Re: OT: RE: Request for list moderation - Was: [hlds] REMOVE ME
List moderation: Just say no. When someone gets a bit out of control, someone from Valve will usually give them the boot. That is all we need. I've been on this list longer then most of you (um...6 years now? I subscribed originally early 2001, IIRC) and it's the lack of heavy handed, over the top moderation that keeps this list going (and entertaining). Don't make me get out the Thwack! stick RMaioroff wrote: This is the only list that valve runs which is plagued with Off Topic bullshit. I doubt they will devote man hours to weeding out the nonsense. It's been this way for 7 years. Unfortunately it's also one of the few places where an admin / GSP could have direct & relevant dialogue regarding server specific problems and possibly get a response from Valve. Take Alfred and Mike out of the picture and this list would evaporate. Maybe create some rules in your email client which filter out the posts by certain names. I did it, and it works nicely. If we could get people to just put OT in the subject line at least such filtering would be more effective instead of blanket-filtering based on name. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Who plays HLDMS
[ Converted text/html to text/plain ] I used Microsoft Visual FoxPro. I found a csv with ip to country listings, imported into a database, took all of my logs, imported them into another database, stripped out all non-connect entries, leaving just the entries that showed the players ip address. Stripped out all non-ip data from each entry, and created a unique list of ip addresses. Wrote a quick and dirty ip (xxx.xxx.xxx.xxx) to ip (9) program (because on table had ips in xxx.xxx.xxx.xxx format, where the other had them in numeric format), and then created a simple query that created an output list that would sum the total number of unique ips per country. The code is crude, and a lot of the work is done at the command line. It would take more time then it's worth to actually take all of this and put it into a distributable module that others could take and use :( And when I lived in Saudi, gas was 30 cents a gallon :P Tony Paloma wrote: I was mostly interested in the process of doing a country lookup on all those IP addresses. If I have a bunch of IPs myself, how do I turn them into a list like that? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Wednesday, May 09, 2007 2:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Who plays HLDMS These are generated from the server logs by extracting the player's connect IP address, stripping out duplicates and then doing a country lookup. There are always a few bogus extra IP counts due to dynamic IP addresses, but not that many (a percent of the total or so). I cross verify the total count against the total number of unique SteamIDs during the same period of time just to make sure something weird isn't happening. There will always be more IP addresses then SteamIDs since there will always be connections that never actually enter the server. Doing a detailed SteamID VS IP address correlation is more difficult since the event times can vary and no one log line carries both pieces of information (WON logs had this but not Steam). There is at least one Server Stats program that will prepare a list like this automatically (I'm not sure which, might be superhebbe). - Original Message - From: "Tony Paloma" To: [4] Sent: Tuesday, May 08, 2007 8:06 PM Subject: RE: [hlds] Who plays HLDMS How did you generate these lists? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Sunday, May 06, 2007 8:54 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Who plays HLDMS Here is mine. Very interesting. If I did the math right, I had 7547 players from the US, and 17,648 from the rest of the world. Assuming each unique IP = a player. I could have matched IP to Steam ID to eliminate duplicates caused by players with dynamic IP and/or those that play from different places, might make a bit of a difference. 7547 UNITED STATES 2433 GERMANY 2424 RUSSIAN FEDERATION 1697 UNITED KINGDOM 1621 FRANCE 1132 CANADA 720 SPAIN 601 AUSTRALIA 582 SWEDEN 492 POLAND 457 BELGIUM 451 BRAZIL 432 TAIWAN PROVINCE OF CHINA 394 DENMARK 332 NETHERLANDS 329 FINLAND 306 NORWAY 243 TURKEY 231 SWITZERLAND 203 EUROPEAN UNION 187 PORTUGAL 171 ITALY 156 CZECH REPUBLIC 141 JAPAN 136 AUSTRIA 135 HUNGARY 134 UKRAINE 123 NEW ZEALAND 100 ESTONIA 97 Not Found 89 ROMANIA 84 IRELAND 82 THAILAND 65 SOUTH AFRICA 63 ISRAEL 62 HONG KONG 58 SINGAPORE 53 PAKISTAN 52 GREECE 47 KOREA REPUBLIC OF 39 MEXICO 39 SLOVAKIA (Slovak Republic 35 KAZAKHSTAN 34 SLOVENIA 33 BULGARIA 33 SAUDI ARABIA 32 LATVIA 32 MALAYSIA 19 BELARUS 19 ICELAND 14 QATAR 14 Serbia and Montenegro (Fo 13 LITHUANIA 13 PERU 13 UNITED ARAB EMIRATES 12 PUERTO RICO 11 CHILE 11 PHILIPPINES 11 RESERVED 10 CROATIA (local name: Hrva 10 INDIA 10 LUXEMBOURG 9 CHINA 9 FAROE ISLANDS 6 ARGENTINA 5 KUWAIT 4 MALTA 3 BAHRAIN 3 COLOMBIA 3 FRENCH POLYNESIA 3 GIBRALTAR 3 GUAM 3 MOROCCO 2 ANDORRA 2 CYPRUS 2 GUATEMALA 2 SRI LANKA 2 VENEZUELA 2 VIET NAM 1 ALBANIA 1 ALGERIA 1 BOLIVIA 1 BOSNIA AND HERZEGOWINA 1 COSTA RICA 1 DOMINICAN REPUBLIC 1 HONDURAS 1 MACEDONIA THE FORMER YUGO 1 MOLDOVA REPUBLIC OF 1 NEW CALEDONIA 1 NICARAGUA 1 PANAMA 1 TRINIDAD AND TOBAGO - Original Message - From: "Kevin Ottalini" To: [8] Sent: Sunday, May 06, 2007 4:38 AM Subject: Re: [hlds] Who plays HLDMS I use 255 on my servers, with HLDM:S there just aren't enough servers to make any difference, virtually all players will visit all servers looking for a good game. I just scanned my 2006 connection records for HLDM:S (52,531 unique IP addresses) and here is the list of countries that players joined from: 17354 US UNITED STATES 5346 DE GERMANY 3656 RU RUSSIAN FEDERATION 3511 FR FRANCE 3341 GB UNITED KINGDOM 2469 CA CANADA 1566 AU AUSTRALIA 1496 ES SPAIN 1276 SE SWEDEN 1038 BR BRAZIL 1003 TW TAIWAN PROVINCE OF CHINA 854 BE BELGIUM 740 NL NETHERLANDS 671 FI F
[hlds] Mods for HL1MP Source
Anyone running any mods for HL1MP source? I have MetaMod Source running, but I can't get Mannies to run, either directly, or via MetaMod. OZ for HL2 is still in the works and may or may not work with HL1. Looks like HL1MP Source is too new for there to be much mod support. Anyone actually using anything sucessfully? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL Source DM server out yet
At this point, I had nothing to loose LOL. I suspect it was just one or two files causing the problem, but I have Calc 4 finals this week and just don't have time to play with it :-(. Maybe next weekend I can experiment a bit. For now I'm just going to let it run and see how it does. very good Ooks, I never overwrote the existing files (leap of faith there). It's up and running. Looks like it's working right. I tried to connect and got the infamous Error verifying Steam UserID Ticket when I try to join. However other players are already there. So I connected via dialup to the INternet, it lets me in. Disconnected, tried again, and it let me in. Looks like Error verifying Steam UserID Ticket that others have discussed is very much still alive. So, this is the trick. After you install HL2MP, you take the files from half-life source.gcf and half-life deathmatch source.gcf and copy them over to server directory, OVERWRITING any existing files. Once I did that, the server not only started, but is working. I have players now. Any kind souls want to drop by? I'm running at 8 players now, I'm going to just let it sit for a while, no mods, no nothing, just stock valve server, and see how stable it is. hostname: Ooks Steaming Pile of Crap version : 1.0.0.0/7 2733 secure udp/ip : 10.0.0.12:27015 map : undertow at: 0 x, 0 y, 0 z players : 4 (8 max) OoksServer.no-ip.info:27015 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL Source DM server out yet
It's up and running. Looks like it's working right. I tried to connect and got the infamous Error verifying Steam UserID Ticket when I try to join. However other players are already there. So I connected via dialup to the INternet, it lets me in. Disconnected, tried again, and it let me in. Looks like Error verifying Steam UserID Ticket that others have discussed is very much still alive. So, this is the trick. After you install HL2MP, you take the files from half-life source.gcf and half-life deathmatch source.gcf and copy them over to server directory, OVERWRITING any existing files. Once I did that, the server not only started, but is working. I have players now. Any kind souls want to drop by? I'm running at 8 players now, I'm going to just let it sit for a while, no mods, no nothing, just stock valve server, and see how stable it is. hostname: Ooks Steaming Pile of Crap version : 1.0.0.0/7 2733 secure udp/ip : 10.0.0.12:27015 map : undertow at: 0 x, 0 y, 0 z players : 4 (8 max) OoksServer.no-ip.info:27015 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to setup my router to allow others to join my server?
A few years ago I spent some time evaluating low end routers. I put Belkin at the bottom of my list, below even dLink. However Did the IP address of your server box change? Check it, compare to where you have your ports forwarded from the router. That is the number one suspect. Make sure the firewall in the router is off until you get the server working, then turn it on and configure it. Sveasoft has some after market firmwares for some Belkin routers, you might want to check them out. www.sveasoft.com. See if they have any for your model, see what the features are, you might find it helps. I use their Talisman on my Linksys router, it runs for months and months, and I've never had a problem with it as far as my HL servers go. -- [ Picked text/plain from multipart/alternative ] Hey guys, I recently setup a server for my clan and I found out what ports to forward and open. I did all of that and it worked. Next I decided that I wanted to put amx on the server. I followed the direction and it works fine because I can join it, but no one else can. It was working one time with amx but it soon stopped working. What do you guys think the problem is? Thanks, also my router is a Belkin f5d6231-4 and I am setting this up for Counter-Strike 1.6. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL Source DM server out yet
NUM_FOR_EDICT: bad pointer on server startup. Suckage. I want to know how they are doing it. I'll have to continue this tomorrow. Late. No brain cells. No oufcourse it doesn't work :O http://www.game-monitor.com/GameServer/69.22.192.45:27015/ And it's actually very stable, crashes much less then the listen one. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL Source DM config
Thanks for the help :). Ahh...I'm getting stupid in my old age. I was looking in my source dedicated server directory LOL. OK, I see the cfg directory. Glad you mentioned listenserver.cfg - I would have put autoexec.cfg and server.cfg only, and wondered why it wasn't working. I've found that if I minimize my client, the cpu drops to about 7%, which is probably the server itself. The client appears to not be updated (which is good). I'm also having some serious stability issues. From what I've seen, I'm not alone, but I need to play with it a bit to see what does and what does not work. I'm going to have to put this project on hold, I'm leaving town in the morning, won't be back until Friday :( - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Sunday, August 06, 2006 7:56 PM Subject: Re: [hlds] HL Source DM config Ooks, Configs go in the client cfg folder, you'll have to make a listenserver.cfg if there isn't one. ...\half-life deathmatch source\hl1mp\cfg\listenserver.cfg I highly recommend setting the maxspeed to 270 otherwise players move way WAY too fast. sv_maxspeed 270 Keep the server small (start with 6 players) and keep the timelimit and fraglimits low, things like satchels aren't removed on player's death so the map quickly becomes trashed otherwise. If you're going to leave a listenserver up and running, make your client run in a 640x480 window and turn off all advanced video features to minimize the cpu demand. Here is a basic starter listenserver.cfg that you can use: http://qsextreme.com/hl1mp/cfg/listenserver. I'm still waiting on the dedicated server disti and then I'll have some of my custom maps compiled for it. qUiCkSiLvEr - Original Message - From: "Ooks Server" To: Sent: Sunday, August 06, 2006 7:20 PM Subject: [hlds] HL Source DM config Is anyone actually running an HL Source DM server? Since there is not dedicated server out yet, where do the configs go? There is a config directory, does it use standard configs? Are there any docs anywhere re: running a listen server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HL Source DM config
Is anyone actually running an HL Source DM server? Since there is not dedicated server out yet, where do the configs go? There is a config directory, does it use standard configs? Are there any docs anywhere re: running a listen server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HL Source DM server out yet
Once upon a time there was word that HL Source DM dedicated server was coming. Is there any update on this? I notice that there are still just a handfull of servers out there, all appear to be listenservers, all mostly empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firewall and router
You should not need to enter any IP address into server.cfg. I have never done so, and it works fine. If you use the WRT54G, you don't need this - remove it from server.cfg. I looked last night in the router screen and didnt see anything about a firewall, but i'll look a little bit deeper tonight. My external at the moment is 67.169.102.189 and thats what i entered into the server.cfg file. I think i do have a spare Linksys WRT54G router. Would you reccomend switching? What version is it? The early versions are good, but Linksys ruined the current version. The V5 and V6 models have half as much memory and a different OS. It should be avoided. LInksys ruined a perfectly good router, what were they thinking? If you have an earlier version, switch. Then disable firewall at Security/firewall tab. Go to Applications and Gaming, forward port 27015 to server box. You can't assign ip addresses, but windows, when it boots, will ask for the last IP address it had, and this router will give it so you should not have any problems with your ip address changing. If you are port forwarding for a server, dont input the external ip into ure server.cfg that causes >havoc with the ports, just enter ure internal one, and all the portforwarding should be done for >you then you give people the external with the port... for example 67.169.102.189:27015 and >people should be able to connect ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows LiveT Messenger has arrived. Click here to download it for free! http://imagine-msn.com/messenger/launch80/?locale=en-gb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Heads up
Are there known exploits in hlsw that can cause this? You can bsod windows 2000 by farting at it. 0x0050 is not uncommon, I believe it is PAGE_FAULT_IN_NON_PAGED_AREA (bad memory, bad hardware, bad hadware drivers, bad windows in general, etc.). Windows Server 2003 still does this . - Original Message - From: "Chorizo Omelet" <[EMAIL PROTECTED]> To: Sent: Saturday, July 22, 2006 12:44 PM Subject: [hlds] Heads up Looks like there me be a new server exploit for 1.6 I do not have my logging turned on to the degree needed to know who was connected at the time... Event Type: Information Event Source: Save Dump Event Category: None Event ID: 1001 Date: 7/22/2006 Time: 1:28:33 AM User: N/A Computer: ** Description: The computer has rebooted from a bugcheck. The bugcheck was: 0x0050 (0xe6e2bc24, 0x0001, 0xf74b5f96, 0x0002). Microsoft Windows 2000 [v15.2195]. A dump was saved in: C:\WINNT\Minidump\Mini072206-01.dmp. Thanks, Chorizo Omelet Come and play! http://gs1.ender.us ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firewall and router
I looked last night in the router screen and didnt see anything about a firewall, but i'll look a little bit deeper tonight. My external at the moment is 67.169.102.189 and thats what i entered into the server.cfg file. I think i do have a spare Linksys WRT54G router. Would you reccomend switching? What version is it? The early versions are good, but Linksys ruined the current version. The V5 and V6 models have half as much memory and a different OS. It should be avoided. LInksys ruined a perfectly good router, what were they thinking? If you have an earlier version, switch. Then disable firewall at Security/firewall tab. Go to Applications and Gaming, forward port 27015 to server box. You can't assign ip addresses, but windows, when it boots, will ask for the last IP address it had, and this router will give it so you should not have any problems with your ip address changing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [OT] Bottom posting is evil was [hlds] HOLY CRAP WTF?!
RFC 1855 should have been scrapped and re-written a long time ago. It has a lot of good advice, but it was written for a different generation. It was written back in the days when people had 14.4K modems and we still had the paper document mentality. From RFC 1855: "If you are sending a reply to a message or a posting be sure you summarize the original at the top of the message, or include just enough text of the original to give a context." This is just plain bad advice. I've been posting and reading messages for 20 years, and I've never agreed with this. If you are dealing with paper documents then this is not only a good idea, but virtually mandatory. With paper, you can't just take an existing document and move everything down and add stuff to the top. You have to add new information to the bottom. RFC 1855 has this out-dated paper document mentality. Welcome to the electronic age. Today we have megabit internet connections, and paper documents are rapidly becoming a thing of the past. We are no longer restricted by paper documents. I get bills and bank statements online, not via the mail in the form of a paper document. Today, it makes more sense to put new information at the top of a document, not at the bottom. Look at websites all over the internet. Where is the current news posted, at the top of a web page or at the bottom? People bring up a message in the news/email client of the choice. Does it show you the top orf the bottom? It's time to move into the 21st century and leave bottom posting in the past, where it belongs. Because they're broken. See RFC 1855. Most (all?) clients have as an option to position the cursor after/before the quoted text. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows Server behind Linksys router
What model Linksys? I had to enable loopback on my WRT54G, otherwise the same thing happened to me. Also, are you connected to the Linksys via wired or wireless? There is an issue with Linksys wireless connections in that if you are behind the same router as the server and connecting via wireless, you might not be able to connect to the server. I was never able to resolve this directly. My fix was to connect a Netgear router to my Linksys and disable DHCP on the Netgear. Then, I connect via wireless to the Netgear which is connected to the Linksys. Then I was able to play on my server from my wireless clients. Ok, got my server running behind the Linksys no problems. Except when I try to connect to it via my workstation that has the game installed via Steam, I get disconnected from Steam. I can play on any other servers but not my own. Anyone else seen this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] auto-disconnect? What is this?
> maybe that guy was using non-steam and it's a bug spawned from that. > 'eh, who cares, pretend we figured it out unless you find it again =) > > -- > Good idea. Sometimes I get a bit anal and worry things like this to death. Since no one is complaining, and it doesn't happen that often that I'm aware of, I'll assume you guys figured it out and the problem is gone. Woohoo! Fixed! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] auto-disconnect? What is this?
- Original Message - From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 04, 2004 9:49 AM Subject: Re: [hlds] auto-disconnect? What is this? Ooks Server wrote: Counter-Shite does not infest my server ;-) I'm running XDM, a fairly new mod based on old OZ code, but I'm about 99.99% certain that OZ does not have auto-kick in it. I would recommend asking on the forums for that specific mod to make sure it's not some sort of built-in thing before seeing about it. There's a lot of games around with stupid hidden features (DeathBall for ut2004 seems to ban people whenever it feels like it for various things :p) They don't have a forum yet, but I know some of them hang out here. I did a binary search for "Auto-disconnecting" in my entire server directory and did not find it. I searched metamod docs and could not find anything. I have sv_timeout set to 180, which I'm guessing is a default. There does not seem to be a mp_autokick cvar. I'm pretty sure OZ didn't have it, and that XDM doesn't have it. Also of interest, sv_timeout is set to 180, but this person was disconnected only after more then 10 minutes. Also, I sometimes start hl on one of my computers, connect to my server, and just let it sit all day. I've been connected for 12 hours+ without ever touching mouse or keyboard, and never got disconnected. So far, I have no clue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] auto-disconnect? What is this?
- Original Message - From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, November 03, 2004 10:35 PM Subject: Re: [hlds] auto-disconnect? What is this? > Ooks Server wrote: > > > I saw this in the console today: > > > > Auto-disconnecting "noober_goober" for > > idling (654 sec) > > > > I've never seen this before, does it look familiar to anyone? I'm > > wondering > > if it is an admin-mod feature? > > > > > Isn't there a built in afk kicker for counter-strike? > > -- Counter-Shite does not infest my server ;-) I'm running XDM, a fairly new mod based on old OZ code, but I'm about 99.99% certain that OZ does not have auto-kick in it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] auto-disconnect? What is this?
I know for a fact I don't have this. I'm using only the default admin-mod plugins. Actually, I enabled the cheat plugin because some of my admins like to noclip around maps. - Original Message - From: "Mick Carter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 04, 2004 6:16 AM Subject: Re: [hlds] auto-disconnect? What is this? > I use an AdminMod plugin on my Deathmatch server called > plugin_knight_slothound which will kick inactive players after 3 warnings. > > Mick > > - Original Message - > From: "TooL" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, November 04, 2004 1:07 PM > Subject: RE: [hlds] auto-disconnect? What is this? > > > >I always get disconnected for idling. I think the cvar is mp_autokick ? > > > > 08:06:27 "mp_autokick" = "1" > > game replicated > > - Kick idle/team-killing players > > > > Although 654s is a strange value. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper > > Sent: Thursday, November 04, 2004 1:04 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlds] auto-disconnect? What is this? > > > > > >> Ooks Server wrote: > >> > >>> I saw this in the console today: > >>> > >>> Auto-disconnecting "noober_goober" > >>> for idling (654 sec) > >>> > >>> I've never seen this before, does it look familiar to anyone? I'm > >>> wondering if it is an admin-mod feature? > >>> > >>> > >> Isn't there a built in afk kicker for counter-strike? > >> > >> -- > >> > >> - Bruce "Bahamut" Andrews > > > > Yes > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.788 / Virus Database: 533 - Release Date: 01/11/2004 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] auto-disconnect? What is this?
I saw this in the console today: Auto-disconnecting "noober_goober" for idling (654 sec) I've never seen this before, does it look familiar to anyone? I'm wondering if it is an admin-mod feature? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Looking for kitkat maps
The author has them here: http://docrocksmaps.homestead.com/ - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 29, 2004 10:36 PM Subject: Re: [hlds] Looking for kitkat maps Where Did you find Those And Can you Send them or a Link to me? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Looking for kitkat maps
A few of my regulars have requested that I add the entire suite of kitkat maps, I think there are about a dozen. I have: kitkat_beach KitKat_Egyptian kitkat_jewel kitkat_kastle Kitkat_Palace KitKat_Space Is this all there are? If not, does anyone know where I can find the rest? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] KZ Server Eating Memory
Um...what is KZ anyhow? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] KZ Server Eating Memory
If it's a true memory leak, no utility will touch it. The memory won't get released until the application itself releases it. These "utilities" simply cause Windows to flush unused memory and don't really accomplish much of anything as Windows will release the memory on demand anyhow. I've spent weeks and weeks fighting certain memory leaks. The problem is that the app allocates it and keeps it allocated. There is nothing external to the app that will cause the app to release the allocated memory if it is indeed a true memory leak. - Original Message - From: "James Nine" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 29, 2004 11:13 AM Subject: Re: [hlds] KZ Server Eating Memory > Are you running this in windows or linux. I can give you a utility to clean > up the memory leak (patch it up). > - Original Message - > From: "BeNt" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, October 29, 2004 7:30 AM > Subject: Re: [hlds] KZ Server Eating Memory > > > > Yeah thats understandable Stealth thanks for the response.As I am not a > > mapper I didn't know if the maps could be doing it or not.I have the > > server > > setup to restart everyday.But it still does it.Hummm well I guess its time > > to stop running a KZ server.(I hope)Personally I run it and don't even > > play > > in there :/ Thanks alot.. > > > > BeNt > > > > - Original Message - > > From: "StealthMode" <[EMAIL PROTECTED]> > >> Brush the dust off this acct > >> > >> KZ has and always will be known for memory leaks. Nuff said. Basically > >> the > >> kz style maps leaves a huge flaw in compiling that tends to eat up more > >> and > >> more ram on each successive map change (due to unknown reasons, I haven't > >> decompiled a kz map yet). This info comes from a number of users of this > >> list, as well as some offlist. > >> > >> The easiest way that was found to correct the problem, was a simple batch > >> script that was set to autorun on such and such a time every day to every > >> other day. When the server is restarted periodically it removes the > >> massive > >> memory leaks the kz maps caused. And just an fyi, a recent series of > >> tests > >> done with kz maps, has a few servers crashing at day 4 with 30 min time > >> limits to each map (152 map loads). > >> > >> my .02 > >> -StealthMode > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: [hlds][OT] Server Banwidth/Memory/CPU details
What is "console mode"? Does the linux version not have a console like the win32 version does? Or are you also running the win32 version under linux? - Original Message - From: "James Nine" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, October 28, 2004 11:17 PM Subject: Re: [hlds] Re: [hlds][OT] Server Banwidth/Memory/CPU details > The linux version works fine. I use the console mode in the win32 version > currently anyway. I also wrote a gnome frontend for the hlds program, but I > never used it,because as I said earlier, I use the console mode. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: [hlds][OT] Server Banwidth/Memory/CPU details
> >> > >>Could somebody explain to me why some people run the windows hlds under > >>linux? tnx :) > >> > > > > > > I do it: > > > > 1) Because what I've heard about linux hlds over the past few years from > > this and other lists is that the linux binaries blow chunks. At the very > > least, the windows version is faster and/or more stable and/or has fewer > > issues (/me puts on asbestos underwear). > > 2) I'm very familiar with the windows version. > > 3) I don't have to pay money to Microsoft for a bloated bug ridden swiss > > cheese operating system. > > 4) Because it works, and works very well > > 5) Lastly, I just wanted to see if it would work, I never imagined it would > > work so well. > > > > Except for the "faster" blabla you could be right :p Never had issues > with the linux amd64 hlds though. Tnx for the explanation :) > I'm actually going to try the linux version when I get a chance just so I can say I use the win32 because I used the linux version and I know from first hand experience that it blows chunks. Right now I'm using second hand experience ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: [hlds][OT] Server Banwidth/Memory/CPU details
- Original Message - From: "Mike Noordermeer" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, October 28, 2004 1:16 PM Subject: [hlds] Re: [hlds][OT] Server Banwidth/Memory/CPU details > Ooks Server wrote: > > HLDS will allocate obscene amounts of swapfile, and I don't think it really > > uses it. Even when I have tons of free memory it still grabs a couple > > hundred MB of swapfile. I'm currently running win32 hlds under linux on a > > box with 320MB ram, and physical ram usage stays constant at about 180MB or > > so, with 140MB ram unused. After a week of 24/7 operation, used ram remains > > unchanged. > > > > Could somebody explain to me why some people run the windows hlds under > linux? tnx :) > I do it: 1) Because what I've heard about linux hlds over the past few years from this and other lists is that the linux binaries blow chunks. At the very least, the windows version is faster and/or more stable and/or has fewer issues (/me puts on asbestos underwear). 2) I'm very familiar with the windows version. 3) I don't have to pay money to Microsoft for a bloated bug ridden swiss cheese operating system. 4) Because it works, and works very well 5) Lastly, I just wanted to see if it would work, I never imagined it would work so well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Banwidth/Memory/CPU details
HLDS will allocate obscene amounts of swapfile, and I don't think it really uses it. Even when I have tons of free memory it still grabs a couple hundred MB of swapfile. I'm currently running win32 hlds under linux on a box with 320MB ram, and physical ram usage stays constant at about 180MB or so, with 140MB ram unused. After a week of 24/7 operation, used ram remains unchanged. - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, October 28, 2004 11:01 AM Subject: Re: [hlds] Server Banwidth/Memory/CPU details > I forgot about Memory and CPU > > The reason I forgot is that it seems to bloody pointless saying > anything about how much Memory and CPU you require per player because > as soon as you do, HLDS gets updated and you will be wrong. > > Maybe somebody has up to date Per Player = RAM + CPU calcs, but I don't. > > We used to run X amount of servers with Y amount of players on Dual > PIII's with 512MB > > We now run X amount of servers with Y amount of players on Dual 2.6 & > Dual 3.0 Xeons with 2GB of RAM > > Go figure! > > On Fri, 29 Oct 2004 03:55:29 +1000, Whisper <[EMAIL PROTECTED]> wrote: > > It depends upon your settings > > > > sv_maxrate (In bytes per player per second) > > sv_maxupdaterate (Updates per second) > > sys_ticrate (dictates whether the server wil be able to service the > > above 2 numbers adequately) > > > > Also whether you are ping boosted or not and what your upstream > > bandwidth is and how many players you have and what sort of connection > > they use. > > > > The usual at worst case scenario will be 10 Kilo Bytes per second Up, > > and 10 Kilo Bytes per second down per player no matter what settings > > you use! > > > > That is an extreme example, but at least its something to work from. > > > > > > > > On Thu, 28 Oct 2004 11:39:38 +0200, Brandon Dumont - MWEB > > <[EMAIL PROTECTED]> wrote: > > > Hi all > > > > > > I've recently been asked some tuff questions regarding bandwidth usage > > > for my CS Servers and was hoping some-one could point me in the right > > > direction. > > > > > > What is the best way to calculate the.. > > > > > > - The Bandwidth/Memory/CPU needed for a default 22 player server? > > > - The average Bandwidth/Memory/CPU used per player? > > > > > > Thanks > > > > > > B. > > > MWEB: S.A.'s trusted Internet Service Provider. Just Like that. > > > To join, click here or call 08600 32000. > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] KZ Server Eating Memory
725MB seems to me to be a bit excessive. Does it slowly increase? I've run hlds for weeks at a time, and I've never seen memory usage increase with the win32 version, even when I run the win32 version under Linux. If the memory consumption slowly increases, I would suspect a memory leak in the mod itself because AFAIK win32 hlds doesn't leak (and I'm sure someone will correct me if I'm wrong). - Original Message - From: "BeNt" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, October 28, 2004 6:35 AM Subject: [hlds] KZ Server Eating Memory > Before any flames start.I can't stand KZ servers.But there was a HUGE asking > in my community for a server awhile ago so I started one up.Well my > community uses it ALOT so I can't just simply shut it down since it is a > pretty big drawing point of my community along with my BFV server. > > Anyways,it seems after the server has been up for awhile it takes more and > more ram away from my server.Currently it is using around 725mb of my ram.Is > there any possible way to stop this memory leak or to cure it all together?I > have never seen an issue like this with any of my other servers I run so I > take it it would be the maps doing it.And its not a certain map.When the map > changes the ram usage doesn't go up or down,with the people in the server or > the map.Sorry for the double email today but I just remembered this,thanks > alot guys. > > BeNt > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_downloadurl problem
I changed my sound list recently, and haven't had a chance to upload all of the sound files. I'm not sure why it pulls the models from the server as I thought they were on the web site. That was a test to see if I could use non-standard models (which so far I've not been able to, I don't Steam will allow it). I probably should take them out of the RES files. There is usually good traffic afternoons and evenings, plus there is a bunch from Europe that play from about 1am to 3am or so every night. I get up to go pee at 2am and my server is maxed out and I'm like HTH is up at 3am playing? - Original Message - From: "Rob" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, October 26, 2004 7:59 AM Subject: Re: [hlds] sv_downloadurl problem > -- > [ Picked text/plain from multipart/alternative ] > Cool. I dropped in and had a look. The download worked but it did pull some > sounds and model files of the game server. Frankly as long as it gets the > map and .wad files no big. It took only 35 seconds or so to download. It > looks pretty cool. I will come by some time try to play. I have CSDM running > on my private server. DM is a fun deversion every once in a while. > > I like the MOTD, Windows under Linux because I can. Got to love it. > > Oh and by the way the MOTD runs out of space, and yes I did scroll down that > far. =P > > Rob... > Obvious_Target > [Z-U] Clan, Unit-Z.Com > ---Original Message--- > > From: [EMAIL PROTECTED] > Date: 10/26/04 08:20:57 > To: [EMAIL PROTECTED] > Subject: Re: [hlds] sv_downloadurl problem > > I saw this once before. Change something, reboot, it doesn't work. Touch > nothing, come back an hour later, it's working. I figured I did something > stupid and so didn't give it anymore thought. One thing I did find was > sv_downloadurl in both server.cfg and autoexec.cfg. I've noticed that you > can't change sv_downloadurl without restarting the server, I wonder if just > having it set the same way in both files was causing problems? I'm voting on > 1) sv_downloadurl process is flaky 2) my ISP if flaky 3) my brain is flaky > :-) > > Ooks Steaming Pile of Crap > OoksServer.no-ip.info:27015 > > I'm running XDM beta, and it seems to be quite stable. I have tripmine > limits increased, and it's a hoot watching people running around laying down > 25 tripmines. I see people join the server when it's empty and spend an hour > just running around laying tripmines from one end of the map to the other. > > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_downloadurl problem
I saw this once before. Change something, reboot, it doesn't work. Touch nothing, come back an hour later, it's working. I figured I did something stupid and so didn't give it anymore thought. One thing I did find was sv_downloadurl in both server.cfg and autoexec.cfg. I've noticed that you can't change sv_downloadurl without restarting the server, I wonder if just having it set the same way in both files was causing problems? I'm voting on 1) sv_downloadurl process is flaky 2) my ISP if flaky 3) my brain is flaky :-) Ooks Steaming Pile of Crap OoksServer.no-ip.info:27015 I'm running XDM beta, and it seems to be quite stable. I have tripmine limits increased, and it's a hoot watching people running around laying down 25 tripmines. I see people join the server when it's empty and spend an hour just running around laying tripmines from one end of the map to the other. - Original Message - From: "Rob" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 25, 2004 9:19 PM Subject: Re: [hlds] sv_downloadurl problem > -- > [ Picked text/plain from multipart/alternative ] > So it is working now? > > If I was you I think I would forget this whole conversation and be happy. I > personaly like it when things fix themselves although I preffer when they do > it sooner then later. > > I really need to check out your server some time. Sounds like fun. > > Rob... > Obvious_Target > [Z-U] Clan, Unit-Z.Com > ---Original Message--- > > From: [EMAIL PROTECTED] > Date: 10/25/04 21:13:59 > To: [EMAIL PROTECTED] > Subject: Re: [hlds] sv_downloadurl problem > > I looked into my archives, and I've always had those missing wad files in > the RES, and I don't have a valve directory, sv_downloadurl points into the > mod directory. That is not what is stopping this from working. I re-verified > my maps and stuff, didn't actually change anything, tried it and it works. > wtf? I'm loosing it...why didn't it work before? I just now tried > ook_criticalmass24, the one that would not download a few days ago, and it > is screaming in from my download site. At this point I'm beginning to > suspect my download site may be having issues, but when I couldn't get a > client to download from the I could manually download from there. I've had a > few players tell me that the download is working fine for them as well. > HmmI'm so confused LOL > > > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_downloadurl problem
I looked into my archives, and I've always had those missing wad files in the RES, and I don't have a valve directory, sv_downloadurl points into the mod directory. That is not what is stopping this from working. I re-verified my maps and stuff, didn't actually change anything, tried it and it works. wtf? I'm loosing it...why didn't it work before? I just now tried ook_criticalmass24, the one that would not download a few days ago, and it is screaming in from my download site. At this point I'm beginning to suspect my download site may be having issues, but when I couldn't get a client to download from the I could manually download from there. I've had a few players tell me that the download is working fine for them as well. HmmI'm so confused LOL - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 24, 2004 3:53 PM Subject: Re: [hlds] sv_downloadurl problem Ooks, That map has a bad wadfile reference and some other compile problems that are causing a svc_bad message, but the basic thing you're missing is that the remote path has be a standard valve directory structure to work properly, IE: valve\maps\ook_criticalmass24.bsp valve\maps\ook_criticalmass24.res valve\sprites (if any) valve\sound (if any) valve\gfx\env (if any) valve\models (if any) valve\overviews (if any) valve\*.wad (if any) and you need a .res file qUiCkSiLvEr - Original Message - From: Ooks Server To: [EMAIL PROTECTED] Sent: Sunday, October 24, 2004 9:19 AM Subject: [hlds] sv_downloadurl problem I just noticed that the traffic on my download site is sitting at zero. I have this line in my autoexec.cfg: sv_downloadurl "http://www.zootal.com/xdm/"; I have the following file: http://www.zootal.com/xdm/maps/ook_criticalmass24.bsp I change the server to that map, and the client downloads the map from the server, and not from my download site. I even tried http://www.zootal.com/xdm/valve/maps/ook_criticalmass24.bsp and it still will not download from the download site. What am I missing? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_downloadurl problem
Yeah, it's driving me nutso. I've used this for a long time, and it's always worked great. One day, no bandwidth. AFAIK nothing has changed. I can only guess that I've done something stupid somewhere. I may start from scratch, delete all of my downloadable content, go back through server configs again. This is one of those stupid simple things that should work! - Original Message - From: "Rob" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 24, 2004 7:56 PM Subject: Re: [hlds] sv_downloadurl problem > -- > [ Picked text/plain from multipart/alternative ] > By what you have said in your other posts you would have your .wad files in > the /xdm folder correct. I originally had a problem with the folder layout > when I first started using it. The folders must mirror your server exactly > and your .wad files should be in the folder that sv_downloadurl indicates > and all other files in the correct folders as on the game server. Since you > said the .bsp files are in /xdm/maps I would have to assume you have it > right. > > You have created a .res file for each map and placed it in the /maps folder > on the game server right. Actually when I think about it most maps wouldn't > download from the game server properly without them. I have to admit your > problem is somewhat puzzleing. An easy way to test it is to wait untill the > server is on a custom map and the rename the .bsp file for that map on your > client then connect or rename it and then connect and change to that map. > The server will have to download the map to your client and you will know > immediatly if it is working. > > Hope you get it figured out. It is a wonderful thing when it works. > > Rob... > Obvious_Target > [Z-U] Clan, Unit-Z.Com > ---Original Message--- > > From: [EMAIL PROTECTED] > Date: 10/24/04 16:08:03 > To: [EMAIL PROTECTED] > Subject: Re: [hlds] sv_downloadurl problem > > Actually, it was in server.cfg, not sure how it got in autoexec.cfg. So, I > took it out of autoexec.cfg and restarted server. It still doesn't work. > Users join the server, and maps that are in http://www.zootal.com/xdm/maps/ > are still downloaded from the server. > > > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_downloadurl problem
Actually, it was in server.cfg, not sure how it got in autoexec.cfg. So, I took it out of autoexec.cfg and restarted server. It still doesn't work. Users join the server, and maps that are in http://www.zootal.com/xdm/maps/ are still downloaded from the server. - Original Message - From: "Roc" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 24, 2004 9:36 AM Subject: Re: [hlds] sv_downloadurl problem Put sv_downloadurl "http://www.zootal.com/xdm/"; in server.cfg ----- Original Message - From: "Ooks Server" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 24, 2004 12:19 PM Subject: [hlds] sv_downloadurl problem This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just noticed that the traffic on my download site is sitting at zero. I have this line in my autoexec.cfg: sv_downloadurl "http://www.zootal.com/xdm/"; I have the following file: http://www.zootal.com/xdm/maps/ook_criticalmass24.bsp I change the server to that map, and the client downloads the map from the server, and not from my download site. I even tried http://www.zootal.com/xdm/valve/maps/ook_criticalmass24.bsp and it still will not download from the download site. What am I missing? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] sv_downloadurl problem
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just noticed that the traffic on my download site is sitting at zero. I have this line in my autoexec.cfg: sv_downloadurl "http://www.zootal.com/xdm/"; I have the following file: http://www.zootal.com/xdm/maps/ook_criticalmass24.bsp I change the server to that map, and the client downloads the map from the server, and not from my download site. I even tried http://www.zootal.com/xdm/valve/maps/ook_criticalmass24.bsp and it still will not download from the download site. What am I missing? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
Pretty much. I've done support before, and executives are the worst users to support. They are woefully ignorant about techinal stuff, but their ego won't let them admit that. And they don't seem to understand the word "no". No, you can't do that, no matter how much your stocks are worth today. - Original Message - From: "K. Mike Bradley" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 20, 2004 6:20 PM Subject: RE: [hlds] For Bruce B. Snipett of Doug Lombardi interview Executives don't ever know about reality ... They are salesmen (i.e.: liars) to the investors and the rest of the world. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 release date broken
That link is borked...anyone have one that works? Guys, I dont know if someone is pulling the wool over our eyes but images have surfaced of someone holding HL2 and the manual. I find it hard to believe that australia of all places already has copies and a store has broken the release date. It's possible though. http://members.optusnet.com.au/icecream.inc/pics/DSC00306.JPG Taken from: http://forums.games.optusnet.com.au/showthread.php?s=&threadid=7875 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
I think most of us tried that, and were ignored. Communication isn't one of Valve's strong points. For a while it was great here, we had a couple of Valve people talking to us on a daily bases. Now all we get Alfred posting news about updates every now and then, and that is about it. Well, let's cut them some slack. HL2 may be gold, but there is steam to fix, the next patch to prepare, plans to make about how they are going to roll out HL2, etc. Just because HL2 is gold doesn't mean there is nothing to do, they are probably pulling 12 hour shifts just trying to get the more important stuff done. Life is hell for them right now, and they don't have time to pay attention to us belly aching - Original Message - From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 20, 2004 10:08 PM Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview I dunno about you but if I were a VALVe employee right about now I'd be thinking you were a toss and ignoring your opinions (no offence) because they're rather heated and generally heated arguements are flawed and just some angry person ranting about something random. Try the nice approach, you -may- get a reply (though doubtful). - Bruce "Bahamut" Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
"After a bumpy first few months..." Bumpy? lol, what an understatement :-) It was more like slamming into a brick wall at 180mph >From their perspective, it is working just fine. There is an allowable level of defects, and even if that means that 1% of their customers are borked, it's still work well for the 99% and that is good enough. How would you like it if your bank or credit card company screwed up 1% of their transactions? Besides, what is he going to do, stand up and tell the truth that no one wanted Steam in the first place but decided to shove crapware down our throats because it helps maximize our shareholders wealth, and that is all that counts after all... Quake4 is looking better and better. - Original Message - From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 20, 2004 9:35 AM Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview > lol, maybe he doesn't know about the...issues ;) > > Shame I don't have his email address :( > > - Bruce "Bahamut" Andrews > > > > Napier, Kevin wrote: > > >Clearly he's on medication. :) > > > > > >-Original Message- > >From: Dave R. Meyers [mailto:[EMAIL PROTECTED] > >Sent: Wednesday, October 20, 2004 9:29 AM > >To: [EMAIL PROTECTED] > >Subject: [hlds] For Bruce B. Snipett of Doug Lombardi interview > > > > > >HomeLAN - After a bumpy first few months, Steam seems to have become a > >stable way to release Valve's products. Are you pleased with the Steam > >content delivery system and what changes and improvements to it can we > >expect in the months ahead? > > > > > > > >Doug Lombardi - We're very pleased with how it has evolved. For some time, > >it's been a great backend for updates, anti-cheating, and server browsing. > >It proved to be an incredibly valuable tool for administering the CS: Source > >beta, allowing us to make changes and roll those changes to the beta > >community almost instantly. > > > >Just thought you would like his choice of words in regards to steam. 8) > > > >Dave R. Meyers > >OZ Deathmatch > > > > > > > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: [hlds_linux] OT: HalfLife2 preloading bug?
I had the same problem. It sat there for a week at 76% or so. If I had forked good money only to spend a week and not able to get the download to complete, I'd be pretty steamed ;-P I had to tell it to cancel the download, and it told me that would delete all downloaded content. Then I told it to preload from scratch and it worked. - Original Message - From: "Steven Hartland" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Sunday, October 17, 2004 5:48 AM Subject: [hlds] Re: [hlds_linux] OT: HalfLife2 preloading bug? Anyone got any ideas on this I've tried deleting: 1. ClientRegistry.blob 2. The config dir Neither have any effect so Im still unable to continue downloading the HalfLife2 preload. Steve / K - Original Message - From: "Steven Hartland" <[EMAIL PROTECTED]> I just checked the status of my halflife2 preload and it was sat at 69% ( waiting for the latest chunk). With the window open I managed to mistakenly click "Pause" now it doesn't matter how many times I click "Continue" nothing happens it still sits with "Continue" and doesn't change back to "Pause". How do I get this to working again? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ARGH, THEY CRACKED CS:SOURCE ALREADY >
Try Valve image: +10 for actually saying something :-P - Original Message - From: "Kenneth Kellam" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 11, 2004 10:17 PM Subject: Re: [hlds] ARGH, THEY CRACKED CS:SOURCE ALREADY >< > Valve image: +1 > > lol :) > > > Alfred Reynolds wrote: > > > >We are working on it. > > > >- Alfred > > > > Ooks Server wrote: > > > > > And, Valve, we know you don't owe us anything, but you know it > > wouldn't hurt > > any and would actually help your image quite a bit if you would let your > > people post here occaisonally with a "Yeah, we're working on it" type of > > message. Is it too much to ask to acknowledge our concerns? > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] NAT transparency with listenservers
I may be way off track here, but if I understand what you are doing, you started an HL server on a box with a connection to the Internet, and you did not specify that it be a LAN server only. If your NAT setup allows outgoing ports to be opened, then everyone in the outside world now has access to your server. It's not a LAN server unless you tell it that it that it's a LAN server (sv_lan 1, I think, or something like that). Is there something about your config that should prevent this? I have a NAT network run on XP Pro. All other machines in the LAN have non-routable IPs. As most of you know, you cannot create rules of forwarding in client versions of WIN products without modification or programs. I'm not sure what you mean about forwarding rules in client versions of WIN products, but you do not need to forward any ports to any machine to run an HL server. If the network config allows outgoing ports to be translated and opened (most NAT setups do), then you can probalby run multiple HL servers on every machine of the network so long as each hlds instance is assigned it's own unique port at startup. From the outside world, they access each server by the same IP address and the specific port that is exposed to the Internet. I have lacked posting here as I thought it a fluke and forgot about it as I shut the servers down. The one thing I failed to do was look on the Master List to see if my IP was there running at my public IP:27055 or whether or not it was modified by the NAT function in XP Pro to a random port for outgoing connections. I'm about 99% sure that it was NATed to some other port number. It actually has to be, because that is what NAT does. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ARGH, THEY CRACKED CS:SOURCE ALREADY >
I hate to state the obvious, but I think that maybe Valve is aware of these problems, and might actually be doing something about it. OK, time for Ook to get long winded lol. Given Valves history of not comunicating very well with us, I believe this is indeed the case. Valve reads these messages, but they have policies that very strictly govern what can and what can not be posted to these public forums. They aren't saying anything to us because Alfred and others that post here are forbidden to do so. Alfred reads these posts, and it probably kills him that he can't answer our messages. Valve knows by now that when they are silent we assume that we are being ignored and start to think that they are a bunch of bumbling idiots. They probably have attorneys that tell them to say nothing because they are afraid someone will sue them for what they say. I'm not making this up, I've worked for 20 years for corporate America with lawyers and managers that very strictly censor all outgoing communications for fear of lawsuits. Many of us out here have the same experience and know what I'm talking about. Valve: "We are aware of the problem and are working on it" N00b Server Admin: "You said that yesterday. You suck. I'm going to turn off my CS servers and I'm going to sue you for a bazillion dollars". Experienced Server Admin: "Valve, thank you very much for acknowledging our concerns. I'm very happy you have taken a moment out of your busy schedule to dialog with us, and I will happily and patiently wait for you to fix this. Valve rulz!" At least here we can post things like this. I for one enjoy this uncensored list. I got tired of my messages like this being deleted form the VERC, which is one of the reasons I don't post there anymore. Enjoy the freedom we have to rant and rave, I'm actually quite (pleasantly) surprised that Valve hasn't censored this list And, Valve, we know you don't owe us anything, but you know it wouldn't hurt any and would actually help your image quite a bit if you would let your people post here occaisonally with a "Yeah, we're working on it" type of message. Is it too much to ask to acknowledge our concerns? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] NAT transparency with listenservers
When hlds or a listen server is started, it sends and outgoing packet using local port 27015 (assuming you did not manually change this). If the port is not forwarded to the box, it will get translated by the router, so that it presents a different port number to the outside world. What a some people do not realize is that you do not need to forward any ports at all to run a HL server. Forwarding 27015 merely lets others join your server using that port. The master list and therefore the Steam game browser (and Kali and others as well) know what port your server is on, and will make the connection to the proper port when they try to join. Therefore, even if you don't have any ports forwarded, if you router/firewall allows outgoing ports to be open, all you have to do is start hlds or a listen server, and people will see it and can join it. AFAIK, this doesn't have anything to do with NAT Transparency. His NAT/router may be restrictive, but it is still allowing outoing ports to be opened up. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 11, 2004 10:51 AM Subject: RE: [hlds] NAT transparency with listenservers > I am not sure what "NAT transparency" is but HL2 doesn't implement it. > Check that your router isn't port forwarding or that WinXP isn't using > UPnP to request an open port. > > - Alfred > > > Original Message > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik > Sent: Sunday, October 10, 2004 8:19 PM To: [EMAIL PROTECTED] > Subject: RE: [hlds] NAT transparency with listenservers > > > How big is your network? > > > > Dave > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of AgentHH > > Sent: Sunday, October 10, 2004 10:44 PM > > To: [EMAIL PROTECTED] > > Subject: [hlds] NAT transparency with listenservers > > > > So, I started a listenserver to mess around in the new levels. > > I'm behind a fairly restrictive NAT/router with nothing forwarded to > > my comp. Much to my surprise, some guy joined my game. Is there some > > kind of NAT transparency with HL2, much like that of UT2K4? > > > > --AgentHH > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [OT] Post your server pics
Ladies and Gents, it's time once again for another episode of Post Your Server Pics. Yes, it's OT. Yes, it's frivilous. Yes, it eats up list bandwidth, but what the hell, this is what we do. http://zootal.no-ip.info/HellServerPics/HellServer.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ARGH, THEY CRACKED CS:SOURCE ALREADY >
Geez, I've earned about a bazillion copies by now. Well guess we won't have to pay for CS:S after all. I think the time many of us have wasted battling incompetent Valve programming and planing, many of us are more than entitled to a free copy. Moreover, if some of us were to start billing Valve for time we put in to get their dumb products to work, especially considering the complete lack of documenttation, I know that at my billable rates, and probably many of you others, it would take me less than an hour to have enough credit to buy all Valves products many times over. So Free Source Based Products for anybody who has wasted more than X amount of hours configuring HLDS on their servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds under wine
I switched back to OP4 and so far it's been rock solid. I did extensive memory and disk diags, found no problems, wiped linux partition and reinstalled the whole stinking mess. I'm extremely pleased with performance! So far my tests indicates that win32 hlds running under wine/kde/linux is comparable to running it under Win2000 (see disclaimer below). Is this the answer to crappy linux binaries? Just run the win32 version under wine/linux? You get the best of both worlds - the stability and security of linux (plus you don't have to pay a small fortune to Bill Gates), and the stability of the windows version of hlds. Disclaimer - I don't have the bandwidth to really put it to the test, right now I have 6 players and cpu is less then 10%. PIII/800, fps is around 80 or so. This needs extensive testing before anyone can say that this is a good way to go. Any brave souls out there want to give it a shot? Someone with more horsepower and more bandwidth? - Original Message - From: "Ooks Server" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 01, 2004 11:33 PM Subject: Re: [hlds] hlds under wine Hahaha unfreakingbelievable hahaha. It's up and running. I have absolutely no idea how well it well perform. It's running on a PIII/850, so it isn't a screaming machine to start with. I'm running Slackware 10 with Wine. I start KDE, and from there start Windows (win32) hlds.exe. I actually copied the files from my Win2000 box, since I couldn't get the Steam hldsupdatetool to run. And it's on the Steam List, can you believe that? 67.169.216.74:27012 Ooks Win32 HLDS via WINE via LINUX LOL Haha Try ooksserver.no-ip.info:27012 if the above IP doesn't work Join it if you dare. May lag. May crash and if it does, it won't restart because I can't figure out how to get linux to restart it automatically and I can't get ServerDoc to run. And if you do join, let me know how it ran :-) PS - there are two players in it right now and it's using less then 10% cpu. And the console is borked. Player actions (deaths) do not appear, but player "say" messages do. Oh, hey, turn logging on and console message appear. hmmm...no brain cells, must go to bed and sleep - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 30, 2004 8:59 AM Subject: Re: [hlds] hlds under wine How is this going Ooks? On Mon, 27 Sep 2004 19:08:28 -0400, Cian Sweeney <[EMAIL PROTECTED]> wrote: I was joking but thanks for the explanation anyway. And list keeper, chill out dude. On Mon, 27 Sep 2004 08:20:08 -0700, Ooks Server <[EMAIL PROTECTED]> wrote: > > - Original Message - > From: "m0gely" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, September 26, 2004 8:38 PM > Subject: Re: [hlds] hlds under wine > > > Cian Sweeney wrote: > > > > > dude why are you doing this > > > > It's because hlds is more efficient under win32, duh. ;) > > > > -- > > One of the reasons I want to do this is simply to see how well it > performs. > I get the impression that hlds linux isn't that great, and I want to > see how > hlds win32 runs under wine. So far, the programs that actually run > under > wine for the most part work well, though I'm finding that about 1/3 of > the > programs I've tested so far don't work or have issues. Wine Is Not an > Emulator, and some programs run faster under Wine then they do under > Windows. I want to see how my Win32 servers run. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] OZ: ED_Alloc: No free edicts error
These errors didn't start until I started using the most current version of OZ. However, in all fairness, I'm running it on a different box with a different hard drive, so there are several unknowns that could be causing this. I'm guessing you have not received any reports of this issue with the current version of of OZ? It's happened with stock valve maps, and with custom maps, both maps that have been used for years with no issues. On the bright side, the bot crashes seem to be gone from the newest version. Have you run into the tripmine count issue? If I set start to 5, and max to 15, it starts with 15. - Original Message - From: "Dave R. Meyers" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 04, 2004 6:26 PM Subject: RE: [hlds] OZ: ED_Alloc: No free edicts error Nope the zone command is useless now, the engine makes better use of memory now. 8) A few things you might want to do, in no particular order Replace the map and see if the error still happens. Run a memory test that tests all the physical ram. Check for bad sectors on your Harddrive. The last time I remember seeing this error, one of my memory chips turned out bad. The bad thing is that there are a lot of things that can cause this error, so it is kind of a crap shoot. Sorry if this does not help. Dave Meyers Aka Starbreaker Oz Deathmatch -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Monday, October 04, 2004 8:01 PM To: [EMAIL PROTECTED] Subject: [hlds] OZ: ED_Alloc: No free edicts error I'm getting this running OZ with a map that has never done this before. Once upon a time I thought there was a commandline for hlds that prevented this, but searching archives etc. I've not found it. Does anyone remember offhand? It was something like -zone 2048, but I could be way off. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to disable spam kick in adminmod?
- Original Message - From: "Marco Hombach" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, October 05, 2004 11:29 AM Subject: RE: [hlds] How to disable spam kick in adminmod? > [EMAIL PROTECTED] wrote: > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Last question of the day. How do I disable the spam kick feature? I > > have a few sounds configured via sank sounds, and encourage people to > > play with it.. If they say too much, the spam kicker kicks them. How > > do I stop this? > > No. > > It is not the antiflood plugin, it is sank sounds. > Set in SND-LIST.cfg: > > SND-KICK 100 or higher. (hm..or leave it blank? test it...) > I see mine is set to 20 which I'm guessing is the default, so that may very well have been it. I watched someone lastnight say the same sound about 15 or so times in a row, and he was kicked by console. He could very well have hit the 20 limit, so I'll adjust this and see what happens. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] No Valve server from gui
I thought it wasI'll check it again - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, October 05, 2004 2:02 AM Subject: Re: [hlds] No Valve server from gui > Ooks, > you need to comment out > > //type "singleplayer_only" > > in the liblist .gam file. > > > - Original Message - > From: Ooks Server > To: [EMAIL PROTECTED] > Sent: Monday, October 04, 2004 8:07 PM > Subject: [hlds] No Valve server from gui > > I've seen this discussed, but not sure the resolution. If I just run HLDS, I > get the gui startup screen. Under Game, my only choice is Opposing Force. If > I modify the shortcut by adding -game valve, it doesn't change anything. How > do I run a valve game from the gui? If I add -console, then it goes to the > old console and starts a valve game and works fine. > > And why has it been so quiet here the last day or so? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] How to disable spam kick in adminmod?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Last question of the day. How do I disable the spam kick feature? I have a few sounds configured via sank sounds, and encourage people to play with it. If they say too much, the spam kicker kicks them. How do I stop this? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] No Valve server from gui
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've seen this discussed, but not sure the resolution. If I just run HLDS, I get the gui startup screen. Under Game, my only choice is Opposing Force. If I modify the shortcut by adding -game valve, it doesn't change anything. How do I run a valve game from the gui? If I add -console, then it goes to the old console and starts a valve game and works fine. And why has it been so quiet here the last day or so? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] OZ: ED_Alloc: No free edicts error
I'm getting this running OZ with a map that has never done this before. Once upon a time I thought there was a commandline for hlds that prevented this, but searching archives etc. I've not found it. Does anyone remember offhand? It was something like -zone 2048, but I could be way off. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Where is my server continued
I start a Valve server. Within minutes it's on the Steam server list. I stop it and start a OP4 server on the same box with same configs. It never appears on the Steam server list. Both are on the master list, both can be seen from GameSpy, etc. Why? Is OP4 borked? Did valve ban my server from their lists? I'm struggling to understand why this is happening, and still no clues. I've switched out routers, I've reinstalled hlds (which was a waste of time), I run the servers with same configs on same port. I'm to the point of just pulling the plug and moving on to something else. What additional trouble shooting steps can I take? I'm not the only one running servers that do not appear on Steams list, but do appear on others. What more can we do without feedback from Valve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] OZ problems
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I get this error in the client: Error: could not load file models/player/keleton/skeleton.mdl Error: could not load file models/player/Bubbles/Bubbles.mdl I'm guessing that Steam won't let us use custom models? Is there any to use custom models, or is this something that we are no longer allowed to use? In weapons.cfg I have: start_tripmine 5 But when I start, I have 15 tripmines, which is what my max_tripmine setting is. Also, I can't detonate tripmines. The proximity fuse does work real well, though, it's not a show stopping issue. Finally - if you crank up m203 or rpg damage, I notice that it's range also seems to increase, to the point where if it's too high, like 400, it gets you even if you are very far away. I don't remember if older version did this, it's possible that it's been this way for a while and I just never cranked it up before. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firewall Questions, port forwarding, no entry in the master list.
When I was with Centurytel using DSL/PPPOE and a Westel router, I could never see myself on the Steam list. I had to dial into an alternative ISP to see myself on the Steam list. With Comcast and a Linksys router, I don't need to do this. If you have a backup dialup account, try dialing in and then see if you can see yourself on the list. Or, just try it from a computer not on your network/ISP connection. - Original Message - From: "Chance Sullivan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 02, 2004 2:21 PM Subject: RE: [hlds] Firewall Questions, port forwarding, no entry in the master list. A little loose, but those should keep it working. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Saturday, October 02, 2004 6:50 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Firewall Questions, port forwarding, no entry in the master list. I just had this long email all typed up with some great revelation but now I can't reproduce the same results. As well it appears the trouble of getting the 'pfctl -s state |grep 27010' to show the correct port being bound to my ext ip and sent to the MSL's has mysteriously fixed itself. I cannot for the life of me figure out what I have different now. # pfctl -s state | grep 27010 udp 192.168.0.17:27015 -> 67.164.108.150:27015 -> 207.173.177.11:27010 MULTIPLE:MULTIPLE udp 192.168.0.17:27015 -> 67.164.108.150:27015 -> 207.173.177.12:27010 SINGLE:NO_TRAFFIC udp 192.168.0.17:27015 -> 67.164.108.150:27015 -> 195.149.21.18:27010 SINGLE:NO_TRAFFIC udp 192.168.0.17:27015 -> 67.164.108.150:27015 -> 69.28.151.178:27010 MULTIPLE:MULTIPLE udp 192.168.0.17:27015 -> 67.164.108.150:27015 -> 64.74.96.244:27010 SINGLE:NO_TRAFFIC That appears correct now. I have changed my related pf.conf lines to: ext = "fxp0" hlint = "192.168.0.17" hlports = "{ 27015, 27016, 27017, 27018, 27019, 27020, 27021, 27023, \ 27024 }" nat on $ext from $int:network to any -> ($ext) static-port rdr on $ext proto udp from any to any port $hlports -> $hlint pass in quick on $ext proto udp from any to $hlint port $hlports Being as I see people connect and a few have told me they found the server in the Steam list something must be working. I still can't see it myself. I changed the name a little bit, if anyone else can see it please let me know, it's called: hostname: [adi] http://quake2.telestream.com/ IP: 67.164.108.150 -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Serverlist died again
You know what I can't figure out right now - I have 3 servers running: 67.169.216.74:27015 Ooks Steaming Pile of Crap (OP4) 67.169.216.74:27013 Ooks Pit of Cold Ice (Cold Ice) 67.169.216.74:27012 Ooks Win32 HLDS via WINE via LINUX LOL Haha The linux box server is on Steams list, it appeared within minutes of starting. The OP4 box is on GameSpy, GSA and Kali, so I know it is on the master list. But it's been a long time since I've seen it appear in Steams Browser. During the month of August the site that hosts my maps and stuff uploaded 16.4GB of files. In September it uploaded 2MB of files. Nothing changed on my end. The only chage I'm aware of is that my server no longer appears in Steam's list. I've had my regulars email me and ask my if I took my server down because they don't see it listed anymore. I went from number 2 or 3 top rated OP4 server to the bottom of the list. And I'm scratching my head, trying to figure out why, but not coming up with any answers other then the possibility that Steams in-game server for some reason no longer lists my server, for reasons that I have yet to figure out. Maybe it's something simple and stupid that I did on my end? Maybe Valve hates me? - Original Message - From: "Bobby" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 02, 2004 6:46 AM Subject: [hlds] Serverlist died again Serverlist worked ok for a few days after lastweeks update. Now, of course is broken again, I'm only pulling 2,000 servers in world. -Bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds under wine
Hahaha unfreakingbelievable hahaha. It's up and running. I have absolutely no idea how well it well perform. It's running on a PIII/850, so it isn't a screaming machine to start with. I'm running Slackware 10 with Wine. I start KDE, and from there start Windows (win32) hlds.exe. I actually copied the files from my Win2000 box, since I couldn't get the Steam hldsupdatetool to run. And it's on the Steam List, can you believe that? 67.169.216.74:27012 Ooks Win32 HLDS via WINE via LINUX LOL Haha Try ooksserver.no-ip.info:27012 if the above IP doesn't work Join it if you dare. May lag. May crash and if it does, it won't restart because I can't figure out how to get linux to restart it automatically and I can't get ServerDoc to run. And if you do join, let me know how it ran :-) PS - there are two players in it right now and it's using less then 10% cpu. And the console is borked. Player actions (deaths) do not appear, but player "say" messages do. Oh, hey, turn logging on and console message appear. hmmm...no brain cells, must go to bed and sleep - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 30, 2004 8:59 AM Subject: Re: [hlds] hlds under wine How is this going Ooks? On Mon, 27 Sep 2004 19:08:28 -0400, Cian Sweeney <[EMAIL PROTECTED]> wrote: I was joking but thanks for the explanation anyway. And list keeper, chill out dude. On Mon, 27 Sep 2004 08:20:08 -0700, Ooks Server <[EMAIL PROTECTED]> wrote: > > - Original Message - > From: "m0gely" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, September 26, 2004 8:38 PM > Subject: Re: [hlds] hlds under wine > > > Cian Sweeney wrote: > > > > > dude why are you doing this > > > > It's because hlds is more efficient under win32, duh. ;) > > > > -- > > One of the reasons I want to do this is simply to see how well it > performs. > I get the impression that hlds linux isn't that great, and I want to > see how > hlds win32 runs under wine. So far, the programs that actually run > under > wine for the most part work well, though I'm finding that about 1/3 of > the > programs I've tested so far don't work or have issues. Wine Is Not an > Emulator, and some programs run faster under Wine then they do under > Windows. I want to see how my Win32 servers run. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I Am Not On The Steam Server List With 3 of 4 Servers
All three of your servers are on GameSpy, which means they are on the Master List. They are not, however, on Steams list at this moment (as you already know :) - Original Message - From: "Kyle Gaither" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]> Sent: Friday, October 01, 2004 8:33 AM Subject: [hlds] I Am Not On The Steam Server List With 3 of 4 Servers Hello, I have 3 servers not listing in Steam Server List, but 1 is. Loading in Steam Server List: 69.93.24.17:27015 VDoP Clan Main Not Loading in Steam Server List: 69.93.24.24:27015 VDoP Server 2 w/Stats 69.93.24.25:27015 VDoP Dust2 24/7 w/Stats 69.93.24.26:27015 VDoP Awp Maps w/Stats Like to hear the response from VALVE on why they aren't showing when they can be connected to through HLSW and are up and running according to http://www.w00t.net/default.asp?s=Server&sString=VDoP . Any information would be appreciated. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firewall Questions, port forwarding, no entry in the master list.
FYI - your server is currently listed in the Steam server list, and therefore is on the master list.. Have you changed anything lately or otherwise fixed something? - Original Message - From: "m0gely" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Wednesday, September 29, 2004 9:44 PM Subject: [hlds] Firewall Questions, port forwarding, no entry in the master list. I am trying to figure out why my test server at home is not getting on the master list. My server at home is running on Windows and is behind an OpenBSD firewall. The firewall is connected via ethernet to my modem and the firewall is what obtains the IP from Comcast (my ISP). Every page I look at on the net seems to offer different ports for forwarding. The Steam site says this: UDP 1200 UDP 27000 to 27015 inclusive TCP 27030 to 27039 inclusive BTW, why does that say inclusive? Isn't that redundant to the "to" part? But I see many other ports like 7002, 5723, etc. I think those may have been for WON though. Currently I am only forwarding port 27015 to my internal IP. Although I have done the following with no better luck (yes I know there is unneeded stuff in there, I was desperate): TCP & UDP 1200 TCP & UDP 7002 TCP & UDP 7030 TCP & UDP 27000 thru 27015 TCP & UDP 27030 thru 27039 I have my sv_region set to 1, I have refreshed the list for the world and for US west. I see my primary servers (co-located) but not my test server at home. People have successfully connected to my test server by adding my external IP to their favorites list. This is with just port 27015 being forwarded. My current pf rules if any one cares are this: rdr on fxp0 proto udp from any to any port 27015 -> 192.168.0.17 pass in on fxp0 proto udp from any to 192.168.0.17 port 27015 Anyway, I have seen many other people on the list with this problem but never wanted a home server to be on the net until now. So no I'm in their boat. I searched the list but it doesn't appear any one ever got this problem solved. Thanks for the help guys. name: [adi] Iceworld rdr ip: 67.164.108.150 -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Who is not on the Steam server list?
- Original Message - From: "youdont needtoknow" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 01, 2004 4:01 PM Subject: RE: [hlds] Who is not on the Steam server list? > >From: "Ooks Server" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Sent: Friday, October 01, 2004 2:02 AM > >Subject: [hlds] Who is not on the Steam server list? > > >Who is not on the Steam server list? > > snip > > i bet the ones having trouble are all loading the map in autoexec.cfg, > instead of from the command line > > it sounds crazy, i know, but try it, it worked for me :) > > ktrain > > http://www.ktrain.net > I've been loading the initial map in autoexec.cfg for years now, and up until a few weeks ago, it worked just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I Am Not On The Steam Server List With 3 of 4 Servers
> > > > > > I'll look into this tonight. I think I left it at 255, but don't > > remember. I have a lot of regulars from Germany as well as the US(or > > I did before server traffic dropped off to nothing), so I don't set > > it to any specific region. > > Yes. They are left at 255. (HLSW) > But MainServer is also set to 255 :(, which > is displayed in server list... > My understanding is that if we leave it at 255, then everyone will see our server, even if they are filtering on a specific region. Or will they only see it if they do not filter on a specific region? IOW, my server has it set to 255. Joe Blow in Germany sets his region filter to Europe (or whatever the appropriate filter is). Would he see my server? Would he see servers with sv_region set to 255, or only servers with sv_region set the same as what his server browser is set to? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I Am Not On The Steam Server List With 3 of 4 Servers
I'll look into this tonight. I think I left it at 255, but don't remember. I have a lot of regulars from Germany as well as the US(or I did before server traffic dropped off to nothing), so I don't set it to any specific region. - Original Message - From: "Deadman Standing" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 01, 2004 11:56 AM Subject: RE: [hlds] I Am Not On The Steam Server List With 3 of 4 Servers > What is sv_region set to on your servers? Your servers are definitely in > the master list but only seem to appear with a world filter. They do not > seem to appear in either east or west coast US. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Gaither > Sent: Friday, October 01, 2004 12:33 PM > To: [EMAIL PROTECTED] > Cc: [EMAIL PROTECTED] > Subject: [hlds] I Am Not On The Steam Server List With 3 of 4 Servers > > Hello, > > I have 3 servers not listing in Steam Server List, but 1 is. > > Loading in Steam Server List: > > 69.93.24.17:27015 VDoP Clan Main > > Not Loading in Steam Server List: > > 69.93.24.24:27015 VDoP Server 2 w/Stats > 69.93.24.25:27015 VDoP Dust2 24/7 w/Stats > 69.93.24.26:27015 VDoP Awp Maps w/Stats > > Like to hear the response from VALVE on why they aren't showing when > they > can be connected to through HLSW and are up and running according to > http://www.w00t.net/default.asp?s=Server&sString=VDoP . Any information > would be appreciated. > > Thanks. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Am I out there?
It was working last night. I forwarded the ports to a different box for testing, and forwarded them back, and I don't think they got forwarded back. I'm using the latest satori from sveasoft, and suspect I may have found a bug in the firmware as the settings look to be OK. Hmmm... > I changed port settings in my router, and now I can't connect to my server from other hosts. Can anyone see me at all, let alone connect? > > Ooks Steaming Pile of Crap > ooksserver.no-ip.info:27015 > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Am I out there?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I changed port settings in my router, and now I can't connect to my server from other hosts. Can anyone see me at all, let alone connect? Ooks Steaming Pile of Crap ooksserver.no-ip.info:27015 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HLDS and ports (long winded)
I found this to be rather interesting, and it explains a bit that I did not understand before. See my conclusion at the end. See my "aha!" comments at the end as well, I found this to be a very informative test though admittedly not an exhaustive or necessarily definitive test. Disclaimer. This was not an exhaustive test, and I may have jumped to some incorrect conclusions. Corrections and comments welcome. 5:36 PM 9/30/2004 Put PC into DMZ. Disable router firewall. Install Steam HLDS, no mods, run hldsupdatetool, verify all is current Turn on firewall autoexec.cfg contains: --- echo "--==*** Loading autoexec.cfg ***==--" map subtransit maxplayers 6 hostname "Ooks HLDS Port Test" --- hlds command line is: hlds -console -port 27013 Start hlds: Firewall output 'HLDS Launcher' from your computer wants to send UDP datagram to half-life.speakeasy-nyc.hlauth.net [216.254.95.155], port 27012 27013 -> 27012 (Interesting enough, it is connecting to port 27012 at the Steam auth servers. I guess that is not significant, since it's a remote port. Notice that it's using my local port 27013. This is an outgoing UDP connection, and does not require any rules that specify a remote port.) Someone from evrtwa1.ar5-4.15.138.41.evertwa1.dsl-verizon.net [4.15.138.41], port 2783 wants to send UDP datagram to port 27013 owned by 'HLDS Launcher' on your computer 27013 <- 2783 (This is probably someone's server list pinging my server. I got a whole bunch of these until I created an incoming rule for this port, then they stopped because they all went into this port. Notice it's an incoming connection to my port 27013, which is the port I'm running the server on. My port 27013 absolutely must be open, or people won't be able to ping or join my server. Notice their port in the upper 2000 range, I believe this is a psuedo-random port, and it varied from connection to connection.) Now, players try to connect to my server. 'HLDS Launcher' from your computer wants to connect to steam1.steampowered.com [207.173.177.11], port 27030 2902 -> 27030 (Notice my outgoing port is 2902. I believe this to be a psuedo-ramdom port. Notice that port 27030 is a REMOTE TCP port.) 'HLDS Launcher' from your computer wants to connect to steam1.steampowered.com [207.173.177.11], port 27033 2916 -> 27033 (Again, notice what appears to be a psuedo-random port on my end. Again notice the REMOTE port 27033. This is also TCP.) Conclusion: Right about now I had one of those defining "aha!" moments. It looks like to me that ports 27020 (or so) to 27040 (or so) are REMOTE ports. Not local ports. If I'm right, you don't forward these ports to your server, you create firewall rules that allow outgoing connections to this remote port, from any local port. You only forward local ports that hlds uses, and at no time did hlds use any local port in these higher ranges. Instead, it used a psuedo-random local port, and connected to this upper ranged port at the remote. The only local port that I saw that needed to be forwarded was 27013, the server primary port. Am I right? Have we been misled all along when we were told to create rules forwarding ports 27020-27040 to our boxes? What I see indicates that hlds does not use this range locally, and to forward the ports would accomplish nothing as they are not used locally. Final disclaimer. I'm sure someone else would like to do what I did and post there results, I'd be very interested in comparing results and seeing if I'm way off track, or if I'm on to something. Or if maybe I'm explaining what everyone else knew all along :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Who is not on the Steam server list?
Who is not on the Steam server list? Please post ip address and server name. I would like to: See how many of use really think we are not being listed. See how many of those are listed intermittently See how many are listed on other lists, such as Kali, ASE, and GS/GSA. I have a theory that the Steam master list works fine, but the Steam in-game server browser is broken. Let's collect some stats and see if this is really so, I could certainly be wrong. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firewall Questions, port forwarding, no entry in the master list.
When did your traffic drop off? Do you have logs going back far enough? Was the loss of traffic overnight, or gradual? - Original Message - From: "scott" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 30, 2004 10:09 AM Subject: Re: [hlds] Firewall Questions, port forwarding, no entry in the master list. > I have same issues, My server does not show on master list anymore, It used > to stay full mostly in evening hours, but now its only the regulars I see.. > I have had others do a refresh in many game browsers but none see my server > in master list. > Heck it worked fine before, I even went as far as forwarding this udp 1200 > with no results IP 204.111.80.145:27018 --- ns > > > - Original Message - > From: "m0gely" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, September 30, 2004 1:51 PM > Subject: Re: [hlds] Firewall Questions, port forwarding, no entry in the > master list. > > > > Ooks Server wrote: > > > > > I thought that UDP 1200 was a port at the remote, not your local port. > > > > Well it's not needed to connect to the server thats for sure, because by > > only forwarding 27015 people can join. > > > > > Opening this should make no difference as hlds doesn't use your port > 1200. > > > > Yeah but why does Valve list it?? Maybe Alfred could comment on this > > and give us the list of ports and what they're used for. Maybe the > > steam page isn't current or correct. > > > > > I believe that it is not the master list at fault, but the problem > > > is that Steams in-game list is not reliable. If you fire up Kali, GS, > GSA, > > > or the equivalent, I bet you find your server listed. > > > > http://w00t.phxx.net/ <- doesn't find it > > http://www.serverspy.net/ <- doesn't find it > > > > Not sure whats up with that. I have just installed ASE but it's taking > > forever to update it's list. > > > > > Post your IP and your server name, let's check it out. > > > > I did. :) > > > > >>name: [adi] Iceworld rdr > > >>ip: 67.164.108.150 > > > > You should see three [adi] servers listed. Two of them are my primary > > servers and those show up in the master list. The above IP and name > > does not except in the favorites list when added manually. > > > > -- > > - m0gely > > http://quake2.telestream.com/ > > Q2 | Q3A | Counter-strike > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds under wine
Been too busyI probably won't have anything to report until this weekend. However, it's up there on my todo list, I'll be playing with this Friday or Saturday, schedule permitting. - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 30, 2004 9:59 AM Subject: Re: [hlds] hlds under wine > How is this going Ooks? > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firewall Questions, port forwarding, no entry in the master list.
- Original Message - From: "m0gely" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 30, 2004 10:51 AM Subject: Re: [hlds] Firewall Questions, port forwarding, no entry in the master list. > Ooks Server wrote: > > > I thought that UDP 1200 was a port at the remote, not your local port. > > Well it's not needed to connect to the server thats for sure, because by > only forwarding 27015 people can join. > > > Opening this should make no difference as hlds doesn't use your port 1200. > > Yeah but why does Valve list it?? Maybe Alfred could comment on this > and give us the list of ports and what they're used for. Maybe the > steam page isn't current or correct. > > > I believe that it is not the master list at fault, but the problem > > is that Steams in-game list is not reliable. If you fire up Kali, GS, GSA, > > or the equivalent, I bet you find your server listed. > > http://w00t.phxx.net/ <- doesn't find it > http://www.serverspy.net/ <- doesn't find it > > Not sure whats up with that. I have just installed ASE but it's taking > forever to update it's list. > > > Post your IP and your server name, let's check it out. > > I did. :) > > >>name: [adi] Iceworld rdr > >>ip: 67.164.108.150 > > You should see three [adi] servers listed. Two of them are my primary > servers and those show up in the master list. The above IP and name > does not except in the favorites list when added manually. > I'll check it tonight when I get home (note to self). I need to do some more research about my own servers also Alfred, I know you are there :-) can you give us an official comment on the function of port 1200 UDP, what it does and if we need to forward it or not? I know a while ago we went round and round about ports, but I don't remember 1200 being required or even necessary. A while ago I fired up my firewall with no rules and watched what hlds was doing. Port 1200 never got hit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] unable to post
"subtle" - Original Message - From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 30, 2004 8:15 AM Subject: RE: [hlds] unable to post > Suttle. =P > > > - Bruce "Bahamut" Andrews > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik > Sent: Friday, 1 October 2004 12:51 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] unable to post > > What is your password? > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of David Warwick > Sent: Thursday, September 30, 2004 9:21 AM > To: [EMAIL PROTECTED] > Subject: [hlds] unable to post > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi there-- > > I registered on the SteamPowered forums, but I apparently do not have > permission to post a new thread. Is there a waiting period to post or > did I miss something? > > username: dgwarwick > > > thanks, > David Warwick > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firewall Questions, port forwarding, no entry in the master list.
I thought that UDP 1200 was a port at the remote, not your local port. Opening this should make no difference as hlds doesn't use your port 1200. I open 27000-27040 udp/tcp, and that has always worked for me. Does anyone know exactly what port 1200 is used for, and whether it is a local or remote port? As for your test server not on the master list, join the club. I got an email yesterday from one of my regulars asking why my server is no longer in the list. I believe that it is not the master list at fault, but the problem is that Steams in-game list is not reliable. If you fire up Kali, GS, GSA, or the equivalent, I bet you find your server listed. Then start Steam. No server. Post your IP and your server name, let's check it out. A few weeks ago my server went from 24/7 traffic to nothing. I get as much traffic in one week as I used to get in 10 minutes. And no relief in sight, I really don't know what to do about it. - Original Message - From: "m0gely" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Wednesday, September 29, 2004 10:44 PM Subject: [hlds] Firewall Questions, port forwarding, no entry in the master list. > I am trying to figure out why my test server at home is not getting on > the master list. My server at home is running on Windows and is behind > an OpenBSD firewall. The firewall is connected via ethernet to my modem > and the firewall is what obtains the IP from Comcast (my ISP). > > Every page I look at on the net seems to offer different ports for > forwarding. The Steam site says this: > > UDP 1200 > UDP 27000 to 27015 inclusive > TCP 27030 to 27039 inclusive > > BTW, why does that say inclusive? Isn't that redundant to the "to" > part? But I see many other ports like 7002, 5723, etc. I think those > may have been for WON though. Currently I am only forwarding port 27015 > to my internal IP. Although I have done the following with no better > luck (yes I know there is unneeded stuff in there, I was desperate): > > TCP & UDP 1200 > TCP & UDP 7002 > TCP & UDP 7030 > TCP & UDP 27000 thru 27015 > TCP & UDP 27030 thru 27039 > > I have my sv_region set to 1, I have refreshed the list for the world > and for US west. I see my primary servers (co-located) but not my test > server at home. People have successfully connected to my test server by > adding my external IP to their favorites list. This is with just port > 27015 being forwarded. > > My current pf rules if any one cares are this: > > rdr on fxp0 proto udp from any to any port 27015 -> 192.168.0.17 > pass in on fxp0 proto udp from any to 192.168.0.17 port 27015 > > > Anyway, I have seen many other people on the list with this problem but > never wanted a home server to be on the net until now. So no I'm in > their boat. I searched the list but it doesn't appear any one ever got > this problem solved. Thanks for the help guys. > > name: [adi] Iceworld rdr > ip: 67.164.108.150 > > -- > - m0gely > http://quake2.telestream.com/ > Q2 | Q3A | Counter-strike > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server list borked continued
I've read these, but it doesn't make sense. I also believe that this is not all there is to it. First of all, I have my firewall disabled, and always have. Secondly, I have 3 times been behind a NAT firewall router. All 3 times I had the firewall disabled. Twice, I could 1) see my own server in the server list and 2) access my own web browser by simply typing my external IP address into my browser. The one time I could not see myself in the server list, neither could I get to my web server by using my external IP address. You can indeed address lan computers by routable ip addresses, I'm doing it right now, and I've done it for several years with no problems. The only time I could not do this is when I was using CenturyTel DSL PPPOE with a Westell router. It was either 1) something about the Westell router that prevented this, even with the firewall disabled or 2) something to do with my ISP. - Original Message - From: "Deadman Standing" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 28, 2004 9:02 AM Subject: RE: [hlds] Server list borked continued > It is not ISP configuration it's the firewalls in the "routers" you use. > Check past emails for the explanation of how NAT works and why it fails > when addressing lan computers inside the lan by routable ip addresses. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server list borked continued
I used a modem to dial into the Internet for the test. No firewall, no router. Reconnecting to my own network gave identical results. My current ISP/router/firewall setup *will* show my own server when I'm on the same network that my server is on. When I was Quest using a Cisco 678 it likewise would show my own server. When I was using Centurytel with a Westell router, it would not show my own server. Whether or not you see your own server apparently has nothing to do with being behind a NAT firewall, as two out of the three times I've been like that I saw my own server consistently. I think it has to do with your ISP configuration, I'm sure there are people here that can explain it better then I can. I'm suspecting it was temporary, and that it varies widely. If I had more time I would have kept refreshing at regular intervals to see what happens. I have to be in the master list to make it to Kali, GS, and GSA, so I don't think it's a master list problem. I believe it's just the Steam built in browser that's borked, but I haven't tested it long enough to have a good representative sampling. Up to a few weeks ago, I had traffic 24/7. Then one day, nothing. Since then, nothing. I get maybe 3 or 4 players a day, they pop in, look around, and leave. I've changed nothing on my end.. I'm trying to figure out why. Some blame Steam and what they did to the list, and what I saw yesterday maked it easy for me to believe that. Some say it's because the kids all went back to school, and I suppose that is possible, but I had plenty of traffic before summer break, and school starts on different days in different places. My server went from packed to nothing literally overnight. - Original Message - From: "Deadman Standing" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 28, 2004 1:49 AM Subject: RE: [hlds] Server list borked continued > If you mean this server: > > Name: Ooks Steaming Pile of Crap > IP/Port: 67.169.216.74 27015 > Map: op4_rubble > Players: 0/6 > > It is in the master list. If you are behind a NAT firewall the browser > will not show your server to you, but others will see it. Your firewall > might also be dropping UDP packets if you are getting a wide variety of > server numbers returned. In my tests I always got 30 servers (World) > back. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server > Sent: Monday, September 27, 2004 9:39 PM > To: [EMAIL PROTECTED] > Subject: [hlds] Server list borked continued > > This is a continuation of the subject of borked server lists. I start > Steam. > I bring up the server list. I select OP4, no filters. I see roll>6 servers! > > Refresh. 6 servers. > Refresh. 21 Servers > Refresh. Could not contact master game server to > Refresh. 21 Servers > Refresh. 20 Servers > And at no time does my server appear on the list. > > I fire up Kali. 25 servers, including mine. > I fire up GameSpy. 29 servers including mine. > I fire up GSA. 22 servers, including mine. > > Now, before I run around screaming the sky is falling or Steam's server > list > is broken, can someone tell me why my server is on Kali, GameSpy, GSA, > but > *NOT* on Steams own server list? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server list borked continued
This is a continuation of the subject of borked server lists. I start Steam. I bring up the server list. I select OP4, no filters. I see6 servers! Refresh. 6 servers. Refresh. 21 Servers Refresh. Could not contact master game server to Refresh. 21 Servers Refresh. 20 Servers And at no time does my server appear on the list. I fire up Kali. 25 servers, including mine. I fire up GameSpy. 29 servers including mine. I fire up GSA. 22 servers, including mine. Now, before I run around screaming the sky is falling or Steam's server list is broken, can someone tell me why my server is on Kali, GameSpy, GSA, but *NOT* on Steams own server list? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Mix-Up - CS and Source
There is no such thing as a program without bugs. There is no such thing as a system without bugs. We don't make bug free software, we make software that has an acceptable level of defects. And yes, I have written large scale software with an acceptable level of defects. Does Steam have an acceptable level of defects? I can't answer that as I don't know what Valve's criteria is, nor do I know what development, testing, and QA/QC methodologies they follow. One of the problems with Steam is that we don't control it. Valve does, and Valve is not very good about telling us about changes, nor is Valve very good about communicating with us about problems with changes. They have their own beta test teams that they work closely with. Most of us out here running servers are not important enough for Valve to waste their time talking to us. For a while there we had Alfred talking with us a lot, but he seems to have mostly dissappeared. Have you noticed that the more Valve reps post here, the less whining and complaining there is? And when Valve reps stop talking to us, the whining gets real bad? > Hey everyone makes mistakes, and these people are only human. > > How about this, you try and code a program comparable to steam with out any > bugs before you start insulting them. > > > > - Original Message - > From: "Whisper" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, September 25, 2004 3:28 AM > Subject: Re: [hlds] Server Mix-Up - CS and Source > > > > And Favourites is completely useless now as it mysteriously gets > > setback to CS:S and then if you change it back to CS 1.6 they will > > have all disappered! > > > > Does Valve actually test anything they do BEFORE they inflict it on the > > public?? > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: ServerList Destroyed::::Please take time to read
- Original Message - From: "m0gely" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 23, 2004 1:33 PM Subject: Re: [hlds] RE: ServerList DestroyedPlease take time to read > Jay Carter wrote: > > > I use the Sveasoft firmware on my home router. The newest prerelease > > (Alchemy) is shaping up nicely. They went into feature freeze at 5.3 to > > squash bugs. Worth the $20.00 I believe. > > > > Jay > > Yeah, and didn't he say he got a $20 rebate on an already cheap price? :) > > -- I had to get my receipt out. BestBuy. 79.99 with a $20 rebate. Final price $59.99. So, I spend the $20 I saved on the svea forums, and in fact I may do exactly this because I have about $40 floating around in my eBay account. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Behind a belkin router WAS :Re: [hlds] Latest Client Update.
- Original Message - From: "Stephen Moretti (blueyonder)" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 23, 2004 9:18 AM Subject: Re: Behind a belkin router WAS :Re: [hlds] Latest Client Update. > David Epps wrote: > > > ive got a belkin router, www.portfoward.com (or .co.uk i cant remember) > > follow the details for PORT FORWARDING and choose the belkin you have. > > then > > itl work > > http://www.portforward.com > > Yeah been there. I've got a F5D5231-4, so I followed the instructions > for Virtual Servers (port forwarding) and set up the ports according to > this (http://tinyurl.com/mtf6) steampowered FAQ on ports. People can > access it when I tell them the IP address, but I can't see it on the > master server list (its all updated) and they don't appear to be able to > see it either. > > I had a look at application gateways (port triggering) but couldn't get > any settings that worked. > > I've got sv_region set appropriately (I'm in the UK, so its set to 3) > > ~shrug~ not that worried - would have been nice to work out what the > problem is. I suspect that it is as Ook suggests - its a buggy belkin > piece of plastic trash. Its works for most things and keeps the > riff-raff off of my small business network, which is always good. > > That said, any other suggestions are welcome. > Its a DoD server and can be found here 82.39.131.101:27015 for a while. > > Regards > > Stephen > That is the EXACT problem I had when using a Belkin router. I was never able to resolve it. Belkin tech support is absolutely worthless, BTW, they hardly speak English, and they don't even know what a router is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Behind a belkin router WAS :Re: [hlds] Latest Client Update.
I'm not sure this is correct. When using the Steam browser from a box on the same internal nework as my server: when I had DSL with Qwest, my server was always on the list. Switched to CenturyTel DSL, which used PPPOE, and my browser was never on the list. Switched to Comcast cable and now my browser is on the list. It had nothing to do with my router/firewall, it had everything to do with my ISP. PS - If you have a Belkin router - throw it in the trash, and get something else. I was never able to get hlds to work right with a Belkin router. - Original Message - From: "Stephen Moretti (blueyonder)" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 23, 2004 3:03 AM Subject: Behind a belkin router WAS :Re: [hlds] Latest Client Update. So if I follow this... What you're saying is that because I'm behind my router/firewall with the server I will only ever see the server on my LAN list? Is that correct? If that is correct, then I should slap myself silly for not realising that before... Stephen Deadman Standing wrote: >If you are using NAT (i.e. have an external router or firewall) you will not see your local server in the browser, you should see it in the lan config. > >The reason is the master server will send you the routable ip address of your server. The browser will send a packet to that IP address, but the NAT rules of the firewall will not translate the address properly. The browser thinks the server is not responding and does not list it. > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Stephen Moretti(blueyonder) >Sent: Wednesday, September 22, 2004 12:51 PM >To: HLDS >Subject: [hlds] Latest Client Update. >I can't get my weeny home server appear on the master list, but thats another issue for another email all together > >Regards > >Stephen > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: ServerList Destroyed::::Please take time to read
I was able to get my hands on a Linksys WRT54G, they are surprisingly cheap and this one had a $20 rebate :). Before I go and dinker with it, do you or anyone else have any recommendations to firmware upgrades? I know there is plenty info on the web, and I've looked at the sveasoft site (which requires you to fork out $$ just to get to the forums and I'm guessing the files) but I'm looking for someone with first hand experience using alternative/patched/hacked firmware in this router. I use the WRT54G and am planning on upgrading it to use the sveasoft firmware which adds oodles of goodies. http://www.sveasoft.com/ Features: http://www.sveasoft.com/modules/phpBB2/viewtopic.php?t=61 Or possibly try making your own? http://m0n0.ch/wall/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Need a router recommendation
This is a bit of a stupid question...but if I put a box in the DMZ, does that bypass things like firewall and limited nat tables? - Original Message - From: "David Fencik" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 22, 2004 9:20 AM Subject: RE: [hlds] Need a router recommendation > Linksys are cisco. I've had nothing but good experience with them. If > you're looking for more than 15 forwarded ports, then why not just setup > a DMZ? > > Dave > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server > Sent: Wednesday, September 22, 2004 11:22 AM > To: [EMAIL PROTECTED] > Subject: [hlds] Need a router recommendation > > Once again, I am descending into the depths of router hell. I replaced > my > old Netgear router with a new Netgear 108mbps wireless router. It turned > out > to be defective in that it kept rebooting itself, and Netgear tech > support > could not help me to get it to stop doing that. So, bye bye new router. > I've > heard evil things about dLink, I see some offbrand routers on the shelf > at > BestBuy, and then there are the Linksys routers. I'm biased against > Linksys > because I bought one last year, and it kept rebooting itself once an > hour or > so. I wasn't sure if it was defective or they hadn't worked out the bugs > in > the firmware, but I got rid of it real fast. Some of you might remember > my > adventures in low end crap router hell last year :-). > > I don't ask for much - I need a nat table big enough to handle at least > 1000 > incoming connections, and I know that Linksys can do this. I need about > 15+ > forwarded ports, and I know for a fact that Linksys can NOT do this, > it's > limitted to 10 (what rocket scientist decided on this limitation?). > Netgear > has a tiny nat table, and cannot handle more then about 250 incoming > connections. dLink I've not tried, but I've heard a lot of evil things > about > them from others here. I'd buy a Cisco if I could find a model that was > had > some good recommendations. So, what is a good router? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Need a router recommendation
Actually, Linksys is Linksys, which was bought by Cisco. That doesn't mean their is the slightest increase in quality. You buy a Linksys, you are NOT getting Cisco quality. I don't put it in the DMZ because different ports go to different machines. > I've had nothing but good experience with them. With Cisco, or with Linksys? I had a Cisco router, and it is the only router I've ever owned that did not have any problems, bugs or issues. - Original Message - From: "David Fencik" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 22, 2004 9:20 AM Subject: RE: [hlds] Need a router recommendation > Linksys are cisco. I've had nothing but good experience with them. If > you're looking for more than 15 forwarded ports, then why not just setup > a DMZ? > > Dave > > -Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server > Sent: Wednesday, September 22, 2004 11:22 AM > To: [EMAIL PROTECTED] > Subject: [hlds] Need a router recommendation > > Once again, I am descending into the depths of router hell. I replaced > my > old Netgear router with a new Netgear 108mbps wireless router. It turned > out > to be defective in that it kept rebooting itself, and Netgear tech > support > could not help me to get it to stop doing that. So, bye bye new router. > I've > heard evil things about dLink, I see some offbrand routers on the shelf > at > BestBuy, and then there are the Linksys routers. I'm biased against > Linksys > because I bought one last year, and it kept rebooting itself once an > hour or > so. I wasn't sure if it was defective or they hadn't worked out the bugs > in > the firmware, but I got rid of it real fast. Some of you might remember > my > adventures in low end crap router hell last year :-). > > I don't ask for much - I need a nat table big enough to handle at least > 1000 > incoming connections, and I know that Linksys can do this. I need about > 15+ > forwarded ports, and I know for a fact that Linksys can NOT do this, > it's > limitted to 10 (what rocket scientist decided on this limitation?). > Netgear > has a tiny nat table, and cannot handle more then about 250 incoming > connections. dLink I've not tried, but I've heard a lot of evil things > about > them from others here. I'd buy a Cisco if I could find a model that was > had > some good recommendations. So, what is a good router? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
The firewall was off, and this worked yesterday. However, I'm using an old Netgear router, so I'm wondering if the limited nat table in the router can do this intermittently? See my thread on Need a Router Recommendation. What router would you (or others) recommend? - Original Message - From: "Deadman Standing" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 22, 2004 12:38 AM Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read > Try moving you computer outside you firewall and do the query again. I > had this issue and it was caused by the firewall not handling the UDP > traffic flow. > > What happens is "home" type appliance fire walls have session buffers > only about 2.5k (depends on vendor) in size. This means they can hold > around 208 sessions at one time. Though UDP is a stateless protocol > firewalls attempt to give it state by tracking outbound UDP packets Dest > IP,Dest Port,Source Port, and a time stamp. When a reply to an outbound > packet arrives the firewall allows the packet to pass if it has a > matching entry in the session buffer. > > When you transmit 19,000+ UDP packets to different computers to get > status info the session buffer quickly fills and the oldest session gets > dropped before the reply comes back. > > The in game browser never gets a response from the computer and then > does not display the computer in the browser list. Based on the tests I > did for CS, World, no other filters you would see 3000-4000 computers > out of 19000+. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server > Sent: Wednesday, September 22, 2004 1:10 AM > To: [EMAIL PROTECTED] > Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time > to read > Point of some interest. At this time, Steam shows me that there are 3880 > CS > servers. I have no filters set. WTF? > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Need a router recommendation
Once again, I am descending into the depths of router hell. I replaced my old Netgear router with a new Netgear 108mbps wireless router. It turned out to be defective in that it kept rebooting itself, and Netgear tech support could not help me to get it to stop doing that. So, bye bye new router. I've heard evil things about dLink, I see some offbrand routers on the shelf at BestBuy, and then there are the Linksys routers. I'm biased against Linksys because I bought one last year, and it kept rebooting itself once an hour or so. I wasn't sure if it was defective or they hadn't worked out the bugs in the firmware, but I got rid of it real fast. Some of you might remember my adventures in low end crap router hell last year :-). I don't ask for much - I need a nat table big enough to handle at least 1000 incoming connections, and I know that Linksys can do this. I need about 15+ forwarded ports, and I know for a fact that Linksys can NOT do this, it's limitted to 10 (what rocket scientist decided on this limitation?). Netgear has a tiny nat table, and cannot handle more then about 250 incoming connections. dLink I've not tried, but I've heard a lot of evil things about them from others here. I'd buy a Cisco if I could find a model that was had some good recommendations. So, what is a good router? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
I've long since given trying to figure out why servers are not on Steam's list. They come, they go, they come, they go. I do not believe that Steams server list is very stable at this time, and I think someone else recently suggested that also. Point of some interest. At this time, Steam shows me that there are 3880 CS servers. I have no filters set. WTF? - Original Message - From: "Cian Sweeney" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 21, 2004 6:15 PM Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read but not on list... On Tue, 21 Sep 2004 18:25:00 -0800, Ooks Server <[EMAIL PROTECTED]> wrote: I can ping it just fine, maybe he fixed the problem? - Original Message - From: "Deadman Standing" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 21, 2004 3:44 PM Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read > Your server does not appear to be in the master list, however I am also > unable to connect to or ping the server at all. Since you are running > it > on a cable modem you might try the following: > > - Launch the server outside your firewall to test if it is a firewall > config issue. > > - Be careful of DHCP changing your IP address while the server is > running. > > - In the console look for the message, "Adding master server > " and check for errors. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Cian Sweeney > Sent: Tuesday, September 21, 2004 5:25 PM > To: [EMAIL PROTECTED] > Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time > to read > > Skirecs CS, 24.45.6.208:27015 > > > On Tue, 21 Sep 2004 03:46:10 -0400, Deadman Standing <[EMAIL PROTECTED]> > wrote: >> What is your server name/IP/port? > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
I can ping it just fine, maybe he fixed the problem? - Original Message - From: "Deadman Standing" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 21, 2004 3:44 PM Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read Your server does not appear to be in the master list, however I am also unable to connect to or ping the server at all. Since you are running it on a cable modem you might try the following: - Launch the server outside your firewall to test if it is a firewall config issue. - Be careful of DHCP changing your IP address while the server is running. - In the console look for the message, "Adding master server " and check for errors. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cian Sweeney Sent: Tuesday, September 21, 2004 5:25 PM To: [EMAIL PROTECTED] Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read Skirecs CS, 24.45.6.208:27015 On Tue, 21 Sep 2004 03:46:10 -0400, Deadman Standing <[EMAIL PROTECTED]> wrote: What is your server name/IP/port? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
What is the nature of the octest that get the traffic? Are they servers hosted in datacenters? And the ones that don't get traffic, are they IPs normally used to serve home consumers? I would like to know more about what the octets represent - location, ISP, usage, etc. - Original Message - From: "Shane Robinett" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, September 19, 2004 10:04 PM Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read > Well, instead of just whining about it with no conclusive proof of > anything, I demonstrate how apparently I have nothing to do at > midnight.. > > This excel spread sheet found at http://www.phxx.net/dl/analysis.xls > will demonstrate what, at first glance (that's all I've had), there is > some definite outliers or preferential IP octet (first) that score the > bulk of play. At the same time, some IP's simply don't appear to get > /any/ traffic. > > Anything in baby blue is a EMPTY ip range. 41.xxx, > 62.xxx,81.xxx,82.xxx,83.xxx,213.xxx,217.xxx for example are horrible > empty. With 3200+ servers (using default 27015 port), they have a 1% > fill rate! > > Yet, ranges 41.xxx, 61.xxx, 128.xxx, 210.xx x,211.xxx with 200 servers > between these octets have upwards to 50% fill rate! > > Even my own 300 servers have a fill rate of 17-24% based on our various > octets (I guess we are lucky). > > Anyone is willing to do more review of this data. - It's not at all > inclusive in it's research ( I haven't traced geo data, etc) but it does > give us some numbers to work with. > > > > > > Shane > http://www.PHXX.NET - CIO > http://www.simple-share.net share something > http://www.w00t.net - server/player/map/sex search > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett > Sent: Sunday, September 19, 2004 7:24 PM > To: [EMAIL PROTECTED] > Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time > to read > > I think we are going off topic, my fault - I apologize. My > point wasn't so much redundancy as it was peering and level of peering > with other providers. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jim Norton > Sent: Sunday, September 19, 2004 7:04 PM > To: [EMAIL PROTECTED] > Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time > to read > > On Sun, Sep 19, 2004 at 06:46:58PM -0400, Shane Robinett wrote: > > I doubt that your single-hone bandwidth provider for your DSL provides > > the same quality of pipe people get at some quality carrier hotels and > > datacenters. > > Well the "last mile" of my connectivity has a single point of failure, > but > the reality is that in the past 2 years, I've not had any network > outages. > > My DSL is provided by Megapath Networks. One of the best quality DSL > providers > around. > > I'd love to have triple redundant OC48 connections, but I don't have > that kind > of money, and I am not enamored with co-location. > > > > > However. > > > > It sounds like in your one instance you have a quality box and you > > probably manage your server to the point it performs very well for the > > people that do get good pings to your DSL provider. > > > > In argument for the people who buy/manage servers off data center > > bandwidth, I think I can prove that 70%+ of all people /playing/ on a > > server are playing on datacenter bandwidth. This is NOT the same > > statement as most servers are run off of datacenter bandwidth (I think > > the opposite is true, I'll try to prove the point. - maybe that will > > convince Valve to change their listings alg.) > > Are you saying you'd have Valve bias the serverlist in favor of > datacenter > run servers? > > -- > Jim Norton - http://www.jimnorton.org > > "The art of listening is indispensable for the right use of the mind. > It is also the most gracious, the most open and the most generous of > human habits." > (Attributed to R. Barr, St. John's College, Annapolis, MD) > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
On Sat, Sep 18, 2004 at 10:42:33AM -0800, Ooks Server wrote: It's not really a war, but there are those that tend to look down their noses at those with home based servers. It's all good, jus' poking fun at those that view them as the "haves", looking at us girly-men have-nots running home based servers :-) What's wrong with a home based server? I pay $315/month for a 1.5mbit SDSL connection and run a server off of a P4 2.8Ghz HT, 2GIG ram and raid 5 disk subsystem. Just because my server is at home, I doubt that it provides sub-par game play... Not a thing...to me. There are thousands of home based servers that perform very well. I don't have an actual count, I'm not sure anyone does. I'd be very interested to know the actual figures, home based versus data center based. $315...isn't that a bit spendy? What else do you do with the box? You have way too much memory and disk drive for an HL server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
It's not really a war, but there are those that tend to look down their noses at those with home based servers. It's all good, jus' poking fun at those that view them as the "haves", looking at us girly-men have-nots running home based servers :-) - Original Message - From: "Monil Patel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, September 18, 2004 8:25 AM Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read Since when was this a war about how much someone pays to have their server up? Kind Regards, Monil Patel Network Manager Reload Network -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Ooks Server Sent: 18 September 2004 18:02 To: [EMAIL PROTECTED] Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read Translation: How can you have the balls to complain about anything that effects your puny crap laggy 3 man server run on a Pentium 1 with a Comcast 100kbps cable home connection when us big boys pay big bucks for our uber top notch PROFESSIONAL state of the art massive bandwidth servers? Go cry to your mommy and leave us big boys alone. - Original Message - From: "Jeff Dupler" <[EMAIL PROTECTED]> To: "spartibus" <[EMAIL PROTECTED]> Sent: Friday, September 17, 2004 8:21 PM Subject: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read > Friday, September 17, 2004, 8:57:55 PM, you wrote: > > Hello spartibus, > > Notice the comcast address, big surprise . Let me guess you pay > $49.95 a month to run your server? > > Best regards, > Jeff Dupler > [EMAIL PROTECTED] > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
Translation: How can you have the balls to complain about anything that effects your puny crap laggy 3 man server run on a Pentium 1 with a Comcast 100kbps cable home connection when us big boys pay big bucks for our uber top notch PROFESSIONAL state of the art massive bandwidth servers? Go cry to your mommy and leave us big boys alone. - Original Message - From: "Jeff Dupler" <[EMAIL PROTECTED]> To: "spartibus" <[EMAIL PROTECTED]> Sent: Friday, September 17, 2004 8:21 PM Subject: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read Friday, September 17, 2004, 8:57:55 PM, you wrote: Hello spartibus, Notice the comcast address, big surprise . Let me guess you pay $49.95 a month to run your server? Best regards, Jeff Dupler [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: ServerList Destroyed::::Please take time to read
> > Valve thinks the new list is the best thing since sliced bread and other > GSP's have been going crazy with servers missing off the list and > support issues because of this is hammering us bigtime. > As usual, Valve is seriously out of touch with their user base. They are the *only* ones that are happy with the new list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
This much I know - a week or so ago, Valve changed something, and ever since my servers have had almost no traffic. I'm really not sure what to do about it. If I can't figure out how to get the traffic back, I'll shut down and move to something that will generate traffic So - what to do about this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
It doesn't surprise me in the least. I've been on this list long enough to know that Valve earns about a D- on communication, it's never been one of their strong points ... - Original Message - From: "Napier, Kevin" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 15, 2004 6:22 AM Subject: RE: [hlds] ServerList Destroyed > And this surprises you guys why? > > -Original Message- > From: Ooks Server [mailto:[EMAIL PROTECTED] > Sent: Tuesday, September 14, 2004 9:59 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] ServerList Destroyed > > > Valve reads every message that goes through this list. They are very well > aware of the many people that are complaining about this. That does not mean > they are aware that there is a problem, or that they will do anything about > it. Sometimes their communications are real good, and sometimes they are > silent and don't say anything at all. This seems to be one of times when > there is silence. What happend to Alfred? Did he abandon us? Did Valve tell > him to stop posting here? The problem is that we are having a one way dialog > because there has been no communication from Valve on this issue. Only > silence. So, since all we get is silence, we don't know what Valve is > thinking or doing, so we continue to whine and cry and complain and some of > us attempt to take steps to prove that there is a problem in the hopes of > getting Valve's attention. All it would take would be a few comments from > valve: "we are aware of the problem and are working on it", "we are not > aware of the problem please provide us with specifics", "we don't give a > rats ass so quit yer whining and crying"anything would be better then > silence :-) > > 17:50 PM PST 9/14/2004 > > OP4 servers 28 > HalfLife servers 316 > CS servers 19431 > > > > > - Original Message - > From: "Deadman Standing" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, September 14, 2004 1:10 PM > Subject: RE: [hlds] ServerList Destroyed > > > > Well step one would be proving there is a problem (if one exists) and > > identifying potential causes. If all you do is post crying I would not > > be surprised if it fell on deaf ears. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Yeah - it's that new fangled game thing that is due out at the end of...2008? 2009? I'm hoping my children live long enough to be able to play it. - Original Message - From: "David Harrison" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 14, 2004 7:34 PM Subject: Re: [hlds] ServerList Destroyed > Maybe they're a little busy on that Half-Life 2 thingy. You've probably > heard of it. > > -- trog > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Valve reads every message that goes through this list. They are very well aware of the many people that are complaining about this. That does not mean they are aware that there is a problem, or that they will do anything about it. Sometimes their communications are real good, and sometimes they are silent and don't say anything at all. This seems to be one of times when there is silence. What happend to Alfred? Did he abandon us? Did Valve tell him to stop posting here? The problem is that we are having a one way dialog because there has been no communication from Valve on this issue. Only silence. So, since all we get is silence, we don't know what Valve is thinking or doing, so we continue to whine and cry and complain and some of us attempt to take steps to prove that there is a problem in the hopes of getting Valve's attention. All it would take would be a few comments from valve: "we are aware of the problem and are working on it", "we are not aware of the problem please provide us with specifics", "we don't give a rats ass so quit yer whining and crying"anything would be better then silence :-) 17:50 PM PST 9/14/2004 OP4 servers 28 HalfLife servers 316 CS servers 19431 - Original Message - From: "Deadman Standing" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 14, 2004 1:10 PM Subject: RE: [hlds] ServerList Destroyed Well step one would be proving there is a problem (if one exists) and identifying potential causes. If all you do is post crying I would not be surprised if it fell on deaf ears. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New server won't start *Please look*
Since WON is dead, I believe the: > "No auth servers parsed > Disabling Valve Authentication. is normal. Why don't you start it and then post your server name/ip and see if we can connect to it? - Original Message - From: "Stephan Bell" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, September 13, 2004 4:03 PM Subject: [hlds] New server won't start *Please look* > I'm sure you guys have gotten many questions like this, but I have > followed many tutorials from sites such as www.unitedadmins.com and > www.forumplanet.com, among others, and I still can't get a server > working. > > I'm trying to set up a CS server using HLDS. It has the latest updates. > > Yes, I have a router and I have opened these following ports: > > UDP 1200 > UDP 27000 - 27015 > TCP 27030 - 27039 > > I still get the message: > > "No auth servers parsed > Disabling Valve Authentication. > Adding master server 207.173.177.11:27010 > Adding master server 207.173.177.12:27010" > > I use the UDP port 27015 when I set it up to start. > > Any idea why it still won't run? > > Much appreciated if I can get it to run! > > Thanks, > Steve > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Where has all the traffic gone?
More then once I have restarted my server because there were no players. 5 minutes later it's filled to capacity. The 48 hours prior, it sat empty. I concluded that for some reason no one could see it, probably because it was no longer on the list. Restarting it caused it to be on the list again, or listed in such a manner that people could find it. It's not an issue of sorting - I run an OP4 server, and there are not very many of us out there, so sorting really isn't an issue. - Original Message - From: "Graham" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 10, 2004 3:32 PM Subject: RE: [hlds] Where has all the traffic gone? > I don't think the real problem is how the servers are sorted. I think > the real problem is weather or not you make the list. There are > thousands of servers not getting on the list. That means no traffic. > If you have a server with no traffic on it, do an update and see if your > server shows up in the list. > > -g > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Where has all the traffic gone?
- Original Message - From: "spartibus" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 10, 2004 3:19 PM Subject: RE: [hlds] Where has all the traffic gone? > >because new servers come online everyday If you havent found yet > (or >are trying to find) just the right server that suits your social > and gaming >needs, you might want to hop around... not to mention that > if all of your >favorites are full, where do you go then (the most > common reason I use the >MSL)... > > Yes, new servers come online every day, but when there's 15000+ to > choose from, who cares? Not everyone plays Counter-Shite. Some of us prefer OP4 or TFC or DM, etc. For the insiginificant ignored miniority, we don't have many servers to choose from. Gone are the days when I could take my pick of 15 servers running subtransit with a dozen or more players. Not to get too far OT, but has anyone heard of any type of HL2 multiplayer besides Counter-Strike? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Where has all the traffic gone?
> >The point is that with the old method, the servers wich are good for me > >might be listed only after a few thousand 300+ ping servers, and people > >will bail out listing before the whole list loads. > > I don't understand why nobody seems to use the favorites list? I've > always downloaded the entire list, added all the ones I pinged under 60 > to my favorites, and just used my favorites as a list to play off of. > > After the initial adding of servers to the favorites list, it generally > takes about 2 seconds to refresh and 3 seconds after that to find a > server to play on, instead of going to the MSL and redownloading tones > of irrelevant servers just to find 1 to play on. > > I always sort my lists by either map or ping, so I never even noticed a difference. From a my client perspective, the only noticeable change is that some servers that used to be full are empty, and some servers don't seem to be there but it's not that noticeable. From a server admin, it means that my server went for over a week little traffic, for no reason that I could figure out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Where has all the traffic gone?
It's only a big deal when it's *your* server (or mine) that is suddenly sitting empty :-) - Original Message - From: "Jay Carter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 09, 2004 11:30 PM Subject: RE: [hlds] Where has all the traffic gone? > I feel your pain. I was bitching about this 2 days after it happened and > most people thought it wasn't a big deal. > > > Jay > > Jay Carter > [EMAIL PROTECTED] > Turbo 6 Power Administrator > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds