Re: [hlds] Valve are you listening?

2006-02-17 Thread Tyler Cook
Frazer, are suggesting that server providers Boycott? LoL! That would be funny!

On 2/16/06, Richard Welsh [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I don't subscribe to any pay to play service that Valve has.  The life blood
 as you are talking are the people and companies that host Valve's free HLDS
 server program.  These people and Companies profit directly from the game.
 Valve gets a meaningful supply of money from Business that pay for there
 cyber cafe' program and game sales, other than that... companies pay to
 release games on the Steam service.  That is direction that Valve is headed
 into online game streaming.  If you remember back when they first parted
 ways with Vivendu and started Steam.  Of course they will continue to
 release HL related stuff but I believe there biggest source of revenue is
 going to be from the Streaming of software from the Steam program.

 ---Original Message---

 From: Frazer
 Date: 02/16/06 15:30:59
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Valve are you listening?

 It occurred to me that many of the subscribers to this list represent a
 large number of commercial and non-commercial game hosting providers.  It
 seems to me that the means to get Valve's attention is self-evident, if not
 a bit tricky to organize.  Imagine if a large percentage of the very best
 game servers went offline for 24 hours?  I wonder if Valve might put a bit
 more emphasis on the issues presented and discussed here.  Valve's
 life-blood is the revenue from game client subscribers.  If their online
 gameplay experience is jeopardized - well...

 Just sayin'


 ---
 Listen to others thoughtfully and reflect on what is said.  Concede
 mistakes gracefully and correct others with humility, not ridicule.  -
 Japanese Proverb


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Re: [hlds] Valve are you listening?

2006-02-17 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Apparently this has been done for another game. I don't know the details
though, maybe somebody can illuminate what actually happened? :)

On 2/18/06, Tyler Cook [EMAIL PROTECTED] wrote:

 Frazer, are suggesting that server providers Boycott? LoL! That would be
 funny!

 On 2/16/06, Richard Welsh [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  I don't subscribe to any pay to play service that Valve has.  The life
 blood
  as you are talking are the people and companies that host Valve's free
 HLDS
  server program.  These people and Companies profit directly from the
 game.
  Valve gets a meaningful supply of money from Business that pay for there
  cyber cafe' program and game sales, other than that... companies pay to
  release games on the Steam service.  That is direction that Valve is
 headed
  into online game streaming.  If you remember back when they first parted
  ways with Vivendu and started Steam.  Of course they will continue to
  release HL related stuff but I believe there biggest source of revenue
 is
  going to be from the Streaming of software from the Steam program.
 
  ---Original Message---
 
  From: Frazer
  Date: 02/16/06 15:30:59
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Valve are you listening?
 
  It occurred to me that many of the subscribers to this list represent a
  large number of commercial and non-commercial game hosting
 providers.  It
  seems to me that the means to get Valve's attention is self-evident, if
 not
  a bit tricky to organize.  Imagine if a large percentage of the very
 best
  game servers went offline for 24 hours?  I wonder if Valve might put a
 bit
  more emphasis on the issues presented and discussed here.  Valve's
  life-blood is the revenue from game client subscribers.  If their online
  gameplay experience is jeopardized - well...
 
  Just sayin'
 
 
  ---
  Listen to others thoughtfully and reflect on what is said.  Concede
  mistakes gracefully and correct others with humility, not ridicule.  -
  Japanese Proverb
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] Valve are you listening?

2006-02-17 Thread MOFCLAN.NET :: Bush

I think that this is in order. I'll boycott my 2 css pubs and my 2 dods
pubs.

thats what? roughly 5$/slot @ 128 slots? someone will lose out on the money.

Some more people need to put some pressure on valve.

- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 11:35 AM
Subject: Re: [hlds] Valve are you listening?



--
[ Picked text/plain from multipart/alternative ]
Apparently this has been done for another game. I don't know the details
though, maybe somebody can illuminate what actually happened? :)

On 2/18/06, Tyler Cook [EMAIL PROTECTED] wrote:


Frazer, are suggesting that server providers Boycott? LoL! That would be
funny!

On 2/16/06, Richard Welsh [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I don't subscribe to any pay to play service that Valve has.  The life
blood
 as you are talking are the people and companies that host Valve's free
HLDS
 server program.  These people and Companies profit directly from the
game.
 Valve gets a meaningful supply of money from Business that pay for
 there
 cyber cafe' program and game sales, other than that... companies pay to
 release games on the Steam service.  That is direction that Valve is
headed
 into online game streaming.  If you remember back when they first
 parted
 ways with Vivendu and started Steam.  Of course they will continue to
 release HL related stuff but I believe there biggest source of revenue
is
 going to be from the Streaming of software from the Steam program.

 ---Original Message---

 From: Frazer
 Date: 02/16/06 15:30:59
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Valve are you listening?

 It occurred to me that many of the subscribers to this list represent a
 large number of commercial and non-commercial game hosting
providers.  It
 seems to me that the means to get Valve's attention is self-evident, if
not
 a bit tricky to organize.  Imagine if a large percentage of the very
best
 game servers went offline for 24 hours?  I wonder if Valve might put a
bit
 more emphasis on the issues presented and discussed here.  Valve's
 life-blood is the revenue from game client subscribers.  If their
 online
 gameplay experience is jeopardized - well...

 Just sayin'


 ---
 Listen to others thoughtfully and reflect on what is said.  Concede
 mistakes gracefully and correct others with humility, not ridicule.  -
 Japanese Proverb


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 .
 --



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Re: [hlds] Valve are you listening?

2006-02-17 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
All Valve titles equals about 200 HLDS/SRCDS here.

Nothing on those UK guy with 500 CS Servers heh. :)

On 2/18/06, MOFCLAN.NET :: Bush [EMAIL PROTECTED] wrote:

 I think that this is in order. I'll boycott my 2 css pubs and my 2 dods
 pubs.

 thats what? roughly 5$/slot @ 128 slots? someone will lose out on the
 money.

 Some more people need to put some pressure on valve.

 - Original Message -
 From: Whisper [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, February 17, 2006 11:35 AM
 Subject: Re: [hlds] Valve are you listening?


  --
  [ Picked text/plain from multipart/alternative ]
  Apparently this has been done for another game. I don't know the details
  though, maybe somebody can illuminate what actually happened? :)
 
  On 2/18/06, Tyler Cook [EMAIL PROTECTED] wrote:
 
  Frazer, are suggesting that server providers Boycott? LoL! That would
 be
  funny!
 
  On 2/16/06, Richard Welsh [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   I don't subscribe to any pay to play service that Valve has.  The
 life
  blood
   as you are talking are the people and companies that host Valve's
 free
  HLDS
   server program.  These people and Companies profit directly from the
  game.
   Valve gets a meaningful supply of money from Business that pay for
   there
   cyber cafe' program and game sales, other than that... companies pay
 to
   release games on the Steam service.  That is direction that Valve is
  headed
   into online game streaming.  If you remember back when they first
   parted
   ways with Vivendu and started Steam.  Of course they will continue to
   release HL related stuff but I believe there biggest source of
 revenue
  is
   going to be from the Streaming of software from the Steam program.
  
   ---Original Message---
  
   From: Frazer
   Date: 02/16/06 15:30:59
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Valve are you listening?
  
   It occurred to me that many of the subscribers to this list represent
 a
   large number of commercial and non-commercial game hosting
  providers.  It
   seems to me that the means to get Valve's attention is self-evident,
 if
  not
   a bit tricky to organize.  Imagine if a large percentage of the very
  best
   game servers went offline for 24 hours?  I wonder if Valve might put
 a
  bit
   more emphasis on the issues presented and discussed here.  Valve's
   life-blood is the revenue from game client subscribers.  If their
   online
   gameplay experience is jeopardized - well...
  
   Just sayin'
  
  
   ---
   Listen to others thoughtfully and reflect on what is said.  Concede
   mistakes gracefully and correct others with humility, not
 ridicule.  -
   Japanese Proverb
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
   .
   --
  
  
  
   ___
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 archives,
  please visit:
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RE: [hlds] Valve are you listening?

2006-02-17 Thread Stuart Stegall
30% of my revenue is from Valve games.

But the reality of this is that the majority of the sales of HL2 come from
Single Player and right now they are working on the new episodic content.
Its very apparent that those who handle any CSS game design (not content or
server programming) are off doing other things.

Some of the elements that make CSS different are right to the core of Source
and are just not going to change.  It will require probably quite a bit of
rearchitecture of the engine.

On the subject of gameplay bugs, you might as well add shooting through
walls. (I'm not just talking about normal wall shooting ala italy and
office, but the problems with dust2 where you push your gun through the
stone walls and can shoot as though there was not a wall.)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, February 17, 2006 10:49 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

--
[ Picked text/plain from multipart/alternative ] All Valve titles equals
about 200 HLDS/SRCDS here.

Nothing on those UK guy with 500 CS Servers heh. :)

On 2/18/06, MOFCLAN.NET :: Bush [EMAIL PROTECTED] wrote:

 I think that this is in order. I'll boycott my 2 css pubs and my 2
 dods pubs.

 thats what? roughly 5$/slot @ 128 slots? someone will lose out on the
 money.

 Some more people need to put some pressure on valve.

 - Original Message -
 From: Whisper [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, February 17, 2006 11:35 AM
 Subject: Re: [hlds] Valve are you listening?


  --
  [ Picked text/plain from multipart/alternative ] Apparently this has
  been done for another game. I don't know the details though, maybe
  somebody can illuminate what actually happened? :)
 
  On 2/18/06, Tyler Cook [EMAIL PROTECTED] wrote:
 
  Frazer, are suggesting that server providers Boycott? LoL! That
  would
 be
  funny!
 
  On 2/16/06, Richard Welsh [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ] I don't
   subscribe to any pay to play service that Valve has.  The
 life
  blood
   as you are talking are the people and companies that host Valve's
 free
  HLDS
   server program.  These people and Companies profit directly from
   the
  game.
   Valve gets a meaningful supply of money from Business that pay
   for there cyber cafe' program and game sales, other than that...
   companies pay
 to
   release games on the Steam service.  That is direction that Valve
   is
  headed
   into online game streaming.  If you remember back when they first
   parted ways with Vivendu and started Steam.  Of course they will
   continue to release HL related stuff but I believe there biggest
   source of
 revenue
  is
   going to be from the Streaming of software from the Steam program.
  
   ---Original Message---
  
   From: Frazer
   Date: 02/16/06 15:30:59
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Valve are you listening?
  
   It occurred to me that many of the subscribers to this list
   represent
 a
   large number of commercial and non-commercial game hosting
  providers.  It
   seems to me that the means to get Valve's attention is
   self-evident,
 if
  not
   a bit tricky to organize.  Imagine if a large percentage of the
   very
  best
   game servers went offline for 24 hours?  I wonder if Valve might
   put
 a
  bit
   more emphasis on the issues presented and discussed here.
   Valve's life-blood is the revenue from game client subscribers.
   If their online gameplay experience is jeopardized - well...
  
   Just sayin'
  
  
   ---
   Listen to others thoughtfully and reflect on what is said.
   Concede mistakes gracefully and correct others with humility, not
 ridicule.  -
   Japanese Proverb
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
   .
   --
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
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RE: [hlds] Valve are you listening?

2006-02-17 Thread leo bounds
I don't see as many serious issues as other people
seem to be complaining about.
 For the most part people are happy with valve games
as far as I can tell.
 I'm glad that the valve team responds fairly quickly
to severe game issues so servers do keep up and
running.

For that other game that someone mentioned that had a
successful boycott. That was Call of Duty 2. There was
a well publicized protest about lack of anti-cheat in
COD2. The company got the message and they plan to
release an anti-cheat soon.

 As far as boycotting Valve I don't think thats going
to work and it's not helpful.
 Instead it would be best to post your issues or bugs
in a polite manner instead of the bad attitude too
often we see displayed on this list.
 If I was a software developer overburdened with work
I would be more likely to assist people that display
some level of maturity.
 Just my 2 cents.
- LB

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Re: [hlds] Valve are you listening?

2006-02-17 Thread MOFCLAN.NET :: Bush

My take on your comment below Leo, is that the only reason they continue to
play valve games is b/c they bought them.. a LOT of people (on
http://forums.steampowered.com) have a lot of issues with how valve games
run and the bugs in the game.

My take on valve games is the source releases are beta's and should of never
been released with all these bugs.


I don't see as many serious issues as other people
seem to be complaining about.
For the most part people are happy with valve games
as far as I can tell.
I'm glad that the valve team responds fairly quickly
to severe game issues so servers do keep up and
running.



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Re: [hlds] Valve are you listening?

2006-02-17 Thread morthy

I've never encountered any bugs in HL1.
I've never encountered any bugs in HL2.
I've never encountered any bugs in CSS.
I've never encountered any bugs in DODS.

A LOT more people are fine with Valve games, they just don't need to post
and say so.

Jon Dawson
Londinivm Productions
www.londinivm.com
- Original Message -
From: MOFCLAN.NET :: Bush [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 7:54 PM
Subject: Re: [hlds] Valve are you listening?



My take on your comment below Leo, is that the only reason they continue
to
play valve games is b/c they bought them.. a LOT of people (on
http://forums.steampowered.com) have a lot of issues with how valve games
run and the bugs in the game.

My take on valve games is the source releases are beta's and should of
never
been released with all these bugs.


I don't see as many serious issues as other people
seem to be complaining about.
For the most part people are happy with valve games
as far as I can tell.
I'm glad that the valve team responds fairly quickly
to severe game issues so servers do keep up and
running.



___
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please visit:
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Re: [hlds] Valve are you listening?

2006-02-17 Thread MOFCLAN.NET :: Bush

I'm sorry to say this...
But you're a fucking liar if you've never seen a bug in any of those games.
You're completely wrong.. Are you saying that there are NO bugs? If thats
what you're saying maybe you should umm.. make sure you're playing the
correct games.

I think you're full of shit and should get off of this mailing list.

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 3:16 PM
Subject: Re: [hlds] Valve are you listening?



I've never encountered any bugs in HL1.
I've never encountered any bugs in HL2.
I've never encountered any bugs in CSS.
I've never encountered any bugs in DODS.

A LOT more people are fine with Valve games, they just don't need to post
and say so.

Jon Dawson
Londinivm Productions
www.londinivm.com
- Original Message -
From: MOFCLAN.NET :: Bush [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 7:54 PM
Subject: Re: [hlds] Valve are you listening?



My take on your comment below Leo, is that the only reason they continue
to
play valve games is b/c they bought them.. a LOT of people (on
http://forums.steampowered.com) have a lot of issues with how valve games
run and the bugs in the game.

My take on valve games is the source releases are beta's and should of
never
been released with all these bugs.


I don't see as many serious issues as other people
seem to be complaining about.
For the most part people are happy with valve games
as far as I can tell.
I'm glad that the valve team responds fairly quickly
to severe game issues so servers do keep up and
running.



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RE: [hlds] Valve are you listening?

2006-02-17 Thread Frazer
Well, my suggestions were a bit tongue-in-cheek - and your idea of a more
polite approach may be better. Perhaps an organized approach to documenting
the known issues and suggesting shared priorities to Valve?  I agree re:
being sensitive to overburdened developers.

Many programmers (sadly, myself included) love to work on new stuff - and
few really enjoy maintenance - fixing stuff that someone else had all the
fun and creative challenge of putting together in the first place. I suspect
that this is even more the case in game programming.  However, I doubt that
it is the developers at Valve whom are setting the priorities.

I don't really think we should boycott - but I really would like to see a
sort of a 10 issues list come together and see if we can encourage Valve
to work with the server admin community to address them.

I am interested in the extent and depth of Valve's commitment to forums such
as these.  I know that Alfred spends a good deal of effort watching this
list and responding to it.  (I hope he is enjoying his vacation) But is it a
best effort thing, on the part of Valve or are they really committed to
their partner communities?  For example, is someone from Valve watching this
list while Alfred is away?

My 1.72 cents worth (exchange rate - I'm Canadian)

---
Listen to others thoughtfully and reflect on what is said.  Concede
mistakes gracefully and correct others with humility, not ridicule.  -
Japanese Proverb

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of leo bounds
Sent: Friday, February 17, 2006 3:18 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve are you listening?

I don't see as many serious issues as other people seem to be complaining
about.
 For the most part people are happy with valve games as far as I can tell.
 I'm glad that the valve team responds fairly quickly to severe game issues
so servers do keep up and running.

For that other game that someone mentioned that had a successful boycott.
That was Call of Duty 2. There was a well publicized protest about lack of
anti-cheat in COD2. The company got the message and they plan to release an
anti-cheat soon.

 As far as boycotting Valve I don't think thats going to work and it's not
helpful.
 Instead it would be best to post your issues or bugs in a polite manner
instead of the bad attitude too often we see displayed on this list.
 If I was a software developer overburdened with work I would be more likely
to assist people that display some level of maturity.
 Just my 2 cents.
- LB

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RE: [hlds] Valve are you listening?

2006-02-17 Thread Frazer
Flame-ON

:)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of MOFCLAN.NET :: Bush
Sent: Friday, February 17, 2006 4:32 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

I'm sorry to say this...
But you're a fucking liar if you've never seen a bug in any of those games.
You're completely wrong.. Are you saying that there are NO bugs? If thats
what you're saying maybe you should umm.. make sure you're playing the
correct games.

I think you're full of shit and should get off of this mailing list.

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 3:16 PM
Subject: Re: [hlds] Valve are you listening?


 I've never encountered any bugs in HL1.
 I've never encountered any bugs in HL2.
 I've never encountered any bugs in CSS.
 I've never encountered any bugs in DODS.

 A LOT more people are fine with Valve games, they just don't need to
 post and say so.

 Jon Dawson
 Londinivm Productions
 www.londinivm.com
 - Original Message -
 From: MOFCLAN.NET :: Bush [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, February 17, 2006 7:54 PM
 Subject: Re: [hlds] Valve are you listening?


 My take on your comment below Leo, is that the only reason they
 continue to play valve games is b/c they bought them.. a LOT of
 people (on
 http://forums.steampowered.com) have a lot of issues with how valve
 games run and the bugs in the game.

 My take on valve games is the source releases are beta's and should
 of never been released with all these bugs.

I don't see as many serious issues as other people  seem to be
complaining about.
 For the most part people are happy with valve games  as far as I can
tell.
 I'm glad that the valve team responds fairly quickly  to severe game
issues so servers do keep up and  running.


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Re: [hlds] Valve are you listening?

2006-02-17 Thread Hell Phoenix

Dude your an asshat and about 12 years old right?  STFU and if you dont
have anything nice to say dont say anything at all.

You can always tell the people that are 2 years old by the language they
use.  Dumbass.



MOFCLAN.NET :: Bush wrote:

I'm sorry to say this...
But you're a fucking liar if you've never seen a bug in any of those
games.
You're completely wrong.. Are you saying that there are NO bugs? If thats
what you're saying maybe you should umm.. make sure you're playing the
correct games.

I think you're full of shit and should get off of this mailing list.

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 3:16 PM
Subject: Re: [hlds] Valve are you listening?



I've never encountered any bugs in HL1.
I've never encountered any bugs in HL2.
I've never encountered any bugs in CSS.
I've never encountered any bugs in DODS.

A LOT more people are fine with Valve games, they just don't need to
post
and say so.

Jon Dawson
Londinivm Productions
www.londinivm.com
- Original Message -
From: MOFCLAN.NET :: Bush [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 7:54 PM
Subject: Re: [hlds] Valve are you listening?



My take on your comment below Leo, is that the only reason they
continue
to
play valve games is b/c they bought them.. a LOT of people (on
http://forums.steampowered.com) have a lot of issues with how valve
games
run and the bugs in the game.

My take on valve games is the source releases are beta's and should of
never
been released with all these bugs.


I don't see as many serious issues as other people
seem to be complaining about.
For the most part people are happy with valve games
as far as I can tell.
I'm glad that the valve team responds fairly quickly
to severe game issues so servers do keep up and
running.



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RE: [hlds] Valve are you listening?

2006-02-17 Thread Stuart Stegall
He just forgot to mention he has never played HL1, HL2, CSS, or DoDS 

MOST of the major complaints come from people who played CS1.6 or DoD1.3.

These people compare the hl1 based version directly to the source versions.
Now in CSS' case this really is a very fair comparison as CSS was supposed
to be a direct translation of CS1.6 to the Source engine. (anyone who was in
the actual beta will remember when it was first ported w/o new models or
textures)
In DoDS' case, I don't think it's quite as fair as they were not trying to
make the same level of direct port that CSS was intended to be.  There are
obvious design and balances changes in DoDS (and DoD1.3 has pretty
significant changes from the old skool DoD that some of use played back in
the beginning)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of MOFCLAN.NET :: Bush
Sent: Friday, February 17, 2006 2:32 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

I'm sorry to say this...
But you're a fucking liar if you've never seen a bug in any of those games.
You're completely wrong.. Are you saying that there are NO bugs? If thats
what you're saying maybe you should umm.. make sure you're playing the
correct games.

I think you're full of shit and should get off of this mailing list.

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 3:16 PM
Subject: Re: [hlds] Valve are you listening?


 I've never encountered any bugs in HL1.
 I've never encountered any bugs in HL2.
 I've never encountered any bugs in CSS.
 I've never encountered any bugs in DODS.

 A LOT more people are fine with Valve games, they just don't need to
 post and say so.

 Jon Dawson
 Londinivm Productions
 www.londinivm.com
 - Original Message -
 From: MOFCLAN.NET :: Bush [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, February 17, 2006 7:54 PM
 Subject: Re: [hlds] Valve are you listening?


 My take on your comment below Leo, is that the only reason they
 continue to play valve games is b/c they bought them.. a LOT of
 people (on
 http://forums.steampowered.com) have a lot of issues with how valve
 games run and the bugs in the game.

 My take on valve games is the source releases are beta's and should
 of never been released with all these bugs.

I don't see as many serious issues as other people  seem to be
complaining about.
 For the most part people are happy with valve games  as far as I can
tell.
 I'm glad that the valve team responds fairly quickly  to severe game
issues so servers do keep up and  running.


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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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RE: [hlds] Valve are you listening?

2006-02-17 Thread Stuart Stegall
You just proved your own point.

Stop it here.  If someone goes on saying something like morthy, just ignore
them or post something constructive.

One of the weird things is how many people I know that hate Source and hate
the Source bugs, but play it because they cannot stand to look at the hl1
engine anymore.  I know I personally cannot stand to play CS1.6 anymore.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: Friday, February 17, 2006 3:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

Dude your an asshat and about 12 years old right?  STFU and if you dont have
anything nice to say dont say anything at all.

You can always tell the people that are 2 years old by the language they
use.  Dumbass.



MOFCLAN.NET :: Bush wrote:
 I'm sorry to say this...
 But you're a fucking liar if you've never seen a bug in any of those
 games.
 You're completely wrong.. Are you saying that there are NO bugs? If
 thats what you're saying maybe you should umm.. make sure you're
 playing the correct games.

 I think you're full of shit and should get off of this mailing list.

 - Original Message -
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, February 17, 2006 3:16 PM
 Subject: Re: [hlds] Valve are you listening?


 I've never encountered any bugs in HL1.
 I've never encountered any bugs in HL2.
 I've never encountered any bugs in CSS.
 I've never encountered any bugs in DODS.

 A LOT more people are fine with Valve games, they just don't need to
 post and say so.

 Jon Dawson
 Londinivm Productions
 www.londinivm.com
 - Original Message -
 From: MOFCLAN.NET :: Bush [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, February 17, 2006 7:54 PM
 Subject: Re: [hlds] Valve are you listening?


 My take on your comment below Leo, is that the only reason they
 continue to play valve games is b/c they bought them.. a LOT of
 people (on
 http://forums.steampowered.com) have a lot of issues with how valve
 games run and the bugs in the game.

 My take on valve games is the source releases are beta's and should
 of never been released with all these bugs.

 I don't see as many serious issues as other people seem to be
 complaining about.
 For the most part people are happy with valve games as far as I can
 tell.
 I'm glad that the valve team responds fairly quickly to severe game
 issues so servers do keep up and running.


 ___
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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Valve are you listening?

2006-02-17 Thread Dustin Tuft

You know, before you go around playing judge and jury and suggesting people
leave the list, maybe, just maybe you should read his post better. I don't
see half the bugs that are out there, but the fact is that not every one has
the same intermix of hardware/software, this plays a huge role in what a
true bug is.

Is it a bug when your security software kills a process running in RAM that
happens to be critical to Valve? No it's just a conflict, and you often have
to make a choice shut down that program while you run this. So why don't you
try to be a little more accepting of the possiblity that not every one in
the world has seen any bugs at all or just keep being an ass...



From: MOFCLAN.NET :: Bush [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?
Date: Fri, 17 Feb 2006 15:32:09 -0500

I'm sorry to say this...
But you're a fucking liar if you've never seen a bug in any of those games.
You're completely wrong.. Are you saying that there are NO bugs? If thats
what you're saying maybe you should umm.. make sure you're playing the
correct games.

I think you're full of shit and should get off of this mailing list.

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 3:16 PM
Subject: Re: [hlds] Valve are you listening?



I've never encountered any bugs in HL1.
I've never encountered any bugs in HL2.
I've never encountered any bugs in CSS.
I've never encountered any bugs in DODS.

A LOT more people are fine with Valve games, they just don't need to post
and say so.

Jon Dawson
Londinivm Productions
www.londinivm.com
- Original Message -
From: MOFCLAN.NET :: Bush [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 7:54 PM
Subject: Re: [hlds] Valve are you listening?



My take on your comment below Leo, is that the only reason they continue
to
play valve games is b/c they bought them.. a LOT of people (on
http://forums.steampowered.com) have a lot of issues with how valve games
run and the bugs in the game.

My take on valve games is the source releases are beta's and should of
never
been released with all these bugs.


I don't see as many serious issues as other people
seem to be complaining about.
For the most part people are happy with valve games
as far as I can tell.
I'm glad that the valve team responds fairly quickly
to severe game issues so servers do keep up and
running.



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please visit:
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RE: [hlds] Valve are you listening?

2006-02-17 Thread Napier, Kevin
Or.. by thier holier then thou attitude.


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RE: [hlds] Valve are you listening?

2006-02-17 Thread Napier, Kevin
LOL.. I assume that was tounge in cheek. :P


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED]
Sent: Friday, February 17, 2006 3:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

I've never encountered any bugs in HL1.
I've never encountered any bugs in HL2.
I've never encountered any bugs in CSS.
I've never encountered any bugs in DODS.

A LOT more people are fine with Valve games, they just don't need to post
and say so.

Jon Dawson
Londinivm Productions
www.londinivm.com

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RE: [hlds] Valve are you listening?

2006-02-17 Thread Chris McCoy
If you guys don't stop bitching, this list is going to become just like the
steampowered forums. A haven for people who don't know what they're doing.
Those forums are mainly for the computer illiterate. Most of the problems
there are firewall/router related, or badly maintained PC related.

This list isn't for bitching, it's for Dedicated Server issues. If you have
bugs, talk about them. If you think something should work differently, say
so. Do not bitch. No one wants to listen to it. Bitching will not get Valve
to listen any more than they already do.

Oh, and anyone who would consider shutting their server down over this would
just be screwing over their players. I guarantee you that you couldn't
organize a boycott, mainly because there aren't enough people that are
unhappy with the game. Your little boycott would just make your players find
other servers.


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RE: [hlds] Valve are you listening? - A Modest and Gentle Proposal

2006-02-16 Thread Desolate_One
Well we run 32, yes that's thirty-two not a typo, servers where I volunteer
server Admin @
http://www.gamearena.com.au/pc/games/title/counterstrike-source/servers.php
which is the premier gaming provider for Australia.

We wish that VALVe would listen to us [David Harrison, Andrew Armstrong,
Whisper, WaLLy3K and myself of course ;-) who are regular subscribers to
this list], when we tell them [VALVe] that part X of CSS is not up to par
and is holding the game back from over taking CS1.6 in playability.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Friday, 17 February 2006 7:48 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve are you listening? - A Modest and Gentle Proposal

Append the following suffix to the hostname for all of the Steam games
that you are currently hosting:

**VAYL?**

(stands for Valve are you listening?)

And see how many show up on the Steam server list over a period of time.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Thursday, February 16, 2006 4:29 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve are you listening?


It occurred to me that many of the subscribers to this list represent a
large number of commercial and non-commercial game hosting providers.  It
seems to me that the means to get Valve's attention is self-evident, if not
a bit tricky to organize.  Imagine if a large percentage of the very best
game servers went offline for 24 hours?  I wonder if Valve might put a bit
more emphasis on the issues presented and discussed here.  Valve's
life-blood is the revenue from game client subscribers.  If their online
gameplay experience is jeopardized - well...

Just sayin'


---
Listen to others thoughtfully and reflect on what is said.  Concede
mistakes gracefully and correct others with humility, not ridicule.  -
Japanese Proverb


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RE: [hlds] Valve are you listening?

2006-02-16 Thread Richard Welsh
--
[ Picked text/plain from multipart/alternative ]
I don't subscribe to any pay to play service that Valve has.  The life blood
as you are talking are the people and companies that host Valve's free HLDS
server program.  These people and Companies profit directly from the game.
Valve gets a meaningful supply of money from Business that pay for there
cyber cafe' program and game sales, other than that... companies pay to
release games on the Steam service.  That is direction that Valve is headed
into online game streaming.  If you remember back when they first parted
ways with Vivendu and started Steam.  Of course they will continue to
release HL related stuff but I believe there biggest source of revenue is
going to be from the Streaming of software from the Steam program.

---Original Message---

From: Frazer
Date: 02/16/06 15:30:59
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve are you listening?

It occurred to me that many of the subscribers to this list represent a
large number of commercial and non-commercial game hosting providers.  It
seems to me that the means to get Valve's attention is self-evident, if not
a bit tricky to organize.  Imagine if a large percentage of the very best
game servers went offline for 24 hours?  I wonder if Valve might put a bit
more emphasis on the issues presented and discussed here.  Valve's
life-blood is the revenue from game client subscribers.  If their online
gameplay experience is jeopardized - well...

Just sayin'


---
Listen to others thoughtfully and reflect on what is said.  Concede
mistakes gracefully and correct others with humility, not ridicule.  -
Japanese Proverb


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.
--



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Re: [hlds] Valve are you listening?

2006-02-15 Thread Tyler Cook
Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
products...

This is a SERVER mailing list... you rant about how you want better
gameplay. Maybe you should check out the steam forums?

On 2/15/06, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=4221page=1catalog_seq=20

 In addition, the Counter-Strike competition has been changed from 'Source'
  to '1.6' to facilitate better operation of tournaments leading up to the
  Grand Final. This move comes as a result of player feedback on the World
  Cyber Games website following last year's successful event in Singapore.



 This is not aimed at Alfred in any way whatsoever. This just happens to be a
 Valve mailing list, and I am writing in the hope that somebody who has the
 power to chnage things is listening.

 If Valve wants Counter-Strike:Source to be their flagship product, then they
 seriously need to get their head around a few very important issues and to
 fix them post haste.

 SRCTV
 Crouch Point of View
 Bomb Defusing Bugs
 Sloppy Unresponsive movement
 Sound Bugs
 Items that trap you in place
 Poor FPS on top of the line hardware
 Maps that are abominations of their 1.6 counterparts (Yes, I'm talking about
 Inferno. Cbble in Source is a better map and a shining example of what
 players wanted to see, most of the rest have fallen considerably short)
 Poorly optimised maps
 Physic's Props and associated settings that are just pure annoyances

 Those are in no particular order, and no where near complete, but most
 people on this list will surely identify with all of them.

 Does Valve care about what Valve game Competitive Counter-Strike is using?

 Does Valve want Counter-Strike:Source to show case the best The Source
 Engine has to offer, on the widest stage with the best players in the world?

 Are Hardware Sponsors going to be happy with hardware being showcased on
 game engines that are close to 10 years old?

 Valve, are you listening, especially those that make the decisions on how
 internal resources are allocated?

 Honestly, all most of us want is a good game to play, that takes advantage
 of all this top of the line hardware we have available to us, without
 compromising the game play of the original.

 Thanks
 --

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Re: [hlds] Valve are you listening?

2006-02-15 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Yes Yes of course

Valve's 2nd most popular game, and Valve's most popular game for Source,
outstripping all other Source games combined, is clearly not their flagship
product then.

You got me there

On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote:

 Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
 products...

 This is a SERVER mailing list... you rant about how you want better
 gameplay. Maybe you should check out the steam forums?

 On 2/15/06, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
 
 http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=4221page=1catalog_seq=20
 
  In addition, the Counter-Strike competition has been changed from
 'Source'
   to '1.6' to facilitate better operation of tournaments leading up to
 the
   Grand Final. This move comes as a result of player feedback on the
 World
   Cyber Games website following last year's successful event in
 Singapore.
 
 
 
  This is not aimed at Alfred in any way whatsoever. This just happens to
 be a
  Valve mailing list, and I am writing in the hope that somebody who has
 the
  power to chnage things is listening.
 
  If Valve wants Counter-Strike:Source to be their flagship product, then
 they
  seriously need to get their head around a few very important issues and
 to
  fix them post haste.
 
  SRCTV
  Crouch Point of View
  Bomb Defusing Bugs
  Sloppy Unresponsive movement
  Sound Bugs
  Items that trap you in place
  Poor FPS on top of the line hardware
  Maps that are abominations of their 1.6 counterparts (Yes, I'm talking
 about
  Inferno. Cbble in Source is a better map and a shining example of what
  players wanted to see, most of the rest have fallen considerably short)
  Poorly optimised maps
  Physic's Props and associated settings that are just pure annoyances
 
  Those are in no particular order, and no where near complete, but most
  people on this list will surely identify with all of them.
 
  Does Valve care about what Valve game Competitive Counter-Strike is
 using?
 
  Does Valve want Counter-Strike:Source to show case the best The Source
  Engine has to offer, on the widest stage with the best players in the
 world?
 
  Are Hardware Sponsors going to be happy with hardware being showcased on
  game engines that are close to 10 years old?
 
  Valve, are you listening, especially those that make the decisions on
 how
  internal resources are allocated?
 
  Honestly, all most of us want is a good game to play, that takes
 advantage
  of all this top of the line hardware we have available to us, without
  compromising the game play of the original.
 
  Thanks
  --
 
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 please visit:
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RE: [hlds] Valve are you listening?

2006-02-15 Thread Stuart Stegall
Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY
more popular.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, February 15, 2006 10:36 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

--
[ Picked text/plain from multipart/alternative ] Yes Yes of course

Valve's 2nd most popular game, and Valve's most popular game for Source,
outstripping all other Source games combined, is clearly not their flagship
product then.

You got me there

On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote:

 Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
 products...

 This is a SERVER mailing list... you rant about how you want better
 gameplay. Maybe you should check out the steam forums?

 On 2/15/06, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
 
 http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=
 4221page=1catalog_seq=20
 
  In addition, the Counter-Strike competition has been changed from
 'Source'
   to '1.6' to facilitate better operation of tournaments leading up
   to
 the
   Grand Final. This move comes as a result of player feedback on the
 World
   Cyber Games website following last year's successful event in
 Singapore.
 
 
 
  This is not aimed at Alfred in any way whatsoever. This just happens
  to
 be a
  Valve mailing list, and I am writing in the hope that somebody who
  has
 the
  power to chnage things is listening.
 
  If Valve wants Counter-Strike:Source to be their flagship product,
  then
 they
  seriously need to get their head around a few very important issues
  and
 to
  fix them post haste.
 
  SRCTV
  Crouch Point of View
  Bomb Defusing Bugs
  Sloppy Unresponsive movement
  Sound Bugs
  Items that trap you in place
  Poor FPS on top of the line hardware Maps that are abominations of
  their 1.6 counterparts (Yes, I'm talking
 about
  Inferno. Cbble in Source is a better map and a shining example of
  what players wanted to see, most of the rest have fallen
  considerably short) Poorly optimised maps Physic's Props and
  associated settings that are just pure annoyances
 
  Those are in no particular order, and no where near complete, but
  most people on this list will surely identify with all of them.
 
  Does Valve care about what Valve game Competitive Counter-Strike is
 using?
 
  Does Valve want Counter-Strike:Source to show case the best The
  Source Engine has to offer, on the widest stage with the best
  players in the
 world?
 
  Are Hardware Sponsors going to be happy with hardware being
  showcased on game engines that are close to 10 years old?
 
  Valve, are you listening, especially those that make the decisions
  on
 how
  internal resources are allocated?
 
  Honestly, all most of us want is a good game to play, that takes
 advantage
  of all this top of the line hardware we have available to us,
  without compromising the game play of the original.
 
  Thanks
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

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Re: [hlds] Valve are you listening?

2006-02-15 Thread RaynServ
--
[ Picked text/plain from multipart/alternative ]
And I say Valve doesn't give a shit about anything but sales and their
history proves it beyond a SHADOW of a doubt. I feel your pain Whisper but
your kicking a dead horse. Every patch release only proves the point
further. If they gave two fucks about the Source games they would've fixed
SRCTV ages ago as requested on the biggest sites in online gaming. They
CAN'T is the result. They built a fuck-bag of features into something they
can't fix and they're stuck with it. We're stuck with it as well. IF they
could fix it you'd think any common-sense person would. Actions speak
louder than words and you only have to look at their actions to see your
answer. THEY CAN'T! Counter-Strike Source is a big fucking LEMON they can't
fix so they're riding the coat-tails of their former games in hopes that the
gaming community doesn't bitch too much and put them out of business. I'd
just as soon see Valve DIE a slow, painful death for what they've done and I
hope all their developers get a good joyful laugh on the way to file their
taxes knowing they got paid for a SHITTY product, full of holes and some of
the most worthless coding known to man. Bottom line is *THEY CAN'T FIX IT*
cuz they don't have the skills needed to redesign their coding to match
those that work tirelessly to crack it. They don't have the manpower to
combat those that seek to undermine their efforts and if they gave two fucks
about their product they would've fixed it ages ago. THEY CAN'T FIX IT!
Proof is in the bottom line. But hey, we've got new maps to play on their
broken engine! W00H00!! Want to know where they care? Look at their
releases.

Rayne (Back one last time cuz I give a damn about the players even if you
don't)


On 2/15/06, Stuart Stegall [EMAIL PROTECTED] wrote:

 Actually considering the sales volume of HL2, I'd have to say SP HL2 is
 WAY
 more popular.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Wednesday, February 15, 2006 10:36 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve are you listening?

 --
 [ Picked text/plain from multipart/alternative ] Yes Yes of course

 Valve's 2nd most popular game, and Valve's most popular game for Source,
 outstripping all other Source games combined, is clearly not their
 flagship
 product then.

 You got me there

 On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote:
 
  Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
  products...
 
  This is a SERVER mailing list... you rant about how you want better
  gameplay. Maybe you should check out the steam forums?
 
  On 2/15/06, Whisper [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
  
  http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=
  4221page=1catalog_seq=20
  
   In addition, the Counter-Strike competition has been changed from
  'Source'
to '1.6' to facilitate better operation of tournaments leading up
to
  the
Grand Final. This move comes as a result of player feedback on the
  World
Cyber Games website following last year's successful event in
  Singapore.
  
  
  
   This is not aimed at Alfred in any way whatsoever. This just happens
   to
  be a
   Valve mailing list, and I am writing in the hope that somebody who
   has
  the
   power to chnage things is listening.
  
   If Valve wants Counter-Strike:Source to be their flagship product,
   then
  they
   seriously need to get their head around a few very important issues
   and
  to
   fix them post haste.
  
   SRCTV
   Crouch Point of View
   Bomb Defusing Bugs
   Sloppy Unresponsive movement
   Sound Bugs
   Items that trap you in place
   Poor FPS on top of the line hardware Maps that are abominations of
   their 1.6 counterparts (Yes, I'm talking
  about
   Inferno. Cbble in Source is a better map and a shining example of
   what players wanted to see, most of the rest have fallen
   considerably short) Poorly optimised maps Physic's Props and
   associated settings that are just pure annoyances
  
   Those are in no particular order, and no where near complete, but
   most people on this list will surely identify with all of them.
  
   Does Valve care about what Valve game Competitive Counter-Strike is
  using?
  
   Does Valve want Counter-Strike:Source to show case the best The
   Source Engine has to offer, on the widest stage with the best
   players in the
  world?
  
   Are Hardware Sponsors going to be happy with hardware being
   showcased on game engines that are close to 10 years old?
  
   Valve, are you listening, especially those that make the decisions
   on
  how
   internal resources are allocated?
  
   Honestly, all most of us want is a good game to play, that takes
  advantage
   of all this top of the line hardware we have available to us,
   without compromising the game play of the original.
  
   Thanks

Re: [hlds] Valve are you listening?

2006-02-15 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Actually considering the volume of minutes played of Counter-Strike:Source,
I'd have to say most people bought HL2 just to play Counter-Strike:Source
and is WAY more popular.

On 2/16/06, Stuart Stegall [EMAIL PROTECTED] wrote:

 Actually considering the sales volume of HL2, I'd have to say SP HL2 is
 WAY
 more popular.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Wednesday, February 15, 2006 10:36 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve are you listening?

 --
 [ Picked text/plain from multipart/alternative ] Yes Yes of course

 Valve's 2nd most popular game, and Valve's most popular game for Source,
 outstripping all other Source games combined, is clearly not their
 flagship
 product then.

 You got me there

 On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote:
 
  Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
  products...
 
  This is a SERVER mailing list... you rant about how you want better
  gameplay. Maybe you should check out the steam forums?
 
  On 2/15/06, Whisper [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
  
  http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=
  4221page=1catalog_seq=20
  
   In addition, the Counter-Strike competition has been changed from
  'Source'
to '1.6' to facilitate better operation of tournaments leading up
to
  the
Grand Final. This move comes as a result of player feedback on the
  World
Cyber Games website following last year's successful event in
  Singapore.
  
  
  
   This is not aimed at Alfred in any way whatsoever. This just happens
   to
  be a
   Valve mailing list, and I am writing in the hope that somebody who
   has
  the
   power to chnage things is listening.
  
   If Valve wants Counter-Strike:Source to be their flagship product,
   then
  they
   seriously need to get their head around a few very important issues
   and
  to
   fix them post haste.
  
   SRCTV
   Crouch Point of View
   Bomb Defusing Bugs
   Sloppy Unresponsive movement
   Sound Bugs
   Items that trap you in place
   Poor FPS on top of the line hardware Maps that are abominations of
   their 1.6 counterparts (Yes, I'm talking
  about
   Inferno. Cbble in Source is a better map and a shining example of
   what players wanted to see, most of the rest have fallen
   considerably short) Poorly optimised maps Physic's Props and
   associated settings that are just pure annoyances
  
   Those are in no particular order, and no where near complete, but
   most people on this list will surely identify with all of them.
  
   Does Valve care about what Valve game Competitive Counter-Strike is
  using?
  
   Does Valve want Counter-Strike:Source to show case the best The
   Source Engine has to offer, on the widest stage with the best
   players in the
  world?
  
   Are Hardware Sponsors going to be happy with hardware being
   showcased on game engines that are close to 10 years old?
  
   Valve, are you listening, especially those that make the decisions
   on
  how
   internal resources are allocated?
  
   Honestly, all most of us want is a good game to play, that takes
  advantage
   of all this top of the line hardware we have available to us,
   without compromising the game play of the original.
  
   Thanks
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

 ___
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 please visit:
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 ___
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Re: [hlds] Valve are you listening?

2006-02-15 Thread Dan Stevens (IAmAI)
I don't think CS:S is any where near as buggy as people claim. The
majority of the bugs you mention are miles from the realm of 'serious
detriment to gaming' and if you disagree, then it shows that the bugs
are subjective thus further demonstrating their triviality.

I will admit I am not aware off all the bugs/issues you mention, but
these are my thoughts on some of them:

 Crouch POV
A fuss over nothing; I yet to convinced that this is an actual
detriment to gaming.

 Bomb Defusing Bugs
I've never noticed a bug with defusing, ever.

 Sloppy Unresponsive movement
I think movement is perfectly fine.

 Sound Bugs
No problem for me. I expect this a system specific problem.

 Items that trap you in place
This is a problem, which can be over come by setting 'sv_turbophysics'
to 1. I've heard Valve are considering setting this a default. Nothing
stopping an admin doing this themselves in the meantime.

 Poor FPS on top of the line hardware
I don't have cutting edge hardware, but I do have fairly new hardware,
and performance is as good as expected. I spend a great deal of time
on the Steam Powered forms, and there were a number of threads on
strange performance problems, due to the Steam client taking 100% of
the CPU. I think it was finally determined that this was caused by
Hyper-threading on P4 chips, which could be disabled to overcome the
problem

 Maps that are abominations of their 1.6 counterparts...
Obviously this is subjective and cannot be used as an argument or a
gripe. If you don't like the maps, make your own.

Even if these problems you claim were true, they are most likely not
the reason why WCG has chosen 1.6 over Source. If you look at the
popularity statistics of CS 1.6 is played far more than CS:S, and I
don't think this is because Source is too buggy for them. The main
reason will be is that the feel and playing style is very different to
1.6 and people either don't like it or are unwilling to adapt to it,
and this quite fair enough. Another major reason is likely to be that
people cannot or wish not to upgrade their hardware to meet the
miniumu spec, due to the difference between CS 1.6's and CS:S's min
spec, which in turn is a result of the age difference between the
games.


On 15/02/06, Stuart Stegall [EMAIL PROTECTED] wrote:
 Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY
 more popular.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Wednesday, February 15, 2006 10:36 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve are you listening?

 --
 [ Picked text/plain from multipart/alternative ] Yes Yes of course

 Valve's 2nd most popular game, and Valve's most popular game for Source,
 outstripping all other Source games combined, is clearly not their flagship
 product then.

 You got me there

 On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote:
 
  Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
  products...
 
  This is a SERVER mailing list... you rant about how you want better
  gameplay. Maybe you should check out the steam forums?
 
  On 2/15/06, Whisper [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
  
  http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=
  4221page=1catalog_seq=20
  
   In addition, the Counter-Strike competition has been changed from
  'Source'
to '1.6' to facilitate better operation of tournaments leading up
to
  the
Grand Final. This move comes as a result of player feedback on the
  World
Cyber Games website following last year's successful event in
  Singapore.
  
  
  
   This is not aimed at Alfred in any way whatsoever. This just happens
   to
  be a
   Valve mailing list, and I am writing in the hope that somebody who
   has
  the
   power to chnage things is listening.
  
   If Valve wants Counter-Strike:Source to be their flagship product,
   then
  they
   seriously need to get their head around a few very important issues
   and
  to
   fix them post haste.
  
   SRCTV
   Crouch Point of View
   Bomb Defusing Bugs
   Sloppy Unresponsive movement
   Sound Bugs
   Items that trap you in place
   Poor FPS on top of the line hardware Maps that are abominations of
   their 1.6 counterparts (Yes, I'm talking
  about
   Inferno. Cbble in Source is a better map and a shining example of
   what players wanted to see, most of the rest have fallen
   considerably short) Poorly optimised maps Physic's Props and
   associated settings that are just pure annoyances
  
   Those are in no particular order, and no where near complete, but
   most people on this list will surely identify with all of them.
  
   Does Valve care about what Valve game Competitive Counter-Strike is
  using?
  
   Does Valve want Counter-Strike:Source to show case the best The
   Source Engine has to offer, on the widest stage with the best
   players in the
  world?
  
   Are Hardware Sponsors going

Re: [hlds] Valve are you listening?

2006-02-15 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Dan if you truly do not think most of those issues weren't the primary
reason why Source was not chosen, then who am I to convince you otherwise?

I especially love the Bend it Like Beckham Bullets so adequately
demonstrated in this 1.6MB AVI file

http://www.snipers-alley.com/pov1.avi

Issues like this are good news for competitive Counter-Strike:Source

Oh look, the map creator has made these small walls that are just under the
guns height whilst crouched, but let's watch our bullets smash into them
anyhow.

BTW, http://www.steampowered.com/status/game_stats.html shows
Counter-Strike:Source still having greater numbers than every other Valve
title or recognised HL/HL2 mod combined (excluding CS 1.6 which is still
more popular than all other Valve and HL/HL2 mods + Counter-Strike:Source
combined) but my proposition that Counter-Strike:Source is Valves flagship
product for showcasing Source technology is obviously delusional. /me slaps
forehead and exclaims How could I be so obviously wrong!! /sarcasm

On 2/16/06, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote:

 I don't think CS:S is any where near as buggy as people claim. The
 majority of the bugs you mention are miles from the realm of 'serious
 detriment to gaming' and if you disagree, then it shows that the bugs
 are subjective thus further demonstrating their triviality.

 I will admit I am not aware off all the bugs/issues you mention, but
 these are my thoughts on some of them:

  Crouch POV
 A fuss over nothing; I yet to convinced that this is an actual
 detriment to gaming.

  Bomb Defusing Bugs
 I've never noticed a bug with defusing, ever.

  Sloppy Unresponsive movement
 I think movement is perfectly fine.

  Sound Bugs
 No problem for me. I expect this a system specific problem.

  Items that trap you in place
 This is a problem, which can be over come by setting 'sv_turbophysics'
 to 1. I've heard Valve are considering setting this a default. Nothing
 stopping an admin doing this themselves in the meantime.

  Poor FPS on top of the line hardware
 I don't have cutting edge hardware, but I do have fairly new hardware,
 and performance is as good as expected. I spend a great deal of time
 on the Steam Powered forms, and there were a number of threads on
 strange performance problems, due to the Steam client taking 100% of
 the CPU. I think it was finally determined that this was caused by
 Hyper-threading on P4 chips, which could be disabled to overcome the
 problem

  Maps that are abominations of their 1.6 counterparts...
 Obviously this is subjective and cannot be used as an argument or a
 gripe. If you don't like the maps, make your own.

 Even if these problems you claim were true, they are most likely not
 the reason why WCG has chosen 1.6 over Source. If you look at the
 popularity statistics of CS 1.6 is played far more than CS:S, and I
 don't think this is because Source is too buggy for them. The main
 reason will be is that the feel and playing style is very different to
 1.6 and people either don't like it or are unwilling to adapt to it,
 and this quite fair enough. Another major reason is likely to be that
 people cannot or wish not to upgrade their hardware to meet the
 miniumu spec, due to the difference between CS 1.6's and CS:S's min
 spec, which in turn is a result of the age difference between the
 games.


 On 15/02/06, Stuart Stegall [EMAIL PROTECTED] wrote:
  Actually considering the sales volume of HL2, I'd have to say SP HL2 is
 WAY
  more popular.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: Wednesday, February 15, 2006 10:36 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Valve are you listening?
 
  --
  [ Picked text/plain from multipart/alternative ] Yes Yes of course
 
  Valve's 2nd most popular game, and Valve's most popular game for Source,
  outstripping all other Source games combined, is clearly not their
 flagship
  product then.
 
  You got me there
 
  On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote:
  
   Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
   products...
  
   This is a SERVER mailing list... you rant about how you want better
   gameplay. Maybe you should check out the steam forums?
  
   On 2/15/06, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
   
   http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=
   4221page=1catalog_seq=20
   
In addition, the Counter-Strike competition has been changed from
   'Source'
 to '1.6' to facilitate better operation of tournaments leading up
 to
   the
 Grand Final. This move comes as a result of player feedback on the
   World
 Cyber Games website following last year's successful event in
   Singapore.
   
   
   
This is not aimed at Alfred in any way whatsoever. This just happens
to
   be a
Valve mailing

Re: [hlds] Valve are you listening?

2006-02-15 Thread Drew Hostetler
Dan, you obviously don't play CS:S competitively.  All the problems
that Whipser mentioned have a HUGE impact on the competitive CS:S
community, and this is why teams are sticking with 1.6.  Once (or if
ever) the good 1.6 teams switch over, so will the majority of players.


On 2/15/06, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote:
 I don't think CS:S is any where near as buggy as people claim. The
 majority of the bugs you mention are miles from the realm of 'serious
 detriment to gaming' and if you disagree, then it shows that the bugs
 are subjective thus further demonstrating their triviality.

 I will admit I am not aware off all the bugs/issues you mention, but
 these are my thoughts on some of them:

  Crouch POV
 A fuss over nothing; I yet to convinced that this is an actual
 detriment to gaming.

  Bomb Defusing Bugs
 I've never noticed a bug with defusing, ever.

  Sloppy Unresponsive movement
 I think movement is perfectly fine.

  Sound Bugs
 No problem for me. I expect this a system specific problem.

  Items that trap you in place
 This is a problem, which can be over come by setting 'sv_turbophysics'
 to 1. I've heard Valve are considering setting this a default. Nothing
 stopping an admin doing this themselves in the meantime.

  Poor FPS on top of the line hardware
 I don't have cutting edge hardware, but I do have fairly new hardware,
 and performance is as good as expected. I spend a great deal of time
 on the Steam Powered forms, and there were a number of threads on
 strange performance problems, due to the Steam client taking 100% of
 the CPU. I think it was finally determined that this was caused by
 Hyper-threading on P4 chips, which could be disabled to overcome the
 problem

  Maps that are abominations of their 1.6 counterparts...
 Obviously this is subjective and cannot be used as an argument or a
 gripe. If you don't like the maps, make your own.

 Even if these problems you claim were true, they are most likely not
 the reason why WCG has chosen 1.6 over Source. If you look at the
 popularity statistics of CS 1.6 is played far more than CS:S, and I
 don't think this is because Source is too buggy for them. The main
 reason will be is that the feel and playing style is very different to
 1.6 and people either don't like it or are unwilling to adapt to it,
 and this quite fair enough. Another major reason is likely to be that
 people cannot or wish not to upgrade their hardware to meet the
 miniumu spec, due to the difference between CS 1.6's and CS:S's min
 spec, which in turn is a result of the age difference between the
 games.


 On 15/02/06, Stuart Stegall [EMAIL PROTECTED] wrote:
  Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY
  more popular.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: Wednesday, February 15, 2006 10:36 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Valve are you listening?
 
  --
  [ Picked text/plain from multipart/alternative ] Yes Yes of course
 
  Valve's 2nd most popular game, and Valve's most popular game for Source,
  outstripping all other Source games combined, is clearly not their flagship
  product then.
 
  You got me there
 
  On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote:
  
   Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
   products...
  
   This is a SERVER mailing list... you rant about how you want better
   gameplay. Maybe you should check out the steam forums?
  
   On 2/15/06, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
   
   http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=
   4221page=1catalog_seq=20
   
In addition, the Counter-Strike competition has been changed from
   'Source'
 to '1.6' to facilitate better operation of tournaments leading up
 to
   the
 Grand Final. This move comes as a result of player feedback on the
   World
 Cyber Games website following last year's successful event in
   Singapore.
   
   
   
This is not aimed at Alfred in any way whatsoever. This just happens
to
   be a
Valve mailing list, and I am writing in the hope that somebody who
has
   the
power to chnage things is listening.
   
If Valve wants Counter-Strike:Source to be their flagship product,
then
   they
seriously need to get their head around a few very important issues
and
   to
fix them post haste.
   
SRCTV
Crouch Point of View
Bomb Defusing Bugs
Sloppy Unresponsive movement
Sound Bugs
Items that trap you in place
Poor FPS on top of the line hardware Maps that are abominations of
their 1.6 counterparts (Yes, I'm talking
   about
Inferno. Cbble in Source is a better map and a shining example of
what players wanted to see, most of the rest have fallen
considerably short) Poorly optimised maps Physic's Props and
associated

Re: [hlds] Valve are you listening?

2006-02-15 Thread Dan Stevens (IAmAI)
On 15/02/06, MOFCLAN.NET :: Bush [EMAIL PROTECTED] wrote:
 Crouching POV -- Major problem: You crouch behind a box and it APPEARS on
 your screen that you are 100% covered by the box, but yet your head sticks
 out above the box? What kind of SHIT is that?
'What kind of SHIT is that?' fails miserably to convince me that that
is a problem. You should be camping behind crates is all I can say.

 Bomb Defusing Bugs -- MAAJOR Problem: I cant count how many times
 i've been in a match for CALopen or TWLopen and I cannot defuse a bomb b/c
 of some stupid pallet, chair or barrel.
That is a sv_turbophysics related problem which I have already mentioned.

 Not to mention the fact that you
 click on the bomb to defuse and then sometimes you cant even get off the
 bomb to shoot the guy that is about to rape you with an AK.
I expect that is this design decision within the game, not a bug,
which I happen to agree is a reasonable decision.

 Sound Bugs -- MAJOR Problem: Hearing people run up short A on dust2 while
 your sitting in the pit on long A is pretty retarded..
Can't say I've noticed this.

 Items that Trap you in place -- Major Problem: Well documented and
 complained about, along with INVISIBLE BOXES and Humps on stairs.. For
 instance, rushing up the hall corridor on de_inferno heading to bombsite
 A -- The first step throws you off makes you jump up in the air.
Not noticed this either. Sorry.

 Poor FPS -- Even bigger problem than anything else. I have a AMD Dual Core
 3800+ w/ an ATi x700 256mb PRO and 2gigs of ram, yet with HDR OFF, AA OFF
 and AF OFF i get 50fps, what kind of SHIT is that?
I can only take your word on this.

 Maps are nothing like they use to be either.. many of them have been
 completely re-worked and not optimized for clients or the SERVER! Since
 militia's release i've refused to put this map in my cycle b/c of the
 OVERWHELMING amount of resources that this map takes on my server. Dust2
 uses 50% LESS resources on my server than Militia -- But again its the SAME
 engine, whats with THAT!
I would agree that the new, HDR maps are much bulkier than the non-HDR
maps, but that's not because they aren't as optimized, but because
they utilise HDR and as a result look much prettier, for the price of
bigger maps filesizes and performance. Of course, not everyone, myself
being one, is willing to sacrifice performance to point of detriment
for the sake of extra eye candy, but Valve have very kindly included
the option to turn HDR off.

 Perfect example of this is the favorites within the game not working.
Yes, I'm equally fathomed by this bug, however thankfully there is a
workaround, which you can find in a sticky on the SteamPowered forums.
I suggest you have a look.

On 15/02/06, Drew Hostetler [EMAIL PROTECTED] wrote:
 Dan, you obviously don't play CS:S competitively.  All the problems
 that Whipser mentioned have a HUGE impact on the competitive CS:S
 community, and this is why teams are sticking with 1.6.  Once (or if
 ever) the good 1.6 teams switch over, so will the majority of players.
I will admit to that, however I still think the reasons I gave are
more credible than 'because of a few minor bugs'.

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RE: [hlds] Valve are you listening?

2006-02-15 Thread Frazer
Rayne - don't hold back, now - speak your mind :)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of RaynServ
Sent: Wednesday, February 15, 2006 1:45 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

--
[ Picked text/plain from multipart/alternative ] And I say Valve doesn't
give a shit about anything but sales and their history proves it beyond a
SHADOW of a doubt. I feel your pain Whisper but your kicking a dead horse.
Every patch release only proves the point further. If they gave two fucks
about the Source games they would've fixed SRCTV ages ago as requested on
the biggest sites in online gaming. They CAN'T is the result. They built a
fuck-bag of features into something they can't fix and they're stuck with
it. We're stuck with it as well. IF they could fix it you'd think any
common-sense person would. Actions speak louder than words and you only
have to look at their actions to see your answer. THEY CAN'T! Counter-Strike
Source is a big fucking LEMON they can't fix so they're riding the
coat-tails of their former games in hopes that the gaming community doesn't
bitch too much and put them out of business. I'd just as soon see Valve DIE
a slow, painful death for what they've done and I hope all their developers
get a good joyful laugh on the way to file their taxes knowing they got paid
for a SHITTY product, full of holes and some of the most worthless coding
known to man. Bottom line is *THEY CAN'T FIX IT* cuz they don't have the
skills needed to redesign their coding to match those that work tirelessly
to crack it. They don't have the manpower to combat those that seek to
undermine their efforts and if they gave two fucks about their product they
would've fixed it ages ago. THEY CAN'T FIX IT!
Proof is in the bottom line. But hey, we've got new maps to play on their
broken engine! W00H00!! Want to know where they care? Look at their
releases.

Rayne (Back one last time cuz I give a damn about the players even if you
don't)


On 2/15/06, Stuart Stegall [EMAIL PROTECTED] wrote:

 Actually considering the sales volume of HL2, I'd have to say SP HL2
 is WAY more popular.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Wednesday, February 15, 2006 10:36 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve are you listening?

 --
 [ Picked text/plain from multipart/alternative ] Yes Yes of course

 Valve's 2nd most popular game, and Valve's most popular game for
 Source, outstripping all other Source games combined, is clearly not
 their flagship product then.

 You got me there

 On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote:
 
  Errm - I think the Half-Life Series and Steam(r) are VALVe's
  flagship products...
 
  This is a SERVER mailing list... you rant about how you want better
  gameplay. Maybe you should check out the steam forums?
 
  On 2/15/06, Whisper [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
  
  http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_se
  q=
  4221page=1catalog_seq=20
  
   In addition, the Counter-Strike competition has been changed from
  'Source'
to '1.6' to facilitate better operation of tournaments leading
up to
  the
Grand Final. This move comes as a result of player feedback on
the
  World
Cyber Games website following last year's successful event in
  Singapore.
  
  
  
   This is not aimed at Alfred in any way whatsoever. This just
   happens to
  be a
   Valve mailing list, and I am writing in the hope that somebody who
   has
  the
   power to chnage things is listening.
  
   If Valve wants Counter-Strike:Source to be their flagship product,
   then
  they
   seriously need to get their head around a few very important
   issues and
  to
   fix them post haste.
  
   SRCTV
   Crouch Point of View
   Bomb Defusing Bugs
   Sloppy Unresponsive movement
   Sound Bugs
   Items that trap you in place
   Poor FPS on top of the line hardware Maps that are abominations of
   their 1.6 counterparts (Yes, I'm talking
  about
   Inferno. Cbble in Source is a better map and a shining example of
   what players wanted to see, most of the rest have fallen
   considerably short) Poorly optimised maps Physic's Props and
   associated settings that are just pure annoyances
  
   Those are in no particular order, and no where near complete, but
   most people on this list will surely identify with all of them.
  
   Does Valve care about what Valve game Competitive Counter-Strike
   is
  using?
  
   Does Valve want Counter-Strike:Source to show case the best The
   Source Engine has to offer, on the widest stage with the best
   players in the
  world?
  
   Are Hardware Sponsors going to be happy with hardware being
   showcased on game engines that are close to 10 years old?
  
   Valve, are you listening, especially those that make the decisions
   on
  how

Re: [hlds] Valve are you listening?

2006-02-15 Thread David Williams

ok before i begin i will admit i have been on the beer. Also this is
more from a players pov than an admins but dan YOUR A NOOB ffs all the
bugs you have denouced are major problems!!. For instance, today
alone in a 30minute play time i experience the map objects bug no less
than 5 TIMES!! on 1.6 it wouldn't happen at all. I do admit this
mainly because those objects aren't there (in 1.6) but still the source
objects don't interact with the player properly. Also i would like to
point out that the newest game to be released on steam use's the UNREAL
ENGINE. What does that say about the source engine???.. errr let me
think about it for one sec... THE SOURCE ENIGNE SUCKS MORE BALLS THAN MY
GRAN (and that's some balls let me tell you). Atm i feel that valve is
not listening to their players or gsp's as they are too focused on put
games out on the steam network. This will ultimately be valves downfall
as players will desert them as time goes on. For valve to suceed and
keep their name as the gamers development company they need to fix the
bugs in the source engine (and no it's not that they can't, they just
can't be arsed) and then they can think about adding features and new
stuff to it. IMO the worst thing valve did was to by the rights to the
major hl mods i.e. cs and dod. It should have been left to the original
developers to get it right b/c at the end of the day they WOULD have got
it right

Dan Stevens (IAmAI) wrote:


On 15/02/06, MOFCLAN.NET :: Bush [EMAIL PROTECTED] wrote:



Crouching POV -- Major problem: You crouch behind a box and it APPEARS on
your screen that you are 100% covered by the box, but yet your head sticks
out above the box? What kind of SHIT is that?



'What kind of SHIT is that?' fails miserably to convince me that that
is a problem. You should be camping behind crates is all I can say.




Bomb Defusing Bugs -- MAAJOR Problem: I cant count how many times
i've been in a match for CALopen or TWLopen and I cannot defuse a bomb b/c
of some stupid pallet, chair or barrel.



That is a sv_turbophysics related problem which I have already mentioned.




Not to mention the fact that you
click on the bomb to defuse and then sometimes you cant even get off the
bomb to shoot the guy that is about to rape you with an AK.



I expect that is this design decision within the game, not a bug,
which I happen to agree is a reasonable decision.




Sound Bugs -- MAJOR Problem: Hearing people run up short A on dust2 while
your sitting in the pit on long A is pretty retarded..



Can't say I've noticed this.




Items that Trap you in place -- Major Problem: Well documented and
complained about, along with INVISIBLE BOXES and Humps on stairs.. For
instance, rushing up the hall corridor on de_inferno heading to bombsite
A -- The first step throws you off makes you jump up in the air.



Not noticed this either. Sorry.




Poor FPS -- Even bigger problem than anything else. I have a AMD Dual Core
3800+ w/ an ATi x700 256mb PRO and 2gigs of ram, yet with HDR OFF, AA OFF
and AF OFF i get 50fps, what kind of SHIT is that?



I can only take your word on this.




Maps are nothing like they use to be either.. many of them have been
completely re-worked and not optimized for clients or the SERVER! Since
militia's release i've refused to put this map in my cycle b/c of the
OVERWHELMING amount of resources that this map takes on my server. Dust2
uses 50% LESS resources on my server than Militia -- But again its the SAME
engine, whats with THAT!



I would agree that the new, HDR maps are much bulkier than the non-HDR
maps, but that's not because they aren't as optimized, but because
they utilise HDR and as a result look much prettier, for the price of
bigger maps filesizes and performance. Of course, not everyone, myself
being one, is willing to sacrifice performance to point of detriment
for the sake of extra eye candy, but Valve have very kindly included
the option to turn HDR off.




Perfect example of this is the favorites within the game not working.



Yes, I'm equally fathomed by this bug, however thankfully there is a
workaround, which you can find in a sticky on the SteamPowered forums.
I suggest you have a look.

On 15/02/06, Drew Hostetler [EMAIL PROTECTED] wrote:



Dan, you obviously don't play CS:S competitively.  All the problems
that Whipser mentioned have a HUGE impact on the competitive CS:S
community, and this is why teams are sticking with 1.6.  Once (or if
ever) the good 1.6 teams switch over, so will the majority of players.



I will admit to that, however I still think the reasons I gave are
more credible than 'because of a few minor bugs'.

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Re: [hlds] Valve are you listening?

2006-02-15 Thread Kevin Ottalini

Saving favorites from the in-game serverbrowser has never worked.

I believe the nonfunctional SRCTV to be the major reason any competitive
event might prefer to choose CS 1.6 where HLTV works quite well.  Many of
the other issues whisper mentioned while irksome, are still a little
subjective and would probably not be enough by themselves to cause a change
in engines.

Although the in-game spectate works in CS:S you can't have loads of
spectators sitting in the game while a competition is running, you must
totally isolate them from the game play.

Recording from the SRCTV server would also give all-player viewpoints (if it
was working) which makes competition review and management and distribution
of game highlights possible.

I find that I'm unable to properly manage my HL2DM server without a working
SRCTV.   I am also unable to properly manage and update new map releases
since I can't observe what players are actually doing, a critical element in
the map authoring process.

Since I run LAN clients just to attach to the SRCTV server, I don't care
what the bandwidth utilization is for SRCTV (one of the reasons it has not
been fixed).

Keeping a good attitude and sending meaningful and consistent feedback to
Valve will get action faster then abusive rants that will never be read.


- Original Message -
From: MOFCLAN.NET :: Bush
To: hlds@list.valvesoftware.com
Sent: Wednesday, February 15, 2006 10:04 AM
Subject: Re: [hlds] Valve are you listening?



Perfect example
of this is the favorites within the game not working.. This was broken
when
militia was fixed and if memory serves me properly this update only
included
the map and BOT Bug fixes -- Nothing was posted about any changes to the
steam client or the favorites being re-worked.



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RE: [hlds] Valve are you listening?

2006-02-15 Thread Scott
On the favorites:

That is not true. I could add favorites and they would stay there. Little
things like this REALLY affect the community. Traffic dropped on my servers
by 70% when they broke the in game favoritesagain


How does stuff like this get through play testing on a new steam release? I
can understand it happening once, but TWICE?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Wednesday, February 15, 2006 3:58 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

Saving favorites from the in-game serverbrowser has never worked.

I believe the nonfunctional SRCTV to be the major reason any competitive
event might prefer to choose CS 1.6 where HLTV works quite well.  Many of
the other issues whisper mentioned while irksome, are still a little
subjective and would probably not be enough by themselves to cause a change
in engines.

Although the in-game spectate works in CS:S you can't have loads of
spectators sitting in the game while a competition is running, you must
totally isolate them from the game play.

Recording from the SRCTV server would also give all-player viewpoints (if it
was working) which makes competition review and management and distribution
of game highlights possible.

I find that I'm unable to properly manage my HL2DM server without a working
SRCTV.   I am also unable to properly manage and update new map releases
since I can't observe what players are actually doing, a critical element in
the map authoring process.

Since I run LAN clients just to attach to the SRCTV server, I don't care
what the bandwidth utilization is for SRCTV (one of the reasons it has not
been fixed).

Keeping a good attitude and sending meaningful and consistent feedback to
Valve will get action faster then abusive rants that will never be read.


- Original Message -
From: MOFCLAN.NET :: Bush
To: hlds@list.valvesoftware.com
Sent: Wednesday, February 15, 2006 10:04 AM
Subject: Re: [hlds] Valve are you listening?


 Perfect example
 of this is the favorites within the game not working.. This was broken
 when
 militia was fixed and if memory serves me properly this update only
 included
 the map and BOT Bug fixes -- Nothing was posted about any changes to the
 steam client or the favorites being re-worked.


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RE: [hlds] Valve are you listening?

2006-02-15 Thread Stuart Stegall
I'll have to agree the favorites problem (while this is like the 4th time
it's happened) is a new problem.

And personally I could care less about SRCTV ...

The game play bugs are partly a direct result of Havok and the Source
engine.  They are the same problems in all the Source engine games
(including a game we all know about that I have play-tested).

I believe Valve is trying to take the id route and become an engine builder
and a publisher.  The problem is, they aren't a great engine building
company.  They made good games (and make good games ala HL2), but the world
is quickly changing and problems like a basic lack of good anticheat
software. (VAC1/2 doesn't work, the delayed banning doesn't work, and admins
don't have good skills to manage the servers in-game)

When the next generation of games come along, I'm not sure Valve will
survive as a game developer (Though I bet the survive as a publisher)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Sent: Wednesday, February 15, 2006 5:45 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve are you listening?

On the favorites:

That is not true. I could add favorites and they would stay there. Little
things like this REALLY affect the community. Traffic dropped on my servers
by 70% when they broke the in game favoritesagain


How does stuff like this get through play testing on a new steam release? I
can understand it happening once, but TWICE?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Wednesday, February 15, 2006 3:58 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

Saving favorites from the in-game serverbrowser has never worked.

I believe the nonfunctional SRCTV to be the major reason any competitive
event might prefer to choose CS 1.6 where HLTV works quite well.  Many of
the other issues whisper mentioned while irksome, are still a little
subjective and would probably not be enough by themselves to cause a change
in engines.

Although the in-game spectate works in CS:S you can't have loads of
spectators sitting in the game while a competition is running, you must
totally isolate them from the game play.

Recording from the SRCTV server would also give all-player viewpoints (if it
was working) which makes competition review and management and distribution
of game highlights possible.

I find that I'm unable to properly manage my HL2DM server without a working
SRCTV.   I am also unable to properly manage and update new map releases
since I can't observe what players are actually doing, a critical element in
the map authoring process.

Since I run LAN clients just to attach to the SRCTV server, I don't care
what the bandwidth utilization is for SRCTV (one of the reasons it has not
been fixed).

Keeping a good attitude and sending meaningful and consistent feedback to
Valve will get action faster then abusive rants that will never be read.


- Original Message -
From: MOFCLAN.NET :: Bush
To: hlds@list.valvesoftware.com
Sent: Wednesday, February 15, 2006 10:04 AM
Subject: Re: [hlds] Valve are you listening?


 Perfect example
 of this is the favorites within the game not working.. This was broken
 when militia was fixed and if memory serves me properly this update
 only included the map and BOT Bug fixes -- Nothing was posted about
 any changes to the steam client or the favorites being re-worked.


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Re: [hlds] Valve are you listening?

2006-02-15 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Kevin, you don't have to believe me, but it is these subjective issues that
cause competitive CS 1.6 players recoil in horror at the thought of using
CS:Source in a competitive environment.

Also, I don't see how not being able to defuse or getting physically trapped
by objects are subjective problems.

Oh well.

On 2/16/06, Stuart Stegall [EMAIL PROTECTED] wrote:

 I'll have to agree the favorites problem (while this is like the 4th time
 it's happened) is a new problem.

 And personally I could care less about SRCTV ...

 The game play bugs are partly a direct result of Havok and the Source
 engine.  They are the same problems in all the Source engine games
 (including a game we all know about that I have play-tested).

 I believe Valve is trying to take the id route and become an engine
 builder
 and a publisher.  The problem is, they aren't a great engine building
 company.  They made good games (and make good games ala HL2), but the
 world
 is quickly changing and problems like a basic lack of good anticheat
 software. (VAC1/2 doesn't work, the delayed banning doesn't work, and
 admins
 don't have good skills to manage the servers in-game)

 When the next generation of games come along, I'm not sure Valve will
 survive as a game developer (Though I bet the survive as a publisher)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] ] On Behalf Of Scott
 Sent: Wednesday, February 15, 2006 5:45 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Valve are you listening?

 On the favorites:

 That is not true. I could add favorites and they would stay there. Little
 things like this REALLY affect the community. Traffic dropped on my
 servers
 by 70% when they broke the in game favoritesagain


 How does stuff like this get through play testing on a new steam release?
 I
 can understand it happening once, but TWICE?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
 Sent: Wednesday, February 15, 2006 3:58 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve are you listening?

 Saving favorites from the in-game serverbrowser has never worked.

 I believe the nonfunctional SRCTV to be the major reason any competitive
 event might prefer to choose CS 1.6 where HLTV works quite well.  Many of
 the other issues whisper mentioned while irksome, are still a little
 subjective and would probably not be enough by themselves to cause a
 change
 in engines.

 Although the in-game spectate works in CS:S you can't have loads of
 spectators sitting in the game while a competition is running, you must
 totally isolate them from the game play.

 Recording from the SRCTV server would also give all-player viewpoints (if
 it
 was working) which makes competition review and management and
 distribution
 of game highlights possible.

 I find that I'm unable to properly manage my HL2DM server without a
 working
 SRCTV.   I am also unable to properly manage and update new map releases
 since I can't observe what players are actually doing, a critical element
 in
 the map authoring process.

 Since I run LAN clients just to attach to the SRCTV server, I don't care
 what the bandwidth utilization is for SRCTV (one of the reasons it has not

 been fixed).

 Keeping a good attitude and sending meaningful and consistent feedback to
 Valve will get action faster then abusive rants that will never be read.


 - Original Message -
 From:  MOFCLAN.NET :: Bush
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, February 15, 2006 10:04 AM
 Subject: Re: [hlds] Valve are you listening?


  Perfect example
  of this is the favorites within the game not working.. This was broken
  when militia was fixed and if memory serves me properly this update
  only included the map and BOT Bug fixes -- Nothing was posted about
  any changes to the steam client or the favorites being re-worked.


 ___
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 please visit:
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 ___
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Re: [hlds] Valve are you listening?

2006-02-15 Thread Munra -hlds

I love css.  And as an admin of a css League CSS it is not ready competitive
play I must agree with Whisper
- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, February 15, 2006 11:48 PM
Subject: Re: [hlds] Valve are you listening?



--
[ Picked text/plain from multipart/alternative ]
Kevin, you don't have to believe me, but it is these subjective issues
that
cause competitive CS 1.6 players recoil in horror at the thought of using
CS:Source in a competitive environment.

Also, I don't see how not being able to defuse or getting physically
trapped
by objects are subjective problems.

Oh well.

On 2/16/06, Stuart Stegall [EMAIL PROTECTED] wrote:


I'll have to agree the favorites problem (while this is like the 4th time
it's happened) is a new problem.

And personally I could care less about SRCTV ...

The game play bugs are partly a direct result of Havok and the Source
engine.  They are the same problems in all the Source engine games
(including a game we all know about that I have play-tested).

I believe Valve is trying to take the id route and become an engine
builder
and a publisher.  The problem is, they aren't a great engine building
company.  They made good games (and make good games ala HL2), but the
world
is quickly changing and problems like a basic lack of good anticheat
software. (VAC1/2 doesn't work, the delayed banning doesn't work, and
admins
don't have good skills to manage the servers in-game)

When the next generation of games come along, I'm not sure Valve will
survive as a game developer (Though I bet the survive as a publisher)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] ] On Behalf Of Scott
Sent: Wednesday, February 15, 2006 5:45 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve are you listening?

On the favorites:

That is not true. I could add favorites and they would stay there. Little
things like this REALLY affect the community. Traffic dropped on my
servers
by 70% when they broke the in game favoritesagain


How does stuff like this get through play testing on a new steam release?
I
can understand it happening once, but TWICE?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Wednesday, February 15, 2006 3:58 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

Saving favorites from the in-game serverbrowser has never worked.

I believe the nonfunctional SRCTV to be the major reason any competitive
event might prefer to choose CS 1.6 where HLTV works quite well.  Many of
the other issues whisper mentioned while irksome, are still a little
subjective and would probably not be enough by themselves to cause a
change
in engines.

Although the in-game spectate works in CS:S you can't have loads of
spectators sitting in the game while a competition is running, you must
totally isolate them from the game play.

Recording from the SRCTV server would also give all-player viewpoints (if
it
was working) which makes competition review and management and
distribution
of game highlights possible.

I find that I'm unable to properly manage my HL2DM server without a
working
SRCTV.   I am also unable to properly manage and update new map releases
since I can't observe what players are actually doing, a critical element
in
the map authoring process.

Since I run LAN clients just to attach to the SRCTV server, I don't care
what the bandwidth utilization is for SRCTV (one of the reasons it has
not

been fixed).

Keeping a good attitude and sending meaningful and consistent feedback to
Valve will get action faster then abusive rants that will never be read.


- Original Message -
From:  MOFCLAN.NET :: Bush
To: hlds@list.valvesoftware.com
Sent: Wednesday, February 15, 2006 10:04 AM
Subject: Re: [hlds] Valve are you listening?


 Perfect example
 of this is the favorites within the game not working.. This was broken
 when militia was fixed and if memory serves me properly this update
 only included the map and BOT Bug fixes -- Nothing was posted about
 any changes to the steam client or the favorites being re-worked.


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Re: [hlds] Valve are you listening?

2006-02-15 Thread DT

Kevin Ottalini wrote:


Saving favorites from the in-game serverbrowser has never worked.

I believe the nonfunctional SRCTV to be the major reason any competitive
event might prefer to choose CS 1.6 where HLTV works quite well.  Many of
the other issues whisper mentioned while irksome, are still a little
subjective and would probably not be enough by themselves to cause a
change
in engines.

Although the in-game spectate works in CS:S you can't have loads of
spectators sitting in the game while a competition is running, you must
totally isolate them from the game play.

Recording from the SRCTV server would also give all-player viewpoints
(if it
was working) which makes competition review and management and
distribution
of game highlights possible.

I find that I'm unable to properly manage my HL2DM server without a
working
SRCTV.   I am also unable to properly manage and update new map releases
since I can't observe what players are actually doing, a critical
element in
the map authoring process.

Since I run LAN clients just to attach to the SRCTV server, I don't care
what the bandwidth utilization is for SRCTV (one of the reasons it has
not
been fixed).

Keeping a good attitude and sending meaningful and consistent feedback to
Valve will get action faster then abusive rants that will never be read.


- Original Message -
From: MOFCLAN.NET :: Bush
To: hlds@list.valvesoftware.com
Sent: Wednesday, February 15, 2006 10:04 AM
Subject: Re: [hlds] Valve are you listening?



Perfect example
of this is the favorites within the game not working.. This was broken
when
militia was fixed and if memory serves me properly this update only
included
the map and BOT Bug fixes -- Nothing was posted about any changes to the
steam client or the favorites being re-worked.




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I think Valve is not sure whether the complaints are real or are from
whiners.  For example:  The video test in CS:S gave me an average FPS
of 110, and that was sent to Valve.  But in the real world my system
would be unplayable at times.  The FPS would drop to as low as 16 when
all the players were together fighting.  So some would complain to Valve
about the FPS but Valve had it's data saying that everyone was getting
high FPS'.  Also, I'm sure there was a lot of hackers crying to Valve
saying they were just good players and got banned because of their skill
and vice versa.  So Valve took the opinion that there was not that many
hacks out there and all were whiners.  I think that some of the info
that Valve got was not real world experiences and therefore we all have
suffered.  I want Valve to know what happened with me.  I am an admin as
well as a pretty good player.

I used to play CS 1.6 all the time (at least 4 hours everyday).  When
CS:S was coming out I purchased it as soon as anyone could (silver
package) I think I waited a year for it.  My point is that I was
committed or into it hard-core.  I had a 2.8 P-4 w/ 1 gig ram and an
ATI 9800 pro but it couldn't play CS:S well at all.  I upgraded to an
AMD 3500, 2 gig ram, ATI X800 PRO just to play the game well!  Now, I
hardly play at all.  I've thought about purchasing the new games on
steam but, I won't.  It just got to be too much hassle to play it.  My
favorites hardly ever worked, even w/ my new system I have the eye
candy options turned off just so I don't go down to 20 FPS in a
battle.  There's a new hack every week, the updates don't work and I
even have to turn off my firewall just to get an update on the client!
Which leaves me un-protected (except windows software firewall) while
I'm doing the update.   Plus on top of that it seemed that hackers were
always winning the battle against Valve... and unfortunately seems
always will win.

I miss the game sometimes, like the death of an old friend.  By the way,
I had 6 friends that were really into it too.  Only 1 plays now and only
once in a great while.  I will not ever buy anything that has to do with
steam.  I'm not whining, I'm being completely honest.  Your Admin's are
getting tired Valve.
Ok, I'm done now so start the flaming!


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