Re: ot: unreal engine
bit of self promotion and fun use of the Blueprint in UE4 ( man I love this system! ) Lately I've been developing a character customization for UE4 which right now is in early stage ( also using the Species mesh as Test subject ) Main purpose would be to easily create NPC characters with a custom UI ( made with UMG ) and also shareable lipsync between meshes by extracting the data from Facerobot. Character Customization for UE4 - Featuring Species ;-) https://www.youtube.com/watch?v=3CLuZJFCC7Q Further development will include clothes, armor, hairstyle, glasses, Apex clothing and fully functional ( and shareable ) facial mocap 2014-11-20 10:18 GMT+01:00 Brent McPherson brent.mcpher...@autodesk.com: Yes, the right-click menus activate object-component mode in Maya. Apparently it is used for some commands where you need to make a hybrid object+component selection and I agree it is confusing. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: 19 November 2014 11:04 To: softimage@listproc.autodesk.com Subject: Re: ot: unreal engine Hi Nico, I agree that the inconsistency between right click (vertex) and F8 component selection mode is REALLY annoying. Hopefully the are working in unifying them since it I don't see the point of having them disjointed. It feels that if you right-click select vertex Maya should just switch to component mode.. On 18 November 2014 20:44, Nicolas Esposito 3dv...@gmail.commailto: 3dv...@gmail.com wrote: Hi Francisco, Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it works pretty good! Not knowing python scripting is a huge downside for me, so having this free rigging tool is really a huge timesaver. Step by step I'm extending this rig functionality in order to integrate my custom ( re-usable ) facial rig into the body rig and everything works fine. I'm really digging Unreal Engine 4, the Blueprint system has a similar feel to ICE, and its really intuitive :) 2014-11-18 21:32 GMT+01:00 Francisco Criado malcriad...@gmail.commailto: malcriad...@gmail.com: Nicolas, may i ask if you are using unreal toolset for rigging? thanks, F. -- Francisco Criado visual geek DCA Lab
RE: ot: unreal engine
Yes, the right-click menus activate object-component mode in Maya. Apparently it is used for some commands where you need to make a hybrid object+component selection and I agree it is confusing. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: 19 November 2014 11:04 To: softimage@listproc.autodesk.com Subject: Re: ot: unreal engine Hi Nico, I agree that the inconsistency between right click (vertex) and F8 component selection mode is REALLY annoying. Hopefully the are working in unifying them since it I don't see the point of having them disjointed. It feels that if you right-click select vertex Maya should just switch to component mode.. On 18 November 2014 20:44, Nicolas Esposito 3dv...@gmail.commailto:3dv...@gmail.com wrote: Hi Francisco, Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it works pretty good! Not knowing python scripting is a huge downside for me, so having this free rigging tool is really a huge timesaver. Step by step I'm extending this rig functionality in order to integrate my custom ( re-usable ) facial rig into the body rig and everything works fine. I'm really digging Unreal Engine 4, the Blueprint system has a similar feel to ICE, and its really intuitive :) 2014-11-18 21:32 GMT+01:00 Francisco Criado malcriad...@gmail.commailto:malcriad...@gmail.com: Nicolas, may i ask if you are using unreal toolset for rigging? thanks, F. -- Francisco Criado visual geek DCA Lab attachment: winmail.dat
Re: ot: unreal engine
Hi Nico, I agree that the inconsistency between right click (vertex) and F8 component selection mode is REALLY annoying. Hopefully the are working in unifying them since it I don't see the point of having them disjointed. It feels that if you right-click select vertex Maya should just switch to component mode.. On 18 November 2014 20:44, Nicolas Esposito 3dv...@gmail.com wrote: Hi Francisco, Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it works pretty good! Not knowing python scripting is a huge downside for me, so having this free rigging tool is really a huge timesaver. Step by step I'm extending this rig functionality in order to integrate my custom ( re-usable ) facial rig into the body rig and everything works fine. I'm really digging Unreal Engine 4, the Blueprint system has a similar feel to ICE, and its really intuitive :) 2014-11-18 21:32 GMT+01:00 Francisco Criado malcriad...@gmail.com: Nicolas, may i ask if you are using unreal toolset for rigging? thanks, F. -- Francisco Criado visual geek DCA Lab
Re: ot: unreal engine
Very nice! would be great to have this tool under Softimage hood... F. 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: I haven't tried it yet, but for Maya users this is pretty cool! Interactive sync - M2UE4 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com: Some new interesting tests: https://www.youtube.com/watch?v=gC0PdspqNYk https://www.youtube.com/watch?v=vfZD22zMnUY On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote: Martin, In the unreal forum that was posted earlier in this mail you can read that for those movies he only spent 10 minutes aprox for baking lights. F. El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió: Outstanding quality ! I've never written a shader, and I guess I misunderstood you but are you saying that this quality is achievable in SI with custom shaders? even with that crappy viewer? BTW, the fact that he is using UE4 doesn't mean the final movie frame rate is real time. I'm guessing it isn't, just like all the cinematics we see in games nowadays, pre-rendered with real time shaders. Martin On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com wrote: https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. Sent from my iPhone On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote: Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime? -- Francisco Criado visual geek DCA Lab
Re: ot: unreal engine
keep dreaming :) On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com wrote: Very nice! would be great to have this tool under Softimage hood... F. 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: I haven't tried it yet, but for Maya users this is pretty cool! Interactive sync - M2UE4 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com: Some new interesting tests: https://www.youtube.com/watch?v=gC0PdspqNYk https://www.youtube.com/watch?v=vfZD22zMnUY On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote: Martin, In the unreal forum that was posted earlier in this mail you can read that for those movies he only spent 10 minutes aprox for baking lights. F. El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió: Outstanding quality ! I've never written a shader, and I guess I misunderstood you but are you saying that this quality is achievable in SI with custom shaders? even with that crappy viewer? BTW, the fact that he is using UE4 doesn't mean the final movie frame rate is real time. I'm guessing it isn't, just like all the cinematics we see in games nowadays, pre-rendered with real time shaders. Martin On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com wrote: https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. Sent from my iPhone On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote: Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It's also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports - less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it's just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that... :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo
Re: ot: unreal engine
Well, its based on python scripting and they are giving away the code: https://bitbucket.org/m2u/m2u/ https://bitbucket.org/m2u/m2uue4plugin F. 2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com: keep dreaming :) On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com wrote: Very nice! would be great to have this tool under Softimage hood... F. 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: I haven't tried it yet, but for Maya users this is pretty cool! Interactive sync - M2UE4 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com: Some new interesting tests: https://www.youtube.com/watch?v=gC0PdspqNYk https://www.youtube.com/watch?v=vfZD22zMnUY On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote: Martin, In the unreal forum that was posted earlier in this mail you can read that for those movies he only spent 10 minutes aprox for baking lights. F. El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió: Outstanding quality ! I've never written a shader, and I guess I misunderstood you but are you saying that this quality is achievable in SI with custom shaders? even with that crappy viewer? BTW, the fact that he is using UE4 doesn't mean the final movie frame rate is real time. I'm guessing it isn't, just like all the cinematics we see in games nowadays, pre-rendered with real time shaders. Martin On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com wrote: https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. Sent from my iPhone On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote: Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David
Re: ot: unreal engine
Exactly the same with houdini engine, the API is there to make for soft. Will anyone do it? I doubt it, time to move on if you need this tools On 18 November 2014 12:44, Francisco Criado malcriad...@gmail.com wrote: Well, its based on python scripting and they are giving away the code: https://bitbucket.org/m2u/m2u/ https://bitbucket.org/m2u/m2uue4plugin F. 2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com: keep dreaming :) On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com wrote: Very nice! would be great to have this tool under Softimage hood... F. 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: I haven't tried it yet, but for Maya users this is pretty cool! Interactive sync - M2UE4 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com: Some new interesting tests: https://www.youtube.com/watch?v=gC0PdspqNYk https://www.youtube.com/watch?v=vfZD22zMnUY On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote: Martin, In the unreal forum that was posted earlier in this mail you can read that for those movies he only spent 10 minutes aprox for baking lights. F. El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió: Outstanding quality ! I've never written a shader, and I guess I misunderstood you but are you saying that this quality is achievable in SI with custom shaders? even with that crappy viewer? BTW, the fact that he is using UE4 doesn't mean the final movie frame rate is real time. I'm guessing it isn't, just like all the cinematics we see in games nowadays, pre-rendered with real time shaders. Martin On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com wrote: https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. Sent from my iPhone On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote: Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado
Re: ot: unreal engine
No one is going to spend time to develop this in Softimage unfortunately ( unless you really have nothing else to do :D ) 2014-11-18 13:47 GMT+01:00 Cristobal Infante cgc...@gmail.com: Exactly the same with houdini engine, the API is there to make for soft. Will anyone do it? I doubt it, time to move on if you need this tools On 18 November 2014 12:44, Francisco Criado malcriad...@gmail.com wrote: Well, its based on python scripting and they are giving away the code: https://bitbucket.org/m2u/m2u/ https://bitbucket.org/m2u/m2uue4plugin F. 2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com: keep dreaming :) On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com wrote: Very nice! would be great to have this tool under Softimage hood... F. 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: I haven't tried it yet, but for Maya users this is pretty cool! Interactive sync - M2UE4 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com: Some new interesting tests: https://www.youtube.com/watch?v=gC0PdspqNYk https://www.youtube.com/watch?v=vfZD22zMnUY On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote: Martin, In the unreal forum that was posted earlier in this mail you can read that for those movies he only spent 10 minutes aprox for baking lights. F. El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió: Outstanding quality ! I've never written a shader, and I guess I misunderstood you but are you saying that this quality is achievable in SI with custom shaders? even with that crappy viewer? BTW, the fact that he is using UE4 doesn't mean the final movie frame rate is real time. I'm guessing it isn't, just like all the cinematics we see in games nowadays, pre-rendered with real time shaders. Martin On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com wrote: https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. Sent from my iPhone On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote: Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com
Re: ot: unreal engine
thats why I wrote keep dreaming... even when Soft was active there was basically no exporters for any game engine... its not now they they will appear On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito 3dv...@gmail.com wrote: No one is going to spend time to develop this in Softimage unfortunately ( unless you really have nothing else to do :D ) 2014-11-18 13:47 GMT+01:00 Cristobal Infante cgc...@gmail.com: Exactly the same with houdini engine, the API is there to make for soft. Will anyone do it? I doubt it, time to move on if you need this tools On 18 November 2014 12:44, Francisco Criado malcriad...@gmail.com wrote: Well, its based on python scripting and they are giving away the code: https://bitbucket.org/m2u/m2u/ https://bitbucket.org/m2u/m2uue4plugin F. 2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com: keep dreaming :) On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com wrote: Very nice! would be great to have this tool under Softimage hood... F. 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: I haven't tried it yet, but for Maya users this is pretty cool! Interactive sync - M2UE4 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com: Some new interesting tests: https://www.youtube.com/watch?v=gC0PdspqNYk https://www.youtube.com/watch?v=vfZD22zMnUY On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote: Martin, In the unreal forum that was posted earlier in this mail you can read that for those movies he only spent 10 minutes aprox for baking lights. F. El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió: Outstanding quality ! I've never written a shader, and I guess I misunderstood you but are you saying that this quality is achievable in SI with custom shaders? even with that crappy viewer? BTW, the fact that he is using UE4 doesn't mean the final movie frame rate is real time. I'm guessing it isn't, just like all the cinematics we see in games nowadays, pre-rendered with real time shaders. Martin On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com wrote: https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. Sent from my iPhone On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote: Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It's also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports - less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it's just a matter of writing the shaders. You can do
Re: ot: unreal engine
: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime? -- Francisco Criado visual geek DCA Lab -- Francisco Criado visual geek DCA Lab
Re: ot: unreal engine
i don´t want to do maya, please, i don´t want to do maya! pleasee! Not again, i promess i´ll be better, i don´t want to do maya! F. 2014-11-18 10:28 GMT-03:00 Marco Peixoto mpe...@gmail.com: thats why I wrote keep dreaming... even when Soft was active there was basically no exporters for any game engine... its not now they they will appear On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito 3dv...@gmail.com wrote: No one is going to spend time to develop this in Softimage unfortunately ( unless you really have nothing else to do :D ) 2014-11-18 13:47 GMT+01:00 Cristobal Infante cgc...@gmail.com: Exactly the same with houdini engine, the API is there to make for soft. Will anyone do it? I doubt it, time to move on if you need this tools On 18 November 2014 12:44, Francisco Criado malcriad...@gmail.com wrote: Well, its based on python scripting and they are giving away the code: https://bitbucket.org/m2u/m2u/ https://bitbucket.org/m2u/m2uue4plugin F. 2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com: keep dreaming :) On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com wrote: Very nice! would be great to have this tool under Softimage hood... F. 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: I haven't tried it yet, but for Maya users this is pretty cool! Interactive sync - M2UE4 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com: Some new interesting tests: https://www.youtube.com/watch?v=gC0PdspqNYk https://www.youtube.com/watch?v=vfZD22zMnUY On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote: Martin, In the unreal forum that was posted earlier in this mail you can read that for those movies he only spent 10 minutes aprox for baking lights. F. El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió: Outstanding quality ! I've never written a shader, and I guess I misunderstood you but are you saying that this quality is achievable in SI with custom shaders? even with that crappy viewer? BTW, the fact that he is using UE4 doesn't mean the final movie frame rate is real time. I'm guessing it isn't, just like all the cinematics we see in games nowadays, pre-rendered with real time shaders. Martin On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com wrote: https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. Sent from my iPhone On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote: Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com : Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum
Re: ot: unreal engine
://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime? -- Francisco Criado visual geek DCA Lab -- Francisco Criado visual geek DCA Lab -- Francisco Criado visual geek DCA Lab
Re: ot: unreal engine
?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime? -- Francisco Criado visual geek DCA Lab -- Francisco Criado visual geek DCA Lab -- Francisco Criado visual geek DCA Lab
Re: ot: unreal engine
minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr : On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime? -- Francisco Criado visual geek DCA Lab -- Francisco Criado visual geek DCA Lab -- Francisco Criado visual geek DCA Lab
Re: ot: unreal engine
, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr : On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime? -- Francisco Criado visual geek DCA Lab -- Francisco Criado visual geek DCA Lab -- Francisco Criado visual geek DCA Lab
Re: ot: unreal engine
Nicolas, may i ask if you are using unreal toolset for rigging? thanks, F. -- Francisco Criado visual geek DCA Lab
Re: ot: unreal engine
Hi Francisco, Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it works pretty good! Not knowing python scripting is a huge downside for me, so having this free rigging tool is really a huge timesaver. Step by step I'm extending this rig functionality in order to integrate my custom ( re-usable ) facial rig into the body rig and everything works fine. I'm really digging Unreal Engine 4, the Blueprint system has a similar feel to ICE, and its really intuitive :) 2014-11-18 21:32 GMT+01:00 Francisco Criado malcriad...@gmail.com: Nicolas, may i ask if you are using unreal toolset for rigging? thanks, F. -- Francisco Criado visual geek DCA Lab
Re: ot: unreal engine
I haven't tried it yet, but for Maya users this is pretty cool! Interactive sync - M2UE4 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com: Some new interesting tests: https://www.youtube.com/watch?v=gC0PdspqNYk https://www.youtube.com/watch?v=vfZD22zMnUY On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote: Martin, In the unreal forum that was posted earlier in this mail you can read that for those movies he only spent 10 minutes aprox for baking lights. F. El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió: Outstanding quality ! I've never written a shader, and I guess I misunderstood you but are you saying that this quality is achievable in SI with custom shaders? even with that crappy viewer? BTW, the fact that he is using UE4 doesn't mean the final movie frame rate is real time. I'm guessing it isn't, just like all the cinematics we see in games nowadays, pre-rendered with real time shaders. Martin On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com wrote: https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. Sent from my iPhone On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote: Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?
Re: ot: unreal engine
Some new interesting tests: https://www.youtube.com/watch?v=gC0PdspqNYk https://www.youtube.com/watch?v=vfZD22zMnUY On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote: Martin, In the unreal forum that was posted earlier in this mail you can read that for those movies he only spent 10 minutes aprox for baking lights. F. El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió: Outstanding quality ! I've never written a shader, and I guess I misunderstood you but are you saying that this quality is achievable in SI with custom shaders? even with that crappy viewer? BTW, the fact that he is using UE4 doesn't mean the final movie frame rate is real time. I'm guessing it isn't, just like all the cinematics we see in games nowadays, pre-rendered with real time shaders. Martin On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com wrote: https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. Sent from my iPhone On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote: Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?
Re: ot: unreal engine
Martin, In the unreal forum that was posted earlier in this mail you can read that for those movies he only spent 10 minutes aprox for baking lights. F. El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió: Outstanding quality ! I've never written a shader, and I guess I misunderstood you but are you saying that this quality is achievable in SI with custom shaders? even with that crappy viewer? BTW, the fact that he is using UE4 doesn't mean the final movie frame rate is real time. I'm guessing it isn't, just like all the cinematics we see in games nowadays, pre-rendered with real time shaders. Martin On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com wrote: https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. Sent from my iPhone On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote: Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?
ot: unreal engine
have to share this: https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F.
Re: ot: unreal engine
On 2014-08-22 18:55, Francisco Criado wrote: have to share this: https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?
Re: ot: unreal engine
it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?
Re: ot: unreal engine
I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?
Re: ot: unreal engine
Alex Roman called he wants his assets back :P seriously though, will believe it when i see it in game not in tests, this isn't a console, and i doubt that even this generation can sustain such graphics. On 22 August 2014 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?
RE: ot: unreal engine
Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it's just a matter of writing the shaders. You can do that in Softimage. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Friday, August 22, 2014 2:04 PM To: softimage@listproc.autodesk.com Subject: Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that... :-P Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.commailto:malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.frmailto:davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?
RE: ot: unreal engine
Addendum: It's also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports - less overhead. Matt From: Matt Lind Sent: Friday, August 22, 2014 2:11 PM To: softimage@listproc.autodesk.com Subject: RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it's just a matter of writing the shaders. You can do that in Softimage. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Friday, August 22, 2014 2:04 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that... :-P Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.commailto:malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.frmailto:davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?
Re: ot: unreal engine
Did you saw Apple's keynote where they presented the new Metal graphics framework??? in a tablet the image quality and sheer complexity was astonishing. look forward to see the next generation though. Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 22:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Alex Roman called he wants his assets back :P seriously though, will believe it when i see it in game not in tests, this isn't a console, and i doubt that even this generation can sustain such graphics. On 22 August 2014 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?
ot: unreal engine
Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com javascript:_e(%7B%7D,'cvml','ml...@carbinestudios.com'); wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?
Re: ot: unreal engine
Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?
Re: ot: unreal engine
It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. Sent from my iPhone On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote: Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt From: Matt Lind Sent: Friday, August 22, 2014 2:11 PM To: softimage@listproc.autodesk.com Subject: RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Friday, August 22, 2014 2:04 PM To: softimage@listproc.autodesk.com Subject: Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 F. wowo, this is realtime?
Re: ot: unreal engine
https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for unity and I did all the baking in soft. Sent from my iPhone On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote: Consider that this is a kind of tech demo, means that Unreal Engine 4, being a game engine, is built to manage multiple aspect ( physics, characters movement and logic, enemies logic, particles and so on ) The video shows how good is UE4 with lighting and atmosphere, but the you actually build your scene as a game you need to do lots of compromises... Cryengine 2 was used as well for archivz and the results were stunning, and lots of companies get a license to develop just that... The main issue that I found right now is that if you want to share or send the work to your client ( as a walkthrough I mean ) you have to send ( and install ) a 1-2gb file, which most clients are not so comfortable with...otherwise you can just render a video with it...the main advantage is that you don't wait 5 minutes per frame, but just a couple of seconds. Anyway this engine looks amazing and the constant updates are improving it more and more 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com: Some more in his work in kotaku: http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow And also a while back this Swedish apartment was done in Unreal (previously done in octane). He even offers a download if you want to test the interactivity. http://vimeo.com/m/98625270 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote: Addendum: It’s also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports – less overhead. Matt *From:* Matt Lind *Sent:* Friday, August 22, 2014 2:11 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: ot: unreal engine Not the entire reason, but a big part of it is DCC apps must spend a lot of time reading and evaluating construction histories and other user interaction whereas the displayed data in a game engine is stripped down to the bare minimum for performance. Game engines will always be faster than DCC apps in that regard, and by a large factor. As for look quality, it’s just a matter of writing the shaders. You can do that in Softimage. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* Friday, August 22, 2014 2:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote: it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr: On 2014-08-22 18:55, Francisco Criado wrote: have to share this: UE4 Archviz / Lighting 2 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?