Re: akeytsu animation software demo
But that is because is not done correctly in Max either. On 4 Mar 2015, at 14:53, David Saber davidsa...@sfr.fr wrote: A world devoid of rigging is the world of Max's Biped... I know a lot of animators who are really happy with it! But when you come from Softimage of Maya, it's shocking. I still think a custom rig is better. David On 2015-02-27 11:11, Jordi Bares Dominguez wrote: Rigging should not exist in a perfect world, how is hat for a controversial statement?
Re: akeytsu animation software demo
Somthing like gear is pretty good, and i'd love to see how kraken is developing. On 4 March 2015 at 16:16, Jordi Bares Dominguez jordiba...@gmail.com wrote: But that is because is not done correctly in Max either. On 4 Mar 2015, at 14:53, David Saber davidsa...@sfr.fr wrote: A world devoid of rigging is the world of Max's Biped... I know a lot of animators who are really happy with it! But when you come from Softimage of Maya, it's shocking. I still think a custom rig is better. David On 2015-02-27 11:11, Jordi Bares Dominguez wrote: Rigging should not exist in a perfect world, how is hat for a controversial statement?
Re: akeytsu animation software demo
I agree, rigging as an specialization will be replaced by tools in the next 5-10 years (and riggers will move to development or other disciplines). We have already seen several algorithms to create armatures based on the mesh shape, there are tools to convert delta mush like deformations to simple linear skinning (easing the weighting process significatively) and there are no doubts that sculpting will make their way into rigging. Films/VFX productions present a totally different scenario, but we are going towards simulation anyways so it eventually will be automated too. And all of this is available today! I'm pretty sure we will finally see/be-part of a change on the rigging paradigm. Exciting times ahead :) I agree, rigging as an specialization will be replaced by tools in the next 5-10 years (and riggers will move to development or other discipline). We have already seen several algorithms to create armatures based on the mesh shape, there are tools to convert delta mush like deformations to simple linear skinning (easing the weighting process significatively) and there are no doubts that sculpting tools will make their way into rigging. Films/VFX productions present a totally different scenario, but we are going towards simulation anyways so it eventually will be automated too. And all of this is available today! I'm sure we will finally see/be-part-of a change on the rigging paradigm pretty soon. Exciting times ahead :) Cheers!
Re: akeytsu animation software demo
I agree, rigging as an specialization will be replaced by tools in the next 5-10 years (and riggers will move to development or other disciplines). We have already seen several algorithms to create armatures based on the mesh shape, there are tools to convert delta mush like deformations to simple linear skinning (easing the weighting process significatively) and there are no doubts that sculpting will make their way into rigging. Films/VFX productions present a totally different scenario, but we are going towards simulation anyways so it eventually will be automated too. And all of this is available today! I'm pretty sure we will finally see/be-part of a change on the rigging paradigm. Exciting times ahead :) Cheers!
Re: akeytsu animation software demo
A world devoid of rigging is the world of Max's Biped... I know a lot of animators who are really happy with it! But when you come from Softimage of Maya, it's shocking. I still think a custom rig is better. David On 2015-02-27 11:11, Jordi Bares Dominguez wrote: Rigging should not exist in a perfect world, how is hat for a controversial statement?
Re: akeytsu animation software demo
It would be too boring world to live in. jb On 27 Feb 2015, at 23:12, Raffaele Fragapane raffsxsil...@googlemail.com wrote: A perfect world would contain no animators. I therefore agree with you :) On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com mailto:jordiba...@gmail.com wrote: Rigging should not exist in a perfect world, how is hat for a controversial statement? ;) jb
RE: akeytsu animation software demo
A perfect world would not contain any artificially created images. We should feel ashamed for our lies no matter which tool we used. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Saturday, February 28, 2015 12:13 AM To: softimage@listproc.autodesk.com Subject: Re: akeytsu animation software demo A perfect world would contain no animators. I therefore agree with you :) On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: Rigging should not exist in a perfect world, how is hat for a controversial statement? ;) jb
Re: akeytsu animation software demo
Rigging should not exist in a perfect world, how is hat for a controversial statement? ;) jb On 26 Feb 2015, at 23:28, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Animators themselves are probably the ones crippling the rigging paradigm, not the other way around ;) That's half the reason. The other half is that 90% of TDs out there who would struggle to find their arse with both hands tied behind their back and an anatomical atlas open on the Gluteus Maximus page taped to their face. Maya, in small part, is responsible for having formed that generation of hacks with MEL and a number of other factors, but all in all I strongly believe the people are to blame for the state of things, not the software houses. There is no user base more resistant to change in the whole industry that I've ever seen than the coupling of animators and riggers who think scripting a blend is the height of technical achievement. Here's my controversial statement for the month, just in time for the end of it ;) On Thu, Feb 26, 2015 at 8:44 PM, Jordi Bares Dominguez jordiba...@gmail.com mailto:jordiba...@gmail.com wrote: The whole rigging paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. It is insanity the level of micromanagement required to build a human rig, it is time for packages to provide such primitive objects and be able to play like lego with them. The fact that some rigging TD uses M
RE: akeytsu animation software demo
I have asked that question of si-community a few times. How with all of the advances in the last 10 years we are still stuck with the same method, with a bit more polish and a few more tools. From: Jordi Bares Dominguez [jordiba...@gmail.com] Sent: 27 February 2015 12:11 PM To: softimage@listproc.autodesk.com Subject: Re: akeytsu animation software demo Rigging should not exist in a perfect world, how is hat for a controversial statement? ;) jb On 26 Feb 2015, at 23:28, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: Animators themselves are probably the ones crippling the rigging paradigm, not the other way around ;) That's half the reason. The other half is that 90% of TDs out there who would struggle to find their arse with both hands tied behind their back and an anatomical atlas open on the Gluteus Maximus page taped to their face. Maya, in small part, is responsible for having formed that generation of hacks with MEL and a number of other factors, but all in all I strongly believe the people are to blame for the state of things, not the software houses. There is no user base more resistant to change in the whole industry that I've ever seen than the coupling of animators and riggers who think scripting a blend is the height of technical achievement. Here's my controversial statement for the month, just in time for the end of it ;) On Thu, Feb 26, 2015 at 8:44 PM, Jordi Bares Dominguez jordiba...@gmail.commailto:jordiba...@gmail.com wrote: The whole rigging paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. It is insanity the level of micromanagement required to build a human rig, it is time for packages to provide such primitive objects and be able to play like lego with them. The fact that some rigging TD uses M table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: akeytsu animation software demo
A perfect world would contain no animators. I therefore agree with you :) On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: Rigging should not exist in a perfect world, how is hat for a controversial statement? ;) jb
Re: akeytsu animation software demo
it seems the black choppers got to Jordi. ;-) Rob \/-\/\/ On 26-2-2015 10:44, Jordi Bares Dominguez wrote: The whole rigging paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. It is insanity the level of micromanagement required to build a human rig, it is time for packages to provide such primitive objects and be able to play like lego with them. The fact that some rigging TD uses M On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.at mailto:cont...@marioreitbauer.at wrote: Well at least in maya this is allready possible isnt it ? At least I saw a rig which didnt use any controllers. 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com mailto:g...@janimation.com: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com mailto:eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com mailto:s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com mailto:mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at mailto:%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 tel:%2B43%20%280%29%20699%2012614231 www.keyvis.at http://www.keyvis.at/ This email and its attachments are confidential and for the recipient only No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2015.0.5751 / Virus Database: 4299/9178 - Release Date: 02/25/15
Re: akeytsu animation software demo
The whole rigging paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. It is insanity the level of micromanagement required to build a human rig, it is time for packages to provide such primitive objects and be able to play like lego with them. The fact that some rigging TD uses M On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.at mailto:cont...@marioreitbauer.at wrote: Well at least in maya this is allready possible isnt it ? At least I saw a rig which didnt use any controllers. 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com mailto:g...@janimation.com: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com mailto:eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com mailto:s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com mailto:mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at mailto:%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 tel:%2B43%20%280%29%20699%2012614231 www.keyvis.at http://www.keyvis.at/ This email and its attachments are confidential and for the recipient only
RE: akeytsu animation software demo
Tuck and Roll Jordi ! From: Rob Wuijster [r...@casema.nl] Sent: 26 February 2015 12:09 PM To: softimage@listproc.autodesk.com Subject: Re: akeytsu animation software demo it seems the black choppers got to Jordi. ;-) Rob \/-\/\/ On 26-2-2015 10:44, Jordi Bares Dominguez wrote: The whole rigging paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. It is insanity the level of micromanagement required to build a human rig, it is time for packages to provide such primitive objects and be able to play like lego with them. The fact that some rigging TD uses M On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.atmailto:cont...@marioreitbauer.at wrote: Well at least in maya this is allready possible isnt it ? At least I saw a rig which didnt use any controllers. 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.commailto:g...@janimation.com: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.commailto:eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.commailto:s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.commailto:mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.commailto:tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- [http://www.keyvis.at/wp-content/gallery/aboutUs/keyvisLogoMail.png] - Stefan Kubicek ste...@keyvis.atmailto:%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231tel:%2B43%20%280%29%20699%2012614231 www.keyvis.athttp://www.keyvis.at/ This email and its attachments are confidential and for the recipient only No virus found in this message. Checked by AVG - www.avg.comhttp://www.avg.com Version: 2015.0.5751 / Virus Database: 4299/9178 - Release Date: 02/25/15 table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: akeytsu animation software demo
Animators themselves are probably the ones crippling the rigging paradigm, not the other way around ;) That's half the reason. The other half is that 90% of TDs out there who would struggle to find their arse with both hands tied behind their back and an anatomical atlas open on the Gluteus Maximus page taped to their face. Maya, in small part, is responsible for having formed that generation of hacks with MEL and a number of other factors, but all in all I strongly believe the people are to blame for the state of things, not the software houses. There is no user base more resistant to change in the whole industry that I've ever seen than the coupling of animators and riggers who think scripting a blend is the height of technical achievement. Here's my controversial statement for the month, just in time for the end of it ;) On Thu, Feb 26, 2015 at 8:44 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: The whole rigging paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. It is insanity the level of micromanagement required to build a human rig, it is time for packages to provide such primitive objects and be able to play like lego with them. The fact that some rigging TD uses M
Re: akeytsu animation software demo
If it must be done, you could always try siOnBeginCommand or soOnEndCommand and filter for SelectObj. On Tue, Feb 24, 2015 at 3:26 PM, Oscar Juarez tridi.animei...@gmail.com wrote: And according to the docs, the onSelectionChange Event is only available inside the Custom Display Host. On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: writing is the key word here. jb On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com wrote: You can do something like that by writing a selection change event that looks for a specific property on the object for what to select instead; a kind of selection proxy, if you will. On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
And according to the docs, the onSelectionChange Event is only available inside the Custom Display Host. On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: “writing” is the key word here. jb On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com wrote: You can do something like that by writing a selection change event that looks for a specific property on the object for what to select instead; a kind of selection proxy, if you will. On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
The docs are wrong: Application.SetValue(preferences.scripting.msglogverbose, True, ) # VERBOSE : SelectionChange_OnEvent called # VERBOSE : ChangeType: 0 Application.SelectObj(grid, , ) # VERBOSE : SelectionChange_OnEvent called # VERBOSE : ChangeType: 0 Application.SelectObj(polymsh, , ) That's with an event plugin generated with the Event Wizard On Tue, Feb 24, 2015 at 10:26 AM, Oscar Juarez tridi.animei...@gmail.com wrote: And according to the docs, the onSelectionChange Event is only available inside the Custom Display Host. On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: “writing” is the key word here. jb On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com wrote: You can do something like that by writing a selection change event that looks for a specific property on the object for what to select instead; a kind of selection proxy, if you will. On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
You can do something like that by writing a selection change event that looks for a specific property on the object for what to select instead; a kind of selection proxy, if you will. On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
“writing” is the key word here. jb On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com wrote: You can do something like that by writing a selection change event that looks for a specific property on the object for what to select instead; a kind of selection proxy, if you will. On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com mailto:g...@janimation.com wrote: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com mailto:eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com mailto:s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com mailto:mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at mailto:%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 tel:%2B43%20%280%29%20699%2012614231 www.keyvis.at http://www.keyvis.at/ This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
Great to know Stephen! On Tue, Feb 24, 2015 at 4:39 PM, Stephen Blair stephenrbl...@gmail.com wrote: The docs are wrong: Application.SetValue(preferences.scripting.msglogverbose, True, ) # VERBOSE : SelectionChange_OnEvent called # VERBOSE : ChangeType: 0 Application.SelectObj(grid, , ) # VERBOSE : SelectionChange_OnEvent called # VERBOSE : ChangeType: 0 Application.SelectObj(polymsh, , ) That's with an event plugin generated with the Event Wizard On Tue, Feb 24, 2015 at 10:26 AM, Oscar Juarez tridi.animei...@gmail.com wrote: And according to the docs, the onSelectionChange Event is only available inside the Custom Display Host. On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: “writing” is the key word here. jb On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com wrote: You can do something like that by writing a selection change event that looks for a specific property on the object for what to select instead; a kind of selection proxy, if you will. On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
Minute 14 onwards explains quite a bit about rigging and seems you won’t need the complexity of our current rigs after all. https://www.youtube.com/watch?v=74eSHxwoGdQ https://www.youtube.com/watch?v=74eSHxwoGdQ Regarding “need to build specific rigs” isn’t more a film requirement than commercials where we simply don’t have time to rig properly in many cases in the first place. Still is quite a bit of speculation on both sides, I am quite interested though in moving away from building rigs and more into animating more. jb On 23 Feb 2015, at 13:37, Mario Reitbauer cont...@marioreitbauer.at wrote: Well I am quite sure Akeytsu isn't really for everyone out there. I would bet it is for all those TV shows out there were you have to animate a lot in a short amount of time and were you won't need any fancy rig with special features. It might also work for games, but in that case I am not sure how it will handle mocap data or how the integration to engines will work. And for feature or commercials were you need to build specific rigs with certain features I guess it is not useful at all. But without knowing how the underlying rig works and how it can be adapted at least to me those previews are quite pointless. 2015-02-23 10:58 GMT+01:00 Jordi Bares Dominguez jordiba...@gmail.com mailto:jordiba...@gmail.com: That is the method I have been toying around in Houdini but truly is not the same, I had to do quite a lot of work to set it up and ultimately you have various rigs going on which slows you down and is far from perfect. I think their idea is so elegant and simple has made me very interested but as someone mentioned, it will be nice to see what is the pipeline like when updating characters and all that. My feeling also is that I see Akeytsu as an specialised tool and don’t expect to do anything else than pure animation that will be fed to my (more sophisticated with muscles and what not) rig in Houdini. mm jb On 23 Feb 2015, at 09:43, David Saber davidsa...@sfr.fr mailto:davidsa...@sfr.fr wrote: I have a question about this kind of new way to interact with the 3d character: Isn't it just like before, but with hidden rig control objects? Thanks, David On 2015-02-21 01:04, Eugene Flormata wrote: https://vimeo.com/103633309 https://vimeo.com/103633309 this one sure is neat
Re: akeytsu animation software demo
Well I am quite sure Akeytsu isn't really for everyone out there. I would bet it is for all those TV shows out there were you have to animate a lot in a short amount of time and were you won't need any fancy rig with special features. It might also work for games, but in that case I am not sure how it will handle mocap data or how the integration to engines will work. And for feature or commercials were you need to build specific rigs with certain features I guess it is not useful at all. But without knowing how the underlying rig works and how it can be adapted at least to me those previews are quite pointless. 2015-02-23 10:58 GMT+01:00 Jordi Bares Dominguez jordiba...@gmail.com: That is the method I have been toying around in Houdini but truly is not the same, I had to do quite a lot of work to set it up and ultimately you have various rigs going on which slows you down and is far from perfect. I think their idea is so elegant and simple has made me very interested but as someone mentioned, it will be nice to see what is the pipeline like when updating characters and all that. My feeling also is that I see Akeytsu as an specialised tool and don’t expect to do anything else than pure animation that will be fed to my (more sophisticated with muscles and what not) rig in Houdini. mm jb On 23 Feb 2015, at 09:43, David Saber davidsa...@sfr.fr wrote: I have a question about this kind of new way to interact with the 3d character: Isn't it just like before, but with hidden rig control objects? Thanks, David On 2015-02-21 01:04, Eugene Flormata wrote: https://vimeo.com/103633309 this one sure is neat
Re: akeytsu animation software demo
I have a question about this kind of new way to interact with the 3d character: Isn't it just like before, but with hidden rig control objects? Thanks, David On 2015-02-21 01:04, Eugene Flormata wrote: https://vimeo.com/103633309 this one sure is neat
Re: akeytsu animation software demo
AFAIK there's no hidden rig, they are keying bones/joints directly. The only rig-like reference is the IK effector, they can't really stick with the manipulator approach because of IK pinning between keyframes. It's not difficult to code as long as you have access to manipulators (and users don't mind to use a especialized version while animating), raycast + get max weighitng at face (barycentric coord) + bypass selection to the joint. Regards, Cesar On Mon, Feb 23, 2015 at 8:43 PM, David Saber davidsa...@sfr.fr wrote: I have a question about this kind of new way to interact with the 3d character: Isn't it just like before, but with hidden rig control objects? Thanks, David On 2015-02-21 01:04, Eugene Flormata wrote: https://vimeo.com/103633309 this one sure is neat
Re: akeytsu animation software demo
That is the method I have been toying around in Houdini but truly is not the same, I had to do quite a lot of work to set it up and ultimately you have various rigs going on which slows you down and is far from perfect. I think their idea is so elegant and simple has made me very interested but as someone mentioned, it will be nice to see what is the pipeline like when updating characters and all that. My feeling also is that I see Akeytsu as an specialised tool and don’t expect to do anything else than pure animation that will be fed to my (more sophisticated with muscles and what not) rig in Houdini. mm jb On 23 Feb 2015, at 09:43, David Saber davidsa...@sfr.fr wrote: I have a question about this kind of new way to interact with the 3d character: Isn't it just like before, but with hidden rig control objects? Thanks, David On 2015-02-21 01:04, Eugene Flormata wrote: https://vimeo.com/103633309 this one sure is neat
Re: akeytsu animation software demo
The whole rigging animation paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. jb On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.at wrote: Well at least in maya this is allready possible isnt it ? At least I saw a rig which didnt use any controllers. 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com mailto:g...@janimation.com: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com mailto:eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com mailto:s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com mailto:mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at mailto:%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 tel:%2B43%20%280%29%20699%2012614231 www.keyvis.at http://www.keyvis.at/ This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
Obligatory Blender version... https://vimeo.com/115518743 Sent from my phone... On 22 Feb 2015 04:58, Mario Reitbauer cont...@marioreitbauer.at wrote: Well at least in maya this is allready possible isnt it ? At least I saw a rig which didnt use any controllers. 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
one thng that I would like to see is workflow in case of changes to mesh with animation already done in akeyatsu. hoe it deals with numerous changes down the road , mesh wise, remodeling and adding/removing parts On Sun, Feb 22, 2015 at 11:16 AM, Jordi Bares Dominguez jordiba...@gmail.com wrote: The whole rigging animation paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. jb On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.at wrote: Well at least in maya this is allready possible isnt it ? At least I saw a rig which didnt use any controllers. 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
I'm a bit disappointed on this one. I was expecting a new approach on animation/rigging instead of a safe bet in a manipulators system. On Mon, Feb 23, 2015 at 3:33 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: one thng that I would like to see is workflow in case of changes to mesh with animation already done in akeyatsu. hoe it deals with numerous changes down the road , mesh wise, remodeling and adding/removing parts On Sun, Feb 22, 2015 at 11:16 AM, Jordi Bares Dominguez jordiba...@gmail.com wrote: The whole rigging animation paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. jb On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.at wrote: Well at least in maya this is allready possible isnt it ? At least I saw a rig which didnt use any controllers. 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
Well at least in maya this is allready possible isnt it ? At least I saw a rig which didnt use any controllers. 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com wrote: I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-) There is also this: http://en.esotericsoftware.com/spine-in-depth but it's strictly 2D. Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ -- - Stefan Kubicek ste...@keyvis.at %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only
Re: akeytsu animation software demo
Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a bit normal :) Now it seems it only exports FBX and I guess its more targeted for Game Animation, since the rig is Pre Built and doesn't seem to have extra deformation than the regular Bone Chains. Nevertheless its a vey welcome adition to the field of CA Maya dominated :D On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote: It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ