Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-18 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux @1Amazing work, really enjoying this as a sort of pick up and play game.  I've got to around wave 11 with 71360 as my highest score so far.My strategy is also relatively spray and pray, but that's partially because the

Re: Scarlet Shells, concept demo 1!

2020-12-14 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I found an interesting bug, which apparently is still present in newer builds as well:Replication:1. get down to a low percentage of health so that a fall would kill you2. in the first non-tutorial stage, jump from the top of the tree platform to the

Re: The last of us part ii discussion

2020-10-27 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: The last of us part ii discussion @318Do you have lock-on aiming enabled? If so you should have no problem hitting it.  The gun will automatically account for bullet drop etc if I'm thinking of the right section. URL: https://forum.audiogames.net/post/583790/#p583790 --

Re: Sequence Storm Rhythm Racing Game

2020-10-25 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I meant to post this the other day when it actually happened, but I've finally beaten Sequence Storm's main story, only having one side mission incomplete.  Very pleased this game can now be beaten, at least on Standard Difficulty. URL:

Re: Sequence Storm Rhythm Racing Game

2020-10-17 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game There's a new update, v1.2.3D that, amongst other things, apparently resolves a bug in Mia Green where the bot shoots off too fast.As of yet, I've not been able to beat the mission but it's now less about the bot and more about my own skill/point

Re: Sequence Storm Rhythm Racing Game

2020-10-13 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @808I've just tried your tips and unfortunately you can't hold down boost and still turn without crashing from my testing. The barriers sweep through so fast they're hard to avoid at the best of times but without crashing seems to be an

Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-10-13 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: DeadFright - A Survival Horror Audio Game (DEMO) @74A Hero's Cal and, more recently Pitch Black.  Other than that though I completely get where you're coming from. URL: https://forum.audiogames.net/post/579900/#p579900 -- Audiogames-reflector mailing list

Re: Sequence Storm Rhythm Racing Game

2020-09-30 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Just bumping this game back up to the top of the New Releases room after a great tlak by the developer at the Game Accessibility Conference that too place over the previous couple of days.That and I'm just trying to get back into the game anyway and

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod I've been beta testing this for a while as well and I have to say, it's great.  Just a shame that currently, the game's audio won't redirect to my stream correctly after working previously. Oh well.  Just need to keep playing and trying

Re: The last of us part ii discussion

2020-08-02 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: The last of us part ii discussion Realised I hadn't posted an update on my progress with the game for a good while, so here's the latest:As of 26 July, 2020, I got my first ever platinum trophy.  How, you might be thinking?  By getting sighted assistance for the remaining collectables

Re: The last of us part ii discussion

2020-07-06 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: The last of us part ii discussion @139SPOILERThis fight is hard.  I know you know that already, but even sighted gamers struggle wit hthis.  That being said:Run away, get what shots you can in, if there's a pause in the action, craft items you need (i.e. pipe bombs for instance) and

Re: The last of us part ii discussion

2020-06-30 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: The last of us part ii discussion @113SPOILERVery well done.  It's a pain, but it is so satisfying being able to take on that smaller enemy afterwards and just blast everything out of it.   I feel like the main fight takes too much luck over skill, but maybe that's just me.  I enjoyed

Re: The last of us part ii discussion

2020-06-28 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: The last of us part ii discussion So a couple of things.@EveryoneAs of around 22:30 yesterday evening as I type this, I've beaten the entire game, start to finish, with no sighted assistance. I'm genuinely proud to be able to say this, as even though I thought this day might happen, I

Re: The last of us part ii discussion

2020-06-28 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: The last of us part ii discussion So a couple of things.@EveryoneAs of around 22:30 yesterday evening as I type this, I've beaten the entire game, start to finish, with no sighted assistance. I'm genuinely proud to be able to say this, as even though I thought this day might happen, I

Re: The last of us part ii discussion

2020-06-20 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: The last of us part ii discussion As a reviewer, I've had more time to get into this game than I otherwise would have and, without spoiling anything, this is a fantastic example of how having accessibility from the ground up is better than retrofitting it at the 11th hour.  I've really

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-14 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! I have a few observations.I am liking what I've seen so far, but it seems like Sable adheres too strictly to fantasy RPG ideals, when theoretically you can create anything with this engine.My first issues arose when

Re: Super quick YES / NO SoniFight poll

2020-04-26 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Super quick YES / NO SoniFight poll Filled it in, hope this gives you the answers you need. URL: https://forum.audiogames.net/post/523072/#p523072 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-11 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 @42In all honesty Doom 2016 was the first game that came into my head where you wouldn't have to worry about friendlies.Actually, given the game's open to modding in various capacities... Half-Life 2 might be an idea to poke around

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-11 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 @39I have no answers to that at present, but an alternative would be monitoring the reticule change in any fashion whether that be shape or colour as usually it changes based on whether you're locked on to a target in general. 

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-10 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 Great to see continuing work on this interesting project, even if the process of actually finding the values is pretty much beyond me at this point in time.  Would be really interesting if you could get this to work for, say, a

Re: Sequence Storm Rhythm Racing Game

2019-11-10 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Just thought I'd report a bug and ask a couple of questions:Bug report:When trying to complete Demon Hussle (forgive a potentially incorrect mission name) with holds disabled, I don't get the bonus objective on ultra difficulty when this should still

Re: Sequence Storm Rhythm Racing Game

2019-11-10 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Just thought I'd report a bug and ask a couple of questions:Bug report:When trying to complete Demon Hussle with holds disabled, I don't get the bonus objective on ultra difficulty when this should still count.Questions:1. Is it possible to get the

Re: Sequence Storm Rhythm Racing Game

2019-08-13 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @202I can see why my suggestions could've been taken as me saying turn absolutely everything on in terms of options, but if you read post 200, hopefully that will clear up where I stand on this matter.I am all for having a challenge, which is why I

Re: Sequence Storm Rhythm Racing Game

2019-08-13 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Again, this double post is designed to allow a specific bug report to be easily seen by the developer.  Hope that's ok with the mods.I was going to mention this bug earlier but forgot about it.  It's not possible to tell where recovery items are, nor

Re: Sequence Storm Rhythm Racing Game

2019-08-13 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @195/196/199It seems as though numerous individuals in this thread are misunderstanding my point of view, so allow me to at least attempt to elaborate:It is not like I want to pass these missions first try, nor that I don't want to work towards

Re: Sequence Storm Rhythm Racing Game

2019-08-13 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @195/196/199It seems as though numerous individuals in this thread are misunderstanding my point of view, so allow me to at least attempt to elaborate:It is not like I want to pass these missions first try, nor that I don't want to work towards

Re: Sequence Storm Rhythm Racing Game

2019-08-13 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @190Don't bother yourself with the simultaneous scratches.  Just set fewer rhythm controls to on and no simultaneous notes to on and enjoy that mission and whatever else you can do from there.  It's much less stressful and more enjoyable as a game when

Re: Sequence Storm Rhythm Racing Game

2019-08-12 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @186I think you should have the option whatever mode you're playing.  Without being able to play a test build, I can't really get my head round the implications for either mode.  However, with cues 2 I think having an extra beat or two would definitely

Re: Sequence Storm Rhythm Racing Game

2019-08-12 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Apologies for the double post, but I thought I'd put this separately as this is an improvement suggestion:SPOILERSPACEDuring Return To Midori's story sequence, the race entries actually show a full, long list of text strings as opposed to the synopsis

Re: Sequence Storm Rhythm Racing Game

2019-08-12 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @171Now I know why I seemed to be not getting accurate credit payouts for lower scores.  Thanks for the info on that part of things.@172I just think stat points, that can give you a more enjoyable experience once your rig is better equipped to deal

Re: Sequence Storm Rhythm Racing Game

2019-08-12 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @171Now I know why I seemed to be not getting accurate credit payouts for lower scores.  Thanks for the info on that part of things.@172I just think stat points, that can give you a more enjoyable experience once your rig is better equipped to deal

Re: Sequence Storm Rhythm Racing Game

2019-08-11 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @165I appreciate the tips, but I don't have enough stat points to run that build, nor enough credits to upgrade my numbing module to level 3 yet, I'd only have enough to do one of the above and that'll still take a few more missions of grinding I think

Re: Sequence Storm Rhythm Racing Game

2019-08-11 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @160I'm stuck on precisely the same mission.  I've turned the rhythm controls down to 4 because of precisely the same issue you had and unfortunately that doesn't help because the rigs keep swarming me towards the end, meaning that I lose all my health

Re: Sequence Storm Rhythm Racing Game

2019-08-11 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @154Thanks very much for the clarification and the recommendation to download additional tracks from the Steam workshop, I've figured out how to do it and have all the content available so far from what I can see.  Now to await the level editor

Re: Sequence Storm Rhythm Racing Game

2019-08-10 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @149By way of a response to your description of the barrier cue, I know you said about sticking to walls etc to avoid them.  Is there a certain side we should stick to in order to optimally avoid them, or does it not matter?Also, after a number of

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I'm now stuck on Hours To Live and a prominent issue that was previously present only in small doses has come up time and time again: I can't always hyperdrift when I need to, with efforts to do so sometimes registering as a boost even with the

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @125/126Thanks very much for all your tips and willingness to look into the various issues, it's great to see such dedication being put in to this.Before I provide further feedback/critique, a quick suggestion, if I may.  To avoid cluttering your posts

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @125/126Thanks very much for all your tips and willingness to look into the various issues, it's great to see such dedication being put in to this.Before I provide further feedback/critique, a quick suggestion, if I may.  To avoid cluttering your posts

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I'm now stuck on Hours To Live and a prominent issue that was previously present only in small doses has come up time and time again: I can't always hyperdrift when I need to, with efforts to do so sometimes registering as a boost even with the

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I'm now stuck on Hours To Live and a prominent issue that was previously present only in small doses has come up time and time again: I can't always hyperdrift when I need to, with efforts to do so sometimes registering as a boost even with the

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I'm now stuck on Hours To Live and a prominent issue that was previously present only in small doses has come up time and time again: I can't always hyperdrift when I need to, with efforts to do so sometimes registering as a boost even with the

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Upgrading your racer and changing the order of points around can make the difference between losing and winning races/completing objectives, just saying.  It's a shame the prices for stat points are so steep at present.  One suggestion is that higher

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Managed to beat New Girl, though I'm really not sure how I managed it.  am now on Calculated Risk and I'm starting to wonder whether it's the AI that's too good, given that once you're in 6th, it seems almost impossible to catch the AI.  Could this be

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Managed to beat New Girl, though I'm really not sure how I managed it.  am now on Calculated Risk and I'm starting to wonder whether it's the AI that's too good, given that once you're in 6th, it seems almost impossible to catch the AI.  Could this be

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Stuck on New Girl currently and in spite of everything I do I just can't seem to get past my rivals.  Trying everything - hyperdrift, boost with autopilot on... Just can't figure out what I'm doing to screw this up and it's kinda frustrating me at this

Re: Sequence Storm Rhythm Racing Game

2019-08-07 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Edit:Just after posting this I found the answer to the below question.  To access the upgrade screen in story mode, press space in mission select.Original post is below:Anyone know how to access the upgrade screen outside of the tutorial segments where

Re: Sequence Storm Rhythm Racing Game

2019-08-07 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Anyone know how to access the upgrade screen outside of the tutorial segments where it's brought up as part of the game/story?  I've not found a way to spend my hard-earned credits.By the way, I'm really liking the game, played the demo and almost

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-10 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Not really. Looting over time though will get you better items as I believe things scale with you as you go though I can't be entirely sure. URL: http://forum.audiogames.net/viewtopic.php?pid=355143#p355143

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-27 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @1664I thought so though the post I replied to originally seemed to imply the item could be used at the beginning of New Game=, given that I haven't seen the volcanic variant.Actually though I guess you could get it

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-27 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @1662I've been trying to start New Game+ with the master forged warhammer but I keep being told that I can't start a new game with a unique item.  Is the aforementioned hammer not classed as a unique and it's another item

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-27 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @1652I've been trying to start New Game+ with the master forged warhammer but I keep being told that I can't start a new game with a unique item.  Is the aforementioned hammer not classed as a unique and it's another item

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-13 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @1586To clarify, the quest can be missed if you don't collect items so far as I'm aware, though I can't be entirely sure as it's been a while since I completed it. URL:

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-13 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Having sunk several hours (likely at least 40+) into the game now before I started my most recent save, I can now say that with just under 13 hours on the in-game time played (obtained by pressing T for those who might

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-05 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @678I found it just by following the various right-angled turns, it should be pretty easy to spot.  It's near to Sunken Pit if I remember rightly.@everybody else, especially JosephI'm very frustrated to have to say this

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-05 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @678I found it just by following the various right-angled turns, it should be pretty easy to spot.  It's near to Sunken Pit if I remember rightly.@everybody else, especially JosephI'm very frustrated to have to say this

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games ***possible spoilers***To anyone who's completed the wolf den quest and neutralised all the rune stones in the graveyard, could you give me a couple of tips, namely:1.  Where is the final wolf den, I think I've cleared 3,

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @601 agreed with your sentiment of players probably not completing everything.  Given that I have spent nearly 20 hours in the game and haven't managed to get to some of the side quests, let alone the mainline ones, I'd

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games ***possible spoilers***To anyone who's completed the wolf den quest and neutralised all the rune stones in the graveyard, could you give me a couple of tips, namely:1.  Where is the final wolf den, I think I've cleared 3,

Re: Audiostrike - New shooter game by Morokuma

2017-10-27 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma @112Thanks very much for that, I found it pretty much straight away after a search.  Very useful to know where that is and I've edited it into my original post for future reference. URL:

Re: Audiostrike - New shooter game by Morokuma

2017-10-26 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma Just want to flag something up and ask a question:Upgrading from version 1.02 to 1.03, I was advised to copy Save.dat, options.dat and options.bkp to get all my save etc carried over.  However, looking in the data folder in program

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-10-01 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike @128In all honesty, I think you're taking accessibility to all a little too literally.  By this, I do not mean that you shouldn't try and make it run on every computer, but I'd sugges you face up to the realities of

Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: You're a Cyclepath! Personally, I'm not a fan of the current modern turning mode - it makes the bike far too difficult to control).  Maybe adding a coin range increase would be a better alternative?  Also, could you lower the speed at which ramps disappear?  I keep finding myself

Re: 2MB announces: Mine Racer!

2017-03-22 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: 2MB announces: Mine Racer! Just tried the game and I like what I've played, though I really think there could be more added even at this early stage (stereo as an option, music that you can choose to enable) but more importantly, you have a safe jump pit cue, can you have a ducking cue

Re: 2MB announces: Mine Racer!

2017-03-22 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: 2MB announces: Mine Racer! @2MBI managed to get the site working correctly (seems like a cooky problem).  However, I'm rather frustrated that in order to get a link to a free product I have to provide other personal information just to get a hold of it.I don't see why you can't just

Re: Rhythm Rage has been released! Yes indeed!

2016-08-04 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! Just came back to the game after a short while.  What's the latest message of the day all about? A new pack? I must've missed the proverbial memo, so any clarification would be appreciated.Also, One criticism I have about the game is that it

Re: Rhythm Rage has been released! Yes indeed!

2016-07-26 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! @Ogomez92Managed to pass help the penguin. Now hammering pipes and figuring out those off beats etc. URL: http://forum.audiogames.net/viewtopic.php?pid=270458#p270458 ___ Audiogames-reflector

Re: Rhythm Rage has been released! Yes indeed!

2016-07-25 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! @Ogomez92Managed to get to help the penguin.  It's just going to be a matter of time before I either beat the level or give up... We'll see who breaks first. Me or the game.Good job. URL:

Re: Rhythm Rage has been released! Yes indeed!

2016-07-25 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! @ogomez92I've figured out pretty much exactly what the problem was and thus beaten the level.  If you hold the key down for the right number of beats, it doesn't auto-release the crate as you might expect to an extent.  Instead you have to

Re: Rhythm Rage has been released! Yes indeed!

2016-07-25 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! @Oriolgomez92Great job on the new update.  However, I think I've found a bug.  Maybe I haven't.  I don't know.  But I've stumbled on an issue that makes it impossible to get past Crazy Facoty, even with the level rescale.  I can only get a

Re: Rhythm Rage has been released! Yes indeed!

2016-07-25 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! @TikkiI can understand your logic, certainly.  However, it's not the fact that it's a challenging game.  It's the fact that the game throws so much at you so early.  Think of it like Killer Instinct.  You wouldn't go into that game and fight

Re: Rhythm Rage has been released! Yes indeed!

2016-07-24 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! ***Appologies for the incoming rant/wall of text***@oriolgomez92 and @simba, as well as anyone else advocating for not making the game easier.Whilst I understand your logic, to a point and a very tenuous point at that, I have pieces of advice

Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-19 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G I'm liking this game so far - I've played it since it came out.  However, I think it feels a little slow, in terms of the firing rate, even at higher speeds.  I wonder if it would be possible to have a cheat

Re: MarinaBreak - new year release from Nyanchan games

2016-01-02 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games This is a promising game with a lot of potential, I'm enjoying what I've played so far.The only thing I will say needs to be improved is the ability to hit the ball (the raquette should be slightly larger and you should be able to hit

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Just thought I'd come and put my thoughts here after playing the demo for a little while.sound, voice acting and presentation:The Sound design is almost arcade-like, using small elements from Q9/Perilous Hearts.  It's a shame that these

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! update:Not long after posting this originally, I had beaten the demo.  I managed to beat the main boss fight of the demo with the aid of strategies posted on this forum.  I could, theoretically, upload a walkthrough of the battle, but I

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! @SealI can't stress enough that I was only using those comparisons to demonstrate the idea of spiking difficulty at times, along with tricky situations that theoretically, shouldn't happen.  It wasn't meant to make The Gate seem like a

Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2015-09-03 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Danger on the wheel, new driving arcade by Oriol Gómez released! I'll be interested to see if anyone manages to beat my score of 295 on level 16 in time trial... URL: http://forum.audiogames.net/viewtopic.php?pid=230402#p230402 ___

Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2015-09-02 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Danger on the wheel, new driving arcade by Oriol Gómez released! @keyIsFullCould it be a possibility that you got beat by other people so your scores vanished?  I've just managed to get number 1 on the scoreboards myself so I'll have to check and see what the situation is...This is a

Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Announcing release of Interceptor by Valiant Galaxy Associates I must admit that while Ive tried the game and enjoyed it, the demo is severely limiting and subjectively speaking not going to sell the game that well. This is simply because you can get the first level, in normal mode or

Re: The Imhotep Labyrinth as a Game of Vision

2015-06-12 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: The Imhotep Labyrinth as a Game of Vision @wellbeingproducts4uHello and welcome to the forum.Whilst any game that can bridge the gap that can prevent blind and sighted individuals from socialising is a solid concept, I fail to see how this is different from chess or other such games.

Re: Beatstar pro is finally here!

2015-05-22 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Beatstar pro is finally here! TL,DR version: I beatbox, with luck on my side it seems.Some contextIn a recent post as you may or may not know, I had a fair amount to say about the new version of beat star in terms of possible refinements. One such suggested refinement was to scale down

Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Beatstar pro is finally here! @Ogomez92:I definitely appreciate the time and effort youve put into this complex game, its good to see things in essence catching up to the mainstream gaming scene. However, I have a few things to run by you that I feel are very worthy of note for

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-21 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 @Dark:I agree with you, but Im not sure if thats going to happen. Itd be nice to see if they can do it though, as I guess thats what theyd planned to do all along anyway. URL:

Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Beatstar pro is finally here! @Ogomez92:Thanks for your response. I changed the volume of Beatstar.exe as when the everything from when the game loads, to the menu sounds and music, is far too loud and overpowers NVDA.As for beatbox, I have tried and failed to beat level 10 and wonder

Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

2015-05-19 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] @gruntokI think your problem is that the functionality isnt designed to work with JAWS in the first place. My suggestion would be to do as the guide says and use NVDA and then report back here as to whether it works for you.

Re: Beatstar discussion

2015-03-18 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Beatstar discussion @turtlepower17:I just dont want to give a release date. Partly because Ive seen other devs pulled up on those and also because I have no idea of when Im going to get them finished. But thanks for showing support. I just put the post here and not in the soundpacks

Re: Beatstar discussion

2015-03-17 Thread AudioGames . net ForumNew releases room : Sightless Kombat via Audiogames-reflector
Re: Beatstar discussion Hi,First off, interesting game, its frustrating but addictive at the same time, depending on how well the packs have been put together.Secondly, Im working on a couple of things. A Mortal Kombat pack (not an MK3 one) and a metal pack of sorts. I wont set a release