Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-30 Thread adrian chan

Andy,

I think you're spot on and what you say about moving beyond the page  
totally resonates with the approach I'm trying to take on social  
interaction design. There are of course constraints on what can be  
done within a framed space, but you're right that present and future  
applications will require thinking "outside the box," so to speak. The  
interface will in some cases be a window onto a space, that space  
being a visual space, an information "space" (misnomer I think), may  
even be video/televisual.


In the case of social media, where user interaction is often  
communication, and is social, meaning that it is as much about how a  
user relates to other users as it is about how she relates to the  
screen, I use the concept of a "social interface." I break the screen  
into three modes: mirror, surface, and window, where the mirroring  
mode is involved when users see themselves reflected in the social  
"space," the surface is a filmic, print, web app or other  
representational design of content and activity, and the window mode  
is involved when users communicate directly to one another.


Ascribing modalities seems to liberate, at least for me, the screen  
constraints (including layout, nav, visual design) from the user's  
mode of interaction. As I see it, the user mode of interaction is very  
different when he's engaged in a self-reflective relation to his own  
profile (e.g. on facebook) than when he's viewing a friend's profile.  
In the former, the user reflects on his own self as presented back to  
him; in the latter he projects into the friend's profile and brings to  
it the history of their relationship. (The user "experience" of  
viewing that profile pag differs for a good friend vs a new friend).  
This stuff transcends what's on the page, so it's seemed to me that we  
need design language for the modality of the user's engagement -- what  
each user brings to the personal and social representations framed in  
the page.


Where you say action>reaction>interaction -- which is great -- I'd  
then add, for social media:


action>reflection
reaction>interaction
action>communication
communication>reciprocation

and so on. Not worked out, but the gist of it would be to formulate  
action systems for mediated social environments. I take a stab at this  
in some of my slideshare presentations http://www.slideshare.net/gravity7 
 (originals are at: http://gravity7.com/slides.html).


Actions in social systems are not limited to the interaction with  
what's on the screen -- social actions such as in facebook social  
games are better understood through the framing and handling of social  
interaction as covered by Erving Goffman, for example. Other  
communicative actions, which are those that solicit a response, again  
are governed by social convention, linguistics (questions vs promises  
vs gifts vs greetings etc etc), and so on.


It's immensely complicated but I think a three part framework for  
social interaction can be designed around a few insights provided by  
sociology and psychology:


self (self reflecting on self)
other (self interested in other, or paired)
relation (self interested in social action, requiring three + people)

which gives us:

monadic (one person)
dyadic (a pair)
triadic (a group)

This works out nicely too in that it's reflected in social network  
analysis, where networks are understood in terms of an individual  
node, a pair, and triads. The triad is significant in that it forms  
the basis of social, as opposed to inter-personal, interaction. Triads  
mean that if A, B, and C are in a relation, then an interaction  
between A+B affects C. You can build all of society on 1, 2, and 3. A  
group of 4 can be two pairs, or a triad and an isolate. And so on...


Social action then forms the basis of the interaction end of social  
interaction design; and screen modalities of mirror, surface, and  
window form the basis of the visual design.


Or something like that!

;-)

adrian





On Oct 29, 2008, at 4:49 PM, Andy Polaine wrote:


I suppose I'm thinking of the pure action>reaction>interaction of  
interactivity and interaction design when I think about trying to  
think beyond the page. It's often a case of moving beyond thinking  
of the screen (or browser window) as a framed space where things can  
be placed and more thinking of it as a window on a space where  
things can happen and that window can move over the space (as we're  
now seeing with things like the iPhone UI).









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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-30 Thread Dye, Sylvania
Visual design and interaction should not be considered separate issues, and as 
long as they are, the final design will not be truly great.

The very fact that exceptional visual design can compensate for poor 
interaction should be a big clue that, for the user, the whole design is one 
thing - that the visual aspects *are* the design in many ways, and to draw some 
imaginary line between visual and interaction design is artificial and often 
likely to erode the synergy of the final design.

When these skills are found in one person - which does happen - so much the 
better. It's easier and faster to get holistic design when the designer has 
solid skills in both areas because there's a lot less back-and-forth involved; 
having a great interaction and a great visual designer is fine too, but they 
should become conjoined twins for the design process to enable great design.

Having visual skills absolutely helps to design interaction. One of the first 
interactions the user has with a product is eye movement. Where the user's eye 
travels, how it tracks the product, what it is drawn to, all are a direct 
result of the visual design. If a workflow consists of "click this, go there, 
click that," the workflow is really "notice this, ignore those, click this, go 
there, ignore all of that, click that." If the visual flow isn't supporting 
that workflow, even subtly, you have a usability problem.

The visuals - not just icons and prettiness, but how the design principles are 
employed, such as visual flow, continuity, hierarchy, feedback, proximity, 
visibility, mapping, visual distribution, etc. - are part of the overall 
experience and users will react to them. And this emotional response is 
absolutely a part of the interaction.

"... no one "interacts" with our artwork, except to form an [...] emotional 
response..."
That is the interaction.

Consider these two things:
http://screencast.com/t/pXQ9ia7FG
Their designs are pretty much identical with only visual differences, but will 
a user interact with them in the same way?

Sylvania Dye
User Experience Designer
Techsmith Corp.


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-29 Thread Andy Polaine

Swurl is interesting, for its calendar view of user posts: 
http://gravity7.swurl.com/timeline
Even more cool is dipity, which uses a horizontal timeline: http://www.dipity.com/gravity7 
 (also check the flipbook mode; both are cool-looking but add little  
in terms of utility)


Swurl's timeline is nice, but still very much in the paper calendar  
mode (kind of retro blog these days even).


I suppose I'm thinking of the pure action>reaction>interaction of  
interactivity and interaction design when I think about trying to  
think beyond the page. It's often a case of moving beyond thinking of  
the screen (or browser window) as a framed space where things can be  
placed and more thinking of it as a window on a space where things can  
happen and that window can move over the space (as we're now seeing  
with things like the iPhone UI).


That's where, for example, Exposé was so interesting when it came out.  
It totally broke the metaphor of the desktop, but didn't interrupt the  
flow of working. In fact it enhanced it because it tapped into an  
metaphor of intention (analogous, I think, to peeking into a pile of  
papers and pulling the one you want out) as well as a wish for a magic  
desktop that spreads all its wares out and then neatly piles them back  
again. That more abstract or lateral usage of metaphor can be really  
powerful and is why I suspect that Bumptop is an awful idea: http://www.bumptop.com 
 as a UI or OS. It's so literal it suffers from the same problem of a  
real, physical desktop, which seems to defeat the purpose. (I haven't  
used it yet though, maybe it feels great).


Best,

Andy


Andy Polaine

Research | Writing | Strategy
Interaction Concept Design
Education Futures

Twitter: apolaine
Skype: apolaine

http://playpen.polaine.com
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-29 Thread adrian chan

Andy,

I think the point you're making is extremely valuable. I've been  
posting recently about lifestreaming apps, and the need for new  
paradigms for designing time-based social media. The user experience  
in lifestreaming (twitter, friendfeed, etc) involves message and  
presence-related issues, notifications, message addressing (@reply,  
direct), grouping, channels, and embedded media in a river or flow- 
based view that breaks the framework set up in web-page based social  
media.


Swurl is interesting, for its calendar view of user posts: 
http://gravity7.swurl.com/timeline
Even more cool is dipity, which uses a horizontal timeline: http://www.dipity.com/gravity7 
 (also check the flipbook mode; both are cool-looking but add little  
in terms of utility)


And of course most of us use desktop apps or mobile for tweeting,  
where the scrollbar is a much more effective navigation mode than  
paging back through older posts.


cheers,
adrian


http://www.gravity7.com/blog/media/




Andy,



Now we're just coming out of that and thinking a bit differently  
again, but I think the ripples of 'page design' are still prevalent.  
All the multitouch stuff is the first really new set of interactions  
I've seen for a long time - the other sensor and camera-based stuff  
has been around for decades. Multitouch presents a whole new and  
interesting set of interactions (and I'm looking forward to Dan's  
book on it!)



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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-29 Thread Andy Polaine
Interesting to hear. I guess it packs it all into a small device. The  
pen looks too thick for my tastes though.


Both of the guys using the pen have evolved interesting indexing  
strategies with the special notebooks the pens use.


I saw this - they've cleverly made some faux Moleskines for it -  
Fauxskines maybe?


Best,

Andy



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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-29 Thread Andy Polaine
user experience is primarily visually driven...then visual >skills  
are important to think through and design the >interaction


How do "visual skills" help you think through and design  
interaction? When is an interactive system not action driven?  
Remember, we're talking about interaction design...(emphasis on the  
"-action"). How can action not always be implied?


I think this is a real issue in much interaction design and certainly  
in a great deal of web design. The web's roots and (initial)  
underlying paradigm of pages has narrowed a lot of thinking and  
design. Many graphic designers moved over from print or static design  
to the web and the screen and web pages felt very static for a long  
time. Then Flash happened and we all know what went on there.


Now we're just coming out of that and thinking a bit differently  
again, but I think the ripples of 'page design' are still prevalent.  
All the multitouch stuff is the first really new set of interactions  
I've seen for a long time - the other sensor and camera-based stuff  
has been around for decades. Multitouch presents a whole new and  
interesting set of interactions (and I'm looking forward to Dan's book  
on it!)


Best,

Andy


Andy Polaine

Research | Writing | Strategy
Interaction Concept Design
Education Futures

Twitter: apolaine
Skype: apolaine

http://playpen.polaine.com
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http://www.omnium.net.au
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-29 Thread allison
>user experience is primarily visually driven...then visual >skills
are important to think through and design the >interaction

How do "visual skills" help you think through and design
interaction? In my art class, we talk about weight, line, mass
(etc)...but no one "interacts" with our artwork, except to form an
opinion or emotional response. When is an interactive system not
action driven? Remember, we're talking about interaction
design...(emphasis on the "-action"). How can action not always be
implied?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-29 Thread Michael Micheletti
Hi Andy,

There are two guys I work with who use them. One is the writer on our dev
team - he records every meeting with his pen while taking notes and gets a
lot of interesting little details that way. We chuckle sometimes when he
says "hold on a sec - I need to reboot my pen" but he's capturing good stuff
with it.

Both of the guys using the pen have evolved interesting indexing strategies
with the special notebooks the pens use. It's like a real-time IA project
for them to configure navigation into content. They've created tables of
contents and so on in their notebooks. It's the first time I've seen end
users invent their own content navigation into a repository that's half
paper and half digital and entirely spontaneous.

I have noticed that both of them take deliberate concise notes in a neat
hand. Scrawlers/doodlers like me probably would have some trouble with it.

Michael Micheletti

On Wed, Oct 29, 2008 at 3:15 AM, Andy Polaine <[EMAIL PROTECTED]> wrote:

> Any thoughts about whether http://www.livescribe.com/ Pulse constitutes
>> great interaction?
>>
>
> Has anyone here used one much, for that matter? Are they any good as a pen
> as well as the tech of it? Looks like it might be a quick way of capturing
> research notes, but then a scanner/camera and a normal pen and paper might
> be just as fast.
>
> 

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-29 Thread David Malouf
Barbara, The idea seems good, but even from the video it is hard to
know how it all executes. But to the point of the thread there are a
ton of Visual elements throughout the design ecosystem for sure!

Please send a Pen & notebook my way for evaluation and review. ;-)

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-29 Thread Andy Polaine
I think I mentioned ticketing machines a while back in this thread,  
albeit in the other direction, that they can have a lot of visual  
design sometimes but very little direct interaction (a single button  
press on some). Both, of course, are part of the UI, which just goes  
to show how overlapping interaction design and visual design can be.


I really think the answer to the question "Can an interaction designer  
create (great) interaction without (great) visual design skills?" is:  
It depends.


If the user experience is primarily visually driven (something with a  
lot of graphic information design, for example) then visual skills are  
important to think through and design the interaction. If it's  
primarily action driven (perhaps on a physical product) then the  
interaction skills would come to the fore. Multitouch requires them  
both because often the interface and the content are the same thing,  
as it were. Then, of course, there are disciplines like Service Design  
that might be about designing verbal or human-human interactions,  
which requires another set of skills, not primarily visual, although  
it helps to describe what you are on about.


It also depends on who you are working with too. Martin Scorsese's   
storyboards for Taxi Driver were pretty much just stick men drawings.  
Michael Chapman's cinematography brought to life the miserable rain- 
soaked loneliness of late-night New York taxi driving. (Thanks to the  
wonder that is YouTube, you can watch a side-by-side comparison: http://www.youtube.com/watch?v=FvQV21hkMjI 
 )


Best,

Andy


Andy Polaine

Research | Writing | Strategy
Interaction Concept Design
Education Futures

Twitter: apolaine
Skype: apolaine

http://playpen.polaine.com
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-29 Thread Andy Polaine
Any thoughts about whether http://www.livescribe.com/ Pulse  
constitutes great interaction?


Has anyone here used one much, for that matter? Are they any good as a  
pen as well as the tech of it? Looks like it might be a quick way of  
capturing research notes, but then a scanner/camera and a normal pen  
and paper might be just as fast.


Best,

Andy


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-28 Thread Barbara Ballard


On Oct 28, 2008, at 1:46 p, allison wrote:


My point was that while interactive products need to have great
interaction, not every interactive product needs to have *visual*
design. What about the Metro card machines in the NYC subway system?
They're cute but the UI is pretty basic. Despite this the
interaction design is great b/c they're fast and so easy to use.
What level of visual or product design skill, or engineering for that
matter, did those designers need to have in order to create a great
interaction design?




Any thoughts about whether http://www.livescribe.com/ Pulse  
constitutes great interaction?


---
Barbara Ballard
[EMAIL PROTECTED]

Designing compelling, usable, and device-appropriate software and web  
sites for mobile devices.





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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-28 Thread adrian chan


great point -- as there are also many ticketing machines that are well  
designed, visually, but hard to use. Some because they use similar or  
even the same slot for inserting ccard or ticket (that always throws  
me off); or because the sequencing of steps is out of visual order  
(e.g. not top left to bottom right but higgledy - piggledy). I love  
the ones that have pasted-on hand-written explanations or drawings.


For example of the proper way to hold the ccard when sliding -- strip  
in or out (this one also throws me all the time). Which creates an  
example of good interaction but bad UI on the help messaging (there's  
nothing wrong with the ccard slider but the graphical perspective of  
the card is weird).


and what of the interaction design on a voicemail navigation system?

interaction and interface, whether its visual, acoustic, sequenced,  
serial, discontinuous, continuous, seem only loosely coupled to me


a




My point was that while interactive products need to have great
interaction, not every interactive product needs to have *visual*
design. What about the Metro card machines in the NYC subway system?
They're cute but the UI is pretty basic. Despite this the
interaction design is great b/c they're fast and so easy to use.




cheers,

adrian chan

415 516 4442
Social Interaction Design (www.gravity7.com)
Sr Fellow, Society for New Communications Research (www.SNCR.org)
LinkedIn (www.linkedin.com/in/adrianchan)







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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-28 Thread allison
> that there is a strong dependency on how/if the interaction will
work 

Rein, what do you mean by this? 

I'm under the impression that "how/if the interaction will work"
would be the main focus of an interaction designer's job... This
statement sort of sounds like, well, it's not...??



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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-28 Thread Andy Polaine
I think most companies who care about having great interaction  
design would also have at least pretty good and probably great  
visual design.


Have you used Craigslist in the last 5 years? What visual designer  
would put the Craigslist design in their portfolio?


Yup. It's a great idea, service and system, but it's no great shakes  
in either interaction design or visual design. That's not where its  
strength lies. It doesn't make it bad (it's good) and it does go to  
show a simple idea can have a simple design, but it doesn't go against  
what I originally said. I still can't think of something that has  
great interaction design and rubbish visual design, but I can't think  
of plenty the other way around.


Best,

Andy


Andy Polaine

Research | Writing | Strategy
Interaction Concept Design
Education Futures

Twitter: apolaine
Skype: apolaine

http://playpen.polaine.com
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-28 Thread allison
> Ah, but the question was (I think) whether they have great  
interactions even if they don't have great visual design.

I understood the question to be 'Can the designer create great
interaction without great visual design skills?' This seems like a
difficult question to answer objectively without personally knowing a
designer and their designs. 

My point was that while interactive products need to have great
interaction, not every interactive product needs to have *visual*
design. What about the Metro card machines in the NYC subway system?
They're cute but the UI is pretty basic. Despite this the
interaction design is great b/c they're fast and so easy to use.
What level of visual or product design skill, or engineering for that
matter, did those designers need to have in order to create a great
interaction design? 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-28 Thread Jared Spool


On Oct 28, 2008, at 3:49 AM, Andy Polaine wrote:

I think most companies who care about having great interaction  
design would also have at least pretty good and probably great  
visual design.


Have you used Craigslist in the last 5 years? What visual designer  
would put the Craigslist design in their portfolio?


Jared

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-28 Thread Andy Polaine
Ah, but the question was (I think) whether they have great  
interactions even if they don't have great visual design.


I have a feeling that this is a self-selecting process, though. I  
think most companies who care about having great interaction design  
would also have at least pretty good and probably great visual design.  
The reverse isn't true though - there are plenty of things that look  
great but the interaction is rubbish – almost all consumer electronics  
by Sony, for example.


Best,

Andy


On 27 Oct 2008, at 17:31, allison wrote:


Here are things in my apartment that I interact with that do not
really have (great) visual designs:
Microwave
Digital display on my stove
DVR/cable menu
DVD/VHS player
TV menu
iPod - maybe the one exception...but really it's mostly text
mp3 player
alarm clock

Here's stuff at work:
Printer/Copy machine
IP phone
Vending machine
Car radio (on the way to work)
Badge security scanner (actually only consists of a dual LED, dual
sound response, and a scanner, but everyone who's never used it
before always sets it off b/c you have to wait 2 seconds before going
through the gate.)




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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-27 Thread allison
Here are things in my apartment that I interact with that do not
really have (great) visual designs:
Microwave
Digital display on my stove 
DVR/cable menu
DVD/VHS player
TV menu
iPod - maybe the one exception...but really it's mostly text
mp3 player
alarm clock

Here's stuff at work:
Printer/Copy machine
IP phone
Vending machine
Car radio (on the way to work)
Badge security scanner (actually only consists of a dual LED, dual
sound response, and a scanner, but everyone who's never used it
before always sets it off b/c you have to wait 2 seconds before going
through the gate.)


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-27 Thread Ali Naqvi
Hello Jonas Loevgren,
i agree with you. I myself isnt a (great) visual designer yet I was
able to communicate your `fluency` concept in my Low Involvement
Interaction solution. (Thesis)
Your work was suggested to me by my thesis advisor Tomas Sokoler.



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-27 Thread allison
As a side note, I recently met with a recruiter for an interaction
design job. In the job description they asked for people who could
research requirements/competitors, define the behavior of XYZ in
wireframes and written documentation, and conduct user testing, etc.
However, for all practical purposes it seemed that what they really
wanted was an information architect to make lots and lots of
wireframes. That is interaction designer == information architect.
They also stated that an understanding of visual design was desired,
since you may work side by side with visual designers. Prototyping as
a skill or responsibility was not mentioned at all.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-27 Thread allison
Yes, unless the people doing the hiring have confused interaction
design with visual design.

However, you will probably be better off (and more marketable) if you
know about visual design, but I see it as more akin to having
understanding something about programming (or whatever medium you're
designing for.) 



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Re: [IxDA Discuss] Can an interaction designer creat (great)interaction without (great) visual design skills?

2008-10-27 Thread Erik van de Wiel
Hi Rein,

I believe as Interaction Designer you should work closely with your
visual designers (and developers, industrial designers, etc). In my
opinion this part can never be missing. Some interaction problems can
best be solved graphically or can better be combined with a nice piece
of visual design. IxD is important, it makes sure that everything
works the way it should (sounds easy when I type it :-) ). Anything
big until the tiniest of nuances needed so the user has a great
experience working with the product - or at least doesn%u2019t get
irritated using it. 

Truth is that the visual design is often the first thing the user
will notice. Any mistakes made on this part aren%u2019t necessarily
killing (take myspace), but success will become more difficult and
maybe even a guessing game when you ignore the visual designer. IMHO
both should always go hand in hand.

Best,

Erik


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Re: [IxDA Discuss] Can an interaction designer creat (great)interaction without (great) visual design skills?

2008-10-24 Thread Mike Padgett
ressive (from a dramatic visual design
>perspective-- I loved doing double-truck full bleed print designs, heavy
>with photos, 20x30 color posters, etc), and bandwidth concerns are always
>nipping at our heels. As a visual designer, I still find the constraints of
>the web too... constraining. Good thing I'm not doing that full time,
>nothing but visual design, obsessing on fonts, color palettes, pixels, and
>res. I think I'd be going crazy.
>
>Sorry in advance if I am blaspheming overmuch. I mean, because we do still
>have trendy wireframe fonts, and are rounded corners in this year, or out?
>Hemlines. Should I wear a miniskirt? Or are the hemlines coming back down
>again?
>
>Chris
>
>On Fri, Oct 24, 2008 at 12:03 AM, Hernandez, Barbara <
>[EMAIL PROTECTED]> wrote:
>
>> Hi all
>>
>> I work every day with multi-talented designers who are the whole package
>> and more. They take our designs from concept to finished art. They are
>> masters of both interaction and visual design (and no you can't have them
>> :)).
>>
>> That said, I have worked on both sides of this argument. I have worked as
>> an interaction designer who relied on graphic artists to create the 
>graphics
>> for my designs. Looking back, and now having worked with the designers on 
>my
>> team, most of the graphics artists I worked with in the past with could
>> function easily as interaction designers. Some of them did - but only on
>> their portfolio sites, not at work.
>>
>> In other cases, I struggled with graphic artists that worked in the print
>> world and didn't get the interactive component so it was near impossible to
>> get the visual design to support the interaction.
>>
>> Is there room for both specializations, sure, IMHO we get great, world
>> class design from designers with talent for both interaction and visual
>> design. And yes, we call them User Experience Designers because they design
>> the whole experience.
>>
>> Regards
>> Barb Hernandez
>> User Experience Manager | TechSmith Corporation
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:
>> [EMAIL PROTECTED] On Behalf Of Todd Zaki
>> Warfel
>> Sent: Monday, October 20, 2008 11:32 AM
>> To: Dennis, Alan
>> Cc: IxDA list
>> Subject: Re: [IxDA Discuss] Can an interaction designer creat (great)
>> interaction without (great) visual design skills?
>>
>>
>> On Oct 17, 2008, at 8:53 AM, Dennis, Alan wrote:
>>
>> > Basically, my point is that if you want to make great designs, I do
>> > believe you need to have somewhat of an understanding in the various
>> > disciplines involved. Visual design is one of those disciplines that
>> > can help immensely.
>>
>> Having an understanding and appreciation for a related discipline
>> isn't the same as being a master of it. Good visual design can enhance
>> interactions, or can break them. The interaction design is the
>> foundation of a good design.
>>
>> I believe that being a good interaction design who has good visual
>> design skills is better than one who doesn't. However, I don't believe
>> for a minute that you can't be a good interaction designer if you
>> don't have good visual design skills. As long as you understand the
>> practice and appreciate it, then you can be a great interaction
>> designer.
>>
>> Stating interaction designers have to be good visual designers is like
>> saying good programmers have to be good interaction designers.
>> Software development is an evolutionary process. We rely on each other
>> as a team.
>>
>>
>> Cheers!
>>
>> Todd Zaki Warfel
>> President, Design Researcher
>> Messagefirst | Designing Information. Beautifully.
>> --
>> Contact Info
>> Voice:  (215) 825-7423
>> Email:  [EMAIL PROTECTED]
>> AIM:[EMAIL PROTECTED]
>> Blog:   http://toddwarfel.com
>> Twitter:zakiwarfel
>> --
>> In theory, theory and practice are the same.
>> In practice, they are not.
>>
>> 
>> Welcome to the Interaction Design Association (IxDA)!
>> To post to this list ... [EMAIL PROTECTED]
>> Unsubscribe  http://www.ixda.org/unsubscribe
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>>
>
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-24 Thread Andy Polaine

My short answer is yes. I think they're different but related skills.

I'm not saying I'm a great interaction designer, but I do feel more of  
an interaction designer than a graphic designer. I can do graphic  
design, but it doesn't interest me as much. I can creatively direct  
much better than I can do it myself (re: do what I say, not what I  
do). The main reason is that whilst I can see where a piece of graphic  
design needs work, I don't have the patience to work it into where it  
needs to be. Other people find the same with writing  - I like editing  
and re-writing my written work, but others hate that process. If there  
was any truth to the idea of 'talent' I would say it is being willing  
to work through the inevitable dip that all projects have. At some  
point it's just hard work.


But I can design interaction and I have enough visual skills to get  
that across. Wireframing should give you the answer to your question  
here anyway. That's where the meat of the interaction design often  
happens and they're deliberately not visually rich.


We had the "interaction design" vs "interface design" thread just  
recently and I was thinking about this again last night. I'm always  
tempted to call interface design a subset of interaction design, but  
they can both be subsets of each other depending on the project. The  
interface to a ticketing machine might involve a great deal of graphic  
design and just one button for the actual interaction. On the other  
hand something with a lot more interactive controls or interactive  
elements and experiences is more dominated by the interaction design  
than the graphic design.


In other words, you can have crappy interaction and a great visual  
interface or vice versa. It's easy for either side to get too absorbed  
in their own area and neglect the other part.


Graphic design and illustration obviously require great visual design  
skills, but the most important design skill in design is the way you  
think. I think that is what separates designers of all kinds from non- 
designers who know how to use some of the tools.


Graphic design and illustration and product and industrial design have  
had this overlap issue for years (my grandfather was a "commercial  
artist" who did illustration, design and hand-drawn typography, for  
example). I don't think we'll resolve it in interaction/interface  
design anytime soon.


We're all interfaceraction designers.

Best,

Andy


Andy Polaine

Research | Writing | Strategy
Interaction Concept Design
Education Futures

Twitter: apolaine
Skype: apolaine

http://playpen.polaine.com
http://www.designersreviewofbooks.com
http://www.omnium.net.au
http://www.antirom.com


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-23 Thread Christine Boese
o support the interaction.
>
> Is there room for both specializations, sure, IMHO we get great, world
> class design from designers with talent for both interaction and visual
> design. And yes, we call them User Experience Designers because they design
> the whole experience.
>
> Regards
> Barb Hernandez
> User Experience Manager | TechSmith Corporation
>
>
> -Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Todd Zaki
> Warfel
> Sent: Monday, October 20, 2008 11:32 AM
> To: Dennis, Alan
> Cc: IxDA list
> Subject: Re: [IxDA Discuss] Can an interaction designer creat (great)
> interaction without (great) visual design skills?
>
>
> On Oct 17, 2008, at 8:53 AM, Dennis, Alan wrote:
>
> > Basically, my point is that if you want to make great designs, I do
> > believe you need to have somewhat of an understanding in the various
> > disciplines involved. Visual design is one of those disciplines that
> > can help immensely.
>
> Having an understanding and appreciation for a related discipline
> isn't the same as being a master of it. Good visual design can enhance
> interactions, or can break them. The interaction design is the
> foundation of a good design.
>
> I believe that being a good interaction design who has good visual
> design skills is better than one who doesn't. However, I don't believe
> for a minute that you can't be a good interaction designer if you
> don't have good visual design skills. As long as you understand the
> practice and appreciate it, then you can be a great interaction
> designer.
>
> Stating interaction designers have to be good visual designers is like
> saying good programmers have to be good interaction designers.
> Software development is an evolutionary process. We rely on each other
> as a team.
>
>
> Cheers!
>
> Todd Zaki Warfel
> President, Design Researcher
> Messagefirst | Designing Information. Beautifully.
> --
> Contact Info
> Voice:  (215) 825-7423
> Email:  [EMAIL PROTECTED]
> AIM:[EMAIL PROTECTED]
> Blog:   http://toddwarfel.com
> Twitter:zakiwarfel
> --
> In theory, theory and practice are the same.
> In practice, they are not.
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... [EMAIL PROTECTED]
> Unsubscribe  http://www.ixda.org/unsubscribe
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> 
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>

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-23 Thread Hernandez, Barbara
Hi all

I work every day with multi-talented designers who are the whole package and 
more. They take our designs from concept to finished art. They are masters of 
both interaction and visual design (and no you can't have them :)).

That said, I have worked on both sides of this argument. I have worked as an 
interaction designer who relied on graphic artists to create the graphics for 
my designs. Looking back, and now having worked with the designers on my team, 
most of the graphics artists I worked with in the past with could function 
easily as interaction designers. Some of them did - but only on their portfolio 
sites, not at work.

In other cases, I struggled with graphic artists that worked in the print world 
and didn't get the interactive component so it was near impossible to get the 
visual design to support the interaction.

Is there room for both specializations, sure, IMHO we get great, world class 
design from designers with talent for both interaction and visual design. And 
yes, we call them User Experience Designers because they design the whole 
experience.

Regards
Barb Hernandez
User Experience Manager | TechSmith Corporation


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Todd Zaki Warfel
Sent: Monday, October 20, 2008 11:32 AM
To: Dennis, Alan
Cc: IxDA list
Subject: Re: [IxDA Discuss] Can an interaction designer creat (great) 
interaction without (great) visual design skills?


On Oct 17, 2008, at 8:53 AM, Dennis, Alan wrote:

> Basically, my point is that if you want to make great designs, I do
> believe you need to have somewhat of an understanding in the various
> disciplines involved. Visual design is one of those disciplines that
> can help immensely.

Having an understanding and appreciation for a related discipline
isn't the same as being a master of it. Good visual design can enhance
interactions, or can break them. The interaction design is the
foundation of a good design.

I believe that being a good interaction design who has good visual
design skills is better than one who doesn't. However, I don't believe
for a minute that you can't be a good interaction designer if you
don't have good visual design skills. As long as you understand the
practice and appreciate it, then you can be a great interaction
designer.

Stating interaction designers have to be good visual designers is like
saying good programmers have to be good interaction designers.
Software development is an evolutionary process. We rely on each other
as a team.


Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  [EMAIL PROTECTED]
AIM:[EMAIL PROTECTED]
Blog:   http://toddwarfel.com
Twitter:zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-20 Thread Todd Zaki Warfel


On Oct 17, 2008, at 8:53 AM, Dennis, Alan wrote:

Basically, my point is that if you want to make great designs, I do  
believe you need to have somewhat of an understanding in the various  
disciplines involved. Visual design is one of those disciplines that  
can help immensely.


Having an understanding and appreciation for a related discipline  
isn't the same as being a master of it. Good visual design can enhance  
interactions, or can break them. The interaction design is the  
foundation of a good design.


I believe that being a good interaction design who has good visual  
design skills is better than one who doesn't. However, I don't believe  
for a minute that you can't be a good interaction designer if you  
don't have good visual design skills. As long as you understand the  
practice and appreciate it, then you can be a great interaction  
designer.


Stating interaction designers have to be good visual designers is like  
saying good programmers have to be good interaction designers.  
Software development is an evolutionary process. We rely on each other  
as a team.



Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  [EMAIL PROTECTED]
AIM:[EMAIL PROTECTED]
Blog:   http://toddwarfel.com
Twitter:zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-20 Thread Dennis, Alan
So, this is actually my first reply to this list, but I thought I'd jump in 
because this actually spawned a conversation here where I work.

Janne, I think your response hits the nail on the head. As we are heading into 
a more visual and all around higher fidelity world of interactions in software 
products (iPhone, Vista with WPF, Core Animation on the Mac, etc...), visual 
design skills are becoming more and more valuable for interaction designers - 
or whatever title you give yourself for being the person that "figures out the 
user interface." Certainly there are specializations as products grow complex 
(as someone pointed out with the game industry, which started out with a 
programmer doing EVERYTHING and now has full time people just making 3d 
props!). However, I believe cross discipline talents are key as we're 
navigating these new waters of interactions. Animations, graphic design, 
typography, general layout - all of these things are going to play key roles in 
establishing excellent experiences with software. Basically, a gigantic mixture 
of disciplines are coming together to form what we consider to be excell
 ent interactions.

So, do you need to be a master of each discipline? Absolutely not. I hardly 
expect myself to be a master of animation. I've taken 2 animations classes in 
the past and I hope to never have to draw a walk animation cycle ever again. 
But I took the classes - and I have an understanding of the fundamentals and my 
work has improved because of it. In fact, the information I gleaned from all my 
"visual design" research and classes over the years has proven invaluable while 
creating interactive prototypes to design Uis that I'm working on. Of course, 
I've also made a point to learn programming (to a noobish level, I'll 
admit, but I only make prototypes), because that plays a role in the future as 
well. In a sense, I believe that interaction designers need to strive to be 
rennaissance computer nerds. Which, hey, that's the fun part, right?! We should 
count ourselves lucky. :)

Basically, my point is that if you want to make great designs, I do believe you 
need to have somewhat of an understanding in the various disciplines involved. 
Visual design is one of those disciplines that can help immensely. Sure, 
sometimes you can have a situation where you have an interaction designer and a 
visual designer and they are completely separate. And sometimes that situation 
will produce a great product. But, I truly believe there would be far more 
synergy if that visual designer had some interaction design chops, as well as 
the interaction designer knowing a thing or two about visual design. And if 
that were the case, that great product just went from great to awesome.

-Alan Dennis

User Experience Designer
TechSmith Corporation | www.TechSmith.com

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Janne Kaasalainen
Sent: Thursday, October 16, 2008 4:15 AM
To: IxDA list
Subject: Re: [IxDA Discuss] Can an interaction designer creat (great) 
interaction without (great) visual design skills?

My gut feeling and experience is that an interaction designer should
have a good understanding of the medium he's designing for, whether
this is visual, physical, aural or something else. Visuals are a nice
example case, though, so pardon me for concentrating on that for the
rest of this reply.

One of the issues with using just the wireframes is that some problems
can extend to visual domain and vice versa. A solution to an
interaction problem can be a visual design issue. A visual design
issue can be solved via interaction. The separation of all parts of
the systems (coding, visuals, interaction, marketing, etc.) seem to be
artificial, to me at least, and mostly due to practical issues. The
more you can break down the barriers, the easier design seems to
become. To what level that can or should be done is another complex
issue.

However, all this also depends on the team, how it operates and what
kind of people are in it. One can't be an expert in everything, of
course, yet there needs to be understanding about the various aspects.
Diversity can be a solution, but there are practical limits with that
as well. Plus there are benefits of keeping teams small. Thus, imho,
interaction designer should be able to be at least adequate in visual
design (or applicable field) to be worth his salt.


Regards,

Janne Kaasalainen

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-17 Thread Daniel Szuc
The "visual design" fades quickly ... a stellar interaction design
remains constant and is what keeps people engaged with the product. 

If the visuals are nice but the IXD is crap, no amount of nice
visuals will help the product. Its like applying a nice skin on a
flawed IXD/wireframe/workflow. 

Note -- Both are important but IXD has a lasting effect. 

:)

rgds,
Dan


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-16 Thread james horgan
Unlikely, what you're asking from someone is too visualise the
potential of your solution, and visionary business clients are few
and far between my friend. It's your job to make them recognise the
business value of what you do.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-16 Thread Tim Wright
Bugger. Just did a reply instead of a reply to all.

Tim

On Thu, Oct 16, 2008 at 9:25 PM, Tim Wright <[EMAIL PROTECTED]>wrote:

>
> So, I'm not a visual designer and don't think you have to have visual
> design skills to create great interaction. However, you do need visual
> design skills to make them look good!
>
> http://www.sbscanworks.com/
>
> It's designed to be easy to interact with. Sure, a visual designer could
> make it look better. But the interaction is easy. I've even done user
> testing! (and have a couple of changes to make as a result). On a different
> note, I've seen many "visual designer's" websites that are damn near
> impossible to use.
>
> The real question, of course, is:
>
> For project X, what mix of visual design and interaction design skills do
> we need to deliver value for our stakeholders?
>
> (the mix will vary depending on the project and the users)
>
> Tim
>
>
> On Thu, Oct 16, 2008 at 8:35 AM, Andrei Herasimchuk <
> [EMAIL PROTECTED]> wrote:
>
>> On Oct 15, 2008, at 12:32 PM, mark schraad wrote:
>>
>>  examples of what?
>>>
>>
>> Examples of "great working interaction without having visual design
>> skills."
>>
>> --
>> Andrei Herasimchuk
>>
>> Principal, Involution Studios
>> innovating the digital world
>>
>> e. [EMAIL PROTECTED]
>> c. +1 408 306 6422
>>
>> 
>> Welcome to the Interaction Design Association (IxDA)!
>> To post to this list ... [EMAIL PROTECTED]
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>>
>
>
>
> --
> Kei te kōrero tiki au. Kei te kōrero tiki koe. Ka kōrero tiki tāua. Kōrero
> ai tiki tāua.
>



-- 
Kei te kōrero tiki au. Kei te kōrero tiki koe. Ka kōrero tiki tāua. Kōrero
ai tiki tāua.

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-16 Thread Nancy
I agree with lot of previous comments that its very important to have
a good sense of visual design to be a good interaction designer.
However it depends on product you are building are the target
audience. For e.g. I have developed Call Center application and
didn't do much visual design at all. 


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-16 Thread Jamin Hegeman
If you are designing a user interface, visual design skills are a
plus. But if you're working with a great visual designer, you should
be all good.

If you're designing how different silos of an organization interact
with each other, great visual design skills are still a plus, but may
be irrelevant.

Let's not assume all interaction design deals with screens or
visuals.


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-16 Thread David Cortright
Janne, I think your gut is correct; the better a designer understands the
constraints of the medium he is designing for, the better the end result
will be.

The process of generating a "great interaction design" is a consideration
that is at least as important as the final design itself. While one does not
need to know the constraints of HTML, CSS, Javascript, and cross-browser
compatibility to design a web site, it certainly makes things a lot more
efficient. Otherwise, you'll spend a lot of time going back and forth with
developers telling you what is and is not possible. And since time is a
fixed resource, that is a massive opportunity cost that could otherwise be
spent interating on a good design to make it even better.

Also, there are many facets to "visual design". I strongly believe that all
interaction designers should understand the basics of page layout, visual
heirarchy, alignment, grid systems, and typography. As such, I highly
recommend all interaction designers internalize the concepts in this book:
http://www.amazon.com/Non-Designers-Design-Type-Books-Deluxe/dp/0321534050/&t=readishmael-20

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-16 Thread philly
How to Design for Start-Up without Closely Defined 
I'm noticing a pattern with certain web startups.  They want you to
design for their website or app, but the problem is they have
different audiences.  So my dilemma is since a startup is needing to
launch a product as soon as possible and their budgets are low, what
are some good approaches for handling this type of pickle?

I am eager to hear anyone else's advice and shared experiences.

~Phil


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-16 Thread Stefan Nitzsche
I think, interaction design is about to guide the user, to explain the
meaning of elements in a non-verbose way. For example: you can use
visual elements like shadows or texture to simulate surface feel ...
The shadow has not to be beautiful or proportional to look like a
shadow. Also the designer does not need expert skills in using
Photoshop or similar software. He needs to know what interaction
design is all about.

--
Stefan Nitzsche
http://nitzsche.info/


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-16 Thread Michael Micheletti
I seem to be alternately skillful in interaction work and graphic design
work (and programming for that matter), but seldom all at once. Seems like a
few days and a serious change of focus is needed to switch between the
crafts. I'm mindful of athletes who compete in multiple sports during the
year, but need to train and focus on one sport at a time.

So even though I'm alternating between sketch pad and code today, the
sketches are raw and I'm more technically focused. Programmer Brain and
Designer Brain are different.

And I think you're right Will. I've known Great graphic designers and Great
programmers (currently surrounded by the latter), and look up to them with
respect. They give me something to aspire to and lots of ideas. They're fun
to work with. But even if I've a long ways to go yet, there's some benefit
in occupying the intersection between related crafts. Having some facility
in coding, graphics work and interaction design has been very helpful to me.
I try to be aware of which craft I need to seriously focus on and learn
about at the moment (right now it's code, I suspect next will be graphic
design), and I would recommend this sort of cross-training to others as
well.

Michael Micheletti

On Thu, Oct 16, 2008 at 3:34 AM, Will Evans <[EMAIL PROTECTED]>wrote:

> "But to argue that a designer can't be both? I'm sorry, Will, but you don't
> have a leg to stand on."
>
> I did not argue that they can't be both - I merely argues that I have not
> seen one that is "Great" at one also "Great" at another. Perhaps my
> judgment
> of what constitutes Great is very different than many others. I know for a
> fact that IxD can learn GD, and vis verse - I am talking about greatness -
> not merely possessing the skills. I was more hinting that the greatness in
> both is orthogonal b/c I have not seen it overlap in one person - and this
> is completely a subjective call since what I may consider decent/okay GD -
> you may consider great.
>
>

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-16 Thread Will Evans
"But to argue that a designer can't be both? I'm sorry, Will, but you don't
have a leg to stand on."

I did not argue that they can't be both - I merely argues that I have not
seen one that is "Great" at one also "Great" at another. Perhaps my judgment
of what constitutes Great is very different than many others. I know for a
fact that IxD can learn GD, and vis verse - I am talking about greatness -
not merely possessing the skills. I was more hinting that the greatness in
both is orthogonal b/c I have not seen it overlap in one person - and this
is completely a subjective call since what I may consider decent/okay GD -
you may consider great.

On Thu, Oct 16, 2008 at 1:18 AM, Jack Moffett <[EMAIL PROTECTED]> wrote:

> On Oct 15, 2008, at 7:34 PM, Will Evans wrote:
>
>  I have seen some great interactions. I have known some fantastic
>> interaction
>> designs. I have also know some fantastic visual designs/designer/s. the
>> two
>> sets are orthogonal and do not overlap - I have not met one great IxDer
>> that
>> was also a great visual designer. Not even in La-la SF/bay area moonbat
>> treehugger land.
>>
>
>
> Will, perhaps you haven't, but we exist nonetheless. I have known many, and
> I'm sure there are many others on this list that can claim both skill sets.
> I've even known a couple that are extremely talented in IxD and GD, and are
> decent programmers.
>
> Your assertion that Interaction Design and Visual Design are orthogonal
> couldn't be more wrong. It is a perfectly logical route to move from
> Graphic/Communication Design into Interaction Design. It is also completely
> natural for an Industrial Designer to practice IxD. The training in either
> field is a perfect background to build upon.
>
> Do I then believe, like Andrei, that an IxDer must have this combination?
> No. I've known enough very talented IxDers that aren't visual designers to
> be disabused of such a notion. Do I believe that visual design skills make
> an IxDer better than s/he would be without them? Absolutely.
>
> But to argue that a designer can't be both? I'm sorry, Will, but you don't
> have a leg to stand on.
>
> Best,
> Jack
>
>
> Jack L. Moffett
> Interaction Designer
> inmedius
> 412.459.0310 x219
> http://www.inmedius.com
>
>
> First, recognize that the 'right' requirements
> are in principle unknowable by users, customers
> and designers at the start.
>
> Devise the design process, and the formal
> agreement between designers and customers and users,
> to be sensitive to what is learnt by any of the
> parties as the design evolves.
>
>   - J.C. Jones
>
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... [EMAIL PROTECTED]
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>



-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

-
Will Evans | User Experience Architect
tel: +1.617.281.1281 | [EMAIL PROTECTED]
aim: semanticwill |  gtalk: wkevans4
twitter: semanticwill | skype: semanticwill
-

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-16 Thread Janne Kaasalainen
My gut feeling and experience is that an interaction designer should
have a good understanding of the medium he's designing for, whether
this is visual, physical, aural or something else. Visuals are a nice
example case, though, so pardon me for concentrating on that for the
rest of this reply.

One of the issues with using just the wireframes is that some problems
can extend to visual domain and vice versa. A solution to an
interaction problem can be a visual design issue. A visual design
issue can be solved via interaction. The separation of all parts of
the systems (coding, visuals, interaction, marketing, etc.) seem to be
artificial, to me at least, and mostly due to practical issues. The
more you can break down the barriers, the easier design seems to
become. To what level that can or should be done is another complex
issue.

However, all this also depends on the team, how it operates and what
kind of people are in it. One can't be an expert in everything, of
course, yet there needs to be understanding about the various aspects.
Diversity can be a solution, but there are practical limits with that
as well. Plus there are benefits of keeping teams small. Thus, imho,
interaction designer should be able to be at least adequate in visual
design (or applicable field) to be worth his salt.


Regards,

Janne Kaasalainen

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Jack Moffett

On Oct 15, 2008, at 7:34 PM, Will Evans wrote:

I have seen some great interactions. I have known some fantastic  
interaction
designs. I have also know some fantastic visual designs/designer/s.  
the two
sets are orthogonal and do not overlap - I have not met one great  
IxDer that
was also a great visual designer. Not even in La-la SF/bay area  
moonbat

treehugger land.



Will, perhaps you haven't, but we exist nonetheless. I have known  
many, and I'm sure there are many others on this list that can claim  
both skill sets. I've even known a couple that are extremely talented  
in IxD and GD, and are decent programmers.


Your assertion that Interaction Design and Visual Design are  
orthogonal couldn't be more wrong. It is a perfectly logical route to  
move from Graphic/Communication Design into Interaction Design. It is  
also completely natural for an Industrial Designer to practice IxD.  
The training in either field is a perfect background to build upon.


Do I then believe, like Andrei, that an IxDer must have this  
combination? No. I've known enough very talented IxDers that aren't  
visual designers to be disabused of such a notion. Do I believe that  
visual design skills make an IxDer better than s/he would be without  
them? Absolutely.


But to argue that a designer can't be both? I'm sorry, Will, but you  
don't have a leg to stand on.


Best,
Jack


Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


First, recognize that the ‘right’ requirements
are in principle unknowable by users, customers
and designers at the start.

Devise the design process, and the formal
agreement between designers and customers and users,
to be sensitive to what is learnt by any of the
parties as the design evolves.

   - J.C. Jones



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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Will Evans
but perhaps its just the nature of the fact that this list is, frankly, so
webcentric. I think back to some very good work that I admire - the Bose
Media system's IxD in the Ferrari 612 is something I admire - and would
loved to have worked on, save for the fact that I couldn't work at a
cult-of-personality company like Bose with their forced socialization
policies, but I digress. Audio system IxD in cars presents so many great
pitfalls and concerns that web ixd design will simply never have to work
under that they should be considered different fields. Same thing for
airplane cockpits and air traffic control UIs. Compared to those - web ixd
is moveable type (Gutenberg, not blogging) compared to emacs.

On Wed, Oct 15, 2008 at 7:34 PM, Will Evans <[EMAIL PROTECTED]>wrote:

> Andrei et al,
>
> I have seen some great interactions. I have known some fantastic
> interaction designs. I have also know some fantastic visual
> designs/designer/s. the two sets are orthogonal and do not overlap - I have
> not met one great IxDer that was also a great visual designer. Not even in
> La-la SF/bay area moonbat treehugger land.
>
> I have also seen very few - if any at all - great web interaction designs
> because in that regard you are right - the web was built as a document
> linking platform and to the extent that there is a "browser" you have a
> page-link-page underlying system model - not a rich interactions paradigm
> like you get with sovereign applications. Doesn't mean we don't need to
> train up IxD folks that only know the web - but for those who have spent
> many years doing thick client IxD work - the RIA-less web with its links and
> simple form elements is kindergarten no matter how you slice it - and
> spending 5 or 10 years doing just web IxD will never let you explore the
> deeper issues that any 2nd year HCI student should know like the back of
> their hand. But these are just my opinions and as we all know, 1. they are
> like __ (everyone has one) and 2. they won't even buy you a cup of coffee.
>
> On Wed, Oct 15, 2008 at 7:21 PM, Jeff Howard <[EMAIL PROTECTED]> wrote:
>
>> Andrei wrote:
>> > No. No matter what anyone else says.
>> > Ok... let's see some example then?
>> > Examples of "great working interaction without
>> > having visual design skills."
>>
>> I feel like we covered this upstream in the thread. Pick any
>> "great" interaction without a visual component and your argument
>> quickly unravels.
>>
>> Audio phone interfaces are probably the most common example. You
>> can't "see" them, but that's the point.
>>
>> 1-800-555-TELLME
>>
>> I have no idea whether the designer for the Tell Me service had
>> visual design skills but it isn't expressed in the interface because
>> the interface isn't visual.
>>
>> There's no need to address whether it's possible to find
>> counter-examples in the visual domain because the argument you're
>> making is absolute in nature. Only one counter-example is necessary.
>>
>> Perhaps we can quibble over whether this service is in fact a
>> "great" interaction, but that's a topic for another thread.
>>
>> // jeff
>>
>>
>> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
>> Posted from the new ixda.org
>> http://www.ixda.org/discuss?post=34316
>>
>>
>> 
>> Welcome to the Interaction Design Association (IxDA)!
>> To post to this list ... [EMAIL PROTECTED]
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>>
>
>
>
> --
> ~ will
>
> "Where you innovate, how you innovate,
> and what you innovate are design problems"
>
>
> -
> Will Evans | User Experience Architect
> tel: +1.617.281.1281 | [EMAIL PROTECTED]
> aim: semanticwill |  gtalk: wkevans4
> twitter: semanticwill | skype: semanticwill
>
> -
>
>


-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

-
Will Evans | User Experience Architect
tel: +1.617.281.1281 | [EMAIL PROTECTED]
aim: semanticwill |  gtalk: wkevans4
twitter: semanticwill | skype: semanticwill
-

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread William Brall
http://www.google.com/mobile/default/sms/#utm_campaign=en&utm_source=hu&utm_medium=ha&utm_term=google
sms&dc=gh0sss

I'm really sorry. This is what I meant to post as the link. I'm
gonna shut up now. 


Last time ever, I promise.
Will


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Will Evans
Andrei et al,

I have seen some great interactions. I have known some fantastic interaction
designs. I have also know some fantastic visual designs/designer/s. the two
sets are orthogonal and do not overlap - I have not met one great IxDer that
was also a great visual designer. Not even in La-la SF/bay area moonbat
treehugger land.

I have also seen very few - if any at all - great web interaction designs
because in that regard you are right - the web was built as a document
linking platform and to the extent that there is a "browser" you have a
page-link-page underlying system model - not a rich interactions paradigm
like you get with sovereign applications. Doesn't mean we don't need to
train up IxD folks that only know the web - but for those who have spent
many years doing thick client IxD work - the RIA-less web with its links and
simple form elements is kindergarten no matter how you slice it - and
spending 5 or 10 years doing just web IxD will never let you explore the
deeper issues that any 2nd year HCI student should know like the back of
their hand. But these are just my opinions and as we all know, 1. they are
like __ (everyone has one) and 2. they won't even buy you a cup of coffee.

On Wed, Oct 15, 2008 at 7:21 PM, Jeff Howard <[EMAIL PROTECTED]> wrote:

> Andrei wrote:
> > No. No matter what anyone else says.
> > Ok... let's see some example then?
> > Examples of "great working interaction without
> > having visual design skills."
>
> I feel like we covered this upstream in the thread. Pick any
> "great" interaction without a visual component and your argument
> quickly unravels.
>
> Audio phone interfaces are probably the most common example. You
> can't "see" them, but that's the point.
>
> 1-800-555-TELLME
>
> I have no idea whether the designer for the Tell Me service had
> visual design skills but it isn't expressed in the interface because
> the interface isn't visual.
>
> There's no need to address whether it's possible to find
> counter-examples in the visual domain because the argument you're
> making is absolute in nature. Only one counter-example is necessary.
>
> Perhaps we can quibble over whether this service is in fact a
> "great" interaction, but that's a topic for another thread.
>
> // jeff
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=34316
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... [EMAIL PROTECTED]
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>



-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

-
Will Evans | User Experience Architect
tel: +1.617.281.1281 | [EMAIL PROTECTED]
aim: semanticwill |  gtalk: wkevans4
twitter: semanticwill | skype: semanticwill
-

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread William Brall
http://www.google.com/mobile

For people who don't want to spend the 10cents to txt google, they
have a demo here that will show you all the fun things it can do. 


Sorry for the double post
Will


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread William Brall
google sms 411.

Text a person's name and city where they live to GOOGL.

This is a great, graphic-less, visual interface.


Will


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Jeff Howard
Andrei wrote:
> No. No matter what anyone else says.
> Ok... let's see some example then?  
> Examples of "great working interaction without 
> having visual design skills."  

I feel like we covered this upstream in the thread. Pick any
"great" interaction without a visual component and your argument
quickly unravels.

Audio phone interfaces are probably the most common example. You
can't "see" them, but that's the point.

1-800-555-TELLME

I have no idea whether the designer for the Tell Me service had
visual design skills but it isn't expressed in the interface because
the interface isn't visual.

There's no need to address whether it's possible to find
counter-examples in the visual domain because the argument you're
making is absolute in nature. Only one counter-example is necessary.

Perhaps we can quibble over whether this service is in fact a
"great" interaction, but that's a topic for another thread.

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread mark schraad

coming back online after an accidental detour...





On Oct 15, 2008, at 6:50 PM, Andrei Herasimchuk wrote:

Hope you don't mind, I'm adding Dave to this so I don't have to  
repeat myself. 8^)


On Oct 15, 2008, at 2:18 PM, mark schraad wrote:


I think Dave mentioned a few... craigslist... google.


This is where we tend to disagree, or where I largely disagree with  
folks on this list. I think both Google and Craig's List are  
horrible examples of interaction in action. Crude at best. Nothing  
"great" about them at all to be honest.


You have to remember, I come from desktop application worlds, where  
I helped design 3D software and painting products, both of which  
require immense interaction problem solving to make them work with  
keyboards, mice and styluses. The interaction needed to make such  
apps work elegantly is a hundred times more complicated than  
anything Google or Craigslist has done. I find the web world to be  
so far behind on so many fronts it's upsetting to a guy like me on  
how much was lost in 1995 when the web browser became popular.



There is a huge overlap between the visual designer and the
interaction designer, but they are different skill sets.


The delta between what is not part of that overlap is also where I  
don't understand the issue. It's not that big a delta, and further,  
it's very straight-forward to learn the skills and craft of that  
delta. It just takes practice. Pure and simple. But the more people  
keep avoiding the delta, the more than entrench themselves into  
thinking there's some sort of wall where there isn't any.


There is also overlap between interaction, front end code, and  
back in development.

In the case of Google, the interaction isn't spectacular... it does
not have to be. The visual presentation did not require a huge effort
or great skill either. These elements can and often do compensate for
one another.


These are just excuses in my mind. The only reasons that Google  
products are the way they are is simple: They were built inside the  
crippled interaction models of the web browser, and they were built  
by engineers or "designers" with no aesthetic skills whatsoever.



But then... it feels like we are heading into some sort of groundhog
day re-run here. Your view on this is different than many of us on
this list.


The more robust software building tools become -- where we are all  
back at the same state of richness of interaction that was  
happening back in 1984 when the Mac first made popular the act of  
double-clicking an icon to open a file -- the more it will become  
clear where my view comes from, and that it's not really a stretch  
at all.


It's just not that large a chasm to cross. It's more like crossing  
a stream, not a raging river.


--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422




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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread J. Scot Angus

squarely on the head, dude.  You'd probably be good at Stocknagaln.

(what's Stocknagaln?  http://skisnowboardeurope.com/zellamsee/nightlife.html)

.scot


On Oct 15, 2008, at 6:39 AM, William Brall wrote:

You can't create a great product without great visuals. Where those
visuals come from does not need to be, and should not be, the
interaction designer. The IxD can make use of graphic skill, just
like they can make use of code skill and any other skill. However,
like a house built by your grandfather, nothing will be perfect if
you do it all yourself.

We have different groups of professionals for a reason, that reason
is that no one person can do everything at the great level. What will
get by on the small scale is impossible on the large scale. Like Video
Games.

So the answer is a resounding YES! You don't need to have great
visual design skills to be a great interaction designer. You merely
need to be able to communicated your ideas effectively to the graphic
designers, coders, and everyone else involved as to what needs to
happen. They are professionals too, they know how to make things
pretty or run fast.


Will


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Robert Reimann
I'd agree, if the designer is working alone. Teams of specialists with
complementary skills and good creative direction can and do achieve create
great design.

Robert.

Robert Reimann
IxDA Seattle

Associate Creative Director
frog design
Seattle, WA


On Wed, Oct 15, 2008 at 12:02 PM, Andrei Herasimchuk <
[EMAIL PROTECTED]> wrote:

> To further clarify: You can't look at the tasks or process or whatever it
> is that you think that you do in the field and ask the question. You have to
> look at what you are building and then ask the question what is required to
> design it. Design in all of its forms is not a theoretical exercise. At the
> end of the day, something is built, constructed, made or created out of some
> set of materials available based on the design direction created by one or
> more people. To create "great" anything requires a deep understanding of all
> the components required to actually build that "great" thing.
>
> So, I think you have to ask yourself:
>
> Can a [DESIGNER TYPE] create a great [PRODUCT TYPE] without having [SKILL
> TYPE]?
>
> In the case of interface and software design, the question then reads:
>
> Can an interface designer create a great software or web application
> without having visual deisgn skills? To which the answer is no.
>
>
> --
> Andrei Herasimchuk
>
> Principal, Involution Studios
> innovating the digital world
>
> e. [EMAIL PROTECTED]
> c. +1 408 306 6422
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... [EMAIL PROTECTED]
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Nick Gassman
On Wed, 15 Oct 2008 10:35:39 +0200, Rein wrote:

>in my daily work as an interaction designer I mostly create wireframes and
>support the visual designers in their creation of the visual design for
>these wireframes.
>
>I notice though, that there is a strong dependency on how/if the interaction
>will work and the (eventual) visual design.
>
>My question: can an interaction designer create great working interaction
>without having visual design skills?

My interpretation of your question is that you create black and white
wireframes and layouts, which creatives than apply visuals to.

If this is correct, and having read most of the responses so far, my
comment is, ho for goodness sake, OF COURSE.

An effective user interaction is a combination of the interaction
design (within my understanding of what you mean by it), and the
creative/visual design that is then applied to it. If either don't
work,  then the end result will be worse. Depending on the context,
one or the other may be more important.

So to say that one, or the other, is what makes or breaks, misses the
point.

*Nick Gassman - Usability and Standards Manager - http://ba.com *

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread mark schraad
examples of what?

On Wed, Oct 15, 2008 at 3:28 PM, Andrei Herasimchuk
<[EMAIL PROTECTED]> wrote:
> On Oct 15, 2008, at 12:05 PM, mark schraad wrote:
>
>> Several have elluded to this, but the Ixd must have enough visual
>> tools and chops to communicate the interaction. So in that regard,
>> yes. Do they need to produce polished and finished for production
>> mocks? No - no matter what Andrei says.
>
> Ok... let's see some example then?
>
> --
> Andrei Herasimchuk
>
> Principal, Involution Studios
> innovating the digital world
>
> e. [EMAIL PROTECTED]
> c. +1 408 306 6422
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... [EMAIL PROTECTED]
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread David Malouf
I also think it really depends on the collborative environment you
want to work in. I have had much more success working with great
visual/3D folks than doing it on my own. They are deep in viz and
I'm deep in IxD and the combination is rocket fuel when applied
well. 

So I don't think this is an always situation at all.

I have been giving some thought to this b/c I think the answer
depends a lot of your perspective when you answer it.

If I were to think about this from a career path/education
perspective, I actually agree MORE with Andrei than not. What I mean
is that I don't think that there is a real path for an entry level
interaction designer (purist). IxD is best when it is work done in
conjunction with form design (graphic or industrial). The next level
of education is mastery in Interaction outside of any specific medium
(or across any medium). This is like converting from a screen writer
to a creative writer regardless of medium. The goal of the master
grad is to be able to direct, not to build directly and work with
great form-giving talent while guiding the narrative & interactive
aesthetics to the next level.

The one thing I totally agree on with Andrei is that none of this is
theory for theory sake. Theory w/o a grounding in practice is
mental-masturbation. And practice w/o grounding in theory is just a
waste of time and resources.

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Andrei Herasimchuk

On Oct 15, 2008, at 12:32 PM, mark schraad wrote:


examples of what?


Examples of "great working interaction without having visual design  
skills."


--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread mark schraad
examples of what?

On Wed, Oct 15, 2008 at 3:28 PM, Andrei Herasimchuk
<[EMAIL PROTECTED]> wrote:
> On Oct 15, 2008, at 12:05 PM, mark schraad wrote:
>
>> Several have elluded to this, but the Ixd must have enough visual
>> tools and chops to communicate the interaction. So in that regard,
>> yes. Do they need to produce polished and finished for production
>> mocks? No - no matter what Andrei says.
>
> Ok... let's see some example then?
>
> --
> Andrei Herasimchuk
>
> Principal, Involution Studios
> innovating the digital world
>
> e. [EMAIL PROTECTED]
> c. +1 408 306 6422
>
> 
> Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Andrei Herasimchuk

On Oct 15, 2008, at 12:19 PM, Jens Meiert wrote:

Can a [DESIGNER TYPE] create a great [PRODUCT TYPE] without having  
[SKILL

TYPE]?


It clearly depends, again...


That was the point. 8^)

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Andrei Herasimchuk

On Oct 15, 2008, at 12:05 PM, mark schraad wrote:


Several have elluded to this, but the Ixd must have enough visual
tools and chops to communicate the interaction. So in that regard,
yes. Do they need to produce polished and finished for production
mocks? No - no matter what Andrei says.


Ok... let's see some example then?

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Jens Meiert
> Can a [DESIGNER TYPE] create a great [PRODUCT TYPE] without having [SKILL
> TYPE]?

It clearly depends, again. Unless you'd narrow down at least "skill type".

-- 
Jens Meiert
http://meiert.com/en/

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread mark schraad
Several have elluded to this, but the Ixd must have enough visual
tools and chops to communicate the interaction. So in that regard,
yes. Do they need to produce polished and finished for production
mocks? No - no matter what Andrei says.

Mark



On Wed, Oct 15, 2008 at 10:07 AM, R. Groot <[EMAIL PROTECTED]> wrote:
> Hi Jens,
>
> thanks for reaction.
>
> Well maybe the word "great" can be dropped, I added it to make the question
> more black&white.
>
> For the word "without":
>
> I mean to ask if it is possible/works well to just make wireframes (gray and
> white blocks) to design and explain the interaction of a digital artifact
> (website, application, etc). Leaving any visual design for a visual designer
> to go wild on.
>
> Hope that clears the question. If not, ask me more :)
>
> Rein
> 
> Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Andrei Herasimchuk
To further clarify: You can't look at the tasks or process or whatever  
it is that you think that you do in the field and ask the question.  
You have to look at what you are building and then ask the question  
what is required to design it. Design in all of its forms is not a  
theoretical exercise. At the end of the day, something is built,  
constructed, made or created out of some set of materials available  
based on the design direction created by one or more people. To create  
"great" anything requires a deep understanding of all the components  
required to actually build that "great" thing.


So, I think you have to ask yourself:

Can a [DESIGNER TYPE] create a great [PRODUCT TYPE] without having  
[SKILL TYPE]?


In the case of interface and software design, the question then reads:

Can an interface designer create a great software or web application  
without having visual deisgn skills? To which the answer is no.


--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Andrei Herasimchuk

On Oct 15, 2008, at 1:35 AM, R. Groot wrote:

My question: can an interaction designer create great working  
interaction

without having visual design skills?


No. No matter what anyone else says.

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread R. Groot
Hi Jens,

thanks for reaction.

Well maybe the word "great" can be dropped, I added it to make the question
more black&white.

For the word "without":

I mean to ask if it is possible/works well to just make wireframes (gray and
white blocks) to design and explain the interaction of a digital artifact
(website, application, etc). Leaving any visual design for a visual designer
to go wild on.

Hope that clears the question. If not, ask me more :)

Rein

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Jens Meiert
> My question: can an interaction designer create great working interaction
> without having visual design skills?

Define "great" and elaborate "without", please. ;)

-- 
Jens Meiert
http://meiert.com/en/

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Scott McDaniel
Cool point there, too.
It seemed to fill a need, then become so common as to become the default.
Every time I go to it (to reference a band I just heard or because
someone friended me),
I can all but see the words "DANCING BEAR" blinking across the screen.

Scott

On Wed, Oct 15, 2008 at 9:39 AM, Will Evans <[EMAIL PROTECTED]> wrote:
> To Dave's point:
> "So yes, an interaction designer can create great interactions without great
> visual design."
>
> But many compelling interactions require great creative to give them emotive
> appeal - and as we have all read Norman's book - we know that emotive
> attraction IS perceived usability. Great IxDs don't need to be great visual
> designers - but they should team up with them and understand the power of
> attraction. Gestural interface interaction on the iPhone is great - but the
> GUI is sexy - it looks good and it feels good.
>
> I agree about MySpace - the visual design, to say the least and be kind -
> sucks sewer water through a strychnine-laced straw. I agree with Dave that
> the interaction design has been successful, but I think the IxD of MySpace
> is just as fetid - autoplay music anyone? Success yes - good IxD - notably
> horrid.
>
> On Wed, Oct 15, 2008 at 9:30 AM, David Malouf <[EMAIL PROTECTED]> wrote:
>
>> Wow! what a great conversation.
>>
>> I need to totally agree and forgive me also disagree.
>> For the types of artifacts (media) that is being discussed thus far
>> visual design in many respects is the receptical for the interactions
>> we are designing and thus the communication layer. Successful
>> interactions need to be communicated and need to respond to
>> communications and thus for the former to occur where relevant great
>> visual can help an interaction design immensely.
>>
>> Ok, here is where I disagree.
>> What about where vision is not in play? What about the interaction
>> design of gestural   audio systems? So yes, an interaction designer
>> can create great interactions without great visual design. But that
>> doesn't mean he can do so without great care towards crafts of form.
>>
>>
>> Now the other disagreement is going back to the true spirit of the
>> original point, but I want to ask in a question. Where does
>> Craigslist, Google Maps and MySpace fall.
>> Yup, none of these have GREAT visual design, but arguably all 3 had
>> greatly successful interaction design, no?
>>
>> To me the greatest problem we have is that we actually do not have a
>> well articulated method for actually determining what is GREAT IxD.
>> There is no methods of "critique" in IxD that I have uncovered or
>> seen based in a strong relationship to both foundation and design
>> history which is are required for any design critique to be anything
>> other than well "opinion" and "utilitarian".
>>
>>
>> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
>> Posted from the new ixda.org
>> http://www.ixda.org/discuss?post=34316
>>
>>
>> 
>> Welcome to the Interaction Design Association (IxDA)!
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>>
>
>
>
> --
> ~ will
>
> "Where you innovate, how you innovate,
> and what you innovate are design problems"
>
> -
> Will Evans | User Experience Architect
> tel: +1.617.281.1281 | [EMAIL PROTECTED]
> aim: semanticwill |  gtalk: wkevans4
> twitter: semanticwill | skype: semanticwill
> -
> 
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-- 
"The future is unwritten." - Joe Strummer

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Will Evans
"you merely need to be able to communicated your ideas effectively to the
graphic
designers, coders, and everyone else involved as to what needs to
happen."

Amen, brother.

On Wed, Oct 15, 2008 at 9:39 AM, William Brall <[EMAIL PROTECTED]> wrote:

> You can't create a great product without great visuals. Where those
> visuals come from does not need to be, and should not be, the
> interaction designer. The IxD can make use of graphic skill, just
> like they can make use of code skill and any other skill. However,
> like a house built by your grandfather, nothing will be perfect if
> you do it all yourself.
>
> We have different groups of professionals for a reason, that reason
> is that no one person can do everything at the great level. What will
> get by on the small scale is impossible on the large scale. Like Video
> Games.
>
> So the answer is a resounding YES! You don't need to have great
> visual design skills to be a great interaction designer. You merely
> need to be able to communicated your ideas effectively to the graphic
> designers, coders, and everyone else involved as to what needs to
> happen. They are professionals too, they know how to make things
> pretty or run fast.
>
>
> Will
>
>
>

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Will Evans
To Dave's point:
"So yes, an interaction designer can create great interactions without great
visual design."

But many compelling interactions require great creative to give them emotive
appeal - and as we have all read Norman's book - we know that emotive
attraction IS perceived usability. Great IxDs don't need to be great visual
designers - but they should team up with them and understand the power of
attraction. Gestural interface interaction on the iPhone is great - but the
GUI is sexy - it looks good and it feels good.

I agree about MySpace - the visual design, to say the least and be kind -
sucks sewer water through a strychnine-laced straw. I agree with Dave that
the interaction design has been successful, but I think the IxD of MySpace
is just as fetid - autoplay music anyone? Success yes - good IxD - notably
horrid.

On Wed, Oct 15, 2008 at 9:30 AM, David Malouf <[EMAIL PROTECTED]> wrote:

> Wow! what a great conversation.
>
> I need to totally agree and forgive me also disagree.
> For the types of artifacts (media) that is being discussed thus far
> visual design in many respects is the receptical for the interactions
> we are designing and thus the communication layer. Successful
> interactions need to be communicated and need to respond to
> communications and thus for the former to occur where relevant great
> visual can help an interaction design immensely.
>
> Ok, here is where I disagree.
> What about where vision is not in play? What about the interaction
> design of gestural   audio systems? So yes, an interaction designer
> can create great interactions without great visual design. But that
> doesn't mean he can do so without great care towards crafts of form.
>
>
> Now the other disagreement is going back to the true spirit of the
> original point, but I want to ask in a question. Where does
> Craigslist, Google Maps and MySpace fall.
> Yup, none of these have GREAT visual design, but arguably all 3 had
> greatly successful interaction design, no?
>
> To me the greatest problem we have is that we actually do not have a
> well articulated method for actually determining what is GREAT IxD.
> There is no methods of "critique" in IxD that I have uncovered or
> seen based in a strong relationship to both foundation and design
> history which is are required for any design critique to be anything
> other than well "opinion" and "utilitarian".
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=34316
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
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>



-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

-
Will Evans | User Experience Architect
tel: +1.617.281.1281 | [EMAIL PROTECTED]
aim: semanticwill |  gtalk: wkevans4
twitter: semanticwill | skype: semanticwill
-

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread William Brall
You can't create a great product without great visuals. Where those
visuals come from does not need to be, and should not be, the
interaction designer. The IxD can make use of graphic skill, just
like they can make use of code skill and any other skill. However,
like a house built by your grandfather, nothing will be perfect if
you do it all yourself.

We have different groups of professionals for a reason, that reason
is that no one person can do everything at the great level. What will
get by on the small scale is impossible on the large scale. Like Video
Games.

So the answer is a resounding YES! You don't need to have great
visual design skills to be a great interaction designer. You merely
need to be able to communicated your ideas effectively to the graphic
designers, coders, and everyone else involved as to what needs to
happen. They are professionals too, they know how to make things
pretty or run fast.


Will


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=34316



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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread David Malouf
Wow! what a great conversation.

I need to totally agree and forgive me also disagree. 
For the types of artifacts (media) that is being discussed thus far
visual design in many respects is the receptical for the interactions
we are designing and thus the communication layer. Successful
interactions need to be communicated and need to respond to
communications and thus for the former to occur where relevant great
visual can help an interaction design immensely.

Ok, here is where I disagree.
What about where vision is not in play? What about the interaction
design of gestural   audio systems? So yes, an interaction designer
can create great interactions without great visual design. But that
doesn't mean he can do so without great care towards crafts of form.


Now the other disagreement is going back to the true spirit of the
original point, but I want to ask in a question. Where does
Craigslist, Google Maps and MySpace fall.
Yup, none of these have GREAT visual design, but arguably all 3 had
greatly successful interaction design, no? 

To me the greatest problem we have is that we actually do not have a
well articulated method for actually determining what is GREAT IxD.
There is no methods of "critique" in IxD that I have uncovered or
seen based in a strong relationship to both foundation and design
history which is are required for any design critique to be anything
other than well "opinion" and "utilitarian".


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=34316



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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread mauro pinheiro
Hi Rein,

In the specific case you described, having a visual design skill would
help a bit. As a designer (with industrial and graphic design
background), I've always felt much more confortable when I used to do
information architecture and wireframes for websites/software
interface projects. But I have some friends doing the same stuff who
have no former visual design education/skills, and they did a fine job
as well.

So, I would say it would be a "nice to have" skill, but not needed.
What is needed is a good visual designer working along with you.

And I would like to broaden the discussion.

To me Interaction Design is neither (only) about visual, nor it is
about creating wireframes.

If you take a look on what is being done in most Interaction Design
schools, you will notice that the "screen based" applications belongs
to the past.

As interaction designers, we have to think about the future, where
computers are embedded to ordinary objects. Some interfaces are more
in "industrial design" rather than in "visual design" basis.

I would suggest you to take a look at:

Design Interactions at Royal College of Art - http://www.interaction.rca.ac.uk/
Interaction Design at Carnegie Mellon University -
http://design.cmu.edu/show_program.php?s=2&t=3
Banff New Media Institute - http://www.banffcentre.ca/bnmi/about/
Interaction Design Centre in Middlesex University -
http://www.cs.mdx.ac.uk/research/idc/
Copenhagen Institute of Interaction Design - http://ciid.dk/
Media Lab at University of Art and Design Helsinki - http://mlab.taik.fi/
M.I.T. Media Lab: http://www.media.mit.edu/research/

And also:
Design for the Elastic Mind, at MoMA -
http://www.moma.org/exhibitions/2008/elasticmind/

Ambient Intelligence, ubiquitous computing, pervasive computing,
augmented reality...these things are changing the scope of our work,
and we better have a broader vision of what interaction design is all
about, in order to be able to create good interaction!

Taking these examples, I would change your question to:

Can an interaction designer creat great working interaction without
having computer science skills? Most of this works and Labs I've
listed above demand a strong prototyping practice, and a basic
understanding on computational stuff.

Visual design skill is nice to have. What about computer science skills?


all the best
--
prof. mauro pinheiro

universidade federal do espírito santo
centro de artes
depto. de desenho industrial

http://www.feiramoderna.net


On Wed, Oct 15, 2008 at 6:35 AM, R. Groot <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> in my daily work as an interaction designer I mostly create wireframes and
> support the visual designers in their creation of the visual design for
> these wireframes.
>
> I notice though, that there is a strong dependency on how/if the interaction
> will work and the (eventual) visual design.
>
> My question: can an interaction designer create great working interaction
> without having visual design skills?
>
> Kind regards,
> Rein Groot
>

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Sebi Tauciuc
Very well put, Jonas!

On Wed, Oct 15, 2008 at 11:03 AM, Jonas Löwgren <[EMAIL PROTECTED]>wrote:

>  I notice though, that there is a strong dependency on how/if the
>> interaction
>> will work and the (eventual) visual design.
>>
>> My question: can an interaction designer create great working interaction
>> without having visual design skills?
>>
>

My take is this: as a designer, you should really know a lot about
communicating. Graphics are a medium for communication, so it would probably
help to know the basic principles - so that you know if you are
communicating what you mean to. If you don't, you should hope that your
graphic designer is really a designer and not an artist disguised as a
designer.
What I feel I'm missing sometimes in graphic design is the ability to make
those graphics really compelling (not just clear), and that's where I feel I
would like to cooperate with a graphic designer with some artistic talent.

Sebi


Rein,
>
> I think the point is that users don't normally distinguish between
> interaction and visuals. To them, the experience of using the product
> unfolds over time, synthesizing what it looks like and how it behaves with a
> range of other elements (such as what it says, what it means and how they
> can perform socially with it).
>
> The development side, however, tends to separate interaction from visuals.
> There are several historical reasons for this but I think it is
> fundamentally problematic -- if our focus is on the use experience.
>
> The subject line of your post states your question as: "Can an interaction
> designer create (great) interaction without (great) visual design skills?"
>
> I would say that an interaction designer can create interaction without
> great visual design skills. It happens every day.
>
> It is more doubtful whether an interaction designer can create great
> interaction without visual design skills.
>
> Not many of us are blessed with expert skills in multiple fields, of
> course. My conclusion is that in order to create great interaction, great
> skills are needed in interaction structuring and info architecture, visual
> design, and a range of other fields. But it is hardly realistic to expect
> that from a single person. Multidisciplinary teams seems to be the way to
> go.
>
> Jonas Löwgren
>
>
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
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-- 
Sergiu Sebastian Tauciuc
http://www.sergiutauciuc.ro/en/

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread Jonas Löwgren
I notice though, that there is a strong dependency on how/if the  
interaction

will work and the (eventual) visual design.

My question: can an interaction designer create great working  
interaction

without having visual design skills?


Rein,

I think the point is that users don't normally distinguish between  
interaction and visuals. To them, the experience of using the product  
unfolds over time, synthesizing what it looks like and how it behaves  
with a range of other elements (such as what it says, what it means  
and how they can perform socially with it).


The development side, however, tends to separate interaction from  
visuals. There are several historical reasons for this but I think it  
is fundamentally problematic -- if our focus is on the use experience.


The subject line of your post states your question as: "Can an  
interaction designer create (great) interaction without (great)  
visual design skills?"


I would say that an interaction designer can create interaction  
without great visual design skills. It happens every day.


It is more doubtful whether an interaction designer can create great  
interaction without visual design skills.


Not many of us are blessed with expert skills in multiple fields, of  
course. My conclusion is that in order to create great interaction,  
great skills are needed in interaction structuring and info  
architecture, visual design, and a range of other fields. But it is  
hardly realistic to expect that from a single person.  
Multidisciplinary teams seems to be the way to go.


Jonas Löwgren




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[IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-15 Thread R. Groot
Hi all,

in my daily work as an interaction designer I mostly create wireframes and
support the visual designers in their creation of the visual design for
these wireframes.

I notice though, that there is a strong dependency on how/if the interaction
will work and the (eventual) visual design.

My question: can an interaction designer create great working interaction
without having visual design skills?

Kind regards,
Rein Groot

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