t: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
From: Thomas Ward
Date: Thu, 18 Aug 2011 21:38:24 -0400
To: Gamers Discussion list
>Hi Dark,
>
>Python is Python regardless if it is embedded in a program as a
>scriptable module or you write the next version
dy, but not his spirit...'
- Original Message ---
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
From: Thomas Ward
Date: Thu, 18 Aug 2011 21:25:22 -0400
To: Gamers Discussion list
>Hi,
>
>Yes, that works as well. Although,
Hi Dark,
Python is Python regardless if it is embedded in a program as a
scriptable module or you write the next version of Shades of Doom. The
language and sintax carry over from program to program although the
classes and ffunctions available might be different. However, the same
basic rules app
Hi,
Yes, that works as well. Although, just my two cents, I think it is
better to manually indent/format your code rather than depend on a
third-party program for automatic indention. Far too many developers
today seem to gravitate towards IDES that automatically indent code,
have custom wizards t
lto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, August 16, 2011 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hi,
Yeah, I know the feeling. There were a number of times I was aware of
something bad woul
AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hi Dark,
Yes, Python is accessible although slightly more difficult for a blind
person to use. Unlike other programming languages Python requires
formatting and indention instead of braces, brackets, and alike to
his spirit...'
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, August 18, 2011 6:20 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hi Dark,
Yes, Python is accessible although slightly more
Hi Dark,
Yes, Python is accessible although slightly more difficult for a blind
person to use. Unlike other programming languages Python requires
formatting and indention instead of braces, brackets, and alike to
seperate sections of code. If a blind user is unaware of how to
properly format the c
Hi Tom.
By shear coincidence this actually ties in to a recent discussion on the
entombbed list.
Jason is speculating (ie, no official announcement yet so people don't start
getting over excited), about creating another entombed game but with more
stable code and some of the elements we've w
Hi Dark,
True enough. Obviously your Mutants and Masterminds game is a more
complex game where there are lots of different stats to keep track of
and much harder to put into a gamebook in a satisfactory way as you
pointed out. However, the point still stands that generic stats don't
necessarily ap
t;
Sent: Tuesday, August 16, 2011 11:25 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
yeah I really hate house of horror.
I manage to role the skills I need, I have luck on my side I am strong.
I have past all the traps and got the super weapons.
Now I kill th
Hi Tom.
what you say about programming makes sense, and that might actually be
something I'd look into when my phd is finished, sinse creating an rpg has
always been a desire of mine.
for superhero powers though, I'm afraid mutants is precisely the sort of rp
system that can! handle just abo
yeah I really hate house of horror.
I manage to role the skills I need, I have luck on my side I am strong.
I have past all the traps and got the super weapons.
Now I kill the boss and die.
I guess I have to kill his weaker guy first but its tricky.
Worse still even if I do succeed I get killed by
Hi Dark,
That pretty much goes without saying. Yeah, I wouldn't want to be
stuck with a generic set of stats or rules either. I've played enough
RPG games and gamebooks to know that stats can be very different based
on story and plot.
For example, I would not expect a game like Sryth to have stat
HI Darren,
If you downloaded the right thing you should get a file called
Dungeon.zip. If you unzip that to a place on your hard drive you
should get several html files and a readme file. To start the game
just click on index.html.
HTH
On 8/16/11, Darren Duff wrote:
> Maybe I have downloaded t
: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hi Darren.
Well you can download the dungeons book from
http://www.sendspace.com/file/8vq939
As i said to start, just open the inex.html file.
Beware the grue!
Dark.
- Original Message -
From: "Darren Duff
esday, August 16, 2011 6:59 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Maybe I have downloaded the wrong thing... I think what I have is just the
game book maker
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyss
Hi Tom.
well if you can script things, doing it does make sense provided it doesn't
create too much extra work.
Interestingly enough, this question came up in connection with darkgrue, as
someone people wanted Aprone to add some sort of generic stats system the
way the ff project books use t
: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hi Dareen.
Unzip the file, and then just open the index.html file in whatever brouser
and go on from there.
I thought I wrote as much in the readme actually.
Beware the grue!
Dark.
- Original Message -
From: "Darren Duff
HI Dark,
I suppose. Although, as you said yourself there are plenty of people
who would turn down a good gamebook adventure simply on the grounds
that he or she has to roll their own dice and keep track of their
stats. Its not such a big deal for me either if I have GMA Dice handy
and notepad, Exc
uot;
Sent: Tuesday, August 16, 2011 6:14 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hey. I downloaded the zip file but where's the game book?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Beha
Hey. I downloaded the zip file but where's the game book?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, August 16, 2011 12:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New gamebook, The hor
Hi Tom.
well actually the calculation isn't too bad, just basic addition and
subtraction usually, and you can save yourself a lot of trouble by just
writing stuff down.
For instance, my character in mutants has an inteligence of 18 which gives
him a pluss four to add to anything using inteli
quot;
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 4:54 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hi Dark,
Oh, I seem o recall a dcouple of other places where whatever you chose
to do could and would likely kill you. Remember th
Hi Dark,
Makes sense. You are use to keeping track of your stats were some of
us, myself included, have gotten lazy over the years. It takes extra
work to take the dice roll, add any bonus points to it, divide by 10,
and subtract 2 etc. Its not complicated math, but if I can have a
computer calcul
Hi Dark,
Oh, I seem o recall a dcouple of other places where whatever you chose
to do could and would likely kill you. Remember the spelling door with
the goblins?
I couldn't figure out the riddle, and so ended up just going down
through the options one by one until I found the right one. That's
Hi Tom.
Well if I had the skills to script stats I'd probably do that myself too,
but as I don't it's easier to get players to do it, and because gamebooks
can be written without knolidge of programming, it does mean people like the
gm of chronicles of arborell, who's a truly amazing writer bu
Well actually the fire exit is probably the only place in the book where one
random choice can kill you.
I really dislike gamebooks where it's a case of "right or left door, right
your dead!" and there's no clue involved, you just die, house of horror on
the fighting fantasy project site, and th
Hi Dark,
Yeah, I know. There is of course a certain amount of fun in doing your
own rolling and personal stat tracking as that goes back to the
classic gamebooks of the 80's and 90's when you purchased a gamebook
from the store and did your own stat tracking and dice rolling. All
the same today a
Hi,
Yeah, I know the feeling. There were a number of times I was aware of
something bad would happen, but I chose that option anyway just to see
what would happen for kicks.
For instance, the fire exit. I figured given Dark's quarky sense of
humor that instead of being an exit from the dungeon a
;
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 9:19 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
where can I get all your books?
if you could upload the archive to me that would rock.
At 08:10 p.m. 16/08/2011, you wrote:
I'm not sure
indZA
'...fate had broken his body, but not his spirit...'
- Original Message ---
Subject: Re: [Audyssey] New gamebook,The horrible dungeons of dreadful doom!
From: Jacob Kruger
Date: Tue, 16 Aug 2011 11:41:41 +0200
To: Gamers Discussion list
>The ones I ha
---
Subject: Re: [Audyssey] New gamebook,The horrible dungeons of dreadful doom!
From: shaun everiss
Date: Tue, 16 Aug 2011 20:14:34 +1200
To: Gamers Discussion list
>well if I could get all these books from jakob and dark and somehow
>have all the stuff in html format so when I
Well asi SAID SEAN, THE COPIES OF THE OLD PROTEUS mags I have do do that,
even in pdf format.
Beware the Grue!
Dark.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 9:14 AM
Subject: Re: [Audyssey] New ga
;
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 9:05 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
hmmm I wish we had the code ffproject uses.
Ok you can cheat if you know the right number and as long as you
are not dead yet.
But it
yden Presley"
To: "'Gamers Discussion list'"
Sent: Tuesday, August 16, 2011 12:17 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hi Dark,
Lol...I'm loving it. There is an issue though.
The seven-headed Cerberus can be defeate
well if I could get all these books from jakob and dark and somehow
have all the stuff in html format so when I click things it will jump
to that point that will rock.
At 07:41 p.m. 16/08/2011, you wrote:
Hi jacob.
I usually convert stuff to txt as well, for instance some of the
lone wolf res
Discussion list'"
Sent: Tuesday, August 16, 2011 12:17 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
Hi Dark,
Lol...I'm loving it. There is an issue though.
The seven-headed Cerberus can be defeated with the bogstoppers whether
youhave or hav
Hi jacob.
I usually convert stuff to txt as well, for instance some of the lone wolf
resources and a lot of the background materials to chronicles of arborell
simply because adoby acrobat is annoying.
However, i've actually found that with the versions of the protius books I
have, you can ac
ose, etc. etc.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -------
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
From: "dark"
Date: Tue, 16 Aug 2011 07
just search for it in notepad, etc.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message ---
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
From: "dark"
I'll have to take a look at the engine and see what can be done with it.
Beware the Grue!
Dark.
- Original Message -
From: "Jacob Kruger"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 5:37 AM
Subject: Re: [Audyssey] New gamebook, The horrible d
Dark.
- Original Message -
From: "Jacob Kruger"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 5:37 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
I've got some electronic copies of some proteus magazine gameb
I am quite pleased people get to see them.
Beware the grue!
Dark.
- Original Message -
From: "Jacob Kruger"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 4:33 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
yup
Hi Tom.
It'd be nice to have stats and such in the background and also jigger the
choices so that if you didn't have an item choices connected with it
wouldn't show up.
That's the way the books on the ff project work, and also what age of fable
does.
However obviously i don't have those sk
quot;'Gamers Discussion list'"
Sent: Tuesday, August 16, 2011 12:17 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hi Dark,
Lol...I'm loving it. There is an issue though.
The seven-headed Cerberus can be defeated with the bogstoppers whether
youh
--- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 1:36 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hi Dark,
Interesting enough that's kind of what I'd like to do myself, but
ger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, August 15, 2011 11:20 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Monday, August 15, 2011 11:00 PM
Subject: Re: [Audyssey] New gamebook, The horribl
Hi Dark,
Interesting enough that's kind of what I'd like to do myself, but
instead of writing a gamebook in straight html I'd like to code it in
C++ or maybe something simpler like Python and see how far I could
get. By using something like Python, for example, I could have it do
the rolls etc for
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 15, 2011 4:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hi Dark,
Lol! Great job. I just downloaded this gamebook, played a few
HI jeremy.
Just download last years competition entries from www.arborell com, and
you'll see.
My one concern with a converter is how it's going to stick in section
numbers, eg to enter the right door turn to section 43.
It'd have to actually number each section, print it, scramble the orde
Formatted as a single RTF file? Dark, do you have an example of that for me to
take a look at? If they end up having that as a requirement, I'm sure I can
slap a converter together and add it to DarkGrue so you can still submit your
story.
> Hi Tom.
>
> Well that was the intention, though I
Hi Tom.
Well that was the intention, though I must confess I was quite pleased with
some ideas that turned up in the book, especially towards the end when I
actually was trying as much for disturbing as for humourus.
The next book which I've already started the bakcground on, is a much more
Hi Dark,
Yeah, unfortunately other people tried to copy the CYOA format, but
only the original 14 books or so were any good. Once other authors got
into the act they didn't really produce anything to the same degree or
quality of the classic CYOA books.
Anyway, I figured you would get into dice r
Hi Tom.
I'm glad you like. as I said I began this as a simple project to test the
darkgrue program, but it sort of took off. Normally i'd include the sort of
minimal dice rolling and stats you see in something like the lone wolf or
fighting fantasy books, and certainly my next book will includ
Hi Dark,
Lol! Great job. I just downloaded this gamebook, played a few games,
and its great. Thanks for writing this funny adventure. Reminds me of
the old Choose Your Own Adventure stories from the 1980's. Does anyone
remember those?
In the Choose Your Own Adventure gamebooks you were given a st
: "Gamers Discussion list"
Sent: Monday, August 15, 2011 9:40 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Ok, just finished it off - after a few tries, and, excellent!
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body
t 15, 2011 8:32 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Thanks Jacob, I'm glad your finding it fun.
I tried to make the deaths as humerous as possible, so as to give you at
least some compensation for dying and (theoretically), starting again.
Thanks Jacob, I'm glad your finding it fun.
I tried to make the deaths as humerous as possible, so as to give you at
least some compensation for dying and (theoretically), starting again.
Beware the grue!
Dark.
---
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ject: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
Hi.
A while ago I was having a discussion with a mad person on audiogames.net
calling himself Aprone, about the difficulties of creating a gamebook with
numbered sections to turn to when you suffer from a lack of eyeballs a
Hi.
A while ago I was having a discussion with a mad person on audiogames.net
calling himself Aprone, about the difficulties of creating a gamebook with
numbered sections to turn to when you suffer from a lack of eyeballs and cannot
therefore use things like spider diagrams.
With his usual l
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