Re: [hlds] Status

2008-11-12 Thread [ЯтR] The-/
Hopefully its only nibbling in ignorance, as we are they're bread and 
butter, and hopefully it will be balanced in the end, keep console as 
console and PC above it all.

Timothy L Havener wrote:
> Where once Valve was an innovator in the way we play online games they 
> have no become a force of complete destruction to the way we play PC 
> games.  By reverting to a console style server browser they have 
> devolved their game into an Idoit's Guide to Online Gaming.  This is 
> just another move on the chess board to marginalize server admins and 
> take complete control of the gaming experience.  Anyone who doesn't see 
> that is blind.  I had a little respect for them left after TF2 and it is 
> now gone. Keep pissing off admins, Valve, its always good to bite the 
> hand that feeds you.  I'm sure those uneducated gamers out there that 
> you are catering to will step up to the plate when all of us are gone.  
> Good luck with that.
>
>
>
> Dj Satane wrote:
>   
>> Let me get something straight, Erik wrote: " When a player or two leaves
>> Left 4 Dead the game suffers quite a bit, and we were worried that the
>> server browser model wasn't the right one for this game."
>>
>> Erik, you don't explain the matchmaking how it solves the problem you
>> are talking about. How does "console style" matchmaking solves the problem
>> of people leaving a left 4 dead game? How does server browser supposedly
>> does not solve this problem?
>>
>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote:
>>
>>   
>> 
>>> First off, thanks to everyone for running servers for the demo. We knew
>>> going into the release that we were going to need to figure out some ways to
>>> make it worth it for server administrators, and now we have a ton of
>>> feedback to work with.
>>>
>>> Right now we're looking at ways that server administrators can both build a
>>> community around their game server (by subscribing to matchmaking) as well
>>> as service their group of "regulars" that play on their server. Hooking game
>>> servers into Steam Community is going to be our first step, and we're
>>> working on that now.
>>>
>>> There is a key difference between Left 4 Dead and games like Counter-Strike
>>> and Team Fortress in terms of matchmaking that we wanted to solve, and
>>> didn't think the server browser could accomplish. In CS and TF2, you can
>>> have 2 or 3 players leave in the middle of a game, have their slots filled
>>> by new people, and everyone else's experience doesn't completely suffer.
>>> When a player or two leaves Left 4 Dead the game suffers quite a bit, and we
>>> were worried that the server browser model wasn't the right one for this
>>> game. In hindsight, there are a number of cases where the server browser
>>> does a better job than the new matchmaking system does, so it is highly
>>> likely that we'll be adding it back in soon. It isn't trivially easy to turn
>>> back on, but there is overlap between it and the Steam Community work we'd
>>> like to do.
>>>
>>> Right now we're working toward getting that release out within a week or
>>> so.
>>>
>>> There are a number of Valve employees reading all of the posts on this
>>> list, and while we can't reply to every question that comes across, the
>>> discussions here are ones we reference commonly when talking about what to
>>> do next internally.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> 
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>   
>> 
>
>
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>   

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Re: [hlds] Status

2008-11-12 Thread Ronny Schedel
Quickplay throw me to a server with 3 bots yesterday. "Find running game" 
throws me in a running game with humans.


> What he's saying is that via the server browser, there is no guarantee 
> that
> any more players will join the game...thus you have only bots to help you.
> With the matchmaking system, if someone hits quickplay, it will drop them
> into a game already in progress.
>
> Also, there seems to be a bug on loading of the second map in Windows 
> where
> the game will intermittently disconnect and reconnect for some 
> clients...can
> anyone reproduce this?
>
> http://forums.steampowered.com/forums/showthread.php?t=747876
>
> On Tue, Nov 11, 2008 at 6:40 PM, Dj Satane <[EMAIL PROTECTED]> wrote:
>
>> Let me get something straight, Erik wrote: " When a player or two leaves
>> Left 4 Dead the game suffers quite a bit, and we were worried that the
>> server browser model wasn't the right one for this game."
>>
>> Erik, you don't explain the matchmaking how it solves the problem you
>> are talking about. How does "console style" matchmaking solves the 
>> problem
>> of people leaving a left 4 dead game? How does server browser supposedly
>> does not solve this problem?
>>
>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]
>> >wrote:
>>
>> > First off, thanks to everyone for running servers for the demo. We knew
>> > going into the release that we were going to need to figure out some 
>> > ways
>> to
>> > make it worth it for server administrators, and now we have a ton of
>> > feedback to work with.
>> >
>> > Right now we're looking at ways that server administrators can both 
>> > build
>> a
>> > community around their game server (by subscribing to matchmaking) as
>> well
>> > as service their group of "regulars" that play on their server. Hooking
>> game
>> > servers into Steam Community is going to be our first step, and we're
>> > working on that now.
>> >
>> > There is a key difference between Left 4 Dead and games like
>> Counter-Strike
>> > and Team Fortress in terms of matchmaking that we wanted to solve, and
>> > didn't think the server browser could accomplish. In CS and TF2, you 
>> > can
>> > have 2 or 3 players leave in the middle of a game, have their slots
>> filled
>> > by new people, and everyone else's experience doesn't completely 
>> > suffer.
>> > When a player or two leaves Left 4 Dead the game suffers quite a bit, 
>> > and
>> we
>> > were worried that the server browser model wasn't the right one for 
>> > this
>> > game. In hindsight, there are a number of cases where the server 
>> > browser
>> > does a better job than the new matchmaking system does, so it is highly
>> > likely that we'll be adding it back in soon. It isn't trivially easy to
>> turn
>> > back on, but there is overlap between it and the Steam Community work
>> we'd
>> > like to do.
>> >
>> > Right now we're working toward getting that release out within a week 
>> > or
>> > so.
>> >
>> > There are a number of Valve employees reading all of the posts on this
>> > list, and while we can't reply to every question that comes across, the
>> > discussions here are ones we reference commonly when talking about what
>> to
>> > do next internally.
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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> 


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Re: [hlds] Status

2008-11-12 Thread Ferenc Kovacs
2008/11/12 Timothy L Havener <[EMAIL PROTECTED]>

> Where once Valve was an innovator in the way we play online games they
> have no become a force of complete destruction to the way we play PC
> games.  By reverting to a console style server browser they have
> devolved their game into an Idoit's Guide to Online Gaming.  This is
> just another move on the chess board to marginalize server admins and
> take complete control of the gaming experience.  Anyone who doesn't see
> that is blind.  I had a little respect for them left after TF2 and it is
> now gone. Keep pissing off admins, Valve, its always good to bite the
> hand that feeds you.  I'm sure those uneducated gamers out there that
> you are catering to will step up to the plate when all of us are gone.
> Good luck with that.
>
>
>
> Dj Satane wrote:
> > Let me get something straight, Erik wrote: " When a player or two leaves
> > Left 4 Dead the game suffers quite a bit, and we were worried that the
> > server browser model wasn't the right one for this game."
> >
> > Erik, you don't explain the matchmaking how it solves the problem you
> > are talking about. How does "console style" matchmaking solves the
> problem
> > of people leaving a left 4 dead game? How does server browser supposedly
> > does not solve this problem?
> >
> > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]
> >wrote:
> >
> >
> >> First off, thanks to everyone for running servers for the demo. We knew
> >> going into the release that we were going to need to figure out some
> ways to
> >> make it worth it for server administrators, and now we have a ton of
> >> feedback to work with.
> >>
> >> Right now we're looking at ways that server administrators can both
> build a
> >> community around their game server (by subscribing to matchmaking) as
> well
> >> as service their group of "regulars" that play on their server. Hooking
> game
> >> servers into Steam Community is going to be our first step, and we're
> >> working on that now.
> >>
> >> There is a key difference between Left 4 Dead and games like
> Counter-Strike
> >> and Team Fortress in terms of matchmaking that we wanted to solve, and
> >> didn't think the server browser could accomplish. In CS and TF2, you can
> >> have 2 or 3 players leave in the middle of a game, have their slots
> filled
> >> by new people, and everyone else's experience doesn't completely suffer.
> >> When a player or two leaves Left 4 Dead the game suffers quite a bit,
> and we
> >> were worried that the server browser model wasn't the right one for this
> >> game. In hindsight, there are a number of cases where the server browser
> >> does a better job than the new matchmaking system does, so it is highly
> >> likely that we'll be adding it back in soon. It isn't trivially easy to
> turn
> >> back on, but there is overlap between it and the Steam Community work
> we'd
> >> like to do.
> >>
> >> Right now we're working toward getting that release out within a week or
> >> so.
> >>
> >> There are a number of Valve employees reading all of the posts on this
> >> list, and while we can't reply to every question that comes across, the
> >> discussions here are ones we reference commonly when talking about what
> to
> >> do next internally.
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
I think you are wrong.
Anyone who doesn't see
that is blind.
Is it always good to bite the
hand that feeds you?

Tyrael
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Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
I had that hope after the custom tab debacle. I now no longer hold onto 
it. I give up on Valve.

[ЯтR] The-/ Hopefully its only nibbling in ignorance, as we are they're bread and 
> butter, and hopefully it will be balanced in the end, keep console as 
> console and PC above it all.
>
> Timothy L Havener wrote:
>   
>> Where once Valve was an innovator in the way we play online games they 
>> have no become a force of complete destruction to the way we play PC 
>> games.  By reverting to a console style server browser they have 
>> devolved their game into an Idoit's Guide to Online Gaming.  This is 
>> just another move on the chess board to marginalize server admins and 
>> take complete control of the gaming experience.  Anyone who doesn't see 
>> that is blind.  I had a little respect for them left after TF2 and it is 
>> now gone. Keep pissing off admins, Valve, its always good to bite the 
>> hand that feeds you.  I'm sure those uneducated gamers out there that 
>> you are catering to will step up to the plate when all of us are gone.  
>> Good luck with that.
>>
>>
>>
>> Dj Satane wrote:
>>   
>> 
>>> Let me get something straight, Erik wrote: " When a player or two leaves
>>> Left 4 Dead the game suffers quite a bit, and we were worried that the
>>> server browser model wasn't the right one for this game."
>>>
>>> Erik, you don't explain the matchmaking how it solves the problem you
>>> are talking about. How does "console style" matchmaking solves the problem
>>> of people leaving a left 4 dead game? How does server browser supposedly
>>> does not solve this problem?
>>>
>>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote:
>>>
>>>   
>>> 
>>>   
 First off, thanks to everyone for running servers for the demo. We knew
 going into the release that we were going to need to figure out some ways 
 to
 make it worth it for server administrators, and now we have a ton of
 feedback to work with.

 Right now we're looking at ways that server administrators can both build a
 community around their game server (by subscribing to matchmaking) as well
 as service their group of "regulars" that play on their server. Hooking 
 game
 servers into Steam Community is going to be our first step, and we're
 working on that now.

 There is a key difference between Left 4 Dead and games like Counter-Strike
 and Team Fortress in terms of matchmaking that we wanted to solve, and
 didn't think the server browser could accomplish. In CS and TF2, you can
 have 2 or 3 players leave in the middle of a game, have their slots filled
 by new people, and everyone else's experience doesn't completely suffer.
 When a player or two leaves Left 4 Dead the game suffers quite a bit, and 
 we
 were worried that the server browser model wasn't the right one for this
 game. In hindsight, there are a number of cases where the server browser
 does a better job than the new matchmaking system does, so it is highly
 likely that we'll be adding it back in soon. It isn't trivially easy to 
 turn
 back on, but there is overlap between it and the Steam Community work we'd
 like to do.

 Right now we're working toward getting that release out within a week or
 so.

 There are a number of Valve employees reading all of the posts on this
 list, and while we can't reply to every question that comes across, the
 discussions here are ones we reference commonly when talking about what to
 do next internally.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
   
 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>>> 
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>   
>> 
>
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Re: [hlds] Status

2008-11-12 Thread Blood Letter

I'd just like to say that nothing was ever wrong with the custom tab.

The issue was server admins and plugin writers actively working to break the 
tagging system, to avoid going to the custom tab and to keep populations up, 
even if it's people joining and leaving quickly.


> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Date: Wed, 12 Nov 2008 12:51:16 +
> Subject: Re: [hlds] Status
> 
> You have to realise that Valve are forever treading a fine line  
> between the players and the server admins.
> 
> If you look at some of the mods being run out there, some of them are  
> actively player-hostile, especially to new players, as the game  
> experience changes semi-randomly. Instant respawn in particular turns  
> many maps into unwinnable meat-grinders.
> 
> The custom tab was a laudable effort to help new players get  
> acquainted with the vanilla game before they get assaulted by the  
> variations - but when it proved to be imperfect, they listened and  
> changed.
> 
> The fact that they're engaging in a dialogue to try and reach a  
> compromise that suits everyone is what you should be paying attention  
> to, rather than making knee-jerk reactions.
> 
> Sent from my iPhone
> 
> On 12 Nov 2008, at 08:25, Timothy L Havener <[EMAIL PROTECTED] 
>  > wrote:
> 
> > I had that hope after the custom tab debacle. I now no longer hold  
> > onto
> > it. I give up on Valve.
> >
> > [ЯтR] The-/ >> Hopefully its only nibbling in ignorance, as we are they're bread and
> >> butter, and hopefully it will be balanced in the end, keep console as
> >> console and PC above it all.
> >>
> >> Timothy L Havener wrote:
> >>
> >>> Where once Valve was an innovator in the way we play online games  
> >>> they
> >>> have no become a force of complete destruction to the way we play PC
> >>> games.  By reverting to a console style server browser they have
> >>> devolved their game into an Idoit's Guide to Online Gaming.  This is
> >>> just another move on the chess board to marginalize server admins  
> >>> and
> >>> take complete control of the gaming experience.  Anyone who  
> >>> doesn't see
> >>> that is blind.  I had a little respect for them left after TF2 and  
> >>> it is
> >>> now gone. Keep pissing off admins, Valve, its always good to bite  
> >>> the
> >>> hand that feeds you.  I'm sure those uneducated gamers out there  
> >>> that
> >>> you are catering to will step up to the plate when all of us are  
> >>> gone.
> >>> Good luck with that.
> >>>
> >>>
> >>>
> >>> Dj Satane wrote:
> >>>
> >>>
>  Let me get something straight, Erik wrote: " When a player or two  
>  leaves
>  Left 4 Dead the game suffers quite a bit, and we were worried  
>  that the
>  server browser model wasn't the right one for this game."
> 
>  Erik, you don't explain the matchmaking how it solves the problem  
>  you
>  are talking about. How does "console style" matchmaking solves  
>  the problem
>  of people leaving a left 4 dead game? How does server browser  
>  supposedly
>  does not solve this problem?
> 
>  On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED] 
>  >wrote:
> 
> 
> 
> 
> > First off, thanks to everyone for running servers for the demo.  
> > We knew
> > going into the release that we were going to need to figure out  
> > some ways to
> > make it worth it for server administrators, and now we have a  
> > ton of
> > feedback to work with.
> >
> > Right now we're looking at ways that server administrators can  
> > both build a
> > community around their game server (by subscribing to  
> > matchmaking) as well
> > as service their group of "regulars" that play on their server.  
> > Hooking game
> > servers into Steam Community is going to be our first step, and  
> > we're
> > working on that now.
> >
> > There is a key difference between Left 4 Dead and games like  
> > Counter-Strike
> > and Team Fortress in terms of matchmaking that we wanted to  
> > solve, and
> > didn't think the server browser could accomplish. In CS and TF2,  
> > you can
> > have 2 or 3 players leave in the middle of a game, have their  
> > slots filled
> > by new people, and everyone else's experience doesn't completely  
> > suffer.
> > When a player or two leaves Left 4 Dead the game suffers quite a  
> > bit, and we
> > were worried that the server browser model wasn't the right one  
> > for this
> > game. In hindsight, there are a number of cases where the server  
> > browser
> > does a better job than the new matchmaking system does, so it is  
> > highly
> > likely that we'll be adding it back in soon. It isn't trivially  
> > easy to turn
> > back on, but there is overlap between it and the Steam Community  
> > work we'd
> > like to do.
> >
> > Right

Re: [hlds] Status

2008-11-12 Thread Ferenc Kovacs
2008/11/12 Dj Satane <[EMAIL PROTECTED]>

> Its not like we are crying for taking out matchmaking lobby, but it would
> be
> nice for steam server browser to support l4d just like tf2. That's all.
>
> On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson <[EMAIL PROTECTED]
> >wrote:
>
> > You have to realise that Valve are forever treading a fine line
> > between the players and the server admins.
> >
> > If you look at some of the mods being run out there, some of them are
> > actively player-hostile, especially to new players, as the game
> > experience changes semi-randomly. Instant respawn in particular turns
> > many maps into unwinnable meat-grinders.
> >
> > The custom tab was a laudable effort to help new players get
> > acquainted with the vanilla game before they get assaulted by the
> > variations - but when it proved to be imperfect, they listened and
> > changed.
> >
> > The fact that they're engaging in a dialogue to try and reach a
> > compromise that suits everyone is what you should be paying attention
> > to, rather than making knee-jerk reactions.
> >
> > Sent from my iPhone
> >
> > On 12 Nov 2008, at 08:25, Timothy L Havener <
> > [EMAIL PROTECTED]
> >   > wrote:
> >
> > > I had that hope after the custom tab debacle. I now no longer hold
> > > onto
> > > it. I give up on Valve.
> > >
> > > [ЯтR] The-/ > >> Hopefully its only nibbling in ignorance, as we are they're bread and
> > >> butter, and hopefully it will be balanced in the end, keep console as
> > >> console and PC above it all.
> > >>
> > >> Timothy L Havener wrote:
> > >>
> > >>> Where once Valve was an innovator in the way we play online games
> > >>> they
> > >>> have no become a force of complete destruction to the way we play PC
> > >>> games.  By reverting to a console style server browser they have
> > >>> devolved their game into an Idoit's Guide to Online Gaming.  This is
> > >>> just another move on the chess board to marginalize server admins
> > >>> and
> > >>> take complete control of the gaming experience.  Anyone who
> > >>> doesn't see
> > >>> that is blind.  I had a little respect for them left after TF2 and
> > >>> it is
> > >>> now gone. Keep pissing off admins, Valve, its always good to bite
> > >>> the
> > >>> hand that feeds you.  I'm sure those uneducated gamers out there
> > >>> that
> > >>> you are catering to will step up to the plate when all of us are
> > >>> gone.
> > >>> Good luck with that.
> > >>>
> > >>>
> > >>>
> > >>> Dj Satane wrote:
> > >>>
> > >>>
> >  Let me get something straight, Erik wrote: " When a player or two
> >  leaves
> >  Left 4 Dead the game suffers quite a bit, and we were worried
> >  that the
> >  server browser model wasn't the right one for this game."
> > 
> >  Erik, you don't explain the matchmaking how it solves the problem
> >  you
> >  are talking about. How does "console style" matchmaking solves
> >  the problem
> >  of people leaving a left 4 dead game? How does server browser
> >  supposedly
> >  does not solve this problem?
> > 
> >  On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <
> [EMAIL PROTECTED]
> >  >wrote:
> > 
> > 
> > 
> > 
> > > First off, thanks to everyone for running servers for the demo.
> > > We knew
> > > going into the release that we were going to need to figure out
> > > some ways to
> > > make it worth it for server administrators, and now we have a
> > > ton of
> > > feedback to work with.
> > >
> > > Right now we're looking at ways that server administrators can
> > > both build a
> > > community around their game server (by subscribing to
> > > matchmaking) as well
> > > as service their group of "regulars" that play on their server.
> > > Hooking game
> > > servers into Steam Community is going to be our first step, and
> > > we're
> > > working on that now.
> > >
> > > There is a key difference between Left 4 Dead and games like
> > > Counter-Strike
> > > and Team Fortress in terms of matchmaking that we wanted to
> > > solve, and
> > > didn't think the server browser could accomplish. In CS and TF2,
> > > you can
> > > have 2 or 3 players leave in the middle of a game, have their
> > > slots filled
> > > by new people, and everyone else's experience doesn't completely
> > > suffer.
> > > When a player or two leaves Left 4 Dead the game suffers quite a
> > > bit, and we
> > > were worried that the server browser model wasn't the right one
> > > for this
> > > game. In hindsight, there are a number of cases where the server
> > > browser
> > > does a better job than the new matchmaking system does, so it is
> > > highly
> > > likely that we'll be adding it back in soon. It isn't trivially
> > > easy to turn
> > > back on, but there is overlap between it and the Steam Community
> > > work we'd
> > > like to d

Re: [hlds] Status

2008-11-12 Thread Dj Satane
Its not like we are crying for taking out matchmaking lobby, but it would be
nice for steam server browser to support l4d just like tf2. That's all.

On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson <[EMAIL PROTECTED]>wrote:

> You have to realise that Valve are forever treading a fine line
> between the players and the server admins.
>
> If you look at some of the mods being run out there, some of them are
> actively player-hostile, especially to new players, as the game
> experience changes semi-randomly. Instant respawn in particular turns
> many maps into unwinnable meat-grinders.
>
> The custom tab was a laudable effort to help new players get
> acquainted with the vanilla game before they get assaulted by the
> variations - but when it proved to be imperfect, they listened and
> changed.
>
> The fact that they're engaging in a dialogue to try and reach a
> compromise that suits everyone is what you should be paying attention
> to, rather than making knee-jerk reactions.
>
> Sent from my iPhone
>
> On 12 Nov 2008, at 08:25, Timothy L Havener <
> [EMAIL PROTECTED]
>   > wrote:
>
> > I had that hope after the custom tab debacle. I now no longer hold
> > onto
> > it. I give up on Valve.
> >
> > [ЯтR] The-/ >> Hopefully its only nibbling in ignorance, as we are they're bread and
> >> butter, and hopefully it will be balanced in the end, keep console as
> >> console and PC above it all.
> >>
> >> Timothy L Havener wrote:
> >>
> >>> Where once Valve was an innovator in the way we play online games
> >>> they
> >>> have no become a force of complete destruction to the way we play PC
> >>> games.  By reverting to a console style server browser they have
> >>> devolved their game into an Idoit's Guide to Online Gaming.  This is
> >>> just another move on the chess board to marginalize server admins
> >>> and
> >>> take complete control of the gaming experience.  Anyone who
> >>> doesn't see
> >>> that is blind.  I had a little respect for them left after TF2 and
> >>> it is
> >>> now gone. Keep pissing off admins, Valve, its always good to bite
> >>> the
> >>> hand that feeds you.  I'm sure those uneducated gamers out there
> >>> that
> >>> you are catering to will step up to the plate when all of us are
> >>> gone.
> >>> Good luck with that.
> >>>
> >>>
> >>>
> >>> Dj Satane wrote:
> >>>
> >>>
>  Let me get something straight, Erik wrote: " When a player or two
>  leaves
>  Left 4 Dead the game suffers quite a bit, and we were worried
>  that the
>  server browser model wasn't the right one for this game."
> 
>  Erik, you don't explain the matchmaking how it solves the problem
>  you
>  are talking about. How does "console style" matchmaking solves
>  the problem
>  of people leaving a left 4 dead game? How does server browser
>  supposedly
>  does not solve this problem?
> 
>  On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]
>  >wrote:
> 
> 
> 
> 
> > First off, thanks to everyone for running servers for the demo.
> > We knew
> > going into the release that we were going to need to figure out
> > some ways to
> > make it worth it for server administrators, and now we have a
> > ton of
> > feedback to work with.
> >
> > Right now we're looking at ways that server administrators can
> > both build a
> > community around their game server (by subscribing to
> > matchmaking) as well
> > as service their group of "regulars" that play on their server.
> > Hooking game
> > servers into Steam Community is going to be our first step, and
> > we're
> > working on that now.
> >
> > There is a key difference between Left 4 Dead and games like
> > Counter-Strike
> > and Team Fortress in terms of matchmaking that we wanted to
> > solve, and
> > didn't think the server browser could accomplish. In CS and TF2,
> > you can
> > have 2 or 3 players leave in the middle of a game, have their
> > slots filled
> > by new people, and everyone else's experience doesn't completely
> > suffer.
> > When a player or two leaves Left 4 Dead the game suffers quite a
> > bit, and we
> > were worried that the server browser model wasn't the right one
> > for this
> > game. In hindsight, there are a number of cases where the server
> > browser
> > does a better job than the new matchmaking system does, so it is
> > highly
> > likely that we'll be adding it back in soon. It isn't trivially
> > easy to turn
> > back on, but there is overlap between it and the Steam Community
> > work we'd
> > like to do.
> >
> > Right now we're working toward getting that release out within a
> > week or
> > so.
> >
> > There are a number of Valve employees reading all of the posts
> > on this
> > list, and while we can't reply to every question that comes
> > across, the
>

Re: [hlds] Status

2008-11-12 Thread Leonard L. Church
So why are you still on this list? Give up already.

Timothy L Havener wrote:
> I had that hope after the custom tab debacle. I now no longer hold onto 
> it. I give up on Valve.
> 
> [ЯтR] The-/> Hopefully its only nibbling in ignorance, as we are they're bread and 
>> butter, and hopefully it will be balanced in the end, keep console as 
>> console and PC above it all.
>>
>> Timothy L Havener wrote:
>>   
>>> Where once Valve was an innovator in the way we play online games they 
>>> have no become a force of complete destruction to the way we play PC 
>>> games.  By reverting to a console style server browser they have 
>>> devolved their game into an Idoit's Guide to Online Gaming.  This is 
>>> just another move on the chess board to marginalize server admins and 
>>> take complete control of the gaming experience.  Anyone who doesn't see 
>>> that is blind.  I had a little respect for them left after TF2 and it is 
>>> now gone. Keep pissing off admins, Valve, its always good to bite the 
>>> hand that feeds you.  I'm sure those uneducated gamers out there that 
>>> you are catering to will step up to the plate when all of us are gone.  
>>> Good luck with that.
>>>
>>>
>>>
>>> Dj Satane wrote:
>>>   
>>> 
 Let me get something straight, Erik wrote: " When a player or two leaves
 Left 4 Dead the game suffers quite a bit, and we were worried that the
 server browser model wasn't the right one for this game."

 Erik, you don't explain the matchmaking how it solves the problem you
 are talking about. How does "console style" matchmaking solves the problem
 of people leaving a left 4 dead game? How does server browser supposedly
 does not solve this problem?

 On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote:

   
 
   
> First off, thanks to everyone for running servers for the demo. We knew
> going into the release that we were going to need to figure out some ways 
> to
> make it worth it for server administrators, and now we have a ton of
> feedback to work with.
>
> Right now we're looking at ways that server administrators can both build 
> a
> community around their game server (by subscribing to matchmaking) as well
> as service their group of "regulars" that play on their server. Hooking 
> game
> servers into Steam Community is going to be our first step, and we're
> working on that now.
>
> There is a key difference between Left 4 Dead and games like 
> Counter-Strike
> and Team Fortress in terms of matchmaking that we wanted to solve, and
> didn't think the server browser could accomplish. In CS and TF2, you can
> have 2 or 3 players leave in the middle of a game, have their slots filled
> by new people, and everyone else's experience doesn't completely suffer.
> When a player or two leaves Left 4 Dead the game suffers quite a bit, and 
> we
> were worried that the server browser model wasn't the right one for this
> game. In hindsight, there are a number of cases where the server browser
> does a better job than the new matchmaking system does, so it is highly
> likely that we'll be adding it back in soon. It isn't trivially easy to 
> turn
> back on, but there is overlap between it and the Steam Community work we'd
> like to do.
>
> Right now we're working toward getting that release out within a week or
> so.
>
> There are a number of Valve employees reading all of the posts on this
> list, and while we can't reply to every question that comes across, the
> discussions here are ones we reference commonly when talking about what to
> do next internally.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> 
>   
> 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
 
   
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>   
> 
> 
> ___
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> visit:
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Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
I overreact when I'm frustrated...as I am with Valve.  I love their 
games but I am getting really tired of hosting servers for their games 
when they are continually twisting my arm as an admin to accept things 
which make it harder to build a community around those same games.  It 
just feels like they have forgotten what got them where they are.

Leonard L. Church wrote:
> So why are you still on this list? Give up already.
>
> Timothy L Havener wrote:
>   
>> I had that hope after the custom tab debacle. I now no longer hold onto 
>> it. I give up on Valve.
>>
>> [ЯтR] The-/> 
>>> Hopefully its only nibbling in ignorance, as we are they're bread and 
>>> butter, and hopefully it will be balanced in the end, keep console as 
>>> console and PC above it all.
>>>
>>> Timothy L Havener wrote:
>>>   
>>>   
 Where once Valve was an innovator in the way we play online games they 
 have no become a force of complete destruction to the way we play PC 
 games.  By reverting to a console style server browser they have 
 devolved their game into an Idoit's Guide to Online Gaming.  This is 
 just another move on the chess board to marginalize server admins and 
 take complete control of the gaming experience.  Anyone who doesn't see 
 that is blind.  I had a little respect for them left after TF2 and it is 
 now gone. Keep pissing off admins, Valve, its always good to bite the 
 hand that feeds you.  I'm sure those uneducated gamers out there that 
 you are catering to will step up to the plate when all of us are gone.  
 Good luck with that.



 Dj Satane wrote:
   
 
 
> Let me get something straight, Erik wrote: " When a player or two leaves
> Left 4 Dead the game suffers quite a bit, and we were worried that the
> server browser model wasn't the right one for this game."
>
> Erik, you don't explain the matchmaking how it solves the problem you
> are talking about. How does "console style" matchmaking solves the problem
> of people leaving a left 4 dead game? How does server browser supposedly
> does not solve this problem?
>
> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote:
>
>   
> 
>   
>   
>> First off, thanks to everyone for running servers for the demo. We knew
>> going into the release that we were going to need to figure out some 
>> ways to
>> make it worth it for server administrators, and now we have a ton of
>> feedback to work with.
>>
>> Right now we're looking at ways that server administrators can both 
>> build a
>> community around their game server (by subscribing to matchmaking) as 
>> well
>> as service their group of "regulars" that play on their server. Hooking 
>> game
>> servers into Steam Community is going to be our first step, and we're
>> working on that now.
>>
>> There is a key difference between Left 4 Dead and games like 
>> Counter-Strike
>> and Team Fortress in terms of matchmaking that we wanted to solve, and
>> didn't think the server browser could accomplish. In CS and TF2, you can
>> have 2 or 3 players leave in the middle of a game, have their slots 
>> filled
>> by new people, and everyone else's experience doesn't completely suffer.
>> When a player or two leaves Left 4 Dead the game suffers quite a bit, 
>> and we
>> were worried that the server browser model wasn't the right one for this
>> game. In hindsight, there are a number of cases where the server browser
>> does a better job than the new matchmaking system does, so it is highly
>> likely that we'll be adding it back in soon. It isn't trivially easy to 
>> turn
>> back on, but there is overlap between it and the Steam Community work 
>> we'd
>> like to do.
>>
>> Right now we're working toward getting that release out within a week or
>> so.
>>
>> There are a number of Valve employees reading all of the posts on this
>> list, and while we can't reply to every question that comes across, the
>> discussions here are ones we reference commonly when talking about what 
>> to
>> do next internally.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
>>   
>> 
>> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   
> 
>   
>   
 ___
 To unsubscribe, edit your list preferences, or view the list archive

Re: [hlds] Status

2008-11-12 Thread Alec Sanger

what has pissed you off besides the custom list and the matchmaking? I don't 
really see where the "continually twisting" of arms comes in.
 
> Date: Wed, 12 Nov 2008 14:03:30 -0500> From: [EMAIL PROTECTED]> To: 
> hlds@list.valvesoftware.com> Subject: Re: [hlds] Status> > I overreact when 
> I'm frustrated...as I am with Valve. I love their > games but I am getting 
> really tired of hosting servers for their games > when they are continually 
> twisting my arm as an admin to accept things > which make it harder to build 
> a community around those same games. It > just feels like they have forgotten 
> what got them where they are.> > Leonard L. Church wrote:> > So why are you 
> still on this list? Give up already.> >> > Timothy L Havener wrote:> > > >> I 
> had that hope after the custom tab debacle. I now no longer hold onto > >> 
> it. I give up on Valve.> >>> >> [??R] The-/ >> > >>> Hopefully 
> its only nibbling in ignorance, as we are they're bread and > >>> butter, and 
> hopefully it will be balanced in the end, keep console as > >>> console and 
> PC above it all.>  >>> Timothy L Havener wrote:> >>> > >>> >  Where 
> once Valve was an innovator in the way we play online games they >  have 
> no become a force of complete destruction to the way we play PC >  games. 
> By reverting to a console style server browser they have >  devolved 
> their game into an Idoit's Guide to Online Gaming. This is >  just 
> another move on the chess board to marginalize server admins and >  take 
> complete control of the gaming experience. Anyone who doesn't see >  that 
> is blind. I had a little respect for them left after TF2 and it is >  now 
> gone. Keep pissing off admins, Valve, its always good to bite the >  hand 
> that feeds you. I'm sure those uneducated gamers out there that >  you 
> are catering to will step up to the plate when all of us are gone. >  
> Good luck with that.> 
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Re: [hlds] MATCHMAKING BROWSER

2008-11-12 Thread Olly
Nice input.
*Goes back to the cool corner*

2008/11/12 brian lyons <[EMAIL PROTECTED]>

> I
>
>
>
> ___
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[hlds] CONSOLE BROWSER

2008-11-12 Thread brian lyons
I have just completed reading volume 126, and I must make a comment which I 
would hope will be considered. Eric spoke of the matchmaking browser as a way 
to "market"dedicated slots on a server. lets take Team fortress 2  for example. 
I would like you to take the time and browse through the server list. okay so 
you found a server you would like to connect to and you connect. upon the 
completion of the client loading and starting you are greeted by the messege 
that the server is full only reserved slots available
as both a gamer and consumer." I,ve already paid for the game, now i,ve got to 
pay a sysop for a spot on his server" ? guess what I,m going to another server.
this is not xbox live, this is not windows media center. what would you do if 
you bought a house and the realitor told you you can live in it as long as you 
pay the occupancy fee.  
I,VE GOTTA TELL YOU THAT THE PLAYERS ARE PISSED. I am pissed, so I can set this 
server to accept incoming clients from the matchmaker, or i can set it to 
accept incoming clients from the browser. but i cant do both ! wrong wrong 
wrong I have a clan that is screaming at me for answers which i dont have and 
on top of it all i,m gonna have to reinstall the whole thing next week. tell ya 
what how bout this, you guys can pay the sysops for hosting your game.


  
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Re: [hlds] Status

2008-11-12 Thread Daniel D
could anyone tell me the command to stop the auto disconnect after the getting 
to the end, if there is one..
thank you..

--- On Wed, 11/12/08, Alec Sanger <[EMAIL PROTECTED]> wrote:
From: Alec Sanger <[EMAIL PROTECTED]>
Subject: Re: [hlds] Status
To: hlds@list.valvesoftware.com
Date: Wednesday, November 12, 2008, 2:27 PM

what has pissed you off besides the custom list and the matchmaking? I
don't really see where the "continually twisting" of arms comes
in.
 
> Date: Wed, 12 Nov 2008 14:03:30 -0500> From:
[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject:
Re: [hlds] Status> > I overreact when I'm frustrated...as I am with
Valve. I love their > games but I am getting really tired of hosting servers
for their games > when they are continually twisting my arm as an admin to
accept things > which make it harder to build a community around those same
games. It > just feels like they have forgotten what got them where they
are.> > Leonard L. Church wrote:> > So why are you still on this
list? Give up already.> >> > Timothy L Havener wrote:> > >
>> I had that hope after the custom tab debacle. I now no longer hold onto
> >> it. I give up on Valve.> >>> >> [??R]
The-/ >> > >>> Hopefully its only nibbling
in ignorance, as we are they're bread and > >>> butter, and
hopefully it will be balanced in the end, keep console as > >>>
console and PC above it all.>  >>> Timothy L Havener
wrote:> >>> > >>> >  Where once Valve
was an innovator in the way we play online games they >  have
no become a force of complete destruction to the way we play PC >
 games. By reverting to a console style server browser they have
>  devolved their game into an Idoit's Guide to Online
Gaming. This is >  just another move on the chess board to
marginalize server admins and >  take complete control of the
gaming experience. Anyone who doesn't see >  that is
blind. I had a little respect for them left after TF2 and it is >
 now gone. Keep pissing off admins, Valve, its always good to
bite the >  hand that feeds you. I'm sure those
uneducated gamers out there that >  you are catering to will
step up to the plate when all of us are gone. >  Good luck
with that.> 
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Re: [hlds] Status

2008-11-12 Thread Erik Johnson
For these lists to be useful, both to admins and us, these kinds of threads 
need to stop. If you want to get super angry in e-mail, people should send it 
directly to me and not to a list with over a thousand e-mail addresses on it.

Criticism is completely OK on this list as long as it is constructive, which 
90% of it has been. Grandstanding and talking about how much you hate Valve is 
not really useful to anyone.

I'm going to try the 1 strike and you're out policy for a while on the list and 
see how that goes. If people are really upset about something and want to shoot 
me an e-mail, that is OK and won't get you banned.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
Sent: Wednesday, November 12, 2008 11:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status

I overreact when I'm frustrated...as I am with Valve.  I love their
games but I am getting really tired of hosting servers for their games
when they are continually twisting my arm as an admin to accept things
which make it harder to build a community around those same games.  It
just feels like they have forgotten what got them where they are.

Leonard L. Church wrote:
> So why are you still on this list? Give up already.
>
> Timothy L Havener wrote:
>
>> I had that hope after the custom tab debacle. I now no longer hold onto
>> it. I give up on Valve.
>>
>> [ЯтR] The-/>
>>> Hopefully its only nibbling in ignorance, as we are they're bread and
>>> butter, and hopefully it will be balanced in the end, keep console as
>>> console and PC above it all.
>>>
>>> Timothy L Havener wrote:
>>>
>>>
 Where once Valve was an innovator in the way we play online games they
 have no become a force of complete destruction to the way we play PC
 games.  By reverting to a console style server browser they have
 devolved their game into an Idoit's Guide to Online Gaming.  This is
 just another move on the chess board to marginalize server admins and
 take complete control of the gaming experience.  Anyone who doesn't see
 that is blind.  I had a little respect for them left after TF2 and it is
 now gone. Keep pissing off admins, Valve, its always good to bite the
 hand that feeds you.  I'm sure those uneducated gamers out there that
 you are catering to will step up to the plate when all of us are gone.
 Good luck with that.



 Dj Satane wrote:



> Let me get something straight, Erik wrote: " When a player or two leaves
> Left 4 Dead the game suffers quite a bit, and we were worried that the
> server browser model wasn't the right one for this game."
>
> Erik, you don't explain the matchmaking how it solves the problem you
> are talking about. How does "console style" matchmaking solves the problem
> of people leaving a left 4 dead game? How does server browser supposedly
> does not solve this problem?
>
> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote:
>
>
>
>
>
>> First off, thanks to everyone for running servers for the demo. We knew
>> going into the release that we were going to need to figure out some 
>> ways to
>> make it worth it for server administrators, and now we have a ton of
>> feedback to work with.
>>
>> Right now we're looking at ways that server administrators can both 
>> build a
>> community around their game server (by subscribing to matchmaking) as 
>> well
>> as service their group of "regulars" that play on their server. Hooking 
>> game
>> servers into Steam Community is going to be our first step, and we're
>> working on that now.
>>
>> There is a key difference between Left 4 Dead and games like 
>> Counter-Strike
>> and Team Fortress in terms of matchmaking that we wanted to solve, and
>> didn't think the server browser could accomplish. In CS and TF2, you can
>> have 2 or 3 players leave in the middle of a game, have their slots 
>> filled
>> by new people, and everyone else's experience doesn't completely suffer.
>> When a player or two leaves Left 4 Dead the game suffers quite a bit, 
>> and we
>> were worried that the server browser model wasn't the right one for this
>> game. In hindsight, there are a number of cases where the server browser
>> does a better job than the new matchmaking system does, so it is highly
>> likely that we'll be adding it back in soon. It isn't trivially easy to 
>> turn
>> back on, but there is overlap between it and the Steam Community work 
>> we'd
>> like to do.
>>
>> Right now we're working toward getting that release out within a week or
>> so.
>>
>> There are a number of Valve employees reading all of the posts on this
>> list, and while we can't reply to every question that comes across, the
>> dis

Re: [hlds] MATCHMAKING BROWSER

2008-11-12 Thread Blood Letter

Did he think a vote was being called?
Did he confuse "Aye" with "I"?

> Date: Wed, 12 Nov 2008 19:27:52 +
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] MATCHMAKING BROWSER
> 
> Nice input.
> *Goes back to the cool corner*
> 
> 2008/11/12 brian lyons <[EMAIL PROTECTED]>
> 
> > I
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds] Status

2008-11-12 Thread Andy Simpson
You have to realise that Valve are forever treading a fine line  
between the players and the server admins.

If you look at some of the mods being run out there, some of them are  
actively player-hostile, especially to new players, as the game  
experience changes semi-randomly. Instant respawn in particular turns  
many maps into unwinnable meat-grinders.

The custom tab was a laudable effort to help new players get  
acquainted with the vanilla game before they get assaulted by the  
variations - but when it proved to be imperfect, they listened and  
changed.

The fact that they're engaging in a dialogue to try and reach a  
compromise that suits everyone is what you should be paying attention  
to, rather than making knee-jerk reactions.

Sent from my iPhone

On 12 Nov 2008, at 08:25, Timothy L Havener <[EMAIL PROTECTED] 
 > wrote:

> I had that hope after the custom tab debacle. I now no longer hold  
> onto
> it. I give up on Valve.
>
> [ЯтR] The-/> Hopefully its only nibbling in ignorance, as we are they're bread and
>> butter, and hopefully it will be balanced in the end, keep console as
>> console and PC above it all.
>>
>> Timothy L Havener wrote:
>>
>>> Where once Valve was an innovator in the way we play online games  
>>> they
>>> have no become a force of complete destruction to the way we play PC
>>> games.  By reverting to a console style server browser they have
>>> devolved their game into an Idoit's Guide to Online Gaming.  This is
>>> just another move on the chess board to marginalize server admins  
>>> and
>>> take complete control of the gaming experience.  Anyone who  
>>> doesn't see
>>> that is blind.  I had a little respect for them left after TF2 and  
>>> it is
>>> now gone. Keep pissing off admins, Valve, its always good to bite  
>>> the
>>> hand that feeds you.  I'm sure those uneducated gamers out there  
>>> that
>>> you are catering to will step up to the plate when all of us are  
>>> gone.
>>> Good luck with that.
>>>
>>>
>>>
>>> Dj Satane wrote:
>>>
>>>
 Let me get something straight, Erik wrote: " When a player or two  
 leaves
 Left 4 Dead the game suffers quite a bit, and we were worried  
 that the
 server browser model wasn't the right one for this game."

 Erik, you don't explain the matchmaking how it solves the problem  
 you
 are talking about. How does "console style" matchmaking solves  
 the problem
 of people leaving a left 4 dead game? How does server browser  
 supposedly
 does not solve this problem?

 On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED] 
 >wrote:




> First off, thanks to everyone for running servers for the demo.  
> We knew
> going into the release that we were going to need to figure out  
> some ways to
> make it worth it for server administrators, and now we have a  
> ton of
> feedback to work with.
>
> Right now we're looking at ways that server administrators can  
> both build a
> community around their game server (by subscribing to  
> matchmaking) as well
> as service their group of "regulars" that play on their server.  
> Hooking game
> servers into Steam Community is going to be our first step, and  
> we're
> working on that now.
>
> There is a key difference between Left 4 Dead and games like  
> Counter-Strike
> and Team Fortress in terms of matchmaking that we wanted to  
> solve, and
> didn't think the server browser could accomplish. In CS and TF2,  
> you can
> have 2 or 3 players leave in the middle of a game, have their  
> slots filled
> by new people, and everyone else's experience doesn't completely  
> suffer.
> When a player or two leaves Left 4 Dead the game suffers quite a  
> bit, and we
> were worried that the server browser model wasn't the right one  
> for this
> game. In hindsight, there are a number of cases where the server  
> browser
> does a better job than the new matchmaking system does, so it is  
> highly
> likely that we'll be adding it back in soon. It isn't trivially  
> easy to turn
> back on, but there is overlap between it and the Steam Community  
> work we'd
> like to do.
>
> Right now we're working toward getting that release out within a  
> week or
> so.
>
> There are a number of Valve employees reading all of the posts  
> on this
> list, and while we can't reply to every question that comes  
> across, the
> discussions here are ones we reference commonly when talking  
> about what to
> do next internally.
>
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
 _

Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
Fine.  You want constructive criticism?  Here it is.  Keep it simple.  
Stop trying to reinvent the wheel.  Give us  a simple single tabbed 
server browser with a filter system and stop with this console copycat 
garbage.  I am a PC gamer for a reason.  If I wanted an xbox I would go 
out out and buy one.


Erik Johnson wrote:
> For these lists to be useful, both to admins and us, these kinds of threads 
> need to stop. If you want to get super angry in e-mail, people should send it 
> directly to me and not to a list with over a thousand e-mail addresses on it.
>
> Criticism is completely OK on this list as long as it is constructive, which 
> 90% of it has been. Grandstanding and talking about how much you hate Valve 
> is not really useful to anyone.
>
> I'm going to try the 1 strike and you're out policy for a while on the list 
> and see how that goes. If people are really upset about something and want to 
> shoot me an e-mail, that is OK and won't get you banned.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L 
> Havener
> Sent: Wednesday, November 12, 2008 11:04 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Status
>
> I overreact when I'm frustrated...as I am with Valve.  I love their
> games but I am getting really tired of hosting servers for their games
> when they are continually twisting my arm as an admin to accept things
> which make it harder to build a community around those same games.  It
> just feels like they have forgotten what got them where they are.
>
> Leonard L. Church wrote:
>   
>> So why are you still on this list? Give up already.
>>
>> Timothy L Havener wrote:
>>
>> 
>>> I had that hope after the custom tab debacle. I now no longer hold onto
>>> it. I give up on Valve.
>>>
>>> [ЯтR] The-/>>
>>>   
 Hopefully its only nibbling in ignorance, as we are they're bread and
 butter, and hopefully it will be balanced in the end, keep console as
 console and PC above it all.

 Timothy L Havener wrote:


 
> Where once Valve was an innovator in the way we play online games they
> have no become a force of complete destruction to the way we play PC
> games.  By reverting to a console style server browser they have
> devolved their game into an Idoit's Guide to Online Gaming.  This is
> just another move on the chess board to marginalize server admins and
> take complete control of the gaming experience.  Anyone who doesn't see
> that is blind.  I had a little respect for them left after TF2 and it is
> now gone. Keep pissing off admins, Valve, its always good to bite the
> hand that feeds you.  I'm sure those uneducated gamers out there that
> you are catering to will step up to the plate when all of us are gone.
> Good luck with that.
>
>
>
> Dj Satane wrote:
>
>
>
>   
>> Let me get something straight, Erik wrote: " When a player or two leaves
>> Left 4 Dead the game suffers quite a bit, and we were worried that the
>> server browser model wasn't the right one for this game."
>>
>> Erik, you don't explain the matchmaking how it solves the problem you
>> are talking about. How does "console style" matchmaking solves the 
>> problem
>> of people leaving a left 4 dead game? How does server browser supposedly
>> does not solve this problem?
>>
>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote:
>>
>>
>>
>>
>>
>> 
>>> First off, thanks to everyone for running servers for the demo. We knew
>>> going into the release that we were going to need to figure out some 
>>> ways to
>>> make it worth it for server administrators, and now we have a ton of
>>> feedback to work with.
>>>
>>> Right now we're looking at ways that server administrators can both 
>>> build a
>>> community around their game server (by subscribing to matchmaking) as 
>>> well
>>> as service their group of "regulars" that play on their server. Hooking 
>>> game
>>> servers into Steam Community is going to be our first step, and we're
>>> working on that now.
>>>
>>> There is a key difference between Left 4 Dead and games like 
>>> Counter-Strike
>>> and Team Fortress in terms of matchmaking that we wanted to solve, and
>>> didn't think the server browser could accomplish. In CS and TF2, you can
>>> have 2 or 3 players leave in the middle of a game, have their slots 
>>> filled
>>> by new people, and everyone else's experience doesn't completely suffer.
>>> When a player or two leaves Left 4 Dead the game suffers quite a bit, 
>>> and we
>>> were worried that the server browser model wasn't the right one for this
>>> game. In hindsight, there are a number of cases where the server browser
>>> does a be

Re: [hlds] Status

2008-11-12 Thread Jake Skenna
Erik has already explained what valve is doing and why they are doing it.
They are not changing it because you don't like matchmaking. This is not a
list to whine about you losing faith in a company. Feel free to make a
comment on what they are trying to do at the moment, but people are not here
to listen to whining.

On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener <
[EMAIL PROTECTED]> wrote:

> Fine.  You want constructive criticism?  Here it is.  Keep it simple.
> Stop trying to reinvent the wheel.  Give us  a simple single tabbed
> server browser with a filter system and stop with this console copycat
> garbage.  I am a PC gamer for a reason.  If I wanted an xbox I would go
> out out and buy one.
>
>
> Erik Johnson wrote:
> > For these lists to be useful, both to admins and us, these kinds of
> threads need to stop. If you want to get super angry in e-mail, people
> should send it directly to me and not to a list with over a thousand e-mail
> addresses on it.
> >
> > Criticism is completely OK on this list as long as it is constructive,
> which 90% of it has been. Grandstanding and talking about how much you hate
> Valve is not really useful to anyone.
> >
> > I'm going to try the 1 strike and you're out policy for a while on the
> list and see how that goes. If people are really upset about something and
> want to shoot me an e-mail, that is OK and won't get you banned.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Timothy L Havener
> > Sent: Wednesday, November 12, 2008 11:04 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Status
> >
> > I overreact when I'm frustrated...as I am with Valve.  I love their
> > games but I am getting really tired of hosting servers for their games
> > when they are continually twisting my arm as an admin to accept things
> > which make it harder to build a community around those same games.  It
> > just feels like they have forgotten what got them where they are.
> >
> > Leonard L. Church wrote:
> >
> >> So why are you still on this list? Give up already.
> >>
> >> Timothy L Havener wrote:
> >>
> >>
> >>> I had that hope after the custom tab debacle. I now no longer hold onto
> >>> it. I give up on Valve.
> >>>
> >>> [ЯтR] The-/ >>>
> >>>
>  Hopefully its only nibbling in ignorance, as we are they're bread and
>  butter, and hopefully it will be balanced in the end, keep console as
>  console and PC above it all.
> 
>  Timothy L Havener wrote:
> 
> 
> 
> > Where once Valve was an innovator in the way we play online games
> they
> > have no become a force of complete destruction to the way we play PC
> > games.  By reverting to a console style server browser they have
> > devolved their game into an Idoit's Guide to Online Gaming.  This is
> > just another move on the chess board to marginalize server admins and
> > take complete control of the gaming experience.  Anyone who doesn't
> see
> > that is blind.  I had a little respect for them left after TF2 and it
> is
> > now gone. Keep pissing off admins, Valve, its always good to bite the
> > hand that feeds you.  I'm sure those uneducated gamers out there that
> > you are catering to will step up to the plate when all of us are
> gone.
> > Good luck with that.
> >
> >
> >
> > Dj Satane wrote:
> >
> >
> >
> >
> >> Let me get something straight, Erik wrote: " When a player or two
> leaves
> >> Left 4 Dead the game suffers quite a bit, and we were worried that
> the
> >> server browser model wasn't the right one for this game."
> >>
> >> Erik, you don't explain the matchmaking how it solves the problem
> you
> >> are talking about. How does "console style" matchmaking solves the
> problem
> >> of people leaving a left 4 dead game? How does server browser
> supposedly
> >> does not solve this problem?
> >>
> >> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <
> [EMAIL PROTECTED]>wrote:
> >>
> >>
> >>
> >>
> >>
> >>
> >>> First off, thanks to everyone for running servers for the demo. We
> knew
> >>> going into the release that we were going to need to figure out
> some ways to
> >>> make it worth it for server administrators, and now we have a ton
> of
> >>> feedback to work with.
> >>>
> >>> Right now we're looking at ways that server administrators can both
> build a
> >>> community around their game server (by subscribing to matchmaking)
> as well
> >>> as service their group of "regulars" that play on their server.
> Hooking game
> >>> servers into Steam Community is going to be our first step, and
> we're
> >>> working on that now.
> >>>
> >>> There is a key difference between Left 4 Dead and games like
> Counter-Strike
> >>> and Team Fortress in terms of matchmaking that we wanted to solve,
> and
> >>> 

Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
And I still say  if I wanted a console gaming experience I would have 
bought the 360 version.Call it whining if you want but PC gamers don't 
like when stuff like this gets pulled on them.  That's just my opinion, 
take it or leave it.

Jake Skenna wrote:
> Erik has already explained what valve is doing and why they are doing it.
> They are not changing it because you don't like matchmaking. This is not a
> list to whine about you losing faith in a company. Feel free to make a
> comment on what they are trying to do at the moment, but people are not here
> to listen to whining.
>
> On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener <
> [EMAIL PROTECTED]> wrote:
>
>   
>> Fine.  You want constructive criticism?  Here it is.  Keep it simple.
>> Stop trying to reinvent the wheel.  Give us  a simple single tabbed
>> server browser with a filter system and stop with this console copycat
>> garbage.  I am a PC gamer for a reason.  If I wanted an xbox I would go
>> out out and buy one.
>>
>>
>> Erik Johnson wrote:
>> 
>>> For these lists to be useful, both to admins and us, these kinds of
>>>   
>> threads need to stop. If you want to get super angry in e-mail, people
>> should send it directly to me and not to a list with over a thousand e-mail
>> addresses on it.
>> 
>>> Criticism is completely OK on this list as long as it is constructive,
>>>   
>> which 90% of it has been. Grandstanding and talking about how much you hate
>> Valve is not really useful to anyone.
>> 
>>> I'm going to try the 1 strike and you're out policy for a while on the
>>>   
>> list and see how that goes. If people are really upset about something and
>> want to shoot me an e-mail, that is OK and won't get you banned.
>> 
>>> -Original Message-
>>> From: [EMAIL PROTECTED] [mailto:
>>>   
>> [EMAIL PROTECTED] On Behalf Of Timothy L Havener
>> 
>>> Sent: Wednesday, November 12, 2008 11:04 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Status
>>>
>>> I overreact when I'm frustrated...as I am with Valve.  I love their
>>> games but I am getting really tired of hosting servers for their games
>>> when they are continually twisting my arm as an admin to accept things
>>> which make it harder to build a community around those same games.  It
>>> just feels like they have forgotten what got them where they are.
>>>
>>> Leonard L. Church wrote:
>>>
>>>   
 So why are you still on this list? Give up already.

 Timothy L Havener wrote:


 
> I had that hope after the custom tab debacle. I now no longer hold onto
> it. I give up on Valve.
>
> [ЯтR] The-/
>
>   
>> Hopefully its only nibbling in ignorance, as we are they're bread and
>> butter, and hopefully it will be balanced in the end, keep console as
>> console and PC above it all.
>>
>> Timothy L Havener wrote:
>>
>>
>>
>> 
>>> Where once Valve was an innovator in the way we play online games
>>>   
>> they
>> 
>>> have no become a force of complete destruction to the way we play PC
>>> games.  By reverting to a console style server browser they have
>>> devolved their game into an Idoit's Guide to Online Gaming.  This is
>>> just another move on the chess board to marginalize server admins and
>>> take complete control of the gaming experience.  Anyone who doesn't
>>>   
>> see
>> 
>>> that is blind.  I had a little respect for them left after TF2 and it
>>>   
>> is
>> 
>>> now gone. Keep pissing off admins, Valve, its always good to bite the
>>> hand that feeds you.  I'm sure those uneducated gamers out there that
>>> you are catering to will step up to the plate when all of us are
>>>   
>> gone.
>> 
>>> Good luck with that.
>>>
>>>
>>>
>>> Dj Satane wrote:
>>>
>>>
>>>
>>>
>>>   
 Let me get something straight, Erik wrote: " When a player or two
 
>> leaves
>> 
 Left 4 Dead the game suffers quite a bit, and we were worried that
 
>> the
>> 
 server browser model wasn't the right one for this game."

 Erik, you don't explain the matchmaking how it solves the problem
 
>> you
>> 
 are talking about. How does "console style" matchmaking solves the
 
>> problem
>> 
 of people leaving a left 4 dead game? How does server browser
 
>> supposedly
>> 
 does not solve this problem?

 On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <
 
>> [EMAIL PROTECTED]>wrote:
>> 




 
> First off, thanks to everyone for running servers for the 

Re: [hlds] hlds Digest, Vol 9, Issue 129

2008-11-12 Thread Chris | FatPipeServer.com
When you guys reply to the list, try weeding out the unnecessary 
quotes.  It's a pita to scroll for 20 seconds to read a one or two 
liner.  Thanks.

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Re: [hlds] hlds Digest, Vol 9, Issue 129

2008-11-12 Thread Olly
Almost as annoying as people making useless posts eh?

2008/11/12 Chris | FatPipeServer.com <[EMAIL PROTECTED]>

> When you guys reply to the list, try weeding out the unnecessary
> quotes.  It's a pita to scroll for 20 seconds to read a one or two
> liner.  Thanks.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Status

2008-11-12 Thread J T
Having voiced your opinion more than once, isn't it time to call it quits?
They either change it or they don't. Move on.

2008/11/12 Timothy L Havener <[EMAIL PROTECTED]>

> And I still say  if I wanted a console gaming experience I would have
> bought the 360 version.Call it whining if you want but PC gamers don't
> like when stuff like this gets pulled on them.  That's just my opinion,
> take it or leave it.
>
> Jake Skenna wrote:
> > Erik has already explained what valve is doing and why they are doing it.
> > They are not changing it because you don't like matchmaking. This is not
> a
> > list to whine about you losing faith in a company. Feel free to make a
> > comment on what they are trying to do at the moment, but people are not
> here
> > to listen to whining.
> >
> > On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener <
> > [EMAIL PROTECTED]> wrote:
> >
> >
> >> Fine.  You want constructive criticism?  Here it is.  Keep it simple.
> >> Stop trying to reinvent the wheel.  Give us  a simple single tabbed
> >> server browser with a filter system and stop with this console copycat
> >> garbage.  I am a PC gamer for a reason.  If I wanted an xbox I would go
> >> out out and buy one.
> >>
> >>
> >> Erik Johnson wrote:
> >>
> >>> For these lists to be useful, both to admins and us, these kinds of
> >>>
> >> threads need to stop. If you want to get super angry in e-mail, people
> >> should send it directly to me and not to a list with over a thousand
> e-mail
> >> addresses on it.
> >>
> >>> Criticism is completely OK on this list as long as it is constructive,
> >>>
> >> which 90% of it has been. Grandstanding and talking about how much you
> hate
> >> Valve is not really useful to anyone.
> >>
> >>> I'm going to try the 1 strike and you're out policy for a while on the
> >>>
> >> list and see how that goes. If people are really upset about something
> and
> >> want to shoot me an e-mail, that is OK and won't get you banned.
> >>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED] [mailto:
> >>>
> >> [EMAIL PROTECTED] On Behalf Of Timothy L Havener
> >>
> >>> Sent: Wednesday, November 12, 2008 11:04 AM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Status
> >>>
> >>> I overreact when I'm frustrated...as I am with Valve.  I love their
> >>> games but I am getting really tired of hosting servers for their games
> >>> when they are continually twisting my arm as an admin to accept things
> >>> which make it harder to build a community around those same games.  It
> >>> just feels like they have forgotten what got them where they are.
> >>>
> >>> Leonard L. Church wrote:
> >>>
> >>>
>  So why are you still on this list? Give up already.
> 
>  Timothy L Havener wrote:
> 
> 
> 
> > I had that hope after the custom tab debacle. I now no longer hold
> onto
> > it. I give up on Valve.
> >
> > [ЯтR] The-/ >
> >
> >
> >> Hopefully its only nibbling in ignorance, as we are they're bread
> and
> >> butter, and hopefully it will be balanced in the end, keep console
> as
> >> console and PC above it all.
> >>
> >> Timothy L Havener wrote:
> >>
> >>
> >>
> >>
> >>> Where once Valve was an innovator in the way we play online games
> >>>
> >> they
> >>
> >>> have no become a force of complete destruction to the way we play
> PC
> >>> games.  By reverting to a console style server browser they have
> >>> devolved their game into an Idoit's Guide to Online Gaming.  This
> is
> >>> just another move on the chess board to marginalize server admins
> and
> >>> take complete control of the gaming experience.  Anyone who doesn't
> >>>
> >> see
> >>
> >>> that is blind.  I had a little respect for them left after TF2 and
> it
> >>>
> >> is
> >>
> >>> now gone. Keep pissing off admins, Valve, its always good to bite
> the
> >>> hand that feeds you.  I'm sure those uneducated gamers out there
> that
> >>> you are catering to will step up to the plate when all of us are
> >>>
> >> gone.
> >>
> >>> Good luck with that.
> >>>
> >>>
> >>>
> >>> Dj Satane wrote:
> >>>
> >>>
> >>>
> >>>
> >>>
>  Let me get something straight, Erik wrote: " When a player or two
> 
> >> leaves
> >>
>  Left 4 Dead the game suffers quite a bit, and we were worried that
> 
> >> the
> >>
>  server browser model wasn't the right one for this game."
> 
>  Erik, you don't explain the matchmaking how it solves the problem
> 
> >> you
> >>
>  are talking about. How does "console style" matchmaking solves the
> 
> >> problem
> >>
>  of people leaving a left 4 dead game? How does server browser
> 
> >> supposedly
> >>
>  does not solve this problem?
> 
>  On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <
> 
> >> [EMAI

Re: [hlds] hlds Digest, Vol 9, Issue 129

2008-11-12 Thread jps . sgtrock
First, can we PLEASE start deleting all the extraneous stuff?  It's bad
enough at the best of times.  It's /really/ awful when someone's mailer
mungs up the  margins.

Second, Jake:

Hasn't Timothy done just what was asked?  He said what he wants to see in a
browser and explained why.  No threats to dump Valve.  No calling them
names.  Just a succinct expression of his needs.

BTW, I'm in full agreement with Timothy.  A nice, simple, tabbed server
brower with filtering, please.  Nothing else needed or wanted.

Thanks.

(MASSIVE snip)
>
> Message: 2
> Date: Wed, 12 Nov 2008 15:50:39 -0500
> From: "Jake Skenna" <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Status
> To: "Half-Life dedicated Win32 server mailing list"
>
> Message-ID:
><[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=KOI8-R
>
> Erik has already explained what valve is doing and why they are doing it.
> They are not changing it because you don't like matchmaking. This is not a
> list to whine about you losing faith in a company. Feel free to make a
> comment on what they are trying to do at the moment, but people are not
> here
> to listen to whining.
>
> On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener <
> [EMAIL PROTECTED]> wrote:
>
> > Fine.  You want constructive criticism?  Here it is.  Keep it simple.
> > Stop trying to reinvent the wheel.  Give us  a simple single tabbed
> > server browser with a filter system and stop with this console copycat
> > garbage.  I am a PC gamer for a reason.  If I wanted an xbox I would go
> > out out and buy one.
> >
> >


(Another MASSIVE snip)
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Re: [hlds] hlds Digest, Vol 9, Issue 129

2008-11-12 Thread J T
Or off-topic thread postings.

On Wed, Nov 12, 2008 at 1:14 PM, Olly <[EMAIL PROTECTED]> wrote:

> Almost as annoying as people making useless posts eh?
>
> 2008/11/12 Chris | FatPipeServer.com <[EMAIL PROTECTED]>
>
> > When you guys reply to the list, try weeding out the unnecessary
> > quotes.  It's a pita to scroll for 20 seconds to read a one or two
> > liner.  Thanks.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



-- 
-
[EMAIL PROTECTED]
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Re: [hlds] hlds Digest, Vol 9, Issue 129

2008-11-12 Thread Leonard L. Church
If the browser is implimated in such a way, I'd like to see the pings to 
the server from all 4 or 8 players.

[EMAIL PROTECTED] wrote:
> Hasn't Timothy done just what was asked?  He said what he wants to see in a
> browser and explained why.  No threats to dump Valve.  No calling them
> names.  Just a succinct expression of his needs.
> 
> BTW, I'm in full agreement with Timothy.  A nice, simple, tabbed server
> brower with filtering, please.  Nothing else needed or wanted.

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Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
I think most of us could live with that.

gulfy wrote:
> It seems like they could integrate the matchmaking and the server browser.
> Have the lobby leader click search for game and it could come up a list of
> all servers that are within a certain latency range.  The host could then
> click on one and have the whole team join it.  That way people who have
> certain servers they like can still join them, and people who don't care
> what server they join could still have the function of join a random server
> through the matchmaker.  A server browser not associated with the
> matchmaking system would still be a nice addon for people that don't want to
> join a lobby and then a game.
>
> 2008/11/12 Jake Skenna <[EMAIL PROTECTED]>
>
>   
>> Erik has already explained what valve is doing and why they are doing it.
>> They are not changing it because you don't like matchmaking. This is not a
>> list to whine about you losing faith in a company. Feel free to make a
>> comment on what they are trying to do at the moment, but people are not
>> here
>> to listen to whining.
>>
>> On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener <
>> [EMAIL PROTECTED]> wrote:
>>
>>  > Fine.  You want constructive criticism?  Here it is.  Keep it simple.
>> 
>>> Stop trying to reinvent the wheel.  Give us  a simple single tabbed
>>> server browser with a filter system and stop with this console copycat
>>> garbage.  I am a PC gamer for a reason.  If I wanted an xbox I would go
>>> out out and buy one.
>>>
>>>
>>> Erik Johnson wrote:
>>>   
 For these lists to be useful, both to admins and us, these kinds of
 
>>> threads need to stop. If you want to get super angry in e-mail, people
>>> should send it directly to me and not to a list with over a thousand
>>>   
>> e-mail
>> 
>>> addresses on it.
>>>   
 Criticism is completely OK on this list as long as it is constructive,
 
>>> which 90% of it has been. Grandstanding and talking about how much you
>>>   
>> hate
>> 
>>> Valve is not really useful to anyone.
>>>   
 I'm going to try the 1 strike and you're out policy for a while on the
 
>>> list and see how that goes. If people are really upset about something
>>>   
>> and
>> 
>>> want to shoot me an e-mail, that is OK and won't get you banned.
>>>   
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 
>>> [EMAIL PROTECTED] On Behalf Of Timothy L Havener
>>>   
 Sent: Wednesday, November 12, 2008 11:04 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Status

 I overreact when I'm frustrated...as I am with Valve.  I love their
 games but I am getting really tired of hosting servers for their games
 when they are continually twisting my arm as an admin to accept things
 which make it harder to build a community around those same games.  It
 just feels like they have forgotten what got them where they are.

 Leonard L. Church wrote:

 
> So why are you still on this list? Give up already.
>
> Timothy L Havener wrote:
>
>
>   
>> I had that hope after the custom tab debacle. I now no longer hold
>> 
>> onto
>> 
>> it. I give up on Valve.
>>
>> [ЯтR] The-/>
>>
>> 
>>> Hopefully its only nibbling in ignorance, as we are they're bread
>>>   
>> and
>> 
>>> butter, and hopefully it will be balanced in the end, keep console
>>>   
>> as
>> 
>>> console and PC above it all.
>>>
>>> Timothy L Havener wrote:
>>>
>>>
>>>
>>>   
 Where once Valve was an innovator in the way we play online games
 
>>> they
>>>   
 have no become a force of complete destruction to the way we play
 
>> PC
>> 
 games.  By reverting to a console style server browser they have
 devolved their game into an Idoit's Guide to Online Gaming.  This
 
>> is
>> 
 just another move on the chess board to marginalize server admins
 
>> and
>> 
 take complete control of the gaming experience.  Anyone who doesn't
 
>>> see
>>>   
 that is blind.  I had a little respect for them left after TF2 and
 
>> it
>> 
>>> is
>>>   
 now gone. Keep pissing off admins, Valve, its always good to bite
 
>> the
>> 
 hand that feeds you.  I'm sure those uneducated gamers out there
 
>> that
>> 
 you are catering to will step up to the plate when all of us are
 
>>> gone.
>>>   
 Good luck with that.



 Dj Satane wrote:


>

Re: [hlds] Status

2008-11-12 Thread gulfy
It seems like they could integrate the matchmaking and the server browser.
Have the lobby leader click search for game and it could come up a list of
all servers that are within a certain latency range.  The host could then
click on one and have the whole team join it.  That way people who have
certain servers they like can still join them, and people who don't care
what server they join could still have the function of join a random server
through the matchmaker.  A server browser not associated with the
matchmaking system would still be a nice addon for people that don't want to
join a lobby and then a game.

2008/11/12 Jake Skenna <[EMAIL PROTECTED]>

> Erik has already explained what valve is doing and why they are doing it.
> They are not changing it because you don't like matchmaking. This is not a
> list to whine about you losing faith in a company. Feel free to make a
> comment on what they are trying to do at the moment, but people are not
> here
> to listen to whining.
>
> On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener <
> [EMAIL PROTECTED]> wrote:
>
>  > Fine.  You want constructive criticism?  Here it is.  Keep it simple.
> > Stop trying to reinvent the wheel.  Give us  a simple single tabbed
> > server browser with a filter system and stop with this console copycat
> > garbage.  I am a PC gamer for a reason.  If I wanted an xbox I would go
> > out out and buy one.
> >
> >
> > Erik Johnson wrote:
> > > For these lists to be useful, both to admins and us, these kinds of
> > threads need to stop. If you want to get super angry in e-mail, people
> > should send it directly to me and not to a list with over a thousand
> e-mail
> > addresses on it.
> > >
> > > Criticism is completely OK on this list as long as it is constructive,
> > which 90% of it has been. Grandstanding and talking about how much you
> hate
> > Valve is not really useful to anyone.
> > >
> > > I'm going to try the 1 strike and you're out policy for a while on the
> > list and see how that goes. If people are really upset about something
> and
> > want to shoot me an e-mail, that is OK and won't get you banned.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:
> > [EMAIL PROTECTED] On Behalf Of Timothy L Havener
> > > Sent: Wednesday, November 12, 2008 11:04 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Status
> > >
> > > I overreact when I'm frustrated...as I am with Valve.  I love their
> > > games but I am getting really tired of hosting servers for their games
> > > when they are continually twisting my arm as an admin to accept things
> > > which make it harder to build a community around those same games.  It
> > > just feels like they have forgotten what got them where they are.
> > >
> > > Leonard L. Church wrote:
> > >
> > >> So why are you still on this list? Give up already.
> > >>
> > >> Timothy L Havener wrote:
> > >>
> > >>
> > >>> I had that hope after the custom tab debacle. I now no longer hold
> onto
> > >>> it. I give up on Valve.
> > >>>
> > >>> [ЯтR] The-/ > >>>
> > >>>
> >  Hopefully its only nibbling in ignorance, as we are they're bread
> and
> >  butter, and hopefully it will be balanced in the end, keep console
> as
> >  console and PC above it all.
> > 
> >  Timothy L Havener wrote:
> > 
> > 
> > 
> > > Where once Valve was an innovator in the way we play online games
> > they
> > > have no become a force of complete destruction to the way we play
> PC
> > > games.  By reverting to a console style server browser they have
> > > devolved their game into an Idoit's Guide to Online Gaming.  This
> is
> > > just another move on the chess board to marginalize server admins
> and
> > > take complete control of the gaming experience.  Anyone who doesn't
> > see
> > > that is blind.  I had a little respect for them left after TF2 and
> it
> > is
> > > now gone. Keep pissing off admins, Valve, its always good to bite
> the
> > > hand that feeds you.  I'm sure those uneducated gamers out there
> that
> > > you are catering to will step up to the plate when all of us are
> > gone.
> > > Good luck with that.
> > >
> > >
> > >
> > > Dj Satane wrote:
> > >
> > >
> > >
> > >
> > >> Let me get something straight, Erik wrote: " When a player or two
> > leaves
> > >> Left 4 Dead the game suffers quite a bit, and we were worried that
> > the
> > >> server browser model wasn't the right one for this game."
> > >>
> > >> Erik, you don't explain the matchmaking how it solves the problem
> > you
> > >> are talking about. How does "console style" matchmaking solves the
> > problem
> > >> of people leaving a left 4 dead game? How does server browser
> > supposedly
> > >> does not solve this problem?
> > >>
> > >> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <
> > [EMAIL PROTECTED]>wrote:
> > >>
> > >>
> >

[hlds] MATCHMAKING BROWSER

2008-11-12 Thread brian lyons
I 


  
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[hlds] L4D-Demo Private Server?

2008-11-12 Thread Greg Williams
Just a quick question. 

I read through a few hundred emails, I got everything working great.. Thanks 
all early-adopters.

Is there a way to set the server for private use only?  Via a password, or 
something similar?


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Re: [hlds] L4D-Demo Private Server?

2008-11-12 Thread DontWannaName!
sv_password will take the server off the lobby and then use console connect and 
it will come up with a password box.





From: Greg Williams <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Wednesday, November 12, 2008 2:54:33 PM
Subject: [hlds] L4D-Demo Private Server?

Just a quick question. 

I read through a few hundred emails, I got everything working great.. Thanks 
all early-adopters.

Is there a way to set the server for private use only?  Via a password, or 
something similar?


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Re: [hlds] L4D-Demo Private Server?

2008-11-12 Thread Andrew Noland
"sv_password" is the command I believe

On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams <[EMAIL PROTECTED]> wrote:

> Just a quick question.
>
> I read through a few hundred emails, I got everything working great..
> Thanks all early-adopters.
>
> Is there a way to set the server for private use only?  Via a password, or
> something similar?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Andrew D. Noland
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Re: [hlds] L4D-Demo Private Server?

2008-11-12 Thread Timothy L Havener
I set a server up with a pass and when two friends tried to join it said 
they didn't have this third party mod.

Andrew Noland wrote:
> "sv_password" is the command I believe
>
> On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams <[EMAIL PROTECTED]> wrote:
>
>   
>> Just a quick question.
>>
>> I read through a few hundred emails, I got everything working great..
>> Thanks all early-adopters.
>>
>> Is there a way to set the server for private use only?  Via a password, or
>> something similar?
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
>
>
>
>   


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Re: [hlds] L4D-Demo Private Server?

2008-11-12 Thread Kitteny Berk
That happens if you use the friends list, just give them the ip to 
direct connect.  

Timothy L Havener wrote:
> I set a server up with a pass and when two friends tried to join it said 
> they didn't have this third party mod.
>
> Andrew Noland wrote:
>   
>> "sv_password" is the command I believe
>>
>> On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams <[EMAIL PROTECTED]> wrote:
>>
>>   
>> 
>>> Just a quick question.
>>>
>>> I read through a few hundred emails, I got everything working great..
>>> Thanks all early-adopters.
>>>
>>> Is there a way to set the server for private use only?  Via a password, or
>>> something similar?
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> 
>>>   
>>
>>   
>> 
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> __ Information from ESET NOD32 Antivirus, version of virus signature 
> database 3607 (20081112) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
>
>
>
>   


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[hlds] Server Banner in other games?

2008-11-12 Thread msleeper
I am really loving the addition of an additional Banner for server
promotion as the MOTDs are often overlooked by players. I am actually
using a rotation image to try and get even more views which people seem
to think is cool.

I am curious if Valve is planning on adding the server banner, in some
form or another, to other titles? I know that I would love to have it
added to the scoreboard for my TF2 servers and I am sure I am not alone.

Thanks!

--
msleeper
http://www.F7Lans.com/
* Not Your Mom's Marble Madness! *


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Re: [hlds] Server Banner in other games?

2008-11-12 Thread Aj Collins
Speaking of server banner, where do I change it for my sever? I can't seem
to find the image in my files. Thanks in advance.

On Wed, Nov 12, 2008 at 6:54 PM, msleeper <[EMAIL PROTECTED]> wrote:

> I am really loving the addition of an additional Banner for server
> promotion as the MOTDs are often overlooked by players. I am actually
> using a rotation image to try and get even more views which people seem
> to think is cool.
>
> I am curious if Valve is planning on adding the server banner, in some
> form or another, to other titles? I know that I would love to have it
> added to the scoreboard for my TF2 servers and I am sure I am not alone.
>
> Thanks!
>
> --
> msleeper
> http://www.F7Lans.com/
> * Not Your Mom's Marble Madness! *
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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[hlds] Server Banner in other games?

2008-11-12 Thread msleeper
The file is in /l4d_demo/left4dead/host.txt, it requires I believe a URL
to load. I do not think it can accept straight HTML. The image size is
500x100px, but it is a bit larger for higher resolutions (1680x1050 for
example). I'm not sure what the exact dimensions it renders at for high
resolutions like that.

To keep it from looking bad in-game at high resolutions I just center
the image and it shows up fine. Here is mine for example:

http://fastdownload.f7lans.com/motd/l4dbanner.html

> Speaking of server banner, where do I change it for my sever? I can't
seem
> to find the image in my files. Thanks in advance.


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Re: [hlds] Server Banner in other games?

2008-11-12 Thread Cam
It's in the same location as your motd.txt

\l4d_demo\left4dead\host.txt


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aj Collins
Sent: Thursday, 13 November 2008 9:08 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Banner in other games?

Speaking of server banner, where do I change it for my sever? I can't seem
to find the image in my files. Thanks in advance.

On Wed, Nov 12, 2008 at 6:54 PM, msleeper <[EMAIL PROTECTED]> wrote:

> I am really loving the addition of an additional Banner for server
> promotion as the MOTDs are often overlooked by players. I am actually
> using a rotation image to try and get even more views which people seem
> to think is cool.
>
> I am curious if Valve is planning on adding the server banner, in some
> form or another, to other titles? I know that I would love to have it
> added to the scoreboard for my TF2 servers and I am sure I am not alone.
>
> Thanks!
>
> --
> msleeper
> http://www.F7Lans.com/
> * Not Your Mom's Marble Madness! *
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Server Banner in other games?

2008-11-12 Thread Aj Collins
Thanks guys. I was thinking that it was just an image. Seems kinda strange
to load it as html when your basically only going to load an image though it
could be used to do random images so that's a plus.

On Wed, Nov 12, 2008 at 7:15 PM, Cam <[EMAIL PROTECTED]> wrote:

> It's in the same location as your motd.txt
>
> \l4d_demo\left4dead\host.txt
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Aj Collins
> Sent: Thursday, 13 November 2008 9:08 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server Banner in other games?
>
> Speaking of server banner, where do I change it for my sever? I can't seem
> to find the image in my files. Thanks in advance.
>
> On Wed, Nov 12, 2008 at 6:54 PM, msleeper <[EMAIL PROTECTED]> wrote:
>
> > I am really loving the addition of an additional Banner for server
> > promotion as the MOTDs are often overlooked by players. I am actually
> > using a rotation image to try and get even more views which people seem
> > to think is cool.
> >
> > I am curious if Valve is planning on adding the server banner, in some
> > form or another, to other titles? I know that I would love to have it
> > added to the scoreboard for my TF2 servers and I am sure I am not alone.
> >
> > Thanks!
> >
> > --
> > msleeper
> > http://www.F7Lans.com/
> > * Not Your Mom's Marble Madness! *
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] Server Banner in other games?

2008-11-12 Thread msleeper
I have not done enough testing to confirm whether HTML in the file works
or not, I just read that from an earlier message. I do like having it
point to a HTTP file though, it makes it easier to keep all of my
servers up-to-date if they all point their MOTD and Banner to a common
web file.

To reiterate, I would love to see the Banner added to other games!

On Wed, 2008-11-12 at 19:21 -0500, Aj Collins wrote:
> Thanks guys. I was thinking that it was just an image. Seems kinda strange
> to load it as html when your basically only going to load an image though it
> could be used to do random images so that's a plus.
> 
> On Wed, Nov 12, 2008 at 7:15 PM, Cam <[EMAIL PROTECTED]> wrote:
> 
> > It's in the same location as your motd.txt
> >
> > \l4d_demo\left4dead\host.txt
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Aj Collins
> > Sent: Thursday, 13 November 2008 9:08 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Server Banner in other games?
> >
> > Speaking of server banner, where do I change it for my sever? I can't seem
> > to find the image in my files. Thanks in advance.
> >
> > On Wed, Nov 12, 2008 at 6:54 PM, msleeper <[EMAIL PROTECTED]> wrote:
> >
> > > I am really loving the addition of an additional Banner for server
> > > promotion as the MOTDs are often overlooked by players. I am actually
> > > using a rotation image to try and get even more views which people seem
> > > to think is cool.
> > >
> > > I am curious if Valve is planning on adding the server banner, in some
> > > form or another, to other titles? I know that I would love to have it
> > > added to the scoreboard for my TF2 servers and I am sure I am not alone.
> > >
> > > Thanks!
> > >
> > > --
> > > msleeper
> > > http://www.F7Lans.com/
> > > * Not Your Mom's Marble Madness! *
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
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> > please visit:
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Re: [hlds] L4D-Demo Private Server?

2008-11-12 Thread Jake E
or you can send them a .lua (cfg for l4d?) for the private server. thts what
i do for my private gmod server

ex:

connect 12.3.4.567:27015
sv_password lolololol

Then, save it with a simple file name like "connect". put in the cfg folder.
Then, when they want to join they just type:

exec connect

in console.

Will this work for l4d? I tried it on css, gmod and tf2 and it worked fine.

On Wed, Nov 12, 2008 at 6:11 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote:

> That happens if you use the friends list, just give them the ip to
> direct connect.
>
> Timothy L Havener wrote:
> > I set a server up with a pass and when two friends tried to join it said
> > they didn't have this third party mod.
> >
> > Andrew Noland wrote:
> >
> >> "sv_password" is the command I believe
> >>
> >> On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams <[EMAIL PROTECTED]>
> wrote:
> >>
> >>
> >>
> >>> Just a quick question.
> >>>
> >>> I read through a few hundred emails, I got everything working great..
> >>> Thanks all early-adopters.
> >>>
> >>> Is there a way to set the server for private use only?  Via a password,
> or
> >>> something similar?
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > __ Information from ESET NOD32 Antivirus, version of virus
> signature database 3607 (20081112) __
> >
> > The message was checked by ESET NOD32 Antivirus.
> >
> > http://www.eset.com
> >
> >
> >
> >
>
>
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Re: [hlds] L4D-Demo Private Server?

2008-11-12 Thread Tom Leighton
Lua and console commands are completely different.

But yes, your little script probably would work, just as long as the 
server IP didn't change. easier for it to maybe alias a command though

alias clanserver "connect 12.3.4.567:27015;sv_password lolololol"


Jake E wrote:
> or you can send them a .lua (cfg for l4d?) for the private server. thts what
> i do for my private gmod server
>
> ex:
>
> connect 12.3.4.567:27015
> sv_password lolololol
>
> Then, save it with a simple file name like "connect". put in the cfg folder.
> Then, when they want to join they just type:
>
> exec connect
>
> in console.
>
> Will this work for l4d? I tried it on css, gmod and tf2 and it worked fine.
>
> On Wed, Nov 12, 2008 at 6:11 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote:
>
>   
>> That happens if you use the friends list, just give them the ip to
>> direct connect.
>>
>> Timothy L Havener wrote:
>> 
>>> I set a server up with a pass and when two friends tried to join it said
>>> they didn't have this third party mod.
>>>
>>> Andrew Noland wrote:
>>>
>>>   
>>>> "sv_password" is the command I believe
>>>>
>>>> On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams <[EMAIL PROTECTED]>
>>>> 
>> wrote:
>> 
>>>>
>>>> 
>>>>> Just a quick question.
>>>>>
>>>>> I read through a few hundred emails, I got everything working great..
>>>>> Thanks all early-adopters.
>>>>>
>>>>> Is there a way to set the server for private use only?  Via a password,
>>>>>   
>> or
>> 
>>>>> something similar?
>>>>>
>>>>>
>>>>> ___
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>>> __ Information from ESET NOD32 Antivirus, version of virus
>>>   
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Re: [hlds] L4D-Demo Private Server?

2008-11-12 Thread volker
on the server:

EDIT ../left4dead/cfg/server.cfg
===> cut
hostname NAME
rcon_password PASSWORD
mp_logdetail 0
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011
sv_voiceenable 1
sv_alltalk 0
sv_search_key SEARCHKEY
===> cut

START the server

// check if SEARCHKEY is set:
in server console: "help sv_search_key"


on the client:

EDIT ..\SteamApps\common\left 4 dead demo\left4dead\cfg\Autoexec.cfg
===> cut
sv_search_key SEARCHKEY
// for ppl like me, who don`t have a "`" on their keyboard
bind f10 toggleconsole
===> cut

OR

start the game with "...steam\Steam.exe -applaunch 530 -console"
and input "sv_search_key SEARCHKEY" in console

// check if SEARCHKEY is set:
in client console: "help sv_search_key"

how to play:

clan style: each member can open a "lobby for friends" on your server (if it 
doesn't already exist) and other members will connect through steam friends 
list (or via the in-game friends list, haven't tested that yet)

semi-open style: open a "lobby for friends" but change the settings to public  
game and in-game matchmaking will add players to your server.
(sometimes the start-lobby-button switches to search-lobby-button after 
changing the settings; game will then start searching for public server. have 
no explanation why, maybe a bug?)

special-case: when you leave the semi-open style, and people are still playing, 
then one of the remaing players becomes host of the game. if you want to get 
control of your server again, you have to kickt the players or restart the 
server; haven't found any better solution yet.

cheers,

volker

deine mail vom Mittwoch, 12. November 2008 um 23:54:

GW> Just a quick question. 

GW> I read through a few hundred emails, I got everything working great.. 
Thanks all early-adopters.

GW> Is there a way to set the server for private use only?  Via a password, or 
something similar?


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[hlds] L4d vote kicking

2008-11-12 Thread [ЯтR] The-/
Had fun getting vote kicked from my own server today by 2 pubbers, just 
a suggestion to have a whitelist for steamids that can't be voted off?

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Re: [hlds] L4d vote kicking

2008-11-12 Thread Andrew Noland
excellent idea!

On Wed, Nov 12, 2008 at 10:00 PM, "[ЯтR] The-/ wrote:

> Had fun getting vote kicked from my own server today by 2 pubbers, just
> a suggestion to have a whitelist for steamids that can't be voted off?
>
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Re: [hlds] L4d vote kicking

2008-11-12 Thread moe
Thats when you ban them ;)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
The-/http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] L4d vote kicking

2008-11-12 Thread [ЯтR] The-/
i just gave them a friendly kick, esp because they said their friends 
were coming but never did, at minimum a vote cancel command, along with 
this people mentioned that admin res files in the resource folder but 
theres no explantion on how server admins should put this to use?
[EMAIL PROTECTED] wrote:
> Thats when you ban them ;)
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
> The-/ Sent: Thursday, 13 November 2008 2:00 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] L4d vote kicking
>
>
> Had fun getting vote kicked from my own server today by 2 pubbers, just 
> a suggestion to have a whitelist for steamids that can't be voted off?
>
> ___
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Re: [hlds] L4d vote kicking

2008-11-12 Thread Andrew Richman
it's not your server, it's our server...

On Wed, Nov 12, 2008 at 7:30 PM, "[ЯтR] The-/ wrote:
> i just gave them a friendly kick, esp because they said their friends
> were coming but never did, at minimum a vote cancel command, along with
> this people mentioned that admin res files in the resource folder but
> theres no explantion on how server admins should put this to use?
> [EMAIL PROTECTED] wrote:
>> Thats when you ban them ;)
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
>> The-/> Sent: Thursday, 13 November 2008 2:00 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: [hlds] L4d vote kicking
>>
>>
>> Had fun getting vote kicked from my own server today by 2 pubbers, just
>> a suggestion to have a whitelist for steamids that can't be voted off?
>>
>> ___
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Re: [hlds] L4d vote kicking

2008-11-12 Thread Dr.Stinglock
That happened to me a few days ago
I'd be happy if it showed who started the vote somewhere in console or in
chat.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
The-/ Thats when you ban them ;)
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
> The-/ Sent: Thursday, 13 November 2008 2:00 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] L4d vote kicking
>
>
> Had fun getting vote kicked from my own server today by 2 pubbers, just 
> a suggestion to have a whitelist for steamids that can't be voted off?
>
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Re: [hlds] L4d vote kicking

2008-11-12 Thread Matt Lyons
Just disable voting?


-- 
Matt Lyons (Bsc CS & Soft Eng)
Content Administrator, Internode Systems
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
"In theory, there is no difference between theory and practice; In 
practice, there is."

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Re: [hlds] L4d vote kicking

2008-11-12 Thread Timothy L Havener
 From each according to his bandwidth to each according to his need.

Andrew Richman wrote:
> it's not your server, it's our server...
>
> On Wed, Nov 12, 2008 at 7:30 PM, "[ЯтR] The-/ <[EMAIL PROTECTED]> wrote:
>   
>> i just gave them a friendly kick, esp because they said their friends
>> were coming but never did, at minimum a vote cancel command, along with
>> this people mentioned that admin res files in the resource folder but
>> theres no explantion on how server admins should put this to use?
>> [EMAIL PROTECTED] wrote:
>> 
>>> Thats when you ban them ;)
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
>>> The-/>> Sent: Thursday, 13 November 2008 2:00 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: [hlds] L4d vote kicking
>>>
>>>
>>> Had fun getting vote kicked from my own server today by 2 pubbers, just
>>> a suggestion to have a whitelist for steamids that can't be voted off?
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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