Re: akeytsu animation software demo

2015-03-04 Thread Jordi Bares Dominguez
But that is because is not done correctly in Max either.

 On 4 Mar 2015, at 14:53, David Saber davidsa...@sfr.fr wrote:
 
 A world devoid of rigging is the world of Max's Biped... I know a lot of 
 animators who are really happy with it! But when you come from Softimage of 
 Maya, it's shocking. I still think a custom rig is better.
 David
 
 
 
 On 2015-02-27 11:11, Jordi Bares Dominguez wrote:
 Rigging should not exist in a perfect world, how is hat for a controversial 
 statement?
 
 
 




Re: akeytsu animation software demo

2015-03-04 Thread Sebastien Sterling
Somthing like gear is pretty good, and i'd love to see how kraken is
developing.

On 4 March 2015 at 16:16, Jordi Bares Dominguez jordiba...@gmail.com
wrote:

 But that is because is not done correctly in Max either.

  On 4 Mar 2015, at 14:53, David Saber davidsa...@sfr.fr wrote:
 
  A world devoid of rigging is the world of Max's Biped... I know a lot of
 animators who are really happy with it! But when you come from Softimage of
 Maya, it's shocking. I still think a custom rig is better.
  David
 
 
 
  On 2015-02-27 11:11, Jordi Bares Dominguez wrote:
  Rigging should not exist in a perfect world, how is hat for a
 controversial statement?
 
 
 





Re: akeytsu animation software demo

2015-03-04 Thread Cesar Saez
I agree, rigging as an specialization will be replaced by tools in the next
5-10 years (and riggers will move to development or other disciplines).

We have already seen several algorithms to create armatures based on the
mesh shape, there are tools to convert delta mush like deformations to
simple linear skinning (easing the weighting process significatively) and
there are no doubts that sculpting will make their way into rigging.
Films/VFX productions present a totally different scenario, but we are
going towards simulation anyways so it eventually will be automated too.

And all of this is available today!

I'm pretty sure we will finally see/be-part of a change on the rigging
paradigm. Exciting times ahead :)
I agree, rigging as an specialization will be replaced by tools in the next
5-10 years (and riggers will move to development or other discipline).

We have already seen several algorithms to create armatures based on the
mesh shape, there are tools to convert delta mush like deformations to
simple linear skinning (easing the weighting process significatively) and
there are no doubts that sculpting tools will make their way into rigging.
Films/VFX productions present a totally different scenario, but we are
going towards simulation anyways so it eventually will be automated too.

And all of this is available today!

I'm sure we will finally see/be-part-of a change on the rigging paradigm
pretty soon.

Exciting times ahead :)
Cheers!


Re: akeytsu animation software demo

2015-03-04 Thread Cesar Saez
I agree, rigging as an specialization will be replaced by tools in the next
5-10 years (and riggers will move to development or other disciplines).

We have already seen several algorithms to create armatures based on the
mesh shape, there are tools to convert delta mush like deformations to
simple linear skinning (easing the weighting process significatively) and
there are no doubts that sculpting will make their way into rigging.
Films/VFX productions present a totally different scenario, but we are
going towards simulation anyways so it eventually will be automated too.

And all of this is available today!

I'm pretty sure we will finally see/be-part of a change on the rigging
paradigm.

Exciting times ahead :)
Cheers!


Re: akeytsu animation software demo

2015-03-04 Thread David Saber
A world devoid of rigging is the world of Max's Biped... I know a lot of 
animators who are really happy with it! But when you come from Softimage 
of Maya, it's shocking. I still think a custom rig is better.

David



On 2015-02-27 11:11, Jordi Bares Dominguez wrote:
Rigging should not exist in a perfect world, how is hat for a 
controversial statement?







Re: akeytsu animation software demo

2015-02-28 Thread Jordi Bares Dominguez
It would be too boring world to live in.

jb

 On 27 Feb 2015, at 23:12, Raffaele Fragapane raffsxsil...@googlemail.com 
 wrote:
 
 A perfect world would contain no animators. I therefore agree with you :)
 
 On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com 
 mailto:jordiba...@gmail.com wrote:
 Rigging should not exist in a perfect world, how is hat for a controversial 
 statement?
 
 ;)
 
 jb
 



RE: akeytsu animation software demo

2015-02-27 Thread Sven Constable
A perfect world would not contain any artificially created images. We should 
feel ashamed for our lies no matter which tool we used.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Saturday, February 28, 2015 12:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: akeytsu animation software demo

 

A perfect world would contain no animators. I therefore agree with you :)

 

On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com 
wrote:

Rigging should not exist in a perfect world, how is hat for a controversial 
statement?

 

;)

 

jb

 



Re: akeytsu animation software demo

2015-02-27 Thread Jordi Bares Dominguez
Rigging should not exist in a perfect world, how is hat for a controversial 
statement?

;)

jb


 On 26 Feb 2015, at 23:28, Raffaele Fragapane raffsxsil...@googlemail.com 
 wrote:
 
 Animators themselves are probably the ones crippling the rigging paradigm, 
 not the other way around ;) That's half the reason.
 The other half is that 90% of TDs out there who would struggle to find their 
 arse with both hands tied behind their back and an anatomical atlas open on 
 the Gluteus Maximus page taped to their face.
 
 Maya, in small part, is responsible for having formed that generation of 
 hacks with MEL and a number of other factors, but all in all I strongly 
 believe the people are to blame for the state of things, not the software 
 houses.
 
 There is no user base more resistant to change in the whole industry that 
 I've ever seen than the coupling of animators and riggers who think 
 scripting a blend is the height of technical achievement.
 
 Here's my controversial statement for the month, just in time for the end of 
 it ;)
 
 On Thu, Feb 26, 2015 at 8:44 PM, Jordi Bares Dominguez jordiba...@gmail.com 
 mailto:jordiba...@gmail.com wrote:
 The whole rigging paradigm is simply crippling animators and pimping it does 
 not really help, this part of our workflow should change massively and I see 
 akeytsu as the the first of many to come.
 
 It is insanity the level of micromanagement required to build a human rig, it 
 is time for packages to provide such primitive objects and be able to play 
 like lego with them.
 
 The fact that some rigging TD uses M
 
 



RE: akeytsu animation software demo

2015-02-27 Thread Angus Davidson
I have asked that question of si-community a few times. How with all of the 
advances in the last 10 years we are still stuck with the same method, with a 
bit more polish and a few more tools.



From: Jordi Bares Dominguez [jordiba...@gmail.com]
Sent: 27 February 2015 12:11 PM
To: softimage@listproc.autodesk.com
Subject: Re: akeytsu animation software demo

Rigging should not exist in a perfect world, how is hat for a controversial 
statement?

;)

jb


On 26 Feb 2015, at 23:28, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:

Animators themselves are probably the ones crippling the rigging paradigm, not 
the other way around ;) That's half the reason.
The other half is that 90% of TDs out there who would struggle to find their 
arse with both hands tied behind their back and an anatomical atlas open on the 
Gluteus Maximus page taped to their face.

Maya, in small part, is responsible for having formed that generation of hacks 
with MEL and a number of other factors, but all in all I strongly believe the 
people are to blame for the state of things, not the software houses.

There is no user base more resistant to change in the whole industry that I've 
ever seen than the coupling of animators and riggers who think scripting a 
blend is the height of technical achievement.

Here's my controversial statement for the month, just in time for the end of it 
;)

On Thu, Feb 26, 2015 at 8:44 PM, Jordi Bares Dominguez 
jordiba...@gmail.commailto:jordiba...@gmail.com wrote:
The whole rigging paradigm is simply crippling animators and pimping it does 
not really help, this part of our workflow should change massively and I see 
akeytsu as the the first of many to come.

It is insanity the level of micromanagement required to build a human rig, it 
is time for packages to provide such primitive objects and be able to play like 
lego with them.

The fact that some rigging TD uses M




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Re: akeytsu animation software demo

2015-02-27 Thread Raffaele Fragapane
A perfect world would contain no animators. I therefore agree with you :)

On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com
 wrote:

 Rigging should not exist in a perfect world, how is hat for a
 controversial statement?

 ;)

 jb




Re: akeytsu animation software demo

2015-02-26 Thread Rob Wuijster

it seems the black choppers got to Jordi. ;-)

Rob

\/-\/\/

On 26-2-2015 10:44, Jordi Bares Dominguez wrote:
The whole rigging paradigm is simply crippling animators and pimping 
it does not really help, this part of our workflow should change 
massively and I see akeytsu as the the first of many to come.


It is insanity the level of micromanagement required to build a human 
rig, it is time for packages to provide such primitive objects and be 
able to play like lego with them.


The fact that some rigging TD uses M



On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.at 
mailto:cont...@marioreitbauer.at wrote:


Well at least in maya this is allready possible isnt it ?
At least I saw a rig which didnt use any controllers.

2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com 
mailto:g...@janimation.com:


^^THAT^^  I have been talking about interacting wanting to have
the mesh have hot spots for years.. please get rid of all that
visual clutter between me and my character.

G

On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata
eug...@flormata.com mailto:eug...@flormata.com wrote:

I hope something revolutionary comes out for rigging/
animation comes out like
zbrush did to modeling.

https://vimeo.com/103633309
this one sure is neat

On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek
s...@tidbit-images.com mailto:s...@tidbit-images.com wrote:

I was looking forward to this one too.
They wanted to release in fall last year, but are delayed
as it seems.
From its description it looks like a technical preview of
what could be achieved with Fabric's Kraken one day, at
least as  far as encapsulation and rig complexity is
concerned :-)

There is also this:
http://en.esotericsoftware.com/spine-in-depth

but it's strictly 2D.

Yes !!! i was looking for this the other day, but
couldn't remember the name.

On 19 February 2015 at 14:00, Marco Peixoto
mpe...@gmail.com mailto:mpe...@gmail.com wrote:

Really need to try it on, so far im not impressed
on its UI, but of course its a first impression
and its outside of what im used so I think its
a bit normal :)

Now it seems it only exports FBX and I guess its
more targeted for Game Animation, since the rig
is Pre Built and doesn't seem to have extra
deformation than the regular Bone Chains.

Nevertheless its a vey welcome adition to the
field of CA Maya dominated :D

On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez
tridi.animei...@gmail.com
mailto:tridi.animei...@gmail.com wrote:

It looks like a very interesting software,
working on bare bones with nice manipulation
modes. With a traditional animation approach.

https://www.youtube.com/watch?v=74eSHxwoGdQ






-- 
-

 Stefan Kubicek ste...@keyvis.at
mailto:%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
-
Alfred Feierfeilstraße 3
  A-2380 Perchtoldsdorf bei Wien
   Phone: +43 (0) 699 12614231
tel:%2B43%20%280%29%20699%2012614231
www.keyvis.at http://www.keyvis.at/
 This email and its attachments are
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Re: akeytsu animation software demo

2015-02-26 Thread Jordi Bares Dominguez
The whole rigging paradigm is simply crippling animators and pimping it does 
not really help, this part of our workflow should change massively and I see 
akeytsu as the the first of many to come.

It is insanity the level of micromanagement required to build a human rig, it 
is time for packages to provide such primitive objects and be able to play like 
lego with them.

The fact that some rigging TD uses M



 On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.at 
 mailto:cont...@marioreitbauer.at wrote:
 
 Well at least in maya this is allready possible isnt it ?
 At least I saw a rig which didnt use any controllers.
 
 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com 
 mailto:g...@janimation.com:
 ^^THAT^^  I have been talking about interacting wanting to have the mesh have 
 hot spots for years.. please get rid of all that visual clutter between me 
 and my character.
 
 G
 
 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com 
 mailto:eug...@flormata.com wrote:
 I hope something revolutionary comes out for rigging/ animation comes out like
 zbrush did to modeling.
 
 https://vimeo.com/103633309 https://vimeo.com/103633309
 this one sure is neat
 
 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com 
 mailto:s...@tidbit-images.com wrote:
 I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be 
 achieved with Fabric's Kraken one day, at least as  far as encapsulation and 
 rig complexity is concerned :-)
 
 There is also this: http://en.esotericsoftware.com/spine-in-depth 
 http://en.esotericsoftware.com/spine-in-depth
 
 but it's strictly 2D.
 
 Yes !!! i was looking for this the other day, but couldn't remember the name.
 
 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com 
 mailto:mpe...@gmail.com wrote:
 Really need to try it on, so far im not impressed on its UI, but of course 
 its a first impression and its outside of what im used so I think its a bit 
 normal :)
 
 Now it seems it only exports FBX and I guess its more targeted for Game 
 Animation, since the rig is Pre Built and doesn't seem to have extra 
 deformation than the regular Bone Chains.
 
 Nevertheless its a vey welcome adition to the field of CA Maya dominated :D
 
 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com 
 mailto:tridi.animei...@gmail.com wrote:
 It looks like a very interesting software, working on bare bones with nice 
 manipulation modes. With a traditional animation approach.
 
 https://www.youtube.com/watch?v=74eSHxwoGdQ 
 https://www.youtube.com/watch?v=74eSHxwoGdQ
 
 
 
 
 
 --

 -
Stefan Kubicek ste...@keyvis.at 
 mailto:%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231 tel:%2B43%20%280%29%20699%2012614231
www.keyvis.at http://www.keyvis.at/
  This email and its attachments are
 confidential and for the recipient only
 
 
 



RE: akeytsu animation software demo

2015-02-26 Thread Angus Davidson
Tuck and Roll Jordi !

From: Rob Wuijster [r...@casema.nl]
Sent: 26 February 2015 12:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: akeytsu animation software demo

it seems the black choppers got to Jordi. ;-)

Rob

\/-\/\/

On 26-2-2015 10:44, Jordi Bares Dominguez wrote:
The whole rigging paradigm is simply crippling animators and pimping it does 
not really help, this part of our workflow should change massively and I see 
akeytsu as the the first of many to come.

It is insanity the level of micromanagement required to build a human rig, it 
is time for packages to provide such primitive objects and be able to play like 
lego with them.

The fact that some rigging TD uses M



On 22 Feb 2015, at 04:58, Mario Reitbauer 
cont...@marioreitbauer.atmailto:cont...@marioreitbauer.at wrote:

Well at least in maya this is allready possible isnt it ?
At least I saw a rig which didnt use any controllers.

2015-02-21 1:12 GMT+01:00 Greg Punchatz 
g...@janimation.commailto:g...@janimation.com:
^^THAT^^  I have been talking about interacting wanting to have the mesh have 
hot spots for years.. please get rid of all that visual clutter between me and 
my character.

G

On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata 
eug...@flormata.commailto:eug...@flormata.com wrote:
I hope something revolutionary comes out for rigging/ animation comes out like
zbrush did to modeling.

https://vimeo.com/103633309
this one sure is neat

On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek 
s...@tidbit-images.commailto:s...@tidbit-images.com wrote:
I was looking forward to this one too.
They wanted to release in fall last year, but are delayed as it seems.
From its description it looks like a technical preview of what could be 
achieved with Fabric's Kraken one day, at least as  far as encapsulation and 
rig complexity is concerned :-)

There is also this: http://en.esotericsoftware.com/spine-in-depth

but it's strictly 2D.

Yes !!! i was looking for this the other day, but couldn't remember the name.

On 19 February 2015 at 14:00, Marco Peixoto 
mpe...@gmail.commailto:mpe...@gmail.com wrote:
Really need to try it on, so far im not impressed on its UI, but of course its 
a first impression and its outside of what im used so I think its a bit 
normal :)

Now it seems it only exports FBX and I guess its more targeted for Game 
Animation, since the rig is Pre Built and doesn't seem to have extra 
deformation than the regular Bone Chains.

Nevertheless its a vey welcome adition to the field of CA Maya dominated :D

On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez 
tridi.animei...@gmail.commailto:tridi.animei...@gmail.com wrote:
It looks like a very interesting software, working on bare bones with nice 
manipulation modes. With a traditional animation approach.

https://www.youtube.com/watch?v=74eSHxwoGdQ





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-
  Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone: +43 (0) 699 12614231tel:%2B43%20%280%29%20699%2012614231
   www.keyvis.athttp://www.keyvis.at/
 This email and its attachments are
confidential and for the recipient only





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Checked by AVG - www.avg.comhttp://www.avg.com
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enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
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Re: akeytsu animation software demo

2015-02-26 Thread Raffaele Fragapane
Animators themselves are probably the ones crippling the rigging paradigm,
not the other way around ;) That's half the reason.
The other half is that 90% of TDs out there who would struggle to find
their arse with both hands tied behind their back and an anatomical atlas
open on the Gluteus Maximus page taped to their face.

Maya, in small part, is responsible for having formed that generation of
hacks with MEL and a number of other factors, but all in all I strongly
believe the people are to blame for the state of things, not the software
houses.

There is no user base more resistant to change in the whole industry that
I've ever seen than the coupling of animators and riggers who think
scripting a blend is the height of technical achievement.

Here's my controversial statement for the month, just in time for the end
of it ;)

On Thu, Feb 26, 2015 at 8:44 PM, Jordi Bares Dominguez jordiba...@gmail.com
 wrote:

 The whole rigging paradigm is simply crippling animators and pimping it
 does not really help, this part of our workflow should change massively and
 I see akeytsu as the the first of many to come.

 It is insanity the level of micromanagement required to build a human rig,
 it is time for packages to provide such primitive objects and be able to
 play like lego with them.

 The fact that some rigging TD uses M





Re: akeytsu animation software demo

2015-02-24 Thread Ciaran Moloney
If it must be done, you could always try siOnBeginCommand or soOnEndCommand
and filter for SelectObj.

On Tue, Feb 24, 2015 at 3:26 PM, Oscar Juarez tridi.animei...@gmail.com
wrote:

 And according to the docs, the onSelectionChange Event is only available
 inside the Custom Display Host.

 On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez 
 jordiba...@gmail.com wrote:

 writing is the key word here.

 jb


 On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com wrote:

 You can do something like that by writing a selection change event that
 looks for a specific property on the object for what to select instead; a
 kind of selection proxy, if you will.

 On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote:

 ^^THAT^^  I have been talking about interacting wanting to have the mesh
 have hot spots for years.. please get rid of all that visual clutter
 between me and my character.


 G

 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com
 wrote:

 I hope something revolutionary comes out for rigging/ animation comes
 out like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could
 be achieved with Fabric's Kraken one day, at least as  far as 
 encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember
 the name.

 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

 Really need to try it on, so far im not impressed on its UI, but of
 course its a first impression and its outside of what im used so I 
 think
 its a bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for
 Game Animation, since the rig is Pre Built and doesn't seem to have extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya
 dominated :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 It looks like a very interesting software, working on bare bones
 with nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ






 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only








Re: akeytsu animation software demo

2015-02-24 Thread Oscar Juarez
And according to the docs, the onSelectionChange Event is only available
inside the Custom Display Host.

On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez jordiba...@gmail.com
 wrote:

 “writing” is the key word here.

 jb


 On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com wrote:

 You can do something like that by writing a selection change event that
 looks for a specific property on the object for what to select instead; a
 kind of selection proxy, if you will.

 On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote:

 ^^THAT^^  I have been talking about interacting wanting to have the mesh
 have hot spots for years.. please get rid of all that visual clutter
 between me and my character.


 G

 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com
 wrote:

 I hope something revolutionary comes out for rigging/ animation comes
 out like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be
 achieved with Fabric's Kraken one day, at least as  far as encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember the
 name.

 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

 Really need to try it on, so far im not impressed on its UI, but of
 course its a first impression and its outside of what im used so I think
 its a bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for
 Game Animation, since the rig is Pre Built and doesn't seem to have extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya
 dominated :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 It looks like a very interesting software, working on bare bones with
 nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ






 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only







Re: akeytsu animation software demo

2015-02-24 Thread Stephen Blair
The docs are wrong:

Application.SetValue(preferences.scripting.msglogverbose, True, )
# VERBOSE : SelectionChange_OnEvent called
# VERBOSE : ChangeType: 0
Application.SelectObj(grid, , )
# VERBOSE : SelectionChange_OnEvent called
# VERBOSE : ChangeType: 0
Application.SelectObj(polymsh, , )

That's with an event plugin generated with the Event Wizard

On Tue, Feb 24, 2015 at 10:26 AM, Oscar Juarez tridi.animei...@gmail.com
wrote:

 And according to the docs, the onSelectionChange Event is only available
 inside the Custom Display Host.

 On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez 
 jordiba...@gmail.com wrote:

 “writing” is the key word here.

 jb


 On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com wrote:

 You can do something like that by writing a selection change event that
 looks for a specific property on the object for what to select instead; a
 kind of selection proxy, if you will.

 On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote:

 ^^THAT^^  I have been talking about interacting wanting to have the mesh
 have hot spots for years.. please get rid of all that visual clutter
 between me and my character.


 G

 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com
 wrote:

 I hope something revolutionary comes out for rigging/ animation comes
 out like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could
 be achieved with Fabric's Kraken one day, at least as  far as 
 encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember
 the name.

 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

 Really need to try it on, so far im not impressed on its UI, but of
 course its a first impression and its outside of what im used so I 
 think
 its a bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for
 Game Animation, since the rig is Pre Built and doesn't seem to have extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya
 dominated :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 It looks like a very interesting software, working on bare bones
 with nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ






 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only








Re: akeytsu animation software demo

2015-02-24 Thread Alan Fregtman
You can do something like that by writing a selection change event that
looks for a specific property on the object for what to select instead; a
kind of selection proxy, if you will.

On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote:

 ^^THAT^^  I have been talking about interacting wanting to have the mesh
 have hot spots for years.. please get rid of all that visual clutter
 between me and my character.


 G

 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com
 wrote:

 I hope something revolutionary comes out for rigging/ animation comes out
 like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be
 achieved with Fabric's Kraken one day, at least as  far as encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember the
 name.

 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

 Really need to try it on, so far im not impressed on its UI, but of
 course its a first impression and its outside of what im used so I think
 its a bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for Game
 Animation, since the rig is Pre Built and doesn't seem to have extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya
 dominated :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 It looks like a very interesting software, working on bare bones with
 nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ






 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only






Re: akeytsu animation software demo

2015-02-24 Thread Jordi Bares Dominguez
“writing” is the key word here.

jb


 On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com wrote:
 
 You can do something like that by writing a selection change event that looks 
 for a specific property on the object for what to select instead; a kind of 
 selection proxy, if you will.
 
 On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com 
 mailto:g...@janimation.com wrote:
 ^^THAT^^  I have been talking about interacting wanting to have the mesh have 
 hot spots for years.. please get rid of all that visual clutter between me 
 and my character.
 
 
 G
 
 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com 
 mailto:eug...@flormata.com wrote:
 I hope something revolutionary comes out for rigging/ animation comes out like
 zbrush did to modeling.
 
 https://vimeo.com/103633309 https://vimeo.com/103633309
 this one sure is neat
 
 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com 
 mailto:s...@tidbit-images.com wrote:
 I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be 
 achieved with Fabric's Kraken one day, at least as  far as encapsulation and 
 rig complexity is concerned :-)
 
 There is also this: http://en.esotericsoftware.com/spine-in-depth 
 http://en.esotericsoftware.com/spine-in-depth
 
 but it's strictly 2D.
 
 Yes !!! i was looking for this the other day, but couldn't remember the name.
 
 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com 
 mailto:mpe...@gmail.com wrote:
 Really need to try it on, so far im not impressed on its UI, but of course 
 its a first impression and its outside of what im used so I think its a bit 
 normal :)
 
 Now it seems it only exports FBX and I guess its more targeted for Game 
 Animation, since the rig is Pre Built and doesn't seem to have extra 
 deformation than the regular Bone Chains.
 
 Nevertheless its a vey welcome adition to the field of CA Maya dominated :D
 
 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com 
 mailto:tridi.animei...@gmail.com wrote:
 It looks like a very interesting software, working on bare bones with nice 
 manipulation modes. With a traditional animation approach.
 
 https://www.youtube.com/watch?v=74eSHxwoGdQ 
 https://www.youtube.com/watch?v=74eSHxwoGdQ
 
 
 
 
 
 --

 -
Stefan Kubicek ste...@keyvis.at 
 mailto:%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231 tel:%2B43%20%280%29%20699%2012614231
www.keyvis.at http://www.keyvis.at/
  This email and its attachments are
 confidential and for the recipient only
 
 



Re: akeytsu animation software demo

2015-02-24 Thread Oscar Juarez
Great to know Stephen!

On Tue, Feb 24, 2015 at 4:39 PM, Stephen Blair stephenrbl...@gmail.com
wrote:

 The docs are wrong:

 Application.SetValue(preferences.scripting.msglogverbose, True, )
 # VERBOSE : SelectionChange_OnEvent called
 # VERBOSE : ChangeType: 0
 Application.SelectObj(grid, , )
 # VERBOSE : SelectionChange_OnEvent called
 # VERBOSE : ChangeType: 0
 Application.SelectObj(polymsh, , )

 That's with an event plugin generated with the Event Wizard

 On Tue, Feb 24, 2015 at 10:26 AM, Oscar Juarez tridi.animei...@gmail.com
 wrote:

 And according to the docs, the onSelectionChange Event is only available
 inside the Custom Display Host.

 On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez 
 jordiba...@gmail.com wrote:

 “writing” is the key word here.

 jb


 On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com wrote:

 You can do something like that by writing a selection change event that
 looks for a specific property on the object for what to select instead; a
 kind of selection proxy, if you will.

 On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote:

 ^^THAT^^  I have been talking about interacting wanting to have the
 mesh have hot spots for years.. please get rid of all that visual clutter
 between me and my character.


 G

 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com
 wrote:

 I hope something revolutionary comes out for rigging/ animation comes
 out like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could
 be achieved with Fabric's Kraken one day, at least as  far as 
 encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember
 the name.

 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

 Really need to try it on, so far im not impressed on its UI, but of
 course its a first impression and its outside of what im used so I 
 think
 its a bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for
 Game Animation, since the rig is Pre Built and doesn't seem to have 
 extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya
 dominated :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 It looks like a very interesting software, working on bare bones
 with nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ






 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only









Re: akeytsu animation software demo

2015-02-23 Thread Jordi Bares Dominguez
Minute 14 onwards explains quite a bit about rigging and seems you won’t need 
the complexity of our current rigs after all.

https://www.youtube.com/watch?v=74eSHxwoGdQ 
https://www.youtube.com/watch?v=74eSHxwoGdQ

Regarding “need to build specific rigs” isn’t more a film requirement than 
commercials where we simply don’t have time to rig properly in many cases in 
the first place.

Still is quite a bit of speculation on both sides, I am quite interested though 
in moving away from building rigs and more into animating more.

jb



 On 23 Feb 2015, at 13:37, Mario Reitbauer cont...@marioreitbauer.at wrote:
 
 Well I am quite sure Akeytsu isn't really for everyone out there.
 I would bet it is for all those TV shows out there were you have to animate a 
 lot in a short amount of time and were you won't need any fancy rig with 
 special features.
 
 It might also work for games, but in that case I am not sure how it will 
 handle mocap data or how the integration to engines will work.
 
 And for feature or commercials were you need to build specific rigs with 
 certain features I guess it is not useful at all.
 
 But without knowing how the underlying rig works and how it can be adapted at 
 least to me those previews are quite pointless.
 
 2015-02-23 10:58 GMT+01:00 Jordi Bares Dominguez jordiba...@gmail.com 
 mailto:jordiba...@gmail.com:
 That is the method I have been toying around in Houdini but truly is not the 
 same, I had to do quite a lot of work to set it up and ultimately you have 
 various rigs going on which slows you down and is far from perfect.
 
 I think their idea is so elegant and simple has made me very interested but 
 as someone mentioned, it will be nice to see what is the pipeline like when 
 updating characters and all that.
 
 My feeling also is that I see Akeytsu as an specialised tool and don’t expect 
 to do anything else than pure animation that will be fed to my (more 
 sophisticated with muscles and what not) rig in Houdini.
 
 mm
 
 jb
 
  On 23 Feb 2015, at 09:43, David Saber davidsa...@sfr.fr 
  mailto:davidsa...@sfr.fr wrote:
 
  I have a question about this kind of new way to interact with the 3d 
  character:
  Isn't it just like before, but with hidden rig control objects?
  Thanks,
  David
 
  On 2015-02-21 01:04, Eugene Flormata wrote:
  https://vimeo.com/103633309 https://vimeo.com/103633309
  this one sure is neat
 
 
 
 



Re: akeytsu animation software demo

2015-02-23 Thread Mario Reitbauer
Well I am quite sure Akeytsu isn't really for everyone out there.
I would bet it is for all those TV shows out there were you have to animate
a lot in a short amount of time and were you won't need any fancy rig with
special features.

It might also work for games, but in that case I am not sure how it will
handle mocap data or how the integration to engines will work.

And for feature or commercials were you need to build specific rigs with
certain features I guess it is not useful at all.

But without knowing how the underlying rig works and how it can be adapted
at least to me those previews are quite pointless.

2015-02-23 10:58 GMT+01:00 Jordi Bares Dominguez jordiba...@gmail.com:

 That is the method I have been toying around in Houdini but truly is not
 the same, I had to do quite a lot of work to set it up and ultimately you
 have various rigs going on which slows you down and is far from perfect.

 I think their idea is so elegant and simple has made me very interested
 but as someone mentioned, it will be nice to see what is the pipeline like
 when updating characters and all that.

 My feeling also is that I see Akeytsu as an specialised tool and don’t
 expect to do anything else than pure animation that will be fed to my (more
 sophisticated with muscles and what not) rig in Houdini.

 mm

 jb

  On 23 Feb 2015, at 09:43, David Saber davidsa...@sfr.fr wrote:
 
  I have a question about this kind of new way to interact with the 3d
 character:
  Isn't it just like before, but with hidden rig control objects?
  Thanks,
  David
 
  On 2015-02-21 01:04, Eugene Flormata wrote:
  https://vimeo.com/103633309
  this one sure is neat
 





Re: akeytsu animation software demo

2015-02-23 Thread David Saber
I have a question about this kind of new way to interact with the 3d 
character:

Isn't it just like before, but with hidden rig control objects?
Thanks,
David

On 2015-02-21 01:04, Eugene Flormata wrote:

https://vimeo.com/103633309
this one sure is neat



Re: akeytsu animation software demo

2015-02-23 Thread Cesar Saez
AFAIK there's no hidden rig, they are keying bones/joints directly.
The only rig-like reference is the IK effector, they can't really stick
with the manipulator approach because of IK pinning between keyframes.

It's not difficult to code as long as you have access to manipulators (and
users don't mind to use a especialized version while animating), raycast +
get max weighitng at face (barycentric coord) + bypass selection to the
joint.

Regards,
Cesar

On Mon, Feb 23, 2015 at 8:43 PM, David Saber davidsa...@sfr.fr wrote:

 I have a question about this kind of new way to interact with the 3d
 character:
 Isn't it just like before, but with hidden rig control objects?
 Thanks,
 David


 On 2015-02-21 01:04, Eugene Flormata wrote:

 https://vimeo.com/103633309
 this one sure is neat




Re: akeytsu animation software demo

2015-02-23 Thread Jordi Bares Dominguez
That is the method I have been toying around in Houdini but truly is not the 
same, I had to do quite a lot of work to set it up and ultimately you have 
various rigs going on which slows you down and is far from perfect.

I think their idea is so elegant and simple has made me very interested but as 
someone mentioned, it will be nice to see what is the pipeline like when 
updating characters and all that.

My feeling also is that I see Akeytsu as an specialised tool and don’t expect 
to do anything else than pure animation that will be fed to my (more 
sophisticated with muscles and what not) rig in Houdini.

mm

jb

 On 23 Feb 2015, at 09:43, David Saber davidsa...@sfr.fr wrote:
 
 I have a question about this kind of new way to interact with the 3d 
 character:
 Isn't it just like before, but with hidden rig control objects?
 Thanks,
 David
 
 On 2015-02-21 01:04, Eugene Flormata wrote:
 https://vimeo.com/103633309
 this one sure is neat
 




Re: akeytsu animation software demo

2015-02-22 Thread Jordi Bares Dominguez
The whole rigging  animation paradigm is simply crippling animators and 
pimping it does not really help, this part of our workflow should change 
massively and I see akeytsu as the the first of many to come.

jb


 On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.at wrote:
 
 Well at least in maya this is allready possible isnt it ?
 At least I saw a rig which didnt use any controllers.
 
 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com 
 mailto:g...@janimation.com:
 ^^THAT^^  I have been talking about interacting wanting to have the mesh have 
 hot spots for years.. please get rid of all that visual clutter between me 
 and my character.
 
 G
 
 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com 
 mailto:eug...@flormata.com wrote:
 I hope something revolutionary comes out for rigging/ animation comes out like
 zbrush did to modeling.
 
 https://vimeo.com/103633309 https://vimeo.com/103633309
 this one sure is neat
 
 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com 
 mailto:s...@tidbit-images.com wrote:
 I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be 
 achieved with Fabric's Kraken one day, at least as  far as encapsulation and 
 rig complexity is concerned :-)
 
 There is also this: http://en.esotericsoftware.com/spine-in-depth 
 http://en.esotericsoftware.com/spine-in-depth
 
 but it's strictly 2D.
 
 Yes !!! i was looking for this the other day, but couldn't remember the name.
 
 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com 
 mailto:mpe...@gmail.com wrote:
 Really need to try it on, so far im not impressed on its UI, but of course 
 its a first impression and its outside of what im used so I think its a bit 
 normal :)
 
 Now it seems it only exports FBX and I guess its more targeted for Game 
 Animation, since the rig is Pre Built and doesn't seem to have extra 
 deformation than the regular Bone Chains.
 
 Nevertheless its a vey welcome adition to the field of CA Maya dominated :D
 
 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com 
 mailto:tridi.animei...@gmail.com wrote:
 It looks like a very interesting software, working on bare bones with nice 
 manipulation modes. With a traditional animation approach.
 
 https://www.youtube.com/watch?v=74eSHxwoGdQ 
 https://www.youtube.com/watch?v=74eSHxwoGdQ
 
 
 
 
 
 --

 -
Stefan Kubicek ste...@keyvis.at 
 mailto:%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231 tel:%2B43%20%280%29%20699%2012614231
www.keyvis.at http://www.keyvis.at/
  This email and its attachments are
 confidential and for the recipient only
 
 
 



Re: akeytsu animation software demo

2015-02-22 Thread Dan Yargici
Obligatory Blender version...

https://vimeo.com/115518743

Sent from my phone...
On 22 Feb 2015 04:58, Mario Reitbauer cont...@marioreitbauer.at wrote:

 Well at least in maya this is allready possible isnt it ?
 At least I saw a rig which didnt use any controllers.

 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com:

 ^^THAT^^  I have been talking about interacting wanting to have the mesh
 have hot spots for years.. please get rid of all that visual clutter
 between me and my character.

 G

 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com
 wrote:

 I hope something revolutionary comes out for rigging/ animation comes
 out like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be
 achieved with Fabric's Kraken one day, at least as  far as encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember the
 name.

 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

 Really need to try it on, so far im not impressed on its UI, but of
 course its a first impression and its outside of what im used so I think
 its a bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for
 Game Animation, since the rig is Pre Built and doesn't seem to have extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya
 dominated :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 It looks like a very interesting software, working on bare bones with
 nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ






 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only







Re: akeytsu animation software demo

2015-02-22 Thread Mirko Jankovic
one thng that I would like to see is workflow in case of changes to mesh
with animation already done in akeyatsu.
hoe it deals with numerous changes down the road , mesh wise, remodeling
and adding/removing parts

On Sun, Feb 22, 2015 at 11:16 AM, Jordi Bares Dominguez 
jordiba...@gmail.com wrote:

 The whole rigging  animation paradigm is simply crippling animators and
 pimping it does not really help, this part of our workflow should change
 massively and I see akeytsu as the the first of many to come.

 jb


 On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.at
 wrote:

 Well at least in maya this is allready possible isnt it ?
 At least I saw a rig which didnt use any controllers.

 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com:

 ^^THAT^^  I have been talking about interacting wanting to have the mesh
 have hot spots for years.. please get rid of all that visual clutter
 between me and my character.

 G

 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com
 wrote:

 I hope something revolutionary comes out for rigging/ animation comes
 out like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be
 achieved with Fabric's Kraken one day, at least as  far as encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember the
 name.

 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

 Really need to try it on, so far im not impressed on its UI, but of
 course its a first impression and its outside of what im used so I think
 its a bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for
 Game Animation, since the rig is Pre Built and doesn't seem to have extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya
 dominated :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 It looks like a very interesting software, working on bare bones with
 nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ






 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only








Re: akeytsu animation software demo

2015-02-22 Thread Cesar Saez
I'm a bit disappointed on this one.
I was expecting a new approach on animation/rigging instead of a safe bet
in a manipulators system.

On Mon, Feb 23, 2015 at 3:33 AM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:

 one thng that I would like to see is workflow in case of changes to mesh
 with animation already done in akeyatsu.
 hoe it deals with numerous changes down the road , mesh wise, remodeling
 and adding/removing parts

 On Sun, Feb 22, 2015 at 11:16 AM, Jordi Bares Dominguez 
 jordiba...@gmail.com wrote:

 The whole rigging  animation paradigm is simply crippling animators and
 pimping it does not really help, this part of our workflow should change
 massively and I see akeytsu as the the first of many to come.

 jb


 On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.at
 wrote:

 Well at least in maya this is allready possible isnt it ?
 At least I saw a rig which didnt use any controllers.

 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com:

 ^^THAT^^  I have been talking about interacting wanting to have the mesh
 have hot spots for years.. please get rid of all that visual clutter
 between me and my character.

 G

 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com
 wrote:

 I hope something revolutionary comes out for rigging/ animation comes
 out like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could
 be achieved with Fabric's Kraken one day, at least as  far as 
 encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember
 the name.

 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

 Really need to try it on, so far im not impressed on its UI, but of
 course its a first impression and its outside of what im used so I 
 think
 its a bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for
 Game Animation, since the rig is Pre Built and doesn't seem to have extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya
 dominated :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 It looks like a very interesting software, working on bare bones
 with nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ






 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only









Re: akeytsu animation software demo

2015-02-21 Thread Mario Reitbauer
Well at least in maya this is allready possible isnt it ?
At least I saw a rig which didnt use any controllers.

2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com:

 ^^THAT^^  I have been talking about interacting wanting to have the mesh
 have hot spots for years.. please get rid of all that visual clutter
 between me and my character.

 G

 On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com
 wrote:

 I hope something revolutionary comes out for rigging/ animation comes out
 like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be
 achieved with Fabric's Kraken one day, at least as  far as encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember the
 name.

 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

 Really need to try it on, so far im not impressed on its UI, but of
 course its a first impression and its outside of what im used so I think
 its a bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for Game
 Animation, since the rig is Pre Built and doesn't seem to have extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya
 dominated :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 It looks like a very interesting software, working on bare bones with
 nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ






 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only






Re: akeytsu animation software demo

2015-02-20 Thread Stefan Kubicek

I was looking forward to this one too.
They wanted to release in fall last year, but are delayed as it seems.
From its description it looks like a technical preview of what could be 
achieved with Fabric's Kraken one day, at least as  far as encapsulation and 
rig complexity is concerned :-)

There is also this: http://en.esotericsoftware.com/spine-in-depth

but it's strictly 2D.


Yes !!! i was looking for this the other day, but couldn't remember the name.

On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

Really need to try it on, so far im not impressed on its UI, but of course its a first 
impression and its outside of what im used so I think its a bit normal :)

Now it seems it only exports FBX and I guess its more targeted for Game Animation, 
since the rig is Pre Built and doesn't seem to have extra deformation than 
the regular Bone Chains.

Nevertheless its a vey welcome adition to the field of CA Maya dominated :D

On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com wrote:

It looks like a very interesting software, working on bare bones with nice 
manipulation modes. With a traditional animation approach.

https://www.youtube.com/watch?v=74eSHxwoGdQ








--

-
   Stefan Kubicek ste...@keyvis.at
-
  Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone: +43 (0) 699 12614231
   www.keyvis.at
 This email and its attachments are
confidential and for the recipient only

Re: akeytsu animation software demo

2015-02-20 Thread Greg Punchatz
^^THAT^^  I have been talking about interacting wanting to have the mesh
have hot spots for years.. please get rid of all that visual clutter
between me and my character.

G

On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com
wrote:

 I hope something revolutionary comes out for rigging/ animation comes out
 like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be
 achieved with Fabric's Kraken one day, at least as  far as encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember the
 name.

 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

 Really need to try it on, so far im not impressed on its UI, but of
 course its a first impression and its outside of what im used so I think
 its a bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for Game
 Animation, since the rig is Pre Built and doesn't seem to have extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya dominated
 :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com
  wrote:

 It looks like a very interesting software, working on bare bones with
 nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ






 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only





Re: akeytsu animation software demo

2015-02-20 Thread Eugene Flormata
I hope something revolutionary comes out for rigging/ animation comes out
like
zbrush did to modeling.

https://vimeo.com/103633309
this one sure is neat

On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com
wrote:

  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be
 achieved with Fabric's Kraken one day, at least as  far as encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember the
 name.

 On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

 Really need to try it on, so far im not impressed on its UI, but of
 course its a first impression and its outside of what im used so I think
 its a bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for Game
 Animation, since the rig is Pre Built and doesn't seem to have extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya dominated
 :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com
 wrote:

 It looks like a very interesting software, working on bare bones with
 nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ






 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only



Re: akeytsu animation software demo

2015-02-19 Thread Sebastien Sterling
Yes !!! i was looking for this the other day, but couldn't remember the
name.

On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:

 Really need to try it on, so far im not impressed on its UI, but of course
 its a first impression and its outside of what im used so I think its a
 bit normal :)

 Now it seems it only exports FBX and I guess its more targeted for Game
 Animation, since the rig is Pre Built and doesn't seem to have extra
 deformation than the regular Bone Chains.

 Nevertheless its a vey welcome adition to the field of CA Maya dominated :D

 On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez tridi.animei...@gmail.com
 wrote:

 It looks like a very interesting software, working on bare bones with
 nice manipulation modes. With a traditional animation approach.

 https://www.youtube.com/watch?v=74eSHxwoGdQ