Re: [Audyssey] Prefered Sapi voice for games?

2008-01-28 Thread Bryan
That's the point. Besides, all you'd have to do is add a little robotic 
reverb and there you go.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Valiant (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 28, 2008 6:23 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> problem there is Paul don't sound like a computer, rofl
> - Original Message - 
> From: "Bryan" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, January 20, 2008 10:14 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Oh. I see. That I can understand. Like I said i don't mind going the
>> synthe
>> route for menus. It's for the haracters that it gets to be a problem. Now
>> if
>> one of them was a computer then yes. In fact I was thinking of using
>> NeoSpeech Paul if i ever got around to that Audio Metroid sstyle game.
>> Since
>> yo sut and ship's computer would be the principle source of information 
>> it
>> would be all right for a synthe there.
>> Time is an illusion, lunchtime doubly so.
>> - Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, January 20, 2008 7:35 PM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>> Hi Bryan,
>>> I wasn't talking about using synths for characters. I was meaning for
>>> self-voicing menus, buttons, numbers, and the day to day game info. For
>>> specific game characters like cut senes etc of course the ideal here
>>> would be human voices and I wouldn't mind having a few voice acters do
>>> that.
>>>
>>> Bryan wrote:
>>>> While that's understandable in some ways, it still detracts from the
>>>> gameplay in my opinion. That was a big flaw with Pacman Talks in my
>>>> opinion.
>>>> Synthes are fine for stats and things but as far as I'm concerned they
>>>> just
>>>> shouldn't play characters.
>>>>
>>>
>>>
>>> ---
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>>
>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-28 Thread Valiant (on laptop)
problem there is Paul don't sound like a computer, rofl
- Original Message - 
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 20, 2008 10:14 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Oh. I see. That I can understand. Like I said i don't mind going the 
> synthe
> route for menus. It's for the haracters that it gets to be a problem. Now 
> if
> one of them was a computer then yes. In fact I was thinking of using
> NeoSpeech Paul if i ever got around to that Audio Metroid sstyle game. 
> Since
> yo sut and ship's computer would be the principle source of information it
> would be all right for a synthe there.
> Time is an illusion, lunchtime doubly so.
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, January 20, 2008 7:35 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi Bryan,
>> I wasn't talking about using synths for characters. I was meaning for
>> self-voicing menus, buttons, numbers, and the day to day game info. For
>> specific game characters like cut senes etc of course the ideal here
>> would be human voices and I wouldn't mind having a few voice acters do
>> that.
>>
>> Bryan wrote:
>>> While that's understandable in some ways, it still detracts from the
>>> gameplay in my opinion. That was a big flaw with Pacman Talks in my
>>> opinion.
>>> Synthes are fine for stats and things but as far as I'm concerned they
>>> just
>>> shouldn't play characters.
>>>
>>
>>
>> ---
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>> please send E-mail to [EMAIL PROTECTED]
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>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-28 Thread Valiant (on laptop)
positive. There seams to be orpheus which is synthetic, and another one
- Original Message - 
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 20, 2008 9:15 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Are you sure you're not thinking of the Orpheus voices? I'm pretty sure
> those come with Hal.
> Time is an illusion, lunchtime doubly so.
> - Original Message - 
> From: "Valiant (on laptop)" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, January 20, 2008 6:38 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi.
>> What about that one voice that comes with hal? I think it's by phone or
>> some
>> such, it sounds like a robot, but it's really really really easy to
>> understand. And btw I'm not talking about like Dave.
>> - Original Message - 
>> From: "Cara Quinn" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, January 14, 2008 9:29 PM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>>   Well anyway, it's a moot point now, as the Apple voices I'm using
>>> are even more responsive than eloquence and sound a whole lot better!
>>> woohoo!...
>>>
>>> As I said though, I really want to thank you all for sharing your
>>> differing points of view.  it's really something I've been curious
>>> about, and very interesting...
>>>
>>> Smiles,
>>>
>>> CQ  :)
>>>
>>>
>>> On Jan 14, 2008, at 5:37 PM, Cory wrote:
>>>
>>>> they're easy to understand if you've used them all your life, and
>>>> they are
>>>> really responcive like you said
>>>> - Original Message -
>>>> From: "Cara Quinn" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Monday, January 14, 2008 6:17 PM
>>>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>>>
>>>>
>>>>>  OMG!  quite seriously, I'm asking what is the appeal of the
>>>>> eloquence voices?  I mean, I personally have rarely heard voices so
>>>>> bad or difficult to listen to in my life.  lol!  I do like how
>>>>> responsive they are, but I'm honestly wondering what people see or
>>>>> hear rather, in them as far as quality?...  
>>>>>
>>>>>  As I said, humor aside, would love to hear from peeps...
>>>>> I personally prefer Crystal or Karen...
>>>>>
>>>>>
>>>>> Have an awesome day!...
>>>>>
>>>>> Smiles,
>>>>>
>>>>> Cara  :)
>>>>>
>>>>>
>>>>> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>>>>>
>>>>>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence
>>>>>> Reed
>>>>>> please!
>>>>>> - Original Message -
>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>> To: 
>>>>>> Sent: Monday, January 14, 2008 12:39 AM
>>>>>> Subject: [Audyssey] Prefered Sapi voice for games?
>>>>>>
>>>>>>
>>>>>>> Hello gamers,
>>>>>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>>>>>> 6, and
>>>>>>> I have decided in the interests of the cross platform nature of the
>>>>>>> games as well as end user complaints of Sapi 5 during Monte testing
>>>>>>> I am
>>>>>>> probably going to return to including pre-recorded voice files in
>>>>>>> the
>>>>>>> games. However, before I do so out of the voices below which would
>>>>>>> you
>>>>>>> personally like to see for Raceway and other USA Games.
>>>>>>>
>>>>>>> AT&T Crystal
>>>>>>> AT&T Mike
>>>>>>> Eloquence Reed
>>>>>>> Scansoft Caren
>>>>>>> Scansoft Emily
>>>>>>> Scansoft Daniel
>>>>>>> Scansoft Jill
>>>>>>> Scansoft Lee
>>>>>>> Scansoft Tom
>>>>>>>
>>>>>>> Out of the list above if 

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Cory
they're fun to mess with though!
- Original Message - 
From: "Valiant (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 20, 2008 5:44 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> rofl omg I really do hate braille n speaks
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 15, 2008 3:37 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi Stefen,
>> All I can say is I go way back before Jaws for Dos was even invented. My
>> first speech synth was an echo for an Apple 2-E, and the text games of
>> the mid 80's era were fun.
>> Anyway, I can remember the days when I had to use Jaws without such a
>> thing as a software synth. In high school I had to carry around a 486
>> laptop with a dectalk express in my backpack which I plugged in after I
>> got the laptop all setup on a table in the class room, and it was not a
>> very portible setup. In fact, most of the time rather than bringing my
>> Dectalk to school I turned on my Braille N Speak and ran it through
>> speechbox mode with JFD and JFW 1.x. That was aweful speech!
>>
>> Stefen Hudson wrote:
>>> Wow. 3.2? I  started with 3.5. The funny thing about that version of
>>> Eloquence was it sounded like it had a sinus problem compared to the
>>> newer
>>> versions. I've tried using the real speech voices that came with JAWS9
>>> and
>>> had some trouble understanding them. They do sound a bit more natural,
>>> but
>>> sometimes they have this warble effect when they say certain words or
>>> phraises, and sometimes they don't say the entire word.
>>>
>>
>>
>> ---
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>> please send E-mail to [EMAIL PROTECTED]
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>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Bryan
Oh. I see. That I can understand. Like I said i don't mind going the synthe 
route for menus. It's for the haracters that it gets to be a problem. Now if 
one of them was a computer then yes. In fact I was thinking of using 
NeoSpeech Paul if i ever got around to that Audio Metroid sstyle game. Since 
yo sut and ship's computer would be the principle source of information it 
would be all right for a synthe there.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 20, 2008 7:35 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Bryan,
> I wasn't talking about using synths for characters. I was meaning for
> self-voicing menus, buttons, numbers, and the day to day game info. For
> specific game characters like cut senes etc of course the ideal here
> would be human voices and I wouldn't mind having a few voice acters do 
> that.
>
> Bryan wrote:
>> While that's understandable in some ways, it still detracts from the
>> gameplay in my opinion. That was a big flaw with Pacman Talks in my 
>> opinion.
>> Synthes are fine for stats and things but as far as I'm concerned they 
>> just
>> shouldn't play characters.
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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> list,
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Thomas Ward
Hi Bryan,
I wasn't talking about using synths for characters. I was meaning for 
self-voicing menus, buttons, numbers, and the day to day game info. For 
specific game characters like cut senes etc of course the ideal here 
would be human voices and I wouldn't mind having a few voice acters do that.

Bryan wrote:
> While that's understandable in some ways, it still detracts from the 
> gameplay in my opinion. That was a big flaw with Pacman Talks in my opinion. 
> Synthes are fine for stats and things but as far as I'm concerned they just 
> shouldn't play characters.
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
rofl 16k? wlolol!
I was thinking 16 there and I was well not so bad, I've used one with 16mb 
ram, windows 95, jaws 5.0, you know, thins happened, but then I figured out 
you said k, not m, blinks, suppose that was the day that the 5mb hard drive 
was wicked, and it was 5.5 inch, or even bigger.
- Original Message - 
From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Thursday, January 17, 2008 11:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> You know what, I'll never forget the day I played space invaders for
> something like three hours straight. That was the most single awesome game
> back then. Think my final score was like 5...not bad, if I remember
> right.
>
> The apple 2e with I think a whopping 16k RAM.
>
> Signed:
> Dakotah Rickard
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Bryan
> Sent: Tuesday, January 15, 2008 16:22
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
> Ah yes, I also remember those days. I'll be twenty-eight this June and I
> remember well the days of running a BNS through a computer for use with 
> JFD.
>
> I also remember the Echo. It's funny, but while that was probably some of
> the worst speech ever it was still some of the coolest. I remember those
> text games that used to be available from the same company that made the
> Echo. There was that Dragon Maze game and that weird Space Invaders game.
> Good times. I've had a lot of trouble finding voice clips of the Echo
> synthesizer, but hearing it sure brings back memories.
> Time is an illusion, lunchtime doubly so.
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 15, 2008 1:37 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi Stefen,
>> All I can say is I go way back before Jaws for Dos was even invented. My
>> first speech synth was an echo for an Apple 2-E, and the text games of
>> the mid 80's era were fun.
>> Anyway, I can remember the days when I had to use Jaws without such a
>> thing as a software synth. In high school I had to carry around a 486
>> laptop with a dectalk express in my backpack which I plugged in after I
>> got the laptop all setup on a table in the class room, and it was not a
>> very portible setup. In fact, most of the time rather than bringing my
>> Dectalk to school I turned on my Braille N Speak and ran it through
>> speechbox mode with JFD and JFW 1.x. That was aweful speech!
>>
>> Stefen Hudson wrote:
>>> Wow. 3.2? I  started with 3.5. The funny thing about that version of
>>> Eloquence was it sounded like it had a sinus problem compared to the
>>> newer
>>> versions. I've tried using the real speech voices that came with JAWS9
>>> and
>>> had some trouble understanding them. They do sound a bit more natural,
>>> but
>>> sometimes they have this warble effect when they say certain words or
>>> phraises, and sometimes they don't say the entire word.
>>>
>>
>>
>> ---
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>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
Hi.
I agree about the accent, that synth is wicked.
- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Thomas Ward" 
Sent: Wednesday, January 16, 2008 5:44 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Thomas,
>
> The first synthesized speech that I ever heard was on my Atari 800 XL home 
> computer.  There was a software package named Sams.  It was not really a 
> screen reader, but it would try to say anything that you typed in.  You 
> know the old PC before sound cards only had a mono channel speaker, but 
> the Atari 800 like the Commodore 64 had a four channel sound mixer.  So it 
> could do better game sounds and do synthesized speech.  Sams sure was fun 
> to play with.  It really would try to pronounce anything.  None of the 
> spelling it stuff if it didn't know how to say it.
>
> My first screen reader was Jaws for dos version 1.0 with an Accent stand 
> alone synthesizer.
>
> It is really weird that everyone has there own likes, dislikes and can 
> understand different speech better or worse.  Personally I never liked the 
> DecTalk and am not crazy about Eloquence.  I did like the Accent S A and 
> am very happy with my USB Triple Talk.  But my favorite voices to use 
> while playing games is AT&T Lauren and AT&T Charles.  The Neo Speech 
> voices are ok, but Scan Soft Tom to me is one of the worst sounding sapi5 
> voices.  Well after the free Microsoft ones that is. 
>
> BFN
>
> Jim
>
> The trouble with bucket seats is that not everybody has the same size 
> bucket.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Bryan
While that's understandable in some ways, it still detracts from the 
gameplay in my opinion. That was a big flaw with Pacman Talks in my opinion. 
Synthes are fine for stats and things but as far as I'm concerned they just 
shouldn't play characters.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 20, 2008 7:09 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Valiant,
> Been there and tried that. As I explained in an email a few days ago it
> is a logistical nightmare trying to support real human voices in
> accessible games. There is allot of editing involved in such a venture,
> and a game can only move as fast as the two people are able to schedule
> recording sessions.
>
> Valiant (on laptop) wrote:
>> Hi.
>> Either that, or you could get someone to try using their own voice, like 
>> me,
>> for example, lol.
>>
>
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, January 14, 2008 10:01 PM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>
>>> Hi Bryan,
>>> That would work. If someone made the files according to the spec I could
>>> then build the jar files containing the voices for everyone.
>>>
>>> Bryan wrote:
>>>
>>>> You could always enlist the aid of others with some of the higher 
>>>> quality
>>>> voices. I have Text Aloud and many of the voies you mentioned Thomas, 
>>>> and
>>>> I'd be happy to contribute if necessary.
>>>> Time is an illusion, lunchtime doubly so.
>>>>
>>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>
>>
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>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Bryan
Are you sure you're not thinking of the Orpheus voices? I'm pretty sure 
those come with Hal.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Valiant (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 20, 2008 6:38 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi.
> What about that one voice that comes with hal? I think it's by phone or 
> some
> such, it sounds like a robot, but it's really really really easy to
> understand. And btw I'm not talking about like Dave.
> - Original Message - 
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 9:29 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>>   Well anyway, it's a moot point now, as the Apple voices I'm using
>> are even more responsive than eloquence and sound a whole lot better!
>> woohoo!...
>>
>> As I said though, I really want to thank you all for sharing your
>> differing points of view.  it's really something I've been curious
>> about, and very interesting...
>>
>> Smiles,
>>
>> CQ  :)
>>
>>
>> On Jan 14, 2008, at 5:37 PM, Cory wrote:
>>
>>> they're easy to understand if you've used them all your life, and
>>> they are
>>> really responcive like you said
>>> - Original Message -
>>> From: "Cara Quinn" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, January 14, 2008 6:17 PM
>>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>>
>>>
>>>>  OMG!  quite seriously, I'm asking what is the appeal of the
>>>> eloquence voices?  I mean, I personally have rarely heard voices so
>>>> bad or difficult to listen to in my life.  lol!  I do like how
>>>> responsive they are, but I'm honestly wondering what people see or
>>>> hear rather, in them as far as quality?...  
>>>>
>>>>  As I said, humor aside, would love to hear from peeps...
>>>> I personally prefer Crystal or Karen...
>>>>
>>>>
>>>> Have an awesome day!...
>>>>
>>>> Smiles,
>>>>
>>>> Cara  :)
>>>>
>>>>
>>>> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>>>>
>>>>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence
>>>>> Reed
>>>>> please!
>>>>> - Original Message -
>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>> To: 
>>>>> Sent: Monday, January 14, 2008 12:39 AM
>>>>> Subject: [Audyssey] Prefered Sapi voice for games?
>>>>>
>>>>>
>>>>>> Hello gamers,
>>>>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>>>>> 6, and
>>>>>> I have decided in the interests of the cross platform nature of the
>>>>>> games as well as end user complaints of Sapi 5 during Monte testing
>>>>>> I am
>>>>>> probably going to return to including pre-recorded voice files in
>>>>>> the
>>>>>> games. However, before I do so out of the voices below which would
>>>>>> you
>>>>>> personally like to see for Raceway and other USA Games.
>>>>>>
>>>>>> AT&T Crystal
>>>>>> AT&T Mike
>>>>>> Eloquence Reed
>>>>>> Scansoft Caren
>>>>>> Scansoft Emily
>>>>>> Scansoft Daniel
>>>>>> Scansoft Jill
>>>>>> Scansoft Lee
>>>>>> Scansoft Tom
>>>>>>
>>>>>> Out of the list above if you had a favorite which would you pick?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to
>>>>>> [EMAIL PROTECTED]
>>>>>> You can make changes or update your subscription via the web, at
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>> All messages are archived and can be searched and read at
>>>>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>>

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Thomas Ward
Hi Valiant,
Been there and tried that. As I explained in an email a few days ago it 
is a logistical nightmare trying to support real human voices in 
accessible games. There is allot of editing involved in such a venture, 
and a game can only move as fast as the two people are able to schedule 
recording sessions.

Valiant (on laptop) wrote:
> Hi.
> Either that, or you could get someone to try using their own voice, like me, 
> for example, lol.
>   

> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 10:01 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>   
>> Hi Bryan,
>> That would work. If someone made the files according to the spec I could
>> then build the jar files containing the voices for everyone.
>>
>> Bryan wrote:
>> 
>>> You could always enlist the aid of others with some of the higher quality
>>> voices. I have Text Aloud and many of the voies you mentioned Thomas, and
>>> I'd be happy to contribute if necessary.
>>> Time is an illusion, lunchtime doubly so.
>>>
>>>   
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> please send E-mail to [EMAIL PROTECTED] 
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>
>
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>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
I find ESpeak as likeable as eloquence.
cheers:
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 6:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi,
> If you think Eloquence is bad think about Espeak. That is a voice that
> takes some serious getting use to. I use it under Linux with Orca only
> because it is fast and responsive, but the voice output would kill any
> game. It is bad enough when having to read books and stuff with it.
> With Eloquence and Espeak compared side by side I think Eloquence would
> win just because we have all gotten use to it even though it doesn't
> sound as human as Scansoft, Loquendo, Cepstral, etc.
>
> Bryan wrote:
>> I couldn't agree with you more Cara. I use Eloquence from time to time in
>> WIndow-Eyes, but more often I use one of the higher quality voices. In 
>> fact
>> I tend to stear clear of some of Jim Kitchen's games because I don't like
>> Eloquence for my gaming, even if it's just for reading stat information.
>> Time is an illusion, lunchtime doubly so.
>>
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
rofl omg I really do hate braille n speaks
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 15, 2008 3:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Stefen,
> All I can say is I go way back before Jaws for Dos was even invented. My
> first speech synth was an echo for an Apple 2-E, and the text games of
> the mid 80's era were fun.
> Anyway, I can remember the days when I had to use Jaws without such a
> thing as a software synth. In high school I had to carry around a 486
> laptop with a dectalk express in my backpack which I plugged in after I
> got the laptop all setup on a table in the class room, and it was not a
> very portible setup. In fact, most of the time rather than bringing my
> Dectalk to school I turned on my Braille N Speak and ran it through
> speechbox mode with JFD and JFW 1.x. That was aweful speech!
>
> Stefen Hudson wrote:
>> Wow. 3.2? I  started with 3.5. The funny thing about that version of
>> Eloquence was it sounded like it had a sinus problem compared to the 
>> newer
>> versions. I've tried using the real speech voices that came with JAWS9 
>> and
>> had some trouble understanding them. They do sound a bit more natural, 
>> but
>> sometimes they have this warble effect when they say certain words or
>> phraises, and sometimes they don't say the entire word.
>>
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
Hi.
Either that, or you could get someone to try using their own voice, like me, 
for example, lol.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 10:01 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Bryan,
> That would work. If someone made the files according to the spec I could
> then build the jar files containing the voices for everyone.
>
> Bryan wrote:
>> You could always enlist the aid of others with some of the higher quality
>> voices. I have Text Aloud and many of the voies you mentioned Thomas, and
>> I'd be happy to contribute if necessary.
>> Time is an illusion, lunchtime doubly so.
>>
>
>
> ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
Hi.
I remember 3.2's eloquence sounds sorta similar tro keynote gold, which 
rocks, actually I installed 3.2 on a comp once, and I liked it as much as I 
do eloquence I'm listening to right  now.
- Original Message - 
From: "Tyler Wood" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 12:49 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Sorry to be off topic here, but what was the default synthisizer before 
> 3.2?
> That's awfully interesting (I'd love and hope to make a history of changes
> and breakthroughs with the jaws screen reader, starting with the very 
> first
> version).
>
>
>
> Tyler
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 7:32 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi Stefen,
>> You aren't the first person who has said that to me. I have a friend who
>> is also blind, but she is almost deaf in one ear and some partial loss
>> in the other. She use to tell me she had problems using her Dectalk
>> Express but could understand Eloquence clearly. I never understand how
>> that could be.
>> With my own experience when Eloquence was released with JFW 3.2 I
>> couldn't understand it, and couldn't stand it. Of course, after a couple
>> of releases I got use to it, and now days I can listen to it at high
>> speed.
>>
>> Stefen Hudson wrote:
>>> I'm not really sure what it is. I've used Eloquence pretty much all my
>>> life,
>>> LOL. I also have a hearing impairment and can understand Eloquence 
>>> better
>>> than any other voices I've tried. To mee, Eloquence is much smoother.
>>> Other
>>> voices have a warble to them sometimes. Maybe it's the frequency range
>>> too.
>>>
>>>
>>
>>
>> ---
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>>
>> -- 
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>> Checked by AVG Free Edition.
>> Version: 7.5.516 / Virus Database: 269.19.2/1223 - Release Date:
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>>
>>
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-20 Thread Valiant (on laptop)
Hi.
What about that one voice that comes with hal? I think it's by phone or some 
such, it sounds like a robot, but it's really really really easy to 
understand. And btw I'm not talking about like Dave.
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 9:29 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


>   Well anyway, it's a moot point now, as the Apple voices I'm using
> are even more responsive than eloquence and sound a whole lot better!
> woohoo!...
>
> As I said though, I really want to thank you all for sharing your
> differing points of view.  it's really something I've been curious
> about, and very interesting...
>
> Smiles,
>
> CQ  :)
>
>
> On Jan 14, 2008, at 5:37 PM, Cory wrote:
>
>> they're easy to understand if you've used them all your life, and
>> they are
>> really responcive like you said
>> - Original Message -
>> From: "Cara Quinn" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, January 14, 2008 6:17 PM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>>  OMG!  quite seriously, I'm asking what is the appeal of the
>>> eloquence voices?  I mean, I personally have rarely heard voices so
>>> bad or difficult to listen to in my life.  lol!  I do like how
>>> responsive they are, but I'm honestly wondering what people see or
>>> hear rather, in them as far as quality?...  
>>>
>>>  As I said, humor aside, would love to hear from peeps...
>>> I personally prefer Crystal or Karen...
>>>
>>>
>>> Have an awesome day!...
>>>
>>> Smiles,
>>>
>>> Cara  :)
>>>
>>>
>>> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>>>
>>>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence
>>>> Reed
>>>> please!
>>>> - Original Message -
>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> To: 
>>>> Sent: Monday, January 14, 2008 12:39 AM
>>>> Subject: [Audyssey] Prefered Sapi voice for games?
>>>>
>>>>
>>>>> Hello gamers,
>>>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>>>> 6, and
>>>>> I have decided in the interests of the cross platform nature of the
>>>>> games as well as end user complaints of Sapi 5 during Monte testing
>>>>> I am
>>>>> probably going to return to including pre-recorded voice files in
>>>>> the
>>>>> games. However, before I do so out of the voices below which would
>>>>> you
>>>>> personally like to see for Raceway and other USA Games.
>>>>>
>>>>> AT&T Crystal
>>>>> AT&T Mike
>>>>> Eloquence Reed
>>>>> Scansoft Caren
>>>>> Scansoft Emily
>>>>> Scansoft Daniel
>>>>> Scansoft Jill
>>>>> Scansoft Lee
>>>>> Scansoft Tom
>>>>>
>>>>> Out of the list above if you had a favorite which would you pick?
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to
>>>>> [EMAIL PROTECTED]
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>>>>> All messages are archived and can be searched and read at
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>>>>> If you have any questions or concerns regarding the management of
>>>>> the
>>>>> list,
>>>>> please send E-mail to [EMAIL PROTECTED]
>>>>>
>>>>
>>>>
>>>> ---
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>>>> If you have any questions or co

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-18 Thread blindguy250
I was just gonna say that but I didn't wanna sound like a moderator.

On Fri, 18 Jan 2008 19:51:40 -0500, Thomas Ward wrote:


>Hi Cara,
>Please, do not use perfanity on list.
>Thanks.
>
>Cara Quinn wrote:
>>Damn!  I just sent my checkie off to RT inc, for their Good ole'  
>>southen' boy voice that gets me so hot n' bothered!  lol!  -Looks like  
>>I'll need to do a stop payment!  lol!
>>
>>
>>Yeehah!!!
>>
>>Cara  :)
>>
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-18 Thread Cara Quinn
   Ah, apologies!  -Thought I saw it happen here before with not a lot  
of fanfare but my bad...  thanks for letting me know...

Smiles,

Cara  :)


On Jan 18, 2008, at 4:51 PM, Thomas Ward wrote:

> Hi Cara,
> Please, do not use perfanity on list.
> Thanks.
>
> Cara Quinn wrote:
>>   Damn!  I just sent my checkie off to RT inc, for their Good ole'
>> southen' boy voice that gets me so hot n' bothered!  lol!  -Looks  
>> like
>> I'll need to do a stop payment!  lol!
>>
>>
>> Yeehah!!!
>>
>> Cara  :)
>>
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-18 Thread Thomas Ward
Hi Cara,
Please, do not use perfanity on list.
Thanks.

Cara Quinn wrote:
>Damn!  I just sent my checkie off to RT inc, for their Good ole'  
> southen' boy voice that gets me so hot n' bothered!  lol!  -Looks like  
> I'll need to do a stop payment!  lol!
>
>
> Yeehah!!!
>
> Cara  :)
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-18 Thread Cara Quinn
   Damn!  I just sent my checkie off to RT inc, for their Good ole'  
southen' boy voice that gets me so hot n' bothered!  lol!  -Looks like  
I'll need to do a stop payment!  lol!


Yeehah!!!

Cara  :)


On Jan 17, 2008, at 8:59 PM, Dakotah Rickard wrote:

> More specifically, the sport is usually reserved for Southern American
> males. Unfortunately, Rockytop Inc. hasn't released it's voices yet of
> Bobby-Jo and Emma-Jeen. I'm a Waitin for'em though.
>
> Signed:
> Dakotah Rickard
> PS: I was making a joke. There aren't any voices from Rockytop Inc.  
> In fact,
> there might not even be a Rockytop Inc.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:gamers- 
> [EMAIL PROTECTED] On
> Behalf Of Cory
> Sent: Tuesday, January 15, 2008 18:36
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
> true, but it's a racing game.
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 15, 2008 3:17 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi Corry,
>> All I can say is the term best is a subjective word. My idea of  
>> best is
>> probably different from you, and your term for best might be  
>> different
>> from someone else.
>> As I have seen on the list so far there are some completely different
>> views on Eloquence. Some people hate it, and others think it is the
>> greatest synth on Earth. I fall somewhere in the middle. I don't mind
>> using it, but I like something more human sounding when playing  
>> games.
>> I know Eloquence does have some good features such as pretty accurate
>> speech synthesis, excellent foreign language support, is clear when  
>> used
>> at a high rate of speed, and that is what has made it popular.  
>> However,
>> it fails to sound good in a game where you are looking for more human
>> sounding characters.
>>
>> Cory wrote:
>>> that's why it may be the best?
>>>
>>
>>
>> ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Bryan
Audapter sounds nothing like Echo. It sounds like a really bad...I mean 
worse than it actually is, Keynote. That's just my opinion though. But the 
Echo actually sounded kinda cool compared to the Audaptor.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Thursday, January 17, 2008 9:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Wow. I came in on JFW 3.2 also. Know what's a really terrible speech 
> system?
> Audapter. It's like the echo for apple but on crack. Kinda reminds me of
> what would happen if you ran six or seven hundred volts through someone's
> tongue and asked them to speak clearly.
>
> Signed:
> Dakotah
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Tuesday, January 15, 2008 15:38
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
> Hi Stefen,
> All I can say is I go way back before Jaws for Dos was even invented. My
> first speech synth was an echo for an Apple 2-E, and the text games of
> the mid 80's era were fun.
> Anyway, I can remember the days when I had to use Jaws without such a
> thing as a software synth. In high school I had to carry around a 486
> laptop with a dectalk express in my backpack which I plugged in after I
> got the laptop all setup on a table in the class room, and it was not a
> very portible setup. In fact, most of the time rather than bringing my
> Dectalk to school I turned on my Braille N Speak and ran it through
> speechbox mode with JFD and JFW 1.x. That was aweful speech!
>
> Stefen Hudson wrote:
>> Wow. 3.2? I  started with 3.5. The funny thing about that version of
>> Eloquence was it sounded like it had a sinus problem compared to the 
>> newer
>
>> versions. I've tried using the real speech voices that came with JAWS9 
>> and
>
>> had some trouble understanding them. They do sound a bit more natural, 
>> but
>
>> sometimes they have this warble effect when they say certain words or
>> phraises, and sometimes they don't say the entire word.
>>
>
>
> ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Bryan
And since the Echo didn't speak numbers as full numbers it would have said 
something like 5 0 0 0 0. I remember all you really had to do was get all 
the way to one side of the screen and wait for the aliens to come to you. 
Then you could just move out of the way of those bombs that came sometimes. 
But if you stayed in one place and waited till the right tone you could 
pretty much waste anything that came your way.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Thursday, January 17, 2008 9:59 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> You know what, I'll never forget the day I played space invaders for
> something like three hours straight. That was the most single awesome game
> back then. Think my final score was like 5...not bad, if I remember
> right.
>
> The apple 2e with I think a whopping 16k RAM.
>
> Signed:
> Dakotah Rickard
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Bryan
> Sent: Tuesday, January 15, 2008 16:22
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
> Ah yes, I also remember those days. I'll be twenty-eight this June and I
> remember well the days of running a BNS through a computer for use with 
> JFD.
>
> I also remember the Echo. It's funny, but while that was probably some of
> the worst speech ever it was still some of the coolest. I remember those
> text games that used to be available from the same company that made the
> Echo. There was that Dragon Maze game and that weird Space Invaders game.
> Good times. I've had a lot of trouble finding voice clips of the Echo
> synthesizer, but hearing it sure brings back memories.
> Time is an illusion, lunchtime doubly so.
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 15, 2008 1:37 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi Stefen,
>> All I can say is I go way back before Jaws for Dos was even invented. My
>> first speech synth was an echo for an Apple 2-E, and the text games of
>> the mid 80's era were fun.
>> Anyway, I can remember the days when I had to use Jaws without such a
>> thing as a software synth. In high school I had to carry around a 486
>> laptop with a dectalk express in my backpack which I plugged in after I
>> got the laptop all setup on a table in the class room, and it was not a
>> very portible setup. In fact, most of the time rather than bringing my
>> Dectalk to school I turned on my Braille N Speak and ran it through
>> speechbox mode with JFD and JFW 1.x. That was aweful speech!
>>
>> Stefen Hudson wrote:
>>> Wow. 3.2? I  started with 3.5. The funny thing about that version of
>>> Eloquence was it sounded like it had a sinus problem compared to the
>>> newer
>>> versions. I've tried using the real speech voices that came with JAWS9
>>> and
>>> had some trouble understanding them. They do sound a bit more natural,
>>> but
>>> sometimes they have this warble effect when they say certain words or
>>> phraises, and sometimes they don't say the entire word.
>>>
>>
>>
>> ---
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>> [EMAIL PROTECTED]
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> please send E-mail to [EMAIL PROTECTED]
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>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Dakotah Rickard
You know what, I'll never forget the day I played space invaders for
something like three hours straight. That was the most single awesome game
back then. Think my final score was like 5...not bad, if I remember
right.

The apple 2e with I think a whopping 16k RAM.

Signed:
Dakotah Rickard

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan
Sent: Tuesday, January 15, 2008 16:22
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?

Ah yes, I also remember those days. I'll be twenty-eight this June and I 
remember well the days of running a BNS through a computer for use with JFD.

I also remember the Echo. It's funny, but while that was probably some of 
the worst speech ever it was still some of the coolest. I remember those 
text games that used to be available from the same company that made the 
Echo. There was that Dragon Maze game and that weird Space Invaders game. 
Good times. I've had a lot of trouble finding voice clips of the Echo 
synthesizer, but hearing it sure brings back memories.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 15, 2008 1:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Stefen,
> All I can say is I go way back before Jaws for Dos was even invented. My
> first speech synth was an echo for an Apple 2-E, and the text games of
> the mid 80's era were fun.
> Anyway, I can remember the days when I had to use Jaws without such a
> thing as a software synth. In high school I had to carry around a 486
> laptop with a dectalk express in my backpack which I plugged in after I
> got the laptop all setup on a table in the class room, and it was not a
> very portible setup. In fact, most of the time rather than bringing my
> Dectalk to school I turned on my Braille N Speak and ran it through
> speechbox mode with JFD and JFW 1.x. That was aweful speech!
>
> Stefen Hudson wrote:
>> Wow. 3.2? I  started with 3.5. The funny thing about that version of
>> Eloquence was it sounded like it had a sinus problem compared to the 
>> newer
>> versions. I've tried using the real speech voices that came with JAWS9 
>> and
>> had some trouble understanding them. They do sound a bit more natural, 
>> but
>> sometimes they have this warble effect when they say certain words or
>> phraises, and sometimes they don't say the entire word.
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Dakotah Rickard
More specifically, the sport is usually reserved for Southern American
males. Unfortunately, Rockytop Inc. hasn't released it's voices yet of
Bobby-Jo and Emma-Jeen. I'm a Waitin for'em though.

Signed:
Dakotah Rickard
PS: I was making a joke. There aren't any voices from Rockytop Inc. In fact,
there might not even be a Rockytop Inc.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cory
Sent: Tuesday, January 15, 2008 18:36
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?

true, but it's a racing game.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 15, 2008 3:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Corry,
> All I can say is the term best is a subjective word. My idea of best is
> probably different from you, and your term for best might be different
> from someone else.
> As I have seen on the list so far there are some completely different
> views on Eloquence. Some people hate it, and others think it is the
> greatest synth on Earth. I fall somewhere in the middle. I don't mind
> using it, but I like something more human sounding when playing games.
> I know Eloquence does have some good features such as pretty accurate
> speech synthesis, excellent foreign language support, is clear when used
> at a high rate of speed, and that is what has made it popular. However,
> it fails to sound good in a game where you are looking for more human
> sounding characters.
>
> Cory wrote:
>> that's why it may be the best?
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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> list,
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Dakotah Rickard
The old dec-talk is really good. It just happens to be a voice in the movie
Short Circuit...off topic. It's really funny. Dec-talk used to be the best.
It still does a lot that other similar synthesizers don't, but
comparatively, the only really cool thing about dec-talk now is that you can
play around with it.

Granted, that's totally my opinion and can't be backed up by fact. I'm not
saying I'd mind seeing dec-talk in a game or two. In fact, I'd even be
willing to help make that happen. It's just that there are better voices out
there.

Signed:
Dakotah

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Tuesday, January 15, 2008 15:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?

Hi.
What about DecTalk? I've gotten rather fond of that synth, and I like it
when you set the 
pitch to a very low setting. Wowowowow that sounds good...

Eloquence is good though.


On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:


>Hi Corry,
>All I can say is the term best is a subjective word. My idea of best is 
>probably different from you, and your term for best might be different 
>from someone else.
>As I have seen on the list so far there are some completely different 
>views on Eloquence. Some people hate it, and others think it is the 
>greatest synth on Earth. I fall somewhere in the middle. I don't mind 
>using it, but I like something more human sounding when playing games.
>I know Eloquence does have some good features such as pretty accurate 
>speech synthesis, excellent foreign language support, is clear when used 
>
>at a high rate of speed, and that is what has made it popular. However, 
>it fails to sound good in a game where you are looking for more human 
>sounding characters.
>
>Cory wrote:
>>that's why it may be the best?
>>
>
>
>---
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>[EMAIL PROTECTED]
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Dakotah Rickard
Wow. I came in on JFW 3.2 also. Know what's a really terrible speech system?
Audapter. It's like the echo for apple but on crack. Kinda reminds me of
what would happen if you ran six or seven hundred volts through someone's
tongue and asked them to speak clearly.

Signed:
Dakotah

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, January 15, 2008 15:38
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?

Hi Stefen,
All I can say is I go way back before Jaws for Dos was even invented. My 
first speech synth was an echo for an Apple 2-E, and the text games of 
the mid 80's era were fun.
Anyway, I can remember the days when I had to use Jaws without such a 
thing as a software synth. In high school I had to carry around a 486 
laptop with a dectalk express in my backpack which I plugged in after I 
got the laptop all setup on a table in the class room, and it was not a 
very portible setup. In fact, most of the time rather than bringing my 
Dectalk to school I turned on my Braille N Speak and ran it through 
speechbox mode with JFD and JFW 1.x. That was aweful speech!

Stefen Hudson wrote:
> Wow. 3.2? I  started with 3.5. The funny thing about that version of 
> Eloquence was it sounded like it had a sinus problem compared to the newer

> versions. I've tried using the real speech voices that came with JAWS9 and

> had some trouble understanding them. They do sound a bit more natural, but

> sometimes they have this warble effect when they say certain words or 
> phraises, and sometimes they don't say the entire word.
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Tom Randall
Hi Kara and all.

Well as many have indicated or seemed to have indicated here, the voice
that works best for the job depends on what you are doing at the time.
For myself if I am just doing normal day to day drudgery like going on
the web or doing work in open office etc. then I will use my Dectalk
express if I am on my main system.  For doing any serious reading I
agree the scansoft Karen is an excellent choice or one or another of the
scansoft male voices if you are reading something that is better suited
to a male narrator.  What all this comes down to is personal preference
and resource management.  There is no doubt that at least in the windows
environment the better the voice is the less responsive it also is and
the more resources it eats up.  I understand this is not supposed to be
the case with the new apple voices e.g. they sound very good and are
very responsive, but I have no direct experience with this and frankly
would have to see it to believe it on more than one system because just
because a tts engine works well on one system doesn't mean it always
works that way.  Likewise, I have no direct experience with software
speech under linux, whenever I have used that I've either gone in using
a terminal with some other synth or if I am running direct on the linux
box I have used hardware speech of one sort or another.  I am seriously
getting the urge to setup my spare machine as a linux box and start
playing around with some of this stuff under linux but that's getting
far afield here.

As for Eloquence, well yes I am used to it because many of my students
use jfw and that is what they have, plus it is the only tts engine that
works on my pac mate so I of course use it there.  Again it is fine for
normal day to day use, and I agree the response time is pretty good at
least on a fairly fast system.  But that doesn't mean that is what
engine I am going to choose to read the latest Tom Clancy book.

Well I've rambled on long enough, later days!

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Cara Quinn
Sent: Monday, January 14, 2008 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Prefered Sapi voice for games?


   OMG!  quite seriously, I'm asking what is the appeal of the  
eloquence voices?  I mean, I personally have rarely heard voices so  
bad or difficult to listen to in my life.  lol!  I do like how  
responsive they are, but I'm honestly wondering what people see or  
hear rather, in them as far as quality?...  

   As I said, humor aside, would love to hear from peeps...
I personally prefer Crystal or Karen...


Have an awesome day!...

Smiles,

Cara  :)


On Jan 14, 2008, at 4:53 AM, Cory wrote:

> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed

> please!
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, January 14, 2008 12:39 AM
> Subject: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hello gamers,
>> This weekend I have began porting Raceway and Tomb Raider to Java
>> 6, and
>> I have decided in the interests of the cross platform nature of the
>> games as well as end user complaints of Sapi 5 during Monte testing  
>> I am
>> probably going to return to including pre-recorded voice files in the
>> games. However, before I do so out of the voices below which would  
>> you
>> personally like to see for Raceway and other USA Games.
>>
>> AT&T Crystal
>> AT&T Mike
>> Eloquence Reed
>> Scansoft Caren
>> Scansoft Emily
>> Scansoft Daniel
>> Scansoft Jill
>> Scansoft Lee
>> Scansoft Tom
>>
>> Out of the list above if you had a favorite which would you pick?
>>
>>
>>
>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-17 Thread Jim Kitchen
Hi Thomas,

I bet that you have a very good point about we liking are first exposure to the 
different speech synthesizers.  I know that over the years any discussion about 
screen readers was generally the same thing.  People mostly liked the first one 
that they learned.

I think that I liked Accent for it's clarity, speed and responsiveness.  The 
same now when I use the USB Triple Talk on my game development computer.  Those 
definitely are not very human sounding, but for me work well for programming 
etc.  One reason that I don't care as much for Eloquence is that I don't like 
any of the female voices.  I just really really like my computer talking with a 
nice female voice which I think most of the sapi5 ones are.

BFN

 Jim

Female programmers get their bits twiddled.

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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-16 Thread Thomas Ward
Hi Jim,
Yeah, until I ran this poll I had no idea of the  large diference in 
opinions about speech output. Your mention of the Tom synth by Scansoft 
is a great example. Most people generally like the voice, and you don't 
like it. On the other hand you thought the Accent SA sounded great, and 
at the time it was out I couldn't stand Accent speech. I baught a 
Dectalk Express the first moment I got enough SSI saved up for one. None 
of the opinions expressed is right or wrong, but it is interesting to 
note which speech systems have wide support and which ones didn't do as 
well.
I think allot of it has to do with our first exposure to one technology 
or another.  For example, I had used Dectalk PC and Express moddles 
years before Eloquence came along. The first time I heard Eloquence 
demoed I thought it was the worst sounding synth on the planet. I 
couldn't imagine anyone liking it, and felt Dectalk was the only good 
sounding speech synth. My opinion was primarily based on that was what I 
was use to using day after day, and my first dos exposure was with a 
Dectalk PC.
Now, that hardware Dectalk's are all but forgotten, and younger blind 
users are just starting to use Jaws their first exposure is to 
Eloquence. As seen by the posts on the list those who came to the 
computer with Eloquence as their first synth widely regard it as good, 
and have difficulty with other speech systems, and don't think as highly 
of Dectalk speech as I do.


Jim Kitchen wrote:
> Hi Thomas,
>
> The first synthesized speech that I ever heard was on my Atari 800 XL home 
> computer.  There was a software package named Sams.  It was not really a 
> screen reader, but it would try to say anything that you typed in.  You know 
> the old PC before sound cards only had a mono channel speaker, but the Atari 
> 800 like the Commodore 64 had a four channel sound mixer.  So it could do 
> better game sounds and do synthesized speech.  Sams sure was fun to play 
> with.  It really would try to pronounce anything.  None of the spelling it 
> stuff if it didn't know how to say it.
>
> My first screen reader was Jaws for dos version 1.0 with an Accent stand 
> alone synthesizer.
>
> It is really weird that everyone has there own likes, dislikes and can 
> understand different speech better or worse.  Personally I never liked the 
> DecTalk and am not crazy about Eloquence.  I did like the Accent S A and am 
> very happy with my USB Triple Talk.  But my favorite voices to use while 
> playing games is AT&T Lauren and AT&T Charles.  The Neo Speech voices are ok, 
> but Scan Soft Tom to me is one of the worst sounding sapi5 voices.  Well 
> after the free Microsoft ones that is. 
>
> BFN
>
>  Jim
>
> The trouble with bucket seats is that not everybody has the same size bucket.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-16 Thread blindguy250
I actyUs started with 4.51 demo version. Then I  tog aful version of 5.0. Then, 
I 
got a full license for 7, and then 8.

On Wed, 16 Jan 2008 20:08:53 +1300, shaun everiss wrote:


>my first windows reader was hal 2.0 then it was 4.5 then 5.0, 5.22
>and thats where I am now.
>jaws was jaws 4.5 then 5.0 then 6.2.
>and thats that.
>At 11:33 p.m. 15/01/2008, you wrote:
>>Wow. 3.2? I  started with 3.5. The funny thing about that version of 
>>Eloquence was it sounded like it had a sinus problem compared to the 
>>newer 
>>versions. I've tried using the real speech voices that came with JAWS9 
>>and 
>>had some trouble understanding them. They do sound a bit more natural, 
>>but 
>>sometimes they have this warble effect when they say certain words or 
>>phraises, and sometimes they don't say the entire word.
>>
>>--
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>Sent: Monday, January 14, 2008 7:32 PM
>>To: "Gamers Discussion list" 
>>Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>>Hi Stefen,
>>>You aren't the first person who has said that to me. I have a friend who
>>>is also blind, but she is almost deaf in one ear and some partial loss
>>>in the other. She use to tell me she had problems using her Dectalk
>>>Express but could understand Eloquence clearly. I never understand how
>>>that could be.
>>>With my own experience when Eloquence was released with JFW 3.2 I
>>>couldn't understand it, and couldn't stand it. Of course, after a couple
>>>of releases I got use to it, and now days I can listen to it at high 
>>>speed.
>>>
>>>Stefen Hudson wrote:
>>>>I'm not really sure what it is. I've used Eloquence pretty much all my 
>>>>life,
>>>>LOL. I also have a hearing impairment and can understand Eloquence 
>>>>better
>>>>than any other voices I've tried. To mee, Eloquence is much smoother. 
>>>>Other
>>>>voices have a warble to them sometimes. Maybe it's the frequency range 
>>>>too.
>>>>
>>>>
>>>
>>>
>>>---
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>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-16 Thread blindguy250
Keynote gold is a good synth. I've also grown fond of that through my bn 
mPower. If 
they had a sapi version I'd like to get it badly because I can picture that 
sounding good in games.


On Wed, 16 Jan 2008 19:51:36 +1300, shaun everiss wrote:


>well in my opinion the keynote gold was real good, its robotic but it 
>was still clear it didn't sing like dectalk does but oh well.
>At 10:21 a.m. 16/01/2008, you wrote:
>>Ah yes, I also remember those days. I'll be twenty-eight this June and I 
>>
>>remember well the days of running a BNS through a computer for use with 
>>JFD. 
>>I also remember the Echo. It's funny, but while that was probably some 
>>of 
>>the worst speech ever it was still some of the coolest. I remember those 
>>
>>text games that used to be available from the same company that made the 
>>
>>Echo. There was that Dragon Maze game and that weird Space Invaders 
>>game. 
>>Good times. I've had a lot of trouble finding voice clips of the Echo 
>>synthesizer, but hearing it sure brings back memories.
>>Time is an illusion, lunchtime doubly so.
>>- Original Message ----- 
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Tuesday, January 15, 2008 1:37 PM
>>Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>>Hi Stefen,
>>>All I can say is I go way back before Jaws for Dos was even invented. My
>>>first speech synth was an echo for an Apple 2-E, and the text games of
>>>the mid 80's era were fun.
>>>Anyway, I can remember the days when I had to use Jaws without such a
>>>thing as a software synth. In high school I had to carry around a 486
>>>laptop with a dectalk express in my backpack which I plugged in after I
>>>got the laptop all setup on a table in the class room, and it was not a
>>>very portible setup. In fact, most of the time rather than bringing my
>>>Dectalk to school I turned on my Braille N Speak and ran it through
>>>speechbox mode with JFD and JFW 1.x. That was aweful speech!
>>>
>>>Stefen Hudson wrote:
>>>>Wow. 3.2? I  started with 3.5. The funny thing about that version of
>>>>Eloquence was it sounded like it had a sinus problem compared to the 
>>>>newer
>>>>versions. I've tried using the real speech voices that came with JAWS9 
>>>>and
>>>>had some trouble understanding them. They do sound a bit more natural, 
>>>>but
>>>>sometimes they have this warble effect when they say certain words or
>>>>phraises, and sometimes they don't say the entire word.
>>>>
>>>
>>>
>>>---
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>>
>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-16 Thread Jim Kitchen
Hi Thomas,

The first synthesized speech that I ever heard was on my Atari 800 XL home 
computer.  There was a software package named Sams.  It was not really a screen 
reader, but it would try to say anything that you typed in.  You know the old 
PC before sound cards only had a mono channel speaker, but the Atari 800 like 
the Commodore 64 had a four channel sound mixer.  So it could do better game 
sounds and do synthesized speech.  Sams sure was fun to play with.  It really 
would try to pronounce anything.  None of the spelling it stuff if it didn't 
know how to say it.

My first screen reader was Jaws for dos version 1.0 with an Accent stand alone 
synthesizer.

It is really weird that everyone has there own likes, dislikes and can 
understand different speech better or worse.  Personally I never liked the 
DecTalk and am not crazy about Eloquence.  I did like the Accent S A and am 
very happy with my USB Triple Talk.  But my favorite voices to use while 
playing games is AT&T Lauren and AT&T Charles.  The Neo Speech voices are ok, 
but Scan Soft Tom to me is one of the worst sounding sapi5 voices.  Well after 
the free Microsoft ones that is. 

BFN

 Jim

The trouble with bucket seats is that not everybody has the same size bucket.

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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
probably due to the system spec, I know that after a sertain version of hal it 
would stutter loads since it needed more cpu and ram.
At 06:10 p.m. 16/01/2008, you wrote:
>hi,
>Yeah, i haven't heard this so-called warble either. However, I have 
>noticed over the years that Jaws has had an on and off problem with Sapi 
>voices. They don't always run correctly with Jaws, but would work fine 
>with Window Eyes. one case in point I had a problem with Neospeec Kate 
>with Jaws, it wasn't fixed until a version later, but the Window Eyes of 
>the time worked fine with it.
>So the warble others are talkng about is hardware related or it is a bug 
>in the jaws version th person is using. I can say I use it all the time 
>and have never heard a warble.
>
>
>Bryan wrote:
>> Eloquence with a sinus problem. Tere's an interesting thought. I know that 
>> if you tinker with it you can make Dectalk sound like it's got a cold but I 
>> think you have to actually have the software itself, and one that isn't 
>> linked to a screen reader. I havve noticed that the ScanSoft voices are a 
>> bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble 
>> effect I've never really noticed that. I think though that the reason they 
>> might sound a bit funky on some words is that like the AT&T voices they're 
>> generated with actual human voice samples. The difference is that whoever 
>> created the ScanSoft voices did a better job than whoever made the AT&T 
>> Not-so-Natural voices.
>> Time is an illusion, lunchtime doubly so.
>> - Original Message - 
>> From: "Stefen Hudson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, January 15, 2008 3:33 AM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>   
>>> Wow. 3.2? I  started with 3.5. The funny thing about that version of
>>> Eloquence was it sounded like it had a sinus problem compared to the newer
>>> versions. I've tried using the real speech voices that came with JAWS9 and
>>> had some trouble understanding them. They do sound a bit more natural, but
>>> sometimes they have this warble effect when they say certain words or
>>> phraises, and sometimes they don't say the entire word.
>>>
>>> --
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> Sent: Monday, January 14, 2008 7:32 PM
>>> To: "Gamers Discussion list" 
>>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>>
>>> 
>>>> Hi Stefen,
>>>> You aren't the first person who has said that to me. I have a friend who
>>>> is also blind, but she is almost deaf in one ear and some partial loss
>>>> in the other. She use to tell me she had problems using her Dectalk
>>>> Express but could understand Eloquence clearly. I never understand how
>>>> that could be.
>>>> With my own experience when Eloquence was released with JFW 3.2 I
>>>> couldn't understand it, and couldn't stand it. Of course, after a couple
>>>> of releases I got use to it, and now days I can listen to it at high
>>>> speed.
>>>>
>>>> Stefen Hudson wrote:
>>>>   
>>>>> I'm not really sure what it is. I've used Eloquence pretty much all my
>>>>> life,
>>>>> LOL. I also have a hearing impairment and can understand Eloquence 
>>>>> better
>>>>> than any other voices I've tried. To mee, Eloquence is much smoother.
>>>>> Other
>>>>> voices have a warble to them sometimes. Maybe it's the frequency range
>>>>> too.
>>>>>
>>>>>
>>>>> 
>>>> ---
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>>>>   
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>>> If you want

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
my first windows reader was hal 2.0 then it was 4.5 then 5.0, 5.22
and thats where I am now.
jaws was jaws 4.5 then 5.0 then 6.2.
and thats that.
At 11:33 p.m. 15/01/2008, you wrote:
>Wow. 3.2? I  started with 3.5. The funny thing about that version of 
>Eloquence was it sounded like it had a sinus problem compared to the newer 
>versions. I've tried using the real speech voices that came with JAWS9 and 
>had some trouble understanding them. They do sound a bit more natural, but 
>sometimes they have this warble effect when they say certain words or 
>phraises, and sometimes they don't say the entire word.
>
>--
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>Sent: Monday, January 14, 2008 7:32 PM
>To: "Gamers Discussion list" 
>Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>> Hi Stefen,
>> You aren't the first person who has said that to me. I have a friend who
>> is also blind, but she is almost deaf in one ear and some partial loss
>> in the other. She use to tell me she had problems using her Dectalk
>> Express but could understand Eloquence clearly. I never understand how
>> that could be.
>> With my own experience when Eloquence was released with JFW 3.2 I
>> couldn't understand it, and couldn't stand it. Of course, after a couple
>> of releases I got use to it, and now days I can listen to it at high 
>> speed.
>>
>> Stefen Hudson wrote:
>>> I'm not really sure what it is. I've used Eloquence pretty much all my 
>>> life,
>>> LOL. I also have a hearing impairment and can understand Eloquence better
>>> than any other voices I've tried. To mee, Eloquence is much smoother. 
>>> Other
>>> voices have a warble to them sometimes. Maybe it's the frequency range 
>>> too.
>>>
>>>
>>
>>
>> ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
oh man you guys are going and going.
I see I will have to compete with you guys.
Lets see I'm afraid you beat me on most things.
the first talking unit I had was running dos 5.0 ms with wordperfect 5.1 
keysoft 1.3 and mastertouch 1.32
I used keynote gold.
Before the unit kicked the bucket I had it semi upgraded to dos 6.22 with qemm 
97 and norton utilities 8.
Ok it was not much of an improvement but I did make the best of it.
The first windows synth I had was a gemini which was good till it died on me 
and I got orpheus, On second thought I'd would have liked a juno rather than  
an actual other external synth.
I'm still mad that I was not given an internal hardware synth as at that time 
there were still synths of these made.
I could have continued running keysoft and mt for a few years more.
The first software speech unit I delt with was one of the old bbc units.
I also have experience with a c64 with lemmings and an apple lc1 lc2 and lc3 as 
well as perfomer, power pc and the old 2gs.
Not actualy working on them but running them.
starting them up.
the 5.25 drive sounded like a machine gun.
The 3.5 drive sounded like the borg.
I have also seen the old acorn.
Now I think the only person that can beat me is ralph that manages the local 
blind school here in auckland as he has actually done assembly and binary 
coding literally and seen a mainframe and an actual ibm not a compatible unit 
maybe earlier I never found out what his extent of the old tech he saw was.
At 09:37 a.m. 16/01/2008, you wrote:
>Hi Stefen,
>All I can say is I go way back before Jaws for Dos was even invented. My 
>first speech synth was an echo for an Apple 2-E, and the text games of 
>the mid 80's era were fun.
>Anyway, I can remember the days when I had to use Jaws without such a 
>thing as a software synth. In high school I had to carry around a 486 
>laptop with a dectalk express in my backpack which I plugged in after I 
>got the laptop all setup on a table in the class room, and it was not a 
>very portible setup. In fact, most of the time rather than bringing my 
>Dectalk to school I turned on my Braille N Speak and ran it through 
>speechbox mode with JFD and JFW 1.x. That was aweful speech!
>
>Stefen Hudson wrote:
>> Wow. 3.2? I  started with 3.5. The funny thing about that version of 
>> Eloquence was it sounded like it had a sinus problem compared to the newer 
>> versions. I've tried using the real speech voices that came with JAWS9 and 
>> had some trouble understanding them. They do sound a bit more natural, but 
>> sometimes they have this warble effect when they say certain words or 
>> phraises, and sometimes they don't say the entire word.
>>   
>
>
>---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
yeah pitty I can't make eloquence sing, pitty my dectalk has a busted 
component, its easy to fix I know how but I'm to lazy to bother.
At 09:31 a.m. 16/01/2008, you wrote:
>Hi.
>What about DecTalk? I've gotten rather fond of that synth, and I like it when 
>you set the 
>pitch to a very low setting. Wowowowow that sounds good...
>
>Eloquence is good though.
>
>
>On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:
>
>
>>Hi Corry,
>>All I can say is the term best is a subjective word. My idea of best is 
>>probably different from you, and your term for best might be different 
>>from someone else.
>>As I have seen on the list so far there are some completely different 
>>views on Eloquence. Some people hate it, and others think it is the 
>>greatest synth on Earth. I fall somewhere in the middle. I don't mind 
>>using it, but I like something more human sounding when playing games.
>>I know Eloquence does have some good features such as pretty accurate 
>>speech synthesis, excellent foreign language support, is clear when used 
>>
>>at a high rate of speed, and that is what has made it popular. However, 
>>it fails to sound good in a game where you are looking for more human 
>>sounding characters.
>>
>>Cory wrote:
>>>that's why it may be the best?
>>>
>>
>>
>>---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread shaun everiss
well in my opinion the keynote gold was real good, its robotic but it was still 
clear it didn't sing like dectalk does but oh well.
At 10:21 a.m. 16/01/2008, you wrote:
>Ah yes, I also remember those days. I'll be twenty-eight this June and I 
>remember well the days of running a BNS through a computer for use with JFD. 
>I also remember the Echo. It's funny, but while that was probably some of 
>the worst speech ever it was still some of the coolest. I remember those 
>text games that used to be available from the same company that made the 
>Echo. There was that Dragon Maze game and that weird Space Invaders game. 
>Good times. I've had a lot of trouble finding voice clips of the Echo 
>synthesizer, but hearing it sure brings back memories.
>Time is an illusion, lunchtime doubly so.
>- Original Message - 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Tuesday, January 15, 2008 1:37 PM
>Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi Stefen,
>> All I can say is I go way back before Jaws for Dos was even invented. My
>> first speech synth was an echo for an Apple 2-E, and the text games of
>> the mid 80's era were fun.
>> Anyway, I can remember the days when I had to use Jaws without such a
>> thing as a software synth. In high school I had to carry around a 486
>> laptop with a dectalk express in my backpack which I plugged in after I
>> got the laptop all setup on a table in the class room, and it was not a
>> very portible setup. In fact, most of the time rather than bringing my
>> Dectalk to school I turned on my Braille N Speak and ran it through
>> speechbox mode with JFD and JFW 1.x. That was aweful speech!
>>
>> Stefen Hudson wrote:
>>> Wow. 3.2? I  started with 3.5. The funny thing about that version of
>>> Eloquence was it sounded like it had a sinus problem compared to the 
>>> newer
>>> versions. I've tried using the real speech voices that came with JAWS9 
>>> and
>>> had some trouble understanding them. They do sound a bit more natural, 
>>> but
>>> sometimes they have this warble effect when they say certain words or
>>> phraises, and sometimes they don't say the entire word.
>>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> please send E-mail to [EMAIL PROTECTED]
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>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi James,
USA Games will be using wav recorded samples of the speech output so 
weather or not the voice has Sapi 5 support or not shouldn't matter. The 
reason I startd the thread with the Sapi heading is it does make it 
easier on me if I can just put the words in Text Aloud and save them as 
wav files. Though, there are utilities out there for Linux that will do 
the same thing for Dectalk if I need them to.


James Scholes wrote:
> Yeah, I like DecTalk too, but there's no SAPI version, so it wouldn't be 
> able to be used with a lot of games.
>
>
> --
> From: <[EMAIL PROTECTED]>
> Sent: Tuesday, January 15, 2008 8:31 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>   
>> Hi.
>> What about DecTalk? I've gotten rather fond of that synth, and I like it 
>> when you set the
>> pitch to a very low setting. Wowowowow that sounds good...
>>
>> Eloquence is good though.
>>
>>
>> On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:
>>
>>
>> 
>>> Hi Corry,
>>> All I can say is the term best is a subjective word. My idea of best is
>>> probably different from you, and your term for best might be different
>>>   
>> >from someone else.
>> 
>>> As I have seen on the list so far there are some completely different
>>> views on Eloquence. Some people hate it, and others think it is the
>>> greatest synth on Earth. I fall somewhere in the middle. I don't mind
>>> using it, but I like something more human sounding when playing games.
>>> I know Eloquence does have some good features such as pretty accurate
>>> speech synthesis, excellent foreign language support, is clear when used
>>>
>>> at a high rate of speed, and that is what has made it popular. However,
>>> it fails to sound good in a game where you are looking for more human
>>> sounding characters.
>>>
>>> Cory wrote:
>>>   
>>>> that's why it may be the best?
>>>>
>>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>   
>> ---
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>
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>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi,
Hmmm... Well, Dectalk access is not based on a Sapi 5 API so it won't 
work with Text Aloud. However, the Dectalk SDK for Linux comes with a 
simple speech tool called  say which can be used to convert text  files 
to wav files, but I have not tried it myself. I have the Dectalk 5 SDK 
for Linux, and perhaps I will tinker with say to see what it can do.

[EMAIL PROTECTED] wrote:
> Hi.
> What about DecTalk? I've gotten rather fond of that synth, and I like it when 
> you set the 
> pitch to a very low setting. Wowowowow that sounds good...
>
> Eloquence is good though.
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
hi,
Yeah, i haven't heard this so-called warble either. However, I have 
noticed over the years that Jaws has had an on and off problem with Sapi 
voices. They don't always run correctly with Jaws, but would work fine 
with Window Eyes. one case in point I had a problem with Neospeec Kate 
with Jaws, it wasn't fixed until a version later, but the Window Eyes of 
the time worked fine with it.
So the warble others are talkng about is hardware related or it is a bug 
in the jaws version th person is using. I can say I use it all the time 
and have never heard a warble.


Bryan wrote:
> Eloquence with a sinus problem. Tere's an interesting thought. I know that 
> if you tinker with it you can make Dectalk sound like it's got a cold but I 
> think you have to actually have the software itself, and one that isn't 
> linked to a screen reader. I havve noticed that the ScanSoft voices are a 
> bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble 
> effect I've never really noticed that. I think though that the reason they 
> might sound a bit funky on some words is that like the AT&T voices they're 
> generated with actual human voice samples. The difference is that whoever 
> created the ScanSoft voices did a better job than whoever made the AT&T 
> Not-so-Natural voices.
> Time is an illusion, lunchtime doubly so.
> - Original Message - 
> From: "Stefen Hudson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 15, 2008 3:33 AM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>   
>> Wow. 3.2? I  started with 3.5. The funny thing about that version of
>> Eloquence was it sounded like it had a sinus problem compared to the newer
>> versions. I've tried using the real speech voices that came with JAWS9 and
>> had some trouble understanding them. They do sound a bit more natural, but
>> sometimes they have this warble effect when they say certain words or
>> phraises, and sometimes they don't say the entire word.
>>
>> --------------
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> Sent: Monday, January 14, 2008 7:32 PM
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>> 
>>> Hi Stefen,
>>> You aren't the first person who has said that to me. I have a friend who
>>> is also blind, but she is almost deaf in one ear and some partial loss
>>> in the other. She use to tell me she had problems using her Dectalk
>>> Express but could understand Eloquence clearly. I never understand how
>>> that could be.
>>> With my own experience when Eloquence was released with JFW 3.2 I
>>> couldn't understand it, and couldn't stand it. Of course, after a couple
>>> of releases I got use to it, and now days I can listen to it at high
>>> speed.
>>>
>>> Stefen Hudson wrote:
>>>   
>>>> I'm not really sure what it is. I've used Eloquence pretty much all my
>>>> life,
>>>> LOL. I also have a hearing impairment and can understand Eloquence 
>>>> better
>>>> than any other voices I've tried. To mee, Eloquence is much smoother.
>>>> Other
>>>> voices have a warble to them sometimes. Maybe it's the frequency range
>>>> too.
>>>>
>>>>
>>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>   
>> ---
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>
>
> ---
> Ga

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread James Scholes
Yeah, I like DecTalk too, but there's no SAPI version, so it wouldn't be 
able to be used with a lot of games.


--
From: <[EMAIL PROTECTED]>
Sent: Tuesday, January 15, 2008 8:31 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Prefered Sapi voice for games?

> Hi.
> What about DecTalk? I've gotten rather fond of that synth, and I like it 
> when you set the
> pitch to a very low setting. Wowowowow that sounds good...
>
> Eloquence is good though.
>
>
> On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:
>
>
>>Hi Corry,
>>All I can say is the term best is a subjective word. My idea of best is
>>probably different from you, and your term for best might be different
>>from someone else.
>>As I have seen on the list so far there are some completely different
>>views on Eloquence. Some people hate it, and others think it is the
>>greatest synth on Earth. I fall somewhere in the middle. I don't mind
>>using it, but I like something more human sounding when playing games.
>>I know Eloquence does have some good features such as pretty accurate
>>speech synthesis, excellent foreign language support, is clear when used
>>
>>at a high rate of speed, and that is what has made it popular. However,
>>it fails to sound good in a game where you are looking for more human
>>sounding characters.
>>
>>Cory wrote:
>>>that's why it may be the best?
>>>
>>
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
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>>[EMAIL PROTECTED]
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>>http://www.mail-archive.com/[EMAIL PROTECTED]
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Cory
true, but it's a racing game.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 15, 2008 3:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Corry,
> All I can say is the term best is a subjective word. My idea of best is
> probably different from you, and your term for best might be different
> from someone else.
> As I have seen on the list so far there are some completely different
> views on Eloquence. Some people hate it, and others think it is the
> greatest synth on Earth. I fall somewhere in the middle. I don't mind
> using it, but I like something more human sounding when playing games.
> I know Eloquence does have some good features such as pretty accurate
> speech synthesis, excellent foreign language support, is clear when used
> at a high rate of speed, and that is what has made it popular. However,
> it fails to sound good in a game where you are looking for more human
> sounding characters.
>
> Cory wrote:
>> that's why it may be the best?
>>
>
>
> ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
Ah yes, I also remember those days. I'll be twenty-eight this June and I 
remember well the days of running a BNS through a computer for use with JFD. 
I also remember the Echo. It's funny, but while that was probably some of 
the worst speech ever it was still some of the coolest. I remember those 
text games that used to be available from the same company that made the 
Echo. There was that Dragon Maze game and that weird Space Invaders game. 
Good times. I've had a lot of trouble finding voice clips of the Echo 
synthesizer, but hearing it sure brings back memories.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 15, 2008 1:37 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Stefen,
> All I can say is I go way back before Jaws for Dos was even invented. My
> first speech synth was an echo for an Apple 2-E, and the text games of
> the mid 80's era were fun.
> Anyway, I can remember the days when I had to use Jaws without such a
> thing as a software synth. In high school I had to carry around a 486
> laptop with a dectalk express in my backpack which I plugged in after I
> got the laptop all setup on a table in the class room, and it was not a
> very portible setup. In fact, most of the time rather than bringing my
> Dectalk to school I turned on my Braille N Speak and ran it through
> speechbox mode with JFD and JFW 1.x. That was aweful speech!
>
> Stefen Hudson wrote:
>> Wow. 3.2? I  started with 3.5. The funny thing about that version of
>> Eloquence was it sounded like it had a sinus problem compared to the 
>> newer
>> versions. I've tried using the real speech voices that came with JAWS9 
>> and
>> had some trouble understanding them. They do sound a bit more natural, 
>> but
>> sometimes they have this warble effect when they say certain words or
>> phraises, and sometimes they don't say the entire word.
>>
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Davy Kager
Hi,

The benefit of that VB-script is that you can create multiple phrases at 
once with it, thus saving a lot of time. This may also be possible with 
TextAloud, however. After all I have never used that piece of software.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 15, 2008 9:39 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


Hi Davy,
I do not have rockbox so haven't tried that. I usually just use Text
Aloud for this stuff.

Davy Kager wrote:
> Hi,
>
> Have you ever tried the way in which Rockbox builds voices: thorugh a
> VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, 
> and
> it goes terribly fast and accurate. It does absolutely not take as long as
> recording them manually. So, you could create a voicepack in just a few
> minutes.
>


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Davy,
I do not have rockbox so haven't tried that. I usually just use Text 
Aloud for this stuff.

Davy Kager wrote:
> Hi,
>
> Have you ever tried the way in which Rockbox builds voices: thorugh a 
> VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, and 
> it goes terribly fast and accurate. It does absolutely not take as long as 
> recording them manually. So, you could create a voicepack in just a few 
> minutes.
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Stefen,
All I can say is I go way back before Jaws for Dos was even invented. My 
first speech synth was an echo for an Apple 2-E, and the text games of 
the mid 80's era were fun.
Anyway, I can remember the days when I had to use Jaws without such a 
thing as a software synth. In high school I had to carry around a 486 
laptop with a dectalk express in my backpack which I plugged in after I 
got the laptop all setup on a table in the class room, and it was not a 
very portible setup. In fact, most of the time rather than bringing my 
Dectalk to school I turned on my Braille N Speak and ran it through 
speechbox mode with JFD and JFW 1.x. That was aweful speech!

Stefen Hudson wrote:
> Wow. 3.2? I  started with 3.5. The funny thing about that version of 
> Eloquence was it sounded like it had a sinus problem compared to the newer 
> versions. I've tried using the real speech voices that came with JAWS9 and 
> had some trouble understanding them. They do sound a bit more natural, but 
> sometimes they have this warble effect when they say certain words or 
> phraises, and sometimes they don't say the entire word.
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread blindguy250
Hi.
What about DecTalk? I've gotten rather fond of that synth, and I like it when 
you set the 
pitch to a very low setting. Wowowowow that sounds good...

Eloquence is good though.


On Tue, 15 Jan 2008 15:17:18 -0500, Thomas Ward wrote:


>Hi Corry,
>All I can say is the term best is a subjective word. My idea of best is 
>probably different from you, and your term for best might be different 
>from someone else.
>As I have seen on the list so far there are some completely different 
>views on Eloquence. Some people hate it, and others think it is the 
>greatest synth on Earth. I fall somewhere in the middle. I don't mind 
>using it, but I like something more human sounding when playing games.
>I know Eloquence does have some good features such as pretty accurate 
>speech synthesis, excellent foreign language support, is clear when used 
>
>at a high rate of speed, and that is what has made it popular. However, 
>it fails to sound good in a game where you are looking for more human 
>sounding characters.
>
>Cory wrote:
>>that's why it may be the best?
>>
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Tyler,
Before Jaws 3.2 there was no software Synth with Jaws. You had to use a 
hardware synth like a Dectalk, Keynote, Artic, etc... I should know I 
have used every version of Jaws from Jaws  For Dos 2.x to Jaws 9 for 
Windows.
One thing I might want to add around Jaws 3.0 software speech engines 
were just coming into being and Henter-Joice were starting to sell 
Eloquence, Dectalk software, Flextalk, and Keynote Gold was offered by 
Humanware as extra add ons for Jaws 3.0, but they were not included with 
Jaws.
 
Tyler Wood wrote:
> Sorry to be off topic here, but what was the default synthisizer before 3.2? 
> That's awfully interesting (I'd love and hope to make a history of changes 
> and breakthroughs with the jaws screen reader, starting with the very first 
> version).
>
>
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi tyler,
What kind of voice clips do you have?


Tyler Wood wrote:
> Hi Tom,
>
> Instead of you taking the time to record the voice clips, I already have 
> some recorded which you might find interesting. If you'd like, email me off 
> list and I'd be glad to send those along.
>
> Tyler
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Corry,
All I can say is the term best is a subjective word. My idea of best is 
probably different from you, and your term for best might be different 
from someone else.
As I have seen on the list so far there are some completely different 
views on Eloquence. Some people hate it, and others think it is the 
greatest synth on Earth. I fall somewhere in the middle. I don't mind 
using it, but I like something more human sounding when playing games.
I know Eloquence does have some good features such as pretty accurate 
speech synthesis, excellent foreign language support, is clear when used 
at a high rate of speed, and that is what has made it popular. However, 
it fails to sound good in a game where you are looking for more human 
sounding characters.

Cory wrote:
> that's why it may be the best?
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
It's funny, but I've noticed just the opposite with Crysta. Haven't heard 
many of the other AT&T voices except Audry and Charles.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Bryan" 
Sent: Tuesday, January 15, 2008 4:38 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Bryan,
>
> Only two of my games have recorded Eloquence speech.  That would be Mach 1 
> and the very old version 5 of golf that I left on the sight for those who 
> can not play sapi5 games.
>
> BTW my favorite sapi5 voice is AT&T Lauren.  However I use AT&T Crystal 
> for Email because she pronounces allot of Email stuff like Email acronyms 
> better.
>
> - Original Message -
> I tend to agree with you Thomas. That's why I stay away from some of Jim's
> self-voicing games. I don't like Eloquence in games.
> Time is an illusion, lunchtime doubly so.
>
> Jim
>
> I asked what the difference was between a mime and a pantomime. No one 
> would say.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
Eloquence with a sinus problem. Tere's an interesting thought. I know that 
if you tinker with it you can make Dectalk sound like it's got a cold but I 
think you have to actually have the software itself, and one that isn't 
linked to a screen reader. I havve noticed that the ScanSoft voices are a 
bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble 
effect I've never really noticed that. I think though that the reason they 
might sound a bit funky on some words is that like the AT&T voices they're 
generated with actual human voice samples. The difference is that whoever 
created the ScanSoft voices did a better job than whoever made the AT&T 
Not-so-Natural voices.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Stefen Hudson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 15, 2008 3:33 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Wow. 3.2? I  started with 3.5. The funny thing about that version of
> Eloquence was it sounded like it had a sinus problem compared to the newer
> versions. I've tried using the real speech voices that came with JAWS9 and
> had some trouble understanding them. They do sound a bit more natural, but
> sometimes they have this warble effect when they say certain words or
> phraises, and sometimes they don't say the entire word.
>
> --
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> Sent: Monday, January 14, 2008 7:32 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>> Hi Stefen,
>> You aren't the first person who has said that to me. I have a friend who
>> is also blind, but she is almost deaf in one ear and some partial loss
>> in the other. She use to tell me she had problems using her Dectalk
>> Express but could understand Eloquence clearly. I never understand how
>> that could be.
>> With my own experience when Eloquence was released with JFW 3.2 I
>> couldn't understand it, and couldn't stand it. Of course, after a couple
>> of releases I got use to it, and now days I can listen to it at high
>> speed.
>>
>> Stefen Hudson wrote:
>>> I'm not really sure what it is. I've used Eloquence pretty much all my
>>> life,
>>> LOL. I also have a hearing impairment and can understand Eloquence 
>>> better
>>> than any other voices I've tried. To mee, Eloquence is much smoother.
>>> Other
>>> voices have a warble to them sometimes. Maybe it's the frequency range
>>> too.
>>>
>>>
>>
>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
That's sort of what I had in mind. And since I've also got NeoSpeech Kate 
and Paul there's two more voices we could use.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 8:01 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Bryan,
> That would work. If someone made the files according to the spec I could
> then build the jar files containing the voices for everyone.
>
> Bryan wrote:
>> You could always enlist the aid of others with some of the higher quality
>> voices. I have Text Aloud and many of the voies you mentioned Thomas, and
>> I'd be happy to contribute if necessary.
>> Time is an illusion, lunchtime doubly so.
>>
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Thomas Ward
Hi Bryan,
Yeah, I have both of the Neospeech voices as well, and they sound great. 
My only complaint with the Neospeech voices is that they are 16K which 
means they have to be  converted to 22500K before they can be used. 
However, the Scansoft voices are 22500K so they can be created, edited, 
and quickly dropped in the directory without allot of hastle.

Bryan wrote:
> That's sort of what I had in mind. And since I've also got NeoSpeech Kate 
> and Paul there's two more voices we could use.
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Bryan
You and I are in agreement on that Ken. In fact as I write this I'm using 
Neospeech Paul. I only wish there were more Englis Neospeech voices.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 15, 2008 12:18 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Please DON"T use Eloquence voices!  I have to hear that voice enough when
> I'm on the computer.  I've heard that the scansoft voices are nice, though 
> I
> think Neospeech has the best ones.
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!
>
> - Original Message - 
> From: "Jimmy Odin Kristoffersen" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 1:28 AM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi Thomas.
>>
>> I will for shure take &T Mike or
>> Eloquence Reed.
>> I cant take menny of the voices from sappy.
>> All the best.
>> Jimmy
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Monday, January 14, 2008 6:39 AM
>> Subject: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>> Hello gamers,
>>> This weekend I have began porting Raceway and Tomb Raider to Java 6, and
>>> I have decided in the interests of the cross platform nature of the
>>> games as well as end user complaints of Sapi 5 during Monte testing I am
>>> probably going to return to including pre-recorded voice files in the
>>> games. However, before I do so out of the voices below which would you
>>> personally like to see for Raceway and other USA Games.
>>>
>>> AT&T Crystal
>>> AT&T Mike
>>> Eloquence Reed
>>> Scansoft Caren
>>> Scansoft Emily
>>> Scansoft Daniel
>>> Scansoft Jill
>>> Scansoft Lee
>>> Scansoft Tom
>>>
>>> Out of the list above if you had a favorite which would you pick?
>>>
>>>
>>>
>>>
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>>>
>>
>>
>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Jim Kitchen
Hi Cory,

I did not change the pitch of any of the recorded Eloquence speech.  The 
problem is, when you use recorded speech and I have it so that you can adjust 
the rate of the speech all it can do is to play the speech files faster or 
slower and that is what changes the pitch of them.

BFN

- Original Message -
he messed up the voices in some of them. There not the rite pitch


 Jim

When in doubt, take all the defaults.

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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Jim Kitchen
Hi Bryan,

Only two of my games have recorded Eloquence speech.  That would be Mach 1 and 
the very old version 5 of golf that I left on the sight for those who can not 
play sapi5 games.

BTW my favorite sapi5 voice is AT&T Lauren.  However I use AT&T Crystal for 
Email because she pronounces allot of Email stuff like Email acronyms better.

- Original Message -
I tend to agree with you Thomas. That's why I stay away from some of Jim's 
self-voicing games. I don't like Eloquence in games.
Time is an illusion, lunchtime doubly so.

 Jim

I asked what the difference was between a mime and a pantomime. No one would 
say.

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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Davy Kager
Hi,

Have you ever tried the way in which Rockbox builds voices: thorugh a 
VB-script? I made some wavefiles with a SAPI 5 voice and that VB-script, and 
it goes terribly fast and accurate. It does absolutely not take as long as 
recording them manually. So, you could create a voicepack in just a few 
minutes.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 15, 2008 4:01 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


Hi Bryan,
That would work. If someone made the files according to the spec I could
then build the jar files containing the voices for everyone.

Bryan wrote:
> You could always enlist the aid of others with some of the higher quality
> voices. I have Text Aloud and many of the voies you mentioned Thomas, and
> I'd be happy to contribute if necessary.
> Time is an illusion, lunchtime doubly so.
>


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Stefen Hudson
Wow. 3.2? I  started with 3.5. The funny thing about that version of 
Eloquence was it sounded like it had a sinus problem compared to the newer 
versions. I've tried using the real speech voices that came with JAWS9 and 
had some trouble understanding them. They do sound a bit more natural, but 
sometimes they have this warble effect when they say certain words or 
phraises, and sometimes they don't say the entire word.

--
From: "Thomas Ward" <[EMAIL PROTECTED]>
Sent: Monday, January 14, 2008 7:32 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Prefered Sapi voice for games?

> Hi Stefen,
> You aren't the first person who has said that to me. I have a friend who
> is also blind, but she is almost deaf in one ear and some partial loss
> in the other. She use to tell me she had problems using her Dectalk
> Express but could understand Eloquence clearly. I never understand how
> that could be.
> With my own experience when Eloquence was released with JFW 3.2 I
> couldn't understand it, and couldn't stand it. Of course, after a couple
> of releases I got use to it, and now days I can listen to it at high 
> speed.
>
> Stefen Hudson wrote:
>> I'm not really sure what it is. I've used Eloquence pretty much all my 
>> life,
>> LOL. I also have a hearing impairment and can understand Eloquence better
>> than any other voices I've tried. To mee, Eloquence is much smoother. 
>> Other
>> voices have a warble to them sometimes. Maybe it's the frequency range 
>> too.
>>
>>
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread william lomas
hi


scansoft lee

can't wait for that tombraider, if we can order it when it out for  
even basic testing, i will be

On 15 Jan 2008, at 07:18, Ken the Crazy wrote:

> Please DON"T use Eloquence voices!  I have to hear that voice enough  
> when
> I'm on the computer.  I've heard that the scansoft voices are nice,  
> though I
> think Neospeech has the best ones.
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!
>
> - Original Message -
> From: "Jimmy Odin Kristoffersen" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 1:28 AM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi Thomas.
>>
>> I will for shure take &T Mike or
>> Eloquence Reed.
>> I cant take menny of the voices from sappy.
>> All the best.
>> Jimmy
>> - Original Message -
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Monday, January 14, 2008 6:39 AM
>> Subject: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>> Hello gamers,
>>> This weekend I have began porting Raceway and Tomb Raider to Java  
>>> 6, and
>>> I have decided in the interests of the cross platform nature of the
>>> games as well as end user complaints of Sapi 5 during Monte  
>>> testing I am
>>> probably going to return to including pre-recorded voice files in  
>>> the
>>> games. However, before I do so out of the voices below which would  
>>> you
>>> personally like to see for Raceway and other USA Games.
>>>
>>> AT&T Crystal
>>> AT&T Mike
>>> Eloquence Reed
>>> Scansoft Caren
>>> Scansoft Emily
>>> Scansoft Daniel
>>> Scansoft Jill
>>> Scansoft Lee
>>> Scansoft Tom
>>>
>>> Out of the list above if you had a favorite which would you pick?
>>>
>>>
>>>
>>>
>>> ---
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>>> the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>
>>
>>
>> ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Ken the Crazy
Please DON"T use Eloquence voices!  I have to hear that voice enough when 
I'm on the computer.  I've heard that the scansoft voices are nice, though I 
think Neospeech has the best ones.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Jimmy Odin Kristoffersen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 1:28 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Thomas.
>
> I will for shure take &T Mike or
> Eloquence Reed.
> I cant take menny of the voices from sappy.
> All the best.
> Jimmy
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, January 14, 2008 6:39 AM
> Subject: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hello gamers,
>> This weekend I have began porting Raceway and Tomb Raider to Java 6, and
>> I have decided in the interests of the cross platform nature of the
>> games as well as end user complaints of Sapi 5 during Monte testing I am
>> probably going to return to including pre-recorded voice files in the
>> games. However, before I do so out of the voices below which would you
>> personally like to see for Raceway and other USA Games.
>>
>> AT&T Crystal
>> AT&T Mike
>> Eloquence Reed
>> Scansoft Caren
>> Scansoft Emily
>> Scansoft Daniel
>> Scansoft Jill
>> Scansoft Lee
>> Scansoft Tom
>>
>> Out of the list above if you had a favorite which would you pick?
>>
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> please send E-mail to [EMAIL PROTECTED]
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>
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
that's why it may be the best?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 10:32 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Stefen,
> You aren't the first person who has said that to me. I have a friend who
> is also blind, but she is almost deaf in one ear and some partial loss
> in the other. She use to tell me she had problems using her Dectalk
> Express but could understand Eloquence clearly. I never understand how
> that could be.
> With my own experience when Eloquence was released with JFW 3.2 I
> couldn't understand it, and couldn't stand it. Of course, after a couple
> of releases I got use to it, and now days I can listen to it at high 
> speed.
>
> Stefen Hudson wrote:
>> I'm not really sure what it is. I've used Eloquence pretty much all my 
>> life,
>> LOL. I also have a hearing impairment and can understand Eloquence better
>> than any other voices I've tried. To mee, Eloquence is much smoother. 
>> Other
>> voices have a warble to them sometimes. Maybe it's the frequency range 
>> too.
>>
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cara Quinn
   No they only run in OSX and more specifically, the latest, Alex, is  
only in Leopard, (OS 10.5 and later)...

   the interesting thing about Alex, is that he actually breathes, and  
not only that, but it's not just a single sample of breath played over  
again, but different breaths / durations depending on the next word he  
says.  So he's amazingly real to listen to for long texts, yet can be  
made to react as quickly as an eloquence style voice for more common  
screen reading use...

   I personally think he'd be pretty amazing in a gaming situation,  
but that remains to be seen, other than Chess of course!  

Have an awesome evening All!...

Rock on!!!

Cara  :)


On Jan 14, 2008, at 6:46 PM, Cory wrote:

> do any of them work with windows?
> - Original Message -
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 9:29 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>>  Well anyway, it's a moot point now, as the Apple voices I'm using
>> are even more responsive than eloquence and sound a whole lot better!
>> woohoo!...
>>
>> As I said though, I really want to thank you all for sharing your
>> differing points of view.  it's really something I've been curious
>> about, and very interesting...
>>
>> Smiles,
>>
>> CQ  :)
>>
>>
>> On Jan 14, 2008, at 5:37 PM, Cory wrote:
>>
>>> they're easy to understand if you've used them all your life, and
>>> they are
>>> really responcive like you said
>>> - Original Message -
>>> From: "Cara Quinn" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, January 14, 2008 6:17 PM
>>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>>
>>>
>>>> OMG!  quite seriously, I'm asking what is the appeal of the
>>>> eloquence voices?  I mean, I personally have rarely heard voices so
>>>> bad or difficult to listen to in my life.  lol!  I do like how
>>>> responsive they are, but I'm honestly wondering what people see or
>>>> hear rather, in them as far as quality?...  
>>>>
>>>> As I said, humor aside, would love to hear from peeps...
>>>> I personally prefer Crystal or Karen...
>>>>
>>>>
>>>> Have an awesome day!...
>>>>
>>>> Smiles,
>>>>
>>>> Cara  :)
>>>>
>>>>
>>>> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>>>>
>>>>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence
>>>>> Reed
>>>>> please!
>>>>> - Original Message -
>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>> To: 
>>>>> Sent: Monday, January 14, 2008 12:39 AM
>>>>> Subject: [Audyssey] Prefered Sapi voice for games?
>>>>>
>>>>>
>>>>>> Hello gamers,
>>>>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>>>>> 6, and
>>>>>> I have decided in the interests of the cross platform nature of  
>>>>>> the
>>>>>> games as well as end user complaints of Sapi 5 during Monte  
>>>>>> testing
>>>>>> I am
>>>>>> probably going to return to including pre-recorded voice files in
>>>>>> the
>>>>>> games. However, before I do so out of the voices below which  
>>>>>> would
>>>>>> you
>>>>>> personally like to see for Raceway and other USA Games.
>>>>>>
>>>>>> AT&T Crystal
>>>>>> AT&T Mike
>>>>>> Eloquence Reed
>>>>>> Scansoft Caren
>>>>>> Scansoft Emily
>>>>>> Scansoft Daniel
>>>>>> Scansoft Jill
>>>>>> Scansoft Lee
>>>>>> Scansoft Tom
>>>>>>
>>>>>> Out of the list above if you had a favorite which would you pick?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to
>>>>>> [EMAIL PROTECTED]
>>>>>> You can make changes or update your subscription via the web, at
>>&

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Sorry to be off topic here, but what was the default synthisizer before 3.2? 
That's awfully interesting (I'd love and hope to make a history of changes 
and breakthroughs with the jaws screen reader, starting with the very first 
version).



Tyler
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 7:32 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Stefen,
> You aren't the first person who has said that to me. I have a friend who
> is also blind, but she is almost deaf in one ear and some partial loss
> in the other. She use to tell me she had problems using her Dectalk
> Express but could understand Eloquence clearly. I never understand how
> that could be.
> With my own experience when Eloquence was released with JFW 3.2 I
> couldn't understand it, and couldn't stand it. Of course, after a couple
> of releases I got use to it, and now days I can listen to it at high 
> speed.
>
> Stefen Hudson wrote:
>> I'm not really sure what it is. I've used Eloquence pretty much all my 
>> life,
>> LOL. I also have a hearing impairment and can understand Eloquence better
>> than any other voices I've tried. To mee, Eloquence is much smoother. 
>> Other
>> voices have a warble to them sometimes. Maybe it's the frequency range 
>> too.
>>
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
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> list,
> please send E-mail to [EMAIL PROTECTED]
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>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
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> 13/01/2008 8:23 PM
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
ok well eloquence would be ok I suppose.
however the at&t voice was good enough for me.
At 12:10 p.m. 15/01/2008, you wrote:
>Hi,
>Not only that but just about everyone has Eloquence in one version or 
>another. That way if the game were to offer expantion packs such as 
>foreign language packs etc they could easily be introduced without allot 
>of grief.
>So you have a very strong point there for including Eloquence voice 
>samples in most games.
>
>
>Cory wrote:
>> I think elequents is best, because it can be translated into several 
>> langguiges. Not to mention it's easy to understand and doesn't mess up most 
>> words, like tom or any of the scansoft voices. Maybe you could make like 2 
>> sound packs, cuz a lot of us want scansoft, but just as many want elequents? 
>> What do you think?
>>
>> Rock,
>>
>> Cory
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, January 14, 2008 1:29 PM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>   
>>> Hi,
>>> That is interesting. Most people go for the more human sounding voices,
>>> and Eloquence is religated relegated to screen reader duty. Though, you
>>> are right I often use Eloquence for programming just because it is clear
>>> when reading certain things where the human voices use a different set
>>> of grammer rules and mess up when reading strange variable names etc.
>>>
>>>
>>> Stefen Hudson wrote:
>>> 
>>>> Hmm...I think eloquence. For some reason I can understand eloquence 
>>>> better
>>>> than anything else I've tried.
>>>>
>>>>   
>>> ---
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>>
>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
pitty I can't get apple's voices on windows yeah I have heard them and they 
sound real good.
At 03:29 p.m. 15/01/2008, you wrote:
>   Well anyway, it's a moot point now, as the Apple voices I'm using  
>are even more responsive than eloquence and sound a whole lot better!   
>woohoo!...
>
>As I said though, I really want to thank you all for sharing your  
>differing points of view.  it's really something I've been curious  
>about, and very interesting...
>
>Smiles,
>
>CQ  :)
>
>
>On Jan 14, 2008, at 5:37 PM, Cory wrote:
>
>> they're easy to understand if you've used them all your life, and  
>> they are
>> really responcive like you said
>> - Original Message -
>> From: "Cara Quinn" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, January 14, 2008 6:17 PM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>>  OMG!  quite seriously, I'm asking what is the appeal of the
>>> eloquence voices?  I mean, I personally have rarely heard voices so
>>> bad or difficult to listen to in my life.  lol!  I do like how
>>> responsive they are, but I'm honestly wondering what people see or
>>> hear rather, in them as far as quality?...  
>>>
>>>  As I said, humor aside, would love to hear from peeps...
>>> I personally prefer Crystal or Karen...
>>>
>>>
>>> Have an awesome day!...
>>>
>>> Smiles,
>>>
>>> Cara  :)
>>>
>>>
>>> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>>>
>>>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence  
>>>> Reed
>>>> please!
>>>> - Original Message -
>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> To: 
>>>> Sent: Monday, January 14, 2008 12:39 AM
>>>> Subject: [Audyssey] Prefered Sapi voice for games?
>>>>
>>>>
>>>>> Hello gamers,
>>>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>>>> 6, and
>>>>> I have decided in the interests of the cross platform nature of the
>>>>> games as well as end user complaints of Sapi 5 during Monte testing
>>>>> I am
>>>>> probably going to return to including pre-recorded voice files in  
>>>>> the
>>>>> games. However, before I do so out of the voices below which would
>>>>> you
>>>>> personally like to see for Raceway and other USA Games.
>>>>>
>>>>> AT&T Crystal
>>>>> AT&T Mike
>>>>> Eloquence Reed
>>>>> Scansoft Caren
>>>>> Scansoft Emily
>>>>> Scansoft Daniel
>>>>> Scansoft Jill
>>>>> Scansoft Lee
>>>>> Scansoft Tom
>>>>>
>>>>> Out of the list above if you had a favorite which would you pick?
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to
>>>>> [EMAIL PROTECTED]
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All messages are archived and can be searched and read at
>>>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>>>> If you have any questions or concerns regarding the management of  
>>>>> the
>>>>> list,
>>>>> please send E-mail to [EMAIL PROTECTED]
>>>>>
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
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>>>> .
>>>> You can make changes or update your subscription via the web, at
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>>>> the list,
>>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>> ---
>>> View my Online Portfolio at:
>>> http://www.onemodelplace.com/CaraQuinn
>>>
>>>
>>> ---
&g

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Stefen,
You aren't the first person who has said that to me. I have a friend who 
is also blind, but she is almost deaf in one ear and some partial loss 
in the other. She use to tell me she had problems using her Dectalk 
Express but could understand Eloquence clearly. I never understand how 
that could be.
With my own experience when Eloquence was released with JFW 3.2 I 
couldn't understand it, and couldn't stand it. Of course, after a couple 
of releases I got use to it, and now days I can listen to it at high speed.

Stefen Hudson wrote:
> I'm not really sure what it is. I've used Eloquence pretty much all my life, 
> LOL. I also have a hearing impairment and can understand Eloquence better 
> than any other voices I've tried. To mee, Eloquence is much smoother. Other 
> voices have a warble to them sometimes. Maybe it's the frequency range too.
>
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Shaun,
Basically, a jar file is quite a bit like the tape archive format, 
(tar,) used bby Linux and other Unix-like operating systems. Yeah, I 
know izarc can open them, but that isn't really the point of using the 
jar. The point is to pack all java class files and sounds in one file.
As far as sound encryption goes that really has allot of overhead. I 
could do it, but with sounds being loaded and unloaded rapidly in real 
time encryption adds allot of CPU overhead and could slow the jvm down 
to the point it might effect the games performence.

shaun everiss wrote:
> you probably will want to incript sfx as with something like izarc you can 
> open jar files.
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi,
Yeah, exactly. If I am going along in Linux, click on an icon on the 
Gnome desktop to bring up a game, I'd like to have the same quality of 
game as I would have on Windows. If I have access to Karen for Tomb 
Raider in Vista I'd like it to use the same voice on Mac or Linux.

Cory wrote:
> rite, and it's not fare for a windows user to have a great speach system and 
> another platform to have crap for speach!
>
> Rock,
>
> Cory
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Bryan,
That would work. If someone made the files according to the spec I could 
then build the jar files containing the voices for everyone.

Bryan wrote:
> You could always enlist the aid of others with some of the higher quality 
> voices. I have Text Aloud and many of the voies you mentioned Thomas, and 
> I'd be happy to contribute if necessary.
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi,
Not that I am aware of. Both DirectX and the Java Sound API allows 
someone to change the bit rate of the file as it is being played back, 
but that usually makes the pitch change as well as increasing the speed.


Cory wrote:
> wonder if you can make it crank up with out increasing the pitch like 
> goldwave can?
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
It has nothing to do with the pitch. It's the voice itself.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Cory" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 6:47 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> he messed up the voices in some of them. There not the rite pitch
> - Original Message - 
> From: "Bryan" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 6:39 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>>I tend to agree with you Thomas. That's why I stay away from some of Jim's
>> self-voicing games. I don't like Eloquence in games.
>> Time is an illusion, lunchtime doubly so.
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, January 14, 2008 11:29 AM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>> Hi,
>>> That is interesting. Most people go for the more human sounding voices,
>>> and Eloquence is religated relegated to screen reader duty. Though, you
>>> are right I often use Eloquence for programming just because it is clear
>>> when reading certain things where the human voices use a different set
>>> of grammer rules and mess up when reading strange variable names etc.
>>>
>>>
>>> Stefen Hudson wrote:
>>>> Hmm...I think eloquence. For some reason I can understand eloquence
>>>> better
>>>> than anything else I've tried.
>>>>
>>>
>>>
>>> ---
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>>> If you want to leave the list, send E-mail to
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>>
>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
do any of them work with windows?
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 9:29 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


>   Well anyway, it's a moot point now, as the Apple voices I'm using
> are even more responsive than eloquence and sound a whole lot better!
> woohoo!...
>
> As I said though, I really want to thank you all for sharing your
> differing points of view.  it's really something I've been curious
> about, and very interesting...
>
> Smiles,
>
> CQ  :)
>
>
> On Jan 14, 2008, at 5:37 PM, Cory wrote:
>
>> they're easy to understand if you've used them all your life, and
>> they are
>> really responcive like you said
>> - Original Message -
>> From: "Cara Quinn" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, January 14, 2008 6:17 PM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>>  OMG!  quite seriously, I'm asking what is the appeal of the
>>> eloquence voices?  I mean, I personally have rarely heard voices so
>>> bad or difficult to listen to in my life.  lol!  I do like how
>>> responsive they are, but I'm honestly wondering what people see or
>>> hear rather, in them as far as quality?...  
>>>
>>>  As I said, humor aside, would love to hear from peeps...
>>> I personally prefer Crystal or Karen...
>>>
>>>
>>> Have an awesome day!...
>>>
>>> Smiles,
>>>
>>> Cara  :)
>>>
>>>
>>> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>>>
>>>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence
>>>> Reed
>>>> please!
>>>> - Original Message -
>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> To: 
>>>> Sent: Monday, January 14, 2008 12:39 AM
>>>> Subject: [Audyssey] Prefered Sapi voice for games?
>>>>
>>>>
>>>>> Hello gamers,
>>>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>>>> 6, and
>>>>> I have decided in the interests of the cross platform nature of the
>>>>> games as well as end user complaints of Sapi 5 during Monte testing
>>>>> I am
>>>>> probably going to return to including pre-recorded voice files in
>>>>> the
>>>>> games. However, before I do so out of the voices below which would
>>>>> you
>>>>> personally like to see for Raceway and other USA Games.
>>>>>
>>>>> AT&T Crystal
>>>>> AT&T Mike
>>>>> Eloquence Reed
>>>>> Scansoft Caren
>>>>> Scansoft Emily
>>>>> Scansoft Daniel
>>>>> Scansoft Jill
>>>>> Scansoft Lee
>>>>> Scansoft Tom
>>>>>
>>>>> Out of the list above if you had a favorite which would you pick?
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to
>>>>> [EMAIL PROTECTED]
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All messages are archived and can be searched and read at
>>>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>>>> If you have any questions or concerns regarding the management of
>>>>> the
>>>>> list,
>>>>> please send E-mail to [EMAIL PROTECTED]
>>>>>
>>>>
>>>>
>>>> ---
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>>>> [EMAIL PROTECTED]
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cara Quinn
   Yeah, it really comes down to a personal pref, so was just wanting  
to hear a bit about what others liked about that particular one as it  
seems to come up quite a bit and for myself, my pref is elsewhere.

   It's all about what works for you though!  And I bet that when you  
add into the mix, the sound effects from games, that that also can  
really change the character of a particular voice as it's heard by a  
user...

Smiles,

Cara  :)


On Jan 14, 2008, at 5:55 PM, Stefen Hudson wrote:

> I'm not really sure what it is. I've used Eloquence pretty much all  
> my life,
> LOL. I also have a hearing impairment and can understand Eloquence  
> better
> than any other voices I've tried. To mee, Eloquence is much  
> smoother. Other
> voices have a warble to them sometimes. Maybe it's the frequency  
> range too.
>
> --
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> Sent: Monday, January 14, 2008 3:17 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>>  OMG!  quite seriously, I'm asking what is the appeal of the
>> eloquence voices?  I mean, I personally have rarely heard voices so
>> bad or difficult to listen to in my life.  lol!  I do like how
>> responsive they are, but I'm honestly wondering what people see or
>> hear rather, in them as far as quality?...  
>>
>>  As I said, humor aside, would love to hear from peeps...
>> I personally prefer Crystal or Karen...
>>
>>
>> Have an awesome day!...
>>
>> Smiles,
>>
>> Cara  :)
>>
>>
>> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>>
>>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence  
>>> Reed
>>> please!
>>> - Original Message -
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Monday, January 14, 2008 12:39 AM
>>> Subject: [Audyssey] Prefered Sapi voice for games?
>>>
>>>
>>>> Hello gamers,
>>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>>> 6, and
>>>> I have decided in the interests of the cross platform nature of the
>>>> games as well as end user complaints of Sapi 5 during Monte testing
>>>> I am
>>>> probably going to return to including pre-recorded voice files in  
>>>> the
>>>> games. However, before I do so out of the voices below which would
>>>> you
>>>> personally like to see for Raceway and other USA Games.
>>>>
>>>> AT&T Crystal
>>>> AT&T Mike
>>>> Eloquence Reed
>>>> Scansoft Caren
>>>> Scansoft Emily
>>>> Scansoft Daniel
>>>> Scansoft Jill
>>>> Scansoft Lee
>>>> Scansoft Tom
>>>>
>>>> Out of the list above if you had a favorite which would you pick?
>>>>
>>>>
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> [EMAIL PROTECTED]
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>>> If you have any questions or concerns regarding the management of  
>>>> the
>>>> list,
>>>> please send E-mail to [EMAIL PROTECTED]
>>>>
>>>
>>>
>>> ---
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>>> the list,
>>> please send E-mail to [EMAIL PROTECTED]
>>
>> ---
>> View my Online Portfolio at:
>> http://www.onemodelplace.com/CaraQuinn
>>
>>
>> ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cara Quinn
   Ah, that's the issue.It's not that I haven't used them  
or gotten used to them as it were, as I'd used JFW exclusively for  
years, but it's just that I absolutely fragging hate how they sound,  
and make me feel after a half hour of listening to them.  lol!...

   I want to thank y'all btw though for all the explanations.  I  
really do appreciate the responses and different povs.  It's  
interesting to hear...

rock on and have an awesome evening!...

Smiles,

Cara  :)

On Jan 14, 2008, at 5:38 PM, Cory wrote:

> oh yeh they kick butt at fast speeds. Just give them a try, force  
> yourself
> to listen at the fastest you can. You'll get used to it real quick!
> - Original Message -
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 6:17 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>>  OMG!  quite seriously, I'm asking what is the appeal of the
>> eloquence voices?  I mean, I personally have rarely heard voices so
>> bad or difficult to listen to in my life.  lol!  I do like how
>> responsive they are, but I'm honestly wondering what people see or
>> hear rather, in them as far as quality?...  
>>
>>  As I said, humor aside, would love to hear from peeps...
>> I personally prefer Crystal or Karen...
>>
>>
>> Have an awesome day!...
>>
>> Smiles,
>>
>> Cara  :)
>>
>>
>> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>>
>>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence  
>>> Reed
>>> please!
>>> - Original Message -
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Monday, January 14, 2008 12:39 AM
>>> Subject: [Audyssey] Prefered Sapi voice for games?
>>>
>>>
>>>> Hello gamers,
>>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>>> 6, and
>>>> I have decided in the interests of the cross platform nature of the
>>>> games as well as end user complaints of Sapi 5 during Monte testing
>>>> I am
>>>> probably going to return to including pre-recorded voice files in  
>>>> the
>>>> games. However, before I do so out of the voices below which would
>>>> you
>>>> personally like to see for Raceway and other USA Games.
>>>>
>>>> AT&T Crystal
>>>> AT&T Mike
>>>> Eloquence Reed
>>>> Scansoft Caren
>>>> Scansoft Emily
>>>> Scansoft Daniel
>>>> Scansoft Jill
>>>> Scansoft Lee
>>>> Scansoft Tom
>>>>
>>>> Out of the list above if you had a favorite which would you pick?
>>>>
>>>>
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cara Quinn
   Well anyway, it's a moot point now, as the Apple voices I'm using  
are even more responsive than eloquence and sound a whole lot better!   
woohoo!...

As I said though, I really want to thank you all for sharing your  
differing points of view.  it's really something I've been curious  
about, and very interesting...

Smiles,

CQ  :)


On Jan 14, 2008, at 5:37 PM, Cory wrote:

> they're easy to understand if you've used them all your life, and  
> they are
> really responcive like you said
> - Original Message -
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 6:17 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>>  OMG!  quite seriously, I'm asking what is the appeal of the
>> eloquence voices?  I mean, I personally have rarely heard voices so
>> bad or difficult to listen to in my life.  lol!  I do like how
>> responsive they are, but I'm honestly wondering what people see or
>> hear rather, in them as far as quality?...  
>>
>>  As I said, humor aside, would love to hear from peeps...
>> I personally prefer Crystal or Karen...
>>
>>
>> Have an awesome day!...
>>
>> Smiles,
>>
>> Cara  :)
>>
>>
>> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>>
>>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence  
>>> Reed
>>> please!
>>> - Original Message -
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Monday, January 14, 2008 12:39 AM
>>> Subject: [Audyssey] Prefered Sapi voice for games?
>>>
>>>
>>>> Hello gamers,
>>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>>> 6, and
>>>> I have decided in the interests of the cross platform nature of the
>>>> games as well as end user complaints of Sapi 5 during Monte testing
>>>> I am
>>>> probably going to return to including pre-recorded voice files in  
>>>> the
>>>> games. However, before I do so out of the voices below which would
>>>> you
>>>> personally like to see for Raceway and other USA Games.
>>>>
>>>> AT&T Crystal
>>>> AT&T Mike
>>>> Eloquence Reed
>>>> Scansoft Caren
>>>> Scansoft Emily
>>>> Scansoft Daniel
>>>> Scansoft Jill
>>>> Scansoft Lee
>>>> Scansoft Tom
>>>>
>>>> Out of the list above if you had a favorite which would you pick?
>>>>
>>>>
>>>>
>>>>
>>>> ---
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>>>> list,
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>>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
you probably will want to incript sfx as with something like izarc you can open 
jar files.
At 02:24 p.m. 15/01/2008, you wrote:
>Hi Shaun,
>On a whole using Sapi 5 voices is a good thing. It makes development 
>move faster and it is way more flexable than using pre-recorded speech. 
>Even i am sort of growning at going back to pre-recorded speech. 
>However, using Sapi tts engines has a dark side I wasn't aware of back then.
>One, Sapi 5 tends to be a rather unstable technology. While it seams to 
>work for most people I have had around 10 to 20 users where Sapi wasn't 
>working, and trying to get it working again was difficult and time 
>consuming. Usually, it was do to uninstalling or installing some Sapi 
>engine that broke the entire Sapi 5 architecture.
>Second, I am going multiplatform and Java. Java currently doesn't have a 
>good way to handle Sapi 5 tts, and I don't want to have to pay extra to 
>support Sapi 5 in Java currently. I think the cost is unnecessary to 
>design a reasonably good game.
>Third, since Raceway, Tomb Raider, and other games are scheduled to go 
>multiplatform adding things like Sapi would be catering totally to the 
>Windows market, and leave other operating systems in the dark on what to 
>use for tts. Probably FreeTTS something like that which is much lower 
>quality than say Scansoft.
>The thing to do which is both multiplatform and can sound good is 
>packing  my own speech with the game. Larger game size, but not to bad 
>since they will be packed and compressed in the games jar file.
>
>shaun everiss wrote:
>> I think that there should be sound packs for those that wants them and sapi 
>> for those that it works with.
>> I also like the current way things are being done, call me sellfish or 
>> whatever but everyting works here, but maybe its because I have realspeak on 
>> here rather than anything else.
>> If I hadn't got rs loaded I'd be pushing for speech voices.
>> Besides tom you were touting sapi as a really good thing when we did have 
>> voice packs and I was against that, now just when I am getting used to the 
>> small filesizes its like um, voice files again.
>>   
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
You could always enlist the aid of others with some of the higher quality 
voices. I have Text Aloud and many of the voies you mentioned Thomas, and 
I'd be happy to contribute if necessary.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Cory" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 6:48 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


>I believe you should make 2 sound packs. It would take a bit more time. But
> noone will complain
> - Original Message - 
> From: "Bryan" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 6:42 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> They don't even say most common words correctly, let alone Star Trek or
>> Star
>> Wars names. That's why my top three engines are NeoSpeech, ScanSoft and
>> Cepstral, though not necessarily in that order.
>> Time is an illusion, lunchtime doubly so.
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, January 14, 2008 11:26 AM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>> Hi Davy,
>>> Actually, I do have Scansoft Jennifer around here somewhere, but I don't
>>> even know where to look for the cd at the moment. I got Jennifer as a
>>> part of one Window Eyes install ages ago, and allot of that stuff got
>>> packed up when I moved and stored in a closet somewhere. It is possible
>>> I don't have that disk any more as I tossed a bunch of stuff before
>>> moving.
>>> Though, I do think I will probably stick with the Scansoft voices for
>>> one reason over AT&T. The AT&T voices don't say some words correctly and
>>> can really screw up a game like STFC badly. I was using Crystal in the
>>> Alpha's and I couldn't get her to say half of the stuff correctly.
>>>
>>>
>>> Davy Kager wrote:
>>>> I would personally prefer AT&T Mike or any Scansoft voice (like Daniel
>>>> or
>>>> so). It's a pitty that you don't have Scansoft Jeniffer, as that is my
>>>> absolute favorite voice which I use for all my SAPI games.
>>>>
>>>
>>>
>>> ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
wonder if you can make it crank up with out increasing the pitch like 
goldwave can?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 8:33 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Tyler,
> Yeah, Eloquence can speak rather fast when you are using the engine, but
> since I will be using wav samples the game version would not have that
> blazing speed you are discussing here.
> The speech output and speed would be similar to and probably work allot
> like it does in Shades of Doom. Not bad, gets the job done, but you
> aren't going to be doing 400 or 500 words a minute in my games.
> So comparing weather something like Scansoft or Eloquence is more
> responsive in this case would be a mute point here.
>
> Tyler Wood wrote:
>> Well, for one thing, elequence can be cranked up to speak so much faster.
>> For another, other languages are easy to port to it, I think? And yet
>> another, as you said, its responsive. If I were to use sapi 5 in miriani,
>> and I had like 20 ships near me and they were all locking onto me at 
>> once,
>> I'd be blown up before you can say move.
>>
>> Just my two cents,
>> Tyler
>>
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
rite, and it's not fare for a windows user to have a great speach system and 
another platform to have crap for speach!

Rock,

Cory
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 8:24 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Shaun,
> On a whole using Sapi 5 voices is a good thing. It makes development
> move faster and it is way more flexable than using pre-recorded speech.
> Even i am sort of growning at going back to pre-recorded speech.
> However, using Sapi tts engines has a dark side I wasn't aware of back 
> then.
> One, Sapi 5 tends to be a rather unstable technology. While it seams to
> work for most people I have had around 10 to 20 users where Sapi wasn't
> working, and trying to get it working again was difficult and time
> consuming. Usually, it was do to uninstalling or installing some Sapi
> engine that broke the entire Sapi 5 architecture.
> Second, I am going multiplatform and Java. Java currently doesn't have a
> good way to handle Sapi 5 tts, and I don't want to have to pay extra to
> support Sapi 5 in Java currently. I think the cost is unnecessary to
> design a reasonably good game.
> Third, since Raceway, Tomb Raider, and other games are scheduled to go
> multiplatform adding things like Sapi would be catering totally to the
> Windows market, and leave other operating systems in the dark on what to
> use for tts. Probably FreeTTS something like that which is much lower
> quality than say Scansoft.
> The thing to do which is both multiplatform and can sound good is
> packing  my own speech with the game. Larger game size, but not to bad
> since they will be packed and compressed in the games jar file.
>
> shaun everiss wrote:
>> I think that there should be sound packs for those that wants them and 
>> sapi for those that it works with.
>> I also like the current way things are being done, call me sellfish or 
>> whatever but everyting works here, but maybe its because I have realspeak 
>> on here rather than anything else.
>> If I hadn't got rs loaded I'd be pushing for speech voices.
>> Besides tom you were touting sapi as a really good thing when we did have 
>> voice packs and I was against that, now just when I am getting used to 
>> the small filesizes its like um, voice files again.
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
yes, but these are files
- Original Message - 
From: "Tyler Wood" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 13, 2008 9:52 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Well, for one thing, elequence can be cranked up to speak so much faster.
> For another, other languages are easy to port to it, I think? And yet
> another, as you said, its responsive. If I were to use sapi 5 in miriani,
> and I had like 20 ships near me and they were all locking onto me at once,
> I'd be blown up before you can say move.
>
> Just my two cents,
> Tyler
> - Original Message - 
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 3:17 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>>   OMG!  quite seriously, I'm asking what is the appeal of the
>> eloquence voices?  I mean, I personally have rarely heard voices so
>> bad or difficult to listen to in my life.  lol!  I do like how
>> responsive they are, but I'm honestly wondering what people see or
>> hear rather, in them as far as quality?...  
>>
>>   As I said, humor aside, would love to hear from peeps...
>> I personally prefer Crystal or Karen...
>>
>>
>> Have an awesome day!...
>>
>> Smiles,
>>
>> Cara  :)
>>
>>
>> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>>
>>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
>>> please!
>>> - Original Message -
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Monday, January 14, 2008 12:39 AM
>>> Subject: [Audyssey] Prefered Sapi voice for games?
>>>
>>>
>>>> Hello gamers,
>>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>>> 6, and
>>>> I have decided in the interests of the cross platform nature of the
>>>> games as well as end user complaints of Sapi 5 during Monte testing
>>>> I am
>>>> probably going to return to including pre-recorded voice files in the
>>>> games. However, before I do so out of the voices below which would
>>>> you
>>>> personally like to see for Raceway and other USA Games.
>>>>
>>>> AT&T Crystal
>>>> AT&T Mike
>>>> Eloquence Reed
>>>> Scansoft Caren
>>>> Scansoft Emily
>>>> Scansoft Daniel
>>>> Scansoft Jill
>>>> Scansoft Lee
>>>> Scansoft Tom
>>>>
>>>> Out of the list above if you had a favorite which would you pick?
>>>>
>>>>
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> [EMAIL PROTECTED]
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to [EMAIL PROTECTED]
>>>>
>>>
>>>
>>> ---
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>>> [EMAIL PROTECTED]
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>>
>> ---
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>> http://www.onemodelplace.com/CaraQuinn
>>
>>
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&

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
it's all jfw's fault it's the diffault voice!
- Original Message - 
From: "Greg" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 6:49 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hello Cara,
> I personally like the elequence reed because it is very easy to understand
> and the response time is very good.  Then again I have not heard the
> scansoft voices seeing as I have been a JAWS user ever since I went blind
> and got my first computer.
> Greg
> - Original Message - 
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 6:17 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>>   OMG!  quite seriously, I'm asking what is the appeal of the
>> eloquence voices?  I mean, I personally have rarely heard voices so
>> bad or difficult to listen to in my life.  lol!  I do like how
>> responsive they are, but I'm honestly wondering what people see or
>> hear rather, in them as far as quality?...  
>>
>>   As I said, humor aside, would love to hear from peeps...
>> I personally prefer Crystal or Karen...
>>
>>
>> Have an awesome day!...
>>
>> Smiles,
>>
>> Cara  :)
>>
>>
>> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>>
>>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
>>> please!
>>> - Original Message -
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Monday, January 14, 2008 12:39 AM
>>> Subject: [Audyssey] Prefered Sapi voice for games?
>>>
>>>
>>>> Hello gamers,
>>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>>> 6, and
>>>> I have decided in the interests of the cross platform nature of the
>>>> games as well as end user complaints of Sapi 5 during Monte testing
>>>> I am
>>>> probably going to return to including pre-recorded voice files in the
>>>> games. However, before I do so out of the voices below which would
>>>> you
>>>> personally like to see for Raceway and other USA Games.
>>>>
>>>> AT&T Crystal
>>>> AT&T Mike
>>>> Eloquence Reed
>>>> Scansoft Caren
>>>> Scansoft Emily
>>>> Scansoft Daniel
>>>> Scansoft Jill
>>>> Scansoft Lee
>>>> Scansoft Tom
>>>>
>>>> Out of the list above if you had a favorite which would you pick?
>>>>
>>>>
>>>>
>>>>
>>>> ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
he messed up the voices in some of them. There not the rite pitch
- Original Message - 
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 6:39 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


>I tend to agree with you Thomas. That's why I stay away from some of Jim's
> self-voicing games. I don't like Eloquence in games.
> Time is an illusion, lunchtime doubly so.
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 11:29 AM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi,
>> That is interesting. Most people go for the more human sounding voices,
>> and Eloquence is religated relegated to screen reader duty. Though, you
>> are right I often use Eloquence for programming just because it is clear
>> when reading certain things where the human voices use a different set
>> of grammer rules and mess up when reading strange variable names etc.
>>
>>
>> Stefen Hudson wrote:
>>> Hmm...I think eloquence. For some reason I can understand eloquence
>>> better
>>> than anything else I've tried.
>>>
>>
>>
>> ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Stefen Hudson
I'm not really sure what it is. I've used Eloquence pretty much all my life, 
LOL. I also have a hearing impairment and can understand Eloquence better 
than any other voices I've tried. To mee, Eloquence is much smoother. Other 
voices have a warble to them sometimes. Maybe it's the frequency range too.

--
From: "Cara Quinn" <[EMAIL PROTECTED]>
Sent: Monday, January 14, 2008 3:17 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Prefered Sapi voice for games?

>   OMG!  quite seriously, I'm asking what is the appeal of the
> eloquence voices?  I mean, I personally have rarely heard voices so
> bad or difficult to listen to in my life.  lol!  I do like how
> responsive they are, but I'm honestly wondering what people see or
> hear rather, in them as far as quality?...  
>
>   As I said, humor aside, would love to hear from peeps...
> I personally prefer Crystal or Karen...
>
>
> Have an awesome day!...
>
> Smiles,
>
> Cara  :)
>
>
> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>
>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
>> please!
>> - Original Message -
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Monday, January 14, 2008 12:39 AM
>> Subject: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>> Hello gamers,
>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>> 6, and
>>> I have decided in the interests of the cross platform nature of the
>>> games as well as end user complaints of Sapi 5 during Monte testing
>>> I am
>>> probably going to return to including pre-recorded voice files in the
>>> games. However, before I do so out of the voices below which would
>>> you
>>> personally like to see for Raceway and other USA Games.
>>>
>>> AT&T Crystal
>>> AT&T Mike
>>> Eloquence Reed
>>> Scansoft Caren
>>> Scansoft Emily
>>> Scansoft Daniel
>>> Scansoft Jill
>>> Scansoft Lee
>>> Scansoft Tom
>>>
>>> Out of the list above if you had a favorite which would you pick?
>>>
>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> please send E-mail to [EMAIL PROTECTED]
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>>
>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
I believe you should make 2 sound packs. It would take a bit more time. But 
noone will complain
- Original Message - 
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 6:42 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> They don't even say most common words correctly, let alone Star Trek or 
> Star
> Wars names. That's why my top three engines are NeoSpeech, ScanSoft and
> Cepstral, though not necessarily in that order.
> Time is an illusion, lunchtime doubly so.
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, January 14, 2008 11:26 AM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi Davy,
>> Actually, I do have Scansoft Jennifer around here somewhere, but I don't
>> even know where to look for the cd at the moment. I got Jennifer as a
>> part of one Window Eyes install ages ago, and allot of that stuff got
>> packed up when I moved and stored in a closet somewhere. It is possible
>> I don't have that disk any more as I tossed a bunch of stuff before
>> moving.
>> Though, I do think I will probably stick with the Scansoft voices for
>> one reason over AT&T. The AT&T voices don't say some words correctly and
>> can really screw up a game like STFC badly. I was using Crystal in the
>> Alpha's and I couldn't get her to say half of the stuff correctly.
>>
>>
>> Davy Kager wrote:
>>> I would personally prefer AT&T Mike or any Scansoft voice (like Daniel 
>>> or
>>> so). It's a pitty that you don't have Scansoft Jeniffer, as that is my
>>> absolute favorite voice which I use for all my SAPI games.
>>>
>>
>>
>> ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
they're easy to understand if you've used them all your life, and they are 
really responcive like you said
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 6:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


>   OMG!  quite seriously, I'm asking what is the appeal of the
> eloquence voices?  I mean, I personally have rarely heard voices so
> bad or difficult to listen to in my life.  lol!  I do like how
> responsive they are, but I'm honestly wondering what people see or
> hear rather, in them as far as quality?...  
>
>   As I said, humor aside, would love to hear from peeps...
> I personally prefer Crystal or Karen...
>
>
> Have an awesome day!...
>
> Smiles,
>
> Cara  :)
>
>
> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>
>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
>> please!
>> - Original Message -
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Monday, January 14, 2008 12:39 AM
>> Subject: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>> Hello gamers,
>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>> 6, and
>>> I have decided in the interests of the cross platform nature of the
>>> games as well as end user complaints of Sapi 5 during Monte testing
>>> I am
>>> probably going to return to including pre-recorded voice files in the
>>> games. However, before I do so out of the voices below which would
>>> you
>>> personally like to see for Raceway and other USA Games.
>>>
>>> AT&T Crystal
>>> AT&T Mike
>>> Eloquence Reed
>>> Scansoft Caren
>>> Scansoft Emily
>>> Scansoft Daniel
>>> Scansoft Jill
>>> Scansoft Lee
>>> Scansoft Tom
>>>
>>> Out of the list above if you had a favorite which would you pick?
>>>
>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>
>>
>> ---
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
oh yeh they kick butt at fast speeds. Just give them a try, force yourself 
to listen at the fastest you can. You'll get used to it real quick!
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 6:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


>   OMG!  quite seriously, I'm asking what is the appeal of the
> eloquence voices?  I mean, I personally have rarely heard voices so
> bad or difficult to listen to in my life.  lol!  I do like how
> responsive they are, but I'm honestly wondering what people see or
> hear rather, in them as far as quality?...  
>
>   As I said, humor aside, would love to hear from peeps...
> I personally prefer Crystal or Karen...
>
>
> Have an awesome day!...
>
> Smiles,
>
> Cara  :)
>
>
> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>
>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
>> please!
>> - Original Message -
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Monday, January 14, 2008 12:39 AM
>> Subject: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>> Hello gamers,
>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>> 6, and
>>> I have decided in the interests of the cross platform nature of the
>>> games as well as end user complaints of Sapi 5 during Monte testing
>>> I am
>>> probably going to return to including pre-recorded voice files in the
>>> games. However, before I do so out of the voices below which would
>>> you
>>> personally like to see for Raceway and other USA Games.
>>>
>>> AT&T Crystal
>>> AT&T Mike
>>> Eloquence Reed
>>> Scansoft Caren
>>> Scansoft Emily
>>> Scansoft Daniel
>>> Scansoft Jill
>>> Scansoft Lee
>>> Scansoft Tom
>>>
>>> Out of the list above if you had a favorite which would you pick?
>>>
>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>
>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
ya! To quote My friend and Teacher Jim Denham " Your such a synthesizer 
snob!" Because I only like elequents and it's not in many games that don't 
require jfw or wineyes. I have friends that won't by a game cuz it doesn't 
use elequents. hehehehe

Rock,

Cory
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 6:10 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi,
> Not only that but just about everyone has Eloquence in one version or
> another. That way if the game were to offer expantion packs such as
> foreign language packs etc they could easily be introduced without allot
> of grief.
> So you have a very strong point there for including Eloquence voice
> samples in most games.
>
>
> Cory wrote:
>> I think elequents is best, because it can be translated into several
>> langguiges. Not to mention it's easy to understand and doesn't mess up 
>> most
>> words, like tom or any of the scansoft voices. Maybe you could make like 
>> 2
>> sound packs, cuz a lot of us want scansoft, but just as many want 
>> elequents?
>> What do you think?
>>
>> Rock,
>>
>> Cory
>> - Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, January 14, 2008 1:29 PM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>
>>> Hi,
>>> That is interesting. Most people go for the more human sounding voices,
>>> and Eloquence is religated relegated to screen reader duty. Though, you
>>> are right I often use Eloquence for programming just because it is clear
>>> when reading certain things where the human voices use a different set
>>> of grammer rules and mess up when reading strange variable names etc.
>>>
>>>
>>> Stefen Hudson wrote:
>>>
>>>> Hmm...I think eloquence. For some reason I can understand eloquence
>>>> better
>>>> than anything else I've tried.
>>>>
>>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
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>>>
>>
>>
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>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Tyler,
Yeah, Eloquence can speak rather fast when you are using the engine, but 
since I will be using wav samples the game version would not have that 
blazing speed you are discussing here.
The speech output and speed would be similar to and probably work allot 
like it does in Shades of Doom. Not bad, gets the job done, but you 
aren't going to be doing 400 or 500 words a minute in my games.
So comparing weather something like Scansoft or Eloquence is more 
responsive in this case would be a mute point here.

Tyler Wood wrote:
> Well, for one thing, elequence can be cranked up to speak so much faster. 
> For another, other languages are easy to port to it, I think? And yet 
> another, as you said, its responsive. If I were to use sapi 5 in miriani, 
> and I had like 20 ships near me and they were all locking onto me at once, 
> I'd be blown up before you can say move.
>
> Just my two cents,
> Tyler
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Shaun,
On a whole using Sapi 5 voices is a good thing. It makes development 
move faster and it is way more flexable than using pre-recorded speech. 
Even i am sort of growning at going back to pre-recorded speech. 
However, using Sapi tts engines has a dark side I wasn't aware of back then.
One, Sapi 5 tends to be a rather unstable technology. While it seams to 
work for most people I have had around 10 to 20 users where Sapi wasn't 
working, and trying to get it working again was difficult and time 
consuming. Usually, it was do to uninstalling or installing some Sapi 
engine that broke the entire Sapi 5 architecture.
Second, I am going multiplatform and Java. Java currently doesn't have a 
good way to handle Sapi 5 tts, and I don't want to have to pay extra to 
support Sapi 5 in Java currently. I think the cost is unnecessary to 
design a reasonably good game.
Third, since Raceway, Tomb Raider, and other games are scheduled to go 
multiplatform adding things like Sapi would be catering totally to the 
Windows market, and leave other operating systems in the dark on what to 
use for tts. Probably FreeTTS something like that which is much lower 
quality than say Scansoft.
The thing to do which is both multiplatform and can sound good is 
packing  my own speech with the game. Larger game size, but not to bad 
since they will be packed and compressed in the games jar file.

shaun everiss wrote:
> I think that there should be sound packs for those that wants them and sapi 
> for those that it works with.
> I also like the current way things are being done, call me sellfish or 
> whatever but everyting works here, but maybe its because I have realspeak on 
> here rather than anything else.
> If I hadn't got rs loaded I'd be pushing for speech voices.
> Besides tom you were touting sapi as a really good thing when we did have 
> voice packs and I was against that, now just when I am getting used to the 
> small filesizes its like um, voice files again.
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Bryan,
Yeah, the only problem with having end users creating their own sound 
packs is that they will have to rebuild the jar package from scratch, 
and if they don't know how to do that I wouldn't recommend unpacking the 
jar file modifying it and rebuilding it on their own.
The manifest file for the jar file has to have the class path and main 
class information correct or it won't exicute correctly.
While it would be possible to put these wav files out side the main jar 
package it then becomes an issue of exicution time. For time sensative 
stuff like swopping wav files on the fly or blazing images and graphics 
all sources I have read say those files need to be packed with the 
classes in the same jar  file for increased exicution and speed of the 
jvm and your app in real time That might prove too much for the average 
Joe out there..

Bryan wrote:
> I personally feel, and this is just my personal opinion, that perhaps there 
> should be sound packs with different voices. That way you have options if 
> you don't want Eloquence. Perhaps make it an option that you can create your 
> own sound packs, then just have the game look for a specific format of file 
> as well as a certain filename. Then as long as your home created files 
> conformed to those rules you could theoretically have whatever voice you 
> wanted.
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Wow, ok, scratch that.


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
Sent: Monday, January 14, 2008 4:06 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi,
> Having extra voice packs for a small game wouldn't be too bad, but for
> large projects there would be no way. For example, as part of my porting
> process for Tomb Raider I have about 200 wav samples of Scansoft Karen,
> and it is far from finished.
> I know STFC 1.2 shipped with 296 wav samples of Scansoft Karen, and the
> earlier Alphas actually had well over 300.
> It takes around three or four days alone just to create one set of voice
> files, and then they have to be tested to make sure they work properly.
>
> [EMAIL PROTECTED] wrote:
>> Hmm. Here's an but abserd idea. Why not have sound packs for all the 
>> voices? That'll be a
>> lot of work most likely. If they were standard wav files, people could 
>> make their own packs, and
>> then everyone would be happy.
>>
>> Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft 
>> Tom,
>> Daniel, and Samantha, also Jill are good.
>>
>> I have Karen, but I usually use Tom or Daniel.
>>
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Well, for one thing, elequence can be cranked up to speak so much faster. 
For another, other languages are easy to port to it, I think? And yet 
another, as you said, its responsive. If I were to use sapi 5 in miriani, 
and I had like 20 ships near me and they were all locking onto me at once, 
I'd be blown up before you can say move.

Just my two cents,
Tyler
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 3:17 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


>   OMG!  quite seriously, I'm asking what is the appeal of the
> eloquence voices?  I mean, I personally have rarely heard voices so
> bad or difficult to listen to in my life.  lol!  I do like how
> responsive they are, but I'm honestly wondering what people see or
> hear rather, in them as far as quality?...  
>
>   As I said, humor aside, would love to hear from peeps...
> I personally prefer Crystal or Karen...
>
>
> Have an awesome day!...
>
> Smiles,
>
> Cara  :)
>
>
> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>
>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
>> please!
>> - Original Message -
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Monday, January 14, 2008 12:39 AM
>> Subject: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>> Hello gamers,
>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>> 6, and
>>> I have decided in the interests of the cross platform nature of the
>>> games as well as end user complaints of Sapi 5 during Monte testing
>>> I am
>>> probably going to return to including pre-recorded voice files in the
>>> games. However, before I do so out of the voices below which would
>>> you
>>> personally like to see for Raceway and other USA Games.
>>>
>>> AT&T Crystal
>>> AT&T Mike
>>> Eloquence Reed
>>> Scansoft Caren
>>> Scansoft Emily
>>> Scansoft Daniel
>>> Scansoft Jill
>>> Scansoft Lee
>>> Scansoft Tom
>>>
>>> Out of the list above if you had a favorite which would you pick?
>>>
>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> [EMAIL PROTECTED]
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>
>>
>> ---
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>
> ---
> View my Online Portfolio at:
> http://www.onemodelplace.com/CaraQuinn
>
>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
I think that there should be sound packs for those that wants them and sapi for 
those that it works with.
I also like the current way things are being done, call me sellfish or whatever 
but everyting works here, but maybe its because I have realspeak on here rather 
than anything else.
If I hadn't got rs loaded I'd be pushing for speech voices.
Besides tom you were touting sapi as a really good thing when we did have voice 
packs and I was against that, now just when I am getting used to the small 
filesizes its like um, voice files again.
At 12:51 p.m. 15/01/2008, you wrote:
>I personally feel, and this is just my personal opinion, that perhaps there 
>should be sound packs with different voices. That way you have options if 
>you don't want Eloquence. Perhaps make it an option that you can create your 
>own sound packs, then just have the game look for a specific format of file 
>as well as a certain filename. Then as long as your home created files 
>conformed to those rules you could theoretically have whatever voice you 
>wanted.
>Time is an illusion, lunchtime doubly so.
>- Original Message - 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, January 14, 2008 4:10 PM
>Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi,
>> Not only that but just about everyone has Eloquence in one version or
>> another. That way if the game were to offer expantion packs such as
>> foreign language packs etc they could easily be introduced without allot
>> of grief.
>> So you have a very strong point there for including Eloquence voice
>> samples in most games.
>>
>>
>> Cory wrote:
>>> I think elequents is best, because it can be translated into several
>>> langguiges. Not to mention it's easy to understand and doesn't mess up 
>>> most
>>> words, like tom or any of the scansoft voices. Maybe you could make like 
>>> 2
>>> sound packs, cuz a lot of us want scansoft, but just as many want 
>>> elequents?
>>> What do you think?
>>>
>>> Rock,
>>>
>>> Cory
>>> - Original Message - 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, January 14, 2008 1:29 PM
>>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>>
>>>
>>>
>>>> Hi,
>>>> That is interesting. Most people go for the more human sounding voices,
>>>> and Eloquence is religated relegated to screen reader duty. Though, you
>>>> are right I often use Eloquence for programming just because it is clear
>>>> when reading certain things where the human voices use a different set
>>>> of grammer rules and mess up when reading strange variable names etc.
>>>>
>>>>
>>>> Stefen Hudson wrote:
>>>>
>>>>> Hmm...I think eloquence. For some reason I can understand eloquence
>>>>> better
>>>>> than anything else I've tried.
>>>>>
>>>>>
>>>> ---
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>>>>
>>>
>>>
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>>>
>>
>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Hi Tom,

Instead of you taking the time to record the voice clips, I already have 
some recorded which you might find interesting. If you'd like, email me off 
list and I'd be glad to send those along.

Tyler
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, January 14, 2008 10:14 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Claudio,
> Hmmm... I sort of was assuming here that everyone had heard the Scansoft
> voices etc, but yes if I had to I could provide little mp3 clips of the
> voices themselves saying a simple Hello I am voice x message if need be.
> As far as using the voice files as MP3 files in the game that wouldn't
> be advisable for a couple of reasons. Most operating systems allow
> linear sound sampling like pcm, (wav files,) but don't support all
> compression formats natively.
> For example, after the mp3 format went commercial operating systems had
> to license the MP3 technology to support mp3 format so Linux has pulled
> it from the default supported formats. You can get the support for mp3
> by installing it from commercial Linux archives, but it isn't installed
> by default. So using mp3 under Linux isn't a good idea even though Linux
> users can theoretically get the support rather easily.
> Second, I have experienced first hand under Windows that compressing
> voice files into mp3, ogg, etc dramatically slows down load times for
> speech. I'd rather use the extra space for wav pcm samples which load
> faster than use a compression  format that slows down game performence.
>
> Claudio wrote:
>> Hello Thomas!
>> Do you also record the voice as an mp3 file?
>> This is a good idea!
>> Not all system have the same voices installed...
>> Can you upload examples of these voices that we can listen?
>> Regards, Claudio.
>>
>>
>> ---
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>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
I suppose that could work, for voice things for speech I'd have no actual issue.
Some things in the acefire game by x-sight are in the public domain, the speech 
files mainly and some sounds, I know that loads of effects avalible in some 
older versions like the computer impacts, char screams and death sound were 
from ljudo.com and hmm.
all that aint free is the music, and logos.
At least I think so, aah I think the loading sound I think.
At 12:56 p.m. 15/01/2008, you wrote:
>Hmm. Here's an but abserd idea. Why not have sound packs for all the voices? 
>That'll be a 
>lot of work most likely. If they were standard wav files, people could make 
>their own packs, and 
>then everyone would be happy.
>
>Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft Tom, 
>Daniel, and Samantha, also Jill are good.
>
>I have Karen, but I usually use Tom or Daniel.
>On Mon, 14 Jan 2008 18:46:07 -0500, Thomas Ward wrote:
>
>
>>Hi Cara,
>>I'm not sure, but Eloquence appears to have a die-hard group of 
>>followers in the blind comunity. Made largely popular by Jaws. Window 
>>Eyes comes with Dectalk which is what I use allot of the time with WE 
>>unless I need something foreign language related.
>>Personally, for myself I love using Karen to read books and voice audio 
>>games. I'm not sure how she can sound worse than Eloquence, and that 
>>opinion might be based on some folks haven't heard better voices than 
>>Eloquence such as Karen or Daniel which are some of the best in my 
>>opinion.
>>
>>Cara Quinn wrote:
>>>OMG!  quite seriously, I'm asking what is the appeal of the  
>>>eloquence voices?  I mean, I personally have rarely heard voices so  
>>>bad or difficult to listen to in my life.  lol!  I do like how  
>>>responsive they are, but I'm honestly wondering what people see or  
>>>hear rather, in them as far as quality?...  
>>>
>>>As I said, humor aside, would love to hear from peeps...
>>>I personally prefer Crystal or Karen...
>>>
>>>
>>>Have an awesome day!...
>>>
>>>Smiles,
>>>
>>>Cara  :)
>>>
>>
>>
>>---
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>>[EMAIL PROTECTED]
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>>list,
>>please send E-mail to [EMAIL PROTECTED]
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
well In hal and jaws I use the orpheus1 and eloquence synths for a 
responsiveness thing.
They do actually suck, however they are low processer and memmory using which 
is why I use them.
At 12:53 p.m. 15/01/2008, you wrote:
>I couldn't agree with you more Cara. I use Eloquence from time to time in 
>WIndow-Eyes, but more often I use one of the higher quality voices. In fact 
>I tend to stear clear of some of Jim Kitchen's games because I don't like 
>Eloquence for my gaming, even if it's just for reading stat information.
>Time is an illusion, lunchtime doubly so.
>- Original Message - 
>From: "Cara Quinn" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, January 14, 2008 4:17 PM
>Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>>   OMG!  quite seriously, I'm asking what is the appeal of the
>> eloquence voices?  I mean, I personally have rarely heard voices so
>> bad or difficult to listen to in my life.  lol!  I do like how
>> responsive they are, but I'm honestly wondering what people see or
>> hear rather, in them as far as quality?...  
>>
>>   As I said, humor aside, would love to hear from peeps...
>> I personally prefer Crystal or Karen...
>>
>>
>> Have an awesome day!...
>>
>> Smiles,
>>
>> Cara  :)
>>
>>
>> On Jan 14, 2008, at 4:53 AM, Cory wrote:
>>
>>> Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
>>> please!
>>> - Original Message -
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Monday, January 14, 2008 12:39 AM
>>> Subject: [Audyssey] Prefered Sapi voice for games?
>>>
>>>
>>>> Hello gamers,
>>>> This weekend I have began porting Raceway and Tomb Raider to Java
>>>> 6, and
>>>> I have decided in the interests of the cross platform nature of the
>>>> games as well as end user complaints of Sapi 5 during Monte testing
>>>> I am
>>>> probably going to return to including pre-recorded voice files in the
>>>> games. However, before I do so out of the voices below which would
>>>> you
>>>> personally like to see for Raceway and other USA Games.
>>>>
>>>> AT&T Crystal
>>>> AT&T Mike
>>>> Eloquence Reed
>>>> Scansoft Caren
>>>> Scansoft Emily
>>>> Scansoft Daniel
>>>> Scansoft Jill
>>>> Scansoft Lee
>>>> Scansoft Tom
>>>>
>>>> Out of the list above if you had a favorite which would you pick?
>>>>
>>>>
>>>>
>>>>
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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi,
Having extra voice packs for a small game wouldn't be too bad, but for 
large projects there would be no way. For example, as part of my porting 
process for Tomb Raider I have about 200 wav samples of Scansoft Karen, 
and it is far from finished.
I know STFC 1.2 shipped with 296 wav samples of Scansoft Karen, and the 
earlier Alphas actually had well over 300.
It takes around three or four days alone just to create one set of voice 
files, and then they have to be tested to make sure they work properly.

[EMAIL PROTECTED] wrote:
> Hmm. Here's an but abserd idea. Why not have sound packs for all the voices? 
> That'll be a 
> lot of work most likely. If they were standard wav files, people could make 
> their own packs, and 
> then everyone would be happy.
>
> Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft Tom, 
> Daniel, and Samantha, also Jill are good.
>
> I have Karen, but I usually use Tom or Daniel.
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi,
If you think Eloquence is bad think about Espeak. That is a voice that 
takes some serious getting use to. I use it under Linux with Orca only 
because it is fast and responsive, but the voice output would kill any 
game. It is bad enough when having to read books and stuff with it.
With Eloquence and Espeak compared side by side I think Eloquence would 
win just because we have all gotten use to it even though it doesn't 
sound as human as Scansoft, Loquendo, Cepstral, etc.

Bryan wrote:
> I couldn't agree with you more Cara. I use Eloquence from time to time in 
> WIndow-Eyes, but more often I use one of the higher quality voices. In fact 
> I tend to stear clear of some of Jim Kitchen's games because I don't like 
> Eloquence for my gaming, even if it's just for reading stat information.
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread blindguy250
Hi.
Great idea! Exactly what I was trying to get at. Lol.

On Mon, 14 Jan 2008 16:51:48 -0700, Bryan wrote:


>I personally feel, and this is just my personal opinion, that perhaps 
>there 
>should be sound packs with different voices. That way you have options 
>if 
>you don't want Eloquence. Perhaps make it an option that you can create 
>your 
>own sound packs, then just have the game look for a specific format of 
>file 
>as well as a certain filename. Then as long as your home created files 
>conformed to those rules you could theoretically have whatever voice you 
>
>wanted.
>Time is an illusion, lunchtime doubly so.
>- Original Message - 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, January 14, 2008 4:10 PM
>Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>>Hi,
>>Not only that but just about everyone has Eloquence in one version or
>>another. That way if the game were to offer expantion packs such as
>>foreign language packs etc they could easily be introduced without allot
>>of grief.
>>So you have a very strong point there for including Eloquence voice
>>samples in most games.
>>
>>
>>Cory wrote:
>>>I think elequents is best, because it can be translated into several
>>>langguiges. Not to mention it's easy to understand and doesn't mess up 
>>>most
>>>words, like tom or any of the scansoft voices. Maybe you could make like 
>>>
>>>2
>>>sound packs, cuz a lot of us want scansoft, but just as many want 
>>>elequents?
>>>What do you think?
>>>
>>>Rock,
>>>
>>>Cory
>>>- Original Message - 
>>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Monday, January 14, 2008 1:29 PM
>>>Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>>
>>>
>>>
>>>>Hi,
>>>>That is interesting. Most people go for the more human sounding voices,
>>>>and Eloquence is religated relegated to screen reader duty. Though, you
>>>>are right I often use Eloquence for programming just because it is clear
>>>>when reading certain things where the human voices use a different set
>>>>of grammer rules and mess up when reading strange variable names etc.
>>>>
>>>>
>>>>Stefen Hudson wrote:
>>>>
>>>>>Hmm...I think eloquence. For some reason I can understand eloquence
>>>>>better
>>>>>than anything else I've tried.
>>>>>
>>>>>
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