deep Purple. I like the 1997 remaster because you can here interesting things before the songs start and finish.https://www.youtube.com/watch?v=HwH4nt190YY URL: https://forum.audiogames.net/post/413256/#p413256 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale
2019-02-20
Thread
AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale so what did ever happen to this great game? URL: https://forum.audiogames.net/post/413257/#p413257 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Warsim, text based randomly generated stratogy
Re: Warsim, text based randomly generated stratogy sometimes it is hard to hear the speech when the game first starts up because of the crazy-loud music, but go to options and turn it off and then it is easier. Also disable aski and that will help too. URL: https://forum.audiogames.net/post/413258/#p413258 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
A fiew questions about raspberry pi
A fiew questions about raspberry pi Hi all.Today i have read about a raspberry pi computer, and i have some questions.first, What os can blind people use with this computer?second, can i install os without help of sited people?and third, what speakers do i need for raspberry pi, eg with usb connection, 3.5mm jak, or raspbery pi have bluetooth and i can connect my bluetooth speaker?thanks, and sorri for my bad english. URL: https://forum.audiogames.net/post/413259/#p413259 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: problems with nvda audio theems 3d
Re: problems with nvda audio theems 3d so what is the latest audio theme addon for NVDA something that works and does not lag? URL: https://forum.audiogames.net/post/413260/#p413260 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Best laptop that is fully accessible and will last for 6 years!
Best laptop that is fully accessible and will last for 6 years! No extra bloatware, no budget considerations. It must be fully capable. It must be an ultra book. I am going to use it in a law school at a small desk. It must be the best. I could have found this online but I want other screen reader users to provide input. Thank you all for the help, I know you all have different experiences and I hope to here them all. About 13 inches but perhaps not bigger than that. Have a good one and go wild!! URL: https://forum.audiogames.net/post/413261/#p413261 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: issue with gold wave and direct x plugins
Re: issue with gold wave and direct x plugins Didn't work. URL: https://forum.audiogames.net/post/413262/#p413262 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Blind Sparrow Interactive's first project
2019-02-20
Thread
AudioGames . net Forum — New releases room : Blind Sparrow Interactive via Audiogames-reflector
Re: Blind Sparrow Interactive's first project A quick update: Ready to Roll has been approved by Apple and will release on iOS on 28 February. That's just one week from today! URL: https://forum.audiogames.net/post/413263/#p413263 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Warsim, text based randomly generated stratogy
Re: Warsim, text based randomly generated stratogy @Omer, public opinion effects world events, your staffs opinion of you, the likelyhood of desertion of staff and troops, the kinds of throne room encounters you can and can't get, and so on.@Niklas, you can disable in the settings the stats bar appearing URL: https://forum.audiogames.net/post/413264/#p413264 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Warsim, text based randomly generated stratogy
Re: Warsim, text based randomly generated stratogy @Aryamansingh, you want to press 3 then enter, then 1 then enter to disable ascii, from this screen press 2 to mute music if it's too loud, from there on, just press the number and enter, that's all there is to it URL: https://forum.audiogames.net/post/413265/#p413265 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Blind Sparrow Interactive's first project
Re: Blind Sparrow Interactive's first project Man, I wanted the app to be $2.03. LOL URL: https://forum.audiogames.net/post/413266/#p413266 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Why I like old music discussion
Re: Why I like old music discussion My musical interests are quite different from many others here. Lately I’ve been listening to music from the Andes in South America. This music often has a quite noticeable indigenous American influence. Guitars and other string instruments usually play the chords and baseline, with sometimes quite loud flutes taking the melody.These songs are either in Spanish, and sometimes in indigenous languages such as quechua or aymara.There is modern music from this region, which is somewhat the same as the older stuff, but I think I will always like the older recordings better. They sound more authentic, more real.There is also really good old music from latin america. Like that stuff too. I used to listen to it a lot.Haven't looked in to this as much, but I have heard some of it. There is some pretty good old music from africa as well.Basically, just about anywhere you loock. and everywhere you look, you may see the same reoccurring pattern. At least I do. I like the older stuff a lot better.I like world music especially from older times because it’s lets me see in some cases cultures that are slowly disappearing or music styles that are slowly disappearing. I also like to see how people blend ancient music styles with modern. You don’t see much of that nowadays because in places like Africa, sorry to generalize the continent, things like autotune are becoming way too widespread, Another complaint I have about modern music. Admittedly there are times when autotune could sound really cool, but right now it is extremely overused. URL: https://forum.audiogames.net/post/413267/#p413267 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Why I like old music discussion
Re: Why I like old music discussion My musical interests are quite different from many others here. Lately I’ve been listening to music from the Andes in South America. This music often has a quite noticeable indigenous American influence. Guitars and other string instruments usually play the chords and baseline, with sometimes quite loud flutes taking the melody.These songs are either in Spanish, and sometimes in indigenous languages such as quechua or aymara.There is modern music from this region, which is somewhat the same as the older stuff, but I think I will always like the older recordings better. They sound more authentic, more real.There is also really good old music from latin america. Like that stuff too. I used to listen to it a lot.Haven't looked in to this as much, but I have heard some of it. There is some pretty good old music from africa as well.Basically, just about anywhere you loock. And everywhere you look, you may see the same reoccurring pattern. At least I do. I like the older stuff a lot better.I like world music especially from older times because it lets me see in some cases cultures that are slowly disappearing or music styles that are slowly disappearing. I also like to see how people blend ancient music styles with modern. You don’t see much of that nowadays because in places like Africa, sorry to generalize the continent, things like autotune are becoming way too widespread, Another complaint I have about modern music. Admittedly there are times when autotune could sound really cool, but right now it is extremely overused, And what were once distinctive music styles are now turning into a giant soup Bowl of blah with bad lyrics on the side. URL: https://forum.audiogames.net/post/413267/#p413267 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server Version 1.96.5 is released with server 1.10, which upon request adds a file to allow you to specify item spawning rate. URL: https://forum.audiogames.net/post/413268/#p413268 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Nature Binaural Audio Demo
Re: Nature Binaural Audio Demo so, what language is this coded in?Sorry if this has been asked, but I just now saw the topic. URL: https://forum.audiogames.net/post/413269/#p413269 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Global headers and footers?
Global headers and footers? So I'm working on making a website and I'd like to make a global header and footer, but but but I also want to be able to modify the header on each page, how would I go about this?Main pages are html/css. URL: https://forum.audiogames.net/post/413270/#p413270 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: E acute?
Re: E acute? Accents and other similar symbols are used to influence sounds of vowels and some consenents, for example, typing a word with an é in it might make you say ay instead of e, or something similar. URL: https://forum.audiogames.net/post/413271/#p413271 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: E acute?
Re: E acute? for things like some other languages URL: https://forum.audiogames.net/post/413272/#p413272 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Sryth 2019 Kickstarter
2019-02-20
Thread
AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Sryth 2019 Kickstarter Thanks for this, I didn't get that email, but I did back them. I don't know if he'll hit that goal, but we'll see. URL: https://forum.audiogames.net/post/413273/#p413273 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server
Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server SBP Online 1.96.6 released, also fixes a runtime error on launch as well as makes items more reliable. URL: https://forum.audiogames.net/post/413274/#p413274 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Why I like old music discussion
Re: Why I like old music discussion I have a huge collection of music of all varieties, but I definitely find older music to be more comforting. When I was growing up, my parents, my mom, who's more into classic rock and pop, and my dad, who's mostly into classic country played music around the house constantly. My dad has always been into collecting a lot of vintage/antique things, and when I was little, he went through a phase where arcade cabinets were his thing. So, in our basement, we had a pinball machine or two, Asteroids, one of those bowling games where you put sand down on the board and pushed the metal puck thing to knock down the pins, and, my favorite, a jukebox. I spent many, many hours as a kid listening to records and playing those games. When my dad eventually lost the job he had at the time, we had to sell all of that stuff, but we kept all the records that had been inside the jukebox, because my dad knew how much they meant to me. To this day, I still have them, they're my most prized possessions, and I take good care of them while still spinning them on occasion. Listening to a lot of those songs takes me back to some of the best memories I have. Unfortunately, when I started going to school, and kids would ask me what music I liked, I would rattle off a list of classic artists, and they would be genuinely confused. Then, that puzzlement turned to scorn, and it became one more thing that I was made fun of for. Finally, after catching on a few years too late, I started to realize that maybe, just maybe, I should try to see what all the hype was about the Backstreet Boys and such. So I started getting my hands on the Now That's What I Call Music series, which I honestly can't believe is still a thing. It was as good a place to start as any, and it made me realize how locked into only liking the top 40 most people are. Now, this was the late 90's, early 2000's, and I have some guilty pleasures which I quite like from that time. Then, as a teenager, I started getting into a lot of rock music. During all that time, I denied that I ever liked any of the classics I'd grown up on, and actively ridiculed them to cover up the fact that I really missed all the associations I had with them. Luckily, I started to come around when I was maybe 16 or 17, I started listening to all of those different styles, from what I'd grown up with, to the rock and metal I'd developed a fondness for, and that's how I began expanding my music collection over time. Now I have almost 6TB worth of stuff from tons of genres, but now it's not being accused of being weird for liking older music you have to worry about, although that does happen, it's being accused of being a hipster. I guess you can't win no matter what you do.Anyway, my favorite time period in music history is the 1960's. Everyone was an individual, everyone was evolving. yeah, a good deal of that evolution was drug-induced, but no matter how it happened, it did happen. I sometimes feel like I should have been born during that time, that I would have fit in better as a person. Musically, everything was exploding. They say a musical revolution happens every 30 years, so I suppose we're due for one soon, but I can't see what could possibly top Beatlemania, or even the grunge movement of the 90's, not with what we currently have going on. What will it be, tracks written by AI? I guess that will be revolutionary, but it won't be one I want to have any part of. URL: https://forum.audiogames.net/post/413275/#p413275 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale if you use windows 64 bit there is no way to change the voice. I've got the same problem. URL: https://forum.audiogames.net/post/413276/#p413276 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: eliyo,a pet breeding and battle game
2019-02-20
Thread
AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector
Re: eliyo,a pet breeding and battle game You can play on iOS but allocating elemental points is harder. It's difficult to get VO to click the allocate button.There is no real story. You just catch eliyons, feed and play with them, battle with them and that's it. I don't know if some kind of goal system is planned or not. Probably depends on the success of the kickstarter campaign, which will likely fail since it ends March 7th and only has 830 dollars pledged out of 14000. URL: https://forum.audiogames.net/post/413277/#p413277 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New moon mud
2019-02-20
Thread
AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector
Re: New moon mud For the record, that's Chaos Knight, which is by and far different in every way from the traditional knight.The mud has no sound pack, as far as I know. Given how slow advancement is and how many hundreds of combat messages there are, I don't see one happening any time soon either. Not to mention the fact that you can have up to a dozen combat messages in one round depending on your spam filter. If combat is slow for you you probably don't have enough dex to do the higher level content.If anyone would like to see some of what's possible, look up Karnath, Fael, Nightblade or Gamling in the hall of heroes. Only one of these is my character. URL: https://forum.audiogames.net/post/413278/#p413278 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: how game engine works?
Re: how game engine works? Yeah lol. Kuz I don't need my readme in Persian. Lol URL: https://forum.audiogames.net/post/413279/#p413279 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The things that go crash while gaming
2019-02-20
Thread
AudioGames . net Forum — General Game Discussion : an idiot via Audiogames-reflector
Re: The things that go crash while gaming When I lose audio Games I start to yell. It starts out as words, but overtime deteriorates into an incoherent string of syllables if even that. I remember once while playing beat star I cut my finger on a spot on my keyboard where there was no longer a key and two pieces of metal were sticking up. URL: https://forum.audiogames.net/post/413280/#p413280 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A fiew questions about raspberry pi
Re: A fiew questions about raspberry pi The Raspberry Pi is truly an amazing little computer, and people have done some really good stuff with it. I have one, and it's great!first, What os can blind people use with this computer?The main operating system that powers the Raspberry Pi is Raspbian. You could get Orca running on it (don't know how well it works though, but I hear conflicting reports that speech crackles and stutters, but I could very well be wrong). In the end, it all depends on what you want to do with the Pi.second, can i install os without help of sited people?The Raspberry Pi's form of storage is a micro SD card, so you'd essentially flash a SD card image with any program you like (the most famous programs I know of for flashing SD cards are Win32DiskImager and Etcher on Windows). As for the initial setup, most of the time you won't get accessibility out of the box, so you will need sighted assistance.and third, what speakers do i need for raspberry pi, eg with usb connection, 3.5mm jak, or raspbery pi have bluetooth and i can connect my bluetooth speaker?To answer that question, if you're going to connect the Pi to an HDMI monitor you won't need speakers since the HDMI signal outputs both audio and video. However, since we're talking about external speakers, you can use the onboard 3.5mm audio jack for that, as I don't think USB audio will work, but I'd be surprised if it did. As for Bluetooth, if you are using a Raspberry Pi 3, it has onboard Wi-Fi and Bluetooth modules. You could connect your speakers, but since I don't use Bluetooth speakers with what I'm using my Pi for, I'm not sure if they will work. URL: https://forum.audiogames.net/post/413281/#p413281 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector