Re: [hlds] BAN Spy Scripts Anyone?

2009-05-26 Thread msleeper
Kick/ban plugin for what? Spies? That's easy, just install a class
limiter.


On Tue, 2009-05-26 at 12:06 -0700, MjrNuT wrote:
 I report similar results that the command _works_ server side with these
 examples:
 
 1. People report their game crashing. (some ppl that play spy I know that
 did not know of the cvar now working).
 
 2. People report their script not working. (some ppl that use scripts for
 Engie for fast building, like place, build, hit w/ wrench)
 
 3.  Not all scripts are prevented still.  Example: RJ script w/ wait in it,
 does not prevent it from working.  Mine did and I confirm the unrecognized
 command: wait in the console.
 
 To remind people of my purpose when starting this thread was specific to the
 spy.  Cases where the spy, already was quite powerful, now more so, which
 I'm fine with b/c its a Class Update, BUT my concern is w/ use of scripts
 that GUARANTEED kills akin to having an aimbot or assist.  More importantly,
 as some of you have mentionedthis is about sending a series of commands,
 succintly to the server, whereas before they would be manual.  Thus, the
 server will execute them as sent, just like a purposeful SPAM execution.  I
 note a parrallel and observation, that spies getting that awkward kill
 (i.e., no smoke, out of nowhere, consistent face-backstab, and more
 importantly always some latency effect associated).  I key the last part,
 b/c it's a symptom of sending a series of commands that the server will
 still execute and the player need only _time_ their movements.
 
 For example, a series of commands that in say 1.5 seconds is a backstab
 attempt.  Well, all they have to do then is steer themselves to be in range,
 get the kill, followed by the script executing auto-cload/disguise after the
 kill.  It may even loop!!
 
 I realise I just may be reaching here too much, but I don't claim to be an
 expert in this level of the game mechanics.  I'm hoping some of you smarter
 people might indulge, see if there is some consistency in my observations or
 other.  B/c I'd rather be told I'm freaking wrong.
 
 Last but not least...wait for itmsleeper, why haven't you written a
 kick/ban plugin for this?  (I say that half sarcastic and half serious)
 
 Regards,
 
 
 
 
 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality
 
 www.flamesandash.com
 
 
 
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  shorec...@comcast.net
  Sent: Saturday, May 23, 2009 5:13 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
 
 
  Well then, I'm glad I've enabled it! :)
 
 
  - Original Message -
  From: msleeper mslee...@cyberwurx.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  I added the sv_allow_wait_command 0 already and a few people have been
  why my scripts no work, so yeah looks like Valve fixed it. Good news
  if you ask me, I am surprised and somewhat upset by the amount of people
  who use scripts like this.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  End of hlds Digest, Vol 15, Issue 132
  *
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-26 Thread AnAkIn .
3.  Not all scripts are prevented still.  Example: RJ script w/ wait in it,
does not prevent it from working.  Mine did and I confirm the unrecognized
command: wait in the console.

Maybe because your RJ script doesn't need any wait to work correctly?

2009/5/26 MjrNuT mjr...@gmail.com

 I report similar results that the command _works_ server side with these
 examples:

 1. People report their game crashing. (some ppl that play spy I know that
 did not know of the cvar now working).

 2. People report their script not working. (some ppl that use scripts for
 Engie for fast building, like place, build, hit w/ wrench)

 3.  Not all scripts are prevented still.  Example: RJ script w/ wait in it,
 does not prevent it from working.  Mine did and I confirm the unrecognized
 command: wait in the console.

 To remind people of my purpose when starting this thread was specific to
 the
 spy.  Cases where the spy, already was quite powerful, now more so, which
 I'm fine with b/c its a Class Update, BUT my concern is w/ use of scripts
 that GUARANTEED kills akin to having an aimbot or assist.  More
 importantly,
 as some of you have mentionedthis is about sending a series of
 commands,
 succintly to the server, whereas before they would be manual.  Thus, the
 server will execute them as sent, just like a purposeful SPAM execution.  I
 note a parrallel and observation, that spies getting that awkward kill
 (i.e., no smoke, out of nowhere, consistent face-backstab, and more
 importantly always some latency effect associated).  I key the last part,
 b/c it's a symptom of sending a series of commands that the server will
 still execute and the player need only _time_ their movements.

 For example, a series of commands that in say 1.5 seconds is a backstab
 attempt.  Well, all they have to do then is steer themselves to be in
 range,
 get the kill, followed by the script executing auto-cload/disguise after
 the
 kill.  It may even loop!!

 I realise I just may be reaching here too much, but I don't claim to be an
 expert in this level of the game mechanics.  I'm hoping some of you smarter
 people might indulge, see if there is some consistency in my observations
 or
 other.  B/c I'd rather be told I'm freaking wrong.

 Last but not least...wait for itmsleeper, why haven't you written a
 kick/ban plugin for this?  (I say that half sarcastic and half serious)

 Regards,




 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com




 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  shorec...@comcast.net
  Sent: Saturday, May 23, 2009 5:13 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
 
 
  Well then, I'm glad I've enabled it! :)
 
 
  - Original Message -
  From: msleeper mslee...@cyberwurx.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  I added the sv_allow_wait_command 0 already and a few people have been
  why my scripts no work, so yeah looks like Valve fixed it. Good news
  if you ask me, I am surprised and somewhat upset by the amount of people
  who use scripts like this.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  End of hlds Digest, Vol 15, Issue 132
  *
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread ShoreCogs


Well then, I'm glad I've enabled it! :) 


- Original Message - 
From: msleeper mslee...@cyberwurx.com 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] BAN Spy Scripts Anyone? 

I added the sv_allow_wait_command 0 already and a few people have been 
why my scripts no work, so yeah looks like Valve fixed it. Good news 
if you ask me, I am surprised and somewhat upset by the amount of people 
who use scripts like this. 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread Spencer 'voogru' MacDonald
I've noticed that when running the wait command with this enabled has the
server reply with unknown command: wait

So it would be possible to implement a server side version of the command
that perhaps informs them scripts not allowed.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
shorec...@comcast.net
Sent: Saturday, May 23, 2009 5:13 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?



Well then, I'm glad I've enabled it! :) 


- Original Message - 
From: msleeper mslee...@cyberwurx.com 
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com 
Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] BAN Spy Scripts Anyone? 

I added the sv_allow_wait_command 0 already and a few people have been 
why my scripts no work, so yeah looks like Valve fixed it. Good news 
if you ask me, I am surprised and somewhat upset by the amount of people 
who use scripts like this. 

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread Arg!
we have had people who use pistol scripts etc whose TF2 client crashes when
they use them now wait is disabled.

personally, serves them right but it is kind of annoying.

On Sat, May 23, 2009 at 7:22 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 I've noticed that when running the wait command with this enabled has the
 server reply with unknown command: wait

 So it would be possible to implement a server side version of the command
 that perhaps informs them scripts not allowed.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 shorec...@comcast.net
 Sent: Saturday, May 23, 2009 5:13 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] BAN Spy Scripts Anyone?



 Well then, I'm glad I've enabled it! :)


 - Original Message -
 From: msleeper mslee...@cyberwurx.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 I added the sv_allow_wait_command 0 already and a few people have been
 why my scripts no work, so yeah looks like Valve fixed it. Good news
 if you ask me, I am surprised and somewhat upset by the amount of people
 who use scripts like this.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread AnAkIn .
It is normal it crashes. The script is too fast or something without waits.
Maybe they should just stop using pistol scripts? :)

2009/5/23 Arg! chillic...@gmail.com

 we have had people who use pistol scripts etc whose TF2 client crashes when
 they use them now wait is disabled.

 personally, serves them right but it is kind of annoying.

 On Sat, May 23, 2009 at 7:22 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

  I've noticed that when running the wait command with this enabled has the
  server reply with unknown command: wait
 
  So it would be possible to implement a server side version of the command
  that perhaps informs them scripts not allowed.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  shorec...@comcast.net
  Sent: Saturday, May 23, 2009 5:13 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
 
 
  Well then, I'm glad I've enabled it! :)
 
 
  - Original Message -
  From: msleeper mslee...@cyberwurx.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  I added the sv_allow_wait_command 0 already and a few people have been
  why my scripts no work, so yeah looks like Valve fixed it. Good news
  if you ask me, I am surprised and somewhat upset by the amount of people
  who use scripts like this.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread HoundDawg
If there is a round trip to the server and back every time the wait 
command is used, I sure hope there are anti-DoS measures in place, 
otherwise it's quite possible for them to flood the server.  The server 
should respond back only 1x every # seconds to avoid this.  In between, 
just ignore incoming wait checks from that user.

Actually, admins may prefer someone attempting this, to be temp banned 
from the server for # minutes, and a perm ban after # attempts.

-- 
HoundDawg

UnitedAdmins.com
http://steamcommunity.com/groups/UACommunity


Spencer 'voogru' MacDonald wrote:
 I've noticed that when running the wait command with this enabled has the
 server reply with unknown command: wait

 So it would be possible to implement a server side version of the command
 that perhaps informs them scripts not allowed.

   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread Arg!
That makes sense. I wonder if i could hook wait in sourcemod and make it
wait for 10 minutes. Thatd confuse em.

On Sat, May 23, 2009 at 11:34 PM, HoundDawg houndd...@dawgpaw.com wrote:

 If there is a round trip to the server and back every time the wait
 command is used, I sure hope there are anti-DoS measures in place,
 otherwise it's quite possible for them to flood the server.  The server
 should respond back only 1x every # seconds to avoid this.  In between,
 just ignore incoming wait checks from that user.

 Actually, admins may prefer someone attempting this, to be temp banned
 from the server for # minutes, and a perm ban after # attempts.

 --
 HoundDawg

 UnitedAdmins.com
 http://steamcommunity.com/groups/UACommunity


 Spencer 'voogru' MacDonald wrote:
  I've noticed that when running the wait command with this enabled has the
  server reply with unknown command: wait
 
  So it would be possible to implement a server side version of the command
  that perhaps informs them scripts not allowed.
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread Donnie Newlove
The crashing is indeed a nice bonus but maybe a little over the top.
It would be nice if they could look into it.

On Sat, May 23, 2009 at 1:33 PM, AnAkIn . anakin...@gmail.com wrote:
 It is normal it crashes. The script is too fast or something without waits.
 Maybe they should just stop using pistol scripts? :)

 2009/5/23 Arg! chillic...@gmail.com

 we have had people who use pistol scripts etc whose TF2 client crashes when
 they use them now wait is disabled.

 personally, serves them right but it is kind of annoying.

 On Sat, May 23, 2009 at 7:22 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

  I've noticed that when running the wait command with this enabled has the
  server reply with unknown command: wait
 
  So it would be possible to implement a server side version of the command
  that perhaps informs them scripts not allowed.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  shorec...@comcast.net
  Sent: Saturday, May 23, 2009 5:13 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
 
 
  Well then, I'm glad I've enabled it! :)
 
 
  - Original Message -
  From: msleeper mslee...@cyberwurx.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  I added the sv_allow_wait_command 0 already and a few people have been
  why my scripts no work, so yeah looks like Valve fixed it. Good news
  if you ask me, I am surprised and somewhat upset by the amount of people
  who use scripts like this.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread Philip Bembridge
lol that would be nice!

2009/5/23 Arg! chillic...@gmail.com

 That makes sense. I wonder if i could hook wait in sourcemod and make it
 wait for 10 minutes. Thatd confuse em.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread MjrNuT
The script for auto sticky that I mentioned:

http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg

*Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
constantly detonate stickies, letting you put out stickies in combat without
having to continuously press detonate.

Should a Spy really get to bypass the smoke???

http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key


Just examples of scripts that may be questionable in my mind.  I'm just
questioning the validity of use even though it's available and now the
update has granted the sv_allow_wait_command to actually work.

Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0,
it'll prevent clients from using the wait command

Note this Steam thread for reference:

http://forums.steampowered.com/forums/showthread.php?p=10011026


Are you server admins gonna block it?


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


Re: [hlds] BAN Spy Scripts Anyone?

Yaakov Smith
Wed, 20 May 2009 15:45:25 -0700

Ah, okay. Stupid communication errors...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Thursday, 21 May 2009 8:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?

That is a misinterpretation.  The 1s life is with respect to the sticky, not
a player.

A sticky is not supposed to detonate until it is 1second live.  That was in
a Update.


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com

Wed, 20 May 2009 15:45:25 -0700

Ah, okay. Stupid communication errors...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Thursday, 21 May 2009 8:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?

That is a misinterpretation.  The 1s life is with respect to the sticky, not
a player.

A sticky is not supposed to detonate until it is 1second live.  That was in
a Update.


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


Message: 6
 Date: Thu, 21 May 2009 08:11:05 +1000
 From: Yaakov Smith m4ngr...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
 Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com
 Content-Type: text/plain;   charset=us-ascii

 Quoting MjrNut:

 Here are some examples that I don't think you can do manually AND
 consistently:
 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
 1s
 life.

 How does the script know you are in the 1s life?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread msleeper
I added the sv_allow_wait_command 0 already and a few people have been
why my scripts no work, so yeah looks like Valve fixed it. Good news
if you ask me, I am surprised and somewhat upset by the amount of people
who use scripts like this.


On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
 The script for auto sticky that I mentioned:
 
 http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
 
 *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
 constantly detonate stickies, letting you put out stickies in combat without
 having to continuously press detonate.
 
 Should a Spy really get to bypass the smoke???
 
 http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
 
 
 Just examples of scripts that may be questionable in my mind.  I'm just
 questioning the validity of use even though it's available and now the
 update has granted the sv_allow_wait_command to actually work.
 
 Enabled sv_allow_wait_command convar, which defaults to 1. When set to 0,
 it'll prevent clients from using the wait command
 
 Note this Steam thread for reference:
 
 http://forums.steampowered.com/forums/showthread.php?p=10011026
 
 
 Are you server admins gonna block it?
 
 
 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality
 
 www.flamesandash.com
 
 
 Re: [hlds] BAN Spy Scripts Anyone?
 
 Yaakov Smith
 Wed, 20 May 2009 15:45:25 -0700
 
 Ah, okay. Stupid communication errors...
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Thursday, 21 May 2009 8:26 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
 That is a misinterpretation.  The 1s life is with respect to the sticky, not
 a player.
 
 A sticky is not supposed to detonate until it is 1second live.  That was in
 a Update.
 
 
 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality
 
 www.flamesandash.com
 
 Wed, 20 May 2009 15:45:25 -0700
 
 Ah, okay. Stupid communication errors...
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Thursday, 21 May 2009 8:26 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
 That is a misinterpretation.  The 1s life is with respect to the sticky, not
 a player.
 
 A sticky is not supposed to detonate until it is 1second live.  That was in
 a Update.
 
 
 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality
 
 www.flamesandash.com
 
 
 Message: 6
  Date: Thu, 21 May 2009 08:11:05 +1000
  From: Yaakov Smith m4ngr...@gmail.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
  To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
  Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com
  Content-Type: text/plain;   charset=us-ascii
 
  Quoting MjrNut:
 
  Here are some examples that I don't think you can do manually AND
  consistently:
  1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
  1s
  life.
 
  How does the script know you are in the 1s life?
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread Spencer 'voogru' MacDonald
Its mp_blockscripts all over again...

Don't you know... that's what killed natural-selection... when I fixed
mp_blockscripts.


ohnoes

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, May 22, 2009 6:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

I added the sv_allow_wait_command 0 already and a few people have been
why my scripts no work, so yeah looks like Valve fixed it. Good news
if you ask me, I am surprised and somewhat upset by the amount of people
who use scripts like this.


On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
 The script for auto sticky that I mentioned:
 
 http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
 
 *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
 constantly detonate stickies, letting you put out stickies in combat
without
 having to continuously press detonate.
 
 Should a Spy really get to bypass the smoke???
 
 http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
 
 
 Just examples of scripts that may be questionable in my mind.  I'm just
 questioning the validity of use even though it's available and now the
 update has granted the sv_allow_wait_command to actually work.
 
 Enabled sv_allow_wait_command convar, which defaults to 1. When set to
0,
 it'll prevent clients from using the wait command
 
 Note this Steam thread for reference:
 
 http://forums.steampowered.com/forums/showthread.php?p=10011026
 
 
 Are you server admins gonna block it?
 
 
 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality
 
 www.flamesandash.com
 
 
 Re: [hlds] BAN Spy Scripts Anyone?
 
 Yaakov Smith
 Wed, 20 May 2009 15:45:25 -0700
 
 Ah, okay. Stupid communication errors...
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Thursday, 21 May 2009 8:26 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
 That is a misinterpretation.  The 1s life is with respect to the sticky,
not
 a player.
 
 A sticky is not supposed to detonate until it is 1second live.  That was
in
 a Update.
 
 
 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality
 
 www.flamesandash.com
 
 Wed, 20 May 2009 15:45:25 -0700
 
 Ah, okay. Stupid communication errors...
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Thursday, 21 May 2009 8:26 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
 That is a misinterpretation.  The 1s life is with respect to the sticky,
not
 a player.
 
 A sticky is not supposed to detonate until it is 1second live.  That was
in
 a Update.
 
 
 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality
 
 www.flamesandash.com
 
 
 Message: 6
  Date: Thu, 21 May 2009 08:11:05 +1000
  From: Yaakov Smith m4ngr...@gmail.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
  To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
  Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com
  Content-Type: text/plain;   charset=us-ascii
 
  Quoting MjrNut:
 
  Here are some examples that I don't think you can do manually AND
  consistently:
  1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
the
  1s
  life.
 
  How does the script know you are in the 1s life?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread msleeper
Anyone who relied on scripts to be good at NS, clearly was not skilled
at NS to begin with.


On Fri, 2009-05-22 at 19:18 -0400, Spencer 'voogru' MacDonald wrote:
 Its mp_blockscripts all over again...
 
 Don't you know... that's what killed natural-selection... when I fixed
 mp_blockscripts.
 
 
 ohnoes
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, May 22, 2009 6:59 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
 I added the sv_allow_wait_command 0 already and a few people have been
 why my scripts no work, so yeah looks like Valve fixed it. Good news
 if you ask me, I am surprised and somewhat upset by the amount of people
 who use scripts like this.
 
 
 On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
  The script for auto sticky that I mentioned:
  
  http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
  
  *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
  constantly detonate stickies, letting you put out stickies in combat
 without
  having to continuously press detonate.
  
  Should a Spy really get to bypass the smoke???
  
  http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
  
  
  Just examples of scripts that may be questionable in my mind.  I'm just
  questioning the validity of use even though it's available and now the
  update has granted the sv_allow_wait_command to actually work.
  
  Enabled sv_allow_wait_command convar, which defaults to 1. When set to
 0,
  it'll prevent clients from using the wait command
  
  Note this Steam thread for reference:
  
  http://forums.steampowered.com/forums/showthread.php?p=10011026
  
  
  Are you server admins gonna block it?
  
  
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
  
  www.flamesandash.com
  
  
  Re: [hlds] BAN Spy Scripts Anyone?
  
  Yaakov Smith
  Wed, 20 May 2009 15:45:25 -0700
  
  Ah, okay. Stupid communication errors...
  
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com
  hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
  Sent: Thursday, 21 May 2009 8:26 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
  
  That is a misinterpretation.  The 1s life is with respect to the sticky,
 not
  a player.
  
  A sticky is not supposed to detonate until it is 1second live.  That was
 in
  a Update.
  
  
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
  
  www.flamesandash.com
  
  Wed, 20 May 2009 15:45:25 -0700
  
  Ah, okay. Stupid communication errors...
  
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com
  hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
  Sent: Thursday, 21 May 2009 8:26 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
  
  That is a misinterpretation.  The 1s life is with respect to the sticky,
 not
  a player.
  
  A sticky is not supposed to detonate until it is 1second live.  That was
 in
  a Update.
  
  
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
  
  www.flamesandash.com
  
  
  Message: 6
   Date: Thu, 21 May 2009 08:11:05 +1000
   From: Yaakov Smith m4ngr...@gmail.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
   To: 'Half-Life dedicated Win32 server mailing list'
  hlds@list.valvesoftware.com
   Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com
   Content-Type: text/plain;   charset=us-ascii
  
   Quoting MjrNut:
  
   Here are some examples that I don't think you can do manually AND
   consistently:
   1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
 the
   1s
   life.
  
   How does the script know you are in the 1s life?
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread Donnie Newlove
How did script blocking kill NS? I never used a single script in NS
and I followed it from the start to the slow death and IMO that death
came from the dumbed down team deathmach mode. Block script is great!
Most legal scripts (scripts that for example change settings you
could do with the console but blocks stuff that spams semi weapons and
auto detonates) works without wait anyway.

On Sat, May 23, 2009 at 1:18 AM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
 Its mp_blockscripts all over again...

 Don't you know... that's what killed natural-selection... when I fixed
 mp_blockscripts.


 ohnoes

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, May 22, 2009 6:59 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 I added the sv_allow_wait_command 0 already and a few people have been
 why my scripts no work, so yeah looks like Valve fixed it. Good news
 if you ask me, I am surprised and somewhat upset by the amount of people
 who use scripts like this.


 On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
 The script for auto sticky that I mentioned:

 http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg

 *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
 constantly detonate stickies, letting you put out stickies in combat
 without
 having to continuously press detonate.

 Should a Spy really get to bypass the smoke???

 http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key


 Just examples of scripts that may be questionable in my mind.  I'm just
 questioning the validity of use even though it's available and now the
 update has granted the sv_allow_wait_command to actually work.

 Enabled sv_allow_wait_command convar, which defaults to 1. When set to
 0,
 it'll prevent clients from using the wait command

 Note this Steam thread for reference:

 http://forums.steampowered.com/forums/showthread.php?p=10011026


 Are you server admins gonna block it?


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com


 Re: [hlds] BAN Spy Scripts Anyone?

 Yaakov Smith
 Wed, 20 May 2009 15:45:25 -0700

 Ah, okay. Stupid communication errors...

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Thursday, 21 May 2009 8:26 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 That is a misinterpretation.  The 1s life is with respect to the sticky,
 not
 a player.

 A sticky is not supposed to detonate until it is 1second live.  That was
 in
 a Update.


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com

 Wed, 20 May 2009 15:45:25 -0700

 Ah, okay. Stupid communication errors...

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Thursday, 21 May 2009 8:26 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 That is a misinterpretation.  The 1s life is with respect to the sticky,
 not
 a player.

 A sticky is not supposed to detonate until it is 1second live.  That was
 in
 a Update.


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com


 Message: 6
  Date: Thu, 21 May 2009 08:11:05 +1000
  From: Yaakov Smith m4ngr...@gmail.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
  To: 'Half-Life dedicated Win32 server mailing list'
         hlds@list.valvesoftware.com
  Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com
  Content-Type: text/plain;       charset=us-ascii
 
  Quoting MjrNut:
 
  Here are some examples that I don't think you can do manually AND
  consistently:
  1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
 the
  1s
  life.
 
  How does the script know you are in the 1s life?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread msleeper
Yeah, Combat is what killed NS, not script kitties.


On Sat, 2009-05-23 at 01:27 +0200, Donnie Newlove wrote:
 How did script blocking kill NS? I never used a single script in NS
 and I followed it from the start to the slow death and IMO that death
 came from the dumbed down team deathmach mode. Block script is great!
 Most legal scripts (scripts that for example change settings you
 could do with the console but blocks stuff that spams semi weapons and
 auto detonates) works without wait anyway.
 
 On Sat, May 23, 2009 at 1:18 AM, Spencer 'voogru' MacDonald
 voo...@voogru.com wrote:
  Its mp_blockscripts all over again...
 
  Don't you know... that's what killed natural-selection... when I fixed
  mp_blockscripts.
 
 
  ohnoes
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
  Sent: Friday, May 22, 2009 6:59 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  I added the sv_allow_wait_command 0 already and a few people have been
  why my scripts no work, so yeah looks like Valve fixed it. Good news
  if you ask me, I am surprised and somewhat upset by the amount of people
  who use scripts like this.
 
 
  On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
  The script for auto sticky that I mentioned:
 
  http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
 
  *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
  constantly detonate stickies, letting you put out stickies in combat
  without
  having to continuously press detonate.
 
  Should a Spy really get to bypass the smoke???
 
  http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
 
 
  Just examples of scripts that may be questionable in my mind.  I'm just
  questioning the validity of use even though it's available and now the
  update has granted the sv_allow_wait_command to actually work.
 
  Enabled sv_allow_wait_command convar, which defaults to 1. When set to
  0,
  it'll prevent clients from using the wait command
 
  Note this Steam thread for reference:
 
  http://forums.steampowered.com/forums/showthread.php?p=10011026
 
 
  Are you server admins gonna block it?
 
 
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
 
 
  Re: [hlds] BAN Spy Scripts Anyone?
 
  Yaakov Smith
  Wed, 20 May 2009 15:45:25 -0700
 
  Ah, okay. Stupid communication errors...
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com
  hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
  Sent: Thursday, 21 May 2009 8:26 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  That is a misinterpretation.  The 1s life is with respect to the sticky,
  not
  a player.
 
  A sticky is not supposed to detonate until it is 1second live.  That was
  in
  a Update.
 
 
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
 
  Wed, 20 May 2009 15:45:25 -0700
 
  Ah, okay. Stupid communication errors...
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com
  hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
  Sent: Thursday, 21 May 2009 8:26 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  That is a misinterpretation.  The 1s life is with respect to the sticky,
  not
  a player.
 
  A sticky is not supposed to detonate until it is 1second live.  That was
  in
  a Update.
 
 
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
 
 
  Message: 6
   Date: Thu, 21 May 2009 08:11:05 +1000
   From: Yaakov Smith m4ngr...@gmail.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
   To: 'Half-Life dedicated Win32 server mailing list'
  hlds@list.valvesoftware.com
   Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com
   Content-Type: text/plain;   charset=us-ascii
  
   Quoting MjrNut:
  
   Here are some examples that I don't think you can do manually AND
   consistently:
   1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
  the
   1s
   life.
  
   How does the script know you are in the 1s life?
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 ___
 To unsubscribe, edit your list

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread matan nov
Maybe something like a script that, when you press, say, right click,
it detonates all your stickies at once.

On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote:

 It's much worse than that. Even the random generator for crits is
 client side, hence the 100% crit chance hacks.

 On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote:
  But on a different note, you would be surprised how much of the game
  environment is all computed client-side. Aimbot functionality is quite a
 bit
  different from being able to tell the health of the opposing player.
 
  The model positioning/hitboxes are all viewable on the client-side of
  course. The health of the opposing player, is not. ..Unless you're a spy
  disguising as an enemy player. But still.. That function sounds more like
 a
  hack to me then a script.
 
  -Matt
 
  On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
 
  It sounds to me if someone is actually advertising that a script will
  auto-detonate stickies based upon the health of the opposing player
 isn't a
  script at all, but a program built to steal account information.
 
  Enjoy your trojan, and botnet.
 
  -Matt
 
 
  On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
  That's basically what I'm asking. How does the script know that there
 is
  an
  enemy in your crosshair? And someone else here mentioned
 auto-detonating
  stickies when their health  10.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
  Sent: Wednesday, 20 May 2009 3:53 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  Yaakov,
 
  All scripts are triggered by a bind.  In general scripts can execute
  another
  single key or multiple keys, or further, sets of keys (i.e., alias').
   Just
  as explained in more detail in this following reference, among many on
 the
  net, http://tf2wiki.net/wiki/Scripting
 
  Your last question seems to imply that a script will _auto_ trigger...?
   And
  for the record, my experience has enver come across one such as this.
  My
  experience has come across an auto aim, or aim assist of the scout that
  once
  the cross-hair crosses the body of the opponent, it fires.  The script
  here
  being just to turn ON or turn OFF that behavior.
 
 
  Anyone consider these publically available scripts unacceptable for the
  Spy?
 
  http://tf2wiki.net/wiki/Spy_scripts
 
  Thanks for any input as I'm just trying to be a smarter admin for my
  community, nothing more.
 
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
 
 
 
   --
  
   Message: 5
   Date: Sat, 16 May 2009 21:26:44 +1000
   From: Yaakov Smith m4ngr...@gmail.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
   To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
   Message-ID:
  6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
   Content-Type: text/plain; charset=UTF-8
  
   @David: A combined Sniper+Spy update has been rumored for ages.
   @MjrNuT: How would you trigger a script, apart from binding it to a
 key?
   how
   would a script know you are below 10 HP, for example?
  
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  __ Information from ESET Smart Security, version of virus
  signature
  database 4088 (20090519) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
  signature
  database 4088 (20090519) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Yaakov Smith
That happens by default anyway. MOUSE2 detonates all your stickies.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
Sent: Thursday, 21 May 2009 8:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

Maybe something like a script that, when you press, say, right click,
it detonates all your stickies at once.

On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
donnie.newl...@gmail.comwrote:

 It's much worse than that. Even the random generator for crits is
 client side, hence the 100% crit chance hacks.

 On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote:
  But on a different note, you would be surprised how much of the game
  environment is all computed client-side. Aimbot functionality is quite a
 bit
  different from being able to tell the health of the opposing player.
 
  The model positioning/hitboxes are all viewable on the client-side of
  course. The health of the opposing player, is not. ..Unless you're a spy
  disguising as an enemy player. But still.. That function sounds more
like
 a
  hack to me then a script.
 
  -Matt
 
  On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
 
  It sounds to me if someone is actually advertising that a script will
  auto-detonate stickies based upon the health of the opposing player
 isn't a
  script at all, but a program built to steal account information.
 
  Enjoy your trojan, and botnet.
 
  -Matt
 
 
  On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
  That's basically what I'm asking. How does the script know that there
 is
  an
  enemy in your crosshair? And someone else here mentioned
 auto-detonating
  stickies when their health  10.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
  Sent: Wednesday, 20 May 2009 3:53 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  Yaakov,
 
  All scripts are triggered by a bind.  In general scripts can execute
  another
  single key or multiple keys, or further, sets of keys (i.e., alias').
   Just
  as explained in more detail in this following reference, among many on
 the
  net, http://tf2wiki.net/wiki/Scripting
 
  Your last question seems to imply that a script will _auto_
trigger...?
   And
  for the record, my experience has enver come across one such as this.
  My
  experience has come across an auto aim, or aim assist of the scout
that
  once
  the cross-hair crosses the body of the opponent, it fires.  The script
  here
  being just to turn ON or turn OFF that behavior.
 
 
  Anyone consider these publically available scripts unacceptable for
the
  Spy?
 
  http://tf2wiki.net/wiki/Spy_scripts
 
  Thanks for any input as I'm just trying to be a smarter admin for my
  community, nothing more.
 
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
 
 
 
   --
  
   Message: 5
   Date: Sat, 16 May 2009 21:26:44 +1000
   From: Yaakov Smith m4ngr...@gmail.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
   To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
   Message-ID:
  6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
   Content-Type: text/plain; charset=UTF-8
  
   @David: A combined Sniper+Spy update has been rumored for ages.
   @MjrNuT: How would you trigger a script, apart from binding it to a
 key?
   how
   would a script know you are below 10 HP, for example?
  
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  __ Information from ESET Smart Security, version of virus
  signature
  database 4088 (20090519) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
  signature
  database 4088 (20090519) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread matan nov
Are you sure?

On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 That happens by default anyway. MOUSE2 detonates all your stickies.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
 Sent: Thursday, 21 May 2009 8:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Maybe something like a script that, when you press, say, right click,
 it detonates all your stickies at once.

 On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
 donnie.newl...@gmail.comwrote:

  It's much worse than that. Even the random generator for crits is
  client side, hence the 100% crit chance hacks.
 
  On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote:
   But on a different note, you would be surprised how much of the game
   environment is all computed client-side. Aimbot functionality is quite
 a
  bit
   different from being able to tell the health of the opposing player.
  
   The model positioning/hitboxes are all viewable on the client-side of
   course. The health of the opposing player, is not. ..Unless you're a
 spy
   disguising as an enemy player. But still.. That function sounds more
 like
  a
   hack to me then a script.
  
   -Matt
  
   On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
  
   It sounds to me if someone is actually advertising that a script will
   auto-detonate stickies based upon the health of the opposing player
  isn't a
   script at all, but a program built to steal account information.
  
   Enjoy your trojan, and botnet.
  
   -Matt
  
  
   On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
  wrote:
  
   That's basically what I'm asking. How does the script know that there
  is
   an
   enemy in your crosshair? And someone else here mentioned
  auto-detonating
   stickies when their health  10.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
   Sent: Wednesday, 20 May 2009 3:53 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
  
   Yaakov,
  
   All scripts are triggered by a bind.  In general scripts can execute
   another
   single key or multiple keys, or further, sets of keys (i.e., alias').
Just
   as explained in more detail in this following reference, among many
 on
  the
   net, http://tf2wiki.net/wiki/Scripting
  
   Your last question seems to imply that a script will _auto_
 trigger...?
And
   for the record, my experience has enver come across one such as this.
   My
   experience has come across an auto aim, or aim assist of the scout
 that
   once
   the cross-hair crosses the body of the opponent, it fires.  The
 script
   here
   being just to turn ON or turn OFF that behavior.
  
  
   Anyone consider these publically available scripts unacceptable for
 the
   Spy?
  
   http://tf2wiki.net/wiki/Spy_scripts
  
   Thanks for any input as I'm just trying to be a smarter admin for my
   community, nothing more.
  
   [FLASH] MjrNuT
   Arise from Flames and Ash, Behold Immortality
  
   www.flamesandash.com
  
  
  
--
   
Message: 5
Date: Sat, 16 May 2009 21:26:44 +1000
From: Yaakov Smith m4ngr...@gmail.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?
To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
Message-ID:
   
 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
Content-Type: text/plain; charset=UTF-8
   
@David: A combined Sniper+Spy update has been rumored for ages.
@MjrNuT: How would you trigger a script, apart from binding it to a
  key?
how
would a script know you are below 10 HP, for example?
   
   
   
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   __ Information from ESET Smart Security, version of virus
   signature
   database 4088 (20090519) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   __ Information from ESET Smart Security, version of virus
   signature
   database 4088 (20090519) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  ___
  To unsubscribe, edit your

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Yaakov Smith
Yes, that's a major part of playing demoman.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
Sent: Thursday, 21 May 2009 8:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

Are you sure?

On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 That happens by default anyway. MOUSE2 detonates all your stickies.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
 Sent: Thursday, 21 May 2009 8:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Maybe something like a script that, when you press, say, right click,
 it detonates all your stickies at once.

 On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
 donnie.newl...@gmail.comwrote:

  It's much worse than that. Even the random generator for crits is
  client side, hence the 100% crit chance hacks.
 
  On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote:
   But on a different note, you would be surprised how much of the game
   environment is all computed client-side. Aimbot functionality is quite
 a
  bit
   different from being able to tell the health of the opposing player.
  
   The model positioning/hitboxes are all viewable on the client-side of
   course. The health of the opposing player, is not. ..Unless you're a
 spy
   disguising as an enemy player. But still.. That function sounds more
 like
  a
   hack to me then a script.
  
   -Matt
  
   On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
  
   It sounds to me if someone is actually advertising that a script will
   auto-detonate stickies based upon the health of the opposing player
  isn't a
   script at all, but a program built to steal account information.
  
   Enjoy your trojan, and botnet.
  
   -Matt
  
  
   On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
  wrote:
  
   That's basically what I'm asking. How does the script know that
there
  is
   an
   enemy in your crosshair? And someone else here mentioned
  auto-detonating
   stickies when their health  10.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
   Sent: Wednesday, 20 May 2009 3:53 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
  
   Yaakov,
  
   All scripts are triggered by a bind.  In general scripts can execute
   another
   single key or multiple keys, or further, sets of keys (i.e.,
alias').
Just
   as explained in more detail in this following reference, among many
 on
  the
   net, http://tf2wiki.net/wiki/Scripting
  
   Your last question seems to imply that a script will _auto_
 trigger...?
And
   for the record, my experience has enver come across one such as
this.
   My
   experience has come across an auto aim, or aim assist of the scout
 that
   once
   the cross-hair crosses the body of the opponent, it fires.  The
 script
   here
   being just to turn ON or turn OFF that behavior.
  
  
   Anyone consider these publically available scripts unacceptable for
 the
   Spy?
  
   http://tf2wiki.net/wiki/Spy_scripts
  
   Thanks for any input as I'm just trying to be a smarter admin for my
   community, nothing more.
  
   [FLASH] MjrNuT
   Arise from Flames and Ash, Behold Immortality
  
   www.flamesandash.com
  
  
  
--
   
Message: 5
Date: Sat, 16 May 2009 21:26:44 +1000
From: Yaakov Smith m4ngr...@gmail.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?
To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
Message-ID:
   
 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
Content-Type: text/plain; charset=UTF-8
   
@David: A combined Sniper+Spy update has been rumored for ages.
@MjrNuT: How would you trigger a script, apart from binding it to
a
  key?
how
would a script know you are below 10 HP, for example?
   
   
   
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   __ Information from ESET Smart Security, version of virus
   signature
   database 4088 (20090519) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   __ Information from ESET Smart Security, version of virus
   signature
   database 4088 (20090519) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Jeff Sugar
I am pretty sure (at least, I hope) he was being sarcastic.

Thanks,
-Jeff


On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com wrote:

 Yes, that's a major part of playing demoman.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
 Sent: Thursday, 21 May 2009 8:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Are you sure?

 On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com wrote:

  That happens by default anyway. MOUSE2 detonates all your stickies.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
  Sent: Thursday, 21 May 2009 8:24 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  Maybe something like a script that, when you press, say, right click,
  it detonates all your stickies at once.
 
  On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
  donnie.newl...@gmail.comwrote:
 
   It's much worse than that. Even the random generator for crits is
   client side, hence the 100% crit chance hacks.
  
   On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote:
But on a different note, you would be surprised how much of the game
environment is all computed client-side. Aimbot functionality is
 quite
  a
   bit
different from being able to tell the health of the opposing player.
   
The model positioning/hitboxes are all viewable on the client-side of
course. The health of the opposing player, is not. ..Unless you're a
  spy
disguising as an enemy player. But still.. That function sounds more
  like
   a
hack to me then a script.
   
-Matt
   
On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
   
It sounds to me if someone is actually advertising that a script
 will
auto-detonate stickies based upon the health of the opposing player
   isn't a
script at all, but a program built to steal account information.
   
Enjoy your trojan, and botnet.
   
-Matt
   
   
On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
   wrote:
   
That's basically what I'm asking. How does the script know that
 there
   is
an
enemy in your crosshair? And someone else here mentioned
   auto-detonating
stickies when their health  10.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Wednesday, 20 May 2009 3:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?
   
Yaakov,
   
All scripts are triggered by a bind.  In general scripts can
 execute
another
single key or multiple keys, or further, sets of keys (i.e.,
 alias').
 Just
as explained in more detail in this following reference, among many
  on
   the
net, http://tf2wiki.net/wiki/Scripting
   
Your last question seems to imply that a script will _auto_
  trigger...?
 And
for the record, my experience has enver come across one such as
 this.
My
experience has come across an auto aim, or aim assist of the scout
  that
once
the cross-hair crosses the body of the opponent, it fires.  The
  script
here
being just to turn ON or turn OFF that behavior.
   
   
Anyone consider these publically available scripts unacceptable for
  the
Spy?
   
http://tf2wiki.net/wiki/Spy_scripts
   
Thanks for any input as I'm just trying to be a smarter admin for
 my
community, nothing more.
   
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
   
www.flamesandash.com
   
   
   
 --

 Message: 5
 Date: Sat, 16 May 2009 21:26:44 +1000
 From: Yaakov Smith m4ngr...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:

  6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
 Content-Type: text/plain; charset=UTF-8

 @David: A combined Sniper+Spy update has been rumored for ages.
 @MjrNuT: How would you trigger a script, apart from binding it to
 a
   key?
 how
 would a script know you are below 10 HP, for example?



___
To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
__ Information from ESET Smart Security, version of virus
signature
database 4088 (20090519) __
   
The message was checked by ESET Smart Security.
   
http://www.eset.com
   
   
   
__ Information from ESET Smart Security, version of virus

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Yaakov Smith
I hope so too. Sarcasm gets hard to detect across the interwebs.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Thursday, 21 May 2009 9:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

I am pretty sure (at least, I hope) he was being sarcastic.

Thanks,
-Jeff


On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com wrote:

 Yes, that's a major part of playing demoman.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
 Sent: Thursday, 21 May 2009 8:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Are you sure?

 On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com wrote:

  That happens by default anyway. MOUSE2 detonates all your stickies.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
  Sent: Thursday, 21 May 2009 8:24 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  Maybe something like a script that, when you press, say, right click,
  it detonates all your stickies at once.
 
  On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
  donnie.newl...@gmail.comwrote:
 
   It's much worse than that. Even the random generator for crits is
   client side, hence the 100% crit chance hacks.
  
   On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote:
But on a different note, you would be surprised how much of the game
environment is all computed client-side. Aimbot functionality is
 quite
  a
   bit
different from being able to tell the health of the opposing player.
   
The model positioning/hitboxes are all viewable on the client-side
of
course. The health of the opposing player, is not. ..Unless you're a
  spy
disguising as an enemy player. But still.. That function sounds more
  like
   a
hack to me then a script.
   
-Matt
   
On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
   
It sounds to me if someone is actually advertising that a script
 will
auto-detonate stickies based upon the health of the opposing player
   isn't a
script at all, but a program built to steal account information.
   
Enjoy your trojan, and botnet.
   
-Matt
   
   
On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
   wrote:
   
That's basically what I'm asking. How does the script know that
 there
   is
an
enemy in your crosshair? And someone else here mentioned
   auto-detonating
stickies when their health  10.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Wednesday, 20 May 2009 3:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?
   
Yaakov,
   
All scripts are triggered by a bind.  In general scripts can
 execute
another
single key or multiple keys, or further, sets of keys (i.e.,
 alias').
 Just
as explained in more detail in this following reference, among
many
  on
   the
net, http://tf2wiki.net/wiki/Scripting
   
Your last question seems to imply that a script will _auto_
  trigger...?
 And
for the record, my experience has enver come across one such as
 this.
My
experience has come across an auto aim, or aim assist of the scout
  that
once
the cross-hair crosses the body of the opponent, it fires.  The
  script
here
being just to turn ON or turn OFF that behavior.
   
   
Anyone consider these publically available scripts unacceptable
for
  the
Spy?
   
http://tf2wiki.net/wiki/Spy_scripts
   
Thanks for any input as I'm just trying to be a smarter admin for
 my
community, nothing more.
   
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
   
www.flamesandash.com
   
   
   
 --

 Message: 5
 Date: Sat, 16 May 2009 21:26:44 +1000
 From: Yaakov Smith m4ngr...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:

  6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
 Content-Type: text/plain; charset=UTF-8

 @David: A combined Sniper+Spy update has been rumored for ages.
 @MjrNuT: How would you trigger a script, apart from binding it
to
 a
   key?
 how
 would a script know you are below 10 HP, for example?



___
To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
http

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Philip Bembridge
Hurm, there should be a standard, like putting {sarcastic} after a sentence.
Phil

Sent from my sarcasm on wheels

2009/5/21 Yaakov Smith m4ngr...@gmail.com

 I hope so too. Sarcasm gets hard to detect across the interwebs.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
 Sent: Thursday, 21 May 2009 9:57 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 I am pretty sure (at least, I hope) he was being sarcastic.

 Thanks,
 -Jeff


 On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com wrote:

  Yes, that's a major part of playing demoman.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
  Sent: Thursday, 21 May 2009 8:36 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  Are you sure?
 
  On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
   That happens by default anyway. MOUSE2 detonates all your stickies.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
   Sent: Thursday, 21 May 2009 8:24 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
  
   Maybe something like a script that, when you press, say, right click,
   it detonates all your stickies at once.
  
   On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
   donnie.newl...@gmail.comwrote:
  
It's much worse than that. Even the random generator for crits is
client side, hence the 100% crit chance hacks.
   
On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote:
 But on a different note, you would be surprised how much of the
 game
 environment is all computed client-side. Aimbot functionality is
  quite
   a
bit
 different from being able to tell the health of the opposing
 player.

 The model positioning/hitboxes are all viewable on the client-side
 of
 course. The health of the opposing player, is not. ..Unless you're
 a
   spy
 disguising as an enemy player. But still.. That function sounds
 more
   like
a
 hack to me then a script.

 -Matt

 On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com
 wrote:

 It sounds to me if someone is actually advertising that a script
  will
 auto-detonate stickies based upon the health of the opposing
 player
isn't a
 script at all, but a program built to steal account information.

 Enjoy your trojan, and botnet.

 -Matt


 On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
 
wrote:

 That's basically what I'm asking. How does the script know that
  there
is
 an
 enemy in your crosshair? And someone else here mentioned
auto-detonating
 stickies when their health  10.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Wednesday, 20 May 2009 3:53 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Yaakov,

 All scripts are triggered by a bind.  In general scripts can
  execute
 another
 single key or multiple keys, or further, sets of keys (i.e.,
  alias').
  Just
 as explained in more detail in this following reference, among
 many
   on
the
 net, http://tf2wiki.net/wiki/Scripting

 Your last question seems to imply that a script will _auto_
   trigger...?
  And
 for the record, my experience has enver come across one such as
  this.
 My
 experience has come across an auto aim, or aim assist of the
 scout
   that
 once
 the cross-hair crosses the body of the opponent, it fires.  The
   script
 here
 being just to turn ON or turn OFF that behavior.


 Anyone consider these publically available scripts unacceptable
 for
   the
 Spy?

 http://tf2wiki.net/wiki/Spy_scripts

 Thanks for any input as I'm just trying to be a smarter admin for
  my
 community, nothing more.

 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com



  --
 
  Message: 5
  Date: Sat, 16 May 2009 21:26:44 +1000
  From: Yaakov Smith m4ngr...@gmail.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
  To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Message-ID:
 
   6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
  Content-Type: text/plain; charset=UTF-8
 
  @David: A combined Sniper+Spy update has been rumored for ages

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Joel R.
Stickies don't detonate for 1-2 seconds after they are thrown.

On Thu, May 21, 2009 at 2:34 PM, Philip Bembridge philipbembri...@gmail.com
 wrote:

 Hurm, there should be a standard, like putting {sarcastic} after a
 sentence.
 Phil

 Sent from my sarcasm on wheels

 2009/5/21 Yaakov Smith m4ngr...@gmail.com

  I hope so too. Sarcasm gets hard to detect across the interwebs.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
  Sent: Thursday, 21 May 2009 9:57 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  I am pretty sure (at least, I hope) he was being sarcastic.
 
  Thanks,
  -Jeff
 
 
  On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
   Yes, that's a major part of playing demoman.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
   Sent: Thursday, 21 May 2009 8:36 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
  
   Are you sure?
  
   On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com
  wrote:
  
That happens by default anyway. MOUSE2 detonates all your stickies.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
Sent: Thursday, 21 May 2009 8:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?
   
Maybe something like a script that, when you press, say, right click,
it detonates all your stickies at once.
   
On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
donnie.newl...@gmail.comwrote:
   
 It's much worse than that. Even the random generator for crits is
 client side, hence the 100% crit chance hacks.

 On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com
 wrote:
  But on a different note, you would be surprised how much of the
  game
  environment is all computed client-side. Aimbot functionality is
   quite
a
 bit
  different from being able to tell the health of the opposing
  player.
 
  The model positioning/hitboxes are all viewable on the
 client-side
  of
  course. The health of the opposing player, is not. ..Unless
 you're
  a
spy
  disguising as an enemy player. But still.. That function sounds
  more
like
 a
  hack to me then a script.
 
  -Matt
 
  On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com
  wrote:
 
  It sounds to me if someone is actually advertising that a script
   will
  auto-detonate stickies based upon the health of the opposing
  player
 isn't a
  script at all, but a program built to steal account information.
 
  Enjoy your trojan, and botnet.
 
  -Matt
 
 
  On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
 m4ngr...@gmail.com
  
 wrote:
 
  That's basically what I'm asking. How does the script know that
   there
 is
  an
  enemy in your crosshair? And someone else here mentioned
 auto-detonating
  stickies when their health  10.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 MjrNuT
  Sent: Wednesday, 20 May 2009 3:53 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  Yaakov,
 
  All scripts are triggered by a bind.  In general scripts can
   execute
  another
  single key or multiple keys, or further, sets of keys (i.e.,
   alias').
   Just
  as explained in more detail in this following reference, among
  many
on
 the
  net, http://tf2wiki.net/wiki/Scripting
 
  Your last question seems to imply that a script will _auto_
trigger...?
   And
  for the record, my experience has enver come across one such as
   this.
  My
  experience has come across an auto aim, or aim assist of the
  scout
that
  once
  the cross-hair crosses the body of the opponent, it fires.  The
script
  here
  being just to turn ON or turn OFF that behavior.
 
 
  Anyone consider these publically available scripts unacceptable
  for
the
  Spy?
 
  http://tf2wiki.net/wiki/Spy_scripts
 
  Thanks for any input as I'm just trying to be a smarter admin
 for
   my
  community, nothing more.
 
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
 
 
 
   --
  
   Message: 5
   Date: Sat, 16 May 2009 21:26:44 +1000
   From: Yaakov Smith m4ngr...@gmail.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Cc2iscooL
1 second.

--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com


On Thu, May 21, 2009 at 2:44 PM, Joel R. joelru...@gmail.com wrote:

 Stickies don't detonate for 1-2 seconds after they are thrown.

 On Thu, May 21, 2009 at 2:34 PM, Philip Bembridge 
 philipbembri...@gmail.com
  wrote:

  Hurm, there should be a standard, like putting {sarcastic} after a
  sentence.
  Phil
 
  Sent from my sarcasm on wheels
 
  2009/5/21 Yaakov Smith m4ngr...@gmail.com
 
   I hope so too. Sarcasm gets hard to detect across the interwebs.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
   Sent: Thursday, 21 May 2009 9:57 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
  
   I am pretty sure (at least, I hope) he was being sarcastic.
  
   Thanks,
   -Jeff
  
  
   On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com
  wrote:
  
Yes, that's a major part of playing demoman.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
Sent: Thursday, 21 May 2009 8:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?
   
Are you sure?
   
On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com
   wrote:
   
 That happens by default anyway. MOUSE2 detonates all your stickies.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan
 nov
 Sent: Thursday, 21 May 2009 8:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Maybe something like a script that, when you press, say, right
 click,
 it detonates all your stickies at once.

 On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
 donnie.newl...@gmail.comwrote:

  It's much worse than that. Even the random generator for crits is
  client side, hence the 100% crit chance hacks.
 
  On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com
  wrote:
   But on a different note, you would be surprised how much of the
   game
   environment is all computed client-side. Aimbot functionality
 is
quite
 a
  bit
   different from being able to tell the health of the opposing
   player.
  
   The model positioning/hitboxes are all viewable on the
  client-side
   of
   course. The health of the opposing player, is not. ..Unless
  you're
   a
 spy
   disguising as an enemy player. But still.. That function sounds
   more
 like
  a
   hack to me then a script.
  
   -Matt
  
   On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com
   wrote:
  
   It sounds to me if someone is actually advertising that a
 script
will
   auto-detonate stickies based upon the health of the opposing
   player
  isn't a
   script at all, but a program built to steal account
 information.
  
   Enjoy your trojan, and botnet.
  
   -Matt
  
  
   On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
  m4ngr...@gmail.com
   
  wrote:
  
   That's basically what I'm asking. How does the script know
 that
there
  is
   an
   enemy in your crosshair? And someone else here mentioned
  auto-detonating
   stickies when their health  10.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  MjrNuT
   Sent: Wednesday, 20 May 2009 3:53 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
  
   Yaakov,
  
   All scripts are triggered by a bind.  In general scripts can
execute
   another
   single key or multiple keys, or further, sets of keys (i.e.,
alias').
Just
   as explained in more detail in this following reference,
 among
   many
 on
  the
   net, http://tf2wiki.net/wiki/Scripting
  
   Your last question seems to imply that a script will _auto_
 trigger...?
And
   for the record, my experience has enver come across one such
 as
this.
   My
   experience has come across an auto aim, or aim assist of the
   scout
 that
   once
   the cross-hair crosses the body of the opponent, it fires.
  The
 script
   here
   being just to turn ON or turn OFF that behavior.
  
  
   Anyone consider these publically available scripts
 unacceptable
   for
 the
   Spy?
  
   http://tf2wiki.net/wiki/Spy_scripts
  
   Thanks for any input as I'm just trying to be a smarter admin
  for
my
   community, nothing more.
  
   [FLASH

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread CLAN RCR
But on a different note, you would be surprised how much of the game
environment is all computed client-side. Aimbot functionality is quite a bit
different from being able to tell the health of the opposing player.

The model positioning/hitboxes are all viewable on the client-side of
course. The health of the opposing player, is not. ..Unless you're a spy
disguising as an enemy player. But still.. That function sounds more like a
hack to me then a script.

-Matt

On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:

 It sounds to me if someone is actually advertising that a script will
 auto-detonate stickies based upon the health of the opposing player isn't a
 script at all, but a program built to steal account information.

 Enjoy your trojan, and botnet.

 -Matt


 On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 That's basically what I'm asking. How does the script know that there is
 an
 enemy in your crosshair? And someone else here mentioned auto-detonating
 stickies when their health  10.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Wednesday, 20 May 2009 3:53 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Yaakov,

 All scripts are triggered by a bind.  In general scripts can execute
 another
 single key or multiple keys, or further, sets of keys (i.e., alias').
  Just
 as explained in more detail in this following reference, among many on the
 net, http://tf2wiki.net/wiki/Scripting

 Your last question seems to imply that a script will _auto_ trigger...?
  And
 for the record, my experience has enver come across one such as this.  My
 experience has come across an auto aim, or aim assist of the scout that
 once
 the cross-hair crosses the body of the opponent, it fires.  The script
 here
 being just to turn ON or turn OFF that behavior.


 Anyone consider these publically available scripts unacceptable for the
 Spy?

 http://tf2wiki.net/wiki/Spy_scripts

 Thanks for any input as I'm just trying to be a smarter admin for my
 community, nothing more.

 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com



  --
 
  Message: 5
  Date: Sat, 16 May 2009 21:26:44 +1000
  From: Yaakov Smith m4ngr...@gmail.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
  To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Message-ID:
 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
  Content-Type: text/plain; charset=UTF-8
 
  @David: A combined Sniper+Spy update has been rumored for ages.
  @MjrNuT: How would you trigger a script, apart from binding it to a key?
  how
  would a script know you are below 10 HP, for example?
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus
 signature
 database 4088 (20090519) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
 signature
 database 4088 (20090519) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread CLAN RCR
It sounds to me if someone is actually advertising that a script will
auto-detonate stickies based upon the health of the opposing player isn't a
script at all, but a program built to steal account information.

Enjoy your trojan, and botnet.

-Matt

On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 That's basically what I'm asking. How does the script know that there is an
 enemy in your crosshair? And someone else here mentioned auto-detonating
 stickies when their health  10.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Wednesday, 20 May 2009 3:53 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Yaakov,

 All scripts are triggered by a bind.  In general scripts can execute
 another
 single key or multiple keys, or further, sets of keys (i.e., alias').  Just
 as explained in more detail in this following reference, among many on the
 net, http://tf2wiki.net/wiki/Scripting

 Your last question seems to imply that a script will _auto_ trigger...?
  And
 for the record, my experience has enver come across one such as this.  My
 experience has come across an auto aim, or aim assist of the scout that
 once
 the cross-hair crosses the body of the opponent, it fires.  The script here
 being just to turn ON or turn OFF that behavior.


 Anyone consider these publically available scripts unacceptable for the
 Spy?

 http://tf2wiki.net/wiki/Spy_scripts

 Thanks for any input as I'm just trying to be a smarter admin for my
 community, nothing more.

 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com



  --
 
  Message: 5
  Date: Sat, 16 May 2009 21:26:44 +1000
  From: Yaakov Smith m4ngr...@gmail.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
  To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Message-ID:
 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
  Content-Type: text/plain; charset=UTF-8
 
  @David: A combined Sniper+Spy update has been rumored for ages.
  @MjrNuT: How would you trigger a script, apart from binding it to a key?
  how
  would a script know you are below 10 HP, for example?
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus signature
 database 4088 (20090519) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4088 (20090519) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Neil Voutt
I think the script was talking about detonating the players stickys when he
was below 10 health.. like if hes getting shot running away and almost dies
it triggers stickys  by default?


On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote:

 But on a different note, you would be surprised how much of the game
 environment is all computed client-side. Aimbot functionality is quite a
 bit
 different from being able to tell the health of the opposing player.

 The model positioning/hitboxes are all viewable on the client-side of
 course. The health of the opposing player, is not. ..Unless you're a spy
 disguising as an enemy player. But still.. That function sounds more like a
 hack to me then a script.

 -Matt

 On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:

  It sounds to me if someone is actually advertising that a script will
  auto-detonate stickies based upon the health of the opposing player isn't
 a
  script at all, but a program built to steal account information.
 
  Enjoy your trojan, and botnet.
 
  -Matt
 
 
  On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
  That's basically what I'm asking. How does the script know that there is
  an
  enemy in your crosshair? And someone else here mentioned auto-detonating
  stickies when their health  10.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
  Sent: Wednesday, 20 May 2009 3:53 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
 
  Yaakov,
 
  All scripts are triggered by a bind.  In general scripts can execute
  another
  single key or multiple keys, or further, sets of keys (i.e., alias').
   Just
  as explained in more detail in this following reference, among many on
 the
  net, http://tf2wiki.net/wiki/Scripting
 
  Your last question seems to imply that a script will _auto_ trigger...?
   And
  for the record, my experience has enver come across one such as this.
  My
  experience has come across an auto aim, or aim assist of the scout that
  once
  the cross-hair crosses the body of the opponent, it fires.  The script
  here
  being just to turn ON or turn OFF that behavior.
 
 
  Anyone consider these publically available scripts unacceptable for the
  Spy?
 
  http://tf2wiki.net/wiki/Spy_scripts
 
  Thanks for any input as I'm just trying to be a smarter admin for my
  community, nothing more.
 
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
 
 
 
   --
  
   Message: 5
   Date: Sat, 16 May 2009 21:26:44 +1000
   From: Yaakov Smith m4ngr...@gmail.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
   To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
   Message-ID:
  6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
   Content-Type: text/plain; charset=UTF-8
  
   @David: A combined Sniper+Spy update has been rumored for ages.
   @MjrNuT: How would you trigger a script, apart from binding it to a
 key?
   how
   would a script know you are below 10 HP, for example?
  
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  __ Information from ESET Smart Security, version of virus
  signature
  database 4088 (20090519) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
  signature
  database 4088 (20090519) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Brent Veal
Yeah, I assumed that the sticky script that was being discussed involved
detonating them when the player himself was nearly dead, so you dont waste
the bombs.

On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com wrote:

 I think the script was talking about detonating the players stickys when he
 was below 10 health.. like if hes getting shot running away and almost dies
 it triggers stickys  by default?


 On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote:

  But on a different note, you would be surprised how much of the game
  environment is all computed client-side. Aimbot functionality is quite a
  bit
  different from being able to tell the health of the opposing player.
 
  The model positioning/hitboxes are all viewable on the client-side of
  course. The health of the opposing player, is not. ..Unless you're a spy
  disguising as an enemy player. But still.. That function sounds more like
 a
  hack to me then a script.
 
  -Matt
 
  On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
 
   It sounds to me if someone is actually advertising that a script will
   auto-detonate stickies based upon the health of the opposing player
 isn't
  a
   script at all, but a program built to steal account information.
  
   Enjoy your trojan, and botnet.
  
   -Matt
  
  
   On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
  wrote:
  
   That's basically what I'm asking. How does the script know that there
 is
   an
   enemy in your crosshair? And someone else here mentioned
 auto-detonating
   stickies when their health  10.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
   Sent: Wednesday, 20 May 2009 3:53 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
  
   Yaakov,
  
   All scripts are triggered by a bind.  In general scripts can execute
   another
   single key or multiple keys, or further, sets of keys (i.e., alias').
Just
   as explained in more detail in this following reference, among many on
  the
   net, http://tf2wiki.net/wiki/Scripting
  
   Your last question seems to imply that a script will _auto_
 trigger...?
And
   for the record, my experience has enver come across one such as this.
   My
   experience has come across an auto aim, or aim assist of the scout
 that
   once
   the cross-hair crosses the body of the opponent, it fires.  The script
   here
   being just to turn ON or turn OFF that behavior.
  
  
   Anyone consider these publically available scripts unacceptable for
 the
   Spy?
  
   http://tf2wiki.net/wiki/Spy_scripts
  
   Thanks for any input as I'm just trying to be a smarter admin for my
   community, nothing more.
  
   [FLASH] MjrNuT
   Arise from Flames and Ash, Behold Immortality
  
   www.flamesandash.com
  
  
  
--
   
Message: 5
Date: Sat, 16 May 2009 21:26:44 +1000
From: Yaakov Smith m4ngr...@gmail.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?
To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
Message-ID:
   6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
 
Content-Type: text/plain; charset=UTF-8
   
@David: A combined Sniper+Spy update has been rumored for ages.
@MjrNuT: How would you trigger a script, apart from binding it to a
  key?
how
would a script know you are below 10 HP, for example?
   
   
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   __ Information from ESET Smart Security, version of virus
   signature
   database 4088 (20090519) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   __ Information from ESET Smart Security, version of virus
   signature
   database 4088 (20090519) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Cc2iscooL
Except there should be no way to detect your health based on a script.

On Wed, May 20, 2009 at 4:19 PM, Brent Veal naslund.fan...@gmail.comwrote:

 Yeah, I assumed that the sticky script that was being discussed involved
 detonating them when the player himself was nearly dead, so you dont waste
 the bombs.

 On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com
 wrote:

  I think the script was talking about detonating the players stickys when
 he
  was below 10 health.. like if hes getting shot running away and almost
 dies
  it triggers stickys  by default?
 
 
  On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote:
 
   But on a different note, you would be surprised how much of the game
   environment is all computed client-side. Aimbot functionality is quite
 a
   bit
   different from being able to tell the health of the opposing player.
  
   The model positioning/hitboxes are all viewable on the client-side of
   course. The health of the opposing player, is not. ..Unless you're a
 spy
   disguising as an enemy player. But still.. That function sounds more
 like
  a
   hack to me then a script.
  
   -Matt
  
   On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
  
It sounds to me if someone is actually advertising that a script will
auto-detonate stickies based upon the health of the opposing player
  isn't
   a
script at all, but a program built to steal account information.
   
Enjoy your trojan, and botnet.
   
-Matt
   
   
On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
   wrote:
   
That's basically what I'm asking. How does the script know that
 there
  is
an
enemy in your crosshair? And someone else here mentioned
  auto-detonating
stickies when their health  10.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Wednesday, 20 May 2009 3:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?
   
Yaakov,
   
All scripts are triggered by a bind.  In general scripts can execute
another
single key or multiple keys, or further, sets of keys (i.e.,
 alias').
 Just
as explained in more detail in this following reference, among many
 on
   the
net, http://tf2wiki.net/wiki/Scripting
   
Your last question seems to imply that a script will _auto_
  trigger...?
 And
for the record, my experience has enver come across one such as
 this.
My
experience has come across an auto aim, or aim assist of the scout
  that
once
the cross-hair crosses the body of the opponent, it fires.  The
 script
here
being just to turn ON or turn OFF that behavior.
   
   
Anyone consider these publically available scripts unacceptable for
  the
Spy?
   
http://tf2wiki.net/wiki/Spy_scripts
   
Thanks for any input as I'm just trying to be a smarter admin for my
community, nothing more.
   
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
   
www.flamesandash.com
   
   
   
 --

 Message: 5
 Date: Sat, 16 May 2009 21:26:44 +1000
 From: Yaakov Smith m4ngr...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:

 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
  
 Content-Type: text/plain; charset=UTF-8

 @David: A combined Sniper+Spy update has been rumored for ages.
 @MjrNuT: How would you trigger a script, apart from binding it to
 a
   key?
 how
 would a script know you are below 10 HP, for example?



___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
__ Information from ESET Smart Security, version of virus
signature
database 4088 (20090519) __
   
The message was checked by ESET Smart Security.
   
http://www.eset.com
   
   
   
__ Information from ESET Smart Security, version of virus
signature
database 4088 (20090519) __
   
The message was checked by ESET Smart Security.
   
http://www.eset.com
   
   
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Yaakov Smith
Quoting MjrNut:

Here are some examples that I don't think you can do manually AND
consistently:
1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s
life.

How does the script know you are in the 1s life?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
Sent: Thursday, 21 May 2009 7:19 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

Yeah, I assumed that the sticky script that was being discussed involved
detonating them when the player himself was nearly dead, so you dont waste
the bombs.

On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com wrote:

 I think the script was talking about detonating the players stickys when
he
 was below 10 health.. like if hes getting shot running away and almost
dies
 it triggers stickys  by default?


 On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote:

  But on a different note, you would be surprised how much of the game
  environment is all computed client-side. Aimbot functionality is quite a
  bit
  different from being able to tell the health of the opposing player.
 
  The model positioning/hitboxes are all viewable on the client-side of
  course. The health of the opposing player, is not. ..Unless you're a spy
  disguising as an enemy player. But still.. That function sounds more
like
 a
  hack to me then a script.
 
  -Matt
 
  On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
 
   It sounds to me if someone is actually advertising that a script will
   auto-detonate stickies based upon the health of the opposing player
 isn't
  a
   script at all, but a program built to steal account information.
  
   Enjoy your trojan, and botnet.
  
   -Matt
  
  
   On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
  wrote:
  
   That's basically what I'm asking. How does the script know that there
 is
   an
   enemy in your crosshair? And someone else here mentioned
 auto-detonating
   stickies when their health  10.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
   Sent: Wednesday, 20 May 2009 3:53 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
  
   Yaakov,
  
   All scripts are triggered by a bind.  In general scripts can execute
   another
   single key or multiple keys, or further, sets of keys (i.e., alias').
Just
   as explained in more detail in this following reference, among many
on
  the
   net, http://tf2wiki.net/wiki/Scripting
  
   Your last question seems to imply that a script will _auto_
 trigger...?
And
   for the record, my experience has enver come across one such as this.
   My
   experience has come across an auto aim, or aim assist of the scout
 that
   once
   the cross-hair crosses the body of the opponent, it fires.  The
script
   here
   being just to turn ON or turn OFF that behavior.
  
  
   Anyone consider these publically available scripts unacceptable for
 the
   Spy?
  
   http://tf2wiki.net/wiki/Spy_scripts
  
   Thanks for any input as I'm just trying to be a smarter admin for my
   community, nothing more.
  
   [FLASH] MjrNuT
   Arise from Flames and Ash, Behold Immortality
  
   www.flamesandash.com
  
  
  
--
   
Message: 5
Date: Sat, 16 May 2009 21:26:44 +1000
From: Yaakov Smith m4ngr...@gmail.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?
To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
Message-ID:
   6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
 
Content-Type: text/plain; charset=UTF-8
   
@David: A combined Sniper+Spy update has been rumored for ages.
@MjrNuT: How would you trigger a script, apart from binding it to a
  key?
how
would a script know you are below 10 HP, for example?
   
   
   
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   __ Information from ESET Smart Security, version of virus
   signature
   database 4088 (20090519) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   __ Information from ESET Smart Security, version of virus
   signature
   database 4088 (20090519) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Yaakov Smith
And that's what has left me confused from this.. can you call it a thread?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Thursday, 21 May 2009 7:53 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

Except there should be no way to detect your health based on a script.

On Wed, May 20, 2009 at 4:19 PM, Brent Veal naslund.fan...@gmail.comwrote:

 Yeah, I assumed that the sticky script that was being discussed involved
 detonating them when the player himself was nearly dead, so you dont waste
 the bombs.

 On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com
 wrote:

  I think the script was talking about detonating the players stickys when
 he
  was below 10 health.. like if hes getting shot running away and almost
 dies
  it triggers stickys  by default?
 
 
  On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote:
 
   But on a different note, you would be surprised how much of the game
   environment is all computed client-side. Aimbot functionality is quite
 a
   bit
   different from being able to tell the health of the opposing player.
  
   The model positioning/hitboxes are all viewable on the client-side of
   course. The health of the opposing player, is not. ..Unless you're a
 spy
   disguising as an enemy player. But still.. That function sounds more
 like
  a
   hack to me then a script.
  
   -Matt
  
   On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
  
It sounds to me if someone is actually advertising that a script
will
auto-detonate stickies based upon the health of the opposing player
  isn't
   a
script at all, but a program built to steal account information.
   
Enjoy your trojan, and botnet.
   
-Matt
   
   
On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
   wrote:
   
That's basically what I'm asking. How does the script know that
 there
  is
an
enemy in your crosshair? And someone else here mentioned
  auto-detonating
stickies when their health  10.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Wednesday, 20 May 2009 3:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?
   
Yaakov,
   
All scripts are triggered by a bind.  In general scripts can
execute
another
single key or multiple keys, or further, sets of keys (i.e.,
 alias').
 Just
as explained in more detail in this following reference, among many
 on
   the
net, http://tf2wiki.net/wiki/Scripting
   
Your last question seems to imply that a script will _auto_
  trigger...?
 And
for the record, my experience has enver come across one such as
 this.
My
experience has come across an auto aim, or aim assist of the scout
  that
once
the cross-hair crosses the body of the opponent, it fires.  The
 script
here
being just to turn ON or turn OFF that behavior.
   
   
Anyone consider these publically available scripts unacceptable for
  the
Spy?
   
http://tf2wiki.net/wiki/Spy_scripts
   
Thanks for any input as I'm just trying to be a smarter admin for
my
community, nothing more.
   
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
   
www.flamesandash.com
   
   
   
 --

 Message: 5
 Date: Sat, 16 May 2009 21:26:44 +1000
 From: Yaakov Smith m4ngr...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:

 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
  
 Content-Type: text/plain; charset=UTF-8

 @David: A combined Sniper+Spy update has been rumored for ages.
 @MjrNuT: How would you trigger a script, apart from binding it to
 a
   key?
 how
 would a script know you are below 10 HP, for example?



___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
__ Information from ESET Smart Security, version of virus
signature
database 4088 (20090519) __
   
The message was checked by ESET Smart Security.
   
http://www.eset.com
   
   
   
__ Information from ESET Smart Security, version of virus
signature
database 4088 (20090519) __
   
The message was checked by ESET Smart Security.
   
http://www.eset.com
   
   
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread MjrNuT
That is a misinterpretation.  The 1s life is with respect to the sticky, not
a player.

A sticky is not supposed to detonate until it is 1second live.  That was in
a Update.


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


Message: 6
 Date: Thu, 21 May 2009 08:11:05 +1000
 From: Yaakov Smith m4ngr...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
 Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com
 Content-Type: text/plain;   charset=us-ascii

 Quoting MjrNut:

 Here are some examples that I don't think you can do manually AND
 consistently:
 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
 1s
 life.

 How does the script know you are in the 1s life?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
 Sent: Thursday, 21 May 2009 7:19 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Yeah, I assumed that the sticky script that was being discussed involved
 detonating them when the player himself was nearly dead, so you dont waste
 the bombs.

 On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com
 wrote:

  I think the script was talking about detonating the players stickys when
 he
  was below 10 health.. like if hes getting shot running away and almost
 dies
  it triggers stickys  by default?
 
 
  On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote:
 
   But on a different note, you would be surprised how much of the game
   environment is all computed client-side. Aimbot functionality is quite
 a
   bit
   different from being able to tell the health of the opposing player.
  
   The model positioning/hitboxes are all viewable on the client-side of
   course. The health of the opposing player, is not. ..Unless you're a
 spy
   disguising as an enemy player. But still.. That function sounds more
 like
  a
   hack to me then a script.
  
   -Matt
  
   On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
  
It sounds to me if someone is actually advertising that a script will
auto-detonate stickies based upon the health of the opposing player
  isn't
   a
script at all, but a program built to steal account information.
   
Enjoy your trojan, and botnet.
   
-Matt
   
   
On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
   wrote:
   
That's basically what I'm asking. How does the script know that
 there
  is
an
enemy in your crosshair? And someone else here mentioned
  auto-detonating
stickies when their health  10.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Wednesday, 20 May 2009 3:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?
   
Yaakov,
   
All scripts are triggered by a bind.  In general scripts can execute
another
single key or multiple keys, or further, sets of keys (i.e.,
 alias').
 Just
as explained in more detail in this following reference, among many
 on
   the
net, http://tf2wiki.net/wiki/Scripting
   
Your last question seems to imply that a script will _auto_
  trigger...?
 And
for the record, my experience has enver come across one such as
 this.
My
experience has come across an auto aim, or aim assist of the scout
  that
once
the cross-hair crosses the body of the opponent, it fires.  The
 script
here
being just to turn ON or turn OFF that behavior.
   
   
Anyone consider these publically available scripts unacceptable for
  the
Spy?
   
http://tf2wiki.net/wiki/Spy_scripts
   
Thanks for any input as I'm just trying to be a smarter admin for my
community, nothing more.
   
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
   
www.flamesandash.com
   
   
   
 --

 Message: 5
 Date: Sat, 16 May 2009 21:26:44 +1000
 From: Yaakov Smith m4ngr...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:

 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
  
 Content-Type: text/plain; charset=UTF-8

 @David: A combined Sniper+Spy update has been rumored for ages.
 @MjrNuT: How would you trigger a script, apart from binding it to
 a
   key?
 how
 would a script know you are below 10 HP, for example?



___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Yaakov Smith
Ah, okay. Stupid communication errors...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Thursday, 21 May 2009 8:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?

That is a misinterpretation.  The 1s life is with respect to the sticky, not
a player.

A sticky is not supposed to detonate until it is 1second live.  That was in
a Update.


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


Message: 6
 Date: Thu, 21 May 2009 08:11:05 +1000
 From: Yaakov Smith m4ngr...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
 Message-ID: 000c01c9d997$e0e93a00$a2bbae...@com
 Content-Type: text/plain;   charset=us-ascii

 Quoting MjrNut:

 Here are some examples that I don't think you can do manually AND
 consistently:
 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
 1s
 life.

 How does the script know you are in the 1s life?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
 Sent: Thursday, 21 May 2009 7:19 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Yeah, I assumed that the sticky script that was being discussed involved
 detonating them when the player himself was nearly dead, so you dont waste
 the bombs.

 On Wed, May 20, 2009 at 2:12 PM, Neil Voutt mr.neosty...@gmail.com
 wrote:

  I think the script was talking about detonating the players stickys when
 he
  was below 10 health.. like if hes getting shot running away and almost
 dies
  it triggers stickys  by default?
 
 
  On Wed, May 20, 2009 at 2:21 PM, CLAN RCR clan...@gmail.com wrote:
 
   But on a different note, you would be surprised how much of the game
   environment is all computed client-side. Aimbot functionality is quite
 a
   bit
   different from being able to tell the health of the opposing player.
  
   The model positioning/hitboxes are all viewable on the client-side of
   course. The health of the opposing player, is not. ..Unless you're a
 spy
   disguising as an enemy player. But still.. That function sounds more
 like
  a
   hack to me then a script.
  
   -Matt
  
   On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:
  
It sounds to me if someone is actually advertising that a script
will
auto-detonate stickies based upon the health of the opposing player
  isn't
   a
script at all, but a program built to steal account information.
   
Enjoy your trojan, and botnet.
   
-Matt
   
   
On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com
   wrote:
   
That's basically what I'm asking. How does the script know that
 there
  is
an
enemy in your crosshair? And someone else here mentioned
  auto-detonating
stickies when their health  10.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Wednesday, 20 May 2009 3:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?
   
Yaakov,
   
All scripts are triggered by a bind.  In general scripts can
execute
another
single key or multiple keys, or further, sets of keys (i.e.,
 alias').
 Just
as explained in more detail in this following reference, among many
 on
   the
net, http://tf2wiki.net/wiki/Scripting
   
Your last question seems to imply that a script will _auto_
  trigger...?
 And
for the record, my experience has enver come across one such as
 this.
My
experience has come across an auto aim, or aim assist of the scout
  that
once
the cross-hair crosses the body of the opponent, it fires.  The
 script
here
being just to turn ON or turn OFF that behavior.
   
   
Anyone consider these publically available scripts unacceptable for
  the
Spy?
   
http://tf2wiki.net/wiki/Spy_scripts
   
Thanks for any input as I'm just trying to be a smarter admin for
my
community, nothing more.
   
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
   
www.flamesandash.com
   
   
   
 --

 Message: 5
 Date: Sat, 16 May 2009 21:26:44 +1000
 From: Yaakov Smith m4ngr...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:

 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
  
 Content-Type: text/plain; charset=UTF-8

 @David: A combined Sniper+Spy update has been rumored for ages.
 @MjrNuT: How would you trigger a script, apart from binding it to
 a
   key?
 how
 would

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Donnie Newlove
It's much worse than that. Even the random generator for crits is
client side, hence the 100% crit chance hacks.

On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote:
 But on a different note, you would be surprised how much of the game
 environment is all computed client-side. Aimbot functionality is quite a bit
 different from being able to tell the health of the opposing player.

 The model positioning/hitboxes are all viewable on the client-side of
 course. The health of the opposing player, is not. ..Unless you're a spy
 disguising as an enemy player. But still.. That function sounds more like a
 hack to me then a script.

 -Matt

 On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote:

 It sounds to me if someone is actually advertising that a script will
 auto-detonate stickies based upon the health of the opposing player isn't a
 script at all, but a program built to steal account information.

 Enjoy your trojan, and botnet.

 -Matt


 On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 That's basically what I'm asking. How does the script know that there is
 an
 enemy in your crosshair? And someone else here mentioned auto-detonating
 stickies when their health  10.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Wednesday, 20 May 2009 3:53 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Yaakov,

 All scripts are triggered by a bind.  In general scripts can execute
 another
 single key or multiple keys, or further, sets of keys (i.e., alias').
  Just
 as explained in more detail in this following reference, among many on the
 net, http://tf2wiki.net/wiki/Scripting

 Your last question seems to imply that a script will _auto_ trigger...?
  And
 for the record, my experience has enver come across one such as this.  My
 experience has come across an auto aim, or aim assist of the scout that
 once
 the cross-hair crosses the body of the opponent, it fires.  The script
 here
 being just to turn ON or turn OFF that behavior.


 Anyone consider these publically available scripts unacceptable for the
 Spy?

 http://tf2wiki.net/wiki/Spy_scripts

 Thanks for any input as I'm just trying to be a smarter admin for my
 community, nothing more.

 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com



  --
 
  Message: 5
  Date: Sat, 16 May 2009 21:26:44 +1000
  From: Yaakov Smith m4ngr...@gmail.com
  Subject: Re: [hlds] BAN Spy Scripts Anyone?
  To: Half-Life dedicated Win32 server mailing list
         hlds@list.valvesoftware.com
  Message-ID:
         6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
  Content-Type: text/plain; charset=UTF-8
 
  @David: A combined Sniper+Spy update has been rumored for ages.
  @MjrNuT: How would you trigger a script, apart from binding it to a key?
  how
  would a script know you are below 10 HP, for example?
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus
 signature
 database 4088 (20090519) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
 signature
 database 4088 (20090519) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-19 Thread MjrNuT
Yaakov,

All scripts are triggered by a bind.  In general scripts can execute another
single key or multiple keys, or further, sets of keys (i.e., alias').  Just
as explained in more detail in this following reference, among many on the
net, http://tf2wiki.net/wiki/Scripting

Your last question seems to imply that a script will _auto_ trigger...?  And
for the record, my experience has enver come across one such as this.  My
experience has come across an auto aim, or aim assist of the scout that once
the cross-hair crosses the body of the opponent, it fires.  The script here
being just to turn ON or turn OFF that behavior.


Anyone consider these publically available scripts unacceptable for the Spy?

http://tf2wiki.net/wiki/Spy_scripts

Thanks for any input as I'm just trying to be a smarter admin for my
community, nothing more.

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



 --

 Message: 5
 Date: Sat, 16 May 2009 21:26:44 +1000
 From: Yaakov Smith m4ngr...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
 Content-Type: text/plain; charset=UTF-8

 @David: A combined Sniper+Spy update has been rumored for ages.
 @MjrNuT: How would you trigger a script, apart from binding it to a key?
 how
 would a script know you are below 10 HP, for example?



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-19 Thread Yaakov Smith
That's basically what I'm asking. How does the script know that there is an
enemy in your crosshair? And someone else here mentioned auto-detonating
stickies when their health  10.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Wednesday, 20 May 2009 3:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?

Yaakov,

All scripts are triggered by a bind.  In general scripts can execute another
single key or multiple keys, or further, sets of keys (i.e., alias').  Just
as explained in more detail in this following reference, among many on the
net, http://tf2wiki.net/wiki/Scripting

Your last question seems to imply that a script will _auto_ trigger...?  And
for the record, my experience has enver come across one such as this.  My
experience has come across an auto aim, or aim assist of the scout that once
the cross-hair crosses the body of the opponent, it fires.  The script here
being just to turn ON or turn OFF that behavior.


Anyone consider these publically available scripts unacceptable for the Spy?

http://tf2wiki.net/wiki/Spy_scripts

Thanks for any input as I'm just trying to be a smarter admin for my
community, nothing more.

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



 --

 Message: 5
 Date: Sat, 16 May 2009 21:26:44 +1000
 From: Yaakov Smith m4ngr...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
 Content-Type: text/plain; charset=UTF-8

 @David: A combined Sniper+Spy update has been rumored for ages.
 @MjrNuT: How would you trigger a script, apart from binding it to a key?
 how
 would a script know you are below 10 HP, for example?



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
 

__ Information from ESET Smart Security, version of virus signature
database 4088 (20090519) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4088 (20090519) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-16 Thread Yaakov Smith
@David: A combined Sniper+Spy update has been rumored for ages.
@MjrNuT: How would you trigger a script, apart from binding it to a key? how
would a script know you are below 10 HP, for example?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-16 Thread matan nov
It's been rumored because Valve explicitly said they'd pair the sniper
update and the engi update with a different class update.

On Sat, May 16, 2009 at 1:26 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 @David: A combined Sniper+Spy update has been rumored for ages.
 @MjrNuT: How would you trigger a script, apart from binding it to a key?
 how
 would a script know you are below 10 HP, for example?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-15 Thread Donnie Newlove
Your cloak example would be exploiting, is that really possible? That
would be something Valve would have to fix.

On Fri, May 15, 2009 at 1:43 AM, MjrNuT mjr...@gmail.com wrote:
 Ok, scripts I gather are a debatable topic.  One school of thought is that
 whatever Valve allows is acceptable.  Another is school saysit's
 whatever deemed reasonable and legitimate, and this is said in the context
 of the Admin's discretion.

 So, I'm not looking to start a discussion on scripts in general.  I'm
 interested to know if any of you server admins that are responsible for
 banning players and such have indeed banned for any script usage for the Spy
 in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
 attaining behind enemy lines to get kills, some scripts seem to *gurantee*
 some things with much higher confidence when compared to scripts of OTHER
 classes.

 Examples:

 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
 consistent w/ the smoke.  However, similar to also fast decloak of almost no
 smoke at all.

 2.  Autosapping -- sap whatever you materially come into range with.

 3.  autosap w/ BS -- combined with above.

 The above are just a few examples and I'm sure some of you may be able to
 comment more.  My disclaimer is that Spy class is my least played.  I don't
 and have not tried these scripts as I try for myself to understand the raw
 setup.  Look at the timing for what may be constituted as reasonable
 timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
 actions by the spy I can't help but partially associate with a sniper
 aimbot.

 Please be kind as I'm interested again in if you other server admins have
 ever considered this, have done Bans, or w/e for Spys, thus classifying some
 script usage as illegal by your standards.

 Thanks,


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-15 Thread MjrNuT
The answer is YES, afaik..?

Sorry if I missed your point Yaakov.  If so please elaborate.

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



 Message: 4
 Date: Fri, 15 May 2009 10:37:53 +1000
 From: Yaakov Smith m4ngr...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
 Message-ID: 000801c9d4f5$65ddcac0$319960...@com
 Content-Type: text/plain;   charset=us-ascii

 How do you trigger a script, apart from a bind?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Friday, 15 May 2009 10:34 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 I just don't know about that Haven, completely.  Here are some examples
 that
 I don't think you can do manually AND consistently:

 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
 1s
 life.

 2.  Autosapping anything that you just move around to by touching.  You
 dont
 have to be looking at it to sap it like you manually would.

 I'm sure there are other examples of this nature.  Compared to the RJ, I
 totally agree w/ you.  Just an observation that the rule does not always
 fit
 the application?  (is that the saying? :P)


 @msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH

 @Mr. Gottlieb -- do tell how?  and btw, you forgot the *j* dewd.  MjrNuT
  No
 space and no period.  lol

 Cheers to the responses thus far guys!


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-15 Thread MjrNuT
Based on today's Valve blog of not-Sniper, but SPY updateI don't have a
prayer banning any of 'em.  :P

Sorry for wasting your time.  


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


On Fri, May 15, 2009 at 12:00 PM, hlds-requ...@list.valvesoftware.comwrote:

 Send hlds mailing list submissions to
hlds@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
http://list.valvesoftware.com/mailman/listinfo/hlds
 or, via email, send a message with subject or body 'help' to
hlds-requ...@list.valvesoftware.com

 You can reach the person managing the list at
hlds-ow...@list.valvesoftware.com

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds digest...


 Today's Topics:

   1. Re: Killing Floor and Fire Daemon Management (Greg Williams)
   2. Re: BAN Spy Scripts Anyone? (AnAkIn .)
   3. Re: BAN Spy Scripts Anyone? (Donnie Newlove)
   4. Re: BAN Spy Scripts Anyone? (Arg!)
   5. Re: BAN Spy Scripts Anyone? (MjrNuT)


 --

 Message: 1
 Date: Thu, 14 May 2009 19:39:53 -0700 (PDT)
 From: Greg Williams greg_wi...@yahoo.com
 Subject: Re: [hlds] Killing Floor and Fire Daemon Management
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Cc: Ryan C. Gordon iccu...@icculus.org
 Message-ID: 54653.68068...@web81506.mail.mud.yahoo.com
 Content-Type: text/plain; charset=us-ascii

 Try this

 Executable: C:\GameServers\KF1\system\kf_server_launcher.bat
 Working Directory: C:\GameServers\KF1\system
 No parameters

 That works for me. Hello Rosie ; )




 
 From: John Gibson j...@tripwireinteractive.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Cc: Ryan C. Gordon iccu...@icculus.org
 Sent: Thursday, May 14, 2009 9:24:38 PM
 Subject: Re: [hlds] Killing Floor and Fire Daemon Management

 Copying Ryan Gordon in here, he's our Linux expert.

 John Gibson
 President
 Tripwire Interactive LLC
 www.tripwireinteractive.com


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 r...@sunlitgames.net
 Sent: Thursday, May 14, 2009 9:56 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Killing Floor and Fire Daemon Management

 We are successfully running SunLit Killing Floor 69.28.221.147:7707 from
 the
 included kf_server_launcher.bat file
 I can not however get it to load from the FireDaemon interface :(

 Executable: C:\GameServers\KF1\system\ucc.exe
 Working Directory: C:\GameServers\KF1\system
 Parameters: ucc server
 KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?mul
 tihome=69.28.221.147?AdminName=?AdminPassword=

 Any suggestions?

 Thanks
 Rosie the Riveter
 SunLit Games


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 --

 Message: 2
 Date: Fri, 15 May 2009 12:27:52 +0200
 From: AnAkIn . anakin...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
960f5e930905150327w762e2e92h45261bb5246d8...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 sv_allow_wait_command never worked on TF2 (or maybe even orange box
 engine).  It's been a few months it has been posted on this list already.
 It
 would be really nice if it worked, would be useful for leagues because it
 blocks a lot of illegal scripts.

 2009/5/15 Arg! chillic...@gmail.com

  Im not sure if it works as advertised, but this cvar -
  sv_allow_wait_command
  should prevent clients using the wait command which is crucial to a lot
 of
  these types of scripts.
 
  On Fri, May 15, 2009 at 10:37 AM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
   How do you trigger a script, apart from a bind?
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
   Sent: Friday, 15 May 2009 10:34 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
  
   I just don't know about that Haven, completely.  Here are some examples
   that
   I don't think you can do manually AND consistently:
  
   1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
 the
   1s
   life.
  
   2.  Autosapping anything that you just move around to by touching.  You
   dont
   have to be looking at it to sap it like you manually would.
  
   I'm sure there are other examples

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-15 Thread David J. Ulbrich
I honestly think they are going to release both updates at the same time.

-VM

--
From: MjrNuT mjr...@gmail.com
Sent: Friday, May 15, 2009 6:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?

 Based on today's Valve blog of not-Sniper, but SPY updateI don't have 
 a
 prayer banning any of 'em.  :P

 Sorry for wasting your time.  


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com


 On Fri, May 15, 2009 at 12:00 PM, 
 hlds-requ...@list.valvesoftware.comwrote:

 Send hlds mailing list submissions to
hlds@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
http://list.valvesoftware.com/mailman/listinfo/hlds
 or, via email, send a message with subject or body 'help' to
hlds-requ...@list.valvesoftware.com

 You can reach the person managing the list at
hlds-ow...@list.valvesoftware.com

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds digest...


 Today's Topics:

   1. Re: Killing Floor and Fire Daemon Management (Greg Williams)
   2. Re: BAN Spy Scripts Anyone? (AnAkIn .)
   3. Re: BAN Spy Scripts Anyone? (Donnie Newlove)
   4. Re: BAN Spy Scripts Anyone? (Arg!)
   5. Re: BAN Spy Scripts Anyone? (MjrNuT)


 --

 Message: 1
 Date: Thu, 14 May 2009 19:39:53 -0700 (PDT)
 From: Greg Williams greg_wi...@yahoo.com
 Subject: Re: [hlds] Killing Floor and Fire Daemon Management
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Cc: Ryan C. Gordon iccu...@icculus.org
 Message-ID: 54653.68068...@web81506.mail.mud.yahoo.com
 Content-Type: text/plain; charset=us-ascii

 Try this

 Executable: C:\GameServers\KF1\system\kf_server_launcher.bat
 Working Directory: C:\GameServers\KF1\system
 No parameters

 That works for me. Hello Rosie ; )




 
 From: John Gibson j...@tripwireinteractive.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Cc: Ryan C. Gordon iccu...@icculus.org
 Sent: Thursday, May 14, 2009 9:24:38 PM
 Subject: Re: [hlds] Killing Floor and Fire Daemon Management

 Copying Ryan Gordon in here, he's our Linux expert.

 John Gibson
 President
 Tripwire Interactive LLC
 www.tripwireinteractive.com


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 r...@sunlitgames.net
 Sent: Thursday, May 14, 2009 9:56 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Killing Floor and Fire Daemon Management

 We are successfully running SunLit Killing Floor 69.28.221.147:7707 from
 the
 included kf_server_launcher.bat file
 I can not however get it to load from the FireDaemon interface :(

 Executable: C:\GameServers\KF1\system\ucc.exe
 Working Directory: C:\GameServers\KF1\system
 Parameters: ucc server
 KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?mul
 tihome=69.28.221.147?AdminName=?AdminPassword=

 Any suggestions?

 Thanks
 Rosie the Riveter
 SunLit Games


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 --

 Message: 2
 Date: Fri, 15 May 2009 12:27:52 +0200
 From: AnAkIn . anakin...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
960f5e930905150327w762e2e92h45261bb5246d8...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 sv_allow_wait_command never worked on TF2 (or maybe even orange box
 engine).  It's been a few months it has been posted on this list already.
 It
 would be really nice if it worked, would be useful for leagues because it
 blocks a lot of illegal scripts.

 2009/5/15 Arg! chillic...@gmail.com

  Im not sure if it works as advertised, but this cvar -
  sv_allow_wait_command
  should prevent clients using the wait command which is crucial to a lot
 of
  these types of scripts.
 
  On Fri, May 15, 2009 at 10:37 AM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
   How do you trigger a script, apart from a bind?
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
   Sent: Friday, 15 May 2009 10:34 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] BAN Spy Scripts Anyone?
  
   I just don't know about that Haven, completely.  Here are some 
   examples
   that
   I don't think you can do manually AND consistently

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread FPSB | Goerge
i duno how any of those work, but i duno, to me autosapping sounds more like
a hack than a script.. anyway you can ruin most scripts by blocking the wait
command.
sv_allow_wait_command 0

On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote:

 Ok, scripts I gather are a debatable topic.  One school of thought is that
 whatever Valve allows is acceptable.  Another is school saysit's
 whatever deemed reasonable and legitimate, and this is said in the context
 of the Admin's discretion.

 So, I'm not looking to start a discussion on scripts in general.  I'm
 interested to know if any of you server admins that are responsible for
 banning players and such have indeed banned for any script usage for the
 Spy
 in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
 attaining behind enemy lines to get kills, some scripts seem to *gurantee*
 some things with much higher confidence when compared to scripts of OTHER
 classes.

 Examples:

 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
 consistent w/ the smoke.  However, similar to also fast decloak of almost
 no
 smoke at all.

 2.  Autosapping -- sap whatever you materially come into range with.

 3.  autosap w/ BS -- combined with above.

 The above are just a few examples and I'm sure some of you may be able to
 comment more.  My disclaimer is that Spy class is my least played.  I don't
 and have not tried these scripts as I try for myself to understand the raw
 setup.  Look at the timing for what may be constituted as reasonable
 timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
 actions by the spy I can't help but partially associate with a sniper
 aimbot.

 Please be kind as I'm interested again in if you other server admins have
 ever considered this, have done Bans, or w/e for Spys, thus classifying
 some
 script usage as illegal by your standards.

 Thanks,


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Matthew Gottlieb
I recognize you Mr Nut :-P

I know that I've been on TFC and NS servers back in the day which
would ban all scripts (they has some way of catching it).  It's
important to remember, you are your server's admin.  You can enforce
any rules that you want.

I would be interested as to what others say...

On Thu, May 14, 2009 at 6:43 PM, MjrNuT mjr...@gmail.com wrote:
 Ok, scripts I gather are a debatable topic.  One school of thought is that
 whatever Valve allows is acceptable.  Another is school saysit's
 whatever deemed reasonable and legitimate, and this is said in the context
 of the Admin's discretion.

 So, I'm not looking to start a discussion on scripts in general.  I'm
 interested to know if any of you server admins that are responsible for
 banning players and such have indeed banned for any script usage for the Spy
 in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
 attaining behind enemy lines to get kills, some scripts seem to *gurantee*
 some things with much higher confidence when compared to scripts of OTHER
 classes.

 Examples:

 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
 consistent w/ the smoke.  However, similar to also fast decloak of almost no
 smoke at all.

 2.  Autosapping -- sap whatever you materially come into range with.

 3.  autosap w/ BS -- combined with above.

 The above are just a few examples and I'm sure some of you may be able to
 comment more.  My disclaimer is that Spy class is my least played.  I don't
 and have not tried these scripts as I try for myself to understand the raw
 setup.  Look at the timing for what may be constituted as reasonable
 timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
 actions by the spy I can't help but partially associate with a sniper
 aimbot.

 Please be kind as I'm interested again in if you other server admins have
 ever considered this, have done Bans, or w/e for Spys, thus classifying some
 script usage as illegal by your standards.

 Thanks,


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread msleeper
I heard rumor that this didn't actually do anything. Can anyone confirm
it works?


On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote:
 i duno how any of those work, but i duno, to me autosapping sounds more like
 a hack than a script.. anyway you can ruin most scripts by blocking the wait
 command.
 sv_allow_wait_command 0
 
 On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote:
 
  Ok, scripts I gather are a debatable topic.  One school of thought is that
  whatever Valve allows is acceptable.  Another is school saysit's
  whatever deemed reasonable and legitimate, and this is said in the context
  of the Admin's discretion.
 
  So, I'm not looking to start a discussion on scripts in general.  I'm
  interested to know if any of you server admins that are responsible for
  banning players and such have indeed banned for any script usage for the
  Spy
  in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
  attaining behind enemy lines to get kills, some scripts seem to *gurantee*
  some things with much higher confidence when compared to scripts of OTHER
  classes.
 
  Examples:
 
  1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
  consistent w/ the smoke.  However, similar to also fast decloak of almost
  no
  smoke at all.
 
  2.  Autosapping -- sap whatever you materially come into range with.
 
  3.  autosap w/ BS -- combined with above.
 
  The above are just a few examples and I'm sure some of you may be able to
  comment more.  My disclaimer is that Spy class is my least played.  I don't
  and have not tried these scripts as I try for myself to understand the raw
  setup.  Look at the timing for what may be constituted as reasonable
  timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
  actions by the spy I can't help but partially associate with a sniper
  aimbot.
 
  Please be kind as I'm interested again in if you other server admins have
  ever considered this, have done Bans, or w/e for Spys, thus classifying
  some
  script usage as illegal by your standards.
 
  Thanks,
 
 
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Haven Meyer
TF2: Anything that can be done with a script, can be done by someone without
a script. There is a script which makes your jump / crouch half a dozen
times per jump, which due to the way Hit-boxes are rendered does actually
give the player an advantage. This is about the only example I can think of
where I am against it. Now you have to ask if you can tell what is a script
and what is just a good player. Could you prove it? :/ Really, it just comes
down to your server and how you want to handle it.

On Thu, May 14, 2009 at 5:52 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 I recognize you Mr Nut :-P

 I know that I've been on TFC and NS servers back in the day which
 would ban all scripts (they has some way of catching it).  It's
 important to remember, you are your server's admin.  You can enforce
 any rules that you want.

 I would be interested as to what others say...

 On Thu, May 14, 2009 at 6:43 PM, MjrNuT mjr...@gmail.com wrote:
  Ok, scripts I gather are a debatable topic.  One school of thought is
 that
  whatever Valve allows is acceptable.  Another is school saysit's
  whatever deemed reasonable and legitimate, and this is said in the
 context
  of the Admin's discretion.
 
  So, I'm not looking to start a discussion on scripts in general.  I'm
  interested to know if any of you server admins that are responsible for
  banning players and such have indeed banned for any script usage for the
 Spy
  in TF2.  I ask b/c in a way, even though the spy is granted some leeway
 in
  attaining behind enemy lines to get kills, some scripts seem to
 *gurantee*
  some things with much higher confidence when compared to scripts of OTHER
  classes.
 
  Examples:
 
  1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
  consistent w/ the smoke.  However, similar to also fast decloak of almost
 no
  smoke at all.
 
  2.  Autosapping -- sap whatever you materially come into range with.
 
  3.  autosap w/ BS -- combined with above.
 
  The above are just a few examples and I'm sure some of you may be able to
  comment more.  My disclaimer is that Spy class is my least played.  I
 don't
  and have not tried these scripts as I try for myself to understand the
 raw
  setup.  Look at the timing for what may be constituted as reasonable
  timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
  actions by the spy I can't help but partially associate with a sniper
  aimbot.
 
  Please be kind as I'm interested again in if you other server admins have
  ever considered this, have done Bans, or w/e for Spys, thus classifying
 some
  script usage as illegal by your standards.
 
  Thanks,
 
 
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Phillip Vector
I went to a server and tried it out and it does work.

I was quickly then banned. Something about a Honeypot and some
butthead admin thinking achievement servers are cheating.

On Thu, May 14, 2009 at 5:02 PM, msleeper mslee...@cyberwurx.com wrote:
 I heard rumor that this didn't actually do anything. Can anyone confirm
 it works?


 On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote:
 i duno how any of those work, but i duno, to me autosapping sounds more like
 a hack than a script.. anyway you can ruin most scripts by blocking the wait
 command.
 sv_allow_wait_command 0

 On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote:

  Ok, scripts I gather are a debatable topic.  One school of thought is that
  whatever Valve allows is acceptable.  Another is school saysit's
  whatever deemed reasonable and legitimate, and this is said in the context
  of the Admin's discretion.
 
  So, I'm not looking to start a discussion on scripts in general.  I'm
  interested to know if any of you server admins that are responsible for
  banning players and such have indeed banned for any script usage for the
  Spy
  in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
  attaining behind enemy lines to get kills, some scripts seem to *gurantee*
  some things with much higher confidence when compared to scripts of OTHER
  classes.
 
  Examples:
 
  1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
  consistent w/ the smoke.  However, similar to also fast decloak of almost
  no
  smoke at all.
 
  2.  Autosapping -- sap whatever you materially come into range with.
 
  3.  autosap w/ BS -- combined with above.
 
  The above are just a few examples and I'm sure some of you may be able to
  comment more.  My disclaimer is that Spy class is my least played.  I don't
  and have not tried these scripts as I try for myself to understand the raw
  setup.  Look at the timing for what may be constituted as reasonable
  timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
  actions by the spy I can't help but partially associate with a sniper
  aimbot.
 
  Please be kind as I'm interested again in if you other server admins have
  ever considered this, have done Bans, or w/e for Spys, thus classifying
  some
  script usage as illegal by your standards.
 
  Thanks,
 
 
  [FLASH] MjrNuT
  Arise from Flames and Ash, Behold Immortality
 
  www.flamesandash.com
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread msleeper
hur du Good one.


On Thu, 2009-05-14 at 17:04 -0700, Phillip Vector wrote:
 I went to a server and tried it out and it does work.
 
 I was quickly then banned. Something about a Honeypot and some
 butthead admin thinking achievement servers are cheating.
 
 On Thu, May 14, 2009 at 5:02 PM, msleeper mslee...@cyberwurx.com wrote:
  I heard rumor that this didn't actually do anything. Can anyone confirm
  it works?
 
 
  On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote:
  i duno how any of those work, but i duno, to me autosapping sounds more 
  like
  a hack than a script.. anyway you can ruin most scripts by blocking the 
  wait
  command.
  sv_allow_wait_command 0
 
  On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote:
 
   Ok, scripts I gather are a debatable topic.  One school of thought is 
   that
   whatever Valve allows is acceptable.  Another is school saysit's
   whatever deemed reasonable and legitimate, and this is said in the 
   context
   of the Admin's discretion.
  
   So, I'm not looking to start a discussion on scripts in general.  I'm
   interested to know if any of you server admins that are responsible for
   banning players and such have indeed banned for any script usage for the
   Spy
   in TF2.  I ask b/c in a way, even though the spy is granted some leeway 
   in
   attaining behind enemy lines to get kills, some scripts seem to 
   *gurantee*
   some things with much higher confidence when compared to scripts of OTHER
   classes.
  
   Examples:
  
   1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
   consistent w/ the smoke.  However, similar to also fast decloak of almost
   no
   smoke at all.
  
   2.  Autosapping -- sap whatever you materially come into range with.
  
   3.  autosap w/ BS -- combined with above.
  
   The above are just a few examples and I'm sure some of you may be able to
   comment more.  My disclaimer is that Spy class is my least played.  I 
   don't
   and have not tried these scripts as I try for myself to understand the 
   raw
   setup.  Look at the timing for what may be constituted as reasonable
   timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
   actions by the spy I can't help but partially associate with a sniper
   aimbot.
  
   Please be kind as I'm interested again in if you other server admins have
   ever considered this, have done Bans, or w/e for Spys, thus classifying
   some
   script usage as illegal by your standards.
  
   Thanks,
  
  
   [FLASH] MjrNuT
   Arise from Flames and Ash, Behold Immortality
  
   www.flamesandash.com
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Phillip Vector
Thanks. :) I thought so. :)

On Thu, May 14, 2009 at 5:15 PM, msleeper mslee...@cyberwurx.com wrote:
 hur du Good one.


 On Thu, 2009-05-14 at 17:04 -0700, Phillip Vector wrote:
 I went to a server and tried it out and it does work.

 I was quickly then banned. Something about a Honeypot and some
 butthead admin thinking achievement servers are cheating.

 On Thu, May 14, 2009 at 5:02 PM, msleeper mslee...@cyberwurx.com wrote:
  I heard rumor that this didn't actually do anything. Can anyone confirm
  it works?
 
 
  On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote:
  i duno how any of those work, but i duno, to me autosapping sounds more 
  like
  a hack than a script.. anyway you can ruin most scripts by blocking the 
  wait
  command.
  sv_allow_wait_command 0
 
  On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote:
 
   Ok, scripts I gather are a debatable topic.  One school of thought is 
   that
   whatever Valve allows is acceptable.  Another is school saysit's
   whatever deemed reasonable and legitimate, and this is said in the 
   context
   of the Admin's discretion.
  
   So, I'm not looking to start a discussion on scripts in general.  I'm
   interested to know if any of you server admins that are responsible for
   banning players and such have indeed banned for any script usage for the
   Spy
   in TF2.  I ask b/c in a way, even though the spy is granted some leeway 
   in
   attaining behind enemy lines to get kills, some scripts seem to 
   *gurantee*
   some things with much higher confidence when compared to scripts of 
   OTHER
   classes.
  
   Examples:
  
   1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
   consistent w/ the smoke.  However, similar to also fast decloak of 
   almost
   no
   smoke at all.
  
   2.  Autosapping -- sap whatever you materially come into range with.
  
   3.  autosap w/ BS -- combined with above.
  
   The above are just a few examples and I'm sure some of you may be able 
   to
   comment more.  My disclaimer is that Spy class is my least played.  I 
   don't
   and have not tried these scripts as I try for myself to understand the 
   raw
   setup.  Look at the timing for what may be constituted as reasonable
   timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
   actions by the spy I can't help but partially associate with a sniper
   aimbot.
  
   Please be kind as I'm interested again in if you other server admins 
   have
   ever considered this, have done Bans, or w/e for Spys, thus classifying
   some
   script usage as illegal by your standards.
  
   Thanks,
  
  
   [FLASH] MjrNuT
   Arise from Flames and Ash, Behold Immortality
  
   www.flamesandash.com
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Octo
In tf2 this cvar is still broken.  I tested with the following:

say hey;wait 1000;explode;say hey2

I say hey, some time goes by, I explode and say hey2 (as dead)

-octo

On Thu, May 14, 2009 at 08:02:05PM -0400, msleeper wrote:
 I heard rumor that this didn't actually do anything. Can anyone confirm
 it works?
 
 
 On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote:
  i duno how any of those work, but i duno, to me autosapping sounds more like
  a hack than a script.. anyway you can ruin most scripts by blocking the wait
  command.
  sv_allow_wait_command 0
  
  On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote:
  
   Ok, scripts I gather are a debatable topic.  One school of thought is that
   whatever Valve allows is acceptable.  Another is school saysit's
   whatever deemed reasonable and legitimate, and this is said in the context
   of the Admin's discretion.
  
   So, I'm not looking to start a discussion on scripts in general.  I'm
   interested to know if any of you server admins that are responsible for
   banning players and such have indeed banned for any script usage for the
   Spy
   in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
   attaining behind enemy lines to get kills, some scripts seem to *gurantee*
   some things with much higher confidence when compared to scripts of OTHER
   classes.
  
   Examples:
  
   1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
   consistent w/ the smoke.  However, similar to also fast decloak of almost
   no
   smoke at all.
  
   2.  Autosapping -- sap whatever you materially come into range with.
  
   3.  autosap w/ BS -- combined with above.
  
   The above are just a few examples and I'm sure some of you may be able to
   comment more.  My disclaimer is that Spy class is my least played.  I 
   don't
   and have not tried these scripts as I try for myself to understand the raw
   setup.  Look at the timing for what may be constituted as reasonable
   timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
   actions by the spy I can't help but partially associate with a sniper
   aimbot.
  
   Please be kind as I'm interested again in if you other server admins have
   ever considered this, have done Bans, or w/e for Spys, thus classifying
   some
   script usage as illegal by your standards.
  
   Thanks,
  
  
   [FLASH] MjrNuT
   Arise from Flames and Ash, Behold Immortality
  
   www.flamesandash.com
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread msleeper
Damn, thanks.


On Thu, 2009-05-14 at 17:22 -0700, Octo wrote:
 In tf2 this cvar is still broken.  I tested with the following:
 
 say hey;wait 1000;explode;say hey2
 
 I say hey, some time goes by, I explode and say hey2 (as dead)
 
 -octo
 
 On Thu, May 14, 2009 at 08:02:05PM -0400, msleeper wrote:
  I heard rumor that this didn't actually do anything. Can anyone confirm
  it works?
  
  
  On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote:
   i duno how any of those work, but i duno, to me autosapping sounds more 
   like
   a hack than a script.. anyway you can ruin most scripts by blocking the 
   wait
   command.
   sv_allow_wait_command 0
   
   On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote:
   
Ok, scripts I gather are a debatable topic.  One school of thought is 
that
whatever Valve allows is acceptable.  Another is school saysit's
whatever deemed reasonable and legitimate, and this is said in the 
context
of the Admin's discretion.
   
So, I'm not looking to start a discussion on scripts in general.  I'm
interested to know if any of you server admins that are responsible for
banning players and such have indeed banned for any script usage for the
Spy
in TF2.  I ask b/c in a way, even though the spy is granted some leeway 
in
attaining behind enemy lines to get kills, some scripts seem to 
*gurantee*
some things with much higher confidence when compared to scripts of 
OTHER
classes.
   
Examples:
   
1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
consistent w/ the smoke.  However, similar to also fast decloak of 
almost
no
smoke at all.
   
2.  Autosapping -- sap whatever you materially come into range with.
   
3.  autosap w/ BS -- combined with above.
   
The above are just a few examples and I'm sure some of you may be able 
to
comment more.  My disclaimer is that Spy class is my least played.  I 
don't
and have not tried these scripts as I try for myself to understand the 
raw
setup.  Look at the timing for what may be constituted as reasonable
timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
actions by the spy I can't help but partially associate with a sniper
aimbot.
   
Please be kind as I'm interested again in if you other server admins 
have
ever considered this, have done Bans, or w/e for Spys, thus classifying
some
script usage as illegal by your standards.
   
Thanks,
   
   
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
   
www.flamesandash.com
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   ___
   To unsubscribe, edit your list preferences, or view the list archives, 
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Arg!
Im not sure if it works as advertised, but this cvar - sv_allow_wait_command
should prevent clients using the wait command which is crucial to a lot of
these types of scripts.

On Fri, May 15, 2009 at 10:37 AM, Yaakov Smith m4ngr...@gmail.com wrote:

 How do you trigger a script, apart from a bind?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
 Sent: Friday, 15 May 2009 10:34 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?

 I just don't know about that Haven, completely.  Here are some examples
 that
 I don't think you can do manually AND consistently:

 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
 1s
 life.

 2.  Autosapping anything that you just move around to by touching.  You
 dont
 have to be looking at it to sap it like you manually would.

 I'm sure there are other examples of this nature.  Compared to the RJ, I
 totally agree w/ you.  Just an observation that the rule does not always
 fit
 the application?  (is that the saying? :P)


 @msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH

 @Mr. Gottlieb -- do tell how?  and btw, you forgot the *j* dewd.  MjrNuT
  No
 space and no period.  lol

 Cheers to the responses thus far guys!


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com


 From: Haven Meyer avene...@gmail.com
 Subject: Re: [hlds] BAN Spy Scripts Anyone?
 To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
 Message-ID:
   2cfa58300905141701i67c993fo4fcdb2cc41f21...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 TF2: Anything that can be done with a script, can be done by someone
 without
 a script. There is a script which makes your jump / crouch half a dozen
 times per jump, which due to the way Hit-boxes are rendered does actually
 give the player an advantage. This is about the only example I can think of
 where I am against it. Now you have to ask if you can tell what is a script
 and what is just a good player. Could you prove it? :/ Really, it just
 comes
 down to your server and how you want to handle it.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus signature
 database 4077 (20090514) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4077 (20090514) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds