Re: [Audyssey] Montezuma's Return Progress Report.
Hi Thomas. Absolutely. I definitely do intend to hang onto the old one as it is, but I do like the new title and where you seem to be going with it. Good show. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, February 12, 2008 3:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Tom, Your disappointment is quite understandable in the light of everything. I know you and I are both old time Atari fans, and going in a totally new direction just isn't the same game. However, on the other hand sometimes new isn't all bad. It gives you something totally new to explore, and have fun with, keep in mind that you have the original Montezuma's Return beta to play with. While not complete it is something you can keep and play. Tom Randall wrote: Hi Thomas and all. Well I have been reading this thread and I have to say that on the whole I am very pleased that you were able to resolve this so easily and quickly. People need to understand that while yes what these guys were doing is totally wrong from our point of view, they could have very easily brought this whole thing to a screeching hault and we would not be getting anything. I do have to place myself on the side of the purists who wanted a game experience as close to the original as possible. You said it quite well Thomas we essentially have two audiences here, one is probably a slightly older group that wants to have access to some of the games that we either played before or wish we could have, the other is the younger bunch who really don't seem to understand this very well. Not trying to denigrate anyone here or anything but that really seems to be the case from the messages I am reading. As another poster put it quite well, does this mean I won't like the new game or that I want my money back, absolutely not. I am sure it will be a very good one and one that I will find enjoyable and I am looking forward to seeing where you go with it, but I have to agree I am slightly disappointed that we are not going to end up with what we expected or paid for. Best regards, Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
yeah, apparently there has been a bit of speculation on less primitive tech in so called, primitive cultures in the South American regions, I.E. finding vast networks of tunnels and such that were created with apparent accuracy beyond the means of the current estimations of the ages of the peoples in that region. -Very interesting stuff!… Smiles, Cara :) On Feb 11, 2008, at 7:33 PM, Stefen Hudson wrote: Hmm, kind of like the technology of Atlantis? They're said to have used a lot of crystal things. I'm not sure if the Aztecs did though. -- From: Cara Quinn [EMAIL PROTECTED] Sent: Monday, February 11, 2008 7:20 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Montezuma's Return Progress Report. Thomas et al; I think the reference to such oddities as disappearing platforms and warp platforms are a round-about reference to the idea that certain 'primitive' cultures had knowledge of more modern tech as in a sci-fi element that still exists today… I personally look forward to where you'll take the game. Very glad this has all worked out for the best for you!… Have a lovely evening!… Smiles, Cara :) On Feb 10, 2008, at 8:45 PM, Thomas Ward wrote: Hi Josh, Chill out, dude. I don't see this as a major crisis, and neither should you. They were in there legal rights to ask me to change the name of my game. I decided on my own if I have to drop the name I might as well pull the levels too, and rework the game with a new theme and back story. When it is done you should still be able to gather gems, gold coins, fight big ugly spiders, slithery snakes, and some kind of undead creature or creatures. As I see it changing it to be a little more modern is not a bad thing. For example, while the vanishing platforms were in the original game that is kind of weird to find in an ancient temple. I might be able to rework the game to have more realistic traps and pitfalls. Another thing is the warp platforms are sort of weird to. I'd rather just have doors, secret passages, and maybe trap doors to take you where you want to go. Are you seeing it my way? josh wrote: this country is communist if they think they can force a developer to change his or her ideas and games like that! this really makes me mad! spending months to redesign your game due to a stupid copyright? I would have blocked the bastard's email address and then I would have put a link on my website stating something like... if you are blind, which means your eyes do not work at all, you have had your eyes surgically removed, or you vision is that bad you have to read large print then enter my site. sounds crazy but maybe that's what it takes to get through to greedy money hungry sighted people? stupid idiots! that's my opinion of'em! if I were a dev I would have said I'll change my game when mainstream developers realise that us blind people want and demand equal accessibility to your playstations and x-boxes! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Tom. fair enough, obviously you just want to get changes done, but you can always hold an idea for later. As well as strategical bosses, I personally loved watching monsters destroy themselves, or making them do so, especially fun in games like double dragon or streets of rage where you could chuck enemies off cliffs (or in Dd, simply stand there and let the enemies charge off the cliff ;D). In fact those tricks with mucking about with the enemies ai were always cool, you could really abuse it in games like golden axe, where if you did things right bosses would just stand at one side and let you pound all their minions, - or as I said, charge streight off the cliffs. anyway, I'm rambling once again, sorry. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 12, 2008 4:57 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Dark, Ok, that would be funny as heck. I'd love to see a monster swing a sword or something, hit one of those electric force fields, and get fried Though, I am kind under a time crunch so I am going to probably go bare bones with 1.0 of this game.. Dark wrote: Well, as a mega man fan, I'm always in favor of strategical bosses. I also like the ones where you have to use the environment against them, such as pushing crocomire into the acid pit in Super metroid, or the electricution of Draigan (the fish boss). something similar could work in an audio side scroller, for example there is an electric fense on one side of the arena, and a monster trying to attakc you with a chain mase, the art being to stand in front of the trap long enough for the monster to swing at you, then jump or duck out of the way just in time so the chain hits the electricity and the monster gets zapped. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
that makes sense Tom, and I'm glad the game engine is salvageable. Even if you think the diferent locations business is a problem, I would stil suggest the changing ambience business for different levels of the temple if possible though. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Lol! Yeah, you can say that again. A python would just wrap around you and squish you like a ratt. Once that happens fists are useless. Besides if I have an undead Aztec warrior coming at me with a sword, bow and arrow, spear, whatever do you think I am going to walk up and pop it in the jaw? Heck no! Chop its head off or smash it to pieces with a huge club or something. Cara Quinn wrote: Tom thus spoke; you ever seen anyone try and use fists against a giant python, or huge black hairy spider? -To which I reply; Not for very long! lol!… Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Cara, Yeah, there have been all kinds of unexpected discoveries in Mesoamerican regions that defy scientific explanation. At least explanations that everyone can except. Some of them are still considered by the scientific community as belonging to the occult crowd. For example, the crystal skulls are an amazing piece of art. While there creation, origin, and dating is debatable whoever made them were master artists. If they are truly ancient as some people speculate then we would have to explore the idea ancient people knew more than we want to admit. One piece of ancient art, the Nazca lines in Peru, are spectacular examples of ancient technology. The question of how they are created is not that hard to discover, but the question of why they were created remains a great mystery. Why would they make something that could only be seen from the sky, and not visible on the ground. Perhaps the most interesting discovery in Mesoamerica is the discovery of a Mayan hieroglyph of an astronaut flying some sort of aircraft or spacecraft. Scientists as usual try and put some spin on it that it has some down to earth explanation, but it does kind of make you wonder how the Mayans thought of something like that, and why they decided to put it on someone's tomb. Another interesting discovery found in the past 50 years or so were these stones with all kinds of ancient medical sergeries on them. The Science community still hasn't accepted them as authentic, but considering the information released to the general public about them I kind of think they are authentic. Cara Quinn wrote: yeah, apparently there has been a bit of speculation on less primitive tech in so called, primitive cultures in the South American regions, I.E. finding vast networks of tunnels and such that were created with apparent accuracy beyond the means of the current estimations of the ages of the peoples in that region. -Very interesting stuff!… Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
this is aussom! Don't take this the wrong way, but the game is gonna be so much better! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 10:19 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi, Yeah, your idea of the spikes dropping down reminds me of that part in Indiana Jones and the Temple of Doom where the spikes came up out of the floor and celing and tried to run Indi and Willy Scott through. Fortunately, Indi was able to escape that trap. Now, that I think of it that adventure was in India. What a cool and mysterious place to have a plot line. Especially, anything with the goddess Collie in it. Of all the Indian gods/goddesses Collie has always struck me as a cool enemy to fight. Yohandy wrote: swinging swords! awesome! or metal spikes that drop from the ceiling when you step on a trap. . ouch! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Ah, thomas, excellent twist! Can't wait for it!… Woohoo!… I personally love the idea of worlds with tech out of time, so to speak… Have a awesome and somewhat untimely day!… lol! Smiles, CQ :) On Feb 12, 2008, at 7:08 AM, Thomas Ward wrote: Hi, No the Aztec's didn't use crystals. Though, I can tell you in the Tomb Hunter FPS game that you will get to see Atlantice, and will need to find a series of mystical crystals all over the world to complete your quest. Stefen Hudson wrote: Hmm, kind of like the technology of Atlantis? They're said to have used a lot of crystal things. I'm not sure if the Aztecs did though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
It just shows tuggo ya that we are not the only intelligent beings. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 12, 2008 1:41 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Cara, Yeah, there have been all kinds of unexpected discoveries in Mesoamerican regions that defy scientific explanation. At least explanations that everyone can except. Some of them are still considered by the scientific community as belonging to the occult crowd. For example, the crystal skulls are an amazing piece of art. While there creation, origin, and dating is debatable whoever made them were master artists. If they are truly ancient as some people speculate then we would have to explore the idea ancient people knew more than we want to admit. One piece of ancient art, the Nazca lines in Peru, are spectacular examples of ancient technology. The question of how they are created is not that hard to discover, but the question of why they were created remains a great mystery. Why would they make something that could only be seen from the sky, and not visible on the ground. Perhaps the most interesting discovery in Mesoamerica is the discovery of a Mayan hieroglyph of an astronaut flying some sort of aircraft or spacecraft. Scientists as usual try and put some spin on it that it has some down to earth explanation, but it does kind of make you wonder how the Mayans thought of something like that, and why they decided to put it on someone's tomb. Another interesting discovery found in the past 50 years or so were these stones with all kinds of ancient medical sergeries on them. The Science community still hasn't accepted them as authentic, but considering the information released to the general public about them I kind of think they are authentic. Cara Quinn wrote: yeah, apparently there has been a bit of speculation on less primitive tech in so called, primitive cultures in the South American regions, I.E. finding vast networks of tunnels and such that were created with apparent accuracy beyond the means of the current estimations of the ages of the peoples in that region. -Very interesting stuff!… Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Also, Cole you put some sort of random element in to the game. I became quite predictable after a while. Thanks To, - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 10:21 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Richard and all, Well, one of the cool things about replacing skulls with armed skeleton warriors could be the game could be mor combat oriented. Perhaps Angela would have to find bows and arrows, whips, swords, and other sorts of weapons around the temple to kill undead warriors with. As it stands now you need to find a sword for every monster. We all would agree that is pretty unrealistic. Perhaps one sword for the entire game, or a series of different types of swords. A long sword would have greater range than a short sword, but a whip would have good range but do less damage. If you look at these sorts of elements maybe this is good that this has happened. You know? Richard sherman wrote: Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Cara, I like the title too. I think I will keep it. After all the ancient Aztec's are the primary focus of the game, and they are well known for their treasure, conquests, and I have began doing research into Aztec culture to figure out some possible bosses. So far I am interested in the Aztec's gods and goddesses of the underworld, snake gods, and they would fit in with our undead and snake creatures. Conico, goddess of valcanos and treasure, would be perfect to be found in a room of fire and lava. I can imagine a cool battle with her. Cara Quinn wrote: Love Tomb Hunter, Mysteries of the Aztecs!… Great title!… Smiles, CQ :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Tim, That all depends on what you mean by random element. If you mean moving objects and monsters around that would be extremely difficult with the current level editor and current game engine. Items are added via the editor to a temple map file, and loaded in when the level is loaded. If you want to randomise all that stuff we are talking major rewrite central of the engine, editor, etc. In short a nightmare. tim kilgore` wrote: Also, could you put some sort of random element in to the game. I became quite predictable after a while. Thanks To, - Original Message - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Thomas and all. Well I have been reading this thread and I have to say that on the whole I am very pleased that you were able to resolve this so easily and quickly. People need to understand that while yes what these guys were doing is totally wrong from our point of view, they could have very easily brought this whole thing to a screeching hault and we would not be getting anything. I do have to place myself on the side of the purists who wanted a game experience as close to the original as possible. You said it quite well Thomas we essentially have two audiences here, one is probably a slightly older group that wants to have access to some of the games that we either played before or wish we could have, the other is the younger bunch who really don't seem to understand this very well. Not trying to denigrate anyone here or anything but that really seems to be the case from the messages I am reading. As another poster put it quite well, does this mean I won't like the new game or that I want my money back, absolutely not. I am sure it will be a very good one and one that I will find enjoyable and I am looking forward to seeing where you go with it, but I have to agree I am slightly disappointed that we are not going to end up with what we expected or paid for. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, February 10, 2008 4:12 PM To: Gamers Discussion list Subject: [Audyssey] Montezuma's Return Progress Report. Hello everyone, I would like to announce that the Montezuma's Return copyright issues have been successfully resolved this afternoon. Here is what is happening so everyone is aware of what to expect over the next few days. First, I have agreed to change the title of Montezuma's Return to something else, and remove all references of Montezuma's Return from my web site. Tentatively I am thinking of republishing the game under the title Angela's Quest. Though, the name of the game is only one thing I have to think over the next few days. Second, since this game is not really going to be Montezuma's Revenge or Montezuma's Return any more I have decided to use my own creative license to make some changes in the game which I hope all of you like. For example, rather than bouncing and rolling skulls I am going to replace them with sword wielding skeleton warriors. Third, since all the game levels were based directly on Montezuma's Revenge's levels I have also agreed to modify the levels and redesign the temple levels from scratch. Finally, because I am aware it could take a couple of months to redesign the game fully I will be releasing a patched version of Montezuma's Return Beta 9 to the web site under its new name. I also want everyone to know all of your product keys you have received for Montezuma's Return will still work with the new game. I am not planning on making changes to the product activation and licensing code other than to assign your product keys to the new product name and version. However, your keys should still work fine. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, No the Aztec's didn't use crystals. Though, I can tell you in the Tomb Hunter FPS game that you will get to see Atlantice, and will need to find a series of mystical crystals all over the world to complete your quest. Stefen Hudson wrote: Hmm, kind of like the technology of Atlantis? They're said to have used a lot of crystal things. I'm not sure if the Aztecs did though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Cara, Yeah, that is probably what the original creators had in mind. A society with magic powers, lots of treasure, and a bit of Sci-Fi element having some vanishing platforms, electric fields, etc. Cara Quinn wrote: Thomas et al; I think the reference to such oddities as disappearing platforms and warp platforms are a round-about reference to the idea that certain 'primitive' cultures had knowledge of more modern tech as in a sci-fi element that still exists today… I personally look forward to where you'll take the game. Very glad this has all worked out for the best for you!… Have a lovely evening!… Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Tom, Your disappointment is quite understandable in the light of everything. I know you and I are both old time Atari fans, and going in a totally new direction just isn't the same game. However, on the other hand sometimes new isn't all bad. It gives you something totally new to explore, and have fun with, keep in mind that you have the original Montezuma's Return beta to play with. While not complete it is something you can keep and play. Tom Randall wrote: Hi Thomas and all. Well I have been reading this thread and I have to say that on the whole I am very pleased that you were able to resolve this so easily and quickly. People need to understand that while yes what these guys were doing is totally wrong from our point of view, they could have very easily brought this whole thing to a screeching hault and we would not be getting anything. I do have to place myself on the side of the purists who wanted a game experience as close to the original as possible. You said it quite well Thomas we essentially have two audiences here, one is probably a slightly older group that wants to have access to some of the games that we either played before or wish we could have, the other is the younger bunch who really don't seem to understand this very well. Not trying to denigrate anyone here or anything but that really seems to be the case from the messages I am reading. As another poster put it quite well, does this mean I won't like the new game or that I want my money back, absolutely not. I am sure it will be a very good one and one that I will find enjoyable and I am looking forward to seeing where you go with it, but I have to agree I am slightly disappointed that we are not going to end up with what we expected or paid for. Best regards, Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hey Tom, How about flame throwers, various types of clubs and truncheons, shoes, belts, and various body parts? Regards, Damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 4:04 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Charles and all, Yeah, I think that is a good idea. I don't know about the shield idea just yet, but I definitly want to redo the game with a variety of weapons to choose from. At the start I am thinking of whip, sword, and bow and arrow to start out with. If you have any other weapon ideas let me know and I wil put them in the ideas box. That box is getting quite full already. Charles Rivard wrote: Maybe we have to battle the skeleton? Find a sword and shield before we encounter a skeleton and use them? Hmm. A new item in the temple to look for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
In england as well for many years, hence some of the hempen rope pirate references in books like treasure island, and the pirate song in Peter pan: Yoho Yoho, a pirate life, a flag of skull and bones! a merry hour, a hempen rope and hay for Davy Jones. Many platformers had a thing about climbing and swinging on ropes and vines though, even in the sand crawler level on super starwars for example. If we are having swinging ropes, does that me more platforming puzles? And also there's then the fun of areal enemies such as bats or hanging spikes to be encountered while on the rope. One of my favourite old amstrad cpc platformers, rowland on the ropes, even had falling scorpions which would drop on your head on one side of the rope or the other, so you had to make certain which side of the rope you were climbing up. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Bryan, Exactly. I like the idea of adding more strategy and options to the game play, combat, and traps. For example, let us say you have a roaring fire, and you happen to have some kind of container with you. Oh, you remembered the under ground lake you saw a couple of rooms back. Run back, draw some water, and toss it on the flames. They go out and you can walk over that place. Perhaps there is a room with spikes or darts that will kill you as soon as you walk into that room. Maybe there is a hidden lever somewhere in the temple you can pull and it will reset the spikes so they won't kill you? It is all apart of rethinking how the game works, adding in some puzzle solving or something. Bryan wrote: You could have it set up so that maybe i some situations the sword wouldn't be feasible, so you'd have to swith to the whip or some other weapon. There's a Skeleton on a distant platform that would prevent you from making the jump unless it was dealt with. Sine trying to jump and swing a sword at the same time might be dangerous, she could always draw her bow and take it out before even attempting the leap. Makes a lot of sense, especially if Angela had to grab onto the ledge or whatever to pull herself up. Kinda hard to do that when swinging a sword. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
I personally think there should be a few bosses, perhaps every few levels or so. Helps to break up the monotony. One could be say a more powerful undead warrior, another could be like a stone guardian of some kind, while a third could be a demon who started out in spirit form and you had to hit him with his own magic to force him to become solid. Then you could slash him with your sword or whatever to actually cause damage. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 9:18 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Charles, yes, there is definitly going to be an evil boss. I don't know what form this boss will be, but I really want it to be cool. Charles Rivard wrote: The evil guardian could be the boss, battled in the last room of the game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Dark, As for my agreement with them I simply agreed to change the name. I said somewhere in one of my other posts that I decided on my own initiative to go ahead and rework the levels. I had two reasons for deciding this. First, while working on Beta 10 I got several requests to add a feature to report distance and direction to items and monsters. Well, as I worked on said feature for Beta `10 I discovered that the way James and I was creating level maps and the way my game formulas worked were completely different. As a result I either reneeded to work my game calculations or recreate the maps to add said feature. That actually uncovered a bug I wasn't aware existed, but now I know exists, and needs fixed one way or another. Second, since this copyright issue came up I decided to go ahead and redo the maps. Sure I can use the existing maps as a template, but if I am going to update the maps why not add in some changes and extras while I am at it? Dark wrote: Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've got maybe as a specific option in the main menue under the name montizuma's temple or astec ruins or something like, and then do your own fiendish level designing for some new levels, perhaps under another option in the main menue. It just strikes me as rather sad, especially with all the work you did designing them to begin with, and from playing through them myself I will say their good and interesting levels and deffinately worth keeping. I certainly would also like to see your own level designs, but why do we have to have one or the other? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Charles, Well, I might have to add a few extra key strokes, but I think the basic keyboard layout is going to remain the same. For example, if I add extra weapons and tools I am probably going to want to asign each weapon and tool to a number key so you can select it such as 1 sword, 2 whip, 3 bow and arrow, 4 healing potion, 5 torch, etc. When you press space bar it will take the proper action like swing sword, light torch, drink potion, etcThe Tomb Raider games are like this and it is sort of nice. All you need to remember is to press the space key when you are holding the proper item/tool. Another idea is I think I am going to reverse the arrow and shift+arrow combos. I have had several request to asign run to left and right arrows and asign walk to the shift+arrow combos. As i run a lot myself it is one of those ideas that does make sense. One thing we could do with this run/walk idea is there are certain traps like spikes you can only avoid by walking, but if you run you will fall on them and Angela is run through. Interesting? Charles Rivard wrote: Could this mean more keystrokes in a learning curve? I like the fact that there aren't currently a whole flock of them. I do like the strategic possibilities, though. It could be sort of a trade off. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Charles and all, Yeah, I know that this might be a bit of a let down for some in the beginning, but I do think this all may have been all for the better in the long run. Besides not having to worry about using someone else's copyrights I am now free to redesign the game with different traps, difficulties, and add some new monsters that were not present before. I also am more free to listen to end user suggestions and requests. For example, one of the common complaints about the game was you had to find a new sword every time you killed a snake, skull, or spider. I would tell people that is how the Atari game was, and that didn't settle well. They always came back with some response that made sense, but I was strait jacketed to the games rules, and the way that game operated. Another common request was to let the user decide when to light his or her own torches. Many players disliked the fact that the torches light automatically, and often they would light in rooms that you had visited before. This time round I am just going to pull the automatic torch feature and let you choose when to light them on your own. Charles Rivard wrote: There's a lot of Email that has come in over the past few hours, but it sounds like what we'll get in the future will not be a remake of Montezuma's Revenge, which is what I was hoping for, with minor changes. I'm sure it will be a great, fun game, but not what was in the original plans. If I'm right, I'm not complaining, nor would I want my money back. Just a bit disappointed. Then again, have you really liked one particular song by an artist, found that the only way you could get it was on an album with 11 songs you'd never heard on the radio, said Oh, what the heck. I! Want! that! song! and bought the album, and found that you liked the rest of it? I'm thinking that's what this'll be, although not quite that extreme, because most of the game will be the same. I already think I'll like these sword wielders. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
swinging swords! awesome! or metal spikes that drop from the ceiling when you step on a trap. . ouch! - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 6:51 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. hi i reckon the traps at the moment in the game are too easy so yeah swinging swords and other things make it worth it in my view On 11 Feb 2008, at 11:47, Bryan wrote: I've just always heard in legends that a lot of temples and places like that were guarded, at least in part, by some form of undead. Then there were of course other traps like swinging blades, slamming metal jaws like in Prince of Persia and things like that that you had to time carefully in order to avoid. Think of it as those annoying lasers in Super Liam except that those won't kill you instantly the way, say, the jaws would. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 10:05 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Bryan, I really like this idea of undead warriors such as zombies and skeletons in Angela's Quest. I'm not sure of the exact specifics how they exist, but I suppose it could be explained by some ancient native American magic, potions, or an evil god or guardian that keeps them alive. Bryan wrote: Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
hi tom and all. How about a Boomerang? that would be cool. from Mich. - Original Message - From: Damien Sadler [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 3:28 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hey Tom, How about flame throwers, various types of clubs and truncheons, shoes, belts, and various body parts? Regards, Damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 4:04 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Charles and all, Yeah, I think that is a good idea. I don't know about the shield idea just yet, but I definitly want to redo the game with a variety of weapons to choose from. At the start I am thinking of whip, sword, and bow and arrow to start out with. If you have any other weapon ideas let me know and I wil put them in the ideas box. That box is getting quite full already. Charles Rivard wrote: Maybe we have to battle the skeleton? Find a sword and shield before we encounter a skeleton and use them? Hmm. A new item in the temple to look for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Ah yes, Kali. Wasn't she the molevolent form of their mother goddess? Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 8:19 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi, Yeah, your idea of the spikes dropping down reminds me of that part in Indiana Jones and the Temple of Doom where the spikes came up out of the floor and celing and tried to run Indi and Willy Scott through. Fortunately, Indi was able to escape that trap. Now, that I think of it that adventure was in India. What a cool and mysterious place to have a plot line. Especially, anything with the goddess Collie in it. Of all the Indian gods/goddesses Collie has always struck me as a cool enemy to fight. Yohandy wrote: swinging swords! awesome! or metal spikes that drop from the ceiling when you step on a trap. . ouch! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Thomas et al; I think the reference to such oddities as disappearing platforms and warp platforms are a round-about reference to the idea that certain 'primitive' cultures had knowledge of more modern tech as in a sci-fi element that still exists today… I personally look forward to where you'll take the game. Very glad this has all worked out for the best for you!… Have a lovely evening!… Smiles, Cara :) On Feb 10, 2008, at 8:45 PM, Thomas Ward wrote: Hi Josh, Chill out, dude. I don't see this as a major crisis, and neither should you. They were in there legal rights to ask me to change the name of my game. I decided on my own if I have to drop the name I might as well pull the levels too, and rework the game with a new theme and back story. When it is done you should still be able to gather gems, gold coins, fight big ugly spiders, slithery snakes, and some kind of undead creature or creatures. As I see it changing it to be a little more modern is not a bad thing. For example, while the vanishing platforms were in the original game that is kind of weird to find in an ancient temple. I might be able to rework the game to have more realistic traps and pitfalls. Another thing is the warp platforms are sort of weird to. I'd rather just have doors, secret passages, and maybe trap doors to take you where you want to go. Are you seeing it my way? josh wrote: this country is communist if they think they can force a developer to change his or her ideas and games like that! this really makes me mad! spending months to redesign your game due to a stupid copyright? I would have blocked the bastard's email address and then I would have put a link on my website stating something like... if you are blind, which means your eyes do not work at all, you have had your eyes surgically removed, or you vision is that bad you have to read large print then enter my site. sounds crazy but maybe that's what it takes to get through to greedy money hungry sighted people? stupid idiots! that's my opinion of'em! if I were a dev I would have said I'll change my game when mainstream developers realise that us blind people want and demand equal accessibility to your playstations and x-boxes! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Yeah, your idea of the spikes dropping down reminds me of that part in Indiana Jones and the Temple of Doom where the spikes came up out of the floor and celing and tried to run Indi and Willy Scott through. Fortunately, Indi was able to escape that trap. Now, that I think of it that adventure was in India. What a cool and mysterious place to have a plot line. Especially, anything with the goddess Collie in it. Of all the Indian gods/goddesses Collie has always struck me as a cool enemy to fight. Yohandy wrote: swinging swords! awesome! or metal spikes that drop from the ceiling when you step on a trap. . ouch! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Yeah, that is another possible strategy element right there. A whip might do more damage to a spider than say a skeleton. On the other hand a sword might be needed to take out that skeleton warrior hell bent on taking off your head. Stefen Hudson wrote: Or perhaps certain monsters are resistant or immune to certain weapons. As an example, in some games, skeletons are weak to weapons such as clubs because they shatter bone, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Tom, Just as you were thinking of doing for another game, you could also put out mods of the Angela's Quest game using Montezuma's Return and Montezuma's Revenge sounds. And as for jumping over skeletons, they could be crawling on their hands and bony knees. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 9:40 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Liam, Yeah, I think so as well. Just this afternoon I worked on the game and I decided to import a lot of sound effects, music, etc from Tomb Hunter. The reason is the games are similar and the music is of a high quality to make the new version of this side-scroller better. I might even be able to call this one Tomb Hunter I Angela's Quest or Tomb Hunter I Mysteries of the Aztecs or something like that. Liam Erven wrote: actually. I'm glad it won't be a remake. the more I've thought about it. the more enjoyable it soundes if it weren't like the original game. just my two cents --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Right. Don't forget the fire pits. Someone would have to constantly keep them stocked with burning material unless the fire is magical which would put that fire out of the bounds of known physics. Bryan wrote: Well if there could be undead warriors there could certainly be burning ropes and vines. Magic works differently than physics after all, and there would already have to be magic in the environment for there to be undead wandering around. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Bryan, Well, in the current Beta with the Skeleton warriors, (soon to be released,) you can still jump over them, but that will likely be changing in a later update. HOwever, in this release if a skeleton attacks and you jump the sword will likely miss. Bryan wrote: Maybe they couldn't be jumped over themselves, but their swords could be. And you could probably run from them if you did it right. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Ah, I wasn't aware of either the bug or the decision to rework things. I stil hope though somethingg is salvageable from the design you've done. On the other hand, as you've said yourself, you are now free to play with the game, add a lot! more levels, scenarios and enemies, traps etc. One request I would make for the changes if possible, is varying the background ambience betwene levels, or every few levels if there are many, thus giving the player a greater sense of achievement. Perhaps you could include several locations as toom rader did, south america, Egypt, Africa, china and maybe even atlantis, perhaps with a different ambience for each. Another idea might be to use different types of enemies in different environments to fullfil the same functions, so South america has sword wielding skeletons as it's generic walk along grunts, egypt has mummies etc. You could also considder including a more extensive storyline to keep things moving as well. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Darren, Yeah, I had been thinking about it, but do to the delays etc I was proceeding ahead with the original plans so to speak. There is a conflict in the math and maps, but I could have solved that problem by rewriting the calculations. That is ok, but that doesn't really excuse the fact I was following James North's level editor rather than checking to see if my engine code was compatible with his stuff. I found out the way his calculations worked and the way mine worked were different, and I frankly didn't like the way his worked. For example, the way the current world engine works if Angela is standing at 9,9 and she jumps her y axis is subtracted and she might be at 9,6 at the top of her arc. To my way of thinking her y axis should increase to 9,12 rather than decrease to 9,6. So The way James was building his worlds was backwards from the way I think, and my calculations were off and I had to correct them to work properly. Not a huge problem, but I don't want the game engine to operate that way for every game. Better off fixing the source of the problem, the world map engine, and be done with it. Darren Harris wrote: It sounds to me as if Thomas wanted to do this in the first place. And now he's got a good reason to do it. It sounds fun either way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Will there be bosses? I had an interesting idea for a boss that might fit well into the theme of the new game. It actually features an element of the Twinrova battle from the Legend of Zelda games. My idea was that he'd be a demon of some kind who would start out in spirit form. He would warp around the area, firing off blasts of magical energy. He would have two attacks, fire and ice. The idea would be that you would use your sword or perhaps a magical shield to deflect the blasts of energy back at him. The trick, then, would be to absorb three blasts of the same attack I.E. three blasts of fire or three blasts of ice. After you'd absorbed three of the same attacks you would automatically launch the attack at the demon. This wouldn't actually damage him but it would cause him to assume a solid form. He would then attack you in some other form perhaps, and this would be the time to cause damage. You would then run up and slash him a few times. After being hit a few times he might resume his spirit form and the pattern would have to be repeated. It would involve an element of strategy, but then again it might be hard to do from a programming perspective. But there's my idea. You might need an ehcnanted shield that perhaps had to be found on that level in order to block the demon's magical attacks. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 9:00 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Charles and all, Yeah, I know that this might be a bit of a let down for some in the beginning, but I do think this all may have been all for the better in the long run. Besides not having to worry about using someone else's copyrights I am now free to redesign the game with different traps, difficulties, and add some new monsters that were not present before. I also am more free to listen to end user suggestions and requests. For example, one of the common complaints about the game was you had to find a new sword every time you killed a snake, skull, or spider. I would tell people that is how the Atari game was, and that didn't settle well. They always came back with some response that made sense, but I was strait jacketed to the games rules, and the way that game operated. Another common request was to let the user decide when to light his or her own torches. Many players disliked the fact that the torches light automatically, and often they would light in rooms that you had visited before. This time round I am just going to pull the automatic torch feature and let you choose when to light them on your own. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Sounds like Faxanadue game on NES, or Millions Castle type game. But, you talking about a major game tho. Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, February 10, 2008 10:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Richard and all, Well, one of the cool things about replacing skulls with armed skeleton warriors could be the game could be mor combat oriented. Perhaps Angela would have to find bows and arrows, whips, swords, and other sorts of weapons around the temple to kill undead warriors with. As it stands now you need to find a sword for every monster. We all would agree that is pretty unrealistic. Perhaps one sword for the entire game, or a series of different types of swords. A long sword would have greater range than a short sword, but a whip would have good range but do less damage. If you look at these sorts of elements maybe this is good that this has happened. You know? Richard sherman wrote: Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Charles and all, Yeah, I think that is a good idea. I don't know about the shield idea just yet, but I definitly want to redo the game with a variety of weapons to choose from. At the start I am thinking of whip, sword, and bow and arrow to start out with. If you have any other weapon ideas let me know and I wil put them in the ideas box. That box is getting quite full already. Charles Rivard wrote: Maybe we have to battle the skeleton? Find a sword and shield before we encounter a skeleton and use them? Hmm. A new item in the temple to look for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Thanks for the suggestion. I haven't read that book series, but sounds like something to scope out some time. Stefen Hudson wrote: I'm not sure if you've heard of it, but there's a book series called Rogue Angel about an archaeologist who has to fight monsters and things. There might be some more ideas in there for weapons and what not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
HI, will monsters be able to disarm us? and i think if you throw a weapon, you lose it until you go find it unless the monster picks it up eh? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 11:04 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Charles and all, Yeah, I think that is a good idea. I don't know about the shield idea just yet, but I definitly want to redo the game with a variety of weapons to choose from. At the start I am thinking of whip, sword, and bow and arrow to start out with. If you have any other weapon ideas let me know and I wil put them in the ideas box. That box is getting quite full already. Charles Rivard wrote: Maybe we have to battle the skeleton? Find a sword and shield before we encounter a skeleton and use them? Hmm. A new item in the temple to look for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Oh I love that series. You all should check out the graphic audio dramatized adaptations. Definitely plenty of ideas there. the author must do lots of research. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 1:03 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. I'm not sure if you've heard of it, but there's a book series called Rogue Angel about an archaeologist who has to fight monsters and things. There might be some more ideas in there for weapons and what not. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, February 10, 2008 8:37 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Ryan, No I am not going to convert Montezuma's Return into a ninja fighting game or something like that. I still want to keep the game with a treasure hunting and exploration type theme. Though, I can certainly give Angela more weapons and treasure items to find. Now, that I know it will not, and never will be, Montezuma's Revenge I am going to totally recreate the game with a new vision. I have a good background in Indiana Jones and Tomb Raider style games and movies so I should be able to come up with something pretty good. Ryan Conroy wrote: Hi Tom, If you have to change the game, instead of changing what comes at you, why not give the character some weapons, and just change the storyline all together? Ninja Turtles type of game would be awesome. I think it's what most of the BG community has been waiting for. Ryan _ Click for free info on online degrees and make up to $150K/ year. http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iifnDVBrv2DWDBHNXGugIzEOyfwCHnIhRFUIefAUqdnFLvckU/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
I agree with Dark, why not keep the levels you've already got and then a new option for new levels. On Mon, 11 Feb 2008 10:37:26 -, Dark wrote: Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've got maybe as a specific option in the main menue under the name montizuma's temple or astec ruins or something like, and then do your own fiendish level designing for some new levels, perhaps under another option in the main menue. It just strikes me as rather sad, especially with all the work you did designing them to begin with, and from playing through them myself I will say their good and interesting levels and deffinately worth keeping. I certainly would also like to see your own level designs, but why do we have to have one or the other? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Or perhaps certain monsters are resistant or immune to certain weapons. As an example, in some games, skeletons are weak to weapons such as clubs because they shatter bone, etc. -- From: Bryan [EMAIL PROTECTED] Sent: Monday, February 11, 2008 3:38 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Montezuma's Return Progress Report. You could have it set up so that maybe i some situations the sword wouldn't be feasible, so you'd have to swith to the whip or some other weapon. There's a Skeleton on a distant platform that would prevent you from making the jump unless it was dealt with. Sine trying to jump and swing a sword at the same time might be dangerous, she could always draw her bow and take it out before even attempting the leap. Makes a lot of sense, especially if Angela had to grab onto the ledge or whatever to pull herself up. Kinda hard to do that when swinging a sword. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 9:21 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Richard and all, Well, one of the cool things about replacing skulls with armed skeleton warriors could be the game could be mor combat oriented. Perhaps Angela would have to find bows and arrows, whips, swords, and other sorts of weapons around the temple to kill undead warriors with. As it stands now you need to find a sword for every monster. We all would agree that is pretty unrealistic. Perhaps one sword for the entire game, or a series of different types of swords. A long sword would have greater range than a short sword, but a whip would have good range but do less damage. If you look at these sorts of elements maybe this is good that this has happened. You know? Richard sherman wrote: Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
hi i reckon the traps at the moment in the game are too easy so yeah swinging swords and other things make it worth it in my view On 11 Feb 2008, at 11:47, Bryan wrote: I've just always heard in legends that a lot of temples and places like that were guarded, at least in part, by some form of undead. Then there were of course other traps like swinging blades, slamming metal jaws like in Prince of Persia and things like that that you had to time carefully in order to avoid. Think of it as those annoying lasers in Super Liam except that those won't kill you instantly the way, say, the jaws would. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 10:05 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Bryan, I really like this idea of undead warriors such as zombies and skeletons in Angela's Quest. I'm not sure of the exact specifics how they exist, but I suppose it could be explained by some ancient native American magic, potions, or an evil god or guardian that keeps them alive. Bryan wrote: Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
That was another reason why he changed the name to Return instead. Apparently the real emperor whom Montezuma is based on was known for having very severe problems in that area himself Time is an illusion, lunchtime doubly so. - Original Message - From: Stephen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 12:54 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hey tom.. I thought montezuma's revenge was what happened to you when hollidaying in mexico and you eat something that makes you sick? hahaha At 03:37 PM 11/02/2008, you wrote: Hi Ryan, No I am not going to convert Montezuma's Return into a ninja fighting game or something like that. I still want to keep the game with a treasure hunting and exploration type theme. Though, I can certainly give Angela more weapons and treasure items to find. Now, that I know it will not, and never will be, Montezuma's Revenge I am going to totally recreate the game with a new vision. I have a good background in Indiana Jones and Tomb Raider style games and movies so I should be able to come up with something pretty good. Ryan Conroy wrote: Hi Tom, If you have to change the game, instead of changing what comes at you, why not give the character some weapons, and just change the storyline all together? Ninja Turtles type of game would be awesome. I think it's what most of the BG community has been waiting for. Ryan _ Click for free info on online degrees and make up to $150K/ year. http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iifnDVBrv2DWDBHNXGugIzEOyfwCHnIhRFUIefAUqdnFLvckU/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
I've just always heard in legends that a lot of temples and places like that were guarded, at least in part, by some form of undead. Then there were of course other traps like swinging blades, slamming metal jaws like in Prince of Persia and things like that that you had to time carefully in order to avoid. Think of it as those annoying lasers in Super Liam except that those won't kill you instantly the way, say, the jaws would. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 10:05 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Bryan, I really like this idea of undead warriors such as zombies and skeletons in Angela's Quest. I'm not sure of the exact specifics how they exist, but I suppose it could be explained by some ancient native American magic, potions, or an evil god or guardian that keeps them alive. Bryan wrote: Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
You could have it set up so that maybe i some situations the sword wouldn't be feasible, so you'd have to swith to the whip or some other weapon. There's a Skeleton on a distant platform that would prevent you from making the jump unless it was dealt with. Sine trying to jump and swing a sword at the same time might be dangerous, she could always draw her bow and take it out before even attempting the leap. Makes a lot of sense, especially if Angela had to grab onto the ledge or whatever to pull herself up. Kinda hard to do that when swinging a sword. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 9:21 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Richard and all, Well, one of the cool things about replacing skulls with armed skeleton warriors could be the game could be mor combat oriented. Perhaps Angela would have to find bows and arrows, whips, swords, and other sorts of weapons around the temple to kill undead warriors with. As it stands now you need to find a sword for every monster. We all would agree that is pretty unrealistic. Perhaps one sword for the entire game, or a series of different types of swords. A long sword would have greater range than a short sword, but a whip would have good range but do less damage. If you look at these sorts of elements maybe this is good that this has happened. You know? Richard sherman wrote: Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
It sounds to me as if Thomas wanted to do this in the first place. And now he's got a good reason to do it. It sounds fun either way. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dark Sent: 11 February 2008 10:37 To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've got maybe as a specific option in the main menue under the name montizuma's temple or astec ruins or something like, and then do your own fiendish level designing for some new levels, perhaps under another option in the main menue. It just strikes me as rather sad, especially with all the work you did designing them to begin with, and from playing through them myself I will say their good and interesting levels and deffinately worth keeping. I certainly would also like to see your own level designs, but why do we have to have one or the other? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hey tom.. I thought montezuma's revenge was what happened to you when hollidaying in mexico and you eat something that makes you sick? hahaha At 03:37 PM 11/02/2008, you wrote: Hi Ryan, No I am not going to convert Montezuma's Return into a ninja fighting game or something like that. I still want to keep the game with a treasure hunting and exploration type theme. Though, I can certainly give Angela more weapons and treasure items to find. Now, that I know it will not, and never will be, Montezuma's Revenge I am going to totally recreate the game with a new vision. I have a good background in Indiana Jones and Tomb Raider style games and movies so I should be able to come up with something pretty good. Ryan Conroy wrote: Hi Tom, If you have to change the game, instead of changing what comes at you, why not give the character some weapons, and just change the storyline all together? Ninja Turtles type of game would be awesome. I think it's what most of the BG community has been waiting for. Ryan _ Click for free info on online degrees and make up to $150K/ year. http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iifnDVBrv2DWDBHNXGugIzEOyfwCHnIhRFUIefAUqdnFLvckU/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Dark, Well, as far as this game goes I don't plan to have it playout in several locations as Tomb Raider does for the primary fact I already have one game that does this. My Tomb Hunter FPS game is very much like Tomb Raider in that you will explore pyramids, underground tombs, ancient temples, caves, etc all over the world. I don't really want to repete features of another game already under development. As far as salvaging code most of the underlying engine is fine. Most of it is recreating just the llevel maps, upgrading the monsters, and adding a few new traps here and there. If I dd puzzles and that kind of thing then that will need to be coded, but is still quite a ways along in development so it isn't like starting over from scratch. Dark wrote: Ah, I wasn't aware of either the bug or the decision to rework things. I stil hope though somethingg is salvageable from the design you've done. On the other hand, as you've said yourself, you are now free to play with the game, add a lot! more levels, scenarios and enemies, traps etc. One request I would make for the changes if possible, is varying the background ambience betwene levels, or every few levels if there are many, thus giving the player a greater sense of achievement. Perhaps you could include several locations as toom rader did, south america, Egypt, Africa, china and maybe even atlantis, perhaps with a different ambience for each. Another idea might be to use different types of enemies in different environments to fullfil the same functions, so South america has sword wielding skeletons as it's generic walk along grunts, egypt has mummies etc. You could also considder including a more extensive storyline to keep things moving as well. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Dark, Ok, that would be funny as heck. I'd love to see a monster swing a sword or something, hit one of those electric force fields, and get fried Though, I am kind under a time crunch so I am going to probably go bare bones with 1.0 of this game.. Dark wrote: Well, as a mega man fan, I'm always in favor of strategical bosses. I also like the ones where you have to use the environment against them, such as pushing crocomire into the acid pit in Super metroid, or the electricution of Draigan (the fish boss). something similar could work in an audio side scroller, for example there is an electric fense on one side of the arena, and a monster trying to attakc you with a chain mase, the art being to stand in front of the trap long enough for the monster to swing at you, then jump or duck out of the way just in time so the chain hits the electricity and the monster gets zapped. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Flame throwers? Sounds cool, but i am trying to think of weapons that might have been native to the culture we are considering on fighting. Damien Sadler wrote: Hey Tom, How about flame throwers, various types of clubs and truncheons, shoes, belts, and various body parts? Regards, Damien --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Wo, dude! Slow down one thing at a time. First, depending on where this takes place we need to think about what sorts of weapons would be available to pick up. Second, I need to dig up a bunch of new sound effects to do all those weapons, and that could take some time. So I will have to sort through all the possabilities and figure out which weapons would work. shaun everiss wrote: what about some sort of axe, long and shord swords, spears and daggers, nives, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, I can assure you the new game still will be a side-scroller. The core engine is already built, and all it needs is some upgrades. Going to a First Person or Third Person Shooter game would require some major alteration of the way the game operates. The new Genesis 3D engine I am working on is more suited for the First Person and Third Person style games. Bryan wrote: There really aren't that many of those in the AG market. That much at least I hope will remain the same. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Well, fists could be added, but I don't see them as very effective against undead warriors. Actually, you ever seen anyone try and use fists against a giant python, or huge black hairy spider? shaun everiss wrote: WHY JUMP, BATTLE i WOULD THINK. aLTHOUGH SINCE WE AR CHANGING THE GAME, WE CAN HAVE 1 SWORD THAT DOES NOT BREAK, WELL UNLESS YOU FIGHT SOMETHING WITH A THICK SKIN THEN YOU NEED ANOTHER. wHAT ABOUT FISTS. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Shaun, No, it would not have to be a side-scroller, but that is the way the current engine is designed. To convert the game to an FPS it would have to be rebuilt upon the Genesis 3D engine which I have not even completed do to my work on Monte and other projects. shaun everiss wrote: WELL ALL OUT NINJA WOULD ROCK. aND DOES IT HAVE TO BE SIDE SCROLER? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Well, as a mega man fan, I'm always in favor of strategical bosses. I also like the ones where you have to use the environment against them, such as pushing crocomire into the acid pit in Super metroid, or the electricution of Draigan (the fish boss). something similar could work in an audio side scroller, for example there is an electric fense on one side of the arena, and a monster trying to attakc you with a chain mase, the art being to stand in front of the trap long enough for the monster to swing at you, then jump or duck out of the way just in time so the chain hits the electricity and the monster gets zapped. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Nice, I like I like! In fact with temples and traps, switch puzles, falling rock puzles and such are a bit of a must. You could also considder some reaction puzles, for example, you come upon an area with a wooden floor, and then a bit further up you have a rolling ball trap, and have to deliberately activate the trap and run like the clappers back to the wooden floor so the ball smashes through and you can proceed downwards. If using sapi, you could also have messages on the walls of the temple to read, for either plot info or puzle solving, to give the game more depth. Beware the Grue! Dark. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Shaun, The new game will still have climbable ropes. Historically speaking ancient peoples did know how to make ropes. In South and Central American cultures they made their ropes out of hemp. For the uninitiated that is the same plant we get marijuana from. Which could get real interesting if it was burning. Lol! I can just see it now. Angela comes upon a hemp rope. It is burning. She starts getting high as a kite.Oo baby. Far out, man. Seriously, hemp made very good rope making material. It is very strong, lasts a long time, and would be more trustworthy than a simple vine. Compared to modern times it would have been the nylon ropes of ancient cultures. Anyway, I do want the ropes to stay in the game. They can be used to get to ledges above and below Angela, swing out over lava pits, fire pits, and other traps, etc. They have allot of uses in a game like this. shaun everiss wrote: WHAT ABOUT THE ROPES AND BURNING ROPES? would TEMPLES REALISTICALLY HAVE ROPES OR WOULD THEY BE VINES. ALSO WOULD THEY BE BURNING NECESSARILY. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Love Tomb Hunter, Mysteries of the Aztecs!… Great title!… Smiles, CQ :) On Feb 11, 2008, at 6:40 PM, Thomas Ward wrote: Hi Liam, Yeah, I think so as well. Just this afternoon I worked on the game and I decided to import a lot of sound effects, music, etc from Tomb Hunter. The reason is the games are similar and the music is of a high quality to make the new version of this side-scroller better. I might even be able to call this one Tomb Hunter I Angela's Quest or Tomb Hunter I Mysteries of the Aztecs or something like that. Liam Erven wrote: actually. I'm glad it won't be a remake. the more I've thought about it. the more enjoyable it soundes if it weren't like the original game. just my two cents --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hmm. It could be a crushing defeat! --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 11:53 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Tom thus spoke; you ever seen anyone try and use fists against a giant python, or huge black hairy spider? -To which I reply; Not for very long! lol!… Smiles, Cara :) On Feb 11, 2008, at 6:42 PM, Thomas Ward wrote: Hi, Well, fists could be added, but I don't see them as very effective against undead warriors. Actually, you ever seen anyone try and use fists against a giant python, or huge black hairy spider? shaun everiss wrote: WHY JUMP, BATTLE i WOULD THINK. aLTHOUGH SINCE WE AR CHANGING THE GAME, WE CAN HAVE 1 SWORD THAT DOES NOT BREAK, WELL UNLESS YOU FIGHT SOMETHING WITH A THICK SKIN THEN YOU NEED ANOTHER. wHAT ABOUT FISTS. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
what about some sort of axe, long and shord swords, spears and daggers, nives, etc. At 05:04 a.m. 12/02/2008, you wrote: Hi Charles and all, Yeah, I think that is a good idea. I don't know about the shield idea just yet, but I definitly want to redo the game with a variety of weapons to choose from. At the start I am thinking of whip, sword, and bow and arrow to start out with. If you have any other weapon ideas let me know and I wil put them in the ideas box. That box is getting quite full already. Charles Rivard wrote: Maybe we have to battle the skeleton? Find a sword and shield before we encounter a skeleton and use them? Hmm. A new item in the temple to look for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
That would take even longer to program probably. Time is an illusion, lunchtime doubly so. - Original Message - From: Andy Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 5:36 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. I agree with Dark, why not keep the levels you've already got and then a new option for new levels. On Mon, 11 Feb 2008 10:37:26 -, Dark wrote: Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've got maybe as a specific option in the main menue under the name montizuma's temple or astec ruins or something like, and then do your own fiendish level designing for some new levels, perhaps under another option in the main menue. It just strikes me as rather sad, especially with all the work you did designing them to begin with, and from playing through them myself I will say their good and interesting levels and deffinately worth keeping. I certainly would also like to see your own level designs, but why do we have to have one or the other? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Well that's sort of what those jaws were in Prince of Persia. They weren't spikes but it was the same thing.They were like these big metal blades that would slam into the floor and slice you in half if you walked under them at the wrong moment. Then the later games also did feature those swinging and spinning blades that wouldn't kill you right away but they did a lot of damage. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 6:54 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. swinging swords! awesome! or metal spikes that drop from the ceiling when you step on a trap. . ouch! - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 6:51 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. hi i reckon the traps at the moment in the game are too easy so yeah swinging swords and other things make it worth it in my view On 11 Feb 2008, at 11:47, Bryan wrote: I've just always heard in legends that a lot of temples and places like that were guarded, at least in part, by some form of undead. Then there were of course other traps like swinging blades, slamming metal jaws like in Prince of Persia and things like that that you had to time carefully in order to avoid. Think of it as those annoying lasers in Super Liam except that those won't kill you instantly the way, say, the jaws would. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 10:05 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Bryan, I really like this idea of undead warriors such as zombies and skeletons in Angela's Quest. I'm not sure of the exact specifics how they exist, but I suppose it could be explained by some ancient native American magic, potions, or an evil god or guardian that keeps them alive. Bryan wrote: Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Yeah, the swinging blade trap is a very common one in Indiana Jones and Tomb Rader games as well. Sometimes I've noticed I have had Lara Croft crawl under them, or sometimes I have had to have her try and jump over them. Sometimes the only way to avoid them is time your run just right, or deactivate it. All depends on the game, specific level, and how hard the trap is. As far as those annoying lasers on SL I hav4 the perfect trap that matches up. Some treasure hunting games use dart traps. You enter a room and it begins shooting darts at you. You have to either have to jump the darts or deactivate the trap. Bryan wrote: I've just always heard in legends that a lot of temples and places like that were guarded, at least in part, by some form of undead. Then there were of course other traps like swinging blades, slamming metal jaws like in Prince of Persia and things like that that you had to time carefully in order to avoid. Think of it as those annoying lasers in Super Liam except that those won't kill you instantly the way, say, the jaws would. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Well if there could be undead warriors there could certainly be burning ropes and vines. Magic works differently than physics after all, and there would already have to be magic in the environment for there to be undead wandering around. Time is an illusion, lunchtime doubly so. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 12:28 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. WHAT ABOUT THE ROPES AND BURNING ROPES? wOULD TEMPLES REALISTICALLY HAVE ROPES OR WOULD THEY BE VINES. ALSO WOULD THEY BE BURNING NECESSARILY. At 05:45 p.m. 11/02/2008, you wrote: Hi Josh, Chill out, dude. I don't see this as a major crisis, and neither should you. They were in there legal rights to ask me to change the name of my game. I decided on my own if I have to drop the name I might as well pull the levels too, and rework the game with a new theme and back story. When it is done you should still be able to gather gems, gold coins, fight big ugly spiders, slithery snakes, and some kind of undead creature or creatures. As I see it changing it to be a little more modern is not a bad thing. For example, while the vanishing platforms were in the original game that is kind of weird to find in an ancient temple. I might be able to rework the game to have more realistic traps and pitfalls. Another thing is the warp platforms are sort of weird to. I'd rather just have doors, secret passages, and maybe trap doors to take you where you want to go. Are you seeing it my way? josh wrote: this country is communist if they think they can force a developer to change his or her ideas and games like that! this really makes me mad! spending months to redesign your game due to a stupid copyright? I would have blocked the bastard's email address and then I would have put a link on my website stating something like... if you are blind, which means your eyes do not work at all, you have had your eyes surgically removed, or you vision is that bad you have to read large print then enter my site. sounds crazy but maybe that's what it takes to get through to greedy money hungry sighted people? stupid idiots! that's my opinion of'em! if I were a dev I would have said I'll change my game when mainstream developers realise that us blind people want and demand equal accessibility to your playstations and x-boxes! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
hi yup i agree make it even more of a challenge than it already is mind you with this extra work i doubt we'll be ssing betas of raceway but the tombraider one is what i am looking forward too in 2008? will On 11 Feb 2008, at 10:39, Darren Harris wrote: It sounds to me as if Thomas wanted to do this in the first place. And now he's got a good reason to do it. It sounds fun either way. -Original Message- From: [EMAIL PROTECTED] [mailto:gamers- [EMAIL PROTECTED] On Behalf Of Dark Sent: 11 February 2008 10:37 To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've got maybe as a specific option in the main menue under the name montizuma's temple or astec ruins or something like, and then do your own fiendish level designing for some new levels, perhaps under another option in the main menue. It just strikes me as rather sad, especially with all the work you did designing them to begin with, and from playing through them myself I will say their good and interesting levels and deffinately worth keeping. I certainly would also like to see your own level designs, but why do we have to have one or the other? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've got maybe as a specific option in the main menue under the name montizuma's temple or astec ruins or something like, and then do your own fiendish level designing for some new levels, perhaps under another option in the main menue. It just strikes me as rather sad, especially with all the work you did designing them to begin with, and from playing through them myself I will say their good and interesting levels and deffinately worth keeping. I certainly would also like to see your own level designs, but why do we have to have one or the other? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Charles, yes, there is definitly going to be an evil boss. I don't know what form this boss will be, but I really want it to be cool. Charles Rivard wrote: The evil guardian could be the boss, battled in the last room of the game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Liam, Yeah, I think so as well. Just this afternoon I worked on the game and I decided to import a lot of sound effects, music, etc from Tomb Hunter. The reason is the games are similar and the music is of a high quality to make the new version of this side-scroller better. I might even be able to call this one Tomb Hunter I Angela's Quest or Tomb Hunter I Mysteries of the Aztecs or something like that. Liam Erven wrote: actually. I'm glad it won't be a remake. the more I've thought about it. the more enjoyable it soundes if it weren't like the original game. just my two cents --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hmm, kind of like the technology of Atlantis? They're said to have used a lot of crystal things. I'm not sure if the Aztecs did though. -- From: Cara Quinn [EMAIL PROTECTED] Sent: Monday, February 11, 2008 7:20 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Montezuma's Return Progress Report. Thomas et al; I think the reference to such oddities as disappearing platforms and warp platforms are a round-about reference to the idea that certain 'primitive' cultures had knowledge of more modern tech as in a sci-fi element that still exists today… I personally look forward to where you'll take the game. Very glad this has all worked out for the best for you!… Have a lovely evening!… Smiles, Cara :) On Feb 10, 2008, at 8:45 PM, Thomas Ward wrote: Hi Josh, Chill out, dude. I don't see this as a major crisis, and neither should you. They were in there legal rights to ask me to change the name of my game. I decided on my own if I have to drop the name I might as well pull the levels too, and rework the game with a new theme and back story. When it is done you should still be able to gather gems, gold coins, fight big ugly spiders, slithery snakes, and some kind of undead creature or creatures. As I see it changing it to be a little more modern is not a bad thing. For example, while the vanishing platforms were in the original game that is kind of weird to find in an ancient temple. I might be able to rework the game to have more realistic traps and pitfalls. Another thing is the warp platforms are sort of weird to. I'd rather just have doors, secret passages, and maybe trap doors to take you where you want to go. Are you seeing it my way? josh wrote: this country is communist if they think they can force a developer to change his or her ideas and games like that! this really makes me mad! spending months to redesign your game due to a stupid copyright? I would have blocked the bastard's email address and then I would have put a link on my website stating something like... if you are blind, which means your eyes do not work at all, you have had your eyes surgically removed, or you vision is that bad you have to read large print then enter my site. sounds crazy but maybe that's what it takes to get through to greedy money hungry sighted people? stupid idiots! that's my opinion of'em! if I were a dev I would have said I'll change my game when mainstream developers realise that us blind people want and demand equal accessibility to your playstations and x-boxes! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
in the indiana movies and things the guy uses a whip to swing over lava pits, and other things, I wander if you could swing with the whip. At 04:12 p.m. 12/02/2008, you wrote: Hi, Yeah, that is another possible strategy element right there. A whip might do more damage to a spider than say a skeleton. On the other hand a sword might be needed to take out that skeleton warrior hell bent on taking off your head. Stefen Hudson wrote: Or perhaps certain monsters are resistant or immune to certain weapons. As an example, in some games, skeletons are weak to weapons such as clubs because they shatter bone, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Tom thus spoke; you ever seen anyone try and use fists against a giant python, or huge black hairy spider? -To which I reply; Not for very long! lol!… Smiles, Cara :) On Feb 11, 2008, at 6:42 PM, Thomas Ward wrote: Hi, Well, fists could be added, but I don't see them as very effective against undead warriors. Actually, you ever seen anyone try and use fists against a giant python, or huge black hairy spider? shaun everiss wrote: WHY JUMP, BATTLE i WOULD THINK. aLTHOUGH SINCE WE AR CHANGING THE GAME, WE CAN HAVE 1 SWORD THAT DOES NOT BREAK, WELL UNLESS YOU FIGHT SOMETHING WITH A THICK SKIN THEN YOU NEED ANOTHER. wHAT ABOUT FISTS. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich - Original Message - From: Thomas Ward Sent: Sunday, February 10, 2008 4:12 PM Hello everyone, I would like to announce that the Montezuma's Return copyright issues have been successfully resolved this afternoon. Here is what is happening so everyone is aware of what to expect over the next few days. First, I have agreed to change the title of Montezuma's Return to something else, and remove all references of Montezuma's Return from my web site. Tentatively I am thinking of republishing the game under the title Angela's Quest. Though, the name of the game is only one thing I have to think over the next few days. Second, since this game is not really going to be Montezuma's Revenge or Montezuma's Return any more I have decided to use my own creative license to make some changes in the game which I hope all of you like. For example, rather than bouncing and rolling skulls I am going to replace them with sword wielding skeleton warriors. Third, since all the game levels were based directly on Montezuma's Revenge's levels I have also agreed to modify the levels and redesign the temple levels from scratch. Finally, because I am aware it could take a couple of months to redesign the game fully I will be releasing a patched version of Montezuma's Return Beta 9 to the web site under its new name. I also want everyone to know all of your product keys you have received for Montezuma's Return will still work with the new game. I am not planning on making changes to the product activation and licensing code other than to assign your product keys to the new product name and version. However, your keys should still work fine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. Time is an illusion, lunchtime doubly so. - Original Message - From: Richard sherman [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 5:32 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich - Original Message - From: Thomas Ward Sent: Sunday, February 10, 2008 4:12 PM Hello everyone, I would like to announce that the Montezuma's Return copyright issues have been successfully resolved this afternoon. Here is what is happening so everyone is aware of what to expect over the next few days. First, I have agreed to change the title of Montezuma's Return to something else, and remove all references of Montezuma's Return from my web site. Tentatively I am thinking of republishing the game under the title Angela's Quest. Though, the name of the game is only one thing I have to think over the next few days. Second, since this game is not really going to be Montezuma's Revenge or Montezuma's Return any more I have decided to use my own creative license to make some changes in the game which I hope all of you like. For example, rather than bouncing and rolling skulls I am going to replace them with sword wielding skeleton warriors. Third, since all the game levels were based directly on Montezuma's Revenge's levels I have also agreed to modify the levels and redesign the temple levels from scratch. Finally, because I am aware it could take a couple of months to redesign the game fully I will be releasing a patched version of Montezuma's Return Beta 9 to the web site under its new name. I also want everyone to know all of your product keys you have received for Montezuma's Return will still work with the new game. I am not planning on making changes to the product activation and licensing code other than to assign your product keys to the new product name and version. However, your keys should still work fine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
this country is communist if they think they can force a developer to change his or her ideas and games like that! this really makes me mad! spending months to redesign your game due to a stupid copyright? I would have blocked the bastard's email address and then I would have put a link on my website stating something like... if you are blind, which means your eyes do not work at all, you have had your eyes surgically removed, or you vision is that bad you have to read large print then enter my site. sounds crazy but maybe that's what it takes to get through to greedy money hungry sighted people? stupid idiots! that's my opinion of'em! if I were a dev I would have said I'll change my game when mainstream developers realise that us blind people want and demand equal accessibility to your playstations and x-boxes! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 7:12 PM Subject: [Audyssey] Montezuma's Return Progress Report. Hello everyone, I would like to announce that the Montezuma's Return copyright issues have been successfully resolved this afternoon. Here is what is happening so everyone is aware of what to expect over the next few days. First, I have agreed to change the title of Montezuma's Return to something else, and remove all references of Montezuma's Return from my web site. Tentatively I am thinking of republishing the game under the title Angela's Quest. Though, the name of the game is only one thing I have to think over the next few days. Second, since this game is not really going to be Montezuma's Revenge or Montezuma's Return any more I have decided to use my own creative license to make some changes in the game which I hope all of you like. For example, rather than bouncing and rolling skulls I am going to replace them with sword wielding skeleton warriors. Third, since all the game levels were based directly on Montezuma's Revenge's levels I have also agreed to modify the levels and redesign the temple levels from scratch. Finally, because I am aware it could take a couple of months to redesign the game fully I will be releasing a patched version of Montezuma's Return Beta 9 to the web site under its new name. I also want everyone to know all of your product keys you have received for Montezuma's Return will still work with the new game. I am not planning on making changes to the product activation and licensing code other than to assign your product keys to the new product name and version. However, your keys should still work fine. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.0/1268 - Release Date: 2/9/2008 11:54 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi bryan, I do hear yours and Thomas's point on this. It was just a matter of physics and such. and yes I do understand this is a game. But snakes, large spiders, and rolling skulls are easily understood that they can be jumped over. A sword wielding skeleton would be too large to just jump over. Maybe a skeleton torso that crawls after you might work. That is my point. I hope I am making it clear. not trying to be argumentative. Either way, I will be very happy with whatever modifications Thomas makes to this project. Rich - Original Message - From: Bryan Sent: Sunday, February 10, 2008 5:44 PM Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Maybe they couldn't be jumped over themselves, but their swords could be. And you could probably run from them if you did it right. Time is an illusion, lunchtime doubly so. - Original Message - From: Richard sherman [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 7:30 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi bryan, I do hear yours and Thomas's point on this. It was just a matter of physics and such. and yes I do understand this is a game. But snakes, large spiders, and rolling skulls are easily understood that they can be jumped over. A sword wielding skeleton would be too large to just jump over. Maybe a skeleton torso that crawls after you might work. That is my point. I hope I am making it clear. not trying to be argumentative. Either way, I will be very happy with whatever modifications Thomas makes to this project. Rich - Original Message - From: Bryan Sent: Sunday, February 10, 2008 5:44 PM Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
There's a lot of Email that has come in over the past few hours, but it sounds like what we'll get in the future will not be a remake of Montezuma's Revenge, which is what I was hoping for, with minor changes. I'm sure it will be a great, fun game, but not what was in the original plans. If I'm right, I'm not complaining, nor would I want my money back. Just a bit disappointed. Then again, have you really liked one particular song by an artist, found that the only way you could get it was on an album with 11 songs you'd never heard on the radio, said Oh, what the heck. I! Want! that! song! and bought the album, and found that you liked the rest of it? I'm thinking that's what this'll be, although not quite that extreme, because most of the game will be the same. I already think I'll like these sword wielders. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 4:12 PM Subject: [Audyssey] Montezuma's Return Progress Report. Hello everyone, I would like to announce that the Montezuma's Return copyright issues have been successfully resolved this afternoon. Here is what is happening so everyone is aware of what to expect over the next few days. First, I have agreed to change the title of Montezuma's Return to something else, and remove all references of Montezuma's Return from my web site. Tentatively I am thinking of republishing the game under the title Angela's Quest. Though, the name of the game is only one thing I have to think over the next few days. Second, since this game is not really going to be Montezuma's Revenge or Montezuma's Return any more I have decided to use my own creative license to make some changes in the game which I hope all of you like. For example, rather than bouncing and rolling skulls I am going to replace them with sword wielding skeleton warriors. Third, since all the game levels were based directly on Montezuma's Revenge's levels I have also agreed to modify the levels and redesign the temple levels from scratch. Finally, because I am aware it could take a couple of months to redesign the game fully I will be releasing a patched version of Montezuma's Return Beta 9 to the web site under its new name. I also want everyone to know all of your product keys you have received for Montezuma's Return will still work with the new game. I am not planning on making changes to the product activation and licensing code other than to assign your product keys to the new product name and version. However, your keys should still work fine. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
There really aren't that many of those in the AG market. That much at least I hope will remain the same. Time is an illusion, lunchtime doubly so. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 8:29 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. WELL ALL OUT NINJA WOULD ROCK. aND DOES IT HAVE TO BE SIDE SCROLER? At 02:04 p.m. 11/02/2008, you wrote: Hi Tom, If you have to change the game, instead of changing what comes at you, why not give the character some weapons, and just change the storyline all together? Ninja Turtles type of game would be awesome. I think it's what most of the BG community has been waiting for. Ryan _ Click for free info on online degrees and make up to $150K/ year. http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iifnDVBrv2DWDBHNXGugIzEOyfwCHnIhRFUIefAUqdnFLvckU/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Battle, yes. Battle would be good. Time is an illusion, lunchtime doubly so. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 8:35 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. WHY JUMP, BATTLE i WOULD THINK. aLTHOUGH SINCE WE AR CHANGING THE GAME, WE CAN HAVE 1 SWORD THAT DOES NOT BREAK, WELL UNLESS YOU FIGHT SOMETHING WITH A THICK SKIN THEN YOU NEED ANOTHER. wHAT ABOUT FISTS. At 03:30 p.m. 11/02/2008, you wrote: Hi bryan, I do hear yours and Thomas's point on this. It was just a matter of physics and such. and yes I do understand this is a game. But snakes, large spiders, and rolling skulls are easily understood that they can be jumped over. A sword wielding skeleton would be too large to just jump over. Maybe a skeleton torso that crawls after you might work. That is my point. I hope I am making it clear. not trying to be argumentative. Either way, I will be very happy with whatever modifications Thomas makes to this project. Rich - Original Message - From: Bryan Sent: Sunday, February 10, 2008 5:44 PM Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
You're right. No bones about it. Oops, wait a minute. Ah, never mind. (grin) Maybe there's a skeleton in the closet, and I need to get at it to kill it. Now, what did I do with that skeleton key? Sheesh. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 5:44 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. Time is an illusion, lunchtime doubly so. - Original Message - From: Richard sherman [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 5:32 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich - Original Message - From: Thomas Ward Sent: Sunday, February 10, 2008 4:12 PM Hello everyone, I would like to announce that the Montezuma's Return copyright issues have been successfully resolved this afternoon. Here is what is happening so everyone is aware of what to expect over the next few days. First, I have agreed to change the title of Montezuma's Return to something else, and remove all references of Montezuma's Return from my web site. Tentatively I am thinking of republishing the game under the title Angela's Quest. Though, the name of the game is only one thing I have to think over the next few days. Second, since this game is not really going to be Montezuma's Revenge or Montezuma's Return any more I have decided to use my own creative license to make some changes in the game which I hope all of you like. For example, rather than bouncing and rolling skulls I am going to replace them with sword wielding skeleton warriors. Third, since all the game levels were based directly on Montezuma's Revenge's levels I have also agreed to modify the levels and redesign the temple levels from scratch. Finally, because I am aware it could take a couple of months to redesign the game fully I will be releasing a patched version of Montezuma's Return Beta 9 to the web site under its new name. I also want everyone to know all of your product keys you have received for Montezuma's Return will still work with the new game. I am not planning on making changes to the product activation and licensing code other than to assign your product keys to the new product name and version. However, your keys should still work fine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
actually. I'm glad it won't be a remake. the more I've thought about it. the more enjoyable it soundes if it weren't like the original game. just my two cents - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 11:25 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. There's a lot of Email that has come in over the past few hours, but it sounds like what we'll get in the future will not be a remake of Montezuma's Revenge, which is what I was hoping for, with minor changes. I'm sure it will be a great, fun game, but not what was in the original plans. If I'm right, I'm not complaining, nor would I want my money back. Just a bit disappointed. Then again, have you really liked one particular song by an artist, found that the only way you could get it was on an album with 11 songs you'd never heard on the radio, said Oh, what the heck. I! Want! that! song! and bought the album, and found that you liked the rest of it? I'm thinking that's what this'll be, although not quite that extreme, because most of the game will be the same. I already think I'll like these sword wielders. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 4:12 PM Subject: [Audyssey] Montezuma's Return Progress Report. Hello everyone, I would like to announce that the Montezuma's Return copyright issues have been successfully resolved this afternoon. Here is what is happening so everyone is aware of what to expect over the next few days. First, I have agreed to change the title of Montezuma's Return to something else, and remove all references of Montezuma's Return from my web site. Tentatively I am thinking of republishing the game under the title Angela's Quest. Though, the name of the game is only one thing I have to think over the next few days. Second, since this game is not really going to be Montezuma's Revenge or Montezuma's Return any more I have decided to use my own creative license to make some changes in the game which I hope all of you like. For example, rather than bouncing and rolling skulls I am going to replace them with sword wielding skeleton warriors. Third, since all the game levels were based directly on Montezuma's Revenge's levels I have also agreed to modify the levels and redesign the temple levels from scratch. Finally, because I am aware it could take a couple of months to redesign the game fully I will be releasing a patched version of Montezuma's Return Beta 9 to the web site under its new name. I also want everyone to know all of your product keys you have received for Montezuma's Return will still work with the new game. I am not planning on making changes to the product activation and licensing code other than to assign your product keys to the new product name and version. However, your keys should still work fine. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Maybe we have to battle the skeleton? Find a sword and shield before we encounter a skeleton and use them? Hmm. A new item in the temple to look for? --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Richard sherman [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 4:32 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich - Original Message - From: Thomas Ward Sent: Sunday, February 10, 2008 4:12 PM Hello everyone, I would like to announce that the Montezuma's Return copyright issues have been successfully resolved this afternoon. Here is what is happening so everyone is aware of what to expect over the next few days. First, I have agreed to change the title of Montezuma's Return to something else, and remove all references of Montezuma's Return from my web site. Tentatively I am thinking of republishing the game under the title Angela's Quest. Though, the name of the game is only one thing I have to think over the next few days. Second, since this game is not really going to be Montezuma's Revenge or Montezuma's Return any more I have decided to use my own creative license to make some changes in the game which I hope all of you like. For example, rather than bouncing and rolling skulls I am going to replace them with sword wielding skeleton warriors. Third, since all the game levels were based directly on Montezuma's Revenge's levels I have also agreed to modify the levels and redesign the temple levels from scratch. Finally, because I am aware it could take a couple of months to redesign the game fully I will be releasing a patched version of Montezuma's Return Beta 9 to the web site under its new name. I also want everyone to know all of your product keys you have received for Montezuma's Return will still work with the new game. I am not planning on making changes to the product activation and licensing code other than to assign your product keys to the new product name and version. However, your keys should still work fine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
WELL ALL OUT NINJA WOULD ROCK. aND DOES IT HAVE TO BE SIDE SCROLER? At 02:04 p.m. 11/02/2008, you wrote: Hi Tom, If you have to change the game, instead of changing what comes at you, why not give the character some weapons, and just change the storyline all together? Ninja Turtles type of game would be awesome. I think it's what most of the BG community has been waiting for. Ryan _ Click for free info on online degrees and make up to $150K/ year. http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iifnDVBrv2DWDBHNXGugIzEOyfwCHnIhRFUIefAUqdnFLvckU/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
WHY JUMP, BATTLE i WOULD THINK. aLTHOUGH SINCE WE AR CHANGING THE GAME, WE CAN HAVE 1 SWORD THAT DOES NOT BREAK, WELL UNLESS YOU FIGHT SOMETHING WITH A THICK SKIN THEN YOU NEED ANOTHER. wHAT ABOUT FISTS. At 03:30 p.m. 11/02/2008, you wrote: Hi bryan, I do hear yours and Thomas's point on this. It was just a matter of physics and such. and yes I do understand this is a game. But snakes, large spiders, and rolling skulls are easily understood that they can be jumped over. A sword wielding skeleton would be too large to just jump over. Maybe a skeleton torso that crawls after you might work. That is my point. I hope I am making it clear. not trying to be argumentative. Either way, I will be very happy with whatever modifications Thomas makes to this project. Rich - Original Message - From: Bryan Sent: Sunday, February 10, 2008 5:44 PM Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Richard and all, Well, one of the cool things about replacing skulls with armed skeleton warriors could be the game could be mor combat oriented. Perhaps Angela would have to find bows and arrows, whips, swords, and other sorts of weapons around the temple to kill undead warriors with. As it stands now you need to find a sword for every monster. We all would agree that is pretty unrealistic. Perhaps one sword for the entire game, or a series of different types of swords. A long sword would have greater range than a short sword, but a whip would have good range but do less damage. If you look at these sorts of elements maybe this is good that this has happened. You know? Richard sherman wrote: Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Ryan, No I am not going to convert Montezuma's Return into a ninja fighting game or something like that. I still want to keep the game with a treasure hunting and exploration type theme. Though, I can certainly give Angela more weapons and treasure items to find. Now, that I know it will not, and never will be, Montezuma's Revenge I am going to totally recreate the game with a new vision. I have a good background in Indiana Jones and Tomb Raider style games and movies so I should be able to come up with something pretty good. Ryan Conroy wrote: Hi Tom, If you have to change the game, instead of changing what comes at you, why not give the character some weapons, and just change the storyline all together? Ninja Turtles type of game would be awesome. I think it's what most of the BG community has been waiting for. Ryan _ Click for free info on online degrees and make up to $150K/ year. http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iifnDVBrv2DWDBHNXGugIzEOyfwCHnIhRFUIefAUqdnFLvckU/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
WHAT ABOUT THE ROPES AND BURNING ROPES? wOULD TEMPLES REALISTICALLY HAVE ROPES OR WOULD THEY BE VINES. ALSO WOULD THEY BE BURNING NECESSARILY. At 05:45 p.m. 11/02/2008, you wrote: Hi Josh, Chill out, dude. I don't see this as a major crisis, and neither should you. They were in there legal rights to ask me to change the name of my game. I decided on my own if I have to drop the name I might as well pull the levels too, and rework the game with a new theme and back story. When it is done you should still be able to gather gems, gold coins, fight big ugly spiders, slithery snakes, and some kind of undead creature or creatures. As I see it changing it to be a little more modern is not a bad thing. For example, while the vanishing platforms were in the original game that is kind of weird to find in an ancient temple. I might be able to rework the game to have more realistic traps and pitfalls. Another thing is the warp platforms are sort of weird to. I'd rather just have doors, secret passages, and maybe trap doors to take you where you want to go. Are you seeing it my way? josh wrote: this country is communist if they think they can force a developer to change his or her ideas and games like that! this really makes me mad! spending months to redesign your game due to a stupid copyright? I would have blocked the bastard's email address and then I would have put a link on my website stating something like... if you are blind, which means your eyes do not work at all, you have had your eyes surgically removed, or you vision is that bad you have to read large print then enter my site. sounds crazy but maybe that's what it takes to get through to greedy money hungry sighted people? stupid idiots! that's my opinion of'em! if I were a dev I would have said I'll change my game when mainstream developers realise that us blind people want and demand equal accessibility to your playstations and x-boxes! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
WELL TOM, i MAY BE ABLE TO HELP WITH SFX AGAIN. i HAVE LOADS OF MONSTERS, TELL ME WHAT YOU WANT. aND WHERE TO UPLOAD IT ALL TO. At 06:05 p.m. 11/02/2008, you wrote: Hi Bryan, I really like this idea of undead warriors such as zombies and skeletons in Angela's Quest. I'm not sure of the exact specifics how they exist, but I suppose it could be explained by some ancient native American magic, potions, or an evil god or guardian that keeps them alive. Bryan wrote: Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
iN A WAY ITS TURNING OUT BETTER. i DIDN'T LIKE THE FACT THAT YOU GOT NO SWORDS IN THE FINAL LEVELS AFTER 6, AND THAT YOU COULD ONLY USE SWORDS ONCE. i KNOW THATS NOT THE ARCADE SPIRIT, HOWEVER. yEAH DIFFERENT WEAPONS, ETC. aND YOU COULD START WITH SOMETHING LIKE A DAGGER, NOT REALLY POWERFULL BUT YEAH YOU SELECT WHAT YOU WANT, AND GET THINGS. AND THEN YOU BATTLE WITH EVERYTHING. hMM SOMETHING LIKE DND COMES TO MIND AND IT WOULD STILL BE LIKE A TEMPLE THEME, JUST DND STYLES. At 05:21 p.m. 11/02/2008, you wrote: Hi Richard and all, Well, one of the cool things about replacing skulls with armed skeleton warriors could be the game could be mor combat oriented. Perhaps Angela would have to find bows and arrows, whips, swords, and other sorts of weapons around the temple to kill undead warriors with. As it stands now you need to find a sword for every monster. We all would agree that is pretty unrealistic. Perhaps one sword for the entire game, or a series of different types of swords. A long sword would have greater range than a short sword, but a whip would have good range but do less damage. If you look at these sorts of elements maybe this is good that this has happened. You know? Richard sherman wrote: Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Richard, Good point, and I have been thinking over that very issue. Yes, you can't jump over a skeleton, but that might have to be a creature you need to fight. In fact I am pretty certain it will be. Richard sherman wrote: Hi bryan, I do hear yours and Thomas's point on this. It was just a matter of physics and such. and yes I do understand this is a game. But snakes, large spiders, and rolling skulls are easily understood that they can be jumped over. A sword wielding skeleton would be too large to just jump over. Maybe a skeleton torso that crawls after you might work. That is my point. I hope I am making it clear. not trying to be argumentative. Either way, I will be very happy with whatever modifications Thomas makes to this project. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Bryan, I really like this idea of undead warriors such as zombies and skeletons in Angela's Quest. I'm not sure of the exact specifics how they exist, but I suppose it could be explained by some ancient native American magic, potions, or an evil god or guardian that keeps them alive. Bryan wrote: Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Could this mean more keystrokes in a learning curve? I like the fact that there aren't currently a whole flock of them. I do like the strategic possibilities, though. It could be sort of a trade off. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 8:21 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Richard and all, Well, one of the cool things about replacing skulls with armed skeleton warriors could be the game could be mor combat oriented. Perhaps Angela would have to find bows and arrows, whips, swords, and other sorts of weapons around the temple to kill undead warriors with. As it stands now you need to find a sword for every monster. We all would agree that is pretty unrealistic. Perhaps one sword for the entire game, or a series of different types of swords. A long sword would have greater range than a short sword, but a whip would have good range but do less damage. If you look at these sorts of elements maybe this is good that this has happened. You know? Richard sherman wrote: Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Josh, Chill out, dude. I don't see this as a major crisis, and neither should you. They were in there legal rights to ask me to change the name of my game. I decided on my own if I have to drop the name I might as well pull the levels too, and rework the game with a new theme and back story. When it is done you should still be able to gather gems, gold coins, fight big ugly spiders, slithery snakes, and some kind of undead creature or creatures. As I see it changing it to be a little more modern is not a bad thing. For example, while the vanishing platforms were in the original game that is kind of weird to find in an ancient temple. I might be able to rework the game to have more realistic traps and pitfalls. Another thing is the warp platforms are sort of weird to. I'd rather just have doors, secret passages, and maybe trap doors to take you where you want to go. Are you seeing it my way? josh wrote: this country is communist if they think they can force a developer to change his or her ideas and games like that! this really makes me mad! spending months to redesign your game due to a stupid copyright? I would have blocked the bastard's email address and then I would have put a link on my website stating something like... if you are blind, which means your eyes do not work at all, you have had your eyes surgically removed, or you vision is that bad you have to read large print then enter my site. sounds crazy but maybe that's what it takes to get through to greedy money hungry sighted people? stupid idiots! that's my opinion of'em! if I were a dev I would have said I'll change my game when mainstream developers realise that us blind people want and demand equal accessibility to your playstations and x-boxes! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Yeah, duel with the skeletons. That'd be super cool. Swish, clang, swish, crack, swish, crunch. Hahaha. -- From: Charles Rivard [EMAIL PROTECTED] Sent: Sunday, February 10, 2008 9:31 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Montezuma's Return Progress Report. Maybe we have to battle the skeleton? Find a sword and shield before we encounter a skeleton and use them? Hmm. A new item in the temple to look for? --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Richard sherman [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 4:32 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich - Original Message - From: Thomas Ward Sent: Sunday, February 10, 2008 4:12 PM Hello everyone, I would like to announce that the Montezuma's Return copyright issues have been successfully resolved this afternoon. Here is what is happening so everyone is aware of what to expect over the next few days. First, I have agreed to change the title of Montezuma's Return to something else, and remove all references of Montezuma's Return from my web site. Tentatively I am thinking of republishing the game under the title Angela's Quest. Though, the name of the game is only one thing I have to think over the next few days. Second, since this game is not really going to be Montezuma's Revenge or Montezuma's Return any more I have decided to use my own creative license to make some changes in the game which I hope all of you like. For example, rather than bouncing and rolling skulls I am going to replace them with sword wielding skeleton warriors. Third, since all the game levels were based directly on Montezuma's Revenge's levels I have also agreed to modify the levels and redesign the temple levels from scratch. Finally, because I am aware it could take a couple of months to redesign the game fully I will be releasing a patched version of Montezuma's Return Beta 9 to the web site under its new name. I also want everyone to know all of your product keys you have received for Montezuma's Return will still work with the new game. I am not planning on making changes to the product activation and licensing code other than to assign your product keys to the new product name and version. However, your keys should still work fine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
The evil guardian could be the boss, battled in the last room of the game? --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 9:05 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Bryan, I really like this idea of undead warriors such as zombies and skeletons in Angela's Quest. I'm not sure of the exact specifics how they exist, but I suppose it could be explained by some ancient native American magic, potions, or an evil god or guardian that keeps them alive. Bryan wrote: Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
A SWORD FOR THE ENTIRE GAME WOULD BE GOOD, AND YOU COULD FIND OTHER WEAPONS TO AND CHOOSE WHAT YOU WANT TO USE. At 05:21 p.m. 11/02/2008, you wrote: Hi Richard and all, Well, one of the cool things about replacing skulls with armed skeleton warriors could be the game could be mor combat oriented. Perhaps Angela would have to find bows and arrows, whips, swords, and other sorts of weapons around the temple to kill undead warriors with. As it stands now you need to find a sword for every monster. We all would agree that is pretty unrealistic. Perhaps one sword for the entire game, or a series of different types of swords. A long sword would have greater range than a short sword, but a whip would have good range but do less damage. If you look at these sorts of elements maybe this is good that this has happened. You know? Richard sherman wrote: Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]