Re: [IxDA Discuss] UCD vs Design Again? Really?!? [was: We don't blah blah blah]
they have strange ways of saying it b/c they have different constituencies who both inform them and who they speak with regularly. Their audiences are vastly different and so their focus needs to be different. Talk to designers about UCD and they look at you like you're a fucking idiot who knows nothing about the nearly 2000 years of design (architecture) that has existed around thinking about and designing for humans. Talk to engineers about "pure design" and they look at you as being naive and frivolous and ego driven. So, the language is very different because the groups are so different. Here at IxDA we are one of the only organizations that are bridging this gap within the community and these constant arguments is what is happening here. We purposefully bridge the analytical side of HCI, IA and Usability with the visceral and aesthetic side of design & architecture. It's like mixing 2 chemicals in the lab that can really only do 1 thing: explode! The explosions create a lot of energy and in this energy we can harness amazing conversations, insights, and even innovations. That was my haute way of saying, this is all good! -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45169 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] UCD vs Design Again? Really?!? [was: We don't blah blah blah]
Ambrose, I don't even see an argument to be had. Everyone is saying, "we need balance" in one way or another. But when they say it they are just saying that this direction is too much, or that direction is too much. Everyone from their diff POVs see some other direction as that which needs to be balanced towards or away from. But everyone is saying the same thing. This all started b/c Ali is in a situation where the classic user (he who uses the product) is all but disregarded. So he is just asking for balance towards consideration. B/c he's in that extreme environment, "balance" means strong evangelism and so the language and tone it exudes is stronger and more targeted. Andrei is sick of UCD folks who preach about the glories of UCD on high without realizing that there more pieces to the puzzle and many ways to consider "the user" beyond classical UCD methods. I don't see any arguments here, just different POVs. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45169 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Current Design Topics
Jack, the item listing is all I can go on. It is listed as, "Formal Education vs. Self-taught " versus in my book is usually set up as a dichotomy. 1) There are huge & important issues in just formal education 2) Even w/in "self-taught" there is a continuum, no? books, conferences, mentorships, etc. Maybe you can explain more what this line item mean? BTW, I'm thinking of proposing a panel on design education @ IxD10, so I've been thinking about this one a lot! -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44548 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Current Design Topics
What Phillip said Considerations in aesthetics beyond the visual Design as problem solving vs. design as idea manifestation Design Research Getting designs executed Tools & Materials (not all hammers are equal and some are even bad with nails) Collaboration (designers & non-designers) Leaving the "designer" identity behind. Just "be" Hiring & evaluating talent; portfolios and beyond Meaning-based design/economics Please for the love of g-d lose the "certification" bit. Where is this relevant in design today? I also think that issues in design education are far deeper than the dichotomy you impose. The very nature of education today is in flux. Just look at the recent decision by GA Tech to combine 3 design programs into 1 program, or the non-design, design thinking education movement. -- dave I'll stop there. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44548 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] CONAN Design Review
me me me dave (dot) ixd (at) gmail (dot) com (ps. there is something wrong w/ the web page here. It seems to be giving a wierd style after Ruth up there. (several browsers)) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43460 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction design can affect everyone
Hi David, tons of examples: Bank ATMs All sorts of ticket vending machines (my faves of the moment): MTA (New York City) metro card; Airport express train in both Stockholm & Oslo Price checkers auto-open doors & windows TV/Set top box systems Keylocks in hotels airline kiosks all sorts of medical devices especially those for blood monitoring and drug allocation. electronic voting systems. Accountability: please explain more what you mean by accountable? -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43446 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The Essential Characteristics of User Experience (a language of critique)
I look forward to your additions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43338 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] On education: Different take on programs
For sure it is NOT a masters degree. It is purely a certificate program. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43383 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] In 10 words or less, what is software design to you?
Russell, I think there are several issues w/ the question. 1) software design is a double noun where both nouns can't be defined any further and add value. When reading it people know what software is, and understand that design in its most simple use as "plan" is really enough. 2) many people are actually defining what is GOOD software design. Which is a whole different question. 3) or they are answering what do I do as a software DESIGNER The context of the story from the candidate implies to me that the real question is "What is good software design here at your company?" B/c quite honestly, what is good software design there is going to be different elsewhere. There is always going to be some outlier situation per Fredrick's comment where the POV of personal practice is going to add a qualifier that doesn't map against someone else's POV of their practice. Or you get so generic that it becomes almost meaningless and useless to define. Now Jared's point is also important: There is now a continuum between software and hardware and services. Taking one & focusing on it today at this high a level means that you are missing too big of the picture, even if you are designing a widget. "Code" since I'm here, I want to take on the use of the word "code". Why? If "design" is the plan and not the actual implementation why is "code" in some people's definition. Can't I create a plan to build something w/o building it. Does an architect weld rivets or do drywall, or plumbing himself? Now I do believe that one can put into a plan the rules to establish what the code should or might be, AND there needs to be a plan for implementing code, but traditionally this has been called Computer Science or Software Engineering in my experience (in terms of practice). Now, my 10 word attempt: Software Design is the plan for implementing the User Interface. Good SD is the above that achieves durability, fit, and desirability. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43357 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] References to clients/colleagues/managers/companies in social networking discussions/posting
re: privacy and sensitivity of your messages I agree w/ Jared 100%. EVERYTHING you send over the intertubes is public record unless it is encrypted between the sender and destination(s). Any additions to the system are tantamount to TSA regulations which create a false understanding of the system and in the end cause more grief than they are worth. I would highlight this to be especially true on a technology interest group like this one. re: twittering during events The gain far out plays the negatives. As someone who speaks often I LOVE it for any group bigger than 30. I can see how smaller groups are probably more about discussion internally and the speakers ability to track individuals during the talk increase. So get yourself an iPhone to type on. they don't make a sound. ;) I would also caution an "organization" from making any blanket statements in this regard. This is really between an individual speaker and his audience. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43305 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Shaun Inman's Fever
Andrei, i go to like 5 movies a year (parental reality), so that comparison is meaningless. I made a suggestion based on MY! take looking at the video. You never know if software is a fit until you get to use it. Paying for trial is not the norm in the software world. If i can try Photoshop for 30 days w/o paying for it and I can try most other apps in the software w/o paying for it, why should this be different? b/c the price point is arguably low? maybe. I suggested, that having a trial might HELP uptake by people. HELP! Is it required, absolutely not, but don't come at me with this sort of reply that makes it sound like my request is unreasonable. that's just defensive bullshit, Andrei. *I* won't buy w/o a trial b/c my current universe of GReader for feeds and Twitter/Facebook for suggestions seems to be working for me (actually I get great suggestions from "friends" on GReader too!. If this is better, I don't know. But I am not otherwise compelled to lay down $30 bucks right now. That's Transformers, Up & GI Joe. (I live in Savannah & movies are sooo much cheaper here.) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42925 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Shaun Inman's Fever
I HIGHLY suggest that anyone who knows Shaun ask him to open up his purchase model to make available a 30-day trial. If like he says this is like a software model and not a service model (wow! that is so 2001) then I suggest he map against the most common practices. All the best UI in the world is meaningless if you never really get a chance to look at it. $30 is steep for an unproven product category like this one. As a note, if this was $5-$10 to start up and then $2 for the iPhone app then I'd probably jump w/o a trial. (That model would be more similar to the music buying model.) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42925 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Seeking examples of creative video scenarios/user research/prototypes
Hi Adam, I think stuff like Aurora and the stuff I did recently (and CIID did in their program) and the stuff that the Cooper Drawing Board does regularly now are solidly based in user research. In the example we did at SCAD (http://iact.in/) much of the script contains exact quotes taken from the research. The 3 characters represented are the 3 personas we came up was part of our research. I think I need more about what you are lookin' for and what you mean as "experimental" -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42782 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design Training
Hi John, This is exactly the stuff I do during the summer and december. But I'd also say that orgs like Cooper and some others like them are very happy to do design training and what not. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42795 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Should Interaction Design control/influence user behavior?
I think this is an issue of the tool is not the criminal. "Every tool is a weapon if you hold it right" -- Ani DiFranco But if as Marc Rettig, Robert Fabricant & John Thackara urged us in Vancouver, we use our tools for things we feel deeply about then GREAT. But examples of our tools being used for other things are all around us from loosing weight, to gambling, to making healthy eating decisions, etc. It is between, you, your G-d, and your local gov't (oh! and your neighbor) whether what you do w/ your knowledge and skills is "good" or "bad". oh! and the Geneva Conventions -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=41860 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Announcing our new IxDA Board Member
Steve!!! This is amazing news!!! I'm so excited. It seems that there is a new Aussie take-over in our midst. I love it!!! == dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=41830 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Feedback on Redesigned BART Ticket Kiosk Interface
angel, why no touch screens. Being a NYC resident for over 15 years, many of which w/ the current metrocard system from an IxD perspective, I don't understand the comment. Is this about hygene? really? considering how much stuff we touch in a subway system like seats and hand rails and turnstyles having a touch screen is really not significant to the additional spread of anything. AND in all the time since the implementation of the Metrocard kiosks not once has there been a story linking the spread of anything to the touch screens. Anyway, I don't understand why public = no touch? I mean ATM's use touch? Fragility? again, we have seem plenty of models of touch screens working in these conditions quite well. color me confused! -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=41790 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IAS09 IxD09 = RedUX DC
Angel, I was seriously considering doing something like this w/ my students from SCAD. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=41034 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JJG's IA Summit 2009 Keynote
Let's not forget about Australia, Brasil, Italy, England, Malmo, China, and a host of other places where IxD, IA and Joint events are taking place in the coming 12months. (btw, I really liked what you said Peter Mo.) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40597 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JJG's IA Summit 2009 Keynote
Richard, you believe deeply in the need for collaboration for yourself. That's great! Here's what I suggest you do. Do it Don't wait for the organizations to come along and do it. Just do it. If you feel that we are doing this work at a snail's pace, then figure out ways to increase the love between those peers that you feel will get you the most traction. Sketch > Model > Validate > Prototype > Evangelize > Build Just do the work. I often have a few people on my shoulder who carry me through moments like these. Right now I'm thinking about Christina W. and Andrei H. Both people are just so against talking bullshit. Christina has always taken her passion for communty and applied it directly to DOING stuff. IA Summit, Asilomar, IAI, B&A, Linked In Andrei has always said that doing it, doing all of it is the best way to get people to understand what it is you mean. So just do it! It is obvious that there are people who would greatly benefit from any sort of collaboration, or cooperation, or co-sponsoring, or whatever between IA & IxD in whatever manifestation you come up with. This is one of those things that just require vision and pull leadership. The followers will come if indeed it is worthy. I"ve had great successes and great failures in this process, but trying is the key! -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40597 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The People's Front of Design (was JJG's IA Summit 2009 Keynote)
Great clip. I love it!!! look at my response to Josh. What is funny is that as the situation subsides, people are chiming in with messages like this. It shows me that people don't get it. Arguing is not destructive. Arguing is learning. It is sketching in language. The most obvious brilliant examples in this conversation for me were from Jon Kolko and Chris Fahey. The energy created through the passionate back & forth is not without use. It is a means of working out difficult issues, which are very hard to express. For myself, I have found new ways of discussing these issues, and equally importantly affirmations in the ways I've framed things but didn't know how to express. While some are "sick of it". I have some 5 messages a day in my mailbox telling me how much they enjoy it. The same thing happened last night during a twitter "cage match" between myself and Chris (which now leads me to better appreciate his pt of view he posted on this list). Guys, don't get all hung up on the moment. The list ebbs and flows. Just chill and it will rush back to glory as it has always done. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40728 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Wood gatherers, boat architects, or sailing experience designers?
Joshua, It is also important every once in a while when your seaman got a bug up their butt to let them have a good old fashion bar brawl. It is healthy especially in this circumstance. To be honest, there have been some great posts in this series of threads that so far have lasted about 3 days. And if you observe the energy flow, you'll notice that the tide is going out. I've been on this list for 5 years now. This happens. It is in response to some trigger in the wide world that as a community we need to cathartically deal with. This is not just a list of peers doing business, but a community of people. We use each other. Whether on Twitter or on this list (or others). I think a call to just talking about the sea, is actually counter to the spirit I think you represent, in that we need to allow any social community to address itself. In taking this back to the issue of good design, any good community organizer knows that the people need more than a mission. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40731 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Its Just UX
So in solidarity with my Kiwi friend, I won't post to IxDA any more today. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40553 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JJG's IA Summit 2009 Keynote
The common ground is research and a value system that researching users (not just markets and technology) is an important step in designing solutions. that statement about "experiences suck & we want to create better ones" is implicit in IxDA, but IxDA does not pretend that IxD is the sole arbiter of experience (if there is such a thing; so I'll stick w/ solutions), and has always said that IxD as a discipline is but a piece. There are many different types of practices that use IxD as part of their work and other disciplines that make up the total tool chest depending on what type of solution is being conceived. If that doesn't answer your questions (stuff I"ve said well maybe 1 Billion times in the last 5 years) then I've got nuthin'. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40597 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Its Just UX
hmm? if all you are looking for is common ground, that is obviously there. The research methods that IAs and IxDs and hell all designer researchers employ is probably our nexus of overlap. It is the UCD that we share. But what do you want to do with that common ground? what is your goal? 1 big conference under a single brand? some call that CHI. As research as its primary focus with a growing design community/track, one might see it as that place. Yes, it has the nasty stamp of ACM bureaucracy all over it, but it does seem to be THE conference for UX around software in the world each year. Smaller examples that are more practitioner focused and are currently smaller but don't have to stay that way are UX London and UX Australia. If you are looking to reduce the # of conferences so that the friends who choose to go to one aren't missed by the friends who go to the other. I think you are barking up the wrong tree. But that is just my opinion. I will always want a conference focused on IxD for the reasons that Dan outlined. And I will probably never go to the IA Summit again. This is just me speaking personally, but Ix## is my home, not just b/c I helped build it but b/c I was urged to build it by a group of peers whom I admire, respect, gain inspiration from, and learn a ton from and get to teach. I will go to other conferences when invited to speak, when it is clear that I can offer something there, or to conferences where I feel I can learn specific things: IDSA for example, that are relevant to my new work. For others the IA Summit will always be home. I can't image on IAS with Lou or Christina, e.g. I can't believe that Thomas Vander Wal didn't go this year either. (People move on, I guess.) Anyway, the common ground is undeniable and I don't think anyone can argue that there isn't any. The point is what do you want to do with it? Gunther wants to use the common ground as a marketing program, so it seems. Not all that useful to me. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40553 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JJG's IA Summit 2009 Keynote
So? Aren't we already talking at WebVisions, and WebDirections? Isn't there a big UX component at Agile2009? I have spoken about UX and IxD at IDSA and others at AIGA. There is nothing new under the sun here. And it just sounds like now what you are talking about is appropriate messaging to specific audiences. Which is like DUH! but a unified organization isn't required for this. Just smart people speaking and evangelizing. If you are saying that our outward message has to be unified, then I ain't buyin' that one for one minute. UX for example as a concept has little meaning inside of ID conversations. While IxD and IA as separate disciplines hold a lot more water. UX is and always has been a marketing tool. but for specific engineering markets for the most part. So it works there, but not everywhere which is why it is not strategic to make a single organization centered around it. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40597 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JJG's IA Summit 2009 Keynote
[Thanx Dan for that good analysis. I just can't resist to adding what I wrote before I read it.] IAI focus is information and on the web IxDA focus is behavior and across all mediums IAI is a closed memberbased organization IxDA is an open organization (I think there are more issues to this than just the ones you mentioned) AND there is nothing stopping "scholarships" within an open organization. Hell! we've done it already in IxDA with volunteers getting free passes and sometimes even travel expenses to the conference. IAI is NOT. And I repeat this NOT rooted in design. IxDA is very squarely rooted as a design discipline. Here's a nice ironic thing ... IAI has not committed to participating in UXNet IxDA has from its very 1st day. So in my mind it is a painter vs. a sculptor thing. For some they will move fluidly between the 2, but for others they will focus on single mastery. There will always be a place for it. If the IxDA is not working for you, I suggest you build something that make sense for you. Seriously, that's not a bad thing. Maybe the leadership of the IxDA will see that as a model that THEY can follow. "Build it and they will come". 1) Stop asking permission 2) Start doing 3) Respect differences instead of trying to minimize them 4) Look for avenues of cooperation that do not mean unification 5) Overlap is not the same thing as redundancy 6) I think people seeing an overlap in membership is actually not accurrate. Looking at the a few stats: a) Overlapping memberships show that IAI is not even more than 50% of IxDA membership b) Conference attendance at IxDA was NOT more than 50% of IAI membership. Many could care less about IA. Many could care less about the web. 7) acknowledge that a lot of this is centered in practice and BOTH organizations are supposedly about the disciplines and NOT practice. 8) If you feel torn, don't presume others do. I have spoken to many IxDA members who feel that IAI just doesn't fit them. I have spoken to fewer IAI. But I have heard some say that IxDA doesn't fit them either. (less so admitedly). I've been here since the beginning I would say (of IAI and IxDA). I've been at the center of dialogs with ALL the big UX Orgs (which brings up the thought why is this about IAI and IxDA; where's CHI and UPA?). UPA is especially relevant as they already think of themselves in their mission and leadership as a UX organization. Maybe there's your answer! Conjecture re IAI (that will get me in trouble): I see that IAI has a problem. NOT IxDA or that UX is some sort of solution. IAI has not created a vibrant home for all its members and its membership model increases the tension. Maybe this isn't about IxDA and unification, but more about the growing irrelevance of IA to the real practice of web design/architecture professionals. That isn't to say that IA is not a piece, but it is growingly a smaller part of the focus of most solutions people are working on today. Lastly, You did it! IA is now so well understood and its patterns so well defined that doing that aspect of the work is just not as difficult as other aspects. THAT's a success metrics if you ask me not a bad thing. Last negative thing on IA. Maybe IAs grounding as a discipline focused on deliverables has caught up to itself, and like UPAs goal of moving beyond utility and efficiency hasn't worked, IAI has not been able to move beyond deliverables and categorization. So folks who spilled blood and sweat building IAI (admirable and important) have a vibrant community set up around something that doesn't require it. That doesn't mean that it requires a merger, or even a merger is in someone else's best interest. -- dave ps. to @richard of course there is common ground and I think those are easy to articulate mostly around user/human/people-centeredness. What more do you need? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40597 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JJG's IA Summit 2009 Keynote
Richard, with all due respect, There is nothing new now from before and while you took a snapshot and while your own emotions are at play, your analysis of IxDA is thin at best. The differences culturally between the orgs is HUGE, IMHO. and if you want to talk overlap, the greatest overlap statistically is NOT with IAI but with CHI-WEB in terms of other membership then IAI. But what makes IxDA not IAI is not the overlap, but where it doesn't overlap. That permeates throughout the organization's structure, and yes the discussion. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40597 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Combined Conferences (was Its Just UX)
I don't think the # of organizations matter. Or at least (and this is not a shot) they don't matter if the organizations themselves create open models of membership. If "membership" is your issue, then please talk to the other organizations where you feel at home and discuss with them that model to make it more open. If you had an umbrella with a bunch of sigs you'd just end up with ACM where SIGGRAPH and SIGCHI never talk (for the most part). And why in this year of years when we are so wound up about UX, that there is not a single mention of DUX yet. (it happens every other year on odd #'ed years, no?) Organizations don't need an artificial umbrella to work together. IAI and IxDA had matching sponsorships this year as an example of that. Its like saying that OxFAM and the Red Cross need an umbrella to decide to work together. Of course not. Just come up with the proposal, sell it, and make it happen. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40611 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Some of the non-software things that interaction designers do
keypad layout General button controls port configurations or back panels Eco-system integration Power management communications Voice communication systems Scripts for service agents Near-field systems Barcode applications It isn't whether or not it is non-software, but whether or not the software is visible, or otherwise made manifest (audio) to the user. Let's not even get into ambient systems where presence awareness is in play. To me asking whether software is involved is missing the target. There isn't an old medium of fine art or design that is not effected by silicon or similar intelligence holding systems. What is important is that designing for each brings with it unique issues. We understand that there is a level of distinction between web, desktop and mobile. These distinctions get even deeper when you leave the realm of "platforms" (unchanging form factors like the above) and begin to enter form factor creation. My work at Motorola paired IDs and IxDs for this very reason. My expertise in dialog creation was instrumental in many form factor decisions just like it would be between an IxD and a visual designer of a web site. My students last quarter in my interaction design studio designed watches, surface tables, digital drafting tables, and wearable computers, who's designs were conceived through the use of interaction design methods and processes. I suggest anyone even more curious with this should look deeper into 2 portfolios. The IxD schools of europe AND the work of Antenna Design. Their design of entire subway cars is a great example of this. A team of students here at SCAD are designing heavy equipment using IxD methods and processes. Again, it isn't about the title, but about the discipline. So yes, some may be "industrial designers", but if they are designing behavior and for behavior, they will be incorporating IxD as a discipline into their work. -- dave -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40619 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Combined Conferences (was Its Just UX)
I was stating my opinion Christian. Richard was trying to state that X is better than Y, the pretext of which is that doing both is a waste of time. This was exemplified by him saying I don't want to go to 3 smaller conferences. As if to say, the choices are the problem. If I would Richard, I would just do it. Create the conference that you want. Examples of a unified vision of UX conference are already there: UX Challenge, UX London and UX Australia are all happening this year, no? Yes, hey are smaller than 1500 and none are in the US, but they do fit the bill of a unified UX conference and all have their positive and negative sides. The two more open conferences, really look exciting actually. But yes, I would stand in agreement with your call to do both and that there is no conflict between doing both. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40611 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Its Just UX
I hate 1500 or 3000 person conferences. I find they devoid of depth, usually with bad infrastructure and you always feel overwhelmed. Don't go to 3. Pick one! make it your own and stick w/ it. Then if/when you have resources to move from your base, move on. All the conferences have breadth to them to some extent, anyway. Its not like IA Summit never mentions other UX disciplines, right? What I get from the IxDA community to me is breadth of medium that I don't feel in any other UX community. I can talk to Dan about Gestural design, Gabe about mobile products, and Will about great social web experiences. The point is that the focus is on the people, and not on the content, AND there is a deeper understanding of the design for, by and with those people that to be quite honest I don't see in the IA community (though I know others do). These different perspectives are important to me. They inspire me and I love it. I don't devalue other communities, but they aren't for me. We have always been a grassroots community of people who define the community for themselves and then in so doing create the content (if you will) that solidifies that meaning. Maybe all the people out there who want this big UX thing just haven't found the right community for you. Communities don't have to fit everyone and that doesn't mean they are divisive or devaluing of other communities, it means they are identifying themselves differently and THAT IS OK!!! As my piece said about the Kumbaya feeling of UX is that, just b/c you ain't singing doesn't mean you are a bad person, or divisive. It just means you just don't like the song! -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40553 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Bowman leaves Google
Jarod, I don't like it. I find it to be .. 1) reminiscent of MS 2) too brash and distracting More importantly it has in no way shape or form improved my relationship with Google (or diminished it). I think people have missed my point. I think design is not for or against data, but design should always be for imbuing human expressionism beyond the measurable. A designer of worth, merit, etc. should always be encouraged to express themselves in any way that does not break Raskin's 1st law of interaction design (don't fuck w/ the content, purpose or utility of what you are designing [paraphrasing]). When I look at a site like google, I see a souless design. Now, I use google over Yahoo & Adobe for most things but that has nothing to do with aesthetics. But Google would never take a risk like adding a "Liam" (mail spelled backwards) character to their software. They would never use the iconographic vivid imagery of a Buzzword interface (Adobe). Because of this, these applications at least attempt to have soul--connectedness to human expression to the world around them. I think people need to stop lauding Google as a design success story. I think it hurts us b/c it is clear that it is an engineering success story. Does that mean that engineering is better than design. I think looking at Apple, answers that question. It doesn't. There are S many ingredients that go into success and we would be fooling ourselve as designers or engineers to think that any one of us controls all of them. BTW, the one place funny enough that Google DOES allow for a taste of humanity is on their most precious search home page (Google.com). Their use of holiday and historic event treatments is beautiful!!! However, I can count on 1 hand how many times I go to Google.com (home page) any more. Its in the chrome of my browser or in my browser's home page, etc. Soul!!! Time to swing the pedullum back from the austere periods towards the more expressionist. I think we can do that and still maintain simplicity, clarity, usability, findability, and overall effectiveness. In fact, I'd like to challenge us to do it! -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40237 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joel Spolsky claims the "Program Manager" role does UI design... ????
HI Jackson, On your 2 pts. re: trends No doubt the UI is getting more complex and the need for amazing programmers to work on them is important. But I think tools like Blend and Catalyst are stepping in and putting in a new layer that previously wasn't there and enabling designers to more forward. (see below) re: the malleability of software and parallelism yea, done that, been there. Seriously. This is a pipe dream. Design control is the only way to get designer intention out of production engineering. Phased approaches that separate pre-production & production will always produce more accurate results of the designer's intentions. BTW, this problem is not only ours. IDs have this problem in studios where they don't take on the engineering schematics of all surfaces. In those cases, where it stops with mere models that are not in the engineering databases (sorry for too much ID speak; maybe you all should learn some) the ODMs often come in and change the outcome at points that can't be re-done. Oh Well! Yup, this happens everyday in software too. So unless you have an appearance model that is fully signed off on with staged approaches of production checks that design reviews throughout with other stakeholders, you'll end up with skewed execution from the intention. BTW, designs are not done w/o engineering collaboration. At least not where design is done well. That's a given. Also, often there are tons of parallel things to be done in the architecture and platform of systems (the stack) way below the GUI layer. So there ARE parallelisms for sure. Just not at the usable form layer of presentation and behavior. - dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39701 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joel Spolsky claims the "Program Manager" role does UI design... ????
Yes, Patrick there is a lot of "it depends" and YMMV to the reality of all this. But if ActionScript and "pixel perfect" design is beyond you. Please move to strategy and management. Please! The economies of scale require that there is a UI Designer. ONE person. The age of having an IxD, a Visual Design, and a GUI coder as 3 separate roles is fading. If anything one might say that it was a nice experiment by the IA/UX community to create the false need for such an experiment. The one split that has always made sense to me is that of research & evaluation. BUT! that is the one hanger-on that I hear many IxDs, IAs, etc. want to keep. I'm not saying don't be a part of the process. Hell, we all know that the more stakeholders involved in research the better. What I'm saying is don't own it. But back to the more important issue. When I hear Patrick say that actionscript (really? actionscript) or pixel-perfect design is beyond him. I at the same time concur and get scared. For myself really. I'm very much like Patrick. BUT! my access to these amazing students have me feeling OLD. Their energy and easy at which they accumulate knowledge and skills is so inspiring and intimidating. I had 1 student this past quarter learn drag & drop in actionscript for a 1 week prototype in a day or two having never used Flash before this class. When it comes to pixels, script, batteries, screens, snap domes, plastics, databases, frameworks, OSes, etc. it is about material. It is like an ID who has to understand material science to some degree to even be in conversation with mechanical engineers. You have to know the material that people are going to be interacting with, how to forge it to what you need it to be AND to your point about communication, you need to be able to create your own apearance models. NOT b/c you have to do them in the real world, but having the craft mastered is a process of well mastering the craft of your medium, so when you communicate within it, or to others who have to understand it, you do so with unparalleled command. In the IxDA panel that Jared Spool led. Jared asked where the next 5k (or was it 10k?) IxDs were going to come from. I say they are mostly already here. They are industrial designers who are already so used to dealing in human situated solutions around eco-systems of activity. They don't know Norman per se, but reading a few books is the easy part. They already know how to think within multiple dimensions (all 4 of them) and they know how to do it as a means of completing a narrative. Of course, there are many that don't get it. But there are many more that do. I give it 5-10 years and I predict a major shift in interaction design practice & education away from majors and masters and into support tracks and electives for already existing degrees in interactive, industrial, and architecture. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39701 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Prototyping tools resources
I really feel you folks are confusing mock-up with prototype. IMHO, if I can't use it, it ain't a prototype. Maybe, human as computer paper-prototypes fit the bill, but otherwise, a series of screens, are mock-ups and an interactive click-through is a prototype. The distinction is important b/c the line lets us know what level of data we can achieve from each. Otherwise, if everything is a prototype there is no means of discerning when to use what tool when in what part of the process. Ya know there is a reason why there are 20 words for "snow" in Intuit/Eskimo. Sometimes, being discreet allows for more accurate communication. The mass rush to generalize everything in the UX community is really becoming annoying. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39316 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Prototyping tools resources
A timely piece by David Cronin of Cooper for Adobe: http://tr.im/gUM6 (Shhh! its on prototyping!) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39316 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Prototyping tools resources
I'm staying out of the fray of this really stupid thread and sticking with the first question. Andrei, for embedded computing please also consider adding arduino and similar board-level prototyping methods. But often embedded software interacts with non software interfaces. So being able to prototype those is actually pretty required, which means you also need to add in SLA and wax and appearance models that include snapdomes and the like. Even IAs farm out this level of high-fi stuff, BUT they do it! -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39316 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Professor of Service Design--Savannah, GA--SCAD--Full Time Permanent
[All applicants for the position below must follow the directions enclosed within this announcement. Please do not send applications to the submitter of this post.] Professor of Service Design The Savannah College of Art and Design seeks candidates for a full-time faculty position for an innovative new program in service design offering B.F.A. and M.F.A degrees. SCAD recognizes that service design is a new and emerging design profession that entails service innovation and experience design. Through service design, designers can create better value for their clients and their customers and in so doing create service equity. Increasingly, services represent a significant part of the economy in sectors that include digital media, healthcare, finance, entertainment, telecommunications, retail, leisure and the Internet. SCAD seeks a highly motivated designer with a background in designing interactions, services and consumer products for well-known brands. The position requires a minimum of five years experience as a designer developing innovative concepts and experiences at a senior level; extensive experience designing interactions within the context of consumer products and/or for the Web; the ability to work across a range of digital media from 2-D to 3-D; a thorough understanding of research and design methods; creativity and flair coupled with strong project management skills; excellent communication skills; and a passion for inspiring and teaching. Qualified candidates should possess an M.F.A. or M.Des. in a design-related subject. College-level teaching experience is preferred. For complete submission requirements and to apply online, please submit curriculum vitae and an unofficial copy of the transcript showing your highest degree to: https://scadjobs.com/applicants/Central?quickFind=51642 Should you have questions regarding your application package, you may submit an email to Human Resources at scadfacu...@scad.edu. ABOUT THE COLLEGE: The Savannah College of Art and Design prepares talented students for professional, creative careers. SCAD offers a choice of degree programs in 42 different majors, plus 52 minors. Students can take classes at campuses in Savannah and Atlanta, Ga., in Lacoste, France, and online through SCAD-eLearning. SCAD is a private, nonprofit, accredited institution that offers Bachelor of Arts, Bachelor of Fine Arts, Master of Architecture, Master of Arts, Master of Arts in Teaching, Master of Fine Arts and Master of Urban Design degrees. For more information about the university, visit www.scad.edu. Although a deadline has not yet been established, interested applicants are encouraged to apply as early as possible. Women and minorities are encouraged to apply. AA/EOE. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas
Andy, I'd love to hear more about how you do design education online and remotely.SCAD where I currently teach has a host of online offerings that seem to be used more for supplementing scheduling conflicts among in-person enrolled students than for replacing entire degree programs. Angel, I don't understand what your criticism is precisely. Are you saying that studio education is bullshit b/c you met people who came out of it who don't know who Tufte is? I would actually challenge that as part of the "academic" side of the UX community who believe that knowledge of information is more important than ones ability to actually do craft. In my short time here at SCAD I have noticed a few things. One is that the design program teaches through doing, not through reading. Reading is required for sure, don't get me wrong, but it is always used as a means for supporting doing. Kinetic learning is the primary form, and what that means is that students often internalize the learnings of readings without afterward being able to reference them. (THIS is is at the undergraduate level). It is only at the graduate level well depth of knowledge and mastery of that information is pressed. But still always against the mold of doing. Let's get back to studio and to "design" education. There are a host of HCI and UCD and UX and IA and even IA/IxD programs out there. I would not consider any of these good "interaction design" programs if they do not incorporate the foundations of design as a requirement or use the studio method of education. They are learning environments and what they teach can be quality and valuable, but without the core principals of both foundation and studio and I'll throw in there art history & criticism these are not design degrees. I think this is at the crux of what Dan and Marc are speaking about. That to continue not just as a UX discipline but as a DESIGN discipline our educational system needs to be rooted in the same foundations as all other design disciplines from architecture, communication, and industrial. Why is this so important? Because today's "other designers" are much better equipped to move into IxD than most of us are able to move into their domain, and the realities of the work ahead of us as a society has less to do with websites and more to do with designing entire situations and eco-systems which traverse all these environments. So if we not only want to DO, but hopefully be considered to lead (I mean why go for a grad degree if you don't want to change your station; and notice I didn't say manage) you need to be able to communicate & practice DESIGN across all these disciplines. Going back again to studio. Most people don't understand what studio is and how it works. In my sketching workship I try to teach this concept, but it is sorta difficult without living it. I think a former colleague of mine in a discussion put it best. Jennifer Arden (RISD grad) said studio gave her creativity endurance and stamina. It taught her creative mind to keep working longer and harder. What I would go further to say is that what I have experienced as an outsider to studio world coming into it is that studio is a chamber for behavior modification. Through this crucible we are re-taught that which our parents and other adults beat out of us--that is our creative spirits. The studio resuscitates our creativity and having worked most of my life outside the studio world and recently thrown into its frying pan in practice, I must say that when applied properly it makes a HUGE difference not just to education but to the ongoing design environment in which we currently practice. But we are in a place in IxD where so many of us have not gone through this fire and are hungry for learning and betterment and advancement in our careers. I think it unreasonable to expect everyone to have grad degrees to advance. What are we accountants looking for MBAs? Please! Few if any Advertising creative directors have grad degrees. They wouldn't have had the time. The only reason we put special attention on it at all is b/c of our academic roots in CHI where we feel that academic advancement is the true vehicle for improvement. RUBBISH! Practice is our greatest vehicle for improvement as designers and hiring managers need to know this. But we still are hungry and we need outlets for learning and exposure to focused, dense, and deep learning opportunities. Online learning as a mode of continuing education is totally cool for those that like that type of structure. For others conferences with workshops, for some just reading is good enough, and others they will want a degreed education. My call here is that we should not dilute interaction design education with academic education principles and leave behind our strong and I would argue needed connections to DESIGN education. Again, I am really interested in how Andy P. is creating a space for remote design education that maintains a deep connection to the
[IxDA Discuss] NYC IxDA & R/GA are proud to present Dan Saffer's Talk "Tap is the New Click"
A while back Dan Saffer gave a great talk for NYC IxDA hosted by the very generous R/GA. R/GA also put together this video so that everyone in the IxDA community (and beyond) could experience this great talk. http://vimeo.com/2761844 I'd like to add that Dan is one of our amazing Keynotes, so after you get this small taste of Dan, head on over to http://interaction09.ixda.org/ and register to see him live. Memorex just teases ... ya gotta see him live! Enjoy! -- dave -- Dave Malouf http://davemalouf.com/ http://twitter.com/daveixd http://scad.edu/industrialdesign http://ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Fwd: Call to Action: Redesigning America's Future
I am forwarding this from Elizabeth Tunstall whohas done some great work on trying to create a national design policy here in the US. I know that other countries have already created design policy groups, but in the US we haven't, so her leadership in this area is a pretty big deal. Anyway, I thought I would forward this on to people's attention. I know I'll be following and contributing where I can. -- dave -- Forwarded message -- From: Elizabeth Tunstall Date: Tue, Jan 6, 2009 at 10:33 AM Subject: [AIGAExperienceDesign] Call to Action: Redesigning America's Future To: aigaexperiencedes...@yahoogroups.com **Sorry for Cross-Postings** Dear AIGA Experience Design group, The U.S. National Design Policy Initiative has released its policy brief, Redesigning America¹s Future, which outlines ten design policy proposals to support U.S. economic competitiveness and democratic governance. http://www.designpolicy.org/usdp/policy-proposals.html This is one of two publications coming out of the U.S. National Design Policy Summit. The other publication will be the Summit Report on January 16, 2009. The Call to Action is for people to go to the U.S. National Design Policy Initiative website, http://www.designpolicy.org to leave comments about individual policy proposals or offer official endorsements of the Initiative and the ten design policy proposals. Sorry, but the official endorsement part is more effective if you are a U.S. Citizen or Resident Alien. People have gone and downloaded the publication, but without leaving comments or endorsements. We need them in order to demonstrate to Congress and the incoming Obama Administration popular support for the Initiative and the policy proposals. I hope that you will show your support at the http://www.designpolicy.org website. Warm regards, Dori Tunstall __ Elizabeth (Dori) Tunstall, PhD Associate Professor, Design Anthropology School of Art + Design University of Illinois at Chicago Associate Director, City Design Center University of Illinois at Chicago etu...@uic.edu email 312.282.2893 mobile Blog at http://dori3.typepad.com/my_weblog/ School of Art and Design 929 W Harrison Street 106 Jefferson Hall Chicago, IL 60607 . __,_._,___ -- Dave Malouf http://davemalouf.com/ http://twitter.com/daveixd http://scad.edu/industrialdesign http://ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Strategic Interaction Design
For me the IxD strategy portion is about creating the narrative that is the framework around the interactions and interfaces we design. In the end interaction designers are the story tellers and the interface and industrial designers are the production artists of the theater that is the user experience. The back and forth of the business side is the pre-quel or pre-story that the interaction designer needs to build in their work in order to sustain the narrative that will be the product/service. Oy! metaphor waterfall (doh!! I did it again!) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36819 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] TriUPA's 2009 Professional Training workshop series (For North Carolinians, and others near NC)
[I'm really excited to be part of this series of speakers and workshops that the fine folks at TriUPA (North Carolina Research Triangle) were able to put together. If you are in the Triangle, I hope I'll be able to get to see you there, then. -- dave] = What's TriUPA? = TriUPA [http://triupa.org/] is a local chapter of the Usability Professionals' Association based in the Research Triangle (Raleigh/Durham/Chapel Hill area), North Carolina, USA. This is an annual reminder about TriUPA's activities for those in North Carolina (or nearby regions) who may not yet be plugged into our community. We're offering an extensive workshop program in 2009, which we hope will be of interest to folks throughout the Southeast. = About TriUPA's Professional Training = TriUPA is excited to announce our 2009 Professional Training workshop series. The goal of our workshop series is to bring to our community the best thinking and latest practices in the user experience field. TriUPA focuses on four areas of practice... 1. usability evaluation and testing 2. user research 3. interaction design 4. information architecture ... and our workshop series is designed to address each of these areas. Please save the dates for the following full-day workshops. Detailed information and a link to register will be sent in advance of each workshop. Fees will vary for each event, but will typically be in the range of $150 - $250 for TriUPA members, with discounts for corporate sponsors and students. You can become a TriUPA member today, by registering on our website [http://triupa.org/join ]. It's $15/year for professionals; free for students. Feel free to contact Abe Crystal with any questions about our workshop series. Abe Crystal // abe.crys...@gmail.com VP, Professional Development Programs // TriUPA = 2009 Professional Training workshop series schedule = 1. Matt Cornell -- personal productivity for UX professionals -- Monday, January 12th, 2009 [http://triupa.org/RebootYourWork_Jan12] 2. Todd Wilkens (Adaptive Path) -- design research-- Friday, February 20th, 2009 3. Scott Berkun -- UX and project management -- Friday, April 3rd, 2009 4. David Malouf -- sketching and interaction design -- Wednesday, June 24th, 2009 5. Dan Brown & Nathan Curtis -- UX documentation/deliverables -- Tuesday, September 8th, 2009 6. Bolt|Peters -- remote usability testing -- TBD in October 2009 = Thanks to TriUPA's sponsors for making this workshop series possible: = * Lulu * GSK * BlueCross BlueShield * Insight * Lenovo * Hesketh.com * Capstrat * User-View * SAS * MoreBetterLabs - Dave Malouf http://davemalouf.com/ http://twitter.com/daveixd http://scad.edu/industrialdesign http://ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Tog on Gestures will force the mouse into retirement
I wonder how a device like this: http://www.gizmowatch.com/entry/olpc-xo-2-dual-touchscreen-concept-laptop-to-sell-for-75/ Changes the the requirement for a mouse? I know it is only a concept but if I think about multiple touch planes instead of a single one, I can do both indirect (touch pad) and direct (touch screen) and maintain a coherence between the content and the actions taking place. Just a thought. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36725 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Its 2009 ... New Financial Quarter/Year!!! Interaction 09 awaits!
Hey there, I know many people were waiting for the calendar to change before registering for Interaction 09 | Vancouver. Well this is your reminder that the new year has sprung, so walk right into your boss' office and ask for that amazing educational opportunity you know you deserve. Register today and see you next month in Vancouver!!! http://interaction09.ixda.org/ -- dave -- Dave Malouf http://davemalouf.com/ http://twitter.com/daveixd http://scad.edu/industrialdesign http://ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Cross-post: Workshop at Interaction 09 | Vancouver -- Introduction to Interaction Design (1/2 day)
Howdy people, I wanted to send out a notice to you all that as part of the list of spectacular workshops for Interaction 09 | Vancouver (http://interaction09.ixda.org/) I'm going to be teaching a 1/2 day workshop, Introduction to Interaction Design. http://interaction09.crowdvine.com/talks/show/2576 I am approached often with the question, "Where can I start ..." with becoming an interaction designers? Or IxD is coming up more and more in my practice as a User Experience professional so where can I learn more from the beginning. This workshop is put together to provide this all important starting point in Interaction Design. This workshop will be 1 part interaction design theory and 1 part design practice. But throughout, the real purpose of the workshop is to enable students to gain the tools to self-educate through the early stages of their interaction design practice. $50 early registration discount ends on Dec. 31st Enjoy! -- dave -- Dave Malouf http://davemalouf.com/ http://twitter.com/daveixd http://scad.edu/industrialdesign http://ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] What's your favorite memory of Interaction 08?
Hi gang, I've been thinking a lot about Interaction 09 | Vancouver of late, but every time I do, I get sucked into the worm hole that is the exhilarating memories I have of Interaction 08 | Savannah. Whether it was Bill Buxton's keynote, the amazing food, the gathering of amazing people, I'm always drawn to one memory that is mine and that memory gets me even more psyched to try and top it in 2009 @ Interaction 09. Imagine, just after Alan Cooper gives his opening keynote, a small group of interaction designers are huddled around Alan, but standing next to him is Bill Buxton, and then comes along Aza Raskin standing next to Greg Petroff (Interaction 09 chairperson); and Ok, what the hell, I'm standing there too The conversation doesn't matter. It was just amazing, to engage with this amazing mixture of legacy luminaries and game changing techno-designers. The rest of the conference after that moment was just a series of blurs with codas of amazing food, and stand up speakers inspiring even more "hallway" (in quotes b/c the hallways were the historic environs of Savannah) conversations. How could I not return to see if we can pull this off again! And I know some might think the videos gave them what "they needed", but no one watching the videos had an experience like the one described above. *So I ask again, what was YOUR memory of Ix08 | Savannah?* -- dave -- David Malouf http://davemalouf.com/ http://ixda.org/ http://scad.edu/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design for impulse & Behavior Economics
Jeff, I think my gut feel was really similar to yours. I do have to say though that about 4 years ago when I was considering going to Pratt for my masters in ID, I took some time out to do an information interview with a local ID now interactive design agency principal, John Payne (you listening?), and I remember something striking about the conversation. He said that most of the work he was doing was less about designing interactive systems (at their core, though at their skin they look that way) but were more about organizational change. I took that conversation and especially that piece to heart and have seen that most of the product design I have done since then has definitely had a behavioral change component to it. When Robert pointed out the article to me, I read it right away and my reply to him was that his definition of behavior economics really resonated with me in terms of Captology and Persuasion Technology as talked about by BJ Fogg. I think it is different in that Robert is talking about group change at a macro level and BJ seems to be concentrating more at the micro interactions we make and affecting change there. The principles though seem to resonate. Jeff, I know you do a lot of thinking about Service Design. One of the things I hear from the cloud surounding service design is that it is heavily informed from interaction design and many want to place it under the same banner if we make interaction design fully technologically agnostic (despite what you accurately describe about our core practice). Would Transformational Design then also fall under this larger banner of IxD? Is it even worth having a large banner at all? I'm very much in favor of narrow IxD for the same reasons I have spouted on the IAI list that I"m for narrow IA. The one thing that helps me keep IxD narrowly defined for myself is that I'm always looking at it as a cog that gets integrated into part of a whole when needed to fit the right contexts of design problems. So I can see how the medium of service can use IxD, and Visual Design, and Wayfinding and IA (and others) towards achieving a result the same way that Product Design takes IxD, Visual Design and Industrial Design towards creating a 3D manufactured product. Basically, I see IxD as a element that works across many different mediums. Some design topics speak of the medium of the result and others speak of the elements that can be used across mediums (sometimes). Anyway, I appreciate your thoughts around IxD and Service Design and thank you for introducing the topic of Transformation Design. On the latter topic, do you have a case study by Hilary or IDEO that was really about a transformation? Is the frog design HIV testing project a sample of that? -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36296 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Design for impulse & Behavior Economics
Hey there, Robert Fabricant of frog design write this nice piece on an designing to change behavior. http://designmind.frogdesign.com/blog/design-for-impulse.html The topic of behavior economics is important, and one I know I haven't thought nearly enough about (despite being mentioned in the article). What do people think about this in our domain as IxDers? -- dave -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] RapidRabb.it Prototype Creator launched today
Fred, in all fairness, I think you are being pedantic in your defense of Axure. Axure is not a hosted solution, so even though your solutions are exported into HTML, that is not the same thing as a hosted shared environment that RapidRab.it is all about and I think they make a good case that a hosted solution has certain advantages. The same is true with collaboration. There are weaknesses here in Rab.it for sure, but also strengths. I think my biggest critique is the startup model. Pay and then play just has never worked for a hosted solution model outside the enterprise model. People need to be able to play with it before they'll put money down and a video isn't going to cut it. This is Web 2.0 people! Most of the apps I use are free at this point, so if I'm going to pay for one I need to play with it. Also, is further VERY dangerous to compare yourself to a free hosted app and then not have a free hosted solution. It might behoove you to create a limited use version of the application that puts limits on saving, or sharing or other "extra" features. For me the problem is this. If I'm going to have to switch to Axure (or whatever) later in my process b/c the tool for up stream flow have too many limitations, then I'm probably not going to bother. I.e. I work in Fireworks from rough sketch to high-fidelity prototype. I can share through exporting to HTML and SWF and it does everything I need short of specification writing which I do in Word and import those same images into it. Works fine. Rab.it here has a quick start, but isn't a good finisher. This to me is the real crux of the problem with this sort of application. -- dave -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36059 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Announcing IxDA%u2019s 2009 Board of Directors
Woot!!! What a great group of peeps!!! I'm so very excited! as we move towards another HUGE milestone in this organization. I really look forward to see what these new energized players do for/with IxDA in the coming years. Exciting times. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35953 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] New Gmail themes
Janna, the Beach theme definitely changed throughout the day/night. Also, there are cute little entertaining things through out many of the themes. Steve, I hate the whole custom (pick this color, that color). So few people actually create anything that I would want to represent my brand. I also feel it is way too much work for most people to do well. I think providing these was the right move for Google. I'm not sure if I'll live w/ my "beach" theme very long. But I like it for now. What I really want is for that theme to translate to my google reader account. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35848 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design Career Path
I don't have the link, but somewhere on LukeW's site lukew.com there is a post about what they did at Yahoo in terms of career path. I also know that MS is doing similar working in the area of career path in their UX groups. The way I look at it from my experience is that any designer role should have equal billing to go up the manager/principal (your choice) food chain. I know that agencies like R/GA and frog both have paths towards ACD CD and ECD (CD = Creative director; A associate; E Executive) where all manner of creative contributor can take on those roles. This is also the model of ad agencies where many CDs tend to be writers as well as graphic designers. but yes, there is little room at the top of the pyramid that's what makes it a pyramid. But remember the bigger the organization you are working for, the more pyramids there are, or it goes a lot taller before it gets pointy. Of course, going out on your own gets you a better "title", but I'm not sure it really does in all cases advances your career. Most successful solos as a career path usually used soloing b/c they really broke the glass where they were already and just couldn't be contained. going solo too early usually just means a flat trajectory. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35603 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The Designers Review of Books
Most influential book: Digital Ground by Malcolm McCullough Important IxD books: "Sketching User Experience" - B. Buxton "Design of Everyday Things" - D. Norman "Designing Interactions" - B. Moggridge "Designing for Interaction" - D. Saffer "Inmates are Running the Asylum" - A. Cooper "Elements of User Experience Design" - J.J. Garrett -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35729 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Declaration of User Rights by Dan Saffer
I'm less concerned about DRM and moving product between devices. That is a choice of the consumer. Buy from Amazon if you don't like iTunes (or Walmart). Or buy Android or Nokia if you don't like iPhone. What bothers me, which I think Dan's rights are most important for is my data. My attention stream, my personal search data, my usage data, etc. etc. Basically, the content/information that is GENERATED by me, not collected or consumed. The idea that the system that the content is generated on owns it, needs to be delved into deeper. I.e. does Google own every idea I ever wrote in Gmail? They can with a few loose word changes of the EULA that most people would never read, right? That doesn't even get into my contact list, search requests, link clicks, etc. etc. that I do inside the Google eco-system. Yes, the issues of portability are important, but get confused b/c there are s many closed systems. I.e. if I buy a PS3 game it will only run on PS3 and no Wii owner complains about it. So if I buy music on iTunes I understand that it is for the Apple eco-system and I deal w/ it and quite honestly, I can always convert to Audio CD and re-own the important part of the content (the music) even though I know I loose the metadata (though I never understood why, except to e annoying! Since the information we generate can actually be used against us, I think that regulation around privacy is important similar to HIPAA regulations around medical data/information. I do think that the "consumer" be damned and ignorance is no excuse for errors feels a tad against our UCD philosophy. We know that people can be easily manipulated and doing so is not nice to say the least. ;-) - dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] People think I read everything ...
I barely ever hit the "trends" link in Google reader, but I'm a little bored and clicked it. What did I learn? Well relevant to this community is ... I only read 28% of the average 37+ messages that come in a day. So there! ... ;-) What was further interesting is that blogs w/ less volume don't always get more read. But the interesting ones are Konigi Putting People First eHub These 3 are all over 40% They are 3 VERY different blogs, but I think it says a lot about their quality as opposed to the subject matter. -- dave -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Flash Catalyst
I am on the early preview list, but am Mac-less and thus can't look at it yet. No offense to our fine Fireworks/Adobe reps on this list, but What were you thinking. Every Mac out there (in the last 3 years) is capable of running Windows ... No one on a Windows box can run MacOS. REALLY stupid move Adobe. Oh well, I was hoping to have a significant preview up and running so I can make it a requirement for my student's studio class this coming quarter. OH WELL! Back to Blend I go. ;-) -- dave ps. please don't tell me to go out and buy a Mac. 1) I know! 2) it ain't always my choice. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35670 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Declaration of User Rights by Dan Saffer
Dan Saffer (aka @odannyboy) posted this interesting collection of user rights, in the spirit of the Declaration of Human Rights which is coming up on a milestone anniversary. http://www.kickerstudio.com/blog/2008/11/a-universal-declaration-of-users-rights/ Whatchya'all think? -- dave -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Where that ACD thing fits
In using Larry Constantine's view of ACD, I don't find any discernible difference of value between ACD and UCD. It is neither parallel or contained within one vs. the other. It just seems like a specific way of reframing that which already existed as UCD for the previous 30 years. What was previous called "tasks" are now being called "activities". And the total tool kit of UCD that has been created over the last 30 years is just as used in part or in whole by the practitioner as before. Basically, why? -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35466 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Where that ACD thing fits
Yes, you are right demographics by themselves is not important, but rather the generalizations which are real around those demographics that we use. BUT the demographics are necessary for gaining insights (and often even creating) those generalizations. I'm not saying that you are saying this Jared, but I just want to add that "Market Research" IS an important data contributor for design research. They've been doing this longer and with some pretty descent results, so there is definitely a lot of cross-pollination that can go on between market and user research. Demographic studies is a great tool for user researchers to tie their own data studies into. Regardless, I think my main and more important point is that activity centered design feels soul-less to me. It's motivation as I've heard people describe it here and other places is discount UCD (getting to the point quickly). And like all things discount, you get what you pay for. That being said, sometimes ya got no choice b/c you can only afford the discount version of things and something is always better than nothing. But I think that's why for me ACD is a part of a greater whole of UCD that you can pick and choose from depending on the total context of the design environment. --dave On Thu, Nov 13, 2008 at 6:13 AM, Jared Spool <[EMAIL PROTECTED]> wrote: > > On Nov 12, 2008, at 5:56 PM, David Malouf wrote: > > If I were designing it from a UCD perspective, I do care, or that the >> person is elderly and needs large print, or any other demographic type >> information. >> > > Just for the record, properly done UCD wouldn't care about demographics. It > would care about behaviors. > > It doesn't matter what age someone is. If they need large print to complete > their objective, they need large print, independent of age (or income group, > geographic location political persuasion, gender preference, dental history, > dislike of sushi, . . .) > > Jared > -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Where that ACD thing fits
Oy! I'm just going to ignore that Doc thing. To answer Adrian, If I were to design Flickr from an ACD POV I only care about the activities of uploading, tagging, sharing, viewing, mapping, etc. I really don't care whether primary persona A's goal for sharing is to become the next Annie Leibovitch or not. If I were designing it from a UCD perspective, I do care, or that the person is elderly and needs large print, or any other demographic type information. personally, I think ACD = backwards IxD. It is going back to that nasty realm of usability-based IxD where aesthetics, emotion and story telling (can't tell a good story w/o good characters) are core elements of good IxD. So I'm less concerned with is ACD X or Y, but rather, should I care. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35466 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
I want to take a moment to calm down and apologize. I'm sorry to the community and to the board. I guess I had a bee in my bonnet. I'm glad that this discussion is going to push things into a more transparent mode, but any transparency can only exist in a community of trust and I apologize for breaking that trust, and contributing to a poor and inappropriate level of discourse. I'm sorry. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Ixda.org crowdsourcing for a presence UI
obviously there is a host of meta data that can further appended on the "old honeycomb" that we know today and I know YOU are smart enough to do just that. ;-) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35185 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Ixda.org crowdsourcing for a presence UI
Isn't presence just the ability to know availability information like in an IM client? Will, it feels pretty standard to me. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35185 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
A few thoughts: Jeff, nice try trying to help the board save face, but besides the money for the visual design, to say that it was really anything but all you for the last 2 years, would be changing humility, to down right revisionism. Yes, the board "supports you", but heck, they really don't have a choice. Liz, HiveLive won't cut it. As soon as Nasir came back from the retreat and spoke to me about the boards push to HiveLive, I knew right away that it won't work. HiveLive is email independent for one and email HAS to be a core part of our infrastructure. There are so many other components missing from our requirements. We are trying to do something so much more broad than any one of these existing systems can handle, which is why we need to build this from the ground up. Also, that #. 10k? Does that really include them building the applications we need? To give a comparison, the customizations on Crowdvine normally got for $5k and the level of simplicity compared to what we need just for local groups let alone everything else we need is an order of magnitude more complex. So if they can do it for $10k, either they are geniuses (I have no belief they are), or they are not fully comprehending what our requirements are (and yes, I know exactly what the existing requirements are). Someone please point me to someone/something that proves me wrong here, b/c if it is all there ready to bake in a box, then I will be the 1st one to jump on board and go "Yeah!!" (BTW, we've been there before with other tools too, like NING, Tomoya, CollectiveX, even Drupal/CivicSpace. (BTW, they lost me at "no coding, just clicking"). My number of $100k, is based on the 15 years experience of project managing and designing and building enterprise software. Heck! the single desktop app that I'm working on now had $100k for ONE contract developer. What we are trying to do has never been done before. seriouslly, I've spent 2 years looking and nope! not out there. The level of integration and the type of features, across nested yet related communities of shared content types and various levels of administration privileges, and infrastructural tools, have not been combined in a single application/platform before. But let's take a step back. You asked that we just work on the "discussion list". Hmm? interesting choice. The heart and soul of the issues facing the discussion list, center around the same issues as those for local groups: membership/subscription management. The issues are entwined, so separating out "discussions" from "local" doesn't really seem to make sense for me because the first design challenge we face as a community is to make the subscription management system work across multiple contexts. This also means leaving mailman, creating an openID enabled system, and allowing people to have profiles with settings that go deeper than any system out there to date. Here was the suggestion I made to Nasir about 3 months ago, or was it 5 or so. I can't remember any longer. Convert your existing requirements into an RFP like document. Create a contest (yup! a context) that is judged at Ix09 (of course now it is too late, but then it wasn't). The winner of the context by a group of peers gets Platinum Sponsorship for free at Ix10 and their design (they gotta provide the documentation at least for how to do what they design, not just show pretty pictures) will be chosen by the board, converted yet again into a RFP to do fundraising against, or just find a vendor right away. OR and this is the yummy part. Enter the new requirements into an OSS project where developers can sink their teeth into probably one of the most amazing collaboration software problems we have seen this/next decade. Alternatively, I have also been talking with Aza Raskin at Mozilla about how we can create an open source project under the Labs banner, whose mission is to drive design into the OSS product development process. By having what you've done as a kick off, and using standard controls and freedoms inherent in the OSS movement we can move forward, and do so with higher efficiencies. Few clarifications: "design by committee" to me in this context (no offense) feels like "socialism" spouted by Sarah Palin. It is a scare tactic that really doesn't have any basis in reality, b/c OSS and even crowdsourcing is never "design by committee". Decisions are centralized, while ideation is de-centralized, and transparency is optimized to keep fresh ideas flowing. The other HUGE advantage of OSS is that you enable splinter groups to work on tangents independent from the core, that even get released outside the core release cycle to be honed in that context and easily be added to the core later (ala Google Labs on Gmail, or Greasemonkey, etc.) I appreciate the board's new sense of urgency, and as you know Liz, I'm an insider here, not an outsider, I know how hard the job is, but feel strongly that our differentiation as a community of practice fro
Re: [IxDA Discuss] Crowdsourcing design
he temptation/risk of falling into a design-by-committee trap is high > # Being designers, we could iterate and iterate until, like, the end of > days > > If we went with a crowdsourced model for the design, I'd propose going with > the curated-crowdsourcing that Mozilla adopts. They have a public > free-for-all tree, but the features that make it into Firefox, etc. have > been cherry-picked by an architect and integrated into the codebase." > > What Nasir is proposing is NOT crowdsourcing the IxD of the next-generation > IxDA infrastructure, but crowdsourcing feature definitions and perhaps also > brainstorming the way those features manifest in their form & behavior. And > note that he also invokes the importance of having a lead designer to bring > order to the system. > > But here's my HUGE concern if we were to pursue this route. I strongly > believe that IxDA.org needs some serious new infrastructure YESTERDAY. Our > local groups began exploding in March, right after our first conference, and > we haven't done jack squat for them except open up Basecamp projects and > talk about things. Local group websites are now being developed piecemeal -- > and they're all quite wonderful, but totally disconnected from each other & > IxDA Global. Our general membership has also increased radically this year, > and there's extremely little visibility that anybody has into or across this > deep, valuable pool of individuals except for a freaking Mailman query the > list administrators can do of how many subscribers we have! > > Given that the board has already done requirements and feature definition > over the last four months for the IxDA.org features that we want to deliver > in very short order (namely again: 1) richer member profiles; 2) an > event/calendar system; 3) local group micro-sites; 4) tools to help local > group leaders) we'd be throwing ourselves back to the starting line. > Furthermore, I'm quite sure that it would take a least a year from now for > us to arrive at some group-mind agreement, much less achieve the > *development and delivery* of whatever it is we conceived. > > Therefore, I'm highly averse to pursuing a crowdsourcing effort on these > areas from a scheduling perspective. > > I want our organization to get serious about following through on its > intentions by hiring professional development resources to meet our needs. > Presently we are not closed to the option of purchasing a hosted solution, > but are leaning towards an open-source CMS so that IxDA can really own the > platform and give community members ways to further enhance the user > experience. I aim to publish an RFP on these features in November, and we > want to be able to launch solutions by the Interaction 09 conference. Can > anyone seriously argue that these schedule targets are achievable if we were > to pursue a crowdsourcing effort or seek pro-bono development support from > within the open source community? > > Please understand that I am confident that crowdsourcing ideas, > requirements and feature definitions from within this amazing community of > ours could provide us with some extremely innovative and powerful design > concepts. So, let me make a suggestion. Perhaps a more appropriate design > target to harness the great grassroots energy starting to be exhibited here > is around the next generation of our DISCUSSION features. At the IxDA board > retreat, the board identified this important area as nevertheless secondary > to serving the local group and membership-oriented needs listed above. The > infrastructure team also has given far less attention thus far on to how to > bring IxDA.org up to speed in this arena. This design space would also > include providing better tools for members to dynamically share perspectives > & information and self-generate resources for the betterment of the > community. > > So how does that scope sound, Nasir, Dave, Will, al.? Please, do not derail > our current effort. > > Writing in pure agony at envisioning near-term delays, > yours truly, > Liz > > ~ > Vice-President, IxDA / www.ixda.org > CDO, Devise / www.devise.com > ~ > > > > > -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
The board does have requirement documents and even some wireframes. Good stuff! But the board will not be able to "do" this work themselves, nor should they, as the work should come from the community, steered by the board. They have a lot of material in place, waiting for the right people to step up. I"m not sure why we should wait, or what we are waiting for. For the 6 people to get involved? Ok, you and I are 2 ... Who else wants in? ... email me and lets get rollin'. This project is 2 years overdue--no fault of the board. They've been really working hard on some very important initiatives that are going really well: conference & local groups has been going REALLY well. So Who's in!?! And no I have not asked permission of the board or anyone else, but that's the point. Jeff never asked permission either. He just did it. We need to take some initiative. That's why I call IxDA an initiative based org and not a volunteer-based org. -- dave On Fri, Oct 31, 2008 at 4:57 PM, Will Evans <[EMAIL PROTECTED]>wrote: > Dave, > > Can we save this email for a bit b/c I think it's a huge deal that requires > a full time dedicated group of people to at least stear it over the next > year. Even if many of the problems can be broken down into simple problems, > stemming from objectives and goals - those parts should have a champion > within a group of no more than - say - 6 people, who then own parts (like > infrastructure, platform, identity, community, tools (calendars/message > system), and then once those parts are defined, we could open it up to > tribe-sourcing to sketching/wireframing/prototyping/design spec writing - > and then further down the rabbit hole to visual design, front-end > development, backend/database developement). This is potentially a huge > project, but one that could get done - a point that I am absolutely positive > about - with the right leadership and team structure at the top guiding it, > no matter what tactics we choose to get us down the road. > > - W > > On Fri, Oct 31, 2008 at 4:11 PM, David Malouf <[EMAIL PROTECTED]> wrote: > >> The board for the last 3 years has defined the problem of how to create a >> vibrant, valuable and effective community of practice. We've looked at >> existing solutions and when we map them against our requirements and >> resources they all come up very short. So let me go from vague to more >> specific. >> >> We all know the email list is broken for much of the subscribership of the >> organization. What Jeff has done is GREAT, but it only solves a small >> portion of the issues we are facing as an organization/global community. >> >> Local < > Global: >> If you read the presentation that Josh presented it is clear that the >> community is a being forged as a bottom-up grassroots organization, but >> with >> strong guidance and facilitation from a central body. The local groups are >> hungry for that support, especially in the areas of infrastructure and the >> global organization is hungry to take what the local groups create and >> spread it far and wide to those who can't experience, and to codify it >> into >> something that is retainable, searchable, and useful. >> >> Local groups need landing pages where they can present calendars, manage >> members/subscribers/attendees, and post announcements relevant to that >> locale. But those same people are also members of the global community. We >> need a system where people can declare themselves as members of a >> community, >> interest group, etc. and global needs a way to gain outreach to people who >> discover IxDA locally first. >> >> One of the things we want to avoid is what I call the BayCHI syndrome >> where >> most of the members don't really feel affinity towards the parent org >> (SIGCHI), and thus their energy, membership, and resource is isolated to >> just that community. >> >> But there are other problems that need to be solved as well, around >> discussion management, job announcements, event announcements to the >> global >> and local communities, aggregating content, allowing for translation >> spaces/non-English discussions (but w/o cannibalizing the global >> community), >> and many others. >> >> We want to figure out how to make useful and practical connections to the >> other social networks we use, LinkedIn, Facebook, Twitter, etc. >> >> I think this is enough to give you a sense of the scope we are discussing >> at >> this point. >> >> What I see is a multi-year plan that creates a kernel of functionality >> that >> allow
Re: [IxDA Discuss] Crowdsourcing design
The board for the last 3 years has defined the problem of how to create a vibrant, valuable and effective community of practice. We've looked at existing solutions and when we map them against our requirements and resources they all come up very short. So let me go from vague to more specific. We all know the email list is broken for much of the subscribership of the organization. What Jeff has done is GREAT, but it only solves a small portion of the issues we are facing as an organization/global community. Local < > Global: If you read the presentation that Josh presented it is clear that the community is a being forged as a bottom-up grassroots organization, but with strong guidance and facilitation from a central body. The local groups are hungry for that support, especially in the areas of infrastructure and the global organization is hungry to take what the local groups create and spread it far and wide to those who can't experience, and to codify it into something that is retainable, searchable, and useful. Local groups need landing pages where they can present calendars, manage members/subscribers/attendees, and post announcements relevant to that locale. But those same people are also members of the global community. We need a system where people can declare themselves as members of a community, interest group, etc. and global needs a way to gain outreach to people who discover IxDA locally first. One of the things we want to avoid is what I call the BayCHI syndrome where most of the members don't really feel affinity towards the parent org (SIGCHI), and thus their energy, membership, and resource is isolated to just that community. But there are other problems that need to be solved as well, around discussion management, job announcements, event announcements to the global and local communities, aggregating content, allowing for translation spaces/non-English discussions (but w/o cannibalizing the global community), and many others. We want to figure out how to make useful and practical connections to the other social networks we use, LinkedIn, Facebook, Twitter, etc. I think this is enough to give you a sense of the scope we are discussing at this point. What I see is a multi-year plan that creates a kernel of functionality that allows a platform to form around and on top of it. I hope that local organization energy can supplement it over time instead of everyone building their own CommunityX, Ning, Basecamp, whatever system which just ends up being wasted bureaucratic energy, as none of those solutions will ever be able to scale to our total needs (even if they look like it, they fall short and then we are stuck waiting for THEM to expand). So what does this first kernel look like? 1st it needs to get us off of mailman. We need to rebuild the list, archive and subscription management system. A 2nd part of the puzzle that should probably be in any first release is the local landing pages with calendars, RSVP systems, and content management. After that, sky is the limit. That 1st bit by itself is pretty big for us to take on. We need solid backend development support including expertise in DB and Middleware and email systems that we current don't have. But before that, we also need a really strong UI system design that projects out the 5 year vision and the road map for how we get there. This last part is where I see the crowdsourcing begin and continues within this community. Hope that clarifies. -- dave On Fri, Oct 31, 2008 at 2:56 PM, Jared Spool <[EMAIL PROTECTED]> wrote: > > On Oct 31, 2008, at 11:28 AM, Will Evans wrote: > > Could you define the problem space a little better? I am unsure what >> problem >> we face and therefore can't think of what solution we might use. >> > > I think that's the problem we should solve: that we don't know what the > problem we solve is. > > Think of how much better the world would be if we all agreed on what > problems needed solutions? > > Jared > -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
Like many design problems, you can't ignore the legacy issues when designing for the future solutions. Jeff has done an amazing job, pretty much single-handedly of making up for the negatives of a pure email system, while maintaining its advantages. Jeff Howard FTW (on ixda.org) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
Why don't we start with a more altruistic project? Let's crowdsource the design of the community of practice! Let's start a Sourceforge site and go! Maybe an OSS corp like Mozilla will support us. But a design led OSS project could be a HUGE evangelism effort, as well as produce something we need NOW! --dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Crowdsourcing design
What do people feel about crowdsourcing design efforts like the new WePC.com by ASUS & Intel? http://www.wepc.com/ -- dave -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
Rob & Andy this is a key point (redistribution of complexity - does this make us all socialists?). It is a key problem for us in dealing with stakeholders. Biz folks see a simpler GUI, and think it should be cheaper, but in fact is much more of an investment to do this type of redistribution. I have found myself in the past ill-prepared for the conversations that ensue between dev and biz as have been working on projects of simplifying GUI interactions in the past. It is really important for biz folks to be given visibility into the back-end workings so they really understand how complicated it is. (BTW, I don't get the difference between complex and complicated. If there is every splitting hairs, that feels like one. Its like saying to a kindergarten student, what's the difference between yellow and maize.) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35089 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
Simple and yes even simplicity is right up there with intuitive on words to describe the quality of something that lead to long drawn out threads without a lot of practical gibblets in there. Why? B/c both terms are about mental models. What is "simple" is a personal reaction to the system one is working on. For some a CLI is very simple and powerful at the same time. I.e. Ubiquity is great. The problem with the word simple is that its opposite is really complex, but we aren't in the game of removing complexity and in fact the ways we achieve good designs are actually through really complex methods. I see Maeda's book as less a call to simple design ala "minimalism" as someone pointed out, but really a call to designers to just think more deeply about the designs they put out there. We all have a tendency to put our egos in our designs, and this often leads to "too much" which CAN lead to confusion. But a great designer does tear away at their designs. But again, I think it is a mistake to say that simple is a goal. Whenever this comes up with my clients, I often counter them with, "but the processes we are interfacing with are quite complex". In my current application this has meant reducing the GUI, but adding guidance, and at that only in certain areas. There are some tasks whose business processes are so complex that if you are engaged in them, then reduction would cause so much inefficiency that the software would be getting in the way. On the remote side of things. Yes a single button can have multiple purposes, but as Jef Raskin (RIP) has so cleanly explained, mode changes based on context are complex mental structures that many users struggle with. I think that Jef's world is not the world of 8 years from now, as mode shifting is becoming 2nd nature to so many and is really the great advantage of computational digital interfaces, but I do believe for now, on a mainstream consumer device, putting too many modal interfaces is not a great idea. A tangential thought. In graphic design, reduction often translates to increasing white space, instead of using graphical elements. In IxD whe don't talk about our version of negative space very often, if ever. How do we reduce interactions themselves for the sake of achieving better interactions without loss of any meaning, efficiency, etc. for the purpose of a greater aesthetic whole -- hopefully even improvement). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35089 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What cool interactions do you want to play with at Interaction09?
That subvocalization thing An MS Surface (or the kids table) RFID & other NFC technologies Biometrics (not just for security purposes) ok, Multi-touch. I think a real lesson on touch screen technologies. Examples of 4-wire & 5-wire touch screens, capacitive, inductive, etc. I don't think most of us understand the subtle (and not so subtle differences between these system). Headmounted display systems Ok, I'll stop. ;) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35038 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?
Barbara, The idea seems good, but even from the video it is hard to know how it all executes. But to the point of the thread there are a ton of Visual elements throughout the design ecosystem for sure! Please send a Pen & notebook my way for evaluation and review. ;-) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34316 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Your field tablet mr. UX Researcher
what gets me is how valuable this would be for more than UX, but extend it to almost any field observation recon auditing type activity. I likey! I'd like to buy a set for my contextual research project class, please. ;-) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34963 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Your field tablet mr. UX Researcher
http://www.core77.com/blog/object_culture/design_researchers_a_tablet_to_call_your_own_11556.asp The folks over at Bressler Group under Robert Tanen came up with a nifty tool for the field researcher on your Chrismakawanzisolkah list. -- dave -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Special event with LIMITED seating - frog design & NYC IxDA present "Tiger.Blam/ Designing for Global Impact" - Jan Chipchase of Nokia
*frog design and IxDA NY present:* Tiger.Blam / Designing for Global Impact A conversation with Nokia's Jan Chipchase on effective design research in cross-cultural mobile markets Date: Wednesday November 5th, 2008 Registration: 6:00pm (refreshments served) Please arrive by 6 to allow time to get through security. Photo ID required by security to enter building. It must match the name on the registration list. Presentation: 6:30pm to 8:00pm (includes Q&A) Networking: 8:00pm to 8:30pm JPMorgan Chase Auditorium 277 Park Avenue New York, NY 10017 (between 47th & 48th) Cost: FREE, but you must RSVP RSVP by Friday October 31st at http://tinyurl.com/64uxlg You must enter the following code to register: "#ixda" About Jan Chipchase: Jan Chipchase is one of a team of researchers and anthropologists working at Nokia. Based within the design organization at Nokia, his job is to study people around the world - how they behave, communicate and interact with each other and the things around them. He shares his observations and insights with Nokia designers, who often accompany him on field trips, helping them to create new ideas for how mobile devices will look, work and be used in the future. Most of his time is spent in the field conducting research projects. This takes him out onto the streets, into people's homes and public spaces to observe, document and analyze the rich tapestry of everyday life. Recent projects include visiting Uganda to look at shared phone use, several trips to India to look at how design can make mobile devices more accessible to people with low or non-existent levels of literacy and a study in South Korea looking at how early adopters were reacting to the then recently launched mobile TV. His research focuses on the future three to fifteen years from now - understanding today's base human motivations, detecting early signals of new trends and combining this knowledge with an understanding of where technology is heading. The research is used by the design team together with a suite of other tools to help inform and inspire the design of future products, features, applications, services and platforms. In 2006 alone this took him to fifteen different countries, helping Nokia understand both the similarities and differences between cultures. About design mind: The design mind speaker series is an effort to bring together today's leaders in business, technology, and design for an evening of interdisciplinary discussion and debate. Held in frog's studios throughout the US, Asia, and Europe, the series invites prominent speakers from a wide range of disciplines to share their perspectives on market trends, cultural innovations, and more. About IxDA NY: The Interaction Design Association (IxDA.org) is a member-supported organization committed to serving the needs of the international interaction design community. With the help of more than 10,000 members worldwide, we provide a network for advancing the discipline of interaction design. IxDA was founded in 2003 as an online discussion list and in just 5 years the organization has grown to include over 60 local groups worldwide and the first global conference on interaction design and for interaction designers. Our next conference, Interaction 09 | Vancouver, takes off where our first conference, Interaction 09 | Savannah, left off as a space bringing the best broad talent of interaction designers together from around the world (interaction09.ixda.org). Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Twitter
2 thoughts on the 140char count: 1. It has actually improved my writing and worsened my spelling. 2. Ya know, you can write across multiple tweets. Cindy, great story. Ambient Intimacy is a great way of shoring up long distance relationships for sure. I guess Billy D or Rusty U. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34682 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Genevieve Bell (Interaction09 Keynote) @ U of Indiana
Mark Vander Beeken reports on Genevieve Bell's recent talk at the Univ. of Indiana. http://www.experientia.com/blog/genevieve-bell-the-next-internet-revolution-is-already-happening/ She is just one of the amazing Keynotes who are going to be speaking at Interaction 09 | Vancouver this year! http://interaction09.ixda.org/ ... Discounts for the great workshops last till the end of the year: Dan Brown, Steve Portigal, Dan Saffer & Bill Derouchey, and many more. -- dave -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Sketching for Interaction Design - NYC on 10/29 9a-5p
HI peeps, There are still spots open for my Sketching for Interaction Design workshop happening in NYC on Wed. 10/29. Come and learn how to apply the skill of sketching (not drawing) to your interaction design practice. * Learn what sketching really is. * Learn how to sketch interaction design concepts * Gain practice in sketching * Where does sketching fit in the design process * Give more fodder to your brain * Collaborate better with peer designers and other stakeholders * Learn how visual thinking changes the way you create. ... and more. Cost per student is $400 Corporate discount for 3 or more is 10% (for all students). -- dave -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Twitter
Niklas, I hear this argument a lot about many social networks that are started in the US or UK, but I've noticed a trend. Brazilians & Portuguese just don't give a sh*t. ;-) Nor do Israelis, Japanese and many other non-Europeans and well Europeans. ;-) Open up Twittervision and not only will you see different languages spoken, but different character sets (Twitter is UTC or Unicode compatible, I forget which). I started out w/ the Brazilians and Portuguese b/c out of all of my followers I notice more tweets in Portuguese than other foreign language, followed by Spanish, Hebrew and Dutch. Do I ignore those tweets. SURE do though sometimes they are good practice. ;) ... but when I want to engage those people I do and they do with me and yes that engagement is in English. Further, the point of the thread is not about Twitter itself, but about micro-blogging & ambient intimacy. Take Identi.ca (the OSS version of Twitter) and well just make a Swedish version). Micro-blogging in its many forms (Tumblr, plurk, jaiku, etc.) seem to have English roots but global responses. BTW, to my point, about 20% of the people I follow are non-USers. Ok, a big bulk of those are Canadian. ;-) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34682 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Twitter
regnard, I was also a big plurk advocate when it first came out. My issue w/ plurk is that it is the Betamax of Twitter. It just doesn't have the critical mass to keep me there and so now it is just annoying. I wonder if someone using the API of twitter can replicate the GUI. Interesting project. The one thing I might remove is the "timeline" of plurk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34682 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Twitter
OH! and did people see what Current.tv did w/ Twitter during the debates. While I know that some have seen IM over MTv the way that I could reply to people was very dfiferent than the IM/MTv space and it all being done in a very open way was empowering. Why? B/c I knew that 500 people saw it besides the rest of the TV audience who in 3 debates only saw 1 of my 100/debate tweets. ;-) (thanx to everyone who didn't unfollow me!) Again, I still liken it to TV. It ain't for everyone, and ya know what, it doesn't have to be. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34682 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Twitter
The way i see it, it is the intermediate of IRC & IM. It has the advantages of individual asynchronous talking that IM brings, but can also lead to real-time conversation to a group that IRC brings. It is like a train I can jump on and off of. It is referencable. i.e. I can mark a tweet as a favorite (i.e. it has a URL in it that I want to get back to). And it is subscriable in that my feed is an RSS feed and all that that means. The 140 character post limit also adds a special dimension that IM and IRC don't have. Also, and related to the 140char limit is that it is multi-channel accessible and has a rich API which has led to neat creations. I.e. I can send a message to "d ixda" and everyone following can get it (sorta like this list). In the end, it is a mode that requires an investment, an interest in people's minutiae and the ability to tolerate just sheer bull-shit. B/c in so doing you really get at a few things: 1) deeper relationships with those you didn't expect you could 2) nuggets of gold that I really don't get anywhere else. Oh! and by merging my tweets with my facebook status I get another mode that especially during this election period has been quite special for me. In the end, like any new medium, some people make it work and some don't need it. I.e. I have a ton of friends who don't own TVs. They see no need for it (especially in the internet age). Me? I can't live w/o either my TV or my Twitter. ;-) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34682 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Twitter
IxDA has 2 accounts right now (that I've seen). @interaction09 for the upcoming conference and @ixda which is for anyone. The cool thing about @ixda is that it is set up as a grouptweet and so if you direct message "d ixda [message]" it goes to all the followers. Pretty neat! I'm at @daveixd For me it has been FUN! been a great way to connect w/ @BarackObama supporters and argue with non-supporters, Talk design, network with new people, promote IxDA stuff, post and find other tidbits here and there. Did I mention the "fun"? -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34682 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Ivrea Legacy ... Its like impressive
While the Ivrea Institute for Interaction Design is gone, its legacy is alive and well. http://is.gd/4yXk (Core77.com article). I have to say that the people I've met connected to IIID were some of the best, brightest and most thoughtful Interaction Designers I've met. I'm sorry this resource is gone, as I think it was something special. I wonder if anyone can really recreate it. I know there are some trying (mentioned in the article). I'd love to hear from grads, faculty and staff (if any) on the list their thoughts about Ivrea and what made it so special and why hasn't another institution been able to really replicate it. Or maybe I'm wrong, and there are others, and then I'd love to hear about which ones are doing it and what they're up to. - dave -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interface Design vs Interaction Design
Hi Jack, And how many practitioners have taken Daniel Boyarski's course? How has that course been made manifest in the great part of practice? I think it is one thing to say that there is a theory put out there like Jonas' Pliability, but quite another to say that that same theory has reached the arena of practice and is well understood by that community of practice. I think as a community of practice we are far from understanding what Daniel Boyarski is teaching. It is not spoken about here on this list, nor is it spoken in the hallways at our conferences. We need WAY more programs in IxD (ooo! I'm about to do that) at the masters level that are teaching the types of theory and converting them to practice that you are mentioning. They also need to be brought into the "continuing ed" universe where at this point they are almost non-existent as we as a community of practice have been frightened away from theoretical in favor of the practical when it comes to these events. This means that these ideas get closeted to a select few, never getting aired out and applied in wider use. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34525 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interface Design vs Interaction Design
Will, that's a very expansive definition. I'm afraid if you go there, you just end up on that slippery slop that everything is design. And if you zoom out far enough, yup you end up there. All the points are human interaction points. Every symbol & bit of white space in a graphic is a moment to interact at some level with a human being by eliciting emotion or other response. By putting a sign up that says "Sale" am I not hoping to elicit a behavior of an impulse purchase. By your definitions then it is all interaction design. Let's face it words fail us. They are imprecise, but we must bring meaning to them and we must figure out where that meaning begins and ends. These meanings also evolve over time. So far, I have heard several entymologies in this thread for interface > interaction design, but none of those actually connect to the coining of the term which more precisely comes from industrial designers use of the term and later co-opted by software designers mainly b/c industrial designers didn't want to deal with it except in very small audiences. But that isn't the point either b/c the history of the terms as we've seen is so convoluted. What is important to me and I hope to others are 3 things: 1) what do we do in practice? 2) how do we teach future practitioners? 3) how can we evaluate the work? For me #1 is a mixed bag. There are people like Andrei who control the entire experience as a single designer and there are people like me who work more compartmentalized and collaboratively with with other experts (currently industrial designers, but also graphic designers) and always with technologists. I'm sure is a continuum here. But the fact that they can be separated. (Like in children's books the story writer and the illustrator are often separate people but there are the Boyton and Sendacks of the world as well.Yes, I'm the father of a toddler.) #2 This is my new thing (well new old, but now my new focus). To me you most certainly have to have different courses for the frames and the skins. 1 there is 1 frame and there are many different skins. To translate, there is one behavioral design, but there are many crafts that can wrap around that behavior (visual, audio, gestural, industrial, architectural, etc.). This by itself means that from an education stand point we must separate out interaction from interface (or form), but they also must be conjoined in that same education process otherwise as noted above they become quite meaningless. #3 is another new biggie for me. (its amazing how the threads are coming together.) We are ok at evaluating 2 things so far in interface design: function (i.e. usability) and visual aesthetics & legibility. What we don't have is an understanding of the aesthetics of motion, interaction, and other behaviors. Is there beauty here? Are there qualities outside of "usability" in this space. I certainly think so, but I also know they are derived holistically so onion skinning the pieces is intricate and probably bordering on navel gazing at a certain level. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34525 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interface Design vs Interaction Design
I don't think I was being revisionist. I do think that new complexities outside of screen/mouse/keyboard have meant that learnings from traditional UI Design (in your world) have been married with other disciplines and have congealed towards the creation of a new creole discipline of sorts. I don't think you loose anything here and the issues are less about what *I* do as a practitioner and more about how we move forward as technologies and learnings need to be expressed in new ways outside of the interfaces themselves. Many many organizations HAVE created splits between interaction and interface. They have done so with some levels of arguable success and so have proven that while you want to retain all that control, many organizations have decided to live in a more collaborative arena and have succeeded doing so. Basically, you do BOTH Interface and Interaction Design and that makes you and the processes you live in ONE model that some have succeeded with and others have not. It is neither the only way or the best way, but a way that YOU have had a lot of success with. No one is trying to define away your way of seeing the world, but just trying to acknowledge and contend that there are divisions of tasks, roles and disciplines at work here. I think your belaboring of interface design as everything b/c you do everything ends up becoming a defensive truism, without substantiation except within the confines of individual practice. Further, it does not constitute a real counter argument that interface and interaction can be separated from one another (they can equally be conjoined through practice as well). -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34525 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interface Design vs Interaction Design
To be honest, there may or may not be any difference at all at the level of practice. One term has gained more traction as it has moved away from GUI software design where UI has been prevelant and has been encompassing systems design and hardware interface design as well as service design. In many ways, Interaction design is interface design (but not graphical interface design). It is about the story that is made up of moments of dialog between different interfacing moments made complex through intelligent connections and relationships. To me Interaction Design is an evolution from Interface Design historically. Then academically I think Interaction Design is much more than interface design in many ways. Interface Design really doesn't have academic offerings outside of computer science that I have seen. The closest are interactive design programs that are mostly either computer arts programs or skills certification programs. But Interaction Design especially in the European schools has built itself out of the Industrial Design tradition of design education that combines craft and thinking processes as well as a long history of critique. So your question can be answered in so many ways and most answers are going to be skewed by a persons current context and their community/geography connections to their practice and education. It is basically evolving, but through IxDA and other efforts I would say the direction is as I describe it above. But I'm sure others have other thoughts. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34525 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] help me to choose event
Hiya, to be a little more tactful than my buddy Will. I have sent employees to NNG specifically to the 3-day Tog event (while older than Nielsen he is not someone I would say one should brush aside as quickly as will did). The event though is very costly. I think if you want that type of intensive week-long event where you get immersed in someone's IxD practice, I would recommend the Cooper Practicum and Adaptive Path's UX Intensive before NNG's. * Cooper Practicum - www.cooper.com * AP - www.adaptivepath.com I do think though that there are real merits to coming to an event like Interaction09 this coming February. 1. There are 3 opportunities for workshops that can be just as experiential/valuable as the types of events above, but with content they won't have. 2. You will be able to network in a way that those week long intensives aren't really geared around. Networking is not just about finding your next job, but is also about building relationships with mentors. To me this falls under the "Teach a man to fish ..." Theory of education. Sure I can tell you how I make a wireframe or prototype, but creating a long term relationship with mentors is much more valuable. 3. The rest of the conference will put you next to peers, creating conversations and providing inspiration. In N. America there is no other IxD event like this one. More at http://interaction09.ixda.org/ Registration and complete program is open/available. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34545 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Last chance to sign up for Sketching for Interaction Design - Wed, Oct 29 - in New York, NY
I will be hopefully be teaching my 1-day workshop on how to apply sketching as an invaluable design tool for interaction design on Wednesday, Oct. 29th from 9a-5p in Manhattan. Too many UX practitioners have not gained experience in this most important of designer thinking and creating tools. This class will not teach you how to draw, but rather teach you to visualize your ideas for better learnings, explorations, and experimentations. Deadline for reservations (just email me) is this Friday (including payment, of $400 per student). Please read the course description below. -- dave Are you looking for new ways to bring design thinking and design practice into your daily practice as a user experience professional? Do you want to learn how great designers of all types get to that "new" idea without having to wait for divine inspiration? Do you think that "sketching" is only a tool left to those who have been formally trained to draw? "Sketching for Interaction Design" is a 1-day seminar and workshop created to teach people what sketching really is all about, why it is powerful and how you can bring it into your daily practice as a User Experience Professional. In this class you'll learn how the great organizations of design and innovation use sketching in their daily practice. You will also gain practice in sketching and see why it is a distinctive tool from prototyping geared more towards idea generation than for testing and communication. It is both a tool for personal use, and a tool for group collaboration. The course will contain these units: * Defining sketching as something similar to but different from prototyping * Placing sketching in the context of a larger design process * General practice using drawing as a communication tool * Class project working in teams * Communicating concepts in interaction design * Review period of team work * Take away lessons, and next steps for people wanting to apply sketching to their practice The course is geared towards people who are practicing interaction design and other user experience practices, but can be beneficial for anyone who is trying to apply core design thinking methods into their personal and business practices. No previous experience with drawing or sketching is required. The course is a full day workshop, 9a-5p, on Wednesday, October 29. Class will be taught in Midtown. General cost is $400 Bring 3 or more and get a 10% discount Reservations & Payments need to be completed by Friday, Oct 24. -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What to teach interaction design students
GREAT thread. Before I go all up and theoretical, I wanted to point people to Jon Kolko's work in this regard. He is my predecessor at SCAD as the Prof of IxD there. He has his course materials and other thoughts on IxD education on his site: http://www.jonkolko.com/education.php I think "what I teach" will really depend on the structure. If I was teaching inside another discipline (as I will be) I will only have to teach those things that the primary program does not cover. I.e. I won't be teaching drawing/sketching to a bunch of industrial design students. But if I was teaching in an interactive media program, I most certainly would be. In either case I would supplement a standard sketching lab with tidbits about how to make sketching a more effective IxD tool. But generally, I like how people are speaking about the analog of interaction design. I'm not so sure this is so necessary in a formal education background as it is is a continuing ed background. Especially at the masters level I would expect that complete studio work you will have had to take the materials labs/studios in order to continue your work. "Flash" might be too specific, but basic/intermediate multimedia computer programming is definitely not. Futher, I think the Jeff's example of exploring and re-telling is great! It is really a classic ethnography course exercise but I would add that would "story telling" is a hugely important lesson we need to teach our students, there are some additions here I'd like to make. 1) There is story telling. I would want my stuents to explore this in various cross-cultural forms. 2) There are media. Take the same story and see it played out in various media. The Oddessy for example has been done (to death) as book, graphic novel/comic, TV show, radio show, movie, and interactive CD-ROM. Learning how the story changes both in media and as well over time is really important. 3) Once the critique is done, then it is a question of learning how to take that ethnography you did and then express *A* story in those observations as a problem, that needs to be solved, and then telling the story of the solution. The last point I'd like to make here is that "Does it work?" is the classic problem with UCD related design education. While this may not be the intention of the words, in no doubt do the words themselves focus our attention on "function". While usability and workabilit and stakeholder demands are important, as a design discipline there is more. There are aesthetics in interactions and it is important if interaction designers are to work side by side and be in a position to direct other trained designers (from other disciplines) to be able to walk and talk about aesthetics not just of IxD but of the form designers they will work with. Design History, not just of IxD, but of architecture, industrial design, interior, graphic, etc. is important. A learning of the great design schools of Europe and how they influenced and got turned up-side-down in the US and Asia is also important. Then all of this that I don't see needs to be turned into "critique". Someone recently said (I forget if it was posted on this list) that graphic design is completely subjective with a means of evaluating beyond the personal. HOGWASH! Critique is real in visual design and industrial design, and it just doesn't mean that it can be used, read, or communicated successfully. It speaks about emotions like HCI theorists speak about cognition. While it can be fuzzy, there is predictability the same way 5 wine tasters can all agree on great wine, so would 5 design masters on specific qualities of a visual, 3D or spatial design. I'm not saying that what has been posted already isn't important, but for a design education on IxD, not just a "continuing ed" UX education, these elements were missing from the postings above. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34437 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] KUDOS: IxDA NYC!
Also, Liya and Jannine will be giving the studio as a workshop at Intearction09 | Vancouver. Save $50 on workshop fees before Dec. 31 (currently 1st 50 peeps save $100 on conf registration itself). There are a host of other great workshops we are putting together including my Intro to IxD. All the info is at http://interaction09.ixda.org/program.php FTW! -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34484 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Anyone w/ an opinon on this prototyping tool?
Hey folks, I was wondering if anyone had experience with this tool. Thoughts! Courtesy of @fred_beecher. http://www.altia.com/products_design.php -- dave -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Question on Pros and Cons of Offshore UXD Collaboration
Daniel, I think there is a very big difference between hiring an international organization to do local research/design and hiring an organization to do work either b/c you don't internally have the resource or because you can supplement your resources with cheaper labor. I interpreted the question to be the latter. How can an Indian organization sell its services. I do agree that too many organizations think of localization as translation, but more, too many organizations just accept a local-centric version of their applications as acceptable to the world. i.e. many applications especially in the B2B space are only in english. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34390 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Evolution of the Obama site
yea, @Jared did a review and there were others done recently juxtaposed to Jared's. I found Jared's to be very utilitarian (unlike him actually), compared to the designory reviews of the others. In looking at the candidates sites one can't only look at "getting to X page", but one must also look at how they tell their story and convey their overarching message through their visuals and through their content. McCain's use of the word "recruit" screams military and strength, which Obama's screams grassroots action. The "O" Logo itself is probably the best logo design of a presidential candidate in history. While the Star between country first of McCain wreaks of Paton. Then there is the effectiveness measure. How much money and volunteership are they able to get out of the site? This we won't know until after the election. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34417 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Question on Pros and Cons of Offshore UXD Collaboration
Hi Atul, I'm going to be straight up with you. I have not had a single positive experience with ANY offshoring experience to date, whether UX related or engineering related or even QA. What I have found though is that the level of success is increased the more you can "throw it over the wall". I.e. QA roles in engineering and usability seem to be best suited for it. As a USer-designer offshoring is a horrible notion because it means jobs going away to save a buck. If you were paid something on the order of what I was paid it was done because there wasn't enough design resource here, I would oblige more freely, but it is almost laways done to save a buck, and degrade payscales both in S. Asia and in the US. This btw, has nothing to do with the quality of work being done in India. The issues are collaborative and cultural in nature. UX is about communicating the abstract and abstractions often contain too many cultural assumptions that get misinterpreted through the imperfections of spoken and written communications that we rely upon under tight periods. (1hr. phone calls). I think a specific issue with UX offshoring that is intriguing is that the UX is the face of the product and biz stakeholders want to retain perceived control over the face of their products and services so throwing it offshore is very difficult. To me, you shouldn't approach this as an offshoe issue, but as an "excellence" issue that happens to be cheaper. We work with British design studios for example. We do so because the perceived value is in excellence, obviously not because they are cheaper. When it comes to UX, don't sell on "cheap" and don't call out the "offshore" nature of it. Be the best and sell yourself as the best. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34390 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help