[Audyssey] anyone playing aardwolf?

2017-02-28 Thread dark
Hi. 

I was playing a mud called Erion which had some similarities to Aardwolf, but 
progression was a little slow, and so I decided to give aardwolf another try. 

I’m actually finding now I’m getting on far better than I did previously, have 
a level 35 ranger (in less than two days), and am finding things like the 
eqsearch command far more  help. 

I’ll probably update the audiogames.net page with some extra info, but if 
anyone hasn’t played aardwolf, I’d rcommend it, and of course I know there are 
those on list who have played far longer than I have. 

Connection info I is  aardmud.org port 23. 

I’m kyrel in game if anyone wants to look me up. 

All the best, 

Dark.

Sent from Mail for Windows 10


Sent from Mail for Windows 10


Sent from Mail for Windows 10

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Re: [Audyssey] I am remembering Thomas ward

2017-02-09 Thread dark

Hi Danielle.

As regards Tom's games, it's rather sad to say that he did have problems 
getting projects finished in his life. The sarah game is actually by Phil 
Vlasac of pcs.
The main games tom created were startrek final conflict, the sadly 
unreleased Montizumas revenge (due to all the shenanigans with the cease and 
decist order), and the game it became, mysteries of the ancients only one 
level of which was finished (the game featuring Angela Carter.


all of tom's work that could be preserved is available on the audiogames 
archive here:

http://www.agarchive.net/pages/devs/usa.html

Hth.

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Danielle Ledet" 

To: "Gamers Discussion list" 
Sent: Thursday, February 09, 2017 9:02 PM
Subject: Re: [Audyssey] I am remembering Thomas ward



Thank you. I was gone nomail from the list and came back to find this
out. I forgot where I heard about it, but was very very shocked as I
did not think he wouldn't recover. In fact, he'd just gone in to the
hospital when I left the list. He and Jim were always present and
always had time for those on the list. Is anyone hosting any of his
games? I was saddened since I fully intended to buy The Sarah Game and
I wanted the one that featured Angela Carter too, but due to ongoing
upheaval and turmoil in my own life and finances it never seemed the
right time. Very,  very sad indeed! He is definitely missed around
here!

On 2/8/17, Richard Sherman  wrote:

HI dark,
thanks for posting the link.

and as it has been said many times. He will be missed.

Shermanator
- Original Message -
From: "dark" 
Sent: Tuesday, February 07, 2017 10:35 PM


Hi Richard.

If you see this topic on the audiogames.net news it should give an idea 
of

the details:

http://forum.audiogames.net/viewtopic.php?id=18275

Hth.

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use
for very long. Please contact me on my other public address, 
d...@xgam.org.

When I have a new private address, I will let everyone know.


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compassionate with the aged, sympathetic with the striving and
tolerant of the weak and strong. Because someday in your life you will
have been all of these.
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Re: [Audyssey] alteraeon mad alchemists castle

2017-02-09 Thread dark
i wasn't specifically sure on the slimes which is why I didn't answer, since 
I couldn't remember if they did acid or poison damage.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Thursday, February 09, 2017 1:47 PM
Subject: Re: [Audyssey] alteraeon mad alchemists castle



I'm pretty sure the slimes don't do anything special.  It's probably
just a splat type, which internally mostly looks like pound.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Feb 6, 2017 at 6:59 AM, Jude DaShiell  wrote:
What kind of attack are the slimes doing in the maintenance tunnel that 
is

so effective?


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Re: [Audyssey] I am remembering Thomas ward

2017-02-07 Thread dark

Hi Richard.

If you see this topic on the audiogames.net news it should give an idea of 
the details:


http://forum.audiogames.net/viewtopic.php?id=18275

Hth.

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Richard Sherman" 

To: "Gamers Discussion list" 
Sent: Tuesday, February 07, 2017 9:45 PM
Subject: Re: [Audyssey] I am remembering Thomas ward



Hi,
just checked. Did they take down usa games website? was thinking if it was
up it might shed some sight on what happened a year ago.

thanks.

Shermanator


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Re: [Audyssey] I am remembering Thomas ward

2017-02-07 Thread dark

Hi Steven.

I admit I've been missing Tom quite a lot myself.
I first met him in 2005 when I subscribed to this list, indeed I think he 
was one of the first people to welcome me, if not literally the first.
We had a lot of conversations on this list, on the usa games list, and the 
audiogames.net forum, and we exchanged private emails as well.
Tom is definitely someone I counted as a friend, and what is really sad is 
that there have been so many changes in my life this year that I would've 
loved to discuss with him, such as my marriage.


Heck even now my lady will  run into an author like Elizabeth Moon or one of 
Dean Koontz books and I'll say "that was one of Tom's favourites, he 
recommended it"


It's odd, I still sometimes open my email and expect something from Tom, or 
indeed start a month and expect one of Jim Kitchin's reports and then a good 
natured rangle over whether Tom or I got the top spot for most messages sent 
that month :D.


Just like Jim, Tom is definitely missed.

All the best,

Dark. 



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Re: [Audyssey] Swamp question

2017-02-04 Thread dark

Hi.

Agree on the trackpad, though Swamp is well worth it.
the account costs two dollars a month, though you have to pay one full year 
first.
Bare in mind though, your only charged for a month if you play that month, 
so if you leave swamp and then come back your account will still be okay.


The account also applies to any and all online games Aprone creates, though 
Swamp is the main thing you get, however you can also use it to play 
Castaways online or the beata of castaways 2, and it's likely Aprone will be 
making more online games in the future.


To find out more and buy the account go to:
https://p9.secure.hostingprod.com/@www.kaldobsky.com/ssl/aboutgameraccounts.php

Imho it's well worth it.

hth.

Al the best,

Dark. 



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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-04 Thread dark

Hi Richard.

thanks, I believe I missed the message to kill the rebel leader, I'll go and 
give that a try.

Thanks a lot for walking through the quest for me.

All the best,

Dark.
- Original Message - 
From: "Richard Sherman" 

To: "Gamers Discussion list" 
Sent: Saturday, February 04, 2017 12:03 AM
Subject: Re: [Audyssey] Alteraeon Kinzhay quest



HI,
ok. just finished it.

1. as you enter talk to mage.

2. he send you to find the team. when you talk to the mage in the camp he
says he needs another tracer and has a problem with rebels. If you look at
the short it says to kill rebel leader. so go kill him.

3. after you kill him it says to go and talk to mage at gate.

4. talk to mage at gate. he sends you to gads for another crystal.

5. go to gads and get crystal. then return to mage on fire plane.

6. he gives you a tracer you have to bring to the mage in the camp.

when you give the new tracer to the mage in the camp the quest is done.

hope this helps.

shermanator
- Original Message - 
From: "dark" 

Sent: Friday, February 03, 2017 6:05 AM


Hi Richard.

If there is a clue about kinzhay I must be very dense, since the 
researcher

said there were two problems, the loss of the crystal and the rebels, so I
assumed to deal with the crystal first as I hadn't been told to go and 
kill

the rebels.

There isn't really an indication of which first, but I suppose I can go
massacre the rebels and see if that helps since they manifestly don't want
the crystal.

All the best,

Dark.


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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-03 Thread dark

Hi Richard.

If there is a clue about kinzhay I must be very dense, since the researcher 
said there were two problems, the loss of the crystal and the rebels, so I 
assumed to deal with the crystal first as I hadn't been told to go and kill 
the rebels.


There isn't really an indication of which first, but I suppose I can go 
massacre the rebels and see if that helps since they manifestly don't want 
the crystal.


All the best,

Dark.
- Original Message - 
From: "Richard Sherman" 

To: "Gamers Discussion list" 
Sent: Friday, February 03, 2017 10:06 AM
Subject: Re: [Audyssey] Alteraeon Kinzhay quest



HI,
if the quest is listed in your list of to do quests, reread it and see if
that gives a clue.

thought after you talk to the researcher he tells ya to go kill the rebel
leaer. ten after that he sends ya for another crystal. Or could have that
totally bass ackwards.

Hmm. gonna have to go run it with sport to figure it out. been a long time
since doing it.

btw. what is your name on alter dark? this way i can mudmail ya if needed
with assistance on this. If ya don't want it public knowledge just mudmail
sport.

Shermanator
- Original Message - 
From: "dark" 

Sent: Thursday, February 02, 2017 10:59 PM


Yepas I thought  something is wrong with this quest.
I paid the 250 gold to the gate keeper to get the supposedly replacement
tracer crystal, went back to the village and was told "you've either 
already
completed this quest or are trying to do it in the wrong order" when I 
tried

to give it to the blackmage.

I think there's a problem in that quest somewhere since I have no idea who
to talk to for the next step.

All the best,

Dark.


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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-02 Thread dark

Yepas I thought  something is wrong with this quest.
I paid the 250 gold to the gate keeper to get the supposedly replacement 
tracer crystal, went back to the village and was told "you've either already 
completed this quest or are trying to do it in the wrong order" when I tried 
to give it to the blackmage.


I think there's a problem in that quest somewhere since I have no idea who 
to talk to for the next step.


All the best,

Dark. 



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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-02 Thread dark

Hi.

I didn't realize the deed in azeroth was actually linked to the catacombs 
benieth azeroth, which is technically listed as another area, so thanks for 
letting me know about those, it's certainly true I hadn't explored it 
completely.

As to the kinzhay quest though I'm afraid nobody is sending me to gads.
I talked to the black mage in the village square who sent me to talk to his 
brother in the hut to the north. The brother told me about the problems with 
the rebellian and the crystalbut didn't say anything about where to go (on 
the quest list it just repeats what he said).


Then however, the gate keeper won't talk to me, he just gives the generic 
speech when I try talking to them, he doesn't send me to gads or anything, 
indeed one ironic thing is he says if I've lost the tracer crystal I can 
give him 250 gold for another one,yet he's not told me where to get the 
first one, which is weerd indeed.


All the best,

Dark. 



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[Audyssey] Alteraeon Kinzhay quest

2017-02-02 Thread dark
Hi. 

I decided I needed a break from the undead drow city so went off to do some 
other quests. 
First up is the fire world of Kinzhay and the quest to find a lost research 
team, however I'm running into a rather odd problem.

The black mage in the village told me that the research team was stuck because 
the rebellion was blocking the way, and because they didn't have a new tracer 
crystal to get back. 

So, first I recalled to the gate keeper to ask about a new tracer crystal. 
He however is giving me the self same speech he gave first  time around, that 
the research mission is missing, though oddly enough he's saying he'll replace 
my tracer crystal if I give him 250 gold, which is rather odd since he hasn't 
given me the first one yet. 
Someone on the questinfo channel did say I had to go and talk to a mage in 
gad's but that just seems weerd when I'd not been told to by the research 
party, particularly since it would be easier to get the crystal from the gate 
keeper. 

I also have one unrelated question about azeroth keep. 

i went in there and did the fruit negotiation quest, however that barely 
scratched the surface. "where fame" tells me there are things in there to slay, 
but it seems odd there are no deeds at least involving them. 
Any chance an extra deed could be added? I'm not above going in there just to 
explore and get monsters, but I do like getting all the achievements, indeed 
I'll probably head back to kordan just to do the newly added quest even though 
it's way below my level at this point and I won't get much for it, since I 
like completing all the quests. 

All the best, 

Dark.
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Re: [Audyssey] Swamp question

2017-02-02 Thread dark

Hmmm, well you should be able to get a usb mouse pretty much anywhere.
Just bang it into any usb port and you should be good to go.
I'll admitI had an infra redmouse as part of my infra red keyboard setup, 
and it was only when I started playing swamp that I bothered putting 
batteries in the thing.


I'd recommend it.

All the best,

Dark.
- Original Message - 
From: "Danielle Ledet" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 01, 2017 2:53 AM
Subject: Re: [Audyssey] Swamp question



Ahhh well sounded fun but I don't have one.

On 1/31/17, dark  wrote:

Hi Danielle.

Yes, for swamp you need a mouse, however this is abbecause swamp tries to
introduce into an audio first person shoorter game, some of the controls
that have been around in mainstream first person shoorters for a long
while.

I'd recommend giving it a try, since the coordination of using a mouse,
particularly when strafing enemies or running a circle around zombie 
targets


is really quite exhillorating, and a great experience once you've got 
used

to it.

All the best,

Dark.
- Original Message -
From: "Danielle Ledet" 
To: "Gamers Discussion list" 
Sent: Tuesday, January 31, 2017 12:39 PM
Subject: Re: [Audyssey] Swamp question



Oh damn you need a mouse?

On 1/30/17, dark  wrote:

It might actually help if there was a specific "offline tryout mode"
which
set the player on map one with an average zombie count and item drops
just
to get used to the game.
Perhaps someone could even write a couple of tutorial quests into that
too.

I do really enjoy swamp and indeed need to set it up and try again
myself
now that I have a decent usb mouse, albeit setting up my new windows 10
machine comes first.

All the best,

Dark.
- Original Message -
From: 
To: "Gamers Discussion list" 
Sent: Monday, January 30, 2017 2:24 PM
Subject: Re: [Audyssey] Swamp question



Sorry, only the offline version is free. The multiplayer version
requires

someone to have a gamer account, before it allows them to connect to
the
server.


   On Monday, January 30, 2017 7:24 AM, rajmund

wrote:


Hi All,
Thanks for that. It's a little shame we don't get a trial
online. Ah well...

Sent from a BrailleNote


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Re: [Audyssey] Swamp question

2017-01-31 Thread dark

Hi Danielle.

Yes, for swamp you need a mouse, however this is abbecause swamp tries to 
introduce into an audio first person shoorter game, some of the controls 
that have been around in mainstream first person shoorters for a long while.


I'd recommend giving it a try, since the coordination of using a mouse, 
particularly when strafing enemies or running a circle around zombie targets 
is really quite exhillorating, and a great experience once you've got used 
to it.


All the best,

Dark.
- Original Message - 
From: "Danielle Ledet" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 31, 2017 12:39 PM
Subject: Re: [Audyssey] Swamp question



Oh damn you need a mouse?

On 1/30/17, dark  wrote:
It might actually help if there was a specific "offline tryout mode" 
which
set the player on map one with an average zombie count and item drops 
just

to get used to the game.
Perhaps someone could even write a couple of tutorial quests into that 
too.


I do really enjoy swamp and indeed need to set it up and try again myself
now that I have a decent usb mouse, albeit setting up my new windows 10
machine comes first.

All the best,

Dark.
- Original Message -
From: 
To: "Gamers Discussion list" 
Sent: Monday, January 30, 2017 2:24 PM
Subject: Re: [Audyssey] Swamp question


Sorry, only the offline version is free. The multiplayer version 
requires


someone to have a gamer account, before it allows them to connect to the
server.


   On Monday, January 30, 2017 7:24 AM, rajmund 
wrote:


Hi All,
Thanks for that. It's a little shame we don't get a trial
online. Ah well...

Sent from a BrailleNote


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Re: [Audyssey] Swamp question

2017-01-30 Thread dark
It might actually help if there was a specific "offline tryout mode" which 
set the player on map one with an average zombie count and item drops just 
to get used to the game.

Perhaps someone could even write a couple of tutorial quests into that too.

I do really enjoy swamp and indeed need to set it up and try again myself 
now that I have a decent usb mouse, albeit setting up my new windows 10 
machine comes first.


All the best,

Dark.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Monday, January 30, 2017 2:24 PM
Subject: Re: [Audyssey] Swamp question


Sorry, only the offline version is free. The multiplayer version requires 
someone to have a gamer account, before it allows them to connect to the 
server.



   On Monday, January 30, 2017 7:24 AM, rajmund  
wrote:



Hi All,
Thanks for that. It's a little shame we don't get a trial
online. Ah well...

Sent from a BrailleNote


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Re: [Audyssey] Swamp question

2017-01-30 Thread dark
Well online with other people, no, however you can generate the map one and 
try running around and shooting zombies.
there is also a rather difficult introductory campaign which you can have a 
try of.


Beware the grue!

Dark.
- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Monday, January 30, 2017 11:49 AM
Subject: Re: [Audyssey] Swamp question


No. Because of the amount of hackers and cheaters in the game, the only 
way to play the online mode is to purchase a gamer account.
You can play offline if you wish, and some of the campaigns can give you a 
good feel for the game, but there is no way to access

multiplayer without an account.

--
From: "rajmund" 
Sent: Monday, January 30, 2017 6:09
To: "Gamers Discussion list" 
Subject: [Audyssey] Swamp question

Hi there,
Is there some sort of a way to try swamp if possible, the online
version, for free, please?

Sent from a BrailleNote

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Re: [Audyssey] Swamp help

2017-01-30 Thread dark

Hi Michael.

You don't have to find billy specifically, if I remember rightly you should 
be able to just complete that quest from the menu the way you do others.


All the best,

Dark.
- Original Message - 
From: "Michael Maslo" 

To: "Gamers Discussion list" 
Sent: Sunday, January 29, 2017 6:05 PM
Subject: Re: [Audyssey] Swamp help



Hi list,

I just read over the read me file. I was trying to do a quest where I was 
supposed to find a employees records. I had to go to the factory and go 
bilvillys office. I found the records. I was told to go back to the safe 
zone and give it to billy. I went back to the safe zone as told bud when I 
got back to the safe zone I could not figure where billy was. Could 
someone give me a idea of where I should go or do? Also, I went to the 
folder where swamp was and looked at the read me duke prime. I saw the 
portion which talked about maps and read on how to get from nap to map but 
I did not see any where which discussed the general lay out of the maps. 
Any help on where to look would be appreciated.






Sincerely,

Michael Maslo


On Jan 29, 2017, at 10:57, lori duncan  wrote:

Hi, what you have to do is either find carrigon avenue and head east that 
way, or track the bridge which will take you to the same place.  The 
bridge crosses the creak.



Hope this helps.

From Lori.



On 29/01/2017 12:22, Michael Maslo wrote:
Hello list,

As the subject line says, I need help with the game swamp. I am playing 
on line and I am told I need to go east over one hundred fifty times. I 
know how to travel east and west etc. However after going east a certain 
amount of time I get to brush creek. I have traveled all the way north 
to all the way south. Anytime I go east after after I hear brush creek I 
fall into the water and can't move. My question is how do I travel over 
the creek or get past it.


Your hell would be greatly appreciated.




Sincerely,

Michael Maslo
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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-30 Thread dark
I believe there is a zcode version of the game, which would work fine under 
any version of windows with a zcode interpreter.


All the best,

Dark.
- Original Message - 
From: "Ron Kolesar" 

To: "Gamers Discussion list" 
Sent: Sunday, January 29, 2017 2:28 PM
Subject: Re: [Audyssey] The old text game known as adventure or colossal 
cave



it's a shame we can not get this old classic to work with windows 10 
anniversary?

I'm hoping that we can.
Ron

-Original Message- 
From: ma...@kidfriendlysoftware.com

Sent: Saturday, January 28, 2017 05:49 PM
To: Gamers Discussion list
Subject: [Audyssey] The old text game known as adventure or colossal cave

I found a copy of this game out on the internet, and I can get it running 
as an audio game with dictation on the iphone and ipad with a week or two 
of work.
Here's a wiki about the game.  Many of you have probably played it - it's 
the grandfather of adventure games.


Let me know if you think that's a good idea.

https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

--Marty
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Re: [Audyssey] Swamp help

2017-01-29 Thread dark

Hi Michael.

Well you can get across deep water with equipping the life vest, but those 
are hard to come by so your better off using the bridge.
There is a bridge across the creak about half way down. When you get to the 
creak, go south along the shore until you find the bridge, indeed I believe 
you can use a beacon on the bridge directly.


If you look in the swamp manual there are textual descriptions of all the 
maps and roughly where things are,  which detail things like where bridges 
are etc, I'd suggest giving those a look to help with orientation.


All the best,

Dark.
- Original Message - 
From: "Michael Maslo" 

To: "Gamers Audyssey list" 
Sent: Sunday, January 29, 2017 12:22 PM
Subject: [Audyssey] Swamp help



Hello list,

As the subject line says, I need help with the game swamp. I am playing on 
line and I am told I need to go east over one hundred fifty times. I know 
how to travel east and west etc. However after going east a certain amount 
of time I get to brush creek. I have traveled all the way north to all the 
way south. Anytime I go east after after I hear brush creek I fall into 
the water and can't move. My question is how do I travel over the creek or 
get past it.


Your hell would be greatly appreciated.




Sincerely,

Michael Maslo
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Re: [Audyssey] audio games and forum sites up

2017-01-27 Thread dark
Well several things, we had some quite severe spambots, also some of the 
forum extentions were causing issues.
Sander's still working on getting everything back up and running, but at 
least the site and forum are now working oka.


All the best,

Dark.
- Original Message - 
From: "lori duncan" 

To: "Gamers Discussion list" 
Sent: Thursday, January 26, 2017 11:20 PM
Subject: Re: [Audyssey] audio games and forum sites up




What hapened Dark, was the site hacked or something?



On 26/01/2017 22:34, dark wrote:
The site and forum have been down recently, but hopefully now things are 
starting to be sorted out and be more stable.

Certainly they're working now.

All the best,

Drk.
- Original Message - From: "lori duncan" 


To: "Gamers Discussion list" 
Sent: Thursday, January 26, 2017 6:10 PM
Subject: Re: [Audyssey] audio games and forum sites up


Oh that's wierd, I tried to get onto the games list and the forrum 
yesterday, and I got a 404 not found error message.



On 26/01/2017 11:28, Phil Vlasak wrote:

Lori,
The
http://audiogames.net/ and the Forum site are not down.
http://forum.audiogames.net/index.php


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Re: [Audyssey] audio games and forum sites up

2017-01-26 Thread dark
The site and forum have been down recently, but hopefully now things are 
starting to be sorted out and be more stable.

Certainly they're working now.

All the best,

Drk.
- Original Message - 
From: "lori duncan" 

To: "Gamers Discussion list" 
Sent: Thursday, January 26, 2017 6:10 PM
Subject: Re: [Audyssey] audio games and forum sites up


Oh that's wierd, I tried to get onto the games list and the forrum 
yesterday, and I got a 404 not found error message.



On 26/01/2017 11:28, Phil Vlasak wrote:

Lori,
The
http://audiogames.net/ and the Forum site are not down.
http://forum.audiogames.net/index.php


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Re: [Audyssey] Thoughts about Castaways 2

2017-01-26 Thread dark

Ah, it was probably the  saw I was thinking of rather than the axe.

all the best,

Dark.
- Original Message - 
From: "lori duncan" 

To: "Gamers Discussion list" 
Sent: Thursday, January 26, 2017 6:11 PM
Subject: Re: [Audyssey] Thoughts about Castaways 2


You can chop down trees with a steel axe in online mode Dark, but you 
don't get logs or lumber from them, only fire wood.

On 26/01/2017 16:00, dark wrote:

I'd love to see the game expanded.
The offline mode is rather limited, since with only one plot of land, you 
can't mine very much and thus are limited in what you can make.
With trees though I can offer a suggestion, since if you have an apple, 
you can plant apple trees, which you can then look at felling, also 
having a saw vastly improves the amount of wood you get per tree, though 
again that is contingent upon being able to mine enough iron, for which 
you need a pickaxe.


I do think Aprone has plans for the game, though we'll have to see what 
they aare. At one point he talked  of overhauling from start, which I 
don't think is needed, but a bit of balancing and some expanding of the 
single player mode would be good.


All the best,

Dark.

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Re: [Audyssey] Thoughts about astaways 2

2017-01-26 Thread dark

I'd love to see the game expanded.
The offline mode is rather limited, since with only one plot of land, you 
can't mine very much and thus are limited in what you can make.
With trees though I can offer a suggestion, since if you have an apple, you 
can plant apple trees, which you can then look at felling, also having a saw 
vastly improves the amount of wood you get per tree, though again that is 
contingent upon being able to mine enough iron, for which you need a 
pickaxe.


I do think Aprone has plans for the game, though we'll have to see what they 
aare. At one point he talked  of overhauling from start, which I don't think 
is needed, but a bit of balancing and some expanding of the single player 
mode would be good.


All the best,

Dark. 



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Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread dark
I will say when the audiogames.net site is back up and running, preludimals 
does have an entry and people can read about the game there.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Travis Siegel" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 25, 2017 4:38 AM
Subject: Re: [Audyssey] preludeamals (way too much fun)



You can also get it off his page at:

http://www.kaldobsky.com/audiogames/Preludeamals.zip
All his games are listed on the page

http://www.kaldobsky.com/audiogames/


On 1/24/2017 10:12 PM, Phil Vlasak wrote:

John,
Thanks! I goofed not finding preludeamals in my games list.
I only found Lunimals.


- Original Message - From: "john" 
To: "Gamers Discussion list" 
Sent: Tuesday, January 24, 2017 9:26 PM
Subject: Re: [Audyssey] preludeamals (way too much fun)



http://www.agarchive.net/games/aprone/Preludeamals.zip

--
From: "Michael Maslo" 
Sent: Tuesday, January 24, 2017 20:15
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] preludeamals (way too much fun)

Where can I get this game




Sincerely,

Michael Maslo


On Jan 24, 2017, at 19:06, Travis Siegel  wrote:

I don't know how many folks here have played aprone's preludeamals, but 
if you haven't, you should.  The game is so much fun.
This is exactly the kind of thing I've been thinking of making for 
myself, only I hadn't quite managed to get all the details
worked out, but the vague outline was there, and this game fits the 
bill completely.  Great fun, although level 15 took me several
hours to solve, I am *not* looking forward to level 16, but I'm having 
a blast with this thing.  And, just for reference. I have
been saying for years there's no reason why audio games can't have 
graphics, and Aprone proves the point by his games being
playable both by sighted and blind players.  Sure, the graphics aren't 
anything to write home about, but they don't have to be,
they just have to work, and they do, and that's the kind of thing I 
mean when I say there's no reason not to have graphical
interfaces to games.  Hell, sometimes, there is no graphics, just plain 
text, but that text is only presented via text to speech,
and no actual text is written on the screen, and that (in my opinion at 
least) is inexcusable, that's just plain laziness. Putting
text on the screen is something computers have done since nearly the 
very beginning (excluding punch cards and line printers), so
not including text onscreen just because it's intended for the blind is 
just silly.


Anyway, I digress (as usual).  I'm just having a blast with this game, 
and figured I'd mention it, in case others haven't tried it

out yet, (or if they had, maybe they'd go back and try again :))



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Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread dark

Hi Phil.

Actually, preludimals was a game Aprone released last summer. It does have a 
db page but the site is currently offline, however if you go to Aprone's 
site at:

https://p9.secure.hostingprod.com/@www.kaldobsky.com/ssl/audiogames.php

You will find it.
it's very different from lunimals, what is commonly called a transport 
puzzle. As I said, I admire the design, even if I'm fairly terrible at the 
actual execution in the game itself :D.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 25, 2017 2:04 AM
Subject: Re: [Audyssey] preludeamals (way too much fun)



If you are looking for preludeamals
you won't find it,
The game is, Lunimals
an eco system simulation game
This is a life simulation game, where you attempt to create, and maintain, 
a complex eco-system on the moon.

This beta has 7 missions, each with their own set of quests.
Unlike his previous games, this one is not self voiced with him speaking.
The game should work with your preferred screen reading software, or you 
can use the built-in SAPI.

It has been tested with NVDA and Window eyes.
This game has simple graphics included, so if you have sighted friends or 
children, they can have fun with the game as well.

https://p9.secure.hostingprod.com/@www.kaldobsky.com/ssl/audiogames.php

- Original Message - 
From: "Michael Maslo" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 24, 2017 8:15 PM
Subject: Re: [Audyssey] preludeamals (way too much fun)



Where can I get this game




Sincerely,

Michael Maslo


On Jan 24, 2017, at 19:06, Travis Siegel  wrote:

I don't know how many folks here have played aprone's preludeamals, but 
if you haven't, you should.  The game is so much fun.  This is exactly 
the kind of thing I've been thinking of making for myself, only I hadn't 
quite managed to get all the details worked out, but the vague outline 
was there, and this game fits the bill completely.  Great fun, although 
level 15 took me several hours to solve, I am *not* looking forward to 
level 16, but I'm having a blast with this thing.  And, just for 
reference. I have been saying for years there's no reason why audio 
games can't have graphics, and Aprone proves the point by his games 
being playable both by sighted and blind players.  Sure, the graphics 
aren't anything to write home about, but they don't have to be, they 
just have to work, and they do, and that's the kind of thing I mean when 
I say there's no reason not to have graphical interfaces to games. 
Hell, sometimes, there is no graphics, just plain text, but that text is 
only presented via text to speech, and no actual text is written on the 
screen, and that (in my opinion at least) is inexcusable, that's just 
plain laziness. Putting text on the screen is something computers have 
done since nearly the very beginning (excluding punch cards and line 
printers), so not including text onscreen just because it's intended for 
the blind is just silly.


Anyway, I digress (as usual).  I'm just having a blast with this game, 
and figured I'd mention it, in case others haven't tried it out yet, (or 
if they had, maybe they'd go back and try again :))




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[Audyssey] Fw: New Hosted Game! "Evertree Inn, " a murder mystery by Thom Baylay

2017-01-21 Thread dark
New Hosted Game! "Evertree Inn," a murder mystery by Thom Baylay
Due to Btinternet being inconvenient, this email address will not be in use for 
very long. Please contact me on my other public address, d...@xgam.org. When I 
have a new private address, I will let everyone know.
- Original Message - 
From: Choice of Games 
To: d...@xgam.org 
Sent: Friday, January 20, 2017 7:58 PM
Subject: New Hosted Game! "Evertree Inn," a murder mystery by Thom Baylay


  Download "Evertree Inn" today on Steam, iOS, or 
Android.  
  View this email in your browser  
   
 
   

   
 
   
  Hosted Games has a new game for you to play!

A mysterious tavern with a deadly secret! 
Check-in to this magical tale of murder and mystery where not everything is as 
it seems. Explore the tavern in secret or in style, meet and mingle with guests 
and staff, wield weapons and magic and uncover clues before the killer strikes 
again!

Evertree Inn is an immersive 265,000 word 
interactive experience by Thom Baylay, where your choices control the story. 
It’s entirely text-based–without graphics or sound effects–and fueled by the 
vast unstoppable power of your imagination.

What will you do when an overnight stay in a 
highway tavern turns into the biggest mystery of your life? Will you rise to 
the challenge, or will you resist your destiny? Are you in it for the money, 
for the thrill of the chase or are you secretly hoping for romance? Enter an 
open world, where the choices you ignore matter as much as the ones you explore 
and where every interaction has a reaction. Choose your path as elf or dwarf, 
human or halfling or even the elusive brownie and find out if you have what it 
takes to survive the night at Evertree Inn?

• Immerse yourself in the fully open and 
explorable tavern where your actions have real consequences.
• Play as any one of five races, each with 
their own unique abilities and dialogue options!
• Overcome obstacles with brute strength, keen 
perception, natural cunning and even magic.
• Battle with any weapon you can imagine or 
unleash an impressive arsenal of spells.
• Boldly confront guests and staff or lurk in 
the shadows as you uncover clues.
• Make enemies and friends and maybe even find 
true love.
• Play as male, female or non-binary.
• Play as gay, straight, bisexual or asexual.

  Thom developed this game using ChoiceScript, a 
simple programming language for writing multiple-choice interactive novels like 
these. Writing games with ChoiceScript is easy and fun, even for authors with 
no programming experience. Write your own game and Hosted Games will publish it 
for you, giving you a share of the revenue your game produces.

  P.S. Our Choice of Games Contest for Interactive 
Novels is going strong! We're offering $10,000 in prizes for interactive novels 
written in ChoiceScript. The First Place winner will receive a $5,000 cash 
prize, the Second Place winner will receive $3,000, and the Third Place winner 
will receive $2,000. In addition, all three winners will receive a publication 
contract with Choice of Games, including 25% royalties on the sales of the 
published game. Entries must be submitted by January 31, 2018, more than a year 
from now. Official rules are also available.
 
   
 
   
   
Follow on Steam Follow on Facebook Follow on 
Twitter 
 
 
   
  Copyright © 2017 Choice of Games LLC, All rights 
reserved. 
  You are receiving this email because you clicked 
Subscribe in one of our games and gave us your email address. 

  Our mailing address is: 

  Choice of Games LLC
  PO 6242
  Albany, CA 94706

  Add us to your address book


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Re: [Audyssey] audiogames forum down

2017-01-19 Thread dark

Yes it is.
Again, Sander, our webmaster  is working on it.

Alkl the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: Thursday, January 19, 2017 1:43 AM
Subject: [Audyssey] audiogames forum down



Hi.
The ag forum is offline.

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[Audyssey] cosmic rage mud

2017-01-17 Thread dark
Okay, this is just to let people know about a mud I've been trying out 
recently. 

The mud is cosmic rage cosmicrage.nathantech.net port . There is also an 
official soundpack for vipmud,type @soundpacks in game for the most current 
link (remember the at sign, ie :). 

?

The mud is run by Nathan smith, who's a member of the audiogames.net forum, 
though the mud has a growing number of both sighted and vi players, plus it has 
a team of dedicated builders. It's been up since july of this year, and the 
progress is quite astounding. 

To those who've played muds like miriani and star conquest, cosmic rage shares 
a few of the same principles, but is extremely different in feel, for a start 
there is no unrestricted pvp. 

The game is set in space, with you playing as one of four races, human, dragon 
(yes space dragons!), cy-larken, (a robotic race), or the ryuchi, human/dragon 
hybrids. 

In the game you do various activities to raise in rank,  45 different 
activities actually with new ones being added. Activities start off with fairly 
simple planet based things like hunting, hand mining, and digging into volcanos 
for ores (being careful of monsters of course). 

They then go through piloting trash collection trucks and volcano harvesters, 
up to several activities involved with boats and boating, harvesting gasious 
pollution from planet's atmospheres to eventually getting a spaceship. 

Once you have a ship the real fun starts. Combat missions (and combat in this 
particular space game isn't too tough), as well as activities like orbit 
cleaning, passenger transport etc. 

One thing I really like about the space flight aspect of things is that there 
are aa lot of details and realistic touches, for example setting your heat 
shields for landing or launching from planets occasionally getting your ship 
damaged by small dust particles in space, and little alien ratica,  nasty 
little creatures that invade your ship when your doing innocuous activities 
like orbit cleaning. 

With the huge number of activities, the game certainly doesn't feel grindy, 
however there is more as well. 

There are npcs with quests on offer to ind them various items or slay enemies, 
there is ground combat against monsters, there is lots of crafting and even 
building factories.

The game has an rp policy, but it's not overly stringent, though I will advise 
people to make sure to ask any b"where is" type of questions on general chat 
channel rather than the newbie channel (this one rather confused me, but hay 
it's just one different command). 

I'd highly recommend this one, especially if, like me you didn't find yourself 
able to get on with some of the other space games, this one is much more about 
the fun activities, rp is there for those who want to, and pvp again is 
restricted only to specific arenas. Plus, I have to say levels come very very! 
quickly, and there are so many activities the game doesn't get at all grindy, 
quite aside from the quests, crafting etc. 

all the best, 

Dark.


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Re: [Audyssey] Door in lava tunnels area on Alteraeon

2017-01-14 Thread dark

I'm afraid I can't say either, but it really didn't open for some reason.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Sunday, January 15, 2017 3:05 AM
Subject: Re: [Audyssey] Door in lava tunnels area on Alteraeon



That's part of what I don't understand; you should have been able to
open it at level 23 mage pretty easily.  I didn't see any obvious
reason why it should have been blocking you.

On Sat, Jan 14, 2017 at 5:09 PM, dark  wrote:

Thanks dentin,much appreciated, it was gettign quite irritating,
particularly because I have a nasty suspicion the quest is in there.

At least that explains why I couldn't open it, since my mage level is 23.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use
for very long. Please contact me on my other public address, 
d...@xgam.org.

When I have a new private address, I will let everyone know.
- Original Message - From: "Dennis Towne" 
To: "Gamers Discussion list" 
Sent: Sunday, January 15, 2017 12:42 AM
Subject: Re: [Audyssey] Door in lava tunnels area on Alteraeon



I finally managed to hunt that door down, and you're right:  it's a
full out level 25 lock with no keys.  I've set it to level ten
pickable in the short term, but adding a key for it will have to wait
for the actual builder.  You should be able to knock it open pretty
easily now.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Jan 13, 2017 at 11:14 AM, dark  wrote:


Hi.

I'm afraid the door that I mentioned before with respect to the knock
spell debarcle annoyingly seems to be the one I actually need to get 
through

for the quest, since I think I've been everywhere else in that dam drow
city, however my knock spell just isn't cutting it with that door.

Any chance a key could please be added?

It's the metal door to ne from the acute corner.

All the best,

Dark.

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Re: [Audyssey] alter aeon request

2017-01-14 Thread dark

Hi josh.

I don't think any mud will be like minecraft, since a major reason for 
minecraft is mining different bricks and building things in three dimentions 
with them, rather like lego bricks.


I don't think any mud would have that.

Alteraeon does have some cool crafting though and more is being added, I 
love brewing.

No mining as yet.

if you want a mud with fun mining try clok, though again that's more 
realistic mining where you find ores and smelt them like minecraft.
Alteraeon is great for all the other reasons though, oh and yes, mushZ is 
being updated, I think the last update was in december.


All the best,

Dark. 



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Re: [Audyssey] Door in lava tunnels area on Alteraeon

2017-01-14 Thread dark
Thanks dentin,much appreciated, it was gettign quite irritating, 
particularly because I have a nasty suspicion the quest is in there.


At least that explains why I couldn't open it, since my mage level is 23.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
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- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Sunday, January 15, 2017 12:42 AM
Subject: Re: [Audyssey] Door in lava tunnels area on Alteraeon



I finally managed to hunt that door down, and you're right:  it's a
full out level 25 lock with no keys.  I've set it to level ten
pickable in the short term, but adding a key for it will have to wait
for the actual builder.  You should be able to knock it open pretty
easily now.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Jan 13, 2017 at 11:14 AM, dark  wrote:

Hi.

I'm afraid the door that I mentioned before with respect to the knock 
spell debarcle annoyingly seems to be the one I actually need to get 
through for the quest, since I think I've been everywhere else in that 
dam drow city, however my knock spell just isn't cutting it with that 
door.


Any chance a key could please be added?

It's the metal door to ne from the acute corner.

All the best,

Dark.

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Re: [Audyssey] Is the Audiogames Forum down?

2017-01-14 Thread dark

Hi Phil.

We're having a problem with the pages loading, you'll notice if you try to 
access any of the forum rooms.

the site admins know about this, so hopefully it'll be fixed soon.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
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When I have a new private address, I will let everyone know.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Saturday, January 14, 2017 7:27 PM
Subject: [Audyssey] Is the Audiogames Forum down?



Hi Folks,
Is the Audiogames Forum down?
I've been checking http://forum.audiogames.net/index.php
for the past three days and get no messages.
I'm using FireFox.
Phil


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Re: [Audyssey] Door in lava tunnels area on Alteraeon

2017-01-14 Thread dark
I'd really rather not do that,  I am not a fan of grouping at all, I'd 
prefer to be able to solve things myself.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Jude DaShiell" 

To: "Gamers Discussion list" 
Sent: Friday, January 13, 2017 9:16 PM
Subject: Re: [Audyssey] Door in lava tunnels area on Alteraeon


Maybe you could group with someone who has lockpicking skills and they 
could open the door for you then recall out of there.  That's if 
lockpicking has a chance of working.
I think that's why grouping is possible in alteraeon so those with 
essential skills can help solve problems like this for people without 
necessary skills.


On Fri, 13 Jan 2017, dark wrote:


Date: Fri, 13 Jan 2017 14:14:14
From: dark 
Reply-To: Gamers Discussion list 
To: Gamers@audyssey.org
Subject: [Audyssey] Door in lava tunnels area on Alteraeon

Hi.

I'm afraid the door that I mentioned before with respect to the knock 
spell debarcle annoyingly seems to be the one I actually need to get 
through for the quest, since I think I've been everywhere else in that 
dam drow city, however my knock spell just isn't cutting it with that 
door.


Any chance a key could please be added?

It's the metal door to ne from the acute corner.

All the best,

Dark.

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[Audyssey] Door in lava tunnels area on Alteraeon

2017-01-13 Thread dark
Hi. 

I'm afraid the door that I mentioned before with respect to the knock spell 
debarcle annoyingly seems to be the one I actually need to get through for the 
quest, since I think I've been everywhere else in that dam drow city, however 
my knock spell just isn't cutting it with that door.

Any chance a key could please be added? 

It's the metal door to ne from the acute corner.

All the best, 

Dark. 

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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread dark

Again, it's a question of ideals.
if we had infinite time and resources, yes, certainly all audiogames that 
could would have readable subtitles, at least simplified graphics or 
similar, but pragmatically for a one or two person company that's just not 
possible to include all the time.


On the other hand, if a death person say asked for an otherwise text game 
which happened to use an audio alert for a couple of specific events to have 
a textual or visual one, that would not be an issue, or rather any developer 
who refused such would not be reasonable.


In the case of Valve and steam specifically though, they are a huge company 
and do! have the resources to make the basic steam interface accessible, 
html version would already work and it's not as if major companies don't 
make similar small adaptations for disabilities, eg, closed captioning for 
the deaf which now occurs in a lot of games.


Again though it's one of these cases of literal lack of visibility, 
publicity, education and any sort of dialogue, indeed that is why so 
frequently once you can! talk to the actual people who do the developing, 
any sort of access questions are fairly easy to sort out, (I'd imagine the 
same goes for pretty much any disabled access).


All the best,

Dark. 



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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread dark

Hi Justin.

I don't know about the american legal question, but actually I don't think 
the situation is quite that dire.
There are increasingly a lot of indi developers working on audiogames or 
accessible text games, and with the rising indi market this is something 
that will only increase.
Generally speaking I've found that if you can actually talk to a game's 
developer, the actual person with the ideas who sits down and rights the 
nuts and bolts code, changes do happen, since at rock bottom developers want 
people playing their games and are generally happy to make changes so that 
vi gamers can.


So, while I don't think steam will be accessible any time soon, I do see 
more accessible releases from indi developers in stand alone packages for 
Ios and windows, and more developers including access in the future.


All the best,

Dark. 



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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread dark

Hi Ron.

I certainly support efforts to contact huge companies, I just doubt that 
until they have either a legal or financial insentive such contact will bare 
fruite.


I would however recommend people support those developers who do! create 
accessible games, and also let them know about the inequities with Valve's 
system too.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Ron Kolesar" 

To: "Gamers Discussion list" 
Sent: Friday, January 13, 2017 12:28 PM
Subject: Re: [Audyssey] Calling all Gamers.



Thanks Dark.
We deeply appreciate your support.
I've sent the info that I shipped to the list to a couple of ADA lawyers 
that I've worked with to help them out a few years back.
So, I'm now hoping since I helped them out on a major project, that 
they'll now be able to help out we the blind in our hour of need as well.

A huge thanks once again.
Ron

-Original Message- 
From: dark

Sent: Friday, January 13, 2017 02:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Calling all Gamers.

Good luck, though I think the amount of time and effort that has been put
into contacting valve and their utter lack of interest already speaks for
itself, one reason why I'd urge people to not support steam and encourage
developers of accessible games not to use it either.

All the best,

Dark.


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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread dark
Well universal access would be the ideal, but it is a very long way off 
indeed.
In the case of steam though however, there has already been really extensive 
attempts to contact tthem that have been stone walled, and while I 
appreciate the efforts of anyone trying, I doubt very much valve will 
listen.


In the 11 years I've been working in game access, not one single major main 
stream company has shown a consistant regard for accessibility in games 
development. There is the odd single landmark release such as sound voyage 
or studio 5, but that is more a matter of a specific designer wanting to 
create an audio game and the publisher of whatever system she/he is working 
for lacking up credit than any real commitment by the publisher, and once 
that designer's project is finished the publisher goes back to churning out 
games with the huge 3D graphics and big explosions that keep the prophets 
rolling in and the shareholders happy.


Where progress is! made, is games by indipendent designers for systems that 
already have a degree of access, either through some  commitment on the part 
of the publishers of that platform, or by third party developers working to 
make the systems themselves accessible through running external programs.


So, while I applaud efforts to make Valve listen to access requests, I doubt 
they ever will. I personally would therefore suggest people encourage 
develpers of accessible games to stay away from steam,  particularly 
because most developers who also publish accessible games on steam publish 
off it too (choiceofgames, nielsbauer etc), and because we shouldn't be 
supporting a company with no interest in accessibility at all.


I can only at this point see steam being made accessible through some sort 
of third party software, ie, a steam screen reader, however sice steam 
itself is rather locked down to the point that it's interface can't be 
tampered with, I doubt any developer would be able to make something like 
that, even assuming Valve would give permission, since again with the modern 
business model of software development it's not like back in the nineties 
when anyone with the know how could make a screen reader and anyone else 
could freely use it.


Summary,  Good luck, but I fear that Steam is going to remain inacceisslbe 
due to the greedy bastards in charge (may they all die horribly of gout 
caused by their stupidly opulent life styles).


Beware the grue!

Dark.
- Original Message - 
From: "Harmony Neil" 

To: "Gamers Discussion list" 
Sent: Friday, January 13, 2017 9:44 AM
Subject: Re: [Audyssey] Calling all Gamers.


I think they should make the stuff accessible for everyone to play by 
default (although yes it will probably mean the developers doing their 
research and asking more questions), so people can play the games 
regardless of their perceived disability etc. Yes it means a few more lines 
of code but so what. That way there would be no need for a separation 
between say blind accenssible games and a game that random person can just 
pick up off the shelf and put in their computer or whatever they're playing 
the game on and play it.

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Re: [Audyssey] Calling all Gamers.

2017-01-13 Thread dark
Good luck, though I think the amount of time and effort that has been put 
into contacting valve and their utter lack of interest already speaks for 
itself, one reason why I'd urge people to not support steam and encourage 
developers of accessible games not to use it either.


All the best,

Dark. 



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Re: [Audyssey] Alteraeon knock spell

2017-01-12 Thread dark

Hi Devin.

I'd actually always recommend mushZ for alteraeon, even though I'm generally 
in favour of Vipmud for other muds.
Setting it upis no problem, there is no need to connect or mess around with 
ports, even the speech runs pretty instantaniously with most readers


I do know getting mushZ to work with other muds besides alteraeon isn't 
easy, but as it's designed for alteraeon I was myself surprised how quickly 
and easily it worked,.


All the best,

DArk. 



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Re: [Audyssey] Alteraeon knock spell

2017-01-12 Thread dark

Hi Danielle.

Certainly it does.
Alteraeon is a mud, meaning it's a text based real time online game. 
However, there is an extensive client program which gives the game sounds, 
shortcut keys and more.


For more about the game please see
http://audiogames.net/db.php?id=Alter+Aeon

hth.

All the best,

Dark.
- Original Message - 
From: "Danielle Ledet" 

To: "Gamers Discussion list" 
Sent: Thursday, January 12, 2017 11:05 PM
Subject: Re: [Audyssey] Alteraeon knock spell



Does this game work in all Windows versions?

On 1/12/17, Justin Jones  wrote:

That's a fair answer, so far as it goes and I appreciate its honesty,
but that does not change my overall opinion of how you address issues
within Alter Aeon, Dentin.

On 1/12/17, Dennis Towne  wrote:

(Note - replying only to the original post by Dark.  The rest of the
thread is a tarpit I'd rather not be mired in.)

Locks are an obnoxious mechanic that we as builders haven't been happy
with for a long time.  The core issue is that locks are too binary;
you can either unlock them fairly easily, or you'll just plain be
stuck.  For the most part we've been dealing with it by adding keys
and making things easy to pick, but that's a cheesy hack at best.

We've had a couple of proposals for changing locks over the years,
we're just not sure if those proposals would actually fix the
problems.  It also just hasn't been very high priority; there are
plenty of issues and problems we do know how to easily fix that we
could work on instead. That's not a great answer, but that's why this
is still in a state where we're not happy with it.

Ultimately, we want a setup where lock difficulty is more consistently
set for the area level, and players are guaranteed to succeed in
opening a lock even if they're completely skill less and don't have
the key.  The skills should be able to reduce the time necessary to
open a lock. Figuring out all the details for this sort of thing is
tedious and irritating.  We'll figure something out eventually, but it
probably won't be until well past the anniversary event.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Jan 10, 2017 at 3:26 AM, dark  wrote:

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran
across a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and
18
dex couldn't get through at all. I've neglected learning lock picking
since as a druid mage I really should be using magic rather than dex,
however it seems that KNock pretty much is just lock picking with a 
mana

cost, which makes it a bit pointless, and also a problem if you don't
have
high dex, indeed I got killed because I ran out of mana on the bloody
door
(that and I didn't have a livoak at the time).

I was therefore wondering if the knock spell could be made a bit more
effective as an alternative tto lock picking given that it costs mana 
to

use. Indeed what might be fun is if the knock spell, instead of simply
replicating the lock picking skill with a spell opened the door in a
different way, for example with the first casting having the mage
concentrate and grasp the tumblers in the lock one by one before 
turning

them, meaning knock would always work, but at an increased mana cost.

Heck necromancers could have a versio where they create a literal
skeleton
key out of harvested bones, which could be more efficient on mana than
the
mage version, but require teeth.

I know the game often has several ways of doing the same thing, for
example the spells candle, crystal light and continual light, but it'd
be
really useful if in this case the spell did a little more than just
replicate  lock pick and so could be a bit more useful to none thieves.

All the best,

Dark.
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[Audyssey] Reply to Dentin re locks

2017-01-12 Thread dark

Hi Dentin.

I would  certainly like to see this fixed, indeed I quite enjoy finding keys 
to areas in dungeons myself since it always feels like further exploring.


I  would have agreed the issue wasn't that serious until it actually got me 
killed through lack of mana,  though in fairness part of the 
respponsability for the death was mine since I was recharging my suncatchers 
at the time and both of my really good animal minians had been killed, thus 
I was relatively defenseless.


i'm glad the larger issue is being dealt with by the builders, but for the 
smaller matter, perhaps you could consider  adding a key to that door in the 
drow city under fort magneatia?


it was the steel door up the north east passage once you'd gone west after 
getting onto the scorched streets.


All the best,

Dark. 



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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread dark

Hi kieth.

Yes, the knock spell is an alternative to pick locks, but being as mana is 
far more useful than movement and harder to acquire, and that the picklock 
skill seems over all more efficient, it should really have a bit more to 
recommend it as a choice, eg as I said being slower but more reliable.


All the best,

Dark. 



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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread dark
Well from what I've seen thus far, knock and picklock are about the same in 
terms of the doors they can open, it's just the mechanics that are 
different, or to put it another way, I've never encountered a door that can 
be picked but can't be knock spelled or visa versa, though there are 
certainly doors that are imune to both and need a key.


All the best,

DArk. 



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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread dark

Hi.

if Knock was too useful you'd have the oposite problem where nobody used 
pick locks.
if there are two ways to do the same thing they need to have some vaguely 
equal balance rather than one being far better than another as is currently 
the case with the knock spell.


All the best,

Dark.
- Original Message - 
From: "Jude DaShiell" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 10, 2017 3:49 PM
Subject: Re: [Audyssey] Alteraeon knock spell



Why not just have knock blow the hinge pins out of the door?

On Tue, 10 Jan 2017, dark wrote:


Date: Tue, 10 Jan 2017 06:26:00
From: dark 
Reply-To: Gamers Discussion list 
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon knock spell

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran 
across a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and 18 
dex couldn't get through at all. I've neglected learning lock picking 
since as a druid mage I really should be using magic rather than dex, 
however it seems that KNock pretty much is just lock picking with a mana 
cost, which makes it a bit pointless, and also a problem if you don't 
have high dex, indeed I got killed because I ran out of mana on the 
bloody door (that and I didn't have a livoak at the time).


I was therefore wondering if the knock spell could be made a bit more 
effective as an alternative tto lock picking given that it costs mana to 
use. Indeed what might be fun is if the knock spell, instead of simply 
replicating the lock picking skill with a spell opened the door in a 
different way, for example with the first casting having the mage 
concentrate and grasp the tumblers in the lock one by one before turning 
them, meaning knock would always work, but at an increased mana cost.


Heck necromancers could have a versio where they create a literal 
skeleton key out of harvested bones, which could be more efficient on 
mana than the mage version, but require teeth.


I know the game often has several ways of doing the same thing, for 
example the spells candle, crystal light and continual light, but it'd be 
really useful if in this case the spell did a little more than just 
replicate  lock pick and so could be a bit more useful to none thieves.


All the best,

Dark.
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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread dark

Hi Justin.

Well we'll see, I am confident in Dentin and the rest of the builders 
balancing of the game.


All the best,

Dark.
- Original Message - 
From: "Justin Jones" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 10, 2017 12:53 PM
Subject: Re: [Audyssey] Alteraeon knock spell



This has been one of my major complaints with the Knock spell: how
damn useless and mana-intensive it is.

Those are some really good ideas, actually, but I would be surprised
if Dentin and the rest actually bother with them. Then again, they are
trying to fix things, so maybe we ought to give them the benefit of
the doubt?

On 1/10/17, dark  wrote:

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran 
across

a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and 18
dex couldn't get through at all. I've neglected learning lock picking 
since
as a druid mage I really should be using magic rather than dex, however 
it

seems that KNock pretty much is just lock picking with a mana cost, which
makes it a bit pointless, and also a problem if you don't have high dex,
indeed I got killed because I ran out of mana on the bloody door (that 
and I

didn't have a livoak at the time).

I was therefore wondering if the knock spell could be made a bit more
effective as an alternative tto lock picking given that it costs mana to
use. Indeed what might be fun is if the knock spell, instead of simply
replicating the lock picking skill with a spell opened the door in a
different way, for example with the first casting having the mage
concentrate and grasp the tumblers in the lock one by one before turning
them, meaning knock would always work, but at an increased mana cost.

Heck necromancers could have a versio where they create a literal 
skeleton
key out of harvested bones, which could be more efficient on mana than 
the

mage version, but require teeth.

I know the game often has several ways of doing the same thing, for 
example

the spells candle, crystal light and continual light, but it'd be really
useful if in this case the spell did a little more than just replicate 
lock

pick and so could be a bit more useful to none thieves.

All the best,

Dark.
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[Audyssey] Alteraeon knock spell

2017-01-10 Thread dark
Hi. 

I've been trying to do the drow city close to fort Magnitia, and ran across a 
door that was locked. 
I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex 
couldn't get through at all. I've neglected learning lock picking since as a 
druid mage I really should be using magic rather than dex, however it seems 
that KNock pretty much is just lock picking with a mana cost, which makes it a 
bit pointless, and also a problem if you don't have high dex, indeed I got 
killed because I ran out of mana on the bloody door (that and I didn't have a 
livoak at the time).

I was therefore wondering if the knock spell could be made a bit more effective 
as an alternative tto lock picking given that it costs mana to use. Indeed what 
might be fun is if the knock spell, instead of simply replicating the lock 
picking skill with a spell opened the door in a different way, for example with 
the first casting having the mage concentrate and grasp the tumblers in the 
lock one by one before turning them, meaning knock would always work, but at an 
increased mana cost.

Heck necromancers could have a versio where they create a literal skeleton key 
out of harvested bones, which could be more efficient on mana than the mage 
version, but require teeth.

I know the game often has several ways of doing the same thing, for example the 
spells candle, crystal light and continual light, but it'd be really useful if 
in this case the spell did a little more than just replicate  lock pick and so 
could be a bit more useful to none thieves. 

All the best, 

Dark.
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Re: [Audyssey] Alteraeon, questless areas?

2017-01-07 Thread dark
The quests are really good, especially now that a lot of issues have been 
worked out to make them coherent, and wha'ts particularly good is if there 
is an obvious issue the builders are more than willing to fix it.


All the best,

Dark.
- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: Thursday, January 05, 2017 6:20 PM
Subject: Re: [Audyssey] Alteraeon, questless areas?



I have just started againwith aa once again.
I have done a few quests well most that I can.
Alter aon is a summer project for me I like the music and environment.



On 6/01/2017 3:22 a.m., dark wrote:

Hi.

I'm really liking getting back to serious questing on arcase after the 
christmas event, indeed I hope I can get the quests done before I level 
myself too far since I want to finish the quests before moving on to the 
mainlandd, both those on arcase and those in redfurn's floating palace.


Two areas I really like on the island are azeroth keep and wyvern 
forests. There are quests that sort of deal with those areas, but not 
really up to a major point.


When I use the where fame command, I do find some monsters in areas that 
give fame, like the dark elf in azeroth keep and the black wyvern.
I'm not at the point currently of tracking down fame to level,  but I do 
like fiets. So, I was wondering iif fiets had ever been considered for 
those areas.


The same might also be true of the biolap through the portal, which again 
is a really unique area with interesting things to explore but not really 
a quest reason to go there.


All the best,

dark.
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[Audyssey] Alteraeon, questless areas?

2017-01-05 Thread dark
Hi. 

I'm really liking getting back to serious questing on arcase after the 
christmas event, indeed I hope I can get the quests done before I level myself 
too far since I want to finish the quests before moving on to the mainlandd, 
both those on arcase and those in redfurn's floating palace.

Two areas I really like on the island are azeroth keep and wyvern forests. 
There are quests that sort of deal with those areas, but not really up to a 
major point. 

When I use the where fame command, I do find some monsters in areas that give 
fame, like the dark elf in azeroth keep and the black wyvern. 
I'm not at the point currently of tracking down fame to level,  but I do like 
fiets. So, I was wondering iif fiets had ever been considered for those areas. 

The same might also be true of the biolap through the portal, which again is a 
really unique area with interesting things to explore but not really a quest 
reason to go there. 

All the best, 

dark.
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Re: [Audyssey] Alteraeon Brewing and inventory suggestion

2017-01-03 Thread dark
Brewing potions is fun and random and often seems to produce useful things, 
but   I'm now finding some of the salves and tinctures for druids are 
really! useful to have, indeed I've just learnt the bottling skill 
especially so that I can preserve some of the more handy tinctures like 
venomstop and draw poison.


All the best,

Dark.
- Original Message - 
From: "Harmony Neil" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 03, 2017 12:53 PM
Subject: Re: [Audyssey] Alteraeon Brewing and inventory suggestion


Brewing is fun. When I was on there I used to get a tonne of xp for that. 
:)


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Re: [Audyssey] Some questions about lords and knights

2017-01-03 Thread dark
Yes, there are some sounds and in game music, though I wouldn't say the 
sound experience of the game is a main selling point and if your looking for 
high quality audio you'll probably be disappointed.

it's mainly as I said a text game with stratogy and attacks and so on.

All the best,

Dark.
- Original Message - 
From: "Joshua Kennedy" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 03, 2017 12:18 AM
Subject: Re: [Audyssey] Some questions about lords and knights


maybe i'll have to try it. and is there sounds and music for the game? i 
run android 5.1 with the latest talkback and talkback is really coming 
along! and I am providing lots of feedback to help the developers make it 
even better.




On 12/31/2016 7:38 PM, dark wrote:
There is a version for Android, but I've heard that the map where you 
find other castles to attack isn't as accessible as on Ios, then again 
I've obviously not played on Android so don't quote me since the problem 
might have been fixed now.


All the best,

Dark.

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[Audyssey] Alteraeon Brewing and inventory suggestion

2017-01-02 Thread dark
Hi. 

I've been doing a lot of brewig recently, since there are some very cool salves 
and tinctures, (plus playing with potions is fun). 

One thing which is slightly irritating me however, is that I have a container 
just for herbs, and while getting all the herbs out of it to look at possible 
recipes is easy enough, putting herbs in it is less so because each herb has a 
different keyword and only some of them respond to the word "herb"

Having all herbs with "herb" as a keyword would also be easier or aliases, for 
example if I created an alias to both gather herb and automatically sto it in a 
container using the word "herb" 
On a more serious level, with the extra crafting in the game, (which I'm 
loving, even though i've not yet made any halfway decent leather armour), it'd 
be nice if perhaps some category sorting commands could be added, eg "put all 
herbs in container", or "Drop all meat" especially with cooking and stone 
knapping on the horizon and likely more categories of things your character 
will need to store in the future. 
All the best, 

Dark.
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Re: [Audyssey] Alter Aeon Cleric Expansion

2017-01-02 Thread dark
Ah, that sounds like a cool idea for new players, though probably not worth 
me wandering right the way back across Arcais, Cordan and Slo just to see it 
with my druid character,(especially since I have gust of wind perfect).


All the best,
Dark. 



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Re: [Audyssey] Alter Aeon Cleric Expansion

2017-01-01 Thread dark

Hi Dentin.

Great news about the updattes, I'll say primary clerric was a hard class to 
play so I'm glad for the updates, albeit I'm loving being a druid right now.


Can I head back to slo and get the new quests? or would I need to restart 
with a new charcter, I'd be interested to see what a druid specific class 
area would be like, even if I'd be getting no xp for actual kills.
I know I could create a second character just to see the new stuff, but I 
don't really have time or inclination to play two chars.


if not, fair enough, I'm looking forward to trying the stone knapping skill 
which I've seen in the help, and I'll certainly givew leach life a go.


've really loved the christmas events this time, and they've absolutely 
helped me with lots of advancement, so more events in a couple of weeks 
would be lovely.


All the best,

Dark.
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Sunday, January 01, 2017 5:42 PM
Subject: [Audyssey] Alter Aeon Cleric Expansion



The new year brings changes, and this year we've been working
on a massive set of updates to the cleric class.  The biggest
changes include:

- Add new 'vigor', 'fortitude' and 'expiation' spells to the
'divine aid' spellgroup.

- Add new 'divine conjuration' spellgroup, with new spells
'radiant orb', 'miraculous vestment' and 'mystic projectile'.

- Add a 'consecrate armor' skill, which serves as a high quality
enchant usable at low and high levels.

- Add new 'condemnation', 'fatigue', 'exhaustion', 'clasp of
corruption', and 'death and decay' spells to the 'divine might'
spellgroup.

- Add new 'divine agent' skill group, with new skills 'petition
incarnate', 'petition aspect', and 'celestial audience'.

- Add new 'remorse' alignment-based cleric curse.

- Add new 'brew unguent' skill, and new unguent-only spells
'devil ill', 'angel ravage', and 'undead scourge'.


There's also a few non-cleric updates:

- Custom newbie areas for mage, thief, and druid classes, with
warrior coming soon.

- A new 'stone knapping' skill for making stone tools.

- A new druid skill, 'leech life'.

- Two new necromancer spells, 'bone tool' and 'bloodbond'.


On top of this, Alter Aeon's 22nd anniversary is coming up in
two weeks!  We plan to have a handful of events, and will be
booting up a copy of the 1995 version of Alter Aeon for people
to explore and remember the 'good old days'.

Lastly, I'd like to personally thank everyone from this mailing list
that's played and helped us make Alter Aeon awesome over the
years.  The community makes the game, and this group is an
outstanding community.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Some questions about lords and knights

2016-12-31 Thread dark
There is a version for Android, but I've heard that the map where you find 
other castles to attack isn't as accessible as on Ios, then again I've 
obviously not played on Android so don't quote me since the problem might 
have been fixed now.


All the best,

Dark. 



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Re: [Audyssey] Some questions about lords and knights

2016-12-31 Thread dark

On the ap store is where you can snag it.

The premise is start with a castle that produces resources, use the 
resources to build troops and upgrade your castle, use those to attack other 
players and take over other castles.


It's got a page on the audiogames.net database if you want more information 
about how it works.




All the best,

Dark. 



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Re: [Audyssey] Some questions about lords and knights

2016-12-31 Thread dark

Ah Sorry Darren.

I was getting gold and silver mixed up.

All the best,

Dar.
- Original Message - 
From: "Darren Harris" 

To: "Gamers Discussion list" 
Sent: Saturday, December 31, 2016 12:44 PM
Subject: Re: [Audyssey] Some questions about lords and knights


No you can't trade Gold. You have to buy it. You can trade silver in the 
keep Sent from my iPhone



On 31 Dec 2016, at 10:56, dark  wrote:

Hi.

You can buy silver with real world currency, and also trade gold for 
silver.


In the market if I recall correctly you can trade various resources for 
gold or buy various resources, and there is an option to trade gold for 
silver. I don't recall the layout correctly but I do remember it did make 
sense.

The more you upgrade the market, the better exchange rates you got.

Hth, sorry I can't be more help.
I played lords and knights for a bit and gave it a db page, but pvp isn't 
my thing so I didn't get as far into the game.


All the best,

Dark.

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Re: [Audyssey] Some questions about lords and knights

2016-12-31 Thread dark

Hi.

You can buy silver with real world currency, and also trade gold for silver.

In the market if I recall correctly you can trade various resources for gold 
or buy various resources, and there is an option to trade gold for silver. I 
don't recall the layout correctly but I do remember it did make sense.

The more you upgrade the market, the better exchange rates you got.

Hth, sorry I can't be more help.
I played lords and knights for a bit and gave it a db page, but pvp isn't my 
thing so I didn't get as far into the game.


All the best,

Dark. 



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Re: [Audyssey] a copy of the Dark Room game please

2016-12-31 Thread dark

Hi charlse.

the game Tyler is looking for isn't "A dark room" the rpg for ios, but the 
dark room sex game, released for pc. It was an experiment in psychology and 
sexual education I think, some sort of short interactive drama type thing. I 
don't think it was that long, but I'm not entirely sure since I never played 
it.


Either way no it's not the rpg for ios, despite a similar name.

all the best,

Dark. 



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Re: [Audyssey] Bop-It 2016 the blind accessible hand-held game has new moves.

2016-12-28 Thread dark

Audiogames forum? where's that, never heard of it :D.

Let me know what you think when you get one.

All the best,

Dark.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 28, 2016 1:20 AM
Subject: Re: [Audyssey] Bop-It 2016 the blind accessible hand-held game has 
new moves.




Dark,
I plan on getting it, but don't have it yet.
I read about it in a place called Audio Games Forum,
New Bop It, and other electronic games of 2016!
http://forum.audiogames.net/viewtopic.php?id=20711

smiles,
Phil

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 27, 2016 7:44 PM
Subject: Re: [Audyssey] Bop-It 2016 the blind accessible hand-held game 
has new moves.




Hi Phil.

I'd be interested to know the access on this one.
I've not had a new actual boppit device now for about 12 years or s. My 
mum joke's I'm not allowed! another since I mastered both of the ones I 
have in one weekend each getting the max score :D. I still have my two 
original ones here. One I think is the extreme,  it sort of looks 
like a car steering wheel with the double sided boppit button in the 
center on a round thing (that also has the headphone jack), and the twist 
it, pull it, spin it and flick it controls round the sides. I then have 
another one my mum bought me a couple of years later, with two wing like 
controls with pull it and twist it coming out from the center with the 
boppit button,  I think that's the blast.
That has fewer controls but it does have a light bop mode, inaccessible 
without sight but doable for me.


I've been vaguely interested in trying out some of the newer ones, and 
this one sounds rather cool, let me know on how the access to it is since 
the motionn sensative bit could be quite fun, especially if I can play 
with Mrs. Dark.


All the best,

Dark.

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Re: [Audyssey] Bop-It 2016 the blind accessible hand-held game has new moves.

2016-12-27 Thread dark

Hi Phil.

I'd be interested to know the access on this one.
I've not had a new actual boppit device now for about 12 years or s. My mum 
joke's I'm not allowed! another since I mastered both of the ones I have in 
one weekend each getting the max score :D. I still have my two original ones 
here. One I think is the extreme,  it sort of looks like a car steering 
wheel with the double sided boppit button in the center on a round thing 
(that also has the headphone jack), and the twist it, pull it, spin it and 
flick it controls round the sides. I then have another one my mum bought me 
a couple of years later, with two wing like controls with pull it and twist 
it coming out from the center with the boppit button,  I think that's 
the blast.
That has fewer controls but it does have a light bop mode, inaccessible 
without sight but doable for me.


I've been vaguely interested in trying out some of the newer ones, and this 
one sounds rather cool, let me know on how the access to it is since the 
motionn sensative bit could be quite fun, especially if I can play with Mrs. 
Dark.


All the best,

Dark. 



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Re: [Audyssey] Happy christmas etc

2016-12-25 Thread dark

Thanks John, we're having a great time thus far.

All the best,

Dark.
- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Sunday, December 25, 2016 3:55 PM
Subject: Re: [Audyssey] Happy christmas etc



Seconded on all counts - happy holidays to all!

--
From: "dark" 
Sent: Saturday, December 24, 2016 18:40
To: 
Subject: [Audyssey] Happy christmas etc

Hi.

As it's currently 23-38 over here on the 24th this seems a good time to 
wish everyone a happy christmas from myself, mrs. Dark and

everyone on the audiogames.net team.

Also, Happy Hanuca or divali to those celibrating those festivals this 
year, and to all my pagan friends hope you had a good

solstice four days ago.
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Re: [Audyssey] Happy christmas etc

2016-12-25 Thread dark

Same to you Raajmund.

It's been a lovely crimbo thus far with truly staggering amounts of grub, 
and Mrs. Dark gave me two very awesome dragon statues so hurrah, (she knows 
I have a fondness for dragons).


All the best,

Dark.
- Original Message - 
From: "rajmund" 

To: "Gamers Discussion list" 
Sent: Sunday, December 25, 2016 12:25 AM
Subject: Re: [Audyssey] Happy christmas etc



hi,
happy christmas to everyone.

Sent from Thunderbird

On 24/12/2016 11:40 PM, dark wrote:

Hi.

As it's currently 23-38 over here on the 24th this seems a good time to 
wish everyone a happy christmas from myself, mrs. Dark and everyone on 
the audiogames.net team.


Also, Happy Hanuca or divali to those celibrating those festivals this 
year, and to all my pagan friends hope you had a good solstice four days 
ago.

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[Audyssey] Happy christmas etc

2016-12-24 Thread dark
Hi. 

As it's currently 23-38 over here on the 24th this seems a good time to wish 
everyone a happy christmas from myself, mrs. Dark and everyone on the 
audiogames.net team. 

Also, Happy Hanuca or divali to those celibrating those festivals this year, 
and to all my pagan friends hope you had a good solstice four days ago.
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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-24 Thread dark

Hi Nick.

Not really much time for obvious reasons, but just to say I'm well impressed 
withe tube sim. I've not had as much chance to try it as I would've liked, 
but it's a great game and I look forward to both seeing more of it and 
adding it to the db over at audiogames.net,  oh, and if you ever feel 
like adding the new castle underground as well that would be awesome since 
it's a train service I've used on many occasions.


All the best,

Dark.
- Original Message - 
From: "Nick and Gemma Adamson" 

To: "'Gamers Discussion list'" 
Sent: Saturday, December 24, 2016 11:27 PM
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube 
Sim, and its ready to depart.




Hi All.
Well it's been a couple of busy days since I released Tube Sim. From the
feedback I've had generally it looks like you're all enjoying playing. So
far in the 3 days since release it's been downloaded over 530 times.
A number of questions have been asked which I'm going to attempt to answer
here:
1. Why is some of the information so quiet once you leave driver school
and start doing missions?
Answer: Hands up, there's a bug here. The driver school does quite a bit 
of

ducking of audio while messages are spoken. In some situations when you go
to do a real mission after driver school the audio is still ducked. This
will be fixed in the next release. For now I'd suggest once you complete
driver school you should exit the game from the main menu and reload it
before moving on to the missions. This should only be an issue with coming
out of driver school.
2. Exiting the game, why can't I just hit alt f4 to close it?
Answer: This was deliberate, in the real world a driver cannot just exit a
train and leave it in the middle of the track. As it stands you've got 2
options. Escape will pause the game and f7 will radio the control room
asking for relief, this means that your run will end at when you open the
doors at the next station. Of all the comments I've had about the game 
this

seems to annoy most people so in a future release I'm planning to give you
an option to quit the mission from the pause menu. When you do this my
intention is that your distance and score will not be logged as your
abandoning your train. I'm also tempted to reduce the customer service
overall score a bit if you do this as its breaking the policy of trying to
keep the game as realistic as possible. I'll think about that one. I'd 
hope

that this is something that most people don't do very often.
3. Are the places real places in London, how close is this to what a
real tube driver does?
Answer: Yes, the stations, routes and distances between stations is based 
on

the real world. I did quite a bit of reading up on what a real world tube
driver does and I'd say it's about 75% accurate. There are some changes to
do with setting up the train that a driver does that you don't do in the
game, things like static break tests and setting up the destination signs.
Also the rear lights are set and you have to set various modes in the rear
cab. As there is no rear cab in the game I moved the switches. The radio
sequences I completely made up. The speed limits and which bits are over
ground and which bits are underground are randomly generated and don't
reflect the real world.
4. Why can't I stop at the stations, why don't the alarms play?
Answer: My guess you're overshooting because you're going too fast. The
following may help, remember that you can practise stopping with lesson 2 
in

the driver school.
At top speed, 80 KMPH your stopping distances are about 100M if you use 
the

breaks, and about 600 M if you just use the throttle controls.
Generally unless you're late I'd not suggest going faster than 50 KMPH.
By the time you're 100 M from the station your speed should be about 30
KMPH.
50 you should be down to about 20 KMPH.
15 M should be down to 10 KMPH.
If you're at 10 KMPH at when you get told your 15 M away hit down twice to
bring your train to a stop, this should bring you nicely to a stop in the
stop zone without using the breaks.
5. Why can't I move the train?
Answer: I'd Suggest reading the documentation and going through driver
school. However there are a couple of common things you should check.
Are your doors closed?
Is your air pressure higher than 50?
Are you holding the dead man switch?
6. How do you know when your underground or over ground.
Answer: If you can hear the birds and rain then you're over ground, some
people flick to the external view quickly to check this. Also your train
echoes a lot more and you can hear the sound of your train bouncing off 
the

tunnel walls when you're underground.
7. Why isn't there the option to turn on the air compressor when on the
stats screen of the computer?
Answer: 

Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-18 Thread dark

Ah thought so kieth, thanks for confiring.
I've done the quest twice, but the first time was in 2010, and the last time 
was while doing lots of other quests so I'm a little sketchy on the details.
It's a fun quest either way, I particularly like how the areas get darker 
and more ominous as you go further down. Then again you've got some awesome 
quests on Kordan yet still to do none the less.


All the best,

DArk.
- Original Message - 
From: "Keith S" 

To: "Gamers Discussion list" 
Sent: Saturday, December 17, 2016 7:43 PM
Subject: Re: [Audyssey] alteraeon gravekeeper's quest



yes, you use pen on papyrus and then touch the paper to one of the orbs.
 - Original Message - 
 From: dark

 To: Gamers Discussion list
 Sent: Saturday, December 17, 2016 1:05 PM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 I think the lamp is in the library with the wizard's body, I can't 
remember
 where you get the monicle from, but either way it's there you need to do 
the

 writing I think.

 All the best,

 DArk.
 - Original Message - 
 From: "Keith S" 

 To: "Gamers Discussion list" 
 Sent: Saturday, December 17, 2016 4:54 PM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 > didn't know there was a monicle and a lamp to talk to the wizard.
 >
 > Keith
 >  - Original Message - 
 >  From: dark

 >  To: Gamers Discussion list
 >  Sent: Saturday, December 17, 2016 7:52 AM
 >  Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >
 >
 >  If I remember rightly it's in the library where you need to write, the
 > same
 >  place you can use the monicle and the lamp to get the message from the
 >  wizard who lived there.
 >  I don't think it's actually necessary for completing the quest, but 
it's

 > a
 >  fun extrapuzzle nonetheless.
 >
 >  All the best,
 >
 >  Dark.
 >
 >
 >  ---
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 > list,
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 >


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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-18 Thread dark

get midnight corpse should do it, bound objects need to be got by name.

All the best,

Dark.
- Original Message - 
From: "Jude DaShiell" 

To: "Gamers Discussion list" 
Sent: Saturday, December 17, 2016 9:33 PM
Subject: Re: [Audyssey] alteraeon gravekeeper's quest


Done, and I got gauntlets of fire protection and 88,000 experience.  I 
defeated the archmage and got his staff and his skeleton key but couldn't 
get his midnight black raven medallion.  I know it's a bound object but 
typing get midnight black raven medallion didn't get it for me.


On Sat, 17 Dec 2016, Keith S wrote:


Date: Sat, 17 Dec 2016 15:49:22
From: Keith S 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] alteraeon gravekeeper's quest

in the bedroom on the 2nd floor on the mansion there is a piece of blank 
papyrus.  just go tot he bedroom and type

take all and you will grab it.  then use pen on pap

HTH
Keith
 - Original Message -
 From: Jude DaShiell
 To: Gamers Discussion list
 Sent: Saturday, December 17, 2016 1:50 PM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 The orb is on the wall of the secret study on 2nd floor.  I didn't take
 the orb yet and it is magical.  The spectacles are on the table in the
 library on the 1st floor.  They're helpful in reading about Xenae a god
 that hasn't gotten into the alteraeon realm yet.  There's a candle book
 but I don't have the levels to memorize it yet.  So far I don't know
 what to write where with the pen though.

 On Sat, 17 Dec 2016, dark wrote:

 > Date: Sat, 17 Dec 2016 14:05:51
 > From: dark 
 > Reply-To: Gamers Discussion list 
 > To: Gamers Discussion list 
 > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >
 > I think the lamp is in the library with the wizard's body, I can't 
remember
 > where you get the monicle from, but either way it's there you need to 
do the

 > writing I think.
 >
 > All the best,
 >
 > DArk.
 > - Original Message - From: "Keith S" 


 > To: "Gamers Discussion list" 
 > Sent: Saturday, December 17, 2016 4:54 PM
 > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >
 >
 >> didn't know there was a monicle and a lamp to talk to the wizard.
 >>
 >> Keith
 >>  - Original Message -  From: dark
 >>  To: Gamers Discussion list
 >>  Sent: Saturday, December 17, 2016 7:52 AM
 >>  Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >>
 >>
 >>  If I remember rightly it's in the library where you need to write, 
the

 >> same
 >>  place you can use the monicle and the lamp to get the message from 
the

 >>  wizard who lived there.
 >>  I don't think it's actually necessary for completing the quest, but 
it's a

 >>  fun extrapuzzle nonetheless.
 >>
 >>  All the best,
 >>
 >>  Dark.
 >>
 >>
 >>  ---
 >>  Gamers mailing list __ Gamers@audyssey.org
 >>  If you want to leave the list, send E-mail to
 >> gamers-unsubscr...@audyssey.org.
 >>  You can make changes or update your subscription via the web, at
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 >>  http://www.mail-archive.com/gamers@audyssey.org.
 >>  If you have any questions or concerns regarding the management of 
the

 >> list,
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 >>
 >
 >
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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread dark
I think the lamp is in the library with the wizard's body, I can't remember 
where you get the monicle from, but either way it's there you need to do the 
writing I think.


All the best,

DArk.
- Original Message - 
From: "Keith S" 

To: "Gamers Discussion list" 
Sent: Saturday, December 17, 2016 4:54 PM
Subject: Re: [Audyssey] alteraeon gravekeeper's quest



didn't know there was a monicle and a lamp to talk to the wizard.

Keith
 - Original Message - 
 From: dark

 To: Gamers Discussion list
 Sent: Saturday, December 17, 2016 7:52 AM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 If I remember rightly it's in the library where you need to write, the 
same

 place you can use the monicle and the lamp to get the message from the
 wizard who lived there.
 I don't think it's actually necessary for completing the quest, but it's 
a

 fun extrapuzzle nonetheless.

 All the best,

 Dark.


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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread dark
If I remember rightly it's in the library where you need to write, the same 
place you can use the monicle and the lamp to get the message from the 
wizard who lived there.
I don't think it's actually necessary for completing the quest, but it's a 
fun extrapuzzle nonetheless.


All the best,

Dark. 



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[Audyssey] Fw: New game! "VERSUS: The Elite Trials" -- Infiltrate the Elite gods, or turn double agent?

2016-12-16 Thread dark
New game! "VERSUS: The Elite Trials" -- Infiltrate the Elite gods, or turn 
double agent?
- Original Message - 
From: Choice of Games 
To: d...@xgam.org 
Sent: Friday, December 16, 2016 5:36 PM
Subject: New game! "VERSUS: The Elite Trials" -- Infiltrate the Elite gods, or 
turn double agent?


  Download "VERSUS: The Elite Trials" today on 
Steam, iOS, or Android.  
  View this email in your browser  
   
 
   

   
 
   
  We’re proud to announce that VERSUS: The Elite 
Trials, the latest in our popular “Choice of Games” line of multiple-choice 
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stealing their superpowers, or turn double agent and join them, taking your 
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  VERSUS: The Elite Trials is a thrilling 
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  In this sequel to VERSUS: The Lost Ones, as one 
of the prisoners trapped on planet Versus, you must vote for who will fight in 
deadly gladiatorial battles. Thirteen prisoners have formed a voting bloc, the 
Elite Courte, to ensure that they choose who lives and who dies.

  But one of their so-called “gods” has a plan for 
revolution. Your power to steal superpowers and memories makes you the perfect 
spy–or the perfect double agent.

  MemoryTravel through time and space–keeping one 
step ahead of the enforcer agents who want you dead. Play the gods against each 
other in games within games. Design your own planet in the halls of the gods.

  On Versus, nothing and no one is as they seem, 
perhaps not even you.

a.. Play as male, female, or non-binary 
b.. Create a planet and culture in your own 
image 
c.. Romance one (or more!) of ten different 
characters 
d.. Subvert the corrupt Elite Courte, or join 
them to suppress rebellion 
e.. Learn the shocking truth about your home 
planet, Prisca 
f.. Rejoin Lady Venuma, Grog, and Breeze; meet 
a new cast of alien characters 
  We hope you enjoy playing VERSUS: The Elite 
Trials. We encourage you to tell your friends about it, and recommend the game 
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Heather's extraordinary writing. Support this Kickstarter today! Even if you 
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Tuesday, December 20th.

  P.P.S. Our Choice of Games Contest for 
Interactive Novels is going strong! We're offering $10,000 in prizes for 
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a $5,000 cash prize, the Second Place winner will receive $3,000, and the Third 
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a year from now. Official rules are also available.
 
   
 
   
   
Follow on Steam Follow on Facebook Follow on 
Twitter 
 
 
   

Re: [Audyssey] Test

2016-12-12 Thread dark

Hi.

Hmmm, Frotz, as in the dos program I don't know about.
Win frotz as I recall just uses a standard dialogue, plus you should be able 
to set windows to associate all zcode files with it so all you need to to is 
just find the file in win explorer and hit enter.


I believe Filfre does the same thing with this too.

Hth.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Monday, December 12, 2016 1:38 PM
Subject: Re: [Audyssey] Test


Yeah i don't like frotz because the dialog that it uses to open files is 
kind of hard to navigate


Sent from my iPhone


On Dec 12, 2016, at 8:12 AM, dark  wrote:

Hi.

You might try asking on the forums over on www.audiogames.net, since I 
know we have several interactive fiction players over there  and  a 
couple who have used Filfre I believe.


I'm sorry I can't help, while I tried Filfre I preferd winfrotz, but 
that's probably a supernova thing, plus I've not played any if games for 
quite a while.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Monday, December 12, 2016 10:48 AM
Subject: Re: [Audyssey] Test


Oh okay well i am hoping someone on this list knows about it because i 
have run out of options on where to go to find what i am looking for


Sent from my iPhone


On Dec 12, 2016, at 12:48 AM, dark  wrote:

Hi.

Oh, the message on filfre.
I do remember seeing that one the other day, so yes it came through, 
though I'm afraid as I've never used filfre myself I didn't reply.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Sunday, December 11, 2016 7:20 PM
Subject: Re: [Audyssey] Test



Just resent it

Sent from my iPhone


On Dec 11, 2016, at 1:44 PM, dark  wrote:

I'm afraid I honestly don't recall, then again I've been a little 
busy lately, why not try resending now we know your messages are 
working?


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be 
in use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Sunday, December 11, 2016 5:17 PM
Subject: Re: [Audyssey] Test



There was one that i sent yesterday did that one go through

Sent from my iPhone


On Dec 11, 2016, at 12:09 PM, dark  wrote:

Hi.

Yep, your messages are getting through no problem, or at least this 
one did.


all the best,

DArk.
Due to Btinternet being inconvenient, this email address will not 
be in use for very long. Please contact me on my other public 
address, d...@xgam.org. When I have a new private address, I will 
let everyone know.

- Original Message - From: 
To: 
Sent: Sunday, December 11, 2016 4:28 PM
Subject: [Audyssey] Test


This is just a test to make sure my messages are coming through to 
the list
I sent something out yesterday and i got no responce so just want 
to make sure


Sent from my iPhone
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Re: [Audyssey] Test

2016-12-12 Thread dark

Hi.

You might try asking on the forums over on www.audiogames.net, since I know 
we have several interactive fiction players over there  and  a couple who 
have used Filfre I believe.


I'm sorry I can't help, while I tried Filfre I preferd winfrotz, but that's 
probably a supernova thing, plus I've not played any if games for quite a 
while.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Monday, December 12, 2016 10:48 AM
Subject: Re: [Audyssey] Test


Oh okay well i am hoping someone on this list knows about it because i 
have run out of options on where to go to find what i am looking for


Sent from my iPhone


On Dec 12, 2016, at 12:48 AM, dark  wrote:

Hi.

Oh, the message on filfre.
I do remember seeing that one the other day, so yes it came through, 
though I'm afraid as I've never used filfre myself I didn't reply.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Sunday, December 11, 2016 7:20 PM
Subject: Re: [Audyssey] Test



Just resent it

Sent from my iPhone


On Dec 11, 2016, at 1:44 PM, dark  wrote:

I'm afraid I honestly don't recall, then again I've been a little busy 
lately, why not try resending now we know your messages are working?


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Sunday, December 11, 2016 5:17 PM
Subject: Re: [Audyssey] Test



There was one that i sent yesterday did that one go through

Sent from my iPhone


On Dec 11, 2016, at 12:09 PM, dark  wrote:

Hi.

Yep, your messages are getting through no problem, or at least this 
one did.


all the best,

DArk.
Due to Btinternet being inconvenient, this email address will not be 
in use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: 
To: 
Sent: Sunday, December 11, 2016 4:28 PM
Subject: [Audyssey] Test


This is just a test to make sure my messages are coming through to 
the list
I sent something out yesterday and i got no responce so just want to 
make sure


Sent from my iPhone
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You can make changes 

Re: [Audyssey] Test

2016-12-11 Thread dark

Hi.

Oh, the message on filfre.
I do remember seeing that one the other day, so yes it came through, though 
I'm afraid as I've never used filfre myself I didn't reply.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Sunday, December 11, 2016 7:20 PM
Subject: Re: [Audyssey] Test



Just resent it

Sent from my iPhone


On Dec 11, 2016, at 1:44 PM, dark  wrote:

I'm afraid I honestly don't recall, then again I've been a little busy 
lately, why not try resending now we know your messages are working?


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Sunday, December 11, 2016 5:17 PM
Subject: Re: [Audyssey] Test



There was one that i sent yesterday did that one go through

Sent from my iPhone


On Dec 11, 2016, at 12:09 PM, dark  wrote:

Hi.

Yep, your messages are getting through no problem, or at least this one 
did.


all the best,

DArk.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: 
To: 
Sent: Sunday, December 11, 2016 4:28 PM
Subject: [Audyssey] Test


This is just a test to make sure my messages are coming through to the 
list
I sent something out yesterday and i got no responce so just want to 
make sure


Sent from my iPhone
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Re: [Audyssey] Test

2016-12-11 Thread dark
I'm afraid I honestly don't recall, then again I've been a little busy 
lately, why not try resending now we know your messages are working?


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Sunday, December 11, 2016 5:17 PM
Subject: Re: [Audyssey] Test



There was one that i sent yesterday did that one go through

Sent from my iPhone


On Dec 11, 2016, at 12:09 PM, dark  wrote:

Hi.

Yep, your messages are getting through no problem, or at least this one 
did.


all the best,

DArk.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: 
To: 
Sent: Sunday, December 11, 2016 4:28 PM
Subject: [Audyssey] Test


This is just a test to make sure my messages are coming through to the 
list
I sent something out yesterday and i got no responce so just want to 
make sure


Sent from my iPhone
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Re: [Audyssey] Test

2016-12-11 Thread dark

Hi.

Yep, your messages are getting through no problem, or at least this one did.

all the best,

DArk.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: 

To: 
Sent: Sunday, December 11, 2016 4:28 PM
Subject: [Audyssey] Test


This is just a test to make sure my messages are coming through to the 
list
I sent something out yesterday and i got no responce so just want to make 
sure


Sent from my iPhone
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[Audyssey] Fw: New game! "Cannonfire Concerto" -- A symphony of intrigue begins an overture to war!

2016-12-08 Thread dark
New game! "Cannonfire Concerto" -- A symphony of intrigue begins an overture to 
war!
Due to Btinternet being inconvenient, this email address will not be in use for 
very long. Please contact me on my other public address, d...@xgam.org. When I 
have a new private address, I will let everyone know.
- Original Message - 
From: Choice of Games 
To: d...@xgam.org 
Sent: Thursday, December 08, 2016 6:08 PM
Subject: New game! "Cannonfire Concerto" -- A symphony of intrigue begins an 
overture to war!


  Download "Cannonfire Concerto" today on Steam, 
iOS, or Android.  
  View this email in your browser  
   
 
   

   
 
   
  We’re proud to announce that Cannonfire Concerto, 
the latest in our popular “Choice of Games” line of multiple-choice 
interactive-fiction games, is now available for Steam, iOS, and Android. It’s 
25% off until December 15!

  In an 18th century symphony of intrigue, your 
supernatural virtuoso performance begins an overture to war!

  Cannonfire Concerto is a 190,000-word interactive 
novel by Caleb Wilson, where your choices control the story. It’s entirely 
text-based–without graphics or sound effects–and fueled by the vast, 
unstoppable power of your imagination.

  You are the finest musician of the 18th century. 
Behind fans and opera glasses, audiences whisper that you are a bearer of 
Genius, a mysterious supernatural power to master your chosen instrument. At 
the brink of war, spies, generals, and royalty vie for control of the 
continent. Will you play them all like a fiddle? Who truly holds the strings?

  Play as male, female or non-binary; gay, 
straight, bi, or asexual. For some, romance is a means to an end. For some, 
it’s a sonata duet of love and sex. Perhaps both.

  Will you and your Genius achieve immortality, or 
will the poisoned pens of critics slaughter your career? Will you overthrow the 
church, bringing forth a new era of enlightenment, or defend your kingdom from 
a secular invasion?

  The concert hall is silent. The Cannonfire 
Concerto is about to begin.

a.. Play as male, female or non-binary; gay, 
straight, bi, or asexual. 
b.. Confound the competition with your musical 
talent on the violin, guitar, or zither. 
c.. Do you give a private concert, or are you 
really there to gather intelligence? 
d.. Join Bonaventure Fox on his conquest for 
Meropa, or fight him on the side of Rienzi. 
e.. Romance royalty, or rekindle your 
relationship with a childhood sweetheart. 
f.. Rebuild the nation, or leave it behind to 
begin anew. 
  We hope you enjoy playing Cannonfire Concerto. We 
encourage you to tell your friends about it, and recommend the game on 
StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial 
download rate determines our ranking on the App Store. The more times you 
download in the first week, the better our games will rank.

  P.S. Our Choice of Games Contest for Interactive 
Novels is going strong! We're offering $10,000 in prizes for interactive novels 
written in ChoiceScript. The First Place winner will receive a $5,000 cash 
prize, the Second Place winner will receive $3,000, and the Third Place winner 
will receive $2,000. In addition, all three winners will receive a publication 
contract with Choice of Games, including 25% royalties on the sales of the 
published game. Entries must be submitted by January 31, 2018, more than a year 
from now. Official rules are also available.
 
   
 
   
   
Follow on Steam Follow on Facebook Follow on 
Twitter 
 
 
   
  Copyright © 2016 Choice of Games LLC, All rights 
reserved. 
  You are receiving this email because you clicked 
Subscribe in one of our games and gave us your email address. 

  Our mailing address is: 

  Choice of Games LLC
  PO 6242
  Albany, CA 94706

  Add us to your address book


  unsubscribe from this listupdate subscription 
preferences  

 
   
 

Re: [Audyssey] New member.

2016-12-02 Thread dark

Hi anita and welcome to the list.

A good list of mac games can be found over at 
http://www.pcs-games.net/MacGame-co.htm



Unfortunately there isn't half as much as compared to Windows or Ios, though 
also bare in mind there are a lot of games that can be played in a web 
browser, go and see www.whitestick.co.uk for a good list, also I believe 
there is a mud client for Mac that works with Vo, though since I'm not a mac 
user myself I'm not sure.


You might also try asking on the forum over on www.audiogames.net and 
checking the game's database, where there are descriptions and links to 
download games.


hth.

All the best,

Dark. 



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[Audyssey] Fw: New game! "Empyrean" -- Take down your father with his own secret experimental fighter plane!

2016-12-02 Thread dark
New game! "Empyrean" -- Take down your father with his own secret experimental 
fighter plane!
Due to Btinternet being inconvenient, this email address will not be in use for 
very long. Please contact me on my other public address, d...@xgam.org. When I 
have a new private address, I will let everyone know.
- Original Message - 
From: Choice of Games 
To: d...@xgam.org 
Sent: Thursday, December 01, 2016 5:49 PM
Subject: New game! "Empyrean" -- Take down your father with his own secret 
experimental fighter plane!


  Download "Empyrean" today on Steam, iOS, or 
Android!  
  View this email in your browser  
   
 
   

   
 
   
  We’re proud to announce that Empyrean, the latest 
in our popular “Choice of Games” line of multiple-choice interactive-fiction 
games, is now available for Steam, iOS, and Android. It’s 33% off until 
December 8th!

  Overthrow your father’s regime with his own 
secret experimental fighter plane! Dogfight dieselpunk aeros to save your city 
and the iron jungle beneath it.

  Empyrean is an interactive “flying ace” novel by 
Kyle Marquis where your choices control the story. It’s entirely 
text-based–325,000 words, without graphics or sound effects–and fueled by the 
vast, unstoppable power of your imagination.

  Far below the city of Actorius lies the 
mysterious world of the Deep Tech–creatures and plants both living and 
mechanical, and powered by unknown forces. Your father harvests the tech to 
create experimental airships, and the Revolution that fights his every move 
races to do the same. Your father’s aero, the Empyrean, is governed by Deep 
Tech dynamics not even he understands.

  Only you can fly the Empyrean, match wits against 
ruthless oligarchs and devious spies, and take to the sky to fight your city’s 
enemies. But who is the enemy? The Revolution, or the government they say is 
corrupt? Foreign invaders, or the Deep Tech itself?

  In a world of gleaming towers and downtrodden 
laborers, streaking aeros and deadly rooftop duels, when you risk it all, the 
sky’s the limit!

a.. Fly the Empyrean, the greatest aircraft 
ever designed 
b.. Play as a man, a woman, or nonbinary; 
romance men or women. 
c.. Explore the Deep Tech, a savage mechanical 
ecosystem below your city. 
d.. Conceal your true identity from your family 
and the secret police. 
e.. Befriend Wesh, a denizen of the Deep Tech 
who is both human and machine 
f.. Cross swords in top secret research 
facilities, elegant cafés, and even atop airplanes in flight! 
g.. Use the Deep Tech and your political 
authority to improve and protect your city 
h.. Side with the revolution, the government, 
foreign powers, or the Deep Tech itself! 
  We hope you enjoy playing Empyrean. We encourage 
you to tell your friends about it, and recommend the game on StumbleUpon, 
Facebook, Twitter, and other sites. Don’t forget: our initial download rate 
determines our ranking on the App Store. The more times you download in the 
first week, the better our games will rank.

  P.S. Heather Albano, author of Choice of 
Broadsides, Affairs of the Court: Choice of Romance, Choice of Zombies, and A 
Study in Steampunk: Choice by Gaslight is running a Kickstarter for her 
"Keeping Time" trilogy of non-interactive steampunk time-travel novels. They 
tell the story of a girl, a pocket watch, Frankenstein’s monster, the Battle of 
Waterloo, and giant clockwork robots taking over London. Backers will get 
access to the final book in the trilogy, Timebound, as soon as it's finished.

  Heather is a great friend of Choice of Games and 
we're all huge fans of her work. The Kickstarter fully funded just six hours 
after it launched. Additional support will fund the development of more of 
Heather's extraordinary writing. Support this Kickstarter today! Even if you 
can't afford to back it, please share it with friends.

  P.P.S. Our Choice of Games Contest for 
Interactive Novels is going strong! We're offering $10,000 in prizes for 
interactive novels written in ChoiceScript. The First Place winner will receive 
a $5,000 cash prize, the Second Place winner will receive $3,000, and the Third 
Place winner will receive $2,000. In addition, all three winners will receive a 
publication contract with Choice of Games, including 25% r

Re: [Audyssey] recordings

2016-11-20 Thread dark

Hi john.

Manamon has lots! of gameplay, also the story and world are varstly 
different from pokemon, even if the tactics and setup are rather similar.


I've not played the gate or psycho strike, but I can certainly say compared 
to paladin of the sky Manamon doesn't disappoint on the rpg tactics or 
gameplay front at all.


All the best,

Dark. 



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Re: [Audyssey] Fw: New game! "Saga of the North Wind" -- Lead a tribe on a deadly pilgrimage to the North!

2016-11-18 Thread dark

Hi jude.

The Choiceofgams and hosted games titles have been known to be very 
accessible for years, there's quite the catalogue of both to play however 
the website publishes games written by many different authors, some under 
their choiceofgames developer name, some as "hosted games"
This is why as Michael said it'd be nice to know which author wrote which 
games so you could more easily track the work of people you like.


In fairness choice of the dragon is a bit of fun and a good introduction to 
the system, but it's in no way one of their better games.
While I've only played a scant few of what is available, many I have enjoyed 
considerably. Imho the favourites have been fatehaven published as hosted 
games, Samurai Hyuga, (not played the second one yet but I'm looking forward 
to it), Mecha ace, choice of robots and zombie exodus.
Choice of zombies was also extremely good as well, and I was surprised how 
enjoyable creatures such as we was.


Hth.

Dark. 



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[Audyssey] Fw: New game! "Saga of the North Wind" -- Lead a tribe on a deadly pilgrimage to the North!

2016-11-18 Thread dark
New game! "Saga of the North Wind" -- Lead a tribe on a deadly pilgrimage to 
the North!
Due to Btinternet being inconvenient, this email address will not be in use for 
very long. Please contact me on my other public address, d...@xgam.org. When I 
have a new private address, I will let everyone know.
- Original Message - 
From: Choice of Games 
To: d...@xgam.org 
Sent: Thursday, November 17, 2016 8:49 PM
Subject: New game! "Saga of the North Wind" -- Lead a tribe on a deadly 
pilgrimage to the North!


  Download "Saga of the North Wind" today on Steam, 
iOS, or Android.  
  View this email in your browser  
   
 
   

   
 
   
  We’re proud to announce that Saga of the North 
Wind, the latest in our popular “Choice of Games” line of multiple-choice 
interactive-fiction games, is now available for Steam, iOS, and Android. It’s 
20% off until November 29th!

  The gods have chosen you to lead your tribe on a 
deadly pilgrimage to the Valley of the North Wind! When future generations 
recite your saga, will they sing of your glory or your downfall?

  Saga of the North Wind is a 300,000-word 
interactive fantasy novel by Tom Knights, where your choices control the story. 
It’s entirely text-based–without graphics or sound effects–and fueled by the 
vast, unstoppable power of your imagination.

  Your people roam the Great Steppe, chased and 
challenged by the fearsome Tribe of the Black Wolf. Their leader, the shaman 
Zhan-Ukhel, calls forth savage magic from Chernobog, the god who rules their 
tribe. Your tribe must have a leader who can call down protection from the 
gods. That leader is you, and this is your saga.

  Rule your tribe as an iron-fisted chieftain or as 
a benevolent guardian. Will your allies support you on the field of battle? 
Will the gods come when you need them most? Do you even need the gods to smite 
your enemies, or will you seize divine power for yourself?

  An eerie glow dances across the stars tonight, 
stars that bear your name. Listen, now, to the Saga of the North Wind!

a.. Play as male or female, gay, or straight 
b.. Become a shaman of the spirit world 
c.. Fight the ancient, powerful force Chernobog 
who rules your enemies 
d.. Battle in the arena or make a daring escape 
from captivity 
e.. Call upon the spirits for aid in your 
struggle against the Black Wolves’ sorcerer 
  We hope you enjoy playing Saga of the North Wind. 
We encourage you to tell your friends about it, and recommend the game on 
StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial 
download rate determines our ranking on the App Store. The more times you 
download in the first week, the better our games will rank.

  P.S. Our Choice of Games Contest for Interactive 
Novels is off and running! We're offering $10,000 in prizes for interactive 
novels written in ChoiceScript. The First Place winner will receive a $5,000 
cash prize, the Second Place winner will receive $3,000, and the Third Place 
winner will receive $2,000. In addition, all three winners will receive a 
publication contract with Choice of Games, including 25% royalties on the sales 
of the published game. Official rules are also available.
 
   
 
   
   
Follow on Steam Follow on Facebook Follow on 
Twitter 
 
 
   
  Copyright © 2016 Choice of Games LLC, All rights 
reserved. 
  You are receiving this email because you clicked 
Subscribe in one of our games and gave us your email address. 

  Our mailing address is: 

  Choice of Games LLC
  PO 6242
  Albany, CA 94706

  Add us to your address book


  unsubscribe from this listupdate subscription 
preferences  

 
   
 
   
 

 
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All messages are arc

[Audyssey] audiogmaes.net is back

2016-11-08 Thread dark
Hi. 

Just to let everyone know, Sander and the site hosts have fixed the problem and 
the site and forum are now back up and running. 

all the best, 

Dark.
Due to Btinternet being inconvenient, this email address will not be in use for 
very long. Please contact me on my other public address, d...@xgam.org. When I 
have a new private address, I will let everyone know.
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[Audyssey] audiogames.net forum

2016-11-06 Thread dark
Hi. 

Just a quick reminder, the forum is! still available at a temporary location 
over at 
http://audiogamesforum.creativehero.es/

Just in case people are having trouble finding it. 
Hopefully things will be back to normal soon, but at least the forum is still 
around in some form. 

All the best, 

Dark.. 
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[Audyssey] Audiogames.net forum temporary location

2016-11-05 Thread dark
Hi. 

I've had word from Sander, one of our loyal webmasters. 

apparently audiogames.net site and forum has experienced a spam attack, but 
will be back up and running soon. 
REad the message from Sander himself, and indeed access the forum at a 
temporary location at 
http://audiogamesforum.creativehero.es/viewtopic.php?id=20345

Of course, nothing to panic about, everything is backed up, just an 
inconvenience for everyone, and likely one who's cause is entirely innocuous or 
automated too, so nothing to panic about.

All the best, 

Dark.
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Re: [Audyssey] what no working website audiogames.net

2016-11-04 Thread dark
Well it's a little more complex than just "create a new website", especially 
since audiogames.net has had over ten years worth of work and the forum has 
thousands of posts.
Luckily, there are! backups available so hopefully the webmasters will be 
able to get things back up and running.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Friday, November 04, 2016 9:15 PM
Subject: Re: [Audyssey] what no working website audiogames.net



or you create a new website

new website for audiogames and forum.


dark je 4.11.2016 ob 21:42 napisal:
If you mean the audiogames.net site and forum, yes, they went down  this 
afternoon, though as to know since there's been no word from Sanderand 
Richard, the actual webmasters we're not sure what the issue is or when 
they'l be back.

I'll let everyone know when we have some more news.

all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use for very long. Please contact me on my other public address, 
d...@xgam.org. When I have a new private address, I will let everyone 
know.

- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Friday, November 04, 2016 8:38 PM
Subject: [Audyssey] what no working website audiogames.net



hi site and forum not working. what not working. thanks.


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skajp ime andrej.kukovec


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Re: [Audyssey] audiogames.net is down

2016-11-04 Thread dark

Hi Maurine.

the message you recieved about audiogames.net is in dutch, the native 
language of Richard and Sander, and just effectively says "service 
unavailable" or similar. So on the one hand, don't be worried that you've 
suddenly been directed to a site full of viruses and spam, however on the 
other, the problem does seem to be one which needs sorting with reference to 
the site hosts.


Hopefully it's just a glitch and nothing too serious or malicious.

all the best,

Dark. 



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Re: [Audyssey] what no working website audiogames.net

2016-11-04 Thread dark
If you mean the audiogames.net site and forum, yes, they went down  this 
afternoon, though as to know since there's been no word from Sanderand 
Richard, the actual webmasters we're not sure what the issue is or when 
they'l be back.

I'll let everyone know when we have some more news.

all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Friday, November 04, 2016 8:38 PM
Subject: [Audyssey] what no working website audiogames.net



hi site and forum not working. what not working. thanks.


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Re: [Audyssey] Code 7

2016-10-29 Thread dark

Hi ron.

The main windows version has no speech, you need to run the exe in the vi 
access version, it should start speaking with sapi.



Hth.

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
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- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Saturday, October 29, 2016 8:57 AM
Subject: [Audyssey] Code 7



Hi all


  I went and grabbed the windows versions of both the regular zip file and 
then the visually impaired file for Windows.  What am I missing?  Nothing 
seems to happen.  I can run the main game exe file but it just seems to 
play music like forever!  Helps appreciated.



Ron



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[Audyssey] Fw: New games for Halloween! "Congresswolf" and "Zombie Exodus: Safe Haven"

2016-10-28 Thread dark
New games for Halloween! "Congresswolf" and "Zombie Exodus: Safe Haven"
Due to Btinternet being inconvenient, this email address will not be in use for 
very long. Please contact me on my other public address, d...@xgam.org. When I 
have a new private address, I will let everyone know.
- Original Message - 
From: Choice of Games 
To: d...@xgam.org 
Sent: Friday, October 28, 2016 7:58 PM
Subject: New games for Halloween! "Congresswolf" and "Zombie Exodus: Safe Haven"


  Download "Congresswolf" and "Zombie Exodus: Safe 
Haven" today on Steam, iOS, or Android.  
  View this email in your browser  
   
 
   

   
 
   
  Two new games for Halloween!
  First, Congresswolf, the latest in our popular 
“Choice of Games” line of multiple-choice interactive-fiction games, is now 
available for Steam, iOS, and Android. It's 25% off until November 1st.

  Second, Hosted Games has a new game for you to 
play, Zombie Exodus: Safe Haven, out now for iOS, Android, and the Chrome Web 
Store for Windows, Mac, and Linux. It's 25% off until November 1st.

  Is the next member of Congress a werewolf?
  Is the next member of Congress a werewolf? Can 
you survive a lycanthrope’s bite? There’s no silver bullet for winning an 
election!

  Congresswolf is an interactive novel by Ellen 
Cooper, where your choices control the story. It’s entirely text-based–140,000 
words, without graphics or sound effects–and fueled by the vast, unstoppable 
power of your imagination.

  “Democracy must be something more than two wolves 
and a sheep voting on what to have for dinner.” — James Bovard

  When a werewolf murders your boss, you must step 
up to run a Congressional campaign all on your own. While werewolves, 
protestors, and worse–the media–lurk around every corner, you’ll use everything 
you can to get your candidate elected.

  Email servers? Tax returns? Who cares. 
Election-season secrets and October surprises are nothing compared to the 
possibility that your candidate might be a werewolf…or that you might become 
one yourself.

a.. Play as any gender, play as gay or straight 
b.. Set the right tone with your TV ads 
c.. Prep your candidate for debates 
d.. Impress big donors 
e.. Get out the vote 
f.. Find out who killed your predecessor 
g.. Decide where your candidate will stand on 
werewolf rights 
 
   

   

   
  Hosted Games has a new game for you to play!

Zombies rise again at the dawn of Apocalypse! 
In this companion to the smash-hit Zombie Exodus, can you survive the first few 
days of the zombie outbreak as the dead rise, society collapses, and the living 
struggle to survive?

Zombie Exodus: Safe Haven is the first part of 
a series of thrilling interactive survival-horror novel by Jim Dattilo, where 
your choices control the story. It’s entirely text-based–without animation or 
sound effects–and fueled by the vast, unstoppable power of your imagination.

Customize a character using a variety of 
professions, backgrounds, special challenges, and skills to survive in a brutal 
and chaotic city as the Zeta virus spreads. Will you be an honorable soldier, 
searching through neighborhoods to aid survivors? Or will you be a ruthless 
bandit who loots and robs others for needed supplies? How about a paranoid 
hacker, psychopathic con artist, pragmatic scientist, or idealistic teenager? 
Dozens of options allow you to play the character of your choice.

Set in the Zombie Exodus world, the first part 
of Safe Haven focuses on the first few days of a viral outbreak which changes 
the infected into mindless zombies. Explore the changes to society at the start 
of the pandemic. Board your house, gather supplies, meet over a dozen other 
characters, and survive encounters with the living dead and even other 
survivors. Scavenge numerous locations, craft items, and use a variety of 
skills to survive the many challenges of the apocalypse.

The Zombie Exodus: Safe Haven series will 
continue with future stories in new locations in the coming years.

Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-26 Thread dark
Hurrah, glad the game made it. As I said, I'm really sorry to not be able to 
contribute to this one.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Anouk Radix" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 26, 2016 11:49 AM
Subject: Re: [Audyssey] Code 7 fully voiced adventure game


They Made their kickstarter goal btw. Now going for the stretch goal which 
is extended gameplay more dialogue.

Greetings, Anouk,

On 25 Oct 2016, at 15:22, Jacob Kruger  wrote:

The download links are under the downloads heading on this page - look 
for the self-voicing packages starting from the 4th link after that 
heading:


https://goodwolfstudio.itch.io/code-7


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-25 1:18 AM, Michael Maslo wrote:
Could someone please send me the link to download this game? I lost it. 
Thanks in advance


Michael maslo




On Mon, Oct 24, 2016 at 5:42 PM -0500, "lenron brown" 
 wrote:











I downloaded it this morning only took a minute or two.

On 10/24/16, Jacob Kruger  wrote:
Download manager bombs out as well due to download service blocking 
it's

multiple sessions.


Also just told them it might specifically be win version file now.


Thanks


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-24 1:07 PM, Anouk Radix wrote:

I tried downloading it as well. The macversion for visually impaired
people downloads fine. I too have problems with the windows version. I
have attended the devs. I wonder if using a download manager would 
help.
For me its not a problem I use both mac and windows but I do 
understand

most people do use windows if still using a computer at all.
Btw a mobile version is not out of the question but not a priority 
right

now and might be difficult giving the game concepts.
Greetings, Anouk,

On 24 Oct 2016, at 07:18, Jacob Kruger  wrote:

Will try it again this morning - just a pity if can't get it to 
download

as such.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:25 PM, Anouk Radix wrote:
I think they have also got some trailers on youtube but of course 
thats

not the same as playing it for yourself.
Greetings, Anouk,


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lis

Re: [Audyssey] Erion mud

2016-10-25 Thread dark
No idea I'm afraid, I'veonly ever used MushZ with alteraeon, for other games 
I prefer vipmud.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Justin Jones" 

To: "Gamers Discussion list" 
Sent: Tuesday, October 25, 2016 4:04 PM
Subject: Re: [Audyssey] Erion mud



Sounds promising...

I'm a Mush-Z user, any suggestions as to which plugins I ought to be
using for this?

On 10/25/16, dark  wrote:

Certainly roleplaying isn'tenforced.
I enjoy tabletop games, but in muds it is an irritation.
As to soundpacks, I'm not sure, but the text is there and for a 
hacknslash

this is fun.

All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in 
use


for very long. Please contact me on my other public address, 
d...@xgam.org.


When I have a new private address, I will let everyone know.
- Original Message -
From: "Justin Jones" 
To: "Gamers Discussion list" 
Sent: Tuesday, October 25, 2016 1:54 PM
Subject: Re: [Audyssey] Erion mud



Is role-playing enforced? That is a major turn-off for me with other
muds I've looked at: being forced to role-play (I am not very good at
that particular aspect of pen-and-paper games to begin with, so...).

Also, anyone working on any sound packs for it?

On 10/25/16, dark  wrote:

Hi.

this is a game I've picked up recently, partly to do a db entry, partly
for
interest's ssake.

On the one hand, it's rather similar in some ways to aardwolf. it has
speedwalks, pregenerated autoquests, queestpoints and the like.
On the other it is vastly different, since there are lots of  different
drops, minigames and randomuness, all levels take the same xp (meaning
your
not stuck at one level forever), and there are missions which work like
quests in other games like alter and are actually logical.

other players are also pretty decent too.

Races include such diverse options as feline, ogre and shade, and
classes
include archer, gaian, psyionicist, illusionist and necromancer, each
having
actual subclasses which is also cool.

It has some very good screen reader fixes, I also like the fact that
agro
mobs are less common meaning that there's time to wander around and get
the
atmosphere.

this is definitely a hack n slash game, but a hacknslash designed
specifically to make the hacking and slashing less grindy than it is in
many.

Webiste is here:
http://erionmud.com/

and you can connect at erionmud.com port 1234.

I am still finding out about the game, but I like thus far, for a nice
brain
resting monster slaughter!

All the best,

Dark.
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atreides...@gmail.com
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701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Erion mud

2016-10-25 Thread dark

Certainly roleplaying isn'tenforced.
I enjoy tabletop games, but in muds it is an irritation.
As to soundpacks, I'm not sure, but the text is there and for a hacknslash 
this is fun.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Justin Jones" 

To: "Gamers Discussion list" 
Sent: Tuesday, October 25, 2016 1:54 PM
Subject: Re: [Audyssey] Erion mud



Is role-playing enforced? That is a major turn-off for me with other
muds I've looked at: being forced to role-play (I am not very good at
that particular aspect of pen-and-paper games to begin with, so...).

Also, anyone working on any sound packs for it?

On 10/25/16, dark  wrote:

Hi.

this is a game I've picked up recently, partly to do a db entry, partly 
for

interest's ssake.

On the one hand, it's rather similar in some ways to aardwolf. it has
speedwalks, pregenerated autoquests, queestpoints and the like.
On the other it is vastly different, since there are lots of  different
drops, minigames and randomuness, all levels take the same xp (meaning 
your

not stuck at one level forever), and there are missions which work like
quests in other games like alter and are actually logical.

other players are also pretty decent too.

Races include such diverse options as feline, ogre and shade, and classes
include archer, gaian, psyionicist, illusionist and necromancer, each 
having

actual subclasses which is also cool.

It has some very good screen reader fixes, I also like the fact that agro
mobs are less common meaning that there's time to wander around and get 
the

atmosphere.

this is definitely a hack n slash game, but a hacknslash designed
specifically to make the hacking and slashing less grindy than it is in
many.

Webiste is here:
http://erionmud.com/

and you can connect at erionmud.com port 1234.

I am still finding out about the game, but I like thus far, for a nice 
brain

resting monster slaughter!

All the best,

Dark.
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atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] memory

2016-10-25 Thread dark
Actually in terms of the sort of prophet that mainstream developers want, I 
don't think there are enough blind people to matter, even if everyond di! 
buy the game.


These people talk in the millions, or at least in the hundreds of thousands, 
not in the hundreds or at most a couple of thousands that could be had from 
the accessible games community.


On the other hand, indi developers would! recognize the  advantage, and also 
tend to be much more easy to contact given that all the developers for 
mainstream games are hidden in bunkers somehwere and impossible to talk to, 
that when games aren't designed by board room committees anyway.


So, mainstream no, I don't think it'll happen, but good indi games? most 
definitely, indeed it already has, and we're likely to see more in the 
future.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Justin Jones" 

To: "Gamers Discussion list" 
Sent: Tuesday, October 25, 2016 1:01 PM
Subject: Re: [Audyssey] memory



No, actually, there is not a way to make current mainstream games
accessible, unless, of course, they already have accessibility
features built in.

It does not help us (blind folks), but all of Relic Entertainment's
games provide subtitles for all spoken dialogue in their games,
starting with Company of Heroes and onward.

If we want accessible games, we are going to have to find a way to
convince a mainstream developer, i.e. any company that develops
mainstream games, to take a crack at creating something for us. But,
and here is the thing, it has to be presented in such a way that they
will be able to make a profit, i.e. we (the blind community) have to
be willing to pay for it and not complain how it is not free to play.

On 10/25/16, lenron brown  wrote:

Steam pisses me off majorly. The xbox one and ps4 are both accessible.
So if they was away for narator to pull the text from games we would
be golden. I still love my consoles even though you can get a lot of
the same games for computers. My comp only has 6 gb of ram and
probably not the best graphics card anyways. All I have ever really
wanted is for main stream games to be accessible and I am sure there
is away to do this.

On 10/25/16, dark  wrote:

Sadly "just having the sounds turned into pictures"  is easier said than
done, likewise I doubt game stop (which I assume is rather like game
station

is over here in the Uk), would stock independently produced games.

If there was an audiogames console, the plane fact is only blind people
would buy it and it's doubtful anyone would develop games with graphics
for

it. Plus, to be brutally honest, why should I pay for additional 
hardware

when I already have a computer and an Iphone that can play games no
problem?
When a sighted person buys a games consoles, there are lots of games 
that

won't! be available on their pc, or mac or whatever, however as a blind
person that is not the case, and I don't think you could find a 
dedicated

list of developers willing to write games for a new platform when they
could

already develop games for Windows pc, Ios, or even Mac or Android and
know
they'd have a dedicated pool of users who already have the hardware and
inclination to buy their games without laying out additional costs.

Developing audiogames for actual graphical consoles like the playstation
or

xbox might be a possibility, though even there you have the problem of
firstly how a blind person accesses the text in the game with no
software
or os based synthesisers (I have heard importing of things like sapi 
onto

Xbox and ps4 has been tried but I'm not sure how it went), also
manifestly
you have the problem that only some blind users will have consoles, and
of
the potential sighted users of games consoles it's uncertain how many
would

buy an audiogame anyway making development of it worth while.

Game consoles come from a time when most people didn't own computers,
and
when the dedicated processing power  and potentials of the hardware was
far

more than a similar computer system. That however is fading these days 
no

longer the case, most people already own a computer or smart phone and
can
play games on it, indeed I've heard steam (irritating as it is for their
lack of access), called the next step in consoles, ie, a virtual os that
doesn't come with any hardware at all but runs on the user's own 
existing

devices.


So bottom line, I don't really think a console for the blind would work
at
all, at most it'd mean laying out  extra expense for a few users and for
developers to write for a platform with potentially even less users than
normal, and it's even less likely that such a console would 

[Audyssey] Erion mud

2016-10-25 Thread dark
Hi. 

this is a game I've picked up recently, partly to do a db entry, partly for 
interest's ssake. 

On the one hand, it's rather similar in some ways to aardwolf. it has 
speedwalks, pregenerated autoquests, queestpoints and the like. 
On the other it is vastly different, since there are lots of  different drops, 
minigames and randomuness, all levels take the same xp (meaning your not stuck 
at one level forever), and there are missions which work like quests in other 
games like alter and are actually logical. 

other players are also pretty decent too. 

Races include such diverse options as feline, ogre and shade, and classes  
include archer, gaian, psyionicist, illusionist and necromancer, each having 
actual subclasses which is also cool. 

It has some very good screen reader fixes, I also like the fact that agro mobs 
are less common meaning that there's time to wander around and get the 
atmosphere.

this is definitely a hack n slash game, but a hacknslash designed specifically 
to make the hacking and slashing less grindy than it is in many. 

Webiste is here:
http://erionmud.com/

and you can connect at erionmud.com port 1234. 

I am still finding out about the game, but I like thus far, for a nice brain 
resting monster slaughter! 

All the best, 

Dark.
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Re: [Audyssey] memory

2016-10-25 Thread dark
Sadly "just having the sounds turned into pictures"  is easier said than 
done, likewise I doubt game stop (which I assume is rather like game station 
is over here in the Uk), would stock independently produced games.


If there was an audiogames console, the plane fact is only blind people 
would buy it and it's doubtful anyone would develop games with graphics for 
it. Plus, to be brutally honest, why should I pay for additional hardware 
when I already have a computer and an Iphone that can play games no problem?
When a sighted person buys a games consoles, there are lots of games that 
won't! be available on their pc, or mac or whatever, however as a blind 
person that is not the case, and I don't think you could find a dedicated 
list of developers willing to write games for a new platform when they could 
already develop games for Windows pc, Ios, or even Mac or Android and know 
they'd have a dedicated pool of users who already have the hardware and 
inclination to buy their games without laying out additional costs.


Developing audiogames for actual graphical consoles like the playstation or 
xbox might be a possibility, though even there you have the problem of 
firstly how a blind person accesses the text in the game with no  software 
or os based synthesisers (I have heard importing of things like sapi onto 
Xbox and ps4 has been tried but I'm not sure how it went), also manifestly 
you have the problem that only some blind users will have consoles, and of 
the potential sighted users of games consoles it's uncertain how many would 
buy an audiogame anyway making development of it worth while.


Game consoles come from a time when most people didn't own computers,  and 
when the dedicated processing power  and potentials of the hardware was far 
more than a similar computer system. That however is fading these days no 
longer the case, most people already own a computer or smart phone and can 
play games on it, indeed I've heard steam (irritating as it is for their 
lack of access), called the next step in consoles, ie, a virtual os that 
doesn't come with any hardware at all but runs on the user's own existing 
devices.



So bottom line, I don't really think a console for the blind would work at 
all, at most it'd mean laying out  extra expense for a few users and for 
developers to write for a platform with potentially even less users than 
normal, and it's even less likely that such a console would be picked up by 
sighted people.


Better focus on platforms everyone! has access too than try to create 
another, heck look at the interest by sighted players in games like 
pappasangre on the Iphone.


all the best,

Dark. 



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Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread dark

Hi.

the Vi features aren't in the main version simply because the main version 
starts speaking with Sapi as soon as you load it, (I assume it's the same 
with Vo on the mac).


This makes it much easier than having to work out a way a blind player would 
need to turn on the voicing without said voicing, or annoy sighted players 
who wouldn't like a game speaking.


all the be4st,
Dark.





Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "lenron brown" 

To: "Gamers Discussion list" 
Sent: Monday, October 24, 2016 12:19 PM
Subject: Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced 
adventure game




I wonder why the vi features not rolled in to the main version.

On 10/24/16, Anouk Radix  wrote:

Read the original message. Its for pc and mac for more information google
code 7 kickstarter.
Greetings, Anouk,

On 24 Oct 2016, at 09:56, lori duncan  wrote:

Hi, how do I check out this game and is it for ios or windows? Thanks
from Lori.


On 24/10/2016 06:44, Jacob Kruger wrote:

Ok - from twitter official app on my android phone, it tells me I
cannot message that account directly...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 7:36 PM, Anouk Radix wrote:

Hi Jacob and others, I just padded the question about bandwith along.
The dev says he has normally gotten good results. But if you like you
can contact them directly on twitter they are responsive:
@goodwolfstudio
Greetings, Anouk,

On 23 Oct 2016, at 18:00, Jacob Kruger  wrote:

Well, after an hour, the partial file had come to 243Kb, so, this
will have to wait a while.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 5:14 PM, Anouk Radix wrote:

Perhaps this does mean more people are downloading it, that would
be a good sign.
Greetings, Anouk,

On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:

Seems like a very nice idea, but, pity they seem to have very
little bandwidth available from download sources - been sitting on
0% for roundabout 20 minutes now...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-23 11:13 AM, dark wrote:

Hi.

this is to anyone who doesn't know about the nws.

code 7 is a new game which combines text adventure, ie, typing
commands, and audio drama. What is clever is that you take on the
roll of Alex, a hacker with amnesia trapped on a space station in
the computer room, talking to his partner somewhere else on the
station.
You get menus of conversational responses, and actual voice
acting. The computer interface is read by sapi, but the gqame has
awesome sound and music and voice acting and I'd highly recommend
people try out the demo which is the first episode, episode zero.

See https://goodwolfstudio.itch.io/code-7

You can download Accessible versions also exist for windows and
mac now.

the only kicker is the game has a kickstarter campaign to fund
the voice acting (which you'll see is awesome), and soundtrack.
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of
adventure games and sf themed horror should give this a try,
particularly since the developers are working very hard on access
for both windows and mac, including consulting with access
agencies, getting a lot of feedback and generaly being awesome,
so supporting them is advisable.

I'll admit that I'm not able to put any money in myself at the
moment due to the hole getting married, buying visas thing
earlier this year (budgit is a bit tight right now), however I'd
absolutely recommend  the game to anyone able to try it out, and
likewise, if anyone does! want to contribute to the kickstarter,
feel free.

All the best,

Dark.
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[Audyssey] Code 7 fully voiced adventure game

2016-10-23 Thread dark
Hi. 

this is to anyone who doesn't know about the nws. 

code 7 is a new game which combines text adventure, ie, typing commands, and 
audio drama. What is clever is that you take on the roll of Alex, a hacker with 
amnesia trapped on a space station in the computer room, talking to his partner 
somewhere else on the station. 
You get menus of conversational responses, and actual voice acting. The 
computer interface is read by sapi, but the gqame has awesome sound and music 
and voice acting and I'd highly recommend people try out the demo which is the 
first episode, episode zero. 

See https://goodwolfstudio.itch.io/code-7 

You can download Accessible versions also exist for windows and mac now. 

the only kicker is the game has a kickstarter campaign to fund the voice acting 
(which you'll see is awesome), and soundtrack. 
find the kickstarter here:
http://kck.st/2cUGMID


It expires at the end of this week, but anyone who is a fan of adventure games 
and sf themed horror should give this a try, particularly since the developers 
are working very hard on access for both windows and mac, including consulting 
with access agencies, getting a lot of feedback and generaly being awesome, so 
supporting them is advisable. 

I'll admit that I'm not able to put any money in myself at the moment due to 
the hole getting married, buying visas thing earlier this year (budgit is a bit 
tight right now), however I'd absolutely recommend  the game to anyone able to 
try it out, and likewise, if anyone does! want to contribute to the 
kickstarter, feel free. 

All the best, 

Dark.
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Re: [Audyssey] memory

2016-10-20 Thread dark

Hi Justin.

that is true, though also bare in mind there are a lot of indi graphical 
games as well that, while not as complex as mkx or the like still have 
fairly complex graphics, either way, adding even fairly standard graphics to 
an audiogame would be probably more work than creating the game in the first 
place.


all the best,

Dark. 



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Re: [Audyssey] memory

2016-10-20 Thread dark

@Travis,

the simple reason most audiogames don't ahve graphics is simply that 
graphics programming is the single most complex part of making computer 
games (they're not called video games for a reason). It's not just a matter 
of chucking a few picktures at the screne, it has animations, drawings, and 
compl, if it is to look appealing really! complex programming. the few games 
we've had that have had full graphics, the graphics have taken the lion's 
share of the development, which is actually another reason why it is weerd 
that isn't more access the other way.


You are correct that text could be added for some games like the rs ones, 
but the vast majority of audiogames would need so much work to add graphics 
it'd be far more complicated than makinga  new game.


Also to be brutally honest, what is to stop sighted people playing 
audiogames anyway? Really the only people who are actively barred from 
audiogames are people with hearing imparements. I've played Jim kitchin's 
games with friends using the synth voice, and they're fine. yes, it takes a 
bit of adjustment, but hay, they're not called audio! games for no reason, 
and after all lots of sighted people listen to  audio dramas,  heck look 
at how ppular boppit has been.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Travis Siegel" 

To: "Gamers Discussion list" 
Sent: Thursday, October 20, 2016 4:41 PM
Subject: Re: [Audyssey] memory


You're likely to get a lot of responses to these questions, but I'll chime 
in anyway.


To answer the first question.

No, it doesn't take as much room for a game for the visually impaired as 
it does for a sighted gamer.  The reason being, although sounds can be 
large, (especially high-quality ones), you don't have to deal with 
graphics, which can eat considerably more space.  My son is always buying 
the newest games, and these days, they're almost always several gigabytes 
in size.  I have yet to see an audio game that packs that big of a punch, 
though I'm not exactly an expert on audio games for the blind, considering 
I'm not a fan of windows, and only recently got another windows machine 
which I have done without for more than 10 years.  On the other hand, I'm 
quite a bit puzzled why absolutely no attempt is made by folks who make 
blind games to make them sighted friendly. Admittedly,it would take extra 
work, and in some cases, it might be more work than it's worth, but in 
general, when a game is made for the blind community, nothing is done to 
the game to make it be playable by sighted gamers.


Sometimes, the effort is so minimal, it is laughable, and yet, developers 
of blind games do the very thing they accuse the sighted world of doing to 
us.   I have never released a product that wasn't usable by both 
sighted and blind users alike, though again, I haven't been doing anything 
at all in the windows world for more than 10 years, and most of the 
freelance work I do has nothing to do with blind folks at all, but that's 
beside the point.  I find it frustrating sometimes when I download a shiny 
new game to play, only to find that my wife and children can't enjoy the 
game with me, because there is no attempt made to give the sighted world 
any interface at all.  Case in point, rs games.  Except for the sounds, 
there's absolutely no reason whatsoever why the client can't have the text 
written on the screen right along with the spoken text.  Instead, the 
sighted folks have to use the web interface wich is so plain, they don't 
even want to bother with it.


I've been a web developer for roughly 20 years, and honestly, it's not 
hard to make web sites presentable to the sighted as well as the blind if 
it's done correctly.  Yes, you'll need a sighted person to look at the 
thing, and say things like, move the graphic to the other side of the 
text, or why does that link not have a picture, but it's not a difficult 
process.


As for the rest of your questions, I'll leave those for others, as I've 
gotten badly off topic with this post, and while I could rant for several 
pages, it's not helpful to do so, so I'll stop here, with the expectation 
that I'll get blasted 3 ways from sunday for daring to speak such 
blastphemy, and discussions of how hard and time consuming it would be to 
make things usable by the sighted. I don't mean full out graphics with 
full motion video and such, but just a little effort put into maybe having 
a few pictures, (or as pointed about rsgames client,) just adding text 
instead of having speech only.  It's not hard, 

Re: [Audyssey] (no subject)

2016-10-20 Thread dark
Audiogames.net is intended as an index site, it points you to where games 
are and where you can download them, just use the link that says "download" 
on each game's entry page you can also use the "homepage" link to go to the 
website of whatever developer made the game too.


there are some games (mostly text ones), played in web browsers, but the 
vast majority of actual audiogames you'll need to download and play on your 
computer.


all the best,

Dark. 



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Re: [Audyssey] first games

2016-10-20 Thread dark
Actually I don't think there are any specifically 64 bit games yet, 
certainly crazy party isn't and will be fine on 32 bit systems.


all the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
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When I have a new private address, I will let everyone know.
- Original Message - 
From: "The Life of Z" 

To: "Gamers Discussion list" 
Sent: Thursday, October 20, 2016 2:19 PM
Subject: Re: [Audyssey] first games



Yah, I forgot to mension that my computer is a 32 bit system so does that
limit my games. Crazy Party may not work for my laptop just because my
computer is a 32 bit one. It sometimes seems like I need an upgrade before
I get used to the one computer I've got. Well for now I'm just having fun
with the two first games.

On Oct 20, 2016 2:18 AM, "Ian McNamara"  wrote:


Can’t get the write version of crazy party for my laptop need the 64 bit
version and the one on the sight is not working properly. I love Manoman
and would highly recommend that one as well. The inquisitor games are
fantastic as well. that audio games IT develop really high quality games
and the way they are done is fantastic. Although love VG storms games as
well plus most of the other developers. Quite fussy when it comes to
gaming. My favourite game however at the moment is a blind legend for 
IOS.

love it a lot.

Ian McNamara
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