rst place, Use common sense, Educate your friends.
Don't hold my hand because others can't use common sense.
Thanks,
Adam
Sent from my iPhone
On 15 Jan 2016, at 18:19, Kyle Sanderson <kyle.l...@gmail.com> wrote:
>> I wonder how much time gets wasted in total for the majority d
>> On 18 Dec 2015 14:15, <m...@adam-walker.me.uk> wrote:
>> There is a difference between official servers and officially HOSTED
>> servers. Minecraft Realms is still community run and operated. Realms is to
>> Minecraft what Multiplay is to TF2 - A hosti
Actually, that seemed fairly heated on both sides. But using an outside
perspective, e.g. A "non-serverops", as your moderating ground is not a bad
idea.
Someone without a vested interest and therefore not subject to the bias that
server operators would naturally have would be able to weigh up
Perhaps a petition? Get a decent number of signatories that care and present
that to Valve. But don’t be asshole-ish about it, you’re asking them to change
THEIR game.
Maybe someone that can keep their temper out of a conversation for 10 minutes
should deliver the signed petition personally
it soon(TM). If
your mailing list subscription settings are set up correctly, you'll get an
email when Eric announces the update.
- Adam
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Jerde
Sent: 28 October
Has anyone been encountering players that seem to be able to cause someone's
Team Fortress 2 client to close to the desktop?
We've recently had a player performing these actions, but are unsure how they
are doing it or how to protect against it. The player in question was known as
lunar with ID
It appears to still be possible in version 2813840.
On Sun, Jun 7, 2015 at 01:19 AM, E. Olsen wrote: Hmm...I had thought Valve had
fixed this a couple of patches ago (Eric Smith was aware of it).
On Sat, Jun 6, 2015 at 7:51 PM, Adam Walker wrote:
As a follow-up, the issue appears to be caused
applies to players
that attempt to view the spray, accidentally or otherwise.
- Crashdoom
On Sun, Jun 7, 2015 at 12:27 AM, Adam Walker wrote:
Has anyone been encountering players that seem to be able to cause someone's
Team Fortress 2 client to close to the desktop?
We've recently had a player
From the description it looks like this bug is purely server side and
could for example happen if client lost internet connection during
ubercharge - introducing VAC here is only going to hinder finding and
fixing server bugs and possibly ban innocent users.
On 12/17/2012 5:48 AM, Alexander Z
be a server timer counting the ubercharge length - in case the
client cheats or crashes or simply loses internet connection to the server.
On 12/17/2012 6:04 AM, evan otten wrote:
It's client side.
On Sun, Dec 16, 2012 at 11:55 PM, Adam Nowacki
nowa...@platinum.linux.pl mailto:nowa
I must confirm ... this really broke the shit up:
tf_mm_strict
tf_mm_strict = 0
game notify
-0 = Show in server browser, and allow ad-hoc joins
1 = Hide from server browser and only allow joins coordinated
through GC matchmaking
2 = Hide from server browser, but allow ad-hoc joins
Mine updated and everything is fine.
On 2012-08-18 03:46, Jason wrote:
Update tool is constantly timing out and never connecting..
Checking bootstrapper version ...
Updating Installation
Command aborted
Press any key to continue . . .
On Fri, Aug 17, 2012 at 9:39 PM, Sampson Rogers
Hint: direction of TCP SYN packets ... but maybe it's for the better,
there is no shortage of TF2 servers - leave it to those who know what
they are doing.
On 2012-08-11 22:11, Calvin Judy wrote:
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg67721.html
Invalid protocol was
. (At least in my case on both linux windows.) So it
doesn't appear to be expected behavior, as stated previously.
- Original Message - From: Adam Nowacki
nowa...@platinum.linux.pl
To: hlds@list.valvesoftware.com
Sent: Saturday, August 11, 2012 4:49 PM
Subject: Re: [hlds] UDP 27015 Reverting
. Using the same logic, I could say
people know don't know how to read
the original post before making judgemental, degrading comments towards
one's skillset should not be allowed
to post their opition on the mailing list.
- Original Message - From: Adam Nowacki
nowa...@platinum.linux.pl
To: Half
This is an issue that is widespread when using the steam tool version of the
dedicated server. Valve is looking into the issue. There's more information
on the user forums in the dedicated server area.
On Fri, Oct 21, 2011 at 9:40 AM, pilger pilger...@gmail.com wrote:
I'm getting that when
anyone have any information on this? With over 30 million users on
steam now, it would be nice to have at least a placeholder page up with
some details!
Thanks!
-Adam Piatek
www.ventrilo.co
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Can find the file here, pace in orangebox/bin -- Thanks to voogru
-Adam
www.noobgalore.us
--
Adam N Piatek
https://www.GaloreGameServers.Com
a...@galoregameservers.com
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Woops! Forgot the link :)
http://downloads.noobgalore.org/download.php?fname=./Other/12_17_2010_FileSystem_stdio.dll
On Fri, Dec 17, 2010 at 10:34 PM, Adam Piatek a...@galoregameservers.comwrote:
Can find the file here, pace in orangebox/bin -- Thanks to voogru
-Adam
www.noobgalore.us
On 11/14/2010 1:14 PM, Nephyrin Zey wrote:
Step 1 : have fists equiped, minigun spinning
Step 2 : HOLD RIGHT CLICK and press M
Step 3 : Equip GRU
Step 4 : Close equip menu (STILL HOLD RIGHT CLICK)
Step 5 : RUN! RUN, I'M COMING FOR YOU! (run at full heavy speed
shooting minigun, just keep
What the Christ?
From: G. Hutchinson hu...@halsplayground.com
To: hlds@list.valvesoftware.com
Sent: Saturday, 6 November, 2010 18:27:30
Subject: Re: [hlds] Poll: Server Name
Hey did you guys know the McRib is back at McDonalds.. YEA
baby!
and kills the server immediately. Has anyone found a decent solution
to this issue? If not...keeping light on the subject as it is still an
ongoing problem.
Thanks!
--
Adam N Piatek
https://www.GaloreGameServers.Com
a...@galoregameservers.com
On 10/26/2010 10:59 AM, DarthNinja wrote:
I pity people with shitty email clients that can't/don't thread email
conversations.
Use Gmail: *Like a Boss*
Holy shit. I googled this threading thing, and boy do I love it (no,
I'm not usually this computer retarded). I can't believe I learned
: [hlds] Blocking Packets
If you are running Linux servers I highly recommend learning iptables, or
having
your GSP pick up the slack.
On 11/08/2010 5:57 AM, adam chance wrote:
How do I block packets that begin with \xFF\xFF\xFF\xFF\x6C? It apparently
stops
the A2C_PRINT Spam
that for you on the sourcemod forums
On Tue, Aug 10, 2010 at 5:57 PM, adam chance
adam.chanc...@btinternet.comwrote:
How do I block packets that begin with \xFF\xFF\xFF\xFF\x6C? It apparently
stops
the A2C_PRINT Spam?
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How do I block packets that begin with \xFF\xFF\xFF\xFF\x6C? It apparently
stops
the A2C_PRINT Spam?
___
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visit:
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When I try to host a Garrys Mod dedi Server, I get this error in the Console.
A2C_PRINT from 72.165.61.153:27015 :
No challenge for your address.
A2C_PRINT from 206.207.205.99:27011 :
No challenge for your address.
It is a LAN Server.
___
To
? On another note,
If it's a LAN It's not much to worry about.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of adam chance
Sent: Monday, 9 August 2010 8:34 PM
To: HLDS
Subject: [hlds] A2C_Print from
When I try to host
disconnect
events.
We are attempting to gather more information on this, and to also bring the
attention to light if no one of importance is aware yet.
-Adam
--
Adam N Piatek
https://www.GaloreGameServers.Com
a...@galoregameservers.com
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to be isolated to Windows Server 03 instances. All *ix and 08 instances
appear fine.
-Adam
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: ground/blendsnow_asphault
- Surface center : 245 597 -512
Warning: WorldTwoTextureBlend found on a non-displacement surface (material:
ground/blendsnow_asphault). This wastes perf for no benefit.
Anybody have any suggestions?
Regards,
-Adam
--
Adam N Piatek
https
I had this problem with the server I rented, I had to petition the
maintainers of the blacklist and convince them to remove my IP because the
previous owner had used fake client plugins. You'd be doing your clients a
favor!
On Tue, May 18, 2010 at 10:26 AM, voo...@voogru.com wrote:
That's a
Midnight wrote:
Screen Tilts When Landing - generally when you jump off of something or
jump running down a ramp. It doesn't happen all the time, just most of
the time.
Anyone seen this issue before? This is only happening on 1 server box I
run. It has only 2 games on it. Brand new i7
i've been
butt-dialedhttp://www.urbandictionary.com/define.php?term=butt+dialbefore,
this may be the first time i've been butt-emailed though.
On Sat, Feb 6, 2010 at 9:13 AM, Mike Stiehm mikesti...@gmail.com wrote:
yawn...
(waits for msleeper to step in)
-Original Message-
From:
dedicated Win32 server mailing list
Subject: Re: [hlds] (no subject)
Oooh, Famicom Modem? Impressive.
On 07/02/2010 06:23, Kyle Sanderson wrote:
Hmm...
Sent from my NES
On Sat, Feb 6, 2010 at 2:31 PM, adam spurginadam.spur...@gmail.com
wrote:
i've been
this is also a screenshot from a few seconds ago:
http://img402.imageshack.us/img402/4880/serversq.png
On Thu, Feb 4, 2010 at 3:22 PM, DontWannaName! ad...@topnotchclan.comwrote:
I dont know why people think I run fake clients, those black lists are all
unconfirmed and could have been added
isn't that the default value?
ics wrote:
The 100 he is talking about propably is the one listed on the screen as
shown with net_graph 1. 100ms aka 0.1 interp.
-ics
AnAkIn . kirjoitti:
100? wtf?
Read this
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
The cvar is mp_waitingforplayers_time it happens to be a hidden cvar. You
can use SourceMod to set it using sm_cvar mp_waitingforplayers_time.
On Wed, Dec 30, 2009 at 7:23 AM, In Hyuk Seo roadhous...@gmail.com wrote:
I'm trying to set up valve rotation server, everything is good but the
Thank You
On Fri, Oct 9, 2009 at 8:01 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A strongly recommened update for Left 4 Dead is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed campaign image not updating correctly when creating a
Sure sounds like you are whining to me just because you have a crappy way to
manage your servers. Maybe you should fix that instead whining about
updates.
On Fri, Aug 21, 2009 at 5:51 PM, Nightbox alexandrualexa...@gmail.comwrote:
Im not whining about update, im whining about update procedure.
Jason Ruymen wrote:
A required update for Team Fortress 2 and Day of Defeat: Source* is now
available. Please run hldsupdatetool to receive the update. The specific
changes include:
I just noticed that you can connect to previous server version with
updated client ... so is it really a
How many packets per second is it?
Kyle Sanderson wrote:
Sorry for my previous negligence this just started with my server 2 nights
ago, I didn't realise it until now but it is the exact same thing that is
happening with was was mentioned previously (Extremely high pings, players
ingame start
Its just that steam will use at most 2 connections to content servers,
high bandwidth-delay product, windows tcp settings and packet loss (tcp
is very sensitive at high data rates). Upload bandwidth is also
important, if the ratio of download to upload is high, ~1:20 and higher,
then with
Yes, its broken.
Just after starting the server:
20:19:20.541185 IP 91.121.118.42.27017 72.165.61.189.27011: UDP,
length 214
Steven Hartland wrote:
That really is a majorly stupid way of doing it, what happens when:-
1. In a few months when siteX that the mapper included as the source
expires or gets shutdown?
2. A good campaign gets popular and the people downloading it overload
the origin server?
Why not use
Steven Hartland wrote:
Seems the dedicated server isn't listed as an option
under the hlds tool as yet. It available under tools
on the main steam client.
Does anyone know the name of the game to use with
the dedicated server tool?
With 2.x linux server usually lagged behind windows
sv_gametype
- Added convar sv_gametype that allows server operators to limit the types
of games that will start on their server. Default value is 'coop,versus'.
Can be changed to just 'coop' or just 'versus' to limit to those game types
On Fri, Jun 12, 2009 at 10:00 AM, Ook ooksser...@zootal.com
It uses the standard souremod admin system.
http://wiki.alliedmods.net/Adding_Admins_(SourceMod)
On Mon, Jun 1, 2009 at 3:04 PM, CLAN RCR clan...@gmail.com wrote:
I have a couple questions about the jamster version of the cbaseserver. I
have it installed (to the best of my knowledge) but
Best method I have seen so far is this SourceMod extension
http://forums.alliedmods.net/showthread.php?t=72322
Been using for awhile down haven't had any problems.
On Fri, May 29, 2009 at 1:44 PM, CLAN RCR clan...@gmail.com wrote:
It's that time again.. For me to go out and research and see if
Do we also get the hats?
On Thu, May 21, 2009 at 8:36 PM, Jason Ruymen jas...@valvesoftware.comwrote:
The required update to Team Fortress 2 is now released. Please run
hldsupdatetool to receive it. The specific changes include:
Maps
- Added new map, Pipeline. Pipeline is the first map in
I can report the same as f0rkz on a first time install. Running on CentOS
release 5.2
On Fri, May 15, 2009 at 10:59 PM, f0rkz h...@f0rkznet.net wrote:
I am running Debian Linux 4.0
I think the error is the internal game files, not the OS. The servers
still run, they just don't allow players
Zoid explained how mp_gamemode was going to work in his post before the
survival pack was released.
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg35759.html
On Wed, May 6, 2009 at 12:42 PM, Brent Veal naslund.fan...@gmail.comwrote:
the Game mode didnt used to be locked when
Dropped xes1986(PL) from server (Disconnect by user.)
Dropped Gardenian from server (Disconnect by user.)
Dropped Wulfgar from server (Disconnect by user.)
Entity 207 (class 'inferno') reported ENTITY_CHANGE_NONE but
'm_hOwnerEntity' changed.
Dropped ;-) from server (Disconnect by user.)
Dropped
msleeper wrote:
Frankly I don't know why you would want to have a RAID setup for your
game server anyway. Maybe you do something differently than I do but I
don't keep any sensitive or un-backed up data on mine, and even then it
can all be replaced pretty easily. Plugins can be redownloaded,
The complete tag should be:
key: + your key + 1013 (its the game version, 1.0.1.3) and , is
the tag separator
sv_search_key only takes care of the first key: and last version string
similarly sv_steamgroup is just a grp: + group + i tag:
sv_steamgroup 123i,grp:456
Jonah Hirsch wrote:
So, I
CLAN RCR wrote:
If you were going to switch drives I would suggest the Western Digital
Caviar Black WD5001AALS 500GB 7200 RPM 32MB.
http://dyski.cdrinfo.pl/dyski/806-Western-Digital-WD6400AAKS-Caviar-Blue-640-16-SATA-II
2 platter, probably the best wdc disk you can get now for that money
Zach Tate wrote:
I have a question, if I were to setup a search key would I be able to
setup 5 servers with the same search key and just randomly connect to
one that doesn't have players in it? Or do you have to have a different
search key for every server?
It is exactly the same as
Just remember it is only a game server that will read some data every
now and then (and almost entirely on map change), not a database server
doing hundreds of transactions a second. Two 7200rpm drives in software
raid1 will be more than enough and sit idle most of the time.
mdma wrote:
It's already fixed ... so what was the command?
Alex wrote:
Could you email it to me msleeper, as I'm currently in #hlserveradmins and
you're not there due to the time difference.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Also depends on the search key value, it is possible to make the server
visible to both public and sv_search_key searches:
sv_search_key 1013,key:SEARCHKEY
or have 2 search keys: sv_search_key KEYA1013,key:KEYB
or 3: sv_search_key KEYA1013,key:KEYB1013,key:KEYC
...
Brent Veal wrote:
when you
msleeper wrote:
Are you talking about TF2? I am pretty sure L4D's server is already
multithreaded.
$ ps m -p 25096
PID TTY STAT TIME COMMAND
25096 pts/0- 1:06 ./srcds_i486 +map l4d_hospital01_apartment
+hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
mu...@anbservers.net wrote:
empty,alltalk,grp:xxxi,sourcemod,sv_search_key_anbservers1010,coop,versus
Does it count commas? has part of the 64 chars if so I am way over @ 73 chars.
The limit is 63 chars.
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DontWannaName! wrote:
When I was in my L4D server and then quit to open another lobby and used
my sv_search_key, it never found my server and looks for it forever.
It takes a while for the server to register as empty again. Heartbeats
are sent every 5 minutes and are not guaranteed to reach
There appears to be a 63 character limit on the gametype string, its the
one that contains steamgroup number, search key, l4d gametype and some
more tags. (You can see what your server is sending in gametype by using
'sv_showtags' command in console, 'Private' line)
sv_showtags
Alec Sanger wrote:
empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,versus
doesn't explain why it doesn't work if the mode is set for vs only. My string
is only 60 bytes.
I'll do some testing with it. I'd appreciate it if everyone else would reply
to this thread with their results.
Adam Nowacki wrote:
$ ./master_query
'\gamedir\left4dead\gametype\empty,sv_search_key_stompfest1010,versus'
69.28.221.110:27015
In case anyone is wondering: http://tepeserwery.pl/master_query.cpp
to build, on linux obviously :D (but should work in cygwin too):
g++ master_query.cpp -o
Patrick Shelley wrote:
So i cant have a server that lets pubbers on and lets me connect using
search_key
sv_search_key somekey
sv_tags sv_search_key_1010
Note that sv_tags will have to be updated for every patch.
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Yes, the server will be visible to searches with empty sv_search_key
(the default, public) and with somekey. sv_search_key works by just
adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server
search with sv_search_key is just looking for servers with the above tag.
Alec Sanger
Blood Letter wrote:
So did this update fix the empty server issue for anyone?
Mine is still bone dry.
Maybe because people want to play on official servers? The search works
now and will actually fall back to non-official servers thanks to a
longer search timeout.
Heres a packed dump from my linux box sitting between my windows pc and
the internet, all noise chars removed ;)
see http://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol
for some background
1) coop lobby search with 'sv_search_max_ping 1'
05:50:42.814583 IP ...
After update my servers no longer show on the master list, lobby will
not find a server with sv_search_key nor its ip will be on the list.
Server is on linux, anyone else having problems?
Jason Ruymen wrote:
A required update for Left 4 Dead has been released. Please run
hldsupdatetool to
72.165.61.189:27011 :
Bad challenge.
sv_search_key doesn't work too
Adam Nowacki wrote:
After update my servers no longer show on the master list, lobby will
not find a server with sv_search_key nor its ip will be on the list.
Server is on linux, anyone else having problems
still need to check how all that works with sv_search_key
Adam Nowacki wrote:
Running:
setmaster add 69.28.140.247:27011
setmaster add 72.165.61.189:27011
seems to help a bit for the not on master list part, one second its on
the list other isnt, quite erratic, also:
Adding master
:
sv_gametypes coop,versus
sv_search_key xxx
sv_showtags
Tags:
Public : empty,coop,versus
Private: empty,sv_search_key_1010,coop,versus
sv_gametypes coop,versus
sv_showtags
Tags:
Public : empty,coop,versus
Private: empty,sv_search_key_xxxy1010,coop,versus
Adam Nowacki wrote
Another funny thing:
Connection to Steam servers successful.
VAC secure mode is activated.
quit
Adding master server 69.28.140.246:27011
Adding master server 68.142.72.250:27011
adding master servers after quit is a bit late imo :D we need a patch
for this patch ...
Works but sadly not for the map. If client has the map ('.bsp' file)
then any other required file will be downloaded, like '.nav'.
Brent Veal wrote:
Does anyone know if sv_downloadurl works for Left 4 Dead servers? I have
everything set up the same way that CLAN RCR described (but with the l4d
1890 people you realize you just banned basically everyone who's going
to be playing on your server. Not saying achievement farming isn't bad,
but most people I've played with when someone is achievement farmer the
rest of the team helps out that person. It's not a problem.
-Original
I get same, on linux, looks like it always cuts off at 280th byte.
Paul Bowsher wrote:
I'm seeing some odd behaviour in my l4d log files. Lines involving people
using pills get truncated, and then the \n to end the line doesn't get
printed so we get two lines merged together. Example:
L
He accidentally the live turkey...
THE WHOLE THING!
On Thu, Nov 27, 2008 at 7:56 PM, Olly [EMAIL PROTECTED] wrote:
You did what to it?!
2008/11/27 Clyde cide [EMAIL PROTECTED]
Happy Thanks Giving
We did a live turkey this year It was a real
using the
server.cfg.
When launching the game, if I try to set the IP to my external IP i get bind
errors. Otherwise it starts fine.
Anybody have any idea what's going on here?
Adam
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using -port in the command line, to see if that helps things.
Adam Sunderland wrote:
So,
When I run a server with steamgroup_exclusive set to 0, people can join
the
server with no problems. It gets filled within seconds in fact.
However,
whenever I switch to steamgroup_exclusive 1
?
Then again I could be wrong and maybe it's a bug.
Regards,
Jason
- Original Message -
From: Adam Sunderland [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, November 18, 2008 3:48 PM
Subject: Re: [hlds] sv_steamgroup_exclusive
I don't understand the optional part of the update. If an admin chooses not
to update and someone comes on and cheats, if that same person goes on a
legit server, will they still have everything unlocked?
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Some people who used the cheat on my server are complainin about not being
able to earn any acheivments. Havn't been able to confirm this yet.
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visit:
4U went bankrupt and Killer Creation, Alpha-Networks and Alpha Frag all
chipped in to buy what was left. RedBus didnt allow these people to
collect the servers due to out standing bills by 4U. This was all sorted
last night and all 3 GSPs moved into BlueSquare DataCentre (Just so
happens where I
What protocol are we on now then? still 10 or is it now 11?
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haven't heard from him.
Hopefully there is a magical new OgsWatcher on his roadmap ;)
Regards,
Adam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of -Mike-
Sent: Friday, 21 September 2007 3:04 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2
, and
finished the entire process shortly after.
Regards,
Adam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Sunday, 16 September 2007 11:10 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2: WinSock Error ... blaaa bla bla
*downloading
workers. The hard
part is then managing the negative repercussions that follow afterwards
- same as with the IP ban example above.
Regards,
Adam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, 7 September 2007 2:09 PM
To: [EMAIL
first?
--
Cheers,
Adam Reece [ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] ]
--
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http
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Adam Reece wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello,
I've had 2 seperate HLDS installations running fine for years on my
Hey Lee,
I have an AMD 4800 server and that is running just fine with VAC.
version : 1.0.0.34/7 3150 secure
What have to tried so far to get VAC working?
Regards
Adam Heath
www.Power-Frag.co.uk
The Power to Frag, for LESS!
Lee Gardiner wrote:
Hello,
I'm having problems with the HLDS AMD
I have the same problem. Great fun *roll eyes*
Regards
Adam Heath
www.Power-Frag.co.uk
The Power to Frag, for LESS!
[EMAIL PROTECTED] wrote:
Server console:
Adding master server 72.165.61.190:27011
Adding master server 72.165.61.189:27011
netconnectionbuffer.cpp (241) : Assertion Failed
Are you writing swear words? Because I have noticed that when putting
swear words into the chat area, it doesn't display anything at all.
Maybe I have a no swear option enabled in the filter section :)
Regards,
Adam
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
it, but it definitely
worked.
Regards,
Adam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, 13 June 2007 2:55 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: Re: [hlds] Source Engine Update Available
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Way to break zblock once and for all! lol nice release though!
Regards
Adam Heath
www.Power-Frag.co.uk
The Power to Frag, for LESS!
Jason Ruymen wrote:
Updates to the Source Engine are now available. Previously this was in
Beta, behind srcds0407. Please run hldsupdatetool to receive
I've installed the update on my primary SRCDS instance, and everything
appears to be working at first glance.
- Mani works correctly.
- Mattie's Eventscripts work correctly.
- Haven't tested zBlock.
No players have joined yet, so hard to say whether its stable or not.
Regards,
Adam
version : 1.0.0.34/7 3128 secure
Regards
Adam Heath
www.Power-Frag.co.uk
The Power to Frag, for LESS!
Whisper wrote:
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What version number should come up when you do an rcon status?
Windows Linux please
Thanks
On 6/13/07, Jason Ruymen
My primary instance reads the following:
Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 19:11:27 Jun 10 2007 (3137)
I take it this is the right version?
Regards,
Adam.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent
as
opposed to a dedicated SRCDS instance, however I would have thought they
would be similar.
In relation to question 1, Can you also add sv_pure 1 (or 2) to the
commandline parameters for the SRCDS startup?
Regards,
Adam.
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