Hi Lauri,
I've been flying with your new atmospheric scatter shader and it's quite
beautiful, great work! I did notice one glitch though. Here is a link to a
screen shot:
https://dl-web.dropbox.com/get/Photos/fgfs-screen-043.png?w=eba5c12c
It's very subtle and if there was any cloud coverage i
On Fri, 2011-04-15 at 11:27 +0200, Erik Hofman wrote:
> On Fri, 2011-04-15 at 11:22 +0200, Durk Talsma wrote:
> > Like, Christian and Vivian stated earlier, I would also hate to see a patch
> > getting lost, especially when it contains promise. This is why I
> > originally suggested committing i
Hi.
Nice to see my shader brought up some discussion :)
First, Vivian, I tried to see your screenshots, but the link wasn't
working (server down or something?) so I cannot comment them right
now. And I didn't mean the bug with sun reflection on the water being
misplaced from the real shader, but
On Fri, 2011-04-15 at 11:22 +0200, Durk Talsma wrote:
> Like, Christian and Vivian stated earlier, I would also hate to see a patch
> getting lost, especially when it contains promise. This is why I originally
> suggested committing it.
>
> I would suggest that (even though it may not be produ
On 15 Apr 2011, at 08:41, Erik Hofman wrote:
> On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote:
>> I can only agee with Vivian here: lets get this change into GIT, so that it
>> doesn't get lost as so many others in the past. The shader is not perfect
>> yet, but that should not hurt
On Fri, 15 Apr 2011 08:41:42 +0200, Erik wrote in message
<1302849702.1655.1.camel@Raptor>:
> On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote:
> > I can only agee with Vivian here: lets get this change into GIT, so
> > that it doesn't get lost as so many others in the past. The shader
On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote:
> I can only agee with Vivian here: lets get this change into GIT, so that it
> doesn't get lost as so many others in the past. The shader is not perfect
> yet, but that should not hurt, as it is disabled as a default. Those who
> want
Erik Hofman wrote:
> I'm not sure, it needs time to look after some things. For one it should
> be made possible for the shader to adjust the fog color located
> under /rendering/fog but at this time values written to it will be
> overwritten by the current code.
>
> Erik
>
I can only agee with
Erik wrote
>
> On Thu, 2011-04-14 at 18:15 +0200, Durk Talsma wrote:
>
> >
> > Okay, thanks for the comments. I'll be holding back on committing. Is
> > there any perspective that this patch can be brought to production
> > quality?
>
> I'm not sure, it needs time to look after some things. For
On Thu, 2011-04-14 at 18:15 +0200, Durk Talsma wrote:
>
> Okay, thanks for the comments. I'll be holding back on committing. Is
> there any perspective that this patch can be brought to production
> quality?
I'm not sure, it needs time to look after some things. For one it should
be made possibl
On Thu, Apr 14, 2011 at 11:15 AM, Durk Talsma wrote:
> PS: what about the 2.2 release first ? I see plans for lots of code.
>
> Yeah, we should get back to that. What is the current status? I have spend
> a lot of time doing the prepatory work for an eventual release during my
> holiday, but appa
On 14 Apr 2011, at 10:30, Frederic Bouvier wrote:
> Erik Hofman wrote:
>
>>
>> It's not production ready yet, and it even removes some of the features
>> form the old code. I don't seem to see any difference with different
>> humidity levels for example.
>
>
> I guess one would have to play w
> On Wed, 2011-04-13 at 19:37 +0200, Durk Talsma wrote:
>
> > Admittedly, I only looked at the corresponding forum topic very
> briefly, but the screenshots certainly looked promising. I'd be happy
> to commit the corresponding simgear and flightgear patches.
> >
> > I did see some comments from
On Wed, 2011-04-13 at 19:37 +0200, Durk Talsma wrote:
> Admittedly, I only looked at the corresponding forum topic very briefly, but
> the screenshots certainly looked promising. I'd be happy to commit the
> corresponding simgear and flightgear patches.
>
> I did see some comments from Fred in
On 13 Apr 2011, at 00:08, Vivian Meazza wrote:
>
> It's meant to have been fixed.
>
> I can push the shader and effects file into git - but someone else will have
> to pick up the flightgear and simgear patches
>
Admittedly, I only looked at the corresponding forum topic very briefly, but
th
> It does two things. First I modified the skydome code to be
> more
> configurable so that the precision could be increased
> (number of rings
> and bands). Then I implemented the O'Neil's scattering
> shader to
> showcase the scattering. I know that for the proper effect,
> terrain and
> other o
Lauri wrote
>
> Hi,
>
> I made this patch some time ago, and seems like it is working quite
> fine, so I though if it might be possible to add to git (if nothing
> more, then maybe for future reference)?
>
> It does two things. First I modified the skydome code to be more
> configurable so that
Hi,
I made this patch some time ago, and seems like it is working quite
fine, so I though if it might be possible to add to git (if nothing
more, then maybe for future reference)?
It does two things. First I modified the skydome code to be more
configurable so that the precision could be increase
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