Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers
I assure you, it's purely reactive. The very first response to me was condescending, so I responded in turn. Nothing more. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of In Hyuk Seo Sent: Sunday, January 24, 2010 8:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers I don't think anybody appreciates your condescending tone DLinkOZ... 2010/1/24 DLinkOZ > Right, so call your provider, ask to put in the null route and enjoy your > weekend. I honestly did not think I'd have to go into such obvious detail > to make a simple statement. If you aren't in a position to perform such a > task, then you make a phone call. I suppose I assumed that was obviously > simple and didn't need explanation... > > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter > Sent: Sunday, January 24, 2010 2:42 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival > servers > > > Uh, null routing is simply a routing rule that indicates that packet should > be dropped without any further processing. > > The suggestion was to " just null route the source and enjoy the weekend". > You can't do it at the ISP level unless you talk to your ISP. > > > > From: dlin...@fragonline.net > > To: hlds@list.valvesoftware.com > > Date: Sun, 24 Jan 2010 14:28:56 -0600 > > Subject: Re: [hlds] ST3Gaming.com using 100mbit connectionto DoS > rival servers > > > > Seriously? Do you not know what null routing is? It's exactly what you > > said later in your email. Your bandwidth provider routes that source > > straight to the nowhere. Not sure why you think it's done on the server. > > > > > > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter > > Sent: Sunday, January 24, 2010 2:08 PM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival > > servers > > > > > > Uh, because the packets come over the wire and your NIC has to handle > them > > all regardless of HOW you handle them? > > > > You can NOT solve a DoS attack through ANY use of firewalling or routing > at > > the target end. > > You MUST cut the attack off as close to the source as possible. > > > > An attack like the one described here is simple enough to fend off > because > > it's coming from a single source over a relatively low bandwidth pipe. > > Your ISP should be able to block it at their border routers and the > constant > > knocking shouldn't put any load on their equipment. > > If it continues, and if they get around to it, they can then report the > > activity to their peering partners (other ISPs) to get them to block the > > traffic at their end. If the behavior persists, this continues until > > eventually the source is cut off. > > > > A distributed attack is much harder to cut off, because it has many > sources. > > A distributed attack can bring down major connections. > > > > > > > > > From: dlin...@fragonline.net > > > To: hlds@list.valvesoftware.com > > > Date: Sun, 24 Jan 2010 13:43:57 -0600 > > > Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS > > rival servers > > > > > > Why not just null route the source and enjoy the weekend? > > > > _ > > Hotmail: Powerful Free email with security by Microsoft. > > http://clk.atdmt.com/GBL/go/196390710/direct/01/ > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Hotmail: Free, trusted and rich email service. > http://clk.atdmt.com/GBL/go/196390708/direct/01/ > ___ > To unsubscribe, edit your list preferences, or view the list archi
Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers
Right, so call your provider, ask to put in the null route and enjoy your weekend. I honestly did not think I'd have to go into such obvious detail to make a simple statement. If you aren't in a position to perform such a task, then you make a phone call. I suppose I assumed that was obviously simple and didn't need explanation... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter Sent: Sunday, January 24, 2010 2:42 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers Uh, null routing is simply a routing rule that indicates that packet should be dropped without any further processing. The suggestion was to " just null route the source and enjoy the weekend". You can't do it at the ISP level unless you talk to your ISP. > From: dlin...@fragonline.net > To: hlds@list.valvesoftware.com > Date: Sun, 24 Jan 2010 14:28:56 -0600 > Subject: Re: [hlds] ST3Gaming.com using 100mbit connectionto DoS rival servers > > Seriously? Do you not know what null routing is? It's exactly what you > said later in your email. Your bandwidth provider routes that source > straight to the nowhere. Not sure why you think it's done on the server. > > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter > Sent: Sunday, January 24, 2010 2:08 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival > servers > > > Uh, because the packets come over the wire and your NIC has to handle them > all regardless of HOW you handle them? > > You can NOT solve a DoS attack through ANY use of firewalling or routing at > the target end. > You MUST cut the attack off as close to the source as possible. > > An attack like the one described here is simple enough to fend off because > it's coming from a single source over a relatively low bandwidth pipe. > Your ISP should be able to block it at their border routers and the constant > knocking shouldn't put any load on their equipment. > If it continues, and if they get around to it, they can then report the > activity to their peering partners (other ISPs) to get them to block the > traffic at their end. If the behavior persists, this continues until > eventually the source is cut off. > > A distributed attack is much harder to cut off, because it has many sources. > A distributed attack can bring down major connections. > > > > > From: dlin...@fragonline.net > > To: hlds@list.valvesoftware.com > > Date: Sun, 24 Jan 2010 13:43:57 -0600 > > Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS > rival servers > > > > Why not just null route the source and enjoy the weekend? > > _ > Hotmail: Powerful Free email with security by Microsoft. > http://clk.atdmt.com/GBL/go/196390710/direct/01/ > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Free, trusted and rich email service. http://clk.atdmt.com/GBL/go/196390708/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers
Seriously? Do you not know what null routing is? It's exactly what you said later in your email. Your bandwidth provider routes that source straight to the nowhere. Not sure why you think it's done on the server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter Sent: Sunday, January 24, 2010 2:08 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers Uh, because the packets come over the wire and your NIC has to handle them all regardless of HOW you handle them? You can NOT solve a DoS attack through ANY use of firewalling or routing at the target end. You MUST cut the attack off as close to the source as possible. An attack like the one described here is simple enough to fend off because it's coming from a single source over a relatively low bandwidth pipe. Your ISP should be able to block it at their border routers and the constant knocking shouldn't put any load on their equipment. If it continues, and if they get around to it, they can then report the activity to their peering partners (other ISPs) to get them to block the traffic at their end. If the behavior persists, this continues until eventually the source is cut off. A distributed attack is much harder to cut off, because it has many sources. A distributed attack can bring down major connections. > From: dlin...@fragonline.net > To: hlds@list.valvesoftware.com > Date: Sun, 24 Jan 2010 13:43:57 -0600 > Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers > > Why not just null route the source and enjoy the weekend? _ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/196390710/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers
Why not just null route the source and enjoy the weekend? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove Sent: Sunday, January 24, 2010 1:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers MS? I really hope you don't mean Microsoft... On Sun, Jan 24, 2010 at 5:03 PM, Christoffer Pedersen wrote: > That's right, its a MS problem. This would also be called ICMP- > flooding (when a host is being flooded with ping requests). > > Analyze the IP-addresses, and blacklist them. You could also block the > whole subnet for that IP-address. > > Med venlig hilsen > > Christoffer Pedersen > Adm. Direktør > ScanServers > christof...@scanservers.eu > www.scanservers.eu > > On 24/01/2010, at 16.24, Mike Stiehm wrote: > >> None of that's will help with traffic flood and connection DOS has >> nothing >> to do with valve or SRCDS. >> >> ClanAO.com >> >> On Jan 24, 2010 8:51 AM, "Matthew Gottlieb" > > >> wrote: >> >> IP black listing :-\ >> >> On Sun, Jan 24, 2010 at 7:47 AM, Christoffer Madsen >> >> wrote: > Maybe you could bl... >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] No dedi files CoD MW2
The CoD mailing list http://icculus.org/mailman/listinfo/cod has a running discussion about this topic. It's been going on for quite awhile now, and is very on-topic there. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Scott Marshall Sent: Saturday, October 24, 2009 11:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] No dedi files CoD MW2 As interesting and disappointing as it may be, i agree with Shane here, The list is a list for the valve dedicated server, anything else will clutter it up and make it hard to use for its purpose. On Sun, Oct 25, 2009 at 2:34 AM, Steven Hartland wrote: > It is actually Valve related as its being launched on the steam > platform, which on the sales page has nothing about this critical > flaw. So letting potential server admins for this game know, who > will be on this list, that there is going to be no server is a > relevant point. > > Anyone not aware of this could buy the game, from steam, rightly > assuming it works in the same manor as any other well designed > FPS, especially given its heritage. The result being a total > waste of their money, so the more people that are aware of this > retarded decision by IW the better IMO. > > That's before you consider the fact that if IW are allowed to get > away with this then others like Valve etc may think its also a > good idea; and your next iteration of CS may also ditch the ability > to run quality dedicated servers. I don't think anyone at Value > would be quite that stupid, but 1 week ago I would have said the > same thing about IW, and now look where we are! > > All gamers, both PC and console, need stick together and support > each other, that means spreading the word about this utter failure. > > Hit IW the only place that will make them look up and think, their > wallet! This needs as many customers as possible to be are aware of > the facts, so they can avoid buying what will be one of the worst > online FPS experience ever released on the PC platform :( > >Regards >Steve > > - Original Message - > From: "Shane Arnold" > > > > It's neither HLDS, SRCDS or VALVe related. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to postmas...@multiplay.co.uk. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
That should be answered soon, as it appears (at least where I have my pre-order) that GameStop is handing out the demo early (they called to say I could pick it up immediately, as they were releasing it early). -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MONDO Sent: Friday, October 23, 2009 7:28 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper wrote: > So here we are, a week or two out from the L4D2 demo release. I wonder > if we can get any sort of heads up on what to expect for this. > > The big question I think most of us have is - Are the servers going to > be backwards compatible with L4D1, or will we have to run L4D1 and/or > L4D2 servers? As someone mentioned a while ago, a new tag showed up in > sv_tags which seems to indicate that we may only have 1 server running > for both games, but some confirmation or denial on this would be great. > > I am going to guess that we are going to get the server files a bit in > advance like we did the last go around. Are forked servers still in > play? I would hope so, they are awesome. > > Are there any new cvars we should know about before hand, stuff like the > Steamgroups? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Win2k versus 2003 versus 2008 on older hardware
I colocated with Colo4Dallas for many years, and never had anything but awesome service. I don't colocate now, but if the need should ever arise, that's where I'd go again. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Sunday, September 20, 2009 11:07 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware i guess but they are highly customizable and the service isnt bad at all On Sun, Sep 20, 2009 at 11:48 AM, Rens Ariens wrote: > Leaseweb is known for their prices, not for their support. > > > > Michael Krasnow schreef: > > you could also try leaseweb > > > > http://www.leaseweb.com/en/colocation > > > > they have great service > > > > On Sun, Sep 20, 2009 at 11:22 AM, turb0z wrote: > > > >> Depends on the case form factor. If you have a rack case you should be > >> able > >> to find a host to take your hardware, just be ready to agree to their > >> support structure around owning your own equipment (some places won't > offer > >> much in support). > >> > >> I host my 1U Quad Core with colocrossing.com and have been very > satisfied. > >> > >> -Original Message- > >> From: hlds-boun...@list.valvesoftware.com > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle > Sanderson > >> Sent: Sunday, September 20, 2009 3:26 AM > >> To: Half-Life dedicated Win32 server mailing list > >> Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware > >> > >> Derek, I've been trying to find a datacenter that will take my own > hardware > >> for quite a while now. Do you know of any off hand that support this? > >> > >> Kyle. > >> > >> On Sat, Sep 19, 2009 at 5:07 AM, Derek Denholm > >> wrote: > >> > >>> Honestly, it is very cheap now to buy an old used dual core / 2gb of > >>> memory for ~$120 and then send it off to a data center and will save > you > >>> alot of hassle. > >>> > From: ooksser...@zootal.com > To: hlds@list.valvesoftware.com > Date: Fri, 18 Sep 2009 20:04:12 -0700 > Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware > > It may not be much of a cpu by today's standards, but it runs a fully > >>> loaded > OP4 server and a fully loaded L4D server at 30% cpu. You know, if it > >>> ain't > broke, don't fix it. I"ll go back to W2K before I'll spend money > >>> upgrading > the box. > > > > - Original Message - > From: "Bryce Quilley" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Friday, September 18, 2009 6:47 PM > Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware > > > > Installing Win2k8 will make things worse. You need a minimum of 2GB > >> ram > > for > > it to function. > > Upgrade your CPU man, a Sempron is the cheapest piece of crap and was > > NEVER > > intended for server operation. At a bare minimum a P4 2.8 with 1GB > >> ram > > will > > run Win2k3 perfectly. Win2k8 will need dual core with 2GB ram. > > > > On Sat, Sep 19, 2009 at 11:00 AM, Kyle Sanderson > > wrote: > > > >> The general consensus with Server 2008 is it's more... gobbled up > >> than > >> 2003. > >> However if you find it works better for you on older hardware (I > >> would > >>> be > >> shocked if it did), please let us know! > >> > >> Kyle. > >> > >> On Fri, Sep 18, 2009 at 6:00 PM, Ook wrote: > >> > >>> Adding more ram isn't likely to help - it doesn't use what it has > >>> as-is. > >>> > >>> I tried Linux for a while, but hlds used 30% cpu sitting there > >> empty > >>> - > >> and > >>> it went downhill from there. This old cpu isn't up to running the > >>> linux > >>> hlds > >>> binaries - the general consensus is that valve never bothered to > >>> optimize > >>> them for linux hence they gobble excessive cpu. And yeah, I'm > >>> leaning > >>> towards putting Win2k back on the box. I have a copy of server > >> 2008 > >>> that > >> I > >>> think I'll install just so I can say I did, and to tell everyone > >> how > >> lousy > >>> it is wiht this older box LOL. Or maybe it will surprise me and > >>> actually > >>> work good? > >>> > >>> - Original Message - > >>> From: "Kyle Sanderson" > >>> To: "Half-Life dedicated Win32 server mailing list" > >>> > >>> Sent: Friday, September 18, 2009 5:53 PM > >>> Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older > >> hardware > >>> > Why would adding more ram decrease the CPU usage on SRCDS? > > If I were you Ook I would go back to Win2000 as Microsoft only > >>> gets > sloppier > with their new releases of Windows. (Or try Linux, although from > >>> my > experiences SRCDS
Re: [hlds] VMware Advise
I'm trying this right now, running ESXi on an IBM x-series box. I haven't really spent any time on looking into it, but initial results do show reduced and erratic frame rates within the server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Saturday, February 07, 2009 5:37 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] VMware Advise I have a lot of VM EXP. However, I have never run a server under a VM. I would be interested to see what really happens. On Sat, Feb 7, 2009 at 5:32 PM, Chad Austin wrote: > Does anyone have experience using VMware with source engine game > servers? I have heard it has timing issues and would not be acceptable > for scrim servers due to lag spikes, is this true? > > -Chad > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: mp_teamplay
I've not really been hosting TF2 servers, but under TFC/TF1.5 it was a setting arrived at by adding the value of the effects you wanted: 1 = Teamplay on (this should always be set) 2 = Teammates take half-damage from direct weaponfire 4 = Teammates take no damage from direct weaponfire 8 = Teammates take half-damage from explosive weaponfire 16 = Teammates take no damage from explosive weaponfire 128 = Teammates armor takes half-damage from direct weaponfire 256 = Teammates armor takes no damage from direct weaponfire 512 = Teammates armor takes half-damage from explosive weaponfire 1024 = Teammates armor takes no damage from explosive weaponfire 2048 = YOU take half damage from hitting Teammates with direct weaponfire 4096 = YOU take no damage from hitting Teammates with direct weaponfire 8192 = YOU take half damage from hitting Teammate with explosive weaponfire 16384 = YOU take no damage from hitting Teammate with explosive weaponfire 32768 = YOUR armor takes half damage from hitting Teammate with direct weaponfire 65536 = YOUR armor takes no damage from hitting Teammate with direct weaponfire 131072 = YOUR armor takes half damage from hitting Teammate with explosive weaponfire 262144 = YOUR armor takes no damage from hitting Teammate with explosive weaponfire Most common back then was a value of 21 (1 + 4 + 16) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ben B Sent: Thursday, February 05, 2009 6:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2: mp_teamplay I think in hl2mp it changes from free-for-all to team deathmatch. On Thu, Feb 5, 2009 at 5:14 PM, Alex wrote: > I saw a competition config, a option called mp_teamplay. > > I've googled a bit, and i see that is something with friendly fire, but i > did not find something clear. > > Can someone explain me ? > > Thanks > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- >From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Actually, I run my server within the intended parameters and I can be incredibly sure that it will forever show up on the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 11:54 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. If this doesn't affect you, or you aren't interested, you don't have to reply. A lot of people are angry about this and it's not going to die. You can't guarantee that Valve won't randomly remove servers from the lists in future. This is a serious issue. It could be your servers next. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: 15 October 2007 17:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Get over it and move onjust like every time something like this has happened in the past. Chris Barnett wrote: > This is a multipart message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hello, > > > > Let's run a book on which servers Valve will randomly filter out next, > without even so much as the decency to tell us. > > > > 1) Australian servers. Let's face it, it's those pesky Australians who > are so far up Valves sweet asses it must be embarrassing for Valve. Those > Australians need to be taught a lesson to counter balance all of that > Pacific rimming that's going on. > > 2) Servers that have an unusually high number of players with 8 digits. > Come on let's face it. The 8 digit crew are all noobs, snotty nosed > teenagers and haxors. > > 3) Servers outside the Western United States that have an unusually > high number of players with 6 digits. If a server attracts the old and wise, > they're community is going to be too smug. > > 4) Servers running FF. > > 5) Servers that sends the player into a different world where there is > 1000's of custom skins and the admins have been sad enough to invest 500 odd > man hours into creating a work of art, not to mention the modding > communities whose total output dwarfs anything that has come out of Valve. > > 6) Servers that attract the top players. C'mon something has to be > wrong, they're all hacking. > > 7) Servers that attract too many noobs. No scrub that, they're all in > Washington State. > > 8) Servers that are running that new plugin, which lies about the total > number of available slots.there's 32 slots but 24 are advertised!!! > > 9) Servers with unsuitable chat language for minors. > > 10) Servers with 2 slots, passworded, that say "Valve doesn't listen to > server admins" as their server name. > > > > > > > > Right. That's my list. Odds anyone? > > > > > > > > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Running behind a firewall, getting the external IP to register....
The only times I've had problems showing up on the master servers, it could always be attributed to a missing SNAT rule. Bottom line, requests came in on one of the extra IPs assigned to my firewall, but they went out the default IP. A SNAT rule would rewrite things so that it properly showed the correct source IP from my server as the extra IP, and not the default (hosts expected .23, but received the response from the default of .22). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Tuesday, September 25, 2007 10:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Running behind a firewall, getting the external IP to register Everytime I've started up a server, the master servers have always had it in less then 60 seconds. I should qualify that statement by saying that I currently only run OP4 and HL1MP:S servers. Can't comment on CS, DOD, etc. - Original Message - From: "Col Grigson" <[EMAIL PROTECTED]> To: Sent: Tuesday, September 25, 2007 5:42 AM Subject: Re: [hlds] Running behind a firewall, getting the external IP to register > -- > [ Picked text/plain from multipart/alternative ] > That doesnt necessarily indicate a problem at your end, the master servers > can take a few days to pick up servers sometimes, if ppl can connect to > the > server ok by using connect : then there is no problem your end > and > the master servers will add you eventually depending on the servers > uptime. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 server Affinity issue, Memory leak & Performance stats
The only time I've seen that error with imagecfg, I was able to get around it by using the full path to the executable: imagecfg -a 0x1 D:\tf2_2fort\orangebox\srcds.exe -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Wednesday, September 19, 2007 7:23 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 server Affinity issue, Memory leak & Performance stats I have tried imagecfg on my win2003 server ... Here my results: D:\tf2_2fort\orangebox>imagecfg -u srcds.exe srcds.exe contains no configuration information srcds.exe contains a Subsystem Version of 4.0 srcds.exe updated with the following configuration information: Image can only run in uni-processor mode on multi-processor systems Image can only run in uni-processor mode on multi-processor systems D:\tf2_2fort\orangebox>imagecfg -a 0x1 srcds.exe srcds.exe contains no configuration information srcds.exe contains a Subsystem Version of 4.0 Image can only run in uni-processor mode on multi-processor systems srcds.exe updated with the following configuration information: Process Affinity Mask: 0001 IMAGECFG: Unable to update configuration information in image. - Andreas > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand > Sent: Thursday, September 20, 2007 1:45 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] TF2 server Affinity issue, Memory leak & > Performance stats > > Has anyone else tried to set the affinity with imagecfg.exe? > I can do it with no problems. -Mike -Original > Message- From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > "[??R] The-/ PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 > server Affinity issue, Memory leak & Performance stats Mike > Durand wrote: > You could have a separate install for each > server or you could copy srcds.exe to srcds-cpu1.exe, > srcds-cpu2.exe, etc. and set the affinity for each with > imagecfg.exe. > > > > I'm going to experiment more and see if > adding -threads 1 to the command line of a TF DS causes it to > behave like a CSS DS. In looking at the code there is a > chance that it may and that would be a better solution for > you than having to mess with the affinity. > > > > -Mike > > > > > -Original Message- > > From: > [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Steven Hartland > > Sent: Wednesday, September 19, 2007 3:23 > PM > > To: hlds@list.valvesoftware.com > > Subject: Re: > [hlds] TF2 server Affinity issue, Memory leak & Performance > stats > > > > Unfortunately this wouldn't help at all as all > the servers would then be stuck on a different CPU as there > is only one srcds.exe > > > > I know its a big ask but is > there an ETA on fix for this as its crippling our capacity to > run TF2 servers :( > > > > Regards > > Steve > > > - Original Message - > > From: "Mike Durand" > <[EMAIL PROTECTED]> > > To: > > > Sent: Wednesday, September > 19, 2007 9:46 PM > > Subject: RE: [hlds] TF2 server Affinity > issue, Memory leak & Performance stats > > > > > > Hi- > > > > > That's weird because I just did a test and imagecfg did > properly force srcds.exe to whatever CPU I chose. Here's my > result: > > > > D:\Dev\mdurand_main>imagecfg -a 0x2 > C:\srcds\orangebox\srcds.exe > > C:\srcds\orangebox\srcds.exe > contains no configuration information > > > C:\srcds\orangebox\srcds.exe contains a Subsystem Version of > 4.0 > > C:\srcds\orangebox\srcds.exe updated with the > following configuration information: > > Process Affinity > Mask: 0002 > > > > Does anyone else get this failure when > running imagecfg.exe? > > > > Also, if you add the command > line option -threads 1 the dedicated server won't try to take > advantage of the other threads on the > > system so then each > server will stay segregated on whatever core you started them > on. > > > > C:\srcds\orangebox>srcds.exe -game tf -threads 1 > > > > > -Mike > > > > -Original Message- > > From: > [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > "[??R] The-/ > Sent: Wednesday, September 19, 2007 > 10:23 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: > [hlds] TF2 server Affinity issue, Memory leak & Performance > stats > > > > DLinkOZ wrote: > > >> Would a prog
RE: [hlds] TF2 server Affinity issue, Memory leak & Performance stats
Would a program such as imagecfg not get around the affinity issue? I've used I for quite some time to get my other Valve servers (HL1/2) onto other cores/processors when they wanted to all stick to the first they found. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Wednesday, September 19, 2007 11:00 AM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 server Affinity issue, Memory leak & Performance stats This is a multi-part message in MIME format. -- Affinity Issue First off so people are aware the current server will only work on the first core of any multi core machines. I'm assuming this is due to the server threads having affinity set on them but this obviously causes major issues on multi CPU / Core machines. I've dropped Valve a mail about this, so I hope they can make a fix available quickly. In the mean time those who are running servers on SMP machines should significantly reduce the number of servers on their machines to ensure that the first core is not overloaded and hence seriously impacting gameplay. Memory leak Seems the current server has a bit of a memory leak which can be seen below. Team Fortress 2 - Performance @ 2.66Ghz Core2 As you can see memory ( the orange line ) is constantly rising as play continues. This is not the same on a server which doesn't have players so its either a play based leak or a player join / leave based leak. CPU Usage With respect to performance TF2's current CPU usage is on the high side with a 24 player TF2 using about the same as a 32 player ET:QW server so it would be nice to see if some optimisation can be done to bring this down an so keep the cost down. Network performance Network performance is good as usual with 105 player slots peaking @ 5Mbps so each client using ~ 47Kbps. Team Fortress 2 - Bandwidth peak = 105 Player slots Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] -- [ server_12606_day.png of type image/png deleted ] -- [ tf2_network.png of type image/png deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] dedicated server as a service
Easy enough, and totally free (even though you can buy software to do it for you) http://forums.fragonline.net/viewtopic.php?t=881 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrey Egorov Sent: Saturday, March 31, 2007 2:23 PM To: hlds@list.valvesoftware.com Subject: [hlds] dedicated server as a service This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi for all. May I running Counter-Strike Source and HL2 Deathmatch Dedidcated servers as a service on Windows? Andrey. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Service Software for Windows
Here's my how-to, completely free as it only uses a free toolkit from MS (instsrv and srvany are used) http://forums.fragonline.net/viewtopic.php?t=881 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Wednesday, January 31, 2007 9:39 AM To: hlds@list.valvesoftware.com Subject: [hlds] Service Software for Windows I'm having issues finding the link but does anyone have link to software that sets HLDS and SCRDS as service? It was made by someone on this list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Merry Christmas
Happy Christmahanakwanzukkah Always loved that one. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thortok2000 Sent: Sunday, December 24, 2006 10:26 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Merry Christmas Seasons Greetings to all. - Original Message - From: "[GS]Admin" <[EMAIL PROTECTED]> To: Sent: Sunday, December 24, 2006 11:02 PM Subject: Re: [hlds] Merry Christmas > To hell with politically correct. Merry Christmas and Happy New Year > everyone! > > -BeNt- > > - Original Message - > From: "Jason" <[EMAIL PROTECTED]> > To: > Sent: Sunday, December 24, 2006 8:41 PM > Subject: Re: [hlds] Merry Christmas > > >> Thats politically incorrect ya know.its supposed to be Happy >> Holidays. :-P Merry Christmas, Happy Quanza, Happy Hannakuah (sp?) and >> if I left any out I apologize. >> >> -Black Magix >> >> [DumB]TeXas wrote: >>> I know it's a tad off topic, but Merry Christmas everyone - have a good >>> one! >>> >>> - TeX. =] >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] need free cp
Gamepanel beta4 is free, and works great. Been using it for a very long time now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Heath Sent: Saturday, November 11, 2006 4:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] need free cp -- -- [ Picked text/plain from multipart/alternative ] That isn't free tho...there are very few free CPs out there, you will be lucky to find one. Server Doc is the only one I have found but I can use it as it will interfere with server checker ---Original Message--- From: [GS]Admin Date: 11/11/06 22:01:51 To: hlds@list.valvesoftware.com Subject: Re: [hlds] need free cp Err scratch that gamepanel.org I'm sorry guys for the double post.It lets you do everything you can stop/start run unlitmited instances ect.And you can edit files rcon ect from it.Its really good.From the makers of TCadmin.com BeNt http://www.gorillazsouth.com - Original Message - From: "[GS]Admin" <[EMAIL PROTECTED]> To: Sent: Saturday, November 11, 2006 2:00 PM Subject: Re: [hlds] need free cp > If you have a dedicated server with a dedicated webhosting box you can use > controlpanel.org :) > > BeNt > http://www.gorillazsouth.com > > - Original Message - > From: "[xXx] con" <[EMAIL PROTECTED]> > To: > Sent: Saturday, November 11, 2006 9:22 AM > Subject: [hlds] need free cp > > >> This is a multi-part message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] >> can anyone recommend any free control panel programs that i might be able >> to get my hands on for cs:s? >> -- >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ faint_grain.jpg of type image/jpeg deleted ] -- [ imstp_uk.gif of type image/gif deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: Re: [hlds] Unable to HOSt because..
Wow, that's a lot of ports you have forwarded... All you need to forward is UDP for the port the server runs on (as long as you allow outbound without rules). As for requesting that info, it's basic troubleshooting for just about anything sitting behind a firewall or NAT device. The point that you wanted to bind a machine behind your router to a public IP sort of framed a picture of knowledge level (not trying to be insulting, just being honest), so actually having the details was needed before anyone here could write that off as not a possible cause. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of gerald Sent: Friday, October 06, 2006 9:00 PM To: hlds@list.valvesoftware.com Subject: Re: Re: [hlds] Unable to HOSt because.. @DlinkOZ I Port Forward the Proper ports that was shown in the Steam Support site. Ill post the screenshot of the Port Forward test page on another website here is the link: http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=64&t=001290 Port Forwarding is NOT the problem Please Stop Asking for this info THNX!! - Original Message ----- From: "DLinkOZ" <[EMAIL PROTECTED]> To: Sent: Friday, October 06, 2006 9:47 PM Subject: RE: Re: [hlds] Unable to HOSt because.. > I'll ask again, can you tell us exactly what port forwarding you've done? > Such as: > > "I have forwarded UDP 27015 to my server" > > That would give us something to go on. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Brady > Sent: Friday, October 06, 2006 8:25 PM > To: hlds@list.valvesoftware.com > Subject: Re: Re: [hlds] Unable to HOSt because.. > > ok, here is how a router works. the router gets an ip from your ISP. you > plug your computers into the router. the router gives your computers thier > own 'internal' IPs. your computer does not have an internal and external > IP. > when you send and recieve data, the router says 'oh michaels computer is > going to google.com so ill send google.com stuff back to him' same goes > for > hlds traffic, except the router doesnt know where to send it because you > are > just listening, unless specified by port forwarding or setting up a DMZ. > In > the case of custom.hpk it just holds user spraypaints and the like im > pretty > sure. remember though, you connot bind to an ip address that is not on > your > machine. your 'external' ip is on the router, not your computer, you cant > bind to it. the same way i cant setup a server using your ip from my > house. > > - Original Message - > From: "gerald" <[EMAIL PROTECTED]> > To: > Sent: Friday, October 06, 2006 9:04 PM > Subject: Re: Re: [hlds] Unable to HOSt because.. > > >> @Michael >> I ran a dedicated server and recieved this error: >> >> ERROR: couldn't open custom.hpk. >> Dropped Nephilim from server >> Reason: Client sent 'drop' >> >> >> will that help figure out my problem?? Also I noticed it is using my >> Internal IP shouldnt it use my External?? >> - Original Message - >> From: "Michael Jordan" <[EMAIL PROTECTED]> >> To: >> Sent: Friday, October 06, 2006 8:20 PM >> Subject: RE: Re: [hlds] Unable to HOSt because.. >> >> >> > At least try running a dedicated server. If your computer has enough >> > power, >> > you can play too. I was able to do it for a few days while fixing my >> > server. >> > At the very least, maybe there will be an error message in the server >> > console that will give a hint to your problem. >> > >> > BTW, your screen shot of the steam test page didn't come thru. >> > >> > -Original Message- >> > From: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] On Behalf Of gerald >> > Sent: Friday, October 06, 2006 7:44 PM >> > To: hlds@list.valvesoftware.com >> > Subject: Re: Re: [hlds] Unable to HOSt because.. >> > >> > @Scott >> > I have a normal IP if that is what your looking for?? I realise they > need >> > nuthing special but it just doesn't work, I have no Problem Hosting > other >> > games just Halflife on Steam?? and I dont wanna do a Dedicated server > as >> > I >> > wanna play as well. >> > Yes, Steam has a TEST port page I found it on the Support Pages. > Somewhat >> > usefull for Diagnosing Peoples problems to see if there ports are open > or >> > Not. >> > >> > that is why I am here trying to find out if it might be a Hardware or &g
RE: Re: [hlds] Unable to HOSt because..
I'll ask again, can you tell us exactly what port forwarding you've done? Such as: "I have forwarded UDP 27015 to my server" That would give us something to go on. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Brady Sent: Friday, October 06, 2006 8:25 PM To: hlds@list.valvesoftware.com Subject: Re: Re: [hlds] Unable to HOSt because.. ok, here is how a router works. the router gets an ip from your ISP. you plug your computers into the router. the router gives your computers thier own 'internal' IPs. your computer does not have an internal and external IP. when you send and recieve data, the router says 'oh michaels computer is going to google.com so ill send google.com stuff back to him' same goes for hlds traffic, except the router doesnt know where to send it because you are just listening, unless specified by port forwarding or setting up a DMZ. In the case of custom.hpk it just holds user spraypaints and the like im pretty sure. remember though, you connot bind to an ip address that is not on your machine. your 'external' ip is on the router, not your computer, you cant bind to it. the same way i cant setup a server using your ip from my house. - Original Message - From: "gerald" <[EMAIL PROTECTED]> To: Sent: Friday, October 06, 2006 9:04 PM Subject: Re: Re: [hlds] Unable to HOSt because.. > @Michael > I ran a dedicated server and recieved this error: > > ERROR: couldn't open custom.hpk. > Dropped Nephilim from server > Reason: Client sent 'drop' > > > will that help figure out my problem?? Also I noticed it is using my > Internal IP shouldnt it use my External?? > - Original Message - > From: "Michael Jordan" <[EMAIL PROTECTED]> > To: > Sent: Friday, October 06, 2006 8:20 PM > Subject: RE: Re: [hlds] Unable to HOSt because.. > > > > At least try running a dedicated server. If your computer has enough > > power, > > you can play too. I was able to do it for a few days while fixing my > > server. > > At the very least, maybe there will be an error message in the server > > console that will give a hint to your problem. > > > > BTW, your screen shot of the steam test page didn't come thru. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of gerald > > Sent: Friday, October 06, 2006 7:44 PM > > To: hlds@list.valvesoftware.com > > Subject: Re: Re: [hlds] Unable to HOSt because.. > > > > @Scott > > I have a normal IP if that is what your looking for?? I realise they need > > nuthing special but it just doesn't work, I have no Problem Hosting other > > games just Halflife on Steam?? and I dont wanna do a Dedicated server as > > I > > wanna play as well. > > Yes, Steam has a TEST port page I found it on the Support Pages. Somewhat > > usefull for Diagnosing Peoples problems to see if there ports are open or > > Not. > > > > that is why I am here trying to find out if it might be a Hardware or > > Software problem as this is not a easy nut too crack, I have exhausted all > > the Support sites FAQ and answers for common problems I was sent here by > > the > > support site to get an answer to my question that they couldn't answer why > > I > > cant Host?? > > > > > > > > > > - Original Message - > > From: "Scott Tuttle" <[EMAIL PROTECTED]> > > To: > > Sent: Friday, October 06, 2006 4:34 PM > > Subject: RE: Re: [hlds] Unable to HOSt because.. > > > > > >> Steam page to test ports What is that? I am not aware of that. > >> > >> There servers really do need NOTHING special to work. > >> > >> When you go to http://www.whatismyip.org/ what is your ip address? > >> > >> Also what is the name of your server so you can check for it on > >> www.gametiger.net ? > >> > >> If the ports are open and the server is running properly and it is > >> seto to sv_lan 0 then they should work. But you might also check to > >> make sure you have the sv_region set properly. > >> > >> http://tinyurl.com/h35as > >> > >> All the resources you need are located in the steampowered support area. > >> > >> http://tinyurl.com/koh6s > >> > >> Please check the very first 4 results from this search. If you have > >> already looked at them I suggest you look at them again and then > >> verify them and maybe look at them and verify them again. Triple > >> che
RE: Re: [hlds] Unable to HOSt because..
I may have missed it, but what forwarding rules exactly have you put in place? Honestly, it takes only 1 rule with any decent firewall to allow direct IP connections. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of gerald Sent: Friday, October 06, 2006 11:38 AM To: hlds@list.valvesoftware.com Subject: Re: Re: [hlds] Unable to HOSt because.. well you would LOOSe that bet;) Port Forwarding is Setup Properly It is NOT a PF issue THNX for you comment tho!! - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Friday, October 06, 2006 11:50 AM Subject: Re: Re: [hlds] Unable to HOSt because.. I would bet that this guy does not have port forwarding set up properly. If port forwarding is done right the game server will work, people will be able to connect and it will eventually show up in the master server list. I do not have my server bound to the external IP and it works just fine. The reason he has no clue about the command line is he is probably starting the server from the steam menu. You never see a command line from there. It's nice that you can start a server multiple ways but it makes it very hard to help someone out. My IPS charges 20 bucks a month for a static IP so I don't have one. It's a pain when the IP changes BUT my server works just fine. I just wish I could get more bandwidth in this hick town. > > From: "Sailor Mercury-sama \(NL\)" <[EMAIL PROTECTED]> > Date: 2006/10/06 Fri AM 10:28:20 CDT > To: > Subject: Re: [hlds] Unable to HOSt because.. > > "if you want your server to appeare in the server list" > If you mean to have your server appear in the master list at valve: not > relevant > > If you start a game server on steam (and it's properly configed/connected) > your server will be added to the master list automatically. > All a domainname does is to provide people on internet an easy to remember > why to find a computer on internet (like www, ftp, email). > > "Otherwise you would have to change your plublic ip manually in the > startup > line every time it is changed by the ISP" > Now I get it. ^__^ > I tested it and that works indeed. > > I am so lucky that I have static IPs at my server and at home. #^_^# > > > - Original Message - > From: "Jose Pacheco" <[EMAIL PROTECTED]> > To: > Sent: Friday, October 06, 2006 5:43 PM > Subject: Re: [hlds] Unable to HOSt because.. > > > > No, the +ip 123.123.123.123 command in the start u is correct, but the > > domain would be if you want your server to appeare in the server list, > > so > > the domain would be setup to the computer/server that is hosting the > > srcds > > box. Otherwise you would have to change your plublic ip manually in the > > startup line every time it is changed by the ISP. Some like to make life > > easy some are masaquist, right? Or you can purchase a static ip if your > > ISP > > doesnt provide it free of charge. > > > > - Original Message - > > From: "Sailor Mercury-sama (NL)" <[EMAIL PROTECTED]> > > To: > > Sent: Friday, October 06, 2006 6:21 AM > > Subject: Re: [hlds] Unable to HOSt because.. > > > > > >> @gerald > >> In the startup string add: > >> +ip > >> > >> for example: +ip 123.123.123.123 > >> > >> That should do it. > >> > >> > >> @jose > >> . really, how is a domainname going to tell an application that > >> wants > >> an > >> *IP* which IP it should use? > >> You need to use an IP address for this and not a domainname. > >> > >> > >> - Original Message - > >> From: "Jose Pacheco" <[EMAIL PROTECTED]> > >> To: > >> Sent: Friday, October 06, 2006 1:56 PM > >> Subject: Re: [hlds] Unable to HOSt because.. > >> > >> > >>> Hey dude it's really easy, you can simply get a free domain like > >>> www.no-ip.com or http://freedns.afraid.org i believe is one, there > >>> are > >>> more > >>> but you can Google that. And Srcds does work off a domain instead of > >>> ip > >>> as > >>> well. So that would be your best solution right now. > >>> > >>> Hope this info helped out > >>> > >>> The Sourcekillaz Team > >>> - Original Message - > >>> From: "gerald" <[EMAIL PROTECTED]> > >>> To: > >>> Sent: Thursday, October 05, 2006 8:03 PM > >>> Subject: Re: [hlds] Unable to HOSt because.. > >>> > >>> > YES I have Heard of Google but I was Directed here if you DONT wanna > Answer > my Question thean DONT!! > > My Problem is NOT Port Forwarding I have that covered. the problem is > that > Stem is using My Internal IP I need STEAM or HL to use my EXTERNAL > IP!! > > READ THE POST SHEESH!! > - Original Message - > From: "Robert Whelan" <[EMAIL PROTECTED]> > To: > Sent: Thursday, October 05, 2006 8:36 PM > Subject: Re: [hlds] Unable to HOSt because.. > > > > Heard of google dood, sheesh? > > > > anyways.. > > > > http://hlds101.com/hlds101/networking.htm > > > > --- Father dougal <[EMAIL PROTECTED]> wrote: > > > >>>
RE: [hlds] web panel
Just need the web services, and a few underlying bits of software if I remember correctly (.Net for instance). Only one box has to be a web server, then it can read the services of your other game servers. In fact, if you have a dedicated web server already, you can install it there and leave your game servers without web services whatsoever. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Heath Sent: Sunday, September 03, 2006 5:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] web panel -- -- [ Picked text/plain from multipart/alternative ] Thank you all for replying - I have looked into gamepanel and tried to install it but, like most things, failed to set it up. Am I right in saying you need to turn the dedi boxes the servers are on into web servers for this to work properly? Thanks ---Original Message--- From: [GS]-BeNt- Date: 09/03/06 04:48:55 To: hlds@list.valvesoftware.com Subject: RE: [hlds] web panel On Fri, September 1, 2006 4:26 pm, DLinkOZ wrote: > I have used Gamepanel for about 2 years now, the beta4 (everything > more recent has moved to a normal pay basis). It's free, does > everything I need (start/stop services - this tool creates the > services for you, web-based file manipulation, rcon interface, > user/group permissions, etc). It can even span multiple servers > within a single web instance. Great, free tool. > > http://www.gamepanel.org/ I second DLinkOZ, I have used Gamepanel for about 2-3 years ever since his first beta.Like he said it now on a pay basis but if you goto the website you can download beta 4 and it has online ftp,file editing,stop start,rcon prompts ect.And like said,it can span across several servers.No restrictions.I like it alot and will probably not move to anything else. You can have it control ANY service on the box as well.As long as it's in the services.msc you can control it.Like your hirestimer apps ect.And its themeable Really a great tool I highly suggest it! /info-mercial BeNt http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ faint_grain.jpg of type image/jpeg deleted ] -- [ imstp_uk.gif of type image/gif deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] web panel
I have used Gamepanel for about 2 years now, the beta4 (everything more recent has moved to a normal pay basis). It's free, does everything I need (start/stop services - this tool creates the services for you, web-based file manipulation, rcon interface, user/group permissions, etc). It can even span multiple servers within a single web instance. Great, free tool. http://www.gamepanel.org/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con Sent: Friday, September 01, 2006 4:05 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] web panel serverdoc has a free version that i believe allows you to have a start/stop button. its all i offer clients. simple and effective for stopping servers correctly - Original Message - From: "Adam Heath" <[EMAIL PROTECTED]> To: Sent: Friday, September 01, 2006 2:37 PM Subject: [hlds] web panel > -- > -- > [ Picked text/plain from multipart/alternative ] > > Hey - 1 very quick question > > Does any know where I can get the code to turn servers on and off via > a web > panel - a simple on/off button is all that's needed and a place to > enter IP > address and either rcon password or a preset password for security. > > Thanks > -- > [ faint_grain.jpg of type image/jpeg deleted ] > -- > [ imstp_uk.gif of type image/gif deleted ] > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Funny
You're obnoxious, and your mouth/attitude are surely not needed here. For the record, this is a mailing list, not a "forum board." You continuously resort to the lowest form of attack and break out the horrible language... seriously, do you consider that proper language for a list that you KNOW has many, MANY under-aged participants? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Monday, August 21, 2006 4:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Funny -- [ Picked text/plain from multipart/alternative ] Well Scott you have proven what I have been saying all along. You and others like you are complete fucking morons. This is not a diss windows thread and I'm not dissing windows. It's simply not the best OS to run a HLDS on. It's just an inferior OS, And believe me I have forgotten more about windows then you'll ever know. I am however dissing 40% of the posters on these forums and if you took the time to read an entire post you might have noticed that. Now Scott you can go back to giving blowjobs to old men down at the local elks club. ---Original Message--- From: Scott Tuttle Date: 08/21/06 06:59:58 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Funny If you want to talk about linux go to the linux list and leave us alone. Nobody cares about what you think. Bashing windows on the windows hlds list is just plain stupid. We run a public and a private server on a Windows 2003 server box with 1gb of ram and an iis site that gets 147k hits per day. We rarely have to reboot this machine (cept for windows updates) and we also run it system timer unlocked. I also run another server with 12 hlds/srcds processes. All servers have fast downloads enabled and get served from iis running on the same machine. It runs hlstats on a few and generates res files and psychostats automatically. I have very little problems with this machine. Have you considered that maybe you just suck ass with windows and that is why you cant run a stable system with it? Don't blame the operating system for your lack of skills. I admit I am not the best with linux but I do like it and have used it in the past. But this IS the windows hlds list... Get a clue. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of kyle > Sent: Monday, August 21, 2006 6:05 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Funny > > -- > [ Picked text/plain from multipart/alternative ] It's funny how game > server admins as well as game server providers talk like they know > everything about the games and how best to run them when they don t > even play them and if they do there just awful. > > If you don't play STFU and if you do lets see how well you are at it > and then maybe ill listen to what you have to say about running a > server. > > Otherwise stop being a bunch of faggoty forum trolls who can't whoop > there ass out of a paper bag and have zero life except trying to make > everyone > think there server gods. I just know I would laugh until I > puked if I > could meet most of you IRL. You probably pathetic fat slobs that eat > mostly fast food and never see the daylight. > > Hmm now were was I. Oh that's right retired since 1992 > at the age of > 41. > > Fucking lame cunts. > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HLSW stopped picking up my server
You're not just a random lucky windows admin, it's really quite a capable server and client OS. So are *nix variants, just need to know when to use which. To the topic at hand, that's a corrupt registry hive and easily fixed via the recovery console (backup hive files are located in C:\WINDOWS\repair). Only time I've seen that happen is bad physical drives or corrupt file systems (neither a fault of Windows). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Sunday, August 20, 2006 11:16 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] HLSW stopped picking up my server I'm not sure why people bag Windows so much. My box has been running for almost 12 months without any issues at all. I have managed to un-install and re-install PHP, MySQL, IIS, and a stack of misc crap on it, and it has yet to die on me. The only reboots I've done have been part of routine maintenance (patch/hot-fix installation), or new software installations. Maybe im just the lucky 1 Windows Admin out there :) Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Monday, 21 August 2006 1:29 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HLSW stopped picking up my server I had to restart Winbloze. Linux is looking better and better every day. Turn on my primary workstation, and I says something about c:\windows\system32\config is missing or corrupt and windows won't start, thank you for using Microsoft products. I had to boot to linux ( I have 3 OSs on the box) and restore my winbloze installation, fortunately I had a backup). I find this somewhat disturbing. No messages in the event log. Restarted srcds, restarted hlsw. Won't connect. Restart winbloze and now it works. - Original Message - From: "Chorizo Omelet" <[EMAIL PROTECTED]> To: Sent: Saturday, August 19, 2006 11:44 PM Subject: RE: [hlds] HLSW stopped picking up my server > Not this exact issue, but I did finally figure out a problem I was > having during map changes - where everyone else was connected to my > server but me! > > The problem turned out to be an older hardware firewall, which only > had half-duplex on the "wan" port! I had a dual firewall setup to > create a wireless dmz and the inner firewall was the older pos. > > Anyway, not to sure this helps you really, but you may have a similar > problem with some older network equipment? > > Good luck. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ook > Sent: Saturday, August 19, 2006 9:40 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] HLSW stopped picking up my server > > I'm currently running a srcds HL1 dedicated server, works fine, people > pile in all the time (not that I have much competition, LOL). Problem > - out of the blue, hlsw no longer sees the server. Connection fails. > It worked this morning, it stopped sometime during the day. Restarted > server, restarted hlsw. No config changes. Nothing in event log. > Anyone ever see this before? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] .NET, IIS, MS-SQL and dedicated servers
Ditto - nuke it from orbit, you have absolutely NO idea what someone has or has not done to the box. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Monday, August 14, 2006 9:36 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] .NET, IIS, MS-SQL and dedicated servers Good move NOT!! If you have had a trogan you dont know what they have touched. You remove the initial trogan and they may have installed any number of things on timers to trigger on a certain action or time what ever. Reinstall is the only way to be sure and its not like it takes long. Wait and see is asking for trouble. Steve Edward Luna wrote: > A bit drastic to go offline and reinstall from scratch... I'm not > saying absolutely never, but it's not the first thing I'd do. If the > Trojan is removed... and no other intruders are detected via the > appropriate scans... and all non-essential ports are closed... and the > server is running fine; I'd wait and see. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ISA Firewall
You have UDP 27015 (or whatever port your server runs) poked through to your box? Not being familiar with ISA, does it automatically allow any outbound that's a response to that explicitly allowed inbound traffic? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew A Sent: Thursday, August 03, 2006 7:07 AM To: hlds@list.valvesoftware.com Subject: [hlds] ISA Firewall -- [ Picked text/plain from multipart/alternative ] Hey , has anyone had experience getting Steam games to work from behind Microsoft ISA Server Firewall.Took forever to get them to be seen from outside , getting VAC to work , but the last hurdle is getting the servers to come up in Steam game browser list , and we have run out of idea's.Pleasehelp before the boss changes to Linux , I don't want to learn that :/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rebooting
Also, I have no problems rebooting with my game servers running as services. Are you running yours in a dos window? Might try switching it to a service, easier to manage that way in my opinion. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Affordablegameservers.com Sent: Saturday, June 03, 2006 11:55 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Rebooting if you reboot via a command like shutdown.exe you can use the -f switch to force them to close dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of BlueHawk^4u Sent: Saturday, June 03, 2006 12:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Rebooting There is a way, this will close everything but will not save any data, for example if you have notepad open it will not save the file. Click Start, click Run, type regedit, and then click OK to start Registry Editor. Locate the following registry key: HKEY_CURRENT_USER\Control Panel\Desktop Double click on AutoEndTasks, set this entry to 1 Gavin Rodgers (BlueHawk^4u) 4u-servers.co.uk 4u-servers.co.uk/forums (forums, now with 500+ FREE arcade games) 4u-mobile.co.uk (ringtones logos ..) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of {MDA} Spotta Sent: 03 June 2006 17:16 To: hlds@list.valvesoftware.com Subject: [hlds] Rebooting This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi I'm still quite new to running srcds, having only rented servers before. My machine needs to reboot each night, but when I log in the next day, it hasn't rebooted and I get the 'windows cannot end this program' message Any easy way to sort this out? Thanks Spotta -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] 64 or 512
I just run one of the many solutions for upping the mm timer within Windows, then set my sys_ticrate at any value I want. I currently have a TFC steady at 200ftps, 3 TFC and an FLF at a steady 165fps each, and 2 CS at 110fps each. I've found that they run slightly under my sys_ticrate setting, so I adjust accordingly. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Affordablegameservers.com Sent: Friday, June 02, 2006 9:44 PM To: hlds@list.valvesoftware.com Subject: [hlds] 64 or 512 Anyone succeeded in getting their windows box to do something other than 64 fps or 512 fps. I read this article about changing the timing but i have not had any success it doesn't seem to matter. http://www.sysinternals.com/Information/bootini.html /TIMERES seems to not have any effects it does show up in registry as loaded upon reboot but its still 64 or 512. I would like to see 128 or 196 etc. Thanks dex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] CPU - System Process Issues - Dual Proc System
I'll assume you're running a box with lots of RAM, therefore using the /PAE switch? The ntkrnlpa.exe is related to this scenario. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Sunday, May 14, 2006 11:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] CPU - System Process Issues - Dual Proc System It just happened again... The process that was using the cpu inside the "System" process was an ntkrnlpa.exe thread. It appears to be a Microsoft exe. Krnl tells me something Kernel level. But I suppose it could be some kernel level driver if some "backdoor" found its way onto the system. A backdoor might behave like this if someone was logged in. Then active when they log off. I had to go the properties of the System process then go to the threads tab. None of the processes listed in the Treeview under System showed any cpu utilization. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle > Sent: Sunday, May 14, 2006 12:43 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] CPU - System Process Issues - Dual Proc System > > > > I was using the latest version. It did not seem to list cpu cycles > > anywhere except for the "System" I can see everything running under > > the System but they did not show any cpu cycles. > > I was wrong. I had two copies on the server. I may have to stay up > late tonight and see if the problem happens again. > > Thanks, > Scott > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SRCDS Web Adminpanel
http://www.gamepanel.org/site/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nashalife | Newbie Sent: Thursday, May 04, 2006 5:42 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS Web Adminpanel Just an addition: google for rcon.class.php, this might help. Also, there's a hack for Psychostats made by Quark and available at http://psmod.net that has this functionality built in so you can condier using it right away. Newbie - Original Message - From: "Nashalife | Newbie" <[EMAIL PROTECTED]> To: Sent: Thursday, May 04, 2006 2:11 PM Subject: Re: [hlds] SRCDS Web Adminpanel > You could create a php script to send rcon commands to your server > which makes it pretty much an admin panel > > Newbie > - Original Message - > From: "Groove" <[EMAIL PROTECTED]> > To: > Sent: Thursday, May 04, 2006 1:44 PM > Subject: [hlds] SRCDS Web Adminpanel > > >> Hi, >> >> is there any web based admin panel for windows servers ? >> >> And if yes, could you tell me the name please :D >> >> Thx in advance ! >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL2DM Server now behind WG Firebox 700 is playable, BUT Not listed!
Do you have multiple IP addresses on the firewall? If so, are you sure there's some sort of SNAT rewriting outbound packets back to the same incoming IP that the client is expecting? I've seen this before where an aliased IP was NAT'd back into my LAN. On out the outbound, the packets were sourced with the primary IP of the firewall, which completely confused things on the client (or master server) end. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CYKO Sent: Saturday, April 01, 2006 8:55 AM To: hlds@list.valvesoftware.com Subject: [hlds] HL2DM Server now behind WG Firebox 700 is playable, BUT Not listed! HELP! I have tried everything! The server is playable and listable ONLY in Favorites (if you add it), BUT NOT listed in the full list of internet connections. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL2DM Server now behind WG Firebox 700 was playable but not listed
Behind an IPCop firewall, both here at home and at the colo. Able to do quite a bit with port forwarding and SNAT (instead of Masquerading). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Tuesday, March 28, 2006 8:45 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2DM Server now behind WG Firebox 700 was playable but not listed Get rid of the FB? Find something else? I run my server behind a Linksys WRT54G, which is behind a Westell 2100 in gateway mode, with no firewall. Nat is enough security for what I do, I've never had any security issues except for the time I did a fresh install of Winbloze on my laptop and stupidly dialed into the Internet with no firewall or AV and had some worm come in(thanks to all of the many holes in Winbloze). I lost the entire contents of my laptop, but fortunately I wasn't connected to my network at the time. How many here run behind a router with no firewall? How many have firewalls, and what kind of firewall? - Original Message - From: "CYKO" <[EMAIL PROTECTED]> To: Sent: Tuesday, March 28, 2006 5:58 PM Subject: RE: [hlds] HL2DM Server now behind WG Firebox 700 was playable but not listed > ALSO Now after being connected to the game for 10 minutes, the FB is > blocking my IP from connecting, So now I have to wait 15 minutes for > the block to be removed. Very Funny, I might just go back to the > Linksys Router. > > CYKO > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of CYKO > Sent: Tuesday, March 28, 2006 8:26 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] HL2DM Server now behind WG Firebox 700 was playable > but not listed > Importance: High > > > > Ok here is what is happenning, The game is running behind a WG FB700 > with a rule that says: > > Incomming: >>From Any To NAT 69.74.70.242 - 192.168.1.15 TPC 27090 - 27100 UDP >>27090 - > 27100 > Outgoing: > To ANY From ANY > Same Ports! > > With this configuration the game is visiable to "Gamemonitor.com" and > you can add it to your Favorites in STEAM BUT if you list all internet > games, It is NOT in the List. > > HELP! > PS I left the ping respose open for anyone to test. > > CYKO > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [HLDS-OT]Server firewall recomendations?
If the firewall (I'm assuming one of the integrated NICs like theplanet uses) allows outbound by default, or has a canned ruleset for this scenario, all you need to forward back in is UDP on whatever port your server runs. Other communication is initiated at the server and outbound. - Original Message - From: <[EMAIL PROTECTED]> To: ; Sent: Thursday, February 16, 2006 4:57 PM Subject: Re: [hlds] [HLDS-OT]Server firewall recomendations? Dan Sorenson wrote: So, first draw out your topology. That's going to determine exactly what piece of kit will be necessary. Next, forwarding a range of udp ports for HL is not much of a security risk, and any of the above can handle it. If you need to open ports at random, you're looking at higher-end units. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Wow, that is a ton of information in one message and very insightful. Unfortunately I feel I should have been a little more specific in my request or at least clearer regarding my current situation. My current box is a Leased dedicated server in a data center in Texas. It does have a hardware firewall attached that is a NAT device that I can access via a web interface through my hosts web control panel. The only problem is that it is somewhat restrictive regarding the rules that can be set up. It uses rule sets similar to ipSec but is limited in how many can be set up and as with ipSec only one port at a time. Very time consuming. If it was just a matter of opening a range of ports it wouldn't be a problem. It does work though. If I turn on one of the pre-written rules sets it locks things up tight as a drum. My capacity to set up another Hardware firewall being somewhat limited by my situation I was hoping for another option. I really do not like the idea of a software firewall but if it could do the job I could live with it. Frankly I am very seriously looking into the possibility of moving all of the web sites currently on this particular box to a Linux box (I am growing ever less fond of web hosting on Winders) and leasing another box with a host that encourages Gaming which would possible improve my situation. I do appreciate the info though. Always nice to learn something. Rob... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] players/cpu us
Point being made - It is highly inaccurate to say "I can safely hold xx player slots on this server". 2x 20 player servers will use quite a bit more than 4x 10 player servers, even though it's 40 player slots either way. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Tuesday, October 25, 2005 10:12 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] players/cpu us -- [ Picked text/plain from multipart/alternative ] Maybe not quite as bad as that As we all know, the rate of CPU requirements does not scale linearly with player numbers and we have all experienced and are familiar with the bump in CPU requirements for > 20 players for both HLDS & SRCDS. But there are also limits to SRCDS processes on a single box. We find that more than 6 full SRCDS processes, even if only 12 players has detrimental affects, if you run them with high fps_max and high tickrates and even 4 SRCDS struggles if you put the fps_max and tickrate high enough if you populate the server with > 20 player SRCDS. You might get 8 default tickrate fps_max 12 player SRCDS on a single box with an sv_maxrate to match, (1 maybe?) but would you really want to? On 10/26/05, DLinkOZ <[EMAIL PROTECTED]> wrote: > > Problem is that hlds has never enjoyed a linear rise in CPU usage. A > 24 player server does not use 2x the CPU as a 12 player server. So > with your value of 100 slots, running 4x 25 player servers would use > far more CPU than 10x 10 player servers. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] > [EMAIL PROTECTED] > Sent: Tuesday, October 25, 2005 9:34 PM > To: hlds@list.valvesoftware.com > Cc: hlds@list.valvesoftware.com > Subject: [hlds] players/cpu us > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] anyone have a > standard rule of thumb for player slots/ and or cpu usage > > currently i have a dual xeon 3 gig with 100 mb port and 1.5 gig ram. I > am to comfortably run 100+ slots. > my cpu usually stays round 35% > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] players/cpu us
Problem is that hlds has never enjoyed a linear rise in CPU usage. A 24 player server does not use 2x the CPU as a 12 player server. So with your value of 100 slots, running 4x 25 player servers would use far more CPU than 10x 10 player servers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] [EMAIL PROTECTED] Sent: Tuesday, October 25, 2005 9:34 PM To: hlds@list.valvesoftware.com Cc: hlds@list.valvesoftware.com Subject: [hlds] players/cpu us This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] anyone have a standard rule of thumb for player slots/ and or cpu usage currently i have a dual xeon 3 gig with 100 mb port and 1.5 gig ram. I am to comfortably run 100+ slots. my cpu usually stays round 35% -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Flash and server fps
I've had luck in the past with simply running WMP as a service. This has the added benefit of autostarting on boot. - Original Message - From: "Ook" <[EMAIL PROTECTED]> To: Sent: Saturday, August 27, 2005 3:34 PM Subject: Re: [hlds] Flash and server fps OP4. sys_ticrate 150 worked, it upped it to 128 which is good enough for me. But I still need the flash in my browser, is there any other way to unlock the fps? - Original Message - From: "Alexander Kobbevik" <[EMAIL PROTECTED]> To: Sent: Saturday, August 27, 2005 12:52 PM Subject: RE: [hlds] Flash and server fps CS 1.6 or source? sys_ticrate 1000 max_fps 100 (or fps_max) something like that. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: 27. august 2005 21:42 To: hlds@list.valvesoftware.com Subject: [hlds] Flash and server fps I hope I'm not opening a can of worms or beating a dead dog I moved my server from an Athlon box to a P4 3000MHz because I'm rebuilding the Athlon box. I start the server, and I notice that it's running at 64fps. I remember the brouhaha about server fps and flash animations, etc., so I open firefox and goto www.flash.com (that seemed to me to be a good site to find a flash animation ). Immediately, my server jumps up to 85.4 fps. I close firefox, fps drops back to 64. Back to flash.com, fps jumps back to 85.4. What can I do to increase it? I'd like to see it at the 99fps it normally runs at. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Coming Soon BS...
From a server point of view, you'll be MUCH more frustrated with BF2. Just a word of warning. I would suggest joining their mailing list and lurk for just a day or two to get a feel for the discontent there. - Original Message - From: "Napier, Kevin" <[EMAIL PROTECTED]> To: Sent: Monday, August 15, 2005 3:19 PM Subject: RE: [hlds] Coming Soon BS... Jump (at least for now), it's much more fun. (no offense meant to valve just my honest opinion) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Megatron Sent: Monday, August 15, 2005 4:06 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Coming Soon BS... I agree. This is getting way old. Is anyone impressed with the screenshots? The game isn't out yet and the released pics look substandard. I'm wondering if it will look as good as HL2. I have had a 24/7 DoD server since the "beta days". I think I may jump ship to newer games like Battlefield 2. Let the flames roar up, I care not. Megatron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of stalker333 Sent: Monday, August 15, 2005 8:40 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Coming Soon BS... Yes, it did, but that wasn't really my point. Point is, having 2-3 games "almost done" doesn't help anyone. Look I understand everyone gets defensive of Valve, and usually for good reason (they are being blamed for something stupid) but this, frankly, is only Valve. Now, call me crazy, but I just like getting what I paid for. Again, I know people hate to hear that (oddly enough) and I don't mind waiting, but g'damn! How much artwork are they doing?!? Again, I don't mean to piss anyone off, but even Valve knows this is getting old, some of them anyway. -Smurf Message: 6 From: "[GS]BeNt" <[EMAIL PROTECTED]> To: Subject: Re: [hlds] Coming Soon BS... Date: Mon, 15 Aug 2005 07:27:16 -0500 Reply-To: hlds@list.valvesoftware.com - Original Message - From: "stalker333" <[EMAIL PROTECTED]> " What bugs me, is that DOD:S isn't out yet, and has been in the "coming soon" catagory for Lets see, since Oct 5th of 04. Now, they have added yet another game/mod/episode whatever to coming soon." Ever think there is alot more than one development "team" in one house and under one roof? BeNt http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Roll back on client
Quick question, is this a client related FPS/lag issue being discussed? The recent -sport issue was absolutely relevant to this list, as it was a server related problem. It would be a lie to say I've followed this thread closely, so wanted clarification on which piece of the software this is affecting (server or client). - Original Message - From: "Jim" <[EMAIL PROTECTED]> To: Sent: Sunday, August 14, 2005 7:43 PM Subject: Re: [hlds] Roll back on client Okay... so to end this whole problem... I guess I am wrong to Bitch, Moan and Groan, Because I have a Problem and a part of a small select group affected as well... Well excuse the Hell of me and all the little people for bringing this up and taken so much of your time... when the pupose of this forum is to post errors and problems to hopefully find a solution... Thanks for informing me that I was so wrongly confused... But seems funny really when "-sports" which affected a small group of people... was given alot of attention... When someone was having People Getting bumped on a single server was a big issue... And you talk about "Oh Well guess you are screwed" when it is those buying the client making the money for Steam... It is not the person who is hosting the game... seeing how you can download the server for free... So who is more important... getting the Users who support the Game and put bread on the table buying the client.. or the Server??? At this point althou the new released products look kinda of nice...and was considering checking them out, until I see a fix I will not waste any more money on this company to support them. Enough Said... I will just shut my mouth and forget "I have a Problem with my OS". and hopefully next time I get this good of a screwing I atleast get kissed and respected in the morning... No need to respond... If this offended anyone... Sorry... Just totally venting... -Jim - Original Message - From: "Shawn Zipay" <[EMAIL PROTECTED]> To: Sent: Sunday, August 14, 2005 5:12 PM Subject: Re: [hlds] Roll back on client I said major problems meaning the majority of Steam users. That is not the case. At last check there are some 30.5K users playing CS: Source alone right now. That is hardly the majority of CS: Source owners that are experiencing the problem you describe be it on X64 or 32bit OS's. Like I said, sorry for your problems, but to roll back an update that is working fine for a majority of users would not make any sense. As for the beta software comment it was an example used to illustrate a point. Jim wrote: Well Zipay, If you had read my message... which you have not.. it is NOT only X64 seeing the problem... how many users would you like to know??? I personally can count 81 People Having the problem on Win 32 XP Pro... So please before you continue... READ the whole Post... and do not stop at X64... Your assumption is incorrect Thank you... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firedaemon x Serverdoc
Nearly identical to my small writeup, but you can definitely stop/start the service. http://forums.fragonline.net/viewtopic.php?t=881 - Original Message - From: "Jim" <[EMAIL PROTECTED]> To: Sent: Tuesday, August 02, 2005 12:39 AM Subject: Re: [hlds] Firedaemon x Serverdoc This is a multi-part message in MIME format. -- I found this and tried it and passing it on... You can set your server up to auto reboot with out using FD or Serverdoc. Credit to Solei who posted on SRCDS.Com This is a relatively easy thing to do, and you don't have to purchase any programs to do it- the old fashioned srvany approach works perfectly. I will now explain in detail what exactly the srvany approach is. Before we begin, make sure you're starting your server with a batch (.BAT) file, and that it starts in console mode. This will not work any other way. To do this, simply open notepad, and type this into it: c: cd\ start /high c:\\srcds.exe <-vacbeta> -console -game +map de_dust2 -maxplayers Save this file as "run.bat" in your Source server directory. Now, on to making the service. Step 1: Download INSTSRV.EXE and SRVANY.EXE to a directory you can remember on your windows box. For this example, we will put the files in a folder "service" on the root of the C: drive. (C:\service) The files can be found on my server at the following addresses: http://counter.tixen.net/runasservice/instsrv.exe http://counter.tixen.net/runasservice/srvany.exe Step 2: Open up a dos prompt (click start, run, type "cmd" and hit enter), and go to the directory in which the two files reside (in our example, you would type "cd\service"). Once in the directory, type "INSTSRV SRCDS c:\service\srvany.exe" (of course replacing c:\service with wherever you put the programs). (You can also rename "SRCDS[" with anything you choose- This is the name of the service as it will appear in your list of services.) Step 3: Close the DOS window by typing EXIT. Now open Regedit (click Start, Run, and typing "Regedit" and press enter). In the folder structure, open the following key: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\ Scroll down until you find your service, (which we named in our example "SRCDS"). Open this folder as well. Step 4: On the menu bar for regedit, click on the "edit" menu, and select "new" and "key". a new folder will apear. Name it "Parameters". Open the folder, and add a new string value (click edit, new, string value). A file will appear in the folder. Name it "Application". Then, Right click on "Application", and click "modify". In the Value data box, type in the path to your Source Server's bat file. In our case, it was the default, so we would type C:\hl2server\run.bat Then click OK. Your server is now ready to run as a service! Simply open the services control panel (either in control panel/administrative tools, or just click start, run, and type "services.msc" and hit enter). You can set when your server starts and other such things from this panel- just find your server in the list. That's it! NOTE: Due to the hacked nature of this service setup, stopping the service WILL NOT stop the server. To stop the server manually, simply open up the task manager (CTRL+ALT+DELETE), and find SRCDS.EXE and end the task manually. - Original Message - From: "Edson Sossai" <[EMAIL PROTECTED]> To: Sent: Monday, August 01, 2005 12:22 PM Subject: [hlds] Firedaemon x Serverdoc Which one of those is better to have your server up ad running all the time? I had a few issues using FD but in the other hand serverdoc does not work as a service. Or using both by setting up FD to run serverdoc and then to run HLDS would be the best option? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ smile.gif of type image/gif deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firewall Woes
Since you're using IPSec for firewalling, here's a good short tutorial for combining it with RRAS http://www.bganet.org/rras.html I'm not completely up to speed with it, does anyone know if IPSec properly handles sessions? So responses to established connections that may occur on other ports are accepted? - Original Message - From: "BlackYoda" <[EMAIL PROTECTED]> To: Sent: Sunday, March 13, 2005 7:06 PM Subject: Re: [hlds] Firewall Woes Thanks for your help.. I'm still having some odd problems though. If I configure the firewall to block all inbound TCP connections except for those listed on the steampowered page clients can't authenticate with steam when joining, and get booted shortly after the map is done loading. However, in my experimentation when I drop the rule that blocks all inbound TCP traffic then they can stay. That makes me think that there is another TCP port required on the server just for steam authentication. I am running Windows 2000 and I'm using the built in IPSec firewall, and want to make it as locked down as possible. Does anyone know what other ports I need to open.. If I'm lucky I may catch it in time with a netstat So far I have not been lucky, but anyways, my server is more locked down than it was before. DLinkOZ wrote: I see that you have all outbound enabled by default, correct? For my own firewall which allows outgoing, I only had to define incoming ports 27015 and 27020 (tcp or udp, where appropriate). - Original Message - From: "BlackYoda" <[EMAIL PROTECTED]> To: Sent: Thursday, March 10, 2005 12:23 PM Subject: Re: [hlds] Firewall Woes This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Here is the text from steampowered that I am asking about: I have defined rules on my server only for the second set, (see below) and I can join the server but get booted imeediately because the steam client can't authenticate. Also another question, what ports should be opened to allow hldsUpdateTool to perform updates? Anyone else using win2K built in IPSec firewall care to share how they have it configured? --- The following ports must be open in your firewall and router for Steam and Steam Games to work: UDP 1200(used for friends service) UDP 27000 to 27015 inclusive TCP 27020 to 27039 inclusive TCP 27040 and 27041 only for CyberCafe Owners Computers running Dedicated Servers need these ports open: UDP: 27015 and 27020 (default HLDS, SRCDS and HLTV port) TCP: 27015 (SRCDS Rcon port) If your server uses a different hostport then you will need to adjust the above accordingly. - BlackYoda wrote: I'm using a W2K server running HL2DS (latest update from today) with the built in IPSec firewall. I used this page to figure out how to configure the firewall: http://homepages.wmich.edu/~mchugha/w2kfirewall.htm (It is a pretty good tutorial) I have read this page about steam ports: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=160 It says which ports need to be open for a dedicated server. I have blocked all inbound UDP packets, except for those ports. I have blocked all inbound TCP packets, except for those ports. I have enabled all outbound UDP and TCP traffic. I have blocked all ICMP traffic (inbound & outbound). Also, on that steampowered page, there is a section on ports that need to be opened for steam and steam games.. I am assuming that dedicated servers do not need those ports opened too? I can join the server, but I get the error message that my steam ticket could not be validated. I hope I don't have to enable all the client ports, only because the IPSec interface is cumbersome and it will kill my wrists clicking so many buttons to get the job done. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firewall Woes
I see that you have all outbound enabled by default, correct? For my own firewall which allows outgoing, I only had to define incoming ports 27015 and 27020 (tcp or udp, where appropriate). - Original Message - From: "BlackYoda" <[EMAIL PROTECTED]> To: Sent: Thursday, March 10, 2005 12:23 PM Subject: Re: [hlds] Firewall Woes This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Here is the text from steampowered that I am asking about: I have defined rules on my server only for the second set, (see below) and I can join the server but get booted imeediately because the steam client can't authenticate. Also another question, what ports should be opened to allow hldsUpdateTool to perform updates? Anyone else using win2K built in IPSec firewall care to share how they have it configured? --- The following ports must be open in your firewall and router for Steam and Steam Games to work: UDP 1200(used for friends service) UDP 27000 to 27015 inclusive TCP 27020 to 27039 inclusive TCP 27040 and 27041 only for CyberCafe Owners Computers running Dedicated Servers need these ports open: UDP: 27015 and 27020 (default HLDS, SRCDS and HLTV port) TCP: 27015 (SRCDS Rcon port) If your server uses a different hostport then you will need to adjust the above accordingly. - BlackYoda wrote: I'm using a W2K server running HL2DS (latest update from today) with the built in IPSec firewall. I used this page to figure out how to configure the firewall: http://homepages.wmich.edu/~mchugha/w2kfirewall.htm (It is a pretty good tutorial) I have read this page about steam ports: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=160 It says which ports need to be open for a dedicated server. I have blocked all inbound UDP packets, except for those ports. I have blocked all inbound TCP packets, except for those ports. I have enabled all outbound UDP and TCP traffic. I have blocked all ICMP traffic (inbound & outbound). Also, on that steampowered page, there is a section on ports that need to be opened for steam and steam games.. I am assuming that dedicated servers do not need those ports opened too? I can join the server, but I get the error message that my steam ticket could not be validated. I hope I don't have to enable all the client ports, only because the IPSec interface is cumbersome and it will kill my wrists clicking so many buttons to get the job done. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Switching from Linux to Windows
One of my boxes is a dual 1gh PIII, and with a TFC full at 20 cpu usage on one processor is around 50%, FLF full at 16 that processor is around 50-60%. That's running with increased FPS, if I let them run at the default cpu usage is about 1/4 of that. - Original Message - From: "Kevin Cantrell" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 02, 2005 11:44 AM Subject: [hlds] Switching from Linux to Windows Hopefully I am replying to this correctly. Wargod, I will try the things you mentioned. but keep in mind I am not running a dual Zeon box, I have Dual P4 1ghz. My expectations are to run 1 main 24 man Clan source server that is perfect in everyway. and run two 24/7 (custom map) 18 man servers(with 4 reserve slots. < I redirect a full server using mani-mod to my Main source server. so a total of 3 servers with 52 players max. This combination worked last night, and I had all three server full all evening, but I was getting the CPU lag even on the main server. I have my server located in Dallas at a co-location facility www.gamevault.com. Could I get some advise on how to tweak what you have told me, based on only having dual 1ghz CPU'S? I am going to try a -tickrate of 66 and use media player to bump up the FPS. I am also going to use the rates you have stated. but sv_maxupdaterate 90 seems a bit HIGH??? Let me know what you think. __ Celebrate Yahoo!'s 10th Birthday! Yahoo! Netrospective: 100 Moments of the Web http://birthday.yahoo.com/netrospective/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Problem, Memory on Win2k3 Server
I open WMP, but play no file. I just click the icon then minimize it. Before joining the server to my AD I could run it as a service and never think about it... however I've got some policy somewhere which obviously restricts interaction as it has no effect if run as a service now. I just haven't had the time to put it on my A list of things to look at. - Original Message - From: "BlackYoda" <[EMAIL PROTECTED]> To: Sent: Friday, February 18, 2005 1:12 PM Subject: Re: [hlds] Server Problem, Memory on Win2k3 Server So do you have to leave it running clock.avi? is this the same for win2k servers? wArgOd wrote: yes. isn't it. try it sometime and watch the fps value on your server console window BlackYoda wrote: remember to run windows media player and open clock.avi in it to "unlock the FPS". Can you explain that more? What? That sounds... Weird? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDS as a Service
I tried posting this yesterday, but never saw it come through. http://forums.fragonline.net/viewtopic.php?t=881 I wrote a howto for installing hlds as a service under win2k3 awhile back. It's extremely simple to do. - Original Message - From: "Edson Sossai" <[EMAIL PROTECTED]> To: Sent: Friday, February 18, 2005 8:35 AM Subject: RE: [hlds] HLDS as a Service The problem is that I don't think you can setup win2k3 to auto startup. Can you? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Megatron Sent: Thursday, February 17, 2005 6:13 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] HLDS as a Service Yes, that's right. I set my server to auto login at startup. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Thursday, February 17, 2005 3:03 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] HLDS as a Service This is a multi-part message in MIME format. -- fyi, startup folder are executed at login, not boot up. From: [EMAIL PROTECTED] on behalf of Megatron Sent: Thu 2/17/2005 5:48 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] HLDS as a Service Or, put a shortcut to your HLDS.exe (with the command line parameters) in the "Startup" folder. This way it will start as an app. when the computer is started. To go one further, Use something like Serverdoc to monitor your server and put the shortcut to it (again, with the proper command line switches) into the Startup folder. Example: "C:\Progra~1\Serverdoc\serverdoc.exe" C:\Progra~1\CSSVR\hlds.exe -console -game cstrike -maxplayers 32 +map de_dust +port 27016 Megatron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Thursday, February 17, 2005 2:26 PM To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: RE: [hlds] HLDS as a Service This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Google: Firedaemon or Gamehost or Serverdoc From: [EMAIL PROTECTED] on behalf of Edson Sossai Sent: Thu 2/17/2005 3:29 PM To: hlds@list.valvesoftware.com Subject: [hlds] HLDS as a Service Hi I run a CS:CZ server with windows 2k3 and everytime my server crash because power or anything like that my CS server is out because i am not there to start it. If i could setup it as a service everytime windows is up and running so will be my CZ server too. Does anybody knows how to do that? Thx esossai ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server managment tools
I installed it today, and it is actually quite nice and fits my needs perfectly. - Original Message - From: "Rob" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 20, 2004 11:12 PM Subject: Re: [hlds] Server managment tools -- [ Picked text/plain from multipart/alternative ] That actually looks pretty nice. I think I will have to try that out. Rob... Obvious_Target [Z-U] Clan, Unit-Z.Com ---Original Message--- From: [EMAIL PROTECTED] Date: 10/20/04 09:03:56 To: [EMAIL PROTECTED] Subject: Re: [hlds] Server managment tools http://www.GamePanel.org Free, got a web based control panel, file manager user permissions ect ect.Check it out I HIGHLY recomend it.Runs under asp and .net framework. BeNt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Way to lock windows HLDS fps?
I setup Windows Media Player to run as a service under the same local account as my game servers. sys_ticrate functions normally now. - Original Message - From: "chrispwns" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, October 07, 2004 11:54 PM Subject: [hlds] Way to lock windows HLDS fps? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I want to lock my server's fps at 120. I was wondering if there's any commands to do so? Am I going to have to get Ping booster? I really don't want to ;( I currently use a flash running, but my customers change the sys ticrate and sometimes their servers are going at 1000fps. Thanks in advance. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDS_proc
I wonder what happens to anyone who actually has licensed this software for commercial use? - Original Message - From: "voogru" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 01, 2004 9:19 PM Subject: RE: [hlds] HLDS_proc Rob normally puts "time bombs" in his beta software, which they will quit working after some time. I know there was some in beta 2, but not sure if he put one in beta 3. I simply reverted back to ServerDoc for now. - Spencer "voogru" MacDonald ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDS_proc
For now I've gone back to running it as a normal service. - Original Message - From: "Roc" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 01, 2004 5:19 PM Subject: [hlds] HLDS_proc This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I check on my server today to see HLDS_Proc has expired and is asking to update the software. Does anyone know a work around. What ever happened to Rob and his project? What are others using in it's place as I've reverted to Firedaemon but notice an increase in ping/latency/ any suggestions? Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Question Concerning Server FPS
Decreasing the FPS via the sys_ticrate will just make a bad situation worse. If you have CPU to spare, increase it. With the advice of someone on this list, I run media player to alter the mm timer of Windows. Obviously I didn't want to leave a locked session, so I simply have it running as a service and I'm able to vary my server FPS as I wish. - Original Message - From: "John" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 29, 2004 10:21 PM Subject: [hlds] Question Concerning Server FPS In what manner are the server’s fps and the server’s performance related? I ask this because we are having some serious issues with our servers that seem to come and go. We currently have a P4 2.8, 1GB of memory, Win 2000 system with a 20 player CS and DoD server along with a 14 player NS server. Outside of the game servers we have apache, mysql and a few other small apps running. Our problem is that our servers show an output of very low fps. I would say they average around 25 and sometimes dip down to 8-9. For quite a while our players have been complaining of very high ping times, according to the scoreboard, most notably in DoD. Personally, I think the two are related but one of my fellow administrators feels they have nothing in common and so he decreased the tic rate for each server to 40, to free up cpu resources, thus dropping the maximum allowed fps. ( Doesn’t make much sense to me since the processor is not be tasked at all.) Is he wrong in his assumption and also what can be causing our server to have such poor performance with no visible problems? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 Server OFF Question
http://forums.fragonline.net/viewtopic.php?t=881 A quick how-to for adding apps as a service. It's specific to win2k3, as that's what I run. I've used this for hlds, perl apps (such as mrtg and hlstats), windows media player (to fix the sys_ticrate issue), etc. - Original Message - From: "Edson Sossai" <[EMAIL PROTECTED]> To: "HLDS Valve" <[EMAIL PROTECTED]> Sent: Sunday, September 19, 2004 6:05 PM Subject: [hlds] 2003 Server OFF Question -- [ Picked text/plain from multipart/alternative ] I have a windows 2003 server running my HLDS and for many times when i am out (travelling) the server is out because a power flick/failure. Because of the power failure the system reboot and i am not there to login therefore i can't re-start the HLDS software, Is there a way where i can setup HLDS as a service so even if i am not logged in the server will start? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sys_ticrate on win2k3
So basically there's no *good* workaround? - Original Message - From: "TMRh20 ." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, August 27, 2004 9:16 PM Subject: RE: [hlds] sys_ticrate on win2k3 Starting up msn messenger or playing a flash (.swf) file worx also. Its a multimedia timer issue with windows, or so I've been told. From: "Brandon Hardy" <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: <[EMAIL PROTECTED]> Subject: RE: [hlds] sys_ticrate on win2k3 Date: Fri, 27 Aug 2004 20:06:59 -0500 Run mplayer2.exe and play an avi file. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DLinkOZ Sent: Friday, August 27, 2004 7:52 PM To: [EMAIL PROTECTED] Subject: [hlds] sys_ticrate on win2k3 Quick question, ..blah blah ... Is there some way to get the sys_ticrate funcitoning without hlbooster? _ Take charge with a pop-up guard built on patented Microsoft® SmartScreen Technology. http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN® Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: sys_ticrate on win2k3
log off when not actively doing something on the server, so none of those types of things would work. I did notice, though, that if I ran the server in a dos window present on my desktop that sys_ticrate works fine as long as I leave it running like that, and just lock the session when I disconnect. However, I run my servers as services, so this doesn't help. - Original Message - From: "DLinkOZ" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, August 27, 2004 7:52 PM Subject: sys_ticrate on win2k3 Quick question, archives show this mentioned but not answered. On my win2k3 box, sys_ticrate does nothing for 3 instances. If one instance runs the hlbooster MM plugin, then all instances can use their own sys_ticrate properly (2 without the hlbooster plugin). However, a server that uses 1-5% of the cpu at 16 players normally jumps to approximately 60% with an fps of about 125 using this method. Is there some way to get the sys_ticrate funcitoning without hlbooster? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] sys_ticrate on win2k3
Quick question, archives show this mentioned but not answered. On my win2k3 box, sys_ticrate does nothing for 3 instances. If one instance runs the hlbooster MM plugin, then all instances can use their own sys_ticrate properly (2 without the hlbooster plugin). However, a server that uses 1-5% of the cpu at 16 players normally jumps to approximately 60% with an fps of about 125 using this method. Is there some way to get the sys_ticrate funcitoning without hlbooster? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New CSS Beta Server Patch = Mad Lag !!
Strange, with 28 players I was using just over 1mb total in AND out combined. To be exact, about 820k/sec out and 390k/sec in. - Original Message - From: "CAIN" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, August 20, 2004 8:50 AM Subject: Re: [hlds] New CSS Beta Server Patch = Mad Lag !! So that is what is happening, we are essentially launching DOS attacks on our servers and ISPs by running the latest Patched SRDS !!! Makes sense why my ISP e-mailed me last night to ask why I was suddenly using so much bandwidth !! Thanks for the reply and info, -- Cain Date: Fri, 20 Aug 2004 08:42:09 -0400 From: Les Nagy <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [hlds] New CSS Beta Server Patch = Mad Lag !! CAIN wrote: >Exactly !! 4 to 5 times their normal ping, and it can surge higher at >times >also. > > My beta server was using up to 25mbps or so for 20 players and choking the pipe that my paying customers use. It is shut down till this is fixed so that my colo provider doesn't throw me out and I don't lose all my customers. :( __ Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds