Re: [Audyssey] rail racer

2007-08-06 Thread Bryan Peterson
I never said anything about those games though. I was talking Metroid, 
though I understand that there are probably many gameplay elements to the 
Metroid series that might be hard to convert to sound only form.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 8:26 PM
Subject: Re: [Audyssey] rail racer


 Games like half-life/unreal tournament, diablo/WoW, stuff like that that 
 we'll never have.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 8:17 PM
 Subject: Re: [Audyssey] rail racer


I don't really care about jumping into the game and getting good right 
away.
 What I care about is a game that'll actually keep me busy for a decent
 amount of time, which Rail Racer has certainly done. What I'd really like 
 to
 see though is an audio game in the style of Metroid. I've aalways loved
 those games and recently have been obscessed with the idea of creating a
 sound only game in the same style. I'll grant though, that some of the
 gameplay elements of the Metroid series might be tough to do in audio 
 only.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 7:38 PM
 Subject: Re: [Audyssey] rail racer


  Thanks for the kind words Everett,
  Just to make sure it is clear, Rail Racer itself isn't on hold, only
 future expansion and development of it, such as more online chat 
 features
 and additional upgrades to the Racer.  As far as the online track 
 uploads
 and sharing, and the tournaments, they will go on.
  For me, the sales were dissapointing, I was hoping to move at least 200
 units, but it turns out I overdeveloped the game and deep and complex
 isn't
 neccessarily what the blind gaming community wants unfortunately.
  I did everything I could to make Rail Racer the most replayable blind
 game
 available, including free online play, an extensive career mode, a track
 editor with an online track upload system, online posting of results, 
 and
 the first web based tournament system for the blind.  There simply is no
 accessible game out there with the amount of features Rail Racer offers
 for
 replayability.   Despite all that, only around 120 copies of RR have 
 been
 sold, and this is very unfortunate, as it doesn't encourage developers
 such
 as myself to put the kind of time and energy into a project that leads 
 to
 immerssive and involving game play.
  At any rate, my plans for some more involved games, such as an Apache
 helicopter simulation have pretty much been canned, as it just isn't 
 worth
 the large amount of time it would take, when I could do 4 simpler games 
 in
 the same amount of time.
  Some of the problem with Rail Racer is due to the fact a lot of blind
 gamers just aren't into racing, and I have to wonder how this is going 
 to
 affect the success of USA Raceway when it comes out.
  I think probably Raceway will be more well received, as it is easier to
 relate to todays Nascar racing than a futuristic environment such as 
 Rail
 Racer is set in.  Additionally, I think RR is probably a more 
 challenging
 racer to get used to than Raceway will be, this is something I thought
 would
 be a selling point, but I am afraid the opposite has turned out to be 
 the
 case.  Blind gamers don't seem to want a game with a steep learning 
 curve
 by
 and large, they just want to be able to start a game, jump right in and
 get
 cracking without having to practice and get used to the nuances of a 
 high
 speed vehicle on complex tracks.
  Anyhow, I have learned an incredible amount by developing and releasing
 rail racer, and the things I have learned will help tremendously in my
 future titles, though I will probably not create something as feature 
 rich
 as RR again, at least not in the near future.
  Finally, regarding Raceway, I hope no one takes what I have stated here
 as
 any kind of slam towards that title, I assure you I will be buying it
 myself
 at the first chance, and I would hope Thomas would include me on his 
 beta
 team for the game, as i did with him for RR.  I am confident Thomas will
 give us a great game we can all have a lot of fun playing, I think his
 work
 on Final Conflict and Monty shows that he is one of the top developers 
 we
 have.
  And if you haven't given RR a fair chance, I urge you to give the demo
 another try.  Ask anyone that has played in the Rail Racer tournament 
 and
 they will happily tell you what a great time we have all had competing
 online with it, it has truly been a killer gaming experience.
  Later all,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 

[Audyssey] first game

2007-08-06 Thread Everett Elam
Hello all
Does anyone remember one of my first questions on this list asking about a game 
where you go through walmart, terrorizing and vandalizing? Well I'm sort of 
writing a blueprint for what I'd like to do and how I'd like to do this 
wonderful thing using agm. I'm interested in Thomases opinion since he was one 
of the only ones who took me seriously, but Che or anyone else is welcome to 
send me feedback on or offlist. Here is what I'm thinking.
I'm not wanting to sell anything or do anything monumental, but I do believe 
that destroying walmart by using hairjspray, toys, women's clothing, etc. could 
prove both exciting and challenging, teaching me a lot about agm and not being 
too hard to do, depending on what I wanted to  do. But I'm wondering if there 
are any tips the devs onlist can give me? Do I need to write an outline, a txt 
document? Just wondering what a few steps I should start off with are? I've 
already recorded some walmart stuff in sterio and have pretty much all the 
sounds I need, and can create any ones I might need in the future... Just 
curious if anyone has any suggestions..
 Overall I'm gonna go for sound quality, not a processor hog, but I want the 
game to sound like  you're walking through walmart and doing different things 
there. *grins*
Back to the agm manual and stuff! Thanks for any comments...
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[Audyssey] a g m skitso?

2007-08-06 Thread Everett Elam
Hey
Why is it that when I'm not int eh agm ap it thinks I am and presses keys when 
I'm in other aps? I press space, so does it! Argh any way to fix this? Very 
anoying!
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[Audyssey] monster mash

2007-08-06 Thread Everett Elam
Che!

Me thinks I know what's going on with that amo not coming back. You have the 
respaun val set to false? Or is that wrong...? I have no idea what I'm doing 
here, just messing around which usually seems the best way to learn stuff...
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Re: [Audyssey] che's new game was Re: monster mash

2007-08-06 Thread Thomas Ward
Hi Shaun,
The difference here is Che only takes preorders when he has something to 
really test and play. With Alchemy you could pay in months and years 
advance with no project or game to show for it.
So esentually with Che's games like Rail Racer you might buy when it 
becomes beta, you can play the beta, and have a free upgrade to full 1.0 
when it comes out.
I actually think it is a great idea, and I will probably start using 
this format in the future myself.


shaun everiss wrote:
 I'd like to test again when this game comes.
 I am a bit hesitant to pree order things though, after the alchemy 
 issues I don't think anyone will preorder or vary few.
   
At 12:55 p.m. 6/08/2007, you wrote:
   
   yes, I will be using beta testers when it is to that stage, and once again
 it will be paid testers, in other words, the testers will be the ones that
 have pre ordered the game.  I had very little luck with the testers that got
 the game for free, leaving a bad taste in my mouth, at least this way, if
 the person doesn't give me any feedback, at least they have donated to the
 cause.
   Later,
   Che

 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 7:19 PM
 Subject: [Audyssey] che's new game was Re: monster mash


 
 hey che,
 are you accepting beta testers for your new game like you did for rail
 racer? I'd love to test this one as well. I think that with so many of us
 testing, it really sped up production. finding bugs is fun too *grin*





 -
 Are you into Anime, manga, and video game music? If yes, take a look at
 this
 site.
 http://gh.ffshrine.org?r=16426


 - Original Message -
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 4:14 PM
 Subject: Re: [Audyssey] monster mash


   
  Monster mash is not really much of a game, it is more of a AGm setup so
 other AGM testers can check it out and offer suggestions.
  I am creating another game now that I hope will be playable soon.
  Later,
  Che

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Sunday, August 05, 2007 2:46 PM
 Subject: [Audyssey] monster mash


 
 HI josh
 How does one play the monster mash game. You haven't included a read me
 file
 with the game.


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[Audyssey] a question about games

2007-08-06 Thread Greg
Hello all,
I was wondering if anyone knows of any dart games.
Thanks Greg
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[Audyssey] GMA game engine

2007-08-06 Thread Richard Bennett
Hello, 
I was just wondering what language is the GMA game engine written in? This
question may have been asked before and if it has, please forgive me, but I
just got curious.
Bean

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, August 05, 2007 6:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Montezuma's revenge error in XP home.

Hi,
Ok, I know you said the .Net Framework and DirectX are correctly 
installed, but do you know the exact versions you have? For example, is 
your framework .Net Framework 2.0, 2.0 SP1, is your DirectX (June 2007) 
etc. It is critical to know this information.
By the way, where Montezuma's Revenge is installed to should have 
nothing to do with this error,
but you might try this just in case.
Go to your Montezuma's Revenge directory and press enter on 
Montezuma.exe. If it runs there is a problem with your icon not setting 
the working directory. This has happened at least once on another system 
which was running in a non-standard location.


Talksina wrote:
 hi,
 I have installed Monty today in my XP home edition
 Sapi5, direct xand .net framework are correctly installed
 but Monty just warns me that there's an error and that I could have lost 
 some data. Close button.
 with no other button as view details and so on, so, I can't even say which

 error it is.
 the file is montezuma.exe
 I have patched it with last patch
 Well it's a new installation. So, I took care to download the original 
 executable, I installed it, then it didn't work (.net and direct x are 
 already installed, because of another app)
 then, I thought the error was because I didn't patch, and I patched. But 
 nothing has worked.
 Well, the only setting that changes, is that the patch is not c:\program 
 files\usa games ... but it's c:\programmi (the italian translation)
 but I think it shouldn't affect anything
 the setup program of Monty, automatically and correctly detected the path.

 The only thing I had to modify was on the self extractor of the patch, but

 I am used to that, it's no problem.
 so, I cannot play! :-(


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Re: [Audyssey] rail racer

2007-08-06 Thread Richard Bennett
So let me get this right, Che is quitting development of all games? I didn't
get this e-mail stating that. It is truly unfortunate, I have been unable to
purchase this game and had some major computer internet troubles, but really
want to download this game and give it a shot. I had look forward to this
game for a very long time. I will go and see if I can get it to download
right this momento.
Bean

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tj
Sent: Sunday, August 05, 2007 10:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] rail racer

All I can say to that is this:

That sucks.  Rale Racer was oen of the best games I've played for the blind,

having only bought 4 total.  I was hoping to see your work increase, but, I 
completely understand how unencouraging this is.  It also is a downfall for 
me as a consumer to that because I like replay and games like my time.

I hope you do decide to continue developement on more complex games, and I 
can promis you that I'll keep an eye out on your releases from now on...and 
I'll beat you on the Pupo Moondo charts one day!

-Tj- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 7:38 PM
Subject: Re: [Audyssey] rail racer


  Thanks for the kind words Everett,
  Just to make sure it is clear, Rail Racer itself isn't on hold, only
 future expansion and development of it, such as more online chat features
 and additional upgrades to the Racer.  As far as the online track uploads
 and sharing, and the tournaments, they will go on.
  For me, the sales were dissapointing, I was hoping to move at least 200
 units, but it turns out I overdeveloped the game and deep and complex 
 isn't
 neccessarily what the blind gaming community wants unfortunately.
  I did everything I could to make Rail Racer the most replayable blind 
 game
 available, including free online play, an extensive career mode, a track
 editor with an online track upload system, online posting of results, and
 the first web based tournament system for the blind.  There simply is no
 accessible game out there with the amount of features Rail Racer offers 
 for
 replayability.   Despite all that, only around 120 copies of RR have been
 sold, and this is very unfortunate, as it doesn't encourage developers 
 such
 as myself to put the kind of time and energy into a project that leads to
 immerssive and involving game play.
  At any rate, my plans for some more involved games, such as an Apache
 helicopter simulation have pretty much been canned, as it just isn't worth
 the large amount of time it would take, when I could do 4 simpler games in
 the same amount of time.
  Some of the problem with Rail Racer is due to the fact a lot of blind
 gamers just aren't into racing, and I have to wonder how this is going to
 affect the success of USA Raceway when it comes out.
  I think probably Raceway will be more well received, as it is easier to
 relate to todays Nascar racing than a futuristic environment such as Rail
 Racer is set in.  Additionally, I think RR is probably a more challenging
 racer to get used to than Raceway will be, this is something I thought 
 would
 be a selling point, but I am afraid the opposite has turned out to be the
 case.  Blind gamers don't seem to want a game with a steep learning curve 
 by
 and large, they just want to be able to start a game, jump right in and 
 get
 cracking without having to practice and get used to the nuances of a high
 speed vehicle on complex tracks.
  Anyhow, I have learned an incredible amount by developing and releasing
 rail racer, and the things I have learned will help tremendously in my
 future titles, though I will probably not create something as feature rich
 as RR again, at least not in the near future.
  Finally, regarding Raceway, I hope no one takes what I have stated here 
 as
 any kind of slam towards that title, I assure you I will be buying it 
 myself
 at the first chance, and I would hope Thomas would include me on his beta
 team for the game, as i did with him for RR.  I am confident Thomas will
 give us a great game we can all have a lot of fun playing, I think his 
 work
 on Final Conflict and Monty shows that he is one of the top developers we
 have.
  And if you haven't given RR a fair chance, I urge you to give the demo
 another try.  Ask anyone that has played in the Rail Racer tournament and
 they will happily tell you what a great time we have all had competing
 online with it, it has truly been a killer gaming experience.
  Later all,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]


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Re: [Audyssey] rail racer

2007-08-06 Thread Davy Kager
Hi,

I can see the trouble that people may have with Rail Racer. I was the one 
that invented it at a computer camp two weeks ago and indeed: many people 
have trouble with it in the beginning. First they start having problems with 
the non-standard controls, then they don't get the point of all the sounds 
and they finally give up because they assume it's boring. And this was a 
group of about eight persons in the age range of 15 to 17. The reason why I 
don't have these problems is probably because I'm really into gaming. I have 
played about every audiogame that's available, so I have quite some 
experience. I think that helps a lot. On top of that, if I don't like to 
play Rail Racer, I just pick another one, so it won't get boring soon.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 5:54 AM
Subject: Re: [Audyssey] rail racer


120 copies? you're kidding me! I thought it'd be in the thousands by now
lol. seriously though, people should definitely try this. I'd love to get
online one day and race 20 people at once! the game takes a while to get
used to, but once you do, it's amazing.




-
Are you into Anime, manga, and video game music? If yes, take a look at this
site.
http://gh.ffshrine.org?r=16426


- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 9:38 PM
Subject: Re: [Audyssey] rail racer


  Thanks for the kind words Everett,
  Just to make sure it is clear, Rail Racer itself isn't on hold, only
 future expansion and development of it, such as more online chat features
 and additional upgrades to the Racer.  As far as the online track uploads
 and sharing, and the tournaments, they will go on.
  For me, the sales were dissapointing, I was hoping to move at least 200
 units, but it turns out I overdeveloped the game and deep and complex
 isn't
 neccessarily what the blind gaming community wants unfortunately.
  I did everything I could to make Rail Racer the most replayable blind
 game
 available, including free online play, an extensive career mode, a track
 editor with an online track upload system, online posting of results, and
 the first web based tournament system for the blind.  There simply is no
 accessible game out there with the amount of features Rail Racer offers
 for
 replayability.   Despite all that, only around 120 copies of RR have been
 sold, and this is very unfortunate, as it doesn't encourage developers
 such
 as myself to put the kind of time and energy into a project that leads to
 immerssive and involving game play.
  At any rate, my plans for some more involved games, such as an Apache
 helicopter simulation have pretty much been canned, as it just isn't worth
 the large amount of time it would take, when I could do 4 simpler games in
 the same amount of time.
  Some of the problem with Rail Racer is due to the fact a lot of blind
 gamers just aren't into racing, and I have to wonder how this is going to
 affect the success of USA Raceway when it comes out.
  I think probably Raceway will be more well received, as it is easier to
 relate to todays Nascar racing than a futuristic environment such as Rail
 Racer is set in.  Additionally, I think RR is probably a more challenging
 racer to get used to than Raceway will be, this is something I thought
 would
 be a selling point, but I am afraid the opposite has turned out to be the
 case.  Blind gamers don't seem to want a game with a steep learning curve
 by
 and large, they just want to be able to start a game, jump right in and
 get
 cracking without having to practice and get used to the nuances of a high
 speed vehicle on complex tracks.
  Anyhow, I have learned an incredible amount by developing and releasing
 rail racer, and the things I have learned will help tremendously in my
 future titles, though I will probably not create something as feature rich
 as RR again, at least not in the near future.
  Finally, regarding Raceway, I hope no one takes what I have stated here
 as
 any kind of slam towards that title, I assure you I will be buying it
 myself
 at the first chance, and I would hope Thomas would include me on his beta
 team for the game, as i did with him for RR.  I am confident Thomas will
 give us a great game we can all have a lot of fun playing, I think his
 work
 on Final Conflict and Monty shows that he is one of the top developers we
 have.
  And if you haven't given RR a fair chance, I urge you to give the demo
 another try.  Ask anyone that has played in the Rail Racer tournament and
 they will happily tell you what a great time we have all had competing
 online with it, it has truly been a killer gaming experience.
  Later all,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]


 ___
 Gamers mailing 

Re: [Audyssey] ATGames - Immaturity and false accusations!

2007-08-06 Thread Thomas Ward
Hello Jason and all,
Please, for the last time stop posting on this topic. This topic is closed.

PS

Jason, Tristan has already been put on moderated status for perfanity on 
list.
Cheers.



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Re: [Audyssey] rail racer

2007-08-06 Thread Everett Elam
No.  Che made it very clear that he's just putting railracer on hold because 
of it not selling very well for smaller and not as emercive games.
- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 05, 2007 10:18 PM
Subject: Re: [Audyssey] rail racer


 So let me get this right, Che is quitting development of all games? I 
 didn't
 get this e-mail stating that. It is truly unfortunate, I have been unable 
 to
 purchase this game and had some major computer internet troubles, but 
 really
 want to download this game and give it a shot. I had look forward to this
 game for a very long time. I will go and see if I can get it to download
 right this momento.
 Bean

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Tj
 Sent: Sunday, August 05, 2007 10:23 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] rail racer

 All I can say to that is this:

 That sucks.  Rale Racer was oen of the best games I've played for the 
 blind,

 having only bought 4 total.  I was hoping to see your work increase, but, 
 I
 completely understand how unencouraging this is.  It also is a downfall 
 for
 me as a consumer to that because I like replay and games like my time.

 I hope you do decide to continue developement on more complex games, and I
 can promis you that I'll keep an eye out on your releases from now 
 on...and
 I'll beat you on the Pupo Moondo charts one day!

 -Tj- Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 7:38 PM
 Subject: Re: [Audyssey] rail racer


  Thanks for the kind words Everett,
  Just to make sure it is clear, Rail Racer itself isn't on hold, only
 future expansion and development of it, such as more online chat features
 and additional upgrades to the Racer.  As far as the online track uploads
 and sharing, and the tournaments, they will go on.
  For me, the sales were dissapointing, I was hoping to move at least 200
 units, but it turns out I overdeveloped the game and deep and complex
 isn't
 neccessarily what the blind gaming community wants unfortunately.
  I did everything I could to make Rail Racer the most replayable blind
 game
 available, including free online play, an extensive career mode, a track
 editor with an online track upload system, online posting of results, and
 the first web based tournament system for the blind.  There simply is no
 accessible game out there with the amount of features Rail Racer offers
 for
 replayability.   Despite all that, only around 120 copies of RR have been
 sold, and this is very unfortunate, as it doesn't encourage developers
 such
 as myself to put the kind of time and energy into a project that leads to
 immerssive and involving game play.
  At any rate, my plans for some more involved games, such as an Apache
 helicopter simulation have pretty much been canned, as it just isn't 
 worth
 the large amount of time it would take, when I could do 4 simpler games 
 in
 the same amount of time.
  Some of the problem with Rail Racer is due to the fact a lot of blind
 gamers just aren't into racing, and I have to wonder how this is going to
 affect the success of USA Raceway when it comes out.
  I think probably Raceway will be more well received, as it is easier to
 relate to todays Nascar racing than a futuristic environment such as Rail
 Racer is set in.  Additionally, I think RR is probably a more challenging
 racer to get used to than Raceway will be, this is something I thought
 would
 be a selling point, but I am afraid the opposite has turned out to be the
 case.  Blind gamers don't seem to want a game with a steep learning curve
 by
 and large, they just want to be able to start a game, jump right in and
 get
 cracking without having to practice and get used to the nuances of a high
 speed vehicle on complex tracks.
  Anyhow, I have learned an incredible amount by developing and releasing
 rail racer, and the things I have learned will help tremendously in my
 future titles, though I will probably not create something as feature 
 rich
 as RR again, at least not in the near future.
  Finally, regarding Raceway, I hope no one takes what I have stated here
 as
 any kind of slam towards that title, I assure you I will be buying it
 myself
 at the first chance, and I would hope Thomas would include me on his beta
 team for the game, as i did with him for RR.  I am confident Thomas will
 give us a great game we can all have a lot of fun playing, I think his
 work
 on Final Conflict and Monty shows that he is one of the top developers we
 have.
  And if you haven't given RR a fair chance, I urge you to give the demo
 another try.  Ask anyone that has played in the Rail Racer tournament and
 they will happily tell you what a great time we have all had competing
 online with it, it has truly been a killer gaming experience.
  Later 

Re: [Audyssey] a question about games

2007-08-06 Thread Everett Elam
I believe danzgames has one called crazy darts? Look for it on 
www.danzgames.com
And then liam has something called supershot I think? www.l-works.net

- Original Message - 
From: Greg [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Monday, August 06, 2007 6:45 AM
Subject: [Audyssey] a question about games


 Hello all,
 I was wondering if anyone knows of any dart games.
 Thanks Greg
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[Audyssey] Quality games was rail racer

2007-08-06 Thread Thomas Ward
Hi Che,
Yeah, I think you are correct in saying most blind audio gamers want 
easy games they can just run and play without having to learn a complex 
game like Rail Racer or even STFC for that matter.
When I began STFC I wanted a good Star Trek game that was similar to 
Trek 2000, but had a much more advanced AI for enemy ships, more 
weapons, a cloaking device, and several other things Trek 2000 simply 
didn't have. However, during the initial public beta stage I got several 
responces on and off list that the game was too complicated, the game 
was to hard, it was boring etc. I soon discovered that other than the 
die-hard Trek fans and those in to challenging games most blind gamers 
didn't want a game they have to learn to play by trial and error. The 
key to winning or loosing STFC is strategy. Like in Chess or another 
strategy game you learn over time and practice which strategies will 
help you win, and which ones will cause you to lose. Sometimes you have 
to take calculated risks. Let one ship get blown up to make sure the 
other ship is able to get back to a starbase and live on to fight 
another battle and so on.
However, since releasing Montezuma's Revenge beta 1 I have had much more 
posative responce. The game is far simpler than STFC only requiring a 
gamer to walk, run, climb, and jump through the levels. It has been 
easier to create, and I think it is do to the fact Montezuma's Revenge 
is allot easier to play in it's own way.
When Troopenum 1.0 was released I heard Dan and Justin had lots of sales 
of that title and Troopenum II did almost as well. That game compared to 
Rail Racer and STFC is basically a simple space Invaders type game.
Like you I am left to conclude while there are apparently many gamers 
asking for games like ToomRaider, Half Life, Mech Warrior, etc the 
numbers and reality shows the simple arcade games still are doing 
better  financially in most cases. Though, STFC and Rail Racer are nitch 
markets anyway so it is completely possible it is those games don't have 
wide apeal do to  the fact strategy and racing games are not as in 
demand as arcade and FPS games are.
I know GMA did really well with Shades of Doom, but even with SOD now 
and then I see some grumbles the game is to hard etc.
So what are we suppose to do as developers? Make simple games like 
Pacman, Space Invaders, are we suppose to push the audio games market 
into a wider world of more and more complex games?


Che wrote:
   Just to make sure it is clear, Rail Racer itself isn't on hold, only 
 future expansion and development of it, such as more online chat features 
 and additional upgrades to the Racer.  As far as the online track uploads 
 and sharing, and the tournaments, they will go on.
   For me, the sales were dissapointing, I was hoping to move at least 200 
 units, but it turns out I overdeveloped the game and deep and complex isn't 
 neccessarily what the blind gaming community wants unfortunately.
   I did everything I could to make Rail Racer the most replayable blind game 
 available, including free online play, an extensive career mode, a track 
 editor with an online track upload system, online posting of results, and 
 the first web based tournament system for the blind.  There simply is no 
 accessible game out there with the amount of features Rail Racer offers for 
 replayability.   Despite all that, only around 120 copies of RR have been 
 sold, and this is very unfortunate, as it doesn't encourage developers such 
 as myself to put the kind of time and energy into a project that leads to 
 immerssive and involving game play.
   At any rate, my plans for some more involved games, such as an Apache 
 helicopter simulation have pretty much been canned, as it just isn't worth 
 the large amount of time it would take, when I could do 4 simpler games in 
 the same amount of time.
   Some of the problem with Rail Racer is due to the fact a lot of blind 
 gamers just aren't into racing, and I have to wonder how this is going to 
 affect the success of USA Raceway when it comes out.
   I think probably Raceway will be more well received, as it is easier to 
 relate to todays Nascar racing than a futuristic environment such as Rail 
 Racer is set in.  Additionally, I think RR is probably a more challenging 
 racer to get used to than Raceway will be, this is something I thought would 
 be a selling point, but I am afraid the opposite has turned out to be the 
 case.  Blind gamers don't seem to want a game with a steep learning curve by 
 and large, they just want to be able to start a game, jump right in and get 
 cracking without having to practice and get used to the nuances of a high 
 speed vehicle on complex tracks.
   Anyhow, I have learned an incredible amount by developing and releasing 
 rail racer, and the things I have learned will help tremendously in my 
 future titles, though I will probably not create something as feature rich 
 as RR again, at least not in the near 

Re: [Audyssey] rail racer

2007-08-06 Thread blind guy
Ok Che, I love the demo of rr. I might buy it, sure as darn not doing
something illegal, but letss not start on that, as someone I know told
me a horrendous story about the list going berzerk. I will say,
though, that it does, have a steep learning cueve; however, I dont
like games that one, two, three, bang, you win. I like games that take
longer to beat, like troopanum. It took me an extremely long time to
beat it, but when I did, it was a piece of cake from then on; I would
assume rr is the same way?

Let me get it straight. Che, you are going to make simpler games? Why?

On 8/6/07, Che [EMAIL PROTECTED] wrote:
   Dude, I have no idea how you made the jump from what has been posted here
 to the idea that I am quitting all development.  Please read the emails that
 I have sent, there is nothing in there about stopping developing games.
Out.
   Che

 - Original Message -
 From: Richard Bennett [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, August 05, 2007 10:18 PM
 Subject: Re: [Audyssey] rail racer


  So let me get this right, Che is quitting development of all games? I
  didn't
  get this e-mail stating that. It is truly unfortunate, I have been unable
  to
  purchase this game and had some major computer internet troubles, but
  really
  want to download this game and give it a shot. I had look forward to this
  game for a very long time. I will go and see if I can get it to download
  right this momento.
  Bean


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread blind guy
Hello Thomas.
I think that easy games are very cool, by easy I mean not having 4
sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you
that. f tells your the direction you're facing. Fun games, I'll admit,
are usually hard, at least for me, and a game that's easy just has no
replay value. For instance, LWork's judgment day has a very nice
replay value because you earn stuff for doing certain things. And
maybe you do it wrongly and have to do it again because you screwed
something up? Well, frankly, that's what I call fun, I call fun stuff
with replay value. I call fun challenging with a simple/medium  user
interface/keyboard controls. How about the rest of you, listers?

On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Che,
 Yeah, I think you are correct in saying most blind audio gamers want
 easy games they can just run and play without having to learn a complex
 game like Rail Racer or even STFC for that matter.
 When I began STFC I wanted a good Star Trek game that was similar to
 Trek 2000, but had a much more advanced AI for enemy ships, more
 weapons, a cloaking device, and several other things Trek 2000 simply
 didn't have. However, during the initial public beta stage I got several
 responces on and off list that the game was too complicated, the game
 was to hard, it was boring etc. I soon discovered that other than the
 die-hard Trek fans and those in to challenging games most blind gamers
 didn't want a game they have to learn to play by trial and error. The
 key to winning or loosing STFC is strategy. Like in Chess or another
 strategy game you learn over time and practice which strategies will
 help you win, and which ones will cause you to lose. Sometimes you have
 to take calculated risks. Let one ship get blown up to make sure the
 other ship is able to get back to a starbase and live on to fight
 another battle and so on.
 However, since releasing Montezuma's Revenge beta 1 I have had much more
 posative responce. The game is far simpler than STFC only requiring a
 gamer to walk, run, climb, and jump through the levels. It has been
 easier to create, and I think it is do to the fact Montezuma's Revenge
 is allot easier to play in it's own way.
 When Troopenum 1.0 was released I heard Dan and Justin had lots of sales
 of that title and Troopenum II did almost as well. That game compared to
 Rail Racer and STFC is basically a simple space Invaders type game.
 Like you I am left to conclude while there are apparently many gamers
 asking for games like ToomRaider, Half Life, Mech Warrior, etc the
 numbers and reality shows the simple arcade games still are doing
 better  financially in most cases. Though, STFC and Rail Racer are nitch
 markets anyway so it is completely possible it is those games don't have
 wide apeal do to  the fact strategy and racing games are not as in
 demand as arcade and FPS games are.
 I know GMA did really well with Shades of Doom, but even with SOD now
 and then I see some grumbles the game is to hard etc.
 So what are we suppose to do as developers? Make simple games like
 Pacman, Space Invaders, are we suppose to push the audio games market
 into a wider world of more and more complex games?


 Che wrote:
Just to make sure it is clear, Rail Racer itself isn't on hold, only
  future expansion and development of it, such as more online chat features
  and additional upgrades to the Racer.  As far as the online track uploads
  and sharing, and the tournaments, they will go on.
For me, the sales were dissapointing, I was hoping to move at least 200
  units, but it turns out I overdeveloped the game and deep and complex
 isn't
  neccessarily what the blind gaming community wants unfortunately.
I did everything I could to make Rail Racer the most replayable blind
 game
  available, including free online play, an extensive career mode, a track
  editor with an online track upload system, online posting of results, and
  the first web based tournament system for the blind.  There simply is no
  accessible game out there with the amount of features Rail Racer offers
 for
  replayability.   Despite all that, only around 120 copies of RR have been
  sold, and this is very unfortunate, as it doesn't encourage developers
 such
  as myself to put the kind of time and energy into a project that leads to
  immerssive and involving game play.
At any rate, my plans for some more involved games, such as an Apache
  helicopter simulation have pretty much been canned, as it just isn't worth
  the large amount of time it would take, when I could do 4 simpler games in
  the same amount of time.
Some of the problem with Rail Racer is due to the fact a lot of blind
  gamers just aren't into racing, and I have to wonder how this is going to
  affect the success of USA Raceway when it comes out.
I think probably Raceway will be more well received, as it is easier to
  relate to todays Nascar racing than a futuristic environment such as Rail
  Racer 

Re: [Audyssey] rail racer

2007-08-06 Thread Trenton Matthews
I wonder... If you sent your radio spot of Rail Racer to ACB Radio, or the 
Audio Network.
http://pressakey.net
You may get more people to buy the game.
After all, there are people in the UK as  well.

- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 7:38 PM
Subject: Re: [Audyssey] rail racer

  Thanks for the kind words Everett,
  Just to make sure it is clear, Rail Racer itself isn't on hold, only
 future expansion and development of it, such as more online chat features
 and additional upgrades to the Racer.  As far as the online track uploads
 and sharing, and the tournaments, they will go on.
  For me, the sales were dissapointing, I was hoping to move at least 200
 units, but it turns out I overdeveloped the game and deep and complex 
 isn't
 neccessarily what the blind gaming community wants unfortunately.
  I did everything I could to make Rail Racer the most replayable blind 
 game
 available, including free online play, an extensive career mode, a track
 editor with an online track upload system, online posting of results, and
 the first web based tournament system for the blind.  There simply is no
 accessible game out there with the amount of features Rail Racer offers 
 for
 replayability.   Despite all that, only around 120 copies of RR have been
 sold, and this is very unfortunate, as it doesn't encourage developers 
 such
 as myself to put the kind of time and energy into a project that leads to
 immerssive and involving game play.
  At any rate, my plans for some more involved games, such as an Apache
 helicopter simulation have pretty much been canned, as it just isn't worth
 the large amount of time it would take, when I could do 4 simpler games in
 the same amount of time.
  Some of the problem with Rail Racer is due to the fact a lot of blind
 gamers just aren't into racing, and I have to wonder how this is going to
 affect the success of USA Raceway when it comes out.
  I think probably Raceway will be more well received, as it is easier to
 relate to todays Nascar racing than a futuristic environment such as Rail
 Racer is set in.  Additionally, I think RR is probably a more challenging
 racer to get used to than Raceway will be, this is something I thought 
 would
 be a selling point, but I am afraid the opposite has turned out to be the
 case.  Blind gamers don't seem to want a game with a steep learning curve 
 by
 and large, they just want to be able to start a game, jump right in and 
 get
 cracking without having to practice and get used to the nuances of a high
 speed vehicle on complex tracks.
  Anyhow, I have learned an incredible amount by developing and releasing
 rail racer, and the things I have learned will help tremendously in my
 future titles, though I will probably not create something as feature rich
 as RR again, at least not in the near future.
  Finally, regarding Raceway, I hope no one takes what I have stated here 
 as
 any kind of slam towards that title, I assure you I will be buying it 
 myself
 at the first chance, and I would hope Thomas would include me on his beta
 team for the game, as i did with him for RR.  I am confident Thomas will
 give us a great game we can all have a lot of fun playing, I think his 
 work
 on Final Conflict and Monty shows that he is one of the top developers we
 have.
  And if you haven't given RR a fair chance, I urge you to give the demo
 another try.  Ask anyone that has played in the Rail Racer tournament and
 they will happily tell you what a great time we have all had competing
 online with it, it has truly been a killer gaming experience.
  Later all,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]


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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 
 2:42 PM

 

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Re: [Audyssey] rail racer

2007-08-06 Thread Thomas Ward
Hi Richard,
No no no. Che, isn't quitting the development of games. He is thinking 
of making more simple games rather than working on big complicated 
projects like Rail Racer.

Richard Bennett wrote:
 So let me get this right, Che is quitting development of all games? I didn't
 get this e-mail stating that. It is truly unfortunate, I have been unable to
 purchase this game and had some major computer internet troubles, but really
 want to download this game and give it a shot. I had look forward to this
 game for a very long time. I will go and see if I can get it to download
 right this momento.
 Bean
   


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[Audyssey] Quality games was rail racer

2007-08-06 Thread Thomas Ward
Hi Che,
Like you I was once sighted, and use to play everything that I could get 
my hands on. As a result I know what is possible with audio games, and 
when I first got in to audio games my first thought was these audio 
games are too simple, and is like going back to the Atari 2600 again.
The only developer that seamed to be staying from the Space Invader and 
board game style of games was David Greenwood, and Shades of Doom was a 
huge hit with me. I felt like I could play something on the level I was 
use to.
As far as racing games goes I have about 150 people on the pre-order 
list for USA Raceway and it has already outsold Rail Racer by 30 units. 
So I don't think it is racing in general that is Rail racer's problem.
I think it honestly has to do with a couple of factors. Rail Racer isn't 
a triditional racing game with Nascar or Formula 1 which has it's own 
kind of following amung sports fans. One reason I am working on USA 
Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't 
the same as racing games I like. Second, Rail Racer has a larger 
learning curve than most games. For example, using the mouse to lean 
your racer left and right takes a while to master, and it was something 
I didn't care to much for myself. Third, most blind computer users have 
some major aversion to the mouse. The minute you say this game has mouse 
control they hit the panic button and think they can't play the game 
because they think they can not use the mouse, or they don't know how to 
operate it. Yet, the mouse actually is a nice game controller in certain 
games.

Che wrote:
   Hi Brian,
   you and I are on the same page.  I was appalled at the lack of immerssive 
 games when I first became blind, as I was an avid sighted gamer, playing 
 just about every new title if it was of good quality.
   Unfortunately, it appears we are in the minority amongst blind gamers, 
 either that, or I have vastly underestimated the amount of blind gamers that 
 aren't into racing titles.
   At any rate, I appreciate the support, and you can count on Blind 
 Adrenaline to produce high quality games in the future, but I will be 
 including more basic games along with the more involved ones as well.
   Out.
   Che
   


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Jaliya
as a kinda-sorta possible just-might-be a gamer type person, I find that I
really enjoy all types.  As with anything, there will always be people who
appreciate or don't like complexity.  I always found it strange that I am
horrible at text adventure games and yet I stuck with mudding like a moth to
candle flame.

While games like guess the correct word, or battle ship, or other fairly
easy scenarios are great, I find that I don't enjoy them nearly as much as I
would a game that has plot, conflict, and a story behind it.  I want to
fight for the greater good, or the greater bad, as it were.  I want what I
do to not only affect me but to also have an affect on my surroundings.  I
like for such games to start off so that the new player can get the hang of
things, but to progressively become more difficult, forcing a player to
really think about their actions and possible consequences.  It's okay to
get squashed by that cement block that you should have searched for in the
first place, and you'll no better next time.  Now that it's down, you can't
get through the entrance to save the underground village and everyone there
is about to be sacrificed to the beasts below, but hey, you'll know better
next time!  Or maybe next time the trap and the location might change.
I've never been great with strategy but I can appreciate the thought and
work that goes in to making such a game.  I enjoy being challenged and like
a game that does just that.  I'm also a sucker for magic and all things
fantasy based.

It would be my hope that if developers make more games with a certain amount
of complexity, they would be able to find that niche.  Because there will
always be people out there who appreciate such challenges.

Jal


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Re: [Audyssey] AMG questions

2007-08-06 Thread Thomas Ward
Hi Jamie,

quote
 1 what do i do about the sounds?
   
end quote

I'm not sure what you are asking in this question.

quote
 2 where do i put them?
   
end quote

Any sounds you buy, make, or want to use for your games you put them in 
your game's sound  folder. Then, AGM can find them.

quote
 3 how do i change the name and what is allowed in the name
 end quote
   

Arrow to the wav sound you want to rename go to file, and rename and 
type in a new name. AGM excepts names using letters, numbers, and also 
the underscore character. For example I usually use a format like the 
following  file names:
Player_Attack.wav
Player_Die.wav
Player_Hit.wav
Monster_Attack.wav
Monster_Die.wav
Monster_Hit.wav

 thanks
 jamie
   


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Re: [Audyssey] a question about games

2007-08-06 Thread blind guy
actually, crazy darts is at: http://bscgames.com
and liam's super shot is discontinued, and I cant find it anywhere; he
took it down... dawn it!

On 8/6/07, Everett Elam [EMAIL PROTECTED] wrote:
 I believe danzgames has one called crazy darts? Look for it on
 www.danzgames.com
 And then liam has something called supershot I think? www.l-works.net

 - Original Message -
 From: Greg [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Monday, August 06, 2007 6:45 AM
 Subject: [Audyssey] a question about games


  Hello all,
  I was wondering if anyone knows of any dart games.
  Thanks Greg
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Re: [Audyssey] a question about games

2007-08-06 Thread Trenton Matthews
Crazy Darts from:
http://bscgames.com
By the way, it's a free one.


- Original Message -
From: Greg [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Monday, August 06, 2007 5:45 AM
Subject: [Audyssey] a question about games

 Hello all,
 I was wondering if anyone knows of any dart games.
 Thanks Greg
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 2:42 PM

 

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Re: [Audyssey] GMA game engine

2007-08-06 Thread Thomas Ward
Hi Richard,
The GMA game engine was written in Visual Basic 6. However, I suspect 
David Greenwood will have to update to something else sooner or later as 
Microsoft is pulling all support for Visual Basic 6 and earlier next 
year. The only Visual Basic apps that will be supported is those written 
in Visual Basic .Net 2003 or later.
For certain Vista's support for Visual Basic is the last will we will 
ever see. The next os after Vista won't support VB 6 and earlier at all. 
So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles.



Richard Bennett wrote:
 Hello, 
 I was just wondering what language is the GMA game engine written in? This
 question may have been asked before and if it has, please forgive me, but I
 just got curious.
 Bean
   


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Re: [Audyssey] rail racer

2007-08-06 Thread Che
  Dude, I have no idea how you made the jump from what has been posted here 
to the idea that I am quitting all development.  Please read the emails that 
I have sent, there is nothing in there about stopping developing games.
   Out.
  Che

- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 05, 2007 10:18 PM
Subject: Re: [Audyssey] rail racer


 So let me get this right, Che is quitting development of all games? I 
 didn't
 get this e-mail stating that. It is truly unfortunate, I have been unable 
 to
 purchase this game and had some major computer internet troubles, but 
 really
 want to download this game and give it a shot. I had look forward to this
 game for a very long time. I will go and see if I can get it to download
 right this momento.
 Bean


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Brandon Hicks
Hi list,

On the whole complexity versus simplistic thing, I like the more complex 
action games. Space invaders is all right for a while, but when you've 
played a few rounds of Dark Destroyer, you've basically played all the 
other ones out there.But a game like Rail Racer, for me, is the perfect 
compleity. It has action, obstacles and something to learn. I haven't 
purchased the game, due to the fact that I've been having computer 
equipment issues lately, but as soon as I save up the money without 
something else breaking, if it's still available, I want to purchase it. 
The only other games I've ever purchased are the GMA titles. I've played 
many mny demos, though.

But I like the complex games, and I hope that we continue to see games 
that require concentration and thought, instead of basically reacting to 
the boings, bleeps and squawks of a side scroller.

I'd also like to say that Rail Racer is the perfect game for me. It 
combines racing with science fiction, which are my two favorite things. 
I definitely look forward to USA Raceway, and Che I hope you don't 
totally give up on the helo sim.

Thanks
Brandon



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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread blind guy
quote:
the mouse is a nice controler in certain games.

I will agree with you, Thomas. I cant wait for this thing to be out!
USA raceway! Woohoo!

On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Che,
 Like you I was once sighted, and use to play everything that I could get
 my hands on. As a result I know what is possible with audio games, and
 when I first got in to audio games my first thought was these audio
 games are too simple, and is like going back to the Atari 2600 again.
 The only developer that seamed to be staying from the Space Invader and
 board game style of games was David Greenwood, and Shades of Doom was a
 huge hit with me. I felt like I could play something on the level I was
 use to.
 As far as racing games goes I have about 150 people on the pre-order
 list for USA Raceway and it has already outsold Rail Racer by 30 units.
 So I don't think it is racing in general that is Rail racer's problem.
 I think it honestly has to do with a couple of factors. Rail Racer isn't
 a triditional racing game with Nascar or Formula 1 which has it's own
 kind of following amung sports fans. One reason I am working on USA
 Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
 the same as racing games I like. Second, Rail Racer has a larger
 learning curve than most games. For example, using the mouse to lean
 your racer left and right takes a while to master, and it was something
 I didn't care to much for myself. Third, most blind computer users have
 some major aversion to the mouse. The minute you say this game has mouse
 control they hit the panic button and think they can't play the game
 because they think they can not use the mouse, or they don't know how to
 operate it. Yet, the mouse actually is a nice game controller in certain
 games.

 Che wrote:
Hi Brian,
you and I are on the same page.  I was appalled at the lack of
 immerssive
  games when I first became blind, as I was an avid sighted gamer, playing
  just about every new title if it was of good quality.
Unfortunately, it appears we are in the minority amongst blind gamers,
  either that, or I have vastly underestimated the amount of blind gamers
 that
  aren't into racing titles.
At any rate, I appreciate the support, and you can count on Blind
  Adrenaline to produce high quality games in the future, but I will be
  including more basic games along with the more involved ones as well.
Out.
Che
 


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Everett Elam
But isn't that exactly what we used to have to do before audio games/ I 
never had manuals for vidio games and I've been total my whole life. It was 
touch and go, and I can't even say how much $$$ I wasted renting games 
through trial and error. I wrote the menues down on my old braille 'n speek, 
and those were some of the funnest days of my life memorizing and trudging 
through. Shrug if theres no challenge, theres no fun. Ask people like hm 
shadow dragon and brandon cole I think does too, mastering vidio games when 
they're not made for the eyeless is hard, crazy but the funnest thing you'll 
ever do... for the right person I suppose *grins* I don't do it anymore, and 
sometimes I think audio games spoil me. If you would've told me ten years 
ago how I'd be able to center an enemy in my speekers and press space and it 
would die, I probably would have maried you...

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 8:01 AM
Subject: [Audyssey] Quality games was rail racer


 Hi Che,
 Yeah, I think you are correct in saying most blind audio gamers want
 easy games they can just run and play without having to learn a complex
 game like Rail Racer or even STFC for that matter.
 When I began STFC I wanted a good Star Trek game that was similar to
 Trek 2000, but had a much more advanced AI for enemy ships, more
 weapons, a cloaking device, and several other things Trek 2000 simply
 didn't have. However, during the initial public beta stage I got several
 responces on and off list that the game was too complicated, the game
 was to hard, it was boring etc. I soon discovered that other than the
 die-hard Trek fans and those in to challenging games most blind gamers
 didn't want a game they have to learn to play by trial and error. The
 key to winning or loosing STFC is strategy. Like in Chess or another
 strategy game you learn over time and practice which strategies will
 help you win, and which ones will cause you to lose. Sometimes you have
 to take calculated risks. Let one ship get blown up to make sure the
 other ship is able to get back to a starbase and live on to fight
 another battle and so on.
 However, since releasing Montezuma's Revenge beta 1 I have had much more
 posative responce. The game is far simpler than STFC only requiring a
 gamer to walk, run, climb, and jump through the levels. It has been
 easier to create, and I think it is do to the fact Montezuma's Revenge
 is allot easier to play in it's own way.
 When Troopenum 1.0 was released I heard Dan and Justin had lots of sales
 of that title and Troopenum II did almost as well. That game compared to
 Rail Racer and STFC is basically a simple space Invaders type game.
 Like you I am left to conclude while there are apparently many gamers
 asking for games like ToomRaider, Half Life, Mech Warrior, etc the
 numbers and reality shows the simple arcade games still are doing
 better  financially in most cases. Though, STFC and Rail Racer are nitch
 markets anyway so it is completely possible it is those games don't have
 wide apeal do to  the fact strategy and racing games are not as in
 demand as arcade and FPS games are.
 I know GMA did really well with Shades of Doom, but even with SOD now
 and then I see some grumbles the game is to hard etc.
 So what are we suppose to do as developers? Make simple games like
 Pacman, Space Invaders, are we suppose to push the audio games market
 into a wider world of more and more complex games?


 Che wrote:
   Just to make sure it is clear, Rail Racer itself isn't on hold, only
 future expansion and development of it, such as more online chat features
 and additional upgrades to the Racer.  As far as the online track uploads
 and sharing, and the tournaments, they will go on.
   For me, the sales were dissapointing, I was hoping to move at least 200
 units, but it turns out I overdeveloped the game and deep and complex 
 isn't
 neccessarily what the blind gaming community wants unfortunately.
   I did everything I could to make Rail Racer the most replayable blind 
 game
 available, including free online play, an extensive career mode, a track
 editor with an online track upload system, online posting of results, and
 the first web based tournament system for the blind.  There simply is no
 accessible game out there with the amount of features Rail Racer offers 
 for
 replayability.   Despite all that, only around 120 copies of RR have been
 sold, and this is very unfortunate, as it doesn't encourage developers 
 such
 as myself to put the kind of time and energy into a project that leads to
 immerssive and involving game play.
   At any rate, my plans for some more involved games, such as an Apache
 helicopter simulation have pretty much been canned, as it just isn't 
 worth
 the large amount of time it would take, when I could do 4 simpler games 
 in
 the same amount of time.
   Some of the problem with Rail 

Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Che
  Well, regarding the mouse, RR has keyboard and joystick input as well as 
mouse input, so I can't really buy into the mouse as problem theory.
  Tying into an established brand name like Nascar is certainly helpful, but 
I wanted players to be able to try something new and unique without straying 
too far from what makes racing games fun.  Looks like perhaps it would have 
been more successful if I had modified it slightly and created a Formula One 
simulation that is playable online.  F1 was always my favorite type of 
racing, something I always felt took more skill and athleticism than most of 
the Nascar ovals.  that of course, does not apply to the road courses.
  Ah well, live and learn.  I gave RR my best shot, and I am very proud of 
it.  If players don't want to take the time to learn it, it is their loss. 
I have not received one complaint from anyone that bought Rail Racer, and 
the tournaments have been very successful.  At this point, I can only hope 
word of mouth will spread and more folks will discover what a fun racing 
experience this is.
  Out.
  Che

From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 8:18 AM
Subject: [Audyssey] Quality games was rail racer


 Hi Che,
 Like you I was once sighted, and use to play everything that I could get
 my hands on. As a result I know what is possible with audio games, and
 when I first got in to audio games my first thought was these audio
 games are too simple, and is like going back to the Atari 2600 again.
 The only developer that seamed to be staying from the Space Invader and
 board game style of games was David Greenwood, and Shades of Doom was a
 huge hit with me. I felt like I could play something on the level I was
 use to.
 As far as racing games goes I have about 150 people on the pre-order
 list for USA Raceway and it has already outsold Rail Racer by 30 units.
 So I don't think it is racing in general that is Rail racer's problem.
 I think it honestly has to do with a couple of factors. Rail Racer isn't
 a triditional racing game with Nascar or Formula 1 which has it's own
 kind of following amung sports fans. One reason I am working on USA
 Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
 the same as racing games I like. Second, Rail Racer has a larger
 learning curve than most games. For example, using the mouse to lean
 your racer left and right takes a while to master, and it was something
 I didn't care to much for myself. Third, most blind computer users have
 some major aversion to the mouse. The minute you say this game has mouse
 control they hit the panic button and think they can't play the game
 because they think they can not use the mouse, or they don't know how to
 operate it. Yet, the mouse actually is a nice game controller in certain
 games.


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Ka Yat Li
Hi:

Che, I think you should continue producting high quality and complex games 
because well we just need someone like you to introduce new things that 
blind people haven't tried before. We cannot use the same concepts forever 
right? Well I say you shouldn't give up developing complex games.
- Original Message - 
From: Jaliya [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 9:27 AM
Subject: Re: [Audyssey] Quality games was rail racer


 as a kinda-sorta possible just-might-be a gamer type person, I find that I
 really enjoy all types.  As with anything, there will always be people who
 appreciate or don't like complexity.  I always found it strange that I am
 horrible at text adventure games and yet I stuck with mudding like a moth 
 to
 candle flame.

 While games like guess the correct word, or battle ship, or other fairly
 easy scenarios are great, I find that I don't enjoy them nearly as much as 
 I
 would a game that has plot, conflict, and a story behind it.  I want to
 fight for the greater good, or the greater bad, as it were.  I want what I
 do to not only affect me but to also have an affect on my surroundings.  I
 like for such games to start off so that the new player can get the hang 
 of
 things, but to progressively become more difficult, forcing a player to
 really think about their actions and possible consequences.  It's okay to
 get squashed by that cement block that you should have searched for in the
 first place, and you'll no better next time.  Now that it's down, you 
 can't
 get through the entrance to save the underground village and everyone 
 there
 is about to be sacrificed to the beasts below, but hey, you'll know better
 next time!  Or maybe next time the trap and the location might change.
 I've never been great with strategy but I can appreciate the thought and
 work that goes in to making such a game.  I enjoy being challenged and 
 like
 a game that does just that.  I'm also a sucker for magic and all things
 fantasy based.

 It would be my hope that if developers make more games with a certain 
 amount
 of complexity, they would be able to find that niche.  Because there will
 always be people out there who appreciate such challenges.

 Jal


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Re: [Audyssey] a question about games

2007-08-06 Thread Trenton Matthews
Super Shot has disappeared from the earth's atmosphere. The scoreboards are 
still up however.


- Original Message -
From: Everett Elam [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 6:37 AM
Subject: Re: [Audyssey] a question about games

I believe danzgames has one called crazy darts? Look for it on
 www.danzgames.com
 And then liam has something called supershot I think? www.l-works.net

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Monday, August 06, 2007 6:45 AM
 Subject: [Audyssey] a question about games


 Hello all,
 I was wondering if anyone knows of any dart games.
 Thanks Greg
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Re: [Audyssey] GMA game engine

2007-08-06 Thread X-Sight Interactive
VB6 I think.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, August 06, 2007 4:29 AM
Subject: [Audyssey] GMA game engine


 Hello,
 I was just wondering what language is the GMA game engine written in? This
 question may have been asked before and if it has, please forgive me, but 
 I
 just got curious.
 Bean

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Sunday, August 05, 2007 6:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Montezuma's revenge error in XP home.

 Hi,
 Ok, I know you said the .Net Framework and DirectX are correctly
 installed, but do you know the exact versions you have? For example, is
 your framework .Net Framework 2.0, 2.0 SP1, is your DirectX (June 2007)
 etc. It is critical to know this information.
 By the way, where Montezuma's Revenge is installed to should have
 nothing to do with this error,
 but you might try this just in case.
 Go to your Montezuma's Revenge directory and press enter on
 Montezuma.exe. If it runs there is a problem with your icon not setting
 the working directory. This has happened at least once on another system
 which was running in a non-standard location.


 Talksina wrote:
 hi,
 I have installed Monty today in my XP home edition
 Sapi5, direct x and .net framework are correctly installed
 but Monty just warns me that there's an error and that I could have lost
 some data. Close button.
 with no other button as view details and so on, so, I can't even say 
 which

 error it is.
 the file is montezuma.exe
 I have patched it with last patch
 Well it's a new installation. So, I took care to download the original
 executable, I installed it, then it didn't work (.net and direct x are
 already installed, because of another app)
 then, I thought the error was because I didn't patch, and I patched. But
 nothing has worked.
 Well, the only setting that changes, is that the patch is not c:\program
 files\usa games ... but it's c:\programmi (the italian translation)
 but I think it shouldn't affect anything
 the setup program of Monty, automatically and correctly detected the 
 path.

 The only thing I had to modify was on the self extractor of the patch, 
 but

 I am used to that, it's no problem.
 so, I cannot play! :-(


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Re: [Audyssey] GMA game engine

2007-08-06 Thread Che
  Speaking of Greenwood, what has happened to him of late?  Is he still 
working on anything? 


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Re: [Audyssey] GMA game engine

2007-08-06 Thread X-Sight Interactive
if they want people to start using .net they should make both the ide and 
the gui's made by it more accessible in my opinion.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 2:29 PM
Subject: Re: [Audyssey] GMA game engine


 Hi Richard,
 The GMA game engine was written in Visual Basic 6. However, I suspect
 David Greenwood will have to update to something else sooner or later as
 Microsoft is pulling all support for Visual Basic 6 and earlier next
 year. The only Visual Basic apps that will be supported is those written
 in Visual Basic .Net 2003 or later.
 For certain Vista's support for Visual Basic is the last will we will
 ever see. The next os after Vista won't support VB 6 and earlier at all.
 So apps using VB.Net, C#.Net, or good old C++ will have longer life 
 cycles.



 Richard Bennett wrote:
 Hello,
 I was just wondering what language is the GMA game engine written in? 
 This
 question may have been asked before and if it has, please forgive me, but 
 I
 just got curious.
 Bean



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Re: [Audyssey] first game

2007-08-06 Thread Thomas Ward
Everett Elam wrote:
 Hello all
 Does anyone remember one of my first questions on this list asking about a 
 game where you go through walmart, terrorizing and vandalizing? Well I'm sort 
 of writing a blueprint for what I'd like to do and how I'd like to do this 
 wonderful thing using agm. I'm interested in Thomases opinion since he was 
 one of the only ones who took me seriously, but Che or anyone else is welcome 
 to send me feedback on or offlist. Here is what I'm thinking.
 I'm not wanting to sell anything or do anything monumental, but I do believe 
 that destroying walmart by using hairjspray, toys, women's clothing, etc. 
 could prove both exciting and challenging, teaching me a lot about agm and 
 not being too hard to do, depending on what I wanted to  do. But I'm 
 wondering if there are any tips the devs onlist can give me? Do I need to 
 write an outline, a txt document? Just wondering what a few steps I should 
 start off with are? I've already recorded some walmart stuff in sterio and 
 have pretty much all the sounds I need, and can create any ones I might need 
 in the future... Just curious if anyone has any suggestions..
  Overall I'm gonna go for sound quality, not a processor hog, but I want the 
 game to sound like  you're walking through walmart and doing different things 
 there. *grins*
 Back to the agm manual and stuff! Thanks for any comments...
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 Hi Everett,
Well, for triditional game programming I always write a design doc which 
describes each level in detail including where everything goes, what 
classes I need, keyboard configuration, etc. While I've never done this 
with AGM games I don't think it could hurt to write a draft to give 
yourself an idea where you want say the hair spray isle to be, where 
toys are, where the  sporting goods are, etc. For example, you know you 
are going to put the checkout girls at the front of the store, and in 
the very front the greeters. So you would give them a place somewhere at 
the beginning of the level just inside the doors where you are. You 
would walk in, go back to hair spray and come back and start spraying 
casheers and greeters alike.
You might put on your doc where the electronics isle is, and then when 
you create your game you know say radio block is at 55 50 and attach a 
song to it so you know that is a radio. It can be destroyed with say the 
gun over in sporting goods.
Once you put all that in your doc you know how you want to design your 
game long before you drop your first building block.


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[Audyssey] troop2: an octive higher, and lower

2007-08-06 Thread blind guy
Hi, I tried something eally cool in goldwave. I recorded myself
playing till wave5 of troopanum, and then in goldwave, ajusted the
pitch for up one octive. It was way cool! I also did down one octive,
it sounded creepy. If anyone wants any of those versions I can send
them.

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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Thomas Ward
Hi,
Yeah, I understand why you would ask for an easy to use user interface, 
but sometimes that isn't always possible if the game character needs to 
do allot of things.
 For example a 3D FPS game may require the player to jump in any 
direction, climb, walk, run , crouch, crawl, stand, etc.All in the same 
game to get around the 3D world.
 In Tomb Raider I find the keyboard commands a bit donting as you have a 
huge number of moves you can do with Lara Croft, and each one has it's 
own advantages in the game.
For example, you may need to crouch and then crawl in a small passage to 
get into the next room. You have to jump up onto a ledge to get the rope 
which you have to climb to get to a door way high above you. You have to 
swim across an underground lake to find a special item on the other side.
As a result you end up with tuns of keyboard commands, modifications of 
each other, but the game is incredibly fun, ritch, and nothing like we 
have in the audio game market.
I suppose I could dumb it down that the same keys do the proper action 
if you encounter a specific item like lake, rope, etc, but that isn't 
quite the same.

blind guy wrote:
 Hello Thomas.
 I think that easy games are very cool, by easy I mean not having 4
 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you
 that. f tells your the direction you're facing. Fun games, I'll admit,
 are usually hard, at least for me, and a game that's easy just has no
 replay value. For instance, LWork's judgment day has a very nice
 replay value because you earn stuff for doing certain things. And
 maybe you do it wrongly and have to do it again because you screwed
 something up? Well, frankly, that's what I call fun, I call fun stuff
 with replay value. I call fun challenging with a simple/medium  user
 interface/keyboard controls. How about the rest of you, listers?
   


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Everett Elam
Do you actually play that game for pc still?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 9:28 AM
Subject: Re: [Audyssey] Quality games was rail racer


 Hi,
 Yeah, I understand why you would ask for an easy to use user interface,
 but sometimes that isn't always possible if the game character needs to
 do allot of things.
 For example a 3D FPS game may require the player to jump in any
 direction, climb, walk, run , crouch, crawl, stand, etc.All in the same
 game to get around the 3D world.
 In Tomb Raider I find the keyboard commands a bit donting as you have a
 huge number of moves you can do with Lara Croft, and each one has it's
 own advantages in the game.
 For example, you may need to crouch and then crawl in a small passage to
 get into the next room. You have to jump up onto a ledge to get the rope
 which you have to climb to get to a door way high above you. You have to
 swim across an underground lake to find a special item on the other side.
 As a result you end up with tuns of keyboard commands, modifications of
 each other, but the game is incredibly fun, ritch, and nothing like we
 have in the audio game market.
 I suppose I could dumb it down that the same keys do the proper action
 if you encounter a specific item like lake, rope, etc, but that isn't
 quite the same.

 blind guy wrote:
 Hello Thomas.
 I think that easy games are very cool, by easy I mean not having 4
 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you
 that. f tells your the direction you're facing. Fun games, I'll admit,
 are usually hard, at least for me, and a game that's easy just has no
 replay value. For instance, LWork's judgment day has a very nice
 replay value because you earn stuff for doing certain things. And
 maybe you do it wrongly and have to do it again because you screwed
 something up? Well, frankly, that's what I call fun, I call fun stuff
 with replay value. I call fun challenging with a simple/medium  user
 interface/keyboard controls. How about the rest of you, listers?



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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Thomas Ward
Hi Jaliya,
I for one, agree with you that games need to be more complex than simple 
puzzle, word, and battleship type games. However, there are some styles 
or genres of games that have a wider apeal than others.
For example, side-scrollers have an extremely easy user interface, are 
easy to make accessible, because you are only dealing with left, right, 
up, and down directions. You can make an entire level all on one level 
or make the player climb something to find rooms, and other places and 
items. This I think would be funner, but then does take some of the 
replay value out of the game, because items tend to wind up more or less 
in the same general location.
Then, there is FPS, (first person shooters,) which come in 2D and 3D 
flavors. The 3D FPS games are really awesome and fun, but there is a 
massive learning curve if you have to think of looking for things above 
you as well as below you. The user interface is a little more complex, and
the audio isn't as simple as having a sound panned to your left or 
right.Instead, you get into 3SD buffers and listening where the sound is 
left, right, up, down, ahead, behind, etc. That makes it a lot more 
complex than the side-scroller.
 

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Re: [Audyssey] first game

2007-08-06 Thread Everett Elam
Yay! Looks like I did the right thing then *grins* I'm designing the parking 
lot right now, and I have an old lady over to the right of me, but my 
question now is why can't I go anywhere? I get footsteps, but I don't seem 
to be moving anywhere? I remember you saying something about a grid and 
triggers and I'm trying to  find what it was at the moment but so far 
nothing. Which brings me to an importan tpoint! Could we please not have the 
settings reply to just that person? I've made great use of the archives a 
few times, and if that feature goes away then so do 50% o the mssages, 
simply due to the fact that people are gonna be mean and not put gamers in 
the to form...
It seems like while programming something, you've got to put yourself in 
this sort of if, then, so mindset. Very daunting, but so simple. Wish I got 
it. A G M itself looks crazy and this is about as simple as things are gonna 
get without sacrificing features, and even then we don't have the whole 
deal.
Bleh
Everett 


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[Audyssey] Fw: Rail Racer status, was Re: Jumps

2007-08-06 Thread Mark Pemberton
I like this posting very much from Jordi on the rr topic.  Well said and I 
hope to get as fast as you one day.
- Original Message - 
From: Matthys Terblanche [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, August 06, 2007 5:45 AM
Subject: Re: Rail Racer status, was Re: Jumps



 Frankly, this is way too soon to even think of going FREE with RR, I can't
 see the point.  Che has invested a hell of a lot of his time in developing
 the game, and contrarily to the mood that suddenly kicked in on the list,
 it's far from over.  Yes, it's true that it's a difficult game to learn 
 and
 even more difficult to be good at, but remember, this is revolutionary 
 stuff
 for blind gaming.  It's in the league that GMA's Shades Of Doom and Tank
 Commander was at it's time, something new, something different, requiring
 not only the ability of hand ear coordination, but also the skill of
 planning strategies, analyzing the track for sweet spots, planning pit
 stops, and then, even with the perfect plan, you have to be good to 
 execute
 it as close to flawless as possible. Then, just to crown it all, you get 
 the
 multi player, where the best of the bests can fold under pressure,
 especially if the bet of $16 is weighing too heavy on the mind for you
 to switch into racer mode and concentrate all your efforts on perfect 
 timing
 and control.  One slip, and you had it, for the other top racers are there
 with you at the time, and they are just waiting for that little mistake to
 give them the edge. Not to mention the crowd of players racing along to
 watch the outcome.  How many of you guys even tried it?  imagine a race 
 with
 40 people at once, bets flying, teams forming, etc.  The most racers I've
 witnessed in one race was eight.  Eight, of 100 buyers?  okay, I don't 
 think
 it's practical to expect everyone to be there at the same time, but how
 about 20?
 Remember, It's the author that create the dream, it's the players that
 realize it.
 But all said, I think you all must keep in mind that a bit more time is 
 not
 too much to ask for.  RR will become more known, and to start talking as 
 if
 it is over and done with at this early stages, put a very negative
 reflection on all the effort that has gone into an excellent piece of 
 work.
 This is where I agree that the fact that there might be people  already
 hanging around and ready to pick up the scraps from the ground to feast 
 on,
 is plane disgusting.  It's this kind of attitude that convinced me to 
 leave
 the gamers group.  There was too much nonsensical talk going on there, not
 to talk of all the grand ideas for games that never came off the ground, 
 and
 then, along come Che Martain and create the first real challenging racing
 game, not promised it, created it, and where is his support? A big thanks 
 to
 all you guys who baught the game, but for all the rest who live under the
 mis conception that playing the demo is all there is to this, boo. 
 There's
 lots of chalanges in RR, not only in the game, but personal, the drive to
 improve, the idea of sportsmanship, the meeting of other players on a much
 more personal level than a silly email list where most people with sence
 shut up because the dogs are gonna have them if they say something
 onpopular, and so on and so on.
 Well, I can say lots more, but no use preaching to the converted, is 
 there?
 Since I'm not active on any gamers list, feel free to forward it there so
 the people not interested thus far, can get an idea of what is simmering
 here under the lid, something that can explode into the huge popularity 
 the
 likes of many of the comercial online games that's currently hitting this
 dirt ball of ours.
 Signing off,
 Jody


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Thomas Ward
Hi Che,
Look at it this way. You have the RR source code so if you want to 
produce a Formula 1 racer you can always change the code to make a 
Formula 1 racing game. Perhaps it will sell, and perhaps it won't. It's 
hard to say given the poor reception Rail Racer has had so far. Though, 
I'd like a F1 game if you ever made one.



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Re: [Audyssey] GMA game engine

2007-08-06 Thread Thomas Ward
Hi Che,
Last I heard he is working on a mud client. That's about all I know.

Che wrote:
   Speaking of Greenwood, what has happened to him of late?  Is he still 
 working on anything? 


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Re: [Audyssey] rail racer

2007-08-06 Thread Søren Jensen
Hi.

The only reason for I don't have purshased the game yet is because I have 
heard a lot of problems while registrering the game. I have heard it has 
bringed up an error on some computers, and noboddy could find a way to solve 
this problem. I haven't heard more, so please excuse me if this problem has 
been fixed. I don't want to buy a game, wich crashes because I just registre 
it with the code I just have purshased. I know a guy, who have this problem. 
The game can't simply start! The demo version worked  fine on his computer, 
but when he registrered it, it crashed.
If this bug is fixed now, I'll buy the game. I really want to play the full 
version, but I don't want to pay mony for a crash. Smile.

Che, I hope you understand my reason for I not have bought the game yet. I 
don't want to say bad things about your game, because I really like it, and 
I hope to join the online gameplay very soon.

Best regards Søren.


Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 5:54 AM
Subject: Re: [Audyssey] rail racer


 120 copies? you're kidding me! I thought it'd be in the thousands by now
 lol. seriously though, people should definitely try this. I'd love to get
 online one day and race 20 people at once! the game takes a while to get
 used to, but once you do, it's amazing.




 -
 Are you into Anime, manga, and video game music? If yes, take a look at 
 this
 site.
 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 9:38 PM
 Subject: Re: [Audyssey] rail racer


  Thanks for the kind words Everett,
  Just to make sure it is clear, Rail Racer itself isn't on hold, only
 future expansion and development of it, such as more online chat features
 and additional upgrades to the Racer.  As far as the online track uploads
 and sharing, and the tournaments, they will go on.
  For me, the sales were dissapointing, I was hoping to move at least 200
 units, but it turns out I overdeveloped the game and deep and complex
 isn't
 neccessarily what the blind gaming community wants unfortunately.
  I did everything I could to make Rail Racer the most replayable blind
 game
 available, including free online play, an extensive career mode, a track
 editor with an online track upload system, online posting of results, and
 the first web based tournament system for the blind.  There simply is no
 accessible game out there with the amount of features Rail Racer offers
 for
 replayability.   Despite all that, only around 120 copies of RR have been
 sold, and this is very unfortunate, as it doesn't encourage developers
 such
 as myself to put the kind of time and energy into a project that leads to
 immerssive and involving game play.
  At any rate, my plans for some more involved games, such as an Apache
 helicopter simulation have pretty much been canned, as it just isn't 
 worth
 the large amount of time it would take, when I could do 4 simpler games 
 in
 the same amount of time.
  Some of the problem with Rail Racer is due to the fact a lot of blind
 gamers just aren't into racing, and I have to wonder how this is going to
 affect the success of USA Raceway when it comes out.
  I think probably Raceway will be more well received, as it is easier to
 relate to todays Nascar racing than a futuristic environment such as Rail
 Racer is set in.  Additionally, I think RR is probably a more challenging
 racer to get used to than Raceway will be, this is something I thought
 would
 be a selling point, but I am afraid the opposite has turned out to be the
 case.  Blind gamers don't seem to want a game with a steep learning curve
 by
 and large, they just want to be able to start a game, jump right in and
 get
 cracking without having to practice and get used to the nuances of a high
 speed vehicle on complex tracks.
  Anyhow, I have learned an incredible amount by developing and releasing
 rail racer, and the things I have learned will help tremendously in my
 future titles, though I will probably not create something as feature 
 rich
 as RR again, at least not in the near future.
  Finally, regarding Raceway, I hope no one takes what I have stated here
 as
 any kind of slam towards that title, I assure you I will be buying it
 myself
 at the first chance, and I would hope Thomas would include me on his beta
 team for the game, as i did with him for RR.  I am confident Thomas will
 give us a great game we can all have a lot of fun playing, I think his
 work
 on Final Conflict and Monty shows that he is one of the top developers we
 have.
  And if you haven't given RR a fair chance, I urge you to give the demo
 another try.  Ask anyone that has played in the Rail Racer tournament and
 they will happily tell you what a great time we have all 

Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Thomas Ward
Hi Everett,
Yes, to some degree. I still have a copy of Tomb Raider Last Revelation, 
and I play it when I have someone sighted to help play it with me. 
Otherwise I can't see to get around the obsticals and solve the puzzles 
on my own.
There are some tricky puzzles like you have to jump on certain squares 
on the floor with hyrogliphs on them in the right order to unlock gates 
and doors. A blind gamer can't do that on his or her own just because it 
is a completely visual thing.
Other things like climbing ropes, swinging from ropes, you can do with 
some practice. Though, the swinging rope thing is hard because you have 
to hit the slash key to have Lara get the rope swinging, and you need 
someone sighted to give you an idea when to jump or you will miss your 
landing spot, and go splat.


Everett Elam wrote:
 Do you actually play that game for pc still?
   


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread blind guy
Yes I agree with you on that.

On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi,
 Yeah, I understand why you would ask for an easy to use user interface,
 but sometimes that isn't always possible if the game character needs to
 do allot of things.
  For example a 3D FPS game may require the player to jump in any
 direction, climb, walk, run , crouch, crawl, stand, etc.All in the same
 game to get around the 3D world.
  In Tomb Raider I find the keyboard commands a bit donting as you have a
 huge number of moves you can do with Lara Croft, and each one has it's
 own advantages in the game.
 For example, you may need to crouch and then crawl in a small passage to
 get into the next room. You have to jump up onto a ledge to get the rope
 which you have to climb to get to a door way high above you. You have to
 swim across an underground lake to find a special item on the other side.
 As a result you end up with tuns of keyboard commands, modifications of
 each other, but the game is incredibly fun, ritch, and nothing like we
 have in the audio game market.
 I suppose I could dumb it down that the same keys do the proper action
 if you encounter a specific item like lake, rope, etc, but that isn't
 quite the same.

 blind guy wrote:
  Hello Thomas.
  I think that easy games are very cool, by easy I mean not having 4
  sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you
  that. f tells your the direction you're facing. Fun games, I'll admit,
  are usually hard, at least for me, and a game that's easy just has no
  replay value. For instance, LWork's judgment day has a very nice
  replay value because you earn stuff for doing certain things. And
  maybe you do it wrongly and have to do it again because you screwed
  something up? Well, frankly, that's what I call fun, I call fun stuff
  with replay value. I call fun challenging with a simple/medium  user
  interface/keyboard controls. How about the rest of you, listers?
 


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[Audyssey] side scrollers was re: quality games re: rail racer

2007-08-06 Thread blind guy
Hello,
Speaking of side scrollers, is sl2 ever going to be made? I beat sl1
and am not waiting for sl2, I also wanted to know if anyone else made
or is planning to make something similar to sl? That was a fantastic
kind of game; if a dev could make something similar...

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Re: [Audyssey] GMA game engine

2007-08-06 Thread blind guy
Hello lis,
What's a mud client?

On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Che,
 Last I heard he is working on a mud client. That's about all I know.

 Che wrote:
Speaking of Greenwood, what has happened to him of late?  Is he still
  working on anything?
 
 
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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread jorge
Agreed Thomas! A Formula 1 accessible game would be fantastic! I would be 
the first one who would purchase it! You know here in Europe, formula 1 is 
the most apreciated motorsport and an accessible game of Formula 1 would 
have many funs here! Just my thoughts!!!
Greetings
Jorge
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 3:51 PM
Subject: Re: [Audyssey] Quality games was rail racer


 Hi Che,
 Look at it this way. You have the RR source code so if you want to
 produce a Formula 1 racer you can always change the code to make a
 Formula 1 racing game. Perhaps it will sell, and perhaps it won't. It's
 hard to say given the poor reception Rail Racer has had so far. Though,
 I'd like a F1 game if you ever made one.



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Re: [Audyssey] rail racer

2007-08-06 Thread Charles Rivard
I don't think he has given it enough time to sell.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 7:39 AM
Subject: Re: [Audyssey] rail racer


 No.  Che made it very clear that he's just putting railracer on hold 
 because
 of it not selling very well for smaller and not as emercive games.
 - Original Message - 
 From: Richard Bennett [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, August 05, 2007 10:18 PM
 Subject: Re: [Audyssey] rail racer


 So let me get this right, Che is quitting development of all games? I
 didn't
 get this e-mail stating that. It is truly unfortunate, I have been unable
 to
 purchase this game and had some major computer internet troubles, but
 really
 want to download this game and give it a shot. I had look forward to this
 game for a very long time. I will go and see if I can get it to download
 right this momento.
 Bean

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Tj
 Sent: Sunday, August 05, 2007 10:23 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] rail racer

 All I can say to that is this:

 That sucks.  Rale Racer was oen of the best games I've played for the
 blind,

 having only bought 4 total.  I was hoping to see your work increase, but,
 I
 completely understand how unencouraging this is.  It also is a downfall
 for
 me as a consumer to that because I like replay and games like my time.

 I hope you do decide to continue developement on more complex games, and 
 I
 can promis you that I'll keep an eye out on your releases from now
 on...and
 I'll beat you on the Pupo Moondo charts one day!

 -Tj- Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 7:38 PM
 Subject: Re: [Audyssey] rail racer


  Thanks for the kind words Everett,
  Just to make sure it is clear, Rail Racer itself isn't on hold, only
 future expansion and development of it, such as more online chat 
 features
 and additional upgrades to the Racer.  As far as the online track 
 uploads
 and sharing, and the tournaments, they will go on.
  For me, the sales were dissapointing, I was hoping to move at least 200
 units, but it turns out I overdeveloped the game and deep and complex
 isn't
 neccessarily what the blind gaming community wants unfortunately.
  I did everything I could to make Rail Racer the most replayable blind
 game
 available, including free online play, an extensive career mode, a track
 editor with an online track upload system, online posting of results, 
 and
 the first web based tournament system for the blind.  There simply is no
 accessible game out there with the amount of features Rail Racer offers
 for
 replayability.   Despite all that, only around 120 copies of RR have 
 been
 sold, and this is very unfortunate, as it doesn't encourage developers
 such
 as myself to put the kind of time and energy into a project that leads 
 to
 immerssive and involving game play.
  At any rate, my plans for some more involved games, such as an Apache
 helicopter simulation have pretty much been canned, as it just isn't
 worth
 the large amount of time it would take, when I could do 4 simpler games
 in
 the same amount of time.
  Some of the problem with Rail Racer is due to the fact a lot of blind
 gamers just aren't into racing, and I have to wonder how this is going 
 to
 affect the success of USA Raceway when it comes out.
  I think probably Raceway will be more well received, as it is easier to
 relate to todays Nascar racing than a futuristic environment such as 
 Rail
 Racer is set in.  Additionally, I think RR is probably a more 
 challenging
 racer to get used to than Raceway will be, this is something I thought
 would
 be a selling point, but I am afraid the opposite has turned out to be 
 the
 case.  Blind gamers don't seem to want a game with a steep learning 
 curve
 by
 and large, they just want to be able to start a game, jump right in and
 get
 cracking without having to practice and get used to the nuances of a 
 high
 speed vehicle on complex tracks.
  Anyhow, I have learned an incredible amount by developing and releasing
 rail racer, and the things I have learned will help tremendously in my
 future titles, though I will probably not create something as feature
 rich
 as RR again, at least not in the near future.
  Finally, regarding Raceway, I hope no one takes what I have stated here
 as
 any kind of slam towards that title, I assure you I will be buying it
 myself
 at the first chance, and I would hope Thomas would include me on his 
 beta
 team for the game, as i did with him for RR.  I am confident Thomas will
 give us a great game we can all have a lot of fun playing, I think his
 work
 on Final Conflict and Monty shows that he is one 

Re: [Audyssey] Quality games

2007-08-06 Thread Charles Rivard
Sort of like in Monkey Business where the space bar swings both the net and 
the sword?  I still find that game to be a lot of fun, although I cannot do 
well on the bonus round.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 9:28 AM
Subject: Re: [Audyssey] Quality games was rail racer


 Hi,
 Yeah, I understand why you would ask for an easy to use user interface,
 but sometimes that isn't always possible if the game character needs to
 do allot of things.
 For example a 3D FPS game may require the player to jump in any
 direction, climb, walk, run , crouch, crawl, stand, etc.All in the same
 game to get around the 3D world.
 In Tomb Raider I find the keyboard commands a bit donting as you have a
 huge number of moves you can do with Lara Croft, and each one has it's
 own advantages in the game.
 For example, you may need to crouch and then crawl in a small passage to
 get into the next room. You have to jump up onto a ledge to get the rope
 which you have to climb to get to a door way high above you. You have to
 swim across an underground lake to find a special item on the other side.
 As a result you end up with tuns of keyboard commands, modifications of
 each other, but the game is incredibly fun, ritch, and nothing like we
 have in the audio game market.
 I suppose I could dumb it down that the same keys do the proper action
 if you encounter a specific item like lake, rope, etc, but that isn't
 quite the same.

 blind guy wrote:
 Hello Thomas.
 I think that easy games are very cool, by easy I mean not having 4
 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you
 that. f tells your the direction you're facing. Fun games, I'll admit,
 are usually hard, at least for me, and a game that's easy just has no
 replay value. For instance, LWork's judgment day has a very nice
 replay value because you earn stuff for doing certain things. And
 maybe you do it wrongly and have to do it again because you screwed
 something up? Well, frankly, that's what I call fun, I call fun stuff
 with replay value. I call fun challenging with a simple/medium  user
 interface/keyboard controls. How about the rest of you, listers?



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Re: [Audyssey] Quality games

2007-08-06 Thread Niall
By the way what do you do in the bonus round of monkey business it says to 
catch monkeys but all that I can do is produce a shooting sound by pressing 
the space bar.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 12:43 PM
Subject: Re: [Audyssey] Quality games


 Sort of like in Monkey Business where the space bar swings both the net 
 and
 the sword?  I still find that game to be a lot of fun, although I cannot 
 do
 well on the bonus round.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 9:28 AM
 Subject: Re: [Audyssey] Quality games was rail racer


 Hi,
 Yeah, I understand why you would ask for an easy to use user interface,
 but sometimes that isn't always possible if the game character needs to
 do allot of things.
 For example a 3D FPS game may require the player to jump in any
 direction, climb, walk, run , crouch, crawl, stand, etc.All in the same
 game to get around the 3D world.
 In Tomb Raider I find the keyboard commands a bit donting as you have a
 huge number of moves you can do with Lara Croft, and each one has it's
 own advantages in the game.
 For example, you may need to crouch and then crawl in a small passage to
 get into the next room. You have to jump up onto a ledge to get the rope
 which you have to climb to get to a door way high above you. You have to
 swim across an underground lake to find a special item on the other side.
 As a result you end up with tuns of keyboard commands, modifications of
 each other, but the game is incredibly fun, ritch, and nothing like we
 have in the audio game market.
 I suppose I could dumb it down that the same keys do the proper action
 if you encounter a specific item like lake, rope, etc, but that isn't
 quite the same.

 blind guy wrote:
 Hello Thomas.
 I think that easy games are very cool, by easy I mean not having 4
 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you
 that. f tells your the direction you're facing. Fun games, I'll admit,
 are usually hard, at least for me, and a game that's easy just has no
 replay value. For instance, LWork's judgment day has a very nice
 replay value because you earn stuff for doing certain things. And
 maybe you do it wrongly and have to do it again because you screwed
 something up? Well, frankly, that's what I call fun, I call fun stuff
 with replay value. I call fun challenging with a simple/medium  user
 interface/keyboard controls. How about the rest of you, listers?



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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 
 4:16 PM

 


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[Audyssey] again on montezuma's error.

2007-08-06 Thread Talksina
Hi, now I have switched to English, as Che suggested. and opening 
montezuma's revenge, this is the dialog:
***
Montezuma
Montezuma has encountered a problem and needs to close.  We are sorry
for the inconvenience.
If you were in the middle of something, the information you were working on 
might be lost.
  Close
***
well:
setting the sapi5 synthesizer from control panel, it alerts me as choosing 
another module or audio device. And pressing OK, it takes me to the voice 
recognition tab. But, then, pressing ctrl+tab, it takes me to the 
synthesizer box and gives me no longer problems, it allows me to correctly 
set the audio device (that is the default and only one)
and sapi5, with Jaws, DSpeech, NVDA, audio game maker and other things, 
work correctly, even on the Windows control panel, it reads the default 
test message and allows me to change voice. What's going on?
I thought it was because of my Loquendo synth that is too heavy, maybe, but 
it also gives me error with the tiny ESpeak
I'd like some help, I am really curious to play this Montezuma's revenge!
thanks again
talksina


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Shadow Dragon
All I can say here is I'm definitely not one of the ones who likes a simple 
game. Sound RTS, Rail Racer, the Trek games, and especially several muds 
like this are right up my alley. I think that's half the fun of a game, the 
complexity. It gives you some challenge, and forces you to learn the game. 
Take Miriani's combat system for example. In order to do a solo mission, you 
have to fly and gun down ships at the same time, while keeping your ship in 
top condition if you start taking hits. Not easy by any means, but 
definitely worth it. I really hope that complexity in games doesn't drop 
completely off the market, or my interest in audio gaming will be gone 
forever.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 7:01 AM
Subject: [Audyssey] Quality games was rail racer


 Hi Che,
 Yeah, I think you are correct in saying most blind audio gamers want
 easy games they can just run and play without having to learn a complex
 game like Rail Racer or even STFC for that matter.
 When I began STFC I wanted a good Star Trek game that was similar to
 Trek 2000, but had a much more advanced AI for enemy ships, more
 weapons, a cloaking device, and several other things Trek 2000 simply
 didn't have. However, during the initial public beta stage I got several
 responces on and off list that the game was too complicated, the game
 was to hard, it was boring etc. I soon discovered that other than the
 die-hard Trek fans and those in to challenging games most blind gamers
 didn't want a game they have to learn to play by trial and error. The
 key to winning or loosing STFC is strategy. Like in Chess or another
 strategy game you learn over time and practice which strategies will
 help you win, and which ones will cause you to lose. Sometimes you have
 to take calculated risks. Let one ship get blown up to make sure the
 other ship is able to get back to a starbase and live on to fight
 another battle and so on.
 However, since releasing Montezuma's Revenge beta 1 I have had much more
 posative responce. The game is far simpler than STFC only requiring a
 gamer to walk, run, climb, and jump through the levels. It has been
 easier to create, and I think it is do to the fact Montezuma's Revenge
 is allot easier to play in it's own way.
 When Troopenum 1.0 was released I heard Dan and Justin had lots of sales
 of that title and Troopenum II did almost as well. That game compared to
 Rail Racer and STFC is basically a simple space Invaders type game.
 Like you I am left to conclude while there are apparently many gamers
 asking for games like ToomRaider, Half Life, Mech Warrior, etc the
 numbers and reality shows the simple arcade games still are doing
 better  financially in most cases. Though, STFC and Rail Racer are nitch
 markets anyway so it is completely possible it is those games don't have
 wide apeal do to  the fact strategy and racing games are not as in
 demand as arcade and FPS games are.
 I know GMA did really well with Shades of Doom, but even with SOD now
 and then I see some grumbles the game is to hard etc.
 So what are we suppose to do as developers? Make simple games like
 Pacman, Space Invaders, are we suppose to push the audio games market
 into a wider world of more and more complex games?


 Che wrote:
   Just to make sure it is clear, Rail Racer itself isn't on hold, only
 future expansion and development of it, such as more online chat features
 and additional upgrades to the Racer.  As far as the online track uploads
 and sharing, and the tournaments, they will go on.
   For me, the sales were dissapointing, I was hoping to move at least 200
 units, but it turns out I overdeveloped the game and deep and complex 
 isn't
 neccessarily what the blind gaming community wants unfortunately.
   I did everything I could to make Rail Racer the most replayable blind 
 game
 available, including free online play, an extensive career mode, a track
 editor with an online track upload system, online posting of results, and
 the first web based tournament system for the blind.  There simply is no
 accessible game out there with the amount of features Rail Racer offers 
 for
 replayability.   Despite all that, only around 120 copies of RR have been
 sold, and this is very unfortunate, as it doesn't encourage developers 
 such
 as myself to put the kind of time and energy into a project that leads to
 immerssive and involving game play.
   At any rate, my plans for some more involved games, such as an Apache
 helicopter simulation have pretty much been canned, as it just isn't 
 worth
 the large amount of time it would take, when I could do 4 simpler games 
 in
 the same amount of time.
   Some of the problem with Rail Racer is due to the fact a lot of blind
 gamers just aren't into racing, and I have to wonder how this is going to
 affect the success of USA Raceway when it comes out.
   I think probably Raceway will 

Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Shadow Dragon
I was never sighted, but growing up around console games and playing several 
of my own, like I said, I love complexity of games. But I also know how much 
work goes into these games, and that we'll never get any truely awesome 
games going unless we can somehow manage to get a company going for us with 
a team of programmers and voice actors, which in turn isn't going to hapen 
unless we can get the mainstream market to see us all down here. Which 
likely isn't going to happen either, so this message becomes basically 
pointless. Oh well.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 7:18 AM
Subject: [Audyssey] Quality games was rail racer


 Hi Che,
 Like you I was once sighted, and use to play everything that I could get
 my hands on. As a result I know what is possible with audio games, and
 when I first got in to audio games my first thought was these audio
 games are too simple, and is like going back to the Atari 2600 again.
 The only developer that seamed to be staying from the Space Invader and
 board game style of games was David Greenwood, and Shades of Doom was a
 huge hit with me. I felt like I could play something on the level I was
 use to.
 As far as racing games goes I have about 150 people on the pre-order
 list for USA Raceway and it has already outsold Rail Racer by 30 units.
 So I don't think it is racing in general that is Rail racer's problem.
 I think it honestly has to do with a couple of factors. Rail Racer isn't
 a triditional racing game with Nascar or Formula 1 which has it's own
 kind of following amung sports fans. One reason I am working on USA
 Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
 the same as racing games I like. Second, Rail Racer has a larger
 learning curve than most games. For example, using the mouse to lean
 your racer left and right takes a while to master, and it was something
 I didn't care to much for myself. Third, most blind computer users have
 some major aversion to the mouse. The minute you say this game has mouse
 control they hit the panic button and think they can't play the game
 because they think they can not use the mouse, or they don't know how to
 operate it. Yet, the mouse actually is a nice game controller in certain
 games.

 Che wrote:
   Hi Brian,
   you and I are on the same page.  I was appalled at the lack of 
 immerssive
 games when I first became blind, as I was an avid sighted gamer, playing
 just about every new title if it was of good quality.
   Unfortunately, it appears we are in the minority amongst blind gamers,
 either that, or I have vastly underestimated the amount of blind gamers 
 that
 aren't into racing titles.
   At any rate, I appreciate the support, and you can count on Blind
 Adrenaline to produce high quality games in the future, but I will be
 including more basic games along with the more involved ones as well.
   Out.
   Che



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Re: [Audyssey] Fw: Rail Racer status, was Re: Jumps

2007-08-06 Thread Sarah
To bad you are not a member of this list, Jodie, but Well well said! I love 
rail racer for its complexity. In fact that's all I  do play. One misstep 
and I crash, or loose or run out of fuel. I think we should all support Che 
and his well done efforts for developing such a wonderful game. In fact if 
it is ok with him. I'm going to try and put together a bang up review for m 
podcast. it might even include some online racing so they can hear how 
wonderful and real this game is for me. I've gotten distracted during some 
races, even nodded off and just like in the real world, I payed the price. 
so please don't go bashing this game. Practice it! just! practice! it!

SAG

:I like this posting very much from Jordi on the rr topic.  Well said
: and I hope to get as fast as you one day.
: - Original Message -
: From: Matthys Terblanche [EMAIL PROTECTED]
: To: [EMAIL PROTECTED]
: Sent: Monday, August 06, 2007 5:45 AM
: Subject: Re: Rail Racer status, was Re: Jumps
:
:
:
: Frankly, this is way too soon to even think of going FREE with RR,
: I can't see the point.  Che has invested a hell of a lot of his
: time in developing the game, and contrarily to the mood that
: suddenly kicked in on the list, it's far from over.  Yes, it's true
: that it's a difficult game to learn and
: even more difficult to be good at, but remember, this is
: revolutionary stuff
: for blind gaming.  It's in the league that GMA's Shades Of Doom and
: Tank Commander was at it's time, something new, something
: different, requiring not only the ability of hand ear coordination,
: but also the skill of planning strategies, analyzing the track for
: sweet spots, planning pit stops, and then, even with the perfect
: plan, you have to be good to execute
: it as close to flawless as possible. Then, just to crown it all,
: you get the
: multi player, where the best of the bests can fold under pressure,
: especially if the bet of $16 is weighing too heavy on the mind
: for you to switch into racer mode and concentrate all your efforts
: on perfect timing
: and control.  One slip, and you had it, for the other top racers
: are there with you at the time, and they are just waiting for that
: little mistake to give them the edge. Not to mention the crowd of
: players racing along to watch the outcome.  How many of you guys
: even tried it?  imagine a race with
: 40 people at once, bets flying, teams forming, etc.  The most
: racers I've witnessed in one race was eight.  Eight, of 100 buyers?
: okay, I don't think
: it's practical to expect everyone to be there at the same time, but
: how about 20?
: Remember, It's the author that create the dream, it's the players
: that realize it.
: But all said, I think you all must keep in mind that a bit more
: time is not
: too much to ask for.  RR will become more known, and to start
: talking as if
: it is over and done with at this early stages, put a very negative
: reflection on all the effort that has gone into an excellent piece
: of work.
: This is where I agree that the fact that there might be people
: already hanging around and ready to pick up the scraps from the
: ground to feast on,
: is plane disgusting.  It's this kind of attitude that convinced me
: to leave
: the gamers group.  There was too much nonsensical talk going on
: there, not to talk of all the grand ideas for games that never came
: off the ground, and
: then, along come Che Martain and create the first real challenging
: racing game, not promised it, created it, and where is his support?
: A big thanks to
: all you guys who baught the game, but for all the rest who live
: under the mis conception that playing the demo is all there is to
: this, boo. There's
: lots of chalanges in RR, not only in the game, but personal, the
: drive to improve, the idea of sportsmanship, the meeting of other
: players on a much more personal level than a silly email list where
: most people with sence shut up because the dogs are gonna have them
: if they say something onpopular, and so on and so on.
: Well, I can say lots more, but no use preaching to the converted, is
: there?
: Since I'm not active on any gamers list, feel free to forward it
: there so the people not interested thus far, can get an idea of
: what is simmering here under the lid, something that can explode
: into the huge popularity the
: likes of many of the comercial online games that's currently
: hitting this dirt ball of ours.
: Signing off,
: Jody
:
:
: --~--~-~--~~~---~--~~
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Re: [Audyssey] rail racer

2007-08-06 Thread Che
  If you have heard about a lot of problems trying to register the game then 
you have heard about way more than me.
  I know of one customer who is having trouble registering, and he and I 
have a serious language translation problem.  I still don't think he has the 
proper direct x installed, or the right version of the framework, but I 
can't seem to get this across to him so far.
  Other than that, as far as I know every person that has bought the game is 
registered and flying.
  123 successful installs, one not working yet, I'd say those are pretty 
good odds that yours will work just fine.
  Later,
  Che

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 10:01 AM
Subject: Re: [Audyssey] rail racer


Hi.

The only reason for I don't have purshased the game yet is because I have
heard a lot of problems while registrering the game. I have heard it has
bringed up an error on some computers, and noboddy could find a way to solve
this problem. I haven't heard more, so please excuse me if this problem has
been fixed. I don't want to buy a game, wich crashes because I just registre
it with the code I just have purshased. I know a guy, who have this problem.
The game can't simply start! The demo version worked  fine on his computer,
but when he registrered it, it crashed.
If this bug is fixed now, I'll buy the game. I really want to play the full
version, but I don't want to pay mony for a crash. Smile.

Che, I hope you understand my reason for I not have bought the game yet. I
don't want to say bad things about your game, because I really like it, and
I hope to join the online gameplay very soon.

Best regards Søren.


Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 5:54 AM
Subject: Re: [Audyssey] rail racer


 120 copies? you're kidding me! I thought it'd be in the thousands by now
 lol. seriously though, people should definitely try this. I'd love to get
 online one day and race 20 people at once! the game takes a while to get
 used to, but once you do, it's amazing.




 -
 Are you into Anime, manga, and video game music? If yes, take a look at
 this
 site.
 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 9:38 PM
 Subject: Re: [Audyssey] rail racer


  Thanks for the kind words Everett,
  Just to make sure it is clear, Rail Racer itself isn't on hold, only
 future expansion and development of it, such as more online chat features
 and additional upgrades to the Racer.  As far as the online track uploads
 and sharing, and the tournaments, they will go on.
  For me, the sales were dissapointing, I was hoping to move at least 200
 units, but it turns out I overdeveloped the game and deep and complex
 isn't
 neccessarily what the blind gaming community wants unfortunately.
  I did everything I could to make Rail Racer the most replayable blind
 game
 available, including free online play, an extensive career mode, a track
 editor with an online track upload system, online posting of results, and
 the first web based tournament system for the blind.  There simply is no
 accessible game out there with the amount of features Rail Racer offers
 for
 replayability.   Despite all that, only around 120 copies of RR have been
 sold, and this is very unfortunate, as it doesn't encourage developers
 such
 as myself to put the kind of time and energy into a project that leads to
 immerssive and involving game play.
  At any rate, my plans for some more involved games, such as an Apache
 helicopter simulation have pretty much been canned, as it just isn't
 worth
 the large amount of time it would take, when I could do 4 simpler games
 in
 the same amount of time.
  Some of the problem with Rail Racer is due to the fact a lot of blind
 gamers just aren't into racing, and I have to wonder how this is going to
 affect the success of USA Raceway when it comes out.
  I think probably Raceway will be more well received, as it is easier to
 relate to todays Nascar racing than a futuristic environment such as Rail
 Racer is set in.  Additionally, I think RR is probably a more challenging
 racer to get used to than Raceway will be, this is something I thought
 would
 be a selling point, but I am afraid the opposite has turned out to be the
 case.  Blind gamers don't seem to want a game with a steep learning curve
 by
 and large, they just want to be able to start a game, jump right in and
 get
 cracking without having to practice and get used to the nuances of a high
 speed vehicle on complex tracks.
  Anyhow, I have learned an incredible amount by developing and releasing
 rail racer, and the things I have learned will help tremendously in my
 

Re: [Audyssey] che's new game was Re: monster mash

2007-08-06 Thread shaun everiss
aah.
At 12:09 a.m. 7/08/2007, you wrote:

Hi Shaun,
The difference here is Che only takes preorders when he has something to
really test and play. With Alchemy you could pay in months and years
advance with no project or game to show for it.
So esentually with Che's games like Rail Racer you might buy when it
becomes beta, you can play the beta, and have a free upgrade to full 1.0
when it comes out.
I actually think it is a great idea, and I will probably start using
this format in the future myself.


shaun everiss wrote:
  I'd like to test again when this game comes.
  I am a bit hesitant to pree order things though, after the alchemy
  issues I don't think anyone will preorder or vary few.
 
At 12:55 p.m. 6/08/2007, you wrote:
 
yes, I will be using beta testers when it is to that stage, 
 and once again
  it will be paid testers, in other words, the testers will be the ones that
  have pre ordered the game.  I had very little luck with the 
 testers that got
  the game for free, leaving a bad taste in my mouth, at least this way, if
  the person doesn't give me any feedback, at least they have donated to the
  cause.
Later,
Che
 
  - Original Message -
  From: Yohandy [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, August 05, 2007 7:19 PM
  Subject: [Audyssey] che's new game was Re: monster mash
 
 
 
  hey che,
  are you accepting beta testers for your new game like you did for rail
  racer? I'd love to test this one as well. I think that with so many of us
  testing, it really sped up production. finding bugs is fun too *grin*
 
 
 
 
 
  -
  Are you into Anime, manga, and video game music? If yes, take a look at
  this
  site.
  http://gh.ffshrine.org?r=16426
 
 
  - Original Message -
  From: Che [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, August 05, 2007 4:14 PM
  Subject: Re: [Audyssey] monster mash
 
 
 
   Monster mash is not really much of a game, it is more of a AGm setup so
  other AGM testers can check it out and offer suggestions.
   I am creating another game now that I hope will be playable soon.
   Later,
   Che
 
  - Original Message -
  From: nicol [EMAIL PROTECTED]
  To: Gamers@audyssey.org
  Sent: Sunday, August 05, 2007 2:46 PM
  Subject: [Audyssey] monster mash
 
 
 
  HI josh
  How does one play the monster mash game. You haven't included a read me
  file
  with the game.
 
 
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Re: [Audyssey] rail racer

2007-08-06 Thread shaun everiss
so am I.
although I am into the normal strat and shoot action and scifi.
I have listened to sighted racers and got bored out of my tree with them.
I aggree railracer was and is still agood game.
I havn't got around to getting classes up or anything but I got 
enough to say its rather good.
Now when raceway comes out then we may have com competition.
At 08:06 p.m. 6/08/2007, you wrote:

Hi,

I can see the trouble that people may have with Rail Racer. I was the one
that invented it at a computer camp two weeks ago and indeed: many people
have trouble with it in the beginning. First they start having problems with
the non-standard controls, then they don't get the point of all the sounds
and they finally give up because they assume it's boring. And this was a
group of about eight persons in the age range of 15 to 17. The reason why I
don't have these problems is probably because I'm really into gaming. I have
played about every audiogame that's available, so I have quite some
experience. I think that helps a lot. On top of that, if I don't like to
play Rail Racer, I just pick another one, so it won't get boring soon.
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 5:54 AM
Subject: Re: [Audyssey] rail racer


120 copies? you're kidding me! I thought it'd be in the thousands by now
lol. seriously though, people should definitely try this. I'd love to get
online one day and race 20 people at once! the game takes a while to get
used to, but once you do, it's amazing.




-
Are you into Anime, manga, and video game music? If yes, take a look at this
site.
http://gh.ffshrine.org?r=16426


- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 9:38 PM
Subject: Re: [Audyssey] rail racer


   Thanks for the kind words Everett,
   Just to make sure it is clear, Rail Racer itself isn't on hold, only
  future expansion and development of it, such as more online chat features
  and additional upgrades to the Racer.  As far as the online track uploads
  and sharing, and the tournaments, they will go on.
   For me, the sales were dissapointing, I was hoping to move at least 200
  units, but it turns out I overdeveloped the game and deep and complex
  isn't
  neccessarily what the blind gaming community wants unfortunately.
   I did everything I could to make Rail Racer the most replayable blind
  game
  available, including free online play, an extensive career mode, a track
  editor with an online track upload system, online posting of results, and
  the first web based tournament system for the blind.  There simply is no
  accessible game out there with the amount of features Rail Racer offers
  for
  replayability.   Despite all that, only around 120 copies of RR have been
  sold, and this is very unfortunate, as it doesn't encourage developers
  such
  as myself to put the kind of time and energy into a project that leads to
  immerssive and involving game play.
   At any rate, my plans for some more involved games, such as an Apache
  helicopter simulation have pretty much been canned, as it just isn't worth
  the large amount of time it would take, when I could do 4 simpler games in
  the same amount of time.
   Some of the problem with Rail Racer is due to the fact a lot of blind
  gamers just aren't into racing, and I have to wonder how this is going to
  affect the success of USA Raceway when it comes out.
   I think probably Raceway will be more well received, as it is easier to
  relate to todays Nascar racing than a futuristic environment such as Rail
  Racer is set in.  Additionally, I think RR is probably a more challenging
  racer to get used to than Raceway will be, this is something I thought
  would
  be a selling point, but I am afraid the opposite has turned out to be the
  case.  Blind gamers don't seem to want a game with a steep learning curve
  by
  and large, they just want to be able to start a game, jump right in and
  get
  cracking without having to practice and get used to the nuances of a high
  speed vehicle on complex tracks.
   Anyhow, I have learned an incredible amount by developing and releasing
  rail racer, and the things I have learned will help tremendously in my
  future titles, though I will probably not create something as feature rich
  as RR again, at least not in the near future.
   Finally, regarding Raceway, I hope no one takes what I have stated here
  as
  any kind of slam towards that title, I assure you I will be buying it
  myself
  at the first chance, and I would hope Thomas would include me on his beta
  team for the game, as i did with him for RR.  I am confident Thomas will
  give us a great game we can all have a lot of fun playing, I think his
  work
  on Final Conflict and Monty shows that he is one of the top developers we
  have.
   And if you haven't given RR a fair chance, I urge 

Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread shaun everiss
I like simple games but I do like a challenge but then I am a semi 
hard core gamer.
I think also harder games are good for people that have no lives at all.
I am one such person, no job currently, and to  much time on my hands.
I still play stfc a load, but then I am a trek fan.
You could have it like superliam is.
Get harder and harder untill the end.
I have never beat superliam.
Lets see, l1 easy, l2 easy l3 reasonably easy.
l4, hard but managable.
l5 easy if you know what you are doing.
l6 damn hard.
l7 even harder still unless you get the rythm right.
final boss, easy if you have the rhythm.
I'd still like a starwars game.
At 01:01 a.m. 7/08/2007, you wrote:

Hi Che,
Yeah, I think you are correct in saying most blind audio gamers want
easy games they can just run and play without having to learn a complex
game like Rail Racer or even STFC for that matter.
When I began STFC I wanted a good Star Trek game that was similar to
Trek 2000, but had a much more advanced AI for enemy ships, more
weapons, a cloaking device, and several other things Trek 2000 simply
didn't have. However, during the initial public beta stage I got several
responces on and off list that the game was too complicated, the game
was to hard, it was boring etc. I soon discovered that other than the
die-hard Trek fans and those in to challenging games most blind gamers
didn't want a game they have to learn to play by trial and error. The
key to winning or loosing STFC is strategy. Like in Chess or another
strategy game you learn over time and practice which strategies will
help you win, and which ones will cause you to lose. Sometimes you have
to take calculated risks. Let one ship get blown up to make sure the
other ship is able to get back to a starbase and live on to fight
another battle and so on.
However, since releasing Montezuma's Revenge beta 1 I have had much more
posative responce. The game is far simpler than STFC only requiring a
gamer to walk, run, climb, and jump through the levels. It has been
easier to create, and I think it is do to the fact Montezuma's Revenge
is allot easier to play in it's own way.
When Troopenum 1.0 was released I heard Dan and Justin had lots of sales
of that title and Troopenum II did almost as well. That game compared to
Rail Racer and STFC is basically a simple space Invaders type game.
Like you I am left to conclude while there are apparently many gamers
asking for games like ToomRaider, Half Life, Mech Warrior, etc the
numbers and reality shows the simple arcade games still are doing
better  financially in most cases. Though, STFC and Rail Racer are nitch
markets anyway so it is completely possible it is those games don't have
wide apeal do to  the fact strategy and racing games are not as in
demand as arcade and FPS games are.
I know GMA did really well with Shades of Doom, but even with SOD now
and then I see some grumbles the game is to hard etc.
So what are we suppose to do as developers? Make simple games like
Pacman, Space Invaders, are we suppose to push the audio games market
into a wider world of more and more complex games?


Che wrote:
Just to make sure it is clear, Rail Racer itself isn't on hold, only
  future expansion and development of it, such as more online chat features
  and additional upgrades to the Racer.  As far as the online track uploads
  and sharing, and the tournaments, they will go on.
For me, the sales were dissapointing, I was hoping to move at least 200
  units, but it turns out I overdeveloped the game and deep and 
 complex isn't
  neccessarily what the blind gaming community wants unfortunately.
I did everything I could to make Rail Racer the most replayable 
 blind game
  available, including free online play, an extensive career mode, a track
  editor with an online track upload system, online posting of results, and
  the first web based tournament system for the blind.  There simply is no
  accessible game out there with the amount of features Rail Racer 
 offers for
  replayability.   Despite all that, only around 120 copies of RR have been
  sold, and this is very unfortunate, as it doesn't encourage 
 developers such
  as myself to put the kind of time and energy into a project that leads to
  immerssive and involving game play.
At any rate, my plans for some more involved games, such as an Apache
  helicopter simulation have pretty much been canned, as it just isn't worth
  the large amount of time it would take, when I could do 4 simpler games in
  the same amount of time.
Some of the problem with Rail Racer is due to the fact a lot of blind
  gamers just aren't into racing, and I have to wonder how this is going to
  affect the success of USA Raceway when it comes out.
I think probably Raceway will be more well received, as it is easier to
  relate to todays Nascar racing than a futuristic environment such as Rail
  Racer is set in.  Additionally, I think RR is probably a more challenging
  racer to get used to than Raceway 

Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread shaun everiss
I think tom you should have mouse control in your games as well as keyboard.
I do like mouse control, now I know what its all about.
Its like using a stick without the big space hog a stick takes up.
I do have an ffb stick.
but with my dvd writer, hdd, usb hub, scanners, speakers, cd and dvd 
stacks and wires pluss the laptop and actual powerpacks and phones, I 
have no real space to put it on.
My shelves are full of books, cds, backup disks, etc.
So as you can see a mouse is handy because it fits in a very small 
space and can be used with ease.
I don't like it if I have to continously use the mouse and keybard at 
the same time though, ok if I am turning on an auto control but I can 
only really concerntrate on on one control device at a time.
At 01:18 a.m. 7/08/2007, you wrote:

Hi Che,
Like you I was once sighted, and use to play everything that I could get
my hands on. As a result I know what is possible with audio games, and
when I first got in to audio games my first thought was these audio
games are too simple, and is like going back to the Atari 2600 again.
The only developer that seamed to be staying from the Space Invader and
board game style of games was David Greenwood, and Shades of Doom was a
huge hit with me. I felt like I could play something on the level I was
use to.
As far as racing games goes I have about 150 people on the pre-order
list for USA Raceway and it has already outsold Rail Racer by 30 units.
So I don't think it is racing in general that is Rail racer's problem.
I think it honestly has to do with a couple of factors. Rail Racer isn't
a triditional racing game with Nascar or Formula 1 which has it's own
kind of following amung sports fans. One reason I am working on USA
Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
the same as racing games I like. Second, Rail Racer has a larger
learning curve than most games. For example, using the mouse to lean
your racer left and right takes a while to master, and it was something
I didn't care to much for myself. Third, most blind computer users have
some major aversion to the mouse. The minute you say this game has mouse
control they hit the panic button and think they can't play the game
because they think they can not use the mouse, or they don't know how to
operate it. Yet, the mouse actually is a nice game controller in certain
games.

Che wrote:
Hi Brian,
you and I are on the same page.  I was appalled at the lack of 
 immerssive
  games when I first became blind, as I was an avid sighted gamer, playing
  just about every new title if it was of good quality.
Unfortunately, it appears we are in the minority amongst blind gamers,
  either that, or I have vastly underestimated the amount of blind 
 gamers that
  aren't into racing titles.
At any rate, I appreciate the support, and you can count on Blind
  Adrenaline to produce high quality games in the future, but I will be
  including more basic games along with the more involved ones as well.
Out.
Che
 


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Re: [Audyssey] GMA game engine

2007-08-06 Thread shaun everiss
plus the dotnets will still be updated and I suppose you can just 
update the supporting libs and that be it.
At 01:29 a.m. 7/08/2007, you wrote:

Hi Richard,
The GMA game engine was written in Visual Basic 6. However, I suspect
David Greenwood will have to update to something else sooner or later as
Microsoft is pulling all support for Visual Basic 6 and earlier next
year. The only Visual Basic apps that will be supported is those written
in Visual Basic .Net 2003 or later.
For certain Vista's support for Visual Basic is the last will we will
ever see. The next os after Vista won't support VB 6 and earlier at all.
So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles.



Richard Bennett wrote:
  Hello,
  I was just wondering what language is the GMA game engine written in? This
  question may have been asked before and if it has, please forgive me, but I
  just got curious.
  Bean
 


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread shaun everiss
Maybe eventually you can add more to rr.
I think though because your game is the first of its type, that its 
all new concepts, so at least its out there.
I'd like some sort of train simulater.
and maybe a flight simulator, non combat and combat type.
At 01:47 a.m. 7/08/2007, you wrote:

   Well, regarding the mouse, RR has keyboard and joystick input as well as
mouse input, so I can't really buy into the mouse as problem theory.
   Tying into an established brand name like Nascar is certainly helpful, but
I wanted players to be able to try something new and unique without straying
too far from what makes racing games fun.  Looks like perhaps it would have
been more successful if I had modified it slightly and created a Formula One
simulation that is playable online.  F1 was always my favorite type of
racing, something I always felt took more skill and athleticism than most of
the Nascar ovals.  that of course, does not apply to the road courses.
   Ah well, live and learn.  I gave RR my best shot, and I am very proud of
it.  If players don't want to take the time to learn it, it is their loss.
I have not received one complaint from anyone that bought Rail Racer, and
the tournaments have been very successful.  At this point, I can only hope
word of mouth will spread and more folks will discover what a fun racing
experience this is.
   Out.
   Che

From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 8:18 AM
Subject: [Audyssey] Quality games was rail racer


  Hi Che,
  Like you I was once sighted, and use to play everything that I could get
  my hands on. As a result I know what is possible with audio games, and
  when I first got in to audio games my first thought was these audio
  games are too simple, and is like going back to the Atari 2600 again.
  The only developer that seamed to be staying from the Space Invader and
  board game style of games was David Greenwood, and Shades of Doom was a
  huge hit with me. I felt like I could play something on the level I was
  use to.
  As far as racing games goes I have about 150 people on the pre-order
  list for USA Raceway and it has already outsold Rail Racer by 30 units.
  So I don't think it is racing in general that is Rail racer's problem.
  I think it honestly has to do with a couple of factors. Rail Racer isn't
  a triditional racing game with Nascar or Formula 1 which has it's own
  kind of following amung sports fans. One reason I am working on USA
  Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
  the same as racing games I like. Second, Rail Racer has a larger
  learning curve than most games. For example, using the mouse to lean
  your racer left and right takes a while to master, and it was something
  I didn't care to much for myself. Third, most blind computer users have
  some major aversion to the mouse. The minute you say this game has mouse
  control they hit the panic button and think they can't play the game
  because they think they can not use the mouse, or they don't know how to
  operate it. Yet, the mouse actually is a nice game controller in certain
  games.


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Re: [Audyssey] side scrollers was re: quality games re: rail racer

2007-08-06 Thread Thomas Ward
Hi,
Well, I've been looking over differen possabilities for side-scrollers 
besides Monty. They are relatively easy to make, and now that I have 
code from Monty working on a second one of some sort would take allot 
less time.


blind guy wrote:
 Hello,
 Speaking of side scrollers, is sl2 ever going to be made? I beat sl1
 and am not waiting for sl2, I also wanted to know if anyone else made
 or is planning to make something similar to sl? That was a fantastic
 kind of game; if a dev could make something similar...
   


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Re: [Audyssey] GMA game engine

2007-08-06 Thread Thomas Ward
Hi,
Well, muds are online games that are basically text adventures. Some of 
them are really great. A mud client is a program that allows you to 
access those online mud games.
Cheers.


blind guy wrote:
 Hello lis,
 What's a mud client?
   


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[Audyssey] Raceway and Rail Racer

2007-08-06 Thread Che
  Hi Thomas,
  You stated you had 150 pre orders for RW, how many of those were given to 
James North?
  Seems that guy got away with a good one, doing very little programming, but 
still making money on it without having to deliver anything or worry about 
follow up support.
  I assume he has just completely disappeared from the gaming scene at this 
point?
  Lastly, are you planning on offering online play?  To me, Rail Racer would be 
half the game it is without the online competition it offers.
  When Raceway comes out, you are welcome to use my tournament system for 
competitions if you like, nothing like having some quick and brutal one on one 
competition to get the juices flowing.
  Later,
  Che
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Re: [Audyssey] GMA game engine

2007-08-06 Thread shaun everiss
I don't know, you are right.
I have been all with loads of otr and things I have forgot what has 
actually happened.
At 02:02 a.m. 7/08/2007, you wrote:

   Speaking of Greenwood, what has happened to him of late?  Is he still
working on anything?


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Re: [Audyssey] Quality games

2007-08-06 Thread Thomas Ward
Hi Charles,
Something like that. I've seen games where the same key is used to do a 
bunch of different things depending on the state of the player and 
location, and so on.
In TR if Lara has her weapon drawn you can fire the weapon with the 
control key. If the weapon is holstered the control key can be used to 
pick up items, open doors, etc. Kind of cool really, but you have to be 
conscious of what state your player is in so you don't trigger the wrong 
action.


Charles Rivard wrote:
 Sort of like in Monkey Business where the space bar swings both the net and 
 the sword?  I still find that game to be a lot of fun, although I cannot do 
 well on the bonus round.
   


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Thomas Ward
Hi,
Well, one of the reasons I began USA Games was to try and get away from 
the shooters and simple games . However, I don't think every game I 
write can be a super complex game. STFC took me two years to program, 
and Montezuma's revenge looks like around 18 months or so. Where I could 
write up a more simpler game in a couple of months.
So I think I will have quite a few more complex games, but mix in a few 
smaller game ideas to pay for costs in developing the more expensive 
projects.



Shadow Dragon wrote:
 All I can say here is I'm definitely not one of the ones who likes a simple 
 game. Sound RTS, Rail Racer, the Trek games, and especially several muds 
 like this are right up my alley. I think that's half the fun of a game, the 
 complexity. It gives you some challenge, and forces you to learn the game. 
 Take Miriani's combat system for example. In order to do a solo mission, you 
 have to fly and gun down ships at the same time, while keeping your ship in 
 top condition if you start taking hits. Not easy by any means, but 
 definitely worth it. I really hope that complexity in games doesn't drop 
 completely off the market, or my interest in audio gaming will be gone 
 forever.
   


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Re: [Audyssey] again on montezuma's error.

2007-08-06 Thread Thomas Ward
Hi Talksina,
Earlier I wrote and asked if you could give me the exact versions of 
.Net Framework and DirectX. It's very important that I have this 
information in order to help you solve the reason Montezuma's Revenge is 
crashing.
By the way, did you get to try my prier suggestion of trying to run 
montezuma.exe directly from it's directory? I am wondering if your 
working dir got broken during installation.
Thanks.


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Re: [Audyssey] again on montezuma's error.

2007-08-06 Thread shaun everiss
there are 2 problems.
The sapi5 recognition issue is around.
reason.
The reason is that you are using sapi4 devices in your system.
Or rather this is what I think.
If you want to fix this, you will have to reformat and stop using 
sapi4, which I don't want to do I like sapi4 devices to
even if they suck because they are fast loading, i probably could do 
without sapi4 though.
The other problem was fixed in a patch I think.
There is a way to tell windows not to care about any errors I forget now.
At 05:29 a.m. 7/08/2007, you wrote:

Hi, now I have switched to English, as Che suggested. and opening
montezuma's revenge, this is the dialog:
***
Montezuma
Montezuma has encountered a problem and needs to close.  We are sorry
for the inconvenience.
If you were in the middle of something, the information you were working on
might be lost.
   Close
***
well:
setting the sapi5 synthesizer from control panel, it alerts me as choosing
another module or audio device. And pressing OK, it takes me to the voice
recognition tab. But, then, pressing ctrl+tab, it takes me to the
synthesizer box and gives me no longer problems, it allows me to correctly
set the audio device (that is the default and only one)
and sapi5, with Jaws, DSpeech, NVDA, audio game maker and other things,
work correctly, even on the Windows control panel, it reads the default
test message and allows me to change voice. What's going on?
I thought it was because of my Loquendo synth that is too heavy, maybe, but
it also gives me error with the tiny ESpeak
I'd like some help, I am really curious to play this Montezuma's revenge!
thanks again
talksina


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Thomas Ward
Hi Shadow dragon,
I wouldn't rule that out yet. USA Games has a few long term projects in 
production that will include acting, cutscenes, and the entire thing, 
but they are so complex I won't have time to really cut loose on them 
until after Monty and Raceway are totally out of my hair.
I do however have a qualified 3D engine I am writing to create these 
more complicated games.

Shadow Dragon wrote:
 I was never sighted, but growing up around console games and playing several 
 of my own, like I said, I love complexity of games. But I also know how much 
 work goes into these games, and that we'll never get any truely awesome 
 games going unless we can somehow manage to get a company going for us with 
 a team of programmers and voice actors, which in turn isn't going to hapen 
 unless we can get the mainstream market to see us all down here. Which 
 likely isn't going to happen either, so this message becomes basically 
 pointless. Oh well.
   


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Trenton Matthews
I wish had the Dream Cast version of that game... There was a Lara 
Lover's Card, when you placed the card in the system, she acctually talked 
in the menus, sneezed whe it was cold, may have told ya when to jump.
If only I had a dream cast! I bet there's more information online I'm sure.

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 9:00 AM
Subject: Re: [Audyssey] Quality games was rail racer

 Hi Everett,
 Yes, to some degree. I still have a copy of Tomb Raider Last Revelation,
 and I play it when I have someone sighted to help play it with me.
 Otherwise I can't see to get around the obsticals and solve the puzzles
 on my own.
 There are some tricky puzzles like you have to jump on certain squares
 on the floor with hyrogliphs on them in the right order to unlock gates
 and doors. A blind gamer can't do that on his or her own just because it
 is a completely visual thing.
 Other things like climbing ropes, swinging from ropes, you can do with
 some practice. Though, the swinging rope thing is hard because you have
 to hit the slash key to have Lara get the rope swinging, and you need
 someone sighted to give you an idea when to jump or you will miss your
 landing spot, and go splat.


 Everett Elam wrote:
 Do you actually play that game for pc still?



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Re: [Audyssey] che's new game was Re: monster mash

2007-08-06 Thread Yohandy
If this is done with monty, I'd buy it immediately! can you tell I'm 
desperate? lol. it's also a great way to get a bunch of testers.




-
Are you into Anime, manga, and video game music? If yes, take a look at this 
site.
http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 8:09 AM
Subject: Re: [Audyssey] che's new game was Re: monster mash


 Hi Shaun,
 The difference here is Che only takes preorders when he has something to
 really test and play. With Alchemy you could pay in months and years
 advance with no project or game to show for it.
 So esentually with Che's games like Rail Racer you might buy when it
 becomes beta, you can play the beta, and have a free upgrade to full 1.0
 when it comes out.
 I actually think it is a great idea, and I will probably start using
 this format in the future myself.


 shaun everiss wrote:
 I'd like to test again when this game comes.
 I am a bit hesitant to pree order things though, after the alchemy
 issues I don't think anyone will preorder or vary few.

 At 12:55 p.m. 6/08/2007, you wrote:

   yes, I will be using beta testers when it is to that stage, and once 
 again
 it will be paid testers, in other words, the testers will be the ones 
 that
 have pre ordered the game.  I had very little luck with the testers that 
 got
 the game for free, leaving a bad taste in my mouth, at least this way, 
 if
 the person doesn't give me any feedback, at least they have donated to 
 the
 cause.
   Later,
   Che

 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 7:19 PM
 Subject: [Audyssey] che's new game was Re: monster mash



 hey che,
 are you accepting beta testers for your new game like you did for rail
 racer? I'd love to test this one as well. I think that with so many of 
 us
 testing, it really sped up production. finding bugs is fun too *grin*





 -
 Are you into Anime, manga, and video game music? If yes, take a look at
 this
 site.
 http://gh.ffshrine.org?r=16426


 - Original Message -
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 4:14 PM
 Subject: Re: [Audyssey] monster mash



  Monster mash is not really much of a game, it is more of a AGm setup 
 so
 other AGM testers can check it out and offer suggestions.
  I am creating another game now that I hope will be playable soon.
  Later,
  Che

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Sunday, August 05, 2007 2:46 PM
 Subject: [Audyssey] monster mash



 HI josh
 How does one play the monster mash game. You haven't included a read 
 me
 file
 with the game.


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Re: [Audyssey] again on montezuma's error.

2007-08-06 Thread Thomas Ward
Hi Shaun,
Ahem... Sapi 4 has no effect on Montezuma's Revenge. Montezuma's Revenge 
just ignores it and uses only Sapi 5. I know this as I have both Sapi 4 
and Sapi 5 installed on my system.
There are ways to turn off those error messages, but since this is a 
beta release I as the developer need every bit of information from the 
end users in order to make a fully stable product.
Lot of the errors now are messed up installs of one sort or another. 
Mismatched DirectX and .Net Framework etc.
I'm going to be releasing a more advanced installer at some point that 
will attempt to install these missing dependancies.


shaun everiss wrote:
 there are 2 problems.
 The sapi5 recognition issue is around.
 reason.
 The reason is that you are using sapi4 devices in your system.
 Or rather this is what I think.
 If you want to fix this, you will have to reformat and stop using 
 sapi4, which I don't want to do I like sapi4 devices to
 even if they suck because they are fast loading, i probably could do 
 without sapi4 though.
 The other problem was fixed in a patch I think.
 There is a way to tell windows not to care about any errors I forget now.
   


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Trenton Matthews
e is acctually a F1 game for the blind, which the link may still be in the 
fantasic Games List, however there were problems running it on XP, or at 
least when I played it the last time...
her

- Original Message -
From: jorge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 9:47 AM
Subject: Re: [Audyssey] Quality games was  rail racer

 Agreed Thomas! A Formula 1 accessible game would be fantastic! I would be
 the first one who would purchase it! You know here in Europe, formula 1 is
 the most apreciated motorsport and an accessible game of Formula 1 would
 have many funs here! Just my thoughts!!!
 Greetings
 Jorge
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 3:51 PM
 Subject: Re: [Audyssey] Quality games was rail racer


 Hi Che,
 Look at it this way. You have the RR source code so if you want to
 produce a Formula 1 racer you can always change the code to make a
 Formula 1 racing game. Perhaps it will sell, and perhaps it won't. It's
 hard to say given the poor reception Rail Racer has had so far. Though,
 I'd like a F1 game if you ever made one.



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Re: [Audyssey] GMA game engine

2007-08-06 Thread Thomas Ward
Hi Shaun,
Yes, and no. There are some differences between the .Net versions, but 
upgrading to support a newer .Net version is relatively easy to do. I'm 
actually wondering about upgrading to .Net Framework 3.0 since it is now 
out, is stable, and ships by default with Win Vista.


shaun everiss wrote:
 plus the dotnets will still be updated and I suppose you can just 
 update the supporting libs and that be it.
   


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Re: [Audyssey] Quality games

2007-08-06 Thread Trenton Matthews
There's a walkthrough for the bonus-round in the tips-and-tips section 
under the fun Stuff section on the Draconis web site.

- Original Message -
From: Niall [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 11:14 AM
Subject: Re: [Audyssey] Quality games

 By the way what do you do in the bonus round of monkey business it says to
 catch monkeys but all that I can do is produce a shooting sound by 
 pressing
 the space bar.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 12:43 PM
 Subject: Re: [Audyssey] Quality games


 Sort of like in Monkey Business where the space bar swings both the net
 and
 the sword?  I still find that game to be a lot of fun, although I cannot
 do
 well on the bonus round.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 9:28 AM
 Subject: Re: [Audyssey] Quality games was rail racer


 Hi,
 Yeah, I understand why you would ask for an easy to use user interface,
 but sometimes that isn't always possible if the game character needs to
 do allot of things.
 For example a 3D FPS game may require the player to jump in any
 direction, climb, walk, run , crouch, crawl, stand, etc.All in the same
 game to get around the 3D world.
 In Tomb Raider I find the keyboard commands a bit donting as you have a
 huge number of moves you can do with Lara Croft, and each one has it's
 own advantages in the game.
 For example, you may need to crouch and then crawl in a small passage to
 get into the next room. You have to jump up onto a ledge to get the rope
 which you have to climb to get to a door way high above you. You have to
 swim across an underground lake to find a special item on the other 
 side.
 As a result you end up with tuns of keyboard commands, modifications of
 each other, but the game is incredibly fun, ritch, and nothing like we
 have in the audio game market.
 I suppose I could dumb it down that the same keys do the proper action
 if you encounter a specific item like lake, rope, etc, but that isn't
 quite the same.

 blind guy wrote:
 Hello Thomas.
 I think that easy games are very cool, by easy I mean not having 4
 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you
 that. f tells your the direction you're facing. Fun games, I'll admit,
 are usually hard, at least for me, and a game that's easy just has no
 replay value. For instance, LWork's judgment day has a very nice
 replay value because you earn stuff for doing certain things. And
 maybe you do it wrongly and have to do it again because you screwed
 something up? Well, frankly, that's what I call fun, I call fun stuff
 with replay value. I call fun challenging with a simple/medium  user
 interface/keyboard controls. How about the rest of you, listers?



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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Thomas Ward
Hi Shaun,
I'm actually working on that. However, I am not certain exactly when I 
will let the regular users get a chanse to play with Monty beta 2.Beta 2 
will have some major updates over beta 1.

shaun everiss wrote:
 I think tom you should have mouse control in your games as well as keyboard.
 I do like mouse control, now I know what its all about.
 Its like using a stick without the big space hog a stick takes up.
 I do have an ffb stick.
 but with my dvd writer, hdd, usb hub, scanners, speakers, cd and dvd 
 stacks and wires pluss the laptop and actual powerpacks and phones, I 
 have no real space to put it on.
 My shelves are full of books, cds, backup disks, etc.
 So as you can see a mouse is handy because it fits in a very small 
 space and can be used with ease.
 I don't like it if I have to continously use the mouse and keybard at 
 the same time though, ok if I am turning on an auto control but I can 
 only really concerntrate on on one control device at a time.
   


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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Trenton Matthews
Hmm. There is a show entitled: The Tech Guy.
http://techguylabs.com
And every sunday for about 3 hours, they talk about technology, games, 
cellphones, computers, macintoshes, etc. I wonder if anyone of us sends the 
show an email during the week, or by calling 1-88-88-askleo, Who know 
honestly. And even the G4/Tech TV web site and TV network I'm sure would 
be another good place to get some feed back in the communities out there.
Also, anyone considered making an Audyssey Podcast one day?
.

- Original Message -
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 12:23 PM
Subject: Re: [Audyssey] Quality games was  rail racer

I was never sighted, but growing up around console games and playing 
several
 of my own, like I said, I love complexity of games. But I also know how 
 much
 work goes into these games, and that we'll never get any truely awesome
 games going unless we can somehow manage to get a company going for us 
 with
 a team of programmers and voice actors, which in turn isn't going to hapen
 unless we can get the mainstream market to see us all down here. Which
 likely isn't going to happen either, so this message becomes basically
 pointless. Oh well.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 7:18 AM
 Subject: [Audyssey] Quality games was rail racer


 Hi Che,
 Like you I was once sighted, and use to play everything that I could get
 my hands on. As a result I know what is possible with audio games, and
 when I first got in to audio games my first thought was these audio
 games are too simple, and is like going back to the Atari 2600 again.
 The only developer that seamed to be staying from the Space Invader and
 board game style of games was David Greenwood, and Shades of Doom was a
 huge hit with me. I felt like I could play something on the level I was
 use to.
 As far as racing games goes I have about 150 people on the pre-order
 list for USA Raceway and it has already outsold Rail Racer by 30 units.
 So I don't think it is racing in general that is Rail racer's problem.
 I think it honestly has to do with a couple of factors. Rail Racer isn't
 a triditional racing game with Nascar or Formula 1 which has it's own
 kind of following amung sports fans. One reason I am working on USA
 Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
 the same as racing games I like. Second, Rail Racer has a larger
 learning curve than most games. For example, using the mouse to lean
 your racer left and right takes a while to master, and it was something
 I didn't care to much for myself. Third, most blind computer users have
 some major aversion to the mouse. The minute you say this game has mouse
 control they hit the panic button and think they can't play the game
 because they think they can not use the mouse, or they don't know how to
 operate it. Yet, the mouse actually is a nice game controller in certain
 games.

 Che wrote:
   Hi Brian,
   you and I are on the same page.  I was appalled at the lack of
 immerssive
 games when I first became blind, as I was an avid sighted gamer, playing
 just about every new title if it was of good quality.
   Unfortunately, it appears we are in the minority amongst blind gamers,
 either that, or I have vastly underestimated the amount of blind gamers
 that
 aren't into racing titles.
   At any rate, I appreciate the support, and you can count on Blind
 Adrenaline to produce high quality games in the future, but I will be
 including more basic games along with the more involved ones as well.
   Out.
   Che



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Re: [Audyssey] Raceway and Rail Racer

2007-08-06 Thread Thomas Ward
Hi Che,
Unfortunately, James North took all 150 orders, and as per agreement 
kept the money as payment for the rights to the game. That's not good 
for me as an initial investment, but there are ways of making some of 
that money back over time.
the initial 1.0 release is going to be basically me attempting to 
complete James North's work, add some extra features, and put it out 
there. Later versions I can add stuff like online racing etc which I 
plan to charge for, and maybe I can gget back some of the money I lost 
in the deal with Alchemy.
As for James I have no idea what happened to him. His web site is still 
up, but it isn't being updated, his email addresses have all been 
discontinued, and as far as I know he doesn't talk to anyone except 
those whom he wishes to talk to.
I know this because I tried to email him a couple months back to ask him 
to record a few things for Raceway for me, and all my emails got 
bounced. Now, I have to look for someone else to do the menus or let 
Sapi speak them. However, I rather liked James north speaking all the 
menu selections. It really felt to me like going back to ESP when James 
still had a good reputation with this comunity.


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Re: [Audyssey] Raceway and Rail Racer

2007-08-06 Thread Trenton Matthews
If he's disappeared, then why is his Alchemy Game Studios web site is still 
up?


- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 3:53 PM
Subject: [Audyssey] Raceway and Rail Racer

  Hi Thomas,
  You stated you had 150 pre orders for RW, how many of those were given to 
 James North?
  Seems that guy got away with a good one, doing very little programming, 
 but still making money on it without having to deliver anything or worry 
 about follow up support.
  I assume he has just completely disappeared from the gaming scene at this 
 point?
  Lastly, are you planning on offering online play?  To me, Rail Racer 
 would be half the game it is without the online competition it offers.
  When Raceway comes out, you are welcome to use my tournament system for 
 competitions if you like, nothing like having some quick and brutal one on 
 one competition to get the juices flowing.
  Later,
  Che
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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Che
  If this is the same f1 game I tried out a long while back, it is a total 
joke and not worth downloading.
  I think it was a project done for a college paper or something, some half 
baked crap that should never have seen the light of day.
  Of course, if there is another f1 game out there I am not familiar with, 
all apologies, but I bet this is the same one.
  Out.
  Che

- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 5:22 PM
Subject: Re: [Audyssey] Quality games was rail racer


e is acctually a F1 game for the blind, which the link may still be in 
the
 fantasic Games List, however there were problems running it on XP, or at
 least when I played it the last time...
 her

 - Original Message -
 From: jorge [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 9:47 AM
 Subject: Re: [Audyssey] Quality games was  rail racer

 Agreed Thomas! A Formula 1 accessible game would be fantastic! I would be
 the first one who would purchase it! You know here in Europe, formula 1 
 is
 the most apreciated motorsport and an accessible game of Formula 1 would
 have many funs here! Just my thoughts!!!
 Greetings
 Jorge
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 3:51 PM
 Subject: Re: [Audyssey] Quality games was rail racer


 Hi Che,
 Look at it this way. You have the RR source code so if you want to
 produce a Formula 1 racer you can always change the code to make a
 Formula 1 racing game. Perhaps it will sell, and perhaps it won't. It's
 hard to say given the poor reception Rail Racer has had so far. Though,
 I'd like a F1 game if you ever made one.



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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread blind guy
Hey, thats a cool idea! Speaking of that, how do you do that, I heard
of fredburner, but what does that do, how do you set that up, and is
it free or not/

On 8/6/07, Trenton Matthews [EMAIL PROTECTED] wrote:
 Hmm. There is a show entitled: The Tech Guy.
 http://techguylabs.com
 And every sunday for about 3 hours, they talk about technology, games,
 cellphones, computers, macintoshes, etc. I wonder if anyone of us sends the
 show an email during the week, or by calling 1-88-88-askleo, Who know
 honestly. And even the G4/Tech TV web site and TV network I'm sure would
 be another good place to get some feed back in the communities out there.
 Also, anyone considered making an Audyssey Podcast one day?
 .

 - Original Message -
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 12:23 PM
 Subject: Re: [Audyssey] Quality games was  rail racer

 I was never sighted, but growing up around console games and playing
 several
  of my own, like I said, I love complexity of games. But I also know how
  much
  work goes into these games, and that we'll never get any truely awesome
  games going unless we can somehow manage to get a company going for us
  with
  a team of programmers and voice actors, which in turn isn't going to hapen
  unless we can get the mainstream market to see us all down here. Which
  likely isn't going to happen either, so this message becomes basically
  pointless. Oh well.
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, August 06, 2007 7:18 AM
  Subject: [Audyssey] Quality games was rail racer
 
 
  Hi Che,
  Like you I was once sighted, and use to play everything that I could get
  my hands on. As a result I know what is possible with audio games, and
  when I first got in to audio games my first thought was these audio
  games are too simple, and is like going back to the Atari 2600 again.
  The only developer that seamed to be staying from the Space Invader and
  board game style of games was David Greenwood, and Shades of Doom was a
  huge hit with me. I felt like I could play something on the level I was
  use to.
  As far as racing games goes I have about 150 people on the pre-order
  list for USA Raceway and it has already outsold Rail Racer by 30 units.
  So I don't think it is racing in general that is Rail racer's problem.
  I think it honestly has to do with a couple of factors. Rail Racer isn't
  a triditional racing game with Nascar or Formula 1 which has it's own
  kind of following amung sports fans. One reason I am working on USA
  Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
  the same as racing games I like. Second, Rail Racer has a larger
  learning curve than most games. For example, using the mouse to lean
  your racer left and right takes a while to master, and it was something
  I didn't care to much for myself. Third, most blind computer users have
  some major aversion to the mouse. The minute you say this game has mouse
  control they hit the panic button and think they can't play the game
  because they think they can not use the mouse, or they don't know how to
  operate it. Yet, the mouse actually is a nice game controller in certain
  games.
 
  Che wrote:
Hi Brian,
you and I are on the same page.  I was appalled at the lack of
  immerssive
  games when I first became blind, as I was an avid sighted gamer, playing
  just about every new title if it was of good quality.
Unfortunately, it appears we are in the minority amongst blind gamers,
  either that, or I have vastly underestimated the amount of blind gamers
  that
  aren't into racing titles.
At any rate, I appreciate the support, and you can count on Blind
  Adrenaline to produce high quality games in the future, but I will be
  including more basic games along with the more involved ones as well.
Out.
Che
 
 
 
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[Audyssey] Sapi fix was:Re: again on montezuma's error.

2007-08-06 Thread Che
  I don't know what you are talking about here with suggesting a reformat is 
needed for a Sapi issue, as that is strictly not the case at all.
  You guys need to be careful giving out advice if you don't know what you 
are talking about, especially when you advise such draconian steps as a 
reformat.
  Sapi can most definately be fixed without a re format, I have broken mine 
on purpose to verify this myself.
  The most you ever have to do to fix sapi is remove some registry key 
settings, but this is only ihn the extreme cases.
  I am still doing some research, but I will post a sapi fix guide on my 
website when I have finished investigating.
  Out.
  Che

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 5:01 PM
Subject: Re: [Audyssey] again on montezuma's error.


 there are 2 problems.
 The sapi5 recognition issue is around.
 reason.
 The reason is that you are using sapi4 devices in your system.
 Or rather this is what I think.
 If you want to fix this, you will have to reformat and stop using
 sapi4, which I don't want to do I like sapi4 devices to
 even if they suck because they are fast loading, i probably could do
 without sapi4 though.
 The other problem was fixed in a patch I think.
 There is a way to tell windows not to care about any errors I forget now.
 At 05:29 a.m. 7/08/2007, you wrote:

Hi, now I have switched to English, as Che suggested. and opening
montezuma's revenge, this is the dialog:
***
Montezuma
Montezuma has encountered a problem and needs to close.  We are sorry
for the inconvenience.
If you were in the middle of something, the information you were working 
on
might be lost.
   Close
***
well:
setting the sapi5 synthesizer from control panel, it alerts me as choosing
another module or audio device. And pressing OK, it takes me to the voice
recognition tab. But, then, pressing ctrl+tab, it takes me to the
synthesizer box and gives me no longer problems, it allows me to correctly
set the audio device (that is the default and only one)
and sapi5, with Jaws, DSpeech, NVDA, audio game maker and other things,
work correctly, even on the Windows control panel, it reads the default
test message and allows me to change voice. What's going on?
I thought it was because of my Loquendo synth that is too heavy, maybe, 
but
it also gives me error with the tiny ESpeak
I'd like some help, I am really curious to play this Montezuma's revenge!
thanks again
talksina


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Re: [Audyssey] Raceway and Rail Racer

2007-08-06 Thread blind guy
Hi, what is the alkimy game studio's site?

On 8/6/07, Trenton Matthews [EMAIL PROTECTED] wrote:
 If he's disappeared, then why is his Alchemy Game Studios web site is still
 up?


 - Original Message -
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 3:53 PM
 Subject: [Audyssey] Raceway and Rail Racer

   Hi Thomas,
   You stated you had 150 pre orders for RW, how many of those were given to
  James North?
   Seems that guy got away with a good one, doing very little programming,
  but still making money on it without having to deliver anything or worry
  about follow up support.
   I assume he has just completely disappeared from the gaming scene at this
  point?
   Lastly, are you planning on offering online play?  To me, Rail Racer
  would be half the game it is without the online competition it offers.
   When Raceway comes out, you are welcome to use my tournament system for
  competitions if you like, nothing like having some quick and brutal one on
  one competition to get the juices flowing.
   Later,
   Che
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Re: [Audyssey] side scrollers was re: quality games re: rail racer

2007-08-06 Thread blind guy
Hello thomas. That would be cool to make side scrollers, as I always
loved them and always will.

On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi,
 Well, I've been looking over differen possabilities for side-scrollers
 besides Monty. They are relatively easy to make, and now that I have
 code from Monty working on a second one of some sort would take allot
 less time.


 blind guy wrote:
  Hello,
  Speaking of side scrollers, is sl2 ever going to be made? I beat sl1
  and am not waiting for sl2, I also wanted to know if anyone else made
  or is planning to make something similar to sl? That was a fantastic
  kind of game; if a dev could make something similar...
 


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Re: [Audyssey] che's new game was Re: monster mash

2007-08-06 Thread Michael Maslo
Che:

I would be interested in testing always.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Che
Sent: Sunday, August 05, 2007 7:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] che's new game was Re: monster mash

  yes, I will be using beta testers when it is to that stage, and once again

it will be paid testers, in other words, the testers will be the ones that 
have pre ordered the game.  I had very little luck with the testers that got

the game for free, leaving a bad taste in my mouth, at least this way, if 
the person doesn't give me any feedback, at least they have donated to the 
cause.
  Later,
  Che

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 7:19 PM
Subject: [Audyssey] che's new game was Re: monster mash


 hey che,
 are you accepting beta testers for your new game like you did for rail
 racer? I'd love to test this one as well. I think that with so many of us
 testing, it really sped up production. finding bugs is fun too *grin*





 -
 Are you into Anime, manga, and video game music? If yes, take a look at 
 this
 site.
 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 4:14 PM
 Subject: Re: [Audyssey] monster mash


  Monster mash is not really much of a game, it is more of a AGm setup so
 other AGM testers can check it out and offer suggestions.
  I am creating another game now that I hope will be playable soon.
  Later,
  Che

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Sunday, August 05, 2007 2:46 PM
 Subject: [Audyssey] monster mash


 HI josh
 How does one play the monster mash game. You haven't included a read me
 file
 with the game.


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Re: [Audyssey] Raceway and Rail Racer

2007-08-06 Thread blind guy
ha! ha! alchemy game studio promisses the hottest game in the 1st
quarter of 2007. And? That's gone already I believe, I dont keep track
anymore lol. Look for yourself!

On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Che,
 Unfortunately, James North took all 150 orders, and as per agreement
 kept the money as payment for the rights to the game. That's not good
 for me as an initial investment, but there are ways of making some of
 that money back over time.
 the initial 1.0 release is going to be basically me attempting to
 complete James North's work, add some extra features, and put it out
 there. Later versions I can add stuff like online racing etc which I
 plan to charge for, and maybe I can gget back some of the money I lost
 in the deal with Alchemy.
 As for James I have no idea what happened to him. His web site is still
 up, but it isn't being updated, his email addresses have all been
 discontinued, and as far as I know he doesn't talk to anyone except
 those whom he wishes to talk to.
 I know this because I tried to email him a couple months back to ask him
 to record a few things for Raceway for me, and all my emails got
 bounced. Now, I have to look for someone else to do the menus or let
 Sapi speak them. However, I rather liked James north speaking all the
 menu selections. It really felt to me like going back to ESP when James
 still had a good reputation with this comunity.


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Re: [Audyssey] Raceway and Rail Racer

2007-08-06 Thread Che
  Good greif Thomas man, that is terrible.
  What did the pre orders sell for, #38 as well?  this dude got nearly $6000 
for some half baked code and sound effects.
  ah well, I guess all us new game developers learn from our early mistakes 
and go on, but it seems from where I sit you would have been much better off 
doing your own thing from scratch, and keeping the money for yourself.
  If I ever run across this North guy, I'm gonna call him a really dirty 
name and stick my tongue out at him.  That'll learn him.
  Out.
  Che

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 5:38 PM
Subject: Re: [Audyssey] Raceway and Rail Racer


 Hi Che,
 Unfortunately, James North took all 150 orders, and as per agreement
 kept the money as payment for the rights to the game. That's not good
 for me as an initial investment, but there are ways of making some of
 that money back over time.
 the initial 1.0 release is going to be basically me attempting to
 complete James North's work, add some extra features, and put it out
 there. Later versions I can add stuff like online racing etc which I
 plan to charge for, and maybe I can gget back some of the money I lost
 in the deal with Alchemy.
 As for James I have no idea what happened to him. His web site is still
 up, but it isn't being updated, his email addresses have all been
 discontinued, and as far as I know he doesn't talk to anyone except
 those whom he wishes to talk to.
 I know this because I tried to email him a couple months back to ask him
 to record a few things for Raceway for me, and all my emails got
 bounced. Now, I have to look for someone else to do the menus or let
 Sapi speak them. However, I rather liked James north speaking all the
 menu selections. It really felt to me like going back to ESP when James
 still had a good reputation with this comunity.


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[Audyssey] Che's new game

2007-08-06 Thread Che
  Well, like I said before, you guys can all be beta testers once you pre order.
  I can tell you this much, the game couldn't be much farther from Rail Racer, 
as it is an online card game, much more simple, but it should still be quite 
fun.
  The first beta should be ready to go here in a few weeks, I'll update when it 
is ready.
  Out.
  Che
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Re: [Audyssey] Raceway and Rail Racer

2007-08-06 Thread Mich
hi the sight is http://www.alchemygamestudios.com/
 hth from Mich Verrier from New Liskeard Ontario Canada.- Original 
Message - 
From: blind guy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 6:42 PM
Subject: Re: [Audyssey] Raceway and Rail Racer


 Hi, what is the alkimy game studio's site?

 On 8/6/07, Trenton Matthews [EMAIL PROTECTED] wrote:
 If he's disappeared, then why is his Alchemy Game Studios web site is 
 still
 up?


 - Original Message -
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 3:53 PM
 Subject: [Audyssey] Raceway and Rail Racer

   Hi Thomas,
   You stated you had 150 pre orders for RW, how many of those were given 
  to
  James North?
   Seems that guy got away with a good one, doing very little 
  programming,
  but still making money on it without having to deliver anything or 
  worry
  about follow up support.
   I assume he has just completely disappeared from the gaming scene at 
  this
  point?
   Lastly, are you planning on offering online play?  To me, Rail Racer
  would be half the game it is without the online competition it offers.
   When Raceway comes out, you are welcome to use my tournament system 
  for
  competitions if you like, nothing like having some quick and brutal one 
  on
  one competition to get the juices flowing.
   Later,
   Che
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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread Shadow Dragon
Hmm, that sounds pretty cool. I just hope you can find the motivation to 
stick with it unlike many of our other developers. I'm not trying to pin 
anyone down here, I'm just saying we've lost a lot of developers with 
high-flying ideas over the years. It'd be cool to see a game with 
professional acting, a fully comprehensive plot and the like.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 4:09 PM
Subject: Re: [Audyssey] Quality games was rail racer


 Hi Shadow dragon,
 I wouldn't rule that out yet. USA Games has a few long term projects in
 production that will include acting, cutscenes, and the entire thing,
 but they are so complex I won't have time to really cut loose on them
 until after Monty and Raceway are totally out of my hair.
 I do however have a qualified 3D engine I am writing to create these
 more complicated games.

 Shadow Dragon wrote:
 I was never sighted, but growing up around console games and playing 
 several
 of my own, like I said, I love complexity of games. But I also know how 
 much
 work goes into these games, and that we'll never get any truely awesome
 games going unless we can somehow manage to get a company going for us 
 with
 a team of programmers and voice actors, which in turn isn't going to 
 hapen
 unless we can get the mainstream market to see us all down here. Which
 likely isn't going to happen either, so this message becomes basically
 pointless. Oh well.



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Re: [Audyssey] help withtutorial 3

2007-08-06 Thread Che
  You need to take out the computers units completely.
 I would get a barracks built fairly soon after your first farm, as the 
computer sends footmen after you pretty quick.
  Goo luck,
  Che

- Original Message - 
From: tim kilgore` [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 6:43 PM
Subject: [Audyssey] help withtutorial 3


 Hi all.  On Sound RTS, what exactly do they want on tutorial 3? 
 What's the objective?

 Thanks
 Tim
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[Audyssey] new show and game advertizing was Quality games

2007-08-06 Thread Yohandy
is this show targeted at the blind, or is it a mainstream thing? if it is 
targeted at everyone, I think someone should definitely write to them about 
rail racer. would be kinda cool to if they discuss it. also has anyone 
written to giveawayoftheday? They are still giving away licensed software 
and games every single day. I really think some of the developers should 
write to them, they'll get paid if the game makes it, so there's nothing to 
lose. can you imagine rail racer being downloaded by hundreds of sighted 
users?


-
Are you into Anime, manga, and video game music? If yes, take a look at this 
site.
http://gh.ffshrine.org?r=16426


- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 6:33 PM
Subject: Re: [Audyssey] Quality games was rail racer


 Hmm. There is a show entitled: The Tech Guy.
 http://techguylabs.com
 And every sunday for about 3 hours, they talk about technology, games,
 cellphones, computers, macintoshes, etc. I wonder if anyone of us sends 
 the
 show an email during the week, or by calling 1-88-88-askleo, Who know
 honestly. And even the G4/Tech TV web site and TV network I'm sure would
 be another good place to get some feed back in the communities out there.
 Also, anyone considered making an Audyssey Podcast one day?
 .

 - Original Message -
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 12:23 PM
 Subject: Re: [Audyssey] Quality games was  rail racer

I was never sighted, but growing up around console games and playing
several
 of my own, like I said, I love complexity of games. But I also know how
 much
 work goes into these games, and that we'll never get any truely awesome
 games going unless we can somehow manage to get a company going for us
 with
 a team of programmers and voice actors, which in turn isn't going to 
 hapen
 unless we can get the mainstream market to see us all down here. Which
 likely isn't going to happen either, so this message becomes basically
 pointless. Oh well.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 7:18 AM
 Subject: [Audyssey] Quality games was rail racer


 Hi Che,
 Like you I was once sighted, and use to play everything that I could get
 my hands on. As a result I know what is possible with audio games, and
 when I first got in to audio games my first thought was these audio
 games are too simple, and is like going back to the Atari 2600 again.
 The only developer that seamed to be staying from the Space Invader and
 board game style of games was David Greenwood, and Shades of Doom was a
 huge hit with me. I felt like I could play something on the level I was
 use to.
 As far as racing games goes I have about 150 people on the pre-order
 list for USA Raceway and it has already outsold Rail Racer by 30 units.
 So I don't think it is racing in general that is Rail racer's problem.
 I think it honestly has to do with a couple of factors. Rail Racer isn't
 a triditional racing game with Nascar or Formula 1 which has it's own
 kind of following amung sports fans. One reason I am working on USA
 Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
 the same as racing games I like. Second, Rail Racer has a larger
 learning curve than most games. For example, using the mouse to lean
 your racer left and right takes a while to master, and it was something
 I didn't care to much for myself. Third, most blind computer users have
 some major aversion to the mouse. The minute you say this game has mouse
 control they hit the panic button and think they can't play the game
 because they think they can not use the mouse, or they don't know how to
 operate it. Yet, the mouse actually is a nice game controller in certain
 games.

 Che wrote:
   Hi Brian,
   you and I are on the same page.  I was appalled at the lack of
 immerssive
 games when I first became blind, as I was an avid sighted gamer, 
 playing
 just about every new title if it was of good quality.
   Unfortunately, it appears we are in the minority amongst blind 
 gamers,
 either that, or I have vastly underestimated the amount of blind gamers
 that
 aren't into racing titles.
   At any rate, I appreciate the support, and you can count on Blind
 Adrenaline to produce high quality games in the future, but I will be
 including more basic games along with the more involved ones as well.
   Out.
   Che



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Re: [Audyssey] che's new game was Re: monster mash

2007-08-06 Thread Orin
Well, if you pay, you test. It's as simple as that. I did, and the RR testing 
was fun.


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Re: [Audyssey] Raceway and Rail Racer

2007-08-06 Thread Orin
That's probably because he doesn't feel like updating the website anymore.

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Cloudy, 82.0°F(27.8°C) Wind:Calm
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Re: [Audyssey] Che's new game

2007-08-06 Thread Orin
Okay; can we at least know what this card game is?

I guess more details in a few weeks, then.

Later.

-- 
  Currently in Mount Holly, South Jersey Regional, New Jersey Partly 
Cloudy, 82.0°F(27.8°C) Wind:Calm
  A word to the wise is unnecessary. - La Rouchefoucauld
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Re: [Audyssey] new show and game advertizing was Quality games

2007-08-06 Thread blind guy
it's targeted towards everyone.

On 8/6/07, Yohandy [EMAIL PROTECTED] wrote:
 is this show targeted at the blind, or is it a mainstream thing? if it is
 targeted at everyone, I think someone should definitely write to them about
 rail racer. would be kinda cool to if they discuss it. also has anyone
 written to giveawayoftheday? They are still giving away licensed software
 and games every single day. I really think some of the developers should
 write to them, they'll get paid if the game makes it, so there's nothing to
 lose. can you imagine rail racer being downloaded by hundreds of sighted
 users?


 -
 Are you into Anime, manga, and video game music? If yes, take a look at this
 site.
 http://gh.ffshrine.org?r=16426


 - Original Message -
 From: Trenton Matthews [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 6:33 PM
 Subject: Re: [Audyssey] Quality games was rail racer


  Hmm. There is a show entitled: The Tech Guy.
  http://techguylabs.com
  And every sunday for about 3 hours, they talk about technology, games,
  cellphones, computers, macintoshes, etc. I wonder if anyone of us sends
  the
  show an email during the week, or by calling 1-88-88-askleo, Who know
  honestly. And even the G4/Tech TV web site and TV network I'm sure would
  be another good place to get some feed back in the communities out there.
  Also, anyone considered making an Audyssey Podcast one day?
  .
 
  - Original Message -
  From: Shadow Dragon [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, August 06, 2007 12:23 PM
  Subject: Re: [Audyssey] Quality games was  rail racer
 
 I was never sighted, but growing up around console games and playing
 several
  of my own, like I said, I love complexity of games. But I also know how
  much
  work goes into these games, and that we'll never get any truely awesome
  games going unless we can somehow manage to get a company going for us
  with
  a team of programmers and voice actors, which in turn isn't going to
  hapen
  unless we can get the mainstream market to see us all down here. Which
  likely isn't going to happen either, so this message becomes basically
  pointless. Oh well.
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, August 06, 2007 7:18 AM
  Subject: [Audyssey] Quality games was rail racer
 
 
  Hi Che,
  Like you I was once sighted, and use to play everything that I could get
  my hands on. As a result I know what is possible with audio games, and
  when I first got in to audio games my first thought was these audio
  games are too simple, and is like going back to the Atari 2600 again.
  The only developer that seamed to be staying from the Space Invader and
  board game style of games was David Greenwood, and Shades of Doom was a
  huge hit with me. I felt like I could play something on the level I was
  use to.
  As far as racing games goes I have about 150 people on the pre-order
  list for USA Raceway and it has already outsold Rail Racer by 30 units.
  So I don't think it is racing in general that is Rail racer's problem.
  I think it honestly has to do with a couple of factors. Rail Racer isn't
  a triditional racing game with Nascar or Formula 1 which has it's own
  kind of following amung sports fans. One reason I am working on USA
  Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
  the same as racing games I like. Second, Rail Racer has a larger
  learning curve than most games. For example, using the mouse to lean
  your racer left and right takes a while to master, and it was something
  I didn't care to much for myself. Third, most blind computer users have
  some major aversion to the mouse. The minute you say this game has mouse
  control they hit the panic button and think they can't play the game
  because they think they can not use the mouse, or they don't know how to
  operate it. Yet, the mouse actually is a nice game controller in certain
  games.
 
  Che wrote:
Hi Brian,
you and I are on the same page.  I was appalled at the lack of
  immerssive
  games when I first became blind, as I was an avid sighted gamer,
  playing
  just about every new title if it was of good quality.
Unfortunately, it appears we are in the minority amongst blind
  gamers,
  either that, or I have vastly underestimated the amount of blind gamers
  that
  aren't into racing titles.
At any rate, I appreciate the support, and you can count on Blind
  Adrenaline to produce high quality games in the future, but I will be
  including more basic games along with the more involved ones as well.
Out.
Che
 
 
 
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Re: [Audyssey] help withtutorial 3

2007-08-06 Thread shaun everiss
thats the issue.
I sometimes do build first.
but while I am stocking up on wood and gold I get ravaged.
At 12:10 p.m. 7/08/2007, you wrote:

   You need to take out the computers units completely.
  I would get a barracks built fairly soon after your first farm, as the
computer sends footmen after you pretty quick.
   Goo luck,
   Che

- Original Message -
From: tim kilgore` [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 6:43 PM
Subject: [Audyssey] help withtutorial 3


  Hi all.  On Sound RTS, what exactly do they want on tutorial 3?
  What's the objective?
 
  Thanks
  Tim
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[Audyssey] help withtutorial 3

2007-08-06 Thread tim kilgore`
Hi all.  On Sound RTS, what exactly do they want on tutorial 3?  What's the 
objective?

Thanks
Tim
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