Re: [hlds] Left 4 Dead Win32 Updated (again)

2008-11-18 Thread Cc2iscooL
Awesome. Do you guys think in the future if a community server is empty we can instead allow the community members to setup a game in the lobby...like sv_search_key? Please? I hate this direct connection that throws you directly into the game with no choices. Please please please. :) On Tue, Nov

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread [ЯтR] The-/
Also zombies never win technically, even if you kill all of the humans it moves the level forward not repeat the same step? Dr.Stinglock wrote: > Exactly. > > I have just tested this and it seems that's how it works. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTEC

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Robert C
Having no control over whether a server is maxclients 4 or 8 kind of sucks. If I set up our hosts how they can comfortably run 10 4player servers and then end up with 10 8player servers it totally hoses performance. If I set them up expecting 8players and they all only load up as 4players I'm left

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread hlds
Well the 8 players is for DM, and the 44 is for COOP. So, maybe there is a way to make it COOP only? But.. if you have maxplayers set to 4 in the launch command, I don't think it could go up to 8. I could be wrong though > Having no control over whether a server is maxclients 4 or 8 kind of > su

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread L L
I was hoping to be able to set a server specifically to coop mode and a second one for vs only. Guess that is out for the moment. On Tue, Nov 18, 2008 at 12:17 AM, Robert C <[EMAIL PROTECTED]> wrote: > Having no control over whether a server is maxclients 4 or 8 kind of sucks. > If I set up our h

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Dr.Stinglock
To have it coop only you would need to limit the map cycle/ maplist to only the coop maps. It doesn't matter what you set in the launch command from what I have seen, set it to 4 in the cmd line, changed to a vs map, and it goes to 8 slots. -Original Message- From: [EMAIL PROTECTED] [mai

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread L L
Question though... if a server has the map cycle limited to coop only and a party of 8 (vs mode) tries to connect to the server via matchmaking... what happens? I'm pretty sure the server doesn't advertise that it is limited to coop only maps or vs only maps... it only finds out when it reads the

Re: [hlds] Left 4 Dead Win32 Update

2008-11-18 Thread Eric van Beesten
edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3620 (20081118) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod

Re: [hlds] Left 4 Dead Win32 Update

2008-11-18 Thread Kitteny Berk
> when downloading from hldsupdatetool. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __ NOD32 3620 (20081118) Informatie __ > >

Re: [hlds] Left 4 Dead Win32 Updated (again)

2008-11-18 Thread Jason
Is there any plan to re-add the mapcyclefile variable to change the mapcycle file so we can run a VS and CO-OP server off the same files? Copying like 3-4GB of data into a separate folder just to make some VS servers is a bit of a pain. Regards, Jason - Original Message - From: "Jason

[hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile

2008-11-18 Thread Steven Hartland
Seems l4d is missing servercfgfile and mapcyclefile cvars so how are we meant to set these for l4d servers? Obviously +exec "sort of" works for server.cfg but its not quite the same as it doesn't exec on each map change. Also in the other games bannedcfgfile was added to prevent the issue of bans

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Flubber
How can people choose side while joining a versus game from a community server? When the last player is quitting a versus game (fork mode) it restart to the srcds start map selection. Are you sure the game is release, so many bugs, no clean client interface, looks like the worse beta ever. 2008/

[hlds] list

2008-11-18 Thread Mohammed Khalik
_ See the most popular videos on the web http://clk.atdmt.com/GBL/go/115454061/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: htt

Re: [hlds] list

2008-11-18 Thread ian.simons
Well said that man! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mohammed Khalik Sent: 18 November 2008 11:54 To: hlds@list.valvesoftware.com Subject: [hlds] list _ See the most po

Re: [hlds] list

2008-11-18 Thread Arg!
i agree On Tue, Nov 18, 2008 at 10:54 PM, Mohammed Khalik < [EMAIL PROTECTED]> wrote: > > > > > > > > _ > See the most popular videos on the web > http://clk.atdmt.com/GBL/go/115454061/direct/01/ > ___

Re: [hlds] list

2008-11-18 Thread Mohammed Khalik
http://www.fragmasters.co.uk omg it was an error! I did not mean to post this under hlds. > Date: Tue, 18 Nov 2008 22:57:21 +1100 > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] list > > i agree > > On Tue, Nov 18, 2008 at 10:54 PM, Mohammed Khalik < > [

Re: [hlds] list

2008-11-18 Thread Olly
You fail at the internet. Do not pass go... Do not collect $200 2008/11/18 Mohammed Khalik <[EMAIL PROTECTED]> > > http://www.fragmasters.co.uk > > omg it was an error! I did not mean to post this under hlds. > > > > > > > > Date: Tue, 18 Nov 2008 22:57:21 +1100 > > From: [EMAIL PROTECTED] > > T

Re: [hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile

2008-11-18 Thread Robert Whelan
I asked about this before along with throuble I had with the demo, not one reply. Anyways, I'm using the switch servercfgfile to run mutiple server.cfgs and yes, its DOES report 'Unknown Command' but DOES LOAD the server.cfg I want. From: Steven Hartland <[EMA

[hlds] Mapcycle and VS mode in L4D

2008-11-18 Thread Bruce Potter
Howdy, First off, thanks Valve for the work you've put into this. Releasing patches at crazy o'clock in the AM is dedication to the cause. I appreciate the effort. Anyhoo, I'm running SRCDS in a linux (CentOS) system on AMD proc's. Server starts up fine, ppl can connect, etc. I'd like to

Re: [hlds] Mapcycle and VS mode in L4D

2008-11-18 Thread Robert Whelan
Yeah, no doubt Bruce. I know I said thx, but really, thx guys/gals at Valve! Outside of all the email spam it wasn't to hectic and a fix was in place to get us up and going. Looking forward to playing later today now that the storm has settled! From: Bruce Po

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread gameadmin
Are you _sure_, absolutely sure, that player-controlled boss infected have more on an impact on performance than AI infected? From a network POV, yes, of course, but from a CPU/memory POV? Oh, and if you succeeded in changing the max number of players to 4, you'd stop any boss infected from spaw

Re: [hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile

2008-11-18 Thread gameadmin
Can you change these while the game is running? It definitely works on the command line... > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Robert Whelan > Sent: 18 November 2008 14:01 > To: Half-Life dedicated Win32 server mailing list > Subje

Re: [hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile

2008-11-18 Thread Robert Whelan
I run it strictly as a commandline switch, haven't tried what your asking. Once the game is running why not just exec the select .cfg directly? From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, Novem

Re: [hlds] Left 4 Dead Win32 Updated (again)

2008-11-18 Thread Patrick Shelley
I hope Gabe gives you a nice xmas bonus Well done VALVe on a great game! I dont need to go to the gym for a cardio vascular workout anymore YAY!!! Cream Bun Clan FTW http://www.sidesteal.com/l4d/l4dmotd.html On 11/18/08, Jason <[EMAIL PROTECTED]> wrote: > > Is there any plan to re

Re: [hlds] remove me from your list please

2008-11-18 Thread Patrick Shelley
Put me down for 2 !! On 11/18/08, TheHeartSmasher <[EMAIL PROTECTED]> wrote: > > I heard they were having a sale, so instead of the regular $50,000 it's now > $49,999. > > > On Mon, Nov 17, 2008 at 3:01 PM, Mark Mandelaro <[EMAIL PROTECTED]> > wrote: > > > how much does it cost to be removed from

Re: [hlds] remove me from your list please

2008-11-18 Thread Clyde cide
To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley <[EMAIL PROTECTED]>wrote: > Put me down for 2 !! > > On 11/18/08, TheHeartSmasher <[EMAIL PROTECTED]> wrote

Re: [hlds] remove me from your list please

2008-11-18 Thread Ferenc Kovacs
2008/11/18 Clyde cide <[EMAIL PROTECTED]> > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley <[EMAIL PROTECTED] > >wrote: > > > Put me down for 2 !!

Re: [hlds] Mapcycle and VS mode in L4D

2008-11-18 Thread Christopher Bass
I thank them or fixing the issue but I hope they re analyze their Q&A procedure. This should have not slipped through the system. I've made similar mistakes as tech before but you feel like a complete idiot when you do. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

Re: [hlds] remove me from your list please

2008-11-18 Thread Dustin Wyatt
Way to go, ReHax. On Tue, Nov 18, 2008 at 9:28 AM, Clyde cide <[EMAIL PROTECTED]> wrote: > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley <[EMAIL

Re: [hlds] maxplayers, maxclients

2008-11-18 Thread Chris | FatPipeServer.com
So is there still no way to definitively set how many player slots are available on a L4D server and have it stick? If so I can't possibly set these up for people... thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list a

[hlds] L4D max slots

2008-11-18 Thread Blake Hagin
Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] L4D max slots

2008-11-18 Thread Alec Sanger
I don't believe you can change the max slots. it changes based on the map (i think) .> Date: Tue, 18 Nov 2008 11:55:48 -0500> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: [hlds] L4D max slots> > Does anyone know how to change the max slots for a server from 8 to 12? I> c

Re: [hlds] L4D max slots

2008-11-18 Thread Craig Collinson
does it even support 12 ? 2008/11/18 Blake Hagin <[EMAIL PROTECTED]> > Does anyone know how to change the max slots for a server from 8 to 12? I > cant find it anywhere... > ___ > To unsubscribe, edit your list preferences, or view the list archives, >

Re: [hlds] L4D max slots

2008-11-18 Thread Don Williams
>From what I understand due to the AI and such it was limit to 8 max. - Original Message - From: "Craig Collinson" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" Sent: 2008-11-18 12:04 PM Subject: Re: [hlds] L4D max slots > does it even support 12 ? > > 2008/11

[hlds] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Cc2iscooL
Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the

Re: [hlds] L4D max slots

2008-11-18 Thread Jtrask
You launch the server and it will change the number of slots when the players on the server call a vote. Sent from my iPhone On Nov 18, 2008, at 9:02 AM, Alec Sanger <[EMAIL PROTECTED]> wrote: > > I don't believe you can change the max slots. it changes based on > the map (i think) > > .> Da

Re: [hlds] L4D max slots

2008-11-18 Thread Patrick Shelley
here we go LOL! 33 vs 33 Please !! Only kidding! On 11/18/08, Craig Collinson <[EMAIL PROTECTED]> wrote: > > does it even support 12 ? > > 2008/11/18 Blake Hagin <[EMAIL PROTECTED]> > > > > Does anyone know how to change the max slots for a server from 8 to 12? I > > cant find it anywhere... > >

Re: [hlds] L4D max slots

2008-11-18 Thread Don Williams
155 vs 155 that's some win. - Original Message - From: "Patrick Shelley" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" Sent: 2008-11-18 12:13 PM Subject: Re: [hlds] L4D max slots > here we go LOL! > > 33 vs 33 Please !! > > Only kidding! > > On 11/18/08, Craig

Re: [hlds] L4D max slots

2008-11-18 Thread SakeFox
I'm sure that someone will find a way and then complain that the game isn't balanced. Craig Collinson wrote: > does it even support 12 ? > > 2008/11/18 Blake Hagin <[EMAIL PROTECTED]> > > >> Does anyone know how to change the max slots for a server from 8 to 12? I >> cant find it anywhere... >

Re: [hlds] L4D max slots

2008-11-18 Thread Steve
I just had an idea that I am testing now. If the max players is controlled via the type of map that gets loaded. Why can't you just remove the maps for the type you don't want? For instance. I want a 4 player co-op only server.. so I move all the "VS" maps to another folder.. then start up the s

Re: [hlds] L4D max slots

2008-11-18 Thread Don Williams
They always do. - Original Message - From: "SakeFox" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" Sent: 2008-11-18 12:16 PM Subject: Re: [hlds] L4D max slots > I'm sure that someone will find a way and then complain that the game > isn't balanced. > > Craig C

Re: [hlds] L4D max slots

2008-11-18 Thread Don Williams
To be honest I like it exactly how it is. If I want more slots I'll run more servers with 6 servers full I was hitting maybe 2-3mb/s outbound traffic and 30% cpu usage.+ - Original Message - From: "SakeFox" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" Sent:

Re: [hlds] L4D max slots

2008-11-18 Thread steve grout
i could be way off base here so feel free to ignore me. I dont think there is a way to change the max player slots as like people have said before its dependant on the map type (versus - 8 and co-op - 4). I think the interesting thing is the way the engine spawns the AI bots. If you look thr

Re: [hlds] L4D max slots

2008-11-18 Thread steve grout
when i say spawn 6 bots.. i mean main ones not the normal lower zombies steve grout wrote: > i could be way off base here so feel free to ignore me. I dont think > there is a way to change the max player slots as like people have said > before its dependant on the map type (versus - 8 and co-op

Re: [hlds] L4D max slots

2008-11-18 Thread Blake Hagin
I have only seen two or three servers with 12 slots and all of them were owned by darkstarllc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] L4D max slots - another solution

2008-11-18 Thread Steve
or you could do this "director_no_human_zombies" = "1" game replicated - Prevents humans from joining the zombie team > I just had an idea that I am testing now. > > If the max players is controlled via the type of map that gets loaded. > > Why can't you just remove the maps for the type y

Re: [hlds] Mapcycle and VS mode in L4D

2008-11-18 Thread Alec Sanger
okay, sorry if this has been answered already. I'm looking to set up a dedicated VS server and a dedicated COOP server. Do we know exactly how the cycle works in regards to maps? It just removing vs maps from mapcycle going to make it coop only? Anyone tested any of this? _

Re: [hlds] remove me from your list please

2008-11-18 Thread Clyde cide
lol come on these e-mails are hilarious. Ive cancelled 3 different addresses and never had the issue with the email still comming in :D On Tue, Nov 18, 2008 at 10:55 AM, Dustin Wyatt <[EMAIL PROTECTED]>wrote: > Way to go, ReHax. > > > > On Tue, Nov 18, 2008 at 9:28 AM, Clyde cide <[EMAIL PROTECTE

Re: [hlds] Mapcycle and VS mode in L4D

2008-11-18 Thread Steve
So far removing the maps has worked for me, there is also this "director_no_human_zombies" = "1" - Prevents humans from joining the zombie team > > okay, sorry if this has been answered already. > > I'm looking to set up a dedicated VS server and a dedicated COOP server. > Do we know exactly h

[hlds] LAN server join options

2008-11-18 Thread Dan Maksim
I'm preparing for a LAN party today at 2pm, and I have a dedicated LAN server set up that's working fine. I see that the LAN server appears in the lower left of the main menu under the "Friends Playing" header. I can join the LAN server okay by clicking on it and selecting "Join Game". Howev

Re: [hlds] L4D dedicated server config guide

2008-11-18 Thread Steve
Hey guys! I updated my L4D config guide with lots of info about forking and co-op / versus modes. (this is turning into a monster post) If you have a simple question about getting your L4D server going you might wanna take a look at this first. http://forums.steampowered.com/forums/showthread.ph

Re: [hlds] remove me from your list please

2008-11-18 Thread J T
It would be cool to mirror this list on a website. On Tue, Nov 18, 2008 at 11:05 AM, Clyde cide <[EMAIL PROTECTED]>wrote: > lol come on these e-mails are hilarious. Ive cancelled 3 different > addresses > and never had the issue with the email still comming in :D > > On Tue, Nov 18, 2008 at 10:55

Re: [hlds] Mapcycle and VS mode in L4D

2008-11-18 Thread Alec Sanger
I can't seem to get VS only to work, even though I removed the non vs maps from the mapcycle file. Any ideas? Thanks> Date: Tue, 18 Nov 2008 11:17:12 -0700> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] Mapcycle and VS mode in L4D> > So far removing the maps

[hlds] How about some server instructions and server.cfg files?

2008-11-18 Thread Frank Hotte
Been through HUNDREDS of emails and it's like a guessing game for most people to figure out what's what with setting up the servers the way we want them. Is it too much to ask to get proper instructions on what commands we need for our servers? I really find this very poorly organized. You cr

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-18 Thread Karl Weckstrom
Careful, frank :) I said the same thing a few weeks ago only to be barraged with "waah waaah wh what a crybaby" type emails flooding the list. But yeah. I agree with you. 100%. Valve *NEEDS* to develop some documentation. Rule #1 - Documentation should accompany development, not be done afte

Re: [hlds] L4D dedicated server config guide

2008-11-18 Thread Marc Sutherland
Thanks! On Tue, Nov 18, 2008 at 2:33 PM, Steve <[EMAIL PROTECTED]> wrote: > Hey guys! > > I updated my L4D config guide with lots of info about forking and co-op / > versus modes. (this is turning into a monster post) > > If you have a simple question about getting your L4D server going you > mig

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-18 Thread stutters
Seconded. And no, the "Setting up a Standalone Dedicated Server" guide is not it. I've got to believe that somewhere, someone (internal on the development team) documented the server setup process and the cvars used. Can't that be made public, say on the game title page: http://store.steamp

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-18 Thread Blood Letter
What? You mean Valve's comments about supporting the server admins aren't enough? You want actual support? Valve, you suck at supporting server admins, despite what you say. I think Valve should host some sample servers, with public config files, and throw up some more public config files onc

Re: [hlds] LAN server join options

2008-11-18 Thread Dan Maksim
Sorry, but I'm pressed for time... let me narrow down my post a bit: Is it possible to choose what character you play as on a LAN server? If so, how? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email.

Re: [hlds] LAN server join options

2008-11-18 Thread Kyle Sanderson
Um, I believe you can. Press ~ Look at the menu and click on change character... Then click on who you want to be... If I am wrong, Sorry. Kyle. On Tue, Nov 18, 2008 at 12:19 PM, Dan Maksim <[EMAIL PROTECTED]> wrote: > > Sorry, but I'm pressed for time... let me narrow down my post a bit: > > Is

Re: [hlds] hlds Digest, Vol 9, Issue 211

2008-11-18 Thread Dan Maksim
Unfortunately it doesn't appear you can change characters mid-game. There is no "Change Character" option in the menu. Valve, is there a workaround for this? Is there some variable we can define in the console when joining a server directly that will assign you to a certain character when y

[hlds] LAN server join options

2008-11-18 Thread Dan Maksim
Unfortunately it doesn't appear you can change characters mid-game. There is no "Change Character" option in the menu. Valve, is there a workaround for this? Is there some variable we can define in the console when joining a server directly that will assign you to a certain character when you

[hlds] Vs. servers are automatic

2008-11-18 Thread Jonah Hirsch
Hi guys. Just so you know, if people start a vs. lobby, and connect to your server, your server automatically becomes a vs. server. No configuration needed. One server can be both. I haven't seen this mentioned here, but I have seen many people asking how to make a vs. server.

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Philip Bembridge
1 up this post! 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > Alright guys, I had an idea for the community-based servers seeing as the > current one is ...well...not too great. > > I'd like my community members to be able to create lobbies and THEN join my > servers, not join my servers and then tr

Re: [hlds] remove me from your list please

2008-11-18 Thread Philip Bembridge
there are lots of websites which subscribe to mailing lists see here for example: http://www.mail-archive.com/hlds@list.valvesoftware.com/ 2008/11/18 J T <[EMAIL PROTECTED]> > It would be cool to mirror this list on a website. > > On Tue, Nov 18, 2008 at 11:05 AM, Clyde cide <[EMAIL PROTECTED] >

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread msleeper
I've noticed this too, thanks for the confirmation. I think what a lot of people are trying to ask though, myself included, is what is the proper way to make a Versus ONLY server or a Campaign ONLY server. I've tried editing the maplist and mapcycle files to no avail - which makes sense, there is

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread Alec Sanger
right, but what some of us are wanting to know is how to make a server ONLY vs .> Date: Tue, 18 Nov 2008 14:13:46 -0700> To: hlds@list.valvesoftware.com> From: [EMAIL PROTECTED]> Subject: [hlds] Vs. servers are automatic> > Hi guys.> Just so you know, if people start a vs. lobby, and connect

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread Jonah Hirsch
What's the point of making a vs or campaign only server? I can see the advantage if you're using sv_allow_lobby_connect_only 0 and you want to advertise in the browser, but other than that, there's really no point. msleeper wrote: > I've noticed this too, thanks for the confirmation. > > I thin

Re: [hlds] Left 4 Dead Win32 Update

2008-11-18 Thread John McBroom
Is there any way to connect to a lobby for steam group servers? I can't see any easy way to join a server in the community and run it in versus mode. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.va

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Jonah Hirsch
Yeah, I was disappointed when I saw this too. I'd like to see you have to find a server BEFORE you create a lobby, so there's no waiting once everybody is in. Steam group server or not. Then create a timeout, say 2 minutes, and if you don't start the game in 2 minutes, that server frees up, an

Re: [hlds] LAN server join options

2008-11-18 Thread Steve
You can force the lobby to choose a specific set of servers using sv_search_key. Set this in both the server config and the lobby leaders' console: sv_search_key "some_unique_string" The lobby will find a server sharing that key. Dan Maksim wrote: > Sorry, but I'm pressed for time... let me nar

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-18 Thread 1nsane
How is sv_steamgroup_exclusive supposed to work? It's not working for me at all. It does not show up in the steam group servers nor can I find a way to locate a lobby with it? And if I try to join it directly I get kicked into the lobby and then into some random server. On Tue, Nov 18, 2008 at 4:2

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread msleeper
The point is, that's how server operators want to run their server. People on this mailing list really have it in their heads that there is only 1 way to run a server. But I digress. One advantage is that a game hosting company wants to limit what type of games can be run, so that they don't overs

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread Rick Payton
Imagine you're a GSP, and you have a customer who buys a 4 slot L4D server - since most GSP's charge per player slot, this would be the norm. Now, since the VS. mode is automatic, as a GSP you're going to potentially lose money (yes, 4 slots isn't much, but that's not the point) by "giving away" -

Re: [hlds] Voting for more player slots?

2008-11-18 Thread Chris | FatPipeServer.com
So can someone please confirm that a L4D server is either 4 or 8 slots and no more? I read somewhere on this list that the players can vote to change the number of player slots once the game starts. Is that true? ___ To unsubscribe, edit your list pr

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-18 Thread Jonah Hirsch
If set to 1, it's supposed to only let people in the group set in sv_steamgroup into the server. Everyone else should be booted out 1nsane wrote: > How is sv_steamgroup_exclusive supposed to work? It's not working for me at > all. It does not show up in the steam group servers nor can I find a wa

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread Steven Hartland
Quite the option to limit the number of player shouldn't have been taken out. Same with servercfgfile, maplistfile, bancfgfile... Really need these basic features back :( Regards Steve - Original Message - From: "Rick Payton" <[EMAIL PROTECTED]> > Imagine you're a GSP, and you

[hlds] Versus games

2008-11-18 Thread grosskopf
I've read that if someone creates a lobby and selects Versus mode, and they join your server, yoru server will be versus mode. Here's my problem... I don't want the general public to join my lobby. I have it set so that it can't be joined by a lobby and only members of my steam group can join (the

[hlds] Creating a lobby

2008-11-18 Thread grosskopf
I don't see the option to create a lobby... why is that? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-18 Thread msleeper
It works, I've seen it happen on my private servers. On Tue, 2008-11-18 at 14:51 -0700, Jonah Hirsch wrote: > If set to 1, it's supposed to only let people in the group set in > sv_steamgroup into the server. Everyone else should be booted out > > 1nsane wrote: > > How is sv_steamgroup_exclusive

Re: [hlds] Creating a lobby

2008-11-18 Thread Jonah Hirsch
Go to the play with friends view. Then you'll see it. [EMAIL PROTECTED] wrote: > I don't see the option to create a lobby... why is that? > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.

[hlds] LAN server join options

2008-11-18 Thread Dan Maksim
I've tried this, and it doesn't work. I'm not sure if the feature is broken, or if the server must be an internet server (ie sv_lan 0) in order to work with sv_search_key. If it must, in fact, be an internet server for the clients to find it with sv_search_key, I'm concerned that my clients w

[hlds] Bug Report: Matchmaking Lobby is not finding servers, even when servers are available

2008-11-18 Thread Andrew Armstrong
Hi, I'm sure this is problem has probably been identified, but if not, here's a quick recap. Last night I went and 'Played with friends on Steam Group server' and hosted a lobby. When the lobby was full, I went to launch the game. The 'searching for dedicated server' screen appeared num

[hlds] LAN server join options

2008-11-18 Thread Dan Maksim
I think the issue is this: When you are in a lobby and try to join a server, it scans through a list of available servers. That list is provided from one of the valve master servers. If you have a sv_search_key specified, it filters out any results of that query where the server does not ha

[hlds] sv_steamgroup_exclusive issues

2008-11-18 Thread Adam Sunderland
So, When I run a server with steamgroup_exclusive set to 0, people can join the server with no problems. It gets filled within seconds in fact. However, whenever I switch to steamgroup_exclusive 1 I can only join the game from my LAN. If I take a look at the console, it's using the internal IP

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-18 Thread 1nsane
Yeah.. Doesn't happen here :S. I took an ID from a group that I am not part of and it still let me in. On Tue, Nov 18, 2008 at 4:51 PM, Jonah Hirsch <[EMAIL PROTECTED]> wrote: > If set to 1, it's supposed to only let people in the group set in > sv_steamgroup into the server. Everyone else should

Re: [hlds] sv_steamgroup_exclusive issues

2008-11-18 Thread Kitteny Berk
stinfo/hlds > > __ Information from ESET NOD32 Antivirus, version of virus signature > database 3623 (20081118) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > __

Re: [hlds] sv_steamgroup_exclusive issues

2008-11-18 Thread Adam Sunderland
__ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > __ Information from ESET NOD32 Antivirus, version of virus > signature database

[hlds] Half-Life 1 Dedicated Server Update

2008-11-18 Thread Jason Ruymen
The Half-Life 1 Dedicated Server has been updated. Please run hldsupdatetool to receive the update. Specific changes include: - Fixes csdos/FuF crash bug Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visi

Re: [hlds] sv_steamgroup_exclusive issues

2008-11-18 Thread Jason
my external IP i get >> bind >> > errors. Otherwise it starts fine. >> > >> > Anybody have any idea what's going on here? >> > >> > Adam >> > ___ >> > To unsubscribe, edit your l

Re: [hlds] sv_steamgroup_exclusive issues

2008-11-18 Thread Adam Sunderland
; > >> > I launch the game without a defined ip, and I later set the ip using > >> > the > >> > server.cfg. > >> > When launching the game, if I try to set the IP to my external IP i > get > >> bind > >> > errors. Otherwise it starts fine. &

[hlds] L4D mailing list

2008-11-18 Thread [ЯтR] The-/
I love my L4D but also other steam games and almost didnt notice the HL1 update, just a thought but as their will continue to be lots of Mail pertaining to L4D could a mailing list specific to L4D be created... ___ To unsubscribe, edit your list prefer

Re: [hlds] L4D mailing list

2008-11-18 Thread msleeper
The mountain of L4D mails will subside after a while, the game did JUST come out after all. On Tue, 2008-11-18 at 19:58 -0500, "[ЯтR] The-/ > I love my L4D but also other steam games and almost didnt notice the HL1 > update, just a thought but as their will continue to be lots of Mail > pertaini

Re: [hlds] L4D mailing list

2008-11-18 Thread gameadmin
This happens any time a new game comes out, but it'll die down soon... a better idea would be to get your mail client to mark emails from "@valvesoftware.com" specially somehow in my Outlook, any email from Valve shows up as bright pink ;) > -Original Message- > From: [EMAIL PROTECTED]

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread gameadmin
..except the usual GSP pricing falls over with this game. First of all, due to the constant factor that is the horde and the director, CPU usage doesn't scale directly with number of survivors/boss infected anyway. Secondly, if a slot is not being occupied by a human, it's run by the server as a

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Dan Offord
On a similar subject, is there anyway to change / decrease the repsawn time in versus mode, was playing before and hit a 30s spawn timer :( Jeff Sugar wrote: > I've seen it asked a few times amidst the other emails and on the forums, > but no one's answered (and there's no documentation for it).

[hlds] unsubscribe gomers [EMAIL PROTECTED]

2008-11-18 Thread Derek Lewis
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[hlds] Changing From Versus To Coop?

2008-11-18 Thread Blood Letter
So, I'm running my own server with default configs. I see it fine, and I can join it. But when we call a vote, we can't change it from Versus to Coop. ??? _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Exp

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Mike Stiehm
No no :) don't start this topic ;) On Tue, Nov 18, 2008 at 7:19 PM, Dan Offord <[EMAIL PROTECTED]> wrote: > On a similar subject, is there anyway to change / decrease the repsawn > time in versus mode, was playing before and hit a 30s spawn timer :( > > Jeff Sugar wrote: > > I've seen it asked a

[hlds] Admin Panel

2008-11-18 Thread [ЯтR] The-/
Noticed the admin folder is still in /l4d/platform. is there going to be an admin panel? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

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