Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Emilian Huminiuc
On Wednesday 06 April 2011 00:48:15 Vivian Meazza wrote: > Emilian wrote > > > On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote: > > > Actually - it wasn't working correctly - you are using a cube cross > > > > texture > > > > > with cube map shader - which, much to my surprise works after

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Vivian Meazza
Emilian wrote > > On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote: > > > > > Actually - it wasn't working correctly - you are using a cube cross > texture > > with cube map shader - which, much to my surprise works after a fashion. > > > > I'll investigate further. > > > > Vivian > Ooops,

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Emilian Huminiuc
On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote: > > Actually - it wasn't working correctly - you are using a cube cross texture > with cube map shader - which, much to my surprise works after a fashion. > > I'll investigate further. > > Vivian Ooops, I left the cube cross on the fuselag

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Vivian Meazza
Emilian wrote > On Tuesday 05 April 2011 11:35:38 Vivian Meazza wrote: > > Emilian, > > > > > > > > After some investigation, it is all working as expected. Here is a > > demonstration of all the possible features of bump mapping, reflections, > > reflection mapping, cube maps and cube crosses al

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Arnt Karlsen
On Tue, 5 Apr 2011 14:39:01 +0300, Emilian wrote in message <201104051439.01870.emili...@gmail.com>: > On Tuesday 05 April 2011 14:21:45 Arnt Karlsen wrote: > > > ..er, it's different allright, no Nvidea black paint, instead > > I have sunshine-inside-the-cockpit-but-not-outside, livery is > > "

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Emilian Huminiuc
On Tuesday 05 April 2011 14:21:45 Arnt Karlsen wrote: > ..er, it's different allright, no Nvidea black paint, instead > I have sunshine-inside-the-cockpit-but-not-outside, livery is > "bare metal" and way too dark, ATI hw on X.org's radeon, urls: > https://github.com/gasguru/flightgearthings/blob/

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Emilian Huminiuc
On Tuesday 05 April 2011 14:21:45 Arnt Karlsen wrote: > ..er, it's different allright, no Nvidea black paint, instead > I have sunshine-inside-the-cockpit-but-not-outside, livery is > "bare metal" and way too dark, ATI hw on X.org's radeon, urls: > https://github.com/gasguru/flightgearthings/blob/

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Arnt Karlsen
On Tue, 5 Apr 2011 13:35:45 +0300, Emilian wrote in message <201104051335.45768.emili...@gmail.com>: > On Tuesday 05 April 2011 13:25:44 Arnt Karlsen wrote: > > On Tue, 5 Apr 2011 12:09:17 +0300, Emilian wrote in message > > > > <201104051209.17330.emili...@gmail.com>: > > > Thanks anyway :). Bu

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Emilian Huminiuc
On Tuesday 05 April 2011 13:25:44 Arnt Karlsen wrote: > On Tue, 5 Apr 2011 12:09:17 +0300, Emilian wrote in message > > <201104051209.17330.emili...@gmail.com>: > > Thanks anyway :). But the problem I was asking you to take a look at > > was a bit different : > > > > Problem was in the cockpit, t

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Arnt Karlsen
On Tue, 5 Apr 2011 12:09:17 +0300, Emilian wrote in message <201104051209.17330.emili...@gmail.com>: > Thanks anyway :). But the problem I was asking you to take a look at > was a bit different : > > Problem was in the cockpit, there are some full black faces on > objects I know are correctly ma

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Emilian Huminiuc
On Tuesday 05 April 2011 11:35:38 Vivian Meazza wrote: > Emilian, > > > > After some investigation, it is all working as expected. Here is a > demonstration of all the possible features of bump mapping, reflections, > reflection mapping, cube maps and cube crosses all working together. > > >

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-05 Thread Vivian Meazza
Vivian -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 04 April 2011 13:56 To: 'FlightGear developers discussions' Subject: RE: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ? Emilian, I've been devilling around i

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-04 Thread Vivian Meazza
emili...@gmail.com] Sent: 03 April 2011 23:20 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ? On Monday 04 April 2011 01:00:36 Vivian Meazza wrote: > Emilian > > > On Thursday 31 March 2011 12:03:50 Vivian Meazza wro

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-03 Thread Emilian Huminiuc
On Monday 04 April 2011 01:00:36 Vivian Meazza wrote: > Emilian > > > On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote: > > > > Happens here if I disable and then reenable the shaders with the > > > > view- > > > > > > > > rendering options. > > > > > > What happens? > > > > The render bi

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-04-03 Thread Vivian Meazza
Emilian > > On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote: > > > > > > > Happens here if I disable and then reenable the shaders with the view- > > > > > rendering options. > > > > What happens? > > The render bin error. > > > > > Also most of the "no image file, .." errors go away if I

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-31 Thread HB-GRAL
Am 30.03.11 12:57, schrieb Vivian Meazza: > > I'm running 2.9.9 here, but it might be worth trying 2.9.7. > I tried 2.9.7 today, without success. > I think "OpenGL error" and "invalid operation error" would indicate a driver > issue, but I'm not an expert. Is anyone else reporting issues with th

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-31 Thread Emilian Huminiuc
On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote: > > > > Happens here if I disable and then reenable the shaders with the view-> > > rendering options. > > What happens? The render bin error. > > > Also most of the "no image file, .." errors go away if I specify paths to > > them > > in

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-31 Thread Vivian Meazza
Emilian wrote > > On Wednesday 30 March 2011 13:57:19 Vivian Meazza wrote: > > Yves wrote > > > > > Am 28.03.11 00:34, schrieb Vivian Meazza: > > > > If the reflection map path is incorrect you should see only this > error > > > > message: > > > > > > > > "no image file, maybe the reader did not

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-30 Thread Emilian Huminiuc
On Wednesday 30 March 2011 13:57:19 Vivian Meazza wrote: > Yves wrote > > > Am 28.03.11 00:34, schrieb Vivian Meazza: > > > If the reflection map path is incorrect you should see only this error > > > message: > > > > > > "no image file, maybe the reader did not set the filename attribute, > > >

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-30 Thread Vivian Meazza
Yves wrote > Am 28.03.11 00:34, schrieb Vivian Meazza: > > > > If the reflection map path is incorrect you should see only this error > > message: > > > > "no image file, maybe the reader did not set the filename attribute, > using > > white for type '2d' on '', in /technique[9]/pass[0]/texture-un

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-30 Thread HB-GRAL
Am 28.03.11 00:34, schrieb Vivian Meazza: > > If the reflection map path is incorrect you should see only this error > message: > > "no image file, maybe the reader did not set the filename attribute, using > white for type '2d' on '', in /technique[9]/pass[0]/texture-unit[4]" > I get no missing f

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread henri orange
i was naive , when i asked it, on the forum, http://www.flightgear.org/forums/viewtopic.php?f=47&t=9972 giving an example coming from an old flightgear version. The effect was great, however the answers were not promising. what a pity we have lost it. 2011/3/28 Vivian Meazza > > Hell, we can

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Vivian Meazza
Heiko > > >>About:  An aircraft flying in the alps reflecting very visible the ocean > >>doesn't look realistic. > >>Won't it be possible to select the reflection according to the terrain > >>under, it is done with some particule animations  (helicopter), it is > >>possible to make it with the re

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread henri orange
Argh, which explain i did not find the example, i just remember the effect , but did not noticed it was not dynamic. Sorry for the noise. I though it was like the livery change, which can be done on the fly. 2011/3/28 Heiko Schulz > Hi, > > >>About: An aircraft flying in the alps reflecting ve

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Heiko Schulz
Hi, >>About:  An aircraft flying in the alps reflecting very visible the ocean doesn't look realistic. >>Won't it be possible to select the reflection according to the terrain under, it is done with some particule animations  (helicopter), it is possible to make it with the reflecti

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Emilian Huminiuc
On Monday 28 March 2011 14:00:44 henri orange wrote: > Hi Heiko, > > My two cents: > > About: An aircraft flying in the alps reflecting very visible the ocean > doesn't look realistic. > Won't it be possible to select the reflection according to the terrain > under, it is done with some particul

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread henri orange
Hi Heiko, My two cents: About: An aircraft flying in the alps reflecting very visible the ocean doesn't look realistic. Won't it be possible to select the reflection according to the terrain under, it is done with some particule animations (helicopter), it is possible to make it with the reflec

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Heiko Schulz
Hello, > > > It is not a "bad idea" to make an example of course, wrong > words. It is > a good idea to make an example, but the path should go to > default > location, just in case, like the other examples. > > Now I see that there is a wiki page explaining that you can > use > "Fuselageref

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread HB-GRAL
Am 28.03.11 08:38, schrieb HB-GRAL: > Besides that, can you change the file to something like > "reflection_map_example.png" and put it into /Generic aswell and set > path in example to this file and not to a file of 737-300 folder ? I > think it is a bad idea to have paths to specific aircraft at

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Heiko Schulz
> > ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV-Reflect-Map.png > Which effect? Sorry, I don't see anything...*blush* -- Enable your software for Intel(R) Active Management Technology to meet the growin

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread HB-GRAL
Am 28.03.11 00:34, schrieb Vivian Meazza: > > The reflection map is intended to vary reflection across an object. I would > be amazed if one size fits all. I wouldn't have expected it to be a good > candidate for the generic folder. > Thanks Vivian. I am working with fgdata from yesterday, but I w

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread Vivian Meazza
Heiko wrote: > > > > With 737-100 I get a illegal renderbin draw error. This > > comes from > > Fuselagereflect.eff (which is not part of 737-100 > > distribution), the > > effect is in /Aircraft/Generic/Effects. There I see that > > Fuselagereflect > > calls default Effects/reflect and then thi

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread HB-GRAL
Am 27.03.11 14:59, schrieb Heiko Schulz: > > It would be much better that a gneric ReflectionMap is made and used here. > That should prevent illegal renderbin draw errors. > > Heiko Just to add: Looks like the illegal renderbin draw has other reasons. Besides this very interesting file/directo

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread Heiko Schulz
Hi, > With 737-100 I get a illegal renderbin draw error. This > comes from > Fuselagereflect.eff (which is not part of 737-100 > distribution), the > effect is in /Aircraft/Generic/Effects. There I see that > Fuselagereflect > calls default Effects/reflect and then this one has a path > to >