Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Bryan Peterson
Not to mention JAWS was probably a lot less of a pain to say than Job Access with Speech. LOL. Focus your powers and prepare for buttle. -Original Message- From: Thomas Ward Sent: Tuesday, June 16, 2015 10:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] info AudioGames Game

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Thomas Ward
Hi Dennis, You are absolutely right, and I guess it was assumed everyone on this list understood the fact that most of these blind organizations exist to help with basic independent living skills as well as employment for clients. As you have surmised the reason they do not pay much attention to g

Re: [Audyssey] bg chess

2015-06-16 Thread Charles Rivard
Now, work for either a draw or, even better, a win. Then, try winning when playing the other color. After a few victories, move up to the next level. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Thomas Ward
Hi Dark, It is hard to say. Remember Jaws for Dos and Flipper both came out about the same time in the late 80's. I'm not even sure which one came out first since I wasn't blind at the time the screen readers came out, and thus had no reason to be interested in them until years after the fact. W

Re: [Audyssey] bg chess

2015-06-16 Thread john
Chess is one of those games you never really stop learning. Just keep playing, keep watching the board, keep trying to see moves ahead. -- From: "Josh K" Sent: Tuesday, June 16, 2015 21:11 To: "Gamers Discussion list" Subject: Re: [Audyssey] bg ch

Re: [Audyssey] bg chess

2015-06-16 Thread Josh K
I played at the beginner skill level to a stalemate. follow me on twitter @joshknnd1982 On 6/16/2015 4:23 PM, Charles Rivard wrote: The more you play and learn from your mistakes, the better you'll get. I find that I will improve more if I never use the hints feature. It is easy to start usi

Re: [Audyssey] low cost canute braille display

2015-06-16 Thread Charles Rivard
Sorry for the offense. Here's where I was coming from when I wrote it: Time and time again, a link is provided in a post, and people will ask questions that were clearly answered in the link that was given. It really gets frustrating. Most of the time, it is obvious that people don't use the

Re: [Audyssey] low cost canute braille display

2015-06-16 Thread Charles Rivard
I always thought of a Perkins brailler as a brailler, not a typewriter. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Josh K" To: "Gamers Discussion list" Sent: Tuesday, June 16, 2015 11:28 AM

Re: [Audyssey] bg chess

2015-06-16 Thread Charles Rivard
The more you play and learn from your mistakes, the better you'll get. I find that I will improve more if I never use the hints feature. It is easy to start using that feature as a crutch. If you rely on the hints, you are not using your own skill. I haven't played this particular chess pro

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Jesse Gaona
My thoughts exactly Dennis. Have been trying to express the same thought without sounding NFB nazi. Actually, the NFB convention will be hosting a seminar on accessible gaming this year, but no other information on what the topics will be was posted on the agenda, so I will wait and see what the

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread dark
Interesting, though I still do wonder with all the marine names if "job access with speech" was thought up after the fact and the name is still related to flipper sinse it sounds pretty clunky to me as if it was an acronym matched to an existing name, still I suppose we'll never know. It's a s

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Dennis Towne
>From my rooting around on the web sites, I think I understand why the various blind organizations don't give games much lip service. It's not so much that they hate games or haven't heard about them; is that they're focused on helping blind people survive and provide for themselves. Specifically

[Audyssey] bg chess

2015-06-16 Thread Josh K
hey i managed to get a stale mate on bg chess without any hints from the computer! I guess chess is just something I have to practice and have fun with, right? -- follow me on twitter @joshknnd1982 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to g

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Thomas Ward
Hi Dark, I got you now. Actually, Orca's name isn't derived from Flipper but from Jaws. As I understand it the guy who started the project was a Jaws user so wanted to name his screen reader Jaws or something like it. Since Orca is the name of killer whales he named it Orca in honor of Jaws. By t

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread dark
Hi Tom. Well I wasn't thinking as far as organizations installing demos or the like sinse I'd imagine getting people to do that would be a hassle for a number of reasons. as I said, I was just thinking a sort of general leaflet that people could find and look atwhich was an introduction and o

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Bryan Peterson
I believe that's also where Hal the computer got its name. As for JAWS I would have guessed the film from the 1970's about the shark. Focus your powers and prepare for buttle. -Original Message- From: dark Sent: Tuesday, June 16, 2015 11:43 AM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread dark
Hi tom. Ah, rereading my message I see where my phrasing went a bit wrong. what I meant as reggards Dolphin and Orca is that both derived their names from the flipper screen reader, not that Dolphin developed Orca which they obviously do not :D. As for Jaws, I was told that fact by someone f

Re: [Audyssey] low cost canute braille display

2015-06-16 Thread Josh K
well it says it will be 300 british pounds. so that will be about 470 US dollars to buy it. follow me on twitter @joshknnd1982 On 6/16/2015 1:20 PM, john wrote: Actually, didn't see a link. Do you think you could have left off the question at the end - its demeaning and insulting. It also mean

Re: [Audyssey] low cost canute braille display

2015-06-16 Thread Josh K
the link is http://bristolbraille.co.uk/ follow me on twitter @joshknnd1982 On 6/16/2015 1:20 PM, john wrote: Actually, didn't see a link. Do you think you could have left off the question at the end - its demeaning and insulting. It also means I'm writing this, instead of saying thanks for le

Re: [Audyssey] low cost canute braille display

2015-06-16 Thread john
Actually, didn't see a link. Do you think you could have left off the question at the end - its demeaning and insulting. It also means I'm writing this, instead of saying thanks for letting me know. -- From: "Charles Rivard" Sent: Tuesday, June 16,

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Josh K
back 15 years ago at pittsburg vision services they had shades of doom demos and a few others installed on their computers. follow me on twitter @joshknnd1982 On 6/16/2015 12:23 PM, Thomas Ward wrote: Hi Dark, Point well taken. I am sure a general pamphlet explaining to people what audio game

Re: [Audyssey] low cost canute braille display

2015-06-16 Thread Josh K
perkins braillers are nearly $800. this braille display will be a little over $600. follow me on twitter @joshknnd1982 On 6/16/2015 12:21 PM, Charles Rivard wrote: This sounds encouraging. I'm not sure what was meant in the press release by being less expensive than a (quote) braille typewrit

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Josh K
yes that's true. guess the best we can do is spread the word or try to spread word in different magazines like blind bargains. follow me on twitter @joshknnd1982 On 6/16/2015 12:07 PM, Thomas Ward wrote: Hi Josh, You seem to be missing the point. It has nothing to do with what we think of fun

Re: [Audyssey] low cost canute braille display

2015-06-16 Thread Josh K
according to the article it will have 28 cells per line. follow me on twitter @joshknnd1982 On 6/16/2015 11:06 AM, john wrote: Any idea how many cells that's going to have? Multiline is cool, but I'd really like more than 5 or 6 cells per line. -

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Thomas Ward
Hi Dark, Point well taken. I am sure a general pamphlet explaining to people what audio games are and where to find more about them such as audiogames.net should not be too offensive to anyone. I guess what I was thinking was a more direct form of advertising such as having a few games installed

Re: [Audyssey] low cost canute braille display

2015-06-16 Thread Charles Rivard
This sounds encouraging. I'm not sure what was meant in the press release by being less expensive than a (quote) braille typewriter (end quote) though. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - Fr

Re: [Audyssey] low cost canute braille display

2015-06-16 Thread Charles Rivard
The answer is in the link given. Did you read what is at the link? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "john" To: "Gamers Discussion list" Sent: Tuesday, June 16, 2015 10:06 AM Subjec

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Thomas Ward
Hi Dark, You are completely wrong on both counts. Jaws is an acronym which stands for Job Access With Speech. It has nothing to do with the Flipper screen reader although if I hadn't known the true history of Jaws I might have drawn that conclusion myself. As for Orca Dolphin has nothing to do w

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Thomas Ward
Na, call it Doctor Octopus after Spiderman's nemesis. I think a screen reader named Octopus would be cool. Might as well since there is something distinctly fishy about the screen readers we have like Jaws, Orca, etc. Cheers! On 6/16/15, Josh K wrote: > giant squid screen reader would be intere

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Thomas Ward
Hi Josh, You seem to be missing the point. It has nothing to do with what we think of fundamentalists and their opinions but what organizations etc think of them. As a game developer I personally don't give a rats butt about what fundamentalists or anyone else thinks about my games as long as the

Re: [Audyssey] low cost canute braille display

2015-06-16 Thread john
Any idea how many cells that's going to have? Multiline is cool, but I'd really like more than 5 or 6 cells per line. -- From: "Josh K" Sent: Tuesday, June 16, 2015 10:51 To: "Gamers Discussion list" Subject: [Audyssey] low cost canute braille dis

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Josh K
if they don't want to play certain games they don't have to. fundamentalism is something relatively new. If you go back 1500 to 2000 years you will find there was only one christian church. Americans should really study their history and educate themselves on what is true and what is not based

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Josh K
giant squid screen reader would be interesting. follow me on twitter @joshknnd1982 On 6/16/2015 10:07 AM, dark wrote: Funny, I thought "jaws" was called such after the old dos screen reader flipper, which also gave it's name to the company dolphin who make Hal and Orca on Linux, though I coul

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Josh K
Why should we be concerned about offending fundamentalists? Their opinions are historically, factually, and scientifically for the most part inacurate. some stuff they got right most is incorrect though. follow me on twitter @joshknnd1982 On 6/16/2015 10:05 AM, dark wrote: Hi Tom. I don't do

[Audyssey] low cost canute braille display

2015-06-16 Thread Josh K
its almost here! the low cost multiline braille display called the canute will cost about $650. read about it here. and guess what? it runs well its main board is a raspberry pie running on raspbian linux! link is pass this onto everyone you know. may also be useful for playing games. http://

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread dark
Funny, I thought "jaws" was called such after the old dos screen reader flipper, which also gave it's name to the company dolphin who make Hal and Orca on Linux, though I could be entirely wrong. I now want to see a screen reader called giant squid! :D. Dark. There is always more to know, mor

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread dark
Hi Tom. I don't doubt your correct, however there is another side to the coin. christian fundamentalism, and likewise the concern about offending such fudnamentalists is I believe at least in mainstream form something pretty specific to the states. The Rnib for example do as I've said promot

[Audyssey] spoken slots updated

2015-06-16 Thread joseph weakland
greetings the dev of spoken slots has released a spoken slots update:) you can find it in app store:) it has gamecenter integration and bug fixes:) have fun:) i am:) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread john
JAWS: *Job* Access With Speech. -- From: "dark" Sent: Monday, June 15, 2015 14:39 To: "Gamers Discussion list" Subject: Re: [Audyssey] info AudioGames Game Engine Hi Tom. Funny the "computers aren't for play" attitude sinse to be honest I wouldn'

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Thomas Ward
Hi Dark, Yeah, I know what you meant. However, I wanted to specify what types of games would appeal to the blind organizations. Generally educationally specific games would have an appeal to NFB, ACB, AFB, etc because they would have none of the stigma and other issues attached to them making them

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-16 Thread Jeremy Brown
Dark's suggestion of an informational blurb or pamphlet is the place where a number of developers could come together directly. If we formed some sort of organization of our own, that worked with, and/or through the more politically minded organizations, it's possible they might take more notice o

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread shaun everiss
True, being a contributer you need to wait and see and not hound the dev for this or that project. I can't be bothered hounding maybe I am to nice I don't often check and that can be bad to. At 01:33 a.m. 15/06/2015, you wrote: Hi Knick. That is an interesting point. one of the things I've no

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread shaun everiss
yes thats true josh everything is going indie which for us is a good thing. The small guys are approachable at least. Some can't for various reasons be able to make their stuff work but I have noticed some can be especially on the ren py front. Ofcause some are just students but a lot of the newe

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread shaun everiss
I agree. Your volinteers won't necessarily have the latest software or hardware for the job. I now at least have a good software package maybe but hardware wise probably not so much. I can't afford studio quality s stuff unless its on sale so I have consumers tuff or internal stuff and some of

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread shaun everiss
I agree with you dark. There have been a few devs I worked with one just recently that was just a starter. I have nothing against starters but there are those that start in a cocky state, expect to earn from 500 coppies a month and get 2000 or more enough to buy sfx. They start a project get y

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread shaun everiss
Well since you are a developer you would know. Never the less you have it right as usual. At 12:26 a.m. 15/06/2015, you wrote: Hi Dark, Yes, I think you have a definite point about developers perhaps not being aware of their own shortcomings. That would include even me at times. I suspect the

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread shaun everiss
Well tom to be honest vary few devs have actually asked the users for sfx and voice. And when it has happened it can go either of 2 ways. 1. you may have your stuff used and used fully or only used for that version then swapped for something else. Or simply your stuff is used and then used outs

[Audyssey] info: games engine

2015-06-16 Thread Jeremy Brown
I know when Aaron and I set out to design Interceptor, one item I had wanted to use was recorded speech from other fighters in your Interceptor wing and have that random chatter be something of a back ground event that would add to the realism of the game. However, we considered our options and we

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread dark
Hi Tom. I wasn't actually thinking of developers making specifically designed educational games to teach something (although it's obviously good when that happens as with the Looktell voiceover tutorial), just of presenting some of the games we already have as education exercises in pointing o

Re: [Audyssey] info AudioGames Game Engine

2015-06-16 Thread Thomas Ward
Hi Dark, Oh, I definitely can see a point where certain games are used as educational training aids alright. The problem is for a lot of people when someone mentions games they automatically assume it isn't educational and that it is a silly waste of time. Sad to say this attitude isn't limited t

Re: [Audyssey] two bugs in bg chess challenge

2015-06-16 Thread dark
Hi Josh. Ian Humphries who makes the spoonbill games isn't on this list, so I'd suggest mailing him directly as regards bugs as he would like to know, indeed he's been pretty good about picking bugs when I've contacted him regarding such things previously. All the best, Dark. There is alway