Hey.
I forgot to let everyone know what system I need the interpreter for.
I need it for windows 7 32 bit.
Thanks!
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Hey.
Can someone send me a link for an accessible Adrift interpreter?
Thanks!
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If you want to leave the list, send E
I was more interested in the Lazer Challenge version. That one had cooler
sound effects and you could reload your weapon. There was also a reset
button on the gun but that was generally considered off limits since it
would reset your hit count to zero. When we played it in school anyone
caught
The sad part is that they're never going to learn the real truth if they
keep on every developer to focus on 3-D FPS or other genres. I'd much rather
you finish MOTA however you want and then develop a side scroller later if
that's what you decided to do. After all, we've got Perilous Hearts to
Hi. I'm interested in this and would be interested in hearing a demo or
podcast. Thanks and happy new year.
jess
- Original Message -
From: "Dakotah Rickard"
To: "Gamers Discussion list"
Sent: Saturday, December 31, 2011 8:07 PM
Subject: [Audyssey] Laser Tag
All right, folks. I'm
Hi Bryan,
Yeah, its not a matter of one format being easier than the other. I
think you and I both know there are some mainstream side-scrollers out
that really would blow some of the VI gamers minds. Super Castlevania
comes to mind here. After level 7 that game is quite simply insanely
difficult.
Hello, All gamers.
I would like to wish everyone out there a Happy New Year!
I hope that 2012 will be a better year for all of us blind gamers.
I hope that we get to see alot of great things from the different
developers of accessible games!
So I hope you all have a wonderful New Year holiday!
Dually noted
We all have opinions
Who is right or wrong
?
No one we are all humans
Sent from my iPhone
On Dec 31, 2011, at 9:26 PM, "Bryan Peterson"
wrote:
> I'd say do what you'd prefer then. I just don't like the blanket statement
> that all side scrollers are too easy.
> They're coming
I'd say do what you'd prefer then. I just don't like the blanket statement
that all side scrollers are too easy.
They're coming to take me away, ha-haaa!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, December 31, 2011 7:36 PM
Subject: Re: [Audys
Hi all,
I am really struggling with SoundRTS. I went through the campaign OK, but now I
am getting slaughtered. Please can I have some tips for getting a good army
together, without getting absolutely slaughtered?
Lindsay Cowell
-original message-
Subject: Re: [Audyssey] Mysteries of the Anci
Hi Dark,
SighYeah, I understand where you are coming from, but why do I
have to be the person to set the example? Why does it absolutely,
positively, have to be this game? Why can't I just create the game I
want, and do a side-scroller later if you so desire it so much?
The reason I'm feeling
Hi.
Well, mostly I went on footsteps so far. It's not great, but it does
work, and I'm working on solutions for my own home use.
However, one of the things I found out about while researching the LTX
was the LTTO, made by the same people but no longer sold. The LTX
doesn't support this feature, bu
Hi,
Yeah, but here is the deal. Mysteries of the ancients has been in the
works since 2008 as I was using it to build and test the game engine.
At this point I just want to get done with the game, release it, and
forget about it. At first I was willing to consider both, but after
having spent so m
Hi Decota.
just one question, how do you tell where the other players are?
When i was quite young, about 10 or 11 I went to a laser quest center which
sounds like similar rules, you had a larger gun and a pack on chest and back
which was a litle like the proton packs of the ghost busters which
Hi, Gamers,
If anyone else is playing or has played the Legacy of a Princess Adrift game I
could use a little help. I have gotten 25 points so far but I am at a loss of
how to proceed. I don't want to give anything away but, I can't figure out how
to get across the lake. Can anyone give me a
Ok, would you guys prefer something long written and detailed or
spoken and detailed?
If you guys want a decent review, there's plenty on youtube, like I
said, but I'd be willing to do another especially for us and from our
perspective with our needs.
Either way, I'll try for conciseness, if you g
Personally I'd prefer THomas finish the side scroller and then do the FPS
remake he was talkin about. THen if the rest of the Tomb Hunter series were
in FPS there would be some sense of continuity. But I for one would like to
play both versions.
They're coming to take me away, ha-haaa!
- Or
Hi Richard.
I fully agree on the point that Thomas should create the game he wants,
however the reason I'm continuing this discussion is more for everyone else,
sinse there seem far too many of the 3D good, 2D bad camp.
the reason mainstream games changed to 3D was primarily graphical in orig
I could raise a glass to that. Smile.
They're coming to take me away, ha-haaa!
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Saturday, December 31, 2011 7:01 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Michael I'm afraid you've exactly proved my
The problem is you want one thing and mo matter if the developer is not fully
in to it
No matter what any of us say we will never agree
It's Thomas decision and no matter what i respect his decision
Sent from my iPhone
On Dec 31, 2011, at 8:01 PM, "dark" wrote:
> Michael I'm afraid you've ex
While I probably wouldn't buy them they are interesting to read about, so if
you want to do a more in depth review, I'd be interested. This would be a
great article or two for the Audyssey magazine!
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
F
I agree completely with Dark.
They're coming to take me away, ha-haaa!
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Saturday, December 31, 2011 6:55 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Tom.
that is true, and I certainly wouldn't say
Disagree
Go with fps 3d
Sent from my iPhone
On Dec 31, 2011, at 7:55 PM, "dark" wrote:
> Hi Tom.
>
> that is true, and I certainly wouldn't say that audio 3D is even up to what
> other indi developers are doing in 3D today.
>
> it's just that where as there has been at least an attempt at a
Michael I'm afraid you've exactly proved my point here.
Thinking superliam and q9 are representative of 2D games would be like
believing a wheel barro is like a peter built freight carrier truck.
right now it is as if your saying "well I've seen this wheel barrow, but i
think transporting goo
Hi Tom.
that is true, and I certainly wouldn't say that audio 3D is even up to what
other indi developers are doing in 3D today.
it's just that where as there has been at least an attempt at audio 3D
games, the jumps in monkey business,, the head hight fireballs in
technoshock, there hasn't
I actually had a set of those when I was in High School. They worked with
the Star Wars Lazer Tag set also.
They're coming to take me away, ha-haaa!
- Original Message -
From: "Dakotah Rickard"
To: "Gamers Discussion list"
Sent: Saturday, December 31, 2011 6:07 PM
Subject: [Audyssey]
All right, folks. I'm bringing this up because of personal interest,
because this is a gaming list, not necessarily just computers, and
because I seriously think some folks would find this interesting.
When I was a kid, I loved playing Lazer Tag, that's with a z and it's
branded. My brothers and I
Hello all.
I'm proud to present you my new audio game called aliens attack.
That's aliens attack 2012.0 beta.
http://www.nsstudios.tk/games.htm
readme:
Aliens attack T2012.0 beta
. about the game
The game aliens attack is the science fiction game. In this game, the goal
is to shoote as many a
Personally I feel we shouldn't be aiming towards any one specific genre.
They're coming to take me away, ha-haaa!
- Original Message -
From: "Richard Claridge"
To: "Gamers Discussion list"
Sent: Saturday, December 31, 2011 8:24 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Good point there Phil. And it's not always just a simple matter of bite te
bullet and learn it. Some people just can't grasp the concept. It's the same
as math. Some people, myself included, just can't get it. Smile.
They're coming to take me away, ha-haaa!
- Original Message -
From: "P
Honestly, if mainstream developers had had that attitude we probably
wouldn't have seen some of the classic games we did. If we're ever going to
have a market even close to the mainstream we need to fully explore EVERY!
genre. That includes side scrollers as well as 3-d games.
They're coming to
I agree. Both genres need to be explored more thoroughly. After all, if
mainstream devs hadn't done that even side scrollers wouldn't have
eventually become as advanced as they did.
They're coming to take me away, ha-haaa!
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Here are the events scheduled for Saturday, December 31st:
On Stage
8:00 PM eastern
Hosted by Lisa filroy
Location: On Stage
Join us this evening and showcase your talent by either playing an instrument,
singing, reciting poetry, etc. If you would just like to be a member of the
audienc
Hi Yohandy,
Smile. that's where you are wrong. Even if I throw out the 2d version
of the game I'm not throwing all of that work away because I already
have a lot of reusable code. Things like menus, functions to load
sounds, save settings, etc all can be copied over as is. That's so
generic that I
Silly reason
Easy to convert
Sent from my iPhone
On Dec 31, 2011, at 11:56 AM, "Yohandy" wrote:
> Thomas,
> I think it'll be a shame if you were to abandon the side scroller. not
> because I hate FPS games, in fact I'll be the first to download an FPS MOTA
> whenever it's available, but du
Great idea
Sent from my iPhone
On Dec 31, 2011, at 11:21 AM, Thomas Ward wrote:
> Hi Phil,
>
> That's probably true. Although, I think I have an idea how to resolve
> this sticky situation. What I could do is write a one level demo, a
> concept demo like Philip Bennefall did with Perilous Hear
Thomas,
I think it'll be a shame if you were to abandon the side scroller. not
because I hate FPS games, in fact I'll be the first to download an FPS MOTA
whenever it's available, but due to the fact you've been working on this
game engine for 3 years, and now you'll be throwing all that work a
Hi Phil,
That's probably true. Although, I think I have an idea how to resolve
this sticky situation. What I could do is write a one level demo, a
concept demo like Philip Bennefall did with Perilous Hearts, and see
how people do with it. If I get a lot of feedback this game is too
hard, its too c
Hi Phil,
Right. We all have different skills, are good at one thing and not
another, and that is the problem. A lot of VI users find
side-scrollers accessible, easier to play, and so that's what they
prefer.
With full 3d I'm not sure how many people will run into problems. I've
been on this and o
Hi Richard,
Thanks. That pretty much says how I feel about this situation as well.
I don't have anything particularly against developing side-scrollers,
am in fact interested to see how Perilous Hearts turns out, but I
really want to pick up development where the mainstream is today. I
can't get t
This is exactly the point I have been trying to make.
It is true that we haven't got full 2-D side scrollers yet but also we
definitely do not have full 3D first person shooters like mainstream. These are
the games that are developed today and therefore these are the games we should
be aiming to
I see what you're saying dark. But I still have to disagree to an extent.
The majority of mainstream games these days are first person perspective games
rather than 2-D side Scrollers.
Therefore to say that we're much further behind on 2-D games is like saying we
much further behind on the games
Hi Tom,
I just want to say I'm looking forward to this idea. And if I can be of
service, then I shal. Since I've done music for people like Munawar of BPC
programs, I can safely say that I think I Know what I'm doing, although I'm
always open to being wrong. *smiles*
If I can ever help, then ask
Hi Michael,
The trouble is you might not be an average game player.
For some people even a side scroller is hard.
And a 3d game is impossible.
The other point is that many people purchased the game that was described as
a side scroller, so I think that is what they wanted to buy.
It would be like
Hi Richard,
So true. As it happens Lone Wolf doesn't even fully use 3d as much as
it could because enemy submarines are on the surface along with
destroyers, aircraft carriers, tankers, and other surface ships.
If Lone Wolf was a true 3d World War II submarine simulation those
enemy subs would be
I would agree with bad experiences to 3d fps.
I think the game would be so more challenging and fun if it was a 3d fps.
I am really very passionate about this. I can not and will not get into any
side scroller. I played the demo's and was honestly bored with it. I want to be
able to move any di
There are enough side scrollers here already. If you are so in love with side
scrollers which I fully appreciate, play those games.
On Dec 31, 2011, at 7:30 AM, dark wrote:
> Hi quentin.
>
> that is a good point indeed and something I've seen done in other games too.
>
> Indeed, some side scro
That is what makes shades of doom fun. The problem is that people want things
easy.
I want something thathat is hard. I want a challenge. side scrollers are easy
and honestly no fun.
You said the key word Phil. It is easier to move. Really? Really? Movement and
such is so much more challengin
Hi Tom.
this all makes sense, and I'm glad your now thinking in terms of what good
stuff will be in the game.
Even taking your own last version of montizuma's return vs the current mota,
there's a fair amount of extra stuff in the game. More weapons, swimming,
more enemies, a larger variety
Hi Dark,
Actually, I disagree. Monkey Business, Sarah, and Shades of Doom are
good games, but they don't even begin to tap the full potential of
what a true 3d game is like. I should know since Tomb Raider fan that
I am I've seen some really interesting stuff never attempted in an
audio game befor
Richard I do take the point about propper 3D, though actually monkey
business and to a lesser extent technoshock both feature a degree of
movement in the vertical axis.
However, where as shades of doom represents mainstream 3D games as they were
in about 1994, and indeed swamp has taken that e
Hi all
I don't quite agree with dark on this matter. Although shades of doom is first
person it is not representative of mainstream first person shooter games.
Although shades of doom is from the first person perspective, it doesn't have a
third axis and therefore restricts the movement to 2 main
Hi Michael,
Well, we will see. I was feeling a bit of irritation when I wrote that
message, but you are right. This entire situation initially was caused
by James North failing to complete Montezuma's Revenge clear back in
2004, and when he decided to quit the business he kept the initial
preorder
As I said william, we actually don't! have side scrollers yet.
this really I think shows the problem with discussion of this issue.
while we have some successful fps games that give an idea of what a true 3D
game would be like, we have nothing that gives an idea of what a propper
side scroller
Hi quentin.
that is a good point indeed and something I've seen done in other games too.
Indeed, some side scrollers have a ful object and inventory system like an
rpg, and just use a separate screen to manipulate them.
Beware the grue!
Dark.
- Original Message -
From: "QuentinC"
Hi Mike and Thomas,
Although I would enjoy a 3d version of MOTA, I think a side scroller version
has advantages.
Usually it is much easier to move around.
Many people trying out Shades of Doom and Sarah give up because of their
difficulty in moving around.
They get frustrated, running into wal
hmmm well if this is opensource, if they can get access what is going
to stop someone just uploading modules, etc, etc.
At 04:46 p.m. 30/12/2011 -0500, you wrote:
Hi to all.
The good news is that I down loaded and installed flight gear with
no problems.
The bad news is that when you launch fg f
well I think 3d would be more realistic, the side scroler is to
bussy, so many things to bother with now, its to hard, just go fps,
it is freer and probably you can fit more in the grid, I think the
game is at a stage where free movement would hugely help now.
At 04:21 p.m. 30/12/2011 -0500, yo
I have been getting frustrated with the sidescroler anyway, I thought
it would be good but with all the changes etc, etc I got frustrated
with it real quick, so yeah fps would sertainly be more freer movement wise.
At 06:38 a.m. 31/12/2011 +, you wrote:
Hi, i'm not like some blind people on
I am not sure about windoweyes, but one reason why I like nvda at
least for simple apps using standard controls, is that nvda was built
to take advantage of the libraries in the system.
It uses all apis and is made with a scripting language meaning extra
modules for it can be source scripted and
i agree. we have plenty of side scrollers now as it is, shouldn't we branch out
in to unexplored territory to be honest?
and become as possible as it is to become, more mainstream?
On Dec 31, 2011, at 6:38 AM, Ian McNamara wrote:
> Hi, i'm not like some blind people on this list, this is not a w
I went through the campaign on SoundRTS and did OK. But I struggle navigating
the map, I end up in enemy territory with a small army, any advice? And which
map should I use?
Lindsay Cowell
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Hello,
Nice discussion between side scroller and 3D.
I always found 3D games much harder and a puzzle in themselves to find
your way. Like dark, when I was younger and partially sighted, I
imagined allmost everything being a side scroller level.
I'm pretty sure you can do a side scroller as
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