Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers

2010-01-24 Thread DLinkOZ
I assure you, it's purely reactive.  The very first response to me was
condescending, so I responded in turn.  Nothing more.



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of In Hyuk Seo
Sent: Sunday, January 24, 2010 8:12 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival
servers

I don't think anybody appreciates your condescending tone DLinkOZ...

2010/1/24 DLinkOZ 

> Right, so call your provider, ask to put in the null route and enjoy your
> weekend.  I honestly did not think I'd have to go into such obvious detail
> to make a simple statement.  If you aren't in a position to perform such a
> task, then you make a phone call.  I suppose I assumed that was obviously
> simple and didn't need explanation...
>
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
>  Sent: Sunday, January 24, 2010 2:42 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival
> servers
>
>
> Uh, null routing is simply a routing rule that indicates that packet
should
> be dropped without any further processing.
>
> The suggestion was to " just null route the source and enjoy the weekend".
> You can't do it at the ISP level unless you talk to your ISP.
>
>
> > From: dlin...@fragonline.net
> > To: hlds@list.valvesoftware.com
> > Date: Sun, 24 Jan 2010 14:28:56 -0600
> > Subject: Re: [hlds] ST3Gaming.com using 100mbit connectionto
DoS
> rival   servers
> >
> > Seriously?  Do you not know what null routing is?  It's exactly what you
> > said later in your email.  Your bandwidth provider routes that source
> > straight to the nowhere.  Not sure why you think it's done on the
server.
>
> >
> >
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
> > Sent: Sunday, January 24, 2010 2:08 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival
> > servers
> >
> >
> > Uh, because the packets come over the wire and your NIC has to handle
> them
> > all regardless of HOW you handle them?
> >
> > You can NOT solve a DoS attack through ANY use of firewalling or routing
> at
> > the target end.
> > You MUST cut the attack off as close to the source as possible.
> >
> > An attack like the one described here is simple enough to fend off
> because
> > it's coming from a single source over a relatively low bandwidth pipe.
> > Your ISP should be able to block it at their border routers and the
> constant
> > knocking shouldn't put any load on their equipment.
> > If it continues, and if they get around to it, they can then report the
> > activity to their peering partners (other ISPs) to get them to block the
> > traffic at their end.  If the behavior persists, this continues until
> > eventually the source is cut off.
> >
> > A distributed attack is much harder to cut off, because it has many
> sources.
> > A distributed attack can bring down major connections.
> >
> >
> >
> > > From: dlin...@fragonline.net
> > > To: hlds@list.valvesoftware.com
> > > Date: Sun, 24 Jan 2010 13:43:57 -0600
> > > Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS
> > rival servers
> > >
> > > Why not just null route the source and enjoy the weekend?
> >
> > _
> > Hotmail: Powerful Free email with security by Microsoft.
> > http://clk.atdmt.com/GBL/go/196390710/direct/01/
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
> >
> >
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Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers

2010-01-24 Thread DLinkOZ
Right, so call your provider, ask to put in the null route and enjoy your
weekend.  I honestly did not think I'd have to go into such obvious detail
to make a simple statement.  If you aren't in a position to perform such a
task, then you make a phone call.  I suppose I assumed that was obviously
simple and didn't need explanation...



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
Sent: Sunday, January 24, 2010 2:42 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival
servers


Uh, null routing is simply a routing rule that indicates that packet should
be dropped without any further processing.

The suggestion was to " just null route the source and enjoy the weekend".
You can't do it at the ISP level unless you talk to your ISP.


> From: dlin...@fragonline.net
> To: hlds@list.valvesoftware.com
> Date: Sun, 24 Jan 2010 14:28:56 -0600
> Subject: Re: [hlds] ST3Gaming.com using 100mbit connectionto  DoS
rival   servers
> 
> Seriously?  Do you not know what null routing is?  It's exactly what you
> said later in your email.  Your bandwidth provider routes that source
> straight to the nowhere.  Not sure why you think it's done on the server.

> 
> 
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
> Sent: Sunday, January 24, 2010 2:08 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival
> servers
> 
> 
> Uh, because the packets come over the wire and your NIC has to handle them
> all regardless of HOW you handle them?
> 
> You can NOT solve a DoS attack through ANY use of firewalling or routing
at
> the target end.
> You MUST cut the attack off as close to the source as possible.
> 
> An attack like the one described here is simple enough to fend off because
> it's coming from a single source over a relatively low bandwidth pipe.
> Your ISP should be able to block it at their border routers and the
constant
> knocking shouldn't put any load on their equipment.
> If it continues, and if they get around to it, they can then report the
> activity to their peering partners (other ISPs) to get them to block the
> traffic at their end.  If the behavior persists, this continues until
> eventually the source is cut off.
> 
> A distributed attack is much harder to cut off, because it has many
sources.
> A distributed attack can bring down major connections.
> 
> 
> 
> > From: dlin...@fragonline.net
> > To: hlds@list.valvesoftware.com
> > Date: Sun, 24 Jan 2010 13:43:57 -0600
> > Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS
> rival servers
> > 
> > Why not just null route the source and enjoy the weekend?
> 
> _
> Hotmail: Powerful Free email with security by Microsoft.
> http://clk.atdmt.com/GBL/go/196390710/direct/01/
> ___
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> 
> 
> 
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Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers

2010-01-24 Thread DLinkOZ
Seriously?  Do you not know what null routing is?  It's exactly what you
said later in your email.  Your bandwidth provider routes that source
straight to the nowhere.  Not sure why you think it's done on the server.  



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
Sent: Sunday, January 24, 2010 2:08 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival
servers


Uh, because the packets come over the wire and your NIC has to handle them
all regardless of HOW you handle them?

You can NOT solve a DoS attack through ANY use of firewalling or routing at
the target end.
You MUST cut the attack off as close to the source as possible.

An attack like the one described here is simple enough to fend off because
it's coming from a single source over a relatively low bandwidth pipe.
Your ISP should be able to block it at their border routers and the constant
knocking shouldn't put any load on their equipment.
If it continues, and if they get around to it, they can then report the
activity to their peering partners (other ISPs) to get them to block the
traffic at their end.  If the behavior persists, this continues until
eventually the source is cut off.

A distributed attack is much harder to cut off, because it has many sources.
A distributed attack can bring down major connections.



> From: dlin...@fragonline.net
> To: hlds@list.valvesoftware.com
> Date: Sun, 24 Jan 2010 13:43:57 -0600
> Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS
rival   servers
> 
> Why not just null route the source and enjoy the weekend?
  
_
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Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers

2010-01-24 Thread DLinkOZ
Why not just null route the source and enjoy the weekend?



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
Sent: Sunday, January 24, 2010 1:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival
servers

MS? I really hope you don't mean Microsoft...

On Sun, Jan 24, 2010 at 5:03 PM, Christoffer Pedersen
 wrote:
> That's right, its a MS problem. This would also be called ICMP-
> flooding (when a host is being flooded with ping requests).
>
> Analyze the IP-addresses, and blacklist them. You could also block the
> whole subnet for that IP-address.
>
> Med venlig hilsen
>
> Christoffer Pedersen
> Adm. Direktør
> ScanServers
> christof...@scanservers.eu
> www.scanservers.eu
>
> On 24/01/2010, at 16.24, Mike Stiehm  wrote:
>
>> None of that's will help with traffic flood and connection DOS has
>> nothing
>> to do with valve or SRCDS.
>>
>> ClanAO.com
>>
>> On Jan 24, 2010 8:51 AM, "Matthew Gottlieb" > >
>> wrote:
>>
>> IP black listing :-\
>>
>> On Sun, Jan 24, 2010 at 7:47 AM, Christoffer Madsen
>> 
>> wrote: > Maybe you could bl...
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Re: [hlds] No dedi files CoD MW2

2009-10-24 Thread DLinkOZ
The CoD mailing list

http://icculus.org/mailman/listinfo/cod

has a running discussion about this topic.  It's been going on for quite
awhile now, and is very on-topic there.



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Scott Marshall
Sent: Saturday, October 24, 2009 11:06 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] No dedi files CoD MW2

As interesting and disappointing as it may be, i agree with Shane here,

The list is a list for the valve dedicated server, anything else will
clutter it up and make it hard to use for its purpose.

On Sun, Oct 25, 2009 at 2:34 AM, Steven Hartland
wrote:

> It is actually Valve related as its being launched on the steam
> platform, which on the sales page has nothing about this critical
> flaw. So letting potential server admins for this game know, who
> will be on this list, that there is going to be no server is a
> relevant point.
>
> Anyone not aware of this could buy the game, from steam, rightly
> assuming it works in the same manor as any other well designed
> FPS, especially given its heritage. The result being a total
> waste of their money, so the more people that are aware of this
> retarded decision by IW the better IMO.
>
> That's before you consider the fact that if IW are allowed to get
> away with this then others like Valve etc may think its also a
> good idea; and your next iteration of CS may also ditch the ability
> to run quality dedicated servers. I don't think anyone at Value
> would be quite that stupid, but 1 week ago I would have said the
> same thing about IW, and now look where we are!
>
> All gamers, both PC and console, need stick together and support
> each other, that means spreading the word about this utter failure.
>
> Hit IW the only place that will make them look up and think, their
> wallet! This needs as many customers as possible to be are aware of
> the facts, so they can avoid buying what will be one of the worst
> online FPS experience ever released on the PC platform :(
>
>Regards
>Steve
>
> - Original Message -
> From: "Shane Arnold" 
>
>
> > It's neither HLDS, SRCDS or VALVe related.
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and
the
> person or entity to whom it is addressed. In the event of misdirection,
the
> recipient is prohibited from using, copying, printing or otherwise
> disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please
> telephone +44 845 868 1337
> or return the E.mail to postmas...@multiplay.co.uk.
>
>
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Re: [hlds] L4D2 Demo

2009-10-23 Thread DLinkOZ
That should be answered soon, as it appears (at least where I have my
pre-order) that GameStop is handing out the demo early (they called to say I
could pick it up immediately, as they were releasing it early).



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MONDO
Sent: Friday, October 23, 2009 7:28 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D2 Demo

Agreed.  We'd like to get things running so our communities have a place to
play as soon as the demo opens up.

On Fri, Oct 23, 2009 at 8:20 PM, msleeper
wrote:

> So here we are, a week or two out from the L4D2 demo release. I wonder
> if we can get any sort of heads up on what to expect for this.
>
> The big question I think most of us have is - Are the servers going to
> be backwards compatible with L4D1, or will we have to run L4D1 and/or
> L4D2 servers? As someone mentioned a while ago, a new tag showed up in
> sv_tags which seems to indicate that we may only have 1 server running
> for both games, but some confirmation or denial on this would be great.
>
> I am going to guess that we are going to get the server files a bit in
> advance like we did the last go around. Are forked servers still in
> play? I would hope so, they are awesome.
>
> Are there any new cvars we should know about before hand, stuff like the
> Steamgroups?
>
>
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Re: [hlds] Win2k versus 2003 versus 2008 on older hardware

2009-09-20 Thread DLinkOZ
I colocated with Colo4Dallas for many years, and never had anything but
awesome service.  I don't colocate now, but if the need should ever arise,
that's where I'd go again.



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Sunday, September 20, 2009 11:07 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware

i guess but they are highly customizable and the service isnt bad at all

On Sun, Sep 20, 2009 at 11:48 AM, Rens Ariens wrote:

> Leaseweb is known for their prices, not for their support.
>
>
>
> Michael Krasnow schreef:
> > you could also try leaseweb
> >
> > http://www.leaseweb.com/en/colocation
> >
> > they have great service
> >
> > On Sun, Sep 20, 2009 at 11:22 AM, turb0z  wrote:
> >
> >> Depends on the case form factor.  If you have a rack case you should be
> >> able
> >> to find a host to take your hardware, just be ready to agree to their
> >> support structure around owning your own equipment (some places won't
> offer
> >> much in support).
> >>
> >> I host my 1U Quad Core with colocrossing.com and have been very
> satisfied.
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle
> Sanderson
> >> Sent: Sunday, September 20, 2009 3:26 AM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware
> >>
> >> Derek, I've been trying to find a datacenter that will take my own
> hardware
> >> for quite a while now. Do you know of any off hand that support this?
> >>
> >> Kyle.
> >>
> >> On Sat, Sep 19, 2009 at 5:07 AM, Derek Denholm
> >> wrote:
> >>
> >>> Honestly, it is very cheap now to buy an old used dual core /  2gb of
> >>> memory for ~$120 and then send it off to a data center and will save
> you
> >>> alot of hassle.
> >>>
>  From: ooksser...@zootal.com
>  To: hlds@list.valvesoftware.com
>  Date: Fri, 18 Sep 2009 20:04:12 -0700
>  Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware
> 
>  It may not be much of a cpu by today's standards, but it runs a fully
> >>> loaded
>  OP4 server and a fully loaded L4D server at 30% cpu. You know, if it
> >>> ain't
>  broke, don't fix it. I"ll go back to W2K before I'll spend money
> >>> upgrading
>  the box.
> 
> 
> 
>  - Original Message -
>  From: "Bryce Quilley" 
>  To: "Half-Life dedicated Win32 server mailing list"
>  
>  Sent: Friday, September 18, 2009 6:47 PM
>  Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware
> 
> 
> > Installing Win2k8 will make things worse. You need a minimum of 2GB
> >> ram
> > for
> > it to function.
> > Upgrade your CPU man, a Sempron is the cheapest piece of crap and
was
> > NEVER
> > intended for server operation. At a bare minimum a P4 2.8 with 1GB
> >> ram
> > will
> > run Win2k3 perfectly. Win2k8 will need dual core with 2GB ram.
> >
> > On Sat, Sep 19, 2009 at 11:00 AM, Kyle Sanderson
> > wrote:
> >
> >> The general consensus with Server 2008 is it's more... gobbled up
> >> than
> >> 2003.
> >> However if you find it works better for you on older hardware (I
> >> would
> >>> be
> >> shocked if it did), please let us know!
> >>
> >> Kyle.
> >>
> >> On Fri, Sep 18, 2009 at 6:00 PM, Ook  wrote:
> >>
> >>> Adding more ram isn't likely to help - it doesn't use what it has
> >>> as-is.
> >>>
> >>> I tried Linux for a while, but hlds used 30% cpu sitting there
> >> empty
> >>> -
> >> and
> >>> it went downhill from there. This old cpu isn't up to running the
> >>> linux
> >>> hlds
> >>> binaries - the general consensus is that valve never bothered to
> >>> optimize
> >>> them for linux hence they gobble excessive cpu. And yeah, I'm
> >>> leaning
> >>> towards putting Win2k back on the box. I have a copy of server
> >> 2008
> >>> that
> >> I
> >>> think I'll install just so I can say I did, and to tell everyone
> >> how
> >> lousy
> >>> it is wiht this older box LOL. Or maybe it will surprise me and
> >>> actually
> >>> work good?
> >>>
> >>> - Original Message -
> >>> From: "Kyle Sanderson" 
> >>> To: "Half-Life dedicated Win32 server mailing list"
> >>> 
> >>> Sent: Friday, September 18, 2009 5:53 PM
> >>> Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older
> >> hardware
> >>>
>  Why would adding more ram decrease the CPU usage on SRCDS?
> 
>  If I were you Ook I would go back to Win2000 as Microsoft only
> >>> gets
>  sloppier
>  with their new releases of Windows. (Or try Linux, although from
> >>> my
>  experiences SRCDS

Re: [hlds] VMware Advise

2009-02-07 Thread DLinkOZ
I'm trying this right now, running ESXi on an IBM x-series box.  I haven't
really spent any time on looking into it, but initial results do show
reduced and erratic frame rates within the server.



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Saturday, February 07, 2009 5:37 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VMware Advise

I have a lot of VM EXP.  However, I have never run a server under a VM.  I
would be interested to see what really happens.

On Sat, Feb 7, 2009 at 5:32 PM, Chad Austin  wrote:

> Does anyone have experience using VMware with source engine game
> servers? I have heard it has timing issues and would not be acceptable
> for scrim servers due to lag spikes, is this true?
>
> -Chad
>
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Re: [hlds] TF2: mp_teamplay

2009-02-05 Thread DLinkOZ
I've not really been hosting TF2 servers, but under TFC/TF1.5 it was a
setting arrived at by adding the value of the effects you wanted:

1 = Teamplay on (this should always be set) 
2 = Teammates take half-damage from direct weaponfire 
4 = Teammates take no damage from direct weaponfire 
8 = Teammates take half-damage from explosive weaponfire 
16 = Teammates take no damage from explosive weaponfire 
128 = Teammates armor takes half-damage from direct weaponfire 
256 = Teammates armor takes no damage from direct weaponfire 
512 = Teammates armor takes half-damage from explosive weaponfire 
1024 = Teammates armor takes no damage from explosive weaponfire 
2048 = YOU take half damage from hitting Teammates with direct weaponfire 
4096 = YOU take no damage from hitting Teammates with direct weaponfire 
8192 = YOU take half damage from hitting Teammate with explosive weaponfire 
16384 = YOU take no damage from hitting Teammate with explosive weaponfire 
32768 = YOUR armor takes half damage from hitting Teammate with direct
weaponfire 
65536 = YOUR armor takes no damage from hitting Teammate with direct
weaponfire 
131072 = YOUR armor takes half damage from hitting Teammate with explosive
weaponfire 
262144 = YOUR armor takes no damage from hitting Teammate with explosive
weaponfire

Most common back then was a value of 21 (1 + 4 + 16)



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ben B
Sent: Thursday, February 05, 2009 6:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: mp_teamplay

I think in hl2mp it changes from free-for-all to team deathmatch.

On Thu, Feb 5, 2009 at 5:14 PM, Alex  wrote:

> I saw a competition config, a option called mp_teamplay.
>
> I've googled a bit, and i see that is something with friendly fire, but i
> did not find something clear.
>
> Can someone explain me ?
>
> Thanks
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
>From Ben B. (Goerge)
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RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread DLinkOZ
Actually, I run my server within the intended parameters and I can be
incredibly sure that it will forever show up on the list.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Monday, October 15, 2007 11:54 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

If this doesn't affect you, or you aren't interested, you don't have to
reply.

A lot of people are angry about this and it's not going to die.

You can't guarantee that Valve won't randomly remove servers from the lists
in future.

This is a serious issue. It could be your servers next.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: 15 October 2007 17:36
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

Get over it and move onjust like every time something like this has
happened in the past.

Chris Barnett wrote:
> This is a multipart message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hello,
>
>
>
> Let's run a book on which servers Valve will randomly filter out next,
> without even so much as the decency to tell us.
>
>
>
> 1)  Australian servers. Let's face it, it's those pesky Australians
who
> are so far up Valves sweet asses it must be embarrassing for Valve. Those
> Australians need to be taught a lesson to counter balance all of that
> Pacific rimming that's going on.
>
> 2)  Servers that have an unusually high number of players with 8
digits.
> Come on let's face it. The 8 digit crew are all noobs, snotty nosed
> teenagers and haxors.
>
> 3)  Servers outside the Western United States that have an unusually
> high number of players with 6 digits. If a server attracts the old and
wise,
> they're community is going to be too smug.
>
> 4)  Servers running FF.
>
> 5)  Servers that sends the player into a different world where there
is
> 1000's of custom skins and the admins have been sad enough to invest 500
odd
> man hours into creating a work of art, not to mention the modding
> communities whose total output dwarfs anything that has come out of Valve.
>
> 6)  Servers that attract the top players. C'mon something has to be
> wrong, they're all hacking.
>
> 7)  Servers that attract too many noobs. No scrub that, they're all in
> Washington State.
>
> 8)  Servers that are running that new plugin, which lies about the
total
> number of available slots.there's 32 slots but 24 are advertised!!!
>
> 9)  Servers with unsuitable chat language for minors.
>
> 10)   Servers with 2 slots, passworded, that say "Valve doesn't listen to
> server admins" as their server name.
>
>
>
>
>
>
>
> Right. That's my list. Odds anyone?
>
>
>
>
>
>
>
> --
>
>
> ___
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please visit:
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RE: [hlds] Running behind a firewall, getting the external IP to register....

2007-09-25 Thread DLinkOZ
The only times I've had problems showing up on the master servers, it could
always be attributed to a missing SNAT rule.  Bottom line, requests came in
on one of the extra IPs assigned to my firewall, but they went out the
default IP.  A SNAT rule would rewrite things so that it properly showed the
correct source IP from my server as the extra IP, and not the default (hosts
expected .23, but received the response from the default of .22).



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Tuesday, September 25, 2007 10:41 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Running behind a firewall, getting the external IP to
register

Everytime I've started up a server, the master servers have always had it in
less then 60 seconds. I should qualify that statement by saying that I
currently only run OP4 and HL1MP:S servers. Can't comment on CS, DOD, etc.


- Original Message -
From: "Col Grigson" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, September 25, 2007 5:42 AM
Subject: Re: [hlds] Running behind a firewall, getting the external IP to
register


> --
> [ Picked text/plain from multipart/alternative ]
> That doesnt necessarily indicate a problem at your end, the master servers
> can take a few days to pick up servers sometimes, if ppl can connect to
> the
> server ok by using connect : then there is no problem your end
> and
> the master servers will add you eventually depending on the servers
> uptime.
>


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RE: [hlds] TF2 server Affinity issue, Memory leak & Performance stats

2007-09-19 Thread DLinkOZ
The only time I've seen that error with imagecfg, I was able to get around
it by using the full path to the executable:

imagecfg -a 0x1 D:\tf2_2fort\orangebox\srcds.exe


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Wednesday, September 19, 2007 7:23 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 server Affinity issue, Memory leak & Performance
stats

I have tried imagecfg on my win2003 server ...
Here my results:


D:\tf2_2fort\orangebox>imagecfg -u srcds.exe
srcds.exe contains no configuration information
srcds.exe contains a Subsystem Version of 4.0
srcds.exe updated with the following configuration information:
Image can only run in uni-processor mode on multi-processor systems
Image can only run in uni-processor mode on multi-processor systems

D:\tf2_2fort\orangebox>imagecfg -a 0x1 srcds.exe
srcds.exe contains no configuration information
srcds.exe contains a Subsystem Version of 4.0
Image can only run in uni-processor mode on multi-processor systems
srcds.exe updated with the following configuration information:
Process Affinity Mask: 0001
IMAGECFG: Unable to update configuration information in image.
-

Andreas

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> Sent: Thursday, September 20, 2007 1:45 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] TF2 server Affinity issue, Memory leak &
> Performance stats
>
> Has anyone else tried to set the affinity with imagecfg.exe?
> I can do it with no problems.  -Mike  -Original
> Message- From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> "[??R] The-/ PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2
> server Affinity issue, Memory leak & Performance stats  Mike
> Durand wrote: > You could have a separate install for each
> server or you could copy srcds.exe to srcds-cpu1.exe,
> srcds-cpu2.exe, etc. and set the affinity for each with
> imagecfg.exe. > > > > I'm going to experiment more and see if
> adding -threads 1 to the command line of a TF DS causes it to
> behave like a CSS DS. In looking at the code there is a
> chance that it may and that would be a better solution for
> you than having to mess with the affinity. > > > > -Mike > >
> > > -Original Message- > > From:
> [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Steven Hartland > > Sent: Wednesday, September 19, 2007 3:23
> PM > > To: hlds@list.valvesoftware.com > > Subject: Re:
> [hlds] TF2 server Affinity issue, Memory leak & Performance
> stats > > > > Unfortunately this wouldn't help at all as all
> the servers would then be stuck on a different CPU as there
> is only one srcds.exe > > > > I know its a big ask but is
> there an ETA on fix for this as its crippling our capacity to
> run TF2 servers :( > > > > Regards > > Steve > >
> - Original Message - > > From: "Mike Durand"
> <[EMAIL PROTECTED]> > > To:
>  > > Sent: Wednesday, September
> 19, 2007 9:46 PM > > Subject: RE: [hlds] TF2 server Affinity
> issue, Memory leak & Performance stats > > > > > > Hi- > > >
> > That's weird because I just did a test and imagecfg did
> properly force srcds.exe to whatever CPU I chose. Here's my
> result: > > > > D:\Dev\mdurand_main>imagecfg -a 0x2
> C:\srcds\orangebox\srcds.exe > > C:\srcds\orangebox\srcds.exe
> contains no configuration information > >
> C:\srcds\orangebox\srcds.exe contains a Subsystem Version of
> 4.0 > > C:\srcds\orangebox\srcds.exe updated with the
> following configuration information: > > Process Affinity
> Mask: 0002 > > > > Does anyone else get this failure when
> running imagecfg.exe? > > > > Also, if you add the command
> line option -threads 1 the dedicated server won't try to take
> advantage of the other threads on the > > system so then each
> server will stay segregated on whatever core you started them
> on. > > > > C:\srcds\orangebox>srcds.exe -game tf -threads 1
> > > > > -Mike > > > > -Original Message- > > From:
> [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> "[??R] The-/ > Sent: Wednesday, September 19, 2007
> 10:23 AM > > To: hlds@list.valvesoftware.com > > Subject: Re:
> [hlds] TF2 server Affinity issue, Memory leak & Performance
> stats > > > > DLinkOZ wrote: > > >> Would a prog

RE: [hlds] TF2 server Affinity issue, Memory leak & Performance stats

2007-09-19 Thread DLinkOZ
Would a program such as imagecfg not get around the affinity issue?  I've
used I for quite some time to get my other Valve servers (HL1/2) onto other
cores/processors when they wanted to all stick to the first they found.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Wednesday, September 19, 2007 11:00 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2 server Affinity issue, Memory leak & Performance stats

This is a multi-part message in MIME format.
--
Affinity Issue
First off so people are aware the current server will only work on the first
core of any multi core machines. I'm assuming this is
due to the server threads having affinity set on them but this obviously
causes major issues on multi CPU / Core machines. I've
dropped Valve a mail about this, so I hope they can make a fix available
quickly.

In the mean time those who are running servers on SMP machines should
significantly reduce the number of servers on their machines
to ensure that the first core is not overloaded and hence seriously
impacting gameplay.


Memory leak
Seems the current server has a bit of a memory leak which can be seen below.

Team Fortress 2 - Performance @ 2.66Ghz Core2

As you can see memory ( the orange line ) is constantly rising as play
continues. This is not the same on a server which doesn't
have players so its either a play based leak or a player join / leave based
leak.

CPU Usage
With respect to performance TF2's current CPU usage is on the high side with
a 24 player TF2 using about the same as a 32 player
ET:QW server so it would be nice to see if some optimisation can be done to
bring this down an so keep the cost down.

Network performance
Network performance is good as usual with 105 player slots peaking @ 5Mbps
so each client using ~ 47Kbps.

Team Fortress 2 - Bandwidth peak = 105 Player slots

Regards
Steve



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]
--
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--
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--


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RE: [hlds] dedicated server as a service

2007-03-31 Thread DLinkOZ
Easy enough, and totally free (even though you can buy software to do it for
you)

http://forums.fragonline.net/viewtopic.php?t=881



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrey Egorov
Sent: Saturday, March 31, 2007 2:23 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] dedicated server as a service

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi for all.
May I running Counter-Strike Source and HL2 Deathmatch Dedidcated servers as
a service on Windows?

Andrey.
--



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RE: [hlds] Service Software for Windows

2007-01-31 Thread DLinkOZ
Here's my how-to, completely free as it only uses a free toolkit from MS
(instsrv and srvany are used)

http://forums.fragonline.net/viewtopic.php?t=881



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
Sent: Wednesday, January 31, 2007 9:39 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Service Software for Windows

I'm having issues finding the link but does anyone have link to software
that sets HLDS and SCRDS as service? It was made by someone on this list.



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RE: [hlds] Merry Christmas

2006-12-24 Thread DLinkOZ
Happy Christmahanakwanzukkah

Always loved that one.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thortok2000
Sent: Sunday, December 24, 2006 10:26 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Merry Christmas

Seasons Greetings to all.

- Original Message -
From: "[GS]Admin" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, December 24, 2006 11:02 PM
Subject: Re: [hlds] Merry Christmas

> To hell with politically correct. Merry Christmas and Happy New Year
> everyone!
>
> -BeNt-
>
> - Original Message -
> From: "Jason" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, December 24, 2006 8:41 PM
> Subject: Re: [hlds] Merry Christmas
>
>
>> Thats politically incorrect ya know.its supposed to be Happy
>> Holidays. :-P Merry Christmas, Happy Quanza, Happy Hannakuah (sp?) and
>> if I left any out I apologize.
>>
>> -Black Magix
>>
>> [DumB]TeXas wrote:
>>> I know it's a tad off topic, but Merry Christmas everyone - have a good
>>> one!
>>>
>>> - TeX. =]
>>>
>>>
>>> ___
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>>> please visit:
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>>>
>>
>>
>> ___
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>
>
>
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RE: [hlds] need free cp

2006-11-11 Thread DLinkOZ
Gamepanel beta4 is free, and works great.  Been using it for a very long
time now.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Heath
Sent: Saturday, November 11, 2006 4:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] need free cp

--
--
[ Picked text/plain from multipart/alternative ]
That isn't free tho...there are very few free CPs out there, you will be
lucky to find one. Server Doc is the only one I have found but I can use it
as it will interfere with server checker

---Original Message---

From: [GS]Admin
Date: 11/11/06 22:01:51
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] need free cp

Err scratch that gamepanel.org I'm sorry guys for the double post.It lets
you do everything you can stop/start run unlitmited instances ect.And you
can edit files rcon ect from it.Its really good.From the makers of
TCadmin.com

BeNt
http://www.gorillazsouth.com


- Original Message -
From: "[GS]Admin" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, November 11, 2006 2:00 PM
Subject: Re: [hlds] need free cp


> If you have a dedicated server with a dedicated webhosting box you can use
> controlpanel.org :)
>
> BeNt
> http://www.gorillazsouth.com
>
> - Original Message -
> From: "[xXx] con" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, November 11, 2006 9:22 AM
> Subject: [hlds] need free cp
>
>
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> can anyone recommend any free control panel programs that i might be able
>> to get my hands on for cs:s?
>> --
>>
>>
>> ___
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>> please visit:
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>>
>>
>
>
>
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>



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--
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RE: Re: [hlds] Unable to HOSt because..

2006-10-06 Thread DLinkOZ
Wow, that's a lot of ports you have forwarded... All you need to forward is
UDP for the port the server runs on (as long as you allow outbound without
rules).  As for requesting that info, it's basic troubleshooting for just
about anything sitting behind a firewall or NAT device.  The point that you
wanted to bind a machine behind your router to a public IP sort of framed a
picture of knowledge level (not trying to be insulting, just being honest),
so actually having the details was needed before anyone here could write
that off as not a possible cause.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of gerald
Sent: Friday, October 06, 2006 9:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: Re: [hlds] Unable to HOSt because..

@DlinkOZ

I Port Forward the Proper ports that was shown in the Steam Support site.
Ill post the screenshot of the Port Forward test page on another website
here is the link:

http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=64&t=001290

Port Forwarding is NOT the problem Please Stop Asking for this info THNX!!

- Original Message -----
From: "DLinkOZ" <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 06, 2006 9:47 PM
Subject: RE: Re: [hlds] Unable to HOSt because..


> I'll ask again, can you tell us exactly what port forwarding you've done?
> Such as:
>
> "I have forwarded UDP 27015 to my server"
>
> That would give us something to go on.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Brady
> Sent: Friday, October 06, 2006 8:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: Re: [hlds] Unable to HOSt because..
>
> ok, here is how a router works. the router gets an ip from your ISP. you
> plug your computers into the router. the router gives your computers thier
> own 'internal' IPs. your computer does not have an internal and external
> IP.
> when you send and recieve data, the router says 'oh michaels computer is
> going to google.com so ill send google.com stuff back to him' same goes
> for
> hlds traffic, except the router doesnt know where to send it because you
> are
> just listening, unless specified by port forwarding or setting up a DMZ.
> In
> the case of custom.hpk it just holds user spraypaints and the like im
> pretty
> sure. remember though, you connot bind to an ip address that is not on
> your
> machine. your 'external' ip is on the router, not your computer, you cant
> bind to it. the same way i cant setup a server using your ip from my
> house.
>
> - Original Message -
> From: "gerald" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, October 06, 2006 9:04 PM
> Subject: Re: Re: [hlds] Unable to HOSt because..
>
>
>> @Michael
>> I ran a dedicated server and recieved this error:
>>
>> ERROR: couldn't open custom.hpk.
>> Dropped Nephilim from server
>> Reason:  Client sent 'drop'
>>
>>
>> will that help figure out my problem?? Also I noticed it is using my
>> Internal IP shouldnt it use my External??
>> - Original Message -
>> From: "Michael Jordan" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Friday, October 06, 2006 8:20 PM
>> Subject: RE: Re: [hlds] Unable to HOSt because..
>>
>>
>> > At least try running a dedicated server. If your computer has enough
>> > power,
>> > you can play too. I was able to do it for a few days while fixing my
>> > server.
>> > At the very least, maybe there will be an error message in the server
>> > console that will give a hint to your problem.
>> >
>> > BTW, your screen shot of the steam test page didn't come thru.
>> >
>> > -Original Message-
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of gerald
>> > Sent: Friday, October 06, 2006 7:44 PM
>> > To: hlds@list.valvesoftware.com
>> > Subject: Re: Re: [hlds] Unable to HOSt because..
>> >
>> > @Scott
>> > I have a normal IP if that is what your looking for?? I realise they
> need
>> > nuthing special but it just doesn't work, I have no Problem Hosting
> other
>> > games just Halflife on Steam??  and I dont wanna do a Dedicated server
> as
>> > I
>> > wanna play as well.
>> > Yes, Steam has a TEST port page I found it on the Support Pages.
> Somewhat
>> > usefull for Diagnosing Peoples problems to see if there ports are open
> or
>> > Not.
>> >
>> > that is why I am here trying to find out if it might be a Hardware or
&g

RE: Re: [hlds] Unable to HOSt because..

2006-10-06 Thread DLinkOZ
I'll ask again, can you tell us exactly what port forwarding you've done?
Such as:

"I have forwarded UDP 27015 to my server"

That would give us something to go on.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Brady
Sent: Friday, October 06, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: Re: [hlds] Unable to HOSt because..

ok, here is how a router works. the router gets an ip from your ISP. you
plug your computers into the router. the router gives your computers thier
own 'internal' IPs. your computer does not have an internal and external IP.
when you send and recieve data, the router says 'oh michaels computer is
going to google.com so ill send google.com stuff back to him' same goes for
hlds traffic, except the router doesnt know where to send it because you are
just listening, unless specified by port forwarding or setting up a DMZ. In
the case of custom.hpk it just holds user spraypaints and the like im pretty
sure. remember though, you connot bind to an ip address that is not on your
machine. your 'external' ip is on the router, not your computer, you cant
bind to it. the same way i cant setup a server using your ip from my house.

- Original Message -
From: "gerald" <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 06, 2006 9:04 PM
Subject: Re: Re: [hlds] Unable to HOSt because..


> @Michael
> I ran a dedicated server and recieved this error:
>
> ERROR: couldn't open custom.hpk.
> Dropped Nephilim from server
> Reason:  Client sent 'drop'
>
>
> will that help figure out my problem?? Also I noticed it is using my
> Internal IP shouldnt it use my External??
> - Original Message -
> From: "Michael Jordan" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, October 06, 2006 8:20 PM
> Subject: RE: Re: [hlds] Unable to HOSt because..
>
>
> > At least try running a dedicated server. If your computer has enough
> > power,
> > you can play too. I was able to do it for a few days while fixing my
> > server.
> > At the very least, maybe there will be an error message in the server
> > console that will give a hint to your problem.
> >
> > BTW, your screen shot of the steam test page didn't come thru.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of gerald
> > Sent: Friday, October 06, 2006 7:44 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: Re: [hlds] Unable to HOSt because..
> >
> > @Scott
> > I have a normal IP if that is what your looking for?? I realise they
need
> > nuthing special but it just doesn't work, I have no Problem Hosting
other
> > games just Halflife on Steam??  and I dont wanna do a Dedicated server
as
> > I
> > wanna play as well.
> > Yes, Steam has a TEST port page I found it on the Support Pages.
Somewhat
> > usefull for Diagnosing Peoples problems to see if there ports are open
or
> > Not.
> >
> > that is why I am here trying to find out if it might be a Hardware or
> > Software problem as this is not a easy nut too crack, I have exhausted
all
> > the Support sites FAQ and answers for common problems I was sent here by
> > the
> > support site to get an answer to my question that they couldn't answer
why
> > I
> > cant Host??
> >
> >
> >
> >
> > - Original Message -
> > From: "Scott Tuttle" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, October 06, 2006 4:34 PM
> > Subject: RE: Re: [hlds] Unable to HOSt because..
> >
> >
> >> Steam page to test ports  What is that?  I am not aware of that.
> >>
> >> There servers really do need NOTHING special to work.
> >>
> >> When you go to http://www.whatismyip.org/ what is your ip address?
> >>
> >> Also what is the name of your server so you can check for it on
> >> www.gametiger.net ?
> >>
> >> If the ports are open and the server is running properly and it is
> >> seto to sv_lan 0 then they should work.  But you might also check to
> >> make sure you have the sv_region set properly.
> >>
> >> http://tinyurl.com/h35as
> >>
> >> All the resources you need are located in the steampowered support
area.
> >>
> >> http://tinyurl.com/koh6s
> >>
> >> Please check the very first 4 results from this search.  If you have
> >> already looked at them I suggest you look at them again and then
> >> verify them and maybe look at them and verify them again.  Triple
> >> che

RE: Re: [hlds] Unable to HOSt because..

2006-10-06 Thread DLinkOZ
I may have missed it, but what forwarding rules exactly have you put in
place?  Honestly, it takes only 1 rule with any decent firewall to allow
direct IP connections.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of gerald
Sent: Friday, October 06, 2006 11:38 AM
To: hlds@list.valvesoftware.com
Subject: Re: Re: [hlds] Unable to HOSt because..

well you would LOOSe that bet;)  Port Forwarding is Setup Properly It is NOT
a PF issue THNX for you comment tho!!
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 06, 2006 11:50 AM
Subject: Re: Re: [hlds] Unable to HOSt because..


I would bet that this guy does not have port forwarding set up properly. If
port forwarding is done right the game server will work, people will be able
to connect and it will eventually show up in the master server list. I do
not have my server bound to the external IP and it works just fine.

The reason he has no clue about the command line is he is probably starting
the server from the steam menu. You never see a command line from there.
It's nice that you can start a server multiple ways but it makes it very
hard to help someone out.

My IPS charges 20 bucks a month for a static IP so I don't have one. It's a
pain when the IP changes BUT my server works just fine. I just wish I could
get more bandwidth in this hick town.
>
> From: "Sailor Mercury-sama \(NL\)" <[EMAIL PROTECTED]>
> Date: 2006/10/06 Fri AM 10:28:20 CDT
> To: 
> Subject: Re: [hlds] Unable to HOSt because..
>
> "if you want your server to appeare in the server list"
> If you mean to have your server appear in the master list at valve: not
> relevant
>
> If you start a game server on steam (and it's properly configed/connected)
> your server will be added to the master list automatically.
> All a domainname does is to provide people on internet an easy to remember
> why to find a computer on internet (like www, ftp, email).
>
> "Otherwise you would have to change your plublic ip manually in the
> startup
> line every time it is changed by the ISP"
> Now I get it. ^__^
> I tested it and that works indeed.
>
> I am so lucky that I have static IPs at my server and at home. #^_^#
>
>
> - Original Message -
> From: "Jose Pacheco" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, October 06, 2006 5:43 PM
> Subject: Re: [hlds] Unable to HOSt because..
>
>
> > No, the +ip 123.123.123.123 command in the start u is correct, but the
> > domain would be if you want your server to appeare in the server list,
> > so
> > the domain would be setup to the computer/server that is hosting the
> > srcds
> > box. Otherwise you would have to change your plublic ip manually in the
> > startup line every time it is changed by the ISP. Some like to make life
> > easy some are masaquist, right? Or you can purchase a static ip if your
> > ISP
> > doesnt provide it free of charge.
> >
> > - Original Message -
> > From: "Sailor Mercury-sama (NL)" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, October 06, 2006 6:21 AM
> > Subject: Re: [hlds] Unable to HOSt because..
> >
> >
> >> @gerald
> >> In the startup string add:
> >> +ip 
> >>
> >> for example: +ip 123.123.123.123
> >>
> >> That should do it.
> >>
> >>
> >> @jose
> >> . really, how is a domainname going to tell an application that
> >> wants
> >> an
> >> *IP* which IP it should use?
> >> You need to use an IP address for this and not a domainname.
> >>
> >>
> >> - Original Message -
> >> From: "Jose Pacheco" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Friday, October 06, 2006 1:56 PM
> >> Subject: Re: [hlds] Unable to HOSt because..
> >>
> >>
> >>> Hey dude it's really easy, you can simply get a free domain like
> >>> www.no-ip.com or http://freedns.afraid.org  i believe is one, there
> >>> are
> >>> more
> >>> but you can Google that. And Srcds does work off a domain instead of
> >>> ip
> >>> as
> >>> well. So that would be your best solution right now.
> >>>
> >>> Hope this info helped out
> >>>
> >>> The Sourcekillaz Team
> >>> - Original Message -
> >>> From: "gerald" <[EMAIL PROTECTED]>
> >>> To: 
> >>> Sent: Thursday, October 05, 2006 8:03 PM
> >>> Subject: Re: [hlds] Unable to HOSt because..
> >>>
> >>>
>  YES I have Heard of Google but I was Directed here if you DONT wanna
>  Answer
>  my Question thean DONT!!
> 
>  My Problem is NOT Port Forwarding I have that covered. the problem is
>  that
>  Stem is using My Internal IP I need STEAM or HL to use my EXTERNAL
>  IP!!
> 
>  READ THE POST SHEESH!!
>  - Original Message -
>  From: "Robert Whelan" <[EMAIL PROTECTED]>
>  To: 
>  Sent: Thursday, October 05, 2006 8:36 PM
>  Subject: Re: [hlds] Unable to HOSt because..
> 
> 
> > Heard of google dood, sheesh?
> >
> > anyways..
> >
> > http://hlds101.com/hlds101/networking.htm
> >
> > --- Father dougal <[EMAIL PROTECTED]> wrote:
> >
> >>>

RE: [hlds] web panel

2006-09-03 Thread DLinkOZ

Just need the web services, and a few underlying bits of software if I
remember correctly (.Net for instance).  Only one box has to be a web
server, then it can read the services of your other game servers.  In fact,
if you have a dedicated web server already, you can install it there and
leave your game servers without web services whatsoever.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Heath
Sent: Sunday, September 03, 2006 5:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] web panel

--
--
[ Picked text/plain from multipart/alternative ] Thank you all for replying
- I have looked into gamepanel and tried to install it but, like most
things, failed to set it up. Am I right in saying you need to turn the dedi
boxes the servers are on into web servers for this to work properly?

Thanks

---Original Message---

From: [GS]-BeNt-
Date: 09/03/06 04:48:55
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] web panel

On Fri, September 1, 2006 4:26 pm, DLinkOZ wrote:
> I have used Gamepanel for about 2 years now, the beta4 (everything
> more recent has moved to a normal pay basis).  It's free, does
> everything I need (start/stop services - this tool creates the
> services for you, web-based file manipulation, rcon interface,
> user/group permissions, etc).  It can even span multiple servers
> within a single web instance.  Great, free tool.
>
> http://www.gamepanel.org/

I second DLinkOZ,

I have used Gamepanel for about 2-3 years ever since his first beta.Like he
said it now on a pay basis but if you goto the website you can download beta
4 and it has online ftp,file editing,stop start,rcon prompts ect.And like
said,it can span across several servers.No restrictions.I like it alot and
will probably not move to anything else.

You can have it control ANY service on the box as well.As long as it's in
the services.msc you can control it.Like your hirestimer apps ect.And its
themeable Really a great tool I highly suggest it!

/info-mercial

BeNt
http://www.gorillazsouth.com



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--
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RE: [hlds] web panel

2006-09-01 Thread DLinkOZ
I have used Gamepanel for about 2 years now, the beta4 (everything more
recent has moved to a normal pay basis).  It's free, does everything I need
(start/stop services - this tool creates the services for you, web-based
file manipulation, rcon interface, user/group permissions, etc).  It can
even span multiple servers within a single web instance.  Great, free tool.

http://www.gamepanel.org/


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con
Sent: Friday, September 01, 2006 4:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] web panel

serverdoc has a free version that i believe allows you to have a start/stop
button.
its all i offer clients. simple and effective for stopping servers correctly
- Original Message -
From: "Adam Heath" <[EMAIL PROTECTED]>
To: 
Sent: Friday, September 01, 2006 2:37 PM
Subject: [hlds] web panel


> --
> --
> [ Picked text/plain from multipart/alternative ]
>
> Hey - 1 very quick question
>
> Does any know where I can get the code to turn servers on and off via
> a
web
> panel - a simple on/off button is all that's needed and a place to
> enter
IP
> address and either rcon password or a preset password for security.
>
> Thanks
> --
> [ faint_grain.jpg of type image/jpeg deleted ]
> --
> [ imstp_uk.gif of type image/gif deleted ]
> --
>
>
> ___
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RE: [hlds] Funny

2006-08-21 Thread DLinkOZ
You're obnoxious, and your mouth/attitude are surely not needed here.  For
the record, this is a mailing list, not a "forum board."  You continuously
resort to the lowest form of attack and break out the horrible language...
seriously, do you consider that proper language for a list that you KNOW has
many, MANY under-aged participants?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Monday, August 21, 2006 4:11 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Funny

--
[ Picked text/plain from multipart/alternative ] Well Scott you have proven
what I have been saying all along.  You and others like you are complete
fucking morons.

This is not a diss windows thread and I'm not dissing windows.  It's simply
not the best OS to run a HLDS on. It's just an inferior OS,  And
believe me I have forgotten more about windows then you'll ever know.

I am however dissing 40% of the posters on these forums and if you took the
time to read an entire post you might have noticed that.  Now Scott you can
go back to giving blowjobs to old men down at the local elks club.

---Original Message---

From: Scott Tuttle
Date: 08/21/06 06:59:58
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Funny

If you want to talk about linux go to the linux list and leave us alone.

Nobody cares about what you think.   Bashing windows on the windows hlds
list is just plain stupid.

We run a public and a private server on a Windows 2003 server box with 1gb
of ram and an iis site that gets 147k hits per day.  We rarely have to
reboot this machine (cept for windows updates) and we also run it system
timer unlocked.

I also run another server with 12 hlds/srcds processes.  All servers have
fast downloads enabled and get served from iis running on the same machine.
It runs hlstats on a few and generates res files and psychostats
automatically.  I have very little problems with this machine.

Have you considered that maybe you just suck ass with windows and that is
why you cant run a stable system with it?  Don't blame the operating system
for your lack of skills.  I admit I am not the best with linux but I do like
it and have used it in the past.  But this IS the windows hlds list...

Get a clue.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kyle
> Sent: Monday, August 21, 2006 6:05 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Funny
>
> --
> [ Picked text/plain from multipart/alternative ] It's funny how game
> server admins as well as game server providers talk like they know
> everything about the games and how best to run them when they don t
> even play them and if they do there just awful.
>
> If you don't play STFU and if you do lets see how well you are at it
> and then maybe ill listen to what you have to say about running a
> server.
>
> Otherwise stop being a bunch of faggoty forum trolls who can't whoop
> there ass out of a paper bag and have zero life except trying to make
> everyone
> think there server gods.   I just know I would laugh until I
> puked if I
> could meet most of you IRL.   You probably pathetic fat slobs that eat
> mostly fast food and never see the daylight.
>
> Hmm now were was I.   Oh that's right retired since 1992
> at the age of
> 41.
>
> Fucking lame cunts.
> --
>
>
>
> ___
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> please visit:
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RE: [hlds] HLSW stopped picking up my server

2006-08-20 Thread DLinkOZ
You're not just a random lucky windows admin, it's really quite a capable
server and client OS.  So are *nix variants, just need to know when to use
which.

To the topic at hand, that's a corrupt registry hive and easily fixed via
the recovery console (backup hive files are located in C:\WINDOWS\repair).
Only time I've seen that happen is bad physical drives or corrupt file
systems (neither a fault of Windows).


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: Sunday, August 20, 2006 11:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HLSW stopped picking up my server

I'm not sure why people bag Windows so much.

My box has been running for almost 12 months without any issues at all.
I have managed to un-install and re-install PHP, MySQL, IIS, and a stack of
misc crap on it, and it has yet to die on me.

The only reboots I've done have been part of routine maintenance
(patch/hot-fix installation), or new software installations.

Maybe im just the lucky 1 Windows Admin out there :)

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Monday, 21 August 2006 1:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HLSW stopped picking up my server

I had to restart Winbloze. Linux is looking better and better every day.
Turn on my primary workstation, and I says something about
c:\windows\system32\config is missing or corrupt and windows won't start,
thank you for using Microsoft products. I had to boot to linux ( I have 3
OSs on the box) and restore my winbloze installation, fortunately I had a
backup).

I find this somewhat disturbing. No messages in the event log. Restarted
srcds, restarted hlsw. Won't connect. Restart winbloze and now it works.



- Original Message -
From: "Chorizo Omelet" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, August 19, 2006 11:44 PM
Subject: RE: [hlds] HLSW stopped picking up my server


> Not this exact issue, but I did finally figure out a problem I was
> having during map changes - where everyone else was connected to my
> server but me!
>
> The problem turned out to be an older hardware firewall, which only
> had half-duplex on the "wan" port!  I had a dual firewall setup to
> create a wireless dmz and the inner firewall was the older pos.
>
> Anyway, not to sure this helps you really, but you may have a similar
> problem with some older network equipment?
>
> Good luck.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ook
> Sent: Saturday, August 19, 2006 9:40 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] HLSW stopped picking up my server
>
> I'm currently running a srcds HL1 dedicated server, works fine, people

> pile in all the time (not that I have much competition, LOL). Problem
> - out of the blue, hlsw no longer sees the server.  Connection fails.
> It worked this morning, it stopped sometime during the day. Restarted
> server, restarted hlsw. No config changes. Nothing in event log.
> Anyone ever see this before?
>
>
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RE: [hlds] .NET, IIS, MS-SQL and dedicated servers

2006-08-14 Thread DLinkOZ
Ditto - nuke it from orbit, you have absolutely NO idea what someone has or
has not done to the box.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Monday, August 14, 2006 9:36 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] .NET, IIS, MS-SQL and dedicated servers

Good move NOT!!

If you have had a trogan you dont know what they have touched.
You remove the initial trogan and they may have installed any number of
things on timers to trigger on a certain action or time what ever.

Reinstall is the only way to be sure and its not like it takes long. Wait
and see is asking for trouble.

Steve
Edward Luna wrote:
> A bit drastic to go offline and reinstall from scratch... I'm not
> saying absolutely never, but it's not the first thing I'd do.  If the
> Trojan is removed... and no other intruders are detected via the
> appropriate scans... and all non-essential ports are closed... and the
> server is running fine; I'd wait and see.




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RE: [hlds] ISA Firewall

2006-08-03 Thread DLinkOZ
You have UDP 27015 (or whatever port your server runs) poked through to your
box?  Not being familiar with ISA, does it automatically allow any outbound
that's a response to that explicitly allowed inbound traffic?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew A
Sent: Thursday, August 03, 2006 7:07 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] ISA Firewall

--
[ Picked text/plain from multipart/alternative ] Hey , has anyone had
experience getting Steam games to work from behind Microsoft ISA Server
Firewall.Took forever to get them to be seen from outside , getting VAC to
work , but the last hurdle is getting the servers to come up in Steam game
browser list , and we have run out of idea's.Pleasehelp before the boss
changes to Linux , I don't want to learn that :/
--

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RE: [hlds] Rebooting

2006-06-03 Thread DLinkOZ
Also, I have no problems rebooting with my game servers running as services.
Are you running yours in a dos window?  Might try switching it to a service,
easier to manage that way in my opinion.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Saturday, June 03, 2006 11:55 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Rebooting

if you reboot via a command like shutdown.exe you can use the -f switch to
force them to close dex

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of BlueHawk^4u
Sent: Saturday, June 03, 2006 12:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Rebooting


There is a way, this will close everything but will not save any data, for
example if you have notepad open it will not save the file.

Click Start, click Run, type regedit, and then click OK to start Registry
Editor.
Locate the following registry key:
HKEY_CURRENT_USER\Control Panel\Desktop
Double click on AutoEndTasks, set this entry to 1

Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.co.uk/forums (forums, now with 500+ FREE arcade games)
4u-mobile.co.uk (ringtones logos ..)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of {MDA} Spotta
Sent: 03 June 2006 17:16
To: hlds@list.valvesoftware.com
Subject: [hlds] Rebooting

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Hi



I'm still quite new to running srcds, having only rented servers before.

My machine needs to reboot each night, but when I log in the next day, it
hasn't rebooted and I get the 'windows cannot end this program' message

Any easy way to sort this out?



Thanks



Spotta



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RE: [hlds] 64 or 512

2006-06-02 Thread DLinkOZ
I just run one of the many solutions for upping the mm timer within Windows,
then set my sys_ticrate at any value I want.  I currently have a TFC steady
at 200ftps, 3 TFC and an FLF at a steady 165fps each, and 2 CS at 110fps
each.

I've found that they run slightly under my sys_ticrate setting, so I adjust
accordingly.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Friday, June 02, 2006 9:44 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] 64 or 512

Anyone succeeded in getting their windows box to do something other than 64
fps or 512 fps.

I read this article about changing the timing but i have not had any success
it doesn't seem to matter.

http://www.sysinternals.com/Information/bootini.html

/TIMERES seems to not have any effects it does show up in registry as loaded
upon reboot but its still 64 or 512.

I would like to see 128 or 196 etc.

Thanks
dex



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RE: [hlds] CPU - System Process Issues - Dual Proc System

2006-05-14 Thread DLinkOZ
I'll assume you're running a box with lots of RAM, therefore using the /PAE
switch?  The ntkrnlpa.exe is related to this scenario.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Sunday, May 14, 2006 11:57 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] CPU - System Process Issues - Dual Proc System

It just happened again...  The process that was using the cpu inside the
"System" process was an ntkrnlpa.exe thread.  It appears to be a Microsoft
exe.  Krnl tells me something Kernel level.  But I suppose it could be some
kernel level driver if some "backdoor" found its way onto the system.  A
backdoor might behave like this if someone was logged in.  Then active when
they log off.  I had to go the properties of the System process then go to
the threads tab.  None of the processes listed in the Treeview under System
showed any cpu utilization.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Sunday, May 14, 2006 12:43 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] CPU - System Process Issues - Dual Proc System
>
>
> > I was using the latest version.  It did not seem to list cpu cycles
> > anywhere except for the "System"  I can see everything running under
> > the System but they did not show any cpu cycles.
>
> I was wrong.  I had two copies on the server.  I may have to stay up
> late tonight and see if the problem happens again.
>
> Thanks,
> Scott
>
>
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RE: [hlds] SRCDS Web Adminpanel

2006-05-04 Thread DLinkOZ
http://www.gamepanel.org/site/



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nashalife | Newbie
Sent: Thursday, May 04, 2006 5:42 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SRCDS Web Adminpanel

Just an addition: google for rcon.class.php, this might help.
Also, there's a hack for Psychostats made by Quark and available at
http://psmod.net that has this functionality built in so you can condier
using it right away.

Newbie
- Original Message -
From: "Nashalife | Newbie" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, May 04, 2006 2:11 PM
Subject: Re: [hlds] SRCDS Web Adminpanel


> You could create a php script to send rcon commands to your server
> which makes it pretty much an admin panel
>
> Newbie
> - Original Message -
> From: "Groove" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, May 04, 2006 1:44 PM
> Subject: [hlds] SRCDS Web Adminpanel
>
>
>> Hi,
>>
>> is there any web based admin panel for windows servers ?
>>
>> And if yes, could you tell me the name please :D
>>
>> Thx in advance !
>>
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RE: [hlds] HL2DM Server now behind WG Firebox 700 is playable, BUT Not listed!

2006-04-01 Thread DLinkOZ
Do you have multiple IP addresses on the firewall?  If so, are you sure
there's some sort of SNAT rewriting outbound packets back to the same
incoming IP that the client is expecting?  I've seen this before where an
aliased IP was NAT'd back into my LAN.  On out the outbound, the packets
were sourced with the primary IP of the firewall, which completely confused
things on the client (or master server) end.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CYKO
Sent: Saturday, April 01, 2006 8:55 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] HL2DM Server now behind WG Firebox 700 is playable, BUT Not
listed!


HELP!

I have tried everything! The server is playable and listable ONLY in
Favorites (if you add it), BUT NOT listed in the full list of internet
connections.




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RE: [hlds] HL2DM Server now behind WG Firebox 700 was playable but not listed

2006-03-28 Thread DLinkOZ
Behind an IPCop firewall, both here at home and at the colo.  Able to do
quite a bit with port forwarding and SNAT (instead of Masquerading).


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Tuesday, March 28, 2006 8:45 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL2DM Server now behind WG Firebox 700 was playable but
not listed

Get rid of the FB? Find something else? I run my server behind a Linksys
WRT54G, which is behind a Westell 2100 in gateway mode, with no firewall.
Nat is enough security for what I do, I've never had any security issues
except for the time I did a fresh install of Winbloze on my laptop and
stupidly dialed into the Internet with no firewall or AV and had some worm
come in(thanks to all of the many holes in Winbloze). I lost the entire
contents of my laptop, but fortunately I wasn't connected to my network at
the time.

How many here run behind a router with no firewall? How many have firewalls,
and what kind of firewall?


- Original Message -
From: "CYKO" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, March 28, 2006 5:58 PM
Subject: RE: [hlds] HL2DM Server now behind WG Firebox 700 was playable but
not listed


> ALSO Now after being connected to the game for 10 minutes, the FB is
> blocking my IP from connecting, So now I have to wait 15 minutes for
> the block to be removed. Very Funny, I might just go back to the
> Linksys Router.
>
> CYKO
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of CYKO
> Sent: Tuesday, March 28, 2006 8:26 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] HL2DM Server now behind WG Firebox 700 was playable
> but not listed
> Importance: High
>
>
>
> Ok here is what is happenning, The game is running behind a WG FB700
> with a rule that says:
>
> Incomming:
>>From Any To NAT 69.74.70.242 - 192.168.1.15 TPC 27090 - 27100 UDP
>>27090 -
> 27100
> Outgoing:
> To ANY From ANY
> Same Ports!
>
> With this configuration the game is visiable to "Gamemonitor.com" and
> you can add it to your Favorites in STEAM BUT if you list all internet
> games, It is NOT in the List.
>
> HELP!
> PS I left the ping respose open for anyone to test.
>
> CYKO
>
>
>
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Re: [hlds] [HLDS-OT]Server firewall recomendations?

2006-02-16 Thread DLinkOZ

If the firewall (I'm assuming one of the integrated NICs like theplanet
uses) allows outbound by default, or has a canned ruleset for this scenario,
all you need to forward back in is UDP on whatever port your server runs.
Other communication is initiated at the server and outbound.


- Original Message -
From: <[EMAIL PROTECTED]>
To: ; 
Sent: Thursday, February 16, 2006 4:57 PM
Subject: Re: [hlds] [HLDS-OT]Server firewall recomendations?



Dan Sorenson wrote:


So, first draw out your topology.  That's going to
determine exactly what piece of kit will be necessary.
Next, forwarding a range of udp ports for HL is not much of
a security risk, and any of the above can handle it.  If you
need to open ports at random, you're looking at higher-end units.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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Wow, that is a ton of information in one message and very insightful.
Unfortunately I feel I should have been a little more specific in my
request or at least clearer regarding my current situation. My current
box is a Leased dedicated server in a data center in Texas.  It does
have a hardware firewall attached that is a NAT device that I can access
via a web interface through my hosts web control panel. The only problem
is that it is somewhat restrictive regarding the rules that can be set
up. It uses rule sets similar to ipSec but is limited in how many can be
set up and as with ipSec only one port at a time. Very time consuming.
If it was just a matter of opening a range of ports it wouldn't be a
problem. It does work though. If I turn on one of the pre-written rules
sets it locks things up tight as a drum.

My capacity to set up another Hardware firewall being somewhat limited
by my situation I was hoping for another option. I really do not like
the idea of a software firewall but if it could do the job I could live
with it. Frankly I am very seriously looking into the possibility of
moving all of the web sites currently on this particular box to a Linux
box (I am growing ever less fond of web hosting on Winders) and leasing
another box with a host that encourages Gaming which would possible
improve my situation. I do appreciate the info though. Always nice to
learn something.

Rob...

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RE: [hlds] players/cpu us

2005-10-25 Thread DLinkOZ
Point being made - It is highly inaccurate to say "I can safely hold xx
player slots on this server".  2x 20 player servers will use quite a bit
more than 4x 10 player servers, even though it's 40 player slots either way.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Tuesday, October 25, 2005 10:12 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] players/cpu us

--
[ Picked text/plain from multipart/alternative ] Maybe not quite as bad as
that  As we all know, the rate of CPU requirements does not scale linearly
with player numbers and we have all experienced and are familiar with the
bump in CPU requirements for > 20 players for both HLDS & SRCDS.
 But there are also limits to SRCDS processes on a single box.
 We find that more than 6 full SRCDS processes, even if only 12 players has
detrimental affects, if you run them with high fps_max and high tickrates
and even 4 SRCDS struggles if you put the fps_max and tickrate high enough
if you populate the server with > 20 player SRCDS.
 You might get 8 default tickrate fps_max 12 player SRCDS on a single box
with an sv_maxrate to match, (1 maybe?) but would you really want to?
 On 10/26/05, DLinkOZ <[EMAIL PROTECTED]> wrote:
>
> Problem is that hlds has never enjoyed a linear rise in CPU usage. A
> 24 player server does not use 2x the CPU as a 12 player server. So
> with your value of 100 slots, running 4x 25 player servers would use
> far more CPU than 10x 10 player servers.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [xXx]
> [EMAIL PROTECTED]
> Sent: Tuesday, October 25, 2005 9:34 PM
> To: hlds@list.valvesoftware.com
> Cc: hlds@list.valvesoftware.com
> Subject: [hlds] players/cpu us
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] anyone have a
> standard rule of thumb for player slots/ and or cpu usage
>
> currently i have a dual xeon 3 gig with 100 mb port and 1.5 gig ram. I
> am to comfortably run 100+ slots.
> my cpu usually stays round 35%
> --
>
>
>
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--

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RE: [hlds] players/cpu us

2005-10-25 Thread DLinkOZ
Problem is that hlds has never enjoyed a linear rise in CPU usage.  A 24
player server does not use 2x the CPU as a 12 player server.  So with your
value of 100 slots, running 4x 25 player servers would use far more CPU than
10x 10 player servers.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [xXx]
[EMAIL PROTECTED]
Sent: Tuesday, October 25, 2005 9:34 PM
To: hlds@list.valvesoftware.com
Cc: hlds@list.valvesoftware.com
Subject: [hlds] players/cpu us

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] anyone have a standard rule
of thumb for player slots/ and or cpu usage

currently i have a dual xeon 3 gig with 100 mb port and 1.5 gig ram. I am to
comfortably run 100+ slots.
my cpu usually stays round 35%
--



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Re: [hlds] Flash and server fps

2005-08-27 Thread DLinkOZ

I've had luck in the past with simply running WMP as a service.  This has
the added benefit of autostarting on boot.


- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, August 27, 2005 3:34 PM
Subject: Re: [hlds] Flash and server fps



OP4. sys_ticrate 150 worked, it upped it to 128 which is good enough for
me.
But I still need the flash in my browser, is there any other way to unlock
the fps?

- Original Message -
From: "Alexander Kobbevik" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, August 27, 2005 12:52 PM
Subject: RE: [hlds] Flash and server fps



CS 1.6 or source?

sys_ticrate 1000
max_fps 100 (or fps_max)

something like that.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: 27. august 2005 21:42
To: hlds@list.valvesoftware.com
Subject: [hlds] Flash and server fps

I hope I'm not opening a can of worms or beating a dead dog

I moved my server from an Athlon box to a P4 3000MHz because I'm
rebuilding
the Athlon box. I start the server, and I notice that it's running at
64fps.
I remember the brouhaha about server fps and flash animations, etc., so I
open firefox and goto www.flash.com (that seemed to me to be a good site
to
find a flash animation ). Immediately, my server jumps up to 85.4 fps. I
close firefox, fps drops back to 64. Back to flash.com, fps jumps back to
85.4. What can I do to increase it? I'd like to see it at the 99fps it
normally runs at.


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Re: [hlds] Coming Soon BS...

2005-08-15 Thread DLinkOZ

From a server point of view, you'll be MUCH more frustrated with BF2.  Just

a word of warning.  I would suggest joining their mailing list and lurk for
just a day or two to get a feel for the discontent there.


- Original Message -
From: "Napier, Kevin" <[EMAIL PROTECTED]>
To: 
Sent: Monday, August 15, 2005 3:19 PM
Subject: RE: [hlds] Coming Soon BS...



Jump (at least for now), it's much more fun.

(no offense meant to valve just my honest opinion)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Megatron
Sent: Monday, August 15, 2005 4:06 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Coming Soon BS...


I agree. This is getting way old. Is anyone impressed with the
screenshots?
The game isn't out yet and the released pics look substandard. I'm
wondering
if it will look as good as HL2. I have had a 24/7 DoD server since the
"beta
days". I think I may jump ship to newer games like Battlefield 2.

Let the flames roar up, I care not.

Megatron


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of stalker333
Sent: Monday, August 15, 2005 8:40 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...

Yes, it did, but that wasn't really my point. Point is, having 2-3 games
"almost done" doesn't help anyone.

Look I understand everyone gets defensive of Valve, and usually for good
reason (they are being blamed for something stupid) but this, frankly, is
only Valve. Now, call me crazy, but I just like getting what I paid for.
Again, I know people hate to hear that (oddly enough) and I don't mind
waiting, but g'damn! How much artwork are they doing?!?

Again, I don't mean to piss anyone off, but even Valve knows this is
getting
old, some of them anyway.

-Smurf


Message: 6
From: "[GS]BeNt" <[EMAIL PROTECTED]>
To: 
Subject: Re: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 07:27:16 -0500
Reply-To: hlds@list.valvesoftware.com


- Original Message -
From: "stalker333" <[EMAIL PROTECTED]>


" What bugs me, is that DOD:S isn't out yet, and has been in the "coming
soon" catagory for Lets see, since Oct 5th of 04. Now, they have added
yet another game/mod/episode whatever to coming soon."

Ever think there is alot more than one development "team" in one house and
under one roof?

BeNt
http://www.gorillazsouth.com


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Re: [hlds] Roll back on client

2005-08-14 Thread DLinkOZ

Quick question, is this a client related FPS/lag issue being discussed?  The
recent -sport issue was absolutely relevant to this list, as it was a server
related problem.  It would be a lie to say I've followed this thread
closely, so wanted clarification on which piece of the software this is
affecting (server or client).


- Original Message -
From: "Jim" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, August 14, 2005 7:43 PM
Subject: Re: [hlds] Roll back on client



Okay... so to end this whole problem... I guess I am wrong to Bitch, Moan
and Groan, Because I have a Problem and a part of a  small select group
affected as well...

Well excuse the Hell of me and all the little people for bringing this up
and taken so much of your time... when the pupose of this forum is to post
errors and problems to hopefully find a solution...

Thanks for informing me that I was so wrongly confused... But seems funny
really when "-sports" which affected a small group of people... was given
alot of attention... When someone was having People Getting bumped on a
single server was a big issue... And you talk about "Oh Well guess you are
screwed" when it is those buying the client making the money for Steam...
It
is not the person who is hosting the game... seeing how you can download
the
server for free...

So who is more important... getting the Users who support the Game and put
bread on the table buying the client.. or the Server???   At this point
althou the new released products look kinda of nice...and was considering
checking them out, until I see a fix I will not waste any more money on
this
company to support them.

Enough Said... I will just shut my mouth and forget "I have a Problem with
my OS". and hopefully next time I get this good of a screwing I atleast
get
kissed and respected in the morning...

No need to respond... If this offended anyone... Sorry... Just totally
venting...

-Jim



- Original Message -
From: "Shawn Zipay" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, August 14, 2005 5:12 PM
Subject: Re: [hlds] Roll back on client



I said major problems meaning the majority of Steam users.  That is not
the case.  At last check there are some 30.5K users playing CS: Source
alone right now.  That is hardly the majority of CS: Source owners that
are experiencing the problem you describe be it on X64 or 32bit OS's.
Like I said, sorry for your problems, but to roll back an update that is
working fine for a majority of users would not make any sense.

As for the beta software comment it was an example used to illustrate a
point.

Jim wrote:


Well Zipay,

If you had read my message... which you have not.. it is NOT only X64
seeing
the problem... how many users would you like to know???   I personally
can
count 81 People Having the problem on Win 32 XP Pro... So please
before you
continue... READ the whole Post... and do not stop at X64... Your
assumption
is incorrect

Thank you...



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Re: [hlds] Firedaemon x Serverdoc

2005-08-02 Thread DLinkOZ

Nearly identical to my small writeup, but you can definitely stop/start the
service.

http://forums.fragonline.net/viewtopic.php?t=881


- Original Message -
From: "Jim" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, August 02, 2005 12:39 AM
Subject: Re: [hlds] Firedaemon x Serverdoc



This is a multi-part message in MIME format.
--
I found this and tried it and passing it on... You can set your server up
to
auto reboot with out using FD or Serverdoc.

 Credit to Solei who posted on SRCDS.Com 

This is a relatively easy thing to do, and you don't have to purchase any
programs to do it-  the old fashioned srvany approach works perfectly.   I
will now explain in detail what exactly the srvany approach is.

Before we begin, make sure you're starting your server with a batch (.BAT)
file, and that it starts in console mode.  This will not work any other
way.
To do this, simply open notepad, and type this into it:

c: cd\
start /high c:\\srcds.exe <-vacbeta> -console -game  +map de_dust2 -maxplayers 

Save this file as "run.bat" in your Source server directory.

Now, on to making the service.

Step 1: Download INSTSRV.EXE and SRVANY.EXE to a directory you can
remember
on your windows box.  For this example, we will put the files in a folder
"service" on the root of the C: drive.  (C:\service)

The files can be found on my server at the following addresses:
http://counter.tixen.net/runasservice/instsrv.exe
http://counter.tixen.net/runasservice/srvany.exe


Step 2: Open up a dos prompt (click start, run, type "cmd" and hit enter),
and go to the directory in which the two files reside (in our example, you
would type "cd\service").

Once in the directory, type "INSTSRV SRCDS c:\service\srvany.exe" (of
course
replacing c:\service with wherever you put the programs).  (You can also
rename "SRCDS[" with anything you choose- This is the name of the service
as
it will appear in your list of services.)


Step 3: Close the DOS window by typing EXIT.  Now open Regedit (click
Start,
Run, and typing "Regedit" and press enter).  In the folder structure, open
the following key:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\
Scroll down until you find your service, (which we named in our example
"SRCDS").  Open this folder as well.

Step 4: On the menu bar for regedit, click on the "edit" menu, and select
"new" and "key". a new folder will apear.  Name it "Parameters". Open the
folder, and add a new string value (click edit, new, string value).  A
file
will appear in the folder.  Name it "Application". Then, Right click on
"Application", and click "modify".

In the Value data box, type in the path to your Source Server's bat file.
In our case, it was the default, so we would type C:\hl2server\run.bat
Then click OK.

Your server is now ready to run as a service!  Simply open the services
control panel (either in control panel/administrative tools, or just click
start, run, and type "services.msc" and hit enter).

You can set when your server starts and other such things from this panel-
just find your server in the list.

That's it!

NOTE:  Due to the hacked nature of this service setup, stopping the
service
WILL NOT stop the server.  To stop the server manually, simply open up the
task manager (CTRL+ALT+DELETE), and find SRCDS.EXE and end the task
manually.

- Original Message -
From: "Edson Sossai" <[EMAIL PROTECTED]>
To: 
Sent: Monday, August 01, 2005 12:22 PM
Subject: [hlds] Firedaemon x Serverdoc



Which one of those is better to have your server up ad running all the
time?
I had a few issues using FD but in the other hand serverdoc does not work
as a service.
Or using both by setting up FD to run serverdoc and then to run HLDS
would
be the best option?

Thanks

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Re: [hlds] Firewall Woes

2005-03-13 Thread DLinkOZ
Since you're using IPSec for firewalling, here's a good short tutorial for
combining it with RRAS
http://www.bganet.org/rras.html
I'm not completely up to speed with it, does anyone know if IPSec properly
handles sessions?  So responses to established connections that may occur on
other ports are accepted?
- Original Message -
From: "BlackYoda" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, March 13, 2005 7:06 PM
Subject: Re: [hlds] Firewall Woes

Thanks for your help.. I'm still having some odd problems though.
If I configure the firewall to block all inbound TCP connections except
for those listed on the steampowered page clients can't authenticate
with steam when joining, and get booted shortly after the map is done
loading. However, in my experimentation when I drop the rule that blocks
all inbound TCP traffic then they can stay. That makes me think that
there is another TCP port required on the server just for steam
authentication.
I am running Windows 2000 and I'm using the built in IPSec firewall, and
want to make it as locked down as possible. Does anyone know what other
ports I need to open.. If I'm lucky I may catch it in time with a
netstat So far I have not been lucky, but anyways, my server is more
locked down than it was before.
DLinkOZ wrote:
I see that you have all outbound enabled by default, correct?  For my own
firewall which allows outgoing, I only had to define incoming ports 27015
and 27020 (tcp or udp, where appropriate).
- Original Message -
From: "BlackYoda" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 10, 2005 12:23 PM
Subject: Re: [hlds] Firewall Woes

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Here is the text from steampowered that I am asking about:
I have defined rules on my server only for the second set, (see below)
and I can join the server but get booted imeediately because the steam
client can't authenticate.
Also another question, what ports should be opened to allow
hldsUpdateTool to perform updates?
Anyone else using win2K built in IPSec firewall care to share how they
have it configured?
---
The following ports must be open in your firewall and router for Steam
and Steam Games to work:
UDP 1200(used for friends service)
UDP 27000 to 27015 inclusive
TCP 27020 to 27039 inclusive
TCP 27040 and 27041 only for CyberCafe Owners
Computers running Dedicated Servers need these ports open:
UDP: 27015 and 27020 (default HLDS, SRCDS and HLTV port)
TCP: 27015 (SRCDS Rcon port)
If your server uses a different hostport then you will need to adjust
the above accordingly.
-
BlackYoda wrote:
I'm using a W2K server running HL2DS (latest update from today)  with
the built in IPSec firewall.
I used this page to figure out how to configure the firewall:
http://homepages.wmich.edu/~mchugha/w2kfirewall.htm
(It is a pretty good tutorial)
I have read this page about steam ports:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=160

It says which ports need to be open for a dedicated server.
I have blocked all inbound UDP packets, except for those ports.
I have blocked all inbound TCP packets, except for those ports.
I have enabled all outbound UDP and TCP traffic.
I have blocked all ICMP traffic (inbound & outbound).
Also, on that steampowered page, there is a section on ports that need
to be opened for steam and steam games.. I am assuming that dedicated
servers do not need those ports opened too?
I can join the server, but I get the error message that my steam ticket
could not be validated.
I hope I don't have to enable all the client ports, only because the
IPSec interface is cumbersome and it will kill my wrists clicking so
many buttons to get the job done.
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Re: [hlds] Firewall Woes

2005-03-10 Thread DLinkOZ
I see that you have all outbound enabled by default, correct?  For my own
firewall which allows outgoing, I only had to define incoming ports 27015
and 27020 (tcp or udp, where appropriate).
- Original Message -
From: "BlackYoda" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 10, 2005 12:23 PM
Subject: Re: [hlds] Firewall Woes

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Here is the text from steampowered that I am asking about:
I have defined rules on my server only for the second set, (see below)
and I can join the server but get booted imeediately because the steam
client can't authenticate.
Also another question, what ports should be opened to allow
hldsUpdateTool to perform updates?
Anyone else using win2K built in IPSec firewall care to share how they
have it configured?
---
The following ports must be open in your firewall and router for Steam
and Steam Games to work:
UDP 1200(used for friends service)
UDP 27000 to 27015 inclusive
TCP 27020 to 27039 inclusive
TCP 27040 and 27041 only for CyberCafe Owners
Computers running Dedicated Servers need these ports open:
UDP: 27015 and 27020 (default HLDS, SRCDS and HLTV port)
TCP: 27015 (SRCDS Rcon port)
If your server uses a different hostport then you will need to adjust
the above accordingly.
-
BlackYoda wrote:
I'm using a W2K server running HL2DS (latest update from today)  with
the built in IPSec firewall.
I used this page to figure out how to configure the firewall:
http://homepages.wmich.edu/~mchugha/w2kfirewall.htm
(It is a pretty good tutorial)
I have read this page about steam ports:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=160
It says which ports need to be open for a dedicated server.
I have blocked all inbound UDP packets, except for those ports.
I have blocked all inbound TCP packets, except for those ports.
I have enabled all outbound UDP and TCP traffic.
I have blocked all ICMP traffic (inbound & outbound).
Also, on that steampowered page, there is a section on ports that need
to be opened for steam and steam games.. I am assuming that dedicated
servers do not need those ports opened too?
I can join the server, but I get the error message that my steam ticket
could not be validated.
I hope I don't have to enable all the client ports, only because the
IPSec interface is cumbersome and it will kill my wrists clicking so
many buttons to get the job done.
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Re: [hlds] Switching from Linux to Windows

2005-03-02 Thread DLinkOZ
One of my boxes is a dual 1gh PIII, and with a TFC full at 20 cpu usage on
one processor is around 50%, FLF full at 16 that processor is around 50-60%.
That's running with increased FPS, if I let them run at the default cpu
usage is about 1/4 of that.
- Original Message -
From: "Kevin Cantrell" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, March 02, 2005 11:44 AM
Subject: [hlds] Switching from Linux to Windows

Hopefully I am replying to this correctly.
Wargod, I will try the things you mentioned.
but keep in mind I am not running a dual Zeon box,
I have Dual P4 1ghz.
My expectations are to run 1 main 24 man Clan source
server that is perfect in everyway.
and run two 24/7 (custom map) 18 man servers(with 4
reserve slots.  < I redirect a full server using
mani-mod to my Main source server.
so a total of 3 servers with 52 players max.
This combination worked last night, and I had all
three server full all evening, but I was getting the
CPU lag even on the main server.
I have my server located in Dallas at a co-location
facility  www.gamevault.com.
Could I get some advise on how to tweak what you have
told me, based on only having dual 1ghz CPU'S?
I am going to try a -tickrate of 66 and use media
player to bump up the FPS.
I am also going to use the rates you have stated.
but sv_maxupdaterate 90 seems a bit HIGH???
Let me know what you think.


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Re: [hlds] Server Problem, Memory on Win2k3 Server

2005-02-18 Thread DLinkOZ
I open WMP, but play no file.  I just click the icon then minimize it.
Before joining the server to my AD I could run it as a service and never
think about it... however I've got some policy somewhere which obviously
restricts interaction as it has no effect if run as a service now.  I just
haven't had the time to put it on my A list of things to look at.
- Original Message -
From: "BlackYoda" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 18, 2005 1:12 PM
Subject: Re: [hlds] Server Problem, Memory on Win2k3 Server

So do you have to leave it running clock.avi? is this the same for win2k
servers?
wArgOd wrote:
yes. isn't it. try it sometime and watch the fps value on your server
console window
BlackYoda wrote:
remember to run windows media player and open clock.avi in it to
"unlock
the FPS".


Can you explain that more? What? That sounds... Weird?

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Re: [hlds] HLDS as a Service

2005-02-18 Thread DLinkOZ
I tried posting this yesterday, but never saw it come through.
http://forums.fragonline.net/viewtopic.php?t=881
I wrote a howto for installing hlds as a service under win2k3 awhile back.
It's extremely simple to do.
- Original Message -
From: "Edson Sossai" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 18, 2005 8:35 AM
Subject: RE: [hlds] HLDS as a Service

The problem is that I don't think you can setup win2k3 to auto startup.
Can
you?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Megatron
Sent: Thursday, February 17, 2005 6:13 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HLDS as a Service
Yes, that's right. I set my server to auto login at startup.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Thursday, February 17, 2005 3:03 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HLDS as a Service
This is a multi-part message in MIME format.
--
fyi, startup folder are executed at login, not boot up.

From: [EMAIL PROTECTED] on behalf of Megatron
Sent: Thu 2/17/2005 5:48 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HLDS as a Service

Or, put a shortcut to your HLDS.exe (with the command line parameters) in
the "Startup" folder. This way it will start as an app. when the computer
is
started.
To go one further, Use something like Serverdoc to monitor your server and
put the shortcut to it (again, with the proper command line switches) into
the Startup folder.
Example: "C:\Progra~1\Serverdoc\serverdoc.exe" C:\Progra~1\CSSVR\hlds.exe
-console -game cstrike -maxplayers 32 +map de_dust +port 27016
Megatron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Thursday, February 17, 2005 2:26 PM
To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: RE: [hlds] HLDS as a Service
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Google:
Firedaemon
or
Gamehost
or
Serverdoc

From: [EMAIL PROTECTED] on behalf of Edson Sossai
Sent: Thu 2/17/2005 3:29 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] HLDS as a Service

Hi
I run a CS:CZ server with windows 2k3 and everytime my server crash
because
power or anything like that my CS server is out because i am not there to
start it.
If i could setup it as a service everytime windows is up and running so
will
be my CZ server too. Does anybody knows how to do that?
Thx
esossai
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Re: [hlds] Server managment tools

2004-10-20 Thread DLinkOZ
I installed it today, and it is actually quite nice and fits my needs
perfectly.
- Original Message -
From: "Rob" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 20, 2004 11:12 PM
Subject: Re: [hlds] Server managment tools

--
[ Picked text/plain from multipart/alternative ]
That actually looks pretty nice. I think I will have to try that out.
Rob...
Obvious_Target
[Z-U] Clan, Unit-Z.Com
---Original Message---
From: [EMAIL PROTECTED]
Date: 10/20/04 09:03:56
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Server managment tools
http://www.GamePanel.org
Free, got a web based control panel, file manager user permissions ect
ect.Check it out I HIGHLY recomend it.Runs under asp and .net framework.
BeNt

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Re: [hlds] Way to lock windows HLDS fps?

2004-10-08 Thread DLinkOZ
I setup Windows Media Player to run as a service under the same local
account as my game servers.  sys_ticrate functions normally now.
- Original Message -
From: "chrispwns" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 07, 2004 11:54 PM
Subject: [hlds] Way to lock windows HLDS fps?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I want to lock my server's fps at 120.
I was wondering if there's any commands to do so?
Am I going to have to get Ping booster? I really don't want to ;(
I currently use a flash running, but my customers change the sys ticrate
and sometimes their servers are going at 1000fps.
Thanks in advance.
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Re: [hlds] HLDS_proc

2004-10-01 Thread DLinkOZ
I wonder what happens to anyone who actually has licensed this software for
commercial use?
- Original Message -
From: "voogru" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 01, 2004 9:19 PM
Subject: RE: [hlds] HLDS_proc

Rob normally puts "time bombs" in his beta software, which they will quit
working after some time. I know there was some in beta 2, but not sure if
he
put one in beta 3.
I simply reverted back to ServerDoc for now.
- Spencer "voogru" MacDonald

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Re: [hlds] HLDS_proc

2004-10-01 Thread DLinkOZ
For now I've gone back to running it as a normal service.
- Original Message -
From: "Roc" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 01, 2004 5:19 PM
Subject: [hlds] HLDS_proc

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi, I check on my server today to see HLDS_Proc has expired and is asking
to update the software.  Does anyone know a work around.
What ever happened to Rob and his project?
What are others using in it's place as I've reverted to Firedaemon but
notice an increase in ping/latency/  any suggestions?
Thanks
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Re: [hlds] Question Concerning Server FPS

2004-09-29 Thread DLinkOZ
Decreasing the FPS via the sys_ticrate will just make a bad situation worse.
If you have CPU to spare, increase it.  With the advice of someone on this
list, I run media player to alter the mm timer of Windows.  Obviously I
didn't want to leave a locked session, so I simply have it running as a
service and I'm able to vary my server FPS as I wish.
- Original Message -
From: "John" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 29, 2004 10:21 PM
Subject: [hlds] Question Concerning Server FPS
In what manner are the server’s fps and the server’s performance
related? I ask this because we are having some serious issues with our
servers that seem to come and go. We currently have a P4 2.8, 1GB of
memory, Win 2000 system with a 20 player CS and DoD server along with a
14 player NS server. Outside of the game servers we have apache, mysql
and a few other small apps running.
Our problem is that our servers show an output of very low fps. I would
say they average around 25 and sometimes dip down to 8-9. For quite a
while our players have been complaining of very high ping times,
according to the scoreboard, most notably in DoD. Personally, I think
the two are related but one of my fellow administrators feels they have
nothing in common and so he decreased the tic rate for each server to
40, to free up cpu resources, thus dropping the maximum allowed fps. (
Doesn’t make much sense to me since the processor is not be tasked at all.)
Is he wrong in his assumption and also what can be causing our server to
have such poor performance with no visible problems?
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Re: [hlds] 2003 Server OFF Question

2004-09-19 Thread DLinkOZ
http://forums.fragonline.net/viewtopic.php?t=881
A quick how-to for adding apps as a service.  It's specific to win2k3, as
that's what I run.  I've used this for hlds, perl apps (such as mrtg and
hlstats), windows media player (to fix the sys_ticrate issue), etc.
- Original Message -
From: "Edson Sossai" <[EMAIL PROTECTED]>
To: "HLDS Valve" <[EMAIL PROTECTED]>
Sent: Sunday, September 19, 2004 6:05 PM
Subject: [hlds] 2003 Server OFF Question
--
[ Picked text/plain from multipart/alternative ]
I have a windows 2003 server running my HLDS and for many times when i am
out (travelling) the server is out because a power flick/failure.
Because of the power failure the system reboot and i am not there to login
therefore i can't re-start the HLDS software, Is there a way where i can
setup HLDS as a service so even if i am not logged in the server will start?
--
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Re: [hlds] sys_ticrate on win2k3

2004-08-27 Thread DLinkOZ
So basically there's no *good* workaround?
- Original Message -
From: "TMRh20 ." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 27, 2004 9:16 PM
Subject: RE: [hlds] sys_ticrate on win2k3
Starting up msn messenger or playing a flash (.swf) file worx also.
Its a multimedia timer issue with windows, or so I've been told.
From: "Brandon Hardy" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] sys_ticrate on win2k3
Date: Fri, 27 Aug 2004 20:06:59 -0500
Run mplayer2.exe and play an avi file.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DLinkOZ
Sent: Friday, August 27, 2004 7:52 PM
To: [EMAIL PROTECTED]
Subject: [hlds] sys_ticrate on win2k3
Quick question, ..blah blah ...
Is there some way to get the sys_ticrate funcitoning without hlbooster?
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[hlds] Re: sys_ticrate on win2k3

2004-08-27 Thread DLinkOZ
log off when not actively doing something on the server, so none of those
types of things would work.  I did notice, though, that if I ran the server
in a dos window present on my desktop that sys_ticrate works fine as long as
I leave it running like that, and just lock the session when I disconnect.
However, I run my servers as services, so this doesn't help.
- Original Message -
From: "DLinkOZ" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 27, 2004 7:52 PM
Subject: sys_ticrate on win2k3

Quick question, archives show this mentioned but not answered.  On my
win2k3 box, sys_ticrate does nothing for 3 instances.  If one instance
runs the hlbooster MM plugin, then all instances can use their own
sys_ticrate properly (2 without the hlbooster plugin).  However, a server
that uses 1-5% of the cpu at 16 players normally jumps to approximately
60% with an fps of about 125 using this method.
Is there some way to get the sys_ticrate funcitoning without hlbooster?

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[hlds] sys_ticrate on win2k3

2004-08-27 Thread DLinkOZ
Quick question, archives show this mentioned but not answered.  On my win2k3
box, sys_ticrate does nothing for 3 instances.  If one instance runs the
hlbooster MM plugin, then all instances can use their own sys_ticrate
properly (2 without the hlbooster plugin).  However, a server that uses 1-5%
of the cpu at 16 players normally jumps to approximately 60% with an fps of
about 125 using this method.
Is there some way to get the sys_ticrate funcitoning without hlbooster?

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Re: [hlds] New CSS Beta Server Patch = Mad Lag !!

2004-08-20 Thread DLinkOZ
Strange, with 28 players I was using just over 1mb total in AND out
combined.  To be exact, about 820k/sec out and 390k/sec in.
- Original Message -
From: "CAIN" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 20, 2004 8:50 AM
Subject: Re: [hlds] New CSS Beta Server Patch = Mad Lag !!

So that is what is happening, we are essentially launching DOS attacks on
our
servers and ISPs by running the latest Patched SRDS !!!
Makes sense why my ISP e-mailed me last night to ask why I was suddenly
using
so much bandwidth !!
Thanks for the reply and info,
--  Cain

Date: Fri, 20 Aug 2004 08:42:09 -0400
From: Les Nagy <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]

Subject: Re: [hlds] New CSS Beta Server Patch = Mad Lag !!
CAIN wrote:
>Exactly !!  4 to 5 times their normal ping, and it can surge higher at
>times
>also.
>
>
My beta server was using up to 25mbps or so for 20 players and choking
the pipe that my paying customers use. It is shut down till this is
fixed so that my colo provider doesn't throw me out and I don't lose all
my customers.  :(

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