On Sunday, 22 November 2015 at 15:23:18 UTC, Andrei Alexandrescu
wrote:
On 11/22/2015 06:38 AM, Mathias Lang via Digitalmars-d wrote:
Over the proposed speakers so far, Carmack would be my
favorite.
I've asked him a few days ago, he declined. -- Andrei
+1 for Tim Sweeney (if Carmack is not a
1. Just keep the current spec and deal with it. Some containers
are and will remain garbage collected because they started as
such. Add new containers that are better alongside them.
2. Do break compatibility of containers, mainly by taking
advantage of them being under-documented. In a way we
On Tuesday, 9 June 2015 at 17:05:19 UTC, Andrei Alexandrescu
wrote:
My work on allocators takes the last turn before the straight
line. I've arranged with Dicebot to overlap the review period
with finalizing details so I can act on feedback quickly.
After that I'm ready for some major library
On Tuesday, 31 March 2015 at 14:32:38 UTC, Baz wrote:
Kiith-Sa, come back with us !!
I'm currently ignoring all my projects and GitHub in general to
avoid distraction as I'm closing the end of my university studies
(thesis, finals, events, etc.). I expect to resume working on my
p
On Tuesday, 3 March 2015 at 22:01:46 UTC, Jonas Drewsen wrote:
On Tuesday, 3 March 2015 at 17:15:47 UTC, Ola Fosheim Grøstad
wrote:
On Tuesday, 3 March 2015 at 15:59:20 UTC, Per Nordlöw wrote:
Unreal Engine 4 is not free:
https://www.unrealengine.com/blog/ue4-is-free
D bindings anyone?
Yes,
On Monday, 2 February 2015 at 14:43:22 UTC, Manu wrote:
On 2 February 2015 at 07:47, Walter Bright via Digitalmars-d
wrote:
On 2/1/2015 3:29 AM, weaselcat wrote:
On Sunday, 1 February 2015 at 11:22:04 UTC, Johannes Pfau
wrote:
which perform as well as C code, but only with force-inline
On Monday, 26 January 2015 at 03:17:55 UTC, Vladimir Panteleev
wrote:
On Monday, 26 January 2015 at 03:14:00 UTC, ketmar wrote:
On Mon, 26 Jan 2015 02:36:29 +, Vladimir Panteleev wrote:
On Monday, 26 January 2015 at 02:13:44 UTC, ketmar wrote:
On Mon, 26 Jan 2015 02:00:01 +, Laeeth Is
Nie som Cech, ale som zo Slovenska (vychod), robim kod pre
diplomivku v D (https://github.com/kiith-sa/tharsis-core) a
zatial som robil 2 kratke prednasky/workshopy v Kosiciach na
propagaciu.
Mam podozrenie ze kym sa drasticky nezvysi popularita D,
akekolvek ceske/slovenske forum bude mat
On Thursday, 22 January 2015 at 19:28:13 UTC, Justin Whear wrote:
On Thu, 22 Jan 2015 18:03:31 +, Justin Whear wrote:
On Thu, 22 Jan 2015 17:40:17 +, Justin Whear wrote:
I just whacked this out in D:
http://dpaste.dzfl.pl/90d96cf05792
Remembered the allMembers trait, using a pointer
On Thursday, 22 January 2015 at 01:34:01 UTC, Sebastiaan Koppe
wrote:
On Wednesday, 21 January 2015 at 17:52:56 UTC, Kiith-Sa wrote:
Suggested improvement:
http://imgur.com/a/zgSJa
Can't open link.
Direct image links:
current: http://i.imgur.com/5IN3Nui.png
better: http://i.imgu
On Wednesday, 21 January 2015 at 17:16:52 UTC, Sebastiaan Koppe
wrote:
On Wednesday, 21 January 2015 at 17:12:22 UTC, aldanor wrote:
Sebastian, could please you publish your fork somewhere so we
could take a closer look and/or fork/destroy it? It would also
be easier to make specific suggesti
http://developers.slashdot.org/story/15/01/20/2026221/is-d-an-underrated-programming-language?utm_source=rss1.0mainlinkanon&utm_medium=feed
On Tuesday, 20 January 2015 at 16:33:43 UTC, Vladimir Panteleev
wrote:
On Tuesday, 20 January 2015 at 16:31:12 UTC, bearophile wrote:
Vladimir Panteleev:
All expandable sections should show up as expanded when no JS
is
available.
But currently they aren't doing that, right?
They are. It i
On Sunday, 18 January 2015 at 07:44:24 UTC, Andrei Alexandrescu
wrote:
On 1/17/15 11:42 PM, DaveG wrote:
On Sunday, 18 January 2015 at 04:44:56 UTC, Israel wrote:
On Sunday, 18 January 2015 at 02:18:16 UTC, Andrei
Alexandrescu wrote:
I took the better part of today working on this:
https://git
On Friday, 16 January 2015 at 21:39:52 UTC, Andrei Alexandrescu
wrote:
On 1/16/15 1:32 PM, Vladimir Panteleev wrote:
On Friday, 16 January 2015 at 21:26:04 UTC, Andrei
Alexandrescu wrote:
Well good point. As of January two of the css files are in
the top 3
most trafficked files off of dlang.org
I looked at the favicon, and...
the file is .ico (bad format), stores 5 versions of the icon
(16x16 to 64x64) even though only 16x16/32x32 are supported.
Here are just the 16x16(383b) and 32x32(1.77kiB) versions, as
PNGs (better compression than gif, and official standard - used
RGBA, as 8-
On Monday, 12 January 2015 at 00:33:52 UTC, Andrei Alexandrescu
wrote:
On 1/11/15 4:33 PM, MattCoder wrote:
On Sunday, 11 January 2015 at 23:27:34 UTC, Nick B wrote:
Perhaps its better to have a number (average or mean) than no
number.
Just ask 50 or 100 uers (or more) for their number of
down
On Monday, 12 January 2015 at 00:29:49 UTC, Andrei Alexandrescu
wrote:
I just fixed documentation to generate docs for all symbols in
core.stdc.complex. Looks unhelpful:
http://erdani.com/d/library-prerelease/core/stdc/complex.html
Any idea on how to make this better?
Thanks,
Andrei
Links
On Sunday, 11 January 2015 at 17:28:37 UTC, Andrei Alexandrescu
wrote:
On 1/11/15 3:03 AM, Mathias LANG wrote:
On Saturday, 10 January 2015 at 17:23:24 UTC, Andrei
Alexandrescu wrote:
In the ddox-generated documentation the heading is e.g.
"Module
std.container". I wanted to style "std.containe
On Sunday, 11 January 2015 at 12:57:17 UTC, MattCoder wrote:
On Sunday, 11 January 2015 at 06:56:02 UTC, thedeemon wrote:
At this moment I only see some popularity comparisons
Yes in fact they are talking more about popularity between both
languages.
and I think they're generally correct..
On Thursday, 8 January 2015 at 16:27:48 UTC, Andrei Alexandrescu
wrote:
On 1/8/15 8:19 AM, Johannes Pfau wrote:
What kind of action would you expect? Renaming a name
which has been used for two years now without complaints,
simply
because it looks bad in the new documentation?
As we usually d
On Thursday, 8 January 2015 at 16:53:46 UTC, Ras wrote:
Hello,
I want to write the game engine in C++ and write all the game
logic and ai etc in D. How would i do this?
Manu Evans has pretty much this, he's active on this newsgroup,
maybe he can help you: https://github.com/TurkeyMan/fuji .
On Monday, 5 January 2015 at 14:52:36 UTC, Martin Nowak wrote:
On 01/05/2015 11:26 AM, Benjamin Thaut wrote:
If you are interrested I might be able to branch of a old
revision and
make it compile with the latest dmd again.
I'm interested in realistically simulating your allocation
patterns.
he kind of article I write in my documentation (one of the
first few, there will be about 10 more). It's in
ReStructuredText, which again, is pretty much a more feature-rich
Markdown. I couldn't do that with DDoc without an extremely
unreadable source; now, with DDoc+Markdown
(https:
On Wednesday, 31 December 2014 at 20:05:43 UTC, Walter Bright
wrote:
On 12/31/2014 11:45 AM, Kiith-Sa wrote:
It's NOT a different variant. It's a different LANGUAGE.
That's like saying D is a variant of Pascal.
It's not illegitimate to consider all { } languages as var
On Wednesday, 31 December 2014 at 19:11:27 UTC, Walter Bright
wrote:
On 12/31/2014 7:20 AM, Vladimir Panteleev wrote:
On Monday, 29 December 2014 at 22:39:02 UTC, Walter Bright
wrote:
* reddit
* github
These both use Markdown. The syntax is the same, except for
minor things, such
as the han
my project READMEs as a link pointing to
code.dlang.org for example, see D:YAML README:
https://github.com/kiith-sa/D-YAML
You can do the same by either linking to or downloading the
shield:
https://img.shields.io/badge/listed%20at-code.dlang.org-red.png
(used red... because mars)
and putting the i
And here's that modified documentation generator with Markdown
support (won't help anyone trying to contribute to Phobos, but
maybe other projects):
http://forum.dlang.org/thread/itizuviesrhfaijyi...@forum.dlang.org
About that user experience:
http://forum.dlang.org/post/nyclgpfzpkzemgitf...@forum.dlang.org
On Tuesday, 30 December 2014 at 04:34:30 UTC, Andrei Alexandrescu
wrote:
On 12/29/14 7:20 PM, Kiith-Sa wrote:
On Tuesday, 30 December 2014 at 01:57:20 UTC, Andrei
Alexandrescu wrote:
On 12/29/14 4:37 PM, Kiith-Sa wrote:
Either way, I'm done with this argument, I expect it will
take many
On Tuesday, 30 December 2014 at 04:33:10 UTC, Andrei Alexandrescu
wrote:
On 12/29/14 6:50 PM, Kiith-Sa wrote:
.. etc.
You seem to not like your own proposals! -- Andrei
I like them less than a markdown-DDoc combo. They (at least the
first one) are still a way to make DDoc more readable
On Tuesday, 30 December 2014 at 01:57:20 UTC, Andrei Alexandrescu
wrote:
On 12/29/14 4:37 PM, Kiith-Sa wrote:
Either way, I'm done with this argument, I expect it will take
many more
pissed-off users for this to change.
I've seen little else than emotion and appeal to such in ma
As opposed to some other markup language. You're always going
to have 20 such markup instances, one way or another.
There's a big difference between the amount of visual noise
between different instances. I'm using D for 5 years and when I
still find DDoc laced with $(LI $(B bold) $(D code)) h
On Tuesday, 30 December 2014 at 01:35:57 UTC, Andrei Alexandrescu
wrote:
On 12/29/14 12:04 PM, Jacob Carlborg wrote:
On 2014-12-29 20:48, Walter Bright wrote:
I don't care much for hybrids, they are confusing and ugly.
Markdown already support raw HTML. We could use Markdown but
with Ddoc
On Monday, 29 December 2014 at 23:56:47 UTC, Walter Bright wrote:
On 12/29/2014 3:31 PM, Kiith-Sa wrote:
because I need macros even for something as common as an
inline code fragment.
Markup, macro, same thing.
Not to mention, if I include the full table lines, not just
~70 chars this
Yeah, now have a large table and have one line that's longer.
*Read* my post. The rows don' have to be aligned. And as I
mentioned, IF you have a special case, THEN it's time for macros.
But it shouln't happen for basic things like bold, code, links,
references, 90% of tables or lists. I sp
Great, width limit messed up the (first version of) the table.
| Function Name | Description |
| - |- |
| #all | `all!"a > 0"([1, 2, 3, 4])` returns `true` |
| #any | `any!"a > 0"([1, 2,
On Monday, 29 December 2014 at 19:47:50 UTC, Walter Bright wrote:
On 12/29/2014 3:19 AM, Jacob Carlborg wrote:
On 2014-12-29 06:39, Walter Bright wrote:
Having used both Ddoc and Markdown, I seriously disagree with
this. Take
a look at the markdown source for DIP69. It's horrific.
Do you mea
That's a good idea. I propose rule #1: Under no circumstances
will auto be allowed in any examples. The compiler should even
reject files in which they appear. One of the most frustrating
things is to read documentation with type T (completely
uninformative) followed by an example with auto.
On Sunday, 28 December 2014 at 16:44:05 UTC, Kiith-Sa wrote:
On Sunday, 28 December 2014 at 15:57:39 UTC, Ary Borenszweig
wrote:
On 12/27/14 10:00 PM, Walter Bright wrote:
This is so bad there isn't even a direct link to it, it hides
in shame.
Just go here:
http://dlang.org/p
On Sunday, 28 December 2014 at 15:57:39 UTC, Ary Borenszweig
wrote:
On 12/27/14 10:00 PM, Walter Bright wrote:
This is so bad there isn't even a direct link to it, it hides
in shame.
Just go here:
http://dlang.org/phobos/std_encoding.html#.transcode
and scroll up one entry. Here it is:
Finally, contracts are overwhelming, and it's also a feature of
D that
nobody has seen before. When someone new to D encounters a
contract in
the docs, they no longer trust their ability to usefully
interpret the
documentation, and almost certainly become confused; nobody
expects to
see an '
On Saturday, 20 December 2014 at 17:40:06 UTC, Martin Nowak wrote:
Just wondering what the general sentiment is.
For me it's these 3 points.
- tuple support (DIP32, maybe without pattern matching)
- working import, protection and visibility rules (DIP22, 313,
314)
- finishing non-GC memory ma
On Friday, 19 December 2014 at 12:53:32 UTC, Tobias Pankrath
wrote:
On Friday, 19 December 2014 at 12:44:26 UTC, Kiith-Sa wrote:
On Friday, 19 December 2014 at 09:13:07 UTC, Walter Bright
wrote:
On 12/18/2014 2:24 AM, Manu via Digitalmars-d wrote:
Docs need to have examples which are plain and
On Friday, 19 December 2014 at 09:13:07 UTC, Walter Bright wrote:
On 12/18/2014 2:24 AM, Manu via Digitalmars-d wrote:
Docs need to have examples which are plain and obvious, and the
language will be absorbed by osmosis.
I agree. Can you point to specific cases that need an example?
If it do
On Friday, 19 December 2014 at 00:21:06 UTC, H. S. Teoh via
Digitalmars-d wrote:
On Thu, Dec 18, 2014 at 08:12:07PM +, Laeeth Isharc via
Digitalmars-d wrote:
[...]
- better reference documentation. I don't believe I lack the
ability
generally to figure things out, but the dlang.org library
Noticed 2 non-bot threads at Reddit (sorry for spam, but due to
all D talk being here newcomers may get the impression of a dead
community), maybe someone here is able to answer them?
https://www.reddit.com/r/d_language/comments/2ppxya/is_there_any_interest_in_writing_algorithms_in_d/
https://
On Sunday, 14 December 2014 at 19:40:16 UTC, Walter Bright wrote:
On 12/14/2014 12:37 AM, Manu via Digitalmars-d wrote:
There were a few contributing factors, but by far the most
significant
factor was the extremely poor Windows environment support and
Visual
Studio debugging experience.
Thi
On Saturday, 8 November 2014 at 01:53:33 UTC, H. S. Teoh via
Digitalmars-d wrote:
On Fri, Nov 07, 2014 at 05:31:44PM -0800, Walter Bright via
Digitalmars-d wrote:
On 11/7/2014 4:41 PM, H. S. Teoh via Digitalmars-d wrote:
[...]
>But speaking of which, I found dmd -profile's output in
>trace.log
I've been planning to write a blog post about profiling D on
Linux for a while, and... while I still didn't get around to
writing an actual post, I recently gave a talk/workshop about
profiling/optimizing on Linux at local hackerspace.
While it's aimed at the local C/C++ audience, a lot of it
On Monday, 13 October 2014 at 17:21:44 UTC, Sönke Ludwig wrote:
Am 13.10.2014 16:36, schrieb Daniel Murphy:
"Sönke Ludwig" wrote in message
news:m1ge08$10ub$1...@digitalmars.com...
Oh, I've read "both line and column into a single uint",
because of
"four words per token" - considering that "
On Monday, 6 October 2014 at 17:46:34 UTC, Jonathan wrote:
Kiith-Sa, thanks for the info! I started to check out your
entity project and love how your incorporating threads and
syncing new/old state. You did state that your cleaning up
things, but my initial reaction is that entitymanager is
ys of structs in the
implementation. I'm working on something but it's not documented
enough/API is butt-ugly/not nearly stable-enough yet:
https://github.com/kiith-sa/tharsis-core
Some people are working on other ECS's too, see code.dlang.org
(some are very efficient, some are not...
On Wednesday, 1 October 2014 at 17:53:43 UTC, H. S. Teoh via
Digitalmars-d wrote:
On Wed, Oct 01, 2014 at 02:51:08AM -0700, Andrei Alexandrescu
via Digitalmars-d wrote:
On 9/30/14, 11:06 AM, Dmitry Olshansky wrote:
>29-Sep-2014 14:49, Andrei Alexandrescu пишет:
>>auto setExtension(MemoryManageme
On Tuesday, 30 September 2014 at 21:19:44 UTC, Ethan wrote:
On Tuesday, 30 September 2014 at 08:48:19 UTC, Szymon Gatner
wrote:
Considered how many games (and I don't mean indie anymore, but
for example Blizzard's Heartstone) are now created in Unity
which uses not only GC but runs in Mono I am
n use a fast path for them
and only consider decoding after that))
See the countASCII() function in
https://github.com/kiith-sa/D-YAML/blob/master/source/dyaml/reader.d
However, this approach is useful only if you decode the whole
buffer at once, not if you do something like foreach(dch
On Sunday, 24 August 2014 at 12:49:30 UTC, Marc Schütz wrote:
On Sunday, 24 August 2014 at 12:24:03 UTC, Andrei Alexandrescu
wrote:
To that end I'm working on RCString, an industrial-strength
string type that's much like string, just reference counted
and with configurable allocation. It's safe
for reference:
https://github.com/kiith-sa/tinyendian/blob/master/source/tinyendian.d
Note that you _can't_ reliably differentiate between UTF-8 and
plain ASCII,
because not all UTF-8 files start with a UTF-8 BOM.
However, you can (relatively) quickly determine if a UTF-8/ASCII
b
On Saturday, 19 July 2014 at 22:42:40 UTC, Kiith-Sa wrote:
... and I did try YouTube now just to see if the quality is
really that bad.
It isn't:
http://i.imgur.com/Cu1tUQl.png
That's about as good as the archive.org originals.
I took this with YouTube resolution set to 128
... and I did try YouTube now just to see if the quality is
really that bad.
It isn't:
http://i.imgur.com/Cu1tUQl.png
That's about as good as the archive.org originals.
I took this with YouTube resolution set to 1280x720 on a
1920x1080 monitor.
I really think you are doing something wrong.
On Saturday, 19 July 2014 at 03:39:55 UTC, Andrei Alexandrescu
wrote:
On 7/18/14, 6:15 PM, Kiith-Sa wrote:
This. Vimeo is quite popular, quality shouldn't be a problem
and people
aren't going to wait for an hour like with archive.org.
Awesome. Can you please volunteer to mirror al
On Saturday, 19 July 2014 at 03:39:55 UTC, Andrei Alexandrescu
wrote:
On 7/18/14, 6:15 PM, Kiith-Sa wrote:
This. Vimeo is quite popular, quality shouldn't be a problem
and people
aren't going to wait for an hour like with archive.org.
Awesome. Can you please volunteer to mirror al
On Saturday, 19 July 2014 at 00:31:33 UTC, Joakim wrote:
On Friday, 18 July 2014 at 22:39:02 UTC, Andrei Alexandrescu
wrote:
On 7/18/14, 12:53 PM, Jacob Carlborg wrote:
On 2014-07-18 17:44, Andrei Alexandrescu wrote:
Somehow the same DConf videos are of better quality on
archive.org than
on
On Thursday, 17 July 2014 at 19:14:06 UTC, Right wrote:
I'm rather fond of RAII, I find that I rarely every need
shared semantics.
I use a custom object model that allows for weak_ptrs to
unique_ptrs which I think removes some cases where people might
otherwise be inclined to use shared_ptr.
On Wednesday, 16 July 2014 at 19:00:42 UTC, Meta wrote:
On Wednesday, 16 July 2014 at 17:00:16 UTC, Kiith-Sa wrote:
On Wednesday, 16 July 2014 at 16:04:32 UTC, Meta wrote:
On Wednesday, 16 July 2014 at 14:21:26 UTC, Dicebot wrote:
On Wednesday, 16 July 2014 at 01:34:58 UTC, Kiith-Sa wrote
On Wednesday, 16 July 2014 at 16:04:32 UTC, Meta wrote:
On Wednesday, 16 July 2014 at 14:21:26 UTC, Dicebot wrote:
On Wednesday, 16 July 2014 at 01:34:58 UTC, Kiith-Sa wrote:
Just noticed this:
http://blog.octayn.net/blog/2014/06/30/this-week-in-rust-54/
This is precisely the kind of thing
On Wednesday, 16 July 2014 at 14:21:26 UTC, Dicebot wrote:
On Wednesday, 16 July 2014 at 01:34:58 UTC, Kiith-Sa wrote:
Just noticed this:
http://blog.octayn.net/blog/2014/06/30/this-week-in-rust-54/
This is precisely the kind of thing we need.
Huge amount of non-interesting effort. There
On Wednesday, 16 July 2014 at 15:25:22 UTC, Vic wrote:
On Wednesday, 16 July 2014 at 12:35:29 UTC, Bastiaan Veelo
wrote:
I am not sure why you think Qt makes memory management easier.
QObjects are generally given a parent that destructs its
children when it terminates, but that is merely a
Just noticed this:
http://blog.octayn.net/blog/2014/06/30/this-week-in-rust-54/
This is precisely the kind of thing we need.
On Tuesday, 15 July 2014 at 10:17:26 UTC, Joakim wrote:
On Tuesday, 15 July 2014 at 00:41:12 UTC, Jesse Phillips wrote:
On Monday, 14 July 2014 at 19:41:19 UTC, Joakim wrote:
whereas I'm asking about having an official blog on dlang.org
and how much interest there is from others to contribute t
On Saturday, 12 July 2014 at 03:54:59 UTC, safety0ff wrote:
I found this link on reddit:
http://dave.cheney.net/2014/07/11/visualising-the-go-garbage-collector
and I was wondering if there was interest in having D's GC
output detailed trace information.
I was thinking perhaps collecting data
On Thursday, 10 July 2014 at 19:11:39 UTC, Andrei Alexandrescu
wrote:
On 7/9/14, 12:21 PM, Walter Bright wrote:
Vladimir's talk on Dustmite is now up on Reddit. We ship
Dustmite as
part of the dmd distribution.
But it's a secret.
Just try to find out anything or any mention of Dustmite on
dl
On Thursday, 10 July 2014 at 17:01:45 UTC, Jane Doe wrote:
One thing that bothers me quite a bit is that char's do not
have length. This makes it difficult in templates that can take
either strings or chars.
While one can write a template that returns the length of a
string or char, I would i
On Tuesday, 17 June 2014 at 13:36:48 UTC, John Colvin wrote:
On Tuesday, 17 June 2014 at 13:24:11 UTC, Dicebot wrote:
On Tuesday, 17 June 2014 at 13:13:00 UTC, Artur Skawina via
Digitalmars-d wrote:
artur (who implemented both features last weekend; it started
out as a
fun "let's-see-how-D-woul
If you see "abandoned libraries", you're probably looking at
DSource, which is dead. Everything has long since moved to GitHub.
Derelict provides good SDL2 as well as SFML2 bindings (and
bindings to many other APIs). For GUI, (assuming you don't want
Windows-only ones) TkD is simple and easy-t
On Tuesday, 10 June 2014 at 10:42:14 UTC, Sönke Ludwig wrote:
Am 10.06.2014 12:25, schrieb w0rp:
On Tuesday, 10 June 2014 at 08:12:53 UTC, Sönke Ludwig wrote:
It's not heap allocations. The problem is that during CTFE,
currently
basically every variable change allocates memory that is
never fr
On Saturday, 31 May 2014 at 19:49:22 UTC, w0rp wrote:
After watching Andrei's keynote where he was asking for help,
and noticing that there wasn't any proof of someone working on
this, I took charge.
http://w0rp.com:8010/
That's the design in the form of a single page website running
on my L
On Thursday, 29 May 2014 at 18:24:57 UTC, Tom Browder via
Digitalmars-d wrote:
Has anyone done a survey of the primary OS of D users?
I (a D newbie) use Debian Linux (64-bit), but I get the feeling
that
many (if not most) users are on some version of Windows.
Thanks.
Best regards,
-Tom
So
On Saturday, 24 May 2014 at 17:30:54 UTC, Nick Sabalausky wrote:
On 5/24/2014 12:42 PM, Jeremy Powers via Digitalmars-d wrote:
On Fri, May 23, 2014 at 7:39 AM, Dicebot via Digitalmars-d <
digitalmars-d@puremagic.com> wrote:
Original thread : http://forum.rejectedsoftware.
com/groups/rejectedso
On Friday, 23 May 2014 at 06:24:28 UTC, Jacob Carlborg wrote:
On 22/05/14 21:11, Nick Sabalausky wrote:
Is there anything blocking actual adoption of SDL? I'm not
holding
anything up am I? Sonke: If there's anything you need
done/dealt-with
regarding SDLang-D, let me know.
Do we want/need t
On Sunday, 19 January 2014 at 03:38:30 UTC, Adam Wilson wrote:
Hello Everyone,
Based on the previous thread I think we have enough to start
laying out the design and writing code for Aurora.
The choice that I would like to clarify is that Aurora will be
a retained mode API. I understand that
I never felt Derelict wasn't "up to date". Also, it provides you
with bindings to other essential libraries (e.g. SDL2, SFML,
OpenAL, Assimp, etc.). And it's been actively maintained since
forever, unlikely to die in the forseeable future.
On Monday, 14 October 2013 at 21:12:57 UTC, alex wrote:
Thanks for the link John!
On Monday, 14 October 2013 at 21:09:32 UTC, Adam Wilson wrote:
That is actually incorrect. Tango was a replacement for the
Phobos Standard Library in D1 to expand on the thin
capabilities of the library at the
On Wednesday, 9 October 2013 at 03:46:20 UTC, Walter Bright wrote:
On 10/8/2013 8:38 PM, Andrei Alexandrescu wrote:
Only Levenshtein distance produces garbage in std.algorithm.
Perhaps the documentation should reflect that:
http://dlang.org/phobos/std_algorithm.html#levenshteinDistance
I th
On Sunday, 29 September 2013 at 22:00:02 UTC, Andrej Mitrovic
wrote:
We're literally having new people coming in to IRC every day
saying
they can't read the D documentation because of hyphenator
completely
blocking the website (before the browser forces it to stop
loading).
If Andrei still wa
On Friday, 13 September 2013 at 19:48:18 UTC, Namespace wrote:
Just out of interest.
I use Sublime 2, Notepad++ and as IDE currently Mono-D. But I
will try this evening VisualD.
gvim, with no GUI elements, ultisnips for D snippets,
YouCompleteMe for fuzzy completion, and soon DCD for D-aware
YAML is a super set of JSON, not the other way around. But
yes, I would like to have YAML support as well.
Yes of course, you are right. I found this on the internet.
Seems to be abandoned.
https://github.com/kiith-sa/D-YAML
It's not really abandoned, I keep updating it with compatibi
On Wednesday, 21 August 2013 at 10:40:10 UTC, monarch_dodra wrote:
On Wednesday, 21 August 2013 at 02:46:06 UTC, Dylan Knutson
wrote:
Hello,
I'd like to open up discussion regarding allowing foreach
loops which iterate over a tuple of types to exist outside of
function bodies. I think this wo
See Manu's talk and google how to use it. If you don't know what
you're doing you are unlikely to see performance improvements.
I'm not even sure if you're benchmarking SIMD performance or
function call overhead there.
On Tuesday, 25 June 2013 at 06:21:09 UTC, dennis luehring wrote:
Am 25.06.2013 07:51, schrieb dennis luehring:
Am 24.06.2013 18:15, schrieb Richard Webb:
DMD built with DMC takes ~49 seconds to complete, but DMD
build
with VC2008 only takes ~12 seconds. (Need to get a proper VC
build done to t
On Monday, 24 June 2013 at 18:47:17 UTC, Martin Nowak wrote:
On 06/23/2013 03:19 AM, Walter Bright wrote:
On 6/22/2013 4:24 PM, Kiith-Sa wrote:
With valgrind; did you use massif?
That would be the right tool to use instead of memcheck (the
default
tool).
I've never heard of massif.
With valgrind; did you use massif?
That would be the right tool to use instead of memcheck (the
default tool).
Profile.
Don't even think of asking for help before profiling. Those bugs
you fixed here would be trivial to detect with a profiler.
GC-dependent stuff usually is (like array literals mentioned
here) usually are.
As for profiling of something like this, both gprof and DMD's
builtin profiler
You mean like
http://en.wikipedia.org/wiki/Optimus_Maximus_keyboard ?
You don't need any instrumentation for perf and can get similar
output (even in real time). (Don't intend to start a profiler
war, but recommend looking at perf before messings with DLLs and
the like) (although perf is is Linux-only)
I think the Windows version of AMD CodeAnalyst might have simi
WRT to the worse Linux64 case:
I recommend infinite-cycling it and testing in perf top.
(If you're on Ubuntu/derivative or maybe Debian, just type "perf
top",
it will tell you what package to install, and once installed,
"perf top" again, while the benchmark is running)
You'll get a precise
e it in
pretty much every project I start.
It's somewhere around 10-20kLOC.
https://github.com/kiith-sa/D-YAML
Also, Derelict3 might be a good idea. Derelict has been actively
maintained for pretty much most of D's history.
On Thursday, 23 May 2013 at 18:13:17 UTC, Brad Anderson wrote:
While there hasn't been anything official, I think it's a safe
bet to say that D is being used for a major title, Remedy's
Quantum Break, featured prominently during the announcement of
Xbox One. Quantum Break doesn't come out until
On Tuesday, 21 May 2013 at 11:06:44 UTC, Andrej Mitrovic wrote:
On 5/21/13, Adam Wilson wrote:
Well, it comes down to how you want to render. My preferred
solution
woulbd be a rendering thread running all the time doing
nothing but the
GPU leg-work
Why a GPU? Aren't most GUIs static? And ar
On Tuesday, 21 May 2013 at 00:05:21 UTC, Diggory wrote:
On Monday, 20 May 2013 at 23:40:34 UTC, Andrej Mitrovic wrote:
On 5/21/13, Adam Wilson wrote:
Sub-pixel font hinting. Almost no games use this, and almost
every OS
toolkit does.
There used to be a nice article about font rendering in O
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