Awesome.
Do you guys think in the future if a community server is empty we can
instead allow the community members to setup a game in the lobby...like
sv_search_key? Please? I hate this direct connection that throws you
directly into the game with no choices.
Please please please. :)
On Tue, Nov
Also zombies never win technically, even if you kill all of the humans
it moves the level forward not repeat the same step?
Dr.Stinglock wrote:
> Exactly.
>
> I have just tested this and it seems that's how it works.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTEC
Having no control over whether a server is maxclients 4 or 8 kind of sucks.
If I set up our hosts how they can comfortably run 10 4player servers and
then end up with 10 8player servers it totally hoses performance.
If I set them up expecting 8players and they all only load up as 4players
I'm left
Well the 8 players is for DM, and the 44 is for COOP. So, maybe there is a
way to make it COOP only?
But.. if you have maxplayers set to 4 in the launch command, I don't think
it could go up to 8. I could be wrong though
> Having no control over whether a server is maxclients 4 or 8 kind of
> su
I was hoping to be able to set a server specifically to coop mode and a
second one for vs only. Guess that is out for the moment.
On Tue, Nov 18, 2008 at 12:17 AM, Robert C <[EMAIL PROTECTED]> wrote:
> Having no control over whether a server is maxclients 4 or 8 kind of sucks.
> If I set up our h
To have it coop only you would need to limit the map cycle/ maplist to only
the coop maps.
It doesn't matter what you set in the launch command from what I have seen,
set it to 4 in the cmd line, changed to a vs map, and it goes to 8 slots.
-Original Message-
From: [EMAIL PROTECTED]
[mai
Question though... if a server has the map cycle limited to coop only and a
party of 8 (vs mode) tries to connect to the server via matchmaking... what
happens?
I'm pretty sure the server doesn't advertise that it is limited to coop only
maps or vs only maps... it only finds out when it reads the
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__ NOD32 3620 (20081118) Informatie __
Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem.
http://www.nod
> when downloading from hldsupdatetool.
>
> Jason
>
> ___
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> please visit:
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> __ NOD32 3620 (20081118) Informatie __
>
>
Is there any plan to re-add the mapcyclefile variable to change the mapcycle
file so we can run a VS and CO-OP server off the same files?
Copying like 3-4GB of data into a separate folder just to make some VS
servers is a bit of a pain.
Regards,
Jason
- Original Message -
From: "Jason
Seems l4d is missing servercfgfile and mapcyclefile cvars so how are
we meant to set these for l4d servers?
Obviously +exec "sort of" works for server.cfg but its not quite the
same as it doesn't exec on each map change.
Also in the other games bannedcfgfile was added to prevent the issue
of bans
How can people choose side while joining a versus game from a community
server? When the last player is quitting a versus game (fork mode) it
restart to the srcds start map selection.
Are you sure the game is release, so many bugs, no clean client interface,
looks like the worse beta ever.
2008/
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Well said that man!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mohammed
Khalik
Sent: 18 November 2008 11:54
To: hlds@list.valvesoftware.com
Subject: [hlds] list
_
See the most po
i agree
On Tue, Nov 18, 2008 at 10:54 PM, Mohammed Khalik <
[EMAIL PROTECTED]> wrote:
>
>
>
>
>
>
>
> _
> See the most popular videos on the web
> http://clk.atdmt.com/GBL/go/115454061/direct/01/
> ___
http://www.fragmasters.co.uk
omg it was an error! I did not mean to post this under hlds.
> Date: Tue, 18 Nov 2008 22:57:21 +1100
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] list
>
> i agree
>
> On Tue, Nov 18, 2008 at 10:54 PM, Mohammed Khalik <
> [
You fail at the internet. Do not pass go... Do not collect $200
2008/11/18 Mohammed Khalik <[EMAIL PROTECTED]>
>
> http://www.fragmasters.co.uk
>
> omg it was an error! I did not mean to post this under hlds.
>
>
>
>
>
>
> > Date: Tue, 18 Nov 2008 22:57:21 +1100
> > From: [EMAIL PROTECTED]
> > T
I asked about this before along with throuble I had with the demo, not one
reply. Anyways, I'm using the switch servercfgfile to run mutiple server.cfgs
and yes, its DOES report 'Unknown Command' but DOES LOAD the server.cfg I want.
From: Steven Hartland <[EMA
Howdy,
First off, thanks Valve for the work you've put into this. Releasing
patches at crazy o'clock in the AM is dedication to the cause. I
appreciate the effort.
Anyhoo, I'm running SRCDS in a linux (CentOS) system on AMD proc's.
Server starts up fine, ppl can connect, etc. I'd like to
Yeah, no doubt Bruce.
I know I said thx, but really, thx guys/gals at Valve! Outside of all the email
spam it wasn't to hectic and a fix was in place to get us up and going. Looking
forward to playing later today now that the storm has settled!
From: Bruce Po
Are you _sure_, absolutely sure, that player-controlled boss infected have
more on an impact on performance than AI infected? From a network POV, yes,
of course, but from a CPU/memory POV?
Oh, and if you succeeded in changing the max number of players to 4, you'd
stop any boss infected from spaw
Can you change these while the game is running? It definitely works on the
command line...
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Robert Whelan
> Sent: 18 November 2008 14:01
> To: Half-Life dedicated Win32 server mailing list
> Subje
I run it strictly as a commandline switch, haven't tried what your asking. Once
the game is running why not just exec the select .cfg directly?
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list
Sent: Tuesday, Novem
I hope Gabe gives you a nice xmas bonus
Well done VALVe on a great game! I dont need to go to the gym for a cardio
vascular workout anymore YAY!!!
Cream Bun Clan FTW
http://www.sidesteal.com/l4d/l4dmotd.html
On 11/18/08, Jason <[EMAIL PROTECTED]> wrote:
>
> Is there any plan to re
Put me down for 2 !!
On 11/18/08, TheHeartSmasher <[EMAIL PROTECTED]> wrote:
>
> I heard they were having a sale, so instead of the regular $50,000 it's now
> $49,999.
>
>
> On Mon, Nov 17, 2008 at 3:01 PM, Mark Mandelaro <[EMAIL PROTECTED]>
> wrote:
>
> > how much does it cost to be removed from
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On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley <[EMAIL PROTECTED]>wrote:
> Put me down for 2 !!
>
> On 11/18/08, TheHeartSmasher <[EMAIL PROTECTED]> wrote
2008/11/18 Clyde cide <[EMAIL PROTECTED]>
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley <[EMAIL PROTECTED]
> >wrote:
>
> > Put me down for 2 !!
I thank them or fixing the issue but I hope they re analyze their Q&A
procedure. This should have not slipped through the system. I've made similar
mistakes as tech before but you feel like a complete idiot when you do.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED
Way to go, ReHax.
On Tue, Nov 18, 2008 at 9:28 AM, Clyde cide <[EMAIL PROTECTED]> wrote:
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley <[EMAIL
So is there still no way to definitively set how many player slots are
available on a L4D server and have it stick? If so I can't possibly set
these up for people... thanks in advance.
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Does anyone know how to change the max slots for a server from 8 to 12? I
cant find it anywhere...
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I don't believe you can change the max slots. it changes based on the map (i
think)
.> Date: Tue, 18 Nov 2008 11:55:48 -0500> From: [EMAIL PROTECTED]> To:
hlds@list.valvesoftware.com> Subject: [hlds] L4D max slots> > Does anyone know
how to change the max slots for a server from 8 to 12? I> c
does it even support 12 ?
2008/11/18 Blake Hagin <[EMAIL PROTECTED]>
> Does anyone know how to change the max slots for a server from 8 to 12? I
> cant find it anywhere...
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
>
>From what I understand due to the AI and such it was limit to 8 max.
- Original Message -
From: "Craig Collinson" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
Sent: 2008-11-18 12:04 PM
Subject: Re: [hlds] L4D max slots
> does it even support 12 ?
>
> 2008/11
Alright guys, I had an idea for the community-based servers seeing as the
current one is ...well...not too great.
I'd like my community members to be able to create lobbies and THEN join my
servers, not join my servers and then try to set the options they want. If a
server is empty, why can't the
You launch the server and it will change the number of slots when the
players on the server call a vote.
Sent from my iPhone
On Nov 18, 2008, at 9:02 AM, Alec Sanger <[EMAIL PROTECTED]> wrote:
>
> I don't believe you can change the max slots. it changes based on
> the map (i think)
>
> .> Da
here we go LOL!
33 vs 33 Please !!
Only kidding!
On 11/18/08, Craig Collinson <[EMAIL PROTECTED]> wrote:
>
> does it even support 12 ?
>
> 2008/11/18 Blake Hagin <[EMAIL PROTECTED]>
>
>
> > Does anyone know how to change the max slots for a server from 8 to 12? I
> > cant find it anywhere...
> >
155 vs 155 that's some win.
- Original Message -
From: "Patrick Shelley" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
Sent: 2008-11-18 12:13 PM
Subject: Re: [hlds] L4D max slots
> here we go LOL!
>
> 33 vs 33 Please !!
>
> Only kidding!
>
> On 11/18/08, Craig
I'm sure that someone will find a way and then complain that the game
isn't balanced.
Craig Collinson wrote:
> does it even support 12 ?
>
> 2008/11/18 Blake Hagin <[EMAIL PROTECTED]>
>
>
>> Does anyone know how to change the max slots for a server from 8 to 12? I
>> cant find it anywhere...
>
I just had an idea that I am testing now.
If the max players is controlled via the type of map that gets loaded.
Why can't you just remove the maps for the type you don't want?
For instance. I want a 4 player co-op only server.. so I move all the "VS"
maps to another folder.. then start up the s
They always do.
- Original Message -
From: "SakeFox" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
Sent: 2008-11-18 12:16 PM
Subject: Re: [hlds] L4D max slots
> I'm sure that someone will find a way and then complain that the game
> isn't balanced.
>
> Craig C
To be honest I like it exactly how it is. If I want more slots I'll run
more servers with 6 servers full I was hitting maybe 2-3mb/s outbound
traffic and 30% cpu usage.+
- Original Message -
From: "SakeFox" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
Sent:
i could be way off base here so feel free to ignore me. I dont think
there is a way to change the max player slots as like people have said
before its dependant on the map type (versus - 8 and co-op - 4). I
think the interesting thing is the way the engine spawns the AI bots.
If you look thr
when i say spawn 6 bots.. i mean main ones not the normal lower zombies
steve grout wrote:
> i could be way off base here so feel free to ignore me. I dont think
> there is a way to change the max player slots as like people have said
> before its dependant on the map type (versus - 8 and co-op
I have only seen two or three servers with 12 slots and all of them were
owned by darkstarllc
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or you could do this
"director_no_human_zombies" = "1"
game replicated
- Prevents humans from joining the zombie team
> I just had an idea that I am testing now.
>
> If the max players is controlled via the type of map that gets loaded.
>
> Why can't you just remove the maps for the type y
okay, sorry if this has been answered already.
I'm looking to set up a dedicated VS server and a dedicated COOP server. Do we
know exactly how the cycle works in regards to maps? It just removing vs maps
from mapcycle going to make it coop only? Anyone tested any of this?
_
lol come on these e-mails are hilarious. Ive cancelled 3 different addresses
and never had the issue with the email still comming in :D
On Tue, Nov 18, 2008 at 10:55 AM, Dustin Wyatt <[EMAIL PROTECTED]>wrote:
> Way to go, ReHax.
>
>
>
> On Tue, Nov 18, 2008 at 9:28 AM, Clyde cide <[EMAIL PROTECTE
So far removing the maps has worked for me, there is also this
"director_no_human_zombies" = "1"
- Prevents humans from joining the zombie team
>
> okay, sorry if this has been answered already.
>
> I'm looking to set up a dedicated VS server and a dedicated COOP server.
> Do we know exactly h
I'm preparing for a LAN party today at 2pm, and I have a dedicated LAN server
set up that's working fine. I see that the LAN server appears in the lower
left of the main menu under the "Friends Playing" header. I can join the LAN
server okay by clicking on it and selecting "Join Game". Howev
Hey guys!
I updated my L4D config guide with lots of info about forking and co-op /
versus modes. (this is turning into a monster post)
If you have a simple question about getting your L4D server going you
might wanna take a look at this first.
http://forums.steampowered.com/forums/showthread.ph
It would be cool to mirror this list on a website.
On Tue, Nov 18, 2008 at 11:05 AM, Clyde cide <[EMAIL PROTECTED]>wrote:
> lol come on these e-mails are hilarious. Ive cancelled 3 different
> addresses
> and never had the issue with the email still comming in :D
>
> On Tue, Nov 18, 2008 at 10:55
I can't seem to get VS only to work, even though I removed the non vs maps from
the mapcycle file. Any ideas?
Thanks> Date: Tue, 18 Nov 2008 11:17:12 -0700> From: [EMAIL PROTECTED]> To:
hlds@list.valvesoftware.com> Subject: Re: [hlds] Mapcycle and VS mode in L4D> >
So far removing the maps
Been through HUNDREDS of emails and it's like a guessing game for most
people to figure out what's what with setting up the servers the way we want
them.
Is it too much to ask to get proper instructions on what commands we need
for our servers?
I really find this very poorly organized. You cr
Careful, frank :) I said the same thing a few weeks ago only to be barraged
with "waah waaah wh what a crybaby" type emails flooding the list.
But yeah. I agree with you. 100%. Valve *NEEDS* to develop some documentation.
Rule #1 - Documentation should accompany development, not be done afte
Thanks!
On Tue, Nov 18, 2008 at 2:33 PM, Steve <[EMAIL PROTECTED]> wrote:
> Hey guys!
>
> I updated my L4D config guide with lots of info about forking and co-op /
> versus modes. (this is turning into a monster post)
>
> If you have a simple question about getting your L4D server going you
> mig
Seconded. And no, the "Setting up a Standalone Dedicated Server" guide
is not it.
I've got to believe that somewhere, someone (internal on the
development team) documented the server setup process and the cvars
used. Can't that be made public, say on the game title page:
http://store.steamp
What? You mean Valve's comments about supporting the server admins aren't
enough? You want actual support?
Valve, you suck at supporting server admins, despite what you say.
I think Valve should host some sample servers, with public config files, and
throw up some more public config files onc
Sorry, but I'm pressed for time... let me narrow down my post a bit:
Is it possible to choose what character you play as on a LAN server? If so,
how?
_
Color coding for safety: Windows Live Hotmail alerts you to suspicious email.
Um, I believe you can. Press ~ Look at the menu and click on change
character... Then click on who you want to be...
If I am wrong, Sorry.
Kyle.
On Tue, Nov 18, 2008 at 12:19 PM, Dan Maksim <[EMAIL PROTECTED]> wrote:
>
> Sorry, but I'm pressed for time... let me narrow down my post a bit:
>
> Is
Unfortunately it doesn't appear you can change characters mid-game. There is
no "Change Character" option in the menu.
Valve, is there a workaround for this? Is there some variable we can define in
the console when joining a server directly that will assign you to a certain
character when y
Unfortunately it doesn't appear you can change characters mid-game. There is
no "Change Character" option in the menu. Valve, is there a workaround for
this? Is there some variable we can define in the console when joining a
server directly that will assign you to a certain character when you
Hi guys.
Just so you know, if people start a vs. lobby, and connect to your
server, your server automatically becomes a vs. server. No configuration
needed. One server can be both.
I haven't seen this mentioned here, but I have seen many people asking
how to make a vs. server.
1 up this post!
2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
> Alright guys, I had an idea for the community-based servers seeing as the
> current one is ...well...not too great.
>
> I'd like my community members to be able to create lobbies and THEN join my
> servers, not join my servers and then tr
there are lots of websites which subscribe to mailing lists see here for
example: http://www.mail-archive.com/hlds@list.valvesoftware.com/
2008/11/18 J T <[EMAIL PROTECTED]>
> It would be cool to mirror this list on a website.
>
> On Tue, Nov 18, 2008 at 11:05 AM, Clyde cide <[EMAIL PROTECTED]
>
I've noticed this too, thanks for the confirmation.
I think what a lot of people are trying to ask though, myself included,
is what is the proper way to make a Versus ONLY server or a Campaign
ONLY server. I've tried editing the maplist and mapcycle files to no
avail - which makes sense, there is
right, but what some of us are wanting to know is how to make a server ONLY vs
.> Date: Tue, 18 Nov 2008 14:13:46 -0700> To: hlds@list.valvesoftware.com>
From: [EMAIL PROTECTED]> Subject: [hlds] Vs. servers are automatic> > Hi guys.>
Just so you know, if people start a vs. lobby, and connect
What's the point of making a vs or campaign only server?
I can see the advantage if you're using sv_allow_lobby_connect_only 0
and you want to advertise in the browser, but other than that, there's
really no point.
msleeper wrote:
> I've noticed this too, thanks for the confirmation.
>
> I thin
Is there any way to connect to a lobby for steam group servers? I
can't see any easy way to join a server in the community and run it in
versus mode.
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Yeah, I was disappointed when I saw this too. I'd like to see you have
to find a server BEFORE you create a lobby, so there's no waiting once
everybody is in. Steam group server or not. Then create a timeout, say 2
minutes, and if you don't start the game in 2 minutes, that server frees
up, an
You can force the lobby to choose a specific set of servers using
sv_search_key.
Set this in both the server config and the lobby leaders' console:
sv_search_key "some_unique_string"
The lobby will find a server sharing that key.
Dan Maksim wrote:
> Sorry, but I'm pressed for time... let me nar
How is sv_steamgroup_exclusive supposed to work? It's not working for me at
all. It does not show up in the steam group servers nor can I find a way to
locate a lobby with it? And if I try to join it directly I get kicked into
the lobby and then into some random server.
On Tue, Nov 18, 2008 at 4:2
The point is, that's how server operators want to run their server.
People on this mailing list really have it in their heads that there is
only 1 way to run a server. But I digress.
One advantage is that a game hosting company wants to limit what type of
games can be run, so that they don't overs
Imagine you're a GSP, and you have a customer who buys a 4 slot L4D
server - since most GSP's charge per player slot, this would be the
norm. Now, since the VS. mode is automatic, as a GSP you're going to
potentially lose money (yes, 4 slots isn't much, but that's not the
point) by "giving away" -
So can someone please confirm that a L4D server is either 4 or 8 slots
and no more? I read somewhere on this list that the players can vote to
change the number of player slots once the game starts. Is that true?
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If set to 1, it's supposed to only let people in the group set in
sv_steamgroup into the server. Everyone else should be booted out
1nsane wrote:
> How is sv_steamgroup_exclusive supposed to work? It's not working for me at
> all. It does not show up in the steam group servers nor can I find a wa
Quite the option to limit the number of player shouldn't have been taken
out. Same with servercfgfile, maplistfile, bancfgfile...
Really need these basic features back :(
Regards
Steve
- Original Message -
From: "Rick Payton" <[EMAIL PROTECTED]>
> Imagine you're a GSP, and you
I've read that if someone creates a lobby and selects Versus mode, and they
join your server, yoru server will be versus mode.
Here's my problem... I don't want the general public to join my lobby. I
have it set so that it can't be joined by a lobby and only members of my
steam group can join (the
I don't see the option to create a lobby... why is that?
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It works, I've seen it happen on my private servers.
On Tue, 2008-11-18 at 14:51 -0700, Jonah Hirsch wrote:
> If set to 1, it's supposed to only let people in the group set in
> sv_steamgroup into the server. Everyone else should be booted out
>
> 1nsane wrote:
> > How is sv_steamgroup_exclusive
Go to the play with friends view. Then you'll see it.
[EMAIL PROTECTED] wrote:
> I don't see the option to create a lobby... why is that?
>
>
>
> ___
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> visit:
> http://list.
I've tried this, and it doesn't work. I'm not sure if the feature is broken,
or if the server must be an internet server (ie sv_lan 0) in order to work with
sv_search_key. If it must, in fact, be an internet server for the clients to
find it with sv_search_key, I'm concerned that my clients w
Hi,
I'm sure this is problem has probably been identified, but if not, here's a
quick recap.
Last night I went and 'Played with friends on Steam Group server' and hosted
a lobby.
When the lobby was full, I went to launch the game. The 'searching for
dedicated server' screen appeared num
I think the issue is this:
When you are in a lobby and try to join a server, it scans through a list of
available servers. That list is provided from one of the valve master servers.
If you have a sv_search_key specified, it filters out any results of that query
where the server does not ha
So,
When I run a server with steamgroup_exclusive set to 0, people can join the
server with no problems. It gets filled within seconds in fact. However,
whenever I switch to steamgroup_exclusive 1 I can only join the game from my
LAN. If I take a look at the console, it's using the internal IP
Yeah.. Doesn't happen here :S. I took an ID from a group that I am not part
of and it still let me in.
On Tue, Nov 18, 2008 at 4:51 PM, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
> If set to 1, it's supposed to only let people in the group set in
> sv_steamgroup into the server. Everyone else should
stinfo/hlds
>
> __ Information from ESET NOD32 Antivirus, version of virus signature
> database 3623 (20081118) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
>
>
>
>
__
__
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > __ Information from ESET NOD32 Antivirus, version of virus
> signature database
The Half-Life 1 Dedicated Server has been updated. Please run hldsupdatetool
to receive the update. Specific changes include:
- Fixes csdos/FuF crash bug
Jason
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visi
my external IP i get
>> bind
>> > errors. Otherwise it starts fine.
>> >
>> > Anybody have any idea what's going on here?
>> >
>> > Adam
>> > ___
>> > To unsubscribe, edit your l
;
> >> > I launch the game without a defined ip, and I later set the ip using
> >> > the
> >> > server.cfg.
> >> > When launching the game, if I try to set the IP to my external IP i
> get
> >> bind
> >> > errors. Otherwise it starts fine.
&
I love my L4D but also other steam games and almost didnt notice the HL1
update, just a thought but as their will continue to be lots of Mail
pertaining to L4D could a mailing list specific to L4D be created...
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The mountain of L4D mails will subside after a while, the game did JUST
come out after all.
On Tue, 2008-11-18 at 19:58 -0500, "[ЯтR] The-/
> I love my L4D but also other steam games and almost didnt notice the HL1
> update, just a thought but as their will continue to be lots of Mail
> pertaini
This happens any time a new game comes out, but it'll die down soon... a
better idea would be to get your mail client to mark emails from
"@valvesoftware.com" specially somehow in my Outlook, any email from
Valve shows up as bright pink ;)
> -Original Message-
> From: [EMAIL PROTECTED]
..except the usual GSP pricing falls over with this game. First of all, due
to the constant factor that is the horde and the director, CPU usage doesn't
scale directly with number of survivors/boss infected anyway. Secondly, if
a slot is not being occupied by a human, it's run by the server as a
On a similar subject, is there anyway to change / decrease the repsawn
time in versus mode, was playing before and hit a 30s spawn timer :(
Jeff Sugar wrote:
> I've seen it asked a few times amidst the other emails and on the forums,
> but no one's answered (and there's no documentation for it).
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So, I'm running my own server with default configs.
I see it fine, and I can join it.
But when we call a vote, we can't change it from Versus to Coop.
???
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No no :) don't start this topic ;)
On Tue, Nov 18, 2008 at 7:19 PM, Dan Offord <[EMAIL PROTECTED]> wrote:
> On a similar subject, is there anyway to change / decrease the repsawn
> time in versus mode, was playing before and hit a 30s spawn timer :(
>
> Jeff Sugar wrote:
> > I've seen it asked a
Noticed the admin folder is still in /l4d/platform. is there going
to be an admin panel?
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