Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Muhammed Deniz
...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:23 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Very true. Although, at the moment I'm

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
: [Audyssey] MOTA suggestion Hi, Very true. Although, at the moment I'm more concerned about the stupid blue screen errors which I can't seam to fix. On Linux beta 15 runs great. No errors, crashes, lock ups, whatever. On Windows several people say it locks up and blue screens on exit. There doesn't

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Kevin Weispfennig
@audyssey.org Date: Sat, 23 Oct 2010 13:32:47 -0600 Subject: Re: [Audyssey] MOTA suggestion That would be my thought as well, especially since overall you've had this on your back for more than four years now. We are the Knights who say...Ni! - Original Message - From: Thomas

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
What version of Windows and what service pack are you using? --- Shepherds are the best beasts! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 3:30 PM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
I don't think that's a bug either though. We are the Knights who say...Ni! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 2:39 PM Subject: Re: [Audyssey] MOTA suggestion Hi

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Charles Rivard
It's not a bug. --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 5:13 PM Subject: Re: [Audyssey] MOTA suggestion I don't

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
gamers@audyssey.org Sent: Saturday, October 23, 2010 4:32 PM Subject: Re: [Audyssey] MOTA suggestion It's not a bug. --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: weis...@googlemail.com; Gamers Discussion list gamers

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Phil Vlasak
. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 6:32 PM Subject: Re: [Audyssey] MOTA suggestion It's not a bug. --- Shepherds are the best beasts! - Original Message - From: Bryan

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Thomas Ward
Hi, I see. Hmmm...I wasn't even aware there was any steps missing when switching rooms. Interesting. On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote: Hi, No, I didn't say it was a bug to not be able to close doors, but the one step missing when you switch rooms. But if you don't

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Bryan Peterson
: Re: [Audyssey] MOTA suggestion Hi, I see. Hmmm...I wasn't even aware there was any steps missing when switching rooms. Interesting. On 10/23/10, Kevin Weispfennig weis...@googlemail.com wrote: Hi, No, I didn't say it was a bug to not be able to close doors, but the one step missing when you

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Haha. Not going to happen. Basically, all I use SFML for is to create an empty window which accepts keyboard, mouse, and joystick input. If I didn't need the GUI for the Windows look/feel I'd probably just run it from a command prompt. Grin. On 10/16/10, Phil Vlasak p...@pcsgames.net wrote:

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Well, even though i don't actually use any drawing and rendering graphics with the game engine I still need to depend on the graphics libraries to draw a simple Window to the screen. Otherwise you would be playing the game in a Windows command prompt or a Linux terminal window. That would be

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
HiCharles, I doubt it. The only call the main loop makes to the graphics engine is the Display() method that just redraws or refreshes the state of the window once and a while. As I think this line of the code is the one causing the crash I've removed it from the main loop. Since we are dealing

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
what would happen if you did it that way, we don't need the window really as long as it appears as a task and not something else i have no issue with it. At 07:33 p.m. 17/10/2010, you wrote: Hi, Haha. Not going to happen. Basically, all I use SFML for is to create an empty window which accepts

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread clement chou
Fair enough. Was just curious, that's all. I know computers, just not the complete ins and outs. haha. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 10:45 PM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
get rid of the stupid window I wouldn't care at all. I wouldn't care if it looked like a terminal. Hmmm if it is an issue with the graphics engine though that probably needs fixing. On that note if all you want is a window is there something generic you can use just for that? if not kill it as

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread clement chou
Actualy, I tend to agree.. I wouldn't have a problem wit that either. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 11:27 PM Subject: Re: [Audyssey] MOTA Good News/Bad News what would

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 00:14:17 -0800 Subject: Re: [Audyssey] MOTA Good News/Bad News Actualy, I tend to agree.. I wouldn't have a problem wit that either. - Original Message - From: shaun everiss sm.ever

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
@audyssey.org Date: Sun, 17 Oct 2010 20:30:45 +1300 Subject: Re: [Audyssey] MOTA Good News/Bad News get rid of the stupid window I wouldn't care at all. I wouldn't care if it looked like a terminal. Hmmm if it is an issue with the graphics engine though that probably needs fixing. On that note if all

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Discussion list gamers@audyssey.org Date: Sat, 16 Oct 2010 21:43:22 -0400 Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Well, before we completely rule out the input as sucky let's remember this is a beta. That means I'm testing and trying different things to see how they work. I've already made

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
- Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 2:02 PM Subject: Re: [Audyssey] MOTA beta 15 question Could you be a bit more specific? We are the Knights who say...Ni! - Original

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
I'l try that. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 2:41 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, Can you give us a little more detail where you

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
cwordenits - 741 Room 3 - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 2:41 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, Can you give us a little more detail where you

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
yes. I did - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 16, 2010 6:42 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, My first guess is you didn't activate the lever in Room 1; try

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Hayden Presley
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, October 17, 2010 7:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 15 question You start the game A ways forward there is a rope but nothing to swing

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Hayden Presley
] On Behalf Of Shane Lowe Sent: Sunday, October 17, 2010 7:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 15 question You start the game A ways forward there is a rope but nothing to swing over. There is a windy sound on forward and you need your torch on to open it. Once you go

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Thomas Ward
Hi Shane, As it sounds like you are not familiar with the game sounds you really should take a listen to the sound descriptions menu to learn what the sounds mean in the game context. For example, what I believe you are calling a windy sound is a munk chant I use for a statue sound. It would be

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Hayden Presley
Hi Thomas, That's a monk chant. Seriously? iNteresting... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, October 17, 2010 12:54 PM To: Gamers Discussion list Subject: Re: [Audyssey

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Kevin, Part of it could be do to your processor speed, but mostly it comes down to the fact SFML uses an event driven keyboard input system. There are two types of input systems. The first is the direct input system used by DirectX and the second is the more common event driven input system.

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wouldn't do us any good, but for sighties that come over and want to see what you are doing will have something more interesting to see than an empty black

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, It isn't the window itself that is causing the game to blue screenon exit. From what I've been able to discover thus far it looks like the call to sf::Window::Display() which is used to update the display is what is actually crashing the game. Since we don't need to refresh the display I've

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Shaun, Well, as I said in my earlier post the window does two things. It provides a Windows look and feel to the game, and the second is I use it for capturing keyboard, mouse, and joystick input. If we remove the window we also lose the input support it provides as well. Not cool. On

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
Are those private testers a few of those who have had the crashing problem? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 2:44 PM Subject: Re: [Audyssey

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
@audyssey.org Sent: Sunday, October 17, 2010 2:32 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wouldn't do us any good, but for sighties that come over and want

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
, October 17, 2010 2:18 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi Kevin, Part of it could be do to your processor speed, but mostly it comes down to the fact SFML uses an event driven keyboard input system. There are two types of input systems. The first is the direct input system used

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 14:59:06 -0500 Subject: Re: [Audyssey] MOTA Good News/Bad News Would this give a partially sighted player, or a sighted one for that matter, any advantage over a totally blind player? --- Shepherds are the best beasts

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, I know at least one private tester has, but the rest haven't had it which is why it slipped through the beta 14 testing cycle. I'd have tried to fix it earlier had i known it was a serious problem, but all private testers will get a copy anyway as they need to stay current with the updates

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi, Oh my god, imagine playing mota without any control. That would be not, fun, at all. Kevin - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 15:50:02 -0400 Subject: Re: [Audyssey] MOTA Good News/Bad

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Bryan Peterson
: Sunday, October 17, 2010 11:54 AM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, As it sounds like you are not familiar with the game sounds you really should take a listen to the sound descriptions menu to learn what the sounds mean in the game context. For example, what I believe you

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Probably. My main laptop has a Pentium 3.6 in it and the game runs smoothly and responsively on that machine. I've got an older 2 GHZ laptop strictly used for testing purposes and while the game runs I notice some lag in the input and loading of sounds. That's just the speed and memory of the

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Sky Taylor
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 1:23 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, I know at least one private tester has, but the rest haven't had it which is why it slipped

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Bryan Peterson
... We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 1:32 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Lol! Actually, I've been

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Absolutely not. We are only talking about one picture that is basically nothing more than some eye candy to make the window look better. We are not talking about 3d graphics andactual video for the game. Totally different thing here. It would be something like saying you can play an entire

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Sky, That's correct. The Hydra isn't in the demo, because it won't show up until the full release. It is just one of a number of more difficult monsters that are on later levels in the game. I've got a few more monsters in mind, but haven't actually gotten around to creating there sound effects

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Bryan Peterson
Well there's going to be tenlevels or so so I imagine it would be. We are the Knights who say...Ni! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 2:28 PM Subject: Re: [Audyssey] MOTA Good News/Bad

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Bryan Peterson
Subject: Re: [Audyssey] MOTA Good News/Bad News Hi Sky, That's correct. The Hydra isn't in the demo, because it won't show up until the full release. It is just one of a number of more difficult monsters that are on later levels in the game. I've got a few more monsters in mind, but haven't actually

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
Forgot how to climb. Would you mind telling me how to do that - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 17, 2010 1:26 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, Ahem...what

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
So simple I am truly an idiot - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 17, 2010 1:27 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, Ah...now I know where you are, after

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
Sorry as I've said I'm truly an idiot!! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 1:54 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, As it sounds like you

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Charles Rivard
Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 4:03 PM Subject: Re: [Audyssey] MOTA beta 15 question Forgot how to climb. Would you mind telling me how to do that - Original Message - From: Hayden

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Kevin Weispfennig
alt left or right when you want to stop climbing. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 16:32:52 -0500 Subject: Re: [Audyssey] MOTA beta 15 question The best way is probably found

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Bryan Peterson
PM Subject: Re: [Audyssey] MOTA beta 15 question Hi, as I find answers like check the users guide unpolite, I'll tell you. First you have to jump on it. You stand under it and hit alt up arrow, left of it and hit alt right arrow, or right of it and hit alt left arrow. You haear a rope swinging

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Charles Rivard
purpose, so shouldn't we use them? --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 4:47 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi, as I find

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Bryan Peterson
Exactly my point. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 4:13 PM Subject: Re: [Audyssey] MOTA beta 15 question Answers

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
thanks - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 5:47 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi, as I find answers like check the users guide unpolite, I'll tell you

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Thomas Ward
Hi kevin, What exactly is impolite about refering someone to look at the User's Guide? That is a vary valid suggestion, and often times some gamers have questions because they failed to do any reading before firing up the game for the first time.As a developer it has been my experience that some

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Thomas Ward
Hi Shane, No, your not an idiot. Just misinformed. There is a big difference. However, reading the documentation, using the built in help features like the sound descriptions, are provided to help new players like you learn the game. It is always recommended to look at those before playing the

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Thomas Ward
Hi Shane, If you are on a rope or staircase pressing up arrow will ascend, and pressing the down arrow key will descend. Cheers! On 10/17/10, Shane Lowe shanel...@insightbb.com wrote: Forgot how to climb. Would you mind telling me how to do that --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Thomas Ward
Hi Hayden, Sure is. It is a short recording of a bunch of Buddhist monks meditating. Quite cool isn't it. On 10/17/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, That's a monk chant. Seriously? iNteresting... Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
hmmm the scroling text sounds nice. though whatever works. if that engine has issues that are causing exit issues well. At 08:32 a.m. 18/10/2010, you wrote: Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
yeah. thats a point I didn't think on. At 08:50 a.m. 18/10/2010, you wrote: Hi Shaun, Well, as I said in my earlier post the window does two things. It provides a Windows look and feel to the game, and the second is I use it for capturing keyboard, mouse, and joystick input. If we remove the

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
: [Audyssey] MOTA beta 15 question Hi kevin, What exactly is impolite about refering someone to look at the User's Guide? That is a vary valid suggestion, and often times some gamers have questions because they failed to do any reading before firing up the game for the first time.As a developer it has

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Sure is. Not sure what level I'm going to put him on though. I'm going to be doing some major revamping of the game as soon as I get this frickin' game engine working. I've got levels 3 and 4 ready to be added but am uncertain about adding them with the engine being unstable. On 10/17/10,

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
I have a core2 duo 2.01ghz, wigh 2gb ram. input after a bit starts sucking but sounds don't. then again this soundcard in here is real cheap At 09:26 a.m. 18/10/2010, you wrote: Hi, Probably. My main laptop has a Pentium 3.6 in it and the game runs smoothly and responsively on that machine. I've

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Bryan Peterson
...@gmail.com To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 8:43 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi kevin, What exactly is impolite about refering someone to look at the User's Guide? That is a vary valid suggestion, and often

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Bryan Peterson
Requiem, Bonk! We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 8:52 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Hayden, Sure is. It is a short

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Bryan Peterson
Cool. can't wait to play them. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 9:24 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Sure

Re: [Audyssey] MOTA Preliminary Comments

2010-10-16 Thread Muhammed Deniz
...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 15, 2010 11:49 PM Subject: Re: [Audyssey] MOTA Preliminary Comments Hello, I also find it a pitty. I really liked the keys being as they were. As I run most of the time and only slow down when I really must, since

Re: [Audyssey] MOTA Preliminary Comments

2010-10-16 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA Preliminary Comments Hey all, I have a mota problem. When I start the game and when I play, I play the game and explore the game. But when I exit, my computer crashes, and my computer is fourced to restart. I have downloaded the version on USA games

Re: [Audyssey] MOTA beta 15 question

2010-10-16 Thread Bryan Peterson
Could you be a bit more specific? We are the Knights who say...Ni! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 7:18 AM Subject: [Audyssey] MOTA beta 15 question Once you get past the

Re: [Audyssey] MOTA beta 15 question

2010-10-16 Thread Thomas Ward
Hi Shane, Can you give us a little more detail where you are such as the exact coordinates or the current room number? You can get the room number by pressing r and can press c for current location Both would give us a lot more detail on where you are. However, it sounds to me like what happened

Re: [Audyssey] MOTA beta 15 question

2010-10-16 Thread Charles Rivard
Without more details, no. Where are you? What room? --- Shepherds are the best beasts! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 8:18 AM Subject: [Audyssey] MOTA beta 15 question

Re: [Audyssey] MOTA beta 15 question

2010-10-16 Thread Hayden Presley
Subject: Re: [Audyssey] MOTA beta 15 question Without more details, no. Where are you? What room? --- Shepherds are the best beasts! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 8:18 AM

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread clement chou
Hi Tom. Glad you've found the problem... hopefully that means those of us who have problems won't have them for much longer. But I knew I should've been nicer to the computer... al those times I banged my hand on the tower... guess it didn't like it that much! Lol! --- Gamers mailing list

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
Hi, Yeah, hopefully. I have a couple of leads I'm looking into and one of them might pan out and fix the problem. i certainly hope so as I don't, reallly really realy don't, want to go back to beta 13 and start over again. Other than this nasty blue screen issue the new engine is shaping up ok.

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread shaun everiss
well at least you know what it is now. if you get that issue sorted out the restof the stuff shoule be easy enough, the input system is a bit sucky but for an opensource engine thats probably expected in fact I was affraid after beta 14 that the game would be completely ruined, though

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
Hi, Well, before we completely rule out the input as sucky let's remember this is a beta. That means I'm testing and trying different things to see how they work. I've already made a few changes to the input system in beta 16 that has improved input and made it a bit smoother and responsive than

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Hayden Presley
Hi Thomas, Lol...I liked your analogy. Fine, I'll just reboot. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 7:08 PM To: Gamers Discussion list Subject: [Audyssey]

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread clement chou
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 5:32 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Yeah, hopefully. I have a couple of leads I'm looking into and one of them might pan out and fix the problem. i certainly hope so as I don't

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Charles Rivard
For a second there, it sounded like a form of computer Alzheimer's. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 7:07 PM Subject: [Audyssey] MOTA Good

Re: [Audyssey] MOTA Character Comments

2010-10-16 Thread Hayden Presley
list Subject: Re: [Audyssey] MOTA Character Comments well I never use the warnings for traps anyway I use the view command. I aggree also about the messages. In a game I play in bgt called battlezone enemies say random messages, I suppose angela could say victory messages after a battle

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
Hi, On the contrary the blue screen, Windows stop error, is actually there to keep from harming your system. It makes a dump of the last known state of the system safely unloads everything, and reboots. So the fact people are getting blue screens shouldn't be harming there systems by playing the

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Charles Rivard
To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 9:15 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, On the contrary the blue screen, Windows stop error, is actually there to keep from harming your system. It makes a dump of the last known state of the system

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Phil Vlasak
Hi Thomas, Wouldn't be funny if the missing memory was for loading and playing files that you removed such as the title file and the cut scene? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread clement chou
Okay, I thought it'd be the other way around. But at least we know what the problem is. Though I would think because there are graphics the graphics engine wouldn't be involved. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA beta 15 issue

2010-10-15 Thread Ben
Hi, just a couple things. When i'm walking or running the steps are too fast but the movement doesn't go as far as the steps sound if you get my drift. Second, would it not be a good idea to have a voice speak tomb hunter mysteries of the ancients on the intro? --- Gamers mailing list __

Re: [Audyssey] MOTA beta 15 issue

2010-10-15 Thread Kevin Weispfennig
- Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Date: Fri, 15 Oct 2010 11:34:40 +0100 Subject: Re: [Audyssey] MOTA beta 15 issue Hi, just a couple things. When i'm walking or running the steps are too fast but the movement doesn't go

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Bryan Peterson
Because the comments weren't varied enough and so they got annoying and then the warnings in training mode either came too early or too late. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list'

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Kevin Weispfennig
Hello, I also find it a pitty. I really liked the keys being as they were. As I run most of the time and only slow down when I really must, since that makes a hell of a lot more fun, and you don#t get bored so easily. Couldn't be there an option to toggle that in the future? Or maybe even to

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Thomas Ward
Hi Hayden, As for the character comments there are several reasons I took them out. For one thing there were not enough of them to truly randomly say something different each time so they got extremely redundant very ffast. Especially, if I was testing the game several times a day and had to hear

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Hayden Presley
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, October 15, 2010 5:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Preliminary Comments Hi Hayden, As for the character comments there are several reasons I took them out. For one

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Hayden Presley
: [Audyssey] MOTA Preliminary Comments Hello, I also find it a pitty. I really liked the keys being as they were. As I run most of the time and only slow down when I really must, since that makes a hell of a lot more fun, and you don#t get bored so easily. Couldn't be there an option to toggle

Re: [Audyssey] MOTA beta 15 issue

2010-10-15 Thread Hayden Presley
Weispfennig Sent: Friday, October 15, 2010 7:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 15 issue Hi, if you notice, listen while you are walking. sounds do pan, even though you do not hear your footstep. If you are walking, you do continuasly move forward. It would be so

Re: [Audyssey] MOTA Preliminary Comments

2010-10-15 Thread Thomas Ward
Hi Hayden, Not without a lot of work. I nevr wrote the game with a key mapping feature in mind and to do that would require ripping out the entire input system and rewriting it from scratch. Not exactly a feature I'd enjoy adding this late in the development process. Especially, since I just

Re: [Audyssey] mota beta 15

2010-10-14 Thread Thomas Ward
Hi Shaun, Yes, there is a boarder around the spikes. If you are walking and here a metal clank, clank, clank sound you are probably near a spike trap. On 10/14/10, shaun everiss sm.ever...@gmail.com wrote: Hi tom. Well just ran your beta. there is good news and bad news. Good news. The first

Re: [Audyssey] MOTA Linux Installation Methods

2010-10-14 Thread Henning Oschwald
Hi Thomas, On So, Sep 26 2010, Thomas Ward wrote: For the past two months or so I have been engaged in modifying the Genesis Engine, and have created a cross-platform version called Open G3D which is Mac OS and Linux compatible. Thanks a lot, this is awesome news. Since I'm a full-time

Re: [Audyssey] mota beta 15

2010-10-14 Thread shaun everiss
yeah I like those. I can step on a metal, jump, etc. if ever I hit some new spikes in another level when I get the game, I will have to view those again so I can get the pattern but then I can walk then go for it. At 12:41 p.m. 15/10/2010, you wrote: Hi Shaun, Yes, there is a boarder around

Re: [Audyssey] MOTA Beta 15 impressions

2010-10-13 Thread Charles Rivard
The Windows version seems, for some reason, to be sounding better than beta 14 as far as panning when using a headset, and I like the warning at the fire pit. Frankly, I forgot to even use the new targeting system when attacked. The warning at the fire pit worked at the same place twice in

Re: [Audyssey] MOTA Beta 15 impressions

2010-10-13 Thread Thomas Ward
Hi Zack, I'm certainly glad to hear it. I played MOTA a number of times tonight on Linux myself and from what I could tell the latest Linux release runs flawlessly. I'm hoping the Windows release is equally bug free as I did quite a lot to increase stability and general performance this time

Re: [Audyssey] MOTA Beta 15 impressions

2010-10-13 Thread Thomas Ward
Hi Charles, Well, I did spend some time adjusting the panning/volume and got it as close as I could to beta 13. So it does seam to me, at least, to be better than it was and quite acceptable for any side-scroller using OpenAL for cross-platform development. The panning in beta 15 doesn't really

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