RE: [hlds_linux] New Security Modules -September 30

2003-10-01 Thread DaiTengu



> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Hawk
> Sent: Tuesday, September 30, 2003 5:50 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] New Security Modules -September 30
>
> Forgive me in advance if this was asked but if part of the update is
> getting an new liblist.gam, doesn't this break all the servers which use
> metamod or other extensions? Is there a way we can protect this file and
> still have a successful upgrade? Can we write-protect the file? Will the
> steam update generate an error? I'm still grieving over the lack of
> Canada in sv_region so please be gentle ;-)
>

The easy way to do this would be to backup your liblist.gam file, to
something like liblist.gam.old

Then, when the update does roll out, fix the line that contains metamod...
leave the rest as-is (unless you've edited other things, which I don't ever
see a reason to)




Mike "DaiTengu" Miller
Director, Website Development
UnitedAdmins
http://www.UnitedAdmins.com

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Re: [hlds_linux] New Security Modules -July 2

2003-07-02 Thread muldy
jerzy szczudlowski wrote:

Can I ask you, if you personally test HL+WineX at Valve, or just are
informed (quickly) by users?


I'll add why not a linux client?, instead off emulating it?

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Re: [hlds_linux] New Security Modules -July 2

2003-07-02 Thread jerzy szczudlowski
Eric Smith wrote:
> These security modules have several new cheat detections. We're still
> working with Transgaming Technologies to fix the problems WineX clients are
> having.

Can I ask you, if you personally test HL+WineX at Valve, or just are
informed (quickly) by users?

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RE: [hlds_linux] New Security Modules -May 26

2003-05-31 Thread taber
Here is a thought, why don't you reply to THAT thread instead of this
one.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shotaro
Miyata :]
Sent: Friday, May 30, 2003 5:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] New Security Modules -May 26


im talking bout the "spurs" talk !
Once the lakers are gone, theres no point in talking about bball so yah.
Keep it to hlds_linux now ;D

>From: <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: Re: [hlds_linux] New Security Modules -May 26 Date: Fri, 30
>May 2003 16:37:24 +0300
>
>
> >come on guys, lets keep it to hlds linux crap.. i don't wanna be
> >checking
>my
> >inbox for pointless messages.. thx
>
>Usually, I'm not one to bitch about these things, but HOW much more
>hlds_linux can you get?? The guy asked why his server crashed with the
>new security modules, and I tried to answer.
>Jeez!
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Re: [hlds_linux] New Security Modules -May 26

2003-05-31 Thread Shotaro Miyata :]
im talking bout the "spurs" talk !
Once the lakers are gone, theres no point in talking about bball so yah.
Keep it to hlds_linux now ;D
From: <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: Re: [hlds_linux] New Security Modules -May 26 Date: Fri, 30 May
2003 16:37:24 +0300
>come on guys, lets keep it to hlds linux crap.. i don't wanna be checking
my
>inbox for pointless messages.. thx
Usually, I'm not one to bitch about these things, but HOW much more
hlds_linux can you get??
The guy asked why his server crashed with the new security modules, and I
tried to answer.
Jeez!
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Re: [hlds_linux] New Security Modules -May 26

2003-05-30 Thread minast

>come on guys, lets keep it to hlds linux crap.. i don't wanna be checking my
>inbox for pointless messages.. thx

Usually, I'm not one to bitch about these things, but HOW much more hlds_linux can you 
get??
The guy asked why his server crashed with the new security modules, and I tried to 
answer.
Jeez!
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RE: [hlds_linux] New Security Modules -March 4

2003-03-07 Thread Kevin J. Anderson


->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED] Behalf Of m0gely
->Sent: Friday, March 07, 2003 10:23 AM
->To: [EMAIL PROTECTED]
->Subject: Re: [hlds_linux] New Security Modules -March 4
->
->
->Kevin J. Anderson wrote:
->> 34? holy shit, wow.  your servers were a cheaters haven
->
->Oh were they?  I have over 100,000 player connections each month. ;)
->
->http://quake2.telestream.com/funstats/srvstats.php
->http://quake2.telestream.com/icestats/srvstats.php
->

Well, I look at it this way, if that is how many VAC *did* catch, just
imagine how many it hasn't...

; (
kev

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Re: [hlds_linux] New Security Modules -March 4

2003-03-07 Thread m0gely
Kevin J. Anderson wrote:
34? holy shit, wow.  your servers were a cheaters haven
Oh were they?  I have over 100,000 player connections each month. ;)

http://quake2.telestream.com/funstats/srvstats.php
http://quake2.telestream.com/icestats/srvstats.php
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] New Security Modules -March 4

2003-03-07 Thread Jules (aka Buddha-Pest)
"m0gely" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
| Kingsley Foreman wrote:
| > well me thinks they are vac is catching people again
| > ive got 7 today
|
| w00t!  I got 34 since the 4th!

yeah, but how many were REALLY cheating?   >:)

didn't i read recently that VAC was generating false positives again?


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RE: [hlds_linux] New Security Modules -March 4

2003-03-06 Thread Kevin J. Anderson


->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED] Behalf Of m0gely
->Sent: Thursday, March 06, 2003 11:46 PM
->To: [EMAIL PROTECTED]
->Subject: Re: [hlds_linux] New Security Modules -March 4
->
->
->Kingsley Foreman wrote:
->> well me thinks they are vac is catching people again
->> ive got 7 today
->
->w00t!  I got 34 since the 4th!
->

34? holy shit, wow.  your servers were a cheaters haven
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Re: [hlds_linux] New Security Modules -March 4

2003-03-06 Thread m0gely
Kingsley Foreman wrote:
well me thinks they are vac is catching people again
ive got 7 today
w00t!  I got 34 since the 4th!

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds_linux] New Security Modules -March 4

2003-03-04 Thread Eric Smith
You shouldn't need to restart your server. If you're having problems with
the security modules updating properly and need to restart your server, make
sure you're running the latest beta server:
http://dev.valve-erc.com/?go=server_beta

-Eric

-Original Message-
From: hondaman [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 04, 2003 1:15 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] New Security Modules -March 4


Couple dumb questions, but how do I know the module has been installed?
And do I need to restart the server afterwards?

Hondaman - admin
www.hardgaming.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Tuesday, March 04, 2003 2:35 PM
To: Half-Life Dedicated Server Annoucement Mailing List; Half-Life
Dedicated Server Mailing List; Half-Life Dedicated Linux Server Mailing
List
Cc: Erik Johnson; Leon Hartwig; Alfred Reynolds
Subject: [hlds_linux] New Security Modules -March 4
Importance: High


*** This only affects Counter-Strike and Day of Defeat servers. ***

We've updated the public security modules again. These security modules
detect more OpenGL cheats with increasingly greater ban penalties for
repeated detections.

Your Counter-Strike and Day of Defeat servers should update themselves
automatically. Let me know if you have any problems with these security
modules and we'll look into them right away.

Thanks.

Eric Smith
Valve
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RE: [hlds_linux] New Security Modules -March 4

2003-03-04 Thread Kevin J. Anderson
if you have the latest c version binary you shouldnt have to restart, but it
obviously wouldnt hurt.

->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED] Behalf Of hondaman
->Sent: Tuesday, March 04, 2003 4:15 PM
->To: [EMAIL PROTECTED]
->Subject: RE: [hlds_linux] New Security Modules -March 4
->
->
->Couple dumb questions, but how do I know the module has been installed?
->And do I need to restart the server afterwards?
->
->Hondaman - admin
->www.hardgaming.com
->
->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
->Sent: Tuesday, March 04, 2003 2:35 PM
->To: Half-Life Dedicated Server Annoucement Mailing List; Half-Life
->Dedicated Server Mailing List; Half-Life Dedicated Linux Server Mailing
->List
->Cc: Erik Johnson; Leon Hartwig; Alfred Reynolds
->Subject: [hlds_linux] New Security Modules -March 4
->Importance: High
->
->
->*** This only affects Counter-Strike and Day of Defeat servers. ***
->
->We've updated the public security modules again. These security modules
->detect more OpenGL cheats with increasingly greater ban penalties for
->repeated detections.
->
->Your Counter-Strike and Day of Defeat servers should update themselves
->automatically. Let me know if you have any problems with these security
->modules and we'll look into them right away.
->
->Thanks.
->
->Eric Smith
->Valve
->___
->To unsubscribe, edit your list preferences, or view the list archives,
->please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
->
->
->
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->archives, please visit:
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Re: [hlds_linux] New Security Modules -March 4

2003-03-04 Thread Simon
it's better to restart the server
- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 04, 2003 10:14 PM
Subject: RE: [hlds_linux] New Security Modules -March 4


> Couple dumb questions, but how do I know the module has been installed?
> And do I need to restart the server afterwards?
>
> Hondaman - admin
> www.hardgaming.com
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> Sent: Tuesday, March 04, 2003 2:35 PM
> To: Half-Life Dedicated Server Annoucement Mailing List; Half-Life
> Dedicated Server Mailing List; Half-Life Dedicated Linux Server Mailing
> List
> Cc: Erik Johnson; Leon Hartwig; Alfred Reynolds
> Subject: [hlds_linux] New Security Modules -March 4
> Importance: High
>
>
> *** This only affects Counter-Strike and Day of Defeat servers. ***
>
> We've updated the public security modules again. These security modules
> detect more OpenGL cheats with increasingly greater ban penalties for
> repeated detections.
>
> Your Counter-Strike and Day of Defeat servers should update themselves
> automatically. Let me know if you have any problems with these security
> modules and we'll look into them right away.
>
> Thanks.
>
> Eric Smith
> Valve
> ___
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> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
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RE: [hlds_linux] New Security Modules -March 4

2003-03-04 Thread hondaman
Couple dumb questions, but how do I know the module has been installed?
And do I need to restart the server afterwards?

Hondaman - admin
www.hardgaming.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Tuesday, March 04, 2003 2:35 PM
To: Half-Life Dedicated Server Annoucement Mailing List; Half-Life
Dedicated Server Mailing List; Half-Life Dedicated Linux Server Mailing
List
Cc: Erik Johnson; Leon Hartwig; Alfred Reynolds
Subject: [hlds_linux] New Security Modules -March 4
Importance: High


*** This only affects Counter-Strike and Day of Defeat servers. ***

We've updated the public security modules again. These security modules
detect more OpenGL cheats with increasingly greater ban penalties for
repeated detections.

Your Counter-Strike and Day of Defeat servers should update themselves
automatically. Let me know if you have any problems with these security
modules and we'll look into them right away.

Thanks.

Eric Smith
Valve
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RE: Contact address regarding VAC (was: Re: [hlds_linux] New Security Modules -February 25)

2003-02-25 Thread Kevin J. Anderson
lol.  *watches as valve employees get spammed*

I guess this means that its even more unlikely that *real* mail will be less
likely to get through.

;/
kev

->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED] Behalf Of Thomas J.
->Stensås
->Sent: Wednesday, February 26, 2003 1:02 AM
->To: [EMAIL PROTECTED]
->Subject: Contact address regarding VAC (was: Re: [hlds_linux] New
->Security Modules -February 25)
->
->
->-BEGIN PGP SIGNED MESSAGE-
->Hash: SHA1
->
->On Wednesday 26 February 2003 06:50, HLDS List wrote:
->> Ok, then who should I go crying to every time I get banned to
->let them know
->> there was a false detection?  The "informational message" is
->anything but.
->
->Well, let me put it this way.
->
->Sitting on your hands never got anything solved.
->If you dont let people know theres a problem, they wont think there is a
->problem.
->
->Unfortunately there are people on this list that is convinced
->security trough
->obscurity works. There are also people on this list that thinks VAC is
->flawless, perfect and incapable of making false detections.. even
->though its
->proven to produce false detections on several occations in the past.
->
->Until Valve at least puts up an official contact address dealing with VAC
->bans, id simply recomend emailing the people who are dealing with it.
->
->Eric Smith <[EMAIL PROTECTED]>
->Erik Johnson <[EMAIL PROTECTED]>
->Leon Hartwig <[EMAIL PROTECTED]>
->Alfred Reynolds <[EMAIL PROTECTED]>
->
->People have been asking for an official contact address on this
->list several
->times in the past and been ignored, so that really doesnt leave
->you with much
->choice. You can either pretend there is no problem and hope it
->goes away, or
->contact the only people we know lurks on this list employed with
->valve which
->wont speak up in public, which are also the only people we know
->of that can
->possibly help.
->- --
->Yours Sincerely
->
->Thomas Juberg Stensås
->
->- -- What we do in life echoes in eternity
->
->-BEGIN PGP SIGNATURE-
->Version: GnuPG v1.2.1 (GNU/Linux)
->
->iD8DBQE+XFhJm5JSuDogRncRAr80AJwKFVkbfUzEQkbj4yqEHQADUP7NFwCfYnxL
->ioSaPGWFwNvf3J7spo8bTho=
->=2NyC
->-END PGP SIGNATURE-
->
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->To unsubscribe, edit your list preferences, or view the list
->archives, please visit:
->http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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RE: Contact address regarding VAC (was: Re: [hlds_linux] New Security Modules -February 25)

2003-02-25 Thread HLDS List
Thanks.  Good to know.
Then again, maybe the latest go-round of updates solved the problem and I
won't get banned anymore.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas J.
Stensås
Sent: Wednesday, February 26, 2003 12:02 AM
To: [EMAIL PROTECTED]
Subject: Contact address regarding VAC (was: Re: [hlds_linux] New Security
Modules -February 25)


-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On Wednesday 26 February 2003 06:50, HLDS List wrote:
> Ok, then who should I go crying to every time I get banned to let them
> know there was a false detection?  The "informational message" is
> anything but.

Well, let me put it this way.

Sitting on your hands never got anything solved.
If you dont let people know theres a problem, they wont think there is a
problem.

Unfortunately there are people on this list that is convinced security
trough obscurity works. There are also people on this list that thinks VAC
is flawless, perfect and incapable of making false detections.. even though
its proven to produce false detections on several occations in the past.

Until Valve at least puts up an official contact address dealing with VAC
bans, id simply recomend emailing the people who are dealing with it.

Eric Smith <[EMAIL PROTECTED]>
Erik Johnson <[EMAIL PROTECTED]>
Leon Hartwig <[EMAIL PROTECTED]>
Alfred Reynolds <[EMAIL PROTECTED]>

People have been asking for an official contact address on this list several
times in the past and been ignored, so that really doesnt leave you with
much choice. You can either pretend there is no problem and hope it goes
away, or contact the only people we know lurks on this list employed with
valve which wont speak up in public, which are also the only people we know
of that can possibly help.
- --
Yours Sincerely

Thomas Juberg Stensås

- -- What we do in life echoes in eternity

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.2.1 (GNU/Linux)

iD8DBQE+XFhJm5JSuDogRncRAr80AJwKFVkbfUzEQkbj4yqEHQADUP7NFwCfYnxL
ioSaPGWFwNvf3J7spo8bTho=
=2NyC
-END PGP SIGNATURE-

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Contact address regarding VAC (was: Re: [hlds_linux] New Security Modules -February 25)

2003-02-25 Thread Thomas J. Stensås
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On Wednesday 26 February 2003 06:50, HLDS List wrote:
> Ok, then who should I go crying to every time I get banned to let them know
> there was a false detection?  The "informational message" is anything but.

Well, let me put it this way.

Sitting on your hands never got anything solved.
If you dont let people know theres a problem, they wont think there is a
problem.

Unfortunately there are people on this list that is convinced security trough
obscurity works. There are also people on this list that thinks VAC is
flawless, perfect and incapable of making false detections.. even though its
proven to produce false detections on several occations in the past.

Until Valve at least puts up an official contact address dealing with VAC
bans, id simply recomend emailing the people who are dealing with it.

Eric Smith <[EMAIL PROTECTED]>
Erik Johnson <[EMAIL PROTECTED]>
Leon Hartwig <[EMAIL PROTECTED]>
Alfred Reynolds <[EMAIL PROTECTED]>

People have been asking for an official contact address on this list several
times in the past and been ignored, so that really doesnt leave you with much
choice. You can either pretend there is no problem and hope it goes away, or
contact the only people we know lurks on this list employed with valve which
wont speak up in public, which are also the only people we know of that can
possibly help.
- --
Yours Sincerely

Thomas Juberg Stensås

- -- What we do in life echoes in eternity

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.2.1 (GNU/Linux)

iD8DBQE+XFhJm5JSuDogRncRAr80AJwKFVkbfUzEQkbj4yqEHQADUP7NFwCfYnxL
ioSaPGWFwNvf3J7spo8bTho=
=2NyC
-END PGP SIGNATURE-

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RE: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Eric (Deacon)
> Hey now, I am with Valve on this one.  Never release ALL the
> cheats that you can find and be VERY vague about the ones you
> can guarantee.  Give the freaking hackers ZERO chance of
> learning new info directly from the developers.

That's the first time in a long time that I've heard someone sincerely
support security through obscurity as valid, especially when that
obscurity is removed after about 15 minutes of testing different cheats.

--
Eric (the Deacon remix)

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RE: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Bryan R. Yablonski
Hey now, I am with Valve on this one.  Never release ALL the cheats that
you can find and be VERY vague about the ones you can guarantee.  Give
the freaking hackers ZERO chance of learning new info directly from the
developers.  Great job there Valve.  Keep up the good work.  Sometimes
notifications are enough to keep the masses happy.  Too bad we can't
just format their hard drives when we catch them!

BRY

> -Original Message-
> From: Eric Smith [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, February 25, 2003 2:05 PM
> To: Half-Life Dedicated Server Mailing List; Half-Life Dedicated Linux
> Server Mailing List; Half-Life Dedicated Server Annoucement Mailing
List
> Cc: Erik Johnson; Leon Hartwig; Alfred Reynolds
> Subject: [hlds_linux] New Security Modules -February 25
> Importance: High
>
> *** This only affects Counter-Strike and Day of Defeat servers. ***
>
> We've updated the public security modules again. These security
modules
> detect a few more OpenGL cheats with increasingly greater ban
penalties
> for
> repeated detections.
>
> We're not going to list the actual cheats VAC will/won't detect, since
> there
> are many cheat developers and cheaters subscribed to these mailing
lists.
> We'll continue working through the active cheats and will update VAC
as
> often as we can.
>
> Your Counter-Strike and Day of Defeat servers should update themselves
> automatically. Let me know if you have any problems with these
security
> modules and we'll look into them right away.
>
> Thanks.
>
> Eric Smith
> Valve
> ___
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Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Jeremy Brooking
On Wed, 2003-02-26 at 13:44, Jedi wrote:
> Ummmaybe Im oversimplyfying this...but if Valve won't cough up...and you
> know the Cheater Groups will have the info in "5 minutes" why not wait 10
> minutes and read it directly from their site?

You need to read what I posted again.


I dont care what cheats VAC can and cant catch, what I and others would
like to see is something in the logs that states more than:

Secure: "User<>" was detected cheating and dropped from the
server.


Id like to see something like the info HLGuard used to provide, sure it
doesnt need be as detailed, but just something, so when A user emails
me, I can say "You had xxx hack detcted on your machine"

Secure: "devil<12526><2873630><>" was detected cheating and dropped from
the server: OGC9 detected.





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Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Jedi
Ummmaybe Im oversimplyfying this...but if Valve won't cough up...and you
know the Cheater Groups will have the info in "5 minutes" why not wait 10
minutes and read it directly from their site?

|404| Innoc
- Original Message -
From: "Jeremy Brooking" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 25, 2003 4:25 PM
Subject: Re: [hlds_linux] New Security Modules -February 25


On Wed, 2003-02-26 at 13:13, Thomas J. Stensås wrote:

> Seeing the overeall uselessness in the general threads on this list and
since
> that wont ever end unless they start moderating the list, why not waste
the
> time on something sensible instead of grammar threads.
>
> Sides, according to most peoples logic around here, no one saying anything
> equals no problems.
>

Dont get me wrong, we could debate this for hours, and I feel we would
end up with the decission, that most admins would like to see something
in their logs as to why the user was kicked. Mainly due to the fact it
is them, who have to answer the user emails "Why was I banned" and not
valve.

Its just that, we have been through this exact debate before, and either
valve are retarded and believe their are security issues regarding it,
or the simply just dont care.

I wasnt attempting to tell you what to do, it was more of a "Dont hold
you breathe on getting the desired result"


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Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Jeremy Brooking
On Wed, 2003-02-26 at 13:13, Thomas J. Stensås wrote:

> Seeing the overeall uselessness in the general threads on this list and since
> that wont ever end unless they start moderating the list, why not waste the
> time on something sensible instead of grammar threads.
>
> Sides, according to most peoples logic around here, no one saying anything
> equals no problems.
>

Dont get me wrong, we could debate this for hours, and I feel we would
end up with the decission, that most admins would like to see something
in their logs as to why the user was kicked. Mainly due to the fact it
is them, who have to answer the user emails "Why was I banned" and not
valve.

Its just that, we have been through this exact debate before, and either
valve are retarded and believe their are security issues regarding it,
or the simply just dont care.

I wasnt attempting to tell you what to do, it was more of a "Dont hold
you breathe on getting the desired result"


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Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Frank Stollar
Thomas J. Stensås wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On Wednesday 26 February 2003 01:05, Frank Stollar wrote:

I see you take the point. The cheater has no new info but the admin
looking into the logfiles maybe days later, has no info at all. Why not
save and share that info. I think cheaters have more use for this
behavior than a server admin.


Wrong, admins have no info, but cheaters already have the info. It takes
approx 5 minutes from a new VAC module is released until most of the cheating
community is spreading the news of which new cheats are being caught.


Did I say something different? *g* Maybe my rusty bad english was not
clear enough? :)
As I said, the cheater has the info already, the admin does not get
_any_ info at all. I don't see the logical point why this is done like
it is.
Greets
Frank
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Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Thomas J. Stensås
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On Wednesday 26 February 2003 00:59, Jeremy Brooking wrote:
> we have pointed this out before, ask for this before , and been ignored
> before.
>
>
> I suggest we stop wasting our time on this thread, as whatever
> conclusion we come too, VALVe are staunch in their stance.

Seeing the overeall uselessness in the general threads on this list and since
that wont ever end unless they start moderating the list, why not waste the
time on something sensible instead of grammar threads.

Sides, according to most peoples logic around here, no one saying anything
equals no problems.

- --
Yours Sincerely

Thomas Juberg Stensås

- -- What we do in life echoes in eternity

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Version: GnuPG v1.2.1 (GNU/Linux)

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MOrg5iqxMExwDpJRHqGAzQ8=
=QWRK
-END PGP SIGNATURE-

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Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Thomas J. Stensås
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On Wednesday 26 February 2003 01:05, Frank Stollar wrote:
> I see you take the point. The cheater has no new info but the admin
> looking into the logfiles maybe days later, has no info at all. Why not
> save and share that info. I think cheaters have more use for this
> behavior than a server admin.

Wrong, admins have no info, but cheaters already have the info. It takes
approx 5 minutes from a new VAC module is released until most of the cheating
community is spreading the news of which new cheats are being caught.

Cheater x that gets banned from my server know what cheat he was using when he
got banned. He can also go lookup what cheats he can use because they have
already compiled a list of cheats that will work with the latest VAC module.

So by deprieving the admin of the info telling him what cheat a user was
caught using.. how that aides the cheating community in any possible way? Its
simple.. they gain nothing from it. Its information they already know. The
only one who doesnt know is the admin putting his time, money and bandwith at
the service of the greater community.

- --
Yours Sincerely

Thomas Juberg Stensås

- -- What we do in life echoes in eternity

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.2.1 (GNU/Linux)

iD8DBQE+XAZhm5JSuDogRncRAmt2AKC3kGPm0tinUQeubBHNr3Oj9ANnKACg4SJ+
B/Aafm09OaTUYt2Pz4qvbXg=
=avU3
-END PGP SIGNATURE-

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Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Frank Stollar
Thomas J. Stensås wrote:

The only problem is that the people being keept in the dark are the server
admins. The cheaters already know what VAC detects and not, they cant make
any real use of such an addition to logs as they are quite aware which cheat
they where running to test if VAC caught it or not.
I see you take the point. The cheater has no new info but the admin
looking into the logfiles maybe days later, has no info at all. Why not
save and share that info. I think cheaters have more use for this
behavior than a server admin.
Cheers
Frank
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Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Frank Stollar
Tyler "Overkill" Schwend wrote:
No, more info for us is fine. But the problem is, the cheaters
can make better use of that information than we can. We don't
really have any real dire need to know what is and isn't
detected. Sure, in time everyone will know, but that doesn't mean
we should go ahead and bust loose with it. Anyone who really
wants to do crack is gonna do it eventually anyway, but that
doesn't mean we should just go ahead and make it perfectly
available :-)
I am not sure why cheaters would make better use of this information
when it will be puplic a few days later anyway. I don't say they should
puplic the list along with the VAC update, but a few days/weeks, maybe
months later. I try to imagine which use a cheater can make about an
info several weeks old?!? I don't see any if I think hard about it. Am I
not weird enought?
You are right wo don't have any real dire about this, but if it don't
harm, why not share? :)
Frank

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Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Jeremy Brooking
On Wed, 2003-02-26 at 12:54, Thomas J. Stensås wrote:
> The only problem is that the people being keept in the dark are the server
> admins. The cheaters already know what VAC detects and not, they cant make
> any real use of such an addition to logs as they are quite aware which cheat
> they where running to test if VAC caught it or not.
>


we have pointed this out before, ask for this before , and been ignored
before.


I suggest we stop wasting our time on this thread, as whatever
conclusion we come too, VALVe are staunch in their stance.

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Re: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Thomas J. Stensås
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On Wednesday 26 February 2003 00:51, Tyler \ wrote:
> No, more info for us is fine. But the problem is, the cheaters
> can make better use of that information than we can. We don't
> really have any real dire need to know what is and isn't
> detected. Sure, in time everyone will know, but that doesn't mean
> we should go ahead and bust loose with it. Anyone who really
> wants to do crack is gonna do it eventually anyway, but that
> doesn't mean we should just go ahead and make it perfectly
> available :-)

The only problem is that the people being keept in the dark are the server
admins. The cheaters already know what VAC detects and not, they cant make
any real use of such an addition to logs as they are quite aware which cheat
they where running to test if VAC caught it or not.

- --
Yours Sincerely

Thomas Juberg Stensås

- -- What we do in life echoes in eternity

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.2.1 (GNU/Linux)

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=7X1o
-END PGP SIGNATURE-

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RE: [hlds_linux] New Security Modules -February 25

2003-02-25 Thread Tyler \"Overkill\" Schwend
No, more info for us is fine. But the problem is, the cheaters
can make better use of that information than we can. We don't
really have any real dire need to know what is and isn't
detected. Sure, in time everyone will know, but that doesn't mean
we should go ahead and bust loose with it. Anyone who really
wants to do crack is gonna do it eventually anyway, but that
doesn't mean we should just go ahead and make it perfectly
available :-)

-
Tyler "[TASF]Overkill" Schwend
"Semper facere bonum, an a amare odium, vita mors."
"Waiting for our enemies to strike us first is as dangerous and
irresponsible as it is an act of ignorance."

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Re: [hlds_linux] New Security Modules -February 21

2003-02-24 Thread Capriotti
Strange... Haven't seen many  VAC blocks since Feb/21. Actually, only 3.

Anyone with more positives or am I the only lucky one w/o cheaters roaming
the server (as if it were at all possible) ?
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RE: [hlds_linux] New Security Modules -November 21

2002-11-22 Thread Kevin J. Anderson
guys, stop please

->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED]]On Behalf Of Eric
->(Deacon)
->Sent: Friday, November 22, 2002 9:43 AM
->To: [EMAIL PROTECTED]
->Subject: RE: [hlds_linux] New Security Modules -November 21
->
->
->> You see it as a unit, I'm seeing it as individuals... take bands, for
->> instance:
->>
->> Metallica tell us
->> Genesis tell us
->> SlipKnot tell us
->
->All incorrect.
->
->--
->Eric (the Deacon remix)
->
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RE: [hlds_linux] New Security Modules -November 21

2002-11-22 Thread Tyler \"Overkill\" Schwend
Guys, geez! Let's focus on the real problem out there! Ain't!
Ain't ain't a work and you ain't gonna use it, say ain't 5 times
and you ain't gonna go to heaven!!!

And l337? WTF is that? L337 is teh ghey

I know we can all be egotistical about server stuff, but gramm0r?
(Sigh)

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RE: [hlds_linux] New Security Modules -November 21

2002-11-22 Thread Eric (Deacon)
> You see it as a unit, I'm seeing it as individuals... take bands, for
> instance:
>
> Metallica tell us
> Genesis tell us
> SlipKnot tell us

All incorrect.

--
Eric (the Deacon remix)

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RE: [hlds_linux] New Security Modules -November 21

2002-11-22 Thread DaiTengu


> Eh...
>
> New world, new culture, new jargon, uh ?
>
> Anyway, stable sounds SO MUCH BETTER, doesn't it ?
>
> "What server are you running ?", "Oh, I am running the latest BETA."
>
> while
>
> "What server are you running ?", "Oh, I am running the latest STABLE."
>
> Ok. That's marketing. But - IRL - confuses us a little bit.
>

 Actually, Beta versions TECHNICALLY fix any bugs that are in the
'Stable' release.  Usually Beta versions introduce new 'features' as
well.  However in this instance, they do not (at least, that I'm aware
of)

Valve's Server-Betas, generally are bug-fixes from the last full
release, since introducing any more features, would require a client
update as well. I'd stick with running whatever the latest 'beta' is.




>
> At 08:01 AM 11/22/2002, you wrote:
> >In HLDS parlance, beta == the version you're expected to run if you
want
> it
> >to work properly. I'm not sure why they don't just eventually upgrade
its
> >status to 'stable', but usually the actual latest 'stable' version
that
> you
> >_need_ to run is still termed a beta.
> >
> >-- trog
>
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> ---
> Incoming mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
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Re: [hlds_linux] New Security Modules -November 21

2002-11-22 Thread Simon Garner
Eric (Deacon) <[EMAIL PROTECTED]> wrote:
>
> Sorry, but that's complete crap.  Go take that in front of any middle
> school English teacher and see what they have to say about it.
>
> "IBM tell us..."
> "Microsoft tell us..."
> "KFC tell us..."
>
> That's just so not right :)
>

Actually they're perfectly correct.

Can we drop this thread now? :)

-Simon

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Re: some perspective was RE: [hlds_linux] New Security Modules -November 21

2002-11-22 Thread Guðmundur Ö. Ingvarsson

It's quite amusing to think that despite what many people think there is
only 1 Gaming genre that recieves more
support from the game devolopers than Half-Life has seen and that are those
who are publishing and running
Massive multiplayer games with subscription services.

I deeply appriciate the effort Valve has put into Half-Life these past 3
years and their ongoing support to the
gaming community. Without it Half-Life would have died a long time ago.

So to valve I say SALUT! Great work Valve and I hope this will continue..

ps. I don't know about the rest of you but if Valve publishes a game I'm
mildly interesting in I'm buying it.
   (I normally don't buy games unless I'm very interested)

Kveðja / Regards

==
Guðmundur Örn Ingvarsson
Kerfisfræðingur
Kerfisþjónusta/UNIX/Security
Íslandssími hf
Web Site - http://www.islandssimi.is
E-Mail - [EMAIL PROTECTED]
Buisness phone - +354 595 5000
==


|-+--->
| |   "Kevin J. Anderson" |
| |   <[EMAIL PROTECTED]> |
| |   Sent by:|
| |   [EMAIL PROTECTED]|
| |   oftware.com |
| |   |
| |   |
| |   22.11.2002 11:41|
| |   Please respond to hlds_linux|
| |   |
|-+--->
  
>--|
  |
  |
  |   To:   <[EMAIL PROTECTED]>
  |
  |   cc:  
          |
  |   Subject:  some perspective was RE: [hlds_linux] New Security Modules 
-November 21  |
  
>--|




on the contrary, I would imagine they label any release as beta if it is
released seperately between major releases, which, amazingly, wait for it,
makes sense.  I have been using the latest beta servers since they were
released, and have not had a single issue.  There IS a difference between
beta, and UNstable

I dont understand the attitudes over meaningless, petty stuff on this list.
Valve is getting the job done, and doing everything within reason to take
care of issues as they come up.  It is not like they can pull everything
out
of their hats on the drop of a dime.

this, unfortunately is the way it is.  I dont see any reason to get so
worked up over this crap.  It only raises your bloodpressure a couple
notches, and in the end is meaningless.

lets get a grip guys. for example, the vegas issue with people dissapearing
in certain places due to map flaws.   As someone who knows what they are
talking about, this is NOT something that valve can likely fix at the drop
of the hat.  More likely, it is something that would be needed to be fixed
within the map itself.  If so, then a fix would only be able to be
distributed with a new release, and that if its easily fixable, which,
going
on my experience with bsp flaws, probably isnt.  Therefor, it probably
isn't
worth it for valve to put a lot of effort into possibly reworking a lot of
a
map that is hardly even played relatively speaking.   And hey, I enjoy
vegas, but still, its not worth getting worked up about.  If they can fix
it, im sure they will, within reason.  They have indicated they are aware
of
the issue, and as far as Im concerned, thats enough.

I think that valve has gone above and beyond over the years.  Sure, it was
in their best interest, but its still way more than 98% of what other game
developers have ever bothered to do, best interest or not.



kev

->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED]]On Behalf Of Capriotti
->Sent: Friday, November 22, 2002 7:15 AM
->To: [EMAIL PROTECTED]
->Subject: Re: [hlds_linux] New Security Modules -November 21
->
->
->Eh...
->
->New world, new culture, new jargon, uh ?
->
->Anyway, stable sounds SO MUCH BETTER, doesn't it ?
->
->"What server are you running ?", "Oh, I am running the latest BETA."
->
->while
->
->"What server are you running ?", "Oh, I am running the latest STABLE."
->
->Ok. That's marketing. But - IRL - confuses us a little bit.
->
->
-&

some perspective was RE: [hlds_linux] New Security Modules -November 21

2002-11-22 Thread Kevin J. Anderson
on the contrary, I would imagine they label any release as beta if it is
released seperately between major releases, which, amazingly, wait for it,
makes sense.  I have been using the latest beta servers since they were
released, and have not had a single issue.  There IS a difference between
beta, and UNstable

I dont understand the attitudes over meaningless, petty stuff on this list.
Valve is getting the job done, and doing everything within reason to take
care of issues as they come up.  It is not like they can pull everything out
of their hats on the drop of a dime.

this, unfortunately is the way it is.  I dont see any reason to get so
worked up over this crap.  It only raises your bloodpressure a couple
notches, and in the end is meaningless.

lets get a grip guys. for example, the vegas issue with people dissapearing
in certain places due to map flaws.   As someone who knows what they are
talking about, this is NOT something that valve can likely fix at the drop
of the hat.  More likely, it is something that would be needed to be fixed
within the map itself.  If so, then a fix would only be able to be
distributed with a new release, and that if its easily fixable, which, going
on my experience with bsp flaws, probably isnt.  Therefor, it probably isn't
worth it for valve to put a lot of effort into possibly reworking a lot of a
map that is hardly even played relatively speaking.   And hey, I enjoy
vegas, but still, its not worth getting worked up about.  If they can fix
it, im sure they will, within reason.  They have indicated they are aware of
the issue, and as far as Im concerned, thats enough.

I think that valve has gone above and beyond over the years.  Sure, it was
in their best interest, but its still way more than 98% of what other game
developers have ever bothered to do, best interest or not.



kev

->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED]]On Behalf Of Capriotti
->Sent: Friday, November 22, 2002 7:15 AM
->To: [EMAIL PROTECTED]
->Subject: Re: [hlds_linux] New Security Modules -November 21
->
->
->Eh...
->
->New world, new culture, new jargon, uh ?
->
->Anyway, stable sounds SO MUCH BETTER, doesn't it ?
->
->"What server are you running ?", "Oh, I am running the latest BETA."
->
->while
->
->"What server are you running ?", "Oh, I am running the latest STABLE."
->
->Ok. That's marketing. But - IRL - confuses us a little bit.
->
->
->At 08:01 AM 11/22/2002, you wrote:
->>In HLDS parlance, beta == the version you're expected to run if
->you want it
->>to work properly. I'm not sure why they don't just eventually upgrade its
->>status to 'stable', but usually the actual latest 'stable'
->version that you
->>_need_ to run is still termed a beta.
->>
->>-- trog
->
->___
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->archives, please visit:
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Re: [hlds_linux] New Security Modules -November 21

2002-11-22 Thread Capriotti
Eh...

New world, new culture, new jargon, uh ?

Anyway, stable sounds SO MUCH BETTER, doesn't it ?

"What server are you running ?", "Oh, I am running the latest BETA."

while

"What server are you running ?", "Oh, I am running the latest STABLE."

Ok. That's marketing. But - IRL - confuses us a little bit.


At 08:01 AM 11/22/2002, you wrote:

In HLDS parlance, beta == the version you're expected to run if you want it
to work properly. I'm not sure why they don't just eventually upgrade its
status to 'stable', but usually the actual latest 'stable' version that you
_need_ to run is still termed a beta.

-- trog


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Re: [hlds_linux] New Security Modules -November 21

2002-11-22 Thread David Harrison
In HLDS parlance, beta == the version you're expected to run if you want it
to work properly. I'm not sure why they don't just eventually upgrade its
status to 'stable', but usually the actual latest 'stable' version that you
_need_ to run is still termed a beta.

-- trog

- Original Message -
From: "Capriotti" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 22, 2002 9:19 PM
Subject: RE: [hlds_linux] New Security Modules -November 21


> Second time I hear this remark.
>
> Only ONE thought here : BETA is not -STABLE, and it may contain bugs and
> instabilities. Whenever a BETA is considered good, then it should become
> the new stable, superseding the previous stable. It sounds to be it is not
> exactly the way it works here. (okokok... This is BSD philosophy).
>
> I'd rather have something considered stable on my box - which SHOULD BE
> something known good - than having something considered "work in progress;
> mind your head !".
>
> I am reluctant to install this beta server. Additionally, in the past, all
> the username/password to beta FTP I've found on the archives were invalid.
>
> Another comment: When I got back to my server, after a day being away, I
> found the server empty. Strange... Then I decided to play a bit and
started
> my connection. Surprise, surprise... the old and good error (bad character
> from client or something) was happening once again ! I did not even need
to
> go check my mail to know that a new security patch was released.
>
>
>
>
> At 07:28 PM 11/21/2002, you wrote:
> >Linux server?
> >
> >Download the latest beta server, the link is somewhere in the list
> >archives.
> >
> >Otherwise, restart the server.
>
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Re: [hlds_linux] New Security Modules -November 21

2002-11-22 Thread Capriotti
I don't agree.

We, as admins, have to let them know what is a major problem/desire.
(specially the aimbots issue; it's annoying).

In the modern industry this is called priority based on customer feedback.

Without customer feedback companies use to do nasty and stupid things.

Please, keep sending your comments. DO NOT shut up.




At 07:42 PM 11/21/2002, you wrote:

> Valve tell us what we need to know, deal with it.

Valve *tells* us what we need to know, leave them in peace and they will
get there faster.


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RE: [hlds_linux] New Security Modules -November 21

2002-11-22 Thread Capriotti
Second time I hear this remark.

Only ONE thought here : BETA is not -STABLE, and it may contain bugs and
instabilities. Whenever a BETA is considered good, then it should become
the new stable, superseding the previous stable. It sounds to be it is not
exactly the way it works here. (okokok... This is BSD philosophy).

I'd rather have something considered stable on my box - which SHOULD BE
something known good - than having something considered "work in progress;
mind your head !".

I am reluctant to install this beta server. Additionally, in the past, all
the username/password to beta FTP I've found on the archives were invalid.

Another comment: When I got back to my server, after a day being away, I
found the server empty. Strange... Then I decided to play a bit and started
my connection. Surprise, surprise... the old and good error (bad character
from client or something) was happening once again ! I did not even need to
go check my mail to know that a new security patch was released.




At 07:28 PM 11/21/2002, you wrote:

Linux server?

Download the latest beta server, the link is somewhere in the list
archives.

Otherwise, restart the server.


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RE: [OT] Re: [hlds_linux] New Security Modules -November 21

2002-11-21 Thread Timothy Lynn
Thus spaketh [EMAIL PROTECTED] <> on :

: Subject: RE: [OT] Re: [hlds_linux] New Security Modules -November 21
:: Then again, The group of people *tell* us
:
: Jesus, man...  That's a big negative.  The group of people
: *tells* us. A group is a singular entity, alright?  That's just
: how it is.

Here are just a few references. Can we end this now? If you want more,
go to Google and type in "subject-verb agreement" and find a reference
that suits you.

http://uwc.tamu.edu/handouts/grammar/svagree.html (scroll to
#6)http://owl.english.purdue.edu/handouts/esl/eslsubverb.html (#10)
http://www.wisc.edu/writing/Handbook/SubjectVerb.html (When a collective
noun is used)

: The guy made a typo.  Someone corrected him on it
: (unnecessarily, I might add).  He tried to defend his typo.
: And now we have people trying to convince others that "the
: group tell us".

Someone pointed out his typo, I defended it (and a typo it most likely
was), but I was doing so to be an ass. I should've known better. The
original author is blameless.

--
Tim



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RE: [hlds_linux] New Security Modules -November 21

2002-11-21 Thread Timothy Lynn
Thus spaketh [EMAIL PROTECTED] <> on :

: Subject: Re: [hlds_linux] New Security Modules -November 21
:
:: Valve tell us what we need to know, deal with it.
:
: Valve *tells* us what we need to know, leave them in peace and
: they will get there faster.

Actually, if we're going to pick nits about it, either could be correct,
depending on how you would like to refer to Valve (either as a group of
countable individuals "tell," or as a collective "tells").

So, nyah.

--
Tim



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Re: [hlds_linux] New Security Modules -November 21

2002-11-21 Thread Rene Luckow
On Friday 22 November 2002 00:58, Kevin J. Anderson wrote:
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Rene Luckow
> Sent: Thursday, November 21, 2002 6:21 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] New Security Modules -November 21
>
> On Thursday 21 November 2002 23:21, sebastian wrote:
> > de_vegas isn't one of the greatest maps anyway .. it's up to the map
> > maker to fix the problem as it's not happening to any other maps ..
>
> Heh, okay... I didn't know that... but thanks for the headsup, both from
> you guys and from Valve :)

ppl magically dissapear different places on the map

--
Insert clever remark here
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RE: [hlds_linux] New Security Modules -November 21

2002-11-21 Thread Kevin J. Anderson


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Rene Luckow
Sent: Thursday, November 21, 2002 6:21 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] New Security Modules -November 21


On Thursday 21 November 2002 23:21, sebastian wrote:
> de_vegas isn't one of the greatest maps anyway .. it's up to the map maker
> to fix the problem as it's not happening to any other maps ..
>

Heh, okay... I didn't know that... but thanks for the headsup, both from you
guys and from Valve :)

--
Insert clever remark here
___


what is the issue with vegas anyways??? I haven't been on a server with it
lately.

kev

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Re: [hlds_linux] New Security Modules -November 21

2002-11-21 Thread Rene Luckow
On Thursday 21 November 2002 23:21, sebastian wrote:
> de_vegas isn't one of the greatest maps anyway .. it's up to the map maker
> to fix the problem as it's not happening to any other maps ..
>

Heh, okay... I didn't know that... but thanks for the headsup, both from you
guys and from Valve :)

--
Insert clever remark here
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RE: [hlds_linux] New Security Modules -November 21

2002-11-21 Thread Kevin J. Anderson
what he said.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of James Clark
Sent: Thursday, November 21, 2002 5:02 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] New Security Modules -November 21



> Ah ... That's it? Any new cheat detections, say for ak ? How about some
> aimbot detection ? Can you speak to the status of these at all? Thx Eric.

Why does everyone insist on asking the same thing over and over and over
and over and over and over.

Valve tell us what we need to know, deal with it.

--
James.

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Re: [hlds_linux] New Security Modules -November 21

2002-11-21 Thread James Clark
> Valve tell us what we need to know, deal with it.

Valve *tells* us what we need to know, leave them in peace and they will
get there faster.

--
James.

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RE: [hlds_linux] New Security Modules -November 21

2002-11-21 Thread DaiTengu
Linux server?

Download the latest beta server, the link is somewhere in the list
archives.

Otherwise, restart the server.



Mike Miller  ICQ:30705948
War Ensemble Online  (war-ensemble.com)
War Ensemble BBS(telnet://bbs.war-ensemble.com)



> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED]] On Behalf Of Jay Anstiss
> Sent: Thursday, November 21, 2002 4:03 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] New Security Modules -November 21
>
> Hmm...I thought I noticed that the modules had been updated as it said
so
> on
> the screen when the next map was loading. But for some reason myself
and
> friends have not been able to join the server since it updated which
is
> worrying - we've not had this problem before.
>
> Jay.
>
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Re: [hlds_linux] New Security Modules -November 21

2002-11-21 Thread Jay Anstiss
Rene said:

> I gather you will post when you fix the issues with de_vegas right?

Are we certain that it's Valve that has to deal with this problem, or should
it be down to the map's creator?!

Jay.

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Re: [hlds_linux] New Security Modules -November 21

2002-11-21 Thread sebastian
de_vegas isn't one of the greatest maps anyway .. it's up to the map maker
to fix the problem as it's not happening to any other maps ..

Cheers
-Sebastian

- Original Message -
From: "Rene Luckow" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 21, 2002 4:37 PM
Subject: Re: [hlds_linux] New Security Modules -November 21

> I gather you will post when you fix the issues with de_vegas right?
>
> --
> Insert clever remark here


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Re: [hlds_linux] New Security Modules -November 13

2002-11-14 Thread Capriotti
I've been doing some research and found out that after the Security Module
release of Sep 27, there were several reports of errors as described below:


Same here running the newest beta, clients can not connect. They just hang
there and then get disconnected.

What should I do?



and

references to this happening when ppl run around with flashbangs in hand.

The error message is exactly the one I posted yesterday:

sv_readclientmessage: unknown command char (X)

The only difference is that everybody was kicked out of the server.

Before that some latency-related kicks happened (I am the only sould on my
lan and was kicked from the server too ! Other players come from the wan).

Am I the only one to be facing this or it's just that everybody else is
already used to that, so that nobody complains  ?




At 09:12 PM 11/13/2002, you wrote:

*** This only affects Counter-Strike and Day of Defeat servers. ***

We've updated the public security modules again.  These security modules
detect a bunch of the new client hooks that have been circulating.

Your Counter-Strike and Day of Defeat servers should update themselves
automatically. Let me know if you have any problems with these security
modules and we'll look into them right away.

Thanks.

Eric Smith
VALVe
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Re: [hlds_linux] New Security Modules -November 13

2002-11-14 Thread Rene Luckow
On Thursday 14 November 2002 09:53, Mike Hodgkinson wrote:
> heh and risk my key being banned for testing? no thanx...
> unless I completely blocked port 27011/27012 so that the ban wouldnt go
> back to the banlist.
>
> - Original Message -
> From: "Rene Luckow" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, November 14, 2002 9:09 PM
> Subject: Re: [hlds_linux] New Security Modules -November 13
>
> > On Thursday 14 November 2002 01:12, Eric Smith wrote:
> > > *** This only affects Counter-Strike and Day of Defeat servers. ***
> > >
> > > We've updated the public security modules again.  These security
> > > modules detect a bunch of the new client hooks that have been
> > > circulating.
> > >
> > > Your Counter-Strike and Day of Defeat servers should update themselves
> > > automatically. Let me know if you have any problems with these security
> > > modules and we'll look into them right away.
> > >
> > > Thanks.
> > >
> > > Eric Smith
> > > VALVe
> >
> > So I gather this does not fix the WH issues?
> >
> > I might just remove de_vegas from the mapcycle untill these issues are
> > resolved. Has anyone tested how effective it is? I'm courious to know if
>
> it
>
> > blocks well.
> >
> > --
> > Insert clever remark here

Im not sure if they are true, but I've seen pages that shows which cheats are
detected by VAC, but I've seen in here before talk about what cheats go
through, someone must have tested it

--
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Re: [hlds_linux] New Security Modules -November 13

2002-11-14 Thread Mike Hodgkinson
heh and risk my key being banned for testing? no thanx...
unless I completely blocked port 27011/27012 so that the ban wouldnt go back
to the banlist.

- Original Message -
From: "Rene Luckow" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 14, 2002 9:09 PM
Subject: Re: [hlds_linux] New Security Modules -November 13


> On Thursday 14 November 2002 01:12, Eric Smith wrote:
> > *** This only affects Counter-Strike and Day of Defeat servers. ***
> >
> > We've updated the public security modules again.  These security modules
> > detect a bunch of the new client hooks that have been circulating.
> >
> > Your Counter-Strike and Day of Defeat servers should update themselves
> > automatically. Let me know if you have any problems with these security
> > modules and we'll look into them right away.
> >
> > Thanks.
> >
> > Eric Smith
> > VALVe
>
> So I gather this does not fix the WH issues?
>
> I might just remove de_vegas from the mapcycle untill these issues are
> resolved. Has anyone tested how effective it is? I'm courious to know if
it
> blocks well.
>
> --
> Insert clever remark here
> ___
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>


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RE: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread Tyler \"Overkill\" Schwend
Re: bullets and walls

I'm sure if it were any small undertaking, they would have fixed
it by now. Problem is, it would require classifying every texture
in the game... And I don't know how well BSP stands up to
distance calculations based on bullet impact and exits
Probably require a major overhaul. Like proper vehicles. :-)

I love getting killed through the 1.5 foot think concrete columns
on aztec. That rocks my world.

Oh yeah, and the nades...

Frag grenades dammit! Not this HE crap.

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Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread James Clark
On Thu, Nov 07, 2002 at 03:19:54PM +1300, Simon Garner wrote:
> James Clark <[EMAIL PROTECTED]> wrote:
> > Oh and shooting trough massive walls sucks, but I digress.
> >
>
> That is something I would love to see fixed. Perhaps in CS:CZ?
>
> It's a bit stupid how people can shoot through a 2-foot thick concrete
> wall and kill you.

Yup.  It was (up until recently, I guess) something that happenned all
to often, wall hack + AK = painful bites with bullets.  Never killing,
only maiming, until the point you were so fuxt you'd die when the next
guy shot you.

Not to mention grenades through walls!  That sucks even harder.

James.


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Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread Simon Garner
James Clark <[EMAIL PROTECTED]> wrote:
> Oh and shoting trough massive walls sucks, but I digress.
>

That is something I would love to see fixed. Perhaps in CS:CZ?

It's a bit stupid how people can shoot through a 2-foot thick concrete
wall and kill you. In effect, there is very little cover available in CS
if people know where you are. A lot of people don't realise it but there
are a lot of seemingly thick walls in many maps that you can fire
straight through; I'm seeing more and more people taking to spamming
corners as they come round them, because the bullets go straight through
the (solid concrete block) wall and hit anyone waiting there -- giving
the attacker an advantage where in reality they would be vulnerable.

Moreover, shooting through wooden boxes (which *should* of course be
possible) doesn't seem to affect the bullet's trajectory or even have
any discernible impact on the amount of damage done. I've noticed people
sometimes sitting behind a wooden box (e.g. on the overbridge at
bombsite A on de_dust2), shooting at people they know are there (in the
sniper area). They can stay hidden, and kill the other guy without
actually being able to see him (no wallhack necessary, just some
smarts). Of course the other guy could shoot back and kill him through
the box, but often people don't realise that. The point though is the
first guy has an advantage he shouldn't have; shooting through the box
should screw up his shots.

As I understand it (based on the info in those old CS reports on
summerblue.net), each map is divided into a grid of cubes (the size of
which depends on the size and shape of the map). You can shoot through
up to two of these "map units". While I'm sure this is the easiest way
of doing things, it doesn't work very well at all. There must be a
better way to do it.

Fixing this would eliminate a lot of the "bullshit!" frustration caused
when people kill you in ways which would be impossible in reality, and
should be impossible here. I'd put it *almost* in the same boat as cheat
ing (but not quite). Sorting this would actually make the game slightly
more difficult (for experienced players), as they'd have to develop
tactics to overcome such situations, instead of simply exploiting bugs.

-Simon

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Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread Jeremy Brooking
On Thu, 2002-11-07 at 13:19, James Clark wrote:
> Sort of.  But don't forget, if you don't send info about where the other
> players are, to all the players where would the sound of footsteps
> come from?
>
> Hope this art work comes out OK:
>
> Real World
> If T makes noise
>
> 
> |  |
> |   \  <- sound comes from here.
> |  |
> |(T)   | (CT)
> |  |
> 
>
> Halflife (CS) world
> If T makes noise
> 
> |  |
> |   \
> |  |
> |(T)   | <-   (CT) sound comes from here.
> |  |
> 

Youre right, but one thing, the sounds, even though to the CT is coming
from the doorway, still IS being produced directly though the wall from
him. Regardless of where the sound is being heard from, the
server/client would still need to know where the sound is being produced
to accurately portray fading/direction (eg 2 doors, noise comes out both
of them). I dare say, catching the clients would be far easier than
rebuilding the sound engine, and keeping it accurate.

--

--
Jeremy B
--

--

--

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Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread Jules (aka Buddha-Pest)
footsteps should be sent separately!

"James Clark" <[EMAIL PROTECTED]> wrote in message
news:mailman.1036628525.14728.hlds_linux@;list.valvesoftware.com...
| > i disagree completely!  the best way to thwart wallhacks is EXACTLY how
| > hlguard does it.  by simply not sending the information about enemies
you
| > shouldn't see to the client.  there's nothing a client side cheat can do
to
| > defeat that because the information simply isn't sent.  it the VAC
wallhack
| > is client side, then all you have to do is defeat it and bang, wallhack
is
| > back.
|
| Sort of.  But don't forget, if you don't send info about where the other
| players are, to all the players where would the sound of footsteps
| come from?
|
| Hope this art work comes out OK:
|
| Real World
| If T makes noise
|
| 
| |  |
| |   \  <- sound comes from here.
| |  |
| |(T)   | (CT)
| |  |
| 
|
| Halflife (CS) world
| If T makes noise
| 
| |  |
| |   \
| |  |
| |(T)   | <-   (CT) sound comes from here.
| |  |
| 
|
| I'd love it if that could be fixed.  Oh and shoting trough massive walls
| sucks, but I digress.
|
| James.


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Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread James Clark
> i disagree completely!  the best way to thwart wallhacks is EXACTLY how
> hlguard does it.  by simply not sending the information about enemies you
> shouldn't see to the client.  there's nothing a client side cheat can do to
> defeat that because the information simply isn't sent.  it the VAC wallhack
> is client side, then all you have to do is defeat it and bang, wallhack is
> back.

Sort of.  But don't forget, if you don't send info about where the other
players are, to all the players where would the sound of footsteps
come from?

Hope this art work comes out OK:

Real World
If T makes noise


|  |
|   \  <- sound comes from here.
|  |
|(T)   | (CT)
|  |


Halflife (CS) world
If T makes noise

|  |
|   \
|  |
|(T)   | <-   (CT) sound comes from here.
|  |


I'd love it if that could be fixed.  Oh and shoting trough massive walls
sucks, but I digress.

James.
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Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread Jules (aka Buddha-Pest)
i disagree completely!  the best way to thwart wallhacks is EXACTLY how
hlguard does it.  by simply not sending the information about enemies you
shouldn't see to the client.  there's nothing a client side cheat can do to
defeat that because the information simply isn't sent.  it the VAC wallhack
is client side, then all you have to do is defeat it and bang, wallhack is
back.

"Barry L. Jeung" <[EMAIL PROTECTED]> wrote in message
news:mailman.1036617843.12700.hlds_linux@;list.valvesoftware.com...
And any server-side solution is going to fall short. Hence the automatic
update for VAC. They know it's gonna get hacked, but with a distibution
system in place, and the ability to change it up a little bit to foil the
bypass and unobtrusively update the system, then you have a relatively
secure environment.

-Original Message-
From: Jules (aka Buddha-Pest) [mailto:buddha@;buddhapest.com]
Sent: Wednesday, November 06, 2002 12:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] New Security Modules -November 4


omg i hope you're not right.  if you are, then VAC sux :(

any client side solution can be hacked.


"[A.G.D]Beton" <[EMAIL PROTECTED]> wrote in message
news:mailman.1036614543.12189.hlds_linux@;list.valvesoftware.com...
> > > Afaik the VAC-Whblock is not using any server-CPU time
> cause it is
> > > running on the Client completely. The Server is only involved in
> > > distributing the VAC-module.
> >
> > uh, i believe you're completely wrong buddy
> >
> > the whole POINT is for the server to NOT send data about
> players your
> > client shouldn't see.
>
> The popmonkey speaks the truth :)
>
> --
> Eric (the Deacon remix)


I am sorry but I think you are completely mixing HLGuard up with VAC and
don´t seem to understand the way VAC works.

The secure module is NEVER, at no point executed at the server. The VAC
Modul is a Windows-DLL! How could it be executed at a Linux Server???

Matt writes a DLL with certain Cheat-detections and the "client-side"
Wallhackblock. He uploads them to Speakeasy. All  secure Game-Servers
download these DLLs and if a Client connects he downloads them from the
Gameserver. The Client then checks with Speakeasy if he got a valid
VAC-Modul (to prevent malicious hackers). If this is confirmed,the simple,
plain VAC-DLL is executed on local client.

VAC-Whblock can´t at anytime be server-side cause the modul is not starting
at the server. HLGuard is different and has server-side anti-wallhack but
Cheating-Death and VAC are client side.

Best Regards,
Beton


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Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread m0gely
Edge100x wrote:


>No, its not possible, as people would have to modify firewalls
etc...
>to allow the downloading of client-side VAC modules would
obviously
>require that people have the information from Valve on how to
do that.


Firewalls come into my theory how?

Do you really think the VAC is _entirely_ client side? It can't
possibly be.



Are you reading the same email as me?  He meant server side.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] New Security Modules -November 4

2002-11-05 Thread Stan Bubrouski
Correct me if I'm wrong but it is server-side and all it
does is stop the drawing of players who are behind walls,
so wallhacks that see player models through walls no longer
function.  Things like seeing people through boxes and doors
may still work because the models are still drawn in those
cases.  So I think in essence since less models are being
drawn on the screen it would seem any CPU hit would be
leveled out by drawing less modals on screen.

-Stan

[A.G.D]Beton wrote:

Afaik the VAC-Whblock is not using any server-CPU time cause it is
running on the Client completely. The Server is only involved in
distributing the VAC-module.

HLGuard is completely server-side so it is taking a lot of CPU time.
VAC Wallhackblock is more like Cheating Death.

The disadvantage is, that it can be worked around but it is only made to
stop OpenGL-Hacks and not client.dll hooks.

You should see no higher CPU load at all.

Best Regards,
Beton

http://www.nocheat.de


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Re: [hlds_linux] New Security Modules -November 4

2002-11-05 Thread Rene Luckow
On Tuesday 05 November 2002 02:38, Nick McLaren wrote:
> Remember, the occluder is purposefully configured to be a bit conservative
> in what it occludes in order to prevent issues where a player is occluded
> in the non-wallhacked game when they are supposed to be visible. In other
> words, to make sure the player is visible when they are supposed to be,
> for example in situations where only part of the player is showing
> (through picket-fence entities and such). You'll notice a slight lag
> before player entities behind fences or thin walls are occluded to prevent
> this. From what I understand they will still be tweaking it though. Don't
> be too harsh as this is a very big improvement over what we had just hours
> ago. =)
>
> ---
> Nick McLaren, CCNA, SCSA
> BattleLAN Technical Admin
> <[EMAIL PROTECTED]>
> http://www.battlelan.com/
> ---
>
> On Tue, 5 Nov 2002, Jay Anstiss wrote:
> > Rob said:
> > > The WH blocking must be more accurate ... this  working second
> > > must
> >
> > be eleminated ...
> >
> > And use of offensive language like that must be eliminated too! ;)
> >
> > I'm sure that this is the first step in Valve's attempt to get this
> > working. Give them time...they've only just released it.
> >
> > Jay.

Om loving it already :)

BTW, what should HLG be configured to now?

does it still have a purpose?

I'm not ranting HLG here, I just want to know :)


--
Insert clever remark here
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Re: [hlds_linux] New Security Modules -November 4

2002-11-05 Thread [A.G.D]Beton
Afaik the VAC-Whblock is not using any server-CPU time cause it is
running on the Client completely. The Server is only involved in
distributing the VAC-module.

HLGuard is completely server-side so it is taking a lot of CPU time.
VAC Wallhackblock is more like Cheating Death.

The disadvantage is, that it can be worked around but it is only made to
stop OpenGL-Hacks and not client.dll hooks.

You should see no higher CPU load at all.

Best Regards,
Beton

http://www.nocheat.de



> > >   i think it's fair to say that any sort of WH blocking
> is going to
> > > eat=
>  a lot
> > >   of CPU resources.  the server now has to calculate clipping
> > > between e=
> very
> > >   player and every enemy so as to send only the visible stuff to
> > > each p=
> layer.
> > >   that's a lot of math.
> > >
> > >   it's how the HLGuard WH works (cpu usage on my server went from
> > > 40% w=
> ithout
> > >   WH blocking to 90% with using HLGuard, it's now hovering around
> > > 80% w=
> ith a
> > >   full server with the VAC WH blocker, so it's a little less
> > > intensive =
> than
> > >   the HLG one)
> > >
> > >
> > >
> > >   "THC_Vaporizer" <[EMAIL PROTECTED]> wrote
> in message
> > >
> news:mailman.1036454882.12725.hlds_linux@;list.valvesoftware.com...
> > >   This is a multi-part message in MIME format.
> > >   --
> > >   [ Picked text/plain from multipart/alternative ]
> > >   I haven't had the time nor the foresight to measure
> this, but has
> > > any=
> one
> > >   noticed an increase in CPU or memory usage due to the
> security module
> > >   upgrades and their increasing capabilities.  I can't be
> sure, but
> > > I t=
> hink
> > >   I'm seeing increased load from the server compared to
> yesterday.
> > > How=
> ever,
> > >   this may be unrelated to the module upgrade.
> > >
> > >   ~vap
> > >   --
> > >   Bongs 'R dUSt HLDS 24.43.236.74:27015
> > >   http://members.rogers.com/counterstrike
> > >














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RE: [hlds_linux] New Security Modules -November 4

2002-11-05 Thread Stan Hoeppner
Well apparently it affected your ability to cheat enough that it prompted
you to send this email.  Just wait till Valve improves it.

Soon, you and your cheating buddies will be out of business.  What will you
do then?  Attempt to mail flood every admin on this list, Karl?  Or, wait,
is Karl one of your gmx buddies?

"You all look the same to me."

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Version 5.5.2650.21)
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Date: Mon, 2 Sep 2002 02:02:51 +0200 (MEST)
From: Karl Buck <[EMAIL PROTECTED]>

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Message-ID: <001901c2846b$60658bf0$0100a8c0@rob2>
From: "Rob" <[EMAIL PROTECTED]>

Stan



> -Original Message-
> From: Rob [EMAIL PROTECTED]
> Sent: Monday, November 04, 2002 7:34 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] New Security Modules -November 4
>
>
> Hello,
>
> I tested it with my "testWH" ... well, ok, only for one or 2
> seconds I can
> see the enemy ... but thats enough, if it's the second before
> he comes in my
> viewing area ... Thats the second that I have to aim ant the
> enemy not ...
> :(
>
> The WH blocking must be more accurate ... this fucking
> working second must
> be eleminated ...
>
> BR Rob

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RE: [hlds_linux] New Security Modules -October 25

2002-10-26 Thread DaiTengu
Oh .. thank .. god

I can play again! :)

I've resorted to using STEAM because my wife uses my actual CS
installation ... and we like to keep our skins, and WONID's separate :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlds_linux-admin@;list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, October 25, 2002 4:45 PM
To: Half-Life Dedicated Server Mailing List; Half-Life Dedicated Linux
Server Mailing List; Half-Life Dedicated Server Annoucement Mailing List
Cc: Erik Johnson; Leon Hartwig
Subject: [hlds_linux] New Security Modules -October 25
Importance: High

*** This only affects Counter-Strike and Day of Defeat servers. ***

We've updated the public security modules again. These security modules
fix
a problem Steam clients were having with the security modules we
released
yesterday.

The wallhack block we've been working on is not included with this
release.

Your Counter-Strike and Day of Defeat servers should update themselves
automatically. Let me know if you have any problems with these security
modules and we'll look into them right away.

Thanks.

Eric Smith
VALVe
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Re: [hlds_linux] New Security Modules -September 24

2002-09-24 Thread Nick Brooks

This is a wonderful bit of news.  It works flawlessly against OGC10.
Bye Bye HLGuard.

Eric Smith wrote:
> *** This only affects Counter-Strike and Day of Defeat servers. ***
>
> We've updated the public security modules again.  These security modules
> should detect most versions of OGC and all versions of Joolz.
>
> Your Counter-Strike and Day of Defeat servers should update themselves
> automatically.
>
> Let me know if you have any problems with the security modules and we'll
> look into them right away.  Thanks.
>
> Eric Smith
> VALVe
> ___
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>

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Re: [RE][hlds_linux] New Security Modules -September 24

2002-09-24 Thread Will Brendel

Read the comments section of that news post for more information.  Mr.
Lugosi assumed that because all versions of Joolz and most versions of OGC
are now detected, all OpenGL wallhacks were detected.  We're just all so
anxious to see VALVe's wallhack :)

So yeah, bottom line:
No, the anti-wallhack code is not in this update.

-Disk2

- Original Message -
From: "James Gurney" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 24, 2002 10:11 PM
Subject: Re: [RE][hlds_linux] New Security Modules -September 24


> seaofp wrote:
> > [ Converted text/html to text/plain ]
> > Does new vac have the wallhack blocking?
> > I saw the article in CSN, 'VAC Wallhack Code Goes Public'
> > http://csnation.counter-strike.net/comments.php?id=5178
> > If true, why don't you describe in mail? hmm..
>
> Maybe someone changed this article after you looked at it.. the title of
> the article is "VAC update goes public", not wallhack code. There's even
> a note which says "This update does not stop all the OpenHL wallhacks".
>
> James
>
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[RE]Re: [RE][hlds_linux] New Security Modules -September 24

2002-09-24 Thread seaofp

[ Converted text/html to text/plain ]
Oh, that's it. Rizzuh edited the article's title and contents.
-[ ¹ÞÀº ¸ÞÀÏ ³»¿ë ]--
> Title : Re: [RE][hlds_linux] New Security Modules -September 24
> Date : Tue, 24 Sep 2002 19:11:36 -0700
> From : James Gurney <[EMAIL PROTECTED][1]>
> To : [EMAIL PROTECTED][2]
>
> seaofp wrote:
> > [ Converted text/html to text/plain ]
> > Does new vac have the wallhack blocking?
> > I saw the article in CSN, 'VAC Wallhack Code Goes Public'
> > http://csnation.counter-strike.net/comments.php?id=5178[3]
> > If true, why don't you describe in mail? hmm..
>
> Maybe someone changed this article after you looked at it.. the title of
> the article is "VAC update goes public", not wallhack code. There's even
> a note which says "This update does not stop all the OpenHL wallhacks".
>
> James
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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>
"¿ì¸® ÀÎÅͳÝ, Daum" http://www.daum.net[5]
(image)

===References:===
  1. mailto:[EMAIL PROTECTED]
  2. mailto:[EMAIL PROTECTED]
  3. http://csnation.counter-strike.net/comments.php?id=5178
  4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  5. http://www.daum.net

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Re: [RE][hlds_linux] New Security Modules -September 24

2002-09-24 Thread James Gurney

seaofp wrote:
> [ Converted text/html to text/plain ]
> Does new vac have the wallhack blocking?
> I saw the article in CSN, 'VAC Wallhack Code Goes Public'
> http://csnation.counter-strike.net/comments.php?id=5178
> If true, why don't you describe in mail? hmm..

Maybe someone changed this article after you looked at it.. the title of
the article is "VAC update goes public", not wallhack code. There's even
a note which says "This update does not stop all the OpenHL wallhacks".

James

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[RE][hlds_linux] New Security Modules -September 24

2002-09-24 Thread seaofp

[ Converted text/html to text/plain ]
Does new vac have the wallhack blocking?
I saw the article in CSN, 'VAC Wallhack Code Goes Public'
http://csnation.counter-strike.net/comments.php?id=5178
If true, why don't you describe in mail? hmm..
-[ ¹ÞÀº ¸ÞÀÏ ³»¿ë ]--
> Title : [hlds_linux] New Security Modules -September 24
> Date : Tue, 24 Sep 2002 17:02:52 -0700
> From : Eric Smith
> To : Half-Life Dedicated Server Annoucement Mailing List ,Half-Life
Dedicated Server Mailing List ,Half-Life Dedicated Linux Server Mailing List
> Cc : Erik Johnson ,Leon Hartwig
>
> *** This only affects Counter-Strike and Day of Defeat servers. ***
>
> We've updated the public security modules again. These security modules
> should detect most versions of OGC and all versions of Joolz.
>
> Your Counter-Strike and Day of Defeat servers should update themselves
> automatically.
>
> Let me know if you have any problems with the security modules and we'll
> look into them right away. Thanks.
>
> Eric Smith
> VALVe
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
-
Nari-CS Community http://narics.mad3d.net/
"¿ì¸® ÀÎÅͳÝ, Daum" http://www.daum.net[1]
(image)

===References:===
  1. http://www.daum.net

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RE: [hlds_linux] New Security Modules -September 18

2002-09-18 Thread Eric Smith

Not yet.  We're working on it.

-Eric

-Original Message-
From: Kingsley Foreman [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 18, 2002 5:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] New Security Modules -September 18


is the bug for dod map change bug fixed ???


- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>; "Half-Life Dedicated Server Mailing
List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Server Annoucement
Mailing List" <[EMAIL PROTECTED]>
Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig"
<[EMAIL PROTECTED]>
Sent: Thursday, September 19, 2002 10:22 AM
Subject: [hlds_linux] New Security Modules -September 18


> *** This only affects Counter-Strike and Day of Defeat servers. ***
>
> We've updated the public security modules again.  These security modules
> don't have any major changes in them.  There are only some small changes.
>
> Your Counter-Strike and Day of Defeat servers should update themselves
> automatically.  If you find your servers are suddenly having problems and
> you're running them under Linux, make sure you have the beta Linux server
> installed.
>
> The beta Linux server we released last week should fix the problems some
> servers have been experiencing when we update the security modules.  We
> haven't heard about any problems with Win32 servers updating the security
> modules.  You can get the beta Linux server here:
>
> http://files.valve-erc.com/
> login: server_beta
>  pass: server_beta
>
> Thanks.
>
> Eric Smith
> VALVe
> ___
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please visit:
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Re: [hlds_linux] New Security Modules -September 18

2002-09-18 Thread Kingsley Foreman

is the bug for dod map change bug fixed ???


- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>; "Half-Life Dedicated Server Mailing
List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Server Annoucement
Mailing List" <[EMAIL PROTECTED]>
Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig"
<[EMAIL PROTECTED]>
Sent: Thursday, September 19, 2002 10:22 AM
Subject: [hlds_linux] New Security Modules -September 18


> *** This only affects Counter-Strike and Day of Defeat servers. ***
>
> We've updated the public security modules again.  These security modules
> don't have any major changes in them.  There are only some small changes.
>
> Your Counter-Strike and Day of Defeat servers should update themselves
> automatically.  If you find your servers are suddenly having problems and
> you're running them under Linux, make sure you have the beta Linux server
> installed.
>
> The beta Linux server we released last week should fix the problems some
> servers have been experiencing when we update the security modules.  We
> haven't heard about any problems with Win32 servers updating the security
> modules.  You can get the beta Linux server here:
>
> http://files.valve-erc.com/
> login: server_beta
>  pass: server_beta
>
> Thanks.
>
> Eric Smith
> VALVe
> ___
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Re: [hlds_linux] New Security Modules -September 4

2002-09-06 Thread Redemption

It's not working correctly?

Red
- Original Message -
From: "Simon" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 06, 2002 12:50 PM
Subject: Re: [hlds_linux] New Security Modules -September 4


> I know from many people that they have the same person 4 or more times
with
> the same wonID in their logfiles, what's with the 24 hours bann?
>
> - Original Message -
> From: "Eric Smith" <[EMAIL PROTECTED]>
> To: "Half-Life Dedicated Linux Server Mailing List"
> <[EMAIL PROTECTED]>
> Sent: Thursday, September 05, 2002 12:39 AM
> Subject: RE: [hlds_linux] New Security Modules -September 4
>
>
> > For now, yes.  If that changes, we'll let the list know.
> >
> > -Eric
> >
> > -Original Message-
> > From: Adam Pearse [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, September 04, 2002 3:27 PM
> > To: '[EMAIL PROTECTED]'
> > Subject: RE: [hlds_linux] New Security Modules -September 4
> >
> >
> > This message is in MIME format. Since your mail reader does not
understand
> > this format, some or all of this message may not be legible.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Can we assume Eric that we opt to remove -testmodule vactest or can we
> > continue to leave it there to get the latest beta available?
> >
> > -Original Message-
> > From: Eric Smith [mailto:[EMAIL PROTECTED]]
> > Sent: September 4, 2002 3:51 PM
> > To: Half-Life Dedicated Server Mailing List; Half-Life Dedicated Linux
> > Server Mailing List; Half-Life Dedicated Server Annoucement Mailing List
> > Cc: Erik Johnson; Leon Hartwig
> > Subject: [hlds_linux] New Security Modules -September 4
> > Importance: High
> >
> >
> > *** This only affects Counter-Strike and Day of Defeat servers. ***
> >
> > We've updated the public security modules again.  The new security
modules
> > address the following issues:
> >
> > * Detection of OGC 10.1b, Joolz, and GoldFinger.
> > * Fixed secure-global bans not taking effect sometimes.
> > * Fixed secure-global banned players being allowed to connect to secure
> > servers (sometimes).
> >
> > We're no longer using port 27013 for the ban list.  You will now see
> traffic
> > (in/out) on port 27011.  This traffic is to/from the ban list server.
> Make
> > sure you have this port open in your firewall.
> >
> > Your Counter-Strike and Day of Defeat servers should update themselves
> > automatically.  If you find your servers are suddenly having problems,
try
> > restarting them.
> >
> > We think we've found the problem some servers have been experiencing
when
> we
> > update the security modules.  When the fix is ready, we'll release it as
a
> > server update.  We'll send more information when it's ready.  Thanks for
> > your patience.
> >
> > Thanks.
> >
> > Eric Smith
> > VALVe
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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> please visit:
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> >
>
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Re: [hlds_linux] New Security Modules -September 4

2002-09-06 Thread Simon

I know from many people that they have the same person 4 or more times with
the same wonID in their logfiles, what's with the 24 hours bann?

- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>
Sent: Thursday, September 05, 2002 12:39 AM
Subject: RE: [hlds_linux] New Security Modules -September 4


> For now, yes.  If that changes, we'll let the list know.
>
> -Eric
>
> -Original Message-
> From: Adam Pearse [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, September 04, 2002 3:27 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlds_linux] New Security Modules -September 4
>
>
> This message is in MIME format. Since your mail reader does not understand
> this format, some or all of this message may not be legible.
> --
> [ Picked text/plain from multipart/alternative ]
> Can we assume Eric that we opt to remove -testmodule vactest or can we
> continue to leave it there to get the latest beta available?
>
> -Original Message-
> From: Eric Smith [mailto:[EMAIL PROTECTED]]
> Sent: September 4, 2002 3:51 PM
> To: Half-Life Dedicated Server Mailing List; Half-Life Dedicated Linux
> Server Mailing List; Half-Life Dedicated Server Annoucement Mailing List
> Cc: Erik Johnson; Leon Hartwig
> Subject: [hlds_linux] New Security Modules -September 4
> Importance: High
>
>
> *** This only affects Counter-Strike and Day of Defeat servers. ***
>
> We've updated the public security modules again.  The new security modules
> address the following issues:
>
> * Detection of OGC 10.1b, Joolz, and GoldFinger.
> * Fixed secure-global bans not taking effect sometimes.
> * Fixed secure-global banned players being allowed to connect to secure
> servers (sometimes).
>
> We're no longer using port 27013 for the ban list.  You will now see
traffic
> (in/out) on port 27011.  This traffic is to/from the ban list server.
Make
> sure you have this port open in your firewall.
>
> Your Counter-Strike and Day of Defeat servers should update themselves
> automatically.  If you find your servers are suddenly having problems, try
> restarting them.
>
> We think we've found the problem some servers have been experiencing when
we
> update the security modules.  When the fix is ready, we'll release it as a
> server update.  We'll send more information when it's ready.  Thanks for
> your patience.
>
> Thanks.
>
> Eric Smith
> VALVe
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Re: [hlds_linux] New Security Modules -Wednesday

2002-08-28 Thread Chris Palmer

I'm another one that's been on the list a long time and hasn't
been following it for a while, too.  I still run my cstrike server
and update it a little later than everyone else...  :)

Will 27011 have to be open for inbound connections, or just be able
to receive replies on server initiated outbound connections?

Thanks...

-Chris
aka ZenCow

Erik Johnson wrote
> If you block port 27011, you won't globally ban people right now. In the
> future, you'll be required to open that port.
>
> Erik
>
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Re: [hlds_linux] New Security Modules -Wednesday

2002-08-22 Thread Mike Hodgkinson

Also I have a couple of friends, who are brothers, that use the same PC and
swap thier cd key before they play as one has admin, other doesnt, and they
prefer different stats.
How is this going to affect them?

- Original Message -
From: "Florian Zschocke" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 22, 2002 7:53 PM
Subject: Re: [hlds_linux] New Security Modules -Wednesday


> Eric Smith wrote:
> >
> > Also, CD key changers are considered cheats and will be reported to the
ban
> > list.
>
> Could you please elaborate on what you mean by "cd key changers"
> and on how these changes are detected? I'm a bit worried that you
> start banning people owning multiple CD keys playing from behind a
> masquerading router.
>
> Thanks,
> Florian.
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Re: [hlds_linux] New Security Modules -Wednesday

2002-08-22 Thread Anders Vinger

At 15:38 21.08.2002 -0700, you wrote:
>*** This only affects Counter-Strike and Day of Defeat servers. ***
>
>We've updated the public security modules again.  If you've been helping us
>test the beta security modules, you should remove the password from your
>command line and restart your server.  The beta security modules are no
>longer being tested.
>
>These security modules should detect most versions of OGC and report
>detected cheaters to our ban list server.
>
>We're no longer using port 27013 for the ban list.  You will now see traffic
>(in/out) on port 27011.  This traffic is to/from the ban list server.  Make
>sure you have this port open in your firewall.



Great work guys, if this is update is as good as it sounds we should really
get rid of some cheaters this time :)

I have asked this before but I am gonna do so again: Can you post some
statistics on how many cheaters you have caught? Id like to see som global
stats. Like this: After the new modules we released, 20k cheaters got
banned on 1k servers blabla and so on. And cheaters were caught in these
regions (At least if some regions have more cheaters than others)

Would be interesting to know.


DarkSpawn

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Re: [hlds_linux] New Security Modules -Wednesday

2002-08-22 Thread Florian Zschocke

Eric Smith wrote:
>
> Also, CD key changers are considered cheats and will be reported to the ban
> list.

Could you please elaborate on what you mean by "cd key changers"
and on how these changes are detected? I'm a bit worried that you
start banning people owning multiple CD keys playing from behind a
masquerading router.

Thanks,
Florian.
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Re: [hlds_linux] New Security Modules -Wednesday

2002-08-21 Thread jerzy szczudlowski

... and Eric Smith disseminated foul capitalist propaganda:
>We've updated the public security modules again.  If you've been helping us
>test the beta security modules, you should remove the password from your
>command line and restart your server.  The beta security modules are no
>longer being tested.

For all hesitating: I just tested new modules with WineX and I'm not
banned yet. Thank you for your attention. Now I'm going to do some
loundry - I've sweat t-shirt to the bone ;)
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Re: [hlds_linux] New Security Modules -Thursday

2002-07-18 Thread Rob Poe

I run a 16 player pub server.  The last 2 updates have caused problems.

rp


"Barry L. Jeung" wrote:
>
> Thanks Eric. FYI, both my servers needed to be rebooted after the update, same error 
>messages as before. Linux of course, 32 and 30 player servers. Btw, are the people 
>who are experiencing no problems with the VAC updates running smaller servers like 
>16-20 player servers? I wonder if the # of players has something to do with it
>
> -Original Message-
> From: Eric Smith [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, July 18, 2002 10:17 AM
> To: Half-Life Dedicated Server Mailing List; Half-Life Dedicated Linux
> Server Mailing List
> Cc: Erik Johnson; Leon Hartwig
> Subject: [hlds_linux] New Security Modules -Thursday
> Importance: High
>
> *** This only affects Counter-Strike servers. ***
>
> We've updated the public security modules again.  Your Counter-Strike
> servers should update themselves automatically.  If you find your servers
> are suddenly having problems, try restarting them.
>
> These modules should detect OGC's OpenGl Hack 1.8, 1.9, and 2.0.  These
> modules will also fix the problems clients with Voodoo cards have been
> having.
>
> We're still gathering information on detected cheaters, so you'll see
> outgoing traffic to: 205.158.143.67:27013.
>
> Thanks.
>
> Eric Smith
> VALVe
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RE: [hlds_linux] New Security Modules -Thursday

2002-07-18 Thread Mark Moran

Got 2 (10+1 one reserved spot) servers that are doing it.  Used to have
4 but took down 2 to put up an AA server.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Barry L.
Jeung
Sent: Thursday, July 18, 2002 2:21 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] New Security Modules -Thursday


Thanks Eric. FYI, both my servers needed to be rebooted after the
update, same error messages as before. Linux of course, 32 and 30 player
servers. Btw, are the people who are experiencing no problems with the
VAC updates running smaller servers like 16-20 player servers? I wonder
if the # of players has something to do with it

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RE: [hlds_linux] New Security Modules

2002-07-17 Thread Eric (Deacon)

For the record, RedPhive uses sv_asswipe 0 by default on all his servers
;)

--
Eric (the Deacon remix)

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED]] On Behalf Of [EMAIL PROTECTED]
> Sent: Wednesday, July 17, 2002 11:20 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] New Security Modules
>
> ah! I didn't have to miss Eric ffor too long
>
> ---
> Red Phive
> http://www.fragmart.com
> http://www.redphive.org
>
>
> -Original Message-

>   0. turn off the ass-wiping feature and go commando



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RE: [hlds_linux] New Security Modules

2002-07-17 Thread Jeremy Brooking


> > With all the other concerns that have arisen?
>
> Concerns are great, and the intelligent discussion thereof is welcome.
> The concern I have currently is that instead, we have name-calling,
> derisive comments, dogmatic arguments, etc.
>

Normally By you.

Since signing onto this list there have been far move insults made by
you than any other person.

> > I want cheat protection, but not at the expence of others.
>
> I'm sincerely interested to hear your proposal of a system that's 100%
> hack proof with a 0% chance of false positives that works 100%
> effectively.  Life is a series of compromises.  The maturing of the VAC
> and the advent of a centrally controlled permanent banishment for repeat
> offenders is purely a response to the cries of admins and users the
> world over.  You don't have to participate.  Instead you can tend to the
> "expence" of cheaters by running an insecure server.
>

There will never be 1.

But the fact remains a central list will not stop cheats. It will only
stop those who get caught. It will also stop a few other innocents who
get caught up in valve bugs.

This is why I want the option to use VAC, but not use the banlist.

What is wrong with that option?

I would rather let a few cheaters past, and let my admins ban them than
ban a few innocents.

> Valve is run by thinking individuals.  If there is ever a major problem
> with the VAC or central banlist, don't you think they might react
> appropriately?  Personally, I say a central banlist is a terrible idea.
> Instead, mark their CD-Key as invalid, blocking any chance of WON Auth,
> so that they cannot connect to any internet servers.  You repeatedly
> break the EULA, you don't get to run the software as long as Valve can
> help it.  More power to them.
>
> And by the way, if you're not new to these lists, you'll know that
> referring to me as a "Valve ass kisser" is ludicrous.
>

Oh, yeah, I was replying to your post right? the comment was directed at
you?

Wanna borrow that clue stick again?

> --
> Eric (the Deacon remix)
>
>
> ___
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RE: [hlds_linux] New Security Modules

2002-07-17 Thread redphive

ah! I didn't have to miss Eric ffor too long

---
Red Phive
http://www.fragmart.com
http://www.redphive.org


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Eric
(Deacon)
Sent: Wednesday, July 17, 2002 8:39 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] New Security Modules


> So it would seem the wanted options are;
> 1. non secure
> 2. secure with
>   a. option to kick only, no ban
>   b. option to kick and ban, with
> 1. option to report to global
> 2. option to use global list.

How about:
c. option to wipe ass for me
  1. wipe with circular motion
  2. wipe in forward to back motion
  3. wipe in back to forward motion
  4. use quilted 1-ply
  5. use quilted 2-ply
  6. use unquilted 1-ply
  7. use unquilted 2-ply
  8. use the obviously uncompleted critical thinking
 homework assignments from high school
  9. use Maureen Dowd's column from the NY Times (recommended)
  0. turn off the ass-wiping feature and go commando

Heh, seriously...this is just insane.  I love options and have often
lobbied passionately for there to be option as to how this or that
functions.  However, this is just crazy.  I'd rather have functional
software than even further delays due to some sniveling admin.  In
Tweak-esque voices at a feverish pitch, people manage to get out a
sentence during the lull between fits of spazzing out: "Well if VAC
really worked then they couldn't play anyway since they'd be kicked!"
That isn't the point.  That's merely an added benefit, extra assurance
of a mostly cheat-free gaming experience.  The POINT is that if they ARE
repeat cheaters, they can NOT continue to use their copy of the game on
secure servers even if they don't currently have the cheats actively
running.  Technically, Valve is being very lenient in that they should
not even be allowed *that* privilege, according to the EULA they had to
agree to before using the software.

The point is that a universal ban list will act first as a deterrent
against cheaters-to-be even thinking twice about playing with this
particular fire.  And if that deterrent fails, it acts as a punishment
for breaking the EULA.  When they break the EULA, they forfeit their
opportunity to use the software.  Best case scenario: people decide that
constantly buying new copies of HL isn't worth whatever juvenile thrill
they may get.  Worst case scenario: they break their EULA, forfeit any
rights to the use of the software--and possibly continue to fun Valve's
efforts by buying additional product.

Please, this has to be one of the dumbest spamfests I've seen in a long
time.  Good-natured suggestions and thoughtful discussions on the
issue(s) at hand are welcome.  Dogmatic, unthinking arguments augmented
by fevered, spittle-infused flames are not welcome.  If you can't be
insightful or intelligent about it, then please keep your crap off the
list.

Thanks.

--
Eric (the Deacon remix)


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RE: [hlds_linux] New Security Modules

2002-07-17 Thread Eric (Deacon)

> All this from someone who doesnt even run a server? (or so he has
stated
> recently)

I am not currently a public internet server owner/operator.

> Have you read any of the posts?

Yes, I have.  Many thousands of them, actually.  In fact, I've read over
two years' worth of posts including all of the ones on this topic.

> With all the other concerns that have arisen?

Concerns are great, and the intelligent discussion thereof is welcome.
The concern I have currently is that instead, we have name-calling,
derisive comments, dogmatic arguments, etc.

> I want cheat protection, but not at the expence of others.

I'm sincerely interested to hear your proposal of a system that's 100%
hack proof with a 0% chance of false positives that works 100%
effectively.  Life is a series of compromises.  The maturing of the VAC
and the advent of a centrally controlled permanent banishment for repeat
offenders is purely a response to the cries of admins and users the
world over.  You don't have to participate.  Instead you can tend to the
"expence" of cheaters by running an insecure server.

Valve is run by thinking individuals.  If there is ever a major problem
with the VAC or central banlist, don't you think they might react
appropriately?  Personally, I say a central banlist is a terrible idea.
Instead, mark their CD-Key as invalid, blocking any chance of WON Auth,
so that they cannot connect to any internet servers.  You repeatedly
break the EULA, you don't get to run the software as long as Valve can
help it.  More power to them.

And by the way, if you're not new to these lists, you'll know that
referring to me as a "Valve ass kisser" is ludicrous.

--
Eric (the Deacon remix)


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RE: [hlds_linux] New Security Modules

2002-07-17 Thread DaiTengu

Hrmm, the first 4 messages I've read on this list (I subscribed about 20
mins ago) and it's nothing but a flamefest ..

Why am I suddenly reminded of Fidonet?... and why do I have the urge to
write a twit-filter?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Eric
(Deacon)
Sent: Wednesday, July 17, 2002 10:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] New Security Modules

> Wake up Mr Valve ass kisser.

Shouldn't this list have an age requirement for membership?

--
Eric (the Deacon remix)


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RE: [hlds_linux] New Security Modules

2002-07-17 Thread Eric (Deacon)

> Wake up Mr Valve ass kisser.

Shouldn't this list have an age requirement for membership?

--
Eric (the Deacon remix)


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RE: [hlds_linux] New Security Modules

2002-07-17 Thread Jeremy Brooking

All this from someone who doesnt even run a server? (or so he has stated
recently)

Have you read any of the posts?
With all the other concerns that have arisen?

I want cheat protection, but not at the expence of others.


> How about:
> c. option to wipe ass for me
>   1. wipe with circular motion
>   2. wipe in forward to back motion
>   3. wipe in back to forward motion
>   4. use quilted 1-ply
>   5. use quilted 2-ply
>   6. use unquilted 1-ply
>   7. use unquilted 2-ply
>   8. use the obviously uncompleted critical thinking
>  homework assignments from high school
>   9. use Maureen Dowd's column from the NY Times (recommended)
>   0. turn off the ass-wiping feature and go commando
>
> Heh, seriously...this is just insane.  I love options and have often
> lobbied passionately for there to be option as to how this or that
> functions.  However, this is just crazy.  I'd rather have functional
> software than even further delays due to some sniveling admin.  In
> Tweak-esque voices at a feverish pitch, people manage to get out a
> sentence during the lull between fits of spazzing out: "Well if VAC
> really worked then they couldn't play anyway since they'd be kicked!"
> That isn't the point.  That's merely an added benefit, extra assurance
> of a mostly cheat-free gaming experience.  The POINT is that if they ARE
> repeat cheaters, they can NOT continue to use their copy of the game on
> secure servers even if they don't currently have the cheats actively
> running.  Technically, Valve is being very lenient in that they should
> not even be allowed *that* privilege, according to the EULA they had to
> agree to before using the software.

Further delays, acceptable

banning innocent users due to bugs, Not acceptable

Youd be the first mofo to cry if your wonid was banned due to an error
somewhere.

> The point is that a universal ban list will act first as a deterrent
> against cheaters-to-be even thinking twice about playing with this
> particular fire.  And if that deterrent fails, it acts as a punishment
> for breaking the EULA.  When they break the EULA, they forfeit their
> opportunity to use the software.  Best case scenario: people decide that
> constantly buying new copies of HL isn't worth whatever juvenile thrill
> they may get.  Worst case scenario: they break their EULA, forfeit any
> rights to the use of the software--and possibly continue to fun Valve's
> efforts by buying additional product.
>
> Please, this has to be one of the dumbest spamfests I've seen in a long
> time.  Good-natured suggestions and thoughtful discussions on the
> issue(s) at hand are welcome.  Dogmatic, unthinking arguments augmented
> by fevered, spittle-infused flames are not welcome.  If you can't be
> insightful or intelligent about it, then please keep your crap off the
> list.
>

You complain something is dumb and spammy by adding to it?

Gee, youre bright.


Heres my Clue stick, now go sit in the corner and beat yaself with it.


> Thanks.
>
> --
> Eric (the Deacon remix)
>
>
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RE: [hlds_linux] New Security Modules

2002-07-17 Thread Eric (Deacon)

> A sane minded non valve ass kissing person would agree.

Heh, nice dogma.  At least you're taking the intelligent approach and
maintaining an open mind there...  Oh, wait.

--
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RE: [hlds_linux] New Security Modules

2002-07-17 Thread Eric (Deacon)

> So it would seem the wanted options are;
> 1. non secure
> 2. secure with
>   a. option to kick only, no ban
>   b. option to kick and ban, with
> 1. option to report to global
> 2. option to use global list.

How about:
c. option to wipe ass for me
  1. wipe with circular motion
  2. wipe in forward to back motion
  3. wipe in back to forward motion
  4. use quilted 1-ply
  5. use quilted 2-ply
  6. use unquilted 1-ply
  7. use unquilted 2-ply
  8. use the obviously uncompleted critical thinking
 homework assignments from high school
  9. use Maureen Dowd's column from the NY Times (recommended)
  0. turn off the ass-wiping feature and go commando

Heh, seriously...this is just insane.  I love options and have often
lobbied passionately for there to be option as to how this or that
functions.  However, this is just crazy.  I'd rather have functional
software than even further delays due to some sniveling admin.  In
Tweak-esque voices at a feverish pitch, people manage to get out a
sentence during the lull between fits of spazzing out: "Well if VAC
really worked then they couldn't play anyway since they'd be kicked!"
That isn't the point.  That's merely an added benefit, extra assurance
of a mostly cheat-free gaming experience.  The POINT is that if they ARE
repeat cheaters, they can NOT continue to use their copy of the game on
secure servers even if they don't currently have the cheats actively
running.  Technically, Valve is being very lenient in that they should
not even be allowed *that* privilege, according to the EULA they had to
agree to before using the software.

The point is that a universal ban list will act first as a deterrent
against cheaters-to-be even thinking twice about playing with this
particular fire.  And if that deterrent fails, it acts as a punishment
for breaking the EULA.  When they break the EULA, they forfeit their
opportunity to use the software.  Best case scenario: people decide that
constantly buying new copies of HL isn't worth whatever juvenile thrill
they may get.  Worst case scenario: they break their EULA, forfeit any
rights to the use of the software--and possibly continue to fun Valve's
efforts by buying additional product.

Please, this has to be one of the dumbest spamfests I've seen in a long
time.  Good-natured suggestions and thoughtful discussions on the
issue(s) at hand are welcome.  Dogmatic, unthinking arguments augmented
by fevered, spittle-infused flames are not welcome.  If you can't be
insightful or intelligent about it, then please keep your crap off the
list.

Thanks.

--
Eric (the Deacon remix)


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RE: [hlds_linux] New Security Modules

2002-07-17 Thread Jeremy Brooking

Depends, on what you would class as 'much'

On Thu, 2002-07-18 at 15:09, Eric (Deacon) wrote:
> > I do not believe its fair that someone who has bought your software
> > should have to wait any period of time to connect to a server due to a
> > software bug that could have been avoided.
>
> Heh, you don't actually *use* computers much, do you? ;)
>
> --
> Eric (the Deacon remix)
>
>
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RE: [hlds_linux] New Security Modules

2002-07-17 Thread Eric (Deacon)

> I do not believe its fair that someone who has bought your software
> should have to wait any period of time to connect to a server due to a
> software bug that could have been avoided.

Heh, you don't actually *use* computers much, do you? ;)

--
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Re: [hlds_linux] Re: how will the Valve banlist be hack proof? [was Re: [hlds_linux] New Security Modules]

2002-07-17 Thread Buddha-Pest

- Original Message -
From: "Brad Gould" <[EMAIL PROTECTED]>
Newsgroups: mirror.valve.hlds_linux
Sent: Wednesday, July 17, 2002 5:33 PM
Subject: [hlds_linux] Re: how will the Valve banlist be hack proof? [was Re:
[hlds_linux] New Security Modules]


> Why bother "simulating" anything.  Spoof source addresses of real
> servers.  And since its UDP I dont think theres any handshaking involved.

good point brad (check out the brains on brad! :)

since it's UDP even the "circle of trust" that i suggested in my original
post would be useless.

this kind of thing should be done via tcp with a handshake requirement.

accident and i were talking about building a global ban database system late
last year, and it got really complicated really fast.  but the basic idea
was that only TRUSTED servers would be allowed to add to the global ban
list, this trust was "verified" by ip (over tcp) and a handshake to prevent
spoofing, and there were some serious requirements to becoming trusted.

~j aka bp

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Re: how will the Valve banlist be hack proof? [was Re: [hlds_linux] New Security Modules]

2002-07-17 Thread Brad Gould

At 10:56 7/18/2002 +1200, you wrote:
>I was actually thinking this on the way home lastnight, except not so
>much hacking, more faking the communication between a server and the
>banlist server.
>
>Now sure its not going to be easy, but it would be possible to write
>code that simulates a CS server using vac, and then sends the same data
>back to the banlist server that is sent when a user gets caught cheating
>and added to the list.

Why bother "simulating" anything.  Spoof source addresses of real
servers.  And since its UDP I dont think theres any handshaking involved.

And you have the code that will encrypt the WONid locally (the server
code), and you can sniff the outbound packets trivially.  Why cant you spam
the master list?

All I can say is please think this one thru guys
(But I guess they are, its "testing" at the moment).

Brad






--
Brad Gould, Network Engineer
Agile Communications Pty Ltd
31 York St [PO Box 284, Rundle Mall], Adelaide, SA 5000 Australia
[EMAIL PROTECTED]   http://www.agile.com.au
Phone: +61-8-8232 1234   Fax: +61-8-8232 4567


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[OT] Re: [hlds_linux] Re: how will the Valve banlist be hack proof? [was Re: [hlds_linux] New Security Modules]

2002-07-17 Thread Buddha-Pest

- Original Message -
From: "Jeremy Brooking" <[EMAIL PROTECTED]>
Newsgroups: mirror.valve.hlds_linux
Sent: Wednesday, July 17, 2002 3:56 PM
Subject: [hlds_linux] Re: how will the Valve banlist be hack proof? [was Re:
[hlds_linux] New Security Modules]


> I was actually thinking this on the way home lastnight, except not so
> much hacking, more faking the communication between a server and the
> banlist server.

not to nitpick, but i will :)

"faking the communication" is called reverse engineering the communication
is very much a "hacker" activity.  for example, the OGC guys found out how
CD talked to the CD server and "mimicked" the protocol.  CDeath had to keep
changing the auth codes to keep OGC from mimicking the protocol.  thankfully
it's a lot easier and more effective to distribute a piece of code to server
admins who use CD than to distribute code to hackers to bypass CD.  which is
why the OGC guys basically gave up until Valve's 1.4 release broke CD for CS
clients.

end of nitpick :)

~j aka bp


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Re: [hlds_linux] New Security Modules

2002-07-17 Thread Zack Sloane

--
[ Picked text/plain from multipart/alternative ]
I don't like you...u whine too much :-\

Jeremy Brooking wrote:

>If the banlist is tied into VAC (eg: secure server == running valves
>banlist) then I have lost control over who comes onto my server and who
>doesnt. I have to forsake security for configurability.
>
>I have the right to control what traffic traverses my network, I have
>the right to control who mails my users, where my users can browse.
>
>I own my house, and can control who does what in it, I own my CS
>servers, but cannot control who comes into it.
>
>
>Ever heard a systems admin refer to their network as their backyard? The
>place they play. It was only a similar type reference.
>
>
>
>>>Hmm, you obviously don't understand anything at all. I'll stop
>>>
>wasting
>
>>>time with you.
>>>
>
>>Just a hint: you might want to either argue more intelligently or take
>>it off the lists.  Or better: do both.
>>
>
>
>And that was beautiful :)
>
>
>On Wed, 2002-07-17 at 11:12, Eric (Deacon) wrote:
>
>>>Do you have a say who comes into your house? Well id like to have a
>>>
>>say
>>
>>>who comes into mine.
>>>
>>What does that have to do with anything?  What's that supposed to mean?
>>
>>--
>>Eric (the Deacon remix)
>>
>>
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>
>
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--
Zack Sloane
[EMAIL PROTECTED] or
[EMAIL PROTECTED]

Just we!


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