a few tips here that might be helpful:
If you start out in the safe zone, you need to get to coordinates
216 40, or right near it.
to do this, go west to the defense room, there is a doorway at the
south side of that room, just face west, turn your west radar on with
the left arrow key,
Hi Laurel.
The applications key is usually one next to the right control on most
keyboards.
it's hugely useful, sinse in windows it gives you a list of stuff you can do
with a selected item, like copy it, paste it, unzip it if it's zipped etc,
it even works on links in brousers too which is
Sorry Paula, I shouldn've been clearer.
In vipmud you download the soundpacks and put all the sounds from them in
the sounds folder in vipmud's directory, then just type setsound in the game
to turn them on.
I'm afraid I don't know where you put them in mushclient, as the only game
I've play
yeah, but at the same time, it happens in real life. keep out of there
range ... ahahha
even in real life, people die cause they had there weapon jam, break,
get grabbed off them.
dallas
On 23/11/2011 13:33, john wrote:
Speaking of broken weapons, that doesn't really seem fair now (not
that I
i have added you to msn messenger. have a good night ryan
- Original Message -
From: "Ryan Conroy"
To:
Sent: Tuesday, November 22, 2011 8:53 PM
Subject: Re: [Audyssey] kitchensinc games - installation question
My MSN is staindadd...@juno.com
I'll help you through it, but I will not
Speaking of broken weapons, that doesn't really seem fair now
(not that I usually have a gun to shoot with anyway), that you
loose your main line of defense in one bad second. The absolute
best I've managed was the pistol and shotgun, and both ran out of
ammo and broke rediculously quickly, thu
The problem I see with this strategy is that, in the laste
version, the sounds were particularly set up so that the entire
sound was in one file. I'm under the impression that this is how
they plan to stay, though i'm not sure if they're this way now.
- Original Message -
From: Dallas
It's the key immediately to the left of the right control key.
They're coming to take me away, ha-haaa!
- Original Message -
From: "Laurel"
To: "Gamers Discussion list"
Sent: Tuesday, November 22, 2011 7:40 PM
Subject: Re: [Audyssey] kitchensinc games - installation question
ok, I d
My MSN is staindadd...@juno.com
I'll help you through it, but I will not be on till tomorrow morning..
-- Original Message --
From: Laurel
To: Gamers Discussion list
Subject: Re: [Audyssey] kitchensinc games - installation question
Date: Tue, 22 Nov 2011 20:40:41 -0600
ok, I dis
ok, I disabled the uac thingy, so it unzips fine and all. I still
can't figure out how to pull up the applications key to find the run
as admin option, lol this is so confusing but I'm gonna try and figure
this out. Do any of you guys have like skype or msn messenger? Maybe I
can get one of y'all t
You need to just be on the file. Don't hit enter on it. Hit Application and
find Run as Administrator.
They're coming to take me away, ha-haaa!
- Original Message -
From: "Laurel"
To: "Gamers Discussion list"
Sent: Tuesday, November 22, 2011 6:41 PM
Subject: Re: [Audyssey] kitchensinc
The choice of screen reader is generally irrelevant.
They're coming to take me away, ha-haaa!
- Original Message -
From: "Laurel"
To: "Gamers Discussion list"
Sent: Tuesday, November 22, 2011 6:37 PM
Subject: Re: [Audyssey] kitchensinc games - installation question
ok. I got the win
On 11/22/11, Laurel wrote:
> ok, cool thanks. So you all are saying that basically if I hit the
> application key it will show me the "run as administrator" option.
> Should I select the file first and then find the run as admin option
> when it asks me if I wanna run, save or cancel? Or should I
Hi. I'm afraid I've been out of the loop for a while. I've been
trying out swamp, it's a great game, still needs a little bit of
fixing around the edges, but it's coming along nicely.
My question is this. When the zombie breaks my weapon, Is there
anywhere I can get a new replacement, or is tha
yes!! totally agreed there kai!
- Original Message -
From: "Kai"
To: "Gamers Discussion list"
Sent: Wednesday, November 23, 2011 3:48 AM
Subject: Re: [Audyssey] Swamp reflections.
I'm personally against the perfect targeting beeps. You're basically then
playing a game of listen for the
maybe u can consider only with the longest range weapon, u will be able to
aim and shoot zombies once u can hear them? for the low range weapons, u
will either have to run towards zombies or hope that u will attract their
attention and wait for them to come nearer for your other shorter range
ok, cool thanks. So you all are saying that basically if I hit the
application key it will show me the "run as administrator" option.
Should I select the file first and then find the run as admin option
when it asks me if I wanna run, save or cancel? Or should I find run
as admin before I even hit
Hi i am a jaws user on windows so it will work.
Ian McNamara
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ok. I got the winkit folder set up and installed, so I'm going to try
and do this again. Are you all using JAWS? Or is the fact that I'm
using JAWS going to mess this up at all?
On 11/22/11, Trouble wrote:
> Instead of hitting enter on that file. Use the application key or
> right click on it. Th
Instead of hitting enter on that file. Use the application key or
right click on it. Then you will see run as adman. after that the run
option will come up and just run it. Keep doing that until you have
all you want installed.
At 06:09 PM 11/22/2011, you wrote:
Hi all,
I decided I really wan
Problem is that the UAC will still cause issues even if you do that. You
still have to either run as administrator, which you can do by right
clicking the name of the file you want to run and then hit run as
administrator, or turn UAC off. To do this Laurel, you need to be in
settings, control
hi you need to download the winkit folder first and install that then when you
down load the games they'l go in there.
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ok, sense you seem like you know how to do this, then let me ask you
this. /smiles/ I click on the game file, then I see the options "run"
"save" or "cancel." I click on "run." Then Windows asks me if I want
to run this again so I click "run." Then I get to the part where I
have to unzip the files,
If it were me I'd just turn the UAC off during the install processes since
it tends to cause lots of trouble with that. Once the games are actually
installed you can turn it back on if you want.
They're coming to take me away, ha-haaa!
- Original Message -
From: "Laurel"
To:
Sent: Tu
Hello thanks for this will take a look at this.
Ian McNamara
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Hi there
I thought some of you might be interested. I found an accessible mud client
for the IPhone that allows you to play multi user dungin games from the
IPhone. It is called TMC Game Client. I am able to access what is on the
screen and type in commands. There are about 900 MUD games th
I too am not in favor of instant recall.
I enjoy the feeling that there's a big chance I might not make it home
alive...it's what zombie games are all about.
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Remember, there are some like me to whom, aiming by centering the sound's
just not possible- with one ear and all.
So yes, I don't want this to be...too easy by having a beep for perfect aim,
but we do need some sort of aiming solution to make it not just a case of
"firing everywhere and hope we
Hi all,
I decided I really wanna try out Jim's kitchensinc games! I think they
will be lots of fun. I have a question though. I am running Windows
Vista, and I installed the winkit folder and followed all the
instructions there. Now, I'm at the part where I have to find the
game/games I want and in
I'm new to all of this, so banging them anywhere is a little beyond me,
you're dealing with a novice here (smile)
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, 23 November 2011 8:36 AM
To: Gamers Discussion list
Well if you look at materiamagica's homepage, there is a question in the faq
dealing with sounds and where to download them, but goodness knows where you
put them in mushclient or what you do next.
In vipmud you just bang them in the sounds folder.
Beware the grue!
dark.
- Original Message
hi david.
yes you certainly can create tracks and cars, there's documentation on how
to do it in the manual I believe.
I must admit while i've tried the topspeed games and am currently working on
their database entries, racing is less my thing personally, but I hope you
enjoy them.
Beware
Phil, whether or not it's a teleport idea, I think this sounds awsome!
anyone remember that scene from Aliens where ripley drives the atv at a hole
bunch to rescue the marines?
Perhaps you could even do a hix and stick a shotgun down a zombi's throat
just to say "eat this!" :D.
So, whatever
The only problem with that ron, is it'd make the axe and chainsaw rather
hard to use, sinse surely the best way there is keep out! of a zombi's range
until you come in to nulla them, this might also be true of other weapons.
Beware the grue!
Dark.
- Original Message -
From: "Ron Scham
yeah, that would be a good thing. or you could even put in to play
something where, based on how far away from them you are, it takes a
shorter or longer time to the bullet to strike. so if your taking a long
shot with a sniper rifle for example, it might take a second for it to
hit, so he migh
I guess I'm the party pooper in the crowd, but cars would really ruin the
Swamp experience.
Apart from the difficulties of programming a vehicle and contending with all
the issues therein, what real value would it add to the game?
I feel like we're trying to turn Swamp into the game with a millio
agreed. very much so. nothing quite like having to figure out your shot,
and sometimes, you will have to just be pationt while you wait for your
shot.
dallas
On 23/11/2011 07:12, Kai wrote:
I don't know about all these proposed changes. Remember that a lot of
the range-finding issues are bug-
I don't know about all these proposed changes. Remember that a lot of the
range-finding issues are bug-related. Once they're sorted out, swamp will
function as before, except that pistols won't reach as far, etc. You'll
still be able to hit zombies at the limit of your hearing assuming you can
Hi there
I am using mushclient at the moment, I have been playing material magica but
I don't have any sounds. How do I get the sounds to work? I will also give
vipmud a try.
Thanks in advance for your help.
Cheers
Paula
-Original Message-
From: gamers-boun...@audyssey.org [mailto:g
hi, yes, they do. but, firstly, if you are talking about a light sensing
type, no good. its pitch black. lol. and as for a laser range finder,
this emits a visible light, which can be traced back to your position.
so there for, not a good idea! ahahahaha
Dallas
On 23/11/2011 06:30, Che wrote:
Hello Dark,
Thanks. Although this won't be for quite a while, can I make my own
tracks/conditions/cars with ts3?
Thanks.
Dave.
On 11/22/11, dark wrote:
> Hi David.
>
> I've been trying to sort this myself as I've been attempting to rejigger the
> pages for them on audiogames.net.
>
> Topspeed
Hmmm. I like the concept here. Change it thus. Make fuel a gettable item
and you have to fuel the car before you can use it. Make it a level 3 or so
thing with high rep cost at the safe zone, but make it possible to get fuel
from the gas station if you have a gas can.
Chris Bartlett
I don't like the idea of not hearing a zombie if I'm using a pistol. When
using the pistol, I need to be able to track multiple targets at long
distance, so I can plan my stalking to get into range. I've suggested
shift-left-click, as its ergonomically easy given how we play, and it's
close to th
By the way, I liked what you did with the scope, making the zombie sounds
louder, as though they were closer, which also made them easier to track,
giving you the scope effect. Perhaps this is a way to go re: weapon ranges?
I really like having the pistol and shot guns be quite short range in
comp
I'm opposed to the idea, though having it be a one-use thing that you have
to buy with reputation reduces my opposition, so long as the rep cost is
very high in comparison to other equipment, with possibly another rep hit
for using it, as it shows you couldn't handle yourself and had to be bailed
o
I think a modifier to the trigger mouse button would make a really
good range indicator.
so instead of firing, if you press shift and left click after you
have targeted a zombie yourself, you get a ping if that zombie is in
range, and a pong if not. ping and pong here being placeholders for
Hi Dark,
Instead of teleporting to the safe zone, how about a few cars that you could
drive there?
Some might have enough gas or battery charge but some may run out.
You could run over zombies but they might stall your car if there were too
many under your wheels.
They might be able to reach in
I agree some indication of range is needed. Ideally I think the best idea
would be and perhaps this is currently how it works, but all depending on
the weapon you are currently using. I know someone else mentioned this
earlier but being able to hear the zombie if your weapon can kill it seems
a key that gave distance of nearest would be good. no more info then
distance through, so that it makes you have to find and target him
yourself. having an out of range when targeting thing would almost
serve as a locater so you would no when you have him lined up, so i
don't think that would be a
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I agree with kay about the targiting solution beeps, especially when the
zombi sounds are so good, however I do think a range indicator is needed.
so how about a compensation. pressing a key (I'd suggest g), activates your
monitor which tells you the distance (and possibly general direction) of
yes, thanks for the description of your little adventure. which brings
to mind another idea i had. perhaps a spin off of this game, would be
where its military based, with soldiers running around, every one of
them has weapons, and any time you kill one, it has a weapon or a
little bit of ammo, bu
Hi David.
I've been trying to sort this myself as I've been attempting to rejigger the
pages for them on audiogames.net.
Topspeed 1 is obviously the original game, and has no online multiplayer and
a limited selection of tracks and cars.
Topspeed 2 has the multiplayer, and the track and car
Hello,
Thanks, that was what I was leaning toward, I was just wondering if
i'd be missing something with 2, but I'll grab 3.
Second question, alternative play methods, I'm going to be given
either a steering wheel or joystick as a birthday present, and I'm
wondering which to ask for. If anyone is
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I'm not much in favour of such a game-changing item. part of Swamp is the
thrill of being "swamped", not being Star Trek. People just need to accept
that yes, you can die. yes, you can lose items. Yes, you might have to start
over.
Once the bugs are ironed out, things will be much better.
Kai
I was thinking more that you would know when your weapons (only
the ones that shoot farther than you can here) would be on
target.
- Original Message -
From: "joseph weakland" i hear you you could add a targeting beep so when you get the
perfect firing
solution what do you say?
-
i have to agree there. that would take away from the part thats the
most fun. trying to get your shots layed perfectly, without
assistance!
dallas
On 23/11/2011, Kai wrote:
> I'm personally against the perfect targeting beeps. You're basically then
> playing a game of listen for the beep, rather
I'm personally against the perfect targeting beeps. You're basically then
playing a game of listen for the beep, rather than center and accuracy.
I might be willing to embrace a beep for when a bullet would hit a zombie,
but not one for perfect target.
Kai
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Hello,
You should of course take latest version: topspeed 3. You really have no
reason to use an old one.
All three are in fact the same game, but version 2 has less features
than version 3, and version 1 is completely outdated.
Version 3 added to version 2 additionnal vehicles and tracks, and
i personally recommend version 3.0.3 because all tracks custom and regular
can be used in multipalyer mode
- Original Message -
From: "David Mehler"
To: "Gamers Discussion list"
Sent: Tuesday, November 22, 2011 1:22 PM
Subject: [Audyssey] top speed versions
Hello,
This may be a v
i hear you you could add a targeting beep so when you get the perfect firing
solution what do you say?
- Original Message -
From: "john"
To: "Gamers Discussion list"
Sent: Tuesday, November 22, 2011 1:11 PM
Subject: Re: [Audyssey] Swamp reflections.
Hmmm, you could make the hearing
Hello,
This may be a very stupid question, but here goes. I'm wanting to try
out top speed, but there are three different versions, what are the
differences between them and which would be a recommendation to get?
Thanks.
Dave.
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I disagree with this hole-heartedly. This is supposed to be a
creepy, action game. Running out of ammo and having to to crawl
back to the safe zone is in keeping with the atmosphere. If you
get caught, you failed to be sneaky enough.
- Original Message -
From: Jeremy Kaldobsky Actually
Hmmm, you could make the hearing range 60 (as that seems to be a
common range number), and add targeting beeps for weapons with
greater range.
- Original Message -
From: Jeremy Kaldobsky You raise an interesting point. The range restrictions were only
added because wild random firing
And that concern is why such an item wasn't put in to this version, lol. I've
been considering a "town portal" item for a while, but have been too nervous to
put it in yet. I like the idea of convenience, but also worry it will ruin the
feel of the game. I'd love to hear the community's thoug
I enjoyed the daring tale of survival sir. :D
I hope you get to keep your reputation too! As much as people are irritated by
the bugs, believe me that no one is as annoyed by the broken code as I am.
Lol! It totally sucks to pour a solid week's worth of work in to this thing
only to have it
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Actually I've been considering adding something which would function like "town
portals" that are seen in other games. It would certainly be sacrificing
realism for convenience, but sometimes that is the best way to make a game more
fun. These would be something you could buy at the Safe Zone
It's a little more complicated than that actually. Walking doesn't move you 1
tile per step, or even half a tile per step. In many games you are locked to a
grid, but this game doesn't work like that. Each tile is almost like measuring
out a square of carpet and setting it on the floor. With
Really not too sure since, on my side haven't really looked into too much
code/output redistribution, except for, thus far, under the windows
platforms, and at least the modules am currently making use of include
specific support for things like py2exe to generate the right output
packages for
You raise an interesting point. The range restrictions were only added because
wild random firing tended to pick off zombies from across the map in version
1.1b. I don't care for the idea of you being able to hear a zombie but not
reach it with a gun, so I was going to make each gun fire at le
Default is the mouse sensitivity setting that was used in version 1.1b.
> Which mouse sensitivity setting will put the turn speed
> back the way it was in 1.1b? Is that default?
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Hi,
Glad to hear about these new games. Especially, the sound alike game.
As you said many blind people don't get the constant visual
reinforcement of the proper spelling of words that sound alike.
Throughout my years on accessibility related mailing lists I've seen
people confuse words like sal
Hey Shane.
do you own a Logitech f510 gamepad?
If so, try and fly in the Three-d Velocity flight simulator.
See if you're having the same problem with the right hand stick that I am
and if there's a fix for it.
Thanks.
-Original Message-
From: Shane Lowe
Sent: Tuesday, November 22, 2
Hi Ron,
Glad we got one of your problems fixed. :D
As for using the left stick to play games like Aliens and Troopenum I
believe I remember seeing an option in the Profiler to reverse the
sticks making the left stick the right stick etc. You might want to
try that and see if it resolves the probl
First of all, I want to thank Tom for his recommendation to move the little
squair switch on the back of the f510 rom x input to driect input.
I now can play out back and have tested it out on Troopanum as well.
The bad news is that I have to move back and forth via the left hand stick
instead o
ng the management of the
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7-128 Software has just released three new blind-accessible word games.
They are:
Sounds Like - a game that helps you learn the correct spelling for words
like pare and pair. A sound-alike word is given, it is used in a
sentence, and the gamer types in the correct spelling for the usage. If
As anecdotal evidence that it is possible to survive even in trouble, I
exited then re-entered the game, only to find myself east of the river with
3 rounds of .45ACP ammo and nothing else. Naturally, I wanted to get back
across the bridge, but there were about a jillion zombies there, so I
hotfoo
Hi Jacob,
Interesting. Do you know if iOS 5 comes with PyGame for game
development or just a stock Python runtime/interpreter? If so that
might be the easiest way to write and port games to the iPhone as
Python and PyGame is a pretty simple combo compared to other game
programming solutions. Plus
Hi Philip,
Sure. That works for me. I'm not too worried about it myself. I was
merely hoping to put a cap on how much of the registry any BGT script
or compiled game can use. Glad to know BGT can remove/delete any
registry entries it creates.
Cheers!
On 11/22/11, Philip Bennefall wrote:
> Hi T
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Hi Ron,
I'm not aware of any editor for the x/y axis of the unit. As I said
that's usually something that is hard coded into the driver or the the
device's firmware. I suppose I can check, but I don't recall being
able to do that.
As for the x/y axis you are right. The x axis runs from left to
ri
agreed with you johny, it can be tricky some times, although i
personally don't want them like they were before, as i like the new
system.
yep, i couldn't get passed mission two either, there was no way I
would ever be able to clear a big enough path to get to and from both
shacks, and yes, i did a
agreed with chris, there are far too many simple audiogames. if its
too easy people will complain its boring and if too hard people will
complain, but i bet the majority will like me keep trying until we're
used to it.
and shaun, the last version pointless? i'm really unsure of what
you're getting
yes the panning bug is the most serious bug for me now.
- Original Message -
From: "Darren Duff"
To: "'Gamers Discussion list'"
Sent: Tuesday, November 22, 2011 1:53 AM
Subject: [Audyssey] A swamp bug.
One thing I just descovered when starting a new game is that if I hear a
zombie gron
hi jeremy. when u say distance is being measured in tiles, do u mean 1
coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50
tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile?
because we are now hearing the sounds of zombies much earlier than the
I agree with some others that we need the clear sounds of impact back- so
often I'm shooting and I can't tell if I hit a wall, a zombie, or nothing at
all.
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Hi all,
first, I'd like to announce i'm back in the blind-gaming world!
And second of all, i'd like to announce you can get all my game
recordings/reviews at the following link. More will be added in the future, and
you will be notified when this happens. the link is
ftp://shaunnet.myftp.org/uplo
No, Z+Angband is a windows game.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Tuesday, November 22, 2011 9:08 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Rogue games.
Hey, Christ
Yeah, that's a major pain in the butt, especially if you don't notice until
you can't fire while under attack.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lenron brown
Sent: Tuesday, November 22, 2011 9:00
The opening message sometimes plays panned center and won't move or get
quieter no matter how I move. When this happens, I basically have to just
sit still until the message is over.
And wow, yes, the mini-gun rocks, why would you ever leave the cabin until
mission 3?
Chris
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http://www.eset.com
Hey, Christopher.
Is this for the iPhone?
If not is there a version for the iPhone or is there another game for
the iPhone?
Thanks for the info.
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thanks because i am having a hard time finding stuff they took my gun
and broke it
On 11/22/11, Christopher Bartlett wrote:
> To use the field kit, hit the grave ` key which equips it, then use your
> left mouse button as if you were shooting. You will regain 20% health, as
> will anyone within
Check out the variant of Angband called z+angband. The developer began
putting in accessibility fixes which go some way towards making the variant
playable.
As for Entombed being a roguelike, I'd say rather that it is inspired by
them. The UI is quite different and there are fewer features that
Ok I'm a bit confused then. If weapon ranges are going to increase to match
what you hear, then how are they going to be differentiated?
Chris (whose head is full of goo and who thus may just be slow.)
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