Andy,
I think you're spot on and what you say about moving beyond the page
totally resonates with the approach I'm trying to take on social
interaction design. There are of course constraints on what can be
done within a framed space, but you're right that present and future
applications
Visual design and interaction should not be considered separate issues, and as
long as they are, the final design will not be truly great.
The very fact that exceptional visual design can compensate for poor
interaction should be a big clue that, for the user, the whole design is one
thing - th
Swurl is interesting, for its calendar view of user posts:
http://gravity7.swurl.com/timeline
Even more cool is dipity, which uses a horizontal timeline: http://www.dipity.com/gravity7
(also check the flipbook mode; both are cool-looking but add little
in terms of utility)
Swurl's timeline
Andy,
I think the point you're making is extremely valuable. I've been
posting recently about lifestreaming apps, and the need for new
paradigms for designing time-based social media. The user experience
in lifestreaming (twitter, friendfeed, etc) involves message and
presence-related iss
Interesting to hear. I guess it packs it all into a small device. The
pen looks too thick for my tastes though.
Both of the guys using the pen have evolved interesting indexing
strategies with the special notebooks the pens use.
I saw this - they've cleverly made some faux Moleskines for it
user experience is primarily visually driven...then visual >skills
are important to think through and design the >interaction
How do "visual skills" help you think through and design
interaction? When is an interactive system not action driven?
Remember, we're talking about interaction desi
>user experience is primarily visually driven...then visual >skills
are important to think through and design the >interaction
How do "visual skills" help you think through and design
interaction? In my art class, we talk about weight, line, mass
(etc)...but no one "interacts" with our artwork, ex
Hi Andy,
There are two guys I work with who use them. One is the writer on our dev
team - he records every meeting with his pen while taking notes and gets a
lot of interesting little details that way. We chuckle sometimes when he
says "hold on a sec - I need to reboot my pen" but he's capturing g
Barbara, The idea seems good, but even from the video it is hard to
know how it all executes. But to the point of the thread there are a
ton of Visual elements throughout the design ecosystem for sure!
Please send a Pen & notebook my way for evaluation and review. ;-)
-- dave
. . . . . . . . .
I think I mentioned ticketing machines a while back in this thread,
albeit in the other direction, that they can have a lot of visual
design sometimes but very little direct interaction (a single button
press on some). Both, of course, are part of the UI, which just goes
to show how overlap
Any thoughts about whether http://www.livescribe.com/ Pulse
constitutes great interaction?
Has anyone here used one much, for that matter? Are they any good as a
pen as well as the tech of it? Looks like it might be a quick way of
capturing research notes, but then a scanner/camera and a no
On Oct 28, 2008, at 1:46 p, allison wrote:
My point was that while interactive products need to have great
interaction, not every interactive product needs to have *visual*
design. What about the Metro card machines in the NYC subway system?
They're cute but the UI is pretty basic. Despite this
great point -- as there are also many ticketing machines that are well
designed, visually, but hard to use. Some because they use similar or
even the same slot for inserting ccard or ticket (that always throws
me off); or because the sequencing of steps is out of visual order
(e.g. not to
> that there is a strong dependency on how/if the interaction will
work
Rein, what do you mean by this?
I'm under the impression that "how/if the interaction will work"
would be the main focus of an interaction designer's job... This
statement sort of sounds like, well, it's not...??
. . . .
I think most companies who care about having great interaction
design would also have at least pretty good and probably great
visual design.
Have you used Craigslist in the last 5 years? What visual designer
would put the Craigslist design in their portfolio?
Yup. It's a great idea, servi
> Ah, but the question was (I think) whether they have great
interactions even if they don't have great visual design.
I understood the question to be 'Can the designer create great
interaction without great visual design skills?' This seems like a
difficult question to answer objectively withou
On Oct 28, 2008, at 3:49 AM, Andy Polaine wrote:
I think most companies who care about having great interaction
design would also have at least pretty good and probably great
visual design.
Have you used Craigslist in the last 5 years? What visual designer
would put the Craigslist design
Ah, but the question was (I think) whether they have great
interactions even if they don't have great visual design.
I have a feeling that this is a self-selecting process, though. I
think most companies who care about having great interaction design
would also have at least pretty good and
Here are things in my apartment that I interact with that do not
really have (great) visual designs:
Microwave
Digital display on my stove
DVR/cable menu
DVD/VHS player
TV menu
iPod - maybe the one exception...but really it's mostly text
mp3 player
alarm clock
Here's stuff at work:
Printer/Copy m
Hello Jonas Loevgren,
i agree with you. I myself isnt a (great) visual designer yet I was
able to communicate your `fluency` concept in my Low Involvement
Interaction solution. (Thesis)
Your work was suggested to me by my thesis advisor Tomas Sokoler.
. . . . . . . . . . . . . . . . . . . . . .
As a side note, I recently met with a recruiter for an interaction
design job. In the job description they asked for people who could
research requirements/competitors, define the behavior of XYZ in
wireframes and written documentation, and conduct user testing, etc.
However, for all practical purp
Yes, unless the people doing the hiring have confused interaction
design with visual design.
However, you will probably be better off (and more marketable) if you
know about visual design, but I see it as more akin to having
understanding something about programming (or whatever medium you're
desi
Hi Rein,
I believe as Interaction Designer you should work closely with your
visual designers (and developers, industrial designers, etc). In my
opinion this part can never be missing. Some interaction problems can
best be solved graphically or can better be combined with a nice piece
of visual de
pecializations, sure, IMHO we get great, world
>> class design from designers with talent for both interaction and visual
>> design. And yes, we call them User Experience Designers because they design
>> the whole experience.
>>
>> Regards
>> Barb Hernandez
&g
My short answer is yes. I think they're different but related skills.
I'm not saying I'm a great interaction designer, but I do feel more of
an interaction designer than a graphic designer. I can do graphic
design, but it doesn't interest me as much. I can creatively direct
much better than
---Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Todd Zaki
> Warfel
> Sent: Monday, October 20, 2008 11:32 AM
> To: Dennis, Alan
> Cc: IxDA list
> Subject: Re: [IxDA Discuss] Can an interaction designer creat (great)
> interactio
al Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Todd Zaki Warfel
Sent: Monday, October 20, 2008 11:32 AM
To: Dennis, Alan
Cc: IxDA list
Subject: Re: [IxDA Discuss] Can an interaction designer creat (great)
interaction without (great) visual design skills?
On Oct 17, 2008,
On Oct 17, 2008, at 8:53 AM, Dennis, Alan wrote:
Basically, my point is that if you want to make great designs, I do
believe you need to have somewhat of an understanding in the various
disciplines involved. Visual design is one of those disciplines that
can help immensely.
Having an und
Kaasalainen
Sent: Thursday, October 16, 2008 4:15 AM
To: IxDA list
Subject: Re: [IxDA Discuss] Can an interaction designer creat (great)
interaction without (great) visual design skills?
My gut feeling and experience is that an interaction designer should
have a good understanding of the medium he
The "visual design" fades quickly ... a stellar interaction design
remains constant and is what keeps people engaged with the product.
If the visuals are nice but the IXD is crap, no amount of nice
visuals will help the product. Its like applying a nice skin on a
flawed IXD/wireframe/workflow.
Unlikely, what you're asking from someone is too visualise the
potential of your solution, and visionary business clients are few
and far between my friend. It's your job to make them recognise the
business value of what you do.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Bugger. Just did a reply instead of a reply to all.
Tim
On Thu, Oct 16, 2008 at 9:25 PM, Tim Wright <[EMAIL PROTECTED]>wrote:
>
> So, I'm not a visual designer and don't think you have to have visual
> design skills to create great interaction. However, you do need visual
> design skills to make
I agree with lot of previous comments that its very important to have
a good sense of visual design to be a good interaction designer.
However it depends on product you are building are the target
audience. For e.g. I have developed Call Center application and
didn't do much visual design at all.
If you are designing a user interface, visual design skills are a
plus. But if you're working with a great visual designer, you should
be all good.
If you're designing how different silos of an organization interact
with each other, great visual design skills are still a plus, but may
be irrelevan
Janne, I think your gut is correct; the better a designer understands the
constraints of the medium he is designing for, the better the end result
will be.
The process of generating a "great interaction design" is a consideration
that is at least as important as the final design itself. While one
How to Design for Start-Up without Closely Defined
I'm noticing a pattern with certain web startups. They want you to
design for their website or app, but the problem is they have
different audiences. So my dilemma is since a startup is needing to
launch a product as soon as possible and their b
I think, interaction design is about to guide the user, to explain the
meaning of elements in a non-verbose way. For example: you can use
visual elements like shadows or texture to simulate surface feel ...
The shadow has not to be beautiful or proportional to look like a
shadow. Also the designer
I seem to be alternately skillful in interaction work and graphic design
work (and programming for that matter), but seldom all at once. Seems like a
few days and a serious change of focus is needed to switch between the
crafts. I'm mindful of athletes who compete in multiple sports during the
year
"But to argue that a designer can't be both? I'm sorry, Will, but you don't
have a leg to stand on."
I did not argue that they can't be both - I merely argues that I have not
seen one that is "Great" at one also "Great" at another. Perhaps my judgment
of what constitutes Great is very different th
My gut feeling and experience is that an interaction designer should
have a good understanding of the medium he's designing for, whether
this is visual, physical, aural or something else. Visuals are a nice
example case, though, so pardon me for concentrating on that for the
rest of this reply.
On
On Oct 15, 2008, at 7:34 PM, Will Evans wrote:
I have seen some great interactions. I have known some fantastic
interaction
designs. I have also know some fantastic visual designs/designer/s.
the two
sets are orthogonal and do not overlap - I have not met one great
IxDer that
was also a gre
but perhaps its just the nature of the fact that this list is, frankly, so
webcentric. I think back to some very good work that I admire - the Bose
Media system's IxD in the Ferrari 612 is something I admire - and would
loved to have worked on, save for the fact that I couldn't work at a
cult-of-pe
http://www.google.com/mobile/default/sms/#utm_campaign=en&utm_source=hu&utm_medium=ha&utm_term=google
sms&dc=gh0sss
I'm really sorry. This is what I meant to post as the link. I'm
gonna shut up now.
Last time ever, I promise.
Will
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Andrei et al,
I have seen some great interactions. I have known some fantastic interaction
designs. I have also know some fantastic visual designs/designer/s. the two
sets are orthogonal and do not overlap - I have not met one great IxDer that
was also a great visual designer. Not even in La-la SF
http://www.google.com/mobile
For people who don't want to spend the 10cents to txt google, they
have a demo here that will show you all the fun things it can do.
Sorry for the double post
Will
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
htt
google sms 411.
Text a person's name and city where they live to GOOGL.
This is a great, graphic-less, visual interface.
Will
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=34316
_
Andrei wrote:
> No. No matter what anyone else says.
> Ok... let's see some example then?
> Examples of "great working interaction without
> having visual design skills."
I feel like we covered this upstream in the thread. Pick any
"great" interaction without a visual component and your argum
coming back online after an accidental detour...
On Oct 15, 2008, at 6:50 PM, Andrei Herasimchuk wrote:
Hope you don't mind, I'm adding Dave to this so I don't have to
repeat myself. 8^)
On Oct 15, 2008, at 2:18 PM, mark schraad wrote:
I think Dave mentioned a few... craigslist... goog
squarely on the head, dude. You'd probably be good at Stocknagaln.
(what's Stocknagaln? http://skisnowboardeurope.com/zellamsee/nightlife.html)
.scot
On Oct 15, 2008, at 6:39 AM, William Brall wrote:
You can't create a great product without great visuals. Where those
visuals come from does
I'd agree, if the designer is working alone. Teams of specialists with
complementary skills and good creative direction can and do achieve create
great design.
Robert.
Robert Reimann
IxDA Seattle
Associate Creative Director
frog design
Seattle, WA
On Wed, Oct 15, 2008 at 12:02 PM, Andrei Heras
On Wed, 15 Oct 2008 10:35:39 +0200, Rein wrote:
>in my daily work as an interaction designer I mostly create wireframes and
>support the visual designers in their creation of the visual design for
>these wireframes.
>
>I notice though, that there is a strong dependency on how/if the interaction
>w
examples of what?
On Wed, Oct 15, 2008 at 3:28 PM, Andrei Herasimchuk
<[EMAIL PROTECTED]> wrote:
> On Oct 15, 2008, at 12:05 PM, mark schraad wrote:
>
>> Several have elluded to this, but the Ixd must have enough visual
>> tools and chops to communicate the interaction. So in that regard,
>> yes.
I also think it really depends on the collborative environment you
want to work in. I have had much more success working with great
visual/3D folks than doing it on my own. They are deep in viz and
I'm deep in IxD and the combination is rocket fuel when applied
well.
So I don't think this is an a
On Oct 15, 2008, at 12:32 PM, mark schraad wrote:
examples of what?
Examples of "great working interaction without having visual design
skills."
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c. +1 408 306 6422
_
examples of what?
On Wed, Oct 15, 2008 at 3:28 PM, Andrei Herasimchuk
<[EMAIL PROTECTED]> wrote:
> On Oct 15, 2008, at 12:05 PM, mark schraad wrote:
>
>> Several have elluded to this, but the Ixd must have enough visual
>> tools and chops to communicate the interaction. So in that regard,
>> yes.
On Oct 15, 2008, at 12:19 PM, Jens Meiert wrote:
Can a [DESIGNER TYPE] create a great [PRODUCT TYPE] without having
[SKILL
TYPE]?
It clearly depends, again...
That was the point. 8^)
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTECTED]
c.
On Oct 15, 2008, at 12:05 PM, mark schraad wrote:
Several have elluded to this, but the Ixd must have enough visual
tools and chops to communicate the interaction. So in that regard,
yes. Do they need to produce polished and finished for production
mocks? No - no matter what Andrei says.
Ok...
> Can a [DESIGNER TYPE] create a great [PRODUCT TYPE] without having [SKILL
> TYPE]?
It clearly depends, again. Unless you'd narrow down at least "skill type".
--
Jens Meiert
http://meiert.com/en/
Welcome to the Interaction Design
Several have elluded to this, but the Ixd must have enough visual
tools and chops to communicate the interaction. So in that regard,
yes. Do they need to produce polished and finished for production
mocks? No - no matter what Andrei says.
Mark
On Wed, Oct 15, 2008 at 10:07 AM, R. Groot <[EMAIL
To further clarify: You can't look at the tasks or process or whatever
it is that you think that you do in the field and ask the question.
You have to look at what you are building and then ask the question
what is required to design it. Design in all of its forms is not a
theoretical exerc
On Oct 15, 2008, at 1:35 AM, R. Groot wrote:
My question: can an interaction designer create great working
interaction
without having visual design skills?
No. No matter what anyone else says.
--
Andrei Herasimchuk
Principal, Involution Studios
innovating the digital world
e. [EMAIL PROTE
Hi Jens,
thanks for reaction.
Well maybe the word "great" can be dropped, I added it to make the question
more black&white.
For the word "without":
I mean to ask if it is possible/works well to just make wireframes (gray and
white blocks) to design and explain the interaction of a digital artif
> My question: can an interaction designer create great working interaction
> without having visual design skills?
Define "great" and elaborate "without", please. ;)
--
Jens Meiert
http://meiert.com/en/
Welcome to the Interaction D
Cool point there, too.
It seemed to fill a need, then become so common as to become the default.
Every time I go to it (to reference a band I just heard or because
someone friended me),
I can all but see the words "DANCING BEAR" blinking across the screen.
Scott
On Wed, Oct 15, 2008 at 9:39 AM, W
"you merely need to be able to communicated your ideas effectively to the
graphic
designers, coders, and everyone else involved as to what needs to
happen."
Amen, brother.
On Wed, Oct 15, 2008 at 9:39 AM, William Brall <[EMAIL PROTECTED]> wrote:
> You can't create a great product without great v
To Dave's point:
"So yes, an interaction designer can create great interactions without great
visual design."
But many compelling interactions require great creative to give them emotive
appeal - and as we have all read Norman's book - we know that emotive
attraction IS perceived usability. Great
You can't create a great product without great visuals. Where those
visuals come from does not need to be, and should not be, the
interaction designer. The IxD can make use of graphic skill, just
like they can make use of code skill and any other skill. However,
like a house built by your grandfath
Wow! what a great conversation.
I need to totally agree and forgive me also disagree.
For the types of artifacts (media) that is being discussed thus far
visual design in many respects is the receptical for the interactions
we are designing and thus the communication layer. Successful
interaction
Hi Rein,
In the specific case you described, having a visual design skill would
help a bit. As a designer (with industrial and graphic design
background), I've always felt much more confortable when I used to do
information architecture and wireframes for websites/software
interface projects. But
Very well put, Jonas!
On Wed, Oct 15, 2008 at 11:03 AM, Jonas Löwgren <[EMAIL PROTECTED]>wrote:
> I notice though, that there is a strong dependency on how/if the
>> interaction
>> will work and the (eventual) visual design.
>>
>> My question: can an interaction designer create great working int
I notice though, that there is a strong dependency on how/if the
interaction
will work and the (eventual) visual design.
My question: can an interaction designer create great working
interaction
without having visual design skills?
Rein,
I think the point is that users don't normally dist
Hi all,
in my daily work as an interaction designer I mostly create wireframes and
support the visual designers in their creation of the visual design for
these wireframes.
I notice though, that there is a strong dependency on how/if the interaction
will work and the (eventual) visual design.
My
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