Re: [hlds] Mandatory Team Fortress 2 update released

2016-01-15 Thread Adam Walker
rst place, Use common sense, Educate your friends. Don't hold my hand because others can't use common sense. Thanks, Adam Sent from my iPhone On 15 Jan 2016, at 18:19, Kyle Sanderson <kyle.l...@gmail.com> wrote: >> I wonder how much time gets wasted in total for the majority d

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Adam walker
>> On 18 Dec 2015 14:15, <m...@adam-walker.me.uk> wrote: >> There is a difference between official servers and officially HOSTED >> servers. Minecraft Realms is still community run and operated. Realms is to >> Minecraft what Multiplay is to TF2 - A hosti

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Adam walker
Actually, that seemed fairly heated on both sides. But using an outside perspective, e.g. A "non-serverops", as your moderating ground is not a bad idea. Someone without a vested interest and therefore not subject to the bias that server operators would naturally have would be able to weigh up

Re: [hlds] Mandatory TF2 update coming

2015-12-17 Thread Adam Walker
Perhaps a petition? Get a decent number of signatories that care and present that to Valve. But don’t be asshole-ish about it, you’re asking them to change THEIR game. Maybe someone that can keep their temper out of a conversation for 10 minutes should deliver the signed petition personally

Re: [hlds] Can We Get a TF2 Halloween 2015 Update Please So we are Ready!!!

2015-10-28 Thread Adam Walker
it soon(TM). If your mailing list subscription settings are set up correctly, you'll get an email when Eric announces the update. - Adam -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Jerde Sent: 28 October

[hlds] TF2 Client Crash Exploit

2015-06-06 Thread Adam Walker
Has anyone been encountering players that seem to be able to cause someone's Team Fortress 2 client to close to the desktop? We've recently had a player performing these actions, but are unsure how they are doing it or how to protect against it. The player in question was known as lunar with ID

Re: [hlds] TF2 Client Crash Exploit

2015-06-06 Thread Adam Walker
It appears to still be possible in version 2813840. On Sun, Jun 7, 2015 at 01:19 AM, E. Olsen wrote: Hmm...I had thought Valve had fixed this a couple of patches ago (Eric Smith was aware of it). On Sat, Jun 6, 2015 at 7:51 PM, Adam Walker wrote: As a follow-up, the issue appears to be caused

Re: [hlds] TF2 Client Crash Exploit

2015-06-06 Thread Adam Walker
applies to players that attempt to view the spray, accidentally or otherwise. - Crashdoom On Sun, Jun 7, 2015 at 12:27 AM, Adam Walker wrote: Has anyone been encountering players that seem to be able to cause someone's Team Fortress 2 client to close to the desktop? We've recently had a player

Re: [hlds] Serious new(?) TF2 bug involving infinite ubercharges of any type

2012-12-16 Thread Adam Nowacki
From the description it looks like this bug is purely server side and could for example happen if client lost internet connection during ubercharge - introducing VAC here is only going to hinder finding and fixing server bugs and possibly ban innocent users. On 12/17/2012 5:48 AM, Alexander Z

Re: [hlds] Serious new(?) TF2 bug involving infinite ubercharges of any type

2012-12-16 Thread Adam Nowacki
be a server timer counting the ubercharge length - in case the client cheats or crashes or simply loses internet connection to the server. On 12/17/2012 6:04 AM, evan otten wrote: It's client side. On Sun, Dec 16, 2012 at 11:55 PM, Adam Nowacki nowa...@platinum.linux.pl mailto:nowa

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Adam Nowacki
I must confirm ... this really broke the shit up: tf_mm_strict tf_mm_strict = 0 game notify -0 = Show in server browser, and allow ad-hoc joins 1 = Hide from server browser and only allow joins coordinated through GC matchmaking 2 = Hide from server browser, but allow ad-hoc joins

Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released

2012-08-17 Thread Adam Nowacki
Mine updated and everything is fine. On 2012-08-18 03:46, Jason wrote: Update tool is constantly timing out and never connecting.. Checking bootstrapper version ... Updating Installation Command aborted Press any key to continue . . . On Fri, Aug 17, 2012 at 9:39 PM, Sampson Rogers

Re: [hlds] UDP 27015 Reverting to TCP master IP

2012-08-11 Thread Adam Nowacki
Hint: direction of TCP SYN packets ... but maybe it's for the better, there is no shortage of TF2 servers - leave it to those who know what they are doing. On 2012-08-11 22:11, Calvin Judy wrote: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg67721.html Invalid protocol was

Re: [hlds] UDP 27015 Reverting to TCP master IP

2012-08-11 Thread Adam Nowacki
. (At least in my case on both linux windows.) So it doesn't appear to be expected behavior, as stated previously. - Original Message - From: Adam Nowacki nowa...@platinum.linux.pl To: hlds@list.valvesoftware.com Sent: Saturday, August 11, 2012 4:49 PM Subject: Re: [hlds] UDP 27015 Reverting

Re: [hlds] UDP 27015 Reverting to TCP master IP

2012-08-11 Thread Adam Nowacki
. Using the same logic, I could say people know don't know how to read the original post before making judgemental, degrading comments towards one's skillset should not be allowed to post their opition on the mailing list. - Original Message - From: Adam Nowacki nowa...@platinum.linux.pl To: Half

Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-21 Thread Adam Gustafson
This is an issue that is widespread when using the steam tool version of the dedicated server. Valve is looking into the issue. There's more information on the user forums in the dedicated server area. On Fri, Oct 21, 2011 at 9:40 AM, pilger pilger...@gmail.com wrote: I'm getting that when

[hlds] Steam and IPV6 Functionality Discussion

2011-03-11 Thread adam
anyone have any information on this? With over 30 million users on steam now, it would be nice to have at least a placeholder page up with some details! Thanks! -Adam Piatek www.ventrilo.co ___ To unsubscribe, edit your list preferences, or view

[hlds] download link for broken 12/17 update

2010-12-17 Thread Adam Piatek
Can find the file here, pace in orangebox/bin -- Thanks to voogru -Adam www.noobgalore.us -- Adam N Piatek https://www.GaloreGameServers.Com a...@galoregameservers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] download link for broken 12/17 update

2010-12-17 Thread Adam Piatek
Woops! Forgot the link :) http://downloads.noobgalore.org/download.php?fname=./Other/12_17_2010_FileSystem_stdio.dll On Fri, Dec 17, 2010 at 10:34 PM, Adam Piatek a...@galoregameservers.comwrote: Can find the file here, pace in orangebox/bin -- Thanks to voogru -Adam www.noobgalore.us

Re: [hlds] New Heavy Exploit Incoming

2010-11-14 Thread Adam Hastings
On 11/14/2010 1:14 PM, Nephyrin Zey wrote: Step 1 : have fists equiped, minigun spinning Step 2 : HOLD RIGHT CLICK and press M Step 3 : Equip GRU Step 4 : Close equip menu (STILL HOLD RIGHT CLICK) Step 5 : RUN! RUN, I'M COMING FOR YOU! (run at full heavy speed shooting minigun, just keep

Re: [hlds] Poll: Server Name

2010-11-06 Thread adam chance
What the Christ? From: G. Hutchinson hu...@halsplayground.com To: hlds@list.valvesoftware.com Sent: Saturday, 6 November, 2010 18:27:30 Subject: Re: [hlds] Poll: Server Name Hey did you guys know the McRib is back at McDonalds.. YEA baby!

[hlds] TSource Engine Query Issue

2010-11-03 Thread Adam Piatek
and kills the server immediately. Has anyone found a decent solution to this issue? If not...keeping light on the subject as it is still an ongoing problem. Thanks! -- Adam N Piatek https://www.GaloreGameServers.Com a...@galoregameservers.com

Re: [hlds] (no subject)

2010-10-26 Thread Adam Hastings
On 10/26/2010 10:59 AM, DarthNinja wrote: I pity people with shitty email clients that can't/don't thread email conversations. Use Gmail: *Like a Boss* Holy shit. I googled this threading thing, and boy do I love it (no, I'm not usually this computer retarded). I can't believe I learned

Re: [hlds] Blocking Packets

2010-08-11 Thread adam chance
: [hlds] Blocking Packets If you are running Linux servers I highly recommend learning iptables, or having your GSP pick up the slack. On 11/08/2010 5:57 AM, adam chance wrote: How do I block packets that begin with \xFF\xFF\xFF\xFF\x6C? It apparently stops the A2C_PRINT Spam

Re: [hlds] Blocking Packets

2010-08-11 Thread adam chance
that for you on the sourcemod forums On Tue, Aug 10, 2010 at 5:57 PM, adam chance adam.chanc...@btinternet.comwrote: How do I block packets that begin with \xFF\xFF\xFF\xFF\x6C? It apparently stops the A2C_PRINT Spam? ___ To unsubscribe, edit your list

[hlds] Blocking Packets

2010-08-10 Thread adam chance
How do I block packets that begin with \xFF\xFF\xFF\xFF\x6C? It apparently stops the A2C_PRINT Spam? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] A2C_Print from

2010-08-09 Thread adam chance
When I try to host a Garrys Mod dedi Server, I get this error in the Console. A2C_PRINT from 72.165.61.153:27015 : No challenge for your address. A2C_PRINT from 206.207.205.99:27011 : No challenge for your address. It is a LAN Server. ___ To

Re: [hlds] A2C_Print from

2010-08-09 Thread adam chance
? On another note, If it's a LAN It's not much to worry about. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of adam chance Sent: Monday, 9 August 2010 8:34 PM To: HLDS Subject: [hlds] A2C_Print from When I try to host

[hlds] CS:S servers crashing *constantly* since last update...

2010-08-04 Thread Adam Piatek
disconnect events. We are attempting to gather more information on this, and to also bring the attention to light if no one of importance is aware yet. -Adam -- Adam N Piatek https://www.GaloreGameServers.Com a...@galoregameservers.com ___ To unsubscribe

Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-04 Thread Adam Piatek
to be isolated to Windows Server 03 instances. All *ix and 08 instances appear fine. -Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] New update broke fy_iceworld ?

2010-07-15 Thread Adam Piatek
: ground/blendsnow_asphault - Surface center : 245 597 -512 Warning: WorldTwoTextureBlend found on a non-displacement surface (material: ground/blendsnow_asphault). This wastes perf for no benefit. Anybody have any suggestions? Regards, -Adam -- Adam N Piatek https

Re: [hlds] TF2 servers reporting players via Query when empty

2010-05-18 Thread adam spurgin
I had this problem with the server I rented, I had to petition the maintainers of the blacklist and convince them to remove my IP because the previous owner had used fake client plugins. You'd be doing your clients a favor! On Tue, May 18, 2010 at 10:26 AM, voo...@voogru.com wrote: That's a

Re: [hlds] Screen Tilts When Landing

2010-04-01 Thread Adam H.
Midnight wrote: Screen Tilts When Landing - generally when you jump off of something or jump running down a ramp. It doesn't happen all the time, just most of the time. Anyone seen this issue before? This is only happening on 1 server box I run. It has only 2 games on it. Brand new i7

Re: [hlds] (no subject)

2010-02-06 Thread adam spurgin
i've been butt-dialedhttp://www.urbandictionary.com/define.php?term=butt+dialbefore, this may be the first time i've been butt-emailed though. On Sat, Feb 6, 2010 at 9:13 AM, Mike Stiehm mikesti...@gmail.com wrote: yawn... (waits for msleeper to step in) -Original Message- From:

Re: [hlds] (no subject)

2010-02-06 Thread adam spurgin
dedicated Win32 server mailing list Subject: Re: [hlds] (no subject) Oooh, Famicom Modem? Impressive. On 07/02/2010 06:23, Kyle Sanderson wrote: Hmm... Sent from my NES On Sat, Feb 6, 2010 at 2:31 PM, adam spurginadam.spur...@gmail.com wrote: i've been

Re: [hlds] West Coast TF2 Servers Being Maliciously Delisted

2010-02-04 Thread adam spurgin
this is also a screenshot from a few seconds ago: http://img402.imageshack.us/img402/4880/serversq.png On Thu, Feb 4, 2010 at 3:22 PM, DontWannaName! ad...@topnotchclan.comwrote: I dont know why people think I run fake clients, those black lists are all unconfirmed and could have been added

Re: [hlds] Client interp on servers

2010-01-09 Thread Adam Spurgin
isn't that the default value? ics wrote: The 100 he is talking about propably is the one listed on the screen as shown with net_graph 1. 100ms aka 0.1 interp. -ics AnAkIn . kirjoitti: 100? wtf? Read this http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Re: [hlds] A way to shorten Waiting for Players time?

2009-12-30 Thread Adam Smith
The cvar is mp_waitingforplayers_time it happens to be a hidden cvar. You can use SourceMod to set it using sm_cvar mp_waitingforplayers_time. On Wed, Dec 30, 2009 at 7:23 AM, In Hyuk Seo roadhous...@gmail.com wrote: I'm trying to set up valve rotation server, everything is good but the

Re: [hlds] Left 4 Dead Update Released

2009-10-09 Thread Adam Smith
Thank You On Fri, Oct 9, 2009 at 8:01 PM, Jason Ruymen jas...@valvesoftware.comwrote: A strongly recommened update for Left 4 Dead is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed campaign image not updating correctly when creating a

Re: [hlds] TF2/L4D Updates Available

2009-08-21 Thread Adam Smith
Sure sounds like you are whining to me just because you have a crappy way to manage your servers. Maybe you should fix that instead whining about updates. On Fri, Aug 21, 2009 at 5:51 PM, Nightbox alexandrualexa...@gmail.comwrote: Im not whining about update, im whining about update procedure.

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Adam Nowacki
Jason Ruymen wrote: A required update for Team Fortress 2 and Day of Defeat: Source* is now available. Please run hldsupdatetool to receive the update. The specific changes include: I just noticed that you can connect to previous server version with updated client ... so is it really a

Re: [hlds] TF2 Crashes (Alec Sanger)

2009-08-08 Thread Adam Nowacki
How many packets per second is it? Kyle Sanderson wrote: Sorry for my previous negligence this just started with my server 2 nights ago, I didn't realise it until now but it is the exact same thing that is happening with was was mentioned previously (Extremely high pings, players ingame start

Re: [hlds] Group Banning And You

2009-07-26 Thread Adam Nowacki
Its just that steam will use at most 2 connections to content servers, high bandwidth-delay product, windows tcp settings and packet loss (tcp is very sensitive at high data rates). Upload bandwidth is also important, if the ratio of download to upload is high, ~1:20 and higher, then with

Re: [hlds] L4D Steam Group Servers

2009-07-05 Thread Adam Nowacki
Yes, its broken. Just after starting the server: 20:19:20.541185 IP 91.121.118.42.27017 72.165.61.189.27011: UDP, length 214

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Adam Nowacki
Steven Hartland wrote: That really is a majorly stupid way of doing it, what happens when:- 1. In a few months when siteX that the mapper included as the source expires or gets shutdown? 2. A good campaign gets popular and the people downloading it overload the origin server? Why not use

Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-17 Thread Adam Nowacki
Steven Hartland wrote: Seems the dedicated server isn't listed as an option under the hlds tool as yet. It available under tools on the main steam client. Does anyone know the name of the game to use with the dedicated server tool? With 2.x linux server usually lagged behind windows

Re: [hlds] How to force L4D server to coop only?

2009-06-12 Thread Adam Smith
sv_gametype - Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types On Fri, Jun 12, 2009 at 10:00 AM, Ook ooksser...@zootal.com

Re: [hlds] Reserved Slots

2009-06-01 Thread Adam Smith
It uses the standard souremod admin system. http://wiki.alliedmods.net/Adding_Admins_(SourceMod) On Mon, Jun 1, 2009 at 3:04 PM, CLAN RCR clan...@gmail.com wrote: I have a couple questions about the jamster version of the cbaseserver. I have it installed (to the best of my knowledge) but

Re: [hlds] Reserved Slots

2009-05-29 Thread Adam Smith
Best method I have seen so far is this SourceMod extension http://forums.alliedmods.net/showthread.php?t=72322 Been using for awhile down haven't had any problems. On Fri, May 29, 2009 at 1:44 PM, CLAN RCR clan...@gmail.com wrote: It's that time again.. For me to go out and research and see if

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Adam Smith
Do we also get the hats? On Thu, May 21, 2009 at 8:36 PM, Jason Ruymen jas...@valvesoftware.comwrote: The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in

Re: [hlds] Required Killing Floor Server Update Released

2009-05-15 Thread Adam Smith
I can report the same as f0rkz on a first time install. Running on CentOS release 5.2 On Fri, May 15, 2009 at 10:59 PM, f0rkz h...@f0rkznet.net wrote: I am running Debian Linux 4.0 I think the error is the internal game files, not the OS. The servers still run, they just don't allow players

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Adam Smith
Zoid explained how mp_gamemode was going to work in his post before the survival pack was released. http://www.mail-archive.com/hlds@list.valvesoftware.com/msg35759.html On Wed, May 6, 2009 at 12:42 PM, Brent Veal naslund.fan...@gmail.comwrote: the Game mode didnt used to be locked when

[hlds] L4D bots after hibernation

2009-04-28 Thread Adam Nowacki
Dropped xes1986(PL) from server (Disconnect by user.) Dropped Gardenian from server (Disconnect by user.) Dropped Wulfgar from server (Disconnect by user.) Entity 207 (class 'inferno') reported ENTITY_CHANGE_NONE but 'm_hOwnerEntity' changed. Dropped ;-) from server (Disconnect by user.) Dropped

Re: [hlds] Harddrives which to choose

2009-04-28 Thread Adam Nowacki
msleeper wrote: Frankly I don't know why you would want to have a RAID setup for your game server anyway. Maybe you do something differently than I do but I don't keep any sensitive or un-backed up data on mine, and even then it can all be replaced pretty easily. Plugins can be redownloaded,

Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Adam Nowacki
The complete tag should be: key: + your key + 1013 (its the game version, 1.0.1.3) and , is the tag separator sv_search_key only takes care of the first key: and last version string similarly sv_steamgroup is just a grp: + group + i tag: sv_steamgroup 123i,grp:456 Jonah Hirsch wrote: So, I

Re: [hlds] Harddrives which to choose

2009-04-27 Thread Adam Nowacki
CLAN RCR wrote: If you were going to switch drives I would suggest the Western Digital Caviar Black WD5001AALS 500GB 7200 RPM 32MB. http://dyski.cdrinfo.pl/dyski/806-Western-Digital-WD6400AAKS-Caviar-Blue-640-16-SATA-II 2 platter, probably the best wdc disk you can get now for that money

Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Adam Nowacki
Zach Tate wrote: I have a question, if I were to setup a search key would I be able to setup 5 servers with the same search key and just randomly connect to one that doesn't have players in it? Or do you have to have a different search key for every server? It is exactly the same as

Re: [hlds] Harddrives which to choose

2009-04-27 Thread Adam Nowacki
Just remember it is only a game server that will read some data every now and then (and almost entirely on map change), not a database server doing hundreds of transactions a second. Two 7200rpm drives in software raid1 will be more than enough and sit idle most of the time. mdma wrote:

Re: [hlds] L4D Exploit/Grief Command

2009-04-27 Thread Adam Nowacki
It's already fixed ... so what was the command? Alex wrote: Could you email it to me msleeper, as I'm currently in #hlserveradmins and you're not there due to the time difference. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Quick question about sv_search_key

2009-04-26 Thread Adam Nowacki
Also depends on the search key value, it is possible to make the server visible to both public and sv_search_key searches: sv_search_key 1013,key:SEARCHKEY or have 2 search keys: sv_search_key KEYA1013,key:KEYB or 3: sv_search_key KEYA1013,key:KEYB1013,key:KEYC ... Brent Veal wrote: when you

Re: [hlds] Left 4 Dead Update Released

2009-04-23 Thread Adam Nowacki
msleeper wrote: Are you talking about TF2? I am pretty sure L4D's server is already multithreaded. $ ps m -p 25096 PID TTY STAT TIME COMMAND 25096 pts/0- 1:06 ./srcds_i486 +map l4d_hospital01_apartment +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment

Re: [hlds] L4D Search_key

2009-03-25 Thread Adam Nowacki
mu...@anbservers.net wrote: empty,alltalk,grp:xxxi,sourcemod,sv_search_key_anbservers1010,coop,versus Does it count commas? has part of the 64 chars if so I am way over @ 73 chars. The limit is 63 chars. ___ To unsubscribe, edit your list

Re: [hlds] L4D Search_key

2009-03-25 Thread Adam Nowacki
DontWannaName! wrote: When I was in my L4D server and then quit to open another lobby and used my sv_search_key, it never found my server and looks for it forever. It takes a while for the server to register as empty again. Heartbeats are sent every 5 minutes and are not guaranteed to reach

[hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Adam Nowacki
There appears to be a 63 character limit on the gametype string, its the one that contains steamgroup number, search key, l4d gametype and some more tags. (You can see what your server is sending in gametype by using 'sv_showtags' command in console, 'Private' line) sv_showtags

Re: [hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Adam Nowacki
Alec Sanger wrote: empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,versus doesn't explain why it doesn't work if the mode is set for vs only. My string is only 60 bytes. I'll do some testing with it. I'd appreciate it if everyone else would reply to this thread with their results.

Re: [hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Adam Nowacki
Adam Nowacki wrote: $ ./master_query '\gamedir\left4dead\gametype\empty,sv_search_key_stompfest1010,versus' 69.28.221.110:27015 In case anyone is wondering: http://tepeserwery.pl/master_query.cpp to build, on linux obviously :D (but should work in cygwin too): g++ master_query.cpp -o

Re: [hlds] L4D Client Update

2009-03-16 Thread Adam Nowacki
Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list

Re: [hlds] L4D Client Update

2009-03-16 Thread Adam Nowacki
Yes, the server will be visible to searches with empty sv_search_key (the default, public) and with somekey. sv_search_key works by just adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server search with sv_search_key is just looking for servers with the above tag. Alec Sanger

Re: [hlds] L4D Client Update

2009-03-14 Thread Adam Nowacki
Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout.

[hlds] Server whitelisting in l4d since last update?

2009-03-13 Thread Adam Nowacki
Heres a packed dump from my linux box sitting between my windows pc and the internet, all noise chars removed ;) see http://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol for some background 1) coop lobby search with 'sv_search_max_ping 1' 05:50:42.814583 IP ...

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Adam Nowacki
After update my servers no longer show on the master list, lobby will not find a server with sv_search_key nor its ip will be on the list. Server is on linux, anyone else having problems? Jason Ruymen wrote: A required update for Left 4 Dead has been released. Please run hldsupdatetool to

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Adam Nowacki
72.165.61.189:27011 : Bad challenge. sv_search_key doesn't work too Adam Nowacki wrote: After update my servers no longer show on the master list, lobby will not find a server with sv_search_key nor its ip will be on the list. Server is on linux, anyone else having problems

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Adam Nowacki
still need to check how all that works with sv_search_key Adam Nowacki wrote: Running: setmaster add 69.28.140.247:27011 setmaster add 72.165.61.189:27011 seems to help a bit for the not on master list part, one second its on the list other isnt, quite erratic, also: Adding master

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Adam Nowacki
: sv_gametypes coop,versus sv_search_key xxx sv_showtags Tags: Public : empty,coop,versus Private: empty,sv_search_key_1010,coop,versus sv_gametypes coop,versus sv_showtags Tags: Public : empty,coop,versus Private: empty,sv_search_key_xxxy1010,coop,versus Adam Nowacki wrote

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Adam Nowacki
Another funny thing: Connection to Steam servers successful. VAC secure mode is activated. quit Adding master server 69.28.140.246:27011 Adding master server 68.142.72.250:27011 adding master servers after quit is a bit late imo :D we need a patch for this patch ...

Re: [hlds] how does sv_downloadurl work?

2009-03-05 Thread Adam Nowacki
Works but sadly not for the map. If client has the map ('.bsp' file) then any other required file will be downloaded, like '.nav'. Brent Veal wrote: Does anyone know if sv_downloadurl works for Left 4 Dead servers? I have everything set up the same way that CLAN RCR described (but with the l4d

Re: [hlds] Achievement Farmer Honeypot

2009-02-25 Thread Adam Abel
1890 people you realize you just banned basically everyone who's going to be playing on your server. Not saying achievement farming isn't bad, but most people I've played with when someone is achievement farmer the rest of the team helps out that person. It's not a problem. -Original

Re: [hlds] [L4D] Log lines truncated

2008-12-11 Thread Adam Nowacki
I get same, on linux, looks like it always cuts off at 280th byte. Paul Bowsher wrote: I'm seeing some odd behaviour in my l4d log files. Lines involving people using pills get truncated, and then the \n to end the line doesn't get printed so we get two lines merged together. Example: L

Re: [hlds] To all you Turkeys

2008-11-27 Thread Adam Sunderland
He accidentally the live turkey... THE WHOLE THING! On Thu, Nov 27, 2008 at 7:56 PM, Olly [EMAIL PROTECTED] wrote: You did what to it?! 2008/11/27 Clyde cide [EMAIL PROTECTED] Happy Thanks Giving We did a live turkey this year It was a real

[hlds] sv_steamgroup_exclusive issues

2008-11-18 Thread Adam Sunderland
using the server.cfg. When launching the game, if I try to set the IP to my external IP i get bind errors. Otherwise it starts fine. Anybody have any idea what's going on here? Adam ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds] sv_steamgroup_exclusive issues

2008-11-18 Thread Adam Sunderland
using -port in the command line, to see if that helps things. Adam Sunderland wrote: So, When I run a server with steamgroup_exclusive set to 0, people can join the server with no problems. It gets filled within seconds in fact. However, whenever I switch to steamgroup_exclusive 1

Re: [hlds] sv_steamgroup_exclusive issues

2008-11-18 Thread Adam Sunderland
? Then again I could be wrong and maybe it's a bug. Regards, Jason - Original Message - From: Adam Sunderland [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 3:48 PM Subject: Re: [hlds] sv_steamgroup_exclusive

Re: [hlds] Team Fortress 2 Update Released

2008-04-30 Thread Adam Schnitzer
I don't understand the optional part of the update. If an admin chooses not to update and someone comes on and cheats, if that same person goes on a legit server, will they still have everything unlocked? ___ To unsubscribe, edit your list preferences,

[hlds] Cheaters and acheivments

2008-04-30 Thread Adam Schnitzer
Some people who used the cheat on my server are complainin about not being able to earn any acheivments. Havn't been able to confirm this yet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] 4u-servers.co.uk

2007-10-25 Thread Adam Heath
4U went bankrupt and Killer Creation, Alpha-Networks and Alpha Frag all chipped in to buy what was left. RedBus didnt allow these people to collect the servers due to out standing bills by 4U. This was all sorted last night and all 3 GSPs moved into BlueSquare DataCentre (Just so happens where I

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Adam Heath
What protocol are we on now then? still 10 or is it now 11? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] TF2 / OgsWatcher

2007-09-20 Thread Adam Sando
haven't heard from him. Hopefully there is a magical new OgsWatcher on his roadmap ;) Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -Mike- Sent: Friday, 21 September 2007 3:04 AM To: hlds@list.valvesoftware.com Subject: [hlds] TF2

RE: [hlds] TF2: WinSock Error ... blaaa bla bla

2007-09-17 Thread Adam Sando
, and finished the entire process shortly after. Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Sunday, 16 September 2007 11:10 PM To: hlds@list.valvesoftware.com Subject: [hlds] TF2: WinSock Error ... blaaa bla bla *downloading

RE: [hlds] Reducing Cheats on Servers

2007-09-09 Thread Adam Sando
workers. The hard part is then managing the negative repercussions that follow afterwards - same as with the IP ban example above. Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, 7 September 2007 2:09 PM To: [EMAIL

[hlds] swds.dll crashing.

2007-07-13 Thread Adam Reece
first? -- Cheers, Adam Reece [ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds] swds.dll crashing.

2007-07-13 Thread Adam Reece
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Adam Reece wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, I've had 2 seperate HLDS installations running fine for years on my

Re: [hlds] VAC / AMD

2007-07-09 Thread Adam Heath
Hey Lee, I have an AMD 4800 server and that is running just fine with VAC. version : 1.0.0.34/7 3150 secure What have to tried so far to get VAC working? Regards Adam Heath www.Power-Frag.co.uk The Power to Frag, for LESS! Lee Gardiner wrote: Hello, I'm having problems with the HLDS AMD

Re: [hlds] VAC not working on Linux SRCDS

2007-06-18 Thread Adam Heath
I have the same problem. Great fun *roll eyes* Regards Adam Heath www.Power-Frag.co.uk The Power to Frag, for LESS! [EMAIL PROTECTED] wrote: Server console: Adding master server 72.165.61.190:27011 Adding master server 72.165.61.189:27011 netconnectionbuffer.cpp (241) : Assertion Failed

RE: [hlds] Source Engine Update Available

2007-06-14 Thread Adam Sando
Are you writing swear words? Because I have noticed that when putting swear words into the chat area, it doesn't display anything at all. Maybe I have a no swear option enabled in the filter section :) Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

RE: [hlds] Source Engine Update Available

2007-06-13 Thread Adam Sando
it, but it definitely worked. Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, 13 June 2007 2:55 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] Source Engine Update Available -- [ Picked text/plain

Re: [hlds] Source Engine Update Available

2007-06-12 Thread Adam Heath
Way to break zblock once and for all! lol nice release though! Regards Adam Heath www.Power-Frag.co.uk The Power to Frag, for LESS! Jason Ruymen wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive

RE: [hlds] Source Engine Update Available

2007-06-12 Thread Adam Sando
I've installed the update on my primary SRCDS instance, and everything appears to be working at first glance. - Mani works correctly. - Mattie's Eventscripts work correctly. - Haven't tested zBlock. No players have joined yet, so hard to say whether its stable or not. Regards, Adam

Re: [hlds] Source Engine Update Available

2007-06-12 Thread Adam Heath
version : 1.0.0.34/7 3128 secure Regards Adam Heath www.Power-Frag.co.uk The Power to Frag, for LESS! Whisper wrote: -- [ Picked text/plain from multipart/alternative ] What version number should come up when you do an rcon status? Windows Linux please Thanks On 6/13/07, Jason Ruymen

RE: [hlds] Source Engine Update Available

2007-06-12 Thread Adam Sando
My primary instance reads the following: Protocol version 7 Exe version 1.0.0.34 (cstrike) Exe build: 19:11:27 Jun 10 2007 (3137) I take it this is the right version? Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent

RE: [hlds] Pure Servers

2007-06-12 Thread Adam Sando
as opposed to a dedicated SRCDS instance, however I would have thought they would be similar. In relation to question 1, Can you also add sv_pure 1 (or 2) to the commandline parameters for the SRCDS startup? Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

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