Re: [CsMain] GSOC help

2014-03-15 Thread Jorrit Tyberghein
Best is to ask here in general. We haven't decided yet who will mentor what. Greetings, On Sat, Mar 15, 2014 at 5:16 PM, Shivoam Malhotra < shivoam.malho...@gmail.com> wrote: > Is there any particular mentor whom I can contact to discuss the > improvement of car racing games project? > > >

[CsMain] GSOC help

2014-03-15 Thread Shivoam Malhotra
Is there any particular mentor whom I can contact to discuss the improvement of car racing games project? -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databas

[CsMain] GSOC Internship

2014-02-25 Thread Alexandru Razvan Caciulescu
Hello, I'm a student interested in applying for GSOC 2014 at Crystal Space. I have experience with C/C++ , C# ,Java and a bit with OpenGL too.I saw a lot of interesting proposed ideas on your web site and was wondering what would be best to try first for a novice?Perhaps what documentation to read

[CsMain] gsoc-2014

2014-02-16 Thread G.VAMSHI KRISHNA REDDY
hi, I am vamshi pursuing B-Tech in CSE and MS by Research in CSE at IIIT Hyderabad(currently second year). I am interested in participating gsoc-2014 by doing project under your organization. I am familiar with python and interested doing the project in python language and I have recently started

Re: [CsMain] GSOC 2014: New to Crystal Space

2014-02-07 Thread Christian Van Brussel
Hi and VERY sorry for this VERY late answer, since your question is very similar to the one posted by Kshitij, I'll be lazy and simply cut & paste my answer: if you plan to do a GSOC, then you can have a look at the GSOC idea page: http://www.crystalspace3d.org/trac/CS/wiki/SoC%20Ideas This list

[CsMain] GSOC 2014: New to Crystal Space

2014-01-29 Thread Pulkit Agarwal
Hello, I am new to Crystal Space and would like to contribute to the organization. I have beginner level knowledge of game engines like Unity but much experience with OpenGL, python,cross-platform development and programming languages like(c,c++,java). Please suggest me how i should start. Regard

Re: [CsMain] GSoC 2013 ending

2013-10-03 Thread Jorrit Tyberghein
It was a pleasure! We have had a good GSoC again this year with (unfortunatelly) only one student not managing to reach the end. Good job to the students who passed this year! Greetings, On Oct 3, 2013 2:52 AM, "Pedro Arthur" wrote: > Hi, > > I would like to thank you all the community and my me

[CsMain] GSoC 2013 ending

2013-10-02 Thread Pedro Arthur
Hi, I would like to thank you all the community and my mentor (Frank) for the great opportunity to work (and learn) in the Crystal Space for GSoC 2013. I intend to continue contributing whenever possible and implement more post-processing techniques. Thanks, Pedro. ---

Re: [CsMain] [GSOC 2013] Video recording support

2013-04-26 Thread Alin Baciu
Sorry, I forgot to link it: http://www.google-melange.com/gsoc/proposal/review/google/gsoc2013/logomorph/15002 Cheers, Alin On 27/4/2013 01:12, Alin Baciu wrote: Hello again, I have submitted my proposal. Any suggestions are welcome. Cheers, Alin On 26/4/2013 17:10, Alin Baciu wrote: Hello

Re: [CsMain] [GSOC 2013] Video recording support

2013-04-26 Thread Alin Baciu
Hello again, I have submitted my proposal. Any suggestions are welcome. Cheers, Alin On 26/4/2013 17:10, Alin Baciu wrote: Hello, My name is Alin Baciu and I'm a 4'th year student at the Technical University of Cluj Napoca, Romania. Some might remember me from GSOC 2011 where I implemented v

[CsMain] [GSOC 2013] Video recording support

2013-04-26 Thread Alin Baciu
Hello, My name is Alin Baciu and I'm a 4'th year student at the Technical University of Cluj Napoca, Romania. Some might remember me from GSOC 2011 where I implemented video decode support. I'm considering the video recording support project for this year's GSOC. I'm still studying the sound

Re: [CsMain] GSoC 2013

2013-04-18 Thread Christian Van Brussel
On Wed, 2013-04-17 at 12:40 -0300, Pedro Arthur wrote: > Thanks, for the tips, I'm thinking to change from Relaxed Cone Step Mapping to a Screen Space Anti-aliasing > technique, it would fit with the Deferred RM since there is currently no AA suport for Deferred RM, and yet not being so simple to i

Re: [CsMain] GSoC 2013

2013-04-17 Thread Pedro Arthur
Thanks, for the tips, I'm thinking to change from Relaxed Cone Step Mapping to a Screen Space Anti-aliasing technique, it would fit with the Deferred RM since there is currently no AA suport for Deferred RM, and yet not being so simple to implement, it doesn't have the complexity of the Relaxed Con

Re: [CsMain] GSoC 2013

2013-04-17 Thread Christian Van Brussel
Hi Pedro, On Tue, 2013-04-16 at 12:13 -0300, Pedro Arthur wrote: > I plan to start with SSAO (that I'm already familiarized), after that DoF possibly with Bokeh, the proposed Relaxed Cone Step Mapping, and others features if we have time. > I'm thinking to implement the first two features as "e

Re: [CsMain] [Gsoc 2013] Path finding and steering behaviour project

2013-04-17 Thread Sam Devlin
Hi Marius, Updating the Detour library to its newest version should be very simple as there have been no api changes since I did this last year. Details on how you can get the latest code are here: https://code.google.com/p/recastnavigation/source/checkout I have no influence on the decision makin

[CsMain] [Gsoc 2013] Path finding and steering behaviour project

2013-04-17 Thread Marius Avram
Hello, My name is Marius Avram. I am a student in my third year of studies at Politehnica University from Bucharest, Romania. I checked you idea page for a few days now and I finally decided to send an email regarding this project. I think it fits me well because I worked before with AI and with

Re: [CsMain] GSoC 2013

2013-04-16 Thread Pedro Arthur
Hi, I plan to start with SSAO (that I'm already familiarized), after that DoF possibly with Bokeh, the proposed Relaxed Cone Step Mapping, and others features if we have time. I'm thinking to implement the first two features as "easy to integrate" post process, and also work in the SSDO decoupl

Re: [CsMain] GSoC 2013

2013-04-16 Thread Christian Van Brussel
On Sat, 2013-04-13 at 19:25 -0300, Pedro Arthur wrote: > I'm thinking to start implementing a "demo browser" for easy > viewing features, implementing single feature demos and write a small > documentation explaining the implemented feature. Hi, what are the rendering techniques that you plan

[CsMain] GSoC 2013

2013-04-13 Thread Pedro Arthur
Hello! I'm Pedro Arthur, and I'm interested in apply a proposal for CrystalSpace in the advanced rendering techniques area. I would like to discuss some ideas I got and get some advices. I'm thinking to start implementing a "demo browser" for easy viewing features, implementing single feature d

[CsMain] GSoC: Deadline for project submission is getting near!

2012-04-03 Thread Jorrit Tyberghein
Students! The deadline for Google Summer of Code is getting near. Don't wait too long before submitting a proposal so that we can give you some feedback and you can still do some corrections! http://www.google-melange.com/gsoc/homepage/google/gsoc2012 Greetings, -- Project Manager of Crystal Sp

[CsMain] GSoC proposition (Sergey Vystoropskyi)

2012-04-02 Thread Sergey
Hi, my name is Sergey I am a student of Oles Honchar Dnipropetrovsk National University(http://en.wikipedia.org/wiki/Dnipropetrovsk_National_University). I am from Applied Mathematics faculty. Since 19 (june 2009) I am a professional c++ software developer. Currently I am working in ciklum compa

[CsMain] GSOC 2011 projects

2011-04-26 Thread Christian Van Brussel
The projects for the Google Summer of Code 2011 at Crystal Space have been chosen. We are happy to have got once again six slots. Here is the list of accepted projects: * Antony Martin: support of GLSL shaders * Santiago Sánchez : approximating dynamic global illumination * Alexandru-Teodor Voicu

Re: [CsMain] [GSoC] Support for GLSL shaders

2011-04-08 Thread Vincent Knecht
2011/4/8 Tomasz Wesołowski > Hello, everyone! > > Please let me introduce myself: > My name is Tomasz Wesołowski and I'm a fourth-year computer science student > from Poland. I'm on master-level studies right now; for my first-level > (engineer's) degree, which I have completed this year, I've de

[CsMain] [GSoC] Support for GLSL shaders

2011-04-08 Thread Tomasz Wesołowski
Hello, everyone! Please let me introduce myself: My name is Tomasz Wesołowski and I'm a fourth-year computer science student from Poland. I'm on master-level studies right now; for my first-level (engineer's) degree, which I have completed this year, I've designed developed an OpenVG-based 2D visu

Re: [CsMain] [gsoc 2011] Video decode support

2011-04-07 Thread Christian Van Brussel
On Thu, 2011-04-07 at 15:26 +0200, res wrote: > Goal should be easy video playback, not a media playback framework. That's true. An interesting feature would however be eg to be able to select the audio stream depending on the language of the user. So some functions such as listing and selecting

Re: [CsMain] [gsoc 2011] Video decode support

2011-04-07 Thread res
On 07.04.2011 15:12, Christian Van Brussel wrote: > About your proposition: Theora is a video format, it does not handle > sounds etc. Ogg does. It is a container format which can contain theora > files, sounds, lossless video files etc, see eg > http://en.wikipedia.org/wiki/Ogg#Ogg_codecs. > > So

Re: [CsMain] [gsoc 2011] Video decode support

2011-04-07 Thread Christian Van Brussel
One issue that we may run into is that we may need basic video decoding support rather soon here at UCL, so we may need to implement some basic support for that before the start of the GSOC project. I would not modify your proposition because of that, but it is possible that a part of the job woul

Re: [CsMain] [gsoc 2011] Video decode support

2011-04-06 Thread Matthew Lagoe
thedora is a great codec and while it is lossy personally I would say that a good thedora implementation would be great, thedora can even have quality that looks perfect when compressed correctly. One issue you may run into however is that a lot of tools that compress to thedora do it wrong, or not

Re: [CsMain] [gsoc 2011] Video decode support

2011-04-06 Thread Alin Baciu
I'd also like to point out that you can find me on IRC under the nickname Logomorph. Alin. -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants

[CsMain] [gsoc 2011] Video decode support

2011-04-06 Thread Alin Baciu
Hello, My name is Alin Baciu and I'm a 2nd year Computer Science at the Techincal University of Cluj Napoca, Romania. I've been "hacking" my way into computer graphics for almost 5 years now, but mostly 2D. As far as I'm concerned, 2D gives me more creative freedom and a bigger chance of finis

Re: [CsMain] GSoC project: approx GI in image space

2011-04-05 Thread Santiago Sanchez
Well I added more detail to the proposal, here it is: http://old.nabble.com/file/p31329507/gsoc2011application_SSDO2.pdf gsoc2011application_SSDO2.pdf I added an "Implementation details" section, and a few things to the Deliverables and the Schedule. ps: thanks for the feedback -- View this m

Re: [CsMain] GSoC project: approx GI in image space

2011-04-04 Thread res
On 04.04.2011 23:20, Christian Van Brussel wrote: > For optional tasks, antialiasing or HDR would be great, but variance > shadow maps seem a bit complex to be implemented rapidly, don't you think? And possibly unneeded, I already did some VSM stuff... well, 2yrs ago, but back then it worked. At l

Re: [CsMain] GSoC project: approx GI in image space

2011-04-04 Thread Christian Van Brussel
One problem I find in your current proposition is that the different steps needed to achieve SSDO are not really detailed, so it's quite hard to evaluate the feasability of the task. Could you try to split the job in sub-tasks, explain a bit what would be needed concretely for each of them at the C

Re: [CsMain] GSoC project: approx GI in image space

2011-04-03 Thread Santiago Sanchez
Christian Van Brussel wrote: > > You can probably start to decompose this job in sub-tasks, try to setup > a timeline and submit it as a GSOC proposal. > I sent an application draft. I have the feeling I could finish the project in less time, so I have a few ideas to extend it, like adding ant

Re: [CsMain] [gsoc-2011] Cascading Light Propagation Volumes

2011-04-02 Thread Andrei-Teodor RADU
Hi Christian, I'm familiar with SSDO for some time (someone on this list showed me that paper when I proposed SSAO last year). What I suggested is a slightly 'rounder' solution to the GI problem, as it covers a greater range of phenomena(like area lights or glossy reflections). Plus, the two tec

Re: [CsMain] [gsoc-2011] Cascading Light Propagation Volumes

2011-04-02 Thread Christian Van Brussel
> My proposal focuses on implemented LPV in crystalspace. I have attached a > draft, and would appreciate any comment, especially regarding how to > abstract the whole technique in a way that makes it usable with other > deferred techniques. > Regards, Andrei Hi Andrei, This is clearly another in

Re: [CsMain] GSoC project: approx GI in image space

2011-03-31 Thread Christian Van Brussel
On Thu, 2011-03-31 at 05:23 +, Santiago Sánchez wrote: > My idea is basically implementing the technique described in the paper > ”Approximating Dynamic Global Illumination in Image Space” which you > can find here: > http://www.mpi-inf.mpg.de/~ritschel/SSDO/ This is clearly an interesting tec

[CsMain] GSoC project: approx GI in image space

2011-03-30 Thread Santiago Sánchez
Hi, I'm a computer science student from Uruguay and I have a great interest in 3d rendering engines and games. Last year I took a couple of courses in computer graphics (an introductory and an advanced one), and as part of those courses I had the chance to implementa rendering engine using X

Re: [CsMain] GSOC Project Idea

2011-03-26 Thread Christian Van Brussel
> Would be nice if we could add physics based animations (dynamic > animations) to CS/Animesh as a GSOC project. The concept has been > around forever and used in games since the late 90's so there is > plenty of resources on it. Here are some video's etc on what it is/how > it works. I was hesita

[CsMain] GSOC Project Idea

2011-03-25 Thread Matthew Lagoe
Would be nice if we could add physics based animations (dynamic animations) to CS/Animesh as a GSOC project. The concept has been around forever and used in games since the late 90's so there is plenty of resources on it. Here are some video's etc on what it is/how it works. What it is: http://vim

Re: [CsMain] GSoC 2011

2011-03-19 Thread res
On 18.03.2011 20:02, Jorrit Tyberghein wrote: > I'm very pleased to announce that we are again selected for Google > Summer of Code! This is the sixth (or seventh?) > time. I lost count :-) First SoC ever was in 2005, one with CS was 2006 - so it's SoC #6 for CS. But hey, six out of seven - not b

[CsMain] GSoC 2011

2011-03-18 Thread Jorrit Tyberghein
I'm very pleased to announce that we are again selected for Google Summer of Code! This is the sixth (or seventh?) time. I lost count :-) So students, start thinking about what you want to do for us. We'll do the same. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.or

Re: [CsMain] GSoC application

2010-05-01 Thread Tom M
Hi, I've CCed Benoit and Nick who are the mentor and student for our GSoC related to Recast and Detour. I'd recommend discussing things with them to determine what level and type of cooperation would be most useful. LetterRip On Sat, May 1, 2010 at 2:04 AM, Andrew Dai wrote: > Hi Tom, > I'm th

Re: [CsMain] GSoC application

2010-05-01 Thread res
On 01.05.2010 17:02, Christian Van Brussel wrote: > - path finding may be needed also in CS, and not only in CEL. Maybe the > integration of Recast & Detour may be made at the CS level, and the > implementation of the hierarchical path finding at the CEL level. > - the same remark goes to artificia

Re: [CsMain] GSoC application

2010-05-01 Thread Christian Van Brussel
> Sounds like a good idea to me. I suppose you'll need to discuss it more > with > Andrew (mentor) and Leonardo (student). It seems important to me too. Other thoughts for the path finding GSOC: - graph traversal algorithms such as A* are not specific only to path finding but may be used in other

Re: [CsMain] GSoC application

2010-05-01 Thread Mike Gist
Sounds like a good idea to me. I suppose you'll need to discuss it more with Andrew (mentor) and Leonardo (student). On 26 April 2010 22:07, Tom M wrote: > Hi all, > > Blender Foundation has also accepted an application to integrate > recast and detour, we will be enabling it to be used as a nav

Re: [CsMain] GSoC students accepted

2010-04-27 Thread Alex Florea
I will surely try again next year, when I will hopefully have more experience in 3D graphics and be of more use to your project. Good luck to the selected students and I hope to see your organization selected again next year. Alexandru Florea On 27 April 2010 21:36, res wrote: > On 27.04.2010 0

Re: [CsMain] GSoC students accepted

2010-04-27 Thread res
On 27.04.2010 08:52, Jorrit Tyberghein wrote: > I'm very happy for these students but of course I'm also sad that many > other good proposals didn't make it. I want to second that. There where some excellent proposals that unfortunately couldn't make the cut. Picking out the proposals was hard. S

[CsMain] GSoC students accepted

2010-04-26 Thread Jorrit Tyberghein
I'm happy to announce that six students have been accepted for Crystal Space for the GSoC program. The accepted students are: Claudiu Mihail for the visibility culling project (mentor Mike Gist) Joseph Forte for the deferred shading plugin (mentor Frank Richter) Mohit Taneja for the advanced light

Re: [CsMain] GSoC application

2010-04-26 Thread Tom M
Hi all, Blender Foundation has also accepted an application to integrate recast and detour, we will be enabling it to be used as a navmesh editor, and for scripting AI (probably via both scripts and via logic bricks). Will also do steering integration. I'd like to suggest that we do some coordin

[CsMain] GSoC student application deadline

2010-04-08 Thread Mike Gist
Hey, Just a reminder that the deadline for GSoC student applications is 19:00 UTC *tomorrow*. That's roughly a day from now. So if you're going to apply, submit your application ASAP. Thanks, -- -Mike -- Download Intel®

Re: [CsMain] GSoC 2010 Proposal

2010-04-07 Thread Joe Forte
Thank you for the quick response. I have submitted the proposal and am looking forward to discussing the project further. - Joe Christian Van Brussel wrote: >> Hello, my name is Joe Forte and I am interested in working on a deferred >> shading project for Crystal Space during GSoC 2010. I have a

Re: [CsMain] GSoC 2010 Proposal

2010-04-07 Thread Christian Van Brussel
> Hello, my name is Joe Forte and I am interested in working on a deferred > shading project for Crystal Space during GSoC 2010. I have attached my > proposal and would greatly appreciate any comments or advise. It seems excellent. Could you upload it on the GSOC web page so that we can discuss it

Re: [CsMain] GSoC Application

2010-04-06 Thread Claudiu Mihail
Good day, As suggested, I have submitted my application through the GSoC app system. Thank you for reading my application and I hope you find its content appropriate for the needs of Crystal Space Project. Claudiu -- Dow

Re: [CsMain] GSoC Application

2010-04-05 Thread Mike Gist
On 5 April 2010 20:33, Claudiu Mihail wrote: > Good day. My name is Claudiu Mihail. I have been hanging around the > Crystal Space IRC channel (as KlausM), as well as going through the > mailing list. I am interested in joining Crystal Space as part of the > GSoC 2010 program. The project I would

Re: [CsMain] GSoC application

2010-04-05 Thread Leonardo Rodrigo Domingues
I have submitted a first version of my application to the GSoC system. Any kind of input would be appreciated. On Sat, Apr 3, 2010 at 8:43 PM, Leonardo Rodrigo Domingues < leonardo...@gmail.com> wrote: > I've modified my application to reflect what has been discussed so far. > Here is it. > > > O

[CsMain] GSOC proposal

2010-04-05 Thread Eduardo Poyart
Hello mentors, I submitted my GSOC proposal, "Automated LOD Generation and Management for Crystal Space", on the GSOC web site. Please let me know what you think, especially if it seems too ambitious, and if you foresee any problems. The most critical phase will be integrating the CS internals, i

Re: [CsMain] GSoC Application

2010-04-04 Thread Raymond
OK, I read some source code about shaders of Crystal Space, and here's my application for a deferred shading system. On Thu, Apr 1, 2010 at 11:37 PM, res wrote: > On 01.04.2010 16:35, Christian Van Brussel wrote: > > > > > >> Perhaps however, further work on the existing shader system, > >> such

Re: [CsMain] GSoC application

2010-04-01 Thread Christian Van Brussel
> Hierarchical pathfinding seem to be a good solution for handling big maps. > > In the case of online calculation of the nav mesh, the whole map would > have > to be processed prior to any pathfinding, right? Since we would need the > weights for the edges of the high level graph (which would be t

Re: [CsMain] GSoC application

2010-04-01 Thread Leonardo Rodrigo Domingues
Hierarchical pathfinding seem to be a good solution for handling big maps. In the case of online calculation of the nav mesh, the whole map would have to be processed prior to any pathfinding, right? Since we would need the weights for the edges of the high level graph (which would be the cost of

Re: [CsMain] GSoC Application

2010-04-01 Thread res
On 01.04.2010 16:35, Christian Van Brussel wrote: > > >> Perhaps however, further work on the existing shader system, >> such as support for GLSL, would make a good project. > > Deferred shading is also an interesting topic. Yeah, deferred shading is definitely a worthwhile SoC project. -f.r.

Re: [CsMain] GSoC Application

2010-04-01 Thread Christian Van Brussel
> Perhaps however, further work on the existing shader system, > such as support for GLSL, would make a good project. Deferred shading is also an interesting topic. -- Download Intel® Parallel Studio Eval Try the new

Re: [CsMain] GSoC Application

2010-04-01 Thread Raymond
Oops, I made a huge mistake. I will check the GSoC idea list again, sorry for the interruption. On Thu, Apr 1, 2010 at 11:11 PM, res wrote: > Hi, > I'm sorry, but there seems to be little in your proposal that is > actually not already in CS. We already have a flexible shader system, > shaders c

Re: [CsMain] GSoC Application

2010-04-01 Thread Mike Gist
On 1 April 2010 16:11, res wrote: > Hi, > I'm sorry, but there seems to be little in your proposal that is > actually not already in CS. We already have a flexible shader system, > shaders can be written in NVIDIA's Cg, and it is already possible to > write + use a shader for various effects with

Re: [CsMain] GSoC application

2010-04-01 Thread Christian Van Brussel
> > How would this system work? Pathfinding for the unit would be done > inside the loaded sector using the graph normally, and when the unit > crossed the portal area (when chasing another unit, for example), it > would load the next sector? > And if we wanted to plot a path crossing a few diffe

Re: [CsMain] GSoC Application

2010-04-01 Thread res
Hi, I'm sorry, but there seems to be little in your proposal that is actually not already in CS. We already have a flexible shader system, shaders can be written in NVIDIA's Cg, and it is already possible to write + use a shader for various effects without having to write a single line of C++. -f.

[CsMain] GSoC Application

2010-03-31 Thread Raymond
Hi all, I would like to apply for GSoC project. Since I have been interested in shader developing, I want to add a script driven shader system for CS. == About Me I am a master student of Computer Science in Beihang University, China. Currently I'm working in State Key Laboratory of Virtual Reali

Re: [CsMain] GSoC application

2010-03-31 Thread Leonardo Rodrigo Domingues
> > Yes, I think iCelGraph is used only in path finding. I'm not sure of the > differences existing between iCelGraph and the data structure used by > Recast, and how easy it would be to extend iCelGraph for that. iCelGraph > is however a good candidate to store the navigation graph in XML, and to

Re: [CsMain] GSoC 2010

2010-03-31 Thread res
Could you be more specific what "basic" means for the first milestone? Just a few keywords on what it does, and significant things it does not do (yet). On 31.03.2010 15:08, Christian Van Brussel wrote: > It would probably be better to spend the remaining time on improving the > SSAO system, tryin

Re: [CsMain] GSoC 2010

2010-03-31 Thread Christian Van Brussel
Hi, I'm far from being a specialist in shaders and CS's rendering, so I won't feedback on the SSAO part of your proposal (although it seems great ;) . One problem I see is about the optional SSS implementation. The problem is that it is completely different from SSAO, and maybe also much more com

Re: [CsMain] GSoC application

2010-03-29 Thread Christian Van Brussel
> Is iCelGraph only used in the pathfinding algorithm? If so, it should be changed to Detour's structure (or at least be able to feed Detour this kind of data). Yes, I think iCelGraph is used only in path finding. I'm not sure of the differences existing between iCelGraph and the data structure us

Re: [CsMain] GSoC application

2010-03-28 Thread Leonardo Rodrigo Domingues
Hey Christian, I read your e-mail, and here are a few points I came up with: -Detour would take care of the pathfinding, and it needs data in a specific format, so CEL's graph representation should be able to provide it. Is iCelGraph only used in the pathfinding algorithm? If so, it should be cha

Re: [CsMain] GSoC application

2010-03-27 Thread Christian Van Brussel
Having Recast & Detour (R&D) integrated in CEL is probably the one great thing to have, and secondly a good demo/tutorial application. Steering behaviors can probably be a GSOC project in itself, and it is better to have a good support for path finding before working on it. Few notes/ideas: - the

[CsMain] GSoC application

2010-03-24 Thread Leonardo Rodrigo Domingues
Hi My name is Leonardo Domingues, and I intent on applying for the GSoC project this year. After reviewing you list of ideas, I got interested in working with the path-finding and navigation mesh creation parts of CEL. Here is a draft of my application: " About Me I am a graduate student (gradu

Re: [CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-24 Thread res
On 24.03.2010 09:57, Mohit Taneja wrote: > But still I would first > prefer to figure out that if the tasks I have mentioned in my > application excluding parallelization, are good enough to be considered > enough for a GSoC project, Well, to the extent my opinion counts, I think so ;) -f.r. s

Re: [CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-24 Thread Mohit Taneja
> > > Actually, you would check both GPU and CPU support for OpenCL. > It's not GPU specific, any conformant processor can run any kernel. > I believe AMD have already released some OpenCL CPU drivers. > > Well if that is the case the things might be simpler, but still the implementation needs to b

Re: [CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-23 Thread Matthew Lagoe
"But a 3D designer may not totaly agree" Well that's what I work on mostly and I was the one who brought it up :) Seriously even a uber huge complex level rendered at like 20 lmdensity takes only 20 mins, and you can render it at like 1 or 2 in <90 seconds as a preview. On Tue, Mar 23, 2010 at 12

Re: [CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-23 Thread Mike Gist
On 23 March 2010 18:34, Mohit Taneja wrote: > Well, IMO the way to go for parallelization should be done in the following > way > - Check for GPU support for OpenCL/CUDA. If yes, then use GPU for > parallelization. > - Else use threads, if there are multiple processors. > - Else carry on with the

Re: [CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-23 Thread Mohit Taneja
Well, IMO the way to go for parallelization should be done in the following way - Check for GPU support for OpenCL/CUDA. If yes, then use GPU for parallelization. - Else use threads, if there are multiple processors. - Else carry on with the good old process. Regarding the number of tasks in my ap

Re: [CsMain] GSoC 2010

2010-03-23 Thread Christian Van Brussel
> I think I could be a relatively low-maintenance student :) > > Was thinking about applying again this year. Its been hard to carry on > working on the project this year with the beginning of my pHd but I will > be writing my qualifying dissertation during the GSoC programming time and > will reli

Re: [CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-23 Thread Christian Van Brussel
> Honestly id say making the results better is more important then making it > faster. lighter2 is already fairly fast and really only slows down when > you > go REALLY insane. Shure faster is better but you only do it once. So ya... I agree having good results is better than having bad results qu

Re: [CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-23 Thread Matthew Lagoe
Honestly id say making the results better is more important then making it faster. lighter2 is already fairly fast and really only slows down when you go REALLY insane. Shure faster is better but you only do it once. So ya... On Tue, Mar 23, 2010 at 9:30 AM, res wrote: > On 23.03.2010 16:15, Chr

Re: [CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-23 Thread res
On 23.03.2010 16:15, Christian Van Brussel wrote: > - you are talking about multi-threading the lighting process. It seems to > me that it is better to parallelize the process on the GPU instead of the > multi-cores CPU. I'm not sure whether it is better to do it through some > shaders or CUDA/Open

Re: [CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-23 Thread Christian Van Brussel
Your proposition seems great to me. I have two notes: - Scott Johnson is currently looking at the code of the previous GSOCs on that topic. He may have some feedback to add. - you are talking about multi-threading the lighting process. It seems to me that it is better to parallelize the process on

[CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-23 Thread Mohit Taneja
Hi, I would like to work on the lighter2 module as a project for GSoC. I plan to continue the previous work on radiosity using photon mapping and extend my project by implementing some of the features which can be implemented in lighter2. Though I have read about the work done by Olliebrown previ

Re: [CsMain] [GSoC]

2010-03-21 Thread Alex Florea
Thank you for answering my question in such detail. I've been looking through the documentation and source code, but I was having a bit of trouble figuring it all out, so your reply was very helpful and I'm glad to see that someone might be interested in this idea. On 21 March 2010 18:10, res wro

Re: [CsMain] [GSoC]

2010-03-21 Thread res
On 18.03.2010 21:08, Mike Gist wrote: > We currently support shadow mapping, however plenty of work can be done > on it to improve it. Frank would know more about that though. In principle, it's there. But it isn't used too much; also the implementation is _not_ pretty. One thing I believe that w

Re: [CsMain] [GSoc 2010] Multi-Threading in lighter2 computations

2010-03-21 Thread res
On 21.03.2010 11:30, Mohit Taneja wrote: > I was going through the GSoC Ideas page > on CS wiki. I > was thinking about working on the improvements in lighter2 module. I am > a bit curious about how can lighter2 take advantage of > multi-thr

[CsMain] [GSoc 2010] Multi-Threading in lighter2 computations

2010-03-21 Thread Mohit Taneja
Hi, I was going through the GSoC Ideas pageon CS wiki. I was thinking about working on the improvements in lighter2 module. I am a bit curious about how can lighter2 take advantage of multi-threading.Though I was able to figure out that how

Re: [CsMain] [GSoC]

2010-03-18 Thread Mike Gist
On 18 March 2010 19:15, Alex Florea wrote: > First of all, I would like to congratulate the Crystal Space team for being > accepted again in the GSoC program. > Second of all, I was wandering, since the Project Ideas list is not very > specific, which of these (if any) features would be more appre

[CsMain] [GSoC]

2010-03-18 Thread Alex Florea
First of all, I would like to congratulate the Crystal Space team for being accepted again in the GSoC program. Second of all, I was wandering, since the Project Ideas list is not very specific, which of these (if any) features would be more appreciated by the community, so that I could start worki

Re: [CsMain] GSoC 2010

2010-03-18 Thread Andrei-Teodor RADU
First of all, sorry for the delay in my reply, I've been swamped with things to do for school. Secondly, thanks a lot for taking the time to look over my proposal, and for the advice. I agree with the fact that not including any information on how I would implement things CS-wise is a flaw in m

Re: [CsMain] GSoC 2010

2010-03-16 Thread res
Hi, On 12.03.2010 14:43, Andrei-Teodor RADU wrote: > Hello everyone, > This is my first post in the mailing list, though I have been hanging around > on IRC(as ARadu). I know that the list of orgs participating in gsoc is > not yet final, but I assume CS will get accepted this year too. I would li

Re: [CsMain] [GSoC] SVN repository

2010-03-15 Thread res
On 15.03.2010 14:09, Alex Florea wrote: > I've been trying a couple of times to get the source code from the SVN > repository using /TortoiseSVN, but it is taking very long and i get an > error after a few hours. Could you please tell me an easier way to get > the code, or any other tips that might

Re: [CsMain] [GSoC] SVN repository

2010-03-15 Thread Jorrit Tyberghein
After getting an error you should be able to do svn update to continue getting the source from where it errored. Greetings, On Mon, Mar 15, 2010 at 2:09 PM, Alex Florea < florea.alexandru.gabr...@gmail.com> wrote: > I've been trying a couple of times to get the source code from the SVN > reposit

[CsMain] [GSoC] SVN repository

2010-03-15 Thread Alex Florea
I've been trying a couple of times to get the source code from the SVN repository using *TortoiseSVN, but it is taking very long and i get an error after a few hours. Could you please tell me an easier way to get the code, or any other tips that might be useful?* * * *Thank you,* *Alexandru Florea*

Re: [CsMain] GSoC 2010

2010-03-11 Thread Scott Johnson
Yes, I spoke with Jorrit yesterday. He said its in, but can still be edited. -Scott ~Scott -Original Message- From: Mike Gist Date: Thu, 11 Mar 2010 18:15:06 To: CS developers and users list Subject: Re: [CsMain] GSoC 2010

Re: [CsMain] GSoC 2010

2010-03-11 Thread Jorrit Tyberghein
Yes it is. Greetings, On Thu, Mar 11, 2010 at 7:15 PM, Mike Gist wrote: > I assume our application is in yes? :) > > > On 11 March 2010 17:49, Christian Van Brussel < > christian.vanbrus...@uclouvain.be> wrote: > >> On Thu, 2010-03-11 at 00:06 +0100, res wrote: >> > > What are the possibilities

Re: [CsMain] GSoC 2010

2010-03-11 Thread res
On 11.03.2010 18:49, Christian Van Brussel wrote: > Valve's Source Engine can use sort of HDR textures for storing the light > maps and cube (ie environment) maps pre-computed by the radiosity > solver. Generating light probes is quite a different issue. But yes, having such light probes would be

Re: [CsMain] GSoC 2010

2010-03-11 Thread Mike Gist
I assume our application is in yes? :) On 11 March 2010 17:49, Christian Van Brussel < christian.vanbrus...@uclouvain.be> wrote: > On Thu, 2010-03-11 at 00:06 +0100, res wrote: > > > What are the possibilities about > > > reading the global illumination from a HDRI file/light probes (see > > > ht

  1   2   >