Laura Lee Alben defined many of these core criteria back in May 1996.
Search for her article "Quality of Experience" in the ACM Digital
Library (it was published for Interactions magazine). Dan Boyarksi
also wrote an article "What is Interactivity", Vol. 8, No. 3,
Summer 1997 of DMI Journal, descri
Hi Julie, so here's what I wrote on your blog post, to share with
others :-)
I really admire the basic simplicity of it, and I get what you're
trying to convey (being at the converging heart of it all), but I
always keep coming back to the Eames Venn diagram which pretty much
sums it up for me a
I posted a response here:
http://www.ghostinthepixel.com/?p=216
Basically: As long as there are technologies that shape human
attitudes & behaviors & perceptions, there will be a need for someone
to make them intuitively simple, emotionally appealing, and
behaviorally engaging.
I think "interact
Cool, thanks for the feedback and suggestions--great stuff!
Particularly want to echo what Angela commented about the nature of
the ordering and its historical organization. It's not about
worse/better fields of design at all, and that inference should not
be drawn. It's a common yet inaccurate mis
FYI, this may be of value to those of you, like me, trying to grapple
and make sense of the recent (and ongoing) Cambrian-like explosion of
new design activities, fields, or domains of practice that has caused
some angst and confusion among those who affiliate themselves with
"interaction design".
Richard, no worries. Sorry to jump on the defining. I understand the
desire for identifying a "common ground", and while UX maybe the
generally accepted & common label to roll all those ideas into one
neat label, I just fear it's too slick, too
marketing/corporate/managerial as Kolko says, and thus
Hi Richard,
Don't worry I don't flame people :-)
A question was asked, and I answered with specific, verifiable
examples to better inform the ixda community, that's all. (and
actually i just noticed another thread was created around this issue,
so apologies for not cross-posting there)
But sin
"What are some of the non-software things that you all see
interaction designers doing? ... I'm looking for specifics
situations where what you think of as interaction design is being
done that is not related to software."
Here's a few examples:
Robert Fabricant gave an excellent keynote at IxD09
I get that "user experience" has become default in the business
world as an umbrella term and I often play along to get my paycheck.
But my own personal problems with "it's all just UX":
1. (this is admittedly a bit hair-splitting) One technically cannot
design a user's experience since an "exper
Good lord this thread has just devolved into an embarrassment! (and
whatever happened to Saffer's admonition--no more tedious endless
definition threads!)
For the last time: http://www.ghostinthepixel.com/?p=130
And if you're still that confused about wireframes (and mockups) vs
prototypes, well
For me, strategy is inextricably related to leadership (or being a
design visionary commanding a "design strategy").
So then the question might really be: what are the leadership
qualities needed to a) properly envision a compelling, valuable,
integrative design concept and b) enable its fruition
You mean for holiday parties coming up? Here's what I usually say (or
some variation thereof):
"I design attractive, intuitive software for digital products, like
websites, desktop apps, etc."
(note that I distinctly say "I design" in the active voice)
And then I throw in some names like Frog,
Here's some screenshots:
http://blogs.pcworld.com/staffblog/archives/007645.html
-uday
On Sep 2, 2008, at 10:56 AM, David Malouf wrote:
Anyway, those are my thoughts for now. Can't wait to download and
play ... Please
Wel
digital
tools then lend to the crafting of a compelling interaction and
interface, as Malcolm elucidates in his Abstracting Craft and also
Digital Ground to some extent.
hope this helps...
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
On Aug 27, 2008,
I agree...Dude, Totally not cool. Andrei had a great suggestion for
the community. Lighten up! Bad day at the office??
-uday
On Aug 27, 2008, at 8:13 PM, Peyush Agarwal wrote:
Will,
" shut the f($&k up" ??
This is out of line. There was no need for it. Please do not use
this language on
review, update, disseminate such specs with non-design
partners (like QA, dev, back-end, etc.). Not to mention primer lessons
for those folks to read and interpret UI specs, setting their
expectations on level of detail, type of content, etc.
Anyway, count me in...
Uday Gajendar
Sr. Inter
, I just wrote this over
the weekend on the essence of being an IxD:
http://www.ghostinthepixel.com/?p=136
Hope this helps...
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EM
ole.
I touch upon rhetorical persuasion in a boxesandarrows article about
rich digital product experiences: http://www.boxesandarrows.com/view/what-does-rich-mean
And of course Dick Buchanan has a far better explanation of this
viewpoint:
http://id.bobulate.com/readings/gooddesign.p
tech or absurd features! There in it to protect themselves and
use "user experience" to blame sadly. So we end up pushing "standard
UCD process" with "repeatable methods" as a source of authority to
combat those folks and assert a design's legitimacy...Suc
involved Dreyfus and Eames of course. I'd think any
reputable ID program nowadays has this as a routine with perhaps even
broader knowledge bases today drawing upon pysch, anthro, and more,
beyond the typical/historical HF and ergo sources...
Hope this helps,
Uday Gajendar
Sr. Intera
/?p=95
More fuel for the fire... :-)
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe ..
On Jun 23, 2008, at 11:21 AM, Christine Boese wrote:
I understand the need to move beyond UCD, but I'm actually headed in
the direction of LESS of a focus on an atomized individual "user"
and more on the social aspects of design. And you can't do social
design in a vacuum, the lonely artist
allenge and comes with
years of experience, which this field is still developing...
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
Welcome to the Interaction Design Association (IxDA)!
To po
ofession...else it would be a 6+ yr degree costing 300K! The point
is to give a baseline level of "necessary and sufficient" skills/ideas/
theory to get enough of a start (or re-fresher/new insights for those
already experienced) in the profession. And to hopefully provoke an
ins
On Jun 20, 2008, at 2:47 PM, Andrew Boyd wrote:
Now... if you want to be immersed in a challenging environment where
your every assumption has to be justified to your clients, your
boss, other business areas that have different agendas, your boss's
boss, and their boss's boss (the head of an
Jun 20, 2008, at 7:54 PM, [EMAIL PROTECTED] wrote:
I have always found it interesting that in the UX world we tend to
focus on the masters level with very little done at the Bachelor's
level. My question to SVA & CMU & KU is why are there no bachelor of
IxD programs next to you MA programs?
pe
On Jun 20, 2008, at 4:37 AM, dave malouf wrote:
The theory stuff I think is easy to pick up on one's one.
Hmm, I dunno about that :-). Sure anyone can read a book or several
books and mailing lists and articles that alot of us write or publish
even on this list.
But it doesn't match the r
On Jun 20, 2008, at 9:39 AM, Fred Beecher wrote:
Yes, I realize the horror of what I'm doing, analyzing education
based on
the numbers. But really, some degree of this is necessary *once
you've got
an established career.*
That's fine and understandable. I'd just go back to what I said: "in
On Jun 20, 2008, at 10:07 AM, Christine Boese wrote:
#1 & #2: Networking, and name schools. I come from humanities, and
never had the kind of engineering connections I craved, because in
my undergrad world, engineers and CS folks just didn't talk with
humanities people. You gotta get to the
(unless it really is a piece of paper degree from a mail-order
catalog :-)
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMAIL PROTECTED]
+1 408 902 2137
Welc
out of
the degree. And if it's right at your stage of life, career, etc.
Finally, this article/interview may be of help:
http://www.aiga.org/content.cfm/is-there-a-doctor-of-design-in-the-house
(It's about PhD in Design but there's some reference to Master's and
advanced d
se digital production tools (like Visio, Fireworks, etc.)
primarily for professional polished presentations and nice final
deliverables for clients or corporate review committees (and my
portfolio :-)
Hope that helps...
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
ncept maps/diagrams/models
- Deep CMU-style thinking of design issues ;-) hehe.
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMAIL PROTECTED]
+1 408 902 2137
Welco
d mere
"use cases", but connecting to the human aspect.
Thanks for sharing!
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMAIL PROTECTED]
+1 408 902 2137
On May 27, 2008, at 12:54 PM, Leah Buley wrote:
even though people
allenge!
This is nicely captured here: http://www.inspireux.com/wp-content/uploads/7.gif
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMAIL PROTECTED]
+1 408 902 2137
__
earlier point that designing anything
requires compromise and balancing competing biz/tech/mkting, etc.
That's the deal as a designer :-)
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMAIL PROTECTED]
+1 408 902 2137
On May 7, 20
ity of practice)
And when thwarted by those competing forces (hopefully a rare moment),
you just gotta learn to let go and move on, knowing that you gave it
your best effort at achieving "the good design"...
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San
audience, balancing complexity (power) and simple
(elegance), however that may be interpreted for the given problem.
That's why we're paid the big bucks :-)
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
On Apr 27, 2008, at 5:41 PM, Jeff Howard wrote:
> For people who aren't reflexively hostile toward this sort of thing,
> Richard Boland's "Managing as Designing" is a great place to
Thanks Jeff, I'd forgotten this title when replying earlier...I read
it while back, and wasn't insulted at all e
ing successes along the way has helped everyone
see that all the hard work associated with the change is worth it.
Hope it helps,
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMAIL PROTECT
tty broad statement begging misinterpretation.
(for me, "canonical design thinking texts" means Alexander's Pattern
Language, Simon's Sciences of the Artificial, Margolin/Buchanan's
Discovering Design, etc...and they're not "hostile" to design!)
Uday Gaj
rhetoric :-) written by Dick
Buchanan several years ago for AIGA...
http://id.bobulate.com/readings/gooddesign.pdf
Enjoy,
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMA
Pretty simple to me...
Wireframe: a static skeletal structure of content, drawn to proportion
for your screen
Prototype: a behavioral representation of the final product, at
varying degrees of fidelity (from skeletal to rich)
Hope this helps,
Uday Gajendar
Sr. Interaction Designer
Voice
ral phases: Play, Propose, and Specify, with
an eye towards what I have called "proto-specs" or "prototype as
spec", serving as a record of truth for developers.
Hope the ixda community finds this useful.
Thanks,
Uday Gajendar
Sr. Interaction Designer
Voice Tec
itive attitude for design, it
would've been much harder for all of us, client and studio alike.
I have more thoughts on shaping a useful design process on my blog:
http://www.ghostinthepixel.com/?p=78
http://www.ghostinthepixel.com/?p=71
I know these aren't at the tactical level of an A
info, question what's said, reflect on
it, create a solution per your design abilities, defend and iterate,
etc.
and good luck :-) (with lots of salt!!)
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMAIL PROTECTED]
+1 408
> Uday, I have to admit I struggled with the overly academic nature of
> the 1st pieces. But when I got to part 3, I was blown away. Your
> quarter of story, performance, utility and style are so on target, I
> wanted to yell hurray
Wow, thanks Dave!! Glad you found the third part inspiring
beauty for user experience:
http://www.ghostinthepixel.com/?p=111
An integrative aesthetic experience:
http://www.ghostinthepixel.com/?p=110
(more will be published about this last topic in an upcoming issue of
Interactions ;-)
Enjoy,
Uday Gajendar
Sr. Interaction Designer
Voice Technology Gr
g/writing and broad cultural exposure for problem solving/
ideation, dealing with human drama and politics, which are the center
of any workplace conflict, esp. design!)
Hope that helps :-)
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
ata in" and "send data out" to use as a short
command, twisted it to be about directionality, and it stuck for
better or worse. Now it's simply accepted cultural convention in the
computer world. Just deal with it :-)
Uday Gajendar
Sr. Interaction Designer
Voic
ue of materials, mechanics, etc."
(from "Thoughts on Interaction")
Hope that helps...
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMAIL PROTECTED]
+1 408 902 2137
___
Anyone have a link or a PDF copy of it? That document in itself is
quite profound, or very enigmatic to newcomers :-)
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMAIL PROTECTED]
+1 408 902 2137
_
Sounds like SXSW needs a Nannybot! :-)
A couple thoughts from a design POV:
a) culturally (and perhaps more true for the younger generation of
today's "tweens" or Gen Y+ who literally never knew a life before
mobile devices, like, seriously) it seems there's a willing acceptance
by those wh
that.
And of course, my design career will evolve continuously...It's a
journey :-) Enjoy it!
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMAIL PROTECTED]
+1 408 902 2137
On Mar 16, 2008, at 1:21 PM, Sebi Tauciuc wrote:
tantive body of
knowledge that future designers (interaction or beyond) will tap into
for inspiration. Kudos!
(and yes, it is a nice reflection of the CMU approach to design ;-)
Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMAIL PROTEC
FYI, for those interested in some insights from a rhetorical
perspective on how to approach the problem of "defining design", as
quoted by Dick Buchanan, former head of the CMU School of Design and
current chief of their doctoral program. I've posted the main passage
on my blog here:
http://www.gh
which all products exist." — R.
Buchanan, PhD.
I hope this contribution helps. (or if not, at least now you'll see
where some of us are coming from, and why we think the way we do :-)
Enjoy!
Uday Gajendar,
Senior Designer
Involution Studios LLC
__
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