Re: [Audyssey] Adrift interpreter.

2011-12-31 Thread michael barnes
Hey. I forgot to let everyone know what system I need the interpreter for. I need it for windows 7 32 bit. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org

[Audyssey] Adrift interpreter.

2011-12-31 Thread michael barnes
Hey. Can someone send me a link for an accessible Adrift interpreter? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E

Re: [Audyssey] Laser Tag

2011-12-31 Thread Bryan Peterson
I was more interested in the Lazer Challenge version. That one had cooler sound effects and you could reload your weapon. There was also a reset button on the gun but that was generally considered off limits since it would reset your hit count to zero. When we played it in school anyone caught

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
The sad part is that they're never going to learn the real truth if they keep on every developer to focus on 3-D FPS or other genres. I'd much rather you finish MOTA however you want and then develop a side scroller later if that's what you decided to do. After all, we've got Perilous Hearts to

Re: [Audyssey] Laser Tag

2011-12-31 Thread Jess Varnell
Hi. I'm interested in this and would be interested in hearing a demo or podcast. Thanks and happy new year. jess - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Saturday, December 31, 2011 8:07 PM Subject: [Audyssey] Laser Tag All right, folks. I'm

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Bryan, Yeah, its not a matter of one format being easier than the other. I think you and I both know there are some mainstream side-scrollers out that really would blow some of the VI gamers minds. Super Castlevania comes to mind here. After level 7 that game is quite simply insanely difficult.

[Audyssey] HAPPY NEW YEAR!

2011-12-31 Thread michael barnes
Hello, All gamers. I would like to wish everyone out there a Happy New Year! I hope that 2012 will be a better year for all of us blind gamers. I hope that we get to see alot of great things from the different developers of accessible games! So I hope you all have a wonderful New Year holiday!

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Mike Maslo
Dually noted We all have opinions Who is right or wrong ? No one we are all humans Sent from my iPhone On Dec 31, 2011, at 9:26 PM, "Bryan Peterson" wrote: > I'd say do what you'd prefer then. I just don't like the blanket statement > that all side scrollers are too easy. > They're coming

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
I'd say do what you'd prefer then. I just don't like the blanket statement that all side scrollers are too easy. They're coming to take me away, ha-haaa! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, December 31, 2011 7:36 PM Subject: Re: [Audys

Re: [Audyssey] SoundRTS help, please. Was Re: Mysteries of the Ancients News

2011-12-31 Thread Lindsay Cowell
Hi all, I am really struggling with SoundRTS. I went through the campaign OK, but now I am getting slaughtered. Please can I have some tips for getting a good army together, without getting absolutely slaughtered? Lindsay Cowell -original message- Subject: Re: [Audyssey] Mysteries of the Anci

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Dark, SighYeah, I understand where you are coming from, but why do I have to be the person to set the example? Why does it absolutely, positively, have to be this game? Why can't I just create the game I want, and do a side-scroller later if you so desire it so much? The reason I'm feeling

Re: [Audyssey] Laser Tag

2011-12-31 Thread Dakotah Rickard
Hi. Well, mostly I went on footsteps so far. It's not great, but it does work, and I'm working on solutions for my own home use. However, one of the things I found out about while researching the LTX was the LTTO, made by the same people but no longer sold. The LTX doesn't support this feature, bu

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi, Yeah, but here is the deal. Mysteries of the ancients has been in the works since 2008 as I was using it to build and test the game engine. At this point I just want to get done with the game, release it, and forget about it. At first I was willing to consider both, but after having spent so m

Re: [Audyssey] Laser Tag

2011-12-31 Thread dark
Hi Decota. just one question, how do you tell where the other players are? When i was quite young, about 10 or 11 I went to a laser quest center which sounds like similar rules, you had a larger gun and a pack on chest and back which was a litle like the proton packs of the ghost busters which

[Audyssey] legacy of a princess help please

2011-12-31 Thread Allen
Hi, Gamers, If anyone else is playing or has played the Legacy of a Princess Adrift game I could use a little help. I have gotten 25 points so far but I am at a loss of how to proceed. I don't want to give anything away but, I can't figure out how to get across the lake. Can anyone give me a

Re: [Audyssey] Laser Tag

2011-12-31 Thread Dakotah Rickard
Ok, would you guys prefer something long written and detailed or spoken and detailed? If you guys want a decent review, there's plenty on youtube, like I said, but I'd be willing to do another especially for us and from our perspective with our needs. Either way, I'll try for conciseness, if you g

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
Personally I'd prefer THomas finish the side scroller and then do the FPS remake he was talkin about. THen if the rest of the Tomb Hunter series were in FPS there would be some sense of continuity. But I for one would like to play both versions. They're coming to take me away, ha-haaa! - Or

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
Hi Richard. I fully agree on the point that Thomas should create the game he wants, however the reason I'm continuing this discussion is more for everyone else, sinse there seem far too many of the 3D good, 2D bad camp. the reason mainstream games changed to 3D was primarily graphical in orig

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
I could raise a glass to that. Smile. They're coming to take me away, ha-haaa! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, December 31, 2011 7:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Michael I'm afraid you've exactly proved my

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Mike Maslo
The problem is you want one thing and mo matter if the developer is not fully in to it No matter what any of us say we will never agree It's Thomas decision and no matter what i respect his decision Sent from my iPhone On Dec 31, 2011, at 8:01 PM, "dark" wrote: > Michael I'm afraid you've ex

Re: [Audyssey] Laser Tag

2011-12-31 Thread Charles Rivard
While I probably wouldn't buy them they are interesting to read about, so if you want to do a more in depth review, I'd be interested. This would be a great article or two for the Audyssey magazine! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - F

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
I agree completely with Dark. They're coming to take me away, ha-haaa! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, December 31, 2011 6:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Tom. that is true, and I certainly wouldn't say

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Mike Maslo
Disagree Go with fps 3d Sent from my iPhone On Dec 31, 2011, at 7:55 PM, "dark" wrote: > Hi Tom. > > that is true, and I certainly wouldn't say that audio 3D is even up to what > other indi developers are doing in 3D today. > > it's just that where as there has been at least an attempt at a

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
Michael I'm afraid you've exactly proved my point here. Thinking superliam and q9 are representative of 2D games would be like believing a wheel barro is like a peter built freight carrier truck. right now it is as if your saying "well I've seen this wheel barrow, but i think transporting goo

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
Hi Tom. that is true, and I certainly wouldn't say that audio 3D is even up to what other indi developers are doing in 3D today. it's just that where as there has been at least an attempt at audio 3D games, the jumps in monkey business,, the head hight fireballs in technoshock, there hasn't

Re: [Audyssey] Laser Tag

2011-12-31 Thread Bryan Peterson
I actually had a set of those when I was in High School. They worked with the Star Wars Lazer Tag set also. They're coming to take me away, ha-haaa! - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Saturday, December 31, 2011 6:07 PM Subject: [Audyssey]

[Audyssey] Laser Tag

2011-12-31 Thread Dakotah Rickard
All right, folks. I'm bringing this up because of personal interest, because this is a gaming list, not necessarily just computers, and because I seriously think some folks would find this interesting. When I was a kid, I loved playing Lazer Tag, that's with a z and it's branded. My brothers and I

[Audyssey] my audio game - aliens attack

2011-12-31 Thread Nikola Stojsic (NS studios)
Hello all. I'm proud to present you my new audio game called aliens attack. That's aliens attack 2012.0 beta. http://www.nsstudios.tk/games.htm readme: Aliens attack T2012.0 beta . about the game The game aliens attack is the science fiction game. In this game, the goal is to shoote as many a

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
Personally I feel we shouldn't be aiming towards any one specific genre. They're coming to take me away, ha-haaa! - Original Message - From: "Richard Claridge" To: "Gamers Discussion list" Sent: Saturday, December 31, 2011 8:24 AM Subject: Re: [Audyssey] Mysteries of the Ancients News

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
Good point there Phil. And it's not always just a simple matter of bite te bullet and learn it. Some people just can't grasp the concept. It's the same as math. Some people, myself included, just can't get it. Smile. They're coming to take me away, ha-haaa! - Original Message - From: "P

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
Honestly, if mainstream developers had had that attitude we probably wouldn't have seen some of the classic games we did. If we're ever going to have a market even close to the mainstream we need to fully explore EVERY! genre. That includes side scrollers as well as 3-d games. They're coming to

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
I agree. Both genres need to be explored more thoroughly. After all, if mainstream devs hadn't done that even side scrollers wouldn't have eventually become as advanced as they did. They're coming to take me away, ha-haaa! - Original Message - From: "dark" To: "Gamers Discussion list"

[Audyssey] Saturday's Out of Sight events

2011-12-31 Thread Charles Rivard
Here are the events scheduled for Saturday, December 31st: On Stage 8:00 PM eastern Hosted by Lisa filroy Location: On Stage Join us this evening and showcase your talent by either playing an instrument, singing, reciting poetry, etc. If you would just like to be a member of the audienc

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Yohandy, Smile. that's where you are wrong. Even if I throw out the 2d version of the game I'm not throwing all of that work away because I already have a lot of reusable code. Things like menus, functions to load sounds, save settings, etc all can be copied over as is. That's so generic that I

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Mike Maslo
Silly reason Easy to convert Sent from my iPhone On Dec 31, 2011, at 11:56 AM, "Yohandy" wrote: > Thomas, > I think it'll be a shame if you were to abandon the side scroller. not > because I hate FPS games, in fact I'll be the first to download an FPS MOTA > whenever it's available, but du

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Mike Maslo
Great idea Sent from my iPhone On Dec 31, 2011, at 11:21 AM, Thomas Ward wrote: > Hi Phil, > > That's probably true. Although, I think I have an idea how to resolve > this sticky situation. What I could do is write a one level demo, a > concept demo like Philip Bennefall did with Perilous Hear

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Yohandy
Thomas, I think it'll be a shame if you were to abandon the side scroller. not because I hate FPS games, in fact I'll be the first to download an FPS MOTA whenever it's available, but due to the fact you've been working on this game engine for 3 years, and now you'll be throwing all that work a

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Phil, That's probably true. Although, I think I have an idea how to resolve this sticky situation. What I could do is write a one level demo, a concept demo like Philip Bennefall did with Perilous Hearts, and see how people do with it. If I get a lot of feedback this game is too hard, its too c

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Phil, Right. We all have different skills, are good at one thing and not another, and that is the problem. A lot of VI users find side-scrollers accessible, easier to play, and so that's what they prefer. With full 3d I'm not sure how many people will run into problems. I've been on this and o

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Richard, Thanks. That pretty much says how I feel about this situation as well. I don't have anything particularly against developing side-scrollers, am in fact interested to see how Perilous Hearts turns out, but I really want to pick up development where the mainstream is today. I can't get t

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Richard Claridge
This is exactly the point I have been trying to make. It is true that we haven't got full 2-D side scrollers yet but also we definitely do not have full 3D first person shooters like mainstream. These are the games that are developed today and therefore these are the games we should be aiming to

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Richard Claridge
I see what you're saying dark. But I still have to disagree to an extent. The majority of mainstream games these days are first person perspective games rather than 2-D side Scrollers. Therefore to say that we're much further behind on 2-D games is like saying we much further behind on the games

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Ben
Hi Tom, I just want to say I'm looking forward to this idea. And if I can be of service, then I shal. Since I've done music for people like Munawar of BPC programs, I can safely say that I think I Know what I'm doing, although I'm always open to being wrong. *smiles* If I can ever help, then ask

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Phil Vlasak
Hi Michael, The trouble is you might not be an average game player. For some people even a side scroller is hard. And a 3d game is impossible. The other point is that many people purchased the game that was described as a side scroller, so I think that is what they wanted to buy. It would be like

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Richard, So true. As it happens Lone Wolf doesn't even fully use 3d as much as it could because enemy submarines are on the surface along with destroyers, aircraft carriers, tankers, and other surface ships. If Lone Wolf was a true 3d World War II submarine simulation those enemy subs would be

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread michael maslo
I would agree with bad experiences to 3d fps. I think the game would be so more challenging and fun if it was a 3d fps. I am really very passionate about this. I can not and will not get into any side scroller. I played the demo's and was honestly bored with it. I want to be able to move any di

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread michael maslo
There are enough side scrollers here already. If you are so in love with side scrollers which I fully appreciate, play those games. On Dec 31, 2011, at 7:30 AM, dark wrote: > Hi quentin. > > that is a good point indeed and something I've seen done in other games too. > > Indeed, some side scro

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread michael maslo
That is what makes shades of doom fun. The problem is that people want things easy. I want something thathat is hard. I want a challenge. side scrollers are easy and honestly no fun. You said the key word Phil. It is easier to move. Really? Really? Movement and such is so much more challengin

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
Hi Tom. this all makes sense, and I'm glad your now thinking in terms of what good stuff will be in the game. Even taking your own last version of montizuma's return vs the current mota, there's a fair amount of extra stuff in the game. More weapons, swimming, more enemies, a larger variety

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Dark, Actually, I disagree. Monkey Business, Sarah, and Shades of Doom are good games, but they don't even begin to tap the full potential of what a true 3d game is like. I should know since Tomb Raider fan that I am I've seen some really interesting stuff never attempted in an audio game befor

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
Richard I do take the point about propper 3D, though actually monkey business and to a lesser extent technoshock both feature a degree of movement in the vertical axis. However, where as shades of doom represents mainstream 3D games as they were in about 1994, and indeed swamp has taken that e

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Richard Claridge
Hi all I don't quite agree with dark on this matter. Although shades of doom is first person it is not representative of mainstream first person shooter games. Although shades of doom is from the first person perspective, it doesn't have a third axis and therefore restricts the movement to 2 main

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Michael, Well, we will see. I was feeling a bit of irritation when I wrote that message, but you are right. This entire situation initially was caused by James North failing to complete Montezuma's Revenge clear back in 2004, and when he decided to quit the business he kept the initial preorder

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
As I said william, we actually don't! have side scrollers yet. this really I think shows the problem with discussion of this issue. while we have some successful fps games that give an idea of what a true 3D game would be like, we have nothing that gives an idea of what a propper side scroller

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
Hi quentin. that is a good point indeed and something I've seen done in other games too. Indeed, some side scrollers have a ful object and inventory system like an rpg, and just use a separate screen to manipulate them. Beware the grue! Dark. - Original Message - From: "QuentinC"

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Phil Vlasak
Hi Mike and Thomas, Although I would enjoy a 3d version of MOTA, I think a side scroller version has advantages. Usually it is much easier to move around. Many people trying out Shades of Doom and Sarah give up because of their difficulty in moving around. They get frustrated, running into wal

Re: [Audyssey] my opinion on flight gear.

2011-12-31 Thread shaun everiss
hmmm well if this is opensource, if they can get access what is going to stop someone just uploading modules, etc, etc. At 04:46 p.m. 30/12/2011 -0500, you wrote: Hi to all. The good news is that I down loaded and installed flight gear with no problems. The bad news is that when you launch fg f

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread shaun everiss
well I think 3d would be more realistic, the side scroler is to bussy, so many things to bother with now, its to hard, just go fps, it is freer and probably you can fit more in the grid, I think the game is at a stage where free movement would hugely help now. At 04:21 p.m. 30/12/2011 -0500, yo

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread shaun everiss
I have been getting frustrated with the sidescroler anyway, I thought it would be good but with all the changes etc, etc I got frustrated with it real quick, so yeah fps would sertainly be more freer movement wise. At 06:38 a.m. 31/12/2011 +, you wrote: Hi, i'm not like some blind people on

Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-31 Thread shaun everiss
I am not sure about windoweyes, but one reason why I like nvda at least for simple apps using standard controls, is that nvda was built to take advantage of the libraries in the system. It uses all apis and is made with a scripting language meaning extra modules for it can be source scripted and

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread william lomas
i agree. we have plenty of side scrollers now as it is, shouldn't we branch out in to unexplored territory to be honest? and become as possible as it is to become, more mainstream? On Dec 31, 2011, at 6:38 AM, Ian McNamara wrote: > Hi, i'm not like some blind people on this list, this is not a w

[Audyssey] SoundRTS

2011-12-31 Thread Lindsay Cowell
I went through the campaign on SoundRTS and did OK. But I struggle navigating the map, I end up in enemy territory with a small army, any advice? And which map should I use? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread QuentinC
Hello, Nice discussion between side scroller and 3D. I always found 3D games much harder and a puzzle in themselves to find your way. Like dark, when I was younger and partially sighted, I imagined allmost everything being a side scroller level. I'm pretty sure you can do a side scroller as