Re: Mark's good bye

2014-03-07 Thread olivier jeannel

Long live soft ...breaks my heart.


Le 07/03/2014 08:09, Cristobal Infante a écrit :

he works at Lagoa:

http://home.lagoa.com/team/

On Friday, 7 March 2014, Gideon Klindt gideon.kli...@gmail.com 
mailto:gideon.kli...@gmail.com wrote:


Well, he swung by PDX on the last AD tour along with their other
reps. Needless to say, he was the best presenter, not just because
he actually was entertaining, but because he actually did an
honest demo (aka he knows how to use the software). Could not say
that about the other two demonstrators for MAX and Maya.

I'm sure Mark will land somewhere that can appreciate his talent
and humor. Maybe it's time for another road trip in the van to get
away from it all.

I hate to ask this on a tribute to Mark thread...but what ever
happened to Chinney- where did he end up?


On Thu, Mar 6, 2014 at 9:52 AM, Stephen Davidson
magic...@bellsouth.net wrote:

Wherever Mark lands, they will be very fortunate.
I had the pleasure of working with Mark, prior to his
being the XSI demo guy.
It was a blast.

Great guy. I wish him well.


On Thu, Mar 6, 2014 at 11:20 AM, Alan Fregtman
alan.fregt...@gmail.com wrote:

Pasting into the list for posterity (because I'm sure the
blog's gonna go offline any time now.)

---


  Thanks for all your brilliance!!

Posted by Mark Schoennagel, 19 hours ago

Hello fellow Softies,

Well I'm sure you all read the news yesterday that our
beloved Softimage is officially being retired by Autodesk.
  Since tomorrow will also be my last day on the job,  I
thought I would write you all a little note thanking you
for almost 30 years of brilliant work and dedication to
Softimage!   From the Pseudopod in the Abyss back in 89'
which happened to be the first ever 3D character to grace
the silver screen,  all the way to the wickedly cool work
Animal Logic just finished up for the new Lego Movie,
Softimage has truly been a revolutionary tool in our
industry.

Well I guess for most of us it's not really a tool now is
it?  It's more like a religion whose brand get tattooed on
your sleeve... it's  the oil to someone else's watercolor,
hell it's the reason many of us get out of bed in the
morning!... There is really nothing quite like our
industry and our vastly different, but oh-so similar
softwares , er-  I mean religions now is there??   I guess
that's why I have been so proud to be your Softimage
evangelist these past 20 years because what I've witnessed
has been truly humbling and pretty damn mind-blowing all
the same!!

Thinking about the past,  it's quite funny looking back at
just how far we've come... When I first joined Softimage
in 1994 Microsoft was our proud new owner, Inverse
Kinematics was still rather new, Mental Ray for Soft was
wowing us with volumetric lights (well sorta),  and the
environment variable to exceed 30,000 polygons in a scene
was introduced!   Reflecting on all that I'm not even sure
how to put those years of product and technology
development into perspective.  Last year I saw Whiskey
Tree in San Rafael using Softimage to create single scenes
for the film Elysium with over 3,000,000,000,000
polygons!!! (that's Trillion, not billion, not million
but T-Trriionnn)  Or how about The Mill's PETA
advertisement with those amazing apes?!?... you just can't
help but be left in awe at how far we have come.  So to
all of you Softimage artists and TD's out there who
pushed, and to those who will continue to push the
envelope congrats and THANK YOU!

So with that how about instead of turning this post into a
bunch of negativity and complaining how about we raise a
glass and give praise to the best damn 3D animation
software ever created!!! Softimage!!  Long Live Soft!!!

PS, I mentioned a few projects,  if you're curious, here
are some great links:


The technology pipleline that Whiskey Tree used for their
work in Elysian.  This is obviously not from the film but
gives you an idea!  How friggin awesome is that!??!
https://vimeo.com/71148018

I hope you the crew at Animal Logic wins an Oscar for this
one too like they did for Happy Feet!!

-- 
Gideon D. Klindt

gideonklindt.com http://gideonklindt.com

Re: Mark's good bye

2014-03-07 Thread Tim Leydecker

Hey Mark,

have fun.

Like with Stephen Blair, Luc-Eric Rousseau, Halfdan,
Chinney and all the others who contributed positively
to Softimage´s image and actual functionality, I´m sure
you´ll land somewhere where it´s appreciated and fells
like making it home.

Thanks for the support and funny videos.

I imagine it would have also been fun watching you use
the inevitable Mayax sucessor in one of your demos, too.

Cheers,

tim









On 07.03.2014 09:08, olivier jeannel wrote:

Long live soft ...breaks my heart.


Le 07/03/2014 08:09, Cristobal Infante a écrit :

he works at Lagoa:

http://home.lagoa.com/team/

On Friday, 7 March 2014, Gideon Klindt gideon.kli...@gmail.com 
mailto:gideon.kli...@gmail.com wrote:

Well, he swung by PDX on the last AD tour along with their other reps. 
Needless to say, he was the best presenter, not just because he actually was 
entertaining, but because
he actually did an honest demo (aka he knows how to use the software). 
Could not say that about the other two demonstrators for MAX and Maya.

I'm sure Mark will land somewhere that can appreciate his talent and humor. 
Maybe it's time for another road trip in the van to get away from it all.

I hate to ask this on a tribute to Mark thread...but what ever happened to 
Chinney- where did he end up?


On Thu, Mar 6, 2014 at 9:52 AM, Stephen Davidson magic...@bellsouth.net 
wrote:

Wherever Mark lands, they will be very fortunate.
I had the pleasure of working with Mark, prior to his
being the XSI demo guy.
It was a blast.

Great guy. I wish him well.


On Thu, Mar 6, 2014 at 11:20 AM, Alan Fregtman 
alan.fregt...@gmail.com wrote:

Pasting into the list for posterity (because I'm sure the blog's 
gonna go offline any time now.)

---


  Thanks for all your brilliance!!

Posted by Mark Schoennagel, 19 hours ago

Hello fellow Softies,

Well I’m sure you all read the news yesterday that our beloved 
Softimage is officially being retired by Autodesk.   Since tomorrow will also 
be my last day on the
job,  I thought I would write you all a little note thanking you 
for almost 30 years of brilliant work and dedication to Softimage!   From the 
“Pseudopod “in the
Abyss back in 89’ which happened to be the first ever 3D character 
to grace the silver screen,  all the way to the wickedly cool work Animal Logic 
just finished up
for the new Lego Movie, Softimage has truly been a revolutionary 
tool in our industry.

Well I guess for most of us it’s not really a tool now is it?  It’s 
more like a religion whose brand get tattooed on your sleeve… it’s  the oil to 
someone else’s
watercolor, hell it’s the reason many of us get out of bed in the 
morning!... There is really nothing quite like our industry and our vastly 
different, but oh-so
similar softwares , er-  I mean religions now is there??   I guess 
that’s why I have been so proud to be your Softimage evangelist these past 20 
years because what
I’ve witnessed has been truly humbling and pretty damn mind-blowing 
all the same!!

Thinking about the past,  it’s quite funny looking back at just how 
far we’ve come… When I first joined Softimage in 1994 Microsoft was our proud 
new owner, Inverse
Kinematics was still rather new, Mental Ray for Soft was wowing us 
with volumetric lights (well sorta),  and the environment variable to exceed 
30,000 polygons in a
scene was introduced!   Reflecting on all that I’m not even sure 
how to put those years of product and technology development into perspective.  
Last year I saw
Whiskey Tree in San Rafael using Softimage to create single scenes 
for the film Elysium with over 3,000,000,000,000 polygons!!! (that’s 
Trillion, not billion, not
million but T-Trriionnn)  Or how about The Mill’s PETA 
advertisement with those amazing apes?!?… you just can’t help but be left in 
awe at how far we have come.
 So to all of you Softimage artists and TD’s out there who pushed, 
and to those who will continue to push the envelope congrats and THANK YOU!

So with that how about instead of turning this post into a bunch of 
negativity and complaining how about we raise a glass and give praise to the 
best damn 3D
animation software ever created!!! Softimage!!  Long Live Soft!!!

PS, I mentioned a few projects,  if you’re curious, here are some 
great links:


The technology pipleline that Whiskey Tree used for their work in 
Elysian.  This is obviously not from the film but gives you an idea!  How 
friggin awesome is that!??!
https://vimeo.com/71148018

I hope you the crew at Animal Logic wins an Oscar for this one too 
like they did for 

Re: Camera pass overrides?

2014-03-07 Thread Morten Bartholdy
Thanks guys - these are good suggestions. The power of this list and Soft
is just awesome :/

Morten




Den 6. marts 2014 kl. 15:00 skrev Orlando Esponda
orlando.espo...@gmail.com:

 Not sure if it will work, but I barely remember a trick with an implicit
 object: Add an implicit object, which can actually live in a partition, add
 a custom parameter set and add as many parameters as you need. Connect
 those to the lens shader and finally override those instead of the camera
 directly.
 Again, I can't remember if that was the right way to do it, but you can try
 something among those lines.
 
 Orlando.
 
 
 On Thu, Mar 6, 2014 at 4:41 AM, Morten Bartholdy  x...@colorshopvfx.dk
 mailto:x...@colorshopvfx.dk  wrote:
  Life goes on and I have a quick question regarding camera overrrides. I
  have tried forwards and backwards now without succes - am I right in
  assuming I can't create a pass overrride on a camera? Camera does not want
  to be in a partition and so an override applied to the camera sticks there
  through all passes. Can someone confirm this, and is there perhaps a
  different way?
  
  My current workaround is to duplicate the camera and change the parameter
  (Ink Lens Shader) for the duplicate camera , which is not so elegant.
  
  
  Thanks.
  
  Morten
  
  
 
 --
 IMPRESSUM:
 PiXABLE STUDIOS GmbH  Co.KG, Sitz: Dresden, Amtsgericht: Dresden, HRA
 6857,
 Komplementärin: Lenhard  Barth Verwaltungsgesellschaft mbH, Sitz: Dresden,
 Amtsgericht: Dresden, HRB 26501, Geschäftsführer: Frank Lenhard, Tino Barth
 
 IMPRINT:
 PiXABLE STUDIOS GmbH  Co.KG, Domicile: Dresden, Court of Registery:
 Dresden,
 Company Registration Number: HRA 6857, General Partner: Lenhard  Barth
 Verwaltungsgesellschaft mbH, Domicile: Dresden, Court of Registery:
 Dresden, Company
 Registration Number: HRB 26501, Chief Executive Officers: Frank Lenhard,
 Tino Barth
 
 
 --
 Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte
 Informationen. Wenn Sie nicht
 der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben,
 informieren Sie bitte
 sofort den Absender und vernichten Sie diese Mail. Das unerlaubte Kopieren
 sowie die
 unbefugte Weitergabe dieser Mail ist nicht gestattet.
 
 This e-mail may contain confidential and/or privileged information. If you
 are not the intended
 recipient (or have received this e-mail in error) please notify the sender
 immediately and destroy
 this e-mail. Any unauthorized copying, disclosure or distribution of the
 material in this e-mail is
 strictly forbidden. =?fc5293b9-2244-485b-9a1f-313b65d3544d--


Re: A list like this one but for Maya

2014-03-07 Thread Sandy Sutherland
Very little worthwhile lists for the dark side G.  but we are running 
houdini here now and Blackginger do too, in quite a big way - so it is 
very much gaining ground.


S.

On 2014/03/07 9:53 AM, Gerbrand Nel wrote:

Hey guys
This goes against my grain, but I can sit around bitching, or I can 
move on.
My initial instinct says not to support AD, but I'm a freelancer and 
it is important for me to slot into a team, or lead a team with the 
same software.
Right now the South African market has a nice collection of both Soft 
and Maya freelancers and studios.

Not much Houdini near where I live.
It stands to reason that in the future there will be more Maya than 
anything else.
Only time will tell, but for now it can't hurt to get really good in 
Maya (I hear one needs to be in order to fix all its fucking bugs)
So the question is: Does a mailing list like this exist for the dark 
side, and if not, will you join me in making sure there is such a list 
for us orphans who needs to bend over and take it in the dark place?

Thanks
G





Re: SI and Houdini

2014-03-07 Thread Jordi Bares
The wheels are moving… if you go to the forum 

http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=25

you will have access to my dropbox PDFs so you can download them..

More to come.

Jordi Bares
jordiba...@gmail.com

On 6 Mar 2014, at 23:40, Javier El Elástico javierelas...@gmail.com wrote:

 That it is very interesting. Jordi, where you will putting this basic guides? 
 In the Houdini Forums?
 
 El 06/03/2014 20:22, olivier jeannel escribió:
 Please, drop a line here when you have something ready.
 
 Le 06/03/2014 11:52, Morten Bartholdy a écrit :
 Wow, that is very geerous of you Jordi - much appreciated.
  
 Morten
  
 
 Den 6. marts 2014 kl. 10:18 skrev Jordi Bares jordiba...@gmail.com: 
 
 for those who have not read what is going on in the Houdini forums, I will 
 be putting together some basic guides to transition to Houdini easily and 
 maintain your workflows under the new philosophy, from partitions, to 
 overrides, to… 
  
 I may need help so guys so don't hesitate to pop and drop a line, specially 
 if you have already done the transition.
  
 see you very soon!
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 6 Mar 2014, at 02:33, Francisco Criado  malcriad...@gmail.com  wrote:
 
 Already signed in, and must say it feels very comfortable how sidefx is 
 receiving ex-si users! 
 Thanks a lot!
 F.
 
 
 On Wednesday, March 5, 2014, Halfdan Ingvarsson  half...@sidefx.com  
 wrote: 
 I was young and I needed the money! 
 
 And the beer. 
 
 Mmm... beer. 
 
  - ½ 
 
 On 14-03-05 06:55 PM, Raffaele Fragapane wrote:
 On account of having furthered something like Mental Ray in the past, even 
 if with the best intentions, I reckon all beer debt is forfeit. He's lucky 
 he's getting away lightly with just a beer forfeiting.
 At least he seems to be working on something that's not qualified as a 
 crime against humanity these days.
 
 
 On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu  ntmon...@gmail.com  wrote: 
 So what's the deal?  Do we still owe him beers or are we absolved?  :P
  
 Good to see you Halfy!
 
 -Lu  
 
 
 On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson  half...@sidefx.com  
 wrote:
 Hello there 
 
 It's been a while. 
 
 I thought I'd post here and let you know, since there's been a lot of 
 interest in Houdini, that we've created a dedicated forum for SI users  
  on the SideFX site. ( 
 http://goo.gl/cixz4s ). Feel free to swing by and ask any questions you'd 
 like about Houdini and SideFX. I know this is a pretty tough time for 
 everyone, but I just wanted to let you know that you're all welcome in our 
 community. 
 
 Hope to see you there! 
 
 All the best, 
 
 - ½ 
 
 
  
 -- 
 Our users will know fear and cower before our software! Ship it! Ship it 
 and let them flee like the dogs they are!
 
  
 
 



Re: A list like this one but for Maya

2014-03-07 Thread Raffaele Fragapane
No such thing. Your best bet is a mix of cgsociety, most active Maya forum
around to date I believe, Maya beta forums (plenty invites from AD staff
here and elsewhere have been offered) and scavenging rigs and plugins (most
of which are frankly atrocious, but there are plenty gems out there).

The area is also active, but it would make a misanthropist of Gandhi.
On 7 Mar 2014 18:53, Gerbrand Nel nagv...@gmail.com wrote:

 Hey guys
 This goes against my grain, but I can sit around bitching, or I can move
 on.
 My initial instinct says not to support AD, but I'm a freelancer and it is
 important for me to slot into a team, or lead a team with the same software.
 Right now the South African market has a nice collection of both Soft and
 Maya freelancers and studios.
 Not much Houdini near where I live.
 It stands to reason that in the future there will be more Maya than
 anything else.
 Only time will tell, but for now it can't hurt to get really good in Maya
 (I hear one needs to be in order to fix all its fucking bugs)
 So the question is: Does a mailing list like this exist for the dark side,
 and if not, will you join me in making sure there is such a list for us
 orphans who needs to bend over and take it in the dark place?
 Thanks
 G




RE: SI and Houdini

2014-03-07 Thread MauricioPC (gonebadfx)
You até fast. Will take a look. Thanls for the efforts. 

-Original Message-
From: Jordi Bares jordiba...@gmail.com
Sent: ‎07/‎03/‎2014 06:57
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Subject: Re: SI and Houdini

The wheels are moving… if you go to the forum 


http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=25


you will have access to my dropbox PDFs so you can download them..


More to come.


Jordi Bares
jordiba...@gmail.com


On 6 Mar 2014, at 23:40, Javier El Elástico javierelas...@gmail.com wrote:


That it is very interesting. Jordi, where you will putting this basic guides? 
In the Houdini Forums?


El 06/03/2014 20:22, olivier jeannel escribió:

Please, drop a line here when you have something ready.

Le 06/03/2014 11:52, Morten Bartholdy a écrit :

Wow, that is very geerous of you Jordi - much appreciated. 
  
Morten 
  

Den 6. marts 2014 kl. 10:18 skrev Jordi Bares jordiba...@gmail.com: 


for those who have not read what is going on in the Houdini forums, I will be 
putting together some basic guides to transition to Houdini easily and maintain 
your workflows under the new philosophy, from partitions, to overrides, to… 
 
I may need help so guys so don't hesitate to pop and drop a line, specially if 
you have already done the transition.
 
see you very soon!


Jordi Bares
jordiba...@gmail.com 


On 6 Mar 2014, at 02:33, Francisco Criado  malcriad...@gmail.com  wrote: 


Already signed in, and must say it feels very comfortable how sidefx is 
receiving ex-si users!  
Thanks a lot!
F.


On Wednesday, March 5, 2014, Halfdan Ingvarsson  half...@sidefx.com  wrote: 

I was young and I needed the money! 

And the beer. 

Mmm... beer. 

 - ½ 

On 14-03-05 06:55 PM, Raffaele Fragapane wrote: 
On account of having furthered something like Mental Ray in the past, even if 
with the best intentions, I reckon all beer debt is forfeit. He's lucky he's 
getting away lightly with just a beer forfeiting. 
At least he seems to be working on something that's not qualified as a crime 
against humanity these days.



On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu  ntmon...@gmail.com  wrote: 

So what's the deal?  Do we still owe him beers or are we absolved?  :P 
 
Good to see you Halfy!


-Lu  



On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson  half...@sidefx.com  
wrote: 
Hello there 

It's been a while. 

I thought I'd post here and let you know, since there's been a lot of interest 
in Houdini, that we've created a dedicated forum for SI users on the SideFX 
site. ( http://goo.gl/cixz4s ). Feel free to swing by and ask any questions 
you'd like about Houdini and SideFX. I know this is a pretty tough time for 
everyone, but I just wanted to let you know that you're all welcome in our 
community. 

Hope to see you there! 

All the best, 

- ½ 




 
-- 
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are! 

  

Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-07 Thread Greg Maguire
+1 on webinar





-- 

*Greg Maguire* | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.com | www.inlifesize.com


Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-07 Thread Chris Marshall
I wouldn't mind knowing more


On 7 March 2014 10:33, Greg Maguire g...@inlifesize.com wrote:

 +1 on webinar





 --

 *Greg Maguire* | Inlifesize
 Mobile: +44 7512 361462 | Phone: +44 2890 204739
 g...@inlifesize.com | www.inlifesize.com




-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: mootzoid.com down?

2014-03-07 Thread Oliver Weingarten

Hey guys!

Eric had to make certain changes to server and stuff like that. So 
downtime was due to that!
He will show up again, when he sorted out some trouble with the email 
account.


cheers,
oli


Am 07.03.2014 03:29, schrieb Maurício PC:

And it's back on: http://www.mootzoid.com/

Eric is alive ... *ALIVE!!*


On Thu, Mar 6, 2014 at 10:35 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote:


Return their marketing material to them?



On Fri, Mar 7, 2014 at 1:44 AM, Szabolcs Matefy
szabol...@crytek.com mailto:szabol...@crytek.com wrote:

It'd be nice to send them a big pile of steaming, stinky bull
shit, literally speaking





--
gonebadfx.com http://gonebadfx.com
- your source for bad fx


Script check if xsi is rendering?

2014-03-07 Thread Simon Reeves
Ive made a backup plugin/event that has been useful, though a bit scary as
it also autosave's the current scene before copying it elsewhere (it would
be good if there was a 'save scene as' command but I don't know of one?)

Anyway the main issue with it is that it interrupts if a render is in
progress, preview/frame/render region, so is there anyway to check if a
render is in progress? Or if the region is open/preview window open?

Cheers
Simon


Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


Re: mootzoid.com down?

2014-03-07 Thread Eric Mootz
Hey guys,

my apologies for the 404 Not Found regarding mootzoid.com!
It was only my old server being replaced by a new fancy linux server.

Everything is working just fine now. In fact there will even be an update of 
emTools today :)

Take care,
Eric

Re: A list like this one but for Maya

2014-03-07 Thread Gerbrand Nel
Were are you at the moment Sandy, cause Cape-town, while being in SA is 
still far from Gauteng :)


On 2014/03/07 11:55 AM, Sandy Sutherland wrote:

Very little worthwhile lists for the dark side G.  but we are running
houdini here now and Blackginger do too, in quite a big way - so it is
very much gaining ground.

S.

On 2014/03/07 9:53 AM, Gerbrand Nel wrote:

Hey guys
This goes against my grain, but I can sit around bitching, or I can
move on.
My initial instinct says not to support AD, but I'm a freelancer and
it is important for me to slot into a team, or lead a team with the
same software.
Right now the South African market has a nice collection of both Soft
and Maya freelancers and studios.
Not much Houdini near where I live.
It stands to reason that in the future there will be more Maya than
anything else.
Only time will tell, but for now it can't hurt to get really good in
Maya (I hear one needs to be in order to fix all its fucking bugs)
So the question is: Does a mailing list like this exist for the dark
side, and if not, will you join me in making sure there is such a
list for us orphans who needs to bend over and take it in the dark
place?
Thanks
G



.





Re: A list like this one but for Maya

2014-03-07 Thread Chris Marshall
A list, just like this list, with people who have things in common with the
people on this list, is actually *this* list? If it keeps going
indefinitely, as more of us transition to other software, isn't this the
best place to share our experiences, questions, help etc?



On 7 March 2014 10:57, Gerbrand Nel nagv...@gmail.com wrote:

 Were are you at the moment Sandy, cause Cape-town, while being in SA is
 still far from Gauteng :)


 On 2014/03/07 11:55 AM, Sandy Sutherland wrote:

 Very little worthwhile lists for the dark side G.  but we are running
 houdini here now and Blackginger do too, in quite a big way - so it is
 very much gaining ground.

 S.

 On 2014/03/07 9:53 AM, Gerbrand Nel wrote:

 Hey guys
 This goes against my grain, but I can sit around bitching, or I can
 move on.
 My initial instinct says not to support AD, but I'm a freelancer and
 it is important for me to slot into a team, or lead a team with the
 same software.
 Right now the South African market has a nice collection of both Soft
 and Maya freelancers and studios.
 Not much Houdini near where I live.
 It stands to reason that in the future there will be more Maya than
 anything else.
 Only time will tell, but for now it can't hurt to get really good in
 Maya (I hear one needs to be in order to fix all its fucking bugs)
 So the question is: Does a mailing list like this exist for the dark
 side, and if not, will you join me in making sure there is such a
 list for us orphans who needs to bend over and take it in the dark
 place?
 Thanks
 G


 .





-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: wake

2014-03-07 Thread Simon Reeves
Will there be sandwiches and sausage rolls like a real wake?
I would like to come by, this week was a bad week for it but next week is
probably good.



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 7 March 2014 10:53, Mr Alexei Godek ale...@xtfx.co.uk wrote:

 I will be there to buy you a drink for old times sake !

 --

 ale...@xtfx.co.uk
 http://www.xtfx.co.uk/


 On 6 March 2014 17:10, Jordi Bares jordiba...@gmail.com wrote:

 SURE THING

  Jordi Bares
 jordiba...@gmail.com

 On 6 Mar 2014, at 16:30, adrian wyer adrian.w...@fluid-pictures.com
 wrote:

  so following the piss poor turn out on tuesday (you're excused, it
 was short notice and a shit day to boot)



 how about we have a proper drink next week?



 I'll start the bidding at Thursday in Soho



 any takers, or will you all be busy learning houdini?



 a



 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71








 http://www.xtfx.co.uk/



Re: Script check if xsi is rendering?

2014-03-07 Thread Alexander Akbarov
There is some render events siOnBeginFrame, siOnBeginSequence and so on
http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/index.html?url=si_cmds/cb_Event_OnEvent.html,topicNumber=si_cmds_cb_Event_OnEvent_html,hash=ctxt_siOnBeginSequenceI
didn't tried them, but maybe this is what you looking for.


2014-03-07 12:50 GMT+02:00 Simon Reeves si...@simonreeves.com:

 Ive made a backup plugin/event that has been useful, though a bit scary as
 it also autosave's the current scene before copying it elsewhere (it would
 be good if there was a 'save scene as' command but I don't know of one?)

 Anyway the main issue with it is that it interrupts if a render is in
 progress, preview/frame/render region, so is there anyway to check if a
 render is in progress? Or if the region is open/preview window open?

 Cheers
 Simon


 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*



Re: Script check if xsi is rendering?

2014-03-07 Thread Simon Reeves
Ah I didn't think of events (funny as Im making an event) - looks useful
thanks.



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 7 March 2014 11:12, Alexander Akbarov wat...@gmail.com wrote:

 There is some render events siOnBeginFrame, siOnBeginSequence and so on
 http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/index.html?url=si_cmds/cb_Event_OnEvent.html,topicNumber=si_cmds_cb_Event_OnEvent_html,hash=ctxt_siOnBeginSequenceI
  didn't tried them, but maybe this is what you looking for.


 2014-03-07 12:50 GMT+02:00 Simon Reeves si...@simonreeves.com:

 Ive made a backup plugin/event that has been useful, though a bit scary as
 it also autosave's the current scene before copying it elsewhere (it would
 be good if there was a 'save scene as' command but I don't know of one?)

 Anyway the main issue with it is that it interrupts if a render is in
 progress, preview/frame/render region, so is there anyway to check if a
 render is in progress? Or if the region is open/preview window open?

 Cheers
 Simon


 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*





Re: A list like this one but for Maya

2014-03-07 Thread Sebastien Sterling
Hey Ger there is actually a thread called salvage the list, it has been a
discussion about creating a new common ground where everyone regardless of
what they have to use DCC wise can come to share/ask for knowledge. the
point is for people not to split up.


On 7 March 2014 11:00, Chris Marshall chrismarshal...@gmail.com wrote:

 A list, just like this list, with people who have things in common with
 the people on this list, is actually *this* list? If it keeps going
 indefinitely, as more of us transition to other software, isn't this the
 best place to share our experiences, questions, help etc?



 On 7 March 2014 10:57, Gerbrand Nel nagv...@gmail.com wrote:

 Were are you at the moment Sandy, cause Cape-town, while being in SA is
 still far from Gauteng :)


 On 2014/03/07 11:55 AM, Sandy Sutherland wrote:

 Very little worthwhile lists for the dark side G.  but we are running
 houdini here now and Blackginger do too, in quite a big way - so it is
 very much gaining ground.

 S.

 On 2014/03/07 9:53 AM, Gerbrand Nel wrote:

 Hey guys
 This goes against my grain, but I can sit around bitching, or I can
 move on.
 My initial instinct says not to support AD, but I'm a freelancer and
 it is important for me to slot into a team, or lead a team with the
 same software.
 Right now the South African market has a nice collection of both Soft
 and Maya freelancers and studios.
 Not much Houdini near where I live.
 It stands to reason that in the future there will be more Maya than
 anything else.
 Only time will tell, but for now it can't hurt to get really good in
 Maya (I hear one needs to be in order to fix all its fucking bugs)
 So the question is: Does a mailing list like this exist for the dark
 side, and if not, will you join me in making sure there is such a
 list for us orphans who needs to bend over and take it in the dark
 place?
 Thanks
 G


 .





 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




Re: A list like this one but for Maya

2014-03-07 Thread Luc-Eric Rousseau
there is an old maya mailing list, it's the google group called maya_he3d
it's called that way because it's a migration of the highend3d.com maya
mailing list.
it's been very low volume.



On Friday, March 7, 2014, Gerbrand Nel nagv...@gmail.com wrote:

 Hey guys
 This goes against my grain, but I can sit around bitching, or I can move
 on.
 My initial instinct says not to support AD, but I'm a freelancer and it is
 important for me to slot into a team, or lead a team with the same software.
 Right now the South African market has a nice collection of both Soft and
 Maya freelancers and studios.
 Not much Houdini near where I live.
 It stands to reason that in the future there will be more Maya than
 anything else.
 Only time will tell, but for now it can't hurt to get really good in Maya
 (I hear one needs to be in order to fix all its fucking bugs)
 So the question is: Does a mailing list like this exist for the dark side,
 and if not, will you join me in making sure there is such a list for us
 orphans who needs to bend over and take it in the dark place?
 Thanks
 G




Re: Scrub timeline while mouse is in viewport?

2014-03-07 Thread Luc-Eric Rousseau
That's a cool trick Cesar.

Thanks to Brent, Softimage already has that Maya tool built-in; you'll
have to map it in your keymap, it's called Time Slider Tool
In the Maya keymap, it's already mapped to the K key


On Fri, Mar 7, 2014 at 12:16 AM, Siew Yi Liang soni...@gmail.com wrote:
 Hi Cesar:

 Ha, really nice! Never thought of doing it that way, here I was looking at
 trying to grab mouse position! :P

 Thanks again for coming to the rescue!

 Yours sincerely,
 Siew Yi Liang

 On 3/6/2014 8:42 PM, Cesar Saez wrote:

 Hi Siew,
 It's a bit of a hack but works ;)

 Application.SelectObj(Application)
 Application.SetMarking(PlayControl.Current)
 Application.VirtualSliderTool()

 Cheers!




Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-07 Thread Mikael Pettersén
I'm also interested in the webinar.

On Friday, March 7, 2014, Chris Marshall chrismarshal...@gmail.com wrote:

 I wouldn't mind knowing more


 On 7 March 2014 10:33, Greg Maguire 
 g...@inlifesize.comjavascript:_e(%7B%7D,'cvml','g...@inlifesize.com');
  wrote:

 +1 on webinar





 --

 *Greg Maguire* | Inlifesize
 Mobile: +44 7512 361462 | Phone: +44 2890 204739
 g...@inlifesize.com javascript:_e(%7B%7D,'cvml','g...@inlifesize.com');
  | www.inlifesize.com




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




Re: Scrub timeline while mouse is in viewport?

2014-03-07 Thread Siew Yi Liang

Hi Luc-Eric:

Oops, never actually bothered to find out what that command actually does...

Thanks for responding! It works great!

Yours sincerely,
Siew Yi Liang

On 3/7/2014 3:26 AM, Luc-Eric Rousseau wrote:

That's a cool trick Cesar.

Thanks to Brent, Softimage already has that Maya tool built-in; you'll
have to map it in your keymap, it's called Time Slider Tool
In the Maya keymap, it's already mapped to the K key


On Fri, Mar 7, 2014 at 12:16 AM, Siew Yi Liang soni...@gmail.com wrote:

Hi Cesar:

Ha, really nice! Never thought of doing it that way, here I was looking at
trying to grab mouse position! :P

Thanks again for coming to the rescue!

Yours sincerely,
Siew Yi Liang

On 3/6/2014 8:42 PM, Cesar Saez wrote:

Hi Siew,
It's a bit of a hack but works ;)

Application.SelectObj(Application)
Application.SetMarking(PlayControl.Current)
Application.VirtualSliderTool()

Cheers!






Friday Flashback #162

2014-03-07 Thread Stephen Blair
A short [low quality] clip from a Sumatra (codename) product demo at
SIGGRAPH 2000
http://wp.me/powV4-301


Re: Friday Flashback #162

2014-03-07 Thread Maurício PC
Man ... Mark is an entertainer!!


On Fri, Mar 7, 2014 at 8:56 AM, Stephen Blair stephenrbl...@gmail.comwrote:

 A short [low quality] clip from a Sumatra (codename) product demo at
 SIGGRAPH 2000
 http://wp.me/powV4-301




-- 
gonebadfx.com
- your source for bad fx


STDOUT: ' ERROR : 21000 - Unspecified failure - [line 39]

2014-03-07 Thread Mirko Jankovic
Hey,
I'm trying to render out something on deadline and couple computers are
giving me this info. My and 1 more are working fine no problem at all,
couple others are throwing this error and stopping rendering over deadline.
Also to note that when scene is open locally on them it works fine.
Any idea what could be wrong??

0: STDOUT: ' INFO : Executing command:
RenderPasses(Passes.Set_01,int(210),int(214))

0: STDOUT: ' INFO : Rendering pass 'Set_01'...

0: STDOUT: ' INFO : Rendering frame 210 (0.0% done)

0: INFO: Ignoring error because Strict Error Checking is disabled in the
plugin configuration.

0: STDOUT: ' ERROR : 21000-REND-RenderPasses - Unspecified failure

0: STDOUT: RenderPasses Passes.Set_01, 210, 214, ,
siRenderVerbosityDefault

0: STDOUT: Command failed, returned -2147467259

0: INFO: Ignoring error because Strict Error Checking is disabled in the
plugin configuration.

0: STDOUT: ' ERROR : 21000 - Unspecified failure - [line 39]

0: STDOUT: ERROR - Script failed.

0: STDOUT: FATAL - Script Aborted.


Re: A list like this one but for Maya

2014-03-07 Thread Angus Davidson
Hi Sandy

Here at wits we have reached out to the places that have traditionally
used softimage to see what they were thinking of switching to. Its
interesting to hear Blackginger is also using Houdini as well as I was
under the impression it was mostly a Maya place.

Do you know any other places that are using Houdini and even Modo in their
Pipelines here in SA

Kind regards

Angus


On 2014/03/07, 11:55 AM, Sandy Sutherland sandy.mailli...@gmail.com
wrote:

Very little worthwhile lists for the dark side G.  but we are running
houdini here now and Blackginger do too, in quite a big way - so it is
very much gaining ground.

S.

On 2014/03/07 9:53 AM, Gerbrand Nel wrote:
 Hey guys
 This goes against my grain, but I can sit around bitching, or I can
 move on.
 My initial instinct says not to support AD, but I'm a freelancer and
 it is important for me to slot into a team, or lead a team with the
 same software.
 Right now the South African market has a nice collection of both Soft
 and Maya freelancers and studios.
 Not much Houdini near where I live.
 It stands to reason that in the future there will be more Maya than
 anything else.
 Only time will tell, but for now it can't hurt to get really good in
 Maya (I hear one needs to be in order to fix all its fucking bugs)
 So the question is: Does a mailing list like this exist for the dark
 side, and if not, will you join me in making sure there is such a list
 for us orphans who needs to bend over and take it in the dark place?
 Thanks
 G



table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%; 
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table




Re: A list like this one but for Maya

2014-03-07 Thread Angus Davidson
Anything in the shadow of the mountain is pretty much close to the moon ;)

On 2014/03/07, 12:57 PM, Gerbrand Nel nagv...@gmail.com wrote:

Were are you at the moment Sandy, cause Cape-town, while being in SA is
still far from Gauteng :)

On 2014/03/07 11:55 AM, Sandy Sutherland wrote:
 Very little worthwhile lists for the dark side G.  but we are running
 houdini here now and Blackginger do too, in quite a big way - so it is
 very much gaining ground.

 S.

 On 2014/03/07 9:53 AM, Gerbrand Nel wrote:
 Hey guys
 This goes against my grain, but I can sit around bitching, or I can
 move on.
 My initial instinct says not to support AD, but I'm a freelancer and
 it is important for me to slot into a team, or lead a team with the
 same software.
 Right now the South African market has a nice collection of both Soft
 and Maya freelancers and studios.
 Not much Houdini near where I live.
 It stands to reason that in the future there will be more Maya than
 anything else.
 Only time will tell, but for now it can't hurt to get really good in
 Maya (I hear one needs to be in order to fix all its fucking bugs)
 So the question is: Does a mailing list like this exist for the dark
 side, and if not, will you join me in making sure there is such a
 list for us orphans who needs to bend over and take it in the dark
 place?
 Thanks
 G


 .



table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%; 
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table




Re: A list like this one but for Maya

2014-03-07 Thread Alex Dorman
Hi Gerbrand

I always found this place pretty useful when needing a bit of advice in
maya, it is soup focused of course but there is some good people on there
willing to help in different areas.

http://soup-dev.websitetoolbox.com/


On 7 March 2014 12:33, Angus Davidson angus.david...@wits.ac.za wrote:

 Anything in the shadow of the mountain is pretty much close to the moon ;)

 On 2014/03/07, 12:57 PM, Gerbrand Nel nagv...@gmail.com wrote:

 Were are you at the moment Sandy, cause Cape-town, while being in SA is
 still far from Gauteng :)
 
 On 2014/03/07 11:55 AM, Sandy Sutherland wrote:
  Very little worthwhile lists for the dark side G.  but we are running
  houdini here now and Blackginger do too, in quite a big way - so it is
  very much gaining ground.
 
  S.
 
  On 2014/03/07 9:53 AM, Gerbrand Nel wrote:
  Hey guys
  This goes against my grain, but I can sit around bitching, or I can
  move on.
  My initial instinct says not to support AD, but I'm a freelancer and
  it is important for me to slot into a team, or lead a team with the
  same software.
  Right now the South African market has a nice collection of both Soft
  and Maya freelancers and studios.
  Not much Houdini near where I live.
  It stands to reason that in the future there will be more Maya than
  anything else.
  Only time will tell, but for now it can't hurt to get really good in
  Maya (I hear one needs to be in order to fix all its fucking bugs)
  So the question is: Does a mailing list like this exist for the dark
  side, and if not, will you join me in making sure there is such a
  list for us orphans who needs to bend over and take it in the dark
  place?
  Thanks
  G
 
 
  .
 
 

 table width=100% border=0 cellspacing=0 cellpadding=0
 style=width:100%;
 tr
 td align=left style=text-align:justify;font face=arial,sans-serif
 size=1 color=#99span style=font-size:11px;This communication
 is intended for the addressee only. It is confidential. If you have
 received this communication in error, please notify us immediately and
 destroy the original message. You may not copy or disseminate this
 communication without the permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the
 University and recipients are thus advised that the content of this message
 may not be legally binding on the University and may contain the personal
 views and opinions of the author, which are not necessarily the views and
 opinions of The University of the Witwatersrand, Johannesburg. All
 agreements between the University and outsiders are subject to South
 African Law unless the University agrees in writing to the contrary.
 /span/font/td
 /tr
 /table





Re: A list like this one but for Maya

2014-03-07 Thread Sandy Sutherland

Hi Angus,

Blackginger do not really use Maya at all - they used to use it for 
Ncloth, but are now using Marvelous Designer.  They use Softimage for 
everything up to end of animation, where they use Houdini for VFX and 
rendering in Mantra - they have been that way for about 4 -5 years now.


We are using Maya up to animation, then we are doing the same with 
Houdini - VFX and rendering using Mantra.


I do not know anyone else doing this, and as for Modo - not sure - they 
was an ad for someone looking for Modo people, but I do not know who 
they are.


S.

On 2014/03/07 2:31 PM, Angus Davidson wrote:

Hi Sandy

Here at wits we have reached out to the places that have traditionally
used softimage to see what they were thinking of switching to. Its
interesting to hear Blackginger is also using Houdini as well as I was
under the impression it was mostly a Maya place.

Do you know any other places that are using Houdini and even Modo in their
Pipelines here in SA

Kind regards

Angus


On 2014/03/07, 11:55 AM, Sandy Sutherland sandy.mailli...@gmail.com
wrote:


Very little worthwhile lists for the dark side G.  but we are running
houdini here now and Blackginger do too, in quite a big way - so it is
very much gaining ground.

S.

On 2014/03/07 9:53 AM, Gerbrand Nel wrote:

Hey guys
This goes against my grain, but I can sit around bitching, or I can
move on.
My initial instinct says not to support AD, but I'm a freelancer and
it is important for me to slot into a team, or lead a team with the
same software.
Right now the South African market has a nice collection of both Soft
and Maya freelancers and studios.
Not much Houdini near where I live.
It stands to reason that in the future there will be more Maya than
anything else.
Only time will tell, but for now it can't hurt to get really good in
Maya (I hear one needs to be in order to fix all its fucking bugs)
So the question is: Does a mailing list like this exist for the dark
side, and if not, will you join me in making sure there is such a list
for us orphans who needs to bend over and take it in the dark place?
Thanks
G


table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span 
style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify 
us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are 
competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University 
and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All 
agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td
/tr
/table








Re: A list like this one but for Maya

2014-03-07 Thread Gerbrand Nel
I get what you guys are saying, but with all that's happened in the last 
few days, it didn't feel right to start asking how to do this in 
maya questions here.
It almost feels like discussing the will of a loved one while 
identifying the body at the morgue.
Also, there is a strong sentiment of fuckyouautodesk at the moment, and 
I get the feeling that people who are going towards maya are doing it 
very quietly.

So poll:
Could we for the time being ask our how do I do this in Maya questions 
here with a [OTMaya] tag in the subject line?
This way people who don't want to see it can set filters to send those 
mails to hell :)

G

On 2014/03/07 01:18 PM, Sebastien Sterling wrote:
Hey Ger there is actually a thread called salvage the list, it has 
been a discussion about creating a new common ground where everyone 
regardless of what they have to use DCC wise can come to share/ask for 
knowledge. the point is for people not to split up.



On 7 March 2014 11:00, Chris Marshall chrismarshal...@gmail.com 
mailto:chrismarshal...@gmail.com wrote:


A list, just like this list, with people who have things in common
with the people on this list, is actually *this* list? If it keeps
going indefinitely, as more of us transition to other software,
isn't this the best place to share our experiences, questions,
help etc?



On 7 March 2014 10:57, Gerbrand Nel nagv...@gmail.com
mailto:nagv...@gmail.com wrote:

Were are you at the moment Sandy, cause Cape-town, while being
in SA is still far from Gauteng :)


On 2014/03/07 11:55 AM, Sandy Sutherland wrote:

Very little worthwhile lists for the dark side G.  but we
are running
houdini here now and Blackginger do too, in quite a big
way - so it is
very much gaining ground.

S.

On 2014/03/07 9:53 AM, Gerbrand Nel wrote:

Hey guys
This goes against my grain, but I can sit around
bitching, or I can
move on.
My initial instinct says not to support AD, but I'm a
freelancer and
it is important for me to slot into a team, or lead a
team with the
same software.
Right now the South African market has a nice
collection of both Soft
and Maya freelancers and studios.
Not much Houdini near where I live.
It stands to reason that in the future there will be
more Maya than
anything else.
Only time will tell, but for now it can't hurt to get
really good in
Maya (I hear one needs to be in order to fix all its
fucking bugs)
So the question is: Does a mailing list like this
exist for the dark
side, and if not, will you join me in making sure
there is such a
list for us orphans who needs to bend over and take it
in the dark
place?
Thanks
G


.





-- 


Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk http://www.mintmotion.co.uk






Re: A list like this one but for Maya

2014-03-07 Thread Angus Davidson
Hi Sandy

That¹s very helpful. I suspect I got my shops mixed up.

Kind regards

Angus

On 2014/03/07, 3:16 PM, Sandy Sutherland sandy.mailli...@gmail.com
wrote:

Hi Angus,

Blackginger do not really use Maya at all - they used to use it for
Ncloth, but are now using Marvelous Designer.  They use Softimage for
everything up to end of animation, where they use Houdini for VFX and
rendering in Mantra - they have been that way for about 4 -5 years now.

We are using Maya up to animation, then we are doing the same with
Houdini - VFX and rendering using Mantra.

I do not know anyone else doing this, and as for Modo - not sure - they
was an ad for someone looking for Modo people, but I do not know who
they are.

S.

On 2014/03/07 2:31 PM, Angus Davidson wrote:
 Hi Sandy

 Here at wits we have reached out to the places that have traditionally
 used softimage to see what they were thinking of switching to. Its
 interesting to hear Blackginger is also using Houdini as well as I was
 under the impression it was mostly a Maya place.

 Do you know any other places that are using Houdini and even Modo in
their
 Pipelines here in SA

 Kind regards

 Angus


 On 2014/03/07, 11:55 AM, Sandy Sutherland sandy.mailli...@gmail.com
 wrote:

 Very little worthwhile lists for the dark side G.  but we are running
 houdini here now and Blackginger do too, in quite a big way - so it is
 very much gaining ground.

 S.

 On 2014/03/07 9:53 AM, Gerbrand Nel wrote:
 Hey guys
 This goes against my grain, but I can sit around bitching, or I can
 move on.
 My initial instinct says not to support AD, but I'm a freelancer and
 it is important for me to slot into a team, or lead a team with the
 same software.
 Right now the South African market has a nice collection of both Soft
 and Maya freelancers and studios.
 Not much Houdini near where I live.
 It stands to reason that in the future there will be more Maya than
 anything else.
 Only time will tell, but for now it can't hurt to get really good in
 Maya (I hear one needs to be in order to fix all its fucking bugs)
 So the question is: Does a mailing list like this exist for the dark
 side, and if not, will you join me in making sure there is such a list
 for us orphans who needs to bend over and take it in the dark place?
 Thanks
 G

 table width=100% border=0 cellspacing=0 cellpadding=0
style=width:100%;
 tr
 td align=left style=text-align:justify;font
face=arial,sans-serif size=1 color=#99span
style=font-size:11px;This communication is intended for the addressee
only. It is confidential. If you have received this communication in
error, please notify us immediately and destroy the original message.
You may not copy or disseminate this communication without the
permission of the University. Only authorised signatories are competent
to enter into agreements on behalf of the University and recipients are
thus advised that the content of this message may not be legally binding
on the University and may contain the personal views and opinions of the
author, which are not necessarily the views and opinions of The
University of the Witwatersrand, Johannesburg. All agreements between
the University and outsiders are subject to South African Law unless the
University agrees in writing to the contrary. /span/font/td
 /tr
 /table






table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%; 
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table




Re: A list like this one but for Maya

2014-03-07 Thread Sandy Sutherland
LOL - yep Cape Town - just a quick reminder G.  Gauteng doesn't have the 
number plate GP for nothing - Gangsters Paradise.


S.

On 2014/03/07 12:57 PM, Gerbrand Nel wrote:
Were are you at the moment Sandy, cause Cape-town, while being in SA 
is still far from Gauteng :)


On 2014/03/07 11:55 AM, Sandy Sutherland wrote:

Very little worthwhile lists for the dark side G.  but we are running
houdini here now and Blackginger do too, in quite a big way - so it is
very much gaining ground.

S.





Re: A list like this one but for Maya

2014-03-07 Thread Will Sharkey
The old Maya mailing list is cool but the beauty of a Softimage to Maya
list would be artists who are experienced in both Soft + Maya teaching you
where the equivalent buttons/methods are.

The 'Salvage the list' thread isn't great as its already emotionally
charged by title.

A Softimage to Maya list was made but maybe it would add to the fear of
community migration.
https://groups.google.com/forum/?hl=en#!forum/softimage2maya

So a [OTMaya] tag or [TOMaya] tag sounds like a good idea. It could create
problems for new posters who aren't aware of a tagging system but nothing
to lose sleep over.











On Fri, Mar 7, 2014 at 1:21 PM, Gerbrand Nel nagv...@gmail.com wrote:

  I get what you guys are saying, but with all that's happened in the last
 few days, it didn't feel right to start asking how to do this in maya
 questions here.
 It almost feels like discussing the will of a loved one while identifying
 the body at the morgue.
 Also, there is a strong sentiment of fuckyouautodesk at the moment, and I
 get the feeling that people who are going towards maya are doing it very
 quietly.
 So poll:
 Could we for the time being ask our how do I do this in Maya questions
 here with a [OTMaya] tag in the subject line?
 This way people who don't want to see it can set filters to send those
 mails to hell :)
 G


 On 2014/03/07 01:18 PM, Sebastien Sterling wrote:

 Hey Ger there is actually a thread called salvage the list, it has been a
 discussion about creating a new common ground where everyone regardless of
 what they have to use DCC wise can come to share/ask for knowledge. the
 point is for people not to split up.


 On 7 March 2014 11:00, Chris Marshall chrismarshal...@gmail.com wrote:

 A list, just like this list, with people who have things in common with
 the people on this list, is actually *this* list? If it keeps going
 indefinitely, as more of us transition to other software, isn't this the
 best place to share our experiences, questions, help etc?



 On 7 March 2014 10:57, Gerbrand Nel nagv...@gmail.com wrote:

 Were are you at the moment Sandy, cause Cape-town, while being in SA is
 still far from Gauteng :)


 On 2014/03/07 11:55 AM, Sandy Sutherland wrote:

  Very little worthwhile lists for the dark side G.  but we are running
 houdini here now and Blackginger do too, in quite a big way - so it is
 very much gaining ground.

 S.

 On 2014/03/07 9:53 AM, Gerbrand Nel wrote:

 Hey guys
 This goes against my grain, but I can sit around bitching, or I can
 move on.
 My initial instinct says not to support AD, but I'm a freelancer and
 it is important for me to slot into a team, or lead a team with the
 same software.
 Right now the South African market has a nice collection of both Soft
 and Maya freelancers and studios.
 Not much Houdini near where I live.
 It stands to reason that in the future there will be more Maya than
 anything else.
 Only time will tell, but for now it can't hurt to get really good in
 Maya (I hear one needs to be in order to fix all its fucking bugs)
 So the question is: Does a mailing list like this exist for the dark
 side, and if not, will you join me in making sure there is such a
 list for us orphans who needs to bend over and take it in the dark
 place?
 Thanks
 G


  .





  --

  Chris Marshall
  Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk






Re: STDOUT: ' ERROR : 21000 - Unspecified failure - [line 39]

2014-03-07 Thread Francois Lord
I don't know Deadline, but usually when xsibatch.exe returns a big 
negative number, it's a crash.

A crash can be caused by anything, you won't see it in the output log.

I'm sorry I'm not helping much, but you should check if you can render 
the same frame in the UI. If not, then you can start deactivating stuff 
in the scene of hiding objects to find the problem.



On 07-Mar-14 07:26, Mirko Jankovic wrote:

Hey,
I'm trying to render out something on deadline and couple computers 
are giving me this info. My and 1 more are working fine no problem at 
all, couple others are throwing this error and stopping rendering over 
deadline.

Also to note that when scene is open locally on them it works fine.
Any idea what could be wrong??

0: STDOUT: ' INFO : Executing command: 
RenderPasses(Passes.Set_01,int(210),int(214))


0: STDOUT: ' INFO : Rendering pass 'Set_01'...

0: STDOUT: ' INFO : Rendering frame 210 (0.0% done)

0: INFO: Ignoring error because Strict Error Checking is disabled in 
the plugin configuration.


0: STDOUT: ' ERROR : 21000-REND-RenderPasses - Unspecified failure

0: STDOUT: RenderPasses Passes.Set_01, 210, 214, , 
siRenderVerbosityDefault


0: STDOUT: Command failed, returned -2147467259

0: INFO: Ignoring error because Strict Error Checking is disabled in 
the plugin configuration.


0: STDOUT: ' ERROR : 21000 - Unspecified failure - [line 39]

0: STDOUT: ERROR - Script failed.

0: STDOUT: FATAL - Script Aborted.





Re: STDOUT: ' ERROR : 21000 - Unspecified failure - [line 39]

2014-03-07 Thread Francois Lord
Note to self: I really should read the entire post carefully before 
replying.


On 07-Mar-14 08:57, Francois Lord wrote:
I don't know Deadline, but usually when xsibatch.exe returns a big 
negative number, it's a crash.

A crash can be caused by anything, you won't see it in the output log.

I'm sorry I'm not helping much, but you should check if you can render 
the same frame in the UI. If not, then you can start deactivating 
stuff in the scene of hiding objects to find the problem.



On 07-Mar-14 07:26, Mirko Jankovic wrote:

Hey,
I'm trying to render out something on deadline and couple computers 
are giving me this info. My and 1 more are working fine no problem at 
all, couple others are throwing this error and stopping rendering 
over deadline.

Also to note that when scene is open locally on them it works fine.
Any idea what could be wrong??

0: STDOUT: ' INFO : Executing command: 
RenderPasses(Passes.Set_01,int(210),int(214))


0: STDOUT: ' INFO : Rendering pass 'Set_01'...

0: STDOUT: ' INFO : Rendering frame 210 (0.0% done)

0: INFO: Ignoring error because Strict Error Checking is disabled in 
the plugin configuration.


0: STDOUT: ' ERROR : 21000-REND-RenderPasses - Unspecified failure

0: STDOUT: RenderPasses Passes.Set_01, 210, 214, , 
siRenderVerbosityDefault


0: STDOUT: Command failed, returned -2147467259

0: INFO: Ignoring error because Strict Error Checking is disabled in 
the plugin configuration.


0: STDOUT: ' ERROR : 21000 - Unspecified failure - [line 39]

0: STDOUT: ERROR - Script failed.

0: STDOUT: FATAL - Script Aborted.







Re: A list like this one but for Maya

2014-03-07 Thread Gerbrand Nel
Well if you read the only post in the soft to maya group, we are off 
to a positive start`.-
I like this list, but I don't want to piss you great people off with my 
stupid Maya questions
Believe me... they will be stupid. Just ask Matt Lowery how annoying I 
got when he taught me Soft.

So I'll wait for the outcome of this informal poll
so far 2 of us likes the idea of the [OTMAYA] tag :)
G

On 2014/03/07 03:38 PM, Will Sharkey wrote:
The old Maya mailing list is cool but the beauty of a Softimage to 
Maya list would be artists who are experienced in both Soft + Maya 
teaching you where the equivalent buttons/methods are.


The 'Salvage the list' thread isn't great as its already emotionally 
charged by title.


A Softimage to Maya list was made but maybe it would add to the fear 
of community migration.
https://groups.google.com/forum/?hl=en#!forum/softimage2maya 
https://groups.google.com/forum/?hl=en#%21forum/softimage2maya


So a [OTMaya] tag or [TOMaya] tag sounds like a good idea. It could 
create problems for new posters who aren't aware of a tagging system 
but nothing to lose sleep over.












On Fri, Mar 7, 2014 at 1:21 PM, Gerbrand Nel nagv...@gmail.com 
mailto:nagv...@gmail.com wrote:


I get what you guys are saying, but with all that's happened in
the last few days, it didn't feel right to start asking how to
do this in maya questions here.
It almost feels like discussing the will of a loved one while
identifying the body at the morgue.
Also, there is a strong sentiment of fuckyouautodesk at the
moment, and I get the feeling that people who are going towards
maya are doing it very quietly.
So poll:
Could we for the time being ask our how do I do this in Maya
questions here with a [OTMaya] tag in the subject line?
This way people who don't want to see it can set filters to send
those mails to hell :)
G


On 2014/03/07 01:18 PM, Sebastien Sterling wrote:

Hey Ger there is actually a thread called salvage the list, it
has been a discussion about creating a new common ground where
everyone regardless of what they have to use DCC wise can come to
share/ask for knowledge. the point is for people not to split up.


On 7 March 2014 11:00, Chris Marshall chrismarshal...@gmail.com
mailto:chrismarshal...@gmail.com wrote:

A list, just like this list, with people who have things in
common with the people on this list, is actually *this* list?
If it keeps going indefinitely, as more of us transition to
other software, isn't this the best place to share our
experiences, questions, help etc?



On 7 March 2014 10:57, Gerbrand Nel nagv...@gmail.com
mailto:nagv...@gmail.com wrote:

Were are you at the moment Sandy, cause Cape-town, while
being in SA is still far from Gauteng :)


On 2014/03/07 11:55 AM, Sandy Sutherland wrote:

Very little worthwhile lists for the dark side G.
 but we are running
houdini here now and Blackginger do too, in quite a
big way - so it is
very much gaining ground.

S.

On 2014/03/07 9:53 AM, Gerbrand Nel wrote:

Hey guys
This goes against my grain, but I can sit around
bitching, or I can
move on.
My initial instinct says not to support AD, but
I'm a freelancer and
it is important for me to slot into a team, or
lead a team with the
same software.
Right now the South African market has a nice
collection of both Soft
and Maya freelancers and studios.
Not much Houdini near where I live.
It stands to reason that in the future there will
be more Maya than
anything else.
Only time will tell, but for now it can't hurt to
get really good in
Maya (I hear one needs to be in order to fix all
its fucking bugs)
So the question is: Does a mailing list like this
exist for the dark
side, and if not, will you join me in making sure
there is such a
list for us orphans who needs to bend over and
take it in the dark
place?
Thanks
G


.





-- 


Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk http://www.mintmotion.co.uk









Re: Friday Flashback #162

2014-03-07 Thread Leendert A. Hartog
If all evangelists had been that funny, there would've been way more 
religion in this world... :D
Mark will be missed (especially also by Autodesk, to be honest. They 
won't find anyone like him ever again!)


--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: MODO XSI layout and Shorcut keys

2014-03-07 Thread Tim Crowson

@Peter: what do you mean by 'Simple Select?'

@David: yes this is what I meant by 'partial' success... the mouse input 
preset is really for navigation only. I don't think it attempts to 
translate the keyboard shortcuts.



And to the question about a keyboard remapper in Modo You have two 
options:


1) The Input Editor gives you access to all of that. /Menu Bar  System 
 Input Editor/. Unlike the Soft equivalent, this doesn't present you 
with a keyboard representation. It's a massive, filterable table that 
lets you assign any command (with args if you like) to any key combination.


2) On-the-Fly:
- Run a tool or command
- Pull up the cHist (Command History). Most layouts have a little 
command line entry in the very bottom right of the UI. Drag the divider 
above it to expand the full command history.
- Find the command you just fired, right-click on it, and choose 'Map 
Command to Key'


Any customizations you make to the keyboard mapping will be 
automatically saved */when you close the app/*, unless you go to /File  
Config Save/.


-Tim



On 3/6/2014 6:14 PM, Peter Agg wrote:
Another navigation tip: For some reason that God-forsaken trackball 
rotation setting is in the Open GL menu.


If anyone can tell me how to make the equivalent of Simple Select when 
I'm not clicking on a manipulator I'll buy them a beer.



On 6 March 2014 23:44, David Rivera activemotionpictu...@yahoo.com 
mailto:activemotionpictu...@yahoo.com wrote:


Amazing!! Thanks for the link.
Also: I notice the Preferences Remapping  Mouse input presets,
only cover MOUSE modding.
What about the keyboard?
Thanks.

David R.




On Thursday, March 6, 2014 6:26 PM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:
By the way, one of the Modo users, Adam O'Hern, put a good bit of
thought into his cadjunkie zen http://cadjunkie.com/zen layout.
It's not geared toward every single step of the process, but it's
very well thought-out and gives you an idea of how flexible the UI is.

-Tim



On 3/6/2014 4:59 PM, David Rivera wrote:

Hi I was wondering if anyone knows a layout for MODO that looks
like XSI?
And also what shortcut keys is this post referring to?? - The
keyboard shortcuts in Modo can resemble
XSI´s?
http://community.thefoundry.co.uk/discussion/topic.aspx?f=32t=7369

Thanks.
David R.


-- 







--
Signature




Re: STDOUT: ' ERROR : 21000 - Unspecified failure - [line 39]

2014-03-07 Thread Mirko Jankovic
rendering from UI works fine, Deadline is rendering using command line.
they all access file storage withouth problems and that is the only problem
that comes to my mind... but it is same setup for every user on storage and
on computers so no idea...
btw got taht problem on 2 of thsoe is with Redshift as well and new
version, but 3rd one got same configuration same GPU as on of the working..
kinda hard to nail problem..


On Fri, Mar 7, 2014 at 3:04 PM, Stephen Blair stephenrbl...@gmail.comwrote:

 On those problem computers, and you render in the UI? With xsibatch from
 the command line?
 If you can render with xsibatch on one of those computers, but Deadline
 cannot, then what's different? The user account? permissions? environment
 variables?


 On Fri, Mar 7, 2014 at 8:59 AM, Francois Lord flordli...@gmail.comwrote:

 Note to self: I really should read the entire post carefully before
 replying.

 On 07-Mar-14 08:57, Francois Lord wrote:

 I don't know Deadline, but usually when xsibatch.exe returns a big
 negative number, it's a crash.
 A crash can be caused by anything, you won't see it in the output log.

 I'm sorry I'm not helping much, but you should check if you can render
 the same frame in the UI. If not, then you can start deactivating stuff in
 the scene of hiding objects to find the problem.


 On 07-Mar-14 07:26, Mirko Jankovic wrote:

 Hey,
 I'm trying to render out something on deadline and couple computers are
 giving me this info. My and 1 more are working fine no problem at all,
 couple others are throwing this error and stopping rendering over deadline.
 Also to note that when scene is open locally on them it works fine.
 Any idea what could be wrong??

 0: STDOUT: ' INFO : Executing command: RenderPasses(Passes.Set_01,
 int(210),int(214))

 0: STDOUT: ' INFO : Rendering pass 'Set_01'...

 0: STDOUT: ' INFO : Rendering frame 210 (0.0% done)

 0: INFO: Ignoring error because Strict Error Checking is disabled in
 the plugin configuration.

 0: STDOUT: ' ERROR : 21000-REND-RenderPasses - Unspecified failure

 0: STDOUT: RenderPasses Passes.Set_01, 210, 214, ,
 siRenderVerbosityDefault

 0: STDOUT: Command failed, returned -2147467259

 0: INFO: Ignoring error because Strict Error Checking is disabled in
 the plugin configuration.

 0: STDOUT: ' ERROR : 21000 - Unspecified failure - [line 39]

 0: STDOUT: ERROR - Script failed.

 0: STDOUT: FATAL - Script Aborted.







Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-07 Thread Alan Fregtman
Me too. I'm curious what else Modo can do well besides modeling.



On Fri, Mar 7, 2014 at 6:33 AM, Mikael Pettersén mikael.petter...@gmail.com
 wrote:


 I'm also interested in the webinar.

 On Friday, March 7, 2014, Chris Marshall chrismarshal...@gmail.com
 wrote:

 I wouldn't mind knowing more


 On 7 March 2014 10:33, Greg Maguire g...@inlifesize.com wrote:

 +1 on webinar





 --

 *Greg Maguire* | Inlifesize
 Mobile: +44 7512 361462 | Phone: +44 2890 204739
 g...@inlifesize.com | www.inlifesize.com




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




Re: Scrub timeline while mouse is in viewport?

2014-03-07 Thread Arvid Björn
Nice, I learned a new trick today =)


On Fri, Mar 7, 2014 at 12:26 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 That's a cool trick Cesar.

 Thanks to Brent, Softimage already has that Maya tool built-in; you'll
 have to map it in your keymap, it's called Time Slider Tool
 In the Maya keymap, it's already mapped to the K key


 On Fri, Mar 7, 2014 at 12:16 AM, Siew Yi Liang soni...@gmail.com wrote:
  Hi Cesar:
 
  Ha, really nice! Never thought of doing it that way, here I was looking
 at
  trying to grab mouse position! :P
 
  Thanks again for coming to the rescue!
 
  Yours sincerely,
  Siew Yi Liang
 
  On 3/6/2014 8:42 PM, Cesar Saez wrote:
 
  Hi Siew,
  It's a bit of a hack but works ;)
 
  Application.SelectObj(Application)
  Application.SetMarking(PlayControl.Current)
  Application.VirtualSliderTool()
 
  Cheers!
 
 



AAUTODESK TO DISCONTINUE MAYA WITH 2015 RELEASE!!!!

2014-03-07 Thread Mário Domingos
:P—
Sent from Mailbox for iPhone

Re: AAUTODESK TO DISCONTINUE MAYA WITH 2015 RELEASE!!!!

2014-03-07 Thread Artur Woźniak
WTF, don't do that.

Artur


2014-03-07 15:47 GMT+01:00 Mário Domingos mdomingos.p...@gmail.com:

  :P
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone



Re: Scrub timeline while mouse is in viewport?

2014-03-07 Thread Alan Fregtman
You guys are doing it the hard way. There's already a tool for this! Been
there forever:

*Application.TimeSliderTool()*

(You can map a key to it in the Keyboard Mapping window, in the XSI
section, it's called *Time Slider Tool*.)



On Fri, Mar 7, 2014 at 9:41 AM, Arvid Björn arvidbj...@gmail.com wrote:

 Nice, I learned a new trick today =)


 On Fri, Mar 7, 2014 at 12:26 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 That's a cool trick Cesar.

 Thanks to Brent, Softimage already has that Maya tool built-in; you'll
 have to map it in your keymap, it's called Time Slider Tool
 In the Maya keymap, it's already mapped to the K key


 On Fri, Mar 7, 2014 at 12:16 AM, Siew Yi Liang soni...@gmail.com wrote:
  Hi Cesar:
 
  Ha, really nice! Never thought of doing it that way, here I was looking
 at
  trying to grab mouse position! :P
 
  Thanks again for coming to the rescue!
 
  Yours sincerely,
  Siew Yi Liang
 
  On 3/6/2014 8:42 PM, Cesar Saez wrote:
 
  Hi Siew,
  It's a bit of a hack but works ;)
 
  Application.SelectObj(Application)
  Application.SetMarking(PlayControl.Current)
  Application.VirtualSliderTool()
 
  Cheers!
 
 





Re: AAUTODESK TO DISCONTINUE MAYA WITH 2015 RELEASE!!!!

2014-03-07 Thread Mário Domingos
Sorry guys just playing around! :)—
Sent from Mailbox for iPhone

On Fri, Mar 7, 2014 at 2:51 PM, Artur Woźniak artur.w...@gmail.com
wrote:

 WTF, don't do that.
 Artur
 2014-03-07 15:47 GMT+01:00 Mário Domingos mdomingos.p...@gmail.com:
  :P
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


Re: A list like this one but for Maya

2014-03-07 Thread Oscar Juarez
Yeah I think asking Maya questions or houdini questions or whatever is not
such a bad idea, the community here is very helpful and important, but
let's see little by little how people feels.


On Fri, Mar 7, 2014 at 3:17 PM, Gerbrand Nel nagv...@gmail.com wrote:

  Well if you read the only post in the soft to maya group, we are off
 to a positive start`.-
 I like this list, but I don't want to piss you great people off with my
 stupid Maya questions
 Believe me... they will be stupid. Just ask Matt Lowery how annoying I got
 when he taught me Soft.
 So I'll wait for the outcome of this informal poll
 so far 2 of us likes the idea of the [OTMAYA] tag :)
 G


 On 2014/03/07 03:38 PM, Will Sharkey wrote:

  The old Maya mailing list is cool but the beauty of a Softimage to Maya
 list would be artists who are experienced in both Soft + Maya teaching you
 where the equivalent buttons/methods are.

  The 'Salvage the list' thread isn't great as its already emotionally
 charged by title.

  A Softimage to Maya list was made but maybe it would add to the fear of
 community migration.
  https://groups.google.com/forum/?hl=en#!forum/softimage2maya

  So a [OTMaya] tag or [TOMaya] tag sounds like a good idea. It could
 create problems for new posters who aren't aware of a tagging system but
 nothing to lose sleep over.











 On Fri, Mar 7, 2014 at 1:21 PM, Gerbrand Nel nagv...@gmail.com wrote:

  I get what you guys are saying, but with all that's happened in the
 last few days, it didn't feel right to start asking how to do this in
 maya questions here.
 It almost feels like discussing the will of a loved one while identifying
 the body at the morgue.
 Also, there is a strong sentiment of fuckyouautodesk at the moment, and I
 get the feeling that people who are going towards maya are doing it very
 quietly.
 So poll:
 Could we for the time being ask our how do I do this in Maya questions
 here with a [OTMaya] tag in the subject line?
 This way people who don't want to see it can set filters to send those
 mails to hell :)
 G


 On 2014/03/07 01:18 PM, Sebastien Sterling wrote:

 Hey Ger there is actually a thread called salvage the list, it has been a
 discussion about creating a new common ground where everyone regardless of
 what they have to use DCC wise can come to share/ask for knowledge. the
 point is for people not to split up.


 On 7 March 2014 11:00, Chris Marshall chrismarshal...@gmail.com wrote:

 A list, just like this list, with people who have things in common with
 the people on this list, is actually *this* list? If it keeps going
 indefinitely, as more of us transition to other software, isn't this the
 best place to share our experiences, questions, help etc?



 On 7 March 2014 10:57, Gerbrand Nel nagv...@gmail.com wrote:

 Were are you at the moment Sandy, cause Cape-town, while being in SA is
 still far from Gauteng :)


 On 2014/03/07 11:55 AM, Sandy Sutherland wrote:

  Very little worthwhile lists for the dark side G.  but we are running
 houdini here now and Blackginger do too, in quite a big way - so it is
 very much gaining ground.

 S.

 On 2014/03/07 9:53 AM, Gerbrand Nel wrote:

 Hey guys
 This goes against my grain, but I can sit around bitching, or I can
 move on.
 My initial instinct says not to support AD, but I'm a freelancer and
 it is important for me to slot into a team, or lead a team with the
 same software.
 Right now the South African market has a nice collection of both Soft
 and Maya freelancers and studios.
 Not much Houdini near where I live.
 It stands to reason that in the future there will be more Maya than
 anything else.
 Only time will tell, but for now it can't hurt to get really good in
 Maya (I hear one needs to be in order to fix all its fucking bugs)
 So the question is: Does a mailing list like this exist for the dark
 side, and if not, will you join me in making sure there is such a
 list for us orphans who needs to bend over and take it in the dark
 place?
 Thanks
 G


  .





  --

  Chris Marshall
  Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk








Re: AAUTODESK TO DISCONTINUE MAYA WITH 2015 RELEASE!!!!

2014-03-07 Thread Mário Domingos
Hahah maybe autocad! Lol—
Sent from Mailbox for iPhone

On Fri, Mar 7, 2014 at 2:55 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Aw shucks, I just got a whole heap of Maya licenses traded in for my dusty
 old Soft licenses. Hopefully I can trade in the Maya lics for some
 PowerAnimator ones or something.
 On Fri, Mar 7, 2014 at 3:47 PM, Mário Domingos 
 mdomingos.p...@gmail.comwrote:
  :P
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-07 Thread Bill Hinkson
I'm interested in the webinar as well.


On Fri, Mar 7, 2014 at 9:41 AM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Me too. I'm curious what else Modo can do well besides modeling.



 On Fri, Mar 7, 2014 at 6:33 AM, Mikael Pettersén 
 mikael.petter...@gmail.com wrote:


 I'm also interested in the webinar.

 On Friday, March 7, 2014, Chris Marshall chrismarshal...@gmail.com
 wrote:

 I wouldn't mind knowing more


 On 7 March 2014 10:33, Greg Maguire g...@inlifesize.com wrote:

 +1 on webinar





 --

 *Greg Maguire* | Inlifesize
 Mobile: +44 7512 361462 | Phone: +44 2890 204739
 g...@inlifesize.com | www.inlifesize.com




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk





-- 
bill hinkson
animator  designer
http://billhinksondesign.com


Re: STDOUT: ' ERROR : 21000 - Unspecified failure - [line 39]

2014-03-07 Thread Stephen Blair
Yes, I know Deadline renders from the command line. Did you try rendering
with xsibatch on that machine, using the same user account that Deadline
uses? And the same env vars, if possible?


On Fri, Mar 7, 2014 at 9:26 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:

 rendering from UI works fine, Deadline is rendering using command line.
 they all access file storage withouth problems and that is the only
 problem that comes to my mind... but it is same setup for every user on
 storage and on computers so no idea...
 btw got taht problem on 2 of thsoe is with Redshift as well and new
 version, but 3rd one got same configuration same GPU as on of the working..
 kinda hard to nail problem..


 On Fri, Mar 7, 2014 at 3:04 PM, Stephen Blair stephenrbl...@gmail.comwrote:

 On those problem computers, and you render in the UI? With xsibatch from
 the command line?
 If you can render with xsibatch on one of those computers, but Deadline
 cannot, then what's different? The user account? permissions? environment
 variables?


 On Fri, Mar 7, 2014 at 8:59 AM, Francois Lord flordli...@gmail.comwrote:

 Note to self: I really should read the entire post carefully before
 replying.

 On 07-Mar-14 08:57, Francois Lord wrote:

 I don't know Deadline, but usually when xsibatch.exe returns a big
 negative number, it's a crash.
 A crash can be caused by anything, you won't see it in the output log.

 I'm sorry I'm not helping much, but you should check if you can render
 the same frame in the UI. If not, then you can start deactivating stuff in
 the scene of hiding objects to find the problem.


 On 07-Mar-14 07:26, Mirko Jankovic wrote:

 Hey,
 I'm trying to render out something on deadline and couple computers
 are giving me this info. My and 1 more are working fine no problem at all,
 couple others are throwing this error and stopping rendering over 
 deadline.
 Also to note that when scene is open locally on them it works fine.
 Any idea what could be wrong??

 0: STDOUT: ' INFO : Executing command: RenderPasses(Passes.Set_01,
 int(210),int(214))

 0: STDOUT: ' INFO : Rendering pass 'Set_01'...

 0: STDOUT: ' INFO : Rendering frame 210 (0.0% done)

 0: INFO: Ignoring error because Strict Error Checking is disabled in
 the plugin configuration.

 0: STDOUT: ' ERROR : 21000-REND-RenderPasses - Unspecified failure

 0: STDOUT: RenderPasses Passes.Set_01, 210, 214, ,
 siRenderVerbosityDefault

 0: STDOUT: Command failed, returned -2147467259

 0: INFO: Ignoring error because Strict Error Checking is disabled in
 the plugin configuration.

 0: STDOUT: ' ERROR : 21000 - Unspecified failure - [line 39]

 0: STDOUT: ERROR - Script failed.

 0: STDOUT: FATAL - Script Aborted.








Re: A list like this one but for Maya

2014-03-07 Thread Luc-Eric Rousseau
On Fri, Mar 7, 2014 at 9:17 AM, Gerbrand Nel nagv...@gmail.com wrote:

 Well if you read the only post in the soft to maya group, we are off to a 
 positive start`.-
 I like this list, but I don't want to piss you great people off with my 
 stupid Maya questions
 Believe me... they will be stupid. Just ask Matt Lowery how annoying I got 
 when he taught me Soft.
 So I'll wait for the outcome of this informal poll
 so far 2 of us likes the idea of the [OTMAYA] tag :)
 G

Ok, I think you should definitely ask your questions on the Maya forum
of cgtalk, this is where everyone is.  The maya team also
participates.
There will be plenty of people experienced with XSI that can help you,
and... also of students and other people of all skill levels.


Re: AAUTODESK TO DISCONTINUE MAYA WITH 2015 RELEASE!!!!

2014-03-07 Thread Ognjen Vukovic
Maya has stoped working.
Check online for a solution and close the program.
Restart the program.
Check online for a solution.

Its all fun and games, and then something has to get done by the end of the
day. And then someone gets hurt :)


On Fri, Mar 7, 2014 at 3:56 PM, Mário Domingos mdomingos.p...@gmail.comwrote:

 Hahah maybe autocad! Lol
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


 On Fri, Mar 7, 2014 at 2:55 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Aw shucks, I just got a whole heap of Maya licenses traded in for my
 dusty old Soft licenses. Hopefully I can trade in the Maya lics for some
 PowerAnimator ones or something.


 On Fri, Mar 7, 2014 at 3:47 PM, Mário Domingos 
 mdomingos.p...@gmail.comwrote:

  :P
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone






Re: AAUTODESK TO DISCONTINUE MAYA WITH 2015 RELEASE!!!!

2014-03-07 Thread Mário Domingos
I must say that I'm Beta testing Maya 2015 and Bifrost looks great. :)—
Sent from Mailbox for iPhone

On Fri, Mar 7, 2014 at 3:04 PM, Ognjen Vukovic ognj...@gmail.com wrote:

 Maya has stoped working.
Check online for a solution and close the program.
Restart the program.
Check online for a solution.
 Its all fun and games, and then something has to get done by the end of the
 day. And then someone gets hurt :)
 On Fri, Mar 7, 2014 at 3:56 PM, Mário Domingos 
 mdomingos.p...@gmail.comwrote:
 Hahah maybe autocad! Lol
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


 On Fri, Mar 7, 2014 at 2:55 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Aw shucks, I just got a whole heap of Maya licenses traded in for my
 dusty old Soft licenses. Hopefully I can trade in the Maya lics for some
 PowerAnimator ones or something.


 On Fri, Mar 7, 2014 at 3:47 PM, Mário Domingos 
 mdomingos.p...@gmail.comwrote:

  :P
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone





Re: Scrub timeline while mouse is in viewport?

2014-03-07 Thread Christian Gotzinger
It may be the hard way, but finding out about this neat trick was worth it.
I had no idea you could do that.


On Fri, Mar 7, 2014 at 3:50 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 You guys are doing it the hard way. There's already a tool for this! Been
 there forever:

 *Application.TimeSliderTool()*

 (You can map a key to it in the Keyboard Mapping window, in the XSI
 section, it's called *Time Slider Tool*.)



 On Fri, Mar 7, 2014 at 9:41 AM, Arvid Björn arvidbj...@gmail.com wrote:

 Nice, I learned a new trick today =)


 On Fri, Mar 7, 2014 at 12:26 PM, Luc-Eric Rousseau 
 luceri...@gmail.comwrote:

 That's a cool trick Cesar.

 Thanks to Brent, Softimage already has that Maya tool built-in; you'll
 have to map it in your keymap, it's called Time Slider Tool
 In the Maya keymap, it's already mapped to the K key


 On Fri, Mar 7, 2014 at 12:16 AM, Siew Yi Liang soni...@gmail.com
 wrote:
  Hi Cesar:
 
  Ha, really nice! Never thought of doing it that way, here I was
 looking at
  trying to grab mouse position! :P
 
  Thanks again for coming to the rescue!
 
  Yours sincerely,
  Siew Yi Liang
 
  On 3/6/2014 8:42 PM, Cesar Saez wrote:
 
  Hi Siew,
  It's a bit of a hack but works ;)
 
  Application.SelectObj(Application)
  Application.SetMarking(PlayControl.Current)
  Application.VirtualSliderTool()
 
  Cheers!
 
 






Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Andi Farhall
just as a shell basically with their own customization and updating, so could 
one of the larger houses using soft not do the same thing? 

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in 
error.  
   

Re: Scrub timeline while mouse is in viewport?

2014-03-07 Thread Christian Gotzinger
Maybe this works too, it's worth a try.

Application.SelectObj(Autodesk.ShotCallers)
Application.DeleteObj()


On Fri, Mar 7, 2014 at 5:42 AM, Cesar Saez cesa...@gmail.com wrote:

 Hi Siew,
 It's a bit of a hack but works ;)

 Application.SelectObj(Application)
 Application.SetMarking(PlayControl.Current)
 Application.VirtualSliderTool()

 Cheers!



Re: AAUTODESK TO DISCONTINUE MAYA WITH 2015 RELEASE!!!!

2014-03-07 Thread Artur Woźniak
What have you been drinking today? Share please. I need this too.
Artur


2014-03-07 16:05 GMT+01:00 Mário Domingos mdomingos.p...@gmail.com:

 I must say that I'm Beta testing Maya 2015 and Bifrost looks great. :)
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


 On Fri, Mar 7, 2014 at 3:04 PM, Ognjen Vukovic ognj...@gmail.com wrote:

   Maya has stoped working.
 Check online for a solution and close the program.
 Restart the program.
 Check online for a solution.

 Its all fun and games, and then something has to get done by the end of
 the day. And then someone gets hurt :)


 On Fri, Mar 7, 2014 at 3:56 PM, Mário Domingos 
 mdomingos.p...@gmail.comwrote:

 Hahah maybe autocad! Lol
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


  On Fri, Mar 7, 2014 at 2:55 PM, Arvid Björn arvidbj...@gmail.comwrote:

 Aw shucks, I just got a whole heap of Maya licenses traded in for my
 dusty old Soft licenses. Hopefully I can trade in the Maya lics for some
 PowerAnimator ones or something.


 On Fri, Mar 7, 2014 at 3:47 PM, Mário Domingos 
 mdomingos.p...@gmail.com wrote:

  :P
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone








Re: MODO XSI layout and Shorcut keys

2014-03-07 Thread Peter Agg
@Peter: what do you mean by 'Simple Select?'

Basically, when you aren't clicking on a manipulator I like the Maya-style
of being able to select other objects. The equivalent in Soft is setting
PreferencesToolsTransformClick Outside Manipulator to 'Select Tool'.

I suspect that it's just the way Modo works though (like that weird 'Rick
Click to Lasso' style of selection) and I'll have to get used to should I
ever start using it properly.


On 7 March 2014 14:21, Tim Crowson tim.crow...@magneticdreams.com wrote:

  @Peter: what do you mean by 'Simple Select?'

 @David: yes this is what I meant by 'partial' success... the mouse input
 preset is really for navigation only. I don't think it attempts to
 translate the keyboard shortcuts.


 And to the question about a keyboard remapper in Modo You have two
 options:

 1) The Input Editor gives you access to all of that. *Menu Bar  System 
 Input Editor*. Unlike the Soft equivalent, this doesn't present you with
 a keyboard representation. It's a massive, filterable table that lets you
 assign any command (with args if you like) to any key combination.

 2) On-the-Fly:
 - Run a tool or command
 - Pull up the cHist (Command History). Most layouts have a little command
 line entry in the very bottom right of the UI. Drag the divider above it to
 expand the full command history.
 - Find the command you just fired, right-click on it, and choose 'Map
 Command to Key'

 Any customizations you make to the keyboard mapping will be automatically
 saved *when you close the app*, unless you go to *File  Config Save*.

 -Tim




 On 3/6/2014 6:14 PM, Peter Agg wrote:

 Another navigation tip: For some reason that God-forsaken trackball
 rotation setting is in the Open GL menu.

  If anyone can tell me how to make the equivalent of Simple Select when
 I'm not clicking on a manipulator I'll buy them a beer.


 On 6 March 2014 23:44, David Rivera activemotionpictu...@yahoo.comwrote:

  Amazing!! Thanks for the link.
 Also: I notice the Preferences Remapping  Mouse input presets, only
 cover MOUSE modding.
 What about the keyboard?
 Thanks.

 David R.




   On Thursday, March 6, 2014 6:26 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:
By the way, one of the Modo users, Adam O'Hern, put a good bit of
 thought into his cadjunkie zen http://cadjunkie.com/zen layout. It's
 not geared toward every single step of the process, but it's very well
 thought-out and gives you an idea of how flexible the UI is.

 -Tim



  On 3/6/2014 4:59 PM, David Rivera wrote:

  Hi I was wondering if anyone knows a layout for MODO that looks like
 XSI?
 And also what shortcut keys is this post referring to?? - The keyboard
 shortcuts in Modo can resemble
 XSI´s?
 http://community.thefoundry.co.uk/discussion/topic.aspx?f=32t=7369

  Thanks.
 David R.


 --






 --






Re: MODO XSI layout and Shorcut keys

2014-03-07 Thread Tim Crowson
There is a feature in Modo called 'Select Through' that is enabled by 
default, so that if you're in Item mode, select an object, transform it, 
then click on another object, you're still in whatever transform tool 
you were in, but your selection has changed. Just keeps you from having 
to drop and reactivate the tool you were using. Now the transform tools 
themselves don't require you to be interacting with an actual handle, so 
in the case of the Move tool, you could very well click off somewhere in 
the viewport and move the item. But if a different item is under your 
cursor when you click, it will select that item instead.


You can disable this if you like by  going to the Lists tab (3 over from 
Properties, along the right), then in the Pipeline section, with your 
tool active, right click on the tool's entry in the Pipeline view and 
uncheck 'Select Through'.


Not sure if that's what you're looking for?

-Tim

On 3/7/2014 9:02 AM, Peter Agg wrote:

@Peter: what do you mean by 'Simple Select?'

Basically, when you aren't clicking on a manipulator I like the 
Maya-style of being able to select other objects. The equivalent in 
Soft is setting PreferencesToolsTransformClick Outside Manipulator 
to 'Select Tool'.


I suspect that it's just the way Modo works though (like that weird 
'Rick Click to Lasso' style of selection) and I'll have to get used to 
should I ever start using it properly.



On 7 March 2014 14:21, Tim Crowson tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


@Peter: what do you mean by 'Simple Select?'

@David: yes this is what I meant by 'partial' success... the mouse
input preset is really for navigation only. I don't think it
attempts to translate the keyboard shortcuts.


And to the question about a keyboard remapper in Modo You have
two options:

1) The Input Editor gives you access to all of that. /Menu Bar 
System  Input Editor/. Unlike the Soft equivalent, this doesn't
present you with a keyboard representation. It's a massive,
filterable table that lets you assign any command (with args if
you like) to any key combination.

2) On-the-Fly:
- Run a tool or command
- Pull up the cHist (Command History). Most layouts have a little
command line entry in the very bottom right of the UI. Drag the
divider above it to expand the full command history.
- Find the command you just fired, right-click on it, and choose
'Map Command to Key'

Any customizations you make to the keyboard mapping will be
automatically saved */when you close the app/*, unless you go to
/File  Config Save/.

-Tim




On 3/6/2014 6:14 PM, Peter Agg wrote:

Another navigation tip: For some reason that God-forsaken
trackball rotation setting is in the Open GL menu.

If anyone can tell me how to make the equivalent of Simple Select
when I'm not clicking on a manipulator I'll buy them a beer.


On 6 March 2014 23:44, David Rivera
activemotionpictu...@yahoo.com
mailto:activemotionpictu...@yahoo.com wrote:

Amazing!! Thanks for the link.
Also: I notice the Preferences Remapping  Mouse input
presets, only cover MOUSE modding.
What about the keyboard?
Thanks.

David R.




On Thursday, March 6, 2014 6:26 PM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:
By the way, one of the Modo users, Adam O'Hern, put a good
bit of thought into his cadjunkie zen
http://cadjunkie.com/zen layout. It's not geared toward
every single step of the process, but it's very well
thought-out and gives you an idea of how flexible the UI is.

-Tim



On 3/6/2014 4:59 PM, David Rivera wrote:

Hi I was wondering if anyone knows a layout for MODO that
looks like XSI?
And also what shortcut keys is this post referring to?? -
The keyboard shortcuts in Modo can resemble
XSI´s?
http://community.thefoundry.co.uk/discussion/topic.aspx?f=32t=7369

Thanks.
David R.


-- 







-- 






--
Signature



Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Jonah Friedman
Long term, that's roughly my thinking with using Fabric Engine for in house
development. It puts that very idea within reach of smaller places.


On Fri, Mar 7, 2014 at 10:06 AM, Andi Farhall hack...@outlook.com wrote:

 just as a shell basically with their own customization and updating, so
 could one of the larger houses using soft not do the same thing?

 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.
 



Re: AAUTODESK TO DISCONTINUE MAYA WITH 2015 RELEASE!!!!

2014-03-07 Thread Mário Domingos
Haha! I cant talk about details sorry guys! I really want too But I cant... 
The only thing I can say without being arrested by Autodesk's Special Police 
Force is that their main goal is to make something like ICE 2.0. I'm sure 
something will come out soon.—
Sent from Mailbox for iPhone

On Fri, Mar 7, 2014 at 3:04 PM, Ognjen Vukovic ognj...@gmail.com wrote:

 Maya has stoped working.
Check online for a solution and close the program.
Restart the program.
Check online for a solution.
 Its all fun and games, and then something has to get done by the end of the
 day. And then someone gets hurt :)
 On Fri, Mar 7, 2014 at 3:56 PM, Mário Domingos 
 mdomingos.p...@gmail.comwrote:
 Hahah maybe autocad! Lol
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


 On Fri, Mar 7, 2014 at 2:55 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Aw shucks, I just got a whole heap of Maya licenses traded in for my
 dusty old Soft licenses. Hopefully I can trade in the Maya lics for some
 PowerAnimator ones or something.


 On Fri, Mar 7, 2014 at 3:47 PM, Mário Domingos 
 mdomingos.p...@gmail.comwrote:

  :P
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone





Re: AAUTODESK TO DISCONTINUE MAYA WITH 2015 RELEASE!!!!

2014-03-07 Thread Ognjen Vukovic
Shame ice 3.7 wouldn't be enough to help maya users out. :)


On Fri, Mar 7, 2014 at 4:19 PM, Mário Domingos mdomingos.p...@gmail.comwrote:

 Haha! I cant talk about details sorry guys! I really want too But I
 cant... The only thing I can say without being arrested by Autodesk's
 Special Police Force is that their main goal is to make something like ICE
 2.0. I'm sure something will come out soon.
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


 On Fri, Mar 7, 2014 at 3:04 PM, Ognjen Vukovic ognj...@gmail.com wrote:

   Maya has stoped working.
 Check online for a solution and close the program.
 Restart the program.
 Check online for a solution.

 Its all fun and games, and then something has to get done by the end of
 the day. And then someone gets hurt :)


 On Fri, Mar 7, 2014 at 3:56 PM, Mário Domingos 
 mdomingos.p...@gmail.comwrote:

 Hahah maybe autocad! Lol
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


  On Fri, Mar 7, 2014 at 2:55 PM, Arvid Björn arvidbj...@gmail.comwrote:

 Aw shucks, I just got a whole heap of Maya licenses traded in for my
 dusty old Soft licenses. Hopefully I can trade in the Maya lics for some
 PowerAnimator ones or something.


 On Fri, Mar 7, 2014 at 3:47 PM, Mário Domingos 
 mdomingos.p...@gmail.com wrote:

  :P
 --
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone








Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Arvid Björn
What's the risk of Soft 2015 ceasing to work with future versions of
operating systems and hardware?


On Fri, Mar 7, 2014 at 4:17 PM, Jonah Friedman jon...@gmail.com wrote:

 Long term, that's roughly my thinking with using Fabric Engine for in
 house development. It puts that very idea within reach of smaller places.


 On Fri, Mar 7, 2014 at 10:06 AM, Andi Farhall hack...@outlook.com wrote:

 just as a shell basically with their own customization and updating, so
 could one of the larger houses using soft not do the same thing?


 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither
 take any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.
 





Re: MODO XSI layout and Shorcut keys

2014-03-07 Thread Peter Agg
I guess it hasn't quite clicked for me then - I suspect I keep on trying to
box-select things using the left mouse button rather than the right and
moving the manipulator instead. Ah well, I'll get it eventually.


On 7 March 2014 15:15, Tim Crowson tim.crow...@magneticdreams.com wrote:

  There is a feature in Modo called 'Select Through' that is enabled by
 default, so that if you're in Item mode, select an object, transform it,
 then click on another object, you're still in whatever transform tool you
 were in, but your selection has changed. Just keeps you from having to drop
 and reactivate the tool you were using. Now the transform tools themselves
 don't require you to be interacting with an actual handle, so in the case
 of the Move tool, you could very well click off somewhere in the viewport
 and move the item. But if a different item is under your cursor when you
 click, it will select that item instead.

 You can disable this if you like by  going to the Lists tab (3 over from
 Properties, along the right), then in the Pipeline section, with your tool
 active, right click on the tool's entry in the Pipeline view and uncheck
 'Select Through'.

 Not sure if that's what you're looking for?

 -Tim


 On 3/7/2014 9:02 AM, Peter Agg wrote:

  @Peter: what do you mean by 'Simple Select?'

  Basically, when you aren't clicking on a manipulator I like the
 Maya-style of being able to select other objects. The equivalent in Soft is
 setting PreferencesToolsTransformClick Outside Manipulator to 'Select
 Tool'.

  I suspect that it's just the way Modo works though (like that weird 'Rick
 Click to Lasso' style of selection) and I'll have to get used to should I
 ever start using it properly.


 On 7 March 2014 14:21, Tim Crowson tim.crow...@magneticdreams.com wrote:

  @Peter: what do you mean by 'Simple Select?'

 @David: yes this is what I meant by 'partial' success... the mouse input
 preset is really for navigation only. I don't think it attempts to
 translate the keyboard shortcuts.


 And to the question about a keyboard remapper in Modo You have two
 options:

 1) The Input Editor gives you access to all of that. *Menu Bar  System
  Input Editor*. Unlike the Soft equivalent, this doesn't present you
 with a keyboard representation. It's a massive, filterable table that lets
 you assign any command (with args if you like) to any key combination.

 2) On-the-Fly:
 - Run a tool or command
 - Pull up the cHist (Command History). Most layouts have a little command
 line entry in the very bottom right of the UI. Drag the divider above it to
 expand the full command history.
 - Find the command you just fired, right-click on it, and choose 'Map
 Command to Key'

 Any customizations you make to the keyboard mapping will be automatically
 saved *when you close the app*, unless you go to *File  Config Save*.

 -Tim




 On 3/6/2014 6:14 PM, Peter Agg wrote:

 Another navigation tip: For some reason that God-forsaken trackball
 rotation setting is in the Open GL menu.

  If anyone can tell me how to make the equivalent of Simple Select when
 I'm not clicking on a manipulator I'll buy them a beer.


 On 6 March 2014 23:44, David Rivera activemotionpictu...@yahoo.comwrote:

  Amazing!! Thanks for the link.
 Also: I notice the Preferences Remapping  Mouse input presets, only
 cover MOUSE modding.
 What about the keyboard?
 Thanks.

 David R.




   On Thursday, March 6, 2014 6:26 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:
By the way, one of the Modo users, Adam O'Hern, put a good bit of
 thought into his cadjunkie zen http://cadjunkie.com/zen layout. It's
 not geared toward every single step of the process, but it's very well
 thought-out and gives you an idea of how flexible the UI is.

 -Tim



  On 3/6/2014 4:59 PM, David Rivera wrote:

  Hi I was wondering if anyone knows a layout for MODO that looks like
 XSI?
 And also what shortcut keys is this post referring to?? - The keyboard
 shortcuts in Modo can resemble
 XSI´s?
 http://community.thefoundry.co.uk/discussion/topic.aspx?f=32t=7369

  Thanks.
 David R.


 --






  --





 --





Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Jon Swindells
there's a vast difference between building upon an old, supported
architecture and a soon to be obsolete and desolate one.



besides, are you really going to base your pipeline on the goodwill of
AD ?



--
Jon Swindells
jon_swinde...@fastmail.fm





On Fri, Mar 7, 2014, at 05:24 PM, Arvid Björn wrote:

What's the risk of Soft 2015 ceasing to work with future versions of
operating systems and hardware?



On Fri, Mar 7, 2014 at 4:17 PM, Jonah Friedman [1]jon...@gmail.com
wrote:

Long term, that's roughly my thinking with using Fabric Engine for in
house development. It puts that very idea within reach of smaller
places.



On Fri, Mar 7, 2014 at 10:06 AM, Andi Farhall [2]hack...@outlook.com
wrote:

just as a shell basically with their own customization and updating, so
could one of the larger houses using soft not do the same thing?

...


[3]http://www.hackneyeffects.com/
[4]https://vimeo.com/user4174293
[5]http://www.linkedin.com/pub/andi-farhall/b/496/b21


[6]http://www.flickr.com/photos/lord_hackney/
[7]http://spylon.tumblr.com/

This email and any attachments to it may be confidential and are
intended solely for the use of the individual to whom it is addressed.
Any views or opinions expressed are solely those of the author and do
not necessarily represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither
take any action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email
in error.


References

1. mailto:jon...@gmail.com
2. mailto:hack...@outlook.com
3. http://www.hackneyeffects.com/
4. https://vimeo.com/user4174293
5. http://www.linkedin.com/pub/andi-farhall/b/496/b21
6. http://www.flickr.com/photos/lord_hackney/
7. http://spylon.tumblr.com/


Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-07 Thread Jon Swindells
me too please



:)

--
Jon Swindells
jon_swinde...@fastmail.fm





On Fri, Mar 7, 2014, at 05:00 PM, Bill Hinkson wrote:

I'm interested in the webinar as well.



On Fri, Mar 7, 2014 at 9:41 AM, Alan Fregtman
[1]alan.fregt...@gmail.com wrote:

Me too. I'm curious what else Modo can do well besides modeling.



On Fri, Mar 7, 2014 at 6:33 AM, Mikael Pettersén
[2]mikael.petter...@gmail.com wrote:



I'm also interested in the webinar.


On Friday, March 7, 2014, Chris Marshall [3]chrismarshal...@gmail.com
wrote:

I wouldn't mind knowing more



On 7 March 2014 10:33, Greg Maguire g...@inlifesize.com wrote:

+1 on webinar






--

Greg Maguire | Inlifesize
Mobile: [4]+44 7512 361462 | Phone: [5]+44 2890 204739
g...@inlifesize.com | [6]www.inlifesize.com




--
[mint.png]
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
[7]www.mintmotion.co.uk





--
bill hinkson
animator  designer
[8]http://billhinksondesign.com

References

1. mailto:alan.fregt...@gmail.com
2. mailto:mikael.petter...@gmail.com
3. mailto:chrismarshal...@gmail.com
4. tel:%2B44%207512%20361462
5. tel:%2B44%202890%20204739
6. http://www.inlifesize.com/
7. http://www.mintmotion.co.uk/
8. http://billhinksondesign.com/


Re: SI and Houdini

2014-03-07 Thread Gustavo Eggert Boehs
Thanks for your generosity Mr. Bares. Great homework for the weekend!

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) goneba...@gmail.com:

  You até fast. Will take a look. Thanls for the efforts.
  --
 From: Jordi Bares jordiba...@gmail.com
 Sent: 07/03/2014 06:57

 To: softimage@listproc.autodesk.com
 Subject: Re: SI and Houdini

 The wheels are moving... if you go to the forum


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=25

 you will have access to my dropbox PDFs so you can download them..

 More to come.

  Jordi Bares
 jordiba...@gmail.com

  On 6 Mar 2014, at 23:40, Javier El Elástico javierelas...@gmail.com
 wrote:

  That it is very interesting. Jordi, where you will putting this basic
 guides? In the Houdini Forums?

 El 06/03/2014 20:22, olivier jeannel escribió:

 Please, drop a line here when you have something ready.

 Le 06/03/2014 11:52, Morten Bartholdy a écrit :

 Wow, that is very geerous of you Jordi - much appreciated.


 Morten




 Den 6. marts 2014 kl. 10:18 skrev Jordi Bares 
 jordiba...@gmail.comjordiba...@gmail.com:


  for those who have not read what is going on in the Houdini forums, I
 will be putting together some basic guides to transition to Houdini easily
 and maintain your workflows under the new philosophy, from partitions, to
 overrides, to...

 I may need help so guys so don't hesitate to pop and drop a line,
 specially if you have already done the transition.

 see you very soon!

  Jordi Bares
 jordiba...@gmail.com

  On 6 Mar 2014, at 02:33, Francisco Criado  malcriad...@gmail.com 
 wrote:

 Already signed in, and must say it feels very comfortable how sidefx is
 receiving ex-si users!
 Thanks a lot!
 F.


 On Wednesday, March 5, 2014, Halfdan Ingvarsson  half...@sidefx.com 
 wrote:

  I was young and I needed the money!

 And the beer.

 Mmm... beer.

  - 1/2

 On 14-03-05 06:55 PM, Raffaele Fragapane wrote:

 On account of having furthered something like Mental Ray in the past, even
 if with the best intentions, I reckon all beer debt is forfeit. He's lucky
 he's getting away lightly with just a beer forfeiting.
 At least he seems to be working on something that's not qualified as a
 crime against humanity these days.


 On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu  ntmon...@gmail.com  wrote:


 So what's the deal?  Do we still owe him beers or are we absolved?  :P

 Good to see you Halfy!

 -Lu


  On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson  half...@sidefx.com 
 wrote:


 Hello there

 It's been a while.

 I thought I'd post here and let you know, since there's been a lot of
 interest in Houdini, that we've created a dedicated forum for SI users on
 the SideFX site. ( http://goo.gl/cixz4s ). Feel free to swing by and ask
 any questions you'd like about Houdini and SideFX. I know this is a pretty
 tough time for everyone, but I just wanted to let you know that you're all
 welcome in our community.

 Hope to see you there!

 All the best,

 - 1/2




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!










Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-07 Thread Robert Kjettrup
only been a lurker on this list, but a relative long time Softimage user
(since XSI v4), and considering my next options so count me in an webinar
too

Robert



2014-03-07 16:37 GMT+01:00 Jon Swindells jon_swinde...@fastmail.fm:

  me too please

 :)
 --
  Jon Swindells
  jon_swinde...@fastmail.fm



 On Fri, Mar 7, 2014, at 05:00 PM, Bill Hinkson wrote:

 I'm interested in the webinar as well.


 On Fri, Mar 7, 2014 at 9:41 AM, Alan Fregtman alan.fregt...@gmail.comwrote:


 Me too. I'm curious what else Modo can do well besides modeling.



 On Fri, Mar 7, 2014 at 6:33 AM, Mikael Pettersén 
 mikael.petter...@gmail.com wrote:



 I'm also interested in the webinar.

 On Friday, March 7, 2014, Chris Marshall chrismarshal...@gmail.com
 wrote:


 I wouldn't mind knowing more


 On 7 March 2014 10:33, Greg Maguire g...@inlifesize.com wrote:


 +1 on webinar







 --

 *Greg Maguire* | Inlifesize
 Mobile: +44 7512 361462 | Phone: +44 2890 204739
  g...@inlifesize.com | www.inlifesize.com




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk







 --
 bill hinkson
 animator  designer
 http://billhinksondesign.com




Re: A list like this one but for Maya

2014-03-07 Thread Luc-Eric Rousseau
btw, we can host a softimage-to-maya list, but I just think it's a
little early to be doing that.
in my opinion, a lot of people using Softimage also use Maya
occasionally, so it's beneficial to talk about Maya here - even for
the people that won't be doing that transition.  This isn't the
'anything but maya' mailing list .

On Fri, Mar 7, 2014 at 10:04 AM, Luc-Eric Rousseau luceri...@gmail.com wrote:
 On Fri, Mar 7, 2014 at 9:17 AM, Gerbrand Nel nagv...@gmail.com wrote:

 Well if you read the only post in the soft to maya group, we are off to a 
 positive start`.-
 I like this list, but I don't want to piss you great people off with my 
 stupid Maya questions
 Believe me... they will be stupid. Just ask Matt Lowery how annoying I got 
 when he taught me Soft.
 So I'll wait for the outcome of this informal poll
 so far 2 of us likes the idea of the [OTMAYA] tag :)
 G

 Ok, I think you should definitely ask your questions on the Maya forum
 of cgtalk, this is where everyone is.  The maya team also
 participates.
 There will be plenty of people experienced with XSI that can help you,
 and... also of students and other people of all skill levels.


Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Alan Fregtman
I'd say pretty likely after two or three versions of Windows.

Not to mention when it happens you'll be stuck with whatever version and
Microsoft doesn't support them anymore. It usually ceases support about ten
years after each release, after which you no longer get security updates
and if you're online you might as well have a hack me! sign stuck on your
back.

To put things in perspective, WinXP is ending support this April:
http://windows.microsoft.com/en-ca/windows/lifecycle

Here's a thought experiment for you:
Imagine Soft had died years ago and XP was the only version it ran in and
Win7/8 gave errors. :( Now imagine the latest cool helpful software, say
the latest version of ZBrush, no longer ran in XP in the latest version
(because who uses that, right?) Now you're gonna have to keep one OS for
your Soft antiques and one for the modern stuff. That's not gonna be fun.

Granted this won't happen for several years, but better learn new platforms
now before you're dead in the water.



On Fri, Mar 7, 2014 at 10:24 AM, Arvid Björn arvidbj...@gmail.com wrote:

 What's the risk of Soft 2015 ceasing to work with future versions of
 operating systems and hardware?


 On Fri, Mar 7, 2014 at 4:17 PM, Jonah Friedman jon...@gmail.com wrote:

 Long term, that's roughly my thinking with using Fabric Engine for in
 house development. It puts that very idea within reach of smaller places.


 On Fri, Mar 7, 2014 at 10:06 AM, Andi Farhall hack...@outlook.comwrote:

 just as a shell basically with their own customization and updating, so
 could one of the larger houses using soft not do the same thing?


 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are
 intended solely for the use of the individual to whom it is addressed. Any
 views or opinions expressed are solely those of the author and do not
 necessarily represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither
 take any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.
 






Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Alan Fregtman
Oh and let's not even talk about modern Linux support... You need to
sacrifice a chicken and chant some unholy spell to get Softimage working in
Ubuntu.



On Fri, Mar 7, 2014 at 10:58 AM, Alan Fregtman alan.fregt...@gmail.comwrote:

 I'd say pretty likely after two or three versions of Windows.

 Not to mention when it happens you'll be stuck with whatever version and
 Microsoft doesn't support them anymore. It usually ceases support about ten
 years after each release, after which you no longer get security updates
 and if you're online you might as well have a hack me! sign stuck on your
 back.

 To put things in perspective, WinXP is ending support this April:
 http://windows.microsoft.com/en-ca/windows/lifecycle

 Here's a thought experiment for you:
 Imagine Soft had died years ago and XP was the only version it ran in and
 Win7/8 gave errors. :( Now imagine the latest cool helpful software, say
 the latest version of ZBrush, no longer ran in XP in the latest version
 (because who uses that, right?) Now you're gonna have to keep one OS for
 your Soft antiques and one for the modern stuff. That's not gonna be fun.

 Granted this won't happen for several years, but better learn new
 platforms now before you're dead in the water.



 On Fri, Mar 7, 2014 at 10:24 AM, Arvid Björn arvidbj...@gmail.com wrote:

 What's the risk of Soft 2015 ceasing to work with future versions of
 operating systems and hardware?


 On Fri, Mar 7, 2014 at 4:17 PM, Jonah Friedman jon...@gmail.com wrote:

 Long term, that's roughly my thinking with using Fabric Engine for in
 house development. It puts that very idea within reach of smaller places.


 On Fri, Mar 7, 2014 at 10:06 AM, Andi Farhall hack...@outlook.comwrote:

 just as a shell basically with their own customization and updating, so
 could one of the larger houses using soft not do the same thing?


 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are
 intended solely for the use of the individual to whom it is addressed. Any
 views or opinions expressed are solely those of the author and do not
 necessarily represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither
 take any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email
 in error.
 







Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Jon Swindells
running fine in mint16 (ubuntu 13.10 based i think), no sacrificial
poultry needed.



running unity by any chance ?



--
Jon Swindells
jon_swinde...@fastmail.fm





On Fri, Mar 7, 2014, at 05:59 PM, Alan Fregtman wrote:

Oh and let's not even talk about modern Linux support... You need to
sacrifice a chicken and chant some unholy spell to get Softimage
working in Ubuntu.


Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Stefan Kubicek

That's a good point, though then years is quite a lot of time and should even 
allow the largest company with lots of backlog to transition gracefully to 
whatever is hot and sexy then. Meanwhile, how about using a virtual machine of 
XP in a more modern version of windows along with your other apps?




Here's a thought experiment for you:
Imagine Soft had died years ago and XP was the only version it ran in and
Win7/8 gave errors. :( Now imagine the latest cool helpful software, say
the latest version of ZBrush, no longer ran in XP in the latest version
(because who uses that, right?) Now you're gonna have to keep one OS for
your Soft antiques and one for the modern stuff. That's not gonna be fun.

Granted this won't happen for several years, but better learn new platforms
now before you're dead in the water.



On Fri, Mar 7, 2014 at 10:24 AM, Arvid Björn arvidbj...@gmail.com wrote:


What's the risk of Soft 2015 ceasing to work with future versions of
operating systems and hardware?


On Fri, Mar 7, 2014 at 4:17 PM, Jonah Friedman jon...@gmail.com wrote:


Long term, that's roughly my thinking with using Fabric Engine for in
house development. It puts that very idea within reach of smaller places.


On Fri, Mar 7, 2014 at 10:06 AM, Andi Farhall hack...@outlook.comwrote:


just as a shell basically with their own customization and updating, so
could one of the larger houses using soft not do the same thing?


...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/

This email and any attachments to it may be confidential and are
intended solely for the use of the individual to whom it is addressed. Any
views or opinions expressed are solely those of the author and do not
necessarily represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither
take any action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in
error.












--
-
  Stefan Kubicek   ste...@keyvis.at
-
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
Phone:  +43 (0) 699 12614231
 www.keyvis.at
--   This email and its attachments are--
-- confidential and for the recipient only --



Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Luc-Eric Rousseau
it's the mainwin/linux side of things that I worry about.

On Fri, Mar 7, 2014 at 10:58 AM, Alan Fregtman alan.fregt...@gmail.com wrote:
 I'd say pretty likely after two or three versions of Windows.

 Not to mention when it happens you'll be stuck with whatever version and
 Microsoft doesn't support them anymore. It usually ceases support about ten
 years after each release, after which you no longer get security updates and
 if you're online you might as well have a hack me! sign stuck on your
 back.

 To put things in perspective, WinXP is ending support this April:
 http://windows.microsoft.com/en-ca/windows/lifecycle

 Here's a thought experiment for you:
 Imagine Soft had died years ago and XP was the only version it ran in and
 Win7/8 gave errors. :( Now imagine the latest cool helpful software, say the
 latest version of ZBrush, no longer ran in XP in the latest version (because
 who uses that, right?) Now you're gonna have to keep one OS for your Soft
 antiques and one for the modern stuff. That's not gonna be fun.

 Granted this won't happen for several years, but better learn new platforms
 now before you're dead in the water.


Re: SI and Houdini

2014-03-07 Thread Jordi Bares
It has been always great fun to share stuff on the Softimage community, plus it 
forces me to learn before I say stupid things.  ;-)

:-)

Jordi Bares
jordiba...@gmail.com

On 7 Mar 2014, at 15:47, Gustavo Eggert Boehs gustav...@gmail.com wrote:

 Thanks for your generosity Mr. Bares. Great homework for the weekend!
 
 Gustavo E Boehs
 Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | 
 http://www.gustavoeb.com.br/
 
 
 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) goneba...@gmail.com:
 You até fast. Will take a look. Thanls for the efforts.
 From: Jordi Bares
 Sent: 07/03/2014 06:57
 
 To: softimage@listproc.autodesk.com
 Subject: Re: SI and Houdini
 
 The wheels are moving… if you go to the forum 
 
 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=25
 
 you will have access to my dropbox PDFs so you can download them..
 
 More to come.
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 6 Mar 2014, at 23:40, Javier El Elástico javierelas...@gmail.com wrote:
 
 That it is very interesting. Jordi, where you will putting this basic 
 guides? In the Houdini Forums?
 
 El 06/03/2014 20:22, olivier jeannel escribió:
 Please, drop a line here when you have something ready.
 
 Le 06/03/2014 11:52, Morten Bartholdy a écrit :
 Wow, that is very geerous of you Jordi - much appreciated.
  
 Morten
  
 
 Den 6. marts 2014 kl. 10:18 skrev Jordi Bares jordiba...@gmail.com: 
 
 for those who have not read what is going on in the Houdini forums, I will 
 be putting together some basic guides to transition to Houdini easily and 
 maintain your workflows under the new philosophy, from partitions, to 
 overrides, to… 
  
 I may need help so guys so don't hesitate to pop and drop a line, 
 specially if you have already done the transition.
  
 see you very soon!
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 6 Mar 2014, at 02:33, Francisco Criado  malcriad...@gmail.com  wrote:
 
 Already signed in, and must say it feels very comfortable how sidefx is 
 receiving ex-si users! 
 Thanks a lot!
 F.
 
 
 On Wednesday, March 5, 2014, Halfdan Ingvarsson  half...@sidefx.com  
 wrote: 
 I was young and I needed the money! 
 
 And the beer. 
 
 Mmm... beer. 
 
  - ½ 
 
 On 14-03-05 06:55 PM, Raffaele Fragapane wrote:
 On account of having furthered something like Mental Ray in the past, even 
 if with the best intentions, I reckon all beer debt is forfeit. He's lucky 
 he's getting away lightly with just a beer forfeiting.
 At least he seems to be working on something that's not qualified as a 
 crime against humanity these days.
 
 
 On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu  ntmon...@gmail.com  
 wrote: 
 So what's the deal?  Do we still owe him beers or are we absolved?  :P
  
 Good to see you Halfy!
 
 -Lu  
 
 
 On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson  half...@sidefx.com  
 wrote:
 Hello there 
 
 It's been a while. 
 
 I thought I'd post here and let you know, since there's been a lot of 
 interest in Houdini, that we've created a dedicated forum for SI users on 
 the SideFX site. ( http://goo.gl/cixz4s ). Feel free to swing by and ask 
 any questions you'd like about Houdini and SideFX. I know this is a pretty 
 tough time for everyone, but I just wanted to let you know that you're all 
 welcome in our community. 
 
 Hope to see you there! 
 
 All the best, 
 
 - ½ 
 
 
  
 -- 
 Our users will know fear and cower before our software! Ship it! Ship it 
 and let them flee like the dogs they are!
 
  
 
 
 
 



Re: A list like this one but for Maya

2014-03-07 Thread Tim Crowson
I would actually really really like that, Luc-Eric. We'll be 
transitioning to Maya here and we'll need some help translating certain 
workflows. For example... set dressing by ICE-scattering instances of 
plants everywhere... Stuff like that... Not so much the 'where's the 
Inset tool' but more 'how do I translate this workflow/solution?'


-Tim

On 3/7/2014 9:58 AM, Luc-Eric Rousseau wrote:

btw, we can host a softimage-to-maya list, but I just think it's a
little early to be doing that.
in my opinion, a lot of people using Softimage also use Maya
occasionally, so it's beneficial to talk about Maya here - even for
the people that won't be doing that transition.  This isn't the
'anything but maya' mailing list .

On Fri, Mar 7, 2014 at 10:04 AM, Luc-Eric Rousseau luceri...@gmail.com wrote:

On Fri, Mar 7, 2014 at 9:17 AM, Gerbrand Nel nagv...@gmail.com wrote:

Well if you read the only post in the soft to maya group, we are off to a 
positive start`.-
I like this list, but I don't want to piss you great people off with my stupid 
Maya questions
Believe me... they will be stupid. Just ask Matt Lowery how annoying I got when 
he taught me Soft.
So I'll wait for the outcome of this informal poll
so far 2 of us likes the idea of the [OTMAYA] tag :)
G

Ok, I think you should definitely ask your questions on the Maya forum
of cgtalk, this is where everyone is.  The maya team also
participates.
There will be plenty of people experienced with XSI that can help you,
and... also of students and other people of all skill levels.


--
Signature


Re: SI and Houdini

2014-03-07 Thread Arvid Björn
Fantastic work Jordi, this is exactly the perspective we need!


On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs gustav...@gmail.comwrote:

 Thanks for your generosity Mr. Bares. Great homework for the weekend!

 Gustavo E Boehs
 Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
 http://www.gustavoeb.com.br/


 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) goneba...@gmail.com:

  You até fast. Will take a look. Thanls for the efforts.
  --
 From: Jordi Bares jordiba...@gmail.com
 Sent: 07/03/2014 06:57

 To: softimage@listproc.autodesk.com
 Subject: Re: SI and Houdini

  The wheels are moving... if you go to the forum


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=25

 you will have access to my dropbox PDFs so you can download them..

 More to come.

  Jordi Bares
 jordiba...@gmail.com

  On 6 Mar 2014, at 23:40, Javier El Elástico javierelas...@gmail.com
 wrote:

  That it is very interesting. Jordi, where you will putting this basic
 guides? In the Houdini Forums?

 El 06/03/2014 20:22, olivier jeannel escribió:

 Please, drop a line here when you have something ready.

 Le 06/03/2014 11:52, Morten Bartholdy a écrit :

 Wow, that is very geerous of you Jordi - much appreciated.


 Morten




 Den 6. marts 2014 kl. 10:18 skrev Jordi Bares 
 jordiba...@gmail.comjordiba...@gmail.com:


  for those who have not read what is going on in the Houdini forums, I
 will be putting together some basic guides to transition to Houdini easily
 and maintain your workflows under the new philosophy, from partitions, to
 overrides, to...

 I may need help so guys so don't hesitate to pop and drop a line,
 specially if you have already done the transition.

 see you very soon!

  Jordi Bares
 jordiba...@gmail.com

  On 6 Mar 2014, at 02:33, Francisco Criado  malcriad...@gmail.com 
 wrote:

 Already signed in, and must say it feels very comfortable how sidefx is
 receiving ex-si users!
 Thanks a lot!
 F.


 On Wednesday, March 5, 2014, Halfdan Ingvarsson  half...@sidefx.com 
 wrote:

  I was young and I needed the money!

 And the beer.

 Mmm... beer.

  - 1/2

 On 14-03-05 06:55 PM, Raffaele Fragapane wrote:

 On account of having furthered something like Mental Ray in the past,
 even if with the best intentions, I reckon all beer debt is forfeit. He's
 lucky he's getting away lightly with just a beer forfeiting.
 At least he seems to be working on something that's not qualified as a
 crime against humanity these days.


 On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu  ntmon...@gmail.com  wrote:


 So what's the deal?  Do we still owe him beers or are we absolved?  :P

 Good to see you Halfy!

 -Lu


  On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson  half...@sidefx.com 
 wrote:


 Hello there

 It's been a while.

 I thought I'd post here and let you know, since there's been a lot of
 interest in Houdini, that we've created a dedicated forum for SI users on
 the SideFX site. ( http://goo.gl/cixz4s ). Feel free to swing by and ask
 any questions you'd like about Houdini and SideFX. I know this is a pretty
 tough time for everyone, but I just wanted to let you know that you're all
 welcome in our community.

 Hope to see you there!

 All the best,

 - 1/2




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!











Re: A list like this one but for Maya

2014-03-07 Thread Jason S

On 03/07/14 8:21, Gerbrand Nel wrote:
It almost feels like discussing the will of a loved one while 
identifying the body at the morgue.



While it's still moving under the tight saran wrap.


Re: A list like this one but for Maya

2014-03-07 Thread Oscar Juarez
We have a saying in spanish, The bedsheets are still warm


On Fri, Mar 7, 2014 at 5:21 PM, Jason S jasonsta...@gmail.com wrote:

 On 03/07/14 8:21, Gerbrand Nel wrote:
 It almost feels like discussing the will of a loved one while identifying
 the body at the morgue.


 While it's still moving under the tight saran wrap.



Re: A list like this one but for Maya

2014-03-07 Thread Jason S

On 03/07/14 11:16, Tim Crowson wrote:

This isn't the 'anything but maya' mailing list .

No, it's the official anything but ...  list


Re: SI and Houdini

2014-03-07 Thread Jordi Bares
I have prepared already 2 big ones, will finish them tomorrow and post… stay 
put.

Jordi Bares
jordiba...@gmail.com

On 7 Mar 2014, at 16:16, Arvid Björn arvidbj...@gmail.com wrote:

 Fantastic work Jordi, this is exactly the perspective we need!
 
 
 On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs gustav...@gmail.com 
 wrote:
 Thanks for your generosity Mr. Bares. Great homework for the weekend!
 
 Gustavo E Boehs
 Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | 
 http://www.gustavoeb.com.br/
 
 
 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) goneba...@gmail.com:
 You até fast. Will take a look. Thanls for the efforts.
 From: Jordi Bares
 Sent: 07/03/2014 06:57
 
 To: softimage@listproc.autodesk.com
 Subject: Re: SI and Houdini
 
 The wheels are moving… if you go to the forum 
 
 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=25
 
 you will have access to my dropbox PDFs so you can download them..
 
 More to come.
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 6 Mar 2014, at 23:40, Javier El Elástico javierelas...@gmail.com wrote:
 
 That it is very interesting. Jordi, where you will putting this basic 
 guides? In the Houdini Forums?
 
 El 06/03/2014 20:22, olivier jeannel escribió:
 Please, drop a line here when you have something ready.
 
 Le 06/03/2014 11:52, Morten Bartholdy a écrit :
 Wow, that is very geerous of you Jordi - much appreciated.
  
 Morten
  
 
 Den 6. marts 2014 kl. 10:18 skrev Jordi Bares jordiba...@gmail.com: 
 
 for those who have not read what is going on in the Houdini forums, I will 
 be putting together some basic guides to transition to Houdini easily and 
 maintain your workflows under the new philosophy, from partitions, to 
 overrides, to… 
  
 I may need help so guys so don't hesitate to pop and drop a line, 
 specially if you have already done the transition.
  
 see you very soon!
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 6 Mar 2014, at 02:33, Francisco Criado  malcriad...@gmail.com  wrote:
 
 Already signed in, and must say it feels very comfortable how sidefx is 
 receiving ex-si users! 
 Thanks a lot!
 F.
 
 
 On Wednesday, March 5, 2014, Halfdan Ingvarsson  half...@sidefx.com  
 wrote: 
 I was young and I needed the money! 
 
 And the beer. 
 
 Mmm... beer. 
 
  - ½ 
 
 On 14-03-05 06:55 PM, Raffaele Fragapane wrote:
 On account of having furthered something like Mental Ray in the past, even 
 if with the best intentions, I reckon all beer debt is forfeit. He's lucky 
 he's getting away lightly with just a beer forfeiting.
 At least he seems to be working on something that's not qualified as a 
 crime against humanity these days.
 
 
 On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu  ntmon...@gmail.com  
 wrote: 
 So what's the deal?  Do we still owe him beers or are we absolved?  :P
  
 Good to see you Halfy!
 
 -Lu  
 
 
 On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson  half...@sidefx.com  
 wrote:
 Hello there 
 
 It's been a while. 
 
 I thought I'd post here and let you know, since there's been a lot of 
 interest in Houdini, that we've created a dedicated forum for SI users on 
 the SideFX site. ( http://goo.gl/cixz4s ). Feel free to swing by and ask 
 any questions you'd like about Houdini and SideFX. I know this is a pretty 
 tough time for everyone, but I just wanted to let you know that you're all 
 welcome in our community. 
 
 Hope to see you there! 
 
 All the best, 
 
 - ½ 
 
 
  
 -- 
 Our users will know fear and cower before our software! Ship it! Ship it 
 and let them flee like the dogs they are!
 
  
 
 
 
 
 



Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread hk-vndr
Equally fine on centos 6.5 under kde (or gnome).

 Original message 
From: Jon Swindells jon_swinde...@fastmail.fm 
Date:03/07/2014  11:03 AM  (GMT-05:00) 
To: softimage@listproc.autodesk.com 
Subject: Re: Just a thought - I hear the framestore use an ancient version of   
maya.. 

running fine in mint16 (ubuntu 13.10 based i think), no sacrificial poultry 
needed.
 
running unity by any chance ?
 
-- 
Jon Swindells
jon_swinde...@fastmail.fm
 
 
 
On Fri, Mar 7, 2014, at 05:59 PM, Alan Fregtman wrote:
Oh and let's not even talk about modern Linux support... You need to sacrifice 
a chicken and chant some unholy spell to get Softimage working in Ubuntu.
 
 
 
 
 

Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Jason S
I'd say you're safe within 3+ versions of windows,  ran SI3D on Win7 
some time ago, booted in a second lol.




On 03/07/14 10:24, Arvid Björn wrote:
What's the risk of Soft 2015 ceasing to work with future versions of 
operating systems and hardware?



On Fri, Mar 7, 2014 at 4:17 PM, Jonah Friedman jon...@gmail.com 
mailto:jon...@gmail.com wrote:


   Long term, that's roughly my thinking with using Fabric Engine for
   in house development. It puts that very idea within reach of smaller
   places.




Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Jason S
I'd say you're safe within 3+ version of windows,  ran SI3D on Win7 some 
time ago, booted in a second lol.




On 03/07/14 10:24, Arvid Björn wrote:
What's the risk of Soft 2015 ceasing to work with future versions of 
operating systems and hardware?



On Fri, Mar 7, 2014 at 4:17 PM, Jonah Friedman jon...@gmail.com 
mailto:jon...@gmail.com wrote:


   Long term, that's roughly my thinking with using Fabric Engine for
   in house development. It puts that very idea within reach of smaller
   places.




Maya feature request from Softimage users

2014-03-07 Thread Jeremie Passerin
Hey guys...

What do you want to see added to Maya ?
Autodesk is saying they will add Softimage features to the other
packages... What is that ?

As a Rigger, here is what I will miss the most

- Gator
- ICE : Especially to create custom deformers
- Proper weights painting tools
- Weights Editor !
- The Operator Stack, reorder, delete operator...
- Being able to change modeling whith Envelope, Shapes already applied to
the mesh
- Blend shape workflow

I would really like to hear Autodesk plan to incorporate some of those
features in Maya.
I'm guessing there not all super easy to merge, but some of them would be
considered as amazing new feature by the Maya users.

J/


Re: SI and Houdini

2014-03-07 Thread Jordi Bares
For those that are looking at Houdini for rigging and animation… some tiny 
examples

http://www.youtube.com/watch?v=sOTBdRdClFE

http://www.youtube.com/watch?v=I-cKnahxkUo

https://www.youtube.com/watch?v=uCjsaut_XKk

http://www.youtube.com/watch?v=Eo6Lue1TMZU

https://www.youtube.com/watch?v=X9gHw3jsGMI

https://www.youtube.com/watch?v=RR1gt9BkIw4

https://www.youtube.com/watch?v=J_YVx69zub0


Sure, the animation toolset is not great yet but the rigging toolset is very 
very very powerful (imho much better than maya and xxi)

enjoy


Jordi Bares
jordiba...@gmail.com

On 7 Mar 2014, at 16:34, Jordi Bares jordiba...@gmail.com wrote:

 I have prepared already 2 big ones, will finish them tomorrow and post… stay 
 put.
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 7 Mar 2014, at 16:16, Arvid Björn arvidbj...@gmail.com wrote:
 
 Fantastic work Jordi, this is exactly the perspective we need!
 
 
 On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs gustav...@gmail.com 
 wrote:
 Thanks for your generosity Mr. Bares. Great homework for the weekend!
 
 Gustavo E Boehs
 Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | 
 http://www.gustavoeb.com.br/
 
 
 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) goneba...@gmail.com:
 You até fast. Will take a look. Thanls for the efforts.
 From: Jordi Bares
 Sent: 07/03/2014 06:57
 
 To: softimage@listproc.autodesk.com
 Subject: Re: SI and Houdini
 
 The wheels are moving… if you go to the forum 
 
 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=25
 
 you will have access to my dropbox PDFs so you can download them..
 
 More to come.
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 6 Mar 2014, at 23:40, Javier El Elástico javierelas...@gmail.com wrote:
 
 That it is very interesting. Jordi, where you will putting this basic 
 guides? In the Houdini Forums?
 
 El 06/03/2014 20:22, olivier jeannel escribió:
 Please, drop a line here when you have something ready.
 
 Le 06/03/2014 11:52, Morten Bartholdy a écrit :
 Wow, that is very geerous of you Jordi - much appreciated.
  
 Morten
  
 
 Den 6. marts 2014 kl. 10:18 skrev Jordi Bares jordiba...@gmail.com: 
 
 for those who have not read what is going on in the Houdini forums, I 
 will be putting together some basic guides to transition to Houdini 
 easily and maintain your workflows under the new philosophy, from 
 partitions, to overrides, to… 
  
 I may need help so guys so don't hesitate to pop and drop a line, 
 specially if you have already done the transition.
  
 see you very soon!
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 6 Mar 2014, at 02:33, Francisco Criado  malcriad...@gmail.com  wrote:
 
 Already signed in, and must say it feels very comfortable how sidefx is 
 receiving ex-si users! 
 Thanks a lot!
 F.
 
 
 On Wednesday, March 5, 2014, Halfdan Ingvarsson  half...@sidefx.com  
 wrote: 
 I was young and I needed the money! 
 
 And the beer. 
 
 Mmm... beer. 
 
  - ½ 
 
 On 14-03-05 06:55 PM, Raffaele Fragapane wrote:
 On account of having furthered something like Mental Ray in the past, 
 even if with the best intentions, I reckon all beer debt is forfeit. He's 
 lucky he's getting away lightly with just a beer forfeiting.
 At least he seems to be working on something that's not qualified as a 
 crime against humanity these days.
 
 
 On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu  ntmon...@gmail.com  
 wrote: 
 So what's the deal?  Do we still owe him beers or are we absolved?  :P
  
 Good to see you Halfy!
 
 -Lu  
 
 
 On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson  half...@sidefx.com  
 wrote:
 Hello there 
 
 It's been a while. 
 
 I thought I'd post here and let you know, since there's been a lot of 
 interest in Houdini, that we've created a dedicated forum for SI users on 
 the SideFX site. ( http://goo.gl/cixz4s ). Feel free to swing by and ask 
 any questions you'd like about Houdini and SideFX. I know this is a 
 pretty tough time for everyone, but I just wanted to let you know that 
 you're all welcome in our community. 
 
 Hope to see you there! 
 
 All the best, 
 
 - ½ 
 
 
  
 -- 
 Our users will know fear and cower before our software! Ship it! Ship it 
 and let them flee like the dogs they are!
 
  
 
 
 
 
 
 



Re: Maya feature request from Softimage users

2014-03-07 Thread Mirko Jankovic
You said it all 
gator, SI shape system, change modeling.. well really what we need is
Softimage :)
Can't imagine daily work without any of those tools, most importantly
stable non destructive workflow.


On Fri, Mar 7, 2014 at 5:59 PM, Jeremie Passerin gerem@gmail.comwrote:

 Hey guys...

 What do you want to see added to Maya ?
 Autodesk is saying they will add Softimage features to the other
 packages... What is that ?

 As a Rigger, here is what I will miss the most

 - Gator
 - ICE : Especially to create custom deformers
 - Proper weights painting tools
 - Weights Editor !
 - The Operator Stack, reorder, delete operator...
 - Being able to change modeling whith Envelope, Shapes already applied to
 the mesh
 - Blend shape workflow

 I would really like to hear Autodesk plan to incorporate some of those
 features in Maya.
 I'm guessing there not all super easy to merge, but some of them would be
 considered as amazing new feature by the Maya users.

 J/



Re: Maya feature request from Softimage users

2014-03-07 Thread Tim Crowson

All that, Jeremie, and

- GEAR  ;-)
- The Tweak tool, with all its bells and whistles
- Reproject shape when smoothing (aka Relax)
- Smooth by Convexity/Concavity
- ICE-based instancing for populating enviros

-Tim

On 3/7/2014 10:59 AM, Jeremie Passerin wrote:

Hey guys...

What do you want to see added to Maya ?
Autodesk is saying they will add Softimage features to the other 
packages... What is that ?


As a Rigger, here is what I will miss the most

- Gator
- ICE : Especially to create custom deformers
- Proper weights painting tools
- Weights Editor !
- The Operator Stack, reorder, delete operator...
- Being able to change modeling whith Envelope, Shapes already applied 
to the mesh

- Blend shape workflow

I would really like to hear Autodesk plan to incorporate some of those 
features in Maya.
I'm guessing there not all super easy to merge, but some of them would 
be considered as amazing new feature by the Maya users.


J/


--
Signature


Re: Maya feature request from Softimage users

2014-03-07 Thread Jason S

Maya 2039 (rewritten)

On 03/07/14 12:06, Mirko Jankovic wrote:

stable non destructive workflow




Re: Maya feature request from Softimage users

2014-03-07 Thread Matt Morris
That's what worries me Jeremie - I use all those daily, and can't see them
being integrated easily at all, if ever.




On 7 March 2014 17:11, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow





-- 
www.matinai.com


Re: Maya feature request from Softimage users

2014-03-07 Thread Christopher Crouzet
When I had to move over to Maya, Gator, ICE, the weights painting tool and
the Weights Editor were definitely the most missed.
So missed that I would prototype deformers in ICE and convert them in code
for Maya. I also wrote a small workflow to allow me to paint the weights
and to model corrective shapes in Softimage, to then import them back in
Maya.

But for the operator stack, I don't think you'll be able to get a such
thing. There's actually one UI that shows an operator stack in Maya with
the possibility to reorder deformers but it is more a failed attempt than a
proper working tool. And I'm not even sure if it would work out with the
nodal structure that Maya relies on.

As for changing the model in a rig, it is just a node to update. So
theorically it's simple but of course it breaks all the deformers applied
to it. Hence the need like in every software that I know of to have a clean
workflow to easily export/import/convert mesh attributes. Or maybe have I
already forgot how Softimage works? :)



On 7 March 2014 11:59, Jeremie Passerin gerem@gmail.com wrote:

 Hey guys...

 What do you want to see added to Maya ?
 Autodesk is saying they will add Softimage features to the other
 packages... What is that ?

 As a Rigger, here is what I will miss the most

 - Gator
 - ICE : Especially to create custom deformers
 - Proper weights painting tools
 - Weights Editor !
 - The Operator Stack, reorder, delete operator...
 - Being able to change modeling whith Envelope, Shapes already applied to
 the mesh
 - Blend shape workflow

 I would really like to hear Autodesk plan to incorporate some of those
 features in Maya.
 I'm guessing there not all super easy to merge, but some of them would be
 considered as amazing new feature by the Maya users.

 J/




-- 
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com


Re: Maya feature request from Softimage users

2014-03-07 Thread Oscar Juarez
You nailed right there Jeremie, basically being flexible when rigging,
every day I go splitting geometry, regatoring meshes, and merging again,
transfering everything seamlessly.

Multi attribute editor, it's really stupid that when you select multiple
things you only see one at a time in the attribute editor, there is the
spreadsheet editor but that sucks in comparison.


On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow





Re: Maya feature request from Softimage users

2014-03-07 Thread Sebastien Sterling
the ability to show/hide components, like in every other DCC ever made.

the ability to relax selections of polygons edges and vertexes.

neither of these should prove to be too difficult... baby steps


On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow






Re: Script check if xsi is rendering?

2014-03-07 Thread Martin
there is a save scene as command but it won't let you save outside a SI project 
structure. You can save your scene to a different name by adding a version 
number, date, or whatever.

It seems that we'll have a backup option without changing the current scene in 
the last version of SI.

Martin
Sent from my iPhone

 On 2014/03/07, at 19:50, Simon Reeves si...@simonreeves.com wrote:
 
 Ive made a backup plugin/event that has been useful, though a bit scary as it 
 also autosave's the current scene before copying it elsewhere (it would be 
 good if there was a 'save scene as' command but I don't know of one?)
 
 Anyway the main issue with it is that it interrupts if a render is in 
 progress, preview/frame/render region, so is there anyway to check if a 
 render is in progress? Or if the region is open/preview window open?
 
 Cheers
 Simon
 
 
 Simon Reeves
 London, UK
 si...@simonreeves.com
 www.simonreeves.com
 www.analogstudio.co.uk


Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
   1. A totally new and coherent interfase.
   2. The same selection object component behavior.
   3. That if you select an item it will stay selected until you deselected.
   4. An M tool
   5. The same shape system of Softimage.
   6. Stacks
   7. Ability to have the same Softimage keyboard shortcuts layout.
   8. Hide all the connections in the Channels/Layers Editor
   9. Redisgn the graph editor behavior.
   10. Ability to lock the propoerties of the object you are editing no
   matter what other object you selected.
   11. Active mouse over window
   12. Render region
   13. Pass phylosofphy as the one in Softimage
   14. If you make a connection, ability to write expressions there instead
   of build an intrincated node laberynth.
   15. Object to have only one node, not the object and shape node.
   16. Ability to use any object to envelope
   17. Implicit objects
   18. Operators

Well just for a start. and the rest others mentioned.

The easiest thing maybe will be to call Softiamge, Maya and there you go.




---
Emilio Hernández   VFX  3D animation.


2014-03-07 11:07 GMT-06:00 Tim Crowson tim.crow...@magneticdreams.com:

  All that, Jeremie, and

 - GEAR  ;-)
 - The Tweak tool, with all its bells and whistles
 - Reproject shape when smoothing (aka Relax)
 - Smooth by Convexity/Concavity
 - ICE-based instancing for populating enviros

 -Tim


 On 3/7/2014 10:59 AM, Jeremie Passerin wrote:

 Hey guys...

  What do you want to see added to Maya ?
 Autodesk is saying they will add Softimage features to the other
 packages... What is that ?

  As a Rigger, here is what I will miss the most

  - Gator
 - ICE : Especially to create custom deformers
 - Proper weights painting tools
 - Weights Editor !
 - The Operator Stack, reorder, delete operator...
 - Being able to change modeling whith Envelope, Shapes already applied to
 the mesh
 - Blend shape workflow

  I would really like to hear Autodesk plan to incorporate some of those
 features in Maya.
 I'm guessing there not all super easy to merge, but some of them would be
 considered as amazing new feature by the Maya users.

  J/


 --



Re: Maya feature request from Softimage users

2014-03-07 Thread Joe Laffey
I know none of us are happy, but I feel like I ought to point out that Max 
has a lot of these things. The operator stack in Max works quite well.


Sure, Soft had a lot of things that Max lacked, but Max has a lot that 
Soft lacked.


Ephere's Lab provides at least some of the ICE functionality as well:

https://www.ephere.com/plugins/autodesk/max/lab/






On Fri, 7 Mar 2014, Christopher Crouzet wrote:


When I had to move over to Maya, Gator, ICE, the weights painting tool and
the Weights Editor were definitely the most missed.
So missed that I would prototype deformers in ICE and convert them in code
for Maya. I also wrote a small workflow to allow me to paint the weights
and to model corrective shapes in Softimage, to then import them back in
Maya.

But for the operator stack, I don't think you'll be able to get a such
thing. There's actually one UI that shows an operator stack in Maya with
the possibility to reorder deformers but it is more a failed attempt than a
proper working tool. And I'm not even sure if it would work out with the
nodal structure that Maya relies on.

As for changing the model in a rig, it is just a node to update. So
theorically it's simple but of course it breaks all the deformers applied
to it. Hence the need like in every software that I know of to have a clean
workflow to easily export/import/convert mesh attributes. Or maybe have I
already forgot how Softimage works? :)



On 7 March 2014 11:59, Jeremie Passerin gerem@gmail.com wrote:


Hey guys...

What do you want to see added to Maya ?
Autodesk is saying they will add Softimage features to the other
packages... What is that ?

As a Rigger, here is what I will miss the most

- Gator
- ICE : Especially to create custom deformers
- Proper weights painting tools
- Weights Editor !
- The Operator Stack, reorder, delete operator...
- Being able to change modeling whith Envelope, Shapes already applied to
the mesh
- Blend shape workflow

I would really like to hear Autodesk plan to incorporate some of those
features in Maya.
I'm guessing there not all super easy to merge, but some of them would be
considered as amazing new feature by the Maya users.

J/





--
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com



--
Joe Laffey
The Stable
Visual Effects
http://TheStable.tv/?e34039M/


RE: Maya feature request from Softimage users

2014-03-07 Thread Manuel Huertas Marchena
uv unfold please!!
...really dont like maya uv's tools!


IMDB | Portfolio | Vimeo
| Linkedin


Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com

the ability to show/hide components, like in every other DCC ever made.

the ability to relax selections of polygons edges and vertexes.

neither of these should prove to be too difficult... baby steps



On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

You nailed right there Jeremie, basically being flexible when rigging, every 
day I go splitting geometry, regatoring meshes, and merging again, transfering 
everything seamlessly.

Multi attribute editor, it's really stupid that when you select multiple things 
you only see one at a time in the attribute editor, there is the spreadsheet 
editor but that sucks in comparison.


On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:





  
  


Maya 2039 (rewritten)



On 03/07/14 12:06, Mirko Jankovic wrote:



stable non destructive workflow










  

Re: Maya feature request from Softimage users

2014-03-07 Thread Mirko Jankovic
Max.. heh.. please.. when it comes to rigging and character animation well
animation at all Max is nightmare.. I know a LOT of animators, my self
included that hates animating in Max more then even working in Maya.
I even turned down a lot of work because it is Max based.. character
animation and Max no thank you...
In Maya you can at least animate... once you get to working rig that is...
but in Max.. ugh!


On Fri, Mar 7, 2014 at 6:37 PM, Manuel Huertas Marchena lito...@hotmail.com
 wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow







Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
My advice to Autodesk, as we all know they are not selling their patents,
intellectual property, etc, bla, bla.  Although they could sell Softimage
to another company and still charge them for exploting all this patents,
etc. and enjoy of the earnings without putting a dime in Softimage, will be:

Leave Softimage 2015 as it is with fixing minor bugs, or not even that.
Just leave it as it is.  And at a devs pace start integrating all of these
features into a new redisigned DCC tool, that will bring the gap of the
artists using Maya and the artists using Softimage.

Give it a new name, and then put to rest Maya and Softimage.

My 2 cents.




---
Emilio Hernández   VFX  3D animation.


2014-03-07 11:30 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow







Re: Maya feature request from Softimage users

2014-03-07 Thread Nic Sievers
I believe Maya 2015 adds a new unfold3D tool...


On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com
 wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow







Re: Maya feature request from Softimage users

2014-03-07 Thread Christopher Crouzet
And I believe you're breaking the NDA here?



On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

 I believe Maya 2015 adds a new unfold3D tool...


 On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








-- 
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com


  1   2   3   >