Re: [hlds] Valve are you listening?
Frazer, are suggesting that server providers Boycott? LoL! That would be funny! On 2/16/06, Richard Welsh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I don't subscribe to any pay to play service that Valve has. The life blood as you are talking are the people and companies that host Valve's free HLDS server program. These people and Companies profit directly from the game. Valve gets a meaningful supply of money from Business that pay for there cyber cafe' program and game sales, other than that... companies pay to release games on the Steam service. That is direction that Valve is headed into online game streaming. If you remember back when they first parted ways with Vivendu and started Steam. Of course they will continue to release HL related stuff but I believe there biggest source of revenue is going to be from the Streaming of software from the Steam program. ---Original Message--- From: Frazer Date: 02/16/06 15:30:59 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? It occurred to me that many of the subscribers to this list represent a large number of commercial and non-commercial game hosting providers. It seems to me that the means to get Valve's attention is self-evident, if not a bit tricky to organize. Imagine if a large percentage of the very best game servers went offline for 24 hours? I wonder if Valve might put a bit more emphasis on the issues presented and discussed here. Valve's life-blood is the revenue from game client subscribers. If their online gameplay experience is jeopardized - well... Just sayin' --- Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule. - Japanese Proverb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
-- [ Picked text/plain from multipart/alternative ] Apparently this has been done for another game. I don't know the details though, maybe somebody can illuminate what actually happened? :) On 2/18/06, Tyler Cook [EMAIL PROTECTED] wrote: Frazer, are suggesting that server providers Boycott? LoL! That would be funny! On 2/16/06, Richard Welsh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I don't subscribe to any pay to play service that Valve has. The life blood as you are talking are the people and companies that host Valve's free HLDS server program. These people and Companies profit directly from the game. Valve gets a meaningful supply of money from Business that pay for there cyber cafe' program and game sales, other than that... companies pay to release games on the Steam service. That is direction that Valve is headed into online game streaming. If you remember back when they first parted ways with Vivendu and started Steam. Of course they will continue to release HL related stuff but I believe there biggest source of revenue is going to be from the Streaming of software from the Steam program. ---Original Message--- From: Frazer Date: 02/16/06 15:30:59 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? It occurred to me that many of the subscribers to this list represent a large number of commercial and non-commercial game hosting providers. It seems to me that the means to get Valve's attention is self-evident, if not a bit tricky to organize. Imagine if a large percentage of the very best game servers went offline for 24 hours? I wonder if Valve might put a bit more emphasis on the issues presented and discussed here. Valve's life-blood is the revenue from game client subscribers. If their online gameplay experience is jeopardized - well... Just sayin' --- Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule. - Japanese Proverb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
I think that this is in order. I'll boycott my 2 css pubs and my 2 dods pubs. thats what? roughly 5$/slot @ 128 slots? someone will lose out on the money. Some more people need to put some pressure on valve. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 11:35 AM Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] Apparently this has been done for another game. I don't know the details though, maybe somebody can illuminate what actually happened? :) On 2/18/06, Tyler Cook [EMAIL PROTECTED] wrote: Frazer, are suggesting that server providers Boycott? LoL! That would be funny! On 2/16/06, Richard Welsh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I don't subscribe to any pay to play service that Valve has. The life blood as you are talking are the people and companies that host Valve's free HLDS server program. These people and Companies profit directly from the game. Valve gets a meaningful supply of money from Business that pay for there cyber cafe' program and game sales, other than that... companies pay to release games on the Steam service. That is direction that Valve is headed into online game streaming. If you remember back when they first parted ways with Vivendu and started Steam. Of course they will continue to release HL related stuff but I believe there biggest source of revenue is going to be from the Streaming of software from the Steam program. ---Original Message--- From: Frazer Date: 02/16/06 15:30:59 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? It occurred to me that many of the subscribers to this list represent a large number of commercial and non-commercial game hosting providers. It seems to me that the means to get Valve's attention is self-evident, if not a bit tricky to organize. Imagine if a large percentage of the very best game servers went offline for 24 hours? I wonder if Valve might put a bit more emphasis on the issues presented and discussed here. Valve's life-blood is the revenue from game client subscribers. If their online gameplay experience is jeopardized - well... Just sayin' --- Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule. - Japanese Proverb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
-- [ Picked text/plain from multipart/alternative ] All Valve titles equals about 200 HLDS/SRCDS here. Nothing on those UK guy with 500 CS Servers heh. :) On 2/18/06, MOFCLAN.NET :: Bush [EMAIL PROTECTED] wrote: I think that this is in order. I'll boycott my 2 css pubs and my 2 dods pubs. thats what? roughly 5$/slot @ 128 slots? someone will lose out on the money. Some more people need to put some pressure on valve. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 11:35 AM Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] Apparently this has been done for another game. I don't know the details though, maybe somebody can illuminate what actually happened? :) On 2/18/06, Tyler Cook [EMAIL PROTECTED] wrote: Frazer, are suggesting that server providers Boycott? LoL! That would be funny! On 2/16/06, Richard Welsh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I don't subscribe to any pay to play service that Valve has. The life blood as you are talking are the people and companies that host Valve's free HLDS server program. These people and Companies profit directly from the game. Valve gets a meaningful supply of money from Business that pay for there cyber cafe' program and game sales, other than that... companies pay to release games on the Steam service. That is direction that Valve is headed into online game streaming. If you remember back when they first parted ways with Vivendu and started Steam. Of course they will continue to release HL related stuff but I believe there biggest source of revenue is going to be from the Streaming of software from the Steam program. ---Original Message--- From: Frazer Date: 02/16/06 15:30:59 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? It occurred to me that many of the subscribers to this list represent a large number of commercial and non-commercial game hosting providers. It seems to me that the means to get Valve's attention is self-evident, if not a bit tricky to organize. Imagine if a large percentage of the very best game servers went offline for 24 hours? I wonder if Valve might put a bit more emphasis on the issues presented and discussed here. Valve's life-blood is the revenue from game client subscribers. If their online gameplay experience is jeopardized - well... Just sayin' --- Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule. - Japanese Proverb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
30% of my revenue is from Valve games. But the reality of this is that the majority of the sales of HL2 come from Single Player and right now they are working on the new episodic content. Its very apparent that those who handle any CSS game design (not content or server programming) are off doing other things. Some of the elements that make CSS different are right to the core of Source and are just not going to change. It will require probably quite a bit of rearchitecture of the engine. On the subject of gameplay bugs, you might as well add shooting through walls. (I'm not just talking about normal wall shooting ala italy and office, but the problems with dust2 where you push your gun through the stone walls and can shoot as though there was not a wall.) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, February 17, 2006 10:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] All Valve titles equals about 200 HLDS/SRCDS here. Nothing on those UK guy with 500 CS Servers heh. :) On 2/18/06, MOFCLAN.NET :: Bush [EMAIL PROTECTED] wrote: I think that this is in order. I'll boycott my 2 css pubs and my 2 dods pubs. thats what? roughly 5$/slot @ 128 slots? someone will lose out on the money. Some more people need to put some pressure on valve. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 11:35 AM Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] Apparently this has been done for another game. I don't know the details though, maybe somebody can illuminate what actually happened? :) On 2/18/06, Tyler Cook [EMAIL PROTECTED] wrote: Frazer, are suggesting that server providers Boycott? LoL! That would be funny! On 2/16/06, Richard Welsh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I don't subscribe to any pay to play service that Valve has. The life blood as you are talking are the people and companies that host Valve's free HLDS server program. These people and Companies profit directly from the game. Valve gets a meaningful supply of money from Business that pay for there cyber cafe' program and game sales, other than that... companies pay to release games on the Steam service. That is direction that Valve is headed into online game streaming. If you remember back when they first parted ways with Vivendu and started Steam. Of course they will continue to release HL related stuff but I believe there biggest source of revenue is going to be from the Streaming of software from the Steam program. ---Original Message--- From: Frazer Date: 02/16/06 15:30:59 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? It occurred to me that many of the subscribers to this list represent a large number of commercial and non-commercial game hosting providers. It seems to me that the means to get Valve's attention is self-evident, if not a bit tricky to organize. Imagine if a large percentage of the very best game servers went offline for 24 hours? I wonder if Valve might put a bit more emphasis on the issues presented and discussed here. Valve's life-blood is the revenue from game client subscribers. If their online gameplay experience is jeopardized - well... Just sayin' --- Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule. - Japanese Proverb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives
RE: [hlds] Valve are you listening?
I don't see as many serious issues as other people seem to be complaining about. For the most part people are happy with valve games as far as I can tell. I'm glad that the valve team responds fairly quickly to severe game issues so servers do keep up and running. For that other game that someone mentioned that had a successful boycott. That was Call of Duty 2. There was a well publicized protest about lack of anti-cheat in COD2. The company got the message and they plan to release an anti-cheat soon. As far as boycotting Valve I don't think thats going to work and it's not helpful. Instead it would be best to post your issues or bugs in a polite manner instead of the bad attitude too often we see displayed on this list. If I was a software developer overburdened with work I would be more likely to assist people that display some level of maturity. Just my 2 cents. - LB __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
My take on your comment below Leo, is that the only reason they continue to play valve games is b/c they bought them.. a LOT of people (on http://forums.steampowered.com) have a lot of issues with how valve games run and the bugs in the game. My take on valve games is the source releases are beta's and should of never been released with all these bugs. I don't see as many serious issues as other people seem to be complaining about. For the most part people are happy with valve games as far as I can tell. I'm glad that the valve team responds fairly quickly to severe game issues so servers do keep up and running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
I've never encountered any bugs in HL1. I've never encountered any bugs in HL2. I've never encountered any bugs in CSS. I've never encountered any bugs in DODS. A LOT more people are fine with Valve games, they just don't need to post and say so. Jon Dawson Londinivm Productions www.londinivm.com - Original Message - From: MOFCLAN.NET :: Bush [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 7:54 PM Subject: Re: [hlds] Valve are you listening? My take on your comment below Leo, is that the only reason they continue to play valve games is b/c they bought them.. a LOT of people (on http://forums.steampowered.com) have a lot of issues with how valve games run and the bugs in the game. My take on valve games is the source releases are beta's and should of never been released with all these bugs. I don't see as many serious issues as other people seem to be complaining about. For the most part people are happy with valve games as far as I can tell. I'm glad that the valve team responds fairly quickly to severe game issues so servers do keep up and running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
I'm sorry to say this... But you're a fucking liar if you've never seen a bug in any of those games. You're completely wrong.. Are you saying that there are NO bugs? If thats what you're saying maybe you should umm.. make sure you're playing the correct games. I think you're full of shit and should get off of this mailing list. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 3:16 PM Subject: Re: [hlds] Valve are you listening? I've never encountered any bugs in HL1. I've never encountered any bugs in HL2. I've never encountered any bugs in CSS. I've never encountered any bugs in DODS. A LOT more people are fine with Valve games, they just don't need to post and say so. Jon Dawson Londinivm Productions www.londinivm.com - Original Message - From: MOFCLAN.NET :: Bush [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 7:54 PM Subject: Re: [hlds] Valve are you listening? My take on your comment below Leo, is that the only reason they continue to play valve games is b/c they bought them.. a LOT of people (on http://forums.steampowered.com) have a lot of issues with how valve games run and the bugs in the game. My take on valve games is the source releases are beta's and should of never been released with all these bugs. I don't see as many serious issues as other people seem to be complaining about. For the most part people are happy with valve games as far as I can tell. I'm glad that the valve team responds fairly quickly to severe game issues so servers do keep up and running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
Well, my suggestions were a bit tongue-in-cheek - and your idea of a more polite approach may be better. Perhaps an organized approach to documenting the known issues and suggesting shared priorities to Valve? I agree re: being sensitive to overburdened developers. Many programmers (sadly, myself included) love to work on new stuff - and few really enjoy maintenance - fixing stuff that someone else had all the fun and creative challenge of putting together in the first place. I suspect that this is even more the case in game programming. However, I doubt that it is the developers at Valve whom are setting the priorities. I don't really think we should boycott - but I really would like to see a sort of a 10 issues list come together and see if we can encourage Valve to work with the server admin community to address them. I am interested in the extent and depth of Valve's commitment to forums such as these. I know that Alfred spends a good deal of effort watching this list and responding to it. (I hope he is enjoying his vacation) But is it a best effort thing, on the part of Valve or are they really committed to their partner communities? For example, is someone from Valve watching this list while Alfred is away? My 1.72 cents worth (exchange rate - I'm Canadian) --- Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule. - Japanese Proverb -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds Sent: Friday, February 17, 2006 3:18 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? I don't see as many serious issues as other people seem to be complaining about. For the most part people are happy with valve games as far as I can tell. I'm glad that the valve team responds fairly quickly to severe game issues so servers do keep up and running. For that other game that someone mentioned that had a successful boycott. That was Call of Duty 2. There was a well publicized protest about lack of anti-cheat in COD2. The company got the message and they plan to release an anti-cheat soon. As far as boycotting Valve I don't think thats going to work and it's not helpful. Instead it would be best to post your issues or bugs in a polite manner instead of the bad attitude too often we see displayed on this list. If I was a software developer overburdened with work I would be more likely to assist people that display some level of maturity. Just my 2 cents. - LB __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
Flame-ON :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of MOFCLAN.NET :: Bush Sent: Friday, February 17, 2006 4:32 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? I'm sorry to say this... But you're a fucking liar if you've never seen a bug in any of those games. You're completely wrong.. Are you saying that there are NO bugs? If thats what you're saying maybe you should umm.. make sure you're playing the correct games. I think you're full of shit and should get off of this mailing list. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 3:16 PM Subject: Re: [hlds] Valve are you listening? I've never encountered any bugs in HL1. I've never encountered any bugs in HL2. I've never encountered any bugs in CSS. I've never encountered any bugs in DODS. A LOT more people are fine with Valve games, they just don't need to post and say so. Jon Dawson Londinivm Productions www.londinivm.com - Original Message - From: MOFCLAN.NET :: Bush [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 7:54 PM Subject: Re: [hlds] Valve are you listening? My take on your comment below Leo, is that the only reason they continue to play valve games is b/c they bought them.. a LOT of people (on http://forums.steampowered.com) have a lot of issues with how valve games run and the bugs in the game. My take on valve games is the source releases are beta's and should of never been released with all these bugs. I don't see as many serious issues as other people seem to be complaining about. For the most part people are happy with valve games as far as I can tell. I'm glad that the valve team responds fairly quickly to severe game issues so servers do keep up and running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
Dude your an asshat and about 12 years old right? STFU and if you dont have anything nice to say dont say anything at all. You can always tell the people that are 2 years old by the language they use. Dumbass. MOFCLAN.NET :: Bush wrote: I'm sorry to say this... But you're a fucking liar if you've never seen a bug in any of those games. You're completely wrong.. Are you saying that there are NO bugs? If thats what you're saying maybe you should umm.. make sure you're playing the correct games. I think you're full of shit and should get off of this mailing list. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 3:16 PM Subject: Re: [hlds] Valve are you listening? I've never encountered any bugs in HL1. I've never encountered any bugs in HL2. I've never encountered any bugs in CSS. I've never encountered any bugs in DODS. A LOT more people are fine with Valve games, they just don't need to post and say so. Jon Dawson Londinivm Productions www.londinivm.com - Original Message - From: MOFCLAN.NET :: Bush [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 7:54 PM Subject: Re: [hlds] Valve are you listening? My take on your comment below Leo, is that the only reason they continue to play valve games is b/c they bought them.. a LOT of people (on http://forums.steampowered.com) have a lot of issues with how valve games run and the bugs in the game. My take on valve games is the source releases are beta's and should of never been released with all these bugs. I don't see as many serious issues as other people seem to be complaining about. For the most part people are happy with valve games as far as I can tell. I'm glad that the valve team responds fairly quickly to severe game issues so servers do keep up and running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
He just forgot to mention he has never played HL1, HL2, CSS, or DoDS MOST of the major complaints come from people who played CS1.6 or DoD1.3. These people compare the hl1 based version directly to the source versions. Now in CSS' case this really is a very fair comparison as CSS was supposed to be a direct translation of CS1.6 to the Source engine. (anyone who was in the actual beta will remember when it was first ported w/o new models or textures) In DoDS' case, I don't think it's quite as fair as they were not trying to make the same level of direct port that CSS was intended to be. There are obvious design and balances changes in DoDS (and DoD1.3 has pretty significant changes from the old skool DoD that some of use played back in the beginning) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of MOFCLAN.NET :: Bush Sent: Friday, February 17, 2006 2:32 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? I'm sorry to say this... But you're a fucking liar if you've never seen a bug in any of those games. You're completely wrong.. Are you saying that there are NO bugs? If thats what you're saying maybe you should umm.. make sure you're playing the correct games. I think you're full of shit and should get off of this mailing list. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 3:16 PM Subject: Re: [hlds] Valve are you listening? I've never encountered any bugs in HL1. I've never encountered any bugs in HL2. I've never encountered any bugs in CSS. I've never encountered any bugs in DODS. A LOT more people are fine with Valve games, they just don't need to post and say so. Jon Dawson Londinivm Productions www.londinivm.com - Original Message - From: MOFCLAN.NET :: Bush [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 7:54 PM Subject: Re: [hlds] Valve are you listening? My take on your comment below Leo, is that the only reason they continue to play valve games is b/c they bought them.. a LOT of people (on http://forums.steampowered.com) have a lot of issues with how valve games run and the bugs in the game. My take on valve games is the source releases are beta's and should of never been released with all these bugs. I don't see as many serious issues as other people seem to be complaining about. For the most part people are happy with valve games as far as I can tell. I'm glad that the valve team responds fairly quickly to severe game issues so servers do keep up and running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
You just proved your own point. Stop it here. If someone goes on saying something like morthy, just ignore them or post something constructive. One of the weird things is how many people I know that hate Source and hate the Source bugs, but play it because they cannot stand to look at the hl1 engine anymore. I know I personally cannot stand to play CS1.6 anymore. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: Friday, February 17, 2006 3:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? Dude your an asshat and about 12 years old right? STFU and if you dont have anything nice to say dont say anything at all. You can always tell the people that are 2 years old by the language they use. Dumbass. MOFCLAN.NET :: Bush wrote: I'm sorry to say this... But you're a fucking liar if you've never seen a bug in any of those games. You're completely wrong.. Are you saying that there are NO bugs? If thats what you're saying maybe you should umm.. make sure you're playing the correct games. I think you're full of shit and should get off of this mailing list. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 3:16 PM Subject: Re: [hlds] Valve are you listening? I've never encountered any bugs in HL1. I've never encountered any bugs in HL2. I've never encountered any bugs in CSS. I've never encountered any bugs in DODS. A LOT more people are fine with Valve games, they just don't need to post and say so. Jon Dawson Londinivm Productions www.londinivm.com - Original Message - From: MOFCLAN.NET :: Bush [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 7:54 PM Subject: Re: [hlds] Valve are you listening? My take on your comment below Leo, is that the only reason they continue to play valve games is b/c they bought them.. a LOT of people (on http://forums.steampowered.com) have a lot of issues with how valve games run and the bugs in the game. My take on valve games is the source releases are beta's and should of never been released with all these bugs. I don't see as many serious issues as other people seem to be complaining about. For the most part people are happy with valve games as far as I can tell. I'm glad that the valve team responds fairly quickly to severe game issues so servers do keep up and running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
You know, before you go around playing judge and jury and suggesting people leave the list, maybe, just maybe you should read his post better. I don't see half the bugs that are out there, but the fact is that not every one has the same intermix of hardware/software, this plays a huge role in what a true bug is. Is it a bug when your security software kills a process running in RAM that happens to be critical to Valve? No it's just a conflict, and you often have to make a choice shut down that program while you run this. So why don't you try to be a little more accepting of the possiblity that not every one in the world has seen any bugs at all or just keep being an ass... From: MOFCLAN.NET :: Bush [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? Date: Fri, 17 Feb 2006 15:32:09 -0500 I'm sorry to say this... But you're a fucking liar if you've never seen a bug in any of those games. You're completely wrong.. Are you saying that there are NO bugs? If thats what you're saying maybe you should umm.. make sure you're playing the correct games. I think you're full of shit and should get off of this mailing list. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 3:16 PM Subject: Re: [hlds] Valve are you listening? I've never encountered any bugs in HL1. I've never encountered any bugs in HL2. I've never encountered any bugs in CSS. I've never encountered any bugs in DODS. A LOT more people are fine with Valve games, they just don't need to post and say so. Jon Dawson Londinivm Productions www.londinivm.com - Original Message - From: MOFCLAN.NET :: Bush [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, February 17, 2006 7:54 PM Subject: Re: [hlds] Valve are you listening? My take on your comment below Leo, is that the only reason they continue to play valve games is b/c they bought them.. a LOT of people (on http://forums.steampowered.com) have a lot of issues with how valve games run and the bugs in the game. My take on valve games is the source releases are beta's and should of never been released with all these bugs. I don't see as many serious issues as other people seem to be complaining about. For the most part people are happy with valve games as far as I can tell. I'm glad that the valve team responds fairly quickly to severe game issues so servers do keep up and running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
Or.. by thier holier then thou attitude. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
LOL.. I assume that was tounge in cheek. :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Friday, February 17, 2006 3:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? I've never encountered any bugs in HL1. I've never encountered any bugs in HL2. I've never encountered any bugs in CSS. I've never encountered any bugs in DODS. A LOT more people are fine with Valve games, they just don't need to post and say so. Jon Dawson Londinivm Productions www.londinivm.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
If you guys don't stop bitching, this list is going to become just like the steampowered forums. A haven for people who don't know what they're doing. Those forums are mainly for the computer illiterate. Most of the problems there are firewall/router related, or badly maintained PC related. This list isn't for bitching, it's for Dedicated Server issues. If you have bugs, talk about them. If you think something should work differently, say so. Do not bitch. No one wants to listen to it. Bitching will not get Valve to listen any more than they already do. Oh, and anyone who would consider shutting their server down over this would just be screwing over their players. I guarantee you that you couldn't organize a boycott, mainly because there aren't enough people that are unhappy with the game. Your little boycott would just make your players find other servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening? - A Modest and Gentle Proposal
Well we run 32, yes that's thirty-two not a typo, servers where I volunteer server Admin @ http://www.gamearena.com.au/pc/games/title/counterstrike-source/servers.php which is the premier gaming provider for Australia. We wish that VALVe would listen to us [David Harrison, Andrew Armstrong, Whisper, WaLLy3K and myself of course ;-) who are regular subscribers to this list], when we tell them [VALVe] that part X of CSS is not up to par and is holding the game back from over taking CS1.6 in playability. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Friday, 17 February 2006 7:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? - A Modest and Gentle Proposal Append the following suffix to the hostname for all of the Steam games that you are currently hosting: **VAYL?** (stands for Valve are you listening?) And see how many show up on the Steam server list over a period of time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Thursday, February 16, 2006 4:29 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? It occurred to me that many of the subscribers to this list represent a large number of commercial and non-commercial game hosting providers. It seems to me that the means to get Valve's attention is self-evident, if not a bit tricky to organize. Imagine if a large percentage of the very best game servers went offline for 24 hours? I wonder if Valve might put a bit more emphasis on the issues presented and discussed here. Valve's life-blood is the revenue from game client subscribers. If their online gameplay experience is jeopardized - well... Just sayin' --- Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule. - Japanese Proverb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
-- [ Picked text/plain from multipart/alternative ] I don't subscribe to any pay to play service that Valve has. The life blood as you are talking are the people and companies that host Valve's free HLDS server program. These people and Companies profit directly from the game. Valve gets a meaningful supply of money from Business that pay for there cyber cafe' program and game sales, other than that... companies pay to release games on the Steam service. That is direction that Valve is headed into online game streaming. If you remember back when they first parted ways with Vivendu and started Steam. Of course they will continue to release HL related stuff but I believe there biggest source of revenue is going to be from the Streaming of software from the Steam program. ---Original Message--- From: Frazer Date: 02/16/06 15:30:59 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? It occurred to me that many of the subscribers to this list represent a large number of commercial and non-commercial game hosting providers. It seems to me that the means to get Valve's attention is self-evident, if not a bit tricky to organize. Imagine if a large percentage of the very best game servers went offline for 24 hours? I wonder if Valve might put a bit more emphasis on the issues presented and discussed here. Valve's life-blood is the revenue from game client subscribers. If their online gameplay experience is jeopardized - well... Just sayin' --- Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule. - Japanese Proverb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship products... This is a SERVER mailing list... you rant about how you want better gameplay. Maybe you should check out the steam forums? On 2/15/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=4221page=1catalog_seq=20 In addition, the Counter-Strike competition has been changed from 'Source' to '1.6' to facilitate better operation of tournaments leading up to the Grand Final. This move comes as a result of player feedback on the World Cyber Games website following last year's successful event in Singapore. This is not aimed at Alfred in any way whatsoever. This just happens to be a Valve mailing list, and I am writing in the hope that somebody who has the power to chnage things is listening. If Valve wants Counter-Strike:Source to be their flagship product, then they seriously need to get their head around a few very important issues and to fix them post haste. SRCTV Crouch Point of View Bomb Defusing Bugs Sloppy Unresponsive movement Sound Bugs Items that trap you in place Poor FPS on top of the line hardware Maps that are abominations of their 1.6 counterparts (Yes, I'm talking about Inferno. Cbble in Source is a better map and a shining example of what players wanted to see, most of the rest have fallen considerably short) Poorly optimised maps Physic's Props and associated settings that are just pure annoyances Those are in no particular order, and no where near complete, but most people on this list will surely identify with all of them. Does Valve care about what Valve game Competitive Counter-Strike is using? Does Valve want Counter-Strike:Source to show case the best The Source Engine has to offer, on the widest stage with the best players in the world? Are Hardware Sponsors going to be happy with hardware being showcased on game engines that are close to 10 years old? Valve, are you listening, especially those that make the decisions on how internal resources are allocated? Honestly, all most of us want is a good game to play, that takes advantage of all this top of the line hardware we have available to us, without compromising the game play of the original. Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
-- [ Picked text/plain from multipart/alternative ] Yes Yes of course Valve's 2nd most popular game, and Valve's most popular game for Source, outstripping all other Source games combined, is clearly not their flagship product then. You got me there On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote: Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship products... This is a SERVER mailing list... you rant about how you want better gameplay. Maybe you should check out the steam forums? On 2/15/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=4221page=1catalog_seq=20 In addition, the Counter-Strike competition has been changed from 'Source' to '1.6' to facilitate better operation of tournaments leading up to the Grand Final. This move comes as a result of player feedback on the World Cyber Games website following last year's successful event in Singapore. This is not aimed at Alfred in any way whatsoever. This just happens to be a Valve mailing list, and I am writing in the hope that somebody who has the power to chnage things is listening. If Valve wants Counter-Strike:Source to be their flagship product, then they seriously need to get their head around a few very important issues and to fix them post haste. SRCTV Crouch Point of View Bomb Defusing Bugs Sloppy Unresponsive movement Sound Bugs Items that trap you in place Poor FPS on top of the line hardware Maps that are abominations of their 1.6 counterparts (Yes, I'm talking about Inferno. Cbble in Source is a better map and a shining example of what players wanted to see, most of the rest have fallen considerably short) Poorly optimised maps Physic's Props and associated settings that are just pure annoyances Those are in no particular order, and no where near complete, but most people on this list will surely identify with all of them. Does Valve care about what Valve game Competitive Counter-Strike is using? Does Valve want Counter-Strike:Source to show case the best The Source Engine has to offer, on the widest stage with the best players in the world? Are Hardware Sponsors going to be happy with hardware being showcased on game engines that are close to 10 years old? Valve, are you listening, especially those that make the decisions on how internal resources are allocated? Honestly, all most of us want is a good game to play, that takes advantage of all this top of the line hardware we have available to us, without compromising the game play of the original. Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY more popular. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, February 15, 2006 10:36 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] Yes Yes of course Valve's 2nd most popular game, and Valve's most popular game for Source, outstripping all other Source games combined, is clearly not their flagship product then. You got me there On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote: Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship products... This is a SERVER mailing list... you rant about how you want better gameplay. Maybe you should check out the steam forums? On 2/15/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq= 4221page=1catalog_seq=20 In addition, the Counter-Strike competition has been changed from 'Source' to '1.6' to facilitate better operation of tournaments leading up to the Grand Final. This move comes as a result of player feedback on the World Cyber Games website following last year's successful event in Singapore. This is not aimed at Alfred in any way whatsoever. This just happens to be a Valve mailing list, and I am writing in the hope that somebody who has the power to chnage things is listening. If Valve wants Counter-Strike:Source to be their flagship product, then they seriously need to get their head around a few very important issues and to fix them post haste. SRCTV Crouch Point of View Bomb Defusing Bugs Sloppy Unresponsive movement Sound Bugs Items that trap you in place Poor FPS on top of the line hardware Maps that are abominations of their 1.6 counterparts (Yes, I'm talking about Inferno. Cbble in Source is a better map and a shining example of what players wanted to see, most of the rest have fallen considerably short) Poorly optimised maps Physic's Props and associated settings that are just pure annoyances Those are in no particular order, and no where near complete, but most people on this list will surely identify with all of them. Does Valve care about what Valve game Competitive Counter-Strike is using? Does Valve want Counter-Strike:Source to show case the best The Source Engine has to offer, on the widest stage with the best players in the world? Are Hardware Sponsors going to be happy with hardware being showcased on game engines that are close to 10 years old? Valve, are you listening, especially those that make the decisions on how internal resources are allocated? Honestly, all most of us want is a good game to play, that takes advantage of all this top of the line hardware we have available to us, without compromising the game play of the original. Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
-- [ Picked text/plain from multipart/alternative ] And I say Valve doesn't give a shit about anything but sales and their history proves it beyond a SHADOW of a doubt. I feel your pain Whisper but your kicking a dead horse. Every patch release only proves the point further. If they gave two fucks about the Source games they would've fixed SRCTV ages ago as requested on the biggest sites in online gaming. They CAN'T is the result. They built a fuck-bag of features into something they can't fix and they're stuck with it. We're stuck with it as well. IF they could fix it you'd think any common-sense person would. Actions speak louder than words and you only have to look at their actions to see your answer. THEY CAN'T! Counter-Strike Source is a big fucking LEMON they can't fix so they're riding the coat-tails of their former games in hopes that the gaming community doesn't bitch too much and put them out of business. I'd just as soon see Valve DIE a slow, painful death for what they've done and I hope all their developers get a good joyful laugh on the way to file their taxes knowing they got paid for a SHITTY product, full of holes and some of the most worthless coding known to man. Bottom line is *THEY CAN'T FIX IT* cuz they don't have the skills needed to redesign their coding to match those that work tirelessly to crack it. They don't have the manpower to combat those that seek to undermine their efforts and if they gave two fucks about their product they would've fixed it ages ago. THEY CAN'T FIX IT! Proof is in the bottom line. But hey, we've got new maps to play on their broken engine! W00H00!! Want to know where they care? Look at their releases. Rayne (Back one last time cuz I give a damn about the players even if you don't) On 2/15/06, Stuart Stegall [EMAIL PROTECTED] wrote: Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY more popular. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, February 15, 2006 10:36 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] Yes Yes of course Valve's 2nd most popular game, and Valve's most popular game for Source, outstripping all other Source games combined, is clearly not their flagship product then. You got me there On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote: Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship products... This is a SERVER mailing list... you rant about how you want better gameplay. Maybe you should check out the steam forums? On 2/15/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq= 4221page=1catalog_seq=20 In addition, the Counter-Strike competition has been changed from 'Source' to '1.6' to facilitate better operation of tournaments leading up to the Grand Final. This move comes as a result of player feedback on the World Cyber Games website following last year's successful event in Singapore. This is not aimed at Alfred in any way whatsoever. This just happens to be a Valve mailing list, and I am writing in the hope that somebody who has the power to chnage things is listening. If Valve wants Counter-Strike:Source to be their flagship product, then they seriously need to get their head around a few very important issues and to fix them post haste. SRCTV Crouch Point of View Bomb Defusing Bugs Sloppy Unresponsive movement Sound Bugs Items that trap you in place Poor FPS on top of the line hardware Maps that are abominations of their 1.6 counterparts (Yes, I'm talking about Inferno. Cbble in Source is a better map and a shining example of what players wanted to see, most of the rest have fallen considerably short) Poorly optimised maps Physic's Props and associated settings that are just pure annoyances Those are in no particular order, and no where near complete, but most people on this list will surely identify with all of them. Does Valve care about what Valve game Competitive Counter-Strike is using? Does Valve want Counter-Strike:Source to show case the best The Source Engine has to offer, on the widest stage with the best players in the world? Are Hardware Sponsors going to be happy with hardware being showcased on game engines that are close to 10 years old? Valve, are you listening, especially those that make the decisions on how internal resources are allocated? Honestly, all most of us want is a good game to play, that takes advantage of all this top of the line hardware we have available to us, without compromising the game play of the original. Thanks
Re: [hlds] Valve are you listening?
-- [ Picked text/plain from multipart/alternative ] Actually considering the volume of minutes played of Counter-Strike:Source, I'd have to say most people bought HL2 just to play Counter-Strike:Source and is WAY more popular. On 2/16/06, Stuart Stegall [EMAIL PROTECTED] wrote: Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY more popular. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, February 15, 2006 10:36 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] Yes Yes of course Valve's 2nd most popular game, and Valve's most popular game for Source, outstripping all other Source games combined, is clearly not their flagship product then. You got me there On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote: Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship products... This is a SERVER mailing list... you rant about how you want better gameplay. Maybe you should check out the steam forums? On 2/15/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq= 4221page=1catalog_seq=20 In addition, the Counter-Strike competition has been changed from 'Source' to '1.6' to facilitate better operation of tournaments leading up to the Grand Final. This move comes as a result of player feedback on the World Cyber Games website following last year's successful event in Singapore. This is not aimed at Alfred in any way whatsoever. This just happens to be a Valve mailing list, and I am writing in the hope that somebody who has the power to chnage things is listening. If Valve wants Counter-Strike:Source to be their flagship product, then they seriously need to get their head around a few very important issues and to fix them post haste. SRCTV Crouch Point of View Bomb Defusing Bugs Sloppy Unresponsive movement Sound Bugs Items that trap you in place Poor FPS on top of the line hardware Maps that are abominations of their 1.6 counterparts (Yes, I'm talking about Inferno. Cbble in Source is a better map and a shining example of what players wanted to see, most of the rest have fallen considerably short) Poorly optimised maps Physic's Props and associated settings that are just pure annoyances Those are in no particular order, and no where near complete, but most people on this list will surely identify with all of them. Does Valve care about what Valve game Competitive Counter-Strike is using? Does Valve want Counter-Strike:Source to show case the best The Source Engine has to offer, on the widest stage with the best players in the world? Are Hardware Sponsors going to be happy with hardware being showcased on game engines that are close to 10 years old? Valve, are you listening, especially those that make the decisions on how internal resources are allocated? Honestly, all most of us want is a good game to play, that takes advantage of all this top of the line hardware we have available to us, without compromising the game play of the original. Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
I don't think CS:S is any where near as buggy as people claim. The majority of the bugs you mention are miles from the realm of 'serious detriment to gaming' and if you disagree, then it shows that the bugs are subjective thus further demonstrating their triviality. I will admit I am not aware off all the bugs/issues you mention, but these are my thoughts on some of them: Crouch POV A fuss over nothing; I yet to convinced that this is an actual detriment to gaming. Bomb Defusing Bugs I've never noticed a bug with defusing, ever. Sloppy Unresponsive movement I think movement is perfectly fine. Sound Bugs No problem for me. I expect this a system specific problem. Items that trap you in place This is a problem, which can be over come by setting 'sv_turbophysics' to 1. I've heard Valve are considering setting this a default. Nothing stopping an admin doing this themselves in the meantime. Poor FPS on top of the line hardware I don't have cutting edge hardware, but I do have fairly new hardware, and performance is as good as expected. I spend a great deal of time on the Steam Powered forms, and there were a number of threads on strange performance problems, due to the Steam client taking 100% of the CPU. I think it was finally determined that this was caused by Hyper-threading on P4 chips, which could be disabled to overcome the problem Maps that are abominations of their 1.6 counterparts... Obviously this is subjective and cannot be used as an argument or a gripe. If you don't like the maps, make your own. Even if these problems you claim were true, they are most likely not the reason why WCG has chosen 1.6 over Source. If you look at the popularity statistics of CS 1.6 is played far more than CS:S, and I don't think this is because Source is too buggy for them. The main reason will be is that the feel and playing style is very different to 1.6 and people either don't like it or are unwilling to adapt to it, and this quite fair enough. Another major reason is likely to be that people cannot or wish not to upgrade their hardware to meet the miniumu spec, due to the difference between CS 1.6's and CS:S's min spec, which in turn is a result of the age difference between the games. On 15/02/06, Stuart Stegall [EMAIL PROTECTED] wrote: Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY more popular. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, February 15, 2006 10:36 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] Yes Yes of course Valve's 2nd most popular game, and Valve's most popular game for Source, outstripping all other Source games combined, is clearly not their flagship product then. You got me there On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote: Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship products... This is a SERVER mailing list... you rant about how you want better gameplay. Maybe you should check out the steam forums? On 2/15/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq= 4221page=1catalog_seq=20 In addition, the Counter-Strike competition has been changed from 'Source' to '1.6' to facilitate better operation of tournaments leading up to the Grand Final. This move comes as a result of player feedback on the World Cyber Games website following last year's successful event in Singapore. This is not aimed at Alfred in any way whatsoever. This just happens to be a Valve mailing list, and I am writing in the hope that somebody who has the power to chnage things is listening. If Valve wants Counter-Strike:Source to be their flagship product, then they seriously need to get their head around a few very important issues and to fix them post haste. SRCTV Crouch Point of View Bomb Defusing Bugs Sloppy Unresponsive movement Sound Bugs Items that trap you in place Poor FPS on top of the line hardware Maps that are abominations of their 1.6 counterparts (Yes, I'm talking about Inferno. Cbble in Source is a better map and a shining example of what players wanted to see, most of the rest have fallen considerably short) Poorly optimised maps Physic's Props and associated settings that are just pure annoyances Those are in no particular order, and no where near complete, but most people on this list will surely identify with all of them. Does Valve care about what Valve game Competitive Counter-Strike is using? Does Valve want Counter-Strike:Source to show case the best The Source Engine has to offer, on the widest stage with the best players in the world? Are Hardware Sponsors going
Re: [hlds] Valve are you listening?
-- [ Picked text/plain from multipart/alternative ] Dan if you truly do not think most of those issues weren't the primary reason why Source was not chosen, then who am I to convince you otherwise? I especially love the Bend it Like Beckham Bullets so adequately demonstrated in this 1.6MB AVI file http://www.snipers-alley.com/pov1.avi Issues like this are good news for competitive Counter-Strike:Source Oh look, the map creator has made these small walls that are just under the guns height whilst crouched, but let's watch our bullets smash into them anyhow. BTW, http://www.steampowered.com/status/game_stats.html shows Counter-Strike:Source still having greater numbers than every other Valve title or recognised HL/HL2 mod combined (excluding CS 1.6 which is still more popular than all other Valve and HL/HL2 mods + Counter-Strike:Source combined) but my proposition that Counter-Strike:Source is Valves flagship product for showcasing Source technology is obviously delusional. /me slaps forehead and exclaims How could I be so obviously wrong!! /sarcasm On 2/16/06, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote: I don't think CS:S is any where near as buggy as people claim. The majority of the bugs you mention are miles from the realm of 'serious detriment to gaming' and if you disagree, then it shows that the bugs are subjective thus further demonstrating their triviality. I will admit I am not aware off all the bugs/issues you mention, but these are my thoughts on some of them: Crouch POV A fuss over nothing; I yet to convinced that this is an actual detriment to gaming. Bomb Defusing Bugs I've never noticed a bug with defusing, ever. Sloppy Unresponsive movement I think movement is perfectly fine. Sound Bugs No problem for me. I expect this a system specific problem. Items that trap you in place This is a problem, which can be over come by setting 'sv_turbophysics' to 1. I've heard Valve are considering setting this a default. Nothing stopping an admin doing this themselves in the meantime. Poor FPS on top of the line hardware I don't have cutting edge hardware, but I do have fairly new hardware, and performance is as good as expected. I spend a great deal of time on the Steam Powered forms, and there were a number of threads on strange performance problems, due to the Steam client taking 100% of the CPU. I think it was finally determined that this was caused by Hyper-threading on P4 chips, which could be disabled to overcome the problem Maps that are abominations of their 1.6 counterparts... Obviously this is subjective and cannot be used as an argument or a gripe. If you don't like the maps, make your own. Even if these problems you claim were true, they are most likely not the reason why WCG has chosen 1.6 over Source. If you look at the popularity statistics of CS 1.6 is played far more than CS:S, and I don't think this is because Source is too buggy for them. The main reason will be is that the feel and playing style is very different to 1.6 and people either don't like it or are unwilling to adapt to it, and this quite fair enough. Another major reason is likely to be that people cannot or wish not to upgrade their hardware to meet the miniumu spec, due to the difference between CS 1.6's and CS:S's min spec, which in turn is a result of the age difference between the games. On 15/02/06, Stuart Stegall [EMAIL PROTECTED] wrote: Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY more popular. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, February 15, 2006 10:36 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] Yes Yes of course Valve's 2nd most popular game, and Valve's most popular game for Source, outstripping all other Source games combined, is clearly not their flagship product then. You got me there On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote: Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship products... This is a SERVER mailing list... you rant about how you want better gameplay. Maybe you should check out the steam forums? On 2/15/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq= 4221page=1catalog_seq=20 In addition, the Counter-Strike competition has been changed from 'Source' to '1.6' to facilitate better operation of tournaments leading up to the Grand Final. This move comes as a result of player feedback on the World Cyber Games website following last year's successful event in Singapore. This is not aimed at Alfred in any way whatsoever. This just happens to be a Valve mailing
Re: [hlds] Valve are you listening?
Dan, you obviously don't play CS:S competitively. All the problems that Whipser mentioned have a HUGE impact on the competitive CS:S community, and this is why teams are sticking with 1.6. Once (or if ever) the good 1.6 teams switch over, so will the majority of players. On 2/15/06, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote: I don't think CS:S is any where near as buggy as people claim. The majority of the bugs you mention are miles from the realm of 'serious detriment to gaming' and if you disagree, then it shows that the bugs are subjective thus further demonstrating their triviality. I will admit I am not aware off all the bugs/issues you mention, but these are my thoughts on some of them: Crouch POV A fuss over nothing; I yet to convinced that this is an actual detriment to gaming. Bomb Defusing Bugs I've never noticed a bug with defusing, ever. Sloppy Unresponsive movement I think movement is perfectly fine. Sound Bugs No problem for me. I expect this a system specific problem. Items that trap you in place This is a problem, which can be over come by setting 'sv_turbophysics' to 1. I've heard Valve are considering setting this a default. Nothing stopping an admin doing this themselves in the meantime. Poor FPS on top of the line hardware I don't have cutting edge hardware, but I do have fairly new hardware, and performance is as good as expected. I spend a great deal of time on the Steam Powered forms, and there were a number of threads on strange performance problems, due to the Steam client taking 100% of the CPU. I think it was finally determined that this was caused by Hyper-threading on P4 chips, which could be disabled to overcome the problem Maps that are abominations of their 1.6 counterparts... Obviously this is subjective and cannot be used as an argument or a gripe. If you don't like the maps, make your own. Even if these problems you claim were true, they are most likely not the reason why WCG has chosen 1.6 over Source. If you look at the popularity statistics of CS 1.6 is played far more than CS:S, and I don't think this is because Source is too buggy for them. The main reason will be is that the feel and playing style is very different to 1.6 and people either don't like it or are unwilling to adapt to it, and this quite fair enough. Another major reason is likely to be that people cannot or wish not to upgrade their hardware to meet the miniumu spec, due to the difference between CS 1.6's and CS:S's min spec, which in turn is a result of the age difference between the games. On 15/02/06, Stuart Stegall [EMAIL PROTECTED] wrote: Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY more popular. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, February 15, 2006 10:36 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] Yes Yes of course Valve's 2nd most popular game, and Valve's most popular game for Source, outstripping all other Source games combined, is clearly not their flagship product then. You got me there On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote: Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship products... This is a SERVER mailing list... you rant about how you want better gameplay. Maybe you should check out the steam forums? On 2/15/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq= 4221page=1catalog_seq=20 In addition, the Counter-Strike competition has been changed from 'Source' to '1.6' to facilitate better operation of tournaments leading up to the Grand Final. This move comes as a result of player feedback on the World Cyber Games website following last year's successful event in Singapore. This is not aimed at Alfred in any way whatsoever. This just happens to be a Valve mailing list, and I am writing in the hope that somebody who has the power to chnage things is listening. If Valve wants Counter-Strike:Source to be their flagship product, then they seriously need to get their head around a few very important issues and to fix them post haste. SRCTV Crouch Point of View Bomb Defusing Bugs Sloppy Unresponsive movement Sound Bugs Items that trap you in place Poor FPS on top of the line hardware Maps that are abominations of their 1.6 counterparts (Yes, I'm talking about Inferno. Cbble in Source is a better map and a shining example of what players wanted to see, most of the rest have fallen considerably short) Poorly optimised maps Physic's Props and associated
Re: [hlds] Valve are you listening?
On 15/02/06, MOFCLAN.NET :: Bush [EMAIL PROTECTED] wrote: Crouching POV -- Major problem: You crouch behind a box and it APPEARS on your screen that you are 100% covered by the box, but yet your head sticks out above the box? What kind of SHIT is that? 'What kind of SHIT is that?' fails miserably to convince me that that is a problem. You should be camping behind crates is all I can say. Bomb Defusing Bugs -- MAAJOR Problem: I cant count how many times i've been in a match for CALopen or TWLopen and I cannot defuse a bomb b/c of some stupid pallet, chair or barrel. That is a sv_turbophysics related problem which I have already mentioned. Not to mention the fact that you click on the bomb to defuse and then sometimes you cant even get off the bomb to shoot the guy that is about to rape you with an AK. I expect that is this design decision within the game, not a bug, which I happen to agree is a reasonable decision. Sound Bugs -- MAJOR Problem: Hearing people run up short A on dust2 while your sitting in the pit on long A is pretty retarded.. Can't say I've noticed this. Items that Trap you in place -- Major Problem: Well documented and complained about, along with INVISIBLE BOXES and Humps on stairs.. For instance, rushing up the hall corridor on de_inferno heading to bombsite A -- The first step throws you off makes you jump up in the air. Not noticed this either. Sorry. Poor FPS -- Even bigger problem than anything else. I have a AMD Dual Core 3800+ w/ an ATi x700 256mb PRO and 2gigs of ram, yet with HDR OFF, AA OFF and AF OFF i get 50fps, what kind of SHIT is that? I can only take your word on this. Maps are nothing like they use to be either.. many of them have been completely re-worked and not optimized for clients or the SERVER! Since militia's release i've refused to put this map in my cycle b/c of the OVERWHELMING amount of resources that this map takes on my server. Dust2 uses 50% LESS resources on my server than Militia -- But again its the SAME engine, whats with THAT! I would agree that the new, HDR maps are much bulkier than the non-HDR maps, but that's not because they aren't as optimized, but because they utilise HDR and as a result look much prettier, for the price of bigger maps filesizes and performance. Of course, not everyone, myself being one, is willing to sacrifice performance to point of detriment for the sake of extra eye candy, but Valve have very kindly included the option to turn HDR off. Perfect example of this is the favorites within the game not working. Yes, I'm equally fathomed by this bug, however thankfully there is a workaround, which you can find in a sticky on the SteamPowered forums. I suggest you have a look. On 15/02/06, Drew Hostetler [EMAIL PROTECTED] wrote: Dan, you obviously don't play CS:S competitively. All the problems that Whipser mentioned have a HUGE impact on the competitive CS:S community, and this is why teams are sticking with 1.6. Once (or if ever) the good 1.6 teams switch over, so will the majority of players. I will admit to that, however I still think the reasons I gave are more credible than 'because of a few minor bugs'. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
Rayne - don't hold back, now - speak your mind :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RaynServ Sent: Wednesday, February 15, 2006 1:45 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] And I say Valve doesn't give a shit about anything but sales and their history proves it beyond a SHADOW of a doubt. I feel your pain Whisper but your kicking a dead horse. Every patch release only proves the point further. If they gave two fucks about the Source games they would've fixed SRCTV ages ago as requested on the biggest sites in online gaming. They CAN'T is the result. They built a fuck-bag of features into something they can't fix and they're stuck with it. We're stuck with it as well. IF they could fix it you'd think any common-sense person would. Actions speak louder than words and you only have to look at their actions to see your answer. THEY CAN'T! Counter-Strike Source is a big fucking LEMON they can't fix so they're riding the coat-tails of their former games in hopes that the gaming community doesn't bitch too much and put them out of business. I'd just as soon see Valve DIE a slow, painful death for what they've done and I hope all their developers get a good joyful laugh on the way to file their taxes knowing they got paid for a SHITTY product, full of holes and some of the most worthless coding known to man. Bottom line is *THEY CAN'T FIX IT* cuz they don't have the skills needed to redesign their coding to match those that work tirelessly to crack it. They don't have the manpower to combat those that seek to undermine their efforts and if they gave two fucks about their product they would've fixed it ages ago. THEY CAN'T FIX IT! Proof is in the bottom line. But hey, we've got new maps to play on their broken engine! W00H00!! Want to know where they care? Look at their releases. Rayne (Back one last time cuz I give a damn about the players even if you don't) On 2/15/06, Stuart Stegall [EMAIL PROTECTED] wrote: Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY more popular. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, February 15, 2006 10:36 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] Yes Yes of course Valve's 2nd most popular game, and Valve's most popular game for Source, outstripping all other Source games combined, is clearly not their flagship product then. You got me there On 2/16/06, Tyler Cook [EMAIL PROTECTED] wrote: Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship products... This is a SERVER mailing list... you rant about how you want better gameplay. Maybe you should check out the steam forums? On 2/15/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_se q= 4221page=1catalog_seq=20 In addition, the Counter-Strike competition has been changed from 'Source' to '1.6' to facilitate better operation of tournaments leading up to the Grand Final. This move comes as a result of player feedback on the World Cyber Games website following last year's successful event in Singapore. This is not aimed at Alfred in any way whatsoever. This just happens to be a Valve mailing list, and I am writing in the hope that somebody who has the power to chnage things is listening. If Valve wants Counter-Strike:Source to be their flagship product, then they seriously need to get their head around a few very important issues and to fix them post haste. SRCTV Crouch Point of View Bomb Defusing Bugs Sloppy Unresponsive movement Sound Bugs Items that trap you in place Poor FPS on top of the line hardware Maps that are abominations of their 1.6 counterparts (Yes, I'm talking about Inferno. Cbble in Source is a better map and a shining example of what players wanted to see, most of the rest have fallen considerably short) Poorly optimised maps Physic's Props and associated settings that are just pure annoyances Those are in no particular order, and no where near complete, but most people on this list will surely identify with all of them. Does Valve care about what Valve game Competitive Counter-Strike is using? Does Valve want Counter-Strike:Source to show case the best The Source Engine has to offer, on the widest stage with the best players in the world? Are Hardware Sponsors going to be happy with hardware being showcased on game engines that are close to 10 years old? Valve, are you listening, especially those that make the decisions on how
Re: [hlds] Valve are you listening?
ok before i begin i will admit i have been on the beer. Also this is more from a players pov than an admins but dan YOUR A NOOB ffs all the bugs you have denouced are major problems!!. For instance, today alone in a 30minute play time i experience the map objects bug no less than 5 TIMES!! on 1.6 it wouldn't happen at all. I do admit this mainly because those objects aren't there (in 1.6) but still the source objects don't interact with the player properly. Also i would like to point out that the newest game to be released on steam use's the UNREAL ENGINE. What does that say about the source engine???.. errr let me think about it for one sec... THE SOURCE ENIGNE SUCKS MORE BALLS THAN MY GRAN (and that's some balls let me tell you). Atm i feel that valve is not listening to their players or gsp's as they are too focused on put games out on the steam network. This will ultimately be valves downfall as players will desert them as time goes on. For valve to suceed and keep their name as the gamers development company they need to fix the bugs in the source engine (and no it's not that they can't, they just can't be arsed) and then they can think about adding features and new stuff to it. IMO the worst thing valve did was to by the rights to the major hl mods i.e. cs and dod. It should have been left to the original developers to get it right b/c at the end of the day they WOULD have got it right Dan Stevens (IAmAI) wrote: On 15/02/06, MOFCLAN.NET :: Bush [EMAIL PROTECTED] wrote: Crouching POV -- Major problem: You crouch behind a box and it APPEARS on your screen that you are 100% covered by the box, but yet your head sticks out above the box? What kind of SHIT is that? 'What kind of SHIT is that?' fails miserably to convince me that that is a problem. You should be camping behind crates is all I can say. Bomb Defusing Bugs -- MAAJOR Problem: I cant count how many times i've been in a match for CALopen or TWLopen and I cannot defuse a bomb b/c of some stupid pallet, chair or barrel. That is a sv_turbophysics related problem which I have already mentioned. Not to mention the fact that you click on the bomb to defuse and then sometimes you cant even get off the bomb to shoot the guy that is about to rape you with an AK. I expect that is this design decision within the game, not a bug, which I happen to agree is a reasonable decision. Sound Bugs -- MAJOR Problem: Hearing people run up short A on dust2 while your sitting in the pit on long A is pretty retarded.. Can't say I've noticed this. Items that Trap you in place -- Major Problem: Well documented and complained about, along with INVISIBLE BOXES and Humps on stairs.. For instance, rushing up the hall corridor on de_inferno heading to bombsite A -- The first step throws you off makes you jump up in the air. Not noticed this either. Sorry. Poor FPS -- Even bigger problem than anything else. I have a AMD Dual Core 3800+ w/ an ATi x700 256mb PRO and 2gigs of ram, yet with HDR OFF, AA OFF and AF OFF i get 50fps, what kind of SHIT is that? I can only take your word on this. Maps are nothing like they use to be either.. many of them have been completely re-worked and not optimized for clients or the SERVER! Since militia's release i've refused to put this map in my cycle b/c of the OVERWHELMING amount of resources that this map takes on my server. Dust2 uses 50% LESS resources on my server than Militia -- But again its the SAME engine, whats with THAT! I would agree that the new, HDR maps are much bulkier than the non-HDR maps, but that's not because they aren't as optimized, but because they utilise HDR and as a result look much prettier, for the price of bigger maps filesizes and performance. Of course, not everyone, myself being one, is willing to sacrifice performance to point of detriment for the sake of extra eye candy, but Valve have very kindly included the option to turn HDR off. Perfect example of this is the favorites within the game not working. Yes, I'm equally fathomed by this bug, however thankfully there is a workaround, which you can find in a sticky on the SteamPowered forums. I suggest you have a look. On 15/02/06, Drew Hostetler [EMAIL PROTECTED] wrote: Dan, you obviously don't play CS:S competitively. All the problems that Whipser mentioned have a HUGE impact on the competitive CS:S community, and this is why teams are sticking with 1.6. Once (or if ever) the good 1.6 teams switch over, so will the majority of players. I will admit to that, however I still think the reasons I gave are more credible than 'because of a few minor bugs'. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Valve are you listening?
Saving favorites from the in-game serverbrowser has never worked. I believe the nonfunctional SRCTV to be the major reason any competitive event might prefer to choose CS 1.6 where HLTV works quite well. Many of the other issues whisper mentioned while irksome, are still a little subjective and would probably not be enough by themselves to cause a change in engines. Although the in-game spectate works in CS:S you can't have loads of spectators sitting in the game while a competition is running, you must totally isolate them from the game play. Recording from the SRCTV server would also give all-player viewpoints (if it was working) which makes competition review and management and distribution of game highlights possible. I find that I'm unable to properly manage my HL2DM server without a working SRCTV. I am also unable to properly manage and update new map releases since I can't observe what players are actually doing, a critical element in the map authoring process. Since I run LAN clients just to attach to the SRCTV server, I don't care what the bandwidth utilization is for SRCTV (one of the reasons it has not been fixed). Keeping a good attitude and sending meaningful and consistent feedback to Valve will get action faster then abusive rants that will never be read. - Original Message - From: MOFCLAN.NET :: Bush To: hlds@list.valvesoftware.com Sent: Wednesday, February 15, 2006 10:04 AM Subject: Re: [hlds] Valve are you listening? Perfect example of this is the favorites within the game not working.. This was broken when militia was fixed and if memory serves me properly this update only included the map and BOT Bug fixes -- Nothing was posted about any changes to the steam client or the favorites being re-worked. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
On the favorites: That is not true. I could add favorites and they would stay there. Little things like this REALLY affect the community. Traffic dropped on my servers by 70% when they broke the in game favoritesagain How does stuff like this get through play testing on a new steam release? I can understand it happening once, but TWICE? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Wednesday, February 15, 2006 3:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? Saving favorites from the in-game serverbrowser has never worked. I believe the nonfunctional SRCTV to be the major reason any competitive event might prefer to choose CS 1.6 where HLTV works quite well. Many of the other issues whisper mentioned while irksome, are still a little subjective and would probably not be enough by themselves to cause a change in engines. Although the in-game spectate works in CS:S you can't have loads of spectators sitting in the game while a competition is running, you must totally isolate them from the game play. Recording from the SRCTV server would also give all-player viewpoints (if it was working) which makes competition review and management and distribution of game highlights possible. I find that I'm unable to properly manage my HL2DM server without a working SRCTV. I am also unable to properly manage and update new map releases since I can't observe what players are actually doing, a critical element in the map authoring process. Since I run LAN clients just to attach to the SRCTV server, I don't care what the bandwidth utilization is for SRCTV (one of the reasons it has not been fixed). Keeping a good attitude and sending meaningful and consistent feedback to Valve will get action faster then abusive rants that will never be read. - Original Message - From: MOFCLAN.NET :: Bush To: hlds@list.valvesoftware.com Sent: Wednesday, February 15, 2006 10:04 AM Subject: Re: [hlds] Valve are you listening? Perfect example of this is the favorites within the game not working.. This was broken when militia was fixed and if memory serves me properly this update only included the map and BOT Bug fixes -- Nothing was posted about any changes to the steam client or the favorites being re-worked. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
I'll have to agree the favorites problem (while this is like the 4th time it's happened) is a new problem. And personally I could care less about SRCTV ... The game play bugs are partly a direct result of Havok and the Source engine. They are the same problems in all the Source engine games (including a game we all know about that I have play-tested). I believe Valve is trying to take the id route and become an engine builder and a publisher. The problem is, they aren't a great engine building company. They made good games (and make good games ala HL2), but the world is quickly changing and problems like a basic lack of good anticheat software. (VAC1/2 doesn't work, the delayed banning doesn't work, and admins don't have good skills to manage the servers in-game) When the next generation of games come along, I'm not sure Valve will survive as a game developer (Though I bet the survive as a publisher) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Sent: Wednesday, February 15, 2006 5:45 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? On the favorites: That is not true. I could add favorites and they would stay there. Little things like this REALLY affect the community. Traffic dropped on my servers by 70% when they broke the in game favoritesagain How does stuff like this get through play testing on a new steam release? I can understand it happening once, but TWICE? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Wednesday, February 15, 2006 3:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? Saving favorites from the in-game serverbrowser has never worked. I believe the nonfunctional SRCTV to be the major reason any competitive event might prefer to choose CS 1.6 where HLTV works quite well. Many of the other issues whisper mentioned while irksome, are still a little subjective and would probably not be enough by themselves to cause a change in engines. Although the in-game spectate works in CS:S you can't have loads of spectators sitting in the game while a competition is running, you must totally isolate them from the game play. Recording from the SRCTV server would also give all-player viewpoints (if it was working) which makes competition review and management and distribution of game highlights possible. I find that I'm unable to properly manage my HL2DM server without a working SRCTV. I am also unable to properly manage and update new map releases since I can't observe what players are actually doing, a critical element in the map authoring process. Since I run LAN clients just to attach to the SRCTV server, I don't care what the bandwidth utilization is for SRCTV (one of the reasons it has not been fixed). Keeping a good attitude and sending meaningful and consistent feedback to Valve will get action faster then abusive rants that will never be read. - Original Message - From: MOFCLAN.NET :: Bush To: hlds@list.valvesoftware.com Sent: Wednesday, February 15, 2006 10:04 AM Subject: Re: [hlds] Valve are you listening? Perfect example of this is the favorites within the game not working.. This was broken when militia was fixed and if memory serves me properly this update only included the map and BOT Bug fixes -- Nothing was posted about any changes to the steam client or the favorites being re-worked. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
-- [ Picked text/plain from multipart/alternative ] Kevin, you don't have to believe me, but it is these subjective issues that cause competitive CS 1.6 players recoil in horror at the thought of using CS:Source in a competitive environment. Also, I don't see how not being able to defuse or getting physically trapped by objects are subjective problems. Oh well. On 2/16/06, Stuart Stegall [EMAIL PROTECTED] wrote: I'll have to agree the favorites problem (while this is like the 4th time it's happened) is a new problem. And personally I could care less about SRCTV ... The game play bugs are partly a direct result of Havok and the Source engine. They are the same problems in all the Source engine games (including a game we all know about that I have play-tested). I believe Valve is trying to take the id route and become an engine builder and a publisher. The problem is, they aren't a great engine building company. They made good games (and make good games ala HL2), but the world is quickly changing and problems like a basic lack of good anticheat software. (VAC1/2 doesn't work, the delayed banning doesn't work, and admins don't have good skills to manage the servers in-game) When the next generation of games come along, I'm not sure Valve will survive as a game developer (Though I bet the survive as a publisher) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] ] On Behalf Of Scott Sent: Wednesday, February 15, 2006 5:45 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? On the favorites: That is not true. I could add favorites and they would stay there. Little things like this REALLY affect the community. Traffic dropped on my servers by 70% when they broke the in game favoritesagain How does stuff like this get through play testing on a new steam release? I can understand it happening once, but TWICE? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Wednesday, February 15, 2006 3:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? Saving favorites from the in-game serverbrowser has never worked. I believe the nonfunctional SRCTV to be the major reason any competitive event might prefer to choose CS 1.6 where HLTV works quite well. Many of the other issues whisper mentioned while irksome, are still a little subjective and would probably not be enough by themselves to cause a change in engines. Although the in-game spectate works in CS:S you can't have loads of spectators sitting in the game while a competition is running, you must totally isolate them from the game play. Recording from the SRCTV server would also give all-player viewpoints (if it was working) which makes competition review and management and distribution of game highlights possible. I find that I'm unable to properly manage my HL2DM server without a working SRCTV. I am also unable to properly manage and update new map releases since I can't observe what players are actually doing, a critical element in the map authoring process. Since I run LAN clients just to attach to the SRCTV server, I don't care what the bandwidth utilization is for SRCTV (one of the reasons it has not been fixed). Keeping a good attitude and sending meaningful and consistent feedback to Valve will get action faster then abusive rants that will never be read. - Original Message - From: MOFCLAN.NET :: Bush To: hlds@list.valvesoftware.com Sent: Wednesday, February 15, 2006 10:04 AM Subject: Re: [hlds] Valve are you listening? Perfect example of this is the favorites within the game not working.. This was broken when militia was fixed and if memory serves me properly this update only included the map and BOT Bug fixes -- Nothing was posted about any changes to the steam client or the favorites being re-worked. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
I love css. And as an admin of a css League CSS it is not ready competitive play I must agree with Whisper - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, February 15, 2006 11:48 PM Subject: Re: [hlds] Valve are you listening? -- [ Picked text/plain from multipart/alternative ] Kevin, you don't have to believe me, but it is these subjective issues that cause competitive CS 1.6 players recoil in horror at the thought of using CS:Source in a competitive environment. Also, I don't see how not being able to defuse or getting physically trapped by objects are subjective problems. Oh well. On 2/16/06, Stuart Stegall [EMAIL PROTECTED] wrote: I'll have to agree the favorites problem (while this is like the 4th time it's happened) is a new problem. And personally I could care less about SRCTV ... The game play bugs are partly a direct result of Havok and the Source engine. They are the same problems in all the Source engine games (including a game we all know about that I have play-tested). I believe Valve is trying to take the id route and become an engine builder and a publisher. The problem is, they aren't a great engine building company. They made good games (and make good games ala HL2), but the world is quickly changing and problems like a basic lack of good anticheat software. (VAC1/2 doesn't work, the delayed banning doesn't work, and admins don't have good skills to manage the servers in-game) When the next generation of games come along, I'm not sure Valve will survive as a game developer (Though I bet the survive as a publisher) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] ] On Behalf Of Scott Sent: Wednesday, February 15, 2006 5:45 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? On the favorites: That is not true. I could add favorites and they would stay there. Little things like this REALLY affect the community. Traffic dropped on my servers by 70% when they broke the in game favoritesagain How does stuff like this get through play testing on a new steam release? I can understand it happening once, but TWICE? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Wednesday, February 15, 2006 3:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve are you listening? Saving favorites from the in-game serverbrowser has never worked. I believe the nonfunctional SRCTV to be the major reason any competitive event might prefer to choose CS 1.6 where HLTV works quite well. Many of the other issues whisper mentioned while irksome, are still a little subjective and would probably not be enough by themselves to cause a change in engines. Although the in-game spectate works in CS:S you can't have loads of spectators sitting in the game while a competition is running, you must totally isolate them from the game play. Recording from the SRCTV server would also give all-player viewpoints (if it was working) which makes competition review and management and distribution of game highlights possible. I find that I'm unable to properly manage my HL2DM server without a working SRCTV. I am also unable to properly manage and update new map releases since I can't observe what players are actually doing, a critical element in the map authoring process. Since I run LAN clients just to attach to the SRCTV server, I don't care what the bandwidth utilization is for SRCTV (one of the reasons it has not been fixed). Keeping a good attitude and sending meaningful and consistent feedback to Valve will get action faster then abusive rants that will never be read. - Original Message - From: MOFCLAN.NET :: Bush To: hlds@list.valvesoftware.com Sent: Wednesday, February 15, 2006 10:04 AM Subject: Re: [hlds] Valve are you listening? Perfect example of this is the favorites within the game not working.. This was broken when militia was fixed and if memory serves me properly this update only included the map and BOT Bug fixes -- Nothing was posted about any changes to the steam client or the favorites being re-worked. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve are you listening?
Kevin Ottalini wrote: Saving favorites from the in-game serverbrowser has never worked. I believe the nonfunctional SRCTV to be the major reason any competitive event might prefer to choose CS 1.6 where HLTV works quite well. Many of the other issues whisper mentioned while irksome, are still a little subjective and would probably not be enough by themselves to cause a change in engines. Although the in-game spectate works in CS:S you can't have loads of spectators sitting in the game while a competition is running, you must totally isolate them from the game play. Recording from the SRCTV server would also give all-player viewpoints (if it was working) which makes competition review and management and distribution of game highlights possible. I find that I'm unable to properly manage my HL2DM server without a working SRCTV. I am also unable to properly manage and update new map releases since I can't observe what players are actually doing, a critical element in the map authoring process. Since I run LAN clients just to attach to the SRCTV server, I don't care what the bandwidth utilization is for SRCTV (one of the reasons it has not been fixed). Keeping a good attitude and sending meaningful and consistent feedback to Valve will get action faster then abusive rants that will never be read. - Original Message - From: MOFCLAN.NET :: Bush To: hlds@list.valvesoftware.com Sent: Wednesday, February 15, 2006 10:04 AM Subject: Re: [hlds] Valve are you listening? Perfect example of this is the favorites within the game not working.. This was broken when militia was fixed and if memory serves me properly this update only included the map and BOT Bug fixes -- Nothing was posted about any changes to the steam client or the favorites being re-worked. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I think Valve is not sure whether the complaints are real or are from whiners. For example: The video test in CS:S gave me an average FPS of 110, and that was sent to Valve. But in the real world my system would be unplayable at times. The FPS would drop to as low as 16 when all the players were together fighting. So some would complain to Valve about the FPS but Valve had it's data saying that everyone was getting high FPS'. Also, I'm sure there was a lot of hackers crying to Valve saying they were just good players and got banned because of their skill and vice versa. So Valve took the opinion that there was not that many hacks out there and all were whiners. I think that some of the info that Valve got was not real world experiences and therefore we all have suffered. I want Valve to know what happened with me. I am an admin as well as a pretty good player. I used to play CS 1.6 all the time (at least 4 hours everyday). When CS:S was coming out I purchased it as soon as anyone could (silver package) I think I waited a year for it. My point is that I was committed or into it hard-core. I had a 2.8 P-4 w/ 1 gig ram and an ATI 9800 pro but it couldn't play CS:S well at all. I upgraded to an AMD 3500, 2 gig ram, ATI X800 PRO just to play the game well! Now, I hardly play at all. I've thought about purchasing the new games on steam but, I won't. It just got to be too much hassle to play it. My favorites hardly ever worked, even w/ my new system I have the eye candy options turned off just so I don't go down to 20 FPS in a battle. There's a new hack every week, the updates don't work and I even have to turn off my firewall just to get an update on the client! Which leaves me un-protected (except windows software firewall) while I'm doing the update. Plus on top of that it seemed that hackers were always winning the battle against Valve... and unfortunately seems always will win. I miss the game sometimes, like the death of an old friend. By the way, I had 6 friends that were really into it too. Only 1 plays now and only once in a great while. I will not ever buy anything that has to do with steam. I'm not whining, I'm being completely honest. Your Admin's are getting tired Valve. Ok, I'm done now so start the flaming! -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.9/261 - Release Date: 2/15/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds