Re: [hlds] Status
Hopefully its only nibbling in ignorance, as we are they're bread and butter, and hopefully it will be balanced in the end, keep console as console and PC above it all. Timothy L Havener wrote: > Where once Valve was an innovator in the way we play online games they > have no become a force of complete destruction to the way we play PC > games. By reverting to a console style server browser they have > devolved their game into an Idoit's Guide to Online Gaming. This is > just another move on the chess board to marginalize server admins and > take complete control of the gaming experience. Anyone who doesn't see > that is blind. I had a little respect for them left after TF2 and it is > now gone. Keep pissing off admins, Valve, its always good to bite the > hand that feeds you. I'm sure those uneducated gamers out there that > you are catering to will step up to the plate when all of us are gone. > Good luck with that. > > > > Dj Satane wrote: > >> Let me get something straight, Erik wrote: " When a player or two leaves >> Left 4 Dead the game suffers quite a bit, and we were worried that the >> server browser model wasn't the right one for this game." >> >> Erik, you don't explain the matchmaking how it solves the problem you >> are talking about. How does "console style" matchmaking solves the problem >> of people leaving a left 4 dead game? How does server browser supposedly >> does not solve this problem? >> >> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote: >> >> >> >>> First off, thanks to everyone for running servers for the demo. We knew >>> going into the release that we were going to need to figure out some ways to >>> make it worth it for server administrators, and now we have a ton of >>> feedback to work with. >>> >>> Right now we're looking at ways that server administrators can both build a >>> community around their game server (by subscribing to matchmaking) as well >>> as service their group of "regulars" that play on their server. Hooking game >>> servers into Steam Community is going to be our first step, and we're >>> working on that now. >>> >>> There is a key difference between Left 4 Dead and games like Counter-Strike >>> and Team Fortress in terms of matchmaking that we wanted to solve, and >>> didn't think the server browser could accomplish. In CS and TF2, you can >>> have 2 or 3 players leave in the middle of a game, have their slots filled >>> by new people, and everyone else's experience doesn't completely suffer. >>> When a player or two leaves Left 4 Dead the game suffers quite a bit, and we >>> were worried that the server browser model wasn't the right one for this >>> game. In hindsight, there are a number of cases where the server browser >>> does a better job than the new matchmaking system does, so it is highly >>> likely that we'll be adding it back in soon. It isn't trivially easy to turn >>> back on, but there is overlap between it and the Steam Community work we'd >>> like to do. >>> >>> Right now we're working toward getting that release out within a week or >>> so. >>> >>> There are a number of Valve employees reading all of the posts on this >>> list, and while we can't reply to every question that comes across, the >>> discussions here are ones we reference commonly when talking about what to >>> do next internally. >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
Quickplay throw me to a server with 3 bots yesterday. "Find running game" throws me in a running game with humans. > What he's saying is that via the server browser, there is no guarantee > that > any more players will join the game...thus you have only bots to help you. > With the matchmaking system, if someone hits quickplay, it will drop them > into a game already in progress. > > Also, there seems to be a bug on loading of the second map in Windows > where > the game will intermittently disconnect and reconnect for some > clients...can > anyone reproduce this? > > http://forums.steampowered.com/forums/showthread.php?t=747876 > > On Tue, Nov 11, 2008 at 6:40 PM, Dj Satane <[EMAIL PROTECTED]> wrote: > >> Let me get something straight, Erik wrote: " When a player or two leaves >> Left 4 Dead the game suffers quite a bit, and we were worried that the >> server browser model wasn't the right one for this game." >> >> Erik, you don't explain the matchmaking how it solves the problem you >> are talking about. How does "console style" matchmaking solves the >> problem >> of people leaving a left 4 dead game? How does server browser supposedly >> does not solve this problem? >> >> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED] >> >wrote: >> >> > First off, thanks to everyone for running servers for the demo. We knew >> > going into the release that we were going to need to figure out some >> > ways >> to >> > make it worth it for server administrators, and now we have a ton of >> > feedback to work with. >> > >> > Right now we're looking at ways that server administrators can both >> > build >> a >> > community around their game server (by subscribing to matchmaking) as >> well >> > as service their group of "regulars" that play on their server. Hooking >> game >> > servers into Steam Community is going to be our first step, and we're >> > working on that now. >> > >> > There is a key difference between Left 4 Dead and games like >> Counter-Strike >> > and Team Fortress in terms of matchmaking that we wanted to solve, and >> > didn't think the server browser could accomplish. In CS and TF2, you >> > can >> > have 2 or 3 players leave in the middle of a game, have their slots >> filled >> > by new people, and everyone else's experience doesn't completely >> > suffer. >> > When a player or two leaves Left 4 Dead the game suffers quite a bit, >> > and >> we >> > were worried that the server browser model wasn't the right one for >> > this >> > game. In hindsight, there are a number of cases where the server >> > browser >> > does a better job than the new matchmaking system does, so it is highly >> > likely that we'll be adding it back in soon. It isn't trivially easy to >> turn >> > back on, but there is overlap between it and the Steam Community work >> we'd >> > like to do. >> > >> > Right now we're working toward getting that release out within a week >> > or >> > so. >> > >> > There are a number of Valve employees reading all of the posts on this >> > list, and while we can't reply to every question that comes across, the >> > discussions here are ones we reference commonly when talking about what >> to >> > do next internally. >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
2008/11/12 Timothy L Havener <[EMAIL PROTECTED]> > Where once Valve was an innovator in the way we play online games they > have no become a force of complete destruction to the way we play PC > games. By reverting to a console style server browser they have > devolved their game into an Idoit's Guide to Online Gaming. This is > just another move on the chess board to marginalize server admins and > take complete control of the gaming experience. Anyone who doesn't see > that is blind. I had a little respect for them left after TF2 and it is > now gone. Keep pissing off admins, Valve, its always good to bite the > hand that feeds you. I'm sure those uneducated gamers out there that > you are catering to will step up to the plate when all of us are gone. > Good luck with that. > > > > Dj Satane wrote: > > Let me get something straight, Erik wrote: " When a player or two leaves > > Left 4 Dead the game suffers quite a bit, and we were worried that the > > server browser model wasn't the right one for this game." > > > > Erik, you don't explain the matchmaking how it solves the problem you > > are talking about. How does "console style" matchmaking solves the > problem > > of people leaving a left 4 dead game? How does server browser supposedly > > does not solve this problem? > > > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED] > >wrote: > > > > > >> First off, thanks to everyone for running servers for the demo. We knew > >> going into the release that we were going to need to figure out some > ways to > >> make it worth it for server administrators, and now we have a ton of > >> feedback to work with. > >> > >> Right now we're looking at ways that server administrators can both > build a > >> community around their game server (by subscribing to matchmaking) as > well > >> as service their group of "regulars" that play on their server. Hooking > game > >> servers into Steam Community is going to be our first step, and we're > >> working on that now. > >> > >> There is a key difference between Left 4 Dead and games like > Counter-Strike > >> and Team Fortress in terms of matchmaking that we wanted to solve, and > >> didn't think the server browser could accomplish. In CS and TF2, you can > >> have 2 or 3 players leave in the middle of a game, have their slots > filled > >> by new people, and everyone else's experience doesn't completely suffer. > >> When a player or two leaves Left 4 Dead the game suffers quite a bit, > and we > >> were worried that the server browser model wasn't the right one for this > >> game. In hindsight, there are a number of cases where the server browser > >> does a better job than the new matchmaking system does, so it is highly > >> likely that we'll be adding it back in soon. It isn't trivially easy to > turn > >> back on, but there is overlap between it and the Steam Community work > we'd > >> like to do. > >> > >> Right now we're working toward getting that release out within a week or > >> so. > >> > >> There are a number of Valve employees reading all of the posts on this > >> list, and while we can't reply to every question that comes across, the > >> discussions here are ones we reference commonly when talking about what > to > >> do next internally. > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > I think you are wrong. Anyone who doesn't see that is blind. Is it always good to bite the hand that feeds you? Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
I had that hope after the custom tab debacle. I now no longer hold onto it. I give up on Valve. [ЯтR] The-/ Hopefully its only nibbling in ignorance, as we are they're bread and > butter, and hopefully it will be balanced in the end, keep console as > console and PC above it all. > > Timothy L Havener wrote: > >> Where once Valve was an innovator in the way we play online games they >> have no become a force of complete destruction to the way we play PC >> games. By reverting to a console style server browser they have >> devolved their game into an Idoit's Guide to Online Gaming. This is >> just another move on the chess board to marginalize server admins and >> take complete control of the gaming experience. Anyone who doesn't see >> that is blind. I had a little respect for them left after TF2 and it is >> now gone. Keep pissing off admins, Valve, its always good to bite the >> hand that feeds you. I'm sure those uneducated gamers out there that >> you are catering to will step up to the plate when all of us are gone. >> Good luck with that. >> >> >> >> Dj Satane wrote: >> >> >>> Let me get something straight, Erik wrote: " When a player or two leaves >>> Left 4 Dead the game suffers quite a bit, and we were worried that the >>> server browser model wasn't the right one for this game." >>> >>> Erik, you don't explain the matchmaking how it solves the problem you >>> are talking about. How does "console style" matchmaking solves the problem >>> of people leaving a left 4 dead game? How does server browser supposedly >>> does not solve this problem? >>> >>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote: >>> >>> >>> >>> First off, thanks to everyone for running servers for the demo. We knew going into the release that we were going to need to figure out some ways to make it worth it for server administrators, and now we have a ton of feedback to work with. Right now we're looking at ways that server administrators can both build a community around their game server (by subscribing to matchmaking) as well as service their group of "regulars" that play on their server. Hooking game servers into Steam Community is going to be our first step, and we're working on that now. There is a key difference between Left 4 Dead and games like Counter-Strike and Team Fortress in terms of matchmaking that we wanted to solve, and didn't think the server browser could accomplish. In CS and TF2, you can have 2 or 3 players leave in the middle of a game, have their slots filled by new people, and everyone else's experience doesn't completely suffer. When a player or two leaves Left 4 Dead the game suffers quite a bit, and we were worried that the server browser model wasn't the right one for this game. In hindsight, there are a number of cases where the server browser does a better job than the new matchmaking system does, so it is highly likely that we'll be adding it back in soon. It isn't trivially easy to turn back on, but there is overlap between it and the Steam Community work we'd like to do. Right now we're working toward getting that release out within a week or so. There are a number of Valve employees reading all of the posts on this list, and while we can't reply to every question that comes across, the discussions here are ones we reference commonly when talking about what to do next internally. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
I'd just like to say that nothing was ever wrong with the custom tab. The issue was server admins and plugin writers actively working to break the tagging system, to avoid going to the custom tab and to keep populations up, even if it's people joining and leaving quickly. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Date: Wed, 12 Nov 2008 12:51:16 + > Subject: Re: [hlds] Status > > You have to realise that Valve are forever treading a fine line > between the players and the server admins. > > If you look at some of the mods being run out there, some of them are > actively player-hostile, especially to new players, as the game > experience changes semi-randomly. Instant respawn in particular turns > many maps into unwinnable meat-grinders. > > The custom tab was a laudable effort to help new players get > acquainted with the vanilla game before they get assaulted by the > variations - but when it proved to be imperfect, they listened and > changed. > > The fact that they're engaging in a dialogue to try and reach a > compromise that suits everyone is what you should be paying attention > to, rather than making knee-jerk reactions. > > Sent from my iPhone > > On 12 Nov 2008, at 08:25, Timothy L Havener <[EMAIL PROTECTED] > > wrote: > > > I had that hope after the custom tab debacle. I now no longer hold > > onto > > it. I give up on Valve. > > > > [ЯтR] The-/ >> Hopefully its only nibbling in ignorance, as we are they're bread and > >> butter, and hopefully it will be balanced in the end, keep console as > >> console and PC above it all. > >> > >> Timothy L Havener wrote: > >> > >>> Where once Valve was an innovator in the way we play online games > >>> they > >>> have no become a force of complete destruction to the way we play PC > >>> games. By reverting to a console style server browser they have > >>> devolved their game into an Idoit's Guide to Online Gaming. This is > >>> just another move on the chess board to marginalize server admins > >>> and > >>> take complete control of the gaming experience. Anyone who > >>> doesn't see > >>> that is blind. I had a little respect for them left after TF2 and > >>> it is > >>> now gone. Keep pissing off admins, Valve, its always good to bite > >>> the > >>> hand that feeds you. I'm sure those uneducated gamers out there > >>> that > >>> you are catering to will step up to the plate when all of us are > >>> gone. > >>> Good luck with that. > >>> > >>> > >>> > >>> Dj Satane wrote: > >>> > >>> > Let me get something straight, Erik wrote: " When a player or two > leaves > Left 4 Dead the game suffers quite a bit, and we were worried > that the > server browser model wasn't the right one for this game." > > Erik, you don't explain the matchmaking how it solves the problem > you > are talking about. How does "console style" matchmaking solves > the problem > of people leaving a left 4 dead game? How does server browser > supposedly > does not solve this problem? > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED] > >wrote: > > > > > > First off, thanks to everyone for running servers for the demo. > > We knew > > going into the release that we were going to need to figure out > > some ways to > > make it worth it for server administrators, and now we have a > > ton of > > feedback to work with. > > > > Right now we're looking at ways that server administrators can > > both build a > > community around their game server (by subscribing to > > matchmaking) as well > > as service their group of "regulars" that play on their server. > > Hooking game > > servers into Steam Community is going to be our first step, and > > we're > > working on that now. > > > > There is a key difference between Left 4 Dead and games like > > Counter-Strike > > and Team Fortress in terms of matchmaking that we wanted to > > solve, and > > didn't think the server browser could accomplish. In CS and TF2, > > you can > > have 2 or 3 players leave in the middle of a game, have their > > slots filled > > by new people, and everyone else's experience doesn't completely > > suffer. > > When a player or two leaves Left 4 Dead the game suffers quite a > > bit, and we > > were worried that the server browser model wasn't the right one > > for this > > game. In hindsight, there are a number of cases where the server > > browser > > does a better job than the new matchmaking system does, so it is > > highly > > likely that we'll be adding it back in soon. It isn't trivially > > easy to turn > > back on, but there is overlap between it and the Steam Community > > work we'd > > like to do. > > > > Right
Re: [hlds] Status
2008/11/12 Dj Satane <[EMAIL PROTECTED]> > Its not like we are crying for taking out matchmaking lobby, but it would > be > nice for steam server browser to support l4d just like tf2. That's all. > > On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson <[EMAIL PROTECTED] > >wrote: > > > You have to realise that Valve are forever treading a fine line > > between the players and the server admins. > > > > If you look at some of the mods being run out there, some of them are > > actively player-hostile, especially to new players, as the game > > experience changes semi-randomly. Instant respawn in particular turns > > many maps into unwinnable meat-grinders. > > > > The custom tab was a laudable effort to help new players get > > acquainted with the vanilla game before they get assaulted by the > > variations - but when it proved to be imperfect, they listened and > > changed. > > > > The fact that they're engaging in a dialogue to try and reach a > > compromise that suits everyone is what you should be paying attention > > to, rather than making knee-jerk reactions. > > > > Sent from my iPhone > > > > On 12 Nov 2008, at 08:25, Timothy L Havener < > > [EMAIL PROTECTED] > > > wrote: > > > > > I had that hope after the custom tab debacle. I now no longer hold > > > onto > > > it. I give up on Valve. > > > > > > [ЯтR] The-/ > >> Hopefully its only nibbling in ignorance, as we are they're bread and > > >> butter, and hopefully it will be balanced in the end, keep console as > > >> console and PC above it all. > > >> > > >> Timothy L Havener wrote: > > >> > > >>> Where once Valve was an innovator in the way we play online games > > >>> they > > >>> have no become a force of complete destruction to the way we play PC > > >>> games. By reverting to a console style server browser they have > > >>> devolved their game into an Idoit's Guide to Online Gaming. This is > > >>> just another move on the chess board to marginalize server admins > > >>> and > > >>> take complete control of the gaming experience. Anyone who > > >>> doesn't see > > >>> that is blind. I had a little respect for them left after TF2 and > > >>> it is > > >>> now gone. Keep pissing off admins, Valve, its always good to bite > > >>> the > > >>> hand that feeds you. I'm sure those uneducated gamers out there > > >>> that > > >>> you are catering to will step up to the plate when all of us are > > >>> gone. > > >>> Good luck with that. > > >>> > > >>> > > >>> > > >>> Dj Satane wrote: > > >>> > > >>> > > Let me get something straight, Erik wrote: " When a player or two > > leaves > > Left 4 Dead the game suffers quite a bit, and we were worried > > that the > > server browser model wasn't the right one for this game." > > > > Erik, you don't explain the matchmaking how it solves the problem > > you > > are talking about. How does "console style" matchmaking solves > > the problem > > of people leaving a left 4 dead game? How does server browser > > supposedly > > does not solve this problem? > > > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson < > [EMAIL PROTECTED] > > >wrote: > > > > > > > > > > > First off, thanks to everyone for running servers for the demo. > > > We knew > > > going into the release that we were going to need to figure out > > > some ways to > > > make it worth it for server administrators, and now we have a > > > ton of > > > feedback to work with. > > > > > > Right now we're looking at ways that server administrators can > > > both build a > > > community around their game server (by subscribing to > > > matchmaking) as well > > > as service their group of "regulars" that play on their server. > > > Hooking game > > > servers into Steam Community is going to be our first step, and > > > we're > > > working on that now. > > > > > > There is a key difference between Left 4 Dead and games like > > > Counter-Strike > > > and Team Fortress in terms of matchmaking that we wanted to > > > solve, and > > > didn't think the server browser could accomplish. In CS and TF2, > > > you can > > > have 2 or 3 players leave in the middle of a game, have their > > > slots filled > > > by new people, and everyone else's experience doesn't completely > > > suffer. > > > When a player or two leaves Left 4 Dead the game suffers quite a > > > bit, and we > > > were worried that the server browser model wasn't the right one > > > for this > > > game. In hindsight, there are a number of cases where the server > > > browser > > > does a better job than the new matchmaking system does, so it is > > > highly > > > likely that we'll be adding it back in soon. It isn't trivially > > > easy to turn > > > back on, but there is overlap between it and the Steam Community > > > work we'd > > > like to d
Re: [hlds] Status
Its not like we are crying for taking out matchmaking lobby, but it would be nice for steam server browser to support l4d just like tf2. That's all. On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson <[EMAIL PROTECTED]>wrote: > You have to realise that Valve are forever treading a fine line > between the players and the server admins. > > If you look at some of the mods being run out there, some of them are > actively player-hostile, especially to new players, as the game > experience changes semi-randomly. Instant respawn in particular turns > many maps into unwinnable meat-grinders. > > The custom tab was a laudable effort to help new players get > acquainted with the vanilla game before they get assaulted by the > variations - but when it proved to be imperfect, they listened and > changed. > > The fact that they're engaging in a dialogue to try and reach a > compromise that suits everyone is what you should be paying attention > to, rather than making knee-jerk reactions. > > Sent from my iPhone > > On 12 Nov 2008, at 08:25, Timothy L Havener < > [EMAIL PROTECTED] > > wrote: > > > I had that hope after the custom tab debacle. I now no longer hold > > onto > > it. I give up on Valve. > > > > [ЯтR] The-/ >> Hopefully its only nibbling in ignorance, as we are they're bread and > >> butter, and hopefully it will be balanced in the end, keep console as > >> console and PC above it all. > >> > >> Timothy L Havener wrote: > >> > >>> Where once Valve was an innovator in the way we play online games > >>> they > >>> have no become a force of complete destruction to the way we play PC > >>> games. By reverting to a console style server browser they have > >>> devolved their game into an Idoit's Guide to Online Gaming. This is > >>> just another move on the chess board to marginalize server admins > >>> and > >>> take complete control of the gaming experience. Anyone who > >>> doesn't see > >>> that is blind. I had a little respect for them left after TF2 and > >>> it is > >>> now gone. Keep pissing off admins, Valve, its always good to bite > >>> the > >>> hand that feeds you. I'm sure those uneducated gamers out there > >>> that > >>> you are catering to will step up to the plate when all of us are > >>> gone. > >>> Good luck with that. > >>> > >>> > >>> > >>> Dj Satane wrote: > >>> > >>> > Let me get something straight, Erik wrote: " When a player or two > leaves > Left 4 Dead the game suffers quite a bit, and we were worried > that the > server browser model wasn't the right one for this game." > > Erik, you don't explain the matchmaking how it solves the problem > you > are talking about. How does "console style" matchmaking solves > the problem > of people leaving a left 4 dead game? How does server browser > supposedly > does not solve this problem? > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED] > >wrote: > > > > > > First off, thanks to everyone for running servers for the demo. > > We knew > > going into the release that we were going to need to figure out > > some ways to > > make it worth it for server administrators, and now we have a > > ton of > > feedback to work with. > > > > Right now we're looking at ways that server administrators can > > both build a > > community around their game server (by subscribing to > > matchmaking) as well > > as service their group of "regulars" that play on their server. > > Hooking game > > servers into Steam Community is going to be our first step, and > > we're > > working on that now. > > > > There is a key difference between Left 4 Dead and games like > > Counter-Strike > > and Team Fortress in terms of matchmaking that we wanted to > > solve, and > > didn't think the server browser could accomplish. In CS and TF2, > > you can > > have 2 or 3 players leave in the middle of a game, have their > > slots filled > > by new people, and everyone else's experience doesn't completely > > suffer. > > When a player or two leaves Left 4 Dead the game suffers quite a > > bit, and we > > were worried that the server browser model wasn't the right one > > for this > > game. In hindsight, there are a number of cases where the server > > browser > > does a better job than the new matchmaking system does, so it is > > highly > > likely that we'll be adding it back in soon. It isn't trivially > > easy to turn > > back on, but there is overlap between it and the Steam Community > > work we'd > > like to do. > > > > Right now we're working toward getting that release out within a > > week or > > so. > > > > There are a number of Valve employees reading all of the posts > > on this > > list, and while we can't reply to every question that comes > > across, the >
Re: [hlds] Status
So why are you still on this list? Give up already. Timothy L Havener wrote: > I had that hope after the custom tab debacle. I now no longer hold onto > it. I give up on Valve. > > [ЯтR] The-/> Hopefully its only nibbling in ignorance, as we are they're bread and >> butter, and hopefully it will be balanced in the end, keep console as >> console and PC above it all. >> >> Timothy L Havener wrote: >> >>> Where once Valve was an innovator in the way we play online games they >>> have no become a force of complete destruction to the way we play PC >>> games. By reverting to a console style server browser they have >>> devolved their game into an Idoit's Guide to Online Gaming. This is >>> just another move on the chess board to marginalize server admins and >>> take complete control of the gaming experience. Anyone who doesn't see >>> that is blind. I had a little respect for them left after TF2 and it is >>> now gone. Keep pissing off admins, Valve, its always good to bite the >>> hand that feeds you. I'm sure those uneducated gamers out there that >>> you are catering to will step up to the plate when all of us are gone. >>> Good luck with that. >>> >>> >>> >>> Dj Satane wrote: >>> >>> Let me get something straight, Erik wrote: " When a player or two leaves Left 4 Dead the game suffers quite a bit, and we were worried that the server browser model wasn't the right one for this game." Erik, you don't explain the matchmaking how it solves the problem you are talking about. How does "console style" matchmaking solves the problem of people leaving a left 4 dead game? How does server browser supposedly does not solve this problem? On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote: > First off, thanks to everyone for running servers for the demo. We knew > going into the release that we were going to need to figure out some ways > to > make it worth it for server administrators, and now we have a ton of > feedback to work with. > > Right now we're looking at ways that server administrators can both build > a > community around their game server (by subscribing to matchmaking) as well > as service their group of "regulars" that play on their server. Hooking > game > servers into Steam Community is going to be our first step, and we're > working on that now. > > There is a key difference between Left 4 Dead and games like > Counter-Strike > and Team Fortress in terms of matchmaking that we wanted to solve, and > didn't think the server browser could accomplish. In CS and TF2, you can > have 2 or 3 players leave in the middle of a game, have their slots filled > by new people, and everyone else's experience doesn't completely suffer. > When a player or two leaves Left 4 Dead the game suffers quite a bit, and > we > were worried that the server browser model wasn't the right one for this > game. In hindsight, there are a number of cases where the server browser > does a better job than the new matchmaking system does, so it is highly > likely that we'll be adding it back in soon. It isn't trivially easy to > turn > back on, but there is overlap between it and the Steam Community work we'd > like to do. > > Right now we're working toward getting that release out within a week or > so. > > There are a number of Valve employees reading all of the posts on this > list, and while we can't reply to every question that comes across, the > discussions here are ones we reference commonly when talking about what to > do next internally. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or v
Re: [hlds] Status
I overreact when I'm frustrated...as I am with Valve. I love their games but I am getting really tired of hosting servers for their games when they are continually twisting my arm as an admin to accept things which make it harder to build a community around those same games. It just feels like they have forgotten what got them where they are. Leonard L. Church wrote: > So why are you still on this list? Give up already. > > Timothy L Havener wrote: > >> I had that hope after the custom tab debacle. I now no longer hold onto >> it. I give up on Valve. >> >> [ЯтR] The-/> >>> Hopefully its only nibbling in ignorance, as we are they're bread and >>> butter, and hopefully it will be balanced in the end, keep console as >>> console and PC above it all. >>> >>> Timothy L Havener wrote: >>> >>> Where once Valve was an innovator in the way we play online games they have no become a force of complete destruction to the way we play PC games. By reverting to a console style server browser they have devolved their game into an Idoit's Guide to Online Gaming. This is just another move on the chess board to marginalize server admins and take complete control of the gaming experience. Anyone who doesn't see that is blind. I had a little respect for them left after TF2 and it is now gone. Keep pissing off admins, Valve, its always good to bite the hand that feeds you. I'm sure those uneducated gamers out there that you are catering to will step up to the plate when all of us are gone. Good luck with that. Dj Satane wrote: > Let me get something straight, Erik wrote: " When a player or two leaves > Left 4 Dead the game suffers quite a bit, and we were worried that the > server browser model wasn't the right one for this game." > > Erik, you don't explain the matchmaking how it solves the problem you > are talking about. How does "console style" matchmaking solves the problem > of people leaving a left 4 dead game? How does server browser supposedly > does not solve this problem? > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote: > > > > > >> First off, thanks to everyone for running servers for the demo. We knew >> going into the release that we were going to need to figure out some >> ways to >> make it worth it for server administrators, and now we have a ton of >> feedback to work with. >> >> Right now we're looking at ways that server administrators can both >> build a >> community around their game server (by subscribing to matchmaking) as >> well >> as service their group of "regulars" that play on their server. Hooking >> game >> servers into Steam Community is going to be our first step, and we're >> working on that now. >> >> There is a key difference between Left 4 Dead and games like >> Counter-Strike >> and Team Fortress in terms of matchmaking that we wanted to solve, and >> didn't think the server browser could accomplish. In CS and TF2, you can >> have 2 or 3 players leave in the middle of a game, have their slots >> filled >> by new people, and everyone else's experience doesn't completely suffer. >> When a player or two leaves Left 4 Dead the game suffers quite a bit, >> and we >> were worried that the server browser model wasn't the right one for this >> game. In hindsight, there are a number of cases where the server browser >> does a better job than the new matchmaking system does, so it is highly >> likely that we'll be adding it back in soon. It isn't trivially easy to >> turn >> back on, but there is overlap between it and the Steam Community work >> we'd >> like to do. >> >> Right now we're working toward getting that release out within a week or >> so. >> >> There are a number of Valve employees reading all of the posts on this >> list, and while we can't reply to every question that comes across, the >> discussions here are ones we reference commonly when talking about what >> to >> do next internally. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ To unsubscribe, edit your list preferences, or view the list archive
Re: [hlds] Status
what has pissed you off besides the custom list and the matchmaking? I don't really see where the "continually twisting" of arms comes in. > Date: Wed, 12 Nov 2008 14:03:30 -0500> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds] Status> > I overreact when > I'm frustrated...as I am with Valve. I love their > games but I am getting > really tired of hosting servers for their games > when they are continually > twisting my arm as an admin to accept things > which make it harder to build > a community around those same games. It > just feels like they have forgotten > what got them where they are.> > Leonard L. Church wrote:> > So why are you > still on this list? Give up already.> >> > Timothy L Havener wrote:> > > >> I > had that hope after the custom tab debacle. I now no longer hold onto > >> > it. I give up on Valve.> >>> >> [??R] The-/ >> > >>> Hopefully > its only nibbling in ignorance, as we are they're bread and > >>> butter, and > hopefully it will be balanced in the end, keep console as > >>> console and > PC above it all.> >>> Timothy L Havener wrote:> >>> > >>> > Where > once Valve was an innovator in the way we play online games they > have > no become a force of complete destruction to the way we play PC > games. > By reverting to a console style server browser they have > devolved > their game into an Idoit's Guide to Online Gaming. This is > just > another move on the chess board to marginalize server admins and > take > complete control of the gaming experience. Anyone who doesn't see > that > is blind. I had a little respect for them left after TF2 and it is > now > gone. Keep pissing off admins, Valve, its always good to bite the > hand > that feeds you. I'm sure those uneducated gamers out there that > you > are catering to will step up to the plate when all of us are gone. > > Good luck with that.> _ See how Windows® connects the people, information, and fun that are part of your life http://clk.atdmt.com/MRT/go/119463819/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MATCHMAKING BROWSER
Nice input. *Goes back to the cool corner* 2008/11/12 brian lyons <[EMAIL PROTECTED]> > I > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CONSOLE BROWSER
I have just completed reading volume 126, and I must make a comment which I would hope will be considered. Eric spoke of the matchmaking browser as a way to "market"dedicated slots on a server. lets take Team fortress 2 for example. I would like you to take the time and browse through the server list. okay so you found a server you would like to connect to and you connect. upon the completion of the client loading and starting you are greeted by the messege that the server is full only reserved slots available as both a gamer and consumer." I,ve already paid for the game, now i,ve got to pay a sysop for a spot on his server" ? guess what I,m going to another server. this is not xbox live, this is not windows media center. what would you do if you bought a house and the realitor told you you can live in it as long as you pay the occupancy fee. I,VE GOTTA TELL YOU THAT THE PLAYERS ARE PISSED. I am pissed, so I can set this server to accept incoming clients from the matchmaker, or i can set it to accept incoming clients from the browser. but i cant do both ! wrong wrong wrong I have a clan that is screaming at me for answers which i dont have and on top of it all i,m gonna have to reinstall the whole thing next week. tell ya what how bout this, you guys can pay the sysops for hosting your game. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
could anyone tell me the command to stop the auto disconnect after the getting to the end, if there is one.. thank you.. --- On Wed, 11/12/08, Alec Sanger <[EMAIL PROTECTED]> wrote: From: Alec Sanger <[EMAIL PROTECTED]> Subject: Re: [hlds] Status To: hlds@list.valvesoftware.com Date: Wednesday, November 12, 2008, 2:27 PM what has pissed you off besides the custom list and the matchmaking? I don't really see where the "continually twisting" of arms comes in. > Date: Wed, 12 Nov 2008 14:03:30 -0500> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] Status> > I overreact when I'm frustrated...as I am with Valve. I love their > games but I am getting really tired of hosting servers for their games > when they are continually twisting my arm as an admin to accept things > which make it harder to build a community around those same games. It > just feels like they have forgotten what got them where they are.> > Leonard L. Church wrote:> > So why are you still on this list? Give up already.> >> > Timothy L Havener wrote:> > > >> I had that hope after the custom tab debacle. I now no longer hold onto > >> it. I give up on Valve.> >>> >> [??R] The-/ >> > >>> Hopefully its only nibbling in ignorance, as we are they're bread and > >>> butter, and hopefully it will be balanced in the end, keep console as > >>> console and PC above it all.> >>> Timothy L Havener wrote:> >>> > >>> > Where once Valve was an innovator in the way we play online games they > have no become a force of complete destruction to the way we play PC > games. By reverting to a console style server browser they have > devolved their game into an Idoit's Guide to Online Gaming. This is > just another move on the chess board to marginalize server admins and > take complete control of the gaming experience. Anyone who doesn't see > that is blind. I had a little respect for them left after TF2 and it is > now gone. Keep pissing off admins, Valve, its always good to bite the > hand that feeds you. I'm sure those uneducated gamers out there that > you are catering to will step up to the plate when all of us are gone. > Good luck with that.> _ See how Windows® connects the people, information, and fun that are part of your life http://clk.atdmt.com/MRT/go/119463819/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
For these lists to be useful, both to admins and us, these kinds of threads need to stop. If you want to get super angry in e-mail, people should send it directly to me and not to a list with over a thousand e-mail addresses on it. Criticism is completely OK on this list as long as it is constructive, which 90% of it has been. Grandstanding and talking about how much you hate Valve is not really useful to anyone. I'm going to try the 1 strike and you're out policy for a while on the list and see how that goes. If people are really upset about something and want to shoot me an e-mail, that is OK and won't get you banned. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Wednesday, November 12, 2008 11:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status I overreact when I'm frustrated...as I am with Valve. I love their games but I am getting really tired of hosting servers for their games when they are continually twisting my arm as an admin to accept things which make it harder to build a community around those same games. It just feels like they have forgotten what got them where they are. Leonard L. Church wrote: > So why are you still on this list? Give up already. > > Timothy L Havener wrote: > >> I had that hope after the custom tab debacle. I now no longer hold onto >> it. I give up on Valve. >> >> [ЯтR] The-/> >>> Hopefully its only nibbling in ignorance, as we are they're bread and >>> butter, and hopefully it will be balanced in the end, keep console as >>> console and PC above it all. >>> >>> Timothy L Havener wrote: >>> >>> Where once Valve was an innovator in the way we play online games they have no become a force of complete destruction to the way we play PC games. By reverting to a console style server browser they have devolved their game into an Idoit's Guide to Online Gaming. This is just another move on the chess board to marginalize server admins and take complete control of the gaming experience. Anyone who doesn't see that is blind. I had a little respect for them left after TF2 and it is now gone. Keep pissing off admins, Valve, its always good to bite the hand that feeds you. I'm sure those uneducated gamers out there that you are catering to will step up to the plate when all of us are gone. Good luck with that. Dj Satane wrote: > Let me get something straight, Erik wrote: " When a player or two leaves > Left 4 Dead the game suffers quite a bit, and we were worried that the > server browser model wasn't the right one for this game." > > Erik, you don't explain the matchmaking how it solves the problem you > are talking about. How does "console style" matchmaking solves the problem > of people leaving a left 4 dead game? How does server browser supposedly > does not solve this problem? > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote: > > > > > >> First off, thanks to everyone for running servers for the demo. We knew >> going into the release that we were going to need to figure out some >> ways to >> make it worth it for server administrators, and now we have a ton of >> feedback to work with. >> >> Right now we're looking at ways that server administrators can both >> build a >> community around their game server (by subscribing to matchmaking) as >> well >> as service their group of "regulars" that play on their server. Hooking >> game >> servers into Steam Community is going to be our first step, and we're >> working on that now. >> >> There is a key difference between Left 4 Dead and games like >> Counter-Strike >> and Team Fortress in terms of matchmaking that we wanted to solve, and >> didn't think the server browser could accomplish. In CS and TF2, you can >> have 2 or 3 players leave in the middle of a game, have their slots >> filled >> by new people, and everyone else's experience doesn't completely suffer. >> When a player or two leaves Left 4 Dead the game suffers quite a bit, >> and we >> were worried that the server browser model wasn't the right one for this >> game. In hindsight, there are a number of cases where the server browser >> does a better job than the new matchmaking system does, so it is highly >> likely that we'll be adding it back in soon. It isn't trivially easy to >> turn >> back on, but there is overlap between it and the Steam Community work >> we'd >> like to do. >> >> Right now we're working toward getting that release out within a week or >> so. >> >> There are a number of Valve employees reading all of the posts on this >> list, and while we can't reply to every question that comes across, the >> dis
Re: [hlds] MATCHMAKING BROWSER
Did he think a vote was being called? Did he confuse "Aye" with "I"? > Date: Wed, 12 Nov 2008 19:27:52 + > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] MATCHMAKING BROWSER > > Nice input. > *Goes back to the cool corner* > > 2008/11/12 brian lyons <[EMAIL PROTECTED]> > > > I > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ See how Windows® connects the people, information, and fun that are part of your life http://clk.atdmt.com/MRT/go/119463819/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
You have to realise that Valve are forever treading a fine line between the players and the server admins. If you look at some of the mods being run out there, some of them are actively player-hostile, especially to new players, as the game experience changes semi-randomly. Instant respawn in particular turns many maps into unwinnable meat-grinders. The custom tab was a laudable effort to help new players get acquainted with the vanilla game before they get assaulted by the variations - but when it proved to be imperfect, they listened and changed. The fact that they're engaging in a dialogue to try and reach a compromise that suits everyone is what you should be paying attention to, rather than making knee-jerk reactions. Sent from my iPhone On 12 Nov 2008, at 08:25, Timothy L Havener <[EMAIL PROTECTED] > wrote: > I had that hope after the custom tab debacle. I now no longer hold > onto > it. I give up on Valve. > > [ЯтR] The-/> Hopefully its only nibbling in ignorance, as we are they're bread and >> butter, and hopefully it will be balanced in the end, keep console as >> console and PC above it all. >> >> Timothy L Havener wrote: >> >>> Where once Valve was an innovator in the way we play online games >>> they >>> have no become a force of complete destruction to the way we play PC >>> games. By reverting to a console style server browser they have >>> devolved their game into an Idoit's Guide to Online Gaming. This is >>> just another move on the chess board to marginalize server admins >>> and >>> take complete control of the gaming experience. Anyone who >>> doesn't see >>> that is blind. I had a little respect for them left after TF2 and >>> it is >>> now gone. Keep pissing off admins, Valve, its always good to bite >>> the >>> hand that feeds you. I'm sure those uneducated gamers out there >>> that >>> you are catering to will step up to the plate when all of us are >>> gone. >>> Good luck with that. >>> >>> >>> >>> Dj Satane wrote: >>> >>> Let me get something straight, Erik wrote: " When a player or two leaves Left 4 Dead the game suffers quite a bit, and we were worried that the server browser model wasn't the right one for this game." Erik, you don't explain the matchmaking how it solves the problem you are talking about. How does "console style" matchmaking solves the problem of people leaving a left 4 dead game? How does server browser supposedly does not solve this problem? On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED] >wrote: > First off, thanks to everyone for running servers for the demo. > We knew > going into the release that we were going to need to figure out > some ways to > make it worth it for server administrators, and now we have a > ton of > feedback to work with. > > Right now we're looking at ways that server administrators can > both build a > community around their game server (by subscribing to > matchmaking) as well > as service their group of "regulars" that play on their server. > Hooking game > servers into Steam Community is going to be our first step, and > we're > working on that now. > > There is a key difference between Left 4 Dead and games like > Counter-Strike > and Team Fortress in terms of matchmaking that we wanted to > solve, and > didn't think the server browser could accomplish. In CS and TF2, > you can > have 2 or 3 players leave in the middle of a game, have their > slots filled > by new people, and everyone else's experience doesn't completely > suffer. > When a player or two leaves Left 4 Dead the game suffers quite a > bit, and we > were worried that the server browser model wasn't the right one > for this > game. In hindsight, there are a number of cases where the server > browser > does a better job than the new matchmaking system does, so it is > highly > likely that we'll be adding it back in soon. It isn't trivially > easy to turn > back on, but there is overlap between it and the Steam Community > work we'd > like to do. > > Right now we're working toward getting that release out within a > week or > so. > > There are a number of Valve employees reading all of the posts > on this > list, and while we can't reply to every question that comes > across, the > discussions here are ones we reference commonly when talking > about what to > do next internally. > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _
Re: [hlds] Status
Fine. You want constructive criticism? Here it is. Keep it simple. Stop trying to reinvent the wheel. Give us a simple single tabbed server browser with a filter system and stop with this console copycat garbage. I am a PC gamer for a reason. If I wanted an xbox I would go out out and buy one. Erik Johnson wrote: > For these lists to be useful, both to admins and us, these kinds of threads > need to stop. If you want to get super angry in e-mail, people should send it > directly to me and not to a list with over a thousand e-mail addresses on it. > > Criticism is completely OK on this list as long as it is constructive, which > 90% of it has been. Grandstanding and talking about how much you hate Valve > is not really useful to anyone. > > I'm going to try the 1 strike and you're out policy for a while on the list > and see how that goes. If people are really upset about something and want to > shoot me an e-mail, that is OK and won't get you banned. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L > Havener > Sent: Wednesday, November 12, 2008 11:04 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Status > > I overreact when I'm frustrated...as I am with Valve. I love their > games but I am getting really tired of hosting servers for their games > when they are continually twisting my arm as an admin to accept things > which make it harder to build a community around those same games. It > just feels like they have forgotten what got them where they are. > > Leonard L. Church wrote: > >> So why are you still on this list? Give up already. >> >> Timothy L Havener wrote: >> >> >>> I had that hope after the custom tab debacle. I now no longer hold onto >>> it. I give up on Valve. >>> >>> [ЯтR] The-/>> >>> Hopefully its only nibbling in ignorance, as we are they're bread and butter, and hopefully it will be balanced in the end, keep console as console and PC above it all. Timothy L Havener wrote: > Where once Valve was an innovator in the way we play online games they > have no become a force of complete destruction to the way we play PC > games. By reverting to a console style server browser they have > devolved their game into an Idoit's Guide to Online Gaming. This is > just another move on the chess board to marginalize server admins and > take complete control of the gaming experience. Anyone who doesn't see > that is blind. I had a little respect for them left after TF2 and it is > now gone. Keep pissing off admins, Valve, its always good to bite the > hand that feeds you. I'm sure those uneducated gamers out there that > you are catering to will step up to the plate when all of us are gone. > Good luck with that. > > > > Dj Satane wrote: > > > > >> Let me get something straight, Erik wrote: " When a player or two leaves >> Left 4 Dead the game suffers quite a bit, and we were worried that the >> server browser model wasn't the right one for this game." >> >> Erik, you don't explain the matchmaking how it solves the problem you >> are talking about. How does "console style" matchmaking solves the >> problem >> of people leaving a left 4 dead game? How does server browser supposedly >> does not solve this problem? >> >> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote: >> >> >> >> >> >> >>> First off, thanks to everyone for running servers for the demo. We knew >>> going into the release that we were going to need to figure out some >>> ways to >>> make it worth it for server administrators, and now we have a ton of >>> feedback to work with. >>> >>> Right now we're looking at ways that server administrators can both >>> build a >>> community around their game server (by subscribing to matchmaking) as >>> well >>> as service their group of "regulars" that play on their server. Hooking >>> game >>> servers into Steam Community is going to be our first step, and we're >>> working on that now. >>> >>> There is a key difference between Left 4 Dead and games like >>> Counter-Strike >>> and Team Fortress in terms of matchmaking that we wanted to solve, and >>> didn't think the server browser could accomplish. In CS and TF2, you can >>> have 2 or 3 players leave in the middle of a game, have their slots >>> filled >>> by new people, and everyone else's experience doesn't completely suffer. >>> When a player or two leaves Left 4 Dead the game suffers quite a bit, >>> and we >>> were worried that the server browser model wasn't the right one for this >>> game. In hindsight, there are a number of cases where the server browser >>> does a be
Re: [hlds] Status
Erik has already explained what valve is doing and why they are doing it. They are not changing it because you don't like matchmaking. This is not a list to whine about you losing faith in a company. Feel free to make a comment on what they are trying to do at the moment, but people are not here to listen to whining. On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener < [EMAIL PROTECTED]> wrote: > Fine. You want constructive criticism? Here it is. Keep it simple. > Stop trying to reinvent the wheel. Give us a simple single tabbed > server browser with a filter system and stop with this console copycat > garbage. I am a PC gamer for a reason. If I wanted an xbox I would go > out out and buy one. > > > Erik Johnson wrote: > > For these lists to be useful, both to admins and us, these kinds of > threads need to stop. If you want to get super angry in e-mail, people > should send it directly to me and not to a list with over a thousand e-mail > addresses on it. > > > > Criticism is completely OK on this list as long as it is constructive, > which 90% of it has been. Grandstanding and talking about how much you hate > Valve is not really useful to anyone. > > > > I'm going to try the 1 strike and you're out policy for a while on the > list and see how that goes. If people are really upset about something and > want to shoot me an e-mail, that is OK and won't get you banned. > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Timothy L Havener > > Sent: Wednesday, November 12, 2008 11:04 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Status > > > > I overreact when I'm frustrated...as I am with Valve. I love their > > games but I am getting really tired of hosting servers for their games > > when they are continually twisting my arm as an admin to accept things > > which make it harder to build a community around those same games. It > > just feels like they have forgotten what got them where they are. > > > > Leonard L. Church wrote: > > > >> So why are you still on this list? Give up already. > >> > >> Timothy L Havener wrote: > >> > >> > >>> I had that hope after the custom tab debacle. I now no longer hold onto > >>> it. I give up on Valve. > >>> > >>> [ЯтR] The-/ >>> > >>> > Hopefully its only nibbling in ignorance, as we are they're bread and > butter, and hopefully it will be balanced in the end, keep console as > console and PC above it all. > > Timothy L Havener wrote: > > > > > Where once Valve was an innovator in the way we play online games > they > > have no become a force of complete destruction to the way we play PC > > games. By reverting to a console style server browser they have > > devolved their game into an Idoit's Guide to Online Gaming. This is > > just another move on the chess board to marginalize server admins and > > take complete control of the gaming experience. Anyone who doesn't > see > > that is blind. I had a little respect for them left after TF2 and it > is > > now gone. Keep pissing off admins, Valve, its always good to bite the > > hand that feeds you. I'm sure those uneducated gamers out there that > > you are catering to will step up to the plate when all of us are > gone. > > Good luck with that. > > > > > > > > Dj Satane wrote: > > > > > > > > > >> Let me get something straight, Erik wrote: " When a player or two > leaves > >> Left 4 Dead the game suffers quite a bit, and we were worried that > the > >> server browser model wasn't the right one for this game." > >> > >> Erik, you don't explain the matchmaking how it solves the problem > you > >> are talking about. How does "console style" matchmaking solves the > problem > >> of people leaving a left 4 dead game? How does server browser > supposedly > >> does not solve this problem? > >> > >> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson < > [EMAIL PROTECTED]>wrote: > >> > >> > >> > >> > >> > >> > >>> First off, thanks to everyone for running servers for the demo. We > knew > >>> going into the release that we were going to need to figure out > some ways to > >>> make it worth it for server administrators, and now we have a ton > of > >>> feedback to work with. > >>> > >>> Right now we're looking at ways that server administrators can both > build a > >>> community around their game server (by subscribing to matchmaking) > as well > >>> as service their group of "regulars" that play on their server. > Hooking game > >>> servers into Steam Community is going to be our first step, and > we're > >>> working on that now. > >>> > >>> There is a key difference between Left 4 Dead and games like > Counter-Strike > >>> and Team Fortress in terms of matchmaking that we wanted to solve, > and > >>>
Re: [hlds] Status
And I still say if I wanted a console gaming experience I would have bought the 360 version.Call it whining if you want but PC gamers don't like when stuff like this gets pulled on them. That's just my opinion, take it or leave it. Jake Skenna wrote: > Erik has already explained what valve is doing and why they are doing it. > They are not changing it because you don't like matchmaking. This is not a > list to whine about you losing faith in a company. Feel free to make a > comment on what they are trying to do at the moment, but people are not here > to listen to whining. > > On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener < > [EMAIL PROTECTED]> wrote: > > >> Fine. You want constructive criticism? Here it is. Keep it simple. >> Stop trying to reinvent the wheel. Give us a simple single tabbed >> server browser with a filter system and stop with this console copycat >> garbage. I am a PC gamer for a reason. If I wanted an xbox I would go >> out out and buy one. >> >> >> Erik Johnson wrote: >> >>> For these lists to be useful, both to admins and us, these kinds of >>> >> threads need to stop. If you want to get super angry in e-mail, people >> should send it directly to me and not to a list with over a thousand e-mail >> addresses on it. >> >>> Criticism is completely OK on this list as long as it is constructive, >>> >> which 90% of it has been. Grandstanding and talking about how much you hate >> Valve is not really useful to anyone. >> >>> I'm going to try the 1 strike and you're out policy for a while on the >>> >> list and see how that goes. If people are really upset about something and >> want to shoot me an e-mail, that is OK and won't get you banned. >> >>> -Original Message- >>> From: [EMAIL PROTECTED] [mailto: >>> >> [EMAIL PROTECTED] On Behalf Of Timothy L Havener >> >>> Sent: Wednesday, November 12, 2008 11:04 AM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] Status >>> >>> I overreact when I'm frustrated...as I am with Valve. I love their >>> games but I am getting really tired of hosting servers for their games >>> when they are continually twisting my arm as an admin to accept things >>> which make it harder to build a community around those same games. It >>> just feels like they have forgotten what got them where they are. >>> >>> Leonard L. Church wrote: >>> >>> So why are you still on this list? Give up already. Timothy L Havener wrote: > I had that hope after the custom tab debacle. I now no longer hold onto > it. I give up on Valve. > > [ЯтR] The-/ > > >> Hopefully its only nibbling in ignorance, as we are they're bread and >> butter, and hopefully it will be balanced in the end, keep console as >> console and PC above it all. >> >> Timothy L Havener wrote: >> >> >> >> >>> Where once Valve was an innovator in the way we play online games >>> >> they >> >>> have no become a force of complete destruction to the way we play PC >>> games. By reverting to a console style server browser they have >>> devolved their game into an Idoit's Guide to Online Gaming. This is >>> just another move on the chess board to marginalize server admins and >>> take complete control of the gaming experience. Anyone who doesn't >>> >> see >> >>> that is blind. I had a little respect for them left after TF2 and it >>> >> is >> >>> now gone. Keep pissing off admins, Valve, its always good to bite the >>> hand that feeds you. I'm sure those uneducated gamers out there that >>> you are catering to will step up to the plate when all of us are >>> >> gone. >> >>> Good luck with that. >>> >>> >>> >>> Dj Satane wrote: >>> >>> >>> >>> >>> Let me get something straight, Erik wrote: " When a player or two >> leaves >> Left 4 Dead the game suffers quite a bit, and we were worried that >> the >> server browser model wasn't the right one for this game." Erik, you don't explain the matchmaking how it solves the problem >> you >> are talking about. How does "console style" matchmaking solves the >> problem >> of people leaving a left 4 dead game? How does server browser >> supposedly >> does not solve this problem? On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson < >> [EMAIL PROTECTED]>wrote: >> > First off, thanks to everyone for running servers for the
Re: [hlds] hlds Digest, Vol 9, Issue 129
When you guys reply to the list, try weeding out the unnecessary quotes. It's a pita to scroll for 20 seconds to read a one or two liner. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 9, Issue 129
Almost as annoying as people making useless posts eh? 2008/11/12 Chris | FatPipeServer.com <[EMAIL PROTECTED]> > When you guys reply to the list, try weeding out the unnecessary > quotes. It's a pita to scroll for 20 seconds to read a one or two > liner. Thanks. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
Having voiced your opinion more than once, isn't it time to call it quits? They either change it or they don't. Move on. 2008/11/12 Timothy L Havener <[EMAIL PROTECTED]> > And I still say if I wanted a console gaming experience I would have > bought the 360 version.Call it whining if you want but PC gamers don't > like when stuff like this gets pulled on them. That's just my opinion, > take it or leave it. > > Jake Skenna wrote: > > Erik has already explained what valve is doing and why they are doing it. > > They are not changing it because you don't like matchmaking. This is not > a > > list to whine about you losing faith in a company. Feel free to make a > > comment on what they are trying to do at the moment, but people are not > here > > to listen to whining. > > > > On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener < > > [EMAIL PROTECTED]> wrote: > > > > > >> Fine. You want constructive criticism? Here it is. Keep it simple. > >> Stop trying to reinvent the wheel. Give us a simple single tabbed > >> server browser with a filter system and stop with this console copycat > >> garbage. I am a PC gamer for a reason. If I wanted an xbox I would go > >> out out and buy one. > >> > >> > >> Erik Johnson wrote: > >> > >>> For these lists to be useful, both to admins and us, these kinds of > >>> > >> threads need to stop. If you want to get super angry in e-mail, people > >> should send it directly to me and not to a list with over a thousand > e-mail > >> addresses on it. > >> > >>> Criticism is completely OK on this list as long as it is constructive, > >>> > >> which 90% of it has been. Grandstanding and talking about how much you > hate > >> Valve is not really useful to anyone. > >> > >>> I'm going to try the 1 strike and you're out policy for a while on the > >>> > >> list and see how that goes. If people are really upset about something > and > >> want to shoot me an e-mail, that is OK and won't get you banned. > >> > >>> -Original Message- > >>> From: [EMAIL PROTECTED] [mailto: > >>> > >> [EMAIL PROTECTED] On Behalf Of Timothy L Havener > >> > >>> Sent: Wednesday, November 12, 2008 11:04 AM > >>> To: Half-Life dedicated Win32 server mailing list > >>> Subject: Re: [hlds] Status > >>> > >>> I overreact when I'm frustrated...as I am with Valve. I love their > >>> games but I am getting really tired of hosting servers for their games > >>> when they are continually twisting my arm as an admin to accept things > >>> which make it harder to build a community around those same games. It > >>> just feels like they have forgotten what got them where they are. > >>> > >>> Leonard L. Church wrote: > >>> > >>> > So why are you still on this list? Give up already. > > Timothy L Havener wrote: > > > > > I had that hope after the custom tab debacle. I now no longer hold > onto > > it. I give up on Valve. > > > > [ЯтR] The-/ > > > > > > >> Hopefully its only nibbling in ignorance, as we are they're bread > and > >> butter, and hopefully it will be balanced in the end, keep console > as > >> console and PC above it all. > >> > >> Timothy L Havener wrote: > >> > >> > >> > >> > >>> Where once Valve was an innovator in the way we play online games > >>> > >> they > >> > >>> have no become a force of complete destruction to the way we play > PC > >>> games. By reverting to a console style server browser they have > >>> devolved their game into an Idoit's Guide to Online Gaming. This > is > >>> just another move on the chess board to marginalize server admins > and > >>> take complete control of the gaming experience. Anyone who doesn't > >>> > >> see > >> > >>> that is blind. I had a little respect for them left after TF2 and > it > >>> > >> is > >> > >>> now gone. Keep pissing off admins, Valve, its always good to bite > the > >>> hand that feeds you. I'm sure those uneducated gamers out there > that > >>> you are catering to will step up to the plate when all of us are > >>> > >> gone. > >> > >>> Good luck with that. > >>> > >>> > >>> > >>> Dj Satane wrote: > >>> > >>> > >>> > >>> > >>> > Let me get something straight, Erik wrote: " When a player or two > > >> leaves > >> > Left 4 Dead the game suffers quite a bit, and we were worried that > > >> the > >> > server browser model wasn't the right one for this game." > > Erik, you don't explain the matchmaking how it solves the problem > > >> you > >> > are talking about. How does "console style" matchmaking solves the > > >> problem > >> > of people leaving a left 4 dead game? How does server browser > > >> supposedly > >> > does not solve this problem? > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson < > > >> [EMAI
Re: [hlds] hlds Digest, Vol 9, Issue 129
First, can we PLEASE start deleting all the extraneous stuff? It's bad enough at the best of times. It's /really/ awful when someone's mailer mungs up the margins. Second, Jake: Hasn't Timothy done just what was asked? He said what he wants to see in a browser and explained why. No threats to dump Valve. No calling them names. Just a succinct expression of his needs. BTW, I'm in full agreement with Timothy. A nice, simple, tabbed server brower with filtering, please. Nothing else needed or wanted. Thanks. (MASSIVE snip) > > Message: 2 > Date: Wed, 12 Nov 2008 15:50:39 -0500 > From: "Jake Skenna" <[EMAIL PROTECTED]> > Subject: Re: [hlds] Status > To: "Half-Life dedicated Win32 server mailing list" > > Message-ID: ><[EMAIL PROTECTED]> > Content-Type: text/plain; charset=KOI8-R > > Erik has already explained what valve is doing and why they are doing it. > They are not changing it because you don't like matchmaking. This is not a > list to whine about you losing faith in a company. Feel free to make a > comment on what they are trying to do at the moment, but people are not > here > to listen to whining. > > On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener < > [EMAIL PROTECTED]> wrote: > > > Fine. You want constructive criticism? Here it is. Keep it simple. > > Stop trying to reinvent the wheel. Give us a simple single tabbed > > server browser with a filter system and stop with this console copycat > > garbage. I am a PC gamer for a reason. If I wanted an xbox I would go > > out out and buy one. > > > > (Another MASSIVE snip) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 9, Issue 129
Or off-topic thread postings. On Wed, Nov 12, 2008 at 1:14 PM, Olly <[EMAIL PROTECTED]> wrote: > Almost as annoying as people making useless posts eh? > > 2008/11/12 Chris | FatPipeServer.com <[EMAIL PROTECTED]> > > > When you guys reply to the list, try weeding out the unnecessary > > quotes. It's a pita to scroll for 20 seconds to read a one or two > > liner. Thanks. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 9, Issue 129
If the browser is implimated in such a way, I'd like to see the pings to the server from all 4 or 8 players. [EMAIL PROTECTED] wrote: > Hasn't Timothy done just what was asked? He said what he wants to see in a > browser and explained why. No threats to dump Valve. No calling them > names. Just a succinct expression of his needs. > > BTW, I'm in full agreement with Timothy. A nice, simple, tabbed server > brower with filtering, please. Nothing else needed or wanted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
I think most of us could live with that. gulfy wrote: > It seems like they could integrate the matchmaking and the server browser. > Have the lobby leader click search for game and it could come up a list of > all servers that are within a certain latency range. The host could then > click on one and have the whole team join it. That way people who have > certain servers they like can still join them, and people who don't care > what server they join could still have the function of join a random server > through the matchmaker. A server browser not associated with the > matchmaking system would still be a nice addon for people that don't want to > join a lobby and then a game. > > 2008/11/12 Jake Skenna <[EMAIL PROTECTED]> > > >> Erik has already explained what valve is doing and why they are doing it. >> They are not changing it because you don't like matchmaking. This is not a >> list to whine about you losing faith in a company. Feel free to make a >> comment on what they are trying to do at the moment, but people are not >> here >> to listen to whining. >> >> On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener < >> [EMAIL PROTECTED]> wrote: >> >> > Fine. You want constructive criticism? Here it is. Keep it simple. >> >>> Stop trying to reinvent the wheel. Give us a simple single tabbed >>> server browser with a filter system and stop with this console copycat >>> garbage. I am a PC gamer for a reason. If I wanted an xbox I would go >>> out out and buy one. >>> >>> >>> Erik Johnson wrote: >>> For these lists to be useful, both to admins and us, these kinds of >>> threads need to stop. If you want to get super angry in e-mail, people >>> should send it directly to me and not to a list with over a thousand >>> >> e-mail >> >>> addresses on it. >>> Criticism is completely OK on this list as long as it is constructive, >>> which 90% of it has been. Grandstanding and talking about how much you >>> >> hate >> >>> Valve is not really useful to anyone. >>> I'm going to try the 1 strike and you're out policy for a while on the >>> list and see how that goes. If people are really upset about something >>> >> and >> >>> want to shoot me an e-mail, that is OK and won't get you banned. >>> -Original Message- From: [EMAIL PROTECTED] [mailto: >>> [EMAIL PROTECTED] On Behalf Of Timothy L Havener >>> Sent: Wednesday, November 12, 2008 11:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status I overreact when I'm frustrated...as I am with Valve. I love their games but I am getting really tired of hosting servers for their games when they are continually twisting my arm as an admin to accept things which make it harder to build a community around those same games. It just feels like they have forgotten what got them where they are. Leonard L. Church wrote: > So why are you still on this list? Give up already. > > Timothy L Havener wrote: > > > >> I had that hope after the custom tab debacle. I now no longer hold >> >> onto >> >> it. I give up on Valve. >> >> [ЯтR] The-/> >> >> >>> Hopefully its only nibbling in ignorance, as we are they're bread >>> >> and >> >>> butter, and hopefully it will be balanced in the end, keep console >>> >> as >> >>> console and PC above it all. >>> >>> Timothy L Havener wrote: >>> >>> >>> >>> Where once Valve was an innovator in the way we play online games >>> they >>> have no become a force of complete destruction to the way we play >> PC >> games. By reverting to a console style server browser they have devolved their game into an Idoit's Guide to Online Gaming. This >> is >> just another move on the chess board to marginalize server admins >> and >> take complete control of the gaming experience. Anyone who doesn't >>> see >>> that is blind. I had a little respect for them left after TF2 and >> it >> >>> is >>> now gone. Keep pissing off admins, Valve, its always good to bite >> the >> hand that feeds you. I'm sure those uneducated gamers out there >> that >> you are catering to will step up to the plate when all of us are >>> gone. >>> Good luck with that. Dj Satane wrote: >
Re: [hlds] Status
It seems like they could integrate the matchmaking and the server browser. Have the lobby leader click search for game and it could come up a list of all servers that are within a certain latency range. The host could then click on one and have the whole team join it. That way people who have certain servers they like can still join them, and people who don't care what server they join could still have the function of join a random server through the matchmaker. A server browser not associated with the matchmaking system would still be a nice addon for people that don't want to join a lobby and then a game. 2008/11/12 Jake Skenna <[EMAIL PROTECTED]> > Erik has already explained what valve is doing and why they are doing it. > They are not changing it because you don't like matchmaking. This is not a > list to whine about you losing faith in a company. Feel free to make a > comment on what they are trying to do at the moment, but people are not > here > to listen to whining. > > On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener < > [EMAIL PROTECTED]> wrote: > > > Fine. You want constructive criticism? Here it is. Keep it simple. > > Stop trying to reinvent the wheel. Give us a simple single tabbed > > server browser with a filter system and stop with this console copycat > > garbage. I am a PC gamer for a reason. If I wanted an xbox I would go > > out out and buy one. > > > > > > Erik Johnson wrote: > > > For these lists to be useful, both to admins and us, these kinds of > > threads need to stop. If you want to get super angry in e-mail, people > > should send it directly to me and not to a list with over a thousand > e-mail > > addresses on it. > > > > > > Criticism is completely OK on this list as long as it is constructive, > > which 90% of it has been. Grandstanding and talking about how much you > hate > > Valve is not really useful to anyone. > > > > > > I'm going to try the 1 strike and you're out policy for a while on the > > list and see how that goes. If people are really upset about something > and > > want to shoot me an e-mail, that is OK and won't get you banned. > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] [mailto: > > [EMAIL PROTECTED] On Behalf Of Timothy L Havener > > > Sent: Wednesday, November 12, 2008 11:04 AM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] Status > > > > > > I overreact when I'm frustrated...as I am with Valve. I love their > > > games but I am getting really tired of hosting servers for their games > > > when they are continually twisting my arm as an admin to accept things > > > which make it harder to build a community around those same games. It > > > just feels like they have forgotten what got them where they are. > > > > > > Leonard L. Church wrote: > > > > > >> So why are you still on this list? Give up already. > > >> > > >> Timothy L Havener wrote: > > >> > > >> > > >>> I had that hope after the custom tab debacle. I now no longer hold > onto > > >>> it. I give up on Valve. > > >>> > > >>> [ЯтR] The-/ > >>> > > >>> > > Hopefully its only nibbling in ignorance, as we are they're bread > and > > butter, and hopefully it will be balanced in the end, keep console > as > > console and PC above it all. > > > > Timothy L Havener wrote: > > > > > > > > > Where once Valve was an innovator in the way we play online games > > they > > > have no become a force of complete destruction to the way we play > PC > > > games. By reverting to a console style server browser they have > > > devolved their game into an Idoit's Guide to Online Gaming. This > is > > > just another move on the chess board to marginalize server admins > and > > > take complete control of the gaming experience. Anyone who doesn't > > see > > > that is blind. I had a little respect for them left after TF2 and > it > > is > > > now gone. Keep pissing off admins, Valve, its always good to bite > the > > > hand that feeds you. I'm sure those uneducated gamers out there > that > > > you are catering to will step up to the plate when all of us are > > gone. > > > Good luck with that. > > > > > > > > > > > > Dj Satane wrote: > > > > > > > > > > > > > > >> Let me get something straight, Erik wrote: " When a player or two > > leaves > > >> Left 4 Dead the game suffers quite a bit, and we were worried that > > the > > >> server browser model wasn't the right one for this game." > > >> > > >> Erik, you don't explain the matchmaking how it solves the problem > > you > > >> are talking about. How does "console style" matchmaking solves the > > problem > > >> of people leaving a left 4 dead game? How does server browser > > supposedly > > >> does not solve this problem? > > >> > > >> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson < > > [EMAIL PROTECTED]>wrote: > > >> > > >> > >
[hlds] MATCHMAKING BROWSER
I ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D-Demo Private Server?
Just a quick question. I read through a few hundred emails, I got everything working great.. Thanks all early-adopters. Is there a way to set the server for private use only? Via a password, or something similar? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D-Demo Private Server?
sv_password will take the server off the lobby and then use console connect and it will come up with a password box. From: Greg Williams <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Wednesday, November 12, 2008 2:54:33 PM Subject: [hlds] L4D-Demo Private Server? Just a quick question. I read through a few hundred emails, I got everything working great.. Thanks all early-adopters. Is there a way to set the server for private use only? Via a password, or something similar? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D-Demo Private Server?
"sv_password" is the command I believe On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams <[EMAIL PROTECTED]> wrote: > Just a quick question. > > I read through a few hundred emails, I got everything working great.. > Thanks all early-adopters. > > Is there a way to set the server for private use only? Via a password, or > something similar? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Andrew D. Noland ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D-Demo Private Server?
I set a server up with a pass and when two friends tried to join it said they didn't have this third party mod. Andrew Noland wrote: > "sv_password" is the command I believe > > On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams <[EMAIL PROTECTED]> wrote: > > >> Just a quick question. >> >> I read through a few hundred emails, I got everything working great.. >> Thanks all early-adopters. >> >> Is there a way to set the server for private use only? Via a password, or >> something similar? >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D-Demo Private Server?
That happens if you use the friends list, just give them the ip to direct connect. Timothy L Havener wrote: > I set a server up with a pass and when two friends tried to join it said > they didn't have this third party mod. > > Andrew Noland wrote: > >> "sv_password" is the command I believe >> >> On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams <[EMAIL PROTECTED]> wrote: >> >> >> >>> Just a quick question. >>> >>> I read through a few hundred emails, I got everything working great.. >>> Thanks all early-adopters. >>> >>> Is there a way to set the server for private use only? Via a password, or >>> something similar? >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __ Information from ESET NOD32 Antivirus, version of virus signature > database 3607 (20081112) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server Banner in other games?
I am really loving the addition of an additional Banner for server promotion as the MOTDs are often overlooked by players. I am actually using a rotation image to try and get even more views which people seem to think is cool. I am curious if Valve is planning on adding the server banner, in some form or another, to other titles? I know that I would love to have it added to the scoreboard for my TF2 servers and I am sure I am not alone. Thanks! -- msleeper http://www.F7Lans.com/ * Not Your Mom's Marble Madness! * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Banner in other games?
Speaking of server banner, where do I change it for my sever? I can't seem to find the image in my files. Thanks in advance. On Wed, Nov 12, 2008 at 6:54 PM, msleeper <[EMAIL PROTECTED]> wrote: > I am really loving the addition of an additional Banner for server > promotion as the MOTDs are often overlooked by players. I am actually > using a rotation image to try and get even more views which people seem > to think is cool. > > I am curious if Valve is planning on adding the server banner, in some > form or another, to other titles? I know that I would love to have it > added to the scoreboard for my TF2 servers and I am sure I am not alone. > > Thanks! > > -- > msleeper > http://www.F7Lans.com/ > * Not Your Mom's Marble Madness! * > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server Banner in other games?
The file is in /l4d_demo/left4dead/host.txt, it requires I believe a URL to load. I do not think it can accept straight HTML. The image size is 500x100px, but it is a bit larger for higher resolutions (1680x1050 for example). I'm not sure what the exact dimensions it renders at for high resolutions like that. To keep it from looking bad in-game at high resolutions I just center the image and it shows up fine. Here is mine for example: http://fastdownload.f7lans.com/motd/l4dbanner.html > Speaking of server banner, where do I change it for my sever? I can't seem > to find the image in my files. Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Banner in other games?
It's in the same location as your motd.txt \l4d_demo\left4dead\host.txt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aj Collins Sent: Thursday, 13 November 2008 9:08 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Banner in other games? Speaking of server banner, where do I change it for my sever? I can't seem to find the image in my files. Thanks in advance. On Wed, Nov 12, 2008 at 6:54 PM, msleeper <[EMAIL PROTECTED]> wrote: > I am really loving the addition of an additional Banner for server > promotion as the MOTDs are often overlooked by players. I am actually > using a rotation image to try and get even more views which people seem > to think is cool. > > I am curious if Valve is planning on adding the server banner, in some > form or another, to other titles? I know that I would love to have it > added to the scoreboard for my TF2 servers and I am sure I am not alone. > > Thanks! > > -- > msleeper > http://www.F7Lans.com/ > * Not Your Mom's Marble Madness! * > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Banner in other games?
Thanks guys. I was thinking that it was just an image. Seems kinda strange to load it as html when your basically only going to load an image though it could be used to do random images so that's a plus. On Wed, Nov 12, 2008 at 7:15 PM, Cam <[EMAIL PROTECTED]> wrote: > It's in the same location as your motd.txt > > \l4d_demo\left4dead\host.txt > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Aj Collins > Sent: Thursday, 13 November 2008 9:08 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Server Banner in other games? > > Speaking of server banner, where do I change it for my sever? I can't seem > to find the image in my files. Thanks in advance. > > On Wed, Nov 12, 2008 at 6:54 PM, msleeper <[EMAIL PROTECTED]> wrote: > > > I am really loving the addition of an additional Banner for server > > promotion as the MOTDs are often overlooked by players. I am actually > > using a rotation image to try and get even more views which people seem > > to think is cool. > > > > I am curious if Valve is planning on adding the server banner, in some > > form or another, to other titles? I know that I would love to have it > > added to the scoreboard for my TF2 servers and I am sure I am not alone. > > > > Thanks! > > > > -- > > msleeper > > http://www.F7Lans.com/ > > * Not Your Mom's Marble Madness! * > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Banner in other games?
I have not done enough testing to confirm whether HTML in the file works or not, I just read that from an earlier message. I do like having it point to a HTTP file though, it makes it easier to keep all of my servers up-to-date if they all point their MOTD and Banner to a common web file. To reiterate, I would love to see the Banner added to other games! On Wed, 2008-11-12 at 19:21 -0500, Aj Collins wrote: > Thanks guys. I was thinking that it was just an image. Seems kinda strange > to load it as html when your basically only going to load an image though it > could be used to do random images so that's a plus. > > On Wed, Nov 12, 2008 at 7:15 PM, Cam <[EMAIL PROTECTED]> wrote: > > > It's in the same location as your motd.txt > > > > \l4d_demo\left4dead\host.txt > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Aj Collins > > Sent: Thursday, 13 November 2008 9:08 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Server Banner in other games? > > > > Speaking of server banner, where do I change it for my sever? I can't seem > > to find the image in my files. Thanks in advance. > > > > On Wed, Nov 12, 2008 at 6:54 PM, msleeper <[EMAIL PROTECTED]> wrote: > > > > > I am really loving the addition of an additional Banner for server > > > promotion as the MOTDs are often overlooked by players. I am actually > > > using a rotation image to try and get even more views which people seem > > > to think is cool. > > > > > > I am curious if Valve is planning on adding the server banner, in some > > > form or another, to other titles? I know that I would love to have it > > > added to the scoreboard for my TF2 servers and I am sure I am not alone. > > > > > > Thanks! > > > > > > -- > > > msleeper > > > http://www.F7Lans.com/ > > > * Not Your Mom's Marble Madness! * > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D-Demo Private Server?
or you can send them a .lua (cfg for l4d?) for the private server. thts what i do for my private gmod server ex: connect 12.3.4.567:27015 sv_password lolololol Then, save it with a simple file name like "connect". put in the cfg folder. Then, when they want to join they just type: exec connect in console. Will this work for l4d? I tried it on css, gmod and tf2 and it worked fine. On Wed, Nov 12, 2008 at 6:11 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote: > That happens if you use the friends list, just give them the ip to > direct connect. > > Timothy L Havener wrote: > > I set a server up with a pass and when two friends tried to join it said > > they didn't have this third party mod. > > > > Andrew Noland wrote: > > > >> "sv_password" is the command I believe > >> > >> On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams <[EMAIL PROTECTED]> > wrote: > >> > >> > >> > >>> Just a quick question. > >>> > >>> I read through a few hundred emails, I got everything working great.. > >>> Thanks all early-adopters. > >>> > >>> Is there a way to set the server for private use only? Via a password, > or > >>> something similar? > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >> > >> > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > __ Information from ESET NOD32 Antivirus, version of virus > signature database 3607 (20081112) __ > > > > The message was checked by ESET NOD32 Antivirus. > > > > http://www.eset.com > > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D-Demo Private Server?
Lua and console commands are completely different. But yes, your little script probably would work, just as long as the server IP didn't change. easier for it to maybe alias a command though alias clanserver "connect 12.3.4.567:27015;sv_password lolololol" Jake E wrote: > or you can send them a .lua (cfg for l4d?) for the private server. thts what > i do for my private gmod server > > ex: > > connect 12.3.4.567:27015 > sv_password lolololol > > Then, save it with a simple file name like "connect". put in the cfg folder. > Then, when they want to join they just type: > > exec connect > > in console. > > Will this work for l4d? I tried it on css, gmod and tf2 and it worked fine. > > On Wed, Nov 12, 2008 at 6:11 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote: > > >> That happens if you use the friends list, just give them the ip to >> direct connect. >> >> Timothy L Havener wrote: >> >>> I set a server up with a pass and when two friends tried to join it said >>> they didn't have this third party mod. >>> >>> Andrew Noland wrote: >>> >>> >>>> "sv_password" is the command I believe >>>> >>>> On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams <[EMAIL PROTECTED]> >>>> >> wrote: >> >>>> >>>> >>>>> Just a quick question. >>>>> >>>>> I read through a few hundred emails, I got everything working great.. >>>>> Thanks all early-adopters. >>>>> >>>>> Is there a way to set the server for private use only? Via a password, >>>>> >> or >> >>>>> something similar? >>>>> >>>>> >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> __ Information from ESET NOD32 Antivirus, version of virus >>> >> signature database 3607 (20081112) __ >> >>> The message was checked by ESET NOD32 Antivirus. >>> >>> http://www.eset.com >>> >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D-Demo Private Server?
on the server: EDIT ../left4dead/cfg/server.cfg ===> cut hostname NAME rcon_password PASSWORD mp_logdetail 0 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_voiceenable 1 sv_alltalk 0 sv_search_key SEARCHKEY ===> cut START the server // check if SEARCHKEY is set: in server console: "help sv_search_key" on the client: EDIT ..\SteamApps\common\left 4 dead demo\left4dead\cfg\Autoexec.cfg ===> cut sv_search_key SEARCHKEY // for ppl like me, who don`t have a "`" on their keyboard bind f10 toggleconsole ===> cut OR start the game with "...steam\Steam.exe -applaunch 530 -console" and input "sv_search_key SEARCHKEY" in console // check if SEARCHKEY is set: in client console: "help sv_search_key" how to play: clan style: each member can open a "lobby for friends" on your server (if it doesn't already exist) and other members will connect through steam friends list (or via the in-game friends list, haven't tested that yet) semi-open style: open a "lobby for friends" but change the settings to public game and in-game matchmaking will add players to your server. (sometimes the start-lobby-button switches to search-lobby-button after changing the settings; game will then start searching for public server. have no explanation why, maybe a bug?) special-case: when you leave the semi-open style, and people are still playing, then one of the remaing players becomes host of the game. if you want to get control of your server again, you have to kickt the players or restart the server; haven't found any better solution yet. cheers, volker deine mail vom Mittwoch, 12. November 2008 um 23:54: GW> Just a quick question. GW> I read through a few hundred emails, I got everything working great.. Thanks all early-adopters. GW> Is there a way to set the server for private use only? Via a password, or something similar? GW> ___ GW> To unsubscribe, edit your list preferences, or view the list archives, please visit: GW> http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4d vote kicking
Had fun getting vote kicked from my own server today by 2 pubbers, just a suggestion to have a whitelist for steamids that can't be voted off? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4d vote kicking
excellent idea! On Wed, Nov 12, 2008 at 10:00 PM, "[ЯтR] The-/ wrote: > Had fun getting vote kicked from my own server today by 2 pubbers, just > a suggestion to have a whitelist for steamids that can't be voted off? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Andrew D. Noland ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4d vote kicking
Thats when you ban them ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of "[??R] The-/http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4d vote kicking
i just gave them a friendly kick, esp because they said their friends were coming but never did, at minimum a vote cancel command, along with this people mentioned that admin res files in the resource folder but theres no explantion on how server admins should put this to use? [EMAIL PROTECTED] wrote: > Thats when you ban them ;) > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of "[??R] > The-/ Sent: Thursday, 13 November 2008 2:00 PM > To: Half-Life dedicated Win32 server mailing list > Subject: [hlds] L4d vote kicking > > > Had fun getting vote kicked from my own server today by 2 pubbers, just > a suggestion to have a whitelist for steamids that can't be voted off? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4d vote kicking
it's not your server, it's our server... On Wed, Nov 12, 2008 at 7:30 PM, "[ЯтR] The-/ wrote: > i just gave them a friendly kick, esp because they said their friends > were coming but never did, at minimum a vote cancel command, along with > this people mentioned that admin res files in the resource folder but > theres no explantion on how server admins should put this to use? > [EMAIL PROTECTED] wrote: >> Thats when you ban them ;) >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R] >> The-/> Sent: Thursday, 13 November 2008 2:00 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: [hlds] L4d vote kicking >> >> >> Had fun getting vote kicked from my own server today by 2 pubbers, just >> a suggestion to have a whitelist for steamids that can't be voted off? >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4d vote kicking
That happened to me a few days ago I'd be happy if it showed who started the vote somewhere in console or in chat. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of "[??R] The-/ Thats when you ban them ;) > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of "[??R] > The-/ Sent: Thursday, 13 November 2008 2:00 PM > To: Half-Life dedicated Win32 server mailing list > Subject: [hlds] L4d vote kicking > > > Had fun getting vote kicked from my own server today by 2 pubbers, just > a suggestion to have a whitelist for steamids that can't be voted off? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4d vote kicking
Just disable voting? -- Matt Lyons (Bsc CS & Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au "In theory, there is no difference between theory and practice; In practice, there is." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4d vote kicking
From each according to his bandwidth to each according to his need. Andrew Richman wrote: > it's not your server, it's our server... > > On Wed, Nov 12, 2008 at 7:30 PM, "[ЯтR] The-/ <[EMAIL PROTECTED]> wrote: > >> i just gave them a friendly kick, esp because they said their friends >> were coming but never did, at minimum a vote cancel command, along with >> this people mentioned that admin res files in the resource folder but >> theres no explantion on how server admins should put this to use? >> [EMAIL PROTECTED] wrote: >> >>> Thats when you ban them ;) >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R] >>> The-/>> Sent: Thursday, 13 November 2008 2:00 PM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: [hlds] L4d vote kicking >>> >>> >>> Had fun getting vote kicked from my own server today by 2 pubbers, just >>> a suggestion to have a whitelist for steamids that can't be voted off? >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds