...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:23 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
Very true. Although, at the moment I'm
: [Audyssey] MOTA suggestion
Hi,
Very true. Although, at the moment I'm more concerned about the stupid
blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't
@audyssey.org
Date: Sat, 23 Oct 2010 13:32:47 -0600
Subject: Re: [Audyssey] MOTA suggestion
That would be my thought as well, especially since overall you've had
this
on your back for more than four years now.
We are the Knights who say...Ni!
- Original Message -
From: Thomas
What version of Windows and what service pack are you using?
---
Shepherds are the best beasts!
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 3:30 PM
Subject: Re: [Audyssey] MOTA
I don't think that's a bug either though.
We are the Knights who say...Ni!
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 2:39 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi
It's not a bug.
---
Shepherds are the best beasts!
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 5:13 PM
Subject: Re: [Audyssey] MOTA suggestion
I don't
gamers@audyssey.org
Sent: Saturday, October 23, 2010 4:32 PM
Subject: Re: [Audyssey] MOTA suggestion
It's not a bug.
---
Shepherds are the best beasts!
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: weis...@googlemail.com; Gamers Discussion list
gamers
.
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 6:32 PM
Subject: Re: [Audyssey] MOTA suggestion
It's not a bug.
---
Shepherds are the best beasts!
- Original Message -
From: Bryan
Hi,
I see. Hmmm...I wasn't even aware there was any steps missing when
switching rooms. Interesting.
On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote:
Hi,
No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you switch rooms. But if you don't
: Re: [Audyssey] MOTA suggestion
Hi,
I see. Hmmm...I wasn't even aware there was any steps missing when
switching rooms. Interesting.
On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote:
Hi,
No, I didn't say it was a bug to not be able to close doors, but the one
step missing when you
Hi,
Haha. Not going to happen. Basically, all I use SFML for is to create
an empty window which accepts keyboard, mouse, and joystick input. If
I didn't need the GUI for the Windows look/feel I'd probably just run
it from a command prompt. Grin.
On 10/16/10, Phil Vlasak p...@pcsgames.net wrote:
Hi,
Well, even though i don't actually use any drawing and rendering
graphics with the game engine I still need to depend on the graphics
libraries to draw a simple Window to the screen. Otherwise you would
be playing the game in a Windows command prompt or a Linux terminal
window. That would be
HiCharles,
I doubt it. The only call the main loop makes to the graphics engine
is the Display() method that just redraws or refreshes the state of
the window once and a while. As I think this line of the code is the
one causing the crash I've removed it from the main loop. Since we are
dealing
what would happen if you did it that way, we don't need the window
really as long as it appears as a task and not something else i have
no issue with it.
At 07:33 p.m. 17/10/2010, you wrote:
Hi,
Haha. Not going to happen. Basically, all I use SFML for is to create
an empty window which accepts
Fair enough. Was just curious, that's all. I know computers, just not the
complete ins and outs. haha.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:45 PM
Subject: Re: [Audyssey] MOTA
get rid of the stupid window I wouldn't care at all.
I wouldn't care if it looked like a terminal.
Hmmm if it is an issue with the graphics engine though that probably
needs fixing.
On that note if all you want is a window is there something generic
you can use just for that?
if not kill it as
Actualy, I tend to agree.. I wouldn't have a problem wit that either.
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:27 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
what would
: clement chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 17 Oct 2010 00:14:17 -0800
Subject: Re: [Audyssey] MOTA Good News/Bad News
Actualy, I tend to agree.. I wouldn't have a problem wit that either.
- Original Message -
From: shaun everiss sm.ever
@audyssey.org
Date: Sun, 17 Oct 2010 20:30:45 +1300
Subject: Re: [Audyssey] MOTA Good News/Bad News
get rid of the stupid window I wouldn't care at all.
I wouldn't care if it looked like a terminal.
Hmmm if it is an issue with the graphics engine though that probably
needs fixing.
On that note if all
Discussion list gamers@audyssey.org
Date: Sat, 16 Oct 2010 21:43:22 -0400
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
Well, before we completely rule out the input as sucky let's
remember this is a beta. That means I'm testing and trying different
things to see how they work. I've already made
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 2:02 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Could you be a bit more specific?
We are the Knights who say...Ni!
- Original
I'l try that.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 2:41 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi Shane,
Can you give us a little more detail where you
cwordenits - 741
Room 3
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 2:41 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi Shane,
Can you give us a little more detail where you
yes. I did
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:42 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi Shane,
My first guess is you didn't activate the lever in Room 1; try
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 7:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 15 question
You start the game
A ways forward there is a rope but nothing to swing
] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 7:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 15 question
You start the game
A ways forward there is a rope but nothing to swing over.
There is a windy sound on forward and you need your torch on to open it.
Once you go
Hi Shane,
As it sounds like you are not familiar with the game sounds you really
should take a listen to the sound descriptions menu to learn what the
sounds mean in the game context. For example, what I believe you are
calling a windy sound is a munk chant I use for a statue sound. It
would be
Hi Thomas,
That's a monk chant. Seriously? iNteresting...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, October 17, 2010 12:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey
Hi Kevin,
Part of it could be do to your processor speed, but mostly it comes
down to the fact SFML uses an event driven keyboard input system.
There are two types of input systems. The first is the direct input
system used by DirectX and the second is the more common event driven
input system.
Hi,
Lol! Actually, I've been thinking of loading a jpg file of a temple
or tomb to make the main window a little more apealing. Yeah, It
wouldn't do us any good, but for sighties that come over and want to
see what you are doing will have something more interesting to see
than an empty black
Hi,
It isn't the window itself that is causing the game to blue screenon
exit. From what I've been able to discover thus far it looks like the
call to
sf::Window::Display()
which is used to update the display is what is actually crashing the
game. Since we don't need to refresh the display I've
Hi Shaun,
Well, as I said in my earlier post the window does two things. It
provides a Windows look and feel to the game, and the second is I use
it for capturing keyboard, mouse, and joystick input. If we remove
the window we also lose the input support it provides as well. Not
cool.
On
Are those private testers a few of those who have had the crashing problem?
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 2:44 PM
Subject: Re: [Audyssey
@audyssey.org
Sent: Sunday, October 17, 2010 2:32 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
Lol! Actually, I've been thinking of loading a jpg file of a temple
or tomb to make the main window a little more apealing. Yeah, It
wouldn't do us any good, but for sighties that come over and want
, October 17, 2010 2:18 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi Kevin,
Part of it could be do to your processor speed, but mostly it comes
down to the fact SFML uses an event driven keyboard input system.
There are two types of input systems. The first is the direct input
system used
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 17 Oct 2010 14:59:06 -0500
Subject: Re: [Audyssey] MOTA Good News/Bad News
Would this give a partially sighted player, or a sighted one for that
matter, any advantage over a totally blind player?
---
Shepherds are the best beasts
Hi,
I know at least one private tester has, but the rest haven't had it
which is why it slipped through the beta 14 testing cycle. I'd have
tried to fix it earlier had i known it was a serious problem, but all
private testers will get a copy anyway as they need to stay current
with the updates
Hi,
Oh my god, imagine playing mota without any control.
That would be not, fun, at all.
Kevin
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 17 Oct 2010 15:50:02 -0400
Subject: Re: [Audyssey] MOTA Good News/Bad
: Sunday, October 17, 2010 11:54 AM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi Shane,
As it sounds like you are not familiar with the game sounds you really
should take a listen to the sound descriptions menu to learn what the
sounds mean in the game context. For example, what I believe you
Hi,
Probably. My main laptop has a Pentium 3.6 in it and the game runs
smoothly and responsively on that machine. I've got an older 2 GHZ
laptop strictly used for testing purposes and while the game runs I
notice some lag in the input and loading of sounds. That's just the
speed and memory of the
.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 1:23 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
I know at least one private tester has, but the rest haven't had it
which is why it slipped
...
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 1:32 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
Lol! Actually, I've been
Hi,
Absolutely not. We are only talking about one picture that is
basically nothing more than some eye candy to make the window look
better. We are not talking about 3d graphics andactual video for the
game. Totally different thing here.
It would be something like saying you can play an entire
Hi Sky,
That's correct. The Hydra isn't in the demo, because it won't show up
until the full release. It is just one of a number of more difficult
monsters that are on later levels in the game. I've got a few more
monsters in mind, but haven't actually gotten around to creating there
sound effects
Well there's going to be tenlevels or so so I imagine it would be.
We are the Knights who say...Ni!
- Original Message -
From: Sky Taylor s...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 2:28 PM
Subject: Re: [Audyssey] MOTA Good News/Bad
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi Sky,
That's correct. The Hydra isn't in the demo, because it won't show up
until the full release. It is just one of a number of more difficult
monsters that are on later levels in the game. I've got a few more
monsters in mind, but haven't actually
Forgot how to climb.
Would you mind telling me how to do that
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 1:26 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi Shane,
Ahem...what
So simple
I am truly an idiot
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 1:27 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi Shane,
Ah...now I know where you are, after
Sorry as I've said
I'm truly an idiot!!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 1:54 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi Shane,
As it sounds like you
Message -
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 4:03 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Forgot how to climb.
Would you mind telling me how to do that
- Original Message -
From: Hayden
alt
left or right when you want to stop climbing.
Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 17 Oct 2010 16:32:52 -0500
Subject: Re: [Audyssey] MOTA beta 15 question
The best way is probably found
PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi,
as I find answers like check the users guide unpolite, I'll tell you.
First you have to jump on it. You stand under it and hit alt up arrow,
left
of it and hit alt right arrow, or right of it and hit alt left arrow. You
haear a rope swinging
purpose, so shouldn't we use them?
---
Shepherds are the best beasts!
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 4:47 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi,
as I find
Exactly my point.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 4:13 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Answers
thanks
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 5:47 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi,
as I find answers like check the users guide unpolite, I'll tell you
Hi kevin,
What exactly is impolite about refering someone to look at the User's
Guide? That is a vary valid suggestion, and often times some gamers
have questions because they failed to do any reading before firing up
the game for the first time.As a developer it has been my experience
that some
Hi Shane,
No, your not an idiot. Just misinformed. There is a big difference.
However, reading the documentation, using the built in help features
like the sound descriptions, are provided to help new players like you
learn the game. It is always recommended to look at those before
playing the
Hi Shane,
If you are on a rope or staircase pressing up arrow will ascend, and
pressing the down arrow key will descend.
Cheers!
On 10/17/10, Shane Lowe shanel...@insightbb.com wrote:
Forgot how to climb.
Would you mind telling me how to do that
---
Gamers mailing list __ Gamers@audyssey.org
Hi Hayden,
Sure is. It is a short recording of a bunch of Buddhist monks
meditating. Quite cool isn't it.
On 10/17/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
That's a monk chant. Seriously? iNteresting...
Best Regards,
Hayden
---
Gamers mailing list __ Gamers@audyssey.org
hmmm the scroling text sounds nice.
though whatever works.
if that engine has issues that are causing exit issues well.
At 08:32 a.m. 18/10/2010, you wrote:
Hi,
Lol! Actually, I've been thinking of loading a jpg file of a temple
or tomb to make the main window a little more apealing. Yeah, It
yeah.
thats a point I didn't think on.
At 08:50 a.m. 18/10/2010, you wrote:
Hi Shaun,
Well, as I said in my earlier post the window does two things. It
provides a Windows look and feel to the game, and the second is I use
it for capturing keyboard, mouse, and joystick input. If we remove
the
: [Audyssey] MOTA beta 15 question
Hi kevin,
What exactly is impolite about refering someone to look at the User's
Guide? That is a vary valid suggestion, and often times some gamers
have questions because they failed to do any reading before firing up
the game for the first time.As a developer it has
Hi,
Sure is. Not sure what level I'm going to put him on though. I'm going
to be doing some major revamping of the game as soon as I get this
frickin' game engine working. I've got levels 3 and 4 ready to be
added but am uncertain about adding them with the engine being
unstable.
On 10/17/10,
I have a core2 duo 2.01ghz, wigh 2gb ram.
input after a bit starts sucking but sounds don't.
then again this soundcard in here is real cheap
At 09:26 a.m. 18/10/2010, you wrote:
Hi,
Probably. My main laptop has a Pentium 3.6 in it and the game runs
smoothly and responsively on that machine. I've
...@gmail.com
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:43 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi kevin,
What exactly is impolite about refering someone to look at the User's
Guide? That is a vary valid suggestion, and often
Requiem,
Bonk!
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:52 PM
Subject: Re: [Audyssey] MOTA beta 15 question
Hi Hayden,
Sure is. It is a short
Cool. can't wait to play them.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 9:24 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
Sure
...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 15, 2010 11:49 PM
Subject: Re: [Audyssey] MOTA Preliminary Comments
Hello,
I also find it a pitty. I really liked the keys being as they were.
As I run most of the time and only slow down when I really must, since
Discussion list
Subject: Re: [Audyssey] MOTA Preliminary Comments
Hey all,
I have a mota problem. When I start the game and when I play, I play the
game and explore the game. But when I exit, my computer crashes, and my
computer is fourced to restart. I have downloaded the version on USA games
Could you be a bit more specific?
We are the Knights who say...Ni!
- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 7:18 AM
Subject: [Audyssey] MOTA beta 15 question
Once you get past the
Hi Shane,
Can you give us a little more detail where you are such as the exact
coordinates or the current room number?
You can get the room number by pressing r and can press c for current
location Both would give us a lot more detail on where you are.
However, it sounds to me like what happened
Without more details, no. Where are you? What room?
---
Shepherds are the best beasts!
- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 8:18 AM
Subject: [Audyssey] MOTA beta 15 question
Subject: Re: [Audyssey] MOTA beta 15 question
Without more details, no. Where are you? What room?
---
Shepherds are the best beasts!
- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 8:18 AM
Hi Tom.
Glad you've found the problem... hopefully that means those of us who have
problems won't have them for much longer. But I knew I should've been nicer
to the computer... al those times I banged my hand on the tower... guess it
didn't like it that much! Lol!
---
Gamers mailing list
Hi,
Yeah, hopefully. I have a couple of leads I'm looking into and one of
them might pan out and fix the problem. i certainly hope so as I
don't, reallly really realy don't, want to go back to beta 13 and
start over again. Other than this nasty blue screen issue the new
engine is shaping up ok.
well at least you know what it is now.
if you get that issue sorted out the restof the stuff shoule be easy
enough, the input system is a bit sucky but for an opensource engine
thats probably expected in fact I was affraid after beta 14 that the
game would be completely ruined, though
Hi,
Well, before we completely rule out the input as sucky let's
remember this is a beta. That means I'm testing and trying different
things to see how they work. I've already made a few changes to the
input system in beta 16 that has improved input and made it a bit
smoother and responsive than
Hi Thomas,
Lol...I liked your analogy. Fine, I'll just reboot.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 16, 2010 7:08 PM
To: Gamers Discussion list
Subject: [Audyssey]
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:32 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
Yeah, hopefully. I have a couple of leads I'm looking into and one of
them might pan out and fix the problem. i certainly hope so as I
don't
For a second there, it sounded like a form of computer Alzheimer's.
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 7:07 PM
Subject: [Audyssey] MOTA Good
list
Subject: Re: [Audyssey] MOTA Character Comments
well I never use the warnings for traps anyway I use the view command.
I aggree also about the messages.
In a game I play in bgt called battlezone enemies say random
messages, I suppose angela could say victory messages after a battle
Hi,
On the contrary the blue screen, Windows stop error, is actually there
to keep from harming your system. It makes a dump of the last known
state of the system safely unloads everything, and reboots. So the
fact people are getting blue screens shouldn't be harming there
systems by playing the
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 9:15 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
On the contrary the blue screen, Windows stop error, is actually there
to keep from harming your system. It makes a dump of the last known
state of the system
Hi Thomas,
Wouldn't be funny if the missing memory was for loading and playing files
that you removed such as the title file and the cut scene?
smiles,
Phil
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can
Okay, I thought it'd be the other way around. But at least we know what the
problem is. Though I would think because there are graphics the graphics
engine wouldn't be involved.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hi, just a couple things. When i'm walking or running the steps are too
fast but the movement doesn't go as far as the steps sound if you get my
drift. Second, would it not be a good idea to have a voice speak tomb
hunter mysteries of the ancients on the intro?
---
Gamers mailing list __
- Original Message -
From: Ben gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Fri, 15 Oct 2010 11:34:40 +0100
Subject: Re: [Audyssey] MOTA beta 15 issue
Hi, just a couple things. When i'm walking or running the steps are too
fast but the movement doesn't go
Because the comments weren't varied enough and so they got annoying and then
the warnings in training mode either came too early or too late.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list'
Hello,
I also find it a pitty. I really liked the keys being as they were.
As I run most of the time and only slow down when I really must, since that
makes a hell of a lot more fun, and you don#t get bored so easily.
Couldn't be there an option to toggle that in the future? Or maybe even to
Hi Hayden,
As for the character comments there are several reasons I took them
out. For one thing there were not enough of them to truly randomly say
something different each time so they got extremely redundant very
ffast. Especially, if I was testing the game several times a day and
had to hear
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, October 15, 2010 5:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Preliminary Comments
Hi Hayden,
As for the character comments there are several reasons I took them
out. For one
: [Audyssey] MOTA Preliminary Comments
Hello,
I also find it a pitty. I really liked the keys being as they were.
As I run most of the time and only slow down when I really must, since that
makes a hell of a lot more fun, and you don#t get bored so easily.
Couldn't be there an option to toggle
Weispfennig
Sent: Friday, October 15, 2010 7:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 15 issue
Hi,
if you notice, listen while you are walking. sounds do pan, even though you
do not hear your footstep. If you are walking, you do continuasly move
forward. It would be so
Hi Hayden,
Not without a lot of work. I nevr wrote the game with a key mapping
feature in mind and to do that would require ripping out the entire
input system and rewriting it from scratch. Not exactly a feature I'd
enjoy adding this late in the development process. Especially, since I
just
Hi Shaun,
Yes, there is a boarder around the spikes. If you are walking and here
a metal clank, clank, clank sound you are probably near a spike trap.
On 10/14/10, shaun everiss sm.ever...@gmail.com wrote:
Hi tom.
Well just ran your beta.
there is good news and bad news.
Good news.
The first
Hi Thomas,
On So, Sep 26 2010, Thomas Ward wrote:
For the past two months or so I have been engaged in modifying the
Genesis Engine, and have created a cross-platform version called Open
G3D which is Mac OS and Linux compatible.
Thanks a lot, this is awesome news.
Since I'm a full-time
yeah I like those.
I can step on a metal, jump, etc.
if ever I hit some new spikes in another level when I get the game, I
will have to view those again so I can get the pattern but then I can
walk then go for it.
At 12:41 p.m. 15/10/2010, you wrote:
Hi Shaun,
Yes, there is a boarder around
The Windows version seems, for some reason, to be sounding better than beta
14 as far as panning when using a headset, and I like the warning at the
fire pit. Frankly, I forgot to even use the new targeting system when
attacked. The warning at the fire pit worked at the same place twice in
Hi Zack,
I'm certainly glad to hear it. I played MOTA a number of times tonight
on Linux myself and from what I could tell the latest Linux release
runs flawlessly. I'm hoping the Windows release is equally bug free as
I did quite a lot to increase stability and general performance this
time
Hi Charles,
Well, I did spend some time adjusting the panning/volume and got it as
close as I could to beta 13. So it does seam to me, at least, to be
better than it was and quite acceptable for any side-scroller using
OpenAL for cross-platform development. The panning in beta 15 doesn't
really
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