Re: [Audyssey] rail racer
I never said anything about those games though. I was talking Metroid, though I understand that there are probably many gameplay elements to the Metroid series that might be hard to convert to sound only form. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Tj [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:26 PM Subject: Re: [Audyssey] rail racer Games like half-life/unreal tournament, diablo/WoW, stuff like that that we'll never have. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:17 PM Subject: Re: [Audyssey] rail racer I don't really care about jumping into the game and getting good right away. What I care about is a game that'll actually keep me busy for a decent amount of time, which Rail Racer has certainly done. What I'd really like to see though is an audio game in the style of Metroid. I've aalways loved those games and recently have been obscessed with the idea of creating a sound only game in the same style. I'll grant though, that some of the gameplay elements of the Metroid series might be tough to do in audio only. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 7:38 PM Subject: Re: [Audyssey] rail racer Thanks for the kind words Everett, Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will be more well received, as it is easier to relate to todays Nascar racing than a futuristic environment such as Rail Racer is set in. Additionally, I think RR is probably a more challenging racer to get used to than Raceway will be, this is something I thought would be a selling point, but I am afraid the opposite has turned out to be the case. Blind gamers don't seem to want a game with a steep learning curve by and large, they just want to be able to start a game, jump right in and get cracking without having to practice and get used to the nuances of a high speed vehicle on complex tracks. Anyhow, I have learned an incredible amount by developing and releasing rail racer, and the things I have learned will help tremendously in my future titles, though I will probably not create something as feature rich as RR again, at least not in the near future. Finally, regarding Raceway, I hope no one takes what I have stated here as any kind of slam towards that title, I assure you I will be buying it myself at the first chance, and I would hope Thomas would include me on his beta team for the game, as i did with him for RR. I am confident Thomas will give us a great game we can all have a lot of fun playing, I think his work on Final Conflict and Monty shows that he is one of the top developers we have. And if you haven't given RR a fair chance, I urge you to give the demo another try. Ask anyone that has played in the Rail Racer tournament and they will happily tell you what a great time we have all had competing online with it, it has truly been a killer gaming experience. Later all, Che Blind Adrenaline Simulations Games by one of us, for all of us
[Audyssey] first game
Hello all Does anyone remember one of my first questions on this list asking about a game where you go through walmart, terrorizing and vandalizing? Well I'm sort of writing a blueprint for what I'd like to do and how I'd like to do this wonderful thing using agm. I'm interested in Thomases opinion since he was one of the only ones who took me seriously, but Che or anyone else is welcome to send me feedback on or offlist. Here is what I'm thinking. I'm not wanting to sell anything or do anything monumental, but I do believe that destroying walmart by using hairjspray, toys, women's clothing, etc. could prove both exciting and challenging, teaching me a lot about agm and not being too hard to do, depending on what I wanted to do. But I'm wondering if there are any tips the devs onlist can give me? Do I need to write an outline, a txt document? Just wondering what a few steps I should start off with are? I've already recorded some walmart stuff in sterio and have pretty much all the sounds I need, and can create any ones I might need in the future... Just curious if anyone has any suggestions.. Overall I'm gonna go for sound quality, not a processor hog, but I want the game to sound like you're walking through walmart and doing different things there. *grins* Back to the agm manual and stuff! Thanks for any comments... ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] a g m skitso?
Hey Why is it that when I'm not int eh agm ap it thinks I am and presses keys when I'm in other aps? I press space, so does it! Argh any way to fix this? Very anoying! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] monster mash
Che! Me thinks I know what's going on with that amo not coming back. You have the respaun val set to false? Or is that wrong...? I have no idea what I'm doing here, just messing around which usually seems the best way to learn stuff... ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] che's new game was Re: monster mash
Hi Shaun, The difference here is Che only takes preorders when he has something to really test and play. With Alchemy you could pay in months and years advance with no project or game to show for it. So esentually with Che's games like Rail Racer you might buy when it becomes beta, you can play the beta, and have a free upgrade to full 1.0 when it comes out. I actually think it is a great idea, and I will probably start using this format in the future myself. shaun everiss wrote: I'd like to test again when this game comes. I am a bit hesitant to pree order things though, after the alchemy issues I don't think anyone will preorder or vary few. At 12:55 p.m. 6/08/2007, you wrote: yes, I will be using beta testers when it is to that stage, and once again it will be paid testers, in other words, the testers will be the ones that have pre ordered the game. I had very little luck with the testers that got the game for free, leaving a bad taste in my mouth, at least this way, if the person doesn't give me any feedback, at least they have donated to the cause. Later, Che - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 7:19 PM Subject: [Audyssey] che's new game was Re: monster mash hey che, are you accepting beta testers for your new game like you did for rail racer? I'd love to test this one as well. I think that with so many of us testing, it really sped up production. finding bugs is fun too *grin* - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 4:14 PM Subject: Re: [Audyssey] monster mash Monster mash is not really much of a game, it is more of a AGm setup so other AGM testers can check it out and offer suggestions. I am creating another game now that I hope will be playable soon. Later, Che - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, August 05, 2007 2:46 PM Subject: [Audyssey] monster mash HI josh How does one play the monster mash game. You haven't included a read me file with the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 5134 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] a question about games
Hello all, I was wondering if anyone knows of any dart games. Thanks Greg ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] GMA game engine
Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, August 05, 2007 6:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's revenge error in XP home. Hi, Ok, I know you said the .Net Framework and DirectX are correctly installed, but do you know the exact versions you have? For example, is your framework .Net Framework 2.0, 2.0 SP1, is your DirectX (June 2007) etc. It is critical to know this information. By the way, where Montezuma's Revenge is installed to should have nothing to do with this error, but you might try this just in case. Go to your Montezuma's Revenge directory and press enter on Montezuma.exe. If it runs there is a problem with your icon not setting the working directory. This has happened at least once on another system which was running in a non-standard location. Talksina wrote: hi, I have installed Monty today in my XP home edition Sapi5, direct xand .net framework are correctly installed but Monty just warns me that there's an error and that I could have lost some data. Close button. with no other button as view details and so on, so, I can't even say which error it is. the file is montezuma.exe I have patched it with last patch Well it's a new installation. So, I took care to download the original executable, I installed it, then it didn't work (.net and direct x are already installed, because of another app) then, I thought the error was because I didn't patch, and I patched. But nothing has worked. Well, the only setting that changes, is that the patch is not c:\program files\usa games ... but it's c:\programmi (the italian translation) but I think it shouldn't affect anything the setup program of Monty, automatically and correctly detected the path. The only thing I had to modify was on the self extractor of the patch, but I am used to that, it's no problem. so, I cannot play! :-( ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 2:42 PM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 2:42 PM -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
So let me get this right, Che is quitting development of all games? I didn't get this e-mail stating that. It is truly unfortunate, I have been unable to purchase this game and had some major computer internet troubles, but really want to download this game and give it a shot. I had look forward to this game for a very long time. I will go and see if I can get it to download right this momento. Bean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tj Sent: Sunday, August 05, 2007 10:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] rail racer All I can say to that is this: That sucks. Rale Racer was oen of the best games I've played for the blind, having only bought 4 total. I was hoping to see your work increase, but, I completely understand how unencouraging this is. It also is a downfall for me as a consumer to that because I like replay and games like my time. I hope you do decide to continue developement on more complex games, and I can promis you that I'll keep an eye out on your releases from now on...and I'll beat you on the Pupo Moondo charts one day! -Tj- Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 7:38 PM Subject: Re: [Audyssey] rail racer Thanks for the kind words Everett, Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will be more well received, as it is easier to relate to todays Nascar racing than a futuristic environment such as Rail Racer is set in. Additionally, I think RR is probably a more challenging racer to get used to than Raceway will be, this is something I thought would be a selling point, but I am afraid the opposite has turned out to be the case. Blind gamers don't seem to want a game with a steep learning curve by and large, they just want to be able to start a game, jump right in and get cracking without having to practice and get used to the nuances of a high speed vehicle on complex tracks. Anyhow, I have learned an incredible amount by developing and releasing rail racer, and the things I have learned will help tremendously in my future titles, though I will probably not create something as feature rich as RR again, at least not in the near future. Finally, regarding Raceway, I hope no one takes what I have stated here as any kind of slam towards that title, I assure you I will be buying it myself at the first chance, and I would hope Thomas would include me on his beta team for the game, as i did with him for RR. I am confident Thomas will give us a great game we can all have a lot of fun playing, I think his work on Final Conflict and Monty shows that he is one of the top developers we have. And if you haven't given RR a fair chance, I urge you to give the demo another try. Ask anyone that has played in the Rail Racer tournament and they will happily tell you what a great time we have all had competing online with it, it has truly been a killer gaming experience. Later all, Che Blind Adrenaline Simulations Games by one of us, for all of us www.blindAdrenaline.com email: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription
Re: [Audyssey] rail racer
Hi, I can see the trouble that people may have with Rail Racer. I was the one that invented it at a computer camp two weeks ago and indeed: many people have trouble with it in the beginning. First they start having problems with the non-standard controls, then they don't get the point of all the sounds and they finally give up because they assume it's boring. And this was a group of about eight persons in the age range of 15 to 17. The reason why I don't have these problems is probably because I'm really into gaming. I have played about every audiogame that's available, so I have quite some experience. I think that helps a lot. On top of that, if I don't like to play Rail Racer, I just pick another one, so it won't get boring soon. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 5:54 AM Subject: Re: [Audyssey] rail racer 120 copies? you're kidding me! I thought it'd be in the thousands by now lol. seriously though, people should definitely try this. I'd love to get online one day and race 20 people at once! the game takes a while to get used to, but once you do, it's amazing. - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 9:38 PM Subject: Re: [Audyssey] rail racer Thanks for the kind words Everett, Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will be more well received, as it is easier to relate to todays Nascar racing than a futuristic environment such as Rail Racer is set in. Additionally, I think RR is probably a more challenging racer to get used to than Raceway will be, this is something I thought would be a selling point, but I am afraid the opposite has turned out to be the case. Blind gamers don't seem to want a game with a steep learning curve by and large, they just want to be able to start a game, jump right in and get cracking without having to practice and get used to the nuances of a high speed vehicle on complex tracks. Anyhow, I have learned an incredible amount by developing and releasing rail racer, and the things I have learned will help tremendously in my future titles, though I will probably not create something as feature rich as RR again, at least not in the near future. Finally, regarding Raceway, I hope no one takes what I have stated here as any kind of slam towards that title, I assure you I will be buying it myself at the first chance, and I would hope Thomas would include me on his beta team for the game, as i did with him for RR. I am confident Thomas will give us a great game we can all have a lot of fun playing, I think his work on Final Conflict and Monty shows that he is one of the top developers we have. And if you haven't given RR a fair chance, I urge you to give the demo another try. Ask anyone that has played in the Rail Racer tournament and they will happily tell you what a great time we have all had competing online with it, it has truly been a killer gaming experience. Later all, Che Blind Adrenaline Simulations Games by one of us, for all of us www.blindAdrenaline.com email: [EMAIL PROTECTED] ___ Gamers mailing
Re: [Audyssey] ATGames - Immaturity and false accusations!
Hello Jason and all, Please, for the last time stop posting on this topic. This topic is closed. PS Jason, Tristan has already been put on moderated status for perfanity on list. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
No. Che made it very clear that he's just putting railracer on hold because of it not selling very well for smaller and not as emercive games. - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 05, 2007 10:18 PM Subject: Re: [Audyssey] rail racer So let me get this right, Che is quitting development of all games? I didn't get this e-mail stating that. It is truly unfortunate, I have been unable to purchase this game and had some major computer internet troubles, but really want to download this game and give it a shot. I had look forward to this game for a very long time. I will go and see if I can get it to download right this momento. Bean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tj Sent: Sunday, August 05, 2007 10:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] rail racer All I can say to that is this: That sucks. Rale Racer was oen of the best games I've played for the blind, having only bought 4 total. I was hoping to see your work increase, but, I completely understand how unencouraging this is. It also is a downfall for me as a consumer to that because I like replay and games like my time. I hope you do decide to continue developement on more complex games, and I can promis you that I'll keep an eye out on your releases from now on...and I'll beat you on the Pupo Moondo charts one day! -Tj- Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 7:38 PM Subject: Re: [Audyssey] rail racer Thanks for the kind words Everett, Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will be more well received, as it is easier to relate to todays Nascar racing than a futuristic environment such as Rail Racer is set in. Additionally, I think RR is probably a more challenging racer to get used to than Raceway will be, this is something I thought would be a selling point, but I am afraid the opposite has turned out to be the case. Blind gamers don't seem to want a game with a steep learning curve by and large, they just want to be able to start a game, jump right in and get cracking without having to practice and get used to the nuances of a high speed vehicle on complex tracks. Anyhow, I have learned an incredible amount by developing and releasing rail racer, and the things I have learned will help tremendously in my future titles, though I will probably not create something as feature rich as RR again, at least not in the near future. Finally, regarding Raceway, I hope no one takes what I have stated here as any kind of slam towards that title, I assure you I will be buying it myself at the first chance, and I would hope Thomas would include me on his beta team for the game, as i did with him for RR. I am confident Thomas will give us a great game we can all have a lot of fun playing, I think his work on Final Conflict and Monty shows that he is one of the top developers we have. And if you haven't given RR a fair chance, I urge you to give the demo another try. Ask anyone that has played in the Rail Racer tournament and they will happily tell you what a great time we have all had competing online with it, it has truly been a killer gaming experience. Later
Re: [Audyssey] a question about games
I believe danzgames has one called crazy darts? Look for it on www.danzgames.com And then liam has something called supershot I think? www.l-works.net - Original Message - From: Greg [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Monday, August 06, 2007 6:45 AM Subject: [Audyssey] a question about games Hello all, I was wondering if anyone knows of any dart games. Thanks Greg ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Quality games was rail racer
Hi Che, Yeah, I think you are correct in saying most blind audio gamers want easy games they can just run and play without having to learn a complex game like Rail Racer or even STFC for that matter. When I began STFC I wanted a good Star Trek game that was similar to Trek 2000, but had a much more advanced AI for enemy ships, more weapons, a cloaking device, and several other things Trek 2000 simply didn't have. However, during the initial public beta stage I got several responces on and off list that the game was too complicated, the game was to hard, it was boring etc. I soon discovered that other than the die-hard Trek fans and those in to challenging games most blind gamers didn't want a game they have to learn to play by trial and error. The key to winning or loosing STFC is strategy. Like in Chess or another strategy game you learn over time and practice which strategies will help you win, and which ones will cause you to lose. Sometimes you have to take calculated risks. Let one ship get blown up to make sure the other ship is able to get back to a starbase and live on to fight another battle and so on. However, since releasing Montezuma's Revenge beta 1 I have had much more posative responce. The game is far simpler than STFC only requiring a gamer to walk, run, climb, and jump through the levels. It has been easier to create, and I think it is do to the fact Montezuma's Revenge is allot easier to play in it's own way. When Troopenum 1.0 was released I heard Dan and Justin had lots of sales of that title and Troopenum II did almost as well. That game compared to Rail Racer and STFC is basically a simple space Invaders type game. Like you I am left to conclude while there are apparently many gamers asking for games like ToomRaider, Half Life, Mech Warrior, etc the numbers and reality shows the simple arcade games still are doing better financially in most cases. Though, STFC and Rail Racer are nitch markets anyway so it is completely possible it is those games don't have wide apeal do to the fact strategy and racing games are not as in demand as arcade and FPS games are. I know GMA did really well with Shades of Doom, but even with SOD now and then I see some grumbles the game is to hard etc. So what are we suppose to do as developers? Make simple games like Pacman, Space Invaders, are we suppose to push the audio games market into a wider world of more and more complex games? Che wrote: Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will be more well received, as it is easier to relate to todays Nascar racing than a futuristic environment such as Rail Racer is set in. Additionally, I think RR is probably a more challenging racer to get used to than Raceway will be, this is something I thought would be a selling point, but I am afraid the opposite has turned out to be the case. Blind gamers don't seem to want a game with a steep learning curve by and large, they just want to be able to start a game, jump right in and get cracking without having to practice and get used to the nuances of a high speed vehicle on complex tracks. Anyhow, I have learned an incredible amount by developing and releasing rail racer, and the things I have learned will help tremendously in my future titles, though I will probably not create something as feature rich as RR again, at least not in the near
Re: [Audyssey] rail racer
Ok Che, I love the demo of rr. I might buy it, sure as darn not doing something illegal, but letss not start on that, as someone I know told me a horrendous story about the list going berzerk. I will say, though, that it does, have a steep learning cueve; however, I dont like games that one, two, three, bang, you win. I like games that take longer to beat, like troopanum. It took me an extremely long time to beat it, but when I did, it was a piece of cake from then on; I would assume rr is the same way? Let me get it straight. Che, you are going to make simpler games? Why? On 8/6/07, Che [EMAIL PROTECTED] wrote: Dude, I have no idea how you made the jump from what has been posted here to the idea that I am quitting all development. Please read the emails that I have sent, there is nothing in there about stopping developing games. Out. Che - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 05, 2007 10:18 PM Subject: Re: [Audyssey] rail racer So let me get this right, Che is quitting development of all games? I didn't get this e-mail stating that. It is truly unfortunate, I have been unable to purchase this game and had some major computer internet troubles, but really want to download this game and give it a shot. I had look forward to this game for a very long time. I will go and see if I can get it to download right this momento. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Hello Thomas. I think that easy games are very cool, by easy I mean not having 4 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you that. f tells your the direction you're facing. Fun games, I'll admit, are usually hard, at least for me, and a game that's easy just has no replay value. For instance, LWork's judgment day has a very nice replay value because you earn stuff for doing certain things. And maybe you do it wrongly and have to do it again because you screwed something up? Well, frankly, that's what I call fun, I call fun stuff with replay value. I call fun challenging with a simple/medium user interface/keyboard controls. How about the rest of you, listers? On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Che, Yeah, I think you are correct in saying most blind audio gamers want easy games they can just run and play without having to learn a complex game like Rail Racer or even STFC for that matter. When I began STFC I wanted a good Star Trek game that was similar to Trek 2000, but had a much more advanced AI for enemy ships, more weapons, a cloaking device, and several other things Trek 2000 simply didn't have. However, during the initial public beta stage I got several responces on and off list that the game was too complicated, the game was to hard, it was boring etc. I soon discovered that other than the die-hard Trek fans and those in to challenging games most blind gamers didn't want a game they have to learn to play by trial and error. The key to winning or loosing STFC is strategy. Like in Chess or another strategy game you learn over time and practice which strategies will help you win, and which ones will cause you to lose. Sometimes you have to take calculated risks. Let one ship get blown up to make sure the other ship is able to get back to a starbase and live on to fight another battle and so on. However, since releasing Montezuma's Revenge beta 1 I have had much more posative responce. The game is far simpler than STFC only requiring a gamer to walk, run, climb, and jump through the levels. It has been easier to create, and I think it is do to the fact Montezuma's Revenge is allot easier to play in it's own way. When Troopenum 1.0 was released I heard Dan and Justin had lots of sales of that title and Troopenum II did almost as well. That game compared to Rail Racer and STFC is basically a simple space Invaders type game. Like you I am left to conclude while there are apparently many gamers asking for games like ToomRaider, Half Life, Mech Warrior, etc the numbers and reality shows the simple arcade games still are doing better financially in most cases. Though, STFC and Rail Racer are nitch markets anyway so it is completely possible it is those games don't have wide apeal do to the fact strategy and racing games are not as in demand as arcade and FPS games are. I know GMA did really well with Shades of Doom, but even with SOD now and then I see some grumbles the game is to hard etc. So what are we suppose to do as developers? Make simple games like Pacman, Space Invaders, are we suppose to push the audio games market into a wider world of more and more complex games? Che wrote: Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will be more well received, as it is easier to relate to todays Nascar racing than a futuristic environment such as Rail Racer
Re: [Audyssey] rail racer
I wonder... If you sent your radio spot of Rail Racer to ACB Radio, or the Audio Network. http://pressakey.net You may get more people to buy the game. After all, there are people in the UK as well. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 7:38 PM Subject: Re: [Audyssey] rail racer Thanks for the kind words Everett, Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will be more well received, as it is easier to relate to todays Nascar racing than a futuristic environment such as Rail Racer is set in. Additionally, I think RR is probably a more challenging racer to get used to than Raceway will be, this is something I thought would be a selling point, but I am afraid the opposite has turned out to be the case. Blind gamers don't seem to want a game with a steep learning curve by and large, they just want to be able to start a game, jump right in and get cracking without having to practice and get used to the nuances of a high speed vehicle on complex tracks. Anyhow, I have learned an incredible amount by developing and releasing rail racer, and the things I have learned will help tremendously in my future titles, though I will probably not create something as feature rich as RR again, at least not in the near future. Finally, regarding Raceway, I hope no one takes what I have stated here as any kind of slam towards that title, I assure you I will be buying it myself at the first chance, and I would hope Thomas would include me on his beta team for the game, as i did with him for RR. I am confident Thomas will give us a great game we can all have a lot of fun playing, I think his work on Final Conflict and Monty shows that he is one of the top developers we have. And if you haven't given RR a fair chance, I urge you to give the demo another try. Ask anyone that has played in the Rail Racer tournament and they will happily tell you what a great time we have all had competing online with it, it has truly been a killer gaming experience. Later all, Che Blind Adrenaline Simulations Games by one of us, for all of us www.blindAdrenaline.com email: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 2:42 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
Hi Richard, No no no. Che, isn't quitting the development of games. He is thinking of making more simple games rather than working on big complicated projects like Rail Racer. Richard Bennett wrote: So let me get this right, Che is quitting development of all games? I didn't get this e-mail stating that. It is truly unfortunate, I have been unable to purchase this game and had some major computer internet troubles, but really want to download this game and give it a shot. I had look forward to this game for a very long time. I will go and see if I can get it to download right this momento. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Quality games was rail racer
Hi Che, Like you I was once sighted, and use to play everything that I could get my hands on. As a result I know what is possible with audio games, and when I first got in to audio games my first thought was these audio games are too simple, and is like going back to the Atari 2600 again. The only developer that seamed to be staying from the Space Invader and board game style of games was David Greenwood, and Shades of Doom was a huge hit with me. I felt like I could play something on the level I was use to. As far as racing games goes I have about 150 people on the pre-order list for USA Raceway and it has already outsold Rail Racer by 30 units. So I don't think it is racing in general that is Rail racer's problem. I think it honestly has to do with a couple of factors. Rail Racer isn't a triditional racing game with Nascar or Formula 1 which has it's own kind of following amung sports fans. One reason I am working on USA Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't the same as racing games I like. Second, Rail Racer has a larger learning curve than most games. For example, using the mouse to lean your racer left and right takes a while to master, and it was something I didn't care to much for myself. Third, most blind computer users have some major aversion to the mouse. The minute you say this game has mouse control they hit the panic button and think they can't play the game because they think they can not use the mouse, or they don't know how to operate it. Yet, the mouse actually is a nice game controller in certain games. Che wrote: Hi Brian, you and I are on the same page. I was appalled at the lack of immerssive games when I first became blind, as I was an avid sighted gamer, playing just about every new title if it was of good quality. Unfortunately, it appears we are in the minority amongst blind gamers, either that, or I have vastly underestimated the amount of blind gamers that aren't into racing titles. At any rate, I appreciate the support, and you can count on Blind Adrenaline to produce high quality games in the future, but I will be including more basic games along with the more involved ones as well. Out. Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
as a kinda-sorta possible just-might-be a gamer type person, I find that I really enjoy all types. As with anything, there will always be people who appreciate or don't like complexity. I always found it strange that I am horrible at text adventure games and yet I stuck with mudding like a moth to candle flame. While games like guess the correct word, or battle ship, or other fairly easy scenarios are great, I find that I don't enjoy them nearly as much as I would a game that has plot, conflict, and a story behind it. I want to fight for the greater good, or the greater bad, as it were. I want what I do to not only affect me but to also have an affect on my surroundings. I like for such games to start off so that the new player can get the hang of things, but to progressively become more difficult, forcing a player to really think about their actions and possible consequences. It's okay to get squashed by that cement block that you should have searched for in the first place, and you'll no better next time. Now that it's down, you can't get through the entrance to save the underground village and everyone there is about to be sacrificed to the beasts below, but hey, you'll know better next time! Or maybe next time the trap and the location might change. I've never been great with strategy but I can appreciate the thought and work that goes in to making such a game. I enjoy being challenged and like a game that does just that. I'm also a sucker for magic and all things fantasy based. It would be my hope that if developers make more games with a certain amount of complexity, they would be able to find that niche. Because there will always be people out there who appreciate such challenges. Jal ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AMG questions
Hi Jamie, quote 1 what do i do about the sounds? end quote I'm not sure what you are asking in this question. quote 2 where do i put them? end quote Any sounds you buy, make, or want to use for your games you put them in your game's sound folder. Then, AGM can find them. quote 3 how do i change the name and what is allowed in the name end quote Arrow to the wav sound you want to rename go to file, and rename and type in a new name. AGM excepts names using letters, numbers, and also the underscore character. For example I usually use a format like the following file names: Player_Attack.wav Player_Die.wav Player_Hit.wav Monster_Attack.wav Monster_Die.wav Monster_Hit.wav thanks jamie ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a question about games
actually, crazy darts is at: http://bscgames.com and liam's super shot is discontinued, and I cant find it anywhere; he took it down... dawn it! On 8/6/07, Everett Elam [EMAIL PROTECTED] wrote: I believe danzgames has one called crazy darts? Look for it on www.danzgames.com And then liam has something called supershot I think? www.l-works.net - Original Message - From: Greg [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Monday, August 06, 2007 6:45 AM Subject: [Audyssey] a question about games Hello all, I was wondering if anyone knows of any dart games. Thanks Greg ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a question about games
Crazy Darts from: http://bscgames.com By the way, it's a free one. - Original Message - From: Greg [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Monday, August 06, 2007 5:45 AM Subject: [Audyssey] a question about games Hello all, I was wondering if anyone knows of any dart games. Thanks Greg ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 2:42 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hi Richard, The GMA game engine was written in Visual Basic 6. However, I suspect David Greenwood will have to update to something else sooner or later as Microsoft is pulling all support for Visual Basic 6 and earlier next year. The only Visual Basic apps that will be supported is those written in Visual Basic .Net 2003 or later. For certain Vista's support for Visual Basic is the last will we will ever see. The next os after Vista won't support VB 6 and earlier at all. So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles. Richard Bennett wrote: Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
Dude, I have no idea how you made the jump from what has been posted here to the idea that I am quitting all development. Please read the emails that I have sent, there is nothing in there about stopping developing games. Out. Che - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 05, 2007 10:18 PM Subject: Re: [Audyssey] rail racer So let me get this right, Che is quitting development of all games? I didn't get this e-mail stating that. It is truly unfortunate, I have been unable to purchase this game and had some major computer internet troubles, but really want to download this game and give it a shot. I had look forward to this game for a very long time. I will go and see if I can get it to download right this momento. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Hi list, On the whole complexity versus simplistic thing, I like the more complex action games. Space invaders is all right for a while, but when you've played a few rounds of Dark Destroyer, you've basically played all the other ones out there.But a game like Rail Racer, for me, is the perfect compleity. It has action, obstacles and something to learn. I haven't purchased the game, due to the fact that I've been having computer equipment issues lately, but as soon as I save up the money without something else breaking, if it's still available, I want to purchase it. The only other games I've ever purchased are the GMA titles. I've played many mny demos, though. But I like the complex games, and I hope that we continue to see games that require concentration and thought, instead of basically reacting to the boings, bleeps and squawks of a side scroller. I'd also like to say that Rail Racer is the perfect game for me. It combines racing with science fiction, which are my two favorite things. I definitely look forward to USA Raceway, and Che I hope you don't totally give up on the helo sim. Thanks Brandon ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
quote: the mouse is a nice controler in certain games. I will agree with you, Thomas. I cant wait for this thing to be out! USA raceway! Woohoo! On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Che, Like you I was once sighted, and use to play everything that I could get my hands on. As a result I know what is possible with audio games, and when I first got in to audio games my first thought was these audio games are too simple, and is like going back to the Atari 2600 again. The only developer that seamed to be staying from the Space Invader and board game style of games was David Greenwood, and Shades of Doom was a huge hit with me. I felt like I could play something on the level I was use to. As far as racing games goes I have about 150 people on the pre-order list for USA Raceway and it has already outsold Rail Racer by 30 units. So I don't think it is racing in general that is Rail racer's problem. I think it honestly has to do with a couple of factors. Rail Racer isn't a triditional racing game with Nascar or Formula 1 which has it's own kind of following amung sports fans. One reason I am working on USA Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't the same as racing games I like. Second, Rail Racer has a larger learning curve than most games. For example, using the mouse to lean your racer left and right takes a while to master, and it was something I didn't care to much for myself. Third, most blind computer users have some major aversion to the mouse. The minute you say this game has mouse control they hit the panic button and think they can't play the game because they think they can not use the mouse, or they don't know how to operate it. Yet, the mouse actually is a nice game controller in certain games. Che wrote: Hi Brian, you and I are on the same page. I was appalled at the lack of immerssive games when I first became blind, as I was an avid sighted gamer, playing just about every new title if it was of good quality. Unfortunately, it appears we are in the minority amongst blind gamers, either that, or I have vastly underestimated the amount of blind gamers that aren't into racing titles. At any rate, I appreciate the support, and you can count on Blind Adrenaline to produce high quality games in the future, but I will be including more basic games along with the more involved ones as well. Out. Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
But isn't that exactly what we used to have to do before audio games/ I never had manuals for vidio games and I've been total my whole life. It was touch and go, and I can't even say how much $$$ I wasted renting games through trial and error. I wrote the menues down on my old braille 'n speek, and those were some of the funnest days of my life memorizing and trudging through. Shrug if theres no challenge, theres no fun. Ask people like hm shadow dragon and brandon cole I think does too, mastering vidio games when they're not made for the eyeless is hard, crazy but the funnest thing you'll ever do... for the right person I suppose *grins* I don't do it anymore, and sometimes I think audio games spoil me. If you would've told me ten years ago how I'd be able to center an enemy in my speekers and press space and it would die, I probably would have maried you... - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 8:01 AM Subject: [Audyssey] Quality games was rail racer Hi Che, Yeah, I think you are correct in saying most blind audio gamers want easy games they can just run and play without having to learn a complex game like Rail Racer or even STFC for that matter. When I began STFC I wanted a good Star Trek game that was similar to Trek 2000, but had a much more advanced AI for enemy ships, more weapons, a cloaking device, and several other things Trek 2000 simply didn't have. However, during the initial public beta stage I got several responces on and off list that the game was too complicated, the game was to hard, it was boring etc. I soon discovered that other than the die-hard Trek fans and those in to challenging games most blind gamers didn't want a game they have to learn to play by trial and error. The key to winning or loosing STFC is strategy. Like in Chess or another strategy game you learn over time and practice which strategies will help you win, and which ones will cause you to lose. Sometimes you have to take calculated risks. Let one ship get blown up to make sure the other ship is able to get back to a starbase and live on to fight another battle and so on. However, since releasing Montezuma's Revenge beta 1 I have had much more posative responce. The game is far simpler than STFC only requiring a gamer to walk, run, climb, and jump through the levels. It has been easier to create, and I think it is do to the fact Montezuma's Revenge is allot easier to play in it's own way. When Troopenum 1.0 was released I heard Dan and Justin had lots of sales of that title and Troopenum II did almost as well. That game compared to Rail Racer and STFC is basically a simple space Invaders type game. Like you I am left to conclude while there are apparently many gamers asking for games like ToomRaider, Half Life, Mech Warrior, etc the numbers and reality shows the simple arcade games still are doing better financially in most cases. Though, STFC and Rail Racer are nitch markets anyway so it is completely possible it is those games don't have wide apeal do to the fact strategy and racing games are not as in demand as arcade and FPS games are. I know GMA did really well with Shades of Doom, but even with SOD now and then I see some grumbles the game is to hard etc. So what are we suppose to do as developers? Make simple games like Pacman, Space Invaders, are we suppose to push the audio games market into a wider world of more and more complex games? Che wrote: Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail
Re: [Audyssey] Quality games was rail racer
Well, regarding the mouse, RR has keyboard and joystick input as well as mouse input, so I can't really buy into the mouse as problem theory. Tying into an established brand name like Nascar is certainly helpful, but I wanted players to be able to try something new and unique without straying too far from what makes racing games fun. Looks like perhaps it would have been more successful if I had modified it slightly and created a Formula One simulation that is playable online. F1 was always my favorite type of racing, something I always felt took more skill and athleticism than most of the Nascar ovals. that of course, does not apply to the road courses. Ah well, live and learn. I gave RR my best shot, and I am very proud of it. If players don't want to take the time to learn it, it is their loss. I have not received one complaint from anyone that bought Rail Racer, and the tournaments have been very successful. At this point, I can only hope word of mouth will spread and more folks will discover what a fun racing experience this is. Out. Che From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 8:18 AM Subject: [Audyssey] Quality games was rail racer Hi Che, Like you I was once sighted, and use to play everything that I could get my hands on. As a result I know what is possible with audio games, and when I first got in to audio games my first thought was these audio games are too simple, and is like going back to the Atari 2600 again. The only developer that seamed to be staying from the Space Invader and board game style of games was David Greenwood, and Shades of Doom was a huge hit with me. I felt like I could play something on the level I was use to. As far as racing games goes I have about 150 people on the pre-order list for USA Raceway and it has already outsold Rail Racer by 30 units. So I don't think it is racing in general that is Rail racer's problem. I think it honestly has to do with a couple of factors. Rail Racer isn't a triditional racing game with Nascar or Formula 1 which has it's own kind of following amung sports fans. One reason I am working on USA Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't the same as racing games I like. Second, Rail Racer has a larger learning curve than most games. For example, using the mouse to lean your racer left and right takes a while to master, and it was something I didn't care to much for myself. Third, most blind computer users have some major aversion to the mouse. The minute you say this game has mouse control they hit the panic button and think they can't play the game because they think they can not use the mouse, or they don't know how to operate it. Yet, the mouse actually is a nice game controller in certain games. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Hi: Che, I think you should continue producting high quality and complex games because well we just need someone like you to introduce new things that blind people haven't tried before. We cannot use the same concepts forever right? Well I say you shouldn't give up developing complex games. - Original Message - From: Jaliya [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 9:27 AM Subject: Re: [Audyssey] Quality games was rail racer as a kinda-sorta possible just-might-be a gamer type person, I find that I really enjoy all types. As with anything, there will always be people who appreciate or don't like complexity. I always found it strange that I am horrible at text adventure games and yet I stuck with mudding like a moth to candle flame. While games like guess the correct word, or battle ship, or other fairly easy scenarios are great, I find that I don't enjoy them nearly as much as I would a game that has plot, conflict, and a story behind it. I want to fight for the greater good, or the greater bad, as it were. I want what I do to not only affect me but to also have an affect on my surroundings. I like for such games to start off so that the new player can get the hang of things, but to progressively become more difficult, forcing a player to really think about their actions and possible consequences. It's okay to get squashed by that cement block that you should have searched for in the first place, and you'll no better next time. Now that it's down, you can't get through the entrance to save the underground village and everyone there is about to be sacrificed to the beasts below, but hey, you'll know better next time! Or maybe next time the trap and the location might change. I've never been great with strategy but I can appreciate the thought and work that goes in to making such a game. I enjoy being challenged and like a game that does just that. I'm also a sucker for magic and all things fantasy based. It would be my hope that if developers make more games with a certain amount of complexity, they would be able to find that niche. Because there will always be people out there who appreciate such challenges. Jal ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a question about games
Super Shot has disappeared from the earth's atmosphere. The scoreboards are still up however. - Original Message - From: Everett Elam [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 6:37 AM Subject: Re: [Audyssey] a question about games I believe danzgames has one called crazy darts? Look for it on www.danzgames.com And then liam has something called supershot I think? www.l-works.net - Original Message - From: Greg [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Monday, August 06, 2007 6:45 AM Subject: [Audyssey] a question about games Hello all, I was wondering if anyone knows of any dart games. Thanks Greg ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 2:42 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
VB6 I think. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, August 06, 2007 4:29 AM Subject: [Audyssey] GMA game engine Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, August 05, 2007 6:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's revenge error in XP home. Hi, Ok, I know you said the .Net Framework and DirectX are correctly installed, but do you know the exact versions you have? For example, is your framework .Net Framework 2.0, 2.0 SP1, is your DirectX (June 2007) etc. It is critical to know this information. By the way, where Montezuma's Revenge is installed to should have nothing to do with this error, but you might try this just in case. Go to your Montezuma's Revenge directory and press enter on Montezuma.exe. If it runs there is a problem with your icon not setting the working directory. This has happened at least once on another system which was running in a non-standard location. Talksina wrote: hi, I have installed Monty today in my XP home edition Sapi5, direct x and .net framework are correctly installed but Monty just warns me that there's an error and that I could have lost some data. Close button. with no other button as view details and so on, so, I can't even say which error it is. the file is montezuma.exe I have patched it with last patch Well it's a new installation. So, I took care to download the original executable, I installed it, then it didn't work (.net and direct x are already installed, because of another app) then, I thought the error was because I didn't patch, and I patched. But nothing has worked. Well, the only setting that changes, is that the patch is not c:\program files\usa games ... but it's c:\programmi (the italian translation) but I think it shouldn't affect anything the setup program of Monty, automatically and correctly detected the path. The only thing I had to modify was on the self extractor of the patch, but I am used to that, it's no problem. so, I cannot play! :-( ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 2:42 PM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/936 - Release Date: 8/4/2007 2:42 PM -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Speaking of Greenwood, what has happened to him of late? Is he still working on anything? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
if they want people to start using .net they should make both the ide and the gui's made by it more accessible in my opinion. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 2:29 PM Subject: Re: [Audyssey] GMA game engine Hi Richard, The GMA game engine was written in Visual Basic 6. However, I suspect David Greenwood will have to update to something else sooner or later as Microsoft is pulling all support for Visual Basic 6 and earlier next year. The only Visual Basic apps that will be supported is those written in Visual Basic .Net 2003 or later. For certain Vista's support for Visual Basic is the last will we will ever see. The next os after Vista won't support VB 6 and earlier at all. So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles. Richard Bennett wrote: Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] first game
Everett Elam wrote: Hello all Does anyone remember one of my first questions on this list asking about a game where you go through walmart, terrorizing and vandalizing? Well I'm sort of writing a blueprint for what I'd like to do and how I'd like to do this wonderful thing using agm. I'm interested in Thomases opinion since he was one of the only ones who took me seriously, but Che or anyone else is welcome to send me feedback on or offlist. Here is what I'm thinking. I'm not wanting to sell anything or do anything monumental, but I do believe that destroying walmart by using hairjspray, toys, women's clothing, etc. could prove both exciting and challenging, teaching me a lot about agm and not being too hard to do, depending on what I wanted to do. But I'm wondering if there are any tips the devs onlist can give me? Do I need to write an outline, a txt document? Just wondering what a few steps I should start off with are? I've already recorded some walmart stuff in sterio and have pretty much all the sounds I need, and can create any ones I might need in the future... Just curious if anyone has any suggestions.. Overall I'm gonna go for sound quality, not a processor hog, but I want the game to sound like you're walking through walmart and doing different things there. *grins* Back to the agm manual and stuff! Thanks for any comments... ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Hi Everett, Well, for triditional game programming I always write a design doc which describes each level in detail including where everything goes, what classes I need, keyboard configuration, etc. While I've never done this with AGM games I don't think it could hurt to write a draft to give yourself an idea where you want say the hair spray isle to be, where toys are, where the sporting goods are, etc. For example, you know you are going to put the checkout girls at the front of the store, and in the very front the greeters. So you would give them a place somewhere at the beginning of the level just inside the doors where you are. You would walk in, go back to hair spray and come back and start spraying casheers and greeters alike. You might put on your doc where the electronics isle is, and then when you create your game you know say radio block is at 55 50 and attach a song to it so you know that is a radio. It can be destroyed with say the gun over in sporting goods. Once you put all that in your doc you know how you want to design your game long before you drop your first building block. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] troop2: an octive higher, and lower
Hi, I tried something eally cool in goldwave. I recorded myself playing till wave5 of troopanum, and then in goldwave, ajusted the pitch for up one octive. It was way cool! I also did down one octive, it sounded creepy. If anyone wants any of those versions I can send them. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Hi, Yeah, I understand why you would ask for an easy to use user interface, but sometimes that isn't always possible if the game character needs to do allot of things. For example a 3D FPS game may require the player to jump in any direction, climb, walk, run , crouch, crawl, stand, etc.All in the same game to get around the 3D world. In Tomb Raider I find the keyboard commands a bit donting as you have a huge number of moves you can do with Lara Croft, and each one has it's own advantages in the game. For example, you may need to crouch and then crawl in a small passage to get into the next room. You have to jump up onto a ledge to get the rope which you have to climb to get to a door way high above you. You have to swim across an underground lake to find a special item on the other side. As a result you end up with tuns of keyboard commands, modifications of each other, but the game is incredibly fun, ritch, and nothing like we have in the audio game market. I suppose I could dumb it down that the same keys do the proper action if you encounter a specific item like lake, rope, etc, but that isn't quite the same. blind guy wrote: Hello Thomas. I think that easy games are very cool, by easy I mean not having 4 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you that. f tells your the direction you're facing. Fun games, I'll admit, are usually hard, at least for me, and a game that's easy just has no replay value. For instance, LWork's judgment day has a very nice replay value because you earn stuff for doing certain things. And maybe you do it wrongly and have to do it again because you screwed something up? Well, frankly, that's what I call fun, I call fun stuff with replay value. I call fun challenging with a simple/medium user interface/keyboard controls. How about the rest of you, listers? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Do you actually play that game for pc still? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 9:28 AM Subject: Re: [Audyssey] Quality games was rail racer Hi, Yeah, I understand why you would ask for an easy to use user interface, but sometimes that isn't always possible if the game character needs to do allot of things. For example a 3D FPS game may require the player to jump in any direction, climb, walk, run , crouch, crawl, stand, etc.All in the same game to get around the 3D world. In Tomb Raider I find the keyboard commands a bit donting as you have a huge number of moves you can do with Lara Croft, and each one has it's own advantages in the game. For example, you may need to crouch and then crawl in a small passage to get into the next room. You have to jump up onto a ledge to get the rope which you have to climb to get to a door way high above you. You have to swim across an underground lake to find a special item on the other side. As a result you end up with tuns of keyboard commands, modifications of each other, but the game is incredibly fun, ritch, and nothing like we have in the audio game market. I suppose I could dumb it down that the same keys do the proper action if you encounter a specific item like lake, rope, etc, but that isn't quite the same. blind guy wrote: Hello Thomas. I think that easy games are very cool, by easy I mean not having 4 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you that. f tells your the direction you're facing. Fun games, I'll admit, are usually hard, at least for me, and a game that's easy just has no replay value. For instance, LWork's judgment day has a very nice replay value because you earn stuff for doing certain things. And maybe you do it wrongly and have to do it again because you screwed something up? Well, frankly, that's what I call fun, I call fun stuff with replay value. I call fun challenging with a simple/medium user interface/keyboard controls. How about the rest of you, listers? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Hi Jaliya, I for one, agree with you that games need to be more complex than simple puzzle, word, and battleship type games. However, there are some styles or genres of games that have a wider apeal than others. For example, side-scrollers have an extremely easy user interface, are easy to make accessible, because you are only dealing with left, right, up, and down directions. You can make an entire level all on one level or make the player climb something to find rooms, and other places and items. This I think would be funner, but then does take some of the replay value out of the game, because items tend to wind up more or less in the same general location. Then, there is FPS, (first person shooters,) which come in 2D and 3D flavors. The 3D FPS games are really awesome and fun, but there is a massive learning curve if you have to think of looking for things above you as well as below you. The user interface is a little more complex, and the audio isn't as simple as having a sound panned to your left or right.Instead, you get into 3SD buffers and listening where the sound is left, right, up, down, ahead, behind, etc. That makes it a lot more complex than the side-scroller. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] first game
Yay! Looks like I did the right thing then *grins* I'm designing the parking lot right now, and I have an old lady over to the right of me, but my question now is why can't I go anywhere? I get footsteps, but I don't seem to be moving anywhere? I remember you saying something about a grid and triggers and I'm trying to find what it was at the moment but so far nothing. Which brings me to an importan tpoint! Could we please not have the settings reply to just that person? I've made great use of the archives a few times, and if that feature goes away then so do 50% o the mssages, simply due to the fact that people are gonna be mean and not put gamers in the to form... It seems like while programming something, you've got to put yourself in this sort of if, then, so mindset. Very daunting, but so simple. Wish I got it. A G M itself looks crazy and this is about as simple as things are gonna get without sacrificing features, and even then we don't have the whole deal. Bleh Everett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Fw: Rail Racer status, was Re: Jumps
I like this posting very much from Jordi on the rr topic. Well said and I hope to get as fast as you one day. - Original Message - From: Matthys Terblanche [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 06, 2007 5:45 AM Subject: Re: Rail Racer status, was Re: Jumps Frankly, this is way too soon to even think of going FREE with RR, I can't see the point. Che has invested a hell of a lot of his time in developing the game, and contrarily to the mood that suddenly kicked in on the list, it's far from over. Yes, it's true that it's a difficult game to learn and even more difficult to be good at, but remember, this is revolutionary stuff for blind gaming. It's in the league that GMA's Shades Of Doom and Tank Commander was at it's time, something new, something different, requiring not only the ability of hand ear coordination, but also the skill of planning strategies, analyzing the track for sweet spots, planning pit stops, and then, even with the perfect plan, you have to be good to execute it as close to flawless as possible. Then, just to crown it all, you get the multi player, where the best of the bests can fold under pressure, especially if the bet of $16 is weighing too heavy on the mind for you to switch into racer mode and concentrate all your efforts on perfect timing and control. One slip, and you had it, for the other top racers are there with you at the time, and they are just waiting for that little mistake to give them the edge. Not to mention the crowd of players racing along to watch the outcome. How many of you guys even tried it? imagine a race with 40 people at once, bets flying, teams forming, etc. The most racers I've witnessed in one race was eight. Eight, of 100 buyers? okay, I don't think it's practical to expect everyone to be there at the same time, but how about 20? Remember, It's the author that create the dream, it's the players that realize it. But all said, I think you all must keep in mind that a bit more time is not too much to ask for. RR will become more known, and to start talking as if it is over and done with at this early stages, put a very negative reflection on all the effort that has gone into an excellent piece of work. This is where I agree that the fact that there might be people already hanging around and ready to pick up the scraps from the ground to feast on, is plane disgusting. It's this kind of attitude that convinced me to leave the gamers group. There was too much nonsensical talk going on there, not to talk of all the grand ideas for games that never came off the ground, and then, along come Che Martain and create the first real challenging racing game, not promised it, created it, and where is his support? A big thanks to all you guys who baught the game, but for all the rest who live under the mis conception that playing the demo is all there is to this, boo. There's lots of chalanges in RR, not only in the game, but personal, the drive to improve, the idea of sportsmanship, the meeting of other players on a much more personal level than a silly email list where most people with sence shut up because the dogs are gonna have them if they say something onpopular, and so on and so on. Well, I can say lots more, but no use preaching to the converted, is there? Since I'm not active on any gamers list, feel free to forward it there so the people not interested thus far, can get an idea of what is simmering here under the lid, something that can explode into the huge popularity the likes of many of the comercial online games that's currently hitting this dirt ball of ours. Signing off, Jody --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups RailRacer group. To post to this group, send email to [EMAIL PROTECTED] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/RailRacer?hl=en -~--~~~~--~~--~--~--- ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Hi Che, Look at it this way. You have the RR source code so if you want to produce a Formula 1 racer you can always change the code to make a Formula 1 racing game. Perhaps it will sell, and perhaps it won't. It's hard to say given the poor reception Rail Racer has had so far. Though, I'd like a F1 game if you ever made one. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hi Che, Last I heard he is working on a mud client. That's about all I know. Che wrote: Speaking of Greenwood, what has happened to him of late? Is he still working on anything? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
Hi. The only reason for I don't have purshased the game yet is because I have heard a lot of problems while registrering the game. I have heard it has bringed up an error on some computers, and noboddy could find a way to solve this problem. I haven't heard more, so please excuse me if this problem has been fixed. I don't want to buy a game, wich crashes because I just registre it with the code I just have purshased. I know a guy, who have this problem. The game can't simply start! The demo version worked fine on his computer, but when he registrered it, it crashed. If this bug is fixed now, I'll buy the game. I really want to play the full version, but I don't want to pay mony for a crash. Smile. Che, I hope you understand my reason for I not have bought the game yet. I don't want to say bad things about your game, because I really like it, and I hope to join the online gameplay very soon. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 5:54 AM Subject: Re: [Audyssey] rail racer 120 copies? you're kidding me! I thought it'd be in the thousands by now lol. seriously though, people should definitely try this. I'd love to get online one day and race 20 people at once! the game takes a while to get used to, but once you do, it's amazing. - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 9:38 PM Subject: Re: [Audyssey] rail racer Thanks for the kind words Everett, Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will be more well received, as it is easier to relate to todays Nascar racing than a futuristic environment such as Rail Racer is set in. Additionally, I think RR is probably a more challenging racer to get used to than Raceway will be, this is something I thought would be a selling point, but I am afraid the opposite has turned out to be the case. Blind gamers don't seem to want a game with a steep learning curve by and large, they just want to be able to start a game, jump right in and get cracking without having to practice and get used to the nuances of a high speed vehicle on complex tracks. Anyhow, I have learned an incredible amount by developing and releasing rail racer, and the things I have learned will help tremendously in my future titles, though I will probably not create something as feature rich as RR again, at least not in the near future. Finally, regarding Raceway, I hope no one takes what I have stated here as any kind of slam towards that title, I assure you I will be buying it myself at the first chance, and I would hope Thomas would include me on his beta team for the game, as i did with him for RR. I am confident Thomas will give us a great game we can all have a lot of fun playing, I think his work on Final Conflict and Monty shows that he is one of the top developers we have. And if you haven't given RR a fair chance, I urge you to give the demo another try. Ask anyone that has played in the Rail Racer tournament and they will happily tell you what a great time we have all
Re: [Audyssey] Quality games was rail racer
Hi Everett, Yes, to some degree. I still have a copy of Tomb Raider Last Revelation, and I play it when I have someone sighted to help play it with me. Otherwise I can't see to get around the obsticals and solve the puzzles on my own. There are some tricky puzzles like you have to jump on certain squares on the floor with hyrogliphs on them in the right order to unlock gates and doors. A blind gamer can't do that on his or her own just because it is a completely visual thing. Other things like climbing ropes, swinging from ropes, you can do with some practice. Though, the swinging rope thing is hard because you have to hit the slash key to have Lara get the rope swinging, and you need someone sighted to give you an idea when to jump or you will miss your landing spot, and go splat. Everett Elam wrote: Do you actually play that game for pc still? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Yes I agree with you on that. On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi, Yeah, I understand why you would ask for an easy to use user interface, but sometimes that isn't always possible if the game character needs to do allot of things. For example a 3D FPS game may require the player to jump in any direction, climb, walk, run , crouch, crawl, stand, etc.All in the same game to get around the 3D world. In Tomb Raider I find the keyboard commands a bit donting as you have a huge number of moves you can do with Lara Croft, and each one has it's own advantages in the game. For example, you may need to crouch and then crawl in a small passage to get into the next room. You have to jump up onto a ledge to get the rope which you have to climb to get to a door way high above you. You have to swim across an underground lake to find a special item on the other side. As a result you end up with tuns of keyboard commands, modifications of each other, but the game is incredibly fun, ritch, and nothing like we have in the audio game market. I suppose I could dumb it down that the same keys do the proper action if you encounter a specific item like lake, rope, etc, but that isn't quite the same. blind guy wrote: Hello Thomas. I think that easy games are very cool, by easy I mean not having 4 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you that. f tells your the direction you're facing. Fun games, I'll admit, are usually hard, at least for me, and a game that's easy just has no replay value. For instance, LWork's judgment day has a very nice replay value because you earn stuff for doing certain things. And maybe you do it wrongly and have to do it again because you screwed something up? Well, frankly, that's what I call fun, I call fun stuff with replay value. I call fun challenging with a simple/medium user interface/keyboard controls. How about the rest of you, listers? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] side scrollers was re: quality games re: rail racer
Hello, Speaking of side scrollers, is sl2 ever going to be made? I beat sl1 and am not waiting for sl2, I also wanted to know if anyone else made or is planning to make something similar to sl? That was a fantastic kind of game; if a dev could make something similar... ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hello lis, What's a mud client? On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Che, Last I heard he is working on a mud client. That's about all I know. Che wrote: Speaking of Greenwood, what has happened to him of late? Is he still working on anything? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Agreed Thomas! A Formula 1 accessible game would be fantastic! I would be the first one who would purchase it! You know here in Europe, formula 1 is the most apreciated motorsport and an accessible game of Formula 1 would have many funs here! Just my thoughts!!! Greetings Jorge - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 3:51 PM Subject: Re: [Audyssey] Quality games was rail racer Hi Che, Look at it this way. You have the RR source code so if you want to produce a Formula 1 racer you can always change the code to make a Formula 1 racing game. Perhaps it will sell, and perhaps it won't. It's hard to say given the poor reception Rail Racer has had so far. Though, I'd like a F1 game if you ever made one. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
I don't think he has given it enough time to sell. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Everett Elam [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 7:39 AM Subject: Re: [Audyssey] rail racer No. Che made it very clear that he's just putting railracer on hold because of it not selling very well for smaller and not as emercive games. - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 05, 2007 10:18 PM Subject: Re: [Audyssey] rail racer So let me get this right, Che is quitting development of all games? I didn't get this e-mail stating that. It is truly unfortunate, I have been unable to purchase this game and had some major computer internet troubles, but really want to download this game and give it a shot. I had look forward to this game for a very long time. I will go and see if I can get it to download right this momento. Bean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tj Sent: Sunday, August 05, 2007 10:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] rail racer All I can say to that is this: That sucks. Rale Racer was oen of the best games I've played for the blind, having only bought 4 total. I was hoping to see your work increase, but, I completely understand how unencouraging this is. It also is a downfall for me as a consumer to that because I like replay and games like my time. I hope you do decide to continue developement on more complex games, and I can promis you that I'll keep an eye out on your releases from now on...and I'll beat you on the Pupo Moondo charts one day! -Tj- Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 7:38 PM Subject: Re: [Audyssey] rail racer Thanks for the kind words Everett, Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will be more well received, as it is easier to relate to todays Nascar racing than a futuristic environment such as Rail Racer is set in. Additionally, I think RR is probably a more challenging racer to get used to than Raceway will be, this is something I thought would be a selling point, but I am afraid the opposite has turned out to be the case. Blind gamers don't seem to want a game with a steep learning curve by and large, they just want to be able to start a game, jump right in and get cracking without having to practice and get used to the nuances of a high speed vehicle on complex tracks. Anyhow, I have learned an incredible amount by developing and releasing rail racer, and the things I have learned will help tremendously in my future titles, though I will probably not create something as feature rich as RR again, at least not in the near future. Finally, regarding Raceway, I hope no one takes what I have stated here as any kind of slam towards that title, I assure you I will be buying it myself at the first chance, and I would hope Thomas would include me on his beta team for the game, as i did with him for RR. I am confident Thomas will give us a great game we can all have a lot of fun playing, I think his work on Final Conflict and Monty shows that he is one
Re: [Audyssey] Quality games
Sort of like in Monkey Business where the space bar swings both the net and the sword? I still find that game to be a lot of fun, although I cannot do well on the bonus round. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 9:28 AM Subject: Re: [Audyssey] Quality games was rail racer Hi, Yeah, I understand why you would ask for an easy to use user interface, but sometimes that isn't always possible if the game character needs to do allot of things. For example a 3D FPS game may require the player to jump in any direction, climb, walk, run , crouch, crawl, stand, etc.All in the same game to get around the 3D world. In Tomb Raider I find the keyboard commands a bit donting as you have a huge number of moves you can do with Lara Croft, and each one has it's own advantages in the game. For example, you may need to crouch and then crawl in a small passage to get into the next room. You have to jump up onto a ledge to get the rope which you have to climb to get to a door way high above you. You have to swim across an underground lake to find a special item on the other side. As a result you end up with tuns of keyboard commands, modifications of each other, but the game is incredibly fun, ritch, and nothing like we have in the audio game market. I suppose I could dumb it down that the same keys do the proper action if you encounter a specific item like lake, rope, etc, but that isn't quite the same. blind guy wrote: Hello Thomas. I think that easy games are very cool, by easy I mean not having 4 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you that. f tells your the direction you're facing. Fun games, I'll admit, are usually hard, at least for me, and a game that's easy just has no replay value. For instance, LWork's judgment day has a very nice replay value because you earn stuff for doing certain things. And maybe you do it wrongly and have to do it again because you screwed something up? Well, frankly, that's what I call fun, I call fun stuff with replay value. I call fun challenging with a simple/medium user interface/keyboard controls. How about the rest of you, listers? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games
By the way what do you do in the bonus round of monkey business it says to catch monkeys but all that I can do is produce a shooting sound by pressing the space bar. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 12:43 PM Subject: Re: [Audyssey] Quality games Sort of like in Monkey Business where the space bar swings both the net and the sword? I still find that game to be a lot of fun, although I cannot do well on the bonus round. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 9:28 AM Subject: Re: [Audyssey] Quality games was rail racer Hi, Yeah, I understand why you would ask for an easy to use user interface, but sometimes that isn't always possible if the game character needs to do allot of things. For example a 3D FPS game may require the player to jump in any direction, climb, walk, run , crouch, crawl, stand, etc.All in the same game to get around the 3D world. In Tomb Raider I find the keyboard commands a bit donting as you have a huge number of moves you can do with Lara Croft, and each one has it's own advantages in the game. For example, you may need to crouch and then crawl in a small passage to get into the next room. You have to jump up onto a ledge to get the rope which you have to climb to get to a door way high above you. You have to swim across an underground lake to find a special item on the other side. As a result you end up with tuns of keyboard commands, modifications of each other, but the game is incredibly fun, ritch, and nothing like we have in the audio game market. I suppose I could dumb it down that the same keys do the proper action if you encounter a specific item like lake, rope, etc, but that isn't quite the same. blind guy wrote: Hello Thomas. I think that easy games are very cool, by easy I mean not having 4 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you that. f tells your the direction you're facing. Fun games, I'll admit, are usually hard, at least for me, and a game that's easy just has no replay value. For instance, LWork's judgment day has a very nice replay value because you earn stuff for doing certain things. And maybe you do it wrongly and have to do it again because you screwed something up? Well, frankly, that's what I call fun, I call fun stuff with replay value. I call fun challenging with a simple/medium user interface/keyboard controls. How about the rest of you, listers? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] again on montezuma's error.
Hi, now I have switched to English, as Che suggested. and opening montezuma's revenge, this is the dialog: *** Montezuma Montezuma has encountered a problem and needs to close. We are sorry for the inconvenience. If you were in the middle of something, the information you were working on might be lost. Close *** well: setting the sapi5 synthesizer from control panel, it alerts me as choosing another module or audio device. And pressing OK, it takes me to the voice recognition tab. But, then, pressing ctrl+tab, it takes me to the synthesizer box and gives me no longer problems, it allows me to correctly set the audio device (that is the default and only one) and sapi5, with Jaws, DSpeech, NVDA, audio game maker and other things, work correctly, even on the Windows control panel, it reads the default test message and allows me to change voice. What's going on? I thought it was because of my Loquendo synth that is too heavy, maybe, but it also gives me error with the tiny ESpeak I'd like some help, I am really curious to play this Montezuma's revenge! thanks again talksina ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
All I can say here is I'm definitely not one of the ones who likes a simple game. Sound RTS, Rail Racer, the Trek games, and especially several muds like this are right up my alley. I think that's half the fun of a game, the complexity. It gives you some challenge, and forces you to learn the game. Take Miriani's combat system for example. In order to do a solo mission, you have to fly and gun down ships at the same time, while keeping your ship in top condition if you start taking hits. Not easy by any means, but definitely worth it. I really hope that complexity in games doesn't drop completely off the market, or my interest in audio gaming will be gone forever. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 7:01 AM Subject: [Audyssey] Quality games was rail racer Hi Che, Yeah, I think you are correct in saying most blind audio gamers want easy games they can just run and play without having to learn a complex game like Rail Racer or even STFC for that matter. When I began STFC I wanted a good Star Trek game that was similar to Trek 2000, but had a much more advanced AI for enemy ships, more weapons, a cloaking device, and several other things Trek 2000 simply didn't have. However, during the initial public beta stage I got several responces on and off list that the game was too complicated, the game was to hard, it was boring etc. I soon discovered that other than the die-hard Trek fans and those in to challenging games most blind gamers didn't want a game they have to learn to play by trial and error. The key to winning or loosing STFC is strategy. Like in Chess or another strategy game you learn over time and practice which strategies will help you win, and which ones will cause you to lose. Sometimes you have to take calculated risks. Let one ship get blown up to make sure the other ship is able to get back to a starbase and live on to fight another battle and so on. However, since releasing Montezuma's Revenge beta 1 I have had much more posative responce. The game is far simpler than STFC only requiring a gamer to walk, run, climb, and jump through the levels. It has been easier to create, and I think it is do to the fact Montezuma's Revenge is allot easier to play in it's own way. When Troopenum 1.0 was released I heard Dan and Justin had lots of sales of that title and Troopenum II did almost as well. That game compared to Rail Racer and STFC is basically a simple space Invaders type game. Like you I am left to conclude while there are apparently many gamers asking for games like ToomRaider, Half Life, Mech Warrior, etc the numbers and reality shows the simple arcade games still are doing better financially in most cases. Though, STFC and Rail Racer are nitch markets anyway so it is completely possible it is those games don't have wide apeal do to the fact strategy and racing games are not as in demand as arcade and FPS games are. I know GMA did really well with Shades of Doom, but even with SOD now and then I see some grumbles the game is to hard etc. So what are we suppose to do as developers? Make simple games like Pacman, Space Invaders, are we suppose to push the audio games market into a wider world of more and more complex games? Che wrote: Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will
Re: [Audyssey] Quality games was rail racer
I was never sighted, but growing up around console games and playing several of my own, like I said, I love complexity of games. But I also know how much work goes into these games, and that we'll never get any truely awesome games going unless we can somehow manage to get a company going for us with a team of programmers and voice actors, which in turn isn't going to hapen unless we can get the mainstream market to see us all down here. Which likely isn't going to happen either, so this message becomes basically pointless. Oh well. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 7:18 AM Subject: [Audyssey] Quality games was rail racer Hi Che, Like you I was once sighted, and use to play everything that I could get my hands on. As a result I know what is possible with audio games, and when I first got in to audio games my first thought was these audio games are too simple, and is like going back to the Atari 2600 again. The only developer that seamed to be staying from the Space Invader and board game style of games was David Greenwood, and Shades of Doom was a huge hit with me. I felt like I could play something on the level I was use to. As far as racing games goes I have about 150 people on the pre-order list for USA Raceway and it has already outsold Rail Racer by 30 units. So I don't think it is racing in general that is Rail racer's problem. I think it honestly has to do with a couple of factors. Rail Racer isn't a triditional racing game with Nascar or Formula 1 which has it's own kind of following amung sports fans. One reason I am working on USA Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't the same as racing games I like. Second, Rail Racer has a larger learning curve than most games. For example, using the mouse to lean your racer left and right takes a while to master, and it was something I didn't care to much for myself. Third, most blind computer users have some major aversion to the mouse. The minute you say this game has mouse control they hit the panic button and think they can't play the game because they think they can not use the mouse, or they don't know how to operate it. Yet, the mouse actually is a nice game controller in certain games. Che wrote: Hi Brian, you and I are on the same page. I was appalled at the lack of immerssive games when I first became blind, as I was an avid sighted gamer, playing just about every new title if it was of good quality. Unfortunately, it appears we are in the minority amongst blind gamers, either that, or I have vastly underestimated the amount of blind gamers that aren't into racing titles. At any rate, I appreciate the support, and you can count on Blind Adrenaline to produce high quality games in the future, but I will be including more basic games along with the more involved ones as well. Out. Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Fw: Rail Racer status, was Re: Jumps
To bad you are not a member of this list, Jodie, but Well well said! I love rail racer for its complexity. In fact that's all I do play. One misstep and I crash, or loose or run out of fuel. I think we should all support Che and his well done efforts for developing such a wonderful game. In fact if it is ok with him. I'm going to try and put together a bang up review for m podcast. it might even include some online racing so they can hear how wonderful and real this game is for me. I've gotten distracted during some races, even nodded off and just like in the real world, I payed the price. so please don't go bashing this game. Practice it! just! practice! it! SAG :I like this posting very much from Jordi on the rr topic. Well said : and I hope to get as fast as you one day. : - Original Message - : From: Matthys Terblanche [EMAIL PROTECTED] : To: [EMAIL PROTECTED] : Sent: Monday, August 06, 2007 5:45 AM : Subject: Re: Rail Racer status, was Re: Jumps : : : : Frankly, this is way too soon to even think of going FREE with RR, : I can't see the point. Che has invested a hell of a lot of his : time in developing the game, and contrarily to the mood that : suddenly kicked in on the list, it's far from over. Yes, it's true : that it's a difficult game to learn and : even more difficult to be good at, but remember, this is : revolutionary stuff : for blind gaming. It's in the league that GMA's Shades Of Doom and : Tank Commander was at it's time, something new, something : different, requiring not only the ability of hand ear coordination, : but also the skill of planning strategies, analyzing the track for : sweet spots, planning pit stops, and then, even with the perfect : plan, you have to be good to execute : it as close to flawless as possible. Then, just to crown it all, : you get the : multi player, where the best of the bests can fold under pressure, : especially if the bet of $16 is weighing too heavy on the mind : for you to switch into racer mode and concentrate all your efforts : on perfect timing : and control. One slip, and you had it, for the other top racers : are there with you at the time, and they are just waiting for that : little mistake to give them the edge. Not to mention the crowd of : players racing along to watch the outcome. How many of you guys : even tried it? imagine a race with : 40 people at once, bets flying, teams forming, etc. The most : racers I've witnessed in one race was eight. Eight, of 100 buyers? : okay, I don't think : it's practical to expect everyone to be there at the same time, but : how about 20? : Remember, It's the author that create the dream, it's the players : that realize it. : But all said, I think you all must keep in mind that a bit more : time is not : too much to ask for. RR will become more known, and to start : talking as if : it is over and done with at this early stages, put a very negative : reflection on all the effort that has gone into an excellent piece : of work. : This is where I agree that the fact that there might be people : already hanging around and ready to pick up the scraps from the : ground to feast on, : is plane disgusting. It's this kind of attitude that convinced me : to leave : the gamers group. There was too much nonsensical talk going on : there, not to talk of all the grand ideas for games that never came : off the ground, and : then, along come Che Martain and create the first real challenging : racing game, not promised it, created it, and where is his support? : A big thanks to : all you guys who baught the game, but for all the rest who live : under the mis conception that playing the demo is all there is to : this, boo. There's : lots of chalanges in RR, not only in the game, but personal, the : drive to improve, the idea of sportsmanship, the meeting of other : players on a much more personal level than a silly email list where : most people with sence shut up because the dogs are gonna have them : if they say something onpopular, and so on and so on. : Well, I can say lots more, but no use preaching to the converted, is : there? : Since I'm not active on any gamers list, feel free to forward it : there so the people not interested thus far, can get an idea of : what is simmering here under the lid, something that can explode : into the huge popularity the : likes of many of the comercial online games that's currently : hitting this dirt ball of ours. : Signing off, : Jody : : : --~--~-~--~~~---~--~~ : You received this message because you are subscribed to the Google : Groups RailRacer group. : To post to this group, send email to [EMAIL PROTECTED] : To unsubscribe from this group, send email to : [EMAIL PROTECTED] : For more options, visit this group at : http://groups.google.com/group/RailRacer?hl=en : -~--~~~~--~~--~--~--- : : : : ___ : Gamers mailing list ..
Re: [Audyssey] rail racer
If you have heard about a lot of problems trying to register the game then you have heard about way more than me. I know of one customer who is having trouble registering, and he and I have a serious language translation problem. I still don't think he has the proper direct x installed, or the right version of the framework, but I can't seem to get this across to him so far. Other than that, as far as I know every person that has bought the game is registered and flying. 123 successful installs, one not working yet, I'd say those are pretty good odds that yours will work just fine. Later, Che - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 10:01 AM Subject: Re: [Audyssey] rail racer Hi. The only reason for I don't have purshased the game yet is because I have heard a lot of problems while registrering the game. I have heard it has bringed up an error on some computers, and noboddy could find a way to solve this problem. I haven't heard more, so please excuse me if this problem has been fixed. I don't want to buy a game, wich crashes because I just registre it with the code I just have purshased. I know a guy, who have this problem. The game can't simply start! The demo version worked fine on his computer, but when he registrered it, it crashed. If this bug is fixed now, I'll buy the game. I really want to play the full version, but I don't want to pay mony for a crash. Smile. Che, I hope you understand my reason for I not have bought the game yet. I don't want to say bad things about your game, because I really like it, and I hope to join the online gameplay very soon. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 5:54 AM Subject: Re: [Audyssey] rail racer 120 copies? you're kidding me! I thought it'd be in the thousands by now lol. seriously though, people should definitely try this. I'd love to get online one day and race 20 people at once! the game takes a while to get used to, but once you do, it's amazing. - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 9:38 PM Subject: Re: [Audyssey] rail racer Thanks for the kind words Everett, Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will be more well received, as it is easier to relate to todays Nascar racing than a futuristic environment such as Rail Racer is set in. Additionally, I think RR is probably a more challenging racer to get used to than Raceway will be, this is something I thought would be a selling point, but I am afraid the opposite has turned out to be the case. Blind gamers don't seem to want a game with a steep learning curve by and large, they just want to be able to start a game, jump right in and get cracking without having to practice and get used to the nuances of a high speed vehicle on complex tracks. Anyhow, I have learned an incredible amount by developing and releasing rail racer, and the things I have learned will help tremendously in my
Re: [Audyssey] che's new game was Re: monster mash
aah. At 12:09 a.m. 7/08/2007, you wrote: Hi Shaun, The difference here is Che only takes preorders when he has something to really test and play. With Alchemy you could pay in months and years advance with no project or game to show for it. So esentually with Che's games like Rail Racer you might buy when it becomes beta, you can play the beta, and have a free upgrade to full 1.0 when it comes out. I actually think it is a great idea, and I will probably start using this format in the future myself. shaun everiss wrote: I'd like to test again when this game comes. I am a bit hesitant to pree order things though, after the alchemy issues I don't think anyone will preorder or vary few. At 12:55 p.m. 6/08/2007, you wrote: yes, I will be using beta testers when it is to that stage, and once again it will be paid testers, in other words, the testers will be the ones that have pre ordered the game. I had very little luck with the testers that got the game for free, leaving a bad taste in my mouth, at least this way, if the person doesn't give me any feedback, at least they have donated to the cause. Later, Che - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 7:19 PM Subject: [Audyssey] che's new game was Re: monster mash hey che, are you accepting beta testers for your new game like you did for rail racer? I'd love to test this one as well. I think that with so many of us testing, it really sped up production. finding bugs is fun too *grin* - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 4:14 PM Subject: Re: [Audyssey] monster mash Monster mash is not really much of a game, it is more of a AGm setup so other AGM testers can check it out and offer suggestions. I am creating another game now that I hope will be playable soon. Later, Che - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, August 05, 2007 2:46 PM Subject: [Audyssey] monster mash HI josh How does one play the monster mash game. You haven't included a read me file with the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 5134 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] rail racer
so am I. although I am into the normal strat and shoot action and scifi. I have listened to sighted racers and got bored out of my tree with them. I aggree railracer was and is still agood game. I havn't got around to getting classes up or anything but I got enough to say its rather good. Now when raceway comes out then we may have com competition. At 08:06 p.m. 6/08/2007, you wrote: Hi, I can see the trouble that people may have with Rail Racer. I was the one that invented it at a computer camp two weeks ago and indeed: many people have trouble with it in the beginning. First they start having problems with the non-standard controls, then they don't get the point of all the sounds and they finally give up because they assume it's boring. And this was a group of about eight persons in the age range of 15 to 17. The reason why I don't have these problems is probably because I'm really into gaming. I have played about every audiogame that's available, so I have quite some experience. I think that helps a lot. On top of that, if I don't like to play Rail Racer, I just pick another one, so it won't get boring soon. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 5:54 AM Subject: Re: [Audyssey] rail racer 120 copies? you're kidding me! I thought it'd be in the thousands by now lol. seriously though, people should definitely try this. I'd love to get online one day and race 20 people at once! the game takes a while to get used to, but once you do, it's amazing. - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 9:38 PM Subject: Re: [Audyssey] rail racer Thanks for the kind words Everett, Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will be more well received, as it is easier to relate to todays Nascar racing than a futuristic environment such as Rail Racer is set in. Additionally, I think RR is probably a more challenging racer to get used to than Raceway will be, this is something I thought would be a selling point, but I am afraid the opposite has turned out to be the case. Blind gamers don't seem to want a game with a steep learning curve by and large, they just want to be able to start a game, jump right in and get cracking without having to practice and get used to the nuances of a high speed vehicle on complex tracks. Anyhow, I have learned an incredible amount by developing and releasing rail racer, and the things I have learned will help tremendously in my future titles, though I will probably not create something as feature rich as RR again, at least not in the near future. Finally, regarding Raceway, I hope no one takes what I have stated here as any kind of slam towards that title, I assure you I will be buying it myself at the first chance, and I would hope Thomas would include me on his beta team for the game, as i did with him for RR. I am confident Thomas will give us a great game we can all have a lot of fun playing, I think his work on Final Conflict and Monty shows that he is one of the top developers we have. And if you haven't given RR a fair chance, I urge
Re: [Audyssey] Quality games was rail racer
I like simple games but I do like a challenge but then I am a semi hard core gamer. I think also harder games are good for people that have no lives at all. I am one such person, no job currently, and to much time on my hands. I still play stfc a load, but then I am a trek fan. You could have it like superliam is. Get harder and harder untill the end. I have never beat superliam. Lets see, l1 easy, l2 easy l3 reasonably easy. l4, hard but managable. l5 easy if you know what you are doing. l6 damn hard. l7 even harder still unless you get the rythm right. final boss, easy if you have the rhythm. I'd still like a starwars game. At 01:01 a.m. 7/08/2007, you wrote: Hi Che, Yeah, I think you are correct in saying most blind audio gamers want easy games they can just run and play without having to learn a complex game like Rail Racer or even STFC for that matter. When I began STFC I wanted a good Star Trek game that was similar to Trek 2000, but had a much more advanced AI for enemy ships, more weapons, a cloaking device, and several other things Trek 2000 simply didn't have. However, during the initial public beta stage I got several responces on and off list that the game was too complicated, the game was to hard, it was boring etc. I soon discovered that other than the die-hard Trek fans and those in to challenging games most blind gamers didn't want a game they have to learn to play by trial and error. The key to winning or loosing STFC is strategy. Like in Chess or another strategy game you learn over time and practice which strategies will help you win, and which ones will cause you to lose. Sometimes you have to take calculated risks. Let one ship get blown up to make sure the other ship is able to get back to a starbase and live on to fight another battle and so on. However, since releasing Montezuma's Revenge beta 1 I have had much more posative responce. The game is far simpler than STFC only requiring a gamer to walk, run, climb, and jump through the levels. It has been easier to create, and I think it is do to the fact Montezuma's Revenge is allot easier to play in it's own way. When Troopenum 1.0 was released I heard Dan and Justin had lots of sales of that title and Troopenum II did almost as well. That game compared to Rail Racer and STFC is basically a simple space Invaders type game. Like you I am left to conclude while there are apparently many gamers asking for games like ToomRaider, Half Life, Mech Warrior, etc the numbers and reality shows the simple arcade games still are doing better financially in most cases. Though, STFC and Rail Racer are nitch markets anyway so it is completely possible it is those games don't have wide apeal do to the fact strategy and racing games are not as in demand as arcade and FPS games are. I know GMA did really well with Shades of Doom, but even with SOD now and then I see some grumbles the game is to hard etc. So what are we suppose to do as developers? Make simple games like Pacman, Space Invaders, are we suppose to push the audio games market into a wider world of more and more complex games? Che wrote: Just to make sure it is clear, Rail Racer itself isn't on hold, only future expansion and development of it, such as more online chat features and additional upgrades to the Racer. As far as the online track uploads and sharing, and the tournaments, they will go on. For me, the sales were dissapointing, I was hoping to move at least 200 units, but it turns out I overdeveloped the game and deep and complex isn't neccessarily what the blind gaming community wants unfortunately. I did everything I could to make Rail Racer the most replayable blind game available, including free online play, an extensive career mode, a track editor with an online track upload system, online posting of results, and the first web based tournament system for the blind. There simply is no accessible game out there with the amount of features Rail Racer offers for replayability. Despite all that, only around 120 copies of RR have been sold, and this is very unfortunate, as it doesn't encourage developers such as myself to put the kind of time and energy into a project that leads to immerssive and involving game play. At any rate, my plans for some more involved games, such as an Apache helicopter simulation have pretty much been canned, as it just isn't worth the large amount of time it would take, when I could do 4 simpler games in the same amount of time. Some of the problem with Rail Racer is due to the fact a lot of blind gamers just aren't into racing, and I have to wonder how this is going to affect the success of USA Raceway when it comes out. I think probably Raceway will be more well received, as it is easier to relate to todays Nascar racing than a futuristic environment such as Rail Racer is set in. Additionally, I think RR is probably a more challenging racer to get used to than Raceway
Re: [Audyssey] Quality games was rail racer
I think tom you should have mouse control in your games as well as keyboard. I do like mouse control, now I know what its all about. Its like using a stick without the big space hog a stick takes up. I do have an ffb stick. but with my dvd writer, hdd, usb hub, scanners, speakers, cd and dvd stacks and wires pluss the laptop and actual powerpacks and phones, I have no real space to put it on. My shelves are full of books, cds, backup disks, etc. So as you can see a mouse is handy because it fits in a very small space and can be used with ease. I don't like it if I have to continously use the mouse and keybard at the same time though, ok if I am turning on an auto control but I can only really concerntrate on on one control device at a time. At 01:18 a.m. 7/08/2007, you wrote: Hi Che, Like you I was once sighted, and use to play everything that I could get my hands on. As a result I know what is possible with audio games, and when I first got in to audio games my first thought was these audio games are too simple, and is like going back to the Atari 2600 again. The only developer that seamed to be staying from the Space Invader and board game style of games was David Greenwood, and Shades of Doom was a huge hit with me. I felt like I could play something on the level I was use to. As far as racing games goes I have about 150 people on the pre-order list for USA Raceway and it has already outsold Rail Racer by 30 units. So I don't think it is racing in general that is Rail racer's problem. I think it honestly has to do with a couple of factors. Rail Racer isn't a triditional racing game with Nascar or Formula 1 which has it's own kind of following amung sports fans. One reason I am working on USA Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't the same as racing games I like. Second, Rail Racer has a larger learning curve than most games. For example, using the mouse to lean your racer left and right takes a while to master, and it was something I didn't care to much for myself. Third, most blind computer users have some major aversion to the mouse. The minute you say this game has mouse control they hit the panic button and think they can't play the game because they think they can not use the mouse, or they don't know how to operate it. Yet, the mouse actually is a nice game controller in certain games. Che wrote: Hi Brian, you and I are on the same page. I was appalled at the lack of immerssive games when I first became blind, as I was an avid sighted gamer, playing just about every new title if it was of good quality. Unfortunately, it appears we are in the minority amongst blind gamers, either that, or I have vastly underestimated the amount of blind gamers that aren't into racing titles. At any rate, I appreciate the support, and you can count on Blind Adrenaline to produce high quality games in the future, but I will be including more basic games along with the more involved ones as well. Out. Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
plus the dotnets will still be updated and I suppose you can just update the supporting libs and that be it. At 01:29 a.m. 7/08/2007, you wrote: Hi Richard, The GMA game engine was written in Visual Basic 6. However, I suspect David Greenwood will have to update to something else sooner or later as Microsoft is pulling all support for Visual Basic 6 and earlier next year. The only Visual Basic apps that will be supported is those written in Visual Basic .Net 2003 or later. For certain Vista's support for Visual Basic is the last will we will ever see. The next os after Vista won't support VB 6 and earlier at all. So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles. Richard Bennett wrote: Hello, I was just wondering what language is the GMA game engine written in? This question may have been asked before and if it has, please forgive me, but I just got curious. Bean ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Maybe eventually you can add more to rr. I think though because your game is the first of its type, that its all new concepts, so at least its out there. I'd like some sort of train simulater. and maybe a flight simulator, non combat and combat type. At 01:47 a.m. 7/08/2007, you wrote: Well, regarding the mouse, RR has keyboard and joystick input as well as mouse input, so I can't really buy into the mouse as problem theory. Tying into an established brand name like Nascar is certainly helpful, but I wanted players to be able to try something new and unique without straying too far from what makes racing games fun. Looks like perhaps it would have been more successful if I had modified it slightly and created a Formula One simulation that is playable online. F1 was always my favorite type of racing, something I always felt took more skill and athleticism than most of the Nascar ovals. that of course, does not apply to the road courses. Ah well, live and learn. I gave RR my best shot, and I am very proud of it. If players don't want to take the time to learn it, it is their loss. I have not received one complaint from anyone that bought Rail Racer, and the tournaments have been very successful. At this point, I can only hope word of mouth will spread and more folks will discover what a fun racing experience this is. Out. Che From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 8:18 AM Subject: [Audyssey] Quality games was rail racer Hi Che, Like you I was once sighted, and use to play everything that I could get my hands on. As a result I know what is possible with audio games, and when I first got in to audio games my first thought was these audio games are too simple, and is like going back to the Atari 2600 again. The only developer that seamed to be staying from the Space Invader and board game style of games was David Greenwood, and Shades of Doom was a huge hit with me. I felt like I could play something on the level I was use to. As far as racing games goes I have about 150 people on the pre-order list for USA Raceway and it has already outsold Rail Racer by 30 units. So I don't think it is racing in general that is Rail racer's problem. I think it honestly has to do with a couple of factors. Rail Racer isn't a triditional racing game with Nascar or Formula 1 which has it's own kind of following amung sports fans. One reason I am working on USA Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't the same as racing games I like. Second, Rail Racer has a larger learning curve than most games. For example, using the mouse to lean your racer left and right takes a while to master, and it was something I didn't care to much for myself. Third, most blind computer users have some major aversion to the mouse. The minute you say this game has mouse control they hit the panic button and think they can't play the game because they think they can not use the mouse, or they don't know how to operate it. Yet, the mouse actually is a nice game controller in certain games. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] side scrollers was re: quality games re: rail racer
Hi, Well, I've been looking over differen possabilities for side-scrollers besides Monty. They are relatively easy to make, and now that I have code from Monty working on a second one of some sort would take allot less time. blind guy wrote: Hello, Speaking of side scrollers, is sl2 ever going to be made? I beat sl1 and am not waiting for sl2, I also wanted to know if anyone else made or is planning to make something similar to sl? That was a fantastic kind of game; if a dev could make something similar... ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hi, Well, muds are online games that are basically text adventures. Some of them are really great. A mud client is a program that allows you to access those online mud games. Cheers. blind guy wrote: Hello lis, What's a mud client? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Raceway and Rail Racer
Hi Thomas, You stated you had 150 pre orders for RW, how many of those were given to James North? Seems that guy got away with a good one, doing very little programming, but still making money on it without having to deliver anything or worry about follow up support. I assume he has just completely disappeared from the gaming scene at this point? Lastly, are you planning on offering online play? To me, Rail Racer would be half the game it is without the online competition it offers. When Raceway comes out, you are welcome to use my tournament system for competitions if you like, nothing like having some quick and brutal one on one competition to get the juices flowing. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
I don't know, you are right. I have been all with loads of otr and things I have forgot what has actually happened. At 02:02 a.m. 7/08/2007, you wrote: Speaking of Greenwood, what has happened to him of late? Is he still working on anything? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games
Hi Charles, Something like that. I've seen games where the same key is used to do a bunch of different things depending on the state of the player and location, and so on. In TR if Lara has her weapon drawn you can fire the weapon with the control key. If the weapon is holstered the control key can be used to pick up items, open doors, etc. Kind of cool really, but you have to be conscious of what state your player is in so you don't trigger the wrong action. Charles Rivard wrote: Sort of like in Monkey Business where the space bar swings both the net and the sword? I still find that game to be a lot of fun, although I cannot do well on the bonus round. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Hi, Well, one of the reasons I began USA Games was to try and get away from the shooters and simple games . However, I don't think every game I write can be a super complex game. STFC took me two years to program, and Montezuma's revenge looks like around 18 months or so. Where I could write up a more simpler game in a couple of months. So I think I will have quite a few more complex games, but mix in a few smaller game ideas to pay for costs in developing the more expensive projects. Shadow Dragon wrote: All I can say here is I'm definitely not one of the ones who likes a simple game. Sound RTS, Rail Racer, the Trek games, and especially several muds like this are right up my alley. I think that's half the fun of a game, the complexity. It gives you some challenge, and forces you to learn the game. Take Miriani's combat system for example. In order to do a solo mission, you have to fly and gun down ships at the same time, while keeping your ship in top condition if you start taking hits. Not easy by any means, but definitely worth it. I really hope that complexity in games doesn't drop completely off the market, or my interest in audio gaming will be gone forever. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] again on montezuma's error.
Hi Talksina, Earlier I wrote and asked if you could give me the exact versions of .Net Framework and DirectX. It's very important that I have this information in order to help you solve the reason Montezuma's Revenge is crashing. By the way, did you get to try my prier suggestion of trying to run montezuma.exe directly from it's directory? I am wondering if your working dir got broken during installation. Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] again on montezuma's error.
there are 2 problems. The sapi5 recognition issue is around. reason. The reason is that you are using sapi4 devices in your system. Or rather this is what I think. If you want to fix this, you will have to reformat and stop using sapi4, which I don't want to do I like sapi4 devices to even if they suck because they are fast loading, i probably could do without sapi4 though. The other problem was fixed in a patch I think. There is a way to tell windows not to care about any errors I forget now. At 05:29 a.m. 7/08/2007, you wrote: Hi, now I have switched to English, as Che suggested. and opening montezuma's revenge, this is the dialog: *** Montezuma Montezuma has encountered a problem and needs to close. We are sorry for the inconvenience. If you were in the middle of something, the information you were working on might be lost. Close *** well: setting the sapi5 synthesizer from control panel, it alerts me as choosing another module or audio device. And pressing OK, it takes me to the voice recognition tab. But, then, pressing ctrl+tab, it takes me to the synthesizer box and gives me no longer problems, it allows me to correctly set the audio device (that is the default and only one) and sapi5, with Jaws, DSpeech, NVDA, audio game maker and other things, work correctly, even on the Windows control panel, it reads the default test message and allows me to change voice. What's going on? I thought it was because of my Loquendo synth that is too heavy, maybe, but it also gives me error with the tiny ESpeak I'd like some help, I am really curious to play this Montezuma's revenge! thanks again talksina ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Hi Shadow dragon, I wouldn't rule that out yet. USA Games has a few long term projects in production that will include acting, cutscenes, and the entire thing, but they are so complex I won't have time to really cut loose on them until after Monty and Raceway are totally out of my hair. I do however have a qualified 3D engine I am writing to create these more complicated games. Shadow Dragon wrote: I was never sighted, but growing up around console games and playing several of my own, like I said, I love complexity of games. But I also know how much work goes into these games, and that we'll never get any truely awesome games going unless we can somehow manage to get a company going for us with a team of programmers and voice actors, which in turn isn't going to hapen unless we can get the mainstream market to see us all down here. Which likely isn't going to happen either, so this message becomes basically pointless. Oh well. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
I wish had the Dream Cast version of that game... There was a Lara Lover's Card, when you placed the card in the system, she acctually talked in the menus, sneezed whe it was cold, may have told ya when to jump. If only I had a dream cast! I bet there's more information online I'm sure. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 9:00 AM Subject: Re: [Audyssey] Quality games was rail racer Hi Everett, Yes, to some degree. I still have a copy of Tomb Raider Last Revelation, and I play it when I have someone sighted to help play it with me. Otherwise I can't see to get around the obsticals and solve the puzzles on my own. There are some tricky puzzles like you have to jump on certain squares on the floor with hyrogliphs on them in the right order to unlock gates and doors. A blind gamer can't do that on his or her own just because it is a completely visual thing. Other things like climbing ropes, swinging from ropes, you can do with some practice. Though, the swinging rope thing is hard because you have to hit the slash key to have Lara get the rope swinging, and you need someone sighted to give you an idea when to jump or you will miss your landing spot, and go splat. Everett Elam wrote: Do you actually play that game for pc still? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] che's new game was Re: monster mash
If this is done with monty, I'd buy it immediately! can you tell I'm desperate? lol. it's also a great way to get a bunch of testers. - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 8:09 AM Subject: Re: [Audyssey] che's new game was Re: monster mash Hi Shaun, The difference here is Che only takes preorders when he has something to really test and play. With Alchemy you could pay in months and years advance with no project or game to show for it. So esentually with Che's games like Rail Racer you might buy when it becomes beta, you can play the beta, and have a free upgrade to full 1.0 when it comes out. I actually think it is a great idea, and I will probably start using this format in the future myself. shaun everiss wrote: I'd like to test again when this game comes. I am a bit hesitant to pree order things though, after the alchemy issues I don't think anyone will preorder or vary few. At 12:55 p.m. 6/08/2007, you wrote: yes, I will be using beta testers when it is to that stage, and once again it will be paid testers, in other words, the testers will be the ones that have pre ordered the game. I had very little luck with the testers that got the game for free, leaving a bad taste in my mouth, at least this way, if the person doesn't give me any feedback, at least they have donated to the cause. Later, Che - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 7:19 PM Subject: [Audyssey] che's new game was Re: monster mash hey che, are you accepting beta testers for your new game like you did for rail racer? I'd love to test this one as well. I think that with so many of us testing, it really sped up production. finding bugs is fun too *grin* - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 4:14 PM Subject: Re: [Audyssey] monster mash Monster mash is not really much of a game, it is more of a AGm setup so other AGM testers can check it out and offer suggestions. I am creating another game now that I hope will be playable soon. Later, Che - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, August 05, 2007 2:46 PM Subject: [Audyssey] monster mash HI josh How does one play the monster mash game. You haven't included a read me file with the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 5134 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 5177 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] again on montezuma's error.
Hi Shaun, Ahem... Sapi 4 has no effect on Montezuma's Revenge. Montezuma's Revenge just ignores it and uses only Sapi 5. I know this as I have both Sapi 4 and Sapi 5 installed on my system. There are ways to turn off those error messages, but since this is a beta release I as the developer need every bit of information from the end users in order to make a fully stable product. Lot of the errors now are messed up installs of one sort or another. Mismatched DirectX and .Net Framework etc. I'm going to be releasing a more advanced installer at some point that will attempt to install these missing dependancies. shaun everiss wrote: there are 2 problems. The sapi5 recognition issue is around. reason. The reason is that you are using sapi4 devices in your system. Or rather this is what I think. If you want to fix this, you will have to reformat and stop using sapi4, which I don't want to do I like sapi4 devices to even if they suck because they are fast loading, i probably could do without sapi4 though. The other problem was fixed in a patch I think. There is a way to tell windows not to care about any errors I forget now. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
e is acctually a F1 game for the blind, which the link may still be in the fantasic Games List, however there were problems running it on XP, or at least when I played it the last time... her - Original Message - From: jorge [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 9:47 AM Subject: Re: [Audyssey] Quality games was rail racer Agreed Thomas! A Formula 1 accessible game would be fantastic! I would be the first one who would purchase it! You know here in Europe, formula 1 is the most apreciated motorsport and an accessible game of Formula 1 would have many funs here! Just my thoughts!!! Greetings Jorge - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 3:51 PM Subject: Re: [Audyssey] Quality games was rail racer Hi Che, Look at it this way. You have the RR source code so if you want to produce a Formula 1 racer you can always change the code to make a Formula 1 racing game. Perhaps it will sell, and perhaps it won't. It's hard to say given the poor reception Rail Racer has had so far. Though, I'd like a F1 game if you ever made one. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GMA game engine
Hi Shaun, Yes, and no. There are some differences between the .Net versions, but upgrading to support a newer .Net version is relatively easy to do. I'm actually wondering about upgrading to .Net Framework 3.0 since it is now out, is stable, and ships by default with Win Vista. shaun everiss wrote: plus the dotnets will still be updated and I suppose you can just update the supporting libs and that be it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games
There's a walkthrough for the bonus-round in the tips-and-tips section under the fun Stuff section on the Draconis web site. - Original Message - From: Niall [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 11:14 AM Subject: Re: [Audyssey] Quality games By the way what do you do in the bonus round of monkey business it says to catch monkeys but all that I can do is produce a shooting sound by pressing the space bar. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 12:43 PM Subject: Re: [Audyssey] Quality games Sort of like in Monkey Business where the space bar swings both the net and the sword? I still find that game to be a lot of fun, although I cannot do well on the bonus round. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 9:28 AM Subject: Re: [Audyssey] Quality games was rail racer Hi, Yeah, I understand why you would ask for an easy to use user interface, but sometimes that isn't always possible if the game character needs to do allot of things. For example a 3D FPS game may require the player to jump in any direction, climb, walk, run , crouch, crawl, stand, etc.All in the same game to get around the 3D world. In Tomb Raider I find the keyboard commands a bit donting as you have a huge number of moves you can do with Lara Croft, and each one has it's own advantages in the game. For example, you may need to crouch and then crawl in a small passage to get into the next room. You have to jump up onto a ledge to get the rope which you have to climb to get to a door way high above you. You have to swim across an underground lake to find a special item on the other side. As a result you end up with tuns of keyboard commands, modifications of each other, but the game is incredibly fun, ritch, and nothing like we have in the audio game market. I suppose I could dumb it down that the same keys do the proper action if you encounter a specific item like lake, rope, etc, but that isn't quite the same. blind guy wrote: Hello Thomas. I think that easy games are very cool, by easy I mean not having 4 sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you that. f tells your the direction you're facing. Fun games, I'll admit, are usually hard, at least for me, and a game that's easy just has no replay value. For instance, LWork's judgment day has a very nice replay value because you earn stuff for doing certain things. And maybe you do it wrongly and have to do it again because you screwed something up? Well, frankly, that's what I call fun, I call fun stuff with replay value. I call fun challenging with a simple/medium user interface/keyboard controls. How about the rest of you, listers? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Hi Shaun, I'm actually working on that. However, I am not certain exactly when I will let the regular users get a chanse to play with Monty beta 2.Beta 2 will have some major updates over beta 1. shaun everiss wrote: I think tom you should have mouse control in your games as well as keyboard. I do like mouse control, now I know what its all about. Its like using a stick without the big space hog a stick takes up. I do have an ffb stick. but with my dvd writer, hdd, usb hub, scanners, speakers, cd and dvd stacks and wires pluss the laptop and actual powerpacks and phones, I have no real space to put it on. My shelves are full of books, cds, backup disks, etc. So as you can see a mouse is handy because it fits in a very small space and can be used with ease. I don't like it if I have to continously use the mouse and keybard at the same time though, ok if I am turning on an auto control but I can only really concerntrate on on one control device at a time. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Hmm. There is a show entitled: The Tech Guy. http://techguylabs.com And every sunday for about 3 hours, they talk about technology, games, cellphones, computers, macintoshes, etc. I wonder if anyone of us sends the show an email during the week, or by calling 1-88-88-askleo, Who know honestly. And even the G4/Tech TV web site and TV network I'm sure would be another good place to get some feed back in the communities out there. Also, anyone considered making an Audyssey Podcast one day? . - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 12:23 PM Subject: Re: [Audyssey] Quality games was rail racer I was never sighted, but growing up around console games and playing several of my own, like I said, I love complexity of games. But I also know how much work goes into these games, and that we'll never get any truely awesome games going unless we can somehow manage to get a company going for us with a team of programmers and voice actors, which in turn isn't going to hapen unless we can get the mainstream market to see us all down here. Which likely isn't going to happen either, so this message becomes basically pointless. Oh well. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 7:18 AM Subject: [Audyssey] Quality games was rail racer Hi Che, Like you I was once sighted, and use to play everything that I could get my hands on. As a result I know what is possible with audio games, and when I first got in to audio games my first thought was these audio games are too simple, and is like going back to the Atari 2600 again. The only developer that seamed to be staying from the Space Invader and board game style of games was David Greenwood, and Shades of Doom was a huge hit with me. I felt like I could play something on the level I was use to. As far as racing games goes I have about 150 people on the pre-order list for USA Raceway and it has already outsold Rail Racer by 30 units. So I don't think it is racing in general that is Rail racer's problem. I think it honestly has to do with a couple of factors. Rail Racer isn't a triditional racing game with Nascar or Formula 1 which has it's own kind of following amung sports fans. One reason I am working on USA Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't the same as racing games I like. Second, Rail Racer has a larger learning curve than most games. For example, using the mouse to lean your racer left and right takes a while to master, and it was something I didn't care to much for myself. Third, most blind computer users have some major aversion to the mouse. The minute you say this game has mouse control they hit the panic button and think they can't play the game because they think they can not use the mouse, or they don't know how to operate it. Yet, the mouse actually is a nice game controller in certain games. Che wrote: Hi Brian, you and I are on the same page. I was appalled at the lack of immerssive games when I first became blind, as I was an avid sighted gamer, playing just about every new title if it was of good quality. Unfortunately, it appears we are in the minority amongst blind gamers, either that, or I have vastly underestimated the amount of blind gamers that aren't into racing titles. At any rate, I appreciate the support, and you can count on Blind Adrenaline to produce high quality games in the future, but I will be including more basic games along with the more involved ones as well. Out. Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway and Rail Racer
Hi Che, Unfortunately, James North took all 150 orders, and as per agreement kept the money as payment for the rights to the game. That's not good for me as an initial investment, but there are ways of making some of that money back over time. the initial 1.0 release is going to be basically me attempting to complete James North's work, add some extra features, and put it out there. Later versions I can add stuff like online racing etc which I plan to charge for, and maybe I can gget back some of the money I lost in the deal with Alchemy. As for James I have no idea what happened to him. His web site is still up, but it isn't being updated, his email addresses have all been discontinued, and as far as I know he doesn't talk to anyone except those whom he wishes to talk to. I know this because I tried to email him a couple months back to ask him to record a few things for Raceway for me, and all my emails got bounced. Now, I have to look for someone else to do the menus or let Sapi speak them. However, I rather liked James north speaking all the menu selections. It really felt to me like going back to ESP when James still had a good reputation with this comunity. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway and Rail Racer
If he's disappeared, then why is his Alchemy Game Studios web site is still up? - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 3:53 PM Subject: [Audyssey] Raceway and Rail Racer Hi Thomas, You stated you had 150 pre orders for RW, how many of those were given to James North? Seems that guy got away with a good one, doing very little programming, but still making money on it without having to deliver anything or worry about follow up support. I assume he has just completely disappeared from the gaming scene at this point? Lastly, are you planning on offering online play? To me, Rail Racer would be half the game it is without the online competition it offers. When Raceway comes out, you are welcome to use my tournament system for competitions if you like, nothing like having some quick and brutal one on one competition to get the juices flowing. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
If this is the same f1 game I tried out a long while back, it is a total joke and not worth downloading. I think it was a project done for a college paper or something, some half baked crap that should never have seen the light of day. Of course, if there is another f1 game out there I am not familiar with, all apologies, but I bet this is the same one. Out. Che - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 5:22 PM Subject: Re: [Audyssey] Quality games was rail racer e is acctually a F1 game for the blind, which the link may still be in the fantasic Games List, however there were problems running it on XP, or at least when I played it the last time... her - Original Message - From: jorge [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 9:47 AM Subject: Re: [Audyssey] Quality games was rail racer Agreed Thomas! A Formula 1 accessible game would be fantastic! I would be the first one who would purchase it! You know here in Europe, formula 1 is the most apreciated motorsport and an accessible game of Formula 1 would have many funs here! Just my thoughts!!! Greetings Jorge - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 3:51 PM Subject: Re: [Audyssey] Quality games was rail racer Hi Che, Look at it this way. You have the RR source code so if you want to produce a Formula 1 racer you can always change the code to make a Formula 1 racing game. Perhaps it will sell, and perhaps it won't. It's hard to say given the poor reception Rail Racer has had so far. Though, I'd like a F1 game if you ever made one. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Hey, thats a cool idea! Speaking of that, how do you do that, I heard of fredburner, but what does that do, how do you set that up, and is it free or not/ On 8/6/07, Trenton Matthews [EMAIL PROTECTED] wrote: Hmm. There is a show entitled: The Tech Guy. http://techguylabs.com And every sunday for about 3 hours, they talk about technology, games, cellphones, computers, macintoshes, etc. I wonder if anyone of us sends the show an email during the week, or by calling 1-88-88-askleo, Who know honestly. And even the G4/Tech TV web site and TV network I'm sure would be another good place to get some feed back in the communities out there. Also, anyone considered making an Audyssey Podcast one day? . - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 12:23 PM Subject: Re: [Audyssey] Quality games was rail racer I was never sighted, but growing up around console games and playing several of my own, like I said, I love complexity of games. But I also know how much work goes into these games, and that we'll never get any truely awesome games going unless we can somehow manage to get a company going for us with a team of programmers and voice actors, which in turn isn't going to hapen unless we can get the mainstream market to see us all down here. Which likely isn't going to happen either, so this message becomes basically pointless. Oh well. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 7:18 AM Subject: [Audyssey] Quality games was rail racer Hi Che, Like you I was once sighted, and use to play everything that I could get my hands on. As a result I know what is possible with audio games, and when I first got in to audio games my first thought was these audio games are too simple, and is like going back to the Atari 2600 again. The only developer that seamed to be staying from the Space Invader and board game style of games was David Greenwood, and Shades of Doom was a huge hit with me. I felt like I could play something on the level I was use to. As far as racing games goes I have about 150 people on the pre-order list for USA Raceway and it has already outsold Rail Racer by 30 units. So I don't think it is racing in general that is Rail racer's problem. I think it honestly has to do with a couple of factors. Rail Racer isn't a triditional racing game with Nascar or Formula 1 which has it's own kind of following amung sports fans. One reason I am working on USA Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't the same as racing games I like. Second, Rail Racer has a larger learning curve than most games. For example, using the mouse to lean your racer left and right takes a while to master, and it was something I didn't care to much for myself. Third, most blind computer users have some major aversion to the mouse. The minute you say this game has mouse control they hit the panic button and think they can't play the game because they think they can not use the mouse, or they don't know how to operate it. Yet, the mouse actually is a nice game controller in certain games. Che wrote: Hi Brian, you and I are on the same page. I was appalled at the lack of immerssive games when I first became blind, as I was an avid sighted gamer, playing just about every new title if it was of good quality. Unfortunately, it appears we are in the minority amongst blind gamers, either that, or I have vastly underestimated the amount of blind gamers that aren't into racing titles. At any rate, I appreciate the support, and you can count on Blind Adrenaline to produce high quality games in the future, but I will be including more basic games along with the more involved ones as well. Out. Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Sapi fix was:Re: again on montezuma's error.
I don't know what you are talking about here with suggesting a reformat is needed for a Sapi issue, as that is strictly not the case at all. You guys need to be careful giving out advice if you don't know what you are talking about, especially when you advise such draconian steps as a reformat. Sapi can most definately be fixed without a re format, I have broken mine on purpose to verify this myself. The most you ever have to do to fix sapi is remove some registry key settings, but this is only ihn the extreme cases. I am still doing some research, but I will post a sapi fix guide on my website when I have finished investigating. Out. Che - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 5:01 PM Subject: Re: [Audyssey] again on montezuma's error. there are 2 problems. The sapi5 recognition issue is around. reason. The reason is that you are using sapi4 devices in your system. Or rather this is what I think. If you want to fix this, you will have to reformat and stop using sapi4, which I don't want to do I like sapi4 devices to even if they suck because they are fast loading, i probably could do without sapi4 though. The other problem was fixed in a patch I think. There is a way to tell windows not to care about any errors I forget now. At 05:29 a.m. 7/08/2007, you wrote: Hi, now I have switched to English, as Che suggested. and opening montezuma's revenge, this is the dialog: *** Montezuma Montezuma has encountered a problem and needs to close. We are sorry for the inconvenience. If you were in the middle of something, the information you were working on might be lost. Close *** well: setting the sapi5 synthesizer from control panel, it alerts me as choosing another module or audio device. And pressing OK, it takes me to the voice recognition tab. But, then, pressing ctrl+tab, it takes me to the synthesizer box and gives me no longer problems, it allows me to correctly set the audio device (that is the default and only one) and sapi5, with Jaws, DSpeech, NVDA, audio game maker and other things, work correctly, even on the Windows control panel, it reads the default test message and allows me to change voice. What's going on? I thought it was because of my Loquendo synth that is too heavy, maybe, but it also gives me error with the tiny ESpeak I'd like some help, I am really curious to play this Montezuma's revenge! thanks again talksina ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway and Rail Racer
Hi, what is the alkimy game studio's site? On 8/6/07, Trenton Matthews [EMAIL PROTECTED] wrote: If he's disappeared, then why is his Alchemy Game Studios web site is still up? - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 3:53 PM Subject: [Audyssey] Raceway and Rail Racer Hi Thomas, You stated you had 150 pre orders for RW, how many of those were given to James North? Seems that guy got away with a good one, doing very little programming, but still making money on it without having to deliver anything or worry about follow up support. I assume he has just completely disappeared from the gaming scene at this point? Lastly, are you planning on offering online play? To me, Rail Racer would be half the game it is without the online competition it offers. When Raceway comes out, you are welcome to use my tournament system for competitions if you like, nothing like having some quick and brutal one on one competition to get the juices flowing. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] side scrollers was re: quality games re: rail racer
Hello thomas. That would be cool to make side scrollers, as I always loved them and always will. On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi, Well, I've been looking over differen possabilities for side-scrollers besides Monty. They are relatively easy to make, and now that I have code from Monty working on a second one of some sort would take allot less time. blind guy wrote: Hello, Speaking of side scrollers, is sl2 ever going to be made? I beat sl1 and am not waiting for sl2, I also wanted to know if anyone else made or is planning to make something similar to sl? That was a fantastic kind of game; if a dev could make something similar... ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] che's new game was Re: monster mash
Che: I would be interested in testing always. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Sunday, August 05, 2007 7:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] che's new game was Re: monster mash yes, I will be using beta testers when it is to that stage, and once again it will be paid testers, in other words, the testers will be the ones that have pre ordered the game. I had very little luck with the testers that got the game for free, leaving a bad taste in my mouth, at least this way, if the person doesn't give me any feedback, at least they have donated to the cause. Later, Che - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 7:19 PM Subject: [Audyssey] che's new game was Re: monster mash hey che, are you accepting beta testers for your new game like you did for rail racer? I'd love to test this one as well. I think that with so many of us testing, it really sped up production. finding bugs is fun too *grin* - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 4:14 PM Subject: Re: [Audyssey] monster mash Monster mash is not really much of a game, it is more of a AGm setup so other AGM testers can check it out and offer suggestions. I am creating another game now that I hope will be playable soon. Later, Che - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, August 05, 2007 2:46 PM Subject: [Audyssey] monster mash HI josh How does one play the monster mash game. You haven't included a read me file with the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 5134 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway and Rail Racer
ha! ha! alchemy game studio promisses the hottest game in the 1st quarter of 2007. And? That's gone already I believe, I dont keep track anymore lol. Look for yourself! On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Che, Unfortunately, James North took all 150 orders, and as per agreement kept the money as payment for the rights to the game. That's not good for me as an initial investment, but there are ways of making some of that money back over time. the initial 1.0 release is going to be basically me attempting to complete James North's work, add some extra features, and put it out there. Later versions I can add stuff like online racing etc which I plan to charge for, and maybe I can gget back some of the money I lost in the deal with Alchemy. As for James I have no idea what happened to him. His web site is still up, but it isn't being updated, his email addresses have all been discontinued, and as far as I know he doesn't talk to anyone except those whom he wishes to talk to. I know this because I tried to email him a couple months back to ask him to record a few things for Raceway for me, and all my emails got bounced. Now, I have to look for someone else to do the menus or let Sapi speak them. However, I rather liked James north speaking all the menu selections. It really felt to me like going back to ESP when James still had a good reputation with this comunity. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway and Rail Racer
Good greif Thomas man, that is terrible. What did the pre orders sell for, #38 as well? this dude got nearly $6000 for some half baked code and sound effects. ah well, I guess all us new game developers learn from our early mistakes and go on, but it seems from where I sit you would have been much better off doing your own thing from scratch, and keeping the money for yourself. If I ever run across this North guy, I'm gonna call him a really dirty name and stick my tongue out at him. That'll learn him. Out. Che - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 5:38 PM Subject: Re: [Audyssey] Raceway and Rail Racer Hi Che, Unfortunately, James North took all 150 orders, and as per agreement kept the money as payment for the rights to the game. That's not good for me as an initial investment, but there are ways of making some of that money back over time. the initial 1.0 release is going to be basically me attempting to complete James North's work, add some extra features, and put it out there. Later versions I can add stuff like online racing etc which I plan to charge for, and maybe I can gget back some of the money I lost in the deal with Alchemy. As for James I have no idea what happened to him. His web site is still up, but it isn't being updated, his email addresses have all been discontinued, and as far as I know he doesn't talk to anyone except those whom he wishes to talk to. I know this because I tried to email him a couple months back to ask him to record a few things for Raceway for me, and all my emails got bounced. Now, I have to look for someone else to do the menus or let Sapi speak them. However, I rather liked James north speaking all the menu selections. It really felt to me like going back to ESP when James still had a good reputation with this comunity. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Che's new game
Well, like I said before, you guys can all be beta testers once you pre order. I can tell you this much, the game couldn't be much farther from Rail Racer, as it is an online card game, much more simple, but it should still be quite fun. The first beta should be ready to go here in a few weeks, I'll update when it is ready. Out. Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway and Rail Racer
hi the sight is http://www.alchemygamestudios.com/ hth from Mich Verrier from New Liskeard Ontario Canada.- Original Message - From: blind guy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 6:42 PM Subject: Re: [Audyssey] Raceway and Rail Racer Hi, what is the alkimy game studio's site? On 8/6/07, Trenton Matthews [EMAIL PROTECTED] wrote: If he's disappeared, then why is his Alchemy Game Studios web site is still up? - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 3:53 PM Subject: [Audyssey] Raceway and Rail Racer Hi Thomas, You stated you had 150 pre orders for RW, how many of those were given to James North? Seems that guy got away with a good one, doing very little programming, but still making money on it without having to deliver anything or worry about follow up support. I assume he has just completely disappeared from the gaming scene at this point? Lastly, are you planning on offering online play? To me, Rail Racer would be half the game it is without the online competition it offers. When Raceway comes out, you are welcome to use my tournament system for competitions if you like, nothing like having some quick and brutal one on one competition to get the juices flowing. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 8/5/2007 4:16 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Quality games was rail racer
Hmm, that sounds pretty cool. I just hope you can find the motivation to stick with it unlike many of our other developers. I'm not trying to pin anyone down here, I'm just saying we've lost a lot of developers with high-flying ideas over the years. It'd be cool to see a game with professional acting, a fully comprehensive plot and the like. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 4:09 PM Subject: Re: [Audyssey] Quality games was rail racer Hi Shadow dragon, I wouldn't rule that out yet. USA Games has a few long term projects in production that will include acting, cutscenes, and the entire thing, but they are so complex I won't have time to really cut loose on them until after Monty and Raceway are totally out of my hair. I do however have a qualified 3D engine I am writing to create these more complicated games. Shadow Dragon wrote: I was never sighted, but growing up around console games and playing several of my own, like I said, I love complexity of games. But I also know how much work goes into these games, and that we'll never get any truely awesome games going unless we can somehow manage to get a company going for us with a team of programmers and voice actors, which in turn isn't going to hapen unless we can get the mainstream market to see us all down here. Which likely isn't going to happen either, so this message becomes basically pointless. Oh well. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] help withtutorial 3
You need to take out the computers units completely. I would get a barracks built fairly soon after your first farm, as the computer sends footmen after you pretty quick. Goo luck, Che - Original Message - From: tim kilgore` [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 6:43 PM Subject: [Audyssey] help withtutorial 3 Hi all. On Sound RTS, what exactly do they want on tutorial 3? What's the objective? Thanks Tim ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] new show and game advertizing was Quality games
is this show targeted at the blind, or is it a mainstream thing? if it is targeted at everyone, I think someone should definitely write to them about rail racer. would be kinda cool to if they discuss it. also has anyone written to giveawayoftheday? They are still giving away licensed software and games every single day. I really think some of the developers should write to them, they'll get paid if the game makes it, so there's nothing to lose. can you imagine rail racer being downloaded by hundreds of sighted users? - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 6:33 PM Subject: Re: [Audyssey] Quality games was rail racer Hmm. There is a show entitled: The Tech Guy. http://techguylabs.com And every sunday for about 3 hours, they talk about technology, games, cellphones, computers, macintoshes, etc. I wonder if anyone of us sends the show an email during the week, or by calling 1-88-88-askleo, Who know honestly. And even the G4/Tech TV web site and TV network I'm sure would be another good place to get some feed back in the communities out there. Also, anyone considered making an Audyssey Podcast one day? . - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 12:23 PM Subject: Re: [Audyssey] Quality games was rail racer I was never sighted, but growing up around console games and playing several of my own, like I said, I love complexity of games. But I also know how much work goes into these games, and that we'll never get any truely awesome games going unless we can somehow manage to get a company going for us with a team of programmers and voice actors, which in turn isn't going to hapen unless we can get the mainstream market to see us all down here. Which likely isn't going to happen either, so this message becomes basically pointless. Oh well. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 7:18 AM Subject: [Audyssey] Quality games was rail racer Hi Che, Like you I was once sighted, and use to play everything that I could get my hands on. As a result I know what is possible with audio games, and when I first got in to audio games my first thought was these audio games are too simple, and is like going back to the Atari 2600 again. The only developer that seamed to be staying from the Space Invader and board game style of games was David Greenwood, and Shades of Doom was a huge hit with me. I felt like I could play something on the level I was use to. As far as racing games goes I have about 150 people on the pre-order list for USA Raceway and it has already outsold Rail Racer by 30 units. So I don't think it is racing in general that is Rail racer's problem. I think it honestly has to do with a couple of factors. Rail Racer isn't a triditional racing game with Nascar or Formula 1 which has it's own kind of following amung sports fans. One reason I am working on USA Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't the same as racing games I like. Second, Rail Racer has a larger learning curve than most games. For example, using the mouse to lean your racer left and right takes a while to master, and it was something I didn't care to much for myself. Third, most blind computer users have some major aversion to the mouse. The minute you say this game has mouse control they hit the panic button and think they can't play the game because they think they can not use the mouse, or they don't know how to operate it. Yet, the mouse actually is a nice game controller in certain games. Che wrote: Hi Brian, you and I are on the same page. I was appalled at the lack of immerssive games when I first became blind, as I was an avid sighted gamer, playing just about every new title if it was of good quality. Unfortunately, it appears we are in the minority amongst blind gamers, either that, or I have vastly underestimated the amount of blind gamers that aren't into racing titles. At any rate, I appreciate the support, and you can count on Blind Adrenaline to produce high quality games in the future, but I will be including more basic games along with the more involved ones as well. Out. Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to
Re: [Audyssey] che's new game was Re: monster mash
Well, if you pay, you test. It's as simple as that. I did, and the RR testing was fun. -- Currently in Mount Holly, South Jersey Regional, New Jersey Partly Cloudy, 82.0°IF(27.8°C) Wind:Calm A company is known by the people it keeps. Created by Weather Signature v1.20 . http://www.weathersig.com Email: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Aim: orin8722 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Raceway and Rail Racer
That's probably because he doesn't feel like updating the website anymore. -- Currently in Mount Holly, South Jersey Regional, New Jersey Partly Cloudy, 82.0°F(27.8°C) Wind:Calm A word to the wise is unnecessary. - La Rouchefoucauld Created by Weather Signature v1.20 . http://www.weathersig.com Email: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Aim: orin8722 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Che's new game
Okay; can we at least know what this card game is? I guess more details in a few weeks, then. Later. -- Currently in Mount Holly, South Jersey Regional, New Jersey Partly Cloudy, 82.0°F(27.8°C) Wind:Calm A word to the wise is unnecessary. - La Rouchefoucauld Created by Weather Signature v1.20 . http://www.weathersig.com Email: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Aim: orin8722 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] new show and game advertizing was Quality games
it's targeted towards everyone. On 8/6/07, Yohandy [EMAIL PROTECTED] wrote: is this show targeted at the blind, or is it a mainstream thing? if it is targeted at everyone, I think someone should definitely write to them about rail racer. would be kinda cool to if they discuss it. also has anyone written to giveawayoftheday? They are still giving away licensed software and games every single day. I really think some of the developers should write to them, they'll get paid if the game makes it, so there's nothing to lose. can you imagine rail racer being downloaded by hundreds of sighted users? - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 6:33 PM Subject: Re: [Audyssey] Quality games was rail racer Hmm. There is a show entitled: The Tech Guy. http://techguylabs.com And every sunday for about 3 hours, they talk about technology, games, cellphones, computers, macintoshes, etc. I wonder if anyone of us sends the show an email during the week, or by calling 1-88-88-askleo, Who know honestly. And even the G4/Tech TV web site and TV network I'm sure would be another good place to get some feed back in the communities out there. Also, anyone considered making an Audyssey Podcast one day? . - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 12:23 PM Subject: Re: [Audyssey] Quality games was rail racer I was never sighted, but growing up around console games and playing several of my own, like I said, I love complexity of games. But I also know how much work goes into these games, and that we'll never get any truely awesome games going unless we can somehow manage to get a company going for us with a team of programmers and voice actors, which in turn isn't going to hapen unless we can get the mainstream market to see us all down here. Which likely isn't going to happen either, so this message becomes basically pointless. Oh well. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 7:18 AM Subject: [Audyssey] Quality games was rail racer Hi Che, Like you I was once sighted, and use to play everything that I could get my hands on. As a result I know what is possible with audio games, and when I first got in to audio games my first thought was these audio games are too simple, and is like going back to the Atari 2600 again. The only developer that seamed to be staying from the Space Invader and board game style of games was David Greenwood, and Shades of Doom was a huge hit with me. I felt like I could play something on the level I was use to. As far as racing games goes I have about 150 people on the pre-order list for USA Raceway and it has already outsold Rail Racer by 30 units. So I don't think it is racing in general that is Rail racer's problem. I think it honestly has to do with a couple of factors. Rail Racer isn't a triditional racing game with Nascar or Formula 1 which has it's own kind of following amung sports fans. One reason I am working on USA Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't the same as racing games I like. Second, Rail Racer has a larger learning curve than most games. For example, using the mouse to lean your racer left and right takes a while to master, and it was something I didn't care to much for myself. Third, most blind computer users have some major aversion to the mouse. The minute you say this game has mouse control they hit the panic button and think they can't play the game because they think they can not use the mouse, or they don't know how to operate it. Yet, the mouse actually is a nice game controller in certain games. Che wrote: Hi Brian, you and I are on the same page. I was appalled at the lack of immerssive games when I first became blind, as I was an avid sighted gamer, playing just about every new title if it was of good quality. Unfortunately, it appears we are in the minority amongst blind gamers, either that, or I have vastly underestimated the amount of blind gamers that aren't into racing titles. At any rate, I appreciate the support, and you can count on Blind Adrenaline to produce high quality games in the future, but I will be including more basic games along with the more involved ones as well. Out. Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
Re: [Audyssey] help withtutorial 3
thats the issue. I sometimes do build first. but while I am stocking up on wood and gold I get ravaged. At 12:10 p.m. 7/08/2007, you wrote: You need to take out the computers units completely. I would get a barracks built fairly soon after your first farm, as the computer sends footmen after you pretty quick. Goo luck, Che - Original Message - From: tim kilgore` [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 6:43 PM Subject: [Audyssey] help withtutorial 3 Hi all. On Sound RTS, what exactly do they want on tutorial 3? What's the objective? Thanks Tim ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.6/938 - Release Date: 5/08/2007 4:16 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] help withtutorial 3
Hi all. On Sound RTS, what exactly do they want on tutorial 3? What's the objective? Thanks Tim ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.