Re: [hlds] TF2.... How can it be fun?
I really disliked the respawn time until I realised that it is fast for attackers, slow for defenders and equal on normal maps. This does make for a far more attacking game where on the final point it gives an extra 10 seconds or so for the attacking team to move towards your point. It's irritating if you are desperately trying to defend your point but at a game level it seems about right. I am, however, very surprised at how long it takes to connect to a server. totally agree on the respawn time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re: [hlds] Licensing fees for HL1 engine
But think of the time-scale Someone recommends an idea: Has to forward to management, have a few meetings, talk to programmers, decide to implement and then report Someone has a bug: Has to confirm the bug, talk to the devs and find a date for a patch, report Wants to speak to a sales person about licences: Presses 'forward' and types [EMAIL PROTECTED] Thank you for having the time for any of this Alfred, I know a lot of companies don't tend to listen anywhere, never mind reply. Graham On 10/01/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Sorry for starting all this guys. I just didn't think it was right to pat Alfred on the back for the quick response when his sole motivation was not to help the group. I would like to see Valve (Alfred or whoever) chime in more on some of these topics and they don't do it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?
But they might also find it annoying to not be able to connect to a server showing 20/23 because of 3 reserve slots. I'm afraid to say this but you are doing your reserve slot system wrong then. You want sv_visiblemaxplayers set to 20 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Steam logins
Is it just Europe that cannot log into steam today? No server in the entire United Kingdom is full and according to game monitor there are only about 200-300 players playing at all. http://www.game-monitor.com/search.php?game=cstrike2country=GB ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crashing DWP servers
I disagree. I think that Valve will take a while to fix this problem and people like me rely on this mailing list to let me know of the problems that are likely to crash my servers. In this case, I wonder how many people will have DWP on by the weekend... On 29/11/06, milchworld [EMAIL PROTECTED] wrote: but really: valve isnt sleeping, they will see the problem and work on it... no need for us to comment every bit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Workaround for cl_restrict_server_commands ?
Best workaround for the moment seems to be http://forums.mattie.info/cs/forums/viewtopic.php?t=9940 Only problem with it was with bots but that has been fixed in the last hour. Also worth noting that the mattie beta is now not required. Running on my warcraft mod at the moment. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Language help for cl_restrict...
I'm running the mattie script that I mentioned about cl_restrict_server_commands. Everyone in the UK seems to be fine swapping but most of the trouble is with my German and French players. Could someone please post the translation to this in your language so that we all can have a multi-lingual help system for helping our clients connect to the servers. -- Mani advert for translation: Type [fixhelp] for instructions - Instructions for translation: - A valve update has broken the way that we send help files to your computer, mani TK punishment and some our mod's features. To fix this you must type this into your console cl_restrict_server_commands 0 You will need to reconnect to the server before you can join a team If your autoexec is read only you will have to edit the autoexec To enable the console, start the game, and go to Options- Keyboard - Advanced… and check Enable developer console. By default the console can be opened/closed with the ~ key. - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released
Another vote for Valve breaking their own game. Turn this idiotic choice off now. Bunch of tossers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
Then wouldn't the perfect setup be that this doesn't allow the server operator to use the command bind, change this restrict setting and not use quit, and just put your settings back to the way they were on a change of server? Not this. This is Our clients pay for the game, not the server operators forgetting that fact that the reason they have millions of paying customers with no monthly fee is that fact that we fork out for their servers. On 17/11/06, Kevin Ottalini [EMAIL PROTECTED] wrote: I have to say that this is an excellent update, server operators have been slowhacking clients way too long. Just a few days ago someone posted on this very list how to maliciously mess up a client, and the responses from many of you were all on the order of man that's a good one mwahahahahahahahaaa The way I see it, you guys brought this on yourselves. It's about time Valve gave clients the ability to prevent this from happening. I personally hate going into servers and find my rates and basic settings changed all over the place. Thank you Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
The entire of Warcraft Mod has died in one update. Nice valve, nice. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released - slowhacking begone!
Clients should have the right to choose not to have settings imposed on them against their will, but this shouldn't be default behaviour - as this command has only come about due to abuse. Abuse or purpose. On a warcraft mod server you can have your weapon dropped by players of a certain race. Don't fancy getting killed? Well just turn on this CVar and nothing will happen. And without notice too... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Workaround for cl_restrict_server_commands ?
According to all the moderators on the steam forums we're running too many mods on our servers anyway. Because CS wouldn't have been born if it wasn't for those mods. Time to organise a day where GSPs shut down their servers for a day in protest? On 17/11/06, Roman Hatsiev [EMAIL PROTECTED] wrote: Well, gentlemen, I suppose we have enough threads to discuss a rationale behind Valve decisions and how Valve treat admins community, please let's be more specific in this one - we have a problem we need to solve unless we quit from this business right away. In accordance to my little research EventScript won't do the trick since it cannot start script on client connect event and it cannot read non-network client variables. What else? Another requirement is to check this cvar before zblock or cvar-x to provide player with reasonable justification for disconnect. Ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Workaround for cl_restrict_server_commands ?
Don't forget he's probably working today but... http://www.mani-admin-plugin.com/forums/index.php?topic=3303.0 ... he has posted here. On 17/11/06, Andreas Grimm [EMAIL PROTECTED] wrote: perfect ... mani ? are you out there ? your plugin need that function, too ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Clan to Inform Valve of their Mistake
Fortunately How many public server use mani or beetle? I guess 80%. How many out of 36,000 players won't be able to join once mani places an autokick on people without the right setting (see mani frontpage). How many days until Valve do something then? I guess 2 What will valve do? Probably change the server code so mani can't check to see what the setting is. Who wants to bet against me? On 17/11/06, Ðåñ Offord [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Problem with this is idea is: CS:S Players: 62,396 and there is 36,096 servers (taken from steampowered.com @ 20.29 GMT) - Who wants to contact over 36000+ server admins, to shut there server down, with risk of user loss, decreasted advertisment and more, to prove a point? Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Streaming Music In-game
It's been a while since I did it but flash plays in the motd window so just make yourself a webpage with a flash mp3 player in it. If you have php running you could load a particular mp3 by using Mani's webshortcuts.txt victory http://www.unics.co.uk/musicplayer.php?song=victory.mp3 classical http://www.unics.co.uk/musicplayer.php?playlist=classical On 10/11/06, Frazer [EMAIL PROTECTED] wrote: I have seen a few Source game servers (DOD:S) where there seems to be a mod running which brings a list of tunes up in an MOTD-type window when a command is entered, in game, via say. Selecting a tune then plays the music in game - I assume by streaming to the source client, similar to the way the victory music is played. Does anyone know of an available mod which does this sort of thing? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Name hacking?
I don't see this mentioned above. If you have mani to sort out the client exec you also have name change protection // * // Module : Anti-cheat // // Desc : For the most part this code is now out of date as Vac should pick //up the cheat type that this looks for so it is not worth turning on //the detection at the current time. // * // 0 = off otherwise set to the number of name changes allowed before // action is taken (this was for a hack that constantly changed a player's // name making it hard to find the actual player to ban) mani_player_name_change_threshold 4 // 0 = reset name change count per round // 1 = reset name change count per map mani_player_name_change_reset 0 // 0 = kick, 1 = ban by ID, 2 = ban by IP, 3 = ban by ID and IP mani_player_name_change_punishment 0 // 0 = permanent ban otherwise specifies the number of minutes mani_player_name_change_ban_time 0 On 10/11/06, Frazer [EMAIL PROTECTED] wrote: For Source engine games, Mani supports cl_exec. Don't get me wrong, Kyle - I have had my fun with this at the expense of the asshats. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Name hacking?
Swapping your name slightly every few seconds so admins cannot find the person that needs banning. It normally chooses a name that is incredibly close to a currently playing player. On 10/11/06, Ghost [EMAIL PROTECTED] wrote: I heard from one of my CS:S server admins that VAC banned a guy for name hacking and I was wondering what it is... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Linking a spray to a user
Hi helpful bunch. I use mani spray tracker and recently banned a user for spraying some tasteless and illegal images of minors on my server. I have reported the user to the abuse email of his ISP and would really like to report him to the legal authorities too, however I know that they will want specific proof. I haven't touched any logs on the server and used HLSW to get the guys IP address but is there a way of linking a spray that sits in the downloads directory of the server to the person that uploaded it? I don't even know of a way to open the files there but I'm sure that the authorities could work it out, I find it sick that someone wouldn't send this stuff to anyone physically, but they think that on the internet and in games it is OK because they are anonymous. I want to prove this isn't true. He must have this image on his computer and that is illegal and wrong. It is a linux server but I'm sure the spray downloading works the same on both. Graham Robinson University of Counter Strike server,unics.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server hosting
I agree with Ian. You'll find 15 replies of 'I think servers4u will be perfect for what you are asking for, thanks [EMAIL PROTECTED]' I found my original host by opening up steam, selecting the right upload speed and then let it find servers. The ones constantly at the top were the ones I wanted to go with. I chose my current server however on the fact that the support was so amazing that it was worth an extra 10% ping. On 03/10/06, Ian mu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Best deal is one thats close to you, plays well, and you can afford. There will be too many slanted replies here otherwise, as many have vested interests :). Find one in a near location though is key. On 10/3/06, Jason O. Washburn [EMAIL PROTECTED] wrote: Guys I was considering renting a couple more 32 player DOD 1.3 servers. What I was wondering is who has the best deals out there right now and also the different prices everyone is paying for them monthly. Thanks, Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Monday, October 02, 2006 1:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Remove Player Limits -- [ Picked text/plain from multipart/alternative ] You don't need to decompile the map to add spawn points. You can add entities to a map file, and only the server needs to have the changes. The map version won't differ. I used that method to add a chicken model, feathers, and sound to cs_italy with no problems. On 10/2/06, Jamie Garside [EMAIL PROTECTED] wrote: It is possible to add spawn points using mani admin plugin. There is a file you can edit in order to create new ones at set points in the map. Plus, decompiling the map is illegal, and also clients would get an error that their version of the map differs from the server. Jason wrote: I'm trying to make a zombie server (bots only join a team with knives) but it wont allow more then 20 players on a certain team...is there a way to remove this limit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server hosting
I'm going back a while but that option in steam where it asks you what your internet connection is is best set to your upload speed. That setting is used when pinging the servers around you to ensure that not too many are pingged at the same time if your connection cannot handle it. What happens however is that most people set it to 2MB+ when (certainly in the UK) their upload speed is more likely to be 256K. Therefore too many servers get pinged and the reply back takes longer than it would if that server would have been pinged individually. So what I suggest is to put that setting down to 256K and then let the server browser fill up. On 03/10/06, Jason O. Washburn [EMAIL PROTECTED] wrote: Not sure what you mean by selecting the right upload speed and then let it find servers. Are you meaning latency? Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server hosting
Sorry for the immediate re-post. Finding it was easier than I thought... Alfred Reynolds to hlds More options 25/05/05 The upload speed is the important value. Specifically, we assume your upload speed be the same as the value you selected in that drop down (as does the game, it does NOT take into account any asymmetry in your bandwidth). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of artiecs Sent: Tuesday, May 24, 2005 4:23 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Listings I have a 4.4Mb/s connection, on which i can consistently download 500kB/s, so i have my client set to 'Lan/T1 1M'. And i see many server's who's pings are 20-50 show up in the main server list between 200 and 500. Do clients need to also take into account their upload speed when setting the Steam--Internet setting? I only have 368kb/s upload so could that be part of the problem? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] This Steam account does not own this game.
I'm being kicked out with this message too. Best to presume it's part of the big VAC problem in the other mailing lists. On 01/10/06, Biscuits [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hey Peoples, I saw a new message popup while playing tonite, it's interesting to me as i have never seen this one before, (This Steam account does not own this game, Please login to the correct Steam account) http://img.photobucket.com/albums/v11/biscuits/cs_office0024.jpg I don't know what it does but it sounds good :) -- Biscuits -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] This Steam account does not own this game.
Well, I got kicked off my own server and I haven't updated since the myg0t crashing command update. On 01/10/06, J. Laws - Hi-Definition Gaming [EMAIL PROTECTED] wrote: Hopefully this means 64bit VAC2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC OffLine?
Joey, if they are crashing your server then please make sure you installed the non-mandatory update that valve released this week. Also, if they have the ability to hack your server you either have a) a very poorly written addon or b) they have properly hacked into your server and banning them will not help. Sorry you've been having trouble today and I hope this information helps you. On 23/09/06, Joey [EMAIL PROTECTED] wrote: Attencion all admin's: they have caused server's to crash and managed to hack into srcds file's. Precausion should be taken. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Fwd: [hlds_linux] CSS DODS exploit being used widely
Just in case the windows people also don't know about the workaround for the exploit yet -- Forwarded message -- From: Graham Robinson [EMAIL PROTECTED] Date: 19-Sep-2006 12:21 Subject: Re: [hlds_linux] CSS DODS exploit being used widely To: hlds_linux@list.valvesoftware.com Sure thing. If you have Mani, update to the latest version, he has a fix in there already. If you don't have mani then this little addon will stop it and ban the person trying http://forums.mattie.info/cs/forums/viewtopic.php?t=8485start=0postdays=0postorder=aschighlight=sid=bde58b20ab0277880b84fe3e513f61a2 It's on mattie, but isn't an eventscript. Hope that helps. Both of these are mentioned on the steam forums. Graham On 19/09/06, fishy [EMAIL PROTECTED] wrote: Instead of flaming his mistake, how about detailing the two 3rd party work arounds so everyone is aware of what they can do to sidestep the issue while we wait for valve to catch up ics [EMAIL PROTECTED] to hlds_linux Hi, Just anyone can throw in [snip] into their own client console while playing on the server and boom, server goes down. This has been out for days and widely used so how about fixing this exploit. Yes i know, public list and just anyone can read this but this is really old news for those who already use it so i dont see any problem posting it here if this will get it fixed faster so spare me for the lecture. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: hlds digest, Vol 1 #4671 - 9 msgs ( please unscribe me from the list )
You can't ask to be removed from the list. You need to read what is written at the bottom of ever email To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds On 11/05/06, Freshman [EMAIL PROTECTED] wrote: L.S. I want to be unscribed from the list Thx Pietro ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
You could, but I set my cl_minmodels so that it only shows one model and I wouldn't want a server changing it without my knowledge, just because it's the way they think it should be. 2 cents. Graham On 13/04/06, Adam Sando [EMAIL PROTECTED] wrote: I am pretty sure this is a client-based command isn't it? I would have thought you would have to set this on the client machine with Mattie's or something?? Cheers, Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [OT] [hlds] Disabled Account
IMHO I was hoping that this was the reason that his account was banned and thought that it was disgusting that it was put into a mailing list. Flame over. On 29/03/06, RaynServ [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] After getting a call from their Washington police department for a threatening communications in attempting to get their home addresses this subject is dropped. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Amuck, amuck, amuck
There is // Server contact name / url / email sv_contact The BOFH - www.UniCS.co.uk Its more of a general question about who is admin on given servers. Is there a list someplace? I am admin on my server, FOR EXAMPLE. There is not. In the future Valve may choose to provide a server-side variable like sv_admin_url to point people to the server admins or a complaint page like they have with the _Mod_URL variable, but otherwise it's pretty much a case of remember which server you were on, do a google search for forums, and go from there. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: In-game ad's
If you headshot the person calling after they have given their credit card details do you get to divert the pizza to your own house? I personally don't have any problem with a billboard on the side of road for example but things like airwaves in splinter cell is just going over the top. How 'bout they make little billboards in the maps like downtown L.A. streets. This will make them even more realistic. Then make it so players can go up to them and order take out. You know like a Dominoes pizza billboard? Then you go up and use your mic, it connects you to the closes dominoes to your house and you order. Then 1/2 an hour later *ding-dong* and there's your pizza. Valve could get a percentage and the server op gets the tip? Cool haw! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Can't spare the bandwidth?
But what's the point when people have said over and over again that to redirect your motd to an external webpage all you have to do is put the link in with nothing else at all? (I fear you may not have known because you didn't read all the replies, 9 of them, gasp!) On 23/01/06, Deacon - Digital Gaming eXtreme [EMAIL PROTECTED] wrote: I have to be honest, I didn't read all the replies/posts, but this is what I use on my servers and I do have scroll bars. Hope this helps: CODE html frameset cols=* framespacing=0 frameborder=no border=0 frame src=http://your URL/motd.html name=frame_main / /frameset /html END CODE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Can't spare the bandwidth?
I should mention, sorry, that I seem to have 2 scroll bars and not one when I do that. If you were trying to get one then maybe it will work *feel silly now* On 23/01/06, Graham Robinson [EMAIL PROTECTED] wrote: But what's the point when people have said over and over again that to redirect your motd to an external webpage all you have to do is put the link in with nothing else at all? (I fear you may not have known because you didn't read all the replies, 9 of them, gasp!) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Show Bots should be enabled by default in Steam's server lists
And stopping any server with SrcTV from getting any players? Not a great option if you ask me. On 20/12/05, Napier, Kevin [EMAIL PROTECTED] wrote: I was wondering the same thing. How is this abuse? Using Bots to attract real players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
I know of no way to deliberately exploit the problem to get your steam id switched with someone elses, it is a totally random event. We have a release next week that addresses one known problem that may also fix this problem. - Alfred On 17/12/05, sprout [EMAIL PROTECTED] wrote: so whats the deal on this valve? just curious if we know about it if patch is comming in the next day or 2 possibly(don't flame my ass you morons that just want to post) Our servers have now been hit by it. I just want a update on whats being done or what can be done? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
The site that we believe released the hack in the first place ( http://www.icthacks.com ) no longer allows activation of new users. My guess is that they don't want server admins or valve developers finding out about the exploit. But that is just speculation. After searching through my server logs for a while, I found a few examples of what happens when a hacker uses the exploits described above. I've emailed a few people on this thread a user/pass if they want a look (not that I needed to register). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: is ok
Everyone has been polite and quiet but please stop. You are on the mailing list fine and have sent 3 messages to a few thousand people already. Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Demo - MPEG
I think you will find that it will just take up to a second to make each frame if you have settings on full and a rubbish computer. It is not real time, hence why you have to make the demo first. On 24/11/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I'm struggling to comprehend how that while rendering real time on screen, your computer may not be able to render at 60 fps, yet it is able to produce TGA files without fail 60 times a second as well as render a scene on your monitor. How is it able to do this? Are the TGA files of a very low resolution? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] cs_stacking_num_levels
You can edit the number in mani, it was added a few months ago. On 14/11/05, AJ Liebsch [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Just wondering why boosting is limited to 2 players and if there is any chance of at least making the max for the CVAR higher than 1? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Tickrate
The shortcut to the server. If you rent your server then you need to ask your host (and pay them extra money I expect). On 07/11/05, Alex Dignam [EMAIL PROTECTED] wrote: where to? autoexec.cfg? or what, sorry need a bit more detail thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Released - FAKE
Shame it isn't a source engine update if you actually look at the feed. This is the latest one item rdf:about=http://www.steampowered.com/index.php?area=newsamp;id=448; titleSource engine update released/title linkhttp://www.steampowered.com/index.php?area=newsamp;id=448/link commentshttp://www.steampowered.com/index.php?area=forums/comments pubDateMon, 26 Sep 2005 12:19:54 -0800/pubDate authorvalve/author categoryValve news update/category dc:subjectValve news update/dc:subject dc:creatorvalve/dc:creator dc:date2005-09-26T12:19:54-08:00/dc:date content:encoded ![CDATA[ A small update has just been released which will correct a Source engine DirectX configuration problem. The iDirectX 9.0c End-User Runtime/i from Microsoft is required. When launching a Source engine game on Steam, users who don't have this latest version of DirectX will be directed to a href=http://www.microsoft.com/directx;this page/a to get the installer. ]] /content:encoded /item On 9/26/05, Tyler Cook [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] fine then... proof is what you need: http://img73.imageshack.us/my.php?image=rss2id.jpg On 9/26/05, Dabosman [EMAIL PROTECTED] wrote: More like, he thinks he's being cute by trying to fool a lot of people. Tyler, quit playing on mommy and daddy's computer and get off this list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SV_DownloadURL
Thank you all for answering my questions on this topic. Just for the sake of the next person who tries to do this I thought that I would summerise my experience. 1. Find webspace and put maps folder with bsp files into it 2. Set SV_DownloadURL (ensuring there is no forward slash on the end and the folder that you set is has the same contents as the cstrike directory, obviously just the bits that need downloading) 3. Changelevel to a different map to test to see if the downloads work without compression 4. Download bzip2 [ http://gnuwin32.sourceforge.net/packages/bzip2.htm ] 5. Install into default location 6. { My computer properties advanced environment variables path } add your bzip2 installation directory to here (it means you can run the command from command prompt no matter which folder you are in) 7. Create a folder and put your maps in it 8. Create a .bat file (make a text file and rename it zip_maps.bat) 9. Put this one line in it bzip2 -k -9 *.bsp 10. Run the bat file 11. Make 2 subfolders called 'original maps' and 'compressed maps' to ensure that you don't re-zip the same files each time 12. Upload .bsp file to the game server 13. Upload the .bsp.bz2 file to the web server 14. With a new map, test Graham On 9/21/05, Graham Robinson [EMAIL PROTECTED] wrote: Thank you. I don't have too many maps (only have 40MB of unlimited bandwidth space so I've been deleting them regularly). One more question. Does this only work for bsp file or can I use them for files in the materials folder too? Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: FW: [hlds] CS Stats
The other one (as mentioned above) is HLstatsX. Have a look at www.hlstatsx.com or an example of it is at http://uocs.hlstatsx.com Graham On 9/22/05, Wolvie [EMAIL PROTECTED] wrote: Or indeed it could be psychostats. Look @ mine and if that's what your looking for there is a link at the bottom of the page. http://ts.stats.nuclearfallout.net/ -Original Message- From: Wolvie [mailto:[EMAIL PROTECTED] Sent: Thursday, September 22, 2005 4:32 PM To: 'hlds@list.valvesoftware.com' Subject: RE: [hlds] CS Stats Go here assuming you use beetlefarts plugin http://www.beetlesmod.com they have a stats plugin. -Original Message- From: INVGaming.NET [mailto:[EMAIL PROTECTED] Sent: Thursday, September 22, 2005 4:03 PM To: hlds@list.valvesoftware.com Subject: [hlds] CS Stats This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What's that one stat where like its kind of like a plugin where you add it to your server and all the stats show up on the website. Does anyone know what I'm talking about? Thanks, Peter -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SV_DownloadURL
I've been using sv_downloadurl for the past month and have decided that it is the best thing since sliced bread but I really want to try out this bz2 zipping if it does the same as winrar in terms of compression. However I seem to be having great difficulty finding a Windows program that creates .bz2 files; could someone shout me a name of a program that they use? Thank you On 8/17/05, Jim [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I recently decided to check my sv_downloadurl and noticed two things happening. If I removed the .BSP map from the Server (Webserver) the map with the .BSP.BZ2, downloaded but then reported the Map.bsp was missing. When I went back and reviewed the client it was evendent the Map.BSP.BZ2 althou sucessfully downloaded did not go into the client directory for MAPS. So Second test. I loaded up the Map.BSP and the MAP.BSP.BZ2 on the Web Server. I notced that both downloaded. The Map.BSP was there in the client Directory. Almost seemed like putting the .BZ2 on the HTTP Server was serving no pupose. Is anyone else seeing this happen and how to stop the double download and only download the compressed file. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SV_DownloadURL
Thank you very much. You couldn't paste the wiki link could you? If I go to http://developer.valvesoftware.com/wiki/Special:Search?search=bz2 nothing comes up. I also tried 'zip' and 'sv_downloadurl'. Ta Graham On 9/21/05, Alex Spencer [EMAIL PROTECTED] wrote: http://gnuwin32.sourceforge.net/packages/bzip2.htm seems to do it (found the link in wiki) Graham Robinson wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SV_DownloadURL
Thank you. I don't have too many maps (only have 40MB of unlimited bandwidth space so I've been deleting them regularly). One more question. Does this only work for bsp file or can I use them for files in the materials folder too? Graham On 9/21/05, Rick Payton [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- http://gnuwin32.sourceforge.net/packages/bzip2.htm command line I placed mine in my path somewhere, and created a directory to place all my maps and associated files. It shouldn't be too hard to whip up a batch file that would walk all the directories and bzip2 everything inside them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SV_DownloadURL
We'll have to see whether we can practically copy and paste this into a new wiki page. But you're right, most of us know we COULD do this but it's not very easy to see how. Graham On 9/21/05, Brian M Frain (eternal) [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I have been looking into this option for my servers as well, it amazed me at how little documentation was to be had around the net. This is good info so keep it coming people! :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Fast rate of fire on servers
I have been on a couple of match servers that have fast rates of fire on weapons like AK47s and get annoyed that people would change the fire rates to try and get an advantage on maps. However I found that it happened on our server the other day with no-one changing anything (I am the only one with an rcon password) Is there sv_ commands for rate of fire on weapons and if not is there something that causes the firerate to go up that anyone knows about. P.S. anyone worked out how to make a black crosshair yet? Many thanks Graham Robinson ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Fast rate of fire on servers
I've heard about those kinds of cheats but I'm talking about an increase in the rate of file of some guns in the hands of all people. So if I, cheat free, picked up an M4 then it would be fine but pick up a TMP then it would be fast. Graham On 9/20/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Cheats? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Fast rate of fire on servers
No it's a source server. It's also a linux source server which doesn't help (clicked the wrong link in the to box) but seeing as I thought it might be a variable it would go over both. Graham On 9/20/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Its HLDS he is talking about so I don't know what the cause is ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Fast rate of fire on servers
When you tag your subject HLDS, then I have to assume you mean HLDS not SRCDS Sorry, that would be GMail tagging it as [EMAIL PROTECTED] rather than [EMAIL PROTECTED] With regard to the original question, any noticeable loss or choke? - All the time, with choke also but 99% of the time without any choke and still fast Is it actually the client firing rate that is different, whereas the server is processing correctly? Well all clients seem to see the weapon discharge which would be the server talking right? I suppose it's hard to answer that question with 100% certainty because the server doesn't log each bullet being fired. Any mods? Chance of a mod being hacked? Anyone possibly have access to your server.cfg? Mani, mattie, hlstatsx. Only myself and the hosts could get to the server.cfg How long does the problem last? About a month. Which does coincide with a 66 tick increase. However after 3 days we went back to a 33 tick for a week and then went back up to 66 tick. The fast weapons were fast throughout all of it. Does anything else noticeable occur at the same time? Have you tried running an rcon revert all? Revert all did nothing, I just tested it. Seeing as it is constantly doing it I can't really say if something is happening at the same time. Graham If you want to see for yourself 83.142.49.64:27025 Digitalservers.org | University of Counter Strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Some Server Commands
Eww, I wouldn't rent a server from a company that didn't give me access to my autoexec file. Does your terms and conditions say 'Server includes full FTP access for maps but no access to your autoexec file (but you didn't need that right?)' On 9/11/05, Edge-Gaming.com Support [EMAIL PROTECTED] wrote: Sure. I put the sys_ticrate command in the cmd line then I went to autoexec.cfg put alias sys_ticrate then I made that config file hidden so people couldnt access it and that was that. :) - Original Message - From: blkraven [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 11, 2005 4:40 AM Subject: RE: [hlds] Some Server Commands Care to share it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Some Server Commands
Are you sure that it doesn't work because it's not actually setting it to a tickrate of 100? http://forums.srcds.com/showthread.php?tid=822 Quote from link --- Post: #7RE: Setting up a 100 ticrate server inc0gs Senior Member yeah, you need a k in tickrate --- On 9/10/05, INVGaming.NET [EMAIL PROTECTED] wrote: Yeah, I just tested it too man. Doesn't work. Any other suggestions? -SANDY ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vac2 - Proff positive?
I have personally seen less cheaters on my server and I can actually see lists on mine of people that have been vac banned ( http://uocs.hlstatsx.com/ click on VAC cheater list). Not a conclusive list but at least it shows people are getting caught. If you want to catch cheaters for on the spot kicking then have a look at Wraven's autoban plugin. It's still in beta but getting better all the time. My server suffers with lag spikes occasionally which seemed to create a lot of false positives with 0.4. http://www.mani-admin-plugin.com/forums/viewtopic.php?t=12812 P.S. I can highly recommend HLstatsX hosting if you want statistics for your server. Ridiculously cheap and great email support if you buy hosting. Graham University of Counter Strike www.UniCS.co.uk On 9/9/05, Rick [EMAIL PROTECTED] wrote: Ok, I am NOT trolling (at least not intentionally). I am very curious as to whether you, the serious server admins, think that VAC2 is working as promised or what your general opinion of VAC2 is? The reason I am asking is that a lot of people I know stopped playing STEAM games due to the rampant cheating. I know I can get some people back if I can convince them that things are better now. FYI: I stopped running a server about a year ago due to this problem and am contemplating starting a new one for DOD:S. Your input is very important to that decision. Thanks in advance... RR ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] OT: Overview maps + whiteboard
I wholeheartedly apologise for this off topic post... but I'm going to ask anyway. Has anyone found a companion program for their source server that lets them draw over an overview map to discuss tactics? Something like ATC but for source. http://www.foolishentertainment.com/index.asp?p=2s=6c=2 Thanks, sorry and thanks again Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SRCDS Mod Wanted
Number 2 is already being discussed in the feature requests forum. http://www.mani-admin-plugin.com/forums/viewtopic.php?t=12213 And just run down the mani_server.cfg and turn off the bits you don't want. How you can say you don't want menu based banning is beyond me as I think that is far better than any of the 'fun' features. Graham On 8/16/05, Clayton Macleod [EMAIL PROTECTED] wrote: I'd be surprised if Mani wouldn't add #2 to his plugin if it's possible to do. He's pretty accomodating. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Serious Config Hack - Lag Comp bug
Thank you very much for email this to hundreds of counter strike source players when you could have easily just emailed Alfred. Shall I put this on the myg0t forums now or is there there already... Graham On 8/12/05, Ben [EMAIL PROTECTED] wrote: I am posting this here because it's important and I don't trust that it won't get filtered out if submitted through the bug report tool - the bug exists on the source server anyway so it's vaguely relevant I think this needs to be urgently urgently fixed! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rate toggle
You both have each others email addresses, why not leave the rest of us out of this one? On 7/25/05, Clayton Macleod [EMAIL PROTECTED] wrote: once again you fail to understand what's going on. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] maxplayers in server.cfg for hlds
Let me summerise... You are paying your host for a 10 player server and you want to rip him off by turning it into a 32 man server? G On 7/17/05, dexion [EMAIL PROTECTED] wrote: sorry, im not being clear. I want to disable, stop, invalidate any maxplayer command put anywhere other than the command line. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] maxplayers in server.cfg for hlds
Sorry I got that the wrong way around. You are the host trying to stop people ripping YOU off right? On 7/17/05, Graham Robinson [EMAIL PROTECTED] wrote: Let me summerise... You are paying your host for a 10 player server and you want to rip him off by turning it into a 32 man server? G On 7/17/05, dexion [EMAIL PROTECTED] wrote: sorry, im not being clear. I want to disable, stop, invalidate any maxplayer command put anywhere other than the command line. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server url
Why not just make a steam link? steam:%20-applaunch%20240%20-game%20cstrike%20+connect%2083.142.49.64:27025 (that isn't going to make much sense in an email). Find your server on here and just copy the play link. http://www.game-monitor.com/GameServer/83.142.49.64:27025/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Auto-updating a server
Easy question for you guys... I rent a linux server with an autoupdate flag on it. When the last update came my server turned off to download it. However, because this isn't a required update the server hasn't stopped to download it. Is there an rcon command (I don't have command line access) to tell the server to download the update or do I have to talk to the hosting company. Thanks Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Auto-updating a server
Does that download an update if it's waiting then? On 7/14/05, Andrew Armstrong [EMAIL PROTECTED] wrote: Try rcon quit? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Auto-updating a server
I get Exe version 1.0.0.22 (cstrike) Exe build: 14:38:43 Jun 28 2005 (2425) so it looks like it hasn't. Maybe I'll scribble an email to the hosts On 7/14/05, Andrew Armstrong [EMAIL PROTECTED] wrote: Type 'version' in the console (or via hlsw) to compare the version information before and after the restart to see if anything happened. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Auto-updating a server
Came back up really quickly (about 40 seconds, a normal rcon quit) with that same version. On 7/14/05, Andrew Armstrong [EMAIL PROTECTED] wrote: 19:03:52 Protocol version 7 Exe version 1.0.0.22 (cstrike) Exe build: 11:40:18 Jul 6 2005 (2433) Is the output from an updated source server. Quit the server (issue rcon quit) and see if it comes back up. - Original Message - From: Graham Robinson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 14, 2005 6:48 PM Subject: Re: [hlds] Auto-updating a server I get Exe version 1.0.0.22 (cstrike) Exe build: 14:38:43 Jun 28 2005 (2425) so it looks like it hasn't. Maybe I'll scribble an email to the hosts On 7/14/05, Andrew Armstrong [EMAIL PROTECTED] wrote: Type 'version' in the console (or via hlsw) to compare the version information before and after the restart to see if anything happened. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Auto-updating a server
Thanks for your help with this. My host is going to do a manual update to make sure everything up to date. Also an appology as I have just remembered that this was really a linux only question in a windows / generic mailing list. Seeing as I wasn't flamed I will presume I'm forgiven ;) Graham On 7/14/05, Andrew Armstrong [EMAIL PROTECTED] wrote: Your going to need to have your host update it for you then (they should be starting the server with -autoupdate in the command line). - Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC2 questions.
Is it active now and banning? Yes, have a look at your logs When can we expect to have it loaded by default on HL1 servers? The stickies in steampowered will tell you that they are not telling people dates, however you will probably find that Alfred will give a 'server will needed to be updated' heads-up about it 2-4 hours before it comes. Can we get a hint if it is working well, from valve? Numbers of bans/detections by now? Again the stickies say this won't be disclosed. However I can tell you that about 20 out of 1,000 people on my server since the update haven't been let in since VAC2 went live. And you can make the presumption that a lot of them have stopped trying to get into secure servers now they are banned so won't show up in many logs. Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC2 questions.
7/09/2005 - 15:02:02: VipeR011726STEAM_0:0:6653567 disconnected (reason VAC banned from secure server) You will never see a log entry at the time they were spotted with a cheat as it is delayed. On 7/13/05, Alexander Kobbevik [EMAIL PROTECTED] wrote: Thanks for the reply. How does the log entity look like when someone is not allowed to enter or get banned while on our servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
I've been seeing that for months to be honest. However I believe you are right that everything else seems to have come up in the past weeks. Another anomaly is at respawn all the players hang in the air for a time before dropping and then being able to buy. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Banlist too big? Causing crashes?
Can't you remove the exec banned.cfg from the server.cfg (loads every map) and put it into autoexec.cfg (loads every server reset). Then all the banned users are put into the memory of the server and it doesn't have to go through each one again every time it changes. Graham On 7/11/05, Andrew Armstrong [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, Our banfile (banned.cfg) is approximatly 80KB - On our natural selection servers, when the mission changes, it is very slow at loading the new mapcycle (players sit at the map changing screen for ~20-30 secs). We have also seen servers crashing (servers are also crashing every so often in CS Source for us, this could be related to the banfile size as well, its also 80KB). As soon as that file is blank, mission changes are instant - And this could be resolving our css server crashes, although im yet to test this theory. Anyone else experiencing problems with large ban files? Obviously, removing some bans from the file is not a fix :) Thanks, - Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
http://www.mediaguy.co.uk/singlepage.php?linkname=assaultupdate On 7/8/05, Clayton Macleod [EMAIL PROTECTED] wrote: yeah, that would be great. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
Tell me which commands to run to get a bot to move where I want and I'll do you another screenshot On 7/8/05, Clayton Macleod [EMAIL PROTECTED] wrote: thanks. Too bad you didn't get any shots by the crate in the CT spawn, nice to have that reference directly beside the model. Makes it a lot easier to see the changes. I used nav editing mode with bot_zombie 1 in order to direct the bot where I wanted it to be. Thanks for the effort though. On 7/8/05, Graham Robinson [EMAIL PROTECTED] wrote: http://www.mediaguy.co.uk/singlepage.php?linkname=assaultupdate -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
Of my 2 PCs on my desk of work 1 has the update and 1 doesn't. Do you want me to take a screenshot and post it somewhere for you? Graham On 7/7/05, Clayton Macleod [EMAIL PROTECTED] wrote: wish I had some screen shots from before the update in the spawn on de_dust. If you look at the models now they're only an inch or two taller than the crates there. Pretty sure they were significantly taller than the crates before, couldn't you at least see their whole heads over them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] IP Spoofing hlds server?
Quite likely I suppose if it was a router at a cybercafe. On 6/13/05, Ook [EMAIL PROTECTED] wrote: I did an analysis of my logs. The suspect always connects from 24.175.189.64, and I found 4 different Steam IDs, each ID with a unique set of names. What is the chance that 4 different people can connect and somehow show up as being from the same IP? I banned all of them, hopefully end of story. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] IP Spoofing hlds server?
Just done a tracert and it is cpe-24-175-189-64.stx.res.rr.com which is just someone's home internet on timewarners cable internet supply, looks like in Texas. On 6/13/05, Ook [EMAIL PROTECTED] wrote: I did an analysis of my logs. The suspect always connects from 24.175.189.64, and I found 4 different Steam IDs, each ID with a unique set of names. What is the chance that 4 different people can connect and somehow show up as being from the same IP? I banned all of them, hopefully end of story. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_visiblemaxplayers.
Is that still the case? I know HLSW will now show the full steamID about half a second after the person joins so the server must know it practically immediately. On 6/2/05, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: And unfortunately you don't know who they are until they are fully connected, meaning players that spam retry can block anybody from getting in when the server is full. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FAO VALVE: No autoswitch?
You ask in a different list about Valve ignoring questions. Well I have been on this list about 6 months (i.e. not very long) but I have noticed this. When someone asks a new technical question, a question that you can't find by looking on the first page of a google search or, in your case, by looking through the options page, they respond. Just be fortunate that there are hundreds of other excellent server admins that are on this list that are nice enough to help people out. Please don't try to tell them that you don't want to listen to what they have to say because they don't work for Valve. On 5/26/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Why is there no way to turn of auto-switch when you walk over a gun or some ammo? [Snip] Is someone at valve working on fixing this? Thanks, Dominic Clifton ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HOLY CRAP WTF?!
I'm not going to say that I know all of the standards of mailing lists but as long as people snip the quote to exactly what they are talking about I don't think it matters where the text it. To be honest, now I have gmail which does mailing lists properly so I've given up caring. One thing that I did find funny is that I speed read that rubbish at the top because it was one paragraph and capitals but I read ironchiefs every word because he made it readable, something that few people seem to be able to do. On 5/25/05, Clayton Macleod [EMAIL PROTECTED] wrote: that's funny, always been 'reply at top with quote under' as long as I can remember, which is well over 12 years now. Makes it much faster to read. You read from the top down, so, new info at the top, with reference material under it if you need it for context. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [SPAM] Re: Re:[hlds] Most Updates a second?
I think it's more that someone posted the command line to start it on this list. I'm sure that when it is released we will at least get a 'there will be a source update in the next few hours' email even if it doesn't say VAC on it. Remember it has been stated that when VAC is released it will be on by default so you will see as soon as you update that VAC is released if you _haven't_ set sv_secure anywhere. Graham On 5/18/05, Jim [EMAIL PROTECTED] wrote: Thanks Steve for the info So I noticed alot more serverare on VAC now is VAC still beta... or on a slow roll out? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] de_port crashing server
All good here too, you die when you fall in but that's to be expected. On 5/14/05, Wazoo [EMAIL PROTECTED] wrote: When you jump in the water at the A bomb site my servers crashes. Anyone having the same problem? Wazoo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Watching Src TV
Hello all, I was wondering if anyone else has noticed this. I was watching a clan match on SrcTV of Sars clan Vs Terra (UK) and getting impressed at how good the auto director was. The game was transmitted with a 90 second delay. However, near the end of the game the server cut off and loaded a new map. The reason was the server had loaded a new map and SrcTV doesn't take into account the delay. So I lost exactly 90 seconds of match. So is there any way that SrcTV can be made to delay the end of the map so that we can watch the ends of matches please? Obviously it doesn't make any difference to the demos being recorded but it spoils a live match. Thanks Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Watching Src TV
Good job they were winning 9-2 then and not something closer. On 5/10/05, Martin Otten [EMAIL PROTECTED] wrote: No, not yet. The server has to wait changing the map until the broadcast is over. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred Can we get some up to date STEAM Cache Installation files please?
I'm not sure that this can be completly true as the whole of steam, half life 2 and counter strike was put on to this months PC Gamer (UK) coverdisc. You only needed a valid steam account to unlock it. I think the term they used was '56k friendly' On 5/8/05, Whisper [EMAIL PROTECTED] wrote: -- Except for the Official STEAM Cache Files, it is illegal (or at least against the EULA) to redistribute STEAM Installs. You are not helping with your advice, it is irrelevent and useless, and not what I was asking for, so stop wasting our time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Cannot create a user account
You don't need to have a steam account for it any more. The need was removed a few updates ago. Graham On 4/28/05, Stefan Sundbeck [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi I have a problem with hldsupdatetool. I cannot create a steam user account for my dedicated server. When I type hldsupdatetool -command create -username a_emailadress -password password at the command prompt nothing happens. It only displays the help. Can anyone help me? -- http://wnet.mine.nu -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RANT: VAC2 servers....
Moan Moan Moan. Seeing as the options to be VAC secure haven't been released and Alfred has already commented on list and on forum about it being a glitch that it showed as secure, and steambans said that VAC is being tested on servers that don't actually show as secure... maybe you should wait a little longer before complaining. Last time I checked a beta test was to include more then just one group. Its distributed to multiple platforms to test various server configurations. This is done to ensure that MOST of the bugs are worked out and the software is stable across multiple platforms. I think back to the days of steam beta.gee that wasn't an exclusive beta test. Not one SOLE group, but multiple groups. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Player name bug still?
I've had a look around the past few emails and can't seem to find if this has been mentioned. I notice that a few days back the name bug was fixed meaning player names on the score board were correct. Am I right in stating that the bug is still there on the map overview screen. When I die I tend to go to map overview and I still see myself running around the map (it's someone else, it just happens to say my name under the circle) but if I first person cycle to them their name is correct at the bottom of the screen but still not on the map. Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: Player name bug still?
Well the sprays thing was covered in an update. Have a look through steam news, it has the cvar to turn it off there too. On 4/15/05, Reeves, Brian [EMAIL PROTECTED] wrote: I have still seen this issue as well. It is not a prominent as it was before the fix, but it is still there. Also, I have noticed that the player's sprays last through the round switching, whereas they would reset at the end of each round. It through me off at first when I came barreling down a corridor and there were three sprays on the wall already, when I knew for sure that nobody had been there yet. Brian Reefer[DaC] Reeves Date: Fri, 15 Apr 2005 09:25:16 +0100 From: Graham Robinson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Player name bug still? Reply-To: hlds@list.valvesoftware.com I've had a look around the past few emails and can't seem to find if this has been mentioned. I notice that a few days back the name bug was fixed meaning player names on the score board were correct. Am I right in stating that the bug is still there on the map overview screen. When I die I tend to go to map overview and I still see myself running around the map (it's someone else, it just happens to say my name under the circle) but if I first person cycle to them their name is correct at the bottom of the screen but still not on the map. Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Little OT: Target practive maps nav
Sorry for being a little OT here but does anyone know of mods or map+nav for a CSS:Server that basically gets bots to move around in a certain area so you can do target practice on them. I'd really like to use my server, which isn't public access, to improve my shooting skills but playing a whole map isn't what I'm after. Sorry if that didn't make to much sense, I just want a shooting range or moving targets. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Little OT: Target practive maps nav
I've got a little zombie script like that but I find that I'm a bit useless at killing them from afar but find them too easy once they are close up to you. Zombie script is really just bot_knives_only with auto team ballance off. Maybe I'm just daydreaming. On Apr 12, 2005 4:33 PM, Ryan Lewis [EMAIL PROTECTED] wrote: As a stop-gap, I used to play normal maps but with all the bots on one side (like 20 of them) with just knives, and me on my own with unlimited start money. It also allows you to try and deal with more than 1 bot at a time (as 2-3 may run round the corner). I did this with podbots on CS 1.6, but I imagine with the right settings the same could be achieved with CSS bots. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source dedicated server CONFIG FILES
and then i do the rcon bot_add_t for however many bots i want. that works, and there'll be 20 bots vs. 5 humans. but as SOON as the map changes, the bots are evened out (i.e. 10 bots on one team, ten on another). how do i make it do the same thing every time? This is from steam news -- Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available February 24, 2005, 5:21 pm · cliffe Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch updates are available and will be applied automatically when Steam is restarted. The changes include: Counter-Strike: Source [SNIP] Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team - useful for humans vs bots) -- So if you do rcon mp_humanteam ct the bots will always go Ts ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stupid Sounds
Mani has already said that the next release will not have sounds by default and they will be in MP3 format. The good news is that you should find that practically all the servers have the same sounds so once you do one you can go straight into all of them. On Apr 9, 2005 9:30 AM, Micha Vermeer [EMAIL PROTECTED] wrote: For you admins out there: Please think VERY hard if why you need those sounds (for admin purposes I don't mind, usually those are very small, and you don't hear them untill you need them). Please, go play Q3 or UT2k if you want to hear that you made a headshot, or that you survived 4 oponents. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine and Counter-Strike: Source update
Gmail slots your email in the right place in the conversation. Maybe Yahoo thinks that anything that you write is worthy of a new conversation thread. To be honest I can't wait for Microsoft to pick up on this conversation thread idea. A mailing list in Outlook is horrid but in Gmail it is wonderful. ps. Can someone tell me the correct way to reply to threads. my replies always start out as a new thread. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC2, OUT NOW!
Delete the email, ignore it and it will just go away On Sat, 26 Mar 2005 09:04:09 -0600, Jason O. Washburn [EMAIL PROTECTED] wrote: That was really stupid! I hope this list doesn't end up this way. Bleeding Tomato ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine and Counter-Strike: Source update
I don't know whether this always happens and I haven't noticed it before... But I have noticed that the source update replaces my MOTD with the default one. Wouldn't it be more logical that this be one of the files that is left, the same way that autoexec, mapcycle, etc. are just left? Graham On Fri, 25 Mar 2005 16:02:25 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to Source Engine and Counter-Strike: Source. Run the hldsupdatetool to get this update. This update prevents the te bug for any mod and also fixes Counter-Strike: Source crashing when bringing up the budget panel. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Name change exploit
I'd say 2. One so people can change their name to something silly and one more to change it back. In CS1.6 wasn't it once per spawn? On Mon, 14 Mar 2005 15:39:09 -0600, Jason O. Washburn [EMAIL PROTECTED] wrote: 1X per map is more than enough. If you need to change it more than that something is wrong. Bleeding Tomato ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Zero or negative gravity crashes SRCDS
In that case you are going to be changing it to 0.9 through 0.01. Still no reason to go to 0 or below. Am I right in thinking that if you want 0 you actually want noclip. On Wed, 9 Mar 2005 23:48:36 +1100, Whisper [EMAIL PROTECTED] wrote: The reason to fool with gravity is so you can test certain boost spots on maps without going through the rigmoral of doing the actual boosting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds