Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-29 Thread Eun
I can provide you such a an access on my Server,
just contact me if you are intrested.

Serverdata:
Intel Core i7
16gb RAM
1gb uplink
ssd hdd

2011/3/29 John 

> On 3/28/2011 3:09 PM, Chris Brunelle wrote:
>
>> The performance increases you've seen with this options, do they only
>> apply
>> to servers being hosted in VM's or across the board?
>>
>
> As far as the threading options, I have mainly experimented with them on
> bare hardware, myself. Steven Hartland posted about some tests that he ran
> with the "-threads" command line option last July and I believe his tests
> were also done on bare hardware (on Windows).
>
>
> -John
>
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Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread John

On 3/28/2011 3:09 PM, Chris Brunelle wrote:

The performance increases you've seen with this options, do they only apply
to servers being hosted in VM's or across the board?


As far as the threading options, I have mainly experimented with them on 
bare hardware, myself. Steven Hartland posted about some tests that he 
ran with the "-threads" command line option last July and I believe his 
tests were also done on bare hardware (on Windows).


-John

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Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Chris Brunelle
The performance increases you've seen with this options, do they only apply
to servers being hosted in VM's or across the board?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Monday, March 28, 2011 3:42 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server Specs for 32 Player Server

On 3/28/2011 12:42 PM, Chris wrote:
> Hi John,
> Thanks for the reply.
>
> The host i'm with right now is linode.com and they are great, except 
> that i see performance drop when i hit around 28 players+.  I think 
> i'm shy by about 200-300mhz to pull a 32player server off smoothly.
>
> I have been in contact with them regarding CPU and the fastest servers 
> they have right now is what i'm on now:
>
> Intel(R) Xeon(R) CPU   L5420  @ 2.50GHz

It's a bit surprising that this is the fastest that they have. 
Harpertown is a tad long in the tooth right now and lacks EPT, so you're
right about these CPUs being slow. Game servers perform much better at the
same clock speed on Nehalem and better (in many cases, 30%+ better) and the
EPT support in Nehalem+ processors speeds up virtualization. It might be
worth checking around for a host that uses Nehalem+ and/or that can offer
Windows.

> I have 4 cores to work with but with SRCDS not being multithreaded it 
> doesn't work out in my favor.  The only OS i have available are *nix
based.
>
> What threading/parallel processing options in OB are their? I looked 
> all over and couldn't find anything to try out to potentially help me out.

Try "-threads 3" or "-threads 1" on the command line, and try different
values for these cvars:

host_thread_mode (though I'm not sure that this applies to servers)
net_queued_packet_thread sv_parallel_packentities sv_parallel_sendsnapshot

Sometimes reducing thread usage or turning off the parallel options seems to
speed things up, surprisingly.

> I'm not too sure about PV-on-HVM drivers, i will have to look into that.

If your host is restricting you to Linux only, it's likely that you are on a
straight PV setup, in which case you are set for this already (you won't
need PV-on-HVM).

-John

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Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread John

On 3/28/2011 12:42 PM, Chris wrote:

Hi John,
Thanks for the reply.

The host i'm with right now is linode.com and they are great, except that i
see performance drop when i hit around 28 players+.  I think i'm shy by
about 200-300mhz to pull a 32player server off smoothly.

I have been in contact with them regarding CPU and the fastest servers they
have right now is what i'm on now:

Intel(R) Xeon(R) CPU   L5420  @ 2.50GHz


It's a bit surprising that this is the fastest that they have. 
Harpertown is a tad long in the tooth right now and lacks EPT, so you're 
right about these CPUs being slow. Game servers perform much better at 
the same clock speed on Nehalem and better (in many cases, 30%+ better) 
and the EPT support in Nehalem+ processors speeds up virtualization. It 
might be worth checking around for a host that uses Nehalem+ and/or that 
can offer Windows.



I have 4 cores to work with but with SRCDS not being multithreaded it
doesn't work out in my favor.  The only OS i have available are *nix based.

What threading/parallel processing options in OB are their? I looked all
over and couldn't find anything to try out to potentially help me out.


Try "-threads 3" or "-threads 1" on the command line, and try different 
values for these cvars:


host_thread_mode (though I'm not sure that this applies to servers)
net_queued_packet_thread
sv_parallel_packentities
sv_parallel_sendsnapshot

Sometimes reducing thread usage or turning off the parallel options 
seems to speed things up, surprisingly.



I'm not too sure about PV-on-HVM drivers, i will have to look into that.


If your host is restricting you to Linux only, it's likely that you are 
on a straight PV setup, in which case you are set for this already (you 
won't need PV-on-HVM).


-John

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Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread 1nsane
You don't really overclock servers... Unless you co-locate and even then
it's not the best idea.

On Mon, Mar 28, 2011 at 2:31 PM, Christoffer Pedersen  wrote:

> I have an i7 950 which i have overclocked to 3.83 ghz. This is working
> great. If your chipset allows it, try to overclock, but be careful.
>
> /Chris
>
> Sendt fra min iPhone 4
>
> Den 28/03/2011 kl. 19.16 skrev Chris :
>
> > Thanks for your great feedback.
> > You might not like 16v16 matches but I know for a fact that other servers
> > are able to host 32 players no problem and i'm curious what processor
> they
> > are using.
> >
> > Thanks,
> > Chris
> >
> > 2011/3/28 Björn Rohlén 
> >
> >> Easy, there are NO good such servers. The game was not designed to run
> 32
> >> players, end of story.
> >>
> >> On Mon, Mar 28, 2011 at 5:57 PM, Chris  wrote:
> >>
> >>> Question for you all, i'm currently renting a xen VPS and hosting a 32
> >> man
> >>> server on it, it handles 28 players no problem but when we get 32/32
> the
> >>> FPS
> >>> drops below the tickrate and ingame lag becomes apparent.
> >>>
> >>> I'm considering two options:
> >>>
> >>> 1. Build a box and host it.
> >>> 2. Find another provider.
> >>>
> >>> I don't mind switching providers assuming I get the control I want, I
> >>> really
> >>> want the OS to be Linux with SSH access. Anyone have any suggestions?
> >> I'm
> >>> currently paying $60/month.
> >>>
> >>> If i were to build a server what processor spec's would you recommend
> to
> >>> run
> >>> a 32 man server on?  The server is nearly 32/32 all day so i want
> >> something
> >>> powerful enough to handle that, plus be able to support any 'bad
> patches'
> >>> that can put a strain on the cpu in the future.
> >>>
> >>> What CPU's is everyone running for their 32 man server(s)? Do you have
> >> any
> >>> historical data to show CPU usage so I can get a feel for the usage and
> >> how
> >>> much CPU is still left when full.  I'd really like to have the CPU sit
> at
> >>> 75%CPU when full and playing a heavy map like hoodoo.
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >> ___
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> >> please visit:
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> >>
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Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Chris
Hi John,
Thanks for the reply.

The host i'm with right now is linode.com and they are great, except that i
see performance drop when i hit around 28 players+.  I think i'm shy by
about 200-300mhz to pull a 32player server off smoothly.

I have been in contact with them regarding CPU and the fastest servers they
have right now is what i'm on now:

Intel(R) Xeon(R) CPU   L5420  @ 2.50GHz

I have 4 cores to work with but with SRCDS not being multithreaded it
doesn't work out in my favor.  The only OS i have available are *nix based.

What threading/parallel processing options in OB are their? I looked all
over and couldn't find anything to try out to potentially help me out.

I'm not too sure about PV-on-HVM drivers, i will have to look into that.

Chris

On Mon, Mar 28, 2011 at 3:09 PM, John wrote:

> On 3/28/2011 8:23 AM, Chris wrote:
>
>> Question for you all, i'm currently renting a xen VPS and hosting a 32 man
>> server on it, it handles 28 players no problem but when we get 32/32 the FPS
>> drops below the tickrate and ingame lag becomes apparent.
>>
>> I'm considering two options:
>>
>> 1. Build a box and host it.
>> 2. Find another provider.
>>
>
> Have you also talked with your host and asked them if another machine is
> available that would have faster cores, and whether there is just a high
> load on your current machine? They may be able to move you to different
> hardware in order to accommodate your needs. Switching to another host would
> be a bit of a crap-shoot unless they can guarantee that they will give you a
> faster core than your machine has now (and preferably a dedicated one).
>
>
>  I don't mind switching providers assuming I get the control I want, I
>> really want the OS to be Linux with SSH access. Anyone have any suggestions?
>>  I'm currently paying $60/month.
>>
>
> If you can swallow it, Windows is worth a try. Generally, you'll get a bit
> higher performance on Windows with Orangebox.
>
> You might also try experimenting with the various threading/parallel
> processing options in OB, if you have multiple virtual cores at your
> disposal and haven't already.
>
> Does your current Xen VPS use PV-on-HVM drivers? If not, switching to a
> kernel that supports these will reduce network overhead, and could give you
> a little bit of extra performance.
>
>
>  If i were to build a server what processor spec's would you recommend to
>> run a 32 man server on?
>>
>
> For future-proofing, ideally go for the fastest cores that you can get.
> Server-wise, the Intel x34xx series of processors is a sweet spot right now,
> in my experience offering better performance than the 55xx / 56xx line at
> the same base clock, and would be closest to your current budget (though any
> fast, fully dedicated machine is going to be pretty far beyond what you pay
> now). As others have said, the x3460 and x3470 are very good processors out
> of this line, and IMO the x3470 is the best value right now.
>
> If you don't mind holding off for a couple of months, server versions of
> Sandy Bridge will also be released soon and offer even higher performance at
> a similar price point (you're looking at between $1k and $1.5k for a
> self-built 1u server).
>
> -John
>
>
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> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread John

On 3/28/2011 8:23 AM, Chris wrote:
Question for you all, i'm currently renting a xen VPS and hosting a 32 
man server on it, it handles 28 players no problem but when we get 
32/32 the FPS drops below the tickrate and ingame lag becomes apparent.


I'm considering two options:

1. Build a box and host it.
2. Find another provider.


Have you also talked with your host and asked them if another machine is 
available that would have faster cores, and whether there is just a high 
load on your current machine? They may be able to move you to different 
hardware in order to accommodate your needs. Switching to another host 
would be a bit of a crap-shoot unless they can guarantee that they will 
give you a faster core than your machine has now (and preferably a 
dedicated one).


I don't mind switching providers assuming I get the control I want, I 
really want the OS to be Linux with SSH access. Anyone have any 
suggestions?  I'm currently paying $60/month.


If you can swallow it, Windows is worth a try. Generally, you'll get a 
bit higher performance on Windows with Orangebox.


You might also try experimenting with the various threading/parallel 
processing options in OB, if you have multiple virtual cores at your 
disposal and haven't already.


Does your current Xen VPS use PV-on-HVM drivers? If not, switching to a 
kernel that supports these will reduce network overhead, and could give 
you a little bit of extra performance.


If i were to build a server what processor spec's would you recommend 
to run a 32 man server on?


For future-proofing, ideally go for the fastest cores that you can get. 
Server-wise, the Intel x34xx series of processors is a sweet spot right 
now, in my experience offering better performance than the 55xx / 56xx 
line at the same base clock, and would be closest to your current budget 
(though any fast, fully dedicated machine is going to be pretty far 
beyond what you pay now). As others have said, the x3460 and x3470 are 
very good processors out of this line, and IMO the x3470 is the best 
value right now.


If you don't mind holding off for a couple of months, server versions of 
Sandy Bridge will also be released soon and offer even higher 
performance at a similar price point (you're looking at between $1k and 
$1.5k for a self-built 1u server).


-John

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Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Kaspars
I'm running x3460 too, without turbo boost. A 32 player TF2 server 
pushes the cpu usage for one core to about 75%. That's when you have 
hyperthreading enabled and the system sees eight cores. Not sure how the 
server would handle eight 32 player servers, but four should run just fine.


On 2011.03.28. 21:07, Kyle Sanderson wrote:

Intel x3460 should work fine up until around 40 players (Provided you
have Turbo Boost enabled). It really depends on the game/map/addons.

Their testing field is 32 players or so I've read/been told. That, and
SRCDS is an absolute whore. There's libraries floating around that
help minimize some system calls. However, they can only do so much. If
you're not willing to spend a decent amount on hardware, you may be in
trouble. Every major update that gets pushed makes the situation
drastically worse. I'm finding I can't get X people in anymore and I
have to lower my slot count even farther down until we upgrade our
hardware (3? times in the last year. Even the x5650 can't handle over
50 players that well). Only a couple updates in the past resolved some
issues, and this was ages ago. However, it's either a minor change,
adding Micro Transaction items to generate revenue (the Japan update
was nice, and didn't go against the grain), or fixing regressions that
previous updates have caused. At the end of the day, it just becomes a
race between money and time. Following "Valve time", who honestly
knows.

Hope this helps,
Kyle.

On Mon, Mar 28, 2011 at 10:16 AM, Chris  wrote:

Thanks for your great feedback.
You might not like 16v16 matches but I know for a fact that other servers
are able to host 32 players no problem and i'm curious what processor they
are using.

Thanks,
Chris

2011/3/28 Björn Rohlén


Easy, there are NO good such servers. The game was not designed to run 32
players, end of story.

On Mon, Mar 28, 2011 at 5:57 PM, Chris  wrote:


Question for you all, i'm currently renting a xen VPS and hosting a 32

man

server on it, it handles 28 players no problem but when we get 32/32 the
FPS
drops below the tickrate and ingame lag becomes apparent.

I'm considering two options:

1. Build a box and host it.
2. Find another provider.

I don't mind switching providers assuming I get the control I want, I
really
want the OS to be Linux with SSH access. Anyone have any suggestions?

  I'm

currently paying $60/month.

If i were to build a server what processor spec's would you recommend to
run
a 32 man server on?  The server is nearly 32/32 all day so i want

something

powerful enough to handle that, plus be able to support any 'bad patches'
that can put a strain on the cpu in the future.

What CPU's is everyone running for their 32 man server(s)? Do you have

any

historical data to show CPU usage so I can get a feel for the usage and

how

much CPU is still left when full.  I'd really like to have the CPU sit at
75%CPU when full and playing a heavy map like hoodoo.
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Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Christoffer Pedersen
I have an i7 950 which i have overclocked to 3.83 ghz. This is working great. 
If your chipset allows it, try to overclock, but be careful.

/Chris

Sendt fra min iPhone 4

Den 28/03/2011 kl. 19.16 skrev Chris :

> Thanks for your great feedback.
> You might not like 16v16 matches but I know for a fact that other servers
> are able to host 32 players no problem and i'm curious what processor they
> are using.
> 
> Thanks,
> Chris
> 
> 2011/3/28 Björn Rohlén 
> 
>> Easy, there are NO good such servers. The game was not designed to run 32
>> players, end of story.
>> 
>> On Mon, Mar 28, 2011 at 5:57 PM, Chris  wrote:
>> 
>>> Question for you all, i'm currently renting a xen VPS and hosting a 32
>> man
>>> server on it, it handles 28 players no problem but when we get 32/32 the
>>> FPS
>>> drops below the tickrate and ingame lag becomes apparent.
>>> 
>>> I'm considering two options:
>>> 
>>> 1. Build a box and host it.
>>> 2. Find another provider.
>>> 
>>> I don't mind switching providers assuming I get the control I want, I
>>> really
>>> want the OS to be Linux with SSH access. Anyone have any suggestions?
>> I'm
>>> currently paying $60/month.
>>> 
>>> If i were to build a server what processor spec's would you recommend to
>>> run
>>> a 32 man server on?  The server is nearly 32/32 all day so i want
>> something
>>> powerful enough to handle that, plus be able to support any 'bad patches'
>>> that can put a strain on the cpu in the future.
>>> 
>>> What CPU's is everyone running for their 32 man server(s)? Do you have
>> any
>>> historical data to show CPU usage so I can get a feel for the usage and
>> how
>>> much CPU is still left when full.  I'd really like to have the CPU sit at
>>> 75%CPU when full and playing a heavy map like hoodoo.
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Kyle Sanderson
Intel x3460 should work fine up until around 40 players (Provided you
have Turbo Boost enabled). It really depends on the game/map/addons.

Their testing field is 32 players or so I've read/been told. That, and
SRCDS is an absolute whore. There's libraries floating around that
help minimize some system calls. However, they can only do so much. If
you're not willing to spend a decent amount on hardware, you may be in
trouble. Every major update that gets pushed makes the situation
drastically worse. I'm finding I can't get X people in anymore and I
have to lower my slot count even farther down until we upgrade our
hardware (3? times in the last year. Even the x5650 can't handle over
50 players that well). Only a couple updates in the past resolved some
issues, and this was ages ago. However, it's either a minor change,
adding Micro Transaction items to generate revenue (the Japan update
was nice, and didn't go against the grain), or fixing regressions that
previous updates have caused. At the end of the day, it just becomes a
race between money and time. Following "Valve time", who honestly
knows.

Hope this helps,
Kyle.

On Mon, Mar 28, 2011 at 10:16 AM, Chris  wrote:
> Thanks for your great feedback.
> You might not like 16v16 matches but I know for a fact that other servers
> are able to host 32 players no problem and i'm curious what processor they
> are using.
>
> Thanks,
> Chris
>
> 2011/3/28 Björn Rohlén 
>
>> Easy, there are NO good such servers. The game was not designed to run 32
>> players, end of story.
>>
>> On Mon, Mar 28, 2011 at 5:57 PM, Chris  wrote:
>>
>> > Question for you all, i'm currently renting a xen VPS and hosting a 32
>> man
>> > server on it, it handles 28 players no problem but when we get 32/32 the
>> > FPS
>> > drops below the tickrate and ingame lag becomes apparent.
>> >
>> > I'm considering two options:
>> >
>> > 1. Build a box and host it.
>> > 2. Find another provider.
>> >
>> > I don't mind switching providers assuming I get the control I want, I
>> > really
>> > want the OS to be Linux with SSH access. Anyone have any suggestions?
>>  I'm
>> > currently paying $60/month.
>> >
>> > If i were to build a server what processor spec's would you recommend to
>> > run
>> > a 32 man server on?  The server is nearly 32/32 all day so i want
>> something
>> > powerful enough to handle that, plus be able to support any 'bad patches'
>> > that can put a strain on the cpu in the future.
>> >
>> > What CPU's is everyone running for their 32 man server(s)? Do you have
>> any
>> > historical data to show CPU usage so I can get a feel for the usage and
>> how
>> > much CPU is still left when full.  I'd really like to have the CPU sit at
>> > 75%CPU when full and playing a heavy map like hoodoo.
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
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Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Chris
Thanks for your great feedback.
You might not like 16v16 matches but I know for a fact that other servers
are able to host 32 players no problem and i'm curious what processor they
are using.

Thanks,
Chris

2011/3/28 Björn Rohlén 

> Easy, there are NO good such servers. The game was not designed to run 32
> players, end of story.
>
> On Mon, Mar 28, 2011 at 5:57 PM, Chris  wrote:
>
> > Question for you all, i'm currently renting a xen VPS and hosting a 32
> man
> > server on it, it handles 28 players no problem but when we get 32/32 the
> > FPS
> > drops below the tickrate and ingame lag becomes apparent.
> >
> > I'm considering two options:
> >
> > 1. Build a box and host it.
> > 2. Find another provider.
> >
> > I don't mind switching providers assuming I get the control I want, I
> > really
> > want the OS to be Linux with SSH access. Anyone have any suggestions?
>  I'm
> > currently paying $60/month.
> >
> > If i were to build a server what processor spec's would you recommend to
> > run
> > a 32 man server on?  The server is nearly 32/32 all day so i want
> something
> > powerful enough to handle that, plus be able to support any 'bad patches'
> > that can put a strain on the cpu in the future.
> >
> > What CPU's is everyone running for their 32 man server(s)? Do you have
> any
> > historical data to show CPU usage so I can get a feel for the usage and
> how
> > much CPU is still left when full.  I'd really like to have the CPU sit at
> > 75%CPU when full and playing a heavy map like hoodoo.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Björn Rohlén
Easy, there are NO good such servers. The game was not designed to run 32
players, end of story.

On Mon, Mar 28, 2011 at 5:57 PM, Chris  wrote:

> Question for you all, i'm currently renting a xen VPS and hosting a 32 man
> server on it, it handles 28 players no problem but when we get 32/32 the
> FPS
> drops below the tickrate and ingame lag becomes apparent.
>
> I'm considering two options:
>
> 1. Build a box and host it.
> 2. Find another provider.
>
> I don't mind switching providers assuming I get the control I want, I
> really
> want the OS to be Linux with SSH access. Anyone have any suggestions?  I'm
> currently paying $60/month.
>
> If i were to build a server what processor spec's would you recommend to
> run
> a 32 man server on?  The server is nearly 32/32 all day so i want something
> powerful enough to handle that, plus be able to support any 'bad patches'
> that can put a strain on the cpu in the future.
>
> What CPU's is everyone running for their 32 man server(s)? Do you have any
> historical data to show CPU usage so I can get a feel for the usage and how
> much CPU is still left when full.  I'd really like to have the CPU sit at
> 75%CPU when full and playing a heavy map like hoodoo.
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[hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Chris
Question for you all, i'm currently renting a xen VPS and hosting a 32 man
server on it, it handles 28 players no problem but when we get 32/32 the FPS
drops below the tickrate and ingame lag becomes apparent.

I'm considering two options:

1. Build a box and host it.
2. Find another provider.

I don't mind switching providers assuming I get the control I want, I really
want the OS to be Linux with SSH access. Anyone have any suggestions?  I'm
currently paying $60/month.

If i were to build a server what processor spec's would you recommend to run
a 32 man server on?  The server is nearly 32/32 all day so i want something
powerful enough to handle that, plus be able to support any 'bad patches'
that can put a strain on the cpu in the future.

What CPU's is everyone running for their 32 man server(s)? Do you have any
historical data to show CPU usage so I can get a feel for the usage and how
much CPU is still left when full.  I'd really like to have the CPU sit at
75%CPU when full and playing a heavy map like hoodoo.
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SV: [hlds_linux] Server specs VAC2 beta

2005-06-19 Thread [Old*Boys]Drone
Hardware:
2* Xeon 2.8 ghz 2gb ram. 72 gb scsi drives
Unlimited bandwith. (100 mbit)

Servers:
3 * cs 1.6 ffa servers: 16 players metamod 1.17.4p21 ,hlguard and amvmodx
1.01
1 * cs 1.6 cw server  : 12 players metamod 1.17.4p21 ,hlguard
1 * Source cstrike: 16 players tickrate 66 no addons.

apache server and mysql server, to use with amxbans.

All these are running great, unfortunately we haven't had all slots occupied
yet. (We recently changed hosting partner)

VAC2 beta.

So far no problems, enabled on cs:s and 1 ffa server.

Regards

Drone

www.oldboys.dk

-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Alfred Reynolds
Sendt: 17. juni 2005 21:57
Til: hlds_linux@list.valvesoftware.com
Emne: [hlds_linux] Server specs

I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred




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RE: [hlds_linux] Server specs

2005-06-18 Thread Brian \"Duck\" Holmes
> Alfred wrote:
>I find myself being asked quite often about what CPU/net requirements
it
>takes to run a server. I have answers based upon our internal
>playtesting but I would also like to hear what you guys use in the
wild.

>So, my questions are:
>1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
>2) What speed CPU do you use for a 32 player Source server (CS:S)
>3) How much bandwidth per user do you allow for a HL1 server
>4) How much bandwidth per user do you allow for a Source server
>5) How much difference is there in these requirements for other mods?

I don't have individual information but here's what I do have;

We run a total of 10 CS:S servers on a single server.
Server specs are:
Dual Opteron 248, 4 gigs ecc ram, Raptor 74gb, Fedora core2
2.6.10-1.771_FC2smp
8 of the servers are 20 player public servers with 7 running at 33tick
and one at 66tick
2 of the servers are 12 player CAL match servers running at 100tick

Our average player load is around 100 players on the 8 public servers,
here's an output of TOP for 95 players

Css4 full with 20 regular players - 33tick
Css6 full with 20 regular players - 33tick
Css8 2bots only - 66 tick
Css5 5 regular players - 33tick - custom map
Css2 full with 20 regular players - 33 tick
Css1 full with 20 regular players - 33 tick
Css3 4 bots only - 33 tick
Css7 4 bots only - 33 tick
Cal1 empty - 100tick
Cal2 empty - 100tick

Tasks:  82 total,   4 running,  78 sleeping,   0 stopped,   0 zombie
Cpu(s): 44.3% us,  1.3% sy,  0.0% ni, 53.8% id,  0.1% wa,  0.1% hi,
0.4% si
Mem:   4060184k total,  3639344k used,   420840k free,   311984k buffers
Swap:  4096532k total,0k used,  4096532k free,  1622004k cached

21243 cstrike   15   0  161m  88m 9132 S 31.4  2.2  43:44.96
srcds_amd_css4
21301 cstrike   16   0  155m  83m 9144 S 29.5  2.1  72:26.85
srcds_amd_css6
21380 cstrike   15   0  205m 136m 9080 S  9.8  3.5  25:01.73
srcds_amd_css8
21852 cstrike   15   0  176m 107m 9128 S  9.8  2.7  12:14.32
srcds_amd_css5
21226 cstrike   15   0  157m  87m 9132 R 28.8  2.2  25:29.34
srcds_amd_css2
21212 cstrike   15   0  177m 109m 9128 S 30.3  2.8  25:35.39
srcds_amd_css1
21235 cstrike   15   0  179m 111m 9124 S  5.9  2.8  25:02.62
srcds_amd_css3
21327 cstrike   15   0  222m 154m 9140 S  5.9  3.9  27:19.71
srcds_amd_css7
21377 cstrike   15   0  129m  59m 8760 S  0.7  1.5   8:10.61
srcds_amd_cal1
21395 cstrike   15   0  124m  54m 8728 S  0.7  1.4   2:28.90
srcds_amd_cal2

For all servers combined we average around 3.6Mbits/sec out and around
1.2Mbits/sec in during peak load times.  No other services run on this
machine.  We finally shut down our last remaining 1.6 server a couple
months ago due to lack of players. We don't currently run any other mods
besides CS:S

Brian "Duck" Holmes
[H]ard|Gaming Founder
www.hardgaming.com



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Re: [hlds_linux] Server specs

2005-06-18 Thread Kennycom
Here is my lot,, another lowend server.. on a DSL line.. 6mb Down, 768k Up

The box is an 333 FSB xp2600+, 1.5gb PC2700 memory running SuSE 9.2, no
other services running

Server is a 14 player CSS with Manimod 1.1.0k, with map and sounds DL
redirected and hosted for me. The server only runs one map.. Scoutz Knivez
by [Simiancage] IMP. After serveral attempts to introduce other SK maps and
haveing the regulars complain I just leave it alone now.

Tickrate is at 66

// SV Settings
sv_lan 0
sv_maxrate 7000
sv_minrate 4000
sv_maxupdaterate 20
sv_minupdaterate 10
fps_max 1000

Here is a stats output from the server. I was not able to get one with a
full server ..sry..

6-17-05 8:00pm
CPU   In   Out   Uptime   Users FPS  Players
17.75  31633.66  35411.02  1074  12  329.92  11


This is probably not much help, as it is not a real 32 slot server, and I am
running a bumpd up tickrate...

- Original Message -
From: "Derek Evan Mart" <[EMAIL PROTECTED]>
To: 
Sent: Friday, June 17, 2005 8:37 PM
Subject: Re: [hlds_linux] Server specs


>* Steven Hartland ([EMAIL PROTECTED]) [050617 18:12]:
>> As an overall guide if a server is using 1% or there abouts of a single
>> processor per player its a nice server.
>
> I don't suppose that rule would apply in my case. Also, my server seems
> to be running very inefficiently. Perhaps someone could help me tweak
> the server.cfg settings below? Anyway, to provide you with a wider
> ranger of server configurations, here is something for the low end of
> the spectrum.
>
> Specs: (forgive the verbosity, I just copied from my web site)
>
> Gigabyte GA-7VAXP 333 Mhz FSB, AMD Athlon 2000+ (1.8GHz), 512M PC3200 RAM
> Seagate Barracuda 7200.7, ST3120022A, 120 GB, 7200 RPM, Ultra ATA/100
> (drive is actually running at this rate, I set it myself as default is
> PIO)
> 100 Mbps 3Com 905B NIC, 100 Mbit Cisco Switch, 1Gb Cisco Backbone, OC3
> link.
>
> Debian GNU/Linux (2.6.11.5) (no other services running)
> Counter-Strike 1.6 Metamod 1.17.4 AMXModX 1.01 Ultimate WarCraft III beta
> Connections are made to a MySQL server running on an AMD 1.4GHz machine
> Map downloads redirected to another older celeron machine.
>
> Obvisouly, I'm not concerned about bandwidth. I'd like to increase its
> efficiency on this slow machine. The pertinent server settings are:
>
> sv_maxupdaterate 15 // default 30 CAL 100 steam says default is 20
> sv_minupdaterate 10 // default 10
> sv_maxrate 7500 // default 0  CAL 1 max 2
> sv_minrate 0  // default 0  someone says 6000??
> fps_max 100 // default 75
> sys_ticrate 100  // default 100  I was using 200 but it was intense
> sv_voicecodec voice_speex
> sv_voicequality 3 // 5
>
> Average latency is 60-70ish. CPU runs at about 80% with 18 players. Sad.
> I run a kkcron script to call 'quit' on the console every morning at 8
> or else the server runs out of memory within a few days. I haven't
> tested this, but it may be UWC3 causing this.
>
> --
> "An investment in knowledge always pays the best interest"
>- Benjamin Franklin
> (1706-1790)
> Derek Evan Mart
> Systems Administrator
> U of L - Electrical & Computer Engineering
> The Marticus Project - http://www.marticus.org/
> 1514 3659 D057 D10C 6BE6  3E68 15BE B181 2F1F 510B
> AA C4 72 14 97 6F 14 14  B3 9C BB 6E D8 71 9A 67
>
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Re: [hlds_linux] Server specs

2005-06-17 Thread Derek Evan Mart
* Steven Hartland ([EMAIL PROTECTED]) [050617 18:12]:
> As an overall guide if a server is using 1% or there abouts of a single
> processor per player its a nice server.

I don't suppose that rule would apply in my case. Also, my server seems
to be running very inefficiently. Perhaps someone could help me tweak
the server.cfg settings below? Anyway, to provide you with a wider
ranger of server configurations, here is something for the low end of
the spectrum.

Specs: (forgive the verbosity, I just copied from my web site)

 Gigabyte GA-7VAXP 333 Mhz FSB, AMD Athlon 2000+ (1.8GHz), 512M PC3200 RAM
 Seagate Barracuda 7200.7, ST3120022A, 120 GB, 7200 RPM, Ultra ATA/100
 (drive is actually running at this rate, I set it myself as default is PIO)
 100 Mbps 3Com 905B NIC, 100 Mbit Cisco Switch, 1Gb Cisco Backbone, OC3 link.

 Debian GNU/Linux (2.6.11.5) (no other services running)
 Counter-Strike 1.6 Metamod 1.17.4 AMXModX 1.01 Ultimate WarCraft III beta
 Connections are made to a MySQL server running on an AMD 1.4GHz machine
 Map downloads redirected to another older celeron machine.

Obvisouly, I'm not concerned about bandwidth. I'd like to increase its
efficiency on this slow machine. The pertinent server settings are:

 sv_maxupdaterate 15 // default 30 CAL 100 steam says default is 20
 sv_minupdaterate 10 // default 10
 sv_maxrate 7500 // default 0  CAL 1 max 2
 sv_minrate 0  // default 0  someone says 6000??
 fps_max 100 // default 75
 sys_ticrate 100  // default 100  I was using 200 but it was intense
 sv_voicecodec voice_speex
 sv_voicequality 3 // 5

Average latency is 60-70ish. CPU runs at about 80% with 18 players. Sad.
I run a kkcron script to call 'quit' on the console every morning at 8
or else the server runs out of memory within a few days. I haven't
tested this, but it may be UWC3 causing this.

--
"An investment in knowledge always pays the best interest"
- Benjamin Franklin (1706-1790)
Derek Evan Mart
Systems Administrator
U of L - Electrical & Computer Engineering
The Marticus Project - http://www.marticus.org/
1514 3659 D057 D10C 6BE6  3E68 15BE B181 2F1F 510B
AA C4 72 14 97 6F 14 14  B3 9C BB 6E D8 71 9A 67

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Re: [hlds_linux] Server specs

2005-06-17 Thread Britt Priddy \(PZ\)

1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)

3.2GHZ - anything less than 1 meg L2 Cache - unplayable

2) What speed CPU do you use for a 32 player Source server (CS:S)

3.2GHZ - anything less than 1 meg L2 Cache - unplayable

3) How much bandwidth per user do you allow for a HL1 server

Undetermined (unlimited)

4) How much bandwidth per user do you allow for a Source server

Undetermined (unlimited)

5) How much difference is there in these requirements for other mods?

Undetermined




- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Friday, June 17, 2005 2:56 PM
Subject: [hlds_linux] Server specs



I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred

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RE: [hlds_linux] Server specs

2005-06-17 Thread Elminst
Alfred Reynolds [EMAIL PROTECTED] spoke forth:
> I find myself being asked quite often about what CPU/net
> requirements it takes to run a server. I have answers
> based upon our internal playtesting but I would also like
> to hear what you guys use in the wild.
>
> So, my questions are:
> 1) What speed CPU do you use for a 32 player HL1 server
> (CS 1.6) 2) What speed CPU do you use for a 32 player
> Source server (CS:S) 3) How much bandwidth per user do
> you allow for a HL1 server 4) How much bandwidth per user
> do you allow for a Source server 5) How much difference
> is there in these requirements for other mods?
>
> - Alfred

Anyone remember this file that went around a lot way back in the day?
http://www.cs-onp.com/files/elminst/transfer.xls
Spreadsheet to calculate the bandwidth needed for x # of players on a CS
server.

Unfortunately it is woefully out of date at this point, since he was running
the server on a P2-450.
Ahh, those halcyon days of 1999-2000; when you could run a 16 player server
and stats webpage all on a p2-400 with 256 ram...

I'd love to see an update to this, or something like it.

Elminst


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Re: [hlds_linux] Server specs

2005-06-17 Thread DaiTengu

On Fri, 17 Jun 2005 14:56:42 -0500, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:


I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)

   Dual Xeon 2.8ghz, 1g ram

2) What speed CPU do you use for a 32 player Source server (CS:S)

   Same as above

3) How much bandwidth per user do you allow for a HL1 server

er, doesn't really matter. we open it up.


4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?


 We really don't change anything.  DOD and NS do require a bit more power,
but we
don't put more than 1 32 player server on a box at a time.

It also depends upon what pingboost is required, and what sys_ticrate is
set to
as well. I could  have a 32 player server on one machine, with a maxed out
sys_ticrate and
pingboost 3, and I wouldn't be able to put anything else on the server.

Otherwise, I can normally put a 32 player, and a couple private 12-man
servers on one box without any performance hits.



--
Mike "DaiTengu" Miller
151 Hosting
http://www.151hosting.com

Operations Director
United Admins
http://www.unitedadmins.com

http://www.daitengu.com

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Re: [hlds_linux] Server specs

2005-06-17 Thread Simon Garner

Alfred Reynolds wrote:

I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)


Haven't tried for a while. I remember trying it a few years ago and the
CPUs of the time couldn't handle it ;)


2) What speed CPU do you use for a 32 player Source server (CS:S)


We run P4 3.2GHz machines with 1GB RAM, with a mix of different game
servers. A 32 player Source server (with default tickrate) uses about
30-60% when full, depending on map.


3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server


Bandwidth is not limited, but if I were to place a value on it per user
I'd estimate 64kbps.


5) How much difference is there in these requirements for other mods?


HL2DM uses less. Battlefield 2 uses more :)

-Simon

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RE: [hlds_linux] Server specs

2005-06-17 Thread Alfred Reynolds
We only test up to 32 players. Above that you are living in untested
territory.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bart King
Sent: Friday, June 17, 2005 3:20 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Server specs


> 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
> 2) What speed CPU do you use for a 32 player Source server (CS:S)
> 3) How much bandwidth per user do you allow for a HL1 server
> 4) How much bandwidth per user do you allow for a Source server
> 5) How much difference is there in these requirements for other mods?

1. We have 3.2 Ghz P4's for HL1 servers assigned, but we don't actually
run any at the moment.
2. We run a 3.7 GHz P4 for a CS:S 64 player server. FYI, it tops out at
around 85-90% CPU usage on 64 player maps (such as de_courthouse_final)
when full.
3 and 4. We don't limit any hlds or srcds traffic. Just http traffic
used in sv_downloadurl.
5. We don't run any other mods.

And, just a question back at Valve, do you test CS:S on 64 player
servers at all?

--
Bart King -- http://www.bart666.com
+44 781 219 5654 -- PGP: 0xC9C3EB8B


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Re: [hlds_linux] Server specs

2005-06-17 Thread Steven Hartland

Forgot to mention RAM, 2G in all boxes.
- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>


1. 2.4Ghz P4 is our min box, standard is a 2.8Ghz P4, new boxes
are Opteron 248's. All clanservers are on Dual CPU boxes. We only
use single processor boxes for dedicateds as duals deal much better
with rogue processes as well as being more space efficient.




This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]


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RE: [hlds_linux] Server specs

2005-06-17 Thread Bart King

> 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
> 2) What speed CPU do you use for a 32 player Source server (CS:S)
> 3) How much bandwidth per user do you allow for a HL1 server
> 4) How much bandwidth per user do you allow for a Source server
> 5) How much difference is there in these requirements for other mods?

1. We have 3.2 Ghz P4's for HL1 servers assigned, but we don't actually run
any at the moment.
2. We run a 3.7 GHz P4 for a CS:S 64 player server. FYI, it tops out at
around 85-90% CPU usage on 64 player maps (such as de_courthouse_final) when
full.
3 and 4. We don't limit any hlds or srcds traffic. Just http traffic used in
sv_downloadurl.
5. We don't run any other mods.

And, just a question back at Valve, do you test CS:S on 64 player servers at
all?

--
Bart King -- http://www.bart666.com
+44 781 219 5654 -- PGP: 0xC9C3EB8B


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Re: [hlds_linux] Server specs

2005-06-17 Thread Steven Hartland

1. 2.4Ghz P4 is our min box, standard is a 2.8Ghz P4, new boxes
are Opteron 248's. All clanservers are on Dual CPU boxes. We only
use single processor boxes for dedicateds as duals deal much better
with rogue processes as well as being more space efficient.
2. Same as #1 but we find the requirements for CS:S are less
than for CS 1.6
3. We don't limit it.
4. As for #3
5. Some mods are very CPU intensive e.g. Natural Selection, HL2 DM
and as such we don't offer them as a clanservers only on dedicateds.

As an overall guide if a server is using 1% or there abouts of a single
processor per player its a nice server.

Some examples:
Good servers:
CS:S, MoH:AA, Savage, UT series ( low player numbers )
Not so good:
BF1942, BF2 ( bad on Intel, good on AMD )
Bad servers:
UT2k4 ( 32player ONS ), FarCry, HL2 DM, Doom3

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>


I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?




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Re: [hlds_linux] Server specs

2005-06-17 Thread William Warren

The previous machine i ran with this exact setup was a p-4 1.4
ghz with 384 megs of ram.  The system would temporarily freeze on
 maps with large amounts of custom textures like fy_suicidebomber.

Alfred Reynolds wrote:

I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred

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My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
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RE: [hlds_linux] Server specs

2005-06-17 Thread Alfred Reynolds
I don't need a statistically accurate sample, just a survey of the
landscape.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: Friday, June 17, 2005 2:42 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server specs

In a bold display of creativity, Alfred Reynolds wrote:
> I find myself being asked quite often about what CPU/net requirements
> it takes to run a server. I have answers based upon our internal
> playtesting but I would also like to hear what you guys use in the
wild.

If I may make a suggestion, wouldn't it be easier to build in something
like the client-side survey tool but for servers?  I guess to get honest
stats you'd need to know a lot more detail regarding how busy those
servers actually are, whether there's more than one server per computer,
what those other service are running (including apps other than Valve
games) and how busy those are, etc.

--
Eric (the Deacon remix)

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Re: [hlds_linux] Server specs

2005-06-17 Thread kama
On Fri, 17 Jun 2005, kama wrote:

>
> On Fri, 17 Jun 2005, Alfred Reynolds wrote:
>
> > I find myself being asked quite often about what CPU/net requirements it
> > takes to run a server. I have answers based upon our internal
> > playtesting but I would also like to hear what you guys use in the wild.
> >
> > So, my questions are:
> > 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
>
> I have never runned a 32 player server for 1.6. It uses way too much CPU.
> For 16 players, I count 1.2GHz. MetaMod + AMXMod are running on all
> servers.
>
> But back in the days, when the server was running as it should, I could
> pack 4*12 players semipro configured servers on a dual p3 550. Or 2*16
> war/pro configured server on the same hardware. Offcourse running metamod
> + adminmod. (that was back when cs 1.1c was the current version)
>
> > 2) What speed CPU do you use for a 32 player Source server (CS:S)
>
> We used to run a 32 player server, but since there was a spawn problem a
> couple of month ago, I switched it to 24. I count 1.2GHz per 24 player
> server. I could probably fit a 32 playerserver on that without hitting
> 1.2GHz. Mani Admin Plugin installed on the servers. Those are for a
> default configured server. A server with higher tickrate, I calc 1.2GHz
> for a 16 player server.
>
> > 3) How much bandwidth per user do you allow for a HL1 server
> > 4) How much bandwidth per user do you allow for a Source server
>
> Whatever they want. I dont have any bandwidth restrictions from my
> netprovider.
>
> > 5) How much difference is there in these requirements for other mods?
>
> I mostly run cs & css, so I cant tell. but hldm uses less resources...
>
> I run all my public servers on FreeBSD 5.x-STABLE and the rh9 linux_base.
>

One note, I refreshed the list of 1.6 servers. only 4 servers out of aprox
1500 in sweden uses that amount of players. (according to ASE)

--

Sometimes...in the morning...when I haven't slept...the computers
talk to me, they say "good morning dave", so I say to myself, "That
g**D**N Hal's awake!"


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Re: [hlds_linux] Server specs

2005-06-17 Thread Eric (Deacon)

In a bold display of creativity, Alfred Reynolds wrote:

I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.


If I may make a suggestion, wouldn't it be easier to build in something
like the client-side survey tool but for servers?  I guess to get honest
stats you'd need to know a lot more detail regarding how busy those
servers actually are, whether there's more than one server per computer,
what those other service are running (including apps other than Valve
games) and how busy those are, etc.

--
Eric (the Deacon remix)

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Re: [hlds_linux] Server specs

2005-06-17 Thread William Warren

I forgot to mention I run CentOS-4.1


William Warren wrote:

right now:
p-4 celeron 2.54 ghz, 512 megs ram and a 40 gig SATA drive(dell
poweredge sc420)  This houses a 14 person cs1.6 server.  Rate is
1.  This server runs adminmod, metamod, and hlguard 1.71
(with all hlguard detections on).  Cpu averages @45% when full
with spikes to 100 during map changes.  The connection is dsl
outgoing is rated at 768 and i routinely get that much.  The
server runs a maximum of 432 kilobits when full which is good
because it is QOS's to a minimum of 445 and can burst above that
is no other network services are using the connection.  Right now
it has not touched its floor.

Alfred Reynolds wrote:


I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred

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http://www.emmanuelcomputerconsulting.com
What businesses are in Brunswick, Maryland?  Check Brunswick First!
http://www.checkbrunswickfirst.com
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Computer House Calls, Networks, Security, Web Design:
http://www.emmanuelcomputerconsulting.com
What businesses are in Brunswick, Maryland?  Check Brunswick First!
http://www.checkbrunswickfirst.com
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] Server specs

2005-06-17 Thread Michael McKoy

I have been able to run 4x CS 1.6 servers, 16 slots each and all of them
full, lag free, with metamod/amxx and various mods such as CSDM, WC3, and
Superhero, on the following setup:

Dual Intel Xeon 2.4ghz, hyperthreading enabled
1024megs of PC2700
Debian 3.1
Linux 2.6.8.1, 2.6.10 (Plan to upgrade soon, haven't had time)

This requires though that the machine do NOTHING but CS though.. It can't
abide any other threads starting up, like say Apache. Currently I run 3 game
servers per machine (Same setup as above), allowing that "4th game server"
slot to be used by other processes like Apache or HLTV.

My second server with the same configuration runs DoD, CSS, CS 1.6, and 5
HLTV servers without any lag, even with all of them full. The HLTV's are for
demo recording only, no spectators.

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Friday, June 17, 2005 3:56 PM
Subject: [hlds_linux] Server specs



I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred

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Re: [hlds_linux] Server specs

2005-06-17 Thread William Warren

right now:
p-4 celeron 2.54 ghz, 512 megs ram and a 40 gig SATA drive(dell
poweredge sc420)  This houses a 14 person cs1.6 server.  Rate is
1.  This server runs adminmod, metamod, and hlguard 1.71
(with all hlguard detections on).  Cpu averages @45% when full
with spikes to 100 during map changes.  The connection is dsl
outgoing is rated at 768 and i routinely get that much.  The
server runs a maximum of 432 kilobits when full which is good
because it is QOS's to a minimum of 445 and can burst above that
is no other network services are using the connection.  Right now
it has not touched its floor.

Alfred Reynolds wrote:

I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred

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--
Computer House Calls, Networks, Security, Web Design:
http://www.emmanuelcomputerconsulting.com
What businesses are in Brunswick, Maryland?  Check Brunswick First!
http://www.checkbrunswickfirst.com
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] Server specs

2005-06-17 Thread kama

On Fri, 17 Jun 2005, Alfred Reynolds wrote:

> I find myself being asked quite often about what CPU/net requirements it
> takes to run a server. I have answers based upon our internal
> playtesting but I would also like to hear what you guys use in the wild.
>
> So, my questions are:
> 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)

I have never runned a 32 player server for 1.6. It uses way too much CPU.
For 16 players, I count 1.2GHz. MetaMod + AMXMod are running on all
servers.

But back in the days, when the server was running as it should, I could
pack 4*12 players semipro configured servers on a dual p3 550. Or 2*16
war/pro configured server on the same hardware. Offcourse running metamod
+ adminmod. (that was back when cs 1.1c was the current version)

> 2) What speed CPU do you use for a 32 player Source server (CS:S)

We used to run a 32 player server, but since there was a spawn problem a
couple of month ago, I switched it to 24. I count 1.2GHz per 24 player
server. I could probably fit a 32 playerserver on that without hitting
1.2GHz. Mani Admin Plugin installed on the servers. Those are for a
default configured server. A server with higher tickrate, I calc 1.2GHz
for a 16 player server.

> 3) How much bandwidth per user do you allow for a HL1 server
> 4) How much bandwidth per user do you allow for a Source server

Whatever they want. I dont have any bandwidth restrictions from my
netprovider.

> 5) How much difference is there in these requirements for other mods?

I mostly run cs & css, so I cant tell. but hldm uses less resources...

I run all my public servers on FreeBSD 5.x-STABLE and the rh9 linux_base.

Cheers,
Bjorn

--

I have no thoughts. None whatsoever. They don't pay me to think.



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Re: [hlds_linux] Server specs

2005-06-17 Thread Saint K.

Based on our configs running wc3 plugins :
1. P4 3.0 GHz (6 machines) Dual Xeon (2 machines)
2. Not availible
3. we use bout 300GB up and down per server
4. Not availible
5. Ive been running CS:s servers for a while but never could make it run as
smooth as the hl1 servers, so decided to ditch em all untill we have some
more 3rd party support. But looking at how much it takes compared with hl1
it seems like its all the same. Ofcource there is still the well known
immence CPU useage increase from cs 1.5 -> steam switch.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Friday, June 17, 2005 9:56 PM
Subject: [hlds_linux] Server specs



I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred

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RE: [hlds_linux] Server specs

2005-06-17 Thread Daniel

Didn't your mother teach you its rude to answer a question with a
question.

Tank

On Fri, 17 Jun 2005, Killer Creation Services wrote:

> Are you going to try optimise the server builds after u hear results Alfred
> to allow us to use less.
>
> MerK
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: 17 June 2005 20:57
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Server specs
>
> I find myself being asked quite often about what CPU/net requirements it
> takes to run a server. I have answers based upon our internal
> playtesting but I would also like to hear what you guys use in the wild.
>
> So, my questions are:
> 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
> 2) What speed CPU do you use for a 32 player Source server (CS:S)
> 3) How much bandwidth per user do you allow for a HL1 server
> 4) How much bandwidth per user do you allow for a Source server
> 5) How much difference is there in these requirements for other mods?
>
> - Alfred
>
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>
>
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RE: [hlds_linux] Server specs

2005-06-17 Thread Killer Creation Services
Are you going to try optimise the server builds after u hear results Alfred
to allow us to use less.

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: 17 June 2005 20:57
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Server specs

I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred

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[hlds_linux] Server specs

2005-06-17 Thread Alfred Reynolds
I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred

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