Re: [hlds] BAN Spy Scripts Anyone?
Kick/ban plugin for what? Spies? That's easy, just install a class limiter. On Tue, 2009-05-26 at 12:06 -0700, MjrNuT wrote: I report similar results that the command _works_ server side with these examples: 1. People report their game crashing. (some ppl that play spy I know that did not know of the cvar now working). 2. People report their script not working. (some ppl that use scripts for Engie for fast building, like place, build, hit w/ wrench) 3. Not all scripts are prevented still. Example: RJ script w/ wait in it, does not prevent it from working. Mine did and I confirm the unrecognized command: wait in the console. To remind people of my purpose when starting this thread was specific to the spy. Cases where the spy, already was quite powerful, now more so, which I'm fine with b/c its a Class Update, BUT my concern is w/ use of scripts that GUARANTEED kills akin to having an aimbot or assist. More importantly, as some of you have mentionedthis is about sending a series of commands, succintly to the server, whereas before they would be manual. Thus, the server will execute them as sent, just like a purposeful SPAM execution. I note a parrallel and observation, that spies getting that awkward kill (i.e., no smoke, out of nowhere, consistent face-backstab, and more importantly always some latency effect associated). I key the last part, b/c it's a symptom of sending a series of commands that the server will still execute and the player need only _time_ their movements. For example, a series of commands that in say 1.5 seconds is a backstab attempt. Well, all they have to do then is steer themselves to be in range, get the kill, followed by the script executing auto-cload/disguise after the kill. It may even loop!! I realise I just may be reaching here too much, but I don't claim to be an expert in this level of the game mechanics. I'm hoping some of you smarter people might indulge, see if there is some consistency in my observations or other. B/c I'd rather be told I'm freaking wrong. Last but not least...wait for itmsleeper, why haven't you written a kick/ban plugin for this? (I say that half sarcastic and half serious) Regards, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shorec...@comcast.net Sent: Saturday, May 23, 2009 5:13 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Well then, I'm glad I've enabled it! :) - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest, Vol 15, Issue 132 * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
3. Not all scripts are prevented still. Example: RJ script w/ wait in it, does not prevent it from working. Mine did and I confirm the unrecognized command: wait in the console. Maybe because your RJ script doesn't need any wait to work correctly? 2009/5/26 MjrNuT mjr...@gmail.com I report similar results that the command _works_ server side with these examples: 1. People report their game crashing. (some ppl that play spy I know that did not know of the cvar now working). 2. People report their script not working. (some ppl that use scripts for Engie for fast building, like place, build, hit w/ wrench) 3. Not all scripts are prevented still. Example: RJ script w/ wait in it, does not prevent it from working. Mine did and I confirm the unrecognized command: wait in the console. To remind people of my purpose when starting this thread was specific to the spy. Cases where the spy, already was quite powerful, now more so, which I'm fine with b/c its a Class Update, BUT my concern is w/ use of scripts that GUARANTEED kills akin to having an aimbot or assist. More importantly, as some of you have mentionedthis is about sending a series of commands, succintly to the server, whereas before they would be manual. Thus, the server will execute them as sent, just like a purposeful SPAM execution. I note a parrallel and observation, that spies getting that awkward kill (i.e., no smoke, out of nowhere, consistent face-backstab, and more importantly always some latency effect associated). I key the last part, b/c it's a symptom of sending a series of commands that the server will still execute and the player need only _time_ their movements. For example, a series of commands that in say 1.5 seconds is a backstab attempt. Well, all they have to do then is steer themselves to be in range, get the kill, followed by the script executing auto-cload/disguise after the kill. It may even loop!! I realise I just may be reaching here too much, but I don't claim to be an expert in this level of the game mechanics. I'm hoping some of you smarter people might indulge, see if there is some consistency in my observations or other. B/c I'd rather be told I'm freaking wrong. Last but not least...wait for itmsleeper, why haven't you written a kick/ban plugin for this? (I say that half sarcastic and half serious) Regards, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shorec...@comcast.net Sent: Saturday, May 23, 2009 5:13 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Well then, I'm glad I've enabled it! :) - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest, Vol 15, Issue 132 * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Well then, I'm glad I've enabled it! :) - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
I've noticed that when running the wait command with this enabled has the server reply with unknown command: wait So it would be possible to implement a server side version of the command that perhaps informs them scripts not allowed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shorec...@comcast.net Sent: Saturday, May 23, 2009 5:13 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Well then, I'm glad I've enabled it! :) - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
we have had people who use pistol scripts etc whose TF2 client crashes when they use them now wait is disabled. personally, serves them right but it is kind of annoying. On Sat, May 23, 2009 at 7:22 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I've noticed that when running the wait command with this enabled has the server reply with unknown command: wait So it would be possible to implement a server side version of the command that perhaps informs them scripts not allowed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shorec...@comcast.net Sent: Saturday, May 23, 2009 5:13 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Well then, I'm glad I've enabled it! :) - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
It is normal it crashes. The script is too fast or something without waits. Maybe they should just stop using pistol scripts? :) 2009/5/23 Arg! chillic...@gmail.com we have had people who use pistol scripts etc whose TF2 client crashes when they use them now wait is disabled. personally, serves them right but it is kind of annoying. On Sat, May 23, 2009 at 7:22 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I've noticed that when running the wait command with this enabled has the server reply with unknown command: wait So it would be possible to implement a server side version of the command that perhaps informs them scripts not allowed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shorec...@comcast.net Sent: Saturday, May 23, 2009 5:13 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Well then, I'm glad I've enabled it! :) - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
If there is a round trip to the server and back every time the wait command is used, I sure hope there are anti-DoS measures in place, otherwise it's quite possible for them to flood the server. The server should respond back only 1x every # seconds to avoid this. In between, just ignore incoming wait checks from that user. Actually, admins may prefer someone attempting this, to be temp banned from the server for # minutes, and a perm ban after # attempts. -- HoundDawg UnitedAdmins.com http://steamcommunity.com/groups/UACommunity Spencer 'voogru' MacDonald wrote: I've noticed that when running the wait command with this enabled has the server reply with unknown command: wait So it would be possible to implement a server side version of the command that perhaps informs them scripts not allowed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
That makes sense. I wonder if i could hook wait in sourcemod and make it wait for 10 minutes. Thatd confuse em. On Sat, May 23, 2009 at 11:34 PM, HoundDawg houndd...@dawgpaw.com wrote: If there is a round trip to the server and back every time the wait command is used, I sure hope there are anti-DoS measures in place, otherwise it's quite possible for them to flood the server. The server should respond back only 1x every # seconds to avoid this. In between, just ignore incoming wait checks from that user. Actually, admins may prefer someone attempting this, to be temp banned from the server for # minutes, and a perm ban after # attempts. -- HoundDawg UnitedAdmins.com http://steamcommunity.com/groups/UACommunity Spencer 'voogru' MacDonald wrote: I've noticed that when running the wait command with this enabled has the server reply with unknown command: wait So it would be possible to implement a server side version of the command that perhaps informs them scripts not allowed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
The crashing is indeed a nice bonus but maybe a little over the top. It would be nice if they could look into it. On Sat, May 23, 2009 at 1:33 PM, AnAkIn . anakin...@gmail.com wrote: It is normal it crashes. The script is too fast or something without waits. Maybe they should just stop using pistol scripts? :) 2009/5/23 Arg! chillic...@gmail.com we have had people who use pistol scripts etc whose TF2 client crashes when they use them now wait is disabled. personally, serves them right but it is kind of annoying. On Sat, May 23, 2009 at 7:22 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I've noticed that when running the wait command with this enabled has the server reply with unknown command: wait So it would be possible to implement a server side version of the command that perhaps informs them scripts not allowed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shorec...@comcast.net Sent: Saturday, May 23, 2009 5:13 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Well then, I'm glad I've enabled it! :) - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
lol that would be nice! 2009/5/23 Arg! chillic...@gmail.com That makes sense. I wonder if i could hook wait in sourcemod and make it wait for 10 minutes. Thatd confuse em. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
The script for auto sticky that I mentioned: http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will constantly detonate stickies, letting you put out stickies in combat without having to continuously press detonate. Should a Spy really get to bypass the smoke??? http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key Just examples of scripts that may be questionable in my mind. I'm just questioning the validity of use even though it's available and now the update has granted the sv_allow_wait_command to actually work. Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Note this Steam thread for reference: http://forums.steampowered.com/forums/showthread.php?p=10011026 Are you server admins gonna block it? [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Re: [hlds] BAN Spy Scripts Anyone? Yaakov Smith Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 Date: Thu, 21 May 2009 08:11:05 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com Content-Type: text/plain; charset=us-ascii Quoting MjrNut: Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. How does the script know you are in the 1s life? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote: The script for auto sticky that I mentioned: http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will constantly detonate stickies, letting you put out stickies in combat without having to continuously press detonate. Should a Spy really get to bypass the smoke??? http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key Just examples of scripts that may be questionable in my mind. I'm just questioning the validity of use even though it's available and now the update has granted the sv_allow_wait_command to actually work. Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Note this Steam thread for reference: http://forums.steampowered.com/forums/showthread.php?p=10011026 Are you server admins gonna block it? [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Re: [hlds] BAN Spy Scripts Anyone? Yaakov Smith Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 Date: Thu, 21 May 2009 08:11:05 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com Content-Type: text/plain; charset=us-ascii Quoting MjrNut: Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. How does the script know you are in the 1s life? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Its mp_blockscripts all over again... Don't you know... that's what killed natural-selection... when I fixed mp_blockscripts. ohnoes -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, May 22, 2009 6:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote: The script for auto sticky that I mentioned: http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will constantly detonate stickies, letting you put out stickies in combat without having to continuously press detonate. Should a Spy really get to bypass the smoke??? http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key Just examples of scripts that may be questionable in my mind. I'm just questioning the validity of use even though it's available and now the update has granted the sv_allow_wait_command to actually work. Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Note this Steam thread for reference: http://forums.steampowered.com/forums/showthread.php?p=10011026 Are you server admins gonna block it? [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Re: [hlds] BAN Spy Scripts Anyone? Yaakov Smith Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 Date: Thu, 21 May 2009 08:11:05 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com Content-Type: text/plain; charset=us-ascii Quoting MjrNut: Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. How does the script know you are in the 1s life? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Anyone who relied on scripts to be good at NS, clearly was not skilled at NS to begin with. On Fri, 2009-05-22 at 19:18 -0400, Spencer 'voogru' MacDonald wrote: Its mp_blockscripts all over again... Don't you know... that's what killed natural-selection... when I fixed mp_blockscripts. ohnoes -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, May 22, 2009 6:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote: The script for auto sticky that I mentioned: http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will constantly detonate stickies, letting you put out stickies in combat without having to continuously press detonate. Should a Spy really get to bypass the smoke??? http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key Just examples of scripts that may be questionable in my mind. I'm just questioning the validity of use even though it's available and now the update has granted the sv_allow_wait_command to actually work. Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Note this Steam thread for reference: http://forums.steampowered.com/forums/showthread.php?p=10011026 Are you server admins gonna block it? [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Re: [hlds] BAN Spy Scripts Anyone? Yaakov Smith Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 Date: Thu, 21 May 2009 08:11:05 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com Content-Type: text/plain; charset=us-ascii Quoting MjrNut: Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. How does the script know you are in the 1s life? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
How did script blocking kill NS? I never used a single script in NS and I followed it from the start to the slow death and IMO that death came from the dumbed down team deathmach mode. Block script is great! Most legal scripts (scripts that for example change settings you could do with the console but blocks stuff that spams semi weapons and auto detonates) works without wait anyway. On Sat, May 23, 2009 at 1:18 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Its mp_blockscripts all over again... Don't you know... that's what killed natural-selection... when I fixed mp_blockscripts. ohnoes -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, May 22, 2009 6:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote: The script for auto sticky that I mentioned: http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will constantly detonate stickies, letting you put out stickies in combat without having to continuously press detonate. Should a Spy really get to bypass the smoke??? http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key Just examples of scripts that may be questionable in my mind. I'm just questioning the validity of use even though it's available and now the update has granted the sv_allow_wait_command to actually work. Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Note this Steam thread for reference: http://forums.steampowered.com/forums/showthread.php?p=10011026 Are you server admins gonna block it? [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Re: [hlds] BAN Spy Scripts Anyone? Yaakov Smith Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 Date: Thu, 21 May 2009 08:11:05 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com Content-Type: text/plain; charset=us-ascii Quoting MjrNut: Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. How does the script know you are in the 1s life? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Yeah, Combat is what killed NS, not script kitties. On Sat, 2009-05-23 at 01:27 +0200, Donnie Newlove wrote: How did script blocking kill NS? I never used a single script in NS and I followed it from the start to the slow death and IMO that death came from the dumbed down team deathmach mode. Block script is great! Most legal scripts (scripts that for example change settings you could do with the console but blocks stuff that spams semi weapons and auto detonates) works without wait anyway. On Sat, May 23, 2009 at 1:18 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Its mp_blockscripts all over again... Don't you know... that's what killed natural-selection... when I fixed mp_blockscripts. ohnoes -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, May 22, 2009 6:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? I added the sv_allow_wait_command 0 already and a few people have been why my scripts no work, so yeah looks like Valve fixed it. Good news if you ask me, I am surprised and somewhat upset by the amount of people who use scripts like this. On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote: The script for auto sticky that I mentioned: http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will constantly detonate stickies, letting you put out stickies in combat without having to continuously press detonate. Should a Spy really get to bypass the smoke??? http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key Just examples of scripts that may be questionable in my mind. I'm just questioning the validity of use even though it's available and now the update has granted the sv_allow_wait_command to actually work. Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0, it'll prevent clients from using the wait command Note this Steam thread for reference: http://forums.steampowered.com/forums/showthread.php?p=10011026 Are you server admins gonna block it? [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Re: [hlds] BAN Spy Scripts Anyone? Yaakov Smith Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Wed, 20 May 2009 15:45:25 -0700 Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 Date: Thu, 21 May 2009 08:11:05 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com Content-Type: text/plain; charset=us-ascii Quoting MjrNut: Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. How does the script know you are in the 1s life? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] BAN Spy Scripts Anyone?
Maybe something like a script that, when you press, say, right click, it detonates all your stickies at once. On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote: It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
That happens by default anyway. MOUSE2 detonates all your stickies. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Maybe something like a script that, when you press, say, right click, it detonates all your stickies at once. On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote: It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] BAN Spy Scripts Anyone?
Are you sure? On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com wrote: That happens by default anyway. MOUSE2 detonates all your stickies. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Maybe something like a script that, when you press, say, right click, it detonates all your stickies at once. On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote: It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] BAN Spy Scripts Anyone?
Yes, that's a major part of playing demoman. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Are you sure? On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com wrote: That happens by default anyway. MOUSE2 detonates all your stickies. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Maybe something like a script that, when you press, say, right click, it detonates all your stickies at once. On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote: It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] BAN Spy Scripts Anyone?
I am pretty sure (at least, I hope) he was being sarcastic. Thanks, -Jeff On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com wrote: Yes, that's a major part of playing demoman. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Are you sure? On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com wrote: That happens by default anyway. MOUSE2 detonates all your stickies. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Maybe something like a script that, when you press, say, right click, it detonates all your stickies at once. On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote: It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus
Re: [hlds] BAN Spy Scripts Anyone?
I hope so too. Sarcasm gets hard to detect across the interwebs. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Thursday, 21 May 2009 9:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? I am pretty sure (at least, I hope) he was being sarcastic. Thanks, -Jeff On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com wrote: Yes, that's a major part of playing demoman. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Are you sure? On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com wrote: That happens by default anyway. MOUSE2 detonates all your stickies. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Maybe something like a script that, when you press, say, right click, it detonates all your stickies at once. On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote: It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] BAN Spy Scripts Anyone?
Hurm, there should be a standard, like putting {sarcastic} after a sentence. Phil Sent from my sarcasm on wheels 2009/5/21 Yaakov Smith m4ngr...@gmail.com I hope so too. Sarcasm gets hard to detect across the interwebs. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Thursday, 21 May 2009 9:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? I am pretty sure (at least, I hope) he was being sarcastic. Thanks, -Jeff On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com wrote: Yes, that's a major part of playing demoman. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Are you sure? On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com wrote: That happens by default anyway. MOUSE2 detonates all your stickies. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Maybe something like a script that, when you press, say, right click, it detonates all your stickies at once. On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote: It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages
Re: [hlds] BAN Spy Scripts Anyone?
Stickies don't detonate for 1-2 seconds after they are thrown. On Thu, May 21, 2009 at 2:34 PM, Philip Bembridge philipbembri...@gmail.com wrote: Hurm, there should be a standard, like putting {sarcastic} after a sentence. Phil Sent from my sarcasm on wheels 2009/5/21 Yaakov Smith m4ngr...@gmail.com I hope so too. Sarcasm gets hard to detect across the interwebs. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Thursday, 21 May 2009 9:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? I am pretty sure (at least, I hope) he was being sarcastic. Thanks, -Jeff On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com wrote: Yes, that's a major part of playing demoman. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Are you sure? On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com wrote: That happens by default anyway. MOUSE2 detonates all your stickies. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Maybe something like a script that, when you press, say, right click, it detonates all your stickies at once. On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote: It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone
Re: [hlds] BAN Spy Scripts Anyone?
1 second. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Thu, May 21, 2009 at 2:44 PM, Joel R. joelru...@gmail.com wrote: Stickies don't detonate for 1-2 seconds after they are thrown. On Thu, May 21, 2009 at 2:34 PM, Philip Bembridge philipbembri...@gmail.com wrote: Hurm, there should be a standard, like putting {sarcastic} after a sentence. Phil Sent from my sarcasm on wheels 2009/5/21 Yaakov Smith m4ngr...@gmail.com I hope so too. Sarcasm gets hard to detect across the interwebs. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Thursday, 21 May 2009 9:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? I am pretty sure (at least, I hope) he was being sarcastic. Thanks, -Jeff On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com wrote: Yes, that's a major part of playing demoman. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Are you sure? On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com wrote: That happens by default anyway. MOUSE2 detonates all your stickies. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Maybe something like a script that, when you press, say, right click, it detonates all your stickies at once. On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote: It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH
Re: [hlds] BAN Spy Scripts Anyone?
But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
I think the script was talking about detonating the players stickys when he was below 10 health.. like if hes getting shot running away and almost dies it triggers stickys by default? On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Yeah, I assumed that the sticky script that was being discussed involved detonating them when the player himself was nearly dead, so you dont waste the bombs. On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com wrote: I think the script was talking about detonating the players stickys when he was below 10 health.. like if hes getting shot running away and almost dies it triggers stickys by default? On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Except there should be no way to detect your health based on a script. On Wed, May 20, 2009 at 4:19 PM, Brent Veal naslund.fan...@gmail.comwrote: Yeah, I assumed that the sticky script that was being discussed involved detonating them when the player himself was nearly dead, so you dont waste the bombs. On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com wrote: I think the script was talking about detonating the players stickys when he was below 10 health.. like if hes getting shot running away and almost dies it triggers stickys by default? On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] BAN Spy Scripts Anyone?
Quoting MjrNut: Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. How does the script know you are in the 1s life? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: Thursday, 21 May 2009 7:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Yeah, I assumed that the sticky script that was being discussed involved detonating them when the player himself was nearly dead, so you dont waste the bombs. On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com wrote: I think the script was talking about detonating the players stickys when he was below 10 health.. like if hes getting shot running away and almost dies it triggers stickys by default? On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] BAN Spy Scripts Anyone?
And that's what has left me confused from this.. can you call it a thread? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Thursday, 21 May 2009 7:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Except there should be no way to detect your health based on a script. On Wed, May 20, 2009 at 4:19 PM, Brent Veal naslund.fan...@gmail.comwrote: Yeah, I assumed that the sticky script that was being discussed involved detonating them when the player himself was nearly dead, so you dont waste the bombs. On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com wrote: I think the script was talking about detonating the players stickys when he was below 10 health.. like if hes getting shot running away and almost dies it triggers stickys by default? On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com
Re: [hlds] BAN Spy Scripts Anyone?
That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 Date: Thu, 21 May 2009 08:11:05 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com Content-Type: text/plain; charset=us-ascii Quoting MjrNut: Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. How does the script know you are in the 1s life? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: Thursday, 21 May 2009 7:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Yeah, I assumed that the sticky script that was being discussed involved detonating them when the player himself was nearly dead, so you dont waste the bombs. On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com wrote: I think the script was talking about detonating the players stickys when he was below 10 health.. like if hes getting shot running away and almost dies it triggers stickys by default? On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Ah, okay. Stupid communication errors... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Thursday, 21 May 2009 8:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? That is a misinterpretation. The 1s life is with respect to the sticky, not a player. A sticky is not supposed to detonate until it is 1second live. That was in a Update. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 Date: Thu, 21 May 2009 08:11:05 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com Content-Type: text/plain; charset=us-ascii Quoting MjrNut: Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. How does the script know you are in the 1s life? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: Thursday, 21 May 2009 7:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Yeah, I assumed that the sticky script that was being discussed involved detonating them when the player himself was nearly dead, so you dont waste the bombs. On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com wrote: I think the script was talking about detonating the players stickys when he was below 10 health.. like if hes getting shot running away and almost dies it triggers stickys by default? On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would
Re: [hlds] BAN Spy Scripts Anyone?
It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4088 (20090519) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
@David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
It's been rumored because Valve explicitly said they'd pair the sniper update and the engi update with a different class update. On Sat, May 16, 2009 at 1:26 PM, Yaakov Smith m4ngr...@gmail.com wrote: @David: A combined Sniper+Spy update has been rumored for ages. @MjrNuT: How would you trigger a script, apart from binding it to a key? how would a script know you are below 10 HP, for example? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Your cloak example would be exploiting, is that really possible? That would be something Valve would have to fix. On Fri, May 15, 2009 at 1:43 AM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
The answer is YES, afaik..? Sorry if I missed your point Yaakov. If so please elaborate. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 4 Date: Fri, 15 May 2009 10:37:53 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 000801c9d4f5$65ddcac0$319960...@com Content-Type: text/plain; charset=us-ascii How do you trigger a script, apart from a bind? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Friday, 15 May 2009 10:34 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? I just don't know about that Haven, completely. Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. 2. Autosapping anything that you just move around to by touching. You dont have to be looking at it to sap it like you manually would. I'm sure there are other examples of this nature. Compared to the RJ, I totally agree w/ you. Just an observation that the rule does not always fit the application? (is that the saying? :P) @msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH @Mr. Gottlieb -- do tell how? and btw, you forgot the *j* dewd. MjrNuT No space and no period. lol Cheers to the responses thus far guys! [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Based on today's Valve blog of not-Sniper, but SPY updateI don't have a prayer banning any of 'em. :P Sorry for wasting your time. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com On Fri, May 15, 2009 at 12:00 PM, hlds-requ...@list.valvesoftware.comwrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Killing Floor and Fire Daemon Management (Greg Williams) 2. Re: BAN Spy Scripts Anyone? (AnAkIn .) 3. Re: BAN Spy Scripts Anyone? (Donnie Newlove) 4. Re: BAN Spy Scripts Anyone? (Arg!) 5. Re: BAN Spy Scripts Anyone? (MjrNuT) -- Message: 1 Date: Thu, 14 May 2009 19:39:53 -0700 (PDT) From: Greg Williams greg_wi...@yahoo.com Subject: Re: [hlds] Killing Floor and Fire Daemon Management To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Ryan C. Gordon iccu...@icculus.org Message-ID: 54653.68068...@web81506.mail.mud.yahoo.com Content-Type: text/plain; charset=us-ascii Try this Executable: C:\GameServers\KF1\system\kf_server_launcher.bat Working Directory: C:\GameServers\KF1\system No parameters That works for me. Hello Rosie ; ) From: John Gibson j...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Ryan C. Gordon iccu...@icculus.org Sent: Thursday, May 14, 2009 9:24:38 PM Subject: Re: [hlds] Killing Floor and Fire Daemon Management Copying Ryan Gordon in here, he's our Linux expert. John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of r...@sunlitgames.net Sent: Thursday, May 14, 2009 9:56 PM To: hlds@list.valvesoftware.com Subject: [hlds] Killing Floor and Fire Daemon Management We are successfully running SunLit Killing Floor 69.28.221.147:7707 from the included kf_server_launcher.bat file I can not however get it to load from the FireDaemon interface :( Executable: C:\GameServers\KF1\system\ucc.exe Working Directory: C:\GameServers\KF1\system Parameters: ucc server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?mul tihome=69.28.221.147?AdminName=?AdminPassword= Any suggestions? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Message: 2 Date: Fri, 15 May 2009 12:27:52 +0200 From: AnAkIn . anakin...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 960f5e930905150327w762e2e92h45261bb5246d8...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 sv_allow_wait_command never worked on TF2 (or maybe even orange box engine). It's been a few months it has been posted on this list already. It would be really nice if it worked, would be useful for leagues because it blocks a lot of illegal scripts. 2009/5/15 Arg! chillic...@gmail.com Im not sure if it works as advertised, but this cvar - sv_allow_wait_command should prevent clients using the wait command which is crucial to a lot of these types of scripts. On Fri, May 15, 2009 at 10:37 AM, Yaakov Smith m4ngr...@gmail.com wrote: How do you trigger a script, apart from a bind? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Friday, 15 May 2009 10:34 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? I just don't know about that Haven, completely. Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. 2. Autosapping anything that you just move around to by touching. You dont have to be looking at it to sap it like you manually would. I'm sure there are other examples
Re: [hlds] BAN Spy Scripts Anyone?
I honestly think they are going to release both updates at the same time. -VM -- From: MjrNuT mjr...@gmail.com Sent: Friday, May 15, 2009 6:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Based on today's Valve blog of not-Sniper, but SPY updateI don't have a prayer banning any of 'em. :P Sorry for wasting your time. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com On Fri, May 15, 2009 at 12:00 PM, hlds-requ...@list.valvesoftware.comwrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Killing Floor and Fire Daemon Management (Greg Williams) 2. Re: BAN Spy Scripts Anyone? (AnAkIn .) 3. Re: BAN Spy Scripts Anyone? (Donnie Newlove) 4. Re: BAN Spy Scripts Anyone? (Arg!) 5. Re: BAN Spy Scripts Anyone? (MjrNuT) -- Message: 1 Date: Thu, 14 May 2009 19:39:53 -0700 (PDT) From: Greg Williams greg_wi...@yahoo.com Subject: Re: [hlds] Killing Floor and Fire Daemon Management To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Ryan C. Gordon iccu...@icculus.org Message-ID: 54653.68068...@web81506.mail.mud.yahoo.com Content-Type: text/plain; charset=us-ascii Try this Executable: C:\GameServers\KF1\system\kf_server_launcher.bat Working Directory: C:\GameServers\KF1\system No parameters That works for me. Hello Rosie ; ) From: John Gibson j...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Ryan C. Gordon iccu...@icculus.org Sent: Thursday, May 14, 2009 9:24:38 PM Subject: Re: [hlds] Killing Floor and Fire Daemon Management Copying Ryan Gordon in here, he's our Linux expert. John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of r...@sunlitgames.net Sent: Thursday, May 14, 2009 9:56 PM To: hlds@list.valvesoftware.com Subject: [hlds] Killing Floor and Fire Daemon Management We are successfully running SunLit Killing Floor 69.28.221.147:7707 from the included kf_server_launcher.bat file I can not however get it to load from the FireDaemon interface :( Executable: C:\GameServers\KF1\system\ucc.exe Working Directory: C:\GameServers\KF1\system Parameters: ucc server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?mul tihome=69.28.221.147?AdminName=?AdminPassword= Any suggestions? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Message: 2 Date: Fri, 15 May 2009 12:27:52 +0200 From: AnAkIn . anakin...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 960f5e930905150327w762e2e92h45261bb5246d8...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 sv_allow_wait_command never worked on TF2 (or maybe even orange box engine). It's been a few months it has been posted on this list already. It would be really nice if it worked, would be useful for leagues because it blocks a lot of illegal scripts. 2009/5/15 Arg! chillic...@gmail.com Im not sure if it works as advertised, but this cvar - sv_allow_wait_command should prevent clients using the wait command which is crucial to a lot of these types of scripts. On Fri, May 15, 2009 at 10:37 AM, Yaakov Smith m4ngr...@gmail.com wrote: How do you trigger a script, apart from a bind? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Friday, 15 May 2009 10:34 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? I just don't know about that Haven, completely. Here are some examples that I don't think you can do manually AND consistently
Re: [hlds] BAN Spy Scripts Anyone?
i duno how any of those work, but i duno, to me autosapping sounds more like a hack than a script.. anyway you can ruin most scripts by blocking the wait command. sv_allow_wait_command 0 On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
I recognize you Mr Nut :-P I know that I've been on TFC and NS servers back in the day which would ban all scripts (they has some way of catching it). It's important to remember, you are your server's admin. You can enforce any rules that you want. I would be interested as to what others say... On Thu, May 14, 2009 at 6:43 PM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
I heard rumor that this didn't actually do anything. Can anyone confirm it works? On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote: i duno how any of those work, but i duno, to me autosapping sounds more like a hack than a script.. anyway you can ruin most scripts by blocking the wait command. sv_allow_wait_command 0 On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
TF2: Anything that can be done with a script, can be done by someone without a script. There is a script which makes your jump / crouch half a dozen times per jump, which due to the way Hit-boxes are rendered does actually give the player an advantage. This is about the only example I can think of where I am against it. Now you have to ask if you can tell what is a script and what is just a good player. Could you prove it? :/ Really, it just comes down to your server and how you want to handle it. On Thu, May 14, 2009 at 5:52 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I recognize you Mr Nut :-P I know that I've been on TFC and NS servers back in the day which would ban all scripts (they has some way of catching it). It's important to remember, you are your server's admin. You can enforce any rules that you want. I would be interested as to what others say... On Thu, May 14, 2009 at 6:43 PM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
I went to a server and tried it out and it does work. I was quickly then banned. Something about a Honeypot and some butthead admin thinking achievement servers are cheating. On Thu, May 14, 2009 at 5:02 PM, msleeper mslee...@cyberwurx.com wrote: I heard rumor that this didn't actually do anything. Can anyone confirm it works? On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote: i duno how any of those work, but i duno, to me autosapping sounds more like a hack than a script.. anyway you can ruin most scripts by blocking the wait command. sv_allow_wait_command 0 On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
hur du Good one. On Thu, 2009-05-14 at 17:04 -0700, Phillip Vector wrote: I went to a server and tried it out and it does work. I was quickly then banned. Something about a Honeypot and some butthead admin thinking achievement servers are cheating. On Thu, May 14, 2009 at 5:02 PM, msleeper mslee...@cyberwurx.com wrote: I heard rumor that this didn't actually do anything. Can anyone confirm it works? On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote: i duno how any of those work, but i duno, to me autosapping sounds more like a hack than a script.. anyway you can ruin most scripts by blocking the wait command. sv_allow_wait_command 0 On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Thanks. :) I thought so. :) On Thu, May 14, 2009 at 5:15 PM, msleeper mslee...@cyberwurx.com wrote: hur du Good one. On Thu, 2009-05-14 at 17:04 -0700, Phillip Vector wrote: I went to a server and tried it out and it does work. I was quickly then banned. Something about a Honeypot and some butthead admin thinking achievement servers are cheating. On Thu, May 14, 2009 at 5:02 PM, msleeper mslee...@cyberwurx.com wrote: I heard rumor that this didn't actually do anything. Can anyone confirm it works? On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote: i duno how any of those work, but i duno, to me autosapping sounds more like a hack than a script.. anyway you can ruin most scripts by blocking the wait command. sv_allow_wait_command 0 On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
In tf2 this cvar is still broken. I tested with the following: say hey;wait 1000;explode;say hey2 I say hey, some time goes by, I explode and say hey2 (as dead) -octo On Thu, May 14, 2009 at 08:02:05PM -0400, msleeper wrote: I heard rumor that this didn't actually do anything. Can anyone confirm it works? On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote: i duno how any of those work, but i duno, to me autosapping sounds more like a hack than a script.. anyway you can ruin most scripts by blocking the wait command. sv_allow_wait_command 0 On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Damn, thanks. On Thu, 2009-05-14 at 17:22 -0700, Octo wrote: In tf2 this cvar is still broken. I tested with the following: say hey;wait 1000;explode;say hey2 I say hey, some time goes by, I explode and say hey2 (as dead) -octo On Thu, May 14, 2009 at 08:02:05PM -0400, msleeper wrote: I heard rumor that this didn't actually do anything. Can anyone confirm it works? On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote: i duno how any of those work, but i duno, to me autosapping sounds more like a hack than a script.. anyway you can ruin most scripts by blocking the wait command. sv_allow_wait_command 0 On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Im not sure if it works as advertised, but this cvar - sv_allow_wait_command should prevent clients using the wait command which is crucial to a lot of these types of scripts. On Fri, May 15, 2009 at 10:37 AM, Yaakov Smith m4ngr...@gmail.com wrote: How do you trigger a script, apart from a bind? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Friday, 15 May 2009 10:34 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? I just don't know about that Haven, completely. Here are some examples that I don't think you can do manually AND consistently: 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. 2. Autosapping anything that you just move around to by touching. You dont have to be looking at it to sap it like you manually would. I'm sure there are other examples of this nature. Compared to the RJ, I totally agree w/ you. Just an observation that the rule does not always fit the application? (is that the saying? :P) @msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH @Mr. Gottlieb -- do tell how? and btw, you forgot the *j* dewd. MjrNuT No space and no period. lol Cheers to the responses thus far guys! [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com From: Haven Meyer avene...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 2cfa58300905141701i67c993fo4fcdb2cc41f21...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 TF2: Anything that can be done with a script, can be done by someone without a script. There is a script which makes your jump / crouch half a dozen times per jump, which due to the way Hit-boxes are rendered does actually give the player an advantage. This is about the only example I can think of where I am against it. Now you have to ask if you can tell what is a script and what is just a good player. Could you prove it? :/ Really, it just comes down to your server and how you want to handle it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4077 (20090514) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4077 (20090514) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds