Re: ot: unreal engine

2015-01-07 Thread Nicolas Esposito
bit of self promotion and fun use of the Blueprint in UE4 ( man I love this
system! )
Lately I've been developing a character customization for UE4 which right
now is in early stage ( also using the Species mesh as Test subject )
Main purpose would be to easily create NPC characters with a custom UI (
made with UMG ) and also shareable lipsync between meshes by extracting the
data from Facerobot.

Character Customization for UE4 - Featuring Species ;-)
https://www.youtube.com/watch?v=3CLuZJFCC7Q

Further development will include clothes, armor, hairstyle, glasses, Apex
clothing and fully functional ( and shareable ) facial mocap

2014-11-20 10:18 GMT+01:00 Brent McPherson brent.mcpher...@autodesk.com:

 Yes, the right-click menus activate object-component mode in Maya.

 Apparently it is used for some commands where you need to make a hybrid
 object+component selection and I agree it is confusing.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
 Sent: 19 November 2014 11:04
 To: softimage@listproc.autodesk.com
 Subject: Re: ot: unreal engine

 Hi Nico,

 I agree that the inconsistency between right click (vertex) and F8
 component selection mode is
 REALLY annoying. Hopefully the are working in unifying them since it I
 don't see the point of having them disjointed.

 It feels that if you right-click select vertex Maya should just switch to
 component mode..




 On 18 November 2014 20:44, Nicolas Esposito 3dv...@gmail.commailto:
 3dv...@gmail.com wrote:
 Hi Francisco,
 Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it
 works pretty good!

 Not knowing python scripting is a huge downside for me, so having this
 free rigging tool is really a huge timesaver.
 Step by step I'm extending this rig functionality in order to integrate
 my custom ( re-usable ) facial rig into the body rig and everything works
 fine.
 I'm really digging Unreal Engine 4, the Blueprint system has a similar
 feel to ICE, and its really intuitive :)

 2014-11-18 21:32 GMT+01:00 Francisco Criado malcriad...@gmail.commailto:
 malcriad...@gmail.com:
 Nicolas,
 may i ask if you are using unreal toolset for rigging?
 thanks,
 F.



 --
 Francisco Criado
 visual geek
 DCA Lab





RE: ot: unreal engine

2014-11-20 Thread Brent McPherson
Yes, the right-click menus activate object-component mode in Maya.

Apparently it is used for some commands where you need to make a hybrid 
object+component selection and I agree it is confusing.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: 19 November 2014 11:04
To: softimage@listproc.autodesk.com
Subject: Re: ot: unreal engine

Hi Nico,

I agree that the inconsistency between right click (vertex) and F8 component 
selection mode is
REALLY annoying. Hopefully the are working in unifying them since it I don't 
see the point of having them disjointed.

It feels that if you right-click select vertex Maya should just switch to 
component mode..




On 18 November 2014 20:44, Nicolas Esposito 
3dv...@gmail.commailto:3dv...@gmail.com wrote:
Hi Francisco,
Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it works 
pretty good!

Not knowing python scripting is a huge downside for me, so having this free 
rigging tool is really a huge timesaver.
Step by step I'm extending this rig functionality in order to integrate my 
custom ( re-usable ) facial rig into the body rig and everything works fine.
I'm really digging Unreal Engine 4, the Blueprint system has a similar feel to 
ICE, and its really intuitive :)

2014-11-18 21:32 GMT+01:00 Francisco Criado 
malcriad...@gmail.commailto:malcriad...@gmail.com:
Nicolas,
may i ask if you are using unreal toolset for rigging?
thanks,
F.



--
Francisco Criado
visual geek
DCA Lab


attachment: winmail.dat

Re: ot: unreal engine

2014-11-19 Thread Cristobal Infante
Hi Nico,

I agree that the inconsistency between right click (vertex) and F8
component selection mode is
REALLY annoying. Hopefully the are working in unifying them since it I
don't see the point of having them disjointed.

It feels that if you right-click select vertex Maya should just switch to
component mode..




On 18 November 2014 20:44, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi Francisco,
 Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it
 works pretty good!

 Not knowing python scripting is a huge downside for me, so having this
 free rigging tool is really a huge timesaver.
 Step by step I'm extending this rig functionality in order to integrate
 my custom ( re-usable ) facial rig into the body rig and everything works
 fine.
 I'm really digging Unreal Engine 4, the Blueprint system has a similar
 feel to ICE, and its really intuitive :)

 2014-11-18 21:32 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 Nicolas,
 may i ask if you are using unreal toolset for rigging?
 thanks,
 F.




 --
 Francisco Criado
 visual geek
 DCA Lab





Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
Very nice! would be great to have this tool under Softimage hood...

F.


2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:

 I haven't tried it yet, but for Maya users this is pretty cool!

 Interactive sync - M2UE4
 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine

 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com:

 Some new interesting tests:

 https://www.youtube.com/watch?v=gC0PdspqNYk

 https://www.youtube.com/watch?v=vfZD22zMnUY

 On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote:

 Martin,
 In the unreal forum that was posted earlier in this mail you can read
 that for those movies he only spent 10 minutes aprox for baking lights.
 F.
  El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió:

 Outstanding quality !

 I've never written a shader, and I guess I misunderstood you but are
 you saying that this quality is achievable in SI with custom shaders? even
 with that crappy viewer?

 BTW, the fact that he is using UE4 doesn't mean the final movie frame
 rate is real time. I'm guessing it isn't, just like all the cinematics we
 see in games nowadays, pre-rendered with real time shaders.

 Martin


 On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com
 wrote:

 https://www.youtube.com/watch?v=rOkJ1-vnh-s
 this doesn't really look baked though


 On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi 
 alok.gandhi2...@gmail.com wrote:

 It's all about baking. Recently, I made some arch viz app for Andriod
 and iOS and I was able to achieve good quality. It was for unity and I 
 did
 all the baking in soft.

 Sent from my iPhone

 On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Consider that this is a kind of tech demo, means that Unreal Engine
 4, being a game engine, is built to manage multiple aspect ( physics,
 characters movement and logic, enemies logic, particles and so on )
 The video shows how good is UE4 with lighting and atmosphere, but
 the you actually build your scene as a game you need to do lots of
 compromises...
 Cryengine 2 was used as well for archivz and the results were
 stunning, and lots of companies get a license to develop just that...

 The main issue that I found right now is that if you want to share or
 send the work to your client ( as a walkthrough I mean ) you have to 
 send (
 and install ) a 1-2gb file, which most clients are not so comfortable
 with...otherwise you can just render a video with it...the main advantage
 is that you don't wait 5 minutes per frame, but just a couple of seconds.

 Anyway this engine looks amazing and the constant updates are
 improving it more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in Unreal
 (previously done in octane). He even offers a download if you want to 
 test
 the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com
 wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as Fabric
 Engine can render faster than the native viewports – less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must spend
 a lot of time reading and evaluating construction histories and other 
 user
 interaction whereas the displayed data in a game engine is stripped 
 down to
 the bare minimum for performance.  Game engines will always be faster 
 than
 DCC apps in that regard, and by a large factor.



 As for look quality, it’s just a matter of writing the shaders.
 You can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi
 Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as good as
 that… :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com
 wrote:



 it seems to be, it only tales 10 minutes to build the light
 mapping.

 details here:


 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo, this is realtime?













-- 
Francisco Criado
visual geek
DCA Lab


Re: ot: unreal engine

2014-11-18 Thread Marco Peixoto
keep dreaming :)

On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com
wrote:

 Very nice! would be great to have this tool under Softimage hood...

 F.


 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:

 I haven't tried it yet, but for Maya users this is pretty cool!

 Interactive sync - M2UE4
 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine

 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com:

 Some new interesting tests:

 https://www.youtube.com/watch?v=gC0PdspqNYk

 https://www.youtube.com/watch?v=vfZD22zMnUY

 On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote:

 Martin,
 In the unreal forum that was posted earlier in this mail you can read
 that for those movies he only spent 10 minutes aprox for baking lights.
 F.
  El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió:

 Outstanding quality !

 I've never written a shader, and I guess I misunderstood you but are
 you saying that this quality is achievable in SI with custom shaders? even
 with that crappy viewer?

 BTW, the fact that he is using UE4 doesn't mean the final movie frame
 rate is real time. I'm guessing it isn't, just like all the cinematics we
 see in games nowadays, pre-rendered with real time shaders.

 Martin


 On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com
 wrote:

 https://www.youtube.com/watch?v=rOkJ1-vnh-s
 this doesn't really look baked though


 On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi 
 alok.gandhi2...@gmail.com wrote:

 It's all about baking. Recently, I made some arch viz app for
 Andriod and iOS and I was able to achieve good quality. It was for unity
 and I did all the baking in soft.

 Sent from my iPhone

 On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Consider that this is a kind of tech demo, means that Unreal Engine
 4, being a game engine, is built to manage multiple aspect ( physics,
 characters movement and logic, enemies logic, particles and so on )
 The video shows how good is UE4 with lighting and atmosphere, but
 the you actually build your scene as a game you need to do lots of
 compromises...
 Cryengine 2 was used as well for archivz and the results were
 stunning, and lots of companies get a license to develop just that...

 The main issue that I found right now is that if you want to share
 or send the work to your client ( as a walkthrough I mean ) you have to
 send ( and install ) a 1-2gb file, which most clients are not so
 comfortable with...otherwise you can just render a video with it...the 
 main
 advantage is that you don't wait 5 minutes per frame, but just a couple 
 of
 seconds.

 Anyway this engine looks amazing and the constant updates are
 improving it more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in Unreal
 (previously done in octane). He even offers a download if you want to 
 test
 the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com
 wrote:

 Addendum:



 It's also part of the reason why 3rd party apps such as Fabric
 Engine can render faster than the native viewports - less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must spend
 a lot of time reading and evaluating construction histories and other 
 user
 interaction whereas the displayed data in a game engine is stripped 
 down to
 the bare minimum for performance.  Game engines will always be faster 
 than
 DCC apps in that regard, and by a large factor.



 As for look quality, it's just a matter of writing the shaders.
 You can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi
 Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as good as
 that... :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com
 wrote:



 it seems to be, it only tales 10 minutes to build the light
 mapping.

 details here:


 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
Well, its based on python scripting and they are giving away the code:

https://bitbucket.org/m2u/m2u/
https://bitbucket.org/m2u/m2uue4plugin

F.

2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com:

 keep dreaming :)

 On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com
 wrote:

 Very nice! would be great to have this tool under Softimage hood...

 F.


 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:

 I haven't tried it yet, but for Maya users this is pretty cool!

 Interactive sync - M2UE4
 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine

 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com:

 Some new interesting tests:

 https://www.youtube.com/watch?v=gC0PdspqNYk

 https://www.youtube.com/watch?v=vfZD22zMnUY

 On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com
 wrote:

 Martin,
 In the unreal forum that was posted earlier in this mail you can read
 that for those movies he only spent 10 minutes aprox for baking lights.
 F.
  El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió:

 Outstanding quality !

 I've never written a shader, and I guess I misunderstood you but are
 you saying that this quality is achievable in SI with custom shaders? 
 even
 with that crappy viewer?

 BTW, the fact that he is using UE4 doesn't mean the final movie frame
 rate is real time. I'm guessing it isn't, just like all the cinematics we
 see in games nowadays, pre-rendered with real time shaders.

 Martin


 On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com
  wrote:

 https://www.youtube.com/watch?v=rOkJ1-vnh-s
 this doesn't really look baked though


 On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi 
 alok.gandhi2...@gmail.com wrote:

 It's all about baking. Recently, I made some arch viz app for
 Andriod and iOS and I was able to achieve good quality. It was for 
 unity
 and I did all the baking in soft.

 Sent from my iPhone

 On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Consider that this is a kind of tech demo, means that Unreal Engine
 4, being a game engine, is built to manage multiple aspect ( physics,
 characters movement and logic, enemies logic, particles and so on )
 The video shows how good is UE4 with lighting and atmosphere, but
 the you actually build your scene as a game you need to do lots of
 compromises...
 Cryengine 2 was used as well for archivz and the results were
 stunning, and lots of companies get a license to develop just that...

 The main issue that I found right now is that if you want to share
 or send the work to your client ( as a walkthrough I mean ) you have to
 send ( and install ) a 1-2gb file, which most clients are not so
 comfortable with...otherwise you can just render a video with it...the 
 main
 advantage is that you don't wait 5 minutes per frame, but just a 
 couple of
 seconds.

 Anyway this engine looks amazing and the constant updates are
 improving it more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in Unreal
 (previously done in octane). He even offers a download if you want to 
 test
 the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com
 wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as Fabric
 Engine can render faster than the native viewports – less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must
 spend a lot of time reading and evaluating construction histories 
 and other
 user interaction whereas the displayed data in a game engine is 
 stripped
 down to the bare minimum for performance.  Game engines will always 
 be
 faster than DCC apps in that regard, and by a large factor.



 As for look quality, it’s just a matter of writing the shaders.
 You can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi
 Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as good as
 that… :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com
 wrote:



 it seems to be, it only tales 10 minutes to build the light
 mapping.

 details here:


 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David

Re: ot: unreal engine

2014-11-18 Thread Cristobal Infante
Exactly the same with houdini engine, the API is there to make for soft.

Will anyone do it? I doubt it, time to move on if you need this tools

On 18 November 2014 12:44, Francisco Criado malcriad...@gmail.com wrote:

 Well, its based on python scripting and they are giving away the code:

 https://bitbucket.org/m2u/m2u/
 https://bitbucket.org/m2u/m2uue4plugin

 F.

 2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com:

 keep dreaming :)

 On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com
 wrote:

 Very nice! would be great to have this tool under Softimage hood...

 F.


 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:

 I haven't tried it yet, but for Maya users this is pretty cool!

 Interactive sync - M2UE4
 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine

 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com:

 Some new interesting tests:

 https://www.youtube.com/watch?v=gC0PdspqNYk

 https://www.youtube.com/watch?v=vfZD22zMnUY

 On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com
 wrote:

 Martin,
 In the unreal forum that was posted earlier in this mail you can read
 that for those movies he only spent 10 minutes aprox for baking lights.
 F.
  El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com
 escribió:

 Outstanding quality !

 I've never written a shader, and I guess I misunderstood you but are
 you saying that this quality is achievable in SI with custom shaders? 
 even
 with that crappy viewer?

 BTW, the fact that he is using UE4 doesn't mean the final
 movie frame rate is real time. I'm guessing it isn't, just like all the
 cinematics we see in games nowadays, pre-rendered with real time 
 shaders.

 Martin


 On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata 
 eug...@flormata.com wrote:

 https://www.youtube.com/watch?v=rOkJ1-vnh-s
 this doesn't really look baked though


 On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi 
 alok.gandhi2...@gmail.com wrote:

 It's all about baking. Recently, I made some arch viz app for
 Andriod and iOS and I was able to achieve good quality. It was for 
 unity
 and I did all the baking in soft.

 Sent from my iPhone

 On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Consider that this is a kind of tech demo, means that Unreal
 Engine 4, being a game engine, is built to manage multiple aspect (
 physics, characters movement and logic, enemies logic, particles and 
 so on )
 The video shows how good is UE4 with lighting and atmosphere,
 but the you actually build your scene as a game you need to do lots of
 compromises...
 Cryengine 2 was used as well for archivz and the results were
 stunning, and lots of companies get a license to develop just that...

 The main issue that I found right now is that if you want to share
 or send the work to your client ( as a walkthrough I mean ) you have 
 to
 send ( and install ) a 1-2gb file, which most clients are not so
 comfortable with...otherwise you can just render a video with 
 it...the main
 advantage is that you don't wait 5 minutes per frame, but just a 
 couple of
 seconds.

 Anyway this engine looks amazing and the constant updates are
 improving it more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in Unreal
 (previously done in octane). He even offers a download if you want 
 to test
 the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com
 wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as Fabric
 Engine can render faster than the native viewports – less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must
 spend a lot of time reading and evaluating construction histories 
 and other
 user interaction whereas the displayed data in a game engine is 
 stripped
 down to the bare minimum for performance.  Game engines will always 
 be
 faster than DCC apps in that regard, and by a large factor.



 As for look quality, it’s just a matter of writing the shaders.
 You can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi
 Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as good as
 that… :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado

Re: ot: unreal engine

2014-11-18 Thread Nicolas Esposito
No one is going to spend time to develop this in Softimage unfortunately (
unless you really have nothing else to do :D )

2014-11-18 13:47 GMT+01:00 Cristobal Infante cgc...@gmail.com:

 Exactly the same with houdini engine, the API is there to make for soft.

 Will anyone do it? I doubt it, time to move on if you need this tools

 On 18 November 2014 12:44, Francisco Criado malcriad...@gmail.com wrote:

 Well, its based on python scripting and they are giving away the code:

 https://bitbucket.org/m2u/m2u/
 https://bitbucket.org/m2u/m2uue4plugin

 F.

 2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com:

 keep dreaming :)

 On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado malcriad...@gmail.com
  wrote:

 Very nice! would be great to have this tool under Softimage hood...

 F.


 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:

 I haven't tried it yet, but for Maya users this is pretty cool!

 Interactive sync - M2UE4
 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine

 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com:

 Some new interesting tests:

 https://www.youtube.com/watch?v=gC0PdspqNYk

 https://www.youtube.com/watch?v=vfZD22zMnUY

 On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com
 wrote:

 Martin,
 In the unreal forum that was posted earlier in this mail you can
 read that for those movies he only spent 10 minutes aprox for baking 
 lights.
 F.
  El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com
 escribió:

 Outstanding quality !

 I've never written a shader, and I guess I misunderstood you but
 are you saying that this quality is achievable in SI with custom 
 shaders?
 even with that crappy viewer?

 BTW, the fact that he is using UE4 doesn't mean the final
 movie frame rate is real time. I'm guessing it isn't, just like all the
 cinematics we see in games nowadays, pre-rendered with real time 
 shaders.

 Martin


 On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata 
 eug...@flormata.com wrote:

 https://www.youtube.com/watch?v=rOkJ1-vnh-s
 this doesn't really look baked though


 On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi 
 alok.gandhi2...@gmail.com wrote:

 It's all about baking. Recently, I made some arch viz app for
 Andriod and iOS and I was able to achieve good quality. It was for 
 unity
 and I did all the baking in soft.

 Sent from my iPhone

 On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Consider that this is a kind of tech demo, means that Unreal
 Engine 4, being a game engine, is built to manage multiple aspect (
 physics, characters movement and logic, enemies logic, particles and 
 so on )
 The video shows how good is UE4 with lighting and atmosphere,
 but the you actually build your scene as a game you need to do lots 
 of
 compromises...
 Cryengine 2 was used as well for archivz and the results were
 stunning, and lots of companies get a license to develop just that...

 The main issue that I found right now is that if you want to
 share or send the work to your client ( as a walkthrough I mean ) 
 you have
 to send ( and install ) a 1-2gb file, which most clients are not so
 comfortable with...otherwise you can just render a video with 
 it...the main
 advantage is that you don't wait 5 minutes per frame, but just a 
 couple of
 seconds.

 Anyway this engine looks amazing and the constant updates are
 improving it more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in Unreal
 (previously done in octane). He even offers a download if you want 
 to test
 the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com
 wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as Fabric
 Engine can render faster than the native viewports – less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must
 spend a lot of time reading and evaluating construction histories 
 and other
 user interaction whereas the displayed data in a game engine is 
 stripped
 down to the bare minimum for performance.  Game engines will 
 always be
 faster than DCC apps in that regard, and by a large factor.



 As for look quality, it’s just a matter of writing the
 shaders.  You can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of 
 *Jordi
 Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com

Re: ot: unreal engine

2014-11-18 Thread Marco Peixoto
thats why I wrote keep dreaming... even when Soft was active there was
basically no exporters for any game engine... its not now they they will
appear

On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 No one is going to spend time to develop this in Softimage unfortunately (
 unless you really have nothing else to do :D )

 2014-11-18 13:47 GMT+01:00 Cristobal Infante cgc...@gmail.com:

 Exactly the same with houdini engine, the API is there to make for soft.

 Will anyone do it? I doubt it, time to move on if you need this tools

 On 18 November 2014 12:44, Francisco Criado malcriad...@gmail.com
 wrote:

 Well, its based on python scripting and they are giving away the code:

 https://bitbucket.org/m2u/m2u/
 https://bitbucket.org/m2u/m2uue4plugin

 F.

 2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com:

 keep dreaming :)

 On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado 
 malcriad...@gmail.com wrote:

 Very nice! would be great to have this tool under Softimage hood...

 F.


 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:

 I haven't tried it yet, but for Maya users this is pretty cool!

 Interactive sync - M2UE4
 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine

 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com:

 Some new interesting tests:

 https://www.youtube.com/watch?v=gC0PdspqNYk

 https://www.youtube.com/watch?v=vfZD22zMnUY

 On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com
 wrote:

 Martin,
 In the unreal forum that was posted earlier in this mail you can
 read that for those movies he only spent 10 minutes aprox for baking 
 lights.
 F.
  El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com
 escribió:

 Outstanding quality !

 I've never written a shader, and I guess I misunderstood you but
 are you saying that this quality is achievable in SI with custom 
 shaders?
 even with that crappy viewer?

 BTW, the fact that he is using UE4 doesn't mean the final
 movie frame rate is real time. I'm guessing it isn't, just like all 
 the
 cinematics we see in games nowadays, pre-rendered with real time 
 shaders.

 Martin


 On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata 
 eug...@flormata.com wrote:

 https://www.youtube.com/watch?v=rOkJ1-vnh-s
 this doesn't really look baked though


 On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi 
 alok.gandhi2...@gmail.com wrote:

 It's all about baking. Recently, I made some arch viz app for
 Andriod and iOS and I was able to achieve good quality. It was for 
 unity
 and I did all the baking in soft.

 Sent from my iPhone

 On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Consider that this is a kind of tech demo, means that Unreal
 Engine 4, being a game engine, is built to manage multiple aspect (
 physics, characters movement and logic, enemies logic, particles 
 and so on )
 The video shows how good is UE4 with lighting and atmosphere,
 but the you actually build your scene as a game you need to do lots 
 of
 compromises...
 Cryengine 2 was used as well for archivz and the results were
 stunning, and lots of companies get a license to develop just 
 that...

 The main issue that I found right now is that if you want to
 share or send the work to your client ( as a walkthrough I mean ) 
 you have
 to send ( and install ) a 1-2gb file, which most clients are not so
 comfortable with...otherwise you can just render a video with 
 it...the main
 advantage is that you don't wait 5 minutes per frame, but just a 
 couple of
 seconds.

 Anyway this engine looks amazing and the constant updates are
 improving it more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in Unreal
 (previously done in octane). He even offers a download if you want 
 to test
 the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com
 wrote:

 Addendum:



 It's also part of the reason why 3rd party apps such as
 Fabric Engine can render faster than the native viewports - less 
 overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must
 spend a lot of time reading and evaluating construction histories 
 and other
 user interaction whereas the displayed data in a game engine is 
 stripped
 down to the bare minimum for performance.  Game engines will 
 always be
 faster than DCC apps in that regard, and by a large factor.



 As for look quality, it's just a matter of writing the
 shaders.  You can do

Re: ot: unreal engine

2014-11-18 Thread Mirko Jankovic
: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must
 spend a lot of time reading and evaluating construction 
 histories and other
 user interaction whereas the displayed data in a game engine is 
 stripped
 down to the bare minimum for performance.  Game engines will 
 always be
 faster than DCC apps in that regard, and by a large factor.



 As for look quality, it’s just a matter of writing the
 shaders.  You can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf
 Of *Jordi Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as good
 as that… :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado 
 malcriad...@gmail.com wrote:



 it seems to be, it only tales 10 minutes to build the light
 mapping.

 details here:


 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo, this is realtime?













 --
 Francisco Criado
 visual geek
 DCA Lab





 --
 Francisco Criado
 visual geek
 DCA Lab







Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
i don´t want to do maya, please, i don´t want to do maya! pleasee! Not
again, i promess i´ll be better, i don´t want to do maya!

F.


2014-11-18 10:28 GMT-03:00 Marco Peixoto mpe...@gmail.com:

 thats why I wrote keep dreaming... even when Soft was active there was
 basically no exporters for any game engine... its not now they they will
 appear

 On Tue, Nov 18, 2014 at 2:16 PM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 No one is going to spend time to develop this in Softimage unfortunately
 ( unless you really have nothing else to do :D )

 2014-11-18 13:47 GMT+01:00 Cristobal Infante cgc...@gmail.com:

 Exactly the same with houdini engine, the API is there to make for soft.

 Will anyone do it? I doubt it, time to move on if you need this tools

 On 18 November 2014 12:44, Francisco Criado malcriad...@gmail.com
 wrote:

 Well, its based on python scripting and they are giving away the code:

 https://bitbucket.org/m2u/m2u/
 https://bitbucket.org/m2u/m2uue4plugin

 F.

 2014-11-18 9:36 GMT-03:00 Marco Peixoto mpe...@gmail.com:

 keep dreaming :)

 On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado 
 malcriad...@gmail.com wrote:

 Very nice! would be great to have this tool under Softimage hood...

 F.


 2014-11-17 5:37 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:

 I haven't tried it yet, but for Maya users this is pretty cool!

 Interactive sync - M2UE4
 https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine

 2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com:

 Some new interesting tests:

 https://www.youtube.com/watch?v=gC0PdspqNYk

 https://www.youtube.com/watch?v=vfZD22zMnUY

 On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com
 wrote:

 Martin,
 In the unreal forum that was posted earlier in this mail you can
 read that for those movies he only spent 10 minutes aprox for baking 
 lights.
 F.
  El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com
 escribió:

 Outstanding quality !

 I've never written a shader, and I guess I misunderstood you but
 are you saying that this quality is achievable in SI with custom 
 shaders?
 even with that crappy viewer?

 BTW, the fact that he is using UE4 doesn't mean the final
 movie frame rate is real time. I'm guessing it isn't, just like all 
 the
 cinematics we see in games nowadays, pre-rendered with real time 
 shaders.

 Martin


 On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata 
 eug...@flormata.com wrote:

 https://www.youtube.com/watch?v=rOkJ1-vnh-s
 this doesn't really look baked though


 On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi 
 alok.gandhi2...@gmail.com wrote:

 It's all about baking. Recently, I made some arch viz app for
 Andriod and iOS and I was able to achieve good quality. It was for 
 unity
 and I did all the baking in soft.

 Sent from my iPhone

 On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Consider that this is a kind of tech demo, means that Unreal
 Engine 4, being a game engine, is built to manage multiple aspect (
 physics, characters movement and logic, enemies logic, particles 
 and so on )
 The video shows how good is UE4 with lighting and atmosphere,
 but the you actually build your scene as a game you need to do 
 lots of
 compromises...
 Cryengine 2 was used as well for archivz and the results were
 stunning, and lots of companies get a license to develop just 
 that...

 The main issue that I found right now is that if you want to
 share or send the work to your client ( as a walkthrough I mean ) 
 you have
 to send ( and install ) a 1-2gb file, which most clients are not so
 comfortable with...otherwise you can just render a video with 
 it...the main
 advantage is that you don't wait 5 minutes per frame, but just a 
 couple of
 seconds.

 Anyway this engine looks amazing and the constant updates are
 improving it more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com
 :

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in
 Unreal (previously done in octane). He even offers a download if 
 you want
 to test the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com
 wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as
 Fabric Engine can render faster than the native viewports – less 
 overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must
 spend a lot of time reading and evaluating construction 
 histories and other
 user interaction whereas the displayed data in a game engine is 
 stripped
 down to the bare minimum

Re: ot: unreal engine

2014-11-18 Thread Nicolas Esposito
://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind 
 ml...@carbinestudios.com wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as
 Fabric Engine can render faster than the native viewports – 
 less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must
 spend a lot of time reading and evaluating construction 
 histories and other
 user interaction whereas the displayed data in a game engine is 
 stripped
 down to the bare minimum for performance.  Game engines will 
 always be
 faster than DCC apps in that regard, and by a large factor.



 As for look quality, it’s just a matter of writing the
 shaders.  You can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf
 Of *Jordi Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as
 good as that… :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado 
 malcriad...@gmail.com wrote:



 it seems to be, it only tales 10 minutes to build the light
 mapping.

 details here:


 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo, this is realtime?













 --
 Francisco Criado
 visual geek
 DCA Lab





 --
 Francisco Criado
 visual geek
 DCA Lab







 --
 Francisco Criado
 visual geek
 DCA Lab



Re: ot: unreal engine

2014-11-18 Thread Mirko Jankovic
?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in
 Unreal (previously done in octane). He even offers a download 
 if you want
 to test the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind 
 ml...@carbinestudios.com wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as
 Fabric Engine can render faster than the native viewports – 
 less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps
 must spend a lot of time reading and evaluating construction 
 histories and
 other user interaction whereas the displayed data in a game 
 engine is
 stripped down to the bare minimum for performance.  Game 
 engines will
 always be faster than DCC apps in that regard, and by a large 
 factor.



 As for look quality, it’s just a matter of writing the
 shaders.  You can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf
 Of *Jordi Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as
 good as that… :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado 
 malcriad...@gmail.com wrote:



 it seems to be, it only tales 10 minutes to build the light
 mapping.

 details here:


 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo, this is realtime?













 --
 Francisco Criado
 visual geek
 DCA Lab





 --
 Francisco Criado
 visual geek
 DCA Lab







 --
 Francisco Criado
 visual geek
 DCA Lab





Re: ot: unreal engine

2014-11-18 Thread Cristobal Infante
 minutes per frame, but just 
 a couple of
 seconds.

 Anyway this engine looks amazing and the constant updates
 are improving it more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante 
 cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in
 Unreal (previously done in octane). He even offers a download 
 if you want
 to test the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind 
 ml...@carbinestudios.com wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as
 Fabric Engine can render faster than the native viewports – 
 less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps
 must spend a lot of time reading and evaluating construction 
 histories and
 other user interaction whereas the displayed data in a game 
 engine is
 stripped down to the bare minimum for performance.  Game 
 engines will
 always be faster than DCC apps in that regard, and by a large 
 factor.



 As for look quality, it’s just a matter of writing the
 shaders.  You can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On
 Behalf Of *Jordi Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as
 good as that… :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado 
 malcriad...@gmail.com wrote:



 it seems to be, it only tales 10 minutes to build the
 light mapping.

 details here:


 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr
 :

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo, this is realtime?













 --
 Francisco Criado
 visual geek
 DCA Lab





 --
 Francisco Criado
 visual geek
 DCA Lab







 --
 Francisco Criado
 visual geek
 DCA Lab






Re: ot: unreal engine

2014-11-18 Thread Nicolas Esposito
, means that
 Unreal Engine 4, being a game engine, is built to manage 
 multiple aspect (
 physics, characters movement and logic, enemies logic, 
 particles and so on )
 The video shows how good is UE4 with lighting and
 atmosphere, but the you actually build your scene as a game 
 you need to
 do lots of compromises...
 Cryengine 2 was used as well for archivz and the results
 were stunning, and lots of companies get a license to develop 
 just that...

 The main issue that I found right now is that if you want
 to share or send the work to your client ( as a walkthrough I 
 mean ) you
 have to send ( and install ) a 1-2gb file, which most clients 
 are not so
 comfortable with...otherwise you can just render a video with 
 it...the main
 advantage is that you don't wait 5 minutes per frame, but just 
 a couple of
 seconds.

 Anyway this engine looks amazing and the constant updates
 are improving it more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante 
 cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in
 Unreal (previously done in octane). He even offers a download 
 if you want
 to test the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind 
 ml...@carbinestudios.com wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as
 Fabric Engine can render faster than the native viewports – 
 less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps
 must spend a lot of time reading and evaluating construction 
 histories and
 other user interaction whereas the displayed data in a game 
 engine is
 stripped down to the bare minimum for performance.  Game 
 engines will
 always be faster than DCC apps in that regard, and by a 
 large factor.



 As for look quality, it’s just a matter of writing the
 shaders.  You can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On
 Behalf Of *Jordi Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as
 good as that… :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado 
 malcriad...@gmail.com wrote:



 it seems to be, it only tales 10 minutes to build the
 light mapping.

 details here:


 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr
 :

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo, this is realtime?













 --
 Francisco Criado
 visual geek
 DCA Lab





 --
 Francisco Criado
 visual geek
 DCA Lab







 --
 Francisco Criado
 visual geek
 DCA Lab







Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
Nicolas,
may i ask if you are using unreal toolset for rigging?
thanks,
F.




-- 
Francisco Criado
visual geek
DCA Lab


Re: ot: unreal engine

2014-11-18 Thread Nicolas Esposito
Hi Francisco,
Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it
works pretty good!

Not knowing python scripting is a huge downside for me, so having this free
rigging tool is really a huge timesaver.
Step by step I'm extending this rig functionality in order to integrate
my custom ( re-usable ) facial rig into the body rig and everything works
fine.
I'm really digging Unreal Engine 4, the Blueprint system has a similar feel
to ICE, and its really intuitive :)

2014-11-18 21:32 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 Nicolas,
 may i ask if you are using unreal toolset for rigging?
 thanks,
 F.




 --
 Francisco Criado
 visual geek
 DCA Lab



Re: ot: unreal engine

2014-11-17 Thread Nicolas Esposito
I haven't tried it yet, but for Maya users this is pretty cool!

Interactive sync - M2UE4
https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4highlight=maya+to+unreal+engine

2014-11-06 14:18 GMT+01:00 Cristobal Infante cgc...@gmail.com:

 Some new interesting tests:

 https://www.youtube.com/watch?v=gC0PdspqNYk

 https://www.youtube.com/watch?v=vfZD22zMnUY

 On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote:

 Martin,
 In the unreal forum that was posted earlier in this mail you can read
 that for those movies he only spent 10 minutes aprox for baking lights.
 F.
  El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió:

 Outstanding quality !

 I've never written a shader, and I guess I misunderstood you but are you
 saying that this quality is achievable in SI with custom shaders? even with
 that crappy viewer?

 BTW, the fact that he is using UE4 doesn't mean the final movie frame
 rate is real time. I'm guessing it isn't, just like all the cinematics we
 see in games nowadays, pre-rendered with real time shaders.

 Martin


 On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com
 wrote:

 https://www.youtube.com/watch?v=rOkJ1-vnh-s
 this doesn't really look baked though


 On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi 
 alok.gandhi2...@gmail.com wrote:

 It's all about baking. Recently, I made some arch viz app for Andriod
 and iOS and I was able to achieve good quality. It was for unity and I did
 all the baking in soft.

 Sent from my iPhone

 On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote:

 Consider that this is a kind of tech demo, means that Unreal Engine 4,
 being a game engine, is built to manage multiple aspect ( physics,
 characters movement and logic, enemies logic, particles and so on )
 The video shows how good is UE4 with lighting and atmosphere, but
 the you actually build your scene as a game you need to do lots of
 compromises...
 Cryengine 2 was used as well for archivz and the results were
 stunning, and lots of companies get a license to develop just that...

 The main issue that I found right now is that if you want to share or
 send the work to your client ( as a walkthrough I mean ) you have to send 
 (
 and install ) a 1-2gb file, which most clients are not so comfortable
 with...otherwise you can just render a video with it...the main advantage
 is that you don't wait 5 minutes per frame, but just a couple of seconds.

 Anyway this engine looks amazing and the constant updates are
 improving it more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in Unreal
 (previously done in octane). He even offers a download if you want to 
 test
 the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com
 wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as Fabric
 Engine can render faster than the native viewports – less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must spend a
 lot of time reading and evaluating construction histories and other user
 interaction whereas the displayed data in a game engine is stripped 
 down to
 the bare minimum for performance.  Game engines will always be faster 
 than
 DCC apps in that regard, and by a large factor.



 As for look quality, it’s just a matter of writing the shaders.  You
 can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi
 Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as good as
 that… :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com
 wrote:



 it seems to be, it only tales 10 minutes to build the light mapping.

 details here:

 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo, this is realtime?












Re: ot: unreal engine

2014-11-06 Thread Cristobal Infante
Some new interesting tests:

https://www.youtube.com/watch?v=gC0PdspqNYk

https://www.youtube.com/watch?v=vfZD22zMnUY

On 23 August 2014 22:47, Francisco Criado malcriad...@gmail.com wrote:

 Martin,
 In the unreal forum that was posted earlier in this mail you can read that
 for those movies he only spent 10 minutes aprox for baking lights.
 F.
  El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió:

 Outstanding quality !

 I've never written a shader, and I guess I misunderstood you but are you
 saying that this quality is achievable in SI with custom shaders? even with
 that crappy viewer?

 BTW, the fact that he is using UE4 doesn't mean the final movie frame
 rate is real time. I'm guessing it isn't, just like all the cinematics we
 see in games nowadays, pre-rendered with real time shaders.

 Martin


 On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com
 wrote:

 https://www.youtube.com/watch?v=rOkJ1-vnh-s
 this doesn't really look baked though


 On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com
  wrote:

 It's all about baking. Recently, I made some arch viz app for Andriod
 and iOS and I was able to achieve good quality. It was for unity and I did
 all the baking in soft.

 Sent from my iPhone

 On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote:

 Consider that this is a kind of tech demo, means that Unreal Engine 4,
 being a game engine, is built to manage multiple aspect ( physics,
 characters movement and logic, enemies logic, particles and so on )
 The video shows how good is UE4 with lighting and atmosphere, but the
 you actually build your scene as a game you need to do lots of
 compromises...
 Cryengine 2 was used as well for archivz and the results were stunning,
 and lots of companies get a license to develop just that...

 The main issue that I found right now is that if you want to share or
 send the work to your client ( as a walkthrough I mean ) you have to send (
 and install ) a 1-2gb file, which most clients are not so comfortable
 with...otherwise you can just render a video with it...the main advantage
 is that you don't wait 5 minutes per frame, but just a couple of seconds.

 Anyway this engine looks amazing and the constant updates are improving
 it more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in Unreal
 (previously done in octane). He even offers a download if you want to test
 the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as Fabric
 Engine can render faster than the native viewports – less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must spend a
 lot of time reading and evaluating construction histories and other user
 interaction whereas the displayed data in a game engine is stripped down 
 to
 the bare minimum for performance.  Game engines will always be faster 
 than
 DCC apps in that regard, and by a large factor.



 As for look quality, it’s just a matter of writing the shaders.  You
 can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi
 Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as good as
 that… :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com
 wrote:



 it seems to be, it only tales 10 minutes to build the light mapping.

 details here:

 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo, this is realtime?











Re: ot: unreal engine

2014-08-23 Thread Francisco Criado
Martin,
In the unreal forum that was posted earlier in this mail you can read that
for those movies he only spent 10 minutes aprox for baking lights.
F.
 El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió:

 Outstanding quality !

 I've never written a shader, and I guess I misunderstood you but are you
 saying that this quality is achievable in SI with custom shaders? even with
 that crappy viewer?

 BTW, the fact that he is using UE4 doesn't mean the final movie frame
 rate is real time. I'm guessing it isn't, just like all the cinematics we
 see in games nowadays, pre-rendered with real time shaders.

 Martin


 On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata eug...@flormata.com
 wrote:

 https://www.youtube.com/watch?v=rOkJ1-vnh-s
 this doesn't really look baked though


 On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com
 wrote:

 It's all about baking. Recently, I made some arch viz app for Andriod
 and iOS and I was able to achieve good quality. It was for unity and I did
 all the baking in soft.

 Sent from my iPhone

 On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote:

 Consider that this is a kind of tech demo, means that Unreal Engine 4,
 being a game engine, is built to manage multiple aspect ( physics,
 characters movement and logic, enemies logic, particles and so on )
 The video shows how good is UE4 with lighting and atmosphere, but the
 you actually build your scene as a game you need to do lots of
 compromises...
 Cryengine 2 was used as well for archivz and the results were stunning,
 and lots of companies get a license to develop just that...

 The main issue that I found right now is that if you want to share or
 send the work to your client ( as a walkthrough I mean ) you have to send (
 and install ) a 1-2gb file, which most clients are not so comfortable
 with...otherwise you can just render a video with it...the main advantage
 is that you don't wait 5 minutes per frame, but just a couple of seconds.

 Anyway this engine looks amazing and the constant updates are improving
 it more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in Unreal
 (previously done in octane). He even offers a download if you want to test
 the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as Fabric Engine
 can render faster than the native viewports – less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must spend a
 lot of time reading and evaluating construction histories and other user
 interaction whereas the displayed data in a game engine is stripped down 
 to
 the bare minimum for performance.  Game engines will always be faster than
 DCC apps in that regard, and by a large factor.



 As for look quality, it’s just a matter of writing the shaders.  You
 can do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi
 Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as good as that…
 :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com
 wrote:



 it seems to be, it only tales 10 minutes to build the light mapping.

 details here:

 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo, this is realtime?











ot: unreal engine

2014-08-22 Thread Francisco Criado
have to share this:

https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA


F.


Re: ot: unreal engine

2014-08-22 Thread David Saber

On 2014-08-22 18:55, Francisco Criado wrote:

have to share this:

https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA

F.


wowo, this is realtime?


Re: ot: unreal engine

2014-08-22 Thread Francisco Criado
it seems to be, it only tales 10 minutes to build the light mapping.
details here:
https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting


2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

  On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:


 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA


  F.

 wowo, this is realtime?



Re: ot: unreal engine

2014-08-22 Thread Jordi Bares
I still wonder why the viewport of our 3D apps is not as good as that… :-P

Jordi Bares
jordiba...@gmail.com

On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote:

 it seems to be, it only tales 10 minutes to build the light mapping. 
 details here:
 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
 
 
 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:
 On 2014-08-22 18:55, Francisco Criado wrote:
 have to share this:
 
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA
  
 
 F.
 
 wowo, this is realtime?
 



Re: ot: unreal engine

2014-08-22 Thread Sebastien Sterling
Alex Roman called he wants his assets back :P seriously though, will
believe it when i see it in game not in tests, this isn't a console, and i
doubt that even this generation can sustain such graphics.


On 22 August 2014 21:34, Francisco Criado malcriad...@gmail.com wrote:

 it seems to be, it only tales 10 minutes to build the light mapping.
 details here:
 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting


 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

  On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:


 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA


  F.

 wowo, this is realtime?





RE: ot: unreal engine

2014-08-22 Thread Matt Lind
Not the entire reason, but a big part of it is DCC apps must spend a lot of 
time reading and evaluating construction histories and other user interaction 
whereas the displayed data in a game engine is stripped down to the bare 
minimum for performance.  Game engines will always be faster than DCC apps in 
that regard, and by a large factor.

As for look quality, it's just a matter of writing the shaders.  You can do 
that in Softimage.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: Friday, August 22, 2014 2:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: ot: unreal engine

I still wonder why the viewport of our 3D apps is not as good as that... :-P

Jordi Bares
jordiba...@gmail.commailto:jordiba...@gmail.com

On 22 Aug 2014, at 21:34, Francisco Criado 
malcriad...@gmail.commailto:malcriad...@gmail.com wrote:


it seems to be, it only tales 10 minutes to build the light mapping.
details here:
https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting

2014-08-22 17:30 GMT-03:00 David Saber 
davidsa...@sfr.frmailto:davidsa...@sfr.fr:
On 2014-08-22 18:55, Francisco Criado wrote:
have to share this:

https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA



F.



wowo, this is realtime?




RE: ot: unreal engine

2014-08-22 Thread Matt Lind
Addendum:

It's also part of the reason why 3rd party apps such as Fabric Engine can 
render faster than the native viewports - less overhead.


Matt



From: Matt Lind
Sent: Friday, August 22, 2014 2:11 PM
To: softimage@listproc.autodesk.com
Subject: RE: ot: unreal engine

Not the entire reason, but a big part of it is DCC apps must spend a lot of 
time reading and evaluating construction histories and other user interaction 
whereas the displayed data in a game engine is stripped down to the bare 
minimum for performance.  Game engines will always be faster than DCC apps in 
that regard, and by a large factor.

As for look quality, it's just a matter of writing the shaders.  You can do 
that in Softimage.


Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: Friday, August 22, 2014 2:04 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: ot: unreal engine

I still wonder why the viewport of our 3D apps is not as good as that... :-P

Jordi Bares
jordiba...@gmail.commailto:jordiba...@gmail.com

On 22 Aug 2014, at 21:34, Francisco Criado 
malcriad...@gmail.commailto:malcriad...@gmail.com wrote:

it seems to be, it only tales 10 minutes to build the light mapping.
details here:
https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting

2014-08-22 17:30 GMT-03:00 David Saber 
davidsa...@sfr.frmailto:davidsa...@sfr.fr:
On 2014-08-22 18:55, Francisco Criado wrote:
have to share this:

https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA



F.



wowo, this is realtime?




Re: ot: unreal engine

2014-08-22 Thread Jordi Bares
Did you saw Apple's keynote where they presented the new Metal graphics 
framework??? in a tablet the image quality and sheer complexity was astonishing.

look forward to see the next generation though.

Jordi Bares
jordiba...@gmail.com

On 22 Aug 2014, at 22:06, Sebastien Sterling sebastien.sterl...@gmail.com 
wrote:

 Alex Roman called he wants his assets back :P seriously though, will believe 
 it when i see it in game not in tests, this isn't a console, and i doubt that 
 even this generation can sustain such graphics.
 
 
 On 22 August 2014 21:34, Francisco Criado malcriad...@gmail.com wrote:
 it seems to be, it only tales 10 minutes to build the light mapping. 
 details here:
 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
 
 
 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:
 
 On 2014-08-22 18:55, Francisco Criado wrote:
 have to share this:
 
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA
  
 
 F.
 
 wowo, this is realtime?
 
 



ot: unreal engine

2014-08-22 Thread Cristobal Infante
Some more in his work in kotaku:

http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

And also a while back this Swedish apartment was done in Unreal (previously
done in octane). He even offers a download if you want to test the
interactivity.

http://vimeo.com/m/98625270


On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com
javascript:_e(%7B%7D,'cvml','ml...@carbinestudios.com'); wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as Fabric Engine can
 render faster than the native viewports – less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must spend a lot
 of time reading and evaluating construction histories and other user
 interaction whereas the displayed data in a game engine is stripped down to
 the bare minimum for performance.  Game engines will always be faster than
 DCC apps in that regard, and by a large factor.



 As for look quality, it’s just a matter of writing the shaders.  You can
 do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as good as that… :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote:



 it seems to be, it only tales 10 minutes to build the light mapping.

 details here:

 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo, this is realtime?







Re: ot: unreal engine

2014-08-22 Thread Nicolas Esposito
Consider that this is a kind of tech demo, means that Unreal Engine 4,
being a game engine, is built to manage multiple aspect ( physics,
characters movement and logic, enemies logic, particles and so on )
The video shows how good is UE4 with lighting and atmosphere, but the you
actually build your scene as a game you need to do lots of compromises...
Cryengine 2 was used as well for archivz and the results were stunning, and
lots of companies get a license to develop just that...

The main issue that I found right now is that if you want to share or send
the work to your client ( as a walkthrough I mean ) you have to send ( and
install ) a 1-2gb file, which most clients are not so comfortable
with...otherwise you can just render a video with it...the main advantage
is that you don't wait 5 minutes per frame, but just a couple of seconds.

Anyway this engine looks amazing and the constant updates are improving it
more and more


2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in Unreal
 (previously done in octane). He even offers a download if you want to test
 the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as Fabric Engine
 can render faster than the native viewports – less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must spend a lot
 of time reading and evaluating construction histories and other user
 interaction whereas the displayed data in a game engine is stripped down to
 the bare minimum for performance.  Game engines will always be faster than
 DCC apps in that regard, and by a large factor.



 As for look quality, it’s just a matter of writing the shaders.  You can
 do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi
 Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as good as that… :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote:



 it seems to be, it only tales 10 minutes to build the light mapping.

 details here:

 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo, this is realtime?








Re: ot: unreal engine

2014-08-22 Thread Alok Gandhi
It's all about baking. Recently, I made some arch viz app for Andriod and iOS 
and I was able to achieve good quality. It was for unity and I did all the 
baking in soft.

Sent from my iPhone

 On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote:
 
 Consider that this is a kind of tech demo, means that Unreal Engine 4, being 
 a game engine, is built to manage multiple aspect ( physics, characters 
 movement and logic, enemies logic, particles and so on )
 The video shows how good is UE4 with lighting and atmosphere, but the you 
 actually build your scene as a game you need to do lots of compromises...
 Cryengine 2 was used as well for archivz and the results were stunning, and 
 lots of companies get a license to develop just that...
 
 The main issue that I found right now is that if you want to share or send 
 the work to your client ( as a walkthrough I mean ) you have to send ( and 
 install ) a 1-2gb file, which most clients are not so comfortable 
 with...otherwise you can just render a video with it...the main advantage is 
 that you don't wait 5 minutes per frame, but just a couple of seconds.
 
 Anyway this engine looks amazing and the constant updates are improving it 
 more and more
 
 
 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com:
 Some more in his work in kotaku:
 
 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow
 
 And also a while back this Swedish apartment was done in Unreal (previously 
 done in octane). He even offers a download if you want to test the 
 interactivity.
 
 http://vimeo.com/m/98625270
 
 
 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote:
 Addendum:
 
  
 
 It’s also part of the reason why 3rd party apps such as Fabric Engine can 
 render faster than the native viewports – less overhead.
 
  
 
  
 
 Matt
 
  
 
  
 
  
 
 From: Matt Lind 
 Sent: Friday, August 22, 2014 2:11 PM
 To: softimage@listproc.autodesk.com
 Subject: RE: ot: unreal engine
 
  
 
 Not the entire reason, but a big part of it is DCC apps must spend a lot of 
 time reading and evaluating construction histories and other user 
 interaction whereas the displayed data in a game engine is stripped down to 
 the bare minimum for performance.  Game engines will always be faster than 
 DCC apps in that regard, and by a large factor.
 
  
 
 As for look quality, it’s just a matter of writing the shaders.  You can do 
 that in Softimage.
 
  
 
  
 
 Matt
 
  
 
  
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
 Sent: Friday, August 22, 2014 2:04 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: ot: unreal engine
 
  
 
 I still wonder why the viewport of our 3D apps is not as good as that… :-P
 
  
 
 Jordi Bares
 
 jordiba...@gmail.com
 
  
 
 On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com wrote:
 
  
 
 it seems to be, it only tales 10 minutes to build the light mapping. 
 
 details here:
 
 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
 
  
 
 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:
 
 On 2014-08-22 18:55, Francisco Criado wrote:
 
 have to share this:
 
  
 
 UE4 Archviz / Lighting 2
 
  
 
  
 
 F.
 
 wowo, this is realtime?
 
 


Re: ot: unreal engine

2014-08-22 Thread Eugene Flormata
https://www.youtube.com/watch?v=rOkJ1-vnh-s
this doesn't really look baked though


On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com
wrote:

 It's all about baking. Recently, I made some arch viz app for Andriod and
 iOS and I was able to achieve good quality. It was for unity and I did all
 the baking in soft.

 Sent from my iPhone

 On 23-Aug-2014, at 4:06 am, Nicolas Esposito 3dv...@gmail.com wrote:

 Consider that this is a kind of tech demo, means that Unreal Engine 4,
 being a game engine, is built to manage multiple aspect ( physics,
 characters movement and logic, enemies logic, particles and so on )
 The video shows how good is UE4 with lighting and atmosphere, but the
 you actually build your scene as a game you need to do lots of
 compromises...
 Cryengine 2 was used as well for archivz and the results were stunning,
 and lots of companies get a license to develop just that...

 The main issue that I found right now is that if you want to share or send
 the work to your client ( as a walkthrough I mean ) you have to send ( and
 install ) a 1-2gb file, which most clients are not so comfortable
 with...otherwise you can just render a video with it...the main advantage
 is that you don't wait 5 minutes per frame, but just a couple of seconds.

 Anyway this engine looks amazing and the constant updates are improving it
 more and more


 2014-08-22 23:18 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Some more in his work in kotaku:


 http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitterutm_source=Kotaku_Twitterutm_medium=Socialflow

 And also a while back this Swedish apartment was done in Unreal
 (previously done in octane). He even offers a download if you want to test
 the interactivity.

 http://vimeo.com/m/98625270


 On Friday, 22 August 2014, Matt Lind ml...@carbinestudios.com wrote:

 Addendum:



 It’s also part of the reason why 3rd party apps such as Fabric Engine
 can render faster than the native viewports – less overhead.





 Matt







 *From:* Matt Lind
 *Sent:* Friday, August 22, 2014 2:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: ot: unreal engine



 Not the entire reason, but a big part of it is DCC apps must spend a lot
 of time reading and evaluating construction histories and other user
 interaction whereas the displayed data in a game engine is stripped down to
 the bare minimum for performance.  Game engines will always be faster than
 DCC apps in that regard, and by a large factor.



 As for look quality, it’s just a matter of writing the shaders.  You can
 do that in Softimage.





 Matt







 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi
 Bares
 *Sent:* Friday, August 22, 2014 2:04 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: ot: unreal engine



 I still wonder why the viewport of our 3D apps is not as good as that…
 :-P



 Jordi Bares

 jordiba...@gmail.com



 On 22 Aug 2014, at 21:34, Francisco Criado malcriad...@gmail.com
 wrote:



 it seems to be, it only tales 10 minutes to build the light mapping.

 details here:

 https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



 2014-08-22 17:30 GMT-03:00 David Saber davidsa...@sfr.fr:

 On 2014-08-22 18:55, Francisco Criado wrote:

 have to share this:



 UE4 Archviz / Lighting 2
 https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA





 F.

 wowo, this is realtime?