Re: [Audiogames-reflector] desperate for accessable skype client.

2014-03-22 Thread AudioGames.net ForumOff-topic room: camlorn
Re: desperate for accessable skype client. In the near future, you will be limited to only the Skype interface.  Do not use Skypetalking-it's going to stop working in a year or so, and probably already has for the windows 8 people.NVDA works 100% with the skype interface in my experience, and wi

Re: [Audiogames-reflector] Book Recommendations?

2014-03-21 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Book Recommendations? The morbidity is that I then find out that no, it wasn't good after all in some cases.  This is a change in me, however, not the book.Dark, we probably have incredibly, incredibly different definitions of AI.  This probably accounts for disagreement among our viewpoints

Re: [Audiogames-reflector] Book Recommendations?

2014-03-20 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Book Recommendations? I have no interest in star trek, I'm afraid.  I no longer care much for Zahn or things like that either, because of the sheer amount I have read since, and my continuing increase in age.  My knowledge of computer science, personal beliefs, and understanding of what peop

Re: [Audiogames-reflector] Book Recommendations?

2014-03-20 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Book Recommendations? I have read both the wizardry series (unfinished due to author's health complications) and HPMOR (finishing in the near future.).  If you liked HPMOR, you should look at lesswrong.com-he's not an author by trade but, instead, an AI researcher and philosopher working on

Re: [Audiogames-reflector] Book Recommendations?

2014-03-20 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Book Recommendations? I have read both the wizardry series (unfinished due to author's health complications) and HPMOR (finishing in the near future.).  If you liked HPMOR, you should look at lesswrong.com-he's not an author by trade but, instead, an AI researcher and philosopher working on

Re: [Audiogames-reflector] Book Recommendations?

2014-03-19 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Book Recommendations? Yeah. Young wizards is almost not even in the same genre as harry potter.  Lots, lots more worldbuilding, and this-works-like-this.  It gets outright dark at a couple places, and Voldemort isn't in the same league as the Loan One. Stick with it through book 2, though. 

Re: [Audiogames-reflector] Book Recommendations?

2014-03-18 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Book Recommendations? He lost me at Daemon, and I never bothered with the second one.  You literally can't do that without AI.  I believe in the possibility of AI, but an expert system literally can't be that good.  Whether or not we end up with such a social structure in the end is hard to

Re: [Audiogames-reflector] Book Recommendations?

2014-03-18 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Book Recommendations? Heechee is good, as I recall, but it's been a while.  The books start out very depressing, but do switch to the optimism later.For future earth, something I really liked is Charles Stross's Accellerando.  It's technically 9 short stories, but is more a novel.  Starts wi

Re: [Audiogames-reflector] Book Recommendations?

2014-03-17 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Book Recommendations? I'm not sure quite what you're looking for by Startrek, mostly for lack of familiarity.  A few things that might fit:Vernor Vinge's stuff, specifically A Fire Upon the Deep.  Fast-pased.  It has the only 100% scientifically plausible method of telepathy I've ever seen,

Re: [Audiogames-reflector] Book Recommendations?

2014-03-17 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Book Recommendations? I'm not sure quite what you're looking for by Startrek, mostly for lack of familiarity.  A few things that might fit:Vernor Vinge's stuff, specifically A Fire Upon the Deep.  Fast-pased.  It has the only 100% scientifically plausible method of telepathy I've ever seen,

Re: [Audiogames-reflector] how to turn monitor off permantly to save battery power

2014-03-12 Thread AudioGames.net ForumOff-topic room: camlorn
Re: how to turn monitor off permantly to save battery power Two tricks, neither of which is a sure thing:1. Press windows+x, set brightness to 0.  note that when you change power plans, it may come back up-it's saved on a per-plan basis.2. Alternatively, press windows+p, select projector only fr

Re: [Audiogames-reflector] How to speed up your computer using Google Drive as extra RAM

2014-03-12 Thread AudioGames.net ForumOff-topic room: camlorn
Re: How to speed up your computer using Google Drive as extra RAM At best, nothing.  Let's not and say we did.URL: http://forum.audiogames.net/viewtopic.php?pid=168488#p168488 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: [Audiogames-reflector] Blind square?

2014-03-06 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Blind square? I believe the shake gesture is a limitation of IOS, not the app.  Other apps do it, even Apple stuff, but it's always only app local.To add a place, select my places on the main screen, and then hit the button in either the top left or top right (I can't remember which, think i

Re: [Audiogames-reflector] Blind square?

2014-03-02 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Blind square? I do not recall needing foursquare for Blindsquare to work, and do not believe I have a Foursquare account.  it has been a very long time, however.  If I did, it wasn't a big deal or I'd remember doing it.Apple Maps in IOS6 has turn-by-turn driving directions.  Apple Maps in IO

Re: [Audiogames-reflector] Training Centers

2014-03-01 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Training Centers @arqmeisterI think you misunderstand.  The point of these programs can be to get you a job, but for many blind people they aren't even close to that point.  There's a lot of skills that you need before you can consider something like college or vocational training, and many

Re: [Audiogames-reflector] Training Centers

2014-02-28 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Training Centers In terms of notetakers and programming, no, no, no.  I can maybe see a braille display, though. don't go for a Notetaker, go for a braille display if you really want it.   I am referring to programming only, though it is worth finding out that the new Macbooks apparently hav

Re: [Audiogames-reflector] Training Centers

2014-02-27 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Training Centers @darkI don't advocate cooking meat in the microwave; my typical technique is to put it in for about 45 seconds to a minute at the end if I'm not sure.  This just makes sure that the middle is done, and does so without burning the outside horribly.Blindsquare is a Trekker for

Re: [Audiogames-reflector] Training Centers

2014-02-26 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Training Centers @darkI did not mean to imply that all buses here have spoken announcements, and I do not believe they all have the same type.  Some announce the route externally, some announce the route internally, some do both, and some do neither.  I am somewhere that is generally conside

Re: [Audiogames-reflector] Training Centers

2014-02-25 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Training Centers Stoves are fine.  I'd not suggest trying to do a complicated recipe with one, but simple stuff-well, no big deal after you get over the this is hot bit.  I boil stuff all the time-pasta and the like-and can do hamburgers/taco meat if the desire is there. I'm of course not li

Re: [Audiogames-reflector] An interesting scenario, thoughts?

2014-02-21 Thread AudioGames.net ForumOff-topic room: camlorn
Re: An interesting scenario, thoughts? I will start by confessing that I am an atheist.  I used to be Christian.This is very similar to Pascal's wager-I don't believe in a god, I am certain that there is no god, but I lose nothing by allowing you to pray for me.  if there is no god, or if god is

Re: [Audiogames-reflector] recommended mud codebases?

2014-02-21 Thread AudioGames.net ForumOff-topic room: camlorn
Re: recommended mud codebases? Python is fast enough for any project I've ever seen in this community, possibly even Swamp.  Python is fast enough for many projects outside of this community: large websites, Disney (see Panda3d), EVE Online (but rendering isn't).  Python will, in 99% of cases, l

Re: [Audiogames-reflector] recommended mud codebases?

2014-02-20 Thread AudioGames.net ForumOff-topic room: camlorn
Re: recommended mud codebases? This is my opinion.  I want to be clear on that.  Let's not go off and debate this again.It is fine, so long as you're not going to go and add a ton of stuff everywhere in the actual code-scripting works, building works, and for most things you can get by.  The pro

Re: [Audiogames-reflector] recommended mud codebases?

2014-02-20 Thread AudioGames.net ForumOff-topic room: camlorn
Re: recommended mud codebases? Okay, so what you're asking for is interesting.  Options:- Coffeemud.  Java.  The code is ugly, and the server is a memory hog.  You will need a more expensive host to run it, and it's going to require a database.  It provides everything you could ever want, which

Re: [Audiogames-reflector] I'm considering Android, what do you guys think?

2014-02-11 Thread AudioGames.net ForumOff-topic room: camlorn
Re: I'm considering Android, what do you guys think? Android can act as a standard drive for just pictures.  The reasons why you can't touch everything without software are very technical, but come down to you probably don't want to anyway.  Each music player or whatever is going to store its st

Re: [Audiogames-reflector] reguarding the cube

2014-02-11 Thread AudioGames.net ForumOff-topic room: camlorn
Re: reguarding the cube I can second Chicken Nugget.  I've never seen it crash, nor have I seen odd behavior out of it.  It's got most if not all of the features of the Qube (I'm not familiar enough with the Qube to do a proper comparison), plus some that the Qube doesn't.  Plus, by all accounts

Re: [Audiogames-reflector] A little screen reader comflict. what to choose?

2014-02-06 Thread AudioGames.net ForumOff-topic room: camlorn
Re: A little screen reader comflict. what to choose? Those extra tables may be layout tables, or not even tables at all.  NVDA is more faithful to what exists on the internet and has much, much better Aria support at last check.  Flexible web is really a gimmick.  For the absolutely best web bro

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Final year game project in progress, looking for feedback Yeah.  The windows phone accessibility situation is can be summarized in two words: it isn't.  Technically, there's some sort of thing like the old eyes-free shell with blind-specific apps, but you can't--as far as I'm aware--have acc

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Final year game project in progress, looking for feedback Also, Android accessibility is the far side of suck, and Android phones are uncommon among the blind.  If you want blind people to actually really play this, you're going to want to use the iPhone; whether it's just the iPhone or both

Re: [Audiogames-reflector] mozilla thunderbird doesn't check junk mail

2014-02-04 Thread AudioGames.net ForumOff-topic room: camlorn
Re: mozilla thunderbird doesn't check junk mail For me, and with Gmail, I have a subfolder entitled [Gmail], under which I have spam, trash, and junk.  See if you have something similar.  If you do not, try Googling your problem.  That's the only thing I can think of to try.URL: http://forum.aud

Re: [Audiogames-reflector] Problem with NVDA - Please help me!!!!

2014-02-04 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Problem with NVDA - Please help me Go to NVDA menu, preferences, general.  Check save configuration on exit.  Tab to OK.  Go to NVDA menu again, arrow down to save configuration, and select it.  This last step may not be necessary.  I don't know why NVDA doesn't save settings by default.

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-04 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Final year game project in progress, looking for feedback Er.95% of us, including myself, are blind.  As a direct consequence, it follows that I can not converse with you about images that you post.Also, keep this in mind.  If you can play it without seeing the screen, and if someone besides

Re: [Audiogames-reflector] I'm appearing online though I closed skype

2014-02-04 Thread AudioGames.net ForumOff-topic room: camlorn
Re: I'm appearing online though I closed skype Also, you may have a phone or something signed in.URL: http://forum.audiogames.net/viewtopic.php?pid=164358#p164358 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-03 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Final year game project in progress, looking for feedback It's not about how many sounds you have, it's about how many sounds you are perceived to have.  I don't know how to explain this, so I'll do my best.  If you add a path sound, try to get it meshed with the wall sound so that it feels

Re: [Audiogames-reflector] Final year game project in progress, looking for feedback

2014-02-03 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Final year game project in progress, looking for feedback Well, first, this should almost certainly be in general game discussion.Regardless.  You seem to be on to something, but there's two points.  You're likely going to have to allow only one path, you're going to need a method to indicat

Re: [Audiogames-reflector] AppleScript and Game Development

2014-02-02 Thread AudioGames.net ForumOff-topic room: camlorn
Re: AppleScript and Game Development he's right.  With the caveat that I haven't used Applescript personally:You could, in theory, do this.  You could, in theory, rip out your teeth with pliers, and at least ripping out your teeth with pliers will make the experience available to those not on ma

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-02 Thread AudioGames.net ForumOff-topic room: camlorn
Re: tell me your ideas and segestions about my new Game Engine @visualstudioyou are wrong.  The user specifying the encryption key means that, somehow and some way, the key must be shipped with the game.  The open source engine must then know how to read this key and decrypt.  It necessarily fol

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-02 Thread AudioGames.net ForumOff-topic room: camlorn
Re: tell me your ideas and segestions about my new Game Engine Any decryption at runtime is breakable, especially if the engine is open source.  By breakable, I mean an hour for all games for any halfway competent programmer-just replace the run the game algorithm with the write to file instead

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-01 Thread AudioGames.net ForumOff-topic room: camlorn
Re: tell me your ideas and segestions about my new Game Engine @kyle12:You're misunderstanding.  That's C++'s syntax for member-of-class.  Somewhere, there's probably something that looks like:class Sound {void Play();}Which means that you do:Sound x;x.play();@ethin:What have you released?  I'm

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-01 Thread AudioGames.net ForumOff-topic room: camlorn
Re: tell me your ideas and segestions about my new Game Engine You're misunderstanding.  That's C++'s syntax for member-of-class.  Somewhere, there's probably something that looks like:class Sound {void Play();}Which means that you do:Sound x;x.play();URL: http://forum.audiogames.net/viewtopic.p

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-31 Thread AudioGames.net ForumOff-topic room: camlorn
Re: tell me your ideas and segestions about my new Game Engine If you're using WX, be aware that you may run into interesting issues down the road.  I ended up using SDL because getting the events you need for an Audiogame is much, much easier there.  You need key down, key held, and key up as w

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-30 Thread AudioGames.net ForumOff-topic room: camlorn
Re: tell me your ideas and segestions about my new Game Engine An Audiogaming kit should be cross-platform because, in all honesty, you can have it pretty easily.  SDL for input, sdl for basic pan-based sound, OpenALSoft if you want 3d sound (or Camlorn_audio, which I intend to make cross-platfo

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-30 Thread AudioGames.net ForumOff-topic room: camlorn
Re: tell me your ideas and segestions about my new Game Engine @visualstudioIf you've abstracted the TTS properly, then it is possible to make that cross-platform; Mac and Linux both also offer such APIs.  IOS also has a way, but I don't know how well it works.  Push everything down into an abst

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-29 Thread AudioGames.net ForumOff-topic room: camlorn
Re: tell me your ideas and segestions about my new Game Engine Er, actually, you're both right and both wrong.XML is a data format.  What that data represents is up for grabs.  It could be anything-your word document, your audio library, your filesystem.  Absolutely anything can be represented i

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-29 Thread AudioGames.net ForumOff-topic room: camlorn
Re: tell me your ideas and segestions about my new Game Engine BlackBird, I think he meant packager.  That aside, you can maybe use LuaJit, which is exactly what it sounds like.  Include encrypted lua source or something, and you get a JIT.  I believe there are a few other JIT scripting language

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-26 Thread AudioGames.net ForumOff-topic room: camlorn
Re: The C and C++ Programming Languages The reason that it looks like there's two versions is that there are, but with good reason.  Boost was the first on the block to get a number of things right, or so says a lot of people.  Enough people that the standards committee took their version and ma

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-26 Thread AudioGames.net ForumOff-topic room: camlorn
Re: The C and C++ Programming Languages My opinion on this subject-and emphasis on opinion:With effort, C++ is good for cross-platform programming.  With effort.Or I can grab, say, Java, which provides windowing, filesystem, threading, collections, database access, some multimedia support, a gar

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net ForumOff-topic room: camlorn
Re: The C and C++ Programming Languages For C++ 11, the part that's actually extra significant is all the new standard library stuff: multithreading primitives, regular expressions, high-precision time, and some other stuff.  Can you provide links instead of pasting web sites?  I'd also be inter

Re: [Audiogames-reflector] Does anyone know the D programming language?

2014-01-23 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Does anyone know the D programming language? The boost license is not the boost library.  Boost does not create windows to my knowledge.  Using the boost license implies no affiliation or shared code with boost, only that you've released it in an open fashion and made it free for pretty much

Re: [Audiogames-reflector] Does anyone know the D programming language?

2014-01-23 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Does anyone know the D programming language? If you have a problem with my message length, start by looking at yours.  I'm not sure if that was pointed at me or not, because you've got some strange writing there that makes it look like you're referring to the text you wrote, or a message tha

Re: [Audiogames-reflector] Does anyone know the D programming language?

2014-01-23 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Does anyone know the D programming language? Incorrect.  The preprocessor in C++, for the cases D tries to cover, is problematic.  You're fine with include and pragma once.  Good luck with the stringizing, token-pasting operators.  D's big thing is metaprogramming.  C++ lets you, but only at

Re: [Audiogames-reflector] Does anyone know the D programming language?

2014-01-22 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Does anyone know the D programming language? I see that the argument is to paste their web site.  That aside:D has interesting things, but is too alpha.  Not many people are using it in production.  Bugs are found and fixed frequently which, in a programming language, is not really good.  Es

Re: [Audiogames-reflector] My Firefox is Acting Sketchy

2014-01-19 Thread AudioGames.net ForumOff-topic room: camlorn
Re: My Firefox is Acting Sketchy Well, if these are "alerts", they are possibly not attacks.  Adblock+ will not necessarily get rid of them, but is good to have anyway.You probably *do* need to do these updates.  Go to tools>addd-ons, and look around in there.  I forget the precise procedure req

Re: [Audiogames-reflector] Training Centers

2014-01-17 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Training Centers Colorado is nice.  I've been.  I can't speak to their center, but it's apparently popular, and is also a popular area for blind people in general as far as I can tell.  Great public transportation, too (I'm sure everyone now knows what my criteria number 1 is for ideal livin

Re: [Audiogames-reflector] Training Centers

2014-01-16 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Training Centers the android app thing is interesting in that android accessibility currently sucks, but *may* soon get better.  That's a big, big may though.If you want a job, you're probably going to have to learn things you could care less about, there's no denying that.  You could probab

Re: [Audiogames-reflector] Training Centers

2014-01-16 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Training Centers The below is my opinion and thoughts on this subject.  I'm loving alone in a college dorm, with some help from parents and others to get to the grocery store.  I have plans to fix that; they involve leaving the state for somewhere where you can use public transportation to t

Re: [Audiogames-reflector] Training Centers

2014-01-16 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Training Centers The below is my opinion and thoughts on this subject.  I'm loving alone in a college dorm, with some help from parents and others to get to the grocery store.  I have plans to fix that; they involve leaving the state for somewhere where you can use public transportation to t

Re: [Audiogames-reflector] blind paint for pc

2014-01-14 Thread AudioGames.net ForumOff-topic room: camlorn
Re: blind paint for pc This would very likely not open new jobs.  You will be able to draw; you will not be able to do so quickly or accurately.  If anything, it could make an interesting aid for instructional purposes, used to be able to communicate a visual idea to a sighted peer, etc.  I doub

Re: [Audiogames-reflector] blind paint for pc

2014-01-14 Thread AudioGames.net ForumOff-topic room: camlorn
Re: blind paint for pc I am not familiar with this program, but feel obliged to respond anyway.  Why can't the blind draw or paint?  I understand, marginally, painting: you can't feel it while you make it, but there's probably a clever way aroudn that.  As for drawing, there are  a number of tri

Re: [Audiogames-reflector] epub reader for windows pc

2014-01-10 Thread AudioGames.net ForumOff-topic room: camlorn
Re: epub reader for windows pc I can second Qread.  The added advantage is that, when you close it, it always reopens to *exactly* where you left off reading.I think it can also read protected PDFs.  I am not 100% certain on this so if you want to buy it for this reason try the demo first.  I'd

Re: [Audiogames-reflector] initial setup of a new laptop?

2014-01-09 Thread AudioGames.net ForumOff-topic room: camlorn
Re: initial setup of a new laptop? If they have a good, concrete reason for why you should find another, then perhaps do so.  Otherwise, you've already got it.  Windows 8, according to two close blind friends who have it, isn't a problem, or not so much of one as you'd believe from all the compl

Re: [Audiogames-reflector] initial setup of a new laptop?

2014-01-07 Thread AudioGames.net ForumOff-topic room: camlorn
Re: initial setup of a new laptop? You might need to create the original user, but that depends on the manufacturer.  Time is automatic these days.  As I recall, the last time I actually got a computer, it just loaded right up.  That's not always the case.  If there is anything, it's going to be

Re: [Audiogames-reflector] initial setup of a new laptop?

2014-01-07 Thread AudioGames.net ForumOff-topic room: camlorn
Re: initial setup of a new laptop? You're not going to be running anything, in the sense that, besides installing the screen reader and/or using an NVDA thumb-drive, it's going to all be installed.  Expect unauthorized software-the vendors and manufacturers like to give you all sorts of demos, i

Re: [Audiogames-reflector] The Smallest Compression?

2014-01-07 Thread AudioGames.net ForumOff-topic room: camlorn
Re: The Smallest Compression? That depends on what you're trying to compress.  If it's audio or video, you need to consider re-encoding instead, as good lossless compression is hard for that.  I personally like 7-zip, which has all sorts of options you can tweak.  If the files aren't compressing

Re: [Audiogames-reflector] The Smallest Compression?

2014-01-07 Thread AudioGames.net ForumOff-topic room: camlorn
Re: The Smallest Compression? That dpeends on what you're trying to compress.  if it's audio or video, you need to consider re-encoding instead, as good lossless compression is hard for that.  I personally like 7-zip, which has all sorts of options you can tweak.  If the files aren't compressing

Re: [Audiogames-reflector] Making an Espeak Voice

2014-01-04 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Making an Espeak Voice These are variants, and this may be enough for you if all you care about is overall voice changes.  To add new languages, or modify existing ones to sound better, you need to look at espeakedit, which is..well..maybe marginally accessible.  It's in a few parts: the var

Re: [Audiogames-reflector] help! windows 8 computer in hot water!

2013-12-31 Thread AudioGames.net ForumOff-topic room: camlorn
Re: help! windows 8 computer in hot water! Nothing yourself.  If you have someone sighted who is very, very good with computers, go to them.  Otherwise just make the phone call.More specifically, if you wanted to fix it yourself, you'd probably need to make a bootable USB drive with a windows is

Re: [Audiogames-reflector] Accessible Synthesizer

2013-12-28 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Accessible Synthesizer You can do the qws/midiyoke/fluidsynth combination without programming.  You only need programming for pyo.  In terms of accessible instrument design, Pyo, and other programming tools, are the only accessible option I'm aware of, but qws is fine for just playing and/or

Re: [Audiogames-reflector] Accessible Synthesizer

2013-12-27 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Accessible Synthesizer I do not have directions, or a link.  Google is your friend.  If you can get the qws, midiyoke (I think it might now be midiox), and fluidsynth combination working, that's decent.For actual instrument design, there's pyo, but that's more of a programming library and re

Re: [Audiogames-reflector] a good irc client for nvda?

2013-12-26 Thread AudioGames.net ForumOff-topic room: camlorn
Re: a good irc client for nvda? Personally, I like instantbird.  This is preference, and it's got a few gotchas in terms of accessibility, but I think it works great.  Chatzilla, a firefox add-on also works, as does Mirc.  The last of these is paid and is probably going to require that you know

Re: [Audiogames-reflector] recording with binaural microphones?

2013-12-26 Thread AudioGames.net ForumOff-topic room: camlorn
Re: recording with binaural microphones? If virtual audio cable is set up properly and the NVDA synthesizer output device selection is not showing it, something is badly wrong.  It sounds like you have driver issues, except that it could easily be an NVDA bug.  There is more information on those

Re: [Audiogames-reflector] Question about NVDA.

2013-12-25 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Question about NVDA. Either:NVDA menu>preferences>object presentation>tab to report dynamic content changes and make sure it's checked.Or, if you're on a new enough version to have the new keyboard layouts, press nvda+5 and make sure it's on that way.  Not sure if that keystroke works on old

Re: [Audiogames-reflector] recording with binaural microphones?

2013-12-25 Thread AudioGames.net ForumOff-topic room: camlorn
Re: recording with binaural microphones? If you have speakers, do the following:Go to nvda menu>preferences>synthesizer.Change output device to be your speakers.This prevents NVDA from using the default output device, so you'll have to put it back when you're done.  If you do this, all NVDA spee

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-24 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Help with "Braille Art" I'm not picking on your naming it a terminal.  I thought you meant an actual terminal, however, something 80x20 or whatever.  Like the old DOS terminals from years ago.  SO long as everyone is aware that it's only one line, etc.  The word terminal makes me think of so

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-24 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Help with "Braille Art" I'm not sure if you're aware of the following two things, so I'm mentioning them anyway.  If you are, feel free to disregard me.  I don't have a braille display at the moment.First, it's not braille terminals.  It's one line only.  If you want the art to make sense, y

Re: [Audiogames-reflector] math in university

2013-12-09 Thread AudioGames.net ForumOff-topic room: camlorn
Re: math in university A warning.  Depending on how high you have to go in math, braille may still prove to be the best option.  Such notation works for algebra, but becomes cumbersome when working with, say, calculus--the calculus problems can become multiple braille pages, and arrowing around

Re: [Audiogames-reflector] math in university

2013-12-09 Thread AudioGames.net ForumOff-topic room: camlorn
Re: math in university Your options as I understand them aren't so great.-First, LaTex.  You can probably learn this, and it will work.  The problem is that you need someone to teach it to you.  I haven't, because no one can teach it to me.  It's a typesetting system used by textbooks.-Second, m

Re: [Audiogames-reflector] touch screen: NVDA or jaws?

2013-12-05 Thread AudioGames.net ForumOff-topic room: camlorn
Re: touch screen: NVDA or jaws? A 10-point touchscreen means that you can touch it in ten different places *at the same time*.  That is, it registers up to 10 unique fingers, not that it only has 10 positions that can be touched.Don't downgrade to windows 7. That's probably a very, very bad idea

Re: [Audiogames-reflector] accessible powerpoint software?

2013-12-01 Thread AudioGames.net ForumOff-topic room: camlorn
Re: accessible powerpoint software? Well, thing with Mac is, there have been steps back.  You may have issues with mavericks.  I know lots are, at least judging from my twitter timeline for the last month or so.  I've never tried the power point stuff there personally, but haven't heard great th

Re: [Audiogames-reflector] accessible powerpoint software?

2013-11-30 Thread AudioGames.net ForumOff-topic room: camlorn
Re: accessible powerpoint software? In terms of power point, it's not.  Very, very, very close however.In terms of Excel, it is.  The next version of NVDA will fix a number of pesky Excel issues, and Excel is--if not a treat--perfectly useable.There's a few glitches with Word 2010, but nothing g

Re: [Audiogames-reflector] accessible powerpoint software?

2013-11-27 Thread AudioGames.net ForumOff-topic room: camlorn
Re: accessible powerpoint software? Power point works fine with my NVDA.  It doesn't have a few of the nicer features of Jaws yet, but I was able to make a 13 slide presentation easily enough in about half an hour, and I've been reading them just fine for over a year.  I've even had some that NV

Re: [Audiogames-reflector] The Death Of ScreenReader Innovation an article by former FS employee

2013-11-08 Thread AudioGames.net ForumOff-topic room: camlorn
Re: The Death Of ScreenReader Innovation an article by former FS employee The actual computer components in the PACMate, by today's standards, the entire sum of the processor and memory, I can buy that, as a consumer, for $35, or less and get it running Linux in a snap.  A Raspberry Pi is more p

Re: [Audiogames-reflector] The Death Of ScreenReader Innovation an article by former FS employee

2013-11-06 Thread AudioGames.net ForumOff-topic room: camlorn
Re: The Death Of ScreenReader Innovation an article by former FS employee The way OSX works does allow for another screen reader, and one that presents similar to Jaws could be an improvement.  The point here isn't that it would work like jaws from the programming perspective or even that it wou

Re: [Audiogames-reflector] tips for writing a good essay

2013-11-03 Thread AudioGames.net ForumOff-topic room: camlorn
Re: tips for writing a good essay Okay, yeah.  Are you sure this is an essay on a subject?  Most colleges teach you how to write essays on subjects after you're enrolled, and don't want you to do it beforehand.  Some want an essay about you, which this is more likely to be.  What I have to say

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-27 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training Well, i did give an example-the doctor's office.  I don't feel comfortable letting go of my dog's leash for any reason whatsoever, and this is something that was encouraged over here.  Exam table, etc.  Also, if I have to carry a l

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-25 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training No, no.  I don't mean that I train the dog to do that kind of stuff. Definitely not.  What I mean is, for example, that they tell us to reward them with food when we get to our destination (we use food now-I don't know if you do, a

Re: [Audiogames-reflector] Microsoft Visual Studeo 2013

2013-10-25 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Microsoft Visual Studeo 2013 Once you learn a bit, and get into multifile programs, you can get build tools, for example typing scons builds all of camlorn_audio for me, and typing build_all runs my camlorn_audio + all supporting libraries script.I suggest python, typically.  Very not-in-an-

Re: [Audiogames-reflector] Microsoft Visual Studeo 2013

2013-10-25 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Microsoft Visual Studeo 2013 Well, no, I don't always have a debugger.  This is why, among many other things, I dislike php.  Are you sure ruby and perl don't have one?thing is, i hit my debugger craze a couple months ago, and every language I actually do real non-trivial non-school work in,

Re: [Audiogames-reflector] Microsoft Visual Studeo 2013

2013-10-25 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Microsoft Visual Studeo 2013 my frustration is not with you, it is with Visual Studio.  I am a good programmer.  I am currently unable to even consider any job that uses Visual Studio.  It would take Microsoft months at the most to fix it, possibly even weeks, and probably only a team of 3 o

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-25 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training Okay, that is false.  Guide dogs would be pretty much useless if other people couldn't be with you.  If your guide dog school tries to tell you this, consider a different one.  I've heard of some schools saying that you shouldn't l

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-25 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training Okay, that is false.  Guide dogs would be pretty much useless if other people couldn't be with you.  If your guide dog school tries to tell you this, consider a different one.  I've heard of some schools saying that you shouldn't l

Re: [Audiogames-reflector] Microsoft Visual Studeo 2013

2013-10-25 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Microsoft Visual Studeo 2013 I am aware of the benefits of visual studio.  I am glad it works for you.However: I should not have to know a 5 or 10 keystroke workaround.  New people to the platform will never figure out these workarounds.  Software is not accessible if doing everything in it

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-25 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training By private, I mean no government support at all.  There are laws protecting service animals, but that's it.  The way you described it, I thought you were saying it's a government program.  My bad.I don't know where they got the onl

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-24 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training I don't use the cane with my guide dog.  Sometimes, I will use the cane instead.  This serves two purposes.  First, should my dog ever become sick, I can manage the cane still: use it or lose it, basically.  Secondly, it's a really

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-24 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training You need to be at least 16, but probably18.  Most guide dog schools in the states don't consider you until 18, though it is apparently possible to get one as young as 14.The thing with the cane skill sis this.  I am speaking only o

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-23 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training Well, I'm not talking about schools for a blind.  This is a 6 week program, and you're not taking classes.  You're literally living on your own, sort of.  I haven't done it; it wasn't needed in my case.  The idea is that you show u

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-23 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training In the states, it's interesting.  The training you can get varies wildly depending on where you live.  It's left to the specific school system for people of those ages, and there's a lot of organizations that you can pick from afte

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-21 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training I've said everything that I have to say on self-driving cars in the past, and will not repeat all of it here.  We already have self-parking cars available for purchase.  I think you should research it, Dark.  They're likely to be t

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-21 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training So, right on red.  It's why crossing in the U.S. can be fun.  Basically, red lights mean stop, of course, but cars are allowed to make a right turn even after the light changes.  Couple this with college drivers (crosswalk? What cr

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-20 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training Well, yes.  I just got my second guide dog (my first literally couldn't keep up due to a major lifestyle change).  We basically jog everywhere these days-I beat my sighted peers.  I may be the exception in this department, and am o

Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-20 Thread AudioGames.net ForumOff-topic room: camlorn
Re: Regarding Lack of Formal Independent Outdoor Travel Training Well, the card is kind of the same as asking, except more demeaning.  I wouldn't-it screams blind people are incapable to those sighted people who see you, in my opinion.As for actually doing it, I'd recommend finding another instr

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