Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-10 Thread tegskywalker
Yeah, they cannot completely open up the old Source engine due to the  
middleware. Would be interesting if Source 2 is all in-house.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-10 Thread moxalt
> Debian's kernel by default ships without the potentially non-free kernel bits

Does Debian actually use the Linux-libre scripts to deblob their kernel? Or do
they have their own in-house solution?

Also, is Debian's de-blobbed kernel (after Squeeze) effectively the same as
Linux-libre?


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-10 Thread onpon4
It's not the same scripts, and there's one difference in outcome: Debian just  
removes the proprietary firmware, leaving in error messages telling you the  
names of the firmware files, while Linux-libre replaces those names with some  
slightly stylized version of "DEBLOBBED" (I want to say either "*DEBLOBBED*"  
or "/* DEBLOBBED */", but I'm not sure). There's also an unfortunate  
side-effect of the way Linux-libre does it where it becomes impossible to  
install these firmware blobs without modifying the source code and  
recompiling.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-09 Thread anthk
Valve could liberate the Source engine and provide paid support for game  
developers easily, they could still earn a LOT of cash.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-09 Thread chris
I didn't quite say we shouldn't talk about proprietary software. That's  
really taking it out of context. I said we shouldn't talk about playing  
specific proprietary games (any specific one(s)). Particularly on a free  
software forum like this. It's quite hypocritical. Talking about specific  
proprietary games is encouraging others to play those games.


jxself does have a particularly negative opinion of Debian. I think  
stretching that to the rest of the people on the forums is a bit of a  
stretch. It's accepted Debian isn't doing everything right and it's the  
primarily reasons people here are using Trisquel over Debian. Debian is both  
better and worse compared to other distributions. Debian is better than  
Ubuntu or Linux Mint in that it does enable people to avoid non-free  
software, but it's worse than Trisquel or Parabola GNU/Linux-libre in that it  
does offer it as an option.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-09 Thread tegskywalker
People seem to have a negative opinion on Debian because they offer a  
"non-free" repository that you can easily not use. I guess the same goes for  
the "restricted" and "multiverse" repositories for Ubuntu which contain the  
non-free bits.


Kernel wise, Ubuntu will include the bits from upstream that the Linux Libre  
team does not like. Debian's kernel by default ships without the potentially  
non-free kernel bits, but you can add them if needed.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-09 Thread tegskywalker
In another note speaking of games, this one guy did a comparison between  
Ubuntu 15.04 and Windows 10 and the new Source 2 engine in DOTA 2 performed  
better on Ubuntu: https://www.youtube.com/watch?v=YM8qXbJqMvs=1


I know its all non-free and all with the game, platform, and firmware, but I  
hope some of you can see why they may want to game on GNU/Linux instead of  
Windows. Windows 10 is a spy machine and some people just want to play games.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-09 Thread tegskywalker
Yeah, people would still spend hundreds of dollars on gun skins on CS:GO or  
TF2 no matter if the game was libre or not.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-09 Thread tegskywalker
Yeah, people would still spend hundreds of dollars on gun skins on CS:GO or  
TF2 no matter if the game was libre or not.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-09 Thread tegskywalker
Yeah, people would still spend hundreds of dollars on gun skins on CS:GO or  
TF2 no matter if the game was libre or not.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-08 Thread ethernet252
Well, i believe it is a free software hatred by major companies like apple  
and eletronic arts, but everone is entitled to an opinion.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-08 Thread ethernet252

tWell, i was talking about the original build engine,wasn't i?


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-08 Thread anthk

Sorry, I thought Remedy changed the original Build's license to a libre one.




Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-08 Thread vitacell
Hi, I love playing games. But I have a problem, some game runs with low fps  
like Nexuiz, cuz fully libre systems just not enough for playing some games.  
My fully libre laptops are Macbooks 2,1. So, for play some games I must to  
use my not fully libre systems: i5 3570k 4000hd, i7 3840QM 4000hd. Here no  
libre BIOS/UEFI/EFI and all backdoored CPUs.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread 166291
"I just think that if less people did it and swallowed their pride for the  
greater good of a project, that we would have better quality free software  
code."


People say this so much but whenever anyone sits down and tries to do this,  
nobody agrees on what project to focus on as everyone has different  
preferences. I feel like it's a pointless thought, though I'd like to know  
what projects you have in mind that could specifically use this?


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread ethernet252
Many game companies like EA and Rockstar HATE Free software so badly, They  
dont even release their games for GNU/Linux (for Rockstar, i think this is  
true, but i may be wrong). Some companies release their game engines as free  
software, Like Id Software's Old ID tech engines and Ken-Silverman's Build  
engine (technially non-free, Because it's free for non-commercial use only.)  
There is some nonfree developers like Valve who Embrace GNU/Linux and even  
make a Distro. Digital (Restictions) Management is extremely bad for freedom  
Lovers. I agree with that. What if your favourite game is non-free? Do you  
find a GNU/Linux version of the nonfree game, or you settle in for a  
Free-Software clone like minetest, Openarena, Etc.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread ethernet252

I guess this is why some of us are Free-Software Diehards!


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread commodore256
I don't know why there aren't any nonprofit game developers that develop  
games with libre engines. By "non-profit" I mean they make money, but the  
primary goal is their mission and it could be lobbying to make cracking DRM  
legal and reverse engineering game engines.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread davesamcdxv
I really doubt it's because of something other than Windows and gaming  
consoles being so popular...(i.e. it's Money and nothing more than that  
if you ask me).


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread onpon4
To be fair, I clearly suck at publicity. I need to improve on that. As of  
today, there have been just over 3,000 visits to ReTux's contribution page.  
That's not very many. An established publisher wouldn't have this problem.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread moxalt
I think he can be forgiven for misunderstanding.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread tegskywalker

You seem to have a counter argument for everything don't you? :-)

I just don't see the point in continuously having to ask money from people  
again and again through multiple rounds of funding. That's how you start to  
irritate your backers and they just want to you to release the damn thing  
already.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread commodore256
I get what you mean, I see free software supporters as a spectrum thing  
instead of a binary false dichotomy. There are are people that are dependent  
on non-free software and can't afford the switching costs of spending  
downtime to learn something like Blender, but appreciate the free software  
philosophy and then there's people that install Coreboot and everywhere in  
between.


While I don't have all non-free software purged from my computer, I have my  
fullest respects to people like you and moxalt and the people at FSF that  
really stick to their guns. Especially with the FSF video on User Liberation,  
I watched it and the first thought that came to my mind was "Phh, I bet they  
payed a guy to make this and he used the Adobe flash animator" and I was  
pleasantly surprised to find the sources for that video and that's something  
worth admiring.


That said, I do plan on experimenting with Trisquel and I would even build a  
KFSN4-DRE Workstation and install Coreboot on it and document my experiment.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread jason
"I just don't see the point in continuously having to ask money from people  
again and again through multiple rounds of funding. That's how you start to  
irritate your backers and they just want to you to release the damn thing  
already."


Yeah, if the people running the project are horrible and can't effectively  
plan and are always running out of money. "Oh, I know I said $20,000 would be  
enough but I was wrong and now need an additional $20,000 and then I'll be  
able to finish it. Oh, now I need $20,000 more but this really is the last  
time I promise." That shows poor planning and execution as I said.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread tegskywalker
Well, you do see collaboration on big projects, but that tends to be by  
multiple corporations who have a vested interest. Something that comes to  
mind is the Vulkan graphics project. It is happening because all these  
companies want a better graphics stack and become less reliant on DirectX.


The nice thing about Vulkan is that GNU/Linux games will not be second class  
citizens to their Windows ones. Free or not.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread jadedml
"Let's say you pay for tickets to go to a concert or live standup or sketch  
comedy. That guy off the street who didn't pay shouldn't have the right to  
view it as they do not have the right to do so."


However, it's legal and a common task for fans to upload videos of concerts  
and standup acts. You'll find a massive amount of them on Youtube.


"hey created something for you and provide the best method to share with you  
so they can have the income to continue to create in the future."


If putting excessive fines on someone (and, perhaps, a prison sentence or  
two) for sharing art is the "best method [...] so they can have income" then  
that would be, perhaps, alright. But it isn't the best method so they can  
have income, nor is it the only method.


For movies? Most films get a very good profit from being in movie theatres--  
film companies could survive without even releasing to stream and DVD!  
Merchandise also is a great way to make a profit-- have you even seen  
Despicable Me 2's merch?! Merchandise makes a profit because a lot of people  
have seen the movie-- the best way to make the film available to more people  
and make a larger mech profit is to allow non-commercial distribution of the  
film. There are also people that prefer to have a nice DVD (Or a $200  
"extra-special" DVD for die-hard fans)-- these people wouldn't die out  
because, in their eyes, MP4s just aren't the same as DVDs.


For TV shows? Mostly the same. But also, adverts. Under the hypothesized  
copyright system of "non-commercial distribution allowed," derivatives would  
still be illegal. The TV show could release it's digital formats with adverts  
actually in the video, so that when you download it there would be short  
commercial breaks in the media's file. Since users can't remove them legally,  
you could still sue the living heck out of people that remove commercial  
breaks and put the non-commercial-ed versions on The Pirate Bay or some such  
thing. Not the best or most ethical outcome, but way better than what we have  
today.


For music? Mostly the same, too. Concerts, CDs, signed stuff, merch, digital  
copies. For smaller artists, donations are also an option.


For games? Offering online services for the game, like multiplayer,  
leaderboards, etc. (Hell, you could sell hats for use on the online server.)  
Physical copies of the game (And again, $200 uber-mega-special editions for  
fan-fans), and merch. For smaller devs, donations are also an option. Also,  
selling the game itself online, and not providing a gratis download. There  
could also be a customer support "DRM" sort of thing. Upon purchasing the  
game, you get a key to make an account for the online server, and this allows  
you customer service you couldn't get without the key. Server hosting for  
less centralized games (Think Minetest or Minecraft) is another way the devs  
could profit. Perhaps a partnership with a server hosting company for an ad  
on their page.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread moxalt
Can you please rephrase this post to make it understandable? It sounded like
something interesting.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread mcz
I'm no web design expert, so forgive my ignorance. can't the N°1 and 2  
points be replaced by Wordpress or similar?
About offering the source code for a fee: I remember the guys at Ardour doing  
that. But I wouldn't separate it from buying the program.

I think it's best to educate people to compile the program for themselves.
After all, the compiled package can be compiled from a slightly modified  
source.


About the watermark: if it's very well hidden (or there are several instances  
of it), it could "maybe" work as an identifier.
But then what? confront the offender? After saying he's sorry, then what?  
What I'm saying is I wonder if it's effective.

The creators of Frogatto seem to have a good model.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread jason
"There is no need for the conditional tense now that Cloud Imperium Games'  
crowd funding campaign has raised $89 millions to develop Star Citizen:  
https://robertsspaceindustries.com/funding-goals;


Ssshhh... we're not allowed to point to stuff like this because it's clearly  
not possible for free games to raise large sums of money. :)


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread anthk
"Like Id Software's Old ID tech engines and Ken-Silverman's Build engine  
(technially non-free, Because it's free for non-commercial use only.) "


http://wiki.eduke32.com/wiki/Frequently_Asked_Questions

Eduke32 is GPL. Also, you have forks of Eduke32 for Redneck Rampage.

And , more awesome, you have a Blood reimplementation for Eduke32.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread tomlukeywood
"And I just want to thank you for making it easy to buy hardware that will  
work with Linux-libre"

Same here!


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread tegskywalker
A successful libre game is really few and far in-between if you are going the  
crowd funding route. Like I said in a previous post, the most successful ones  
have a name or property tied to it. Shenmue 3 was able to bypass 2 million  
dollars within hours of the crowd funding release. You would think that more  
people would have a greater piece of mind by funding a FLOSS project because  
they could go "oh I paid for this game and I get to look at the code and own  
it in some way" but the majority of people really couldn't give a damn. All  
they want is the final game and the experience.


"With the same (wrong) argument, you could state that free software will  
never penetrate the server market. Wait..."


That comment kinda irked me a little. It brings in to a prior discussion  
where software, when used as a tool, should always have a FLOSS  
version/alternative. I use nginx for my sites and I am glad that I don't have  
to pay for server software. It is a utility and I can deliver information  
without restrictions of a licensing structure like one Microsoft would  
employ.


But for games... I dunno. People seek out games for entertainment value and  
it differs than server software where one may use it for various purposes and  
may even modify the code to serve their specific goal.




Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread tegskywalker
Btw, did you happen to see this today?  
http://www.omgubuntu.co.uk/2015/09/ubuntu-convergence-x-apps-running-mir-video-2




Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread chris
You make a good argument, but I'm not convinced we're taking the wrong action  
here. Everybody here is running some non-free software out of necessity.  
Should we stop helping people to move away just because they're not capable  
of jumping to Trisquel in one step? I can't accept that.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread bob

> You're shipping non-free software if people want so.

Should it not be an individual's freedom of choice to choose what the fuck  
they run on their machine?
If people want to run non-free software, they will do so. If you start  
imposing YOUR will on other people
and telling them what to run, say, think or do, you DON'T seem to understand  
the concept of freedom or

free software.

ThinkPenguin has been active in promoting libre software, helping to free  
software and has made contributions
back to the community. They only provide the freedom of choice where the user  
is responsible for making an
informed choice about what they want to run or use. Yes, we may not like the  
fact that people run non-free
software or choose to do so when they are fully informed, but it is still  
important to give people
a choice and try to fully inform them about what they are doing and what the  
consequences may be.






Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread chris

> " i for one while pay 50 bucks for games that are DRM free"

I read that and that's the part that was the problem.



Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread tegskywalker
1.) Rich? I hardly would say that a price fixated by the developer ($1, $10)  
for source code makes it "rich people only" if the consumer is willing to out  
of of their way to support your game. You ask people to crowd fund a game,  
which has NO guarantee that the game is ever going to be finished and you  
support on blind faith. Having an incentive for something that may not be  
necessary (but still available) to people in an effort to support the  
developer is more concrete as you get actual source code and not a promise.  
Like I said, a developer could have the source for free but also offer it for  
a small fee if they choose to. It is up to the developer and then up to the  
consumer to buy that game.


2.) You should be able to share the code for the game like any other free  
software code. The artwork part of it would not be allowed to share as it is  
for that user own. What would work? Splitting it into parts instead of one  
big package/binary? Lets say when you buy and then download the game you  
pretty much get two parts of the game. The first part is the engine and the  
second part is the artwork/video/sounds. Those two are kept separated for  
licensing purposes, but will talk to each other. This may not be the most  
ideal situation as you probably want to keep them all together, but what  
better solution do you have? All I'm getting is the typical question of  
ethics because of "I can't have what the other guy has" attitude even if the  
other guy paid for the right to the artwork.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread tegskywalker
Now you know why people don't use "free software" and instead use "open  
source" because it confuses between free as in price and free as in freedom.  
Maybe from now on, I should just use libre so you guys can stop twisting my  
words. :-)


I always meant free as in "freedom" and in relation to the assets, I meant  
that the assets don't have to be free (once again as in freedom) and not  
"gratis" as in giving it away. But if these assets are free as in freedom,  
they will find their way to be free as in "gratis" if people want to  
distribute your work even if you want them to pay for it. That is why I was  
pondering solutions in keeping the artwork locked down so the artists and  
programmers behind a free (as in freedom) game can get compensated in some  
way for their work.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread tegskywalker
Why was this downvoted? I linked to a site and provided basic information.  
Whatever.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread jason

That's what they seem to be saying.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-07 Thread tegskywalker
Let's revisit this topic when Mir gets released with either 16.04 or 16.10  
and compare to Wayland.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread tegskywalker
Check my comment above:  
https://trisquel.info/en/forum/do-drm-free-games-matter-even-if-game-non-free#comment-77905




Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread jason
"Crowdfunding is supposed to help with getting the initial capital. What  
happens when you need more money to deliver your project and sustain it for  
years? Are you going to alienate and piss off your original investors if you  
cannot meet those demands?"


If it turns out that the initial crowdfund goal was not sufficient to deliver  
the project, that reflects poor planning on the project leadership (oops, we  
underestimated the full cost of this) and not a fundamental flaw in the  
crowdfunding project.


Crowdfunding's only one idea but could also be used for a second round of  
funding too. Also there's subscriptions. This is especially good if it's a  
project that needs ongoing support. I think the subscription model was used  
for Ryzom. As I've said, you're limited only by your imagination. The  
pre-order system's also been used and as I pointed out earlier has some  
similarities to crowfunding such that there may not be a reason to draw much  
difference between the two.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread tegskywalker
One example is  
https://www.thinkpenguin.com/gnu-linux/penguin-pocket-wee-gnu-linux-desktop


"Default configuration:Ubuntu
Compatible with Microsoft Windows 7"

If Chris was 100% to free software like he preaches on here and fights with  
people, he wouldn't offer Ubuntu or even mention it. Same goes for Windows 7.


The reality is that he owns a business and pays his bills like the rest of  
us. If he just sticks with Trisquel only systems and isn't making money off  
of it, he goes out of business and sells tacos on the street or caves in to  
the demands of the market and offers Ubuntu.


I find it funny that all of you blasted me for having an alternative to the  
free software games problem by not requiring artwork to be libre/free culture  
while still keeping the engine libre, but then you have people like Chris who  
sell computers with Ubuntu. LOL.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread jason

"Would you please open your eyes? It's obviously _not_ working.
I wished too that it would work and a lot of people could make a living from  
developing great free software games; reality is different though."


And this means that I can't "like to see more people doing what onpon4 is  
doing and developing free games commercially"??? Good to know that people not  
doing this means I can't want it to be done. I can't believe I've been so  
blind all this time. Thanks for opening my eyes! *rolls eyes*


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread chris
It's not about the money. It's about reality. Sometimes to move forward you  
need to take baby steps. * We don't tell users what distribution to get *. We  
ask them what distribution would you like? And if they don't know they get a  
'default'. The default is based off the assumption they don't know anything  
about GNU/Linux. Which is a very fair assumption. A good percentage of our  
customers are coming from Microsoft Windows land. You don't want people  
returning systems because they think "GNU/Linux" is too hard for them. It's  
best to get them onto something which is less likely that they'll run into a  
problem with and position them so they'll be able to run with a 100% free  
software operating system later.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread cdwaldrum
i going to say this and be done with it- games are not evil- i am, tired of  
people saying video games cause voilence but im sorry they dont but the linux  
cummonity needs a game devolper team that runs an GPL engine and only focus  
on games for linux but untill then i for one while pay 50 bucks for games  
that are DRM free- i do think we need to get an open source team started to  
make games that are AAA titles and kick sony!


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread chris
1. Your not following what I'm saying. If you waste time trying to get people  
to understand your view point who aren't listening you might as well be  
talking to a brick wall. It's better to spend time addressing the problems  
which are holding people back from being able (due to lack of competency with  
technology) to adopt a 100% free software operating system. There are more  
people who will listen and get it- but not be able to figure it out.


2. We ship with whatever operating system a user chooses. Our main goal is to  
get people off of hardware dependent on proprietary software. Long term I  
think we'll see more Trisquel users as a result. I'm pretty confident we  
already have more Trisquel users today than ever before because of the work  
we've done at making it easier to adopt/market/etc.


What you don't want to do is put non-tech savvy users in front of Trisquel as  
there first distribution. Particularly not without a lot of one-on-one  
hand-holding. It won't work to there advantage. It'll be off-putting and they  
will get the idea "GNU/Linux is hard" and that it's not adoptable by non-tech  
savvy users. If you put them in front of a distribution that isn't 100% free  
there is a high chance it'll work for about 50-80% of the population today.  
From there people will adopt Trisquel and they will have an easier time doing  
so because there is less to figure out compared to any 100% proprietary  
system. If they fail at it at this point they'll still be better off because  
they'll only likely be returning to something that isn't 100% proprietary (be  
it Linux Mint, Debian, Ubuntu, or some other distribution which includes some  
proprietary components).


To get my point across how many people here went from a completely  
proprietary operating system to a 100% free one? I bet there isn't a single  
user that didn't first adopt a distribution which contained some proprietary  
software.


The next question I have is how many people here went from a computer with  
non-free BIOS to one with a free BIOS and no other non-free software? The  
answer to this question is likely zero.


Everything is a processes and we should focus on what can be done to move  
things forward. Not waste time talking to a brick wall. If your talking to  
people who are listening- that's not wasting time.




Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread chris
Your entitled to that position, but its contradictory to movement's position.  
Non-free software is unethical. If you don't agree then it's not the right  
place for you.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread cdwaldrum
ok i dont know what happen to my last post but i have heard this From  
JupiterBroadcasting a lot and i agree we need an os standerd amd pratice -   
recently had to email FSF for some ? and i will never do it again- i will not  
be treated like an idoit. we need to rethink how we approach new users better


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread tegskywalker
Those artists are trying to make money from live performances because that is  
the only way for them to make their own money these days. Gone are people  
buying $20+ records (ever since Napster) and instead people would rather  
download them on their smart phone, stream via a site like Spotify or  
Pandora, or outright take the .mp3 and .flac files from a Torrent site.


If they could still make money from the "old way" of selling records, there  
would be less of a need to push t-shirts at a concert at inflated prices or  
turn to crowd funding. The reality is that many of these artists do have  
bosses and need those bosses at the record companies to not only throw them  
chump change once in a while, but to also market them and keep them relevant  
via singing at award shows or the Super Bowl.


I'm totally for an artist going solo in creating their own legacy and getting  
paid via donations on their site or through something like Patreon. But most  
of those times, those artists have a big fanbase due to a media conglomerate  
giving them a chance and making them relevant in the first place.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread tegskywalker
This is the point I was trying to make in my original post. It is stupid that  
the engine is closed source, but it is ok for the artwork to be not "gratis"  
if you are trying to sell an actual game.


Some games like Team Fortress 2 are free to play but the only thing you pay  
for is cosmetic items. You may want a hat or sunglasses to add flair to your  
character. These don't give you an advantage since they are cosmetic and you  
can playing the game without buying anything.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread cdwaldrum
@t3g-i agree but the Linux community needs to agree on what is what- i  
recently email the FSF about couple of things and they rubbed me the wrong  
way. i'm sorry but we need to have change in the big boy playground so us  
little guys (newcomers} can also play and help premote libre free sofware.
like Chris Fisher from Jupiterbradcasting has says. we need to clean up our  
act and get rid of distro that are the same thing then big boy like microsfot  
will get worried. but untill we do the microsfot and apples fan will be  
cussing and making fun of us.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread chris
I just want to say thank you for contributing all these years the Linux-Libre  
repository you maintain. It's really helped *a lot* of users get on board  
with newer hardware *still being sold*. Without that there would be a good  
chunk of people here who wouldn't be on Trisquel today.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread zwiebel444

Thank you for your support.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread chris

> How is the approach different from Debian?

It's a bit difficult to wrap my head around this. We're not a distribution  
and only attempting to draw people away from non-free operating systems.  
Including partly non-free ones.


> Encouraging people not to even talk about this software does not coexist
> with your softer stance when it comes to shipping OS. Don't you agree?

No.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread tegskywalker
I keep on seeing crowdfunding being mentioned as the best solution, but from  
what I've seen, only the games that have a big name behind them or franchise  
get the full funding. I'm talking about Shenmue 3, Mighty Number 9, and that  
Castlevania spinoff.


All of these success stories result in the developer exceeding the goal and  
part of the reason why they get that is they entice you with supporting a  
platform that caters to non-free games. Want it on PS4 in addition to the PC?  
Help them reach another 2 million dollars and they will remove that  
roadblock.


That's why crowdfunding shouldn't be seen as the backbone of your project.  
Like many things, the popular kids always get the success and continue to  
have that success leaving no breathing room for others.


Crowdfunding is supposed to help with getting the original capital. What  
happens when you need more money to deliver your project and sustain it for  
years? Are you going to to alienate and piss off your original investors if  
you cannot meet those demands?


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread tegskywalker

Sorry, I was distracted by your incorrect usage of "your" and "you're". :-)

Anyways, I softballed some solutions to the free engine debacle so hopefully  
it was helpful.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread tegskywalker
I've been on these forums 4+ years and besides Ruben packaging a Trisquel ISO  
every few years, no one here has really contributed anything to the free  
software cause of any significance. People here are more concerned in  
pointing fingers and telling you that you are wrong without providing  
concrete solutions to improve the situation.


If you haven't noticed, the significant contributions to FLOSS software are  
handled by large corporations or organizations and not a small community like  
the one we have here. That's why its difficult to have even a discussion with  
a community like this as they are more concerned with guilt and ideology than  
real solutions that are sustainable and move us forward.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread jason

"And not all people are unimaginative."

I didn't say all people were. Just those that can't imagine any other funding  
model as being valid.


"Not all people are assholes who *want* to make stuff proprietary."

Haha, but the reverse is true and all people that make proprietary stuff are?  
Thanks for proving my point. :)




Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread tegskywalker
I re-read my post a few hours later and actually felt bad about what I said  
there. I apologize for those comments and initially meant to say "most"  
instead of none. I actually use your repos for the kernel and VLC and am  
thankful for that.


I just feel like I bang my head against the wall sometimes with die hard free  
software evangelists. In my computing, I don't push for non-free software and  
I want to support it all I can. I just end up fighting with many of you as I  
am really trying to find solutions.


Whether I get into a tiff over permissive licenses or compromises with  
artwork in a libre game, there are always those people that simply follow an  
ideology and simply say "no. you can't do that. that's it" without willing to  
hear another person's reasoning. Sometimes it feels like I'm fighting with  
toddlers or grumpy old men who are so set in their ways that the world passes  
them by.


I honestly wish from the bottom of my heart that all games were FLOSS. Not so  
I could pirate them easier, but to have that piece of mind. Games that I paid  
for once that my child could install and run without issues.


So yeah, I'm sorry if I offended you Jason. It's just that I try to put  
together thoughtful discussions about these things and its frustrating when  
no one can respond with a solution that can fix it. It's been a problem for  
years and I fear its going to get worse from here.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread tegskywalker
People will never agree as they are stubborn and will protect their ego. If  
there is a disagreement, they will create their own community. After time,  
there is conflict within the new community and members leave to start yet  
another.


There may never be a solution to this. That's why companies like Canonical  
decided to do their own thing with Mir. They were never going to get what  
they wanted with Wayland and the other Wayland devs wouldn't play nice with  
Canonical.


Free software allows you the right to create a derivative work and I would  
never deny someone that right. I just think that if less people did it and  
swallowed their pride for.the greater good of a project, that we would have  
better quality free software code.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread chris
I think your missing the point. It's not a topic we should be discussing  
here. We shouldn't be having a discussion on DRM in relation to gaming. Any  
game with DRM is non-free and not appropriate here. If you feel otherwise  
it's a discussion you need to take elsewhere. In fact your not in agreement  
with the ethos of the free software movement if you think its acceptable.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread jason
"I've been on these forums 4+ years and besides Ruben packaging a Trisquel  
ISO every few years, no one here has really contributed anything to the free  
software cause of any significance."


Wow. Just. Wow.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread chris
Well, I get your overall sentiment, but I'm not sure I totally agree in that  
"nobody" has/is. There are a half dozen people here at a minimum that either  
do contribute something. Be it development time, work on maintaining a  
repository, work on maintaining a distribution (at least 3 people who  
occasionally post), or are working to make things easier to adopt (I get its  
not a direct "working on developing free software", but if its what leads us  
to having the sources under free software licenses from corporations that  
paid to write said software that's still moving things forward in my mind,  
and "doing something"). We've poked and prodded and that has led to sources  
being released for critical components.


Everything is slow going... but there is progress being made even as we lose  
ground.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread tegskywalker

Did you even read it? THE GAME ENGINES WILL BE FREE.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread tegskywalker
If I had Mark Shuttleworth money, I would put it towards building libre  
hardware. I want an open society so true innovation can happen without  
restrictions.


Unfortunately, companies with the big money are focusing on mobile and tablet  
devices and are locking things down more and more.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread chris
I think we're getting off topic... if people keep bringing up non-free  
games...


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread jabjabs

Agreed, interesting topic but there is nothing new to be said about it.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread moxalt
Yes! Let's do it!


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread moxalt
> DRM is a breach but not as bad as Windows 10

That doesn't excuse DRM, however.

I would argue that Stalin wasn't as bad as Hitler, but that by no means
legitimises Stalin.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread commodore256
Most Developers go for the convenience like the "I have to use Adobe" world  
of Content Creators. When it comes to Games, they use middleware that have  
re-licensing restrictions and in a lot of cases, making non-free software  
free is just as hard as legally making a non-free fork of GPL Code, you need  
the consent of everybody that ever contributed to your source code because  
you didn't add a "it's not your code, it's mine and I just pay you to improve  
it" clause in the contract. There's no middleware for developers that's  
convenient, exports to evil Consoles and can be re-licensed however the  
license wants to. I like what Id Software used to do, they made their engines  
libre but if a developer wanted to make it non-free, said developer would  
have to pay Id Software for their branch that can be re-licensed however the  
licensee pleases.


I think said middleware that's like unity would be a great idea for a  
non-profit lobbying organization. Even RMS has likes the idea of libre  
software with paid exceptions better than BSD licensed software.


All that said, I am looking forward to OpenMW and I'm glad Morrowind is on  
gog.com . You can play one of the best games ever made using a completely  
free software stack. That's no more unethical than buying a non-free Flac  
song on Bandcamp. "Nonfree game programs (like other nonfree programs) are  
unethical because they deny freedom to their users. (Game art is a different  
issue, because it isn't software.) If you want freedom, one requisite for it  
is not having or running nonfree programs on your computer. That much is  
clear."-RMS


Now, I don't have a complete free software stack, but I would like to try it  
as an experiment. I want to buy that dual AMD Quad Core Opteron Motherboard,  
install Coreboot and get the GPU that performs the best on a free software  
stack and see what I can do with it. Though I do wish a newer Xeon  
Motherboard was Coreboot compatible, AMD CPUs aren't very good and it uses a  
lot of juice for the performance it has :/


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread commodore256
How about a Free Philosophy page? You can have Games be a subpage on that and  
have sticky topics on "Evil Consoles", "Windows DRM Games is a lesser evil of  
Consoles", "DRM-Free/non-free Windows Games is a lesser evil of DRM Windows  
Games", "DRM-Free/non-free games on a free OS is a lesser evil of  
DRM-free/non-free Games on Windows" and "DRM-Free/non-free Games with a free  
engine is the lesser evil of DRM-free/non-free Games on a free OS" and just  
be done with it.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-06 Thread tegskywalker
For a while I have been trying to think of ways to encourage more people to  
make their games more freedom friendly but also get paid to continue to do  
what they love. I do agree that making games DRM free is a good step in the  
right direction, but there should be more than that.


You do have to admit that being a strong free software supporter does put you  
at ends of what the "average consumer" generally looks for in their programs  
and entertainment. I really want to bridge that gap so more people can have  
access to games that respect their freedom but also at the same time have  
source code if they really want to.


So here is what I was throwing around for something in my free time since I  
am a pretty decent programmer (mainly Python and PHP) and pretty good at  
making web site designs and their backend.


1.) Create a storefront where you have a GPLv3 licensed piece of software  
written in Qt either by hand or the Qt Creator program. Maybe in something  
like PyQt5 as offered via  
http://packages.trisquel.info/belenos/python3-pyqt5. Qt is a decent cross  
platform library and I have written programs in it before with PyQt and  
PySide.


2.) That program like GOG, Origin, and Steam would use the Qt5 Webkit to  
render the storefront pages but of course the "buy" or "source code" links  
will bring to a storefront on the site and when you go to install the game or  
source code, it would call a special link to talk to the program but if you  
are not in the program, directly give you the tarball.


3.) If you are a developer, you are of course able to offer the all-in-one  
game as you normally would. In a .deb file, .tar.gz, or maybe down the road  
in a Snappy package. Its their choice.


4.) When offering that program to the user, you either apply a hidden  
watermark or tie the artwork in the program to the buyer's email address or  
ID to make sure they are unique. While the software is free to distribute,  
the buyer has rights only to the art in the game and if the game is heavily  
pirated on like a torrent site, you can check the randomly placed watermark  
to find the person who did it. Like stated before, this art can be libre as  
jxself wants or can be commercial and when the person buys the game, it price  
of the artwork is factored into the cost (if the developer wants it to be)  
and not a separate payment.


5.) Offering the source code. The developer has pretty much two options.  
Offer a direct link to the source code that corresponds to the version of the  
game you are offering as either free or they have to pay for the source.  
People like jxself would of course offer a free option, but some developers  
may charge $10 for like a $30+ game. It is up to them. They would have access  
to the source code and for people like jxself who NEED it, they can get it.  
For average consumer, it may not be THAT big of a thing, but they have the  
option to get it.


So what is what I have been throwing around. While it is great that there are  
people trying to make free software games, there needs to be that "it" factor  
to not only make it easier for gamers to get these games, but also for the  
developer to have the comfort in creating them while respecting the views of  
the free software movement.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread tegskywalker
Except that a budget for a video game is much bigger than developing web  
server software or a JavaScript library. I'm talking hundreds of millions of  
dollars (GTAV was like $250 mil and Destiny was $500 mil) that is not  
possible with a pure FLOSS game. You are telling me that a company should  
spend that amount of money and then give EVERYTHING away for free? What  
bubble do you live in?


I personally think that the engine could be free and the art stays  
commercial. So when you are developing a big budget game and spend the money  
on artists and voice actors and the marketing team, they should be  
compensated from the money they make from the art. It is a win-win situation  
where free software evangelists can get the source code for the engine and be  
happy that the software is open, but for them to earn the right to play that  
game, they must pay for the media of the game so the development house can  
stay afloat. If RMS is fine with game art being proprietary/commercial, then  
what makes you think that your ideology that game art should be totally free  
has any pull?


You do realize that the games you push like Xonotic are based off of  
proprietary engines and if ID Software didn't have the courtesy to release  
their old code as FLOSS, you wouldn't have anything now.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread tegskywalker

Let's think about this typical scenario:

I have 10 employees (which is pretty low) and have the intention to create a  
game. Since the game is aiming to use a pure FLOSS engine, either I or  
someone on that team has to build it from scratch which takes time and  
effort. Let's say I aim for a year to two years for an engine from scratch.  
On top of that, I have to hire animators and programmers and artists and  
sound engineers. Let's say I also have someone to handle the marketing as  
well. Oh and don't forget an administrative assistant since we don't want the  
engineers having to deal with paperwork and use up their time. I'm guessing  
that you, Jason Self, wouldn't work for free since you have to eat.  
Especially since you say you live in Seattle and it isn't cheap to live  
there.


In that scenario, I have to pay these people rates relative to their skills  
in the industry. They wouldn't work for free and even paying them $30,000 a  
year would be peanuts and I'm guessing $50,000+ easily. Prior to hiring these  
people, I would have to risk my savings or find some sort of capital to get  
things going. The first year or two is going to be building through my  
savings or that capital for not only the employees, but the rent and  
utilities for the office.


Let's say we finally finish the game. In your ideal scenario, you would offer  
ALL of the game available at no cost which includes the engine and the  
artwork since you believe that artwork and video and sounds should be given  
away for free.


Here are the scenarios:

1.) You sell the game for $20, which is under the average $60 price of a  
game. Someone goes to your site to buy the game but then also notices they  
can get the game for free. They will pick the free game.


2.) Let's say that person feels bad and REALLY wants to support you. But then  
at the same time they look at the cost. In the era of Steam sales, people are  
groomed to wait for $60 PC games to drop to $5. That could take years, but  
they are conditioned to wait for these seasonal sales.


3.) That same person may not play PC games but is used to freemium or $1  
games from the Apple or Google app stores on their phone or tablet. That  
industry has conditioned those consumers to either get their games for free  
or at bottom prices. With that mentality, do you think they will pay $10 or  
$20 for your game? Never.


So where does that leave us? Now you are the owner of a company and you  
poured all this money into your game due to having to pay employees and the  
other costs associated. Don't give me the "oh you can get people to do things  
for free" mentality. Good talent wants to be paid for it because they have  
bills like everyone else.


That is why I leaned towards the scenario of having the game engine free and  
the assets not when you sell your game DRM free. You could provide (or even  
charge for the source code since that is also ok) the source code for the  
code itself. Its true that the game won't really function without the assets  
and is just a skeleton, but you can look in there and make sure its not  
spying on you and is of quality work. When you buy the game, the assets are  
tied to your email account or user id through a watermark of sorts to  
validate your purchase. That way you can also see who is distributing the  
game if it is pirated heavily on bittorrent. You can get to the source.


So that's my thought. I probably wasted my breath with the people on here  
because you will always say "give me free code and free art and free video  
and free everything" without the consequences. It just seems a little closed  
minded and not realistic at times when you want to aim for something as big  
as a video game and want quality work while still respecting freedoms.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread jadedml
RMS doesn't think a game's art assets have to be free-- he thinks everyone  
should be able to redistribute art non-commercially, though.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread jason
In this post you still seem to be confusing gratis and libre. At no point  
have I said everything must be gratis. Please correct your understanding. :)


"...when you want to aim for something as big as a video game and want  
quality work while still respecting freedoms."


It seems interesting that you say that while also saying "having the game  
engine free and the assets not."


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread tegskywalker
Here's another question for you. Let's say someone develops a game that fits  
your ideals of free software and free culture. Or maybe its free software but  
has pay for assets. A customer goes on the site and buys the game and the  
developer doesn't immediately offer the source code for that game and asks  
$1.00 for the source code. Is that unethical to you that someone wouldn't  
offer source code off the bat? Maybe if the person doesn't want to buy that  
source code but then a month down the road puts in the request for the code  
and not only has that piece of mind, but also supports the developer.


I totally support free culture but I have limitations. I believe in open file  
formats for word processing, audio, video, and anything else that serves the  
better good for the broadest appeal and offers no restrictions on archiving  
that media for future generations.


But like I said before with games, it is specific to one purpose (art for  
that one game) and is for entertainment purposes.


I'm just trying think of various methods of how someone can feel comfortable  
developing freedom friendly games without having to rely on panhandling  
(crowd funding) for the duration of the development and deployment.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread onpon4
Just out of interest, I want to point out what the numbers are like with a  
500 million dollar game. I think you might be misinterpreting the statistics  
(Wikipedia says that 500 million dollars was the total money earned from the  
initially sold copies), but let's just assume you're right: at $60 from each  
person (a typical cost for a copy of a game), that would take just over 8.3  
million people. That's a lot, for sure. But Activision apparently managed to  
convince nearly twice that number of people to buy copies. (Wikipedia  
mentions 16 million as the number of "registered players" in January of this  
year.)


A publisher with a reputation for delivering high-quality games, such as  
Activision, Nintendo, or SEGA would probably adapt just fine to using the  
sort of scheme I've been trying with ReTux if they had to. It's hard to say  
if they would profit quite as much, but they wouldn't disintegrate.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread jason

http://www.technobuffalo.com/2014/07/01/bungie-says-destiny-cost-nowhere-near-500-million-decade-long-story-planned/


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread tegskywalker
Ideally, you create a paywall for your game where they must pay for their  
copy of it. But then realistically, once that tarball and source code is out  
there after the first person buys it, it is distributed freely without  
restriction according to the free software license. It reminds me of that  
saying where you are the first one to get cable on your street, but the last  
one to pay for it.


Art is not software and doesn't have to follow the freedoms associated with  
free software. Therefore doesn't conflict with the free software ideology.  
Maybe for you, with the free culture mentality, but that isn't software. I do  
agree that there should be no restrictions in learning or access to museums,  
but a game is a source of entertainment and not education.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread moxalt
Regardless of whether they implement DRM or not, they are still non-free
software, and must be opposed on those grounds.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread jadedml
If I were to justify the use of a non-free game just because it was DRM-free,  
I'd be able to justify running any non-free program that is DRM-free.
Games are software, just like any other program. It's just as bad when a game  
is non-free.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread jason
"You are telling me that a company should spend that amount of money and then  
give EVERYTHING away for free?"
You of all people should know that when we're talking of free it doesn't mean  
gratis. Free software and free culture aren't anti-money. Recall what I said  
earlier that "I'd like to see more people doing what onpon4 is doing and  
developing free games commercially. Free from the start. Not free code with  
non-free graphics/sounds. Or that start proprietary and are made free later  
on when the code is thrown over the wall (and no longer compiles or runs on  
modern systems), etc."


"that is not possible with a pure FLOSS game."

So you say. Some people said developing GNU was impossible. If we really do  
want proprietary stuff to disappear entirely then it needs to be possible for  
people to make money from the stuff they make. All of the usual funding  
suspects come into play: Crowdfunding, subscriptions, etc. People are only  
limited by their own imaginations for what sort of funding models they can  
think up. BUT... just because someone's unimaginative and can't think up a  
way to raise a sufficient budget for what they want to do doesn't mean that  
sticking with the old school model of "I must take the power and control away  
from other people in order to make money" is valid. It assumes that the make  
of the money is the most important thing. Money is a reward only and isn't  
necessarily deserved. To quote RMS, "if anything deserves a reward, it is  
social contribution. Creativity can be a social contribution, but only in so  
far as society is free to use the results..." Society isn't free to use  
proprietary stuff, because it's proprietary. So if someone making something  
proprietary they don't deserve any money IMO.


"If RMS is fine with game art being proprietary/commercial, then what makes  
you think that your ideology that game art should be totally free has any  
pull?"

Fortunately I am not the only person with this view.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread tegskywalker

http://www.engadget.com/2014/08/13/destiny-500-million/

It is the total package including the marketing in addition to the  
development.


If that is inaccurate, there is another list at  
https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop  
which has more info. Either way, most of these budgets are on the 10s of  
millions of dollars on the lower end.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread tegskywalker
So let's talk more about this art issue. You pay for the right to see a movie  
in a movie theatre or steam a movie. Let's say you pay for tickets to go to a  
concert a poetry reading. You and you alone specifically have the right to  
view that medium for the duration. That guy off the street who didn't pay  
shouldn't have the right to view it as they do not have the right to do so.  
They created something for you and provide the best method to share with you  
so they can have the income to continue to create in the future.


I'm talking about something in the realm of entertainment where it is not a  
necessity. You can choose to view something or not. It isn't food and their  
lives will go on if they choose not to consume your medium.


If you are the creator of that art, what benefit do you get from allowing  
others to freely consume your media when you spent hours, months, or years  
creating? During that time period you had to eat or pay rent or take care of  
someone else. Where does the money come to if you cannot monetize it with at  
least some restriction?


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread jason
"Ideally, you create a paywall for your game where they must pay for their  
copy of it. But then realistically, once that tarball and source code is out  
there after the first person buys it, it is distributed freely without  
restriction according to the free software license. It reminds me of that  
saying where you are the first one to get cable on your street, but the last  
one to pay for it."


Paying for copies made sense when copying was hard, but it isn't anymore.  
This goes back to finding other funding models. Just because someone is  
unimaginative and can't think of how to raise enough to fund what they want  
to do doesn't justify making stuff proprietary.


"Art is not software and doesn't have to follow the freedoms associated with  
free software. Therefore doesn't conflict with the free software ideology.  
Maybe for you, with the free culture mentality, but that isn't software. I do  
agree that there should be no restrictions in learning or access to museums,  
but a game is a source of entertainment and not education."


They can be education but I digress. You're clearly not onboard with free  
culture. That doesn't mean others aren't and won't be pushing for it. Nor  
does not mean they're being "closed minded" and "not realistic."


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread jason

There seems to be some confusion going on again.

"Or maybe its free software but has pay for assets."

Here you're again confusing libre and gratis. So for this purpose I'll try to  
say libre. Saying "but has pay for assets" tells me nothing of that license  
of those assets. Someone can pay for libre assets but also for proprietary  
assets. Is it libre? Is it proprietary? You don't say and I can't really  
answer vague questions.


It happens again when you say "the developer doesn't immediately offer the  
source code." Why aren't they? Is it because they're witholding it and it's  
not available at all? A game without source code is proprietary, as I'm sure  
you know.


Or is it the case that it really is available, but just costs $1? In that  
case I wouldn't describe it as "the developer doesn't immediately offer the  
source code."


Not knowing the specifics makes it hard to answer but I shall take a stab in  
the dark.


If it's the case where the source code is absolutely withheld like on a  
delayed release ("buy the game and get source code in 6 months for $1"), then  
I would not be okay with that because it is proprietary until the source code  
is available to those that are getting the game.


If it's the case that the source code is available at the same time as the  
game but for an extra dollar then that could be okay but only conditionally  
because it seems to becoming a slippery slope. $1 is not much but letting  
someone charge one amount for the binary and then another amount for the  
source code potentially opens a loop hole where someone could charge $60 for  
the game and then one million dollars for the source code and then no one  
could afford to get it. The game would in truth be proprietary since no one  
could afford the source code. (See "High or low fees, and the GNU GPL" from  
http://www.gnu.org/philosophy/selling.en.html.)


"...it is specific to one purpose (art for that one game) and is for  
entertainment purposes."


Not necessarily. Things under a libre license can be re-used. Even for uses  
and purposes that the original developer never thought of, so this logic  
can't really apply to libre things. onpon4 is re-using stuff in reTux for  
example.


"I'm just trying think of various methods of how someone can feel comfortable  
developing freedom friendly games without having to rely on panhandling  
(crowd funding) for the duration of the development and deployment."


Panhandling and crowdfunding are not the same thing. If it helps, think of  
crowdfunding as being similar to placing a pre-order but just with with  
different levels and amounts. Someone pays $60 and they'll get a copy of the  
same when it's done. If they a larger sum then they could get a copy of the  
game and some other perk.


I understand that a similar thing is going on with the sequel to Destiny.  
Pre-order now and get come bonuses:


http://www.gamespot.com/articles/all-the-destiny-the-taken-king-preorder-bonuses-an/1100-6429170/

What they're doing here is exactly the same as what is commonly seen in  
crowdfunding campaigns: Different amounts get you different things:


Normal Edition -- $40
Legendary Edition -- $60
Digital Collector's Edition -- $80

Are they panhandling? Of course not. Panhandling and crowdfunding are not the  
same thing.


Using copyright to restrict people is commonly done under the guise of "we  
need to restrict people in order to be able to pay for the development." But,  
in the cases of crowdfunding (aka pre-ordering) where all of that money's  
obtained upfront, what's the argument to be made for continuing to restrict  
people after all of that money's been raised? There really isn't one because  
their one argument's been nullifed by raising the money in advance and yet  
people do it all the time.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread tegskywalker
I'm still on the fence about the DRM free, yet non-free games debate. If the  
software was a tool like lets say Python or nginx or an operating system like  
Trisquel, then I 100% agree that it should be FLOSS.


A game though is pretty self contained and serves one purpose. It doesn't try  
to run your web server. You don't use it to build things or surf the web. It  
is an isolated experience and you use it to enjoy the storyline and consume  
the media. Video games are art and should be in the same light as music and  
movies.


I'm not going to deny something like Grand Theft Auto V (which the PC version  
is clearly the best) in favor of something else "just because its libre" and  
have to deal with lower quality.


Yes, the game does have software due to the engine, but it is entertainment.  
Period.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread jason
I think that the first had some free stuff, at least after enough money was  
raised:

http://arstechnica.com/gaming/2010/05/with-1-million-raised-humble-bundle-games-go-open-source/3

But this doesn't seem normal anymore though. You're totally right - They  
should be selling only free software. I don't give them any money for that  
reason.


One challenge I see with setting a particular funding level in order to make  
a program free (like that link... raise one million dollars and it becomes  
free) is that is seems kinda like a chicken and egg problem to get started. I  
might be interested in supporting a free game, but I wouldn't until the  
goal's been achieved. If they were to offer full refunds if they don't  
achieve their goal that might sway my decision in the direction to support it  
but if they don't achieve it (like maybe they "only" get $800,000) and don't  
have such a policy then all I really would have done in the end is supported  
a proprietary game.


I'd like to see more people doing what onpon4 is doing and developing free  
games commercially. Free from the start. Not free code with non-free  
graphics/sounds. Or that start proprietary and are made free later on when  
the code is thrown over the wall (and no longer compiles or runs on modern  
systems), etc.


[Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread tegskywalker
The Humble Bundle store is having a big sale right now and for many of these  
games, they offer DRM free versions for GNU/Linux that can be installed  
directly from the download in addition to Stem keys. I know the free software  
community hates DRM and wants ALL of the code to be free software, but with  
it just being DRM free, does it really matter?


What I am trying to say is that will any of you at least play DRM free games  
not requiring Steam even if they are non-free or do you consider the DRM free  
games useless as long as the program isn't free? As in they are wasting their  
time.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread jason
"...and serves one purpose." Says who? Everyone deserves the fundamental  
right to copy, modify and share. Period. It is the user's purpose that  
matters, not the developer's purpose. The developer of the program is not  
entitled to impose their purposes on someone else. All software is a "tool"  
of some kind and should be free for the same reasons: Making a program  
proprietary is a power grab. It's an attempt to have power over other people  
("You have to agree to be a bad person and promise to never share a copy with  
anyone. Have a bug in the game? You must come crawling on your knees to me  
and pray "Please almighty developer! Please help us and fix this bug!" and  
*maybe* I shall listen to you puny people." This should not be done.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread taknamay
Are we allowed to talk about an idealized society, with a radically different  
economic structure than ours?


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread chris
I think you have to ask this question: Should we even accept copyright in the  
first place? It's taking away what is otherwise peoples rights to free  
expression. The justification for copyright was the benefit of the arts and  
sciences. However it was always intended to be "limited". That was originally  
7 years. Now I don't see how you can argue that today those original claims  
hold true. It's not a "limited right" (it's an extreme length of time which  
means nothing you write today will likely ever be in the public domain in  
your lifetime- short of someone explicitly putting it there- or government  
works).


I think it's also utterly ridicules to try and enforce copyright in the  
environment that exists today. It's a fruitless battle that can only destroy  
the democratic institution. I don't think you can justify censorship and  
copyright as the cost of freedom. Yet this is what is going on.


The internet is global and the world doesn't agree on copyright no matter how  
much the entertainment industry wants to argue otherwise. There are  
international agreements on copyright, but it's far from globally enforced.  
There are dozens of countries which have sign none of the half dozen  
international agreements in the last 150 years.


Where has copyright led us? It has led to censorship, violence against the  
people, and unjustly benefited a small minority of absurdly rich individuals.  
I don't think the elimination of copyright would necessarily be a bad thing.  
The people doing the core work are not the ones benefiting from it, and I'm  
coming at this from a perspective of being one of the people who have  
benefits financially from my own creative works. It didn't take digital  
restrictions, threats, or violence to profit off my labor. All it took was  
merely a sane business model.


For example an author producing creative works can provide there works via  
subscription. Those works may get copied, but the end result is those who  
want those works *now* and continued access to new works from the same author  
need to subscribe.


There are other totally doable models as well. The news industry survived off  
advertising for the last 100 years. While it may be a failing industry today  
it's not because of copyright infringement. It's because the newspapers have  
failed to adapt to the ever changing environment and competition from other  
outlets utilizing the advertising model.


There are certainly successful news outlets now that are even specialized and  
successful. One need only look around. One such example is: torrentfreak.com.  
While small they put out a consistent 2-3 articles a day on a topic that  
attracts a niche readership. If they can succeed with a niche certainly  
others can too with a wider audience.







Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread zwiebel444
I dont´t dislike copyright, but it just doesn´t work for anyone, at least  
for long.
A game can be copied, just like many other things. It can get incompatible,  
specially the DRM... (old incompatible CD-checks aren´t fun).
When Games are considered art, then they should be archived as good as  
possible, ohh yeah DRM...and copyright.
There are some models: subscriptions, donations, advertisements, background  
mining, part goes to charity, merchandise, sell support...


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread chris
I'd encourage people to avoid playing, paying for, contributing to, or even  
discussing the games dependent on non-free code. Talking about them furthers  
the publicity of the game. I'm not going to suggest we *censor* users who  
choose to talk about them as that too would be wrong.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread davesamcdxv
To answer OP: That's a problem the aswer for which is different for every  
individual. But it's still non-free software.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread J.B. Nicholson-Owens

moxalt wrote:

Regardless of whether they implement DRM or not, they are still non-free
software, and must be opposed on those grounds.


And in addition from a security perspective, any non-free software one runs
has as much access to the computer as the user account under which it runs.

So any non-free software running as your normal login on your computer
could spy on you, open a backdoor (certainly a temporary backdoor when
running, possibly a backdoor that persists across sessions and reboots),
and more. Even highly-skilled technical users would have no easy way to
investigate this. Certainly nothing to compare with looking into the
security of free software. This is where I think examining this issue along
the type of software is pursuing a rather impractical argument.


Re: [Trisquel-users] Do DRM free games matter even if the game is non-free?

2015-09-05 Thread legimet . calc
And "free trade" agreements like TPP, TISA, TTIP will extend the copyright  
term even further if passed :(


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