Re: [Audyssey] A new sound pack for SoundRTS
You can try downloading it until it works, but for your convenience i've also uploaded it to mediafire. http://www.mediafire.com/?ymj7dd4ekny Rob shaun everiss wrote: > the file came to me corrupted. > could you put it on mediafire or something? > The file came to me corrupt and I had issues of getting the whole file, the > thing kept disconnecting. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A new sound pack for SoundRTS
Hello Shaun, Since it has nothing to do with Lighttech Interactive it won't be hosted there, but if the file ever expires i will reupload it. Rob shaun everiss wrote: > good pack, I like it loads. > Hmm I wander if it will end up as part of littech interactive or at least > hosted on there even if its for convenience. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] A new sound pack for SoundRTS
Hello all, Those who want something new for their shiny SoundRTS game, i've merged the two great soundpacks from (Ken Downey and Brian Smart) and Sebastian Delit), and replaced the older version of Scansoft daniel with Scansoft Lee (australian accent). The pack contains all of the in-game voices except those of the campaign, and if it will be a great success, i will update it when a newer version of the game or the packs will be available. The download link is: http://sharedzilla.com/en/get?id=132443 Rob --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] lite-tech interactive new games?
Hey Josh, That could be a private question to ask, but never mind. I can't give out anything at this stage, but the next game will give certainly more than just a simple light game. Rob - Original Message - Subject: [Audyssey] lite-tech interactive new games? Date: Mon, 3 Mar 2008 00:01:06 -0500 From: "josh" Hi rob, Any idea on what the next lite-tech game will be since bop-it is out now? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] writing a text adventure
Hello, Indeed, blind programming has changed a lot. I don't think so you would find any good IF-related article, or anything regarding IF on it though. There is an IF demo, called Cloak. It's like the Hello world in programming, a very basic story with 3 rooms, 2 objects and a simple puzzle to solve. On jacl.sf.net you can find the implementation in JACL format, and also you will find other implementations, like in hugo, alan, inform 6 and 7, tads, etc. You can check it out and see which IF authoring system is good for you. Rob - Original Message - Subject: Re: [Audyssey] writing a text adventure Date: Sun, 2 Mar 2008 21:19:22 +0200 From: "ari" Hi Rob and Trouble, thanks for these, just one other question, have you guys tried Alan and what is it like? I'm asking because I also like it's interface when playing games. I'll try inform and see what happens, but is there a guide for beginners? I know even for programming, Tom talks about Safari, but I wanted to also look on blindprogramming, and, I don't know if it's just me, but the site seems totally weird! I remember in the old days there were tutorials and stuff, but now there's this weird login screen which doesn't even seem to have anything to do with blindprogramming anyway! Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] writing a text adventure
Hello Ari et all, Inform 7, at least with jfw, is mostly accessible. It has two windows, the "coding" area where you actually enter your story mostly in full english sentences, and the second window is the viewer, where the program displays it's messages like compile status, errors, help pages, examples, etc. Features like the built in inform interpreter, skein, keywords list are not accessible, but to write your code, to compile and see the errors it's perfect. You can test your story with an external interpreter, like Zoom for the mac, frotz, etc. Inform 7 has an excellent help system, with many many examples and because the mode you're writing your stories is almost like natural english, it is extremely easy to learn and use. It's portable, there are interpreters for windows, linux, mac, even for pacmates. I've tried lots of if authoring systems which are programming-based, but since almost every one uses a c-syntax, i did not like them. There is one however, called JACL, which is extremely easy to learn if you have basic programming skills (no matter in which language). It is not that popular, in fact, the author told me i am the only person using it at the moment, but i hope that will change soon. It runs on linux, can run on windows under cygwin, and probably on the mac too. I say, if you want to write stories easily and you don't know how to program, go for inform. If you do know, go for JACL, it's much easier than tads, inform 6 or others. You can download the Inform 7 environment at: http://www.inform-fiction.org and you can get JACL at: http://jacl.sf.net Rob - Original Message - Subject: [Audyssey] writing a text adventure Date: Sun, 2 Mar 2008 10:17:11 +0200 From: "ari" Hi all, I remember asking this ages ago, and someone suggested that, without any knowledge of programming, you could use inform to write a text adventure, but that it wasn't too great for screen readers. What I want to know is, even using programming, what's the most accessible package to write text adventures in, and what's the difference between them. If you also don't know programming, isn't there maybe an quickstart guide somewhere for a text adventure writer? Thanks Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] smuglers 3 missions trouble
Hello, Actually there is a way to have music and background fx and speech too. All you need to do is to load up the intro.mp3 and background.mp3 files into a sound editor such as sound forge, goldwave etc, then lower it's volume till your speech synth is louder. As an admiral i think i can give anyone advices if the need arises *smiles*, feel free to ask. Dungeons & empires, the other game from the same author is really really awesome, it has far more sounds than smugglers 3, the theme and the different scenes are simply great. However, i have to say it is not accessible. You can start a game, choose your scennario, etc, but to play the game you'll need to click on various graphical items such as a red arrow next to your army to move them, etc. I've been looking for an offline fantasy-themed strategy game, which is accessible, but i found none so far, of course, except for sound rts. Rob - Original Message - Subject: Re: [Audyssey] smuglers 3 missions trouble Date: Sun, 13 Jan 2008 03:45:32 - From: "Dark" <[EMAIL PROTECTED]> sorry for replying to my own message, but I worked it out. One of the nicest applications I've seen with Hal's Vf, the music and sound is also cool to. I'm now going to buy the game I think, because it is cool, and I'll probably get the upgrade as well. It's interesting that the author also produces a fantasy game, if that uses a similar engine to smugler's 3 it might be just as good, and just as accessible. Beware the Grue1 dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty: bugs
Hello Thom, If you're viewing the map pausing the game'd be unrealistic indeed, but currently while you're in map mode you can't hear if a monster coming closer to you. You hear them like they're standing at the same position where you heard them when you had pressed the v key. Rob On Wed, 12 Dec 2007 11:02:09 -0500, Thomas Ward wrote: >Hi Rob, >Quote >There's another stepping bug when you can just walk under a vanishing >platform to >the other side, so actually no need to jump, smiles. >End quote >Yeah, i just tested this, and it looks like the run/walk code is failing >to kill Angela when she steps onto a row of spikes. I'll definitly have >to fix this bug. Thanks for the bug report. >Quote >Another one is when you're viewing the map, the game is not paused. >End quote >This isn't a bug. The game is supposed to do that. The game is not >suppose to be paused when viewing the map. If you want a monster not to >kill you while reading the map put your character somewhere safe before >opening the map and looking at it. >The pause was removed from the map in Beta 6, because it is more >realistic. In real life if you were reading the map and monsters started >attacking you they would not be frozen while your attention was elsewhere. >Quote >Also, when you're typing n for no, then l for load game too quickly, >sapi will still >say the previous messages, and the 'loading game, please wait' message >won't be heard. >End quote >The simplist answer I can give here is just to wait for the main menu to >fully load before pressing l. There is nothing I can do at this point to >delay the load game option unles you wait for the menu to load >correctly. Though, I may be adding a yes/no prompt to load game as was >requested some time back which may have the desired effect you are >looking for. >Cheers. >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] Rob --- Lighttech Interactive http://www.lighttechinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Bop it Ultimate bonus round
Grins sure, all i ask is to put a spoiler space before it, so those who want to think about it and experiment on their own, won't read that mail. I'm not really a friend of cheats, cheating and spoilers, since it ruins lot sof lots of things, but if somebody don't want to be "smart", *sigh*, let it be. Rob - Original Message - Subject: Re: [Audyssey] Bop it Ultimate bonus round Date: Wed, 12 Dec 2007 17:07:35 - From: "Damien Sadler" <[EMAIL PROTECTED]> hmm, don't know if rob will let me ... regards, damien Rob --- Lighttech Interactive http://www.lighttechinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Bob it multyplayer
Hello, Please read the manual, every information is there. Rob On Wed, 12 Dec 2007 14:28:07 +0100, Claudio wrote: >Hello all! >How i can create a server for bob it? >Or is there a standart-server? >Best regards, Claudio. >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] Rob --- Lighttech Interactive http://www.lighttechinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] bop it ultimate
Hello, We'll try to address this issue in the next release. Rob On Tue, 11 Dec 2007 21:11:31 -0500, josh wrote: >I wish there were a key configuration feature for people wanting to play >using laptops without two control keys. Rob --- Lighttech Interactive http://www.lighttechinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] bop it ultimate
Hello, You can get it at http://www.lighttechinteractive.com Rob On Tue, 11 Dec 2007 15:27:13 -0600, Kim Etheridge wrote: >Where do you get this game? Rob --- Lighttech Interactive http://www.lighttechinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty: bugs
Hello, There's another stepping bug when you can just walk under a vanishing platform to the other side, so actually no need to jump, smiles. Another one is when you're viewing the map, the game is not paused, and also the sounds are not positioned correctly. For instance, i had a skull on my left, i pressed the v key to view what's to my left, and the skull got me while i heard it still in the position where i heard it when i had pressed the v key. Also, when you're typing n for no, then l for load game too quickly, sapi will still say the previous messages, and the 'loading game, please wait' message won't be heard. Rob - Original Message - Subject: [Audyssey] monty: stepping bug Date: Tue, 11 Dec 2007 17:16:57 - From: "Damien Sadler" <[EMAIL PROTECTED]> hi. there seems to be a bug with the stepping. it's not noticeable until you get to a fire. sometimes i find that i don't get a warning before the fire. the ledge is supposed to crumble, which should tell me when to jump. sometimes it does, sometimes it doesn't. for instance today, i stepped near it, stepped back, stepped forward again and was in the fire. so that step back acted like i hadn't stepped back at all, even though it played the sound. thanks. regards, damien --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Rob --- Lighttech Interactive http://www.lighttechinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Bop It Ultimate
Hello all, Some answers for bop it questions and complaints: Quote hi all, what is the server i connect too to play one on one? I'd like to beat rob joy in bopet. End quote You need to know the person's ip address, or if he/she has a dns host it's address. While that person stands on one on one, you have to enter the ip or host address. To do that, bop it on the one on one theme, enter the address and press enter. The game will connect to him/her, and if he/she accepts your request, the game will begin. Quote the twest it key is too far away and would like to see it moved up a bit. End quote The layout of the action keys are layed out in a position which is quite challenging, but once you get used to it it'll be logical. Quote can't even get the game to start, otherwise I would. End quote Mike, could you explain why can't you start it please? Quote I actually like how the keys are configured, it feels a bit like the original bop it. my only complaint is that f5 for push it is extremely annoying. I have to swing my hand all the way up there each time. arg. wouldn't the insert key on the numpad be a better option? I'm also wondering if anyone got the one on one option to work? my game crashes each time I try. End quote Push it is indeed anoying, but it's there to pull you out from the mode when you put your hands on the lower keys, grin. It's part of the challenge. I might have a theory why your game crashes on one on one, and if it becomes true, it'll be fixed in the next release. Try checking your firewall or router if it blocks the required port (2300). If it does, the game might won't notice it, and it'll try starting the server (without any response). Quote easy difficulty? thought there were no difficulty levels in bop it ultimate? End quote Indeed, however trickbop is harder than bop or one on one. Quote Has anyone managed to connect to another person successfully in this game? If so, how do you do it, and how to you host a game... End quote See the first quote. Quote I only have one complaint about this game: the twist it sounds and spin it sounds should be reversed so that the twist it sounds in this game are the twist it sounds in the real bop it game--that keeps throwing me off. I'd also like to see configurable keys--using the number pad keys makes more sense to me than flinging my hands all across the keyboard. End quote We tried to not follow the original bop it sounds scheme, so we made new sounds which are similar, but not exactly the same, thus, adding our own touches. I'm sorry, but i don't think so we will reverse the two sounds. Quote One more comment about Bop it: you might consider a shared directory for all your programs so that once you've configured it for one, you don't have to run it for each additional program--a shared directory plus optional individual directories if people do want different configs for each program. Question: when I play this game, and run other software as well, I keep getting the windows installer trying to install a program I don't even use or have any more. I tried uninstalling and reinstalling msiexe a few times, and it seems to work until I restart the computer, but it's not permanent. It's getting really annoying really fast. Any ideas? I keep escaping out of this game trying to bypass the prompts. Oh yes, an are you sure message before quitting would be handy. End quote To make a shared directory, you can install the games you want in the same folder specifying the same path when installing, and leaving or specifying another path for the other games. It seems something calls the windows installer and tries to configure something. I am not sure if it is bop it specific. There is only one disadvantage of adding a prompt when you'd like to quit from the game. It'd pause the game, and it means some rest for the lazy ones, smiles. Rob Rob --- Lighttech Interactive http://www.lighttechinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Lighttech Interactive - A new game
dear gamers, lighttech Interactive is proud to anounce Bop It Ultimate ; our first ever multi player game! not just simply another lame remake: Play against the computer on 2 different game themes including a classic version of Bop It, and an insane Trick Bop theme invented by us. and the best part: connect to another gamer from anywhere across the globe and have a raging Bop It competition while the rhythm gets faster and faster! Features Include: " Online one on one gameplay against a partner! " 16 cool rhythms to unlock as you play! " Play the game on 3 themes: Bop, Trick Bop, and 1on1. " two different game modes: BeatBop, and VoxBop. " unlockable Ping - pong bonus game! " 3 voice settings to choose from. " the ability to send your score to the Lighttech Interactive score server go to http://www.lighttechinteractive.com to grab a copy! Happy gaming! Rob --- Lighttech Interactive http://www.lighttechinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] reaction sounds
Hello, As i can see now, the acceleration and deceleration sounds are used when the control mode is turn and move. That's why Che has no footstep sounds in monster mash. The x and y sounds are only used when the control mode is directional. hth, rob. - Original Message - Subject: Re: [Audyssey] reaction sounds Date: Sat, 4 Aug 2007 18:56:53 -0600 From: "Bryan Peterson" <[EMAIL PROTECTED]> In answer to your first question, yes that does refer to walking. As for the second choice I don't know. Haven't really experimented with it. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] introducing myself
Hey, Yeah maybe a few sample ones but i will leave serious game creation to those who mastered AGM. Rob - Original Message - Subject: Re: [Audyssey] introducing myself Date: Sat, 4 Aug 2007 20:16:30 -0400 From: "Josh" <[EMAIL PROTECTED]> rob, Are you gunna use the AGM to create any games at all? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] introducing myself
Hello Greg and welcome on the list. As Che said in an earlier post, those who haven't played with sound rts have no idea what they missed. Simply awesome, and this word explains everything. Returning from the "hungarian sea", and running through the hundreds of posts, i see that audio game maker is released. If you're up to some game creation, it's definitely for you. Just a recommendation until you find an opponent for your next sound rts multiplayer, smiles. All the best, Rob - Original Message - Subject: [Audyssey] introducing myself Date: Sat, 4 Aug 2007 12:43:57 -0400 From: "Greg" <[EMAIL PROTECTED]> Hello all, My name is Greg and I just joined this list today. Hope everyone is having a great day. Has anyone played a game called sound rts? Have a great day Greg. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2437 (20070803) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with sound rts multiplayer
I also agree with Christopher, also think about it, with some units its realistic. For example, a knight needs 2 food, because one for his horse, and one for himself. With catapults, two person needed to move and operate the catapult. The dragon is a huge beast, so it needs lots of calories, smile. Mages are using magic, and maybe magic needs calories? Lol. Anyways, it's good as it is now, in my opinion. Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] something tickles me about treasure mania
Hello, You can use the turboes to quickly lower or pull back your hook. Its really great, because if a fish coming and the shark cyrcles below in the water, obviously you don'T want to go down and try to repair it. So, you can activate your turbo, quickly pull back the hook, and then continue playing. The same for lowering. You can quickly lower it, quickly get the chest, then pull it back, before a fish catches it. Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] SoundRTS,
Yep, there is a population limit. Rob - Original Message - Subject: Re: [Audyssey] SoundRTS, Date: Wed, 4 Jul 2007 11:20:45 -0500 From: "Liam Erven" <[EMAIL PROTECTED]> I had emilaed the dev about this, but has anyone noticed you can't have anymore than 20 food? I had like 9 farms, and my maximum food was 20 --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sound rts rally
Hello, A rallypoint is a place where the recruited "objects" go. For example, lets say you want to exploit wood. You define a rallypoint to a gold mine, (with the town hall, keep or castle), and when you recruit a new peasant, he'll go to that defined gold mine, and will start mining. It can be useful when a gold mine is far from your town hall, and you don't want to go to that coordinate. Also in battles, lets say a battle is going on f2, your baracks are on a1. The enemy's dragons are really outnumbering your footmen, so you need to recruit archers, plus you want to send them to the battlefield, so they can immediatelly defend. You define a rallypoint to f2, with your baracks, and then every recruited soldier (archers, footmen, etc) will go to f2. Hope this helps. Rob - Original Message - Subject: [Audyssey] sound rts rally Date: Wed, 4 Jul 2007 09:30:00 -0600 From: "Everett Elam" <[EMAIL PROTECTED]> Hey guys, What exactly does rallying do? I feel like I"m missing out by using it. But I don't gett it's purpose... shrug... ___ When people dream of getting rich, it's about more than nice clothes and fancy vacations. Being rich means freedom: to spend your time as you please, to pursue your real interests and to take chances without courting utter ruin. Paradoxically, the road to riches often means acting as if you already have that freedom. Anne Kadet ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sound Rts, audio stratogy game
Hello, Thanks for the info, this game rocks. I just started playing today, and i can't quit. Its quite good when i go around the map with twenty footman, and neutralizing everything, while archers protects their back. And if they're in a really big danger, several mages can heal them immediatelly. Oh, and while i'm attacking, and trying to get new resources, my peasants build buildings, exploit gold mines, woods, its really awesome. If i'm in a position where i'd lost, a dragon flies through the map, and keeps demolishing everything and everybody. I recomend this game to everyone who love strategy-based games, it's really worth to try. For the king! Rob - Original Message - Subject: [Audyssey] sound Rts, audio stratogy game Date: Tue, 3 Jul 2007 04:26:10 +0100 From: "Dark" <[EMAIL PROTECTED]> Greetings. Earlier today someone posted a topic on the audeasy forums about an audio fantasy stratogy game based on he early warcraft games (not to be confused with the world of warcraft massively multiplayer online rpg game). the game is a beta version at the moment, has just been translated into English from the original French, but from what I can tell it works absolutely fine. It even includes playing against other humans over the net, and various missions and games against the computer. All in all it's good, - though I'm stil getting my head around the navigation and control of multiple units. You can find it at: http://jlpo.free.fr/soundrts/ Let me know what you think. Beware the Grue! (which can eat an entire army by itself). Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2372 (20070703) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] wha?
Thank you Davy, i'll tell this to the other developers as well, smiles. Rob - Original Message - Subject: Re: [Audyssey] wha? Date: Wed, 27 Jun 2007 20:50:32 +0200 From: "Davy Kager" <[EMAIL PROTECTED]> Oh by the way Rob, your games rock! --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] wha?
Hello Jason, You can download all of our games from http://www.lighttechinteractive.com Rob - Original Message - Subject: Re: [Audyssey] wha? Date: Wed, 27 Jun 2007 13:59:30 -0400 From: "jason" <[EMAIL PROTECTED]> Hay can you send me the direct for light tech interactive or is it light tech interactive.com yeah I have to download the treasure game and also the light car games as well and other games from that sight I hope they are all cool. email me back if I amcorrect ok your friend, Jason - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, June 20, 2007 9:07 AM Subject: Re: [Audyssey] wha? > besides, there already is a horsse reaceing game from lite-tech > interactive > I think. > Josh > Most of the reason I don't like spam is because a lot of it is true. > email: [EMAIL PROTECTED] > msn: [EMAIL PROTECTED] > AOL: kutztownstudent > skype: jkenn337 > - Original Message - > From: "Everett Elam" <[EMAIL PROTECTED]> > To: "gamers audyssey." > Sent: Wednesday, June 20, 2007 8:59 AM > Subject: [Audyssey] wha? >>I come back and we're talking about turning car games into rodioes? So >>when >>you crash there's the sound of a wounded/falling bovine right? And we >>could >>substitute the crouds with cowbells and good ol' boys yelling get 'er >>done? >> *dodges flying paper wods* >>> >> ___ >> When people dream of getting rich, it's about more than nice clothes and >> fancy vacations. Being rich means freedom: to spend your time as you >> please, to pursue your real interests and to take chances without >> courting >> utter ruin. Paradoxically, the road to riches often means acting >> as if you already have that freedom. >> Anne Kadet >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2359 (20070627) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Urgent! pyracy issue for Shades of doom
Hello all, First of all, as you may know, nothing is uncrackable. As you said in the earlier posts, its quite disappointing, in the developer's point of view, after the hard work, now somebody cracked it and sharing the crack. If this happens with us, i hope it won't, that we discover that someone cracks one of our games (i know, no registerable game yet), we should take serious steps (like Che and Thomas), but it may won't be successful. Personally, i don't think so that a company should just stop developing games because of a few person, who are using it for free. What about the others who are really enjoying the game, and would like to see more games, but now they won't, just because of a cracker? So, personally, i'd begin the long, endless fight against crackers, with the knowledge, that someone keeps ruining my hard efforts. Yes, true, but the audiogames market is really, really small, so even if one developer stops producing games would be crytical. Of course, there will be a few people who will use a cracked version, but someone who really enjoys the game, will buy it, just because of respecting the developer(s) work. Maybe one good thing, if they're cracking a game, its possible that the game is awesome? I know this is not true in most cases, but usually they're cracking something because the product has a good quality. Very little thing, but still the best thing which can come out of that. Rob - Original Message - Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom Date: Wed, 06 Jun 2007 10:38:32 -0400 From: Thomas Ward <[EMAIL PROTECTED]> Hi Kerry, If you ever discover the method by which they are cracking these games would you please drop me an email at [EMAIL PROTECTED] so I can test Montezuma's Revenge security system against it. Like Che if I discover allot of my commercial games wind up as cracked software I will either increase my security system, or not offer my services any longer. I'd just be as happy writing hgames for my own pleasure than allowing little ratts crack my hard work. kerry wrote: > hate to say this, but shades of doom is not the only one. there is pipe 2, > tank commander, hunter, and a hole lot more. just to name a few. the stupid > thing with these games is, you can't post to the site. or maybe you could? > not sure. never tried them. but I saw the game and was shocked to see > people actually got those games cracked. > it's flying around the blind community like a bug. and landing on computers. > this is not going to be easy to stop. the person started by, posting this to > a e-mail list. with a hole bunch of cracks. don't really like cracks. it's > the game or nothing. anyway, I also asked some one, what is the name of the > tool being used to crack these games. I would not say any more on this > topic, but when the next game meeting I'll try and be there. I sort of have > some info for the game makers. this is where I say take care. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star wars
Hello all, You're right, we're doing a star wars game, and when i say we, i mean not only me, *smiles*. Due to the fact that we're completelly rewriting it, its going really, really slowly, but sooner or later a beta version will be out for our beta testers, and after fixing the bugs which may occur, version 1.0 will be released. I'll keep you updated, as the development slowly progresses. Rob On Fri, 1 Jun 2007 17:58:06 -0400, Josh wrote: >I think Rob from lite-tech interactive is supposed to be doing a starwars >game. Not sure how far he is on it yet. Rob, if you're there maybe you could >give us a brief update on the starwars game you are making? >Josh --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mud cliant.
Hello all If i have to compare gmud with JMC, i have to say JMC is way, way, way better. And you ask why? Well, i'm not an advertiser of JMC, but here are the most valuable features. First of all, it supports scripting, so you can write your own scripts. While monkey term uses VbScript, JMC supports Vb and javascript, while gmud has no scripting ability. If we're talking about scripting, JMC has scripts for jaws only, but that is not a problem. Window Eyes has an api as well, which you can use, so you can write a script which sends the mud output directly to WE. If you're not using JFW or WE, you can still write a script for SApi. If you run the program, you'll see a few menus, which contains quite uninportant information, while you're on a mud. This is because most of JMC's features are available through commands. For example, you can type ".connect dentinmud.org 3000", and it will connect to alter aeon. As i mentioned before, it has so much features that i am sometimes confused what does what. It supports advanced aliases, triggers, and anything you can expect from a client. Advanced means you can do lots of stuff with them. For example, your aliasses can include parameters. Lets say you type: get something from somewhere, to get something from somewhere. You can make an alias, so you have to type get something somewhere, as it is on most merc based muds. That alias looks like "get %1 from %2". Yes i know, monkey term supports parameters as well. JMC has unique features, which i never saw in mud clients. For example, it has an internal tick counter (mudders know what i'm talking about), which you can set, and then you can check the remaining time until it ticks. It can evaluate basic mathematical expressions, with the multi action ability you can get different values from a mud's output. Lets say you want to know your hp. You set up a multi action, which gets it from the prompt. Then, you make an alias which prints out that variable. Yes, it's that simple. Of course i didn't mention everything, since this mail won't go through if i do, smiles. Here is a short list, which the help file also mentions: Telnet protocol support, Full ANSI color support, Command history, Macro language, Regular expressions, Hotkeys, Profiles, Log files and RMA and HTML form, Character substitution, ActiveScripts support, command line auto-completer, and much more! In my opinion, that's why JMC is the best client. While all 3 apps are discontinued (monkey term, gmud, and JMC), JMC couldn't give you more. The features can make us ignore the few things which are in the program. For example, the different messages are not always correct, thus different grammar mistakes, but since the author is not english himself, it's totally understandable. I don't think that this is a proper review of JMC, but i was never a good reviewer, so excuse me if i left out something. Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mud cliant.
Hello, Check out JMC, its way better than monkey term, or gmud. www.gutterstar.net Rob - Original Message - Subject: [Audyssey] mud cliant. Date: Tue, 15 May 2007 23:32:11 +0100 From: "ian and riggs" <[EMAIL PROTECTED]> hi can some one give a good mud cliant and scripts for seven point 0 if needed i do not mind getting it but i need to have the sight adderess ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] treasure mania suggestion
Hi Nicol and all, The arrow hit sound is supposed to scarry you, since its not really a cool thing when you die. When you hear an arrow from either side, you should press and hold the left control key, so you'll keep ducking, till the arrow passes your boat. After that you can release the left ctrl key. Happy hooking, Rob - Original Message - Subject: [Audyssey] treasure mania suggestion Date: Thu, 3 May 2007 11:28:18 +0200 From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf HI rob and all I have this thing of certain sounds in games that frightens me. Not frightening such as being scared, more like a shock. Any sudden loud sound gives me that sudden fright. Such a sound is the sound that plays when an arrow kills you. Is it possible to put another sound in there? The thing is: I'm busy experimenting with this dugging. Its eems that, sometimes, not always, just sometimes, you can press control once and then you are free from arrows hitting you. But that only happens sometimes and when I expect it the least that arrow hits me and the sound really frightens me. I remember reading a post long ago where a member said the sound of bees frightens him in the tj game, so sounds in games that frightens us is something common. I'm not the only gamer that gets frightened by sounds. I must say: I'm very impressed with the yelling sound in the new sod. I have played the demo of 1.0, I haven't upgraded from 1.0 to 1.2. I played the demo of 1.0 and then when 1.2 was released I also played that demo and liked it more. But with 1.0, if you are busy fighting a creature, your character suddenly gives the death cry, just all of a sudden and that frightened me that I feel like going through my house' roof. But with 1.2 there is a slight pause when your character dies before it gives the death cry. If I'm in a fight and my health drops to 0, I notice my spacebar suddenly does nothing and then a second later I hear the death cry, so that is really a rocking improvement. The impact sound when I'm hit is also a nice improvement in sod. The treasure mania game rocks, its just that sound of the arrow hitting me that gives me a sudden shock. Its the same when you are sitting in your room and you are busy studying and all of a sudden you hear a door banging. That sudden loud sound can be frightening, isn't it? I would prefer rather a lazar sound when an arrow hits me. You can keep the sound as it is when the arrow is on its way to me, I would just like the sound when the arrow hits me to change. If its possible to change it, its greatly appreciated, but if it can't be done I understand.Just a little suggestion I thought of dropping in. Happy fish ing and treasure hunting ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2238 (20070503) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Bug in quest?
Ah, i think i know what causes the bug. When you enter a room which has an object in it, like a key, then bang, automation error. Rob - Original Message - Subject: [Audyssey] Bug in quest? Date: Tue, 17 Apr 2007 18:17:16 +0200 From: "Robjoy" <[EMAIL PROTECTED]> Hello all, I've installed quest and tried one of the games which comes with it, called assassin. When i go west from the first room, i got the following error message: --- Quest --- Run-time error '-2147417848 (80010108)': Automation error --- OK --- I'm not sure if it is quest related, maybe the game is badly written, and it causes the message. Anyways, i thought its worth mentioning since if it is quest related, maybe it could be fixed in the next release. Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Bug in quest?
Hello all, I've installed quest and tried one of the games which comes with it, called assassin. When i go west from the first room, i got the following error message: --- Quest --- Run-time error '-2147417848 (80010108)': Automation error --- OK --- I'm not sure if it is quest related, maybe the game is badly written, and it causes the message. Anyways, i thought its worth mentioning since if it is quest related, maybe it could be fixed in the next release. Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Lighttech Interactive - Treasure Mania v1.1.1
Hello all, We have released Treasure Mania 1: Hunting For Lost Treasures V1.1.1. The new version fixes several bugs which will be listed as we update the pages. most of the bugs you reported are now history, and we hope game play will be easyer from now on... most fixes in this version are just technical fixes of runtimes and other sintax errors rather than game enhancements... Happy gaming, Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. [EMAIL PROTECTED] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] getting the hang of treasure mania
Hello, If you keep the ctrl key, Guilermo will keep ducking. About the two other questions, why don't you try them? Rob - Original Message - Subject: [Audyssey] getting the hang of treasure mania Date: Tue, 10 Apr 2007 22:38:53 +0200 From: "nicol" <[EMAIL PROTECTED]> Hay I enjoy this game. I managed to get 12,200 but I didn't reached the top 10 when I attempted to post my score. A couple of questions to rob. Do I need to hold left control down the whole time or does only one press of control cause my character to dug? Can I move my ship, catch fish and collect treasure while I'm in the dug position? Spoiler space I noticed something: if you press r it toggles your detector, when you hear the beeping sound, don't move your arrows at all, stay where you are, now lower your chest until you hear a little boom sound. You have to listen carefully, it's a short boom sound. Once you hear this sound bring up your chest and you will collect the chest. It works like rob said, I also noticed that after a while there is no more treasures but if I save my game and reload it I get new fish and chests and this is how I managed to get 12,200. The game is rocking. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] treasure mania 1
Well, it is possible to record reviews, so they're like screen shots, but with sounds. A trailer is a bit different, as it is supposed to show the features of the game, or to give a demonstration how the game will look like when it'll be released. In this game, a learn game sound feature could spoil important things, for example if you play the game at first, you won't know that the shark can catch your net. Rob - Original Message - Subject: Re: [Audyssey] treasure mania 1 Date: Sun, 8 Apr 2007 06:20:59 -0500 From: "Liam Erven" <[EMAIL PROTECTED]> no. But in a mainstream game, you can see screen shots, trailers, and a lot more details. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] treasure mania 1
Hi Shaun and all, That is a bug, which will be fixed in the next release. We're collecting bugs and fixing them, a patch will be posted soon. Until that , saving the game and reloading it could help. Rob - Original Message - Subject: [Audyssey] treasure mania 1 Date: Sun, 08 Apr 2007 20:44:26 +1200 From: shaun everiss <[EMAIL PROTECTED]> Hi rob and all. IN tm 1 sometimes on the first level, or at any level I collect what should be all the treasure in that level, but I don't get any more treasure or go up a level. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] treasure mania 1
Hello, Experimenting in a game is always a main factor, keep in mind that in a mainstream game you won't find a "learn game pictures" feature. We're following the same way, and i believe if you experiment with it, you'll get much more than with the knowledge of the sounds. Rob - Original Message - Subject: Re: [Audyssey] treasure mania 1 Date: Sun, 8 Apr 2007 11:38:29 +0100 From: "ian and riggs" <[EMAIL PROTECTED]> hi i have js started on that game an i do not understand what all the sounds mean so i am struggling to tell wehn i hae got stuff and tresure. is their any way you can learn the game sounds before ou play - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: Sent: Sunday, April 08, 2007 9:44 AM Subject: [Audyssey] treasure mania 1 > Hi rob and all. > IN tm 1 sometimes on the first level, or at any level I collect what > should be all the treasure in that level, but I don't get any more > treasure or go up a level. > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Lighttech interactive - Treasure Mania 1: Hunting For Lost Treasures V1.1 is out
Hello all, A new version of the game Treasure Mania 1: Hunting For Lost Treasures is out! this version fixes more than 5 reported bugs plus gameplay has been made more realistic: " 1. runtime error 91 after sending score is fixed. " 2. Treasure chests will no longer cause you to looz a life due to them being on the dangerous clifs. " 3. We have excluded the "Y" factor from all environmental sounds in the game to avoid unnecessary complications. " 4. jumping is now quicker and so an aproaching enemy will not get you above water whilst trying to jump. " 5. A life won't be subtracted anymore if a fish causes your chain to entangle itself. " 6. from now on try not casting your net if a shark is under you or he'll have his way with you and the net together! go get the new version at http://www.lighttechinteractive.com Happy gaming, Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Lighttech Interactive - Four new game updates
Hello all, over the passed month, we received a number of bug reports on several of our games. so we compiled new setups for Light Cars, Blankblock, Treasure Mania1 and Light Locater, which hopefully fix the reported bugs. check out www.lighttechinteractive.com to get them. Happy gaming, Lighttech Interactive --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] light cars suggestion
Hello Nicol and all, I like to explain why i did something before doing something, so in that way i can't ignore other's opinions. About telepathy, no its not the same. Telepathy means you have an ability to use your mind in a non-usual way. I think i could fill a book with telepathy examples and explanations, but basically what you can do with it... I guess examples can serve you better. You can use your brain to: tell someone something, show your emotions, read other's mind (read is just a virtual thing, as you usually hear their mind or you just know it.), move objects, float objects, and much more. Teleporting, is indeed another thing. By teleporting, you can disappear and appear somewhere else, teleporting an object means moving it from another location to you. While basically this is accepted as non-existent, there are a couple of books which can proof that it exists in eastern cultures, etc. I think, we're sailing to another non-audiogame related topic, so better if we leave it. Just a final note, google is always your friend. Rob - Original Message - Subject: Re: [Audyssey] light cars suggestion Date: Fri, 30 Mar 2007 15:28:41 +0200 From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Thanks rob. What a crystal clear explanation! Btw is telepathy, the word you used in your post, the same as using a teleporter? --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] light cars suggestion
Hello Nicol and all, Giving a suggestion won't hurt anyone, as suggestions are always good. Here, i have to mention that i'm not the only one person who makes lighttech's games, i'm just one of them. And, now back to light cars. The main concept of the game is to avoid as many cars as you can. If you can't, that doesn't mean anything, except that you're not that good playing that game. But, also i'm not that good in technoshock, so its ok. If you have hand-ear coordination problems, e.g. you're not that quick, it is also okay. We have to accept that this game is not for you, and it won't hurt me, nor the other developers, as everyone has his/her own opinions. While the fourth track idea sounds really great, it'd be a bit interesting to add, not because its difficult, but because the game's goal is totally different. This is like adding a telepathy option in shades of doom, for those who hate killing monsters. So, they just can hypnotise the monsters, and just get the items from them. So, as you see it totally changes the gameplay. Of course, you can do that, and play normaly, but it'd be never the same. That's why, while i hate refusing ideas and suggestions, all i can say is try to do it as the best as you can, and if you absolutely can't do it, then you have to uninstall the game. You know, every game can't be good for everyone, someone will always dislike something in it. As i said, i'm really sorry to say that, as now i made you stop playing with lc, but new games will follow, and who knows, in one maybe you'll be able to get a way beter score than the best audiogamer in the world, who has to battle for a few thousand points, like now you do with lc. Hope you understand my point. Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Lightech Interactive: A new game released!
Hello all, A patch for our games, which supports score posting, will be released tomorrow (friday). We discovered several bugs, which needs to be fixed. Also, after the update for tm1 (which will be 1.0.1), a v1.1 release will be posted soon, with slight modifications. Of course, you can ask, why are we releasing a v1.0.1 version, and a week or two later 1.1, but 1.0.1 is a crytical update, as this bug prevents others from playing. So, tomorrow, four updates for the four games (light locater, light cars, tm1, and blankblock). I'm really sorry about the bugs, wish we could control them, but we can only squash them, as nothing is perfect. Rob On Thu, 29 Mar 2007 11:58:56 +0200, william lomas wrote: >hi guys >is that patch up yet as i cant run the game, smile >will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] more bugs in treasure mania
Hello, If it hurt your ears, then it did its job pretty well. *Grins* Seriously, when it beeps, that means you're below a chest. Here, you can stop, turn of the engine of the boat, also the detector, and hook up the chest. Of course, you don't need to do it to be able to hook the chest up, its enough if you just tap the down arow until you hear the hook connects with the chest, then you can pull it up. Rob - Original Message - Subject: Re: [Audyssey] more bugs in treasure mania Date: Mon, 26 Mar 2007 11:07:20 -0800 From: "djc" <[EMAIL PROTECTED]> How does the detecter work with r? I turned it on and it was so loud it hurt my ears and didn't seem to do anything. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] more bugs in treasure mania
Erm... tapping the right arrow of course when the currents are on your right side. - Original Message - Subject: Re: [Audyssey] more bugs in treasure mania Date: Mon, 26 Mar 2007 17:43:48 +0200 From: "Robjoy" <[EMAIL PROTECTED]> Hello all, This is not a bug, when you hear the currents on the cliffs, and you know there is a chest nearby, you have to slow down, and go really slowly, sometimes by tapping the right arrow, because the chest is really close to the cliffs. Sometimes you are going too fast, and you just crash on the cliffs, and hear the chest detector together. That is because the ches was really a few inches away from the cliffs. Its really hard to get these, i know. Rob On Mon, 26 Mar 2007 22:18:40 +1200, shaun everiss wrote: >I've only got one or 2, I concerntrate on the treasure detecter, the only >issue is when the treasure is a step away from a wall or up against it, you >sometimes can't get it or you hit before you can if you are not watdching your rear. >At 06:59 p.m. 26/03/2007, you wrote: >>I caught nine in my last game using headphones but lots got away too. The >>big bug I just found was that I was getting ready to send my score--15000 on >>medium, when it crashed. Oh man that sucked! >>Ken Downey >>President >>DreamTechInteractive! >> >>And, >>Coming soon, >>Blind Comfort! >>The pleasant way to get a massage--no staring, just caring. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] more bugs in treasure mania
Hello all, This is not a bug, when you hear the currents on the cliffs, and you know there is a chest nearby, you have to slow down, and go really slowly, sometimes by tapping the right arrow, because the chest is really close to the cliffs. Sometimes you are going too fast, and you just crash on the cliffs, and hear the chest detector together. That is because the ches was really a few inches away from the cliffs. Its really hard to get these, i know. Rob On Mon, 26 Mar 2007 22:18:40 +1200, shaun everiss wrote: >I've only got one or 2, I concerntrate on the treasure detecter, the only >issue is when the treasure is a step away from a wall or up against it, you >sometimes can't get it or you hit before you can if you are not watdching your rear. >At 06:59 p.m. 26/03/2007, you wrote: >>I caught nine in my last game using headphones but lots got away too. The >>big bug I just found was that I was getting ready to send my score--15000 on >>medium, when it crashed. Oh man that sucked! >>Ken Downey >>President >>DreamTechInteractive! >> >>And, >>Coming soon, >>Blind Comfort! >>The pleasant way to get a massage--no staring, just caring. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] can't start light cars
Hello, This is a bug which we discovered a few days ago, and it appears on some systems with the latest version of the game. We'll put up a new version soon, which fixes this problem. Until that, i'll send you the appropriate patch file in private. If someone else has the problem as well, please send us a mail at [EMAIL PROTECTED] (so this list won't be flooded), and we'll send the appropriate information. Sorry for the inconveniences. Rob On Sun, 25 Mar 2007 18:15:46 -0500, Mike Reiser wrote: >Hi all, when I start light cars I get the following error. >lightCars >Run-time error '429': >ActiveX component can't create object >OK >Running xp pro SP2 with the latest dirrect x installed. Any ideas? >aim screen name: chrchmiker. >MSN screen name: [EMAIL PROTECTED] >Skype name: miker1988. >xanga site: http://www.xanga.com/metalhead1009000 >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] treasure mania
Hello Nicol, When you're able to hook up a chest, your detector will make a constant alarm-like sound. When this happens, you have to tap the down arrow until you hear your hook connects with the chest. Then, tap the up arrow to pull it onboard. In the next release, we'll have a sound index, so you will be able to know which sound is for what. Rob - Original Message - Subject: [Audyssey] treasure mania Date: Sun, 25 Mar 2007 15:52:43 +0200 From: "nicol" <[EMAIL PROTECTED]> HI I can't hook up any chests. I managed to catch 2 fish but I can't hook up any chests. The detector's sound is confusing me. Sometimes I hear a bell sound but pressing the up and down arrows does absolutely nothing. The up and down arrows is suppose to hook the chess, but it doesn't work. Home and end doesn't work either. The sounds is great but I can't get the hang of those treasure chests. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] problem with the treasure game from lighttechinteractive
Hi Nicol, Since the installer was uploaded correctly to the server, i advice you to redownload it. For an odd reason, it happened with me, that free download manager downloaded it incorrectly, when i tested it. - Original Message - Subject: [Audyssey] problem with the treasure game from lighttechinteractive Date: Sat, 24 Mar 2007 23:00:10 +0200 From: "nicol" <[EMAIL PROTECTED]> Hi rob I downloaded the newest game: the treasure mania game. I noticed that its 45 mb. I went into the folder where I have downloaded it and by reading with the insert+up arrow keystroke jaws reads that the file is 45 mb. But when I press enter on the file I get the following error message Please advise me on what to do. Should I download the file again? AGInstaller The installer file is damaged! OK ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Lightech Interactive: A new game released!
Hello all, As the manual says, you can pause the game by hitting p, and you can set the music's volume with f1 through f4. Best regards, Rob - Original Message - Subject: Re: [Audyssey] Lightech Interactive: A new game released! Date: Sun, 25 Mar 2007 11:23:32 +1200 From: shaun everiss <[EMAIL PROTECTED]> I have mannaged to get a fair idea of the game, still its hard and some sfx are not clear, and no way to turn down music or sfx or anything. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Lightech Interactive: A new game released!
Hello Davy, Its up to the gamers. If someone likes it, then probably he/she will do one. Rob - Original Message - Subject: Re: [Audyssey] Lightech Interactive: A new game released! Date: Sat, 24 Mar 2007 19:17:06 +0100 From: "Davy Kager" <[EMAIL PROTECTED]> Hi, Will there be a trailer or review of this new thingy? --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Lightech Interactive: A new game released!
Hello Nicol, yes it is. - Original Message - Subject: Re: [Audyssey] Lightech Interactive: A new game released! Date: Sat, 24 Mar 2007 19:58:38 +0200 From: "nicol" <[EMAIL PROTECTED]> Is this a free game? --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Lightech Interactive: A new game released!
Hello gamers, We're very pleased to announce, our new game, "Treasure Mania 1: Hunting for lost treasures" has been released! Treasure Mania 1: Hunting For Lost Treasures is the first game in the "Treasure Mania Series", Developed By Lighttech Interactive. Take on the role of Guillermo Marsalis, as he is being sent on an expedition to try and uncover the great treasures which are believed to be held somewhere in south america, in an island called the "Moajuba Island". Sail with your boat in the Moajuba Golf, try to hook up as many treasure chests as possible getting tons of gold and coins, avoid fish, sharks, bees, clifs, and most of all, try not to be spotted by the Moajubian locals as they will get upset and start shooting their arrows at you! Features Include: " this game is the first ever Lighttech Interactive game to take advantage of 3d sounds! " the game includes a number of different dinamic weather conditions. " Play the game on 3 difficulty levels: Easy, Medium, and Crazy. " the ability to save your game. " View the local top ten scores for all difficulty levels on your machine. " The ability to send your gold to the Lighttech Interactive score charts! you can download Treasure Mania 1: Hunting For Lost Treasures by visiting our website: http://www.lighttechinteractive.com Regards, Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] hp question
Hello A portkey, usually a small object, is a thing which if you touch, it transports you to another location. They're quite fast, you need to spend seconds to travel. Other things, which you can travel with, but takes up more time to do so, are for example the ones which Phil mentioned before, but they're not portkeys. They're just objects, which made usable in another way (flying car, for instance). The most common is the broom. Many witches/wizards use it, because using a portkey is not that confortable. - Original Message - Subject: Re: [Audyssey] hp question Date: Thu, 22 Mar 2007 20:26:28 +0200 From: "nicol" <[EMAIL PROTECTED]> So they make use of a normal car, but by means of casting spells they change the normal car into a flying car and thus it becomes a portke to them? --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] downloading sarah game
As far as i know, pcs games's server doesn't supports auto resuming. Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Thoughts on Sarah
Hello, Sarah did a really, really, really awesome voice acting, i love those spells as well. Actually, about the game, i played (at least tried to play) with a main stream hp game, then i switched to sarah, and i almost felt i'm in a main stream game, its so realistic, the sounds are awesome, the music really rocks, the voices are perfect, i couldn't wish more. Rob --- Lighttech Interactive http://www.lighttechinteractive.com - Original Message - Subject: [Audyssey] Thoughts on Sarah Date: Fri, 16 Mar 2007 13:07:56 -0600 From: "Bryan Peterson" <[EMAIL PROTECTED]> Well, I've spent a lot of time between my classes playing Sarah today. Of course I can still only play the demo due to a mixup involving my reg key and user code, but so far I've managed to find four of the ten items in the first chapter. I can usually find the broom and the mirror fairly easily, and yesterday I found the Rememberall (although I haven't found it again since), and a little while ago I found an Extendable Ear. So far I haven't regretted putting forth the money for the game, and that rarely happens on the basis of one sneak preview, so that should tell you what a fine job I think Phil's done on the game. And let's not forget Sarah Alawami's acting. Man I love hearing her say those incantations! Let's hope Sarah never decides to become a Death Eater. Crucio! But anyway, hopefully Phil or someone will be able to help me get the problem with my reg code squared away. Sent him an Email this morning, 'cuz I wanna explore the rest of the castle! It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon warrior question
I totally agree. - Original Message - Subject: Re: [Audyssey] dragon warrior question Date: Mon, 12 Mar 2007 16:07:48 -0400 From: "Ron Schamerhorn" <[EMAIL PROTECTED]> Holy! You've got to be kidding me! I'd be much more likely to show my own game then demostrate a fraudulant one to people. If I had nothing to demo I'd keep my mouth shut until I did. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon warrior question
Dragon warrior is a game made by Dragonslayer games. Dragon warriors is claimed to be a game, but its just a "mod" of super liam. Just a final note on this, without resurrecting the dragon warriors topic and the problems with Ivan, maybe the name dragon warriors came from dragon warrior. Of course it can happen accidentialy, but after the things which he did and said i am not sure. - Original Message - Subject: Re: [Audyssey] dragon warrior question Date: Fri, 19 Jan 2007 13:58:54 -0600 From: "Everett Elam" <[EMAIL PROTECTED]> I believe that was the wanabee original game that plagerized superliam. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Suggestion for Tecno Shock
The good old notepad can always help. - Original Message - Subject: Re: [Audyssey] Suggestion for Tecno Shock Date: Tue, 27 Feb 2007 16:05:05 - From: "Samuel Wilkins" <[EMAIL PROTECTED]> Well I didn't do that and I am not starting a new game. - Original Message - From: "simon.dowling" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 27, 2007 12:05 AM Subject: Re: [Audyssey] Suggestion for Tecno Shock > hi its pretty simple, every time you come to a terminal, save your game > after you pressed the button. > - Original Message - > From: "Samuel Wilkins" <[EMAIL PROTECTED]> > To: > Sent: Monday, February 26, 2007 4:39 PM > Subject: [Audyssey] Suggestion for Tecno Shock >> Hello, I think that for Tecno Shock, there could be a feature that you >> could know what numbers you have got from the terminals. Also, there is a >> bug with Tecno Shock, even with the patch. When I go and try and load a >> game, the game freezes and I have to exit the game by pressing alt F4. >> This happens some times but not others. >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.446 / Virus Database: 268.18.4/703 - Release Date: 26/02/2007 > 14:56 > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.