Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-21 Thread Flubber
Hello, Can we set up multiple server from the same install? 2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com: Added a note about that. Thank you. Jared Creasy Community Relations Tripwire Interactive On 4/20/2015 6:23 PM, Ahmed Kandeel wrote: You guys might want to add

Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-21 Thread Flubber
, Flubber flub...@gmail.com wrote: thanks for the answer. Strangely i can't get to login into webadmin on my servers, it worked perfectly while in beta test. 2015-04-21 15:57 GMT+02:00 Jared ja...@tripwireinteractive.com: Yes you can. -ConfigSubDir=ServerSubFolderHere in your launch script

Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-21 Thread Flubber
Relations Tripwire Interactive On 4/21/2015 1:58 AM, Flubber wrote: Hello, Can we set up multiple server from the same install? 2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com: Added a note about that. Thank you. Jared Creasy Community Relations Tripwire Interactive

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Flubber
Yeah, each time i add a server it's filling in seconds. Anyone got problem with the game password not working? 2015-04-21 21:07 GMT+02:00 John Gibson j...@tripwireinteractive.com: Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Flubber
Yeah CPU usage is really low, ram is another story but clearly manageable. Would be nice to not have a I won't have windows server so no kf2 server for me post each 5 mails. 2015-04-21 22:31 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com: Well I have six up and I'm hitting around 32% CPU

Re: [hlds] Getting unwanted player traffic from certain countries

2013-07-21 Thread Flubber
Main reason could be the ping, i personnaly don't hesitate a second to kick someone with more than 120ms of latency.. 2013/7/21 Saul Rennison saul.renni...@gmail.com Why would you ever need this? Kind regards, Saul Rennison On 21 July 2013 12:40, cls mega9900-...@yahoo.com wrote: Can

Re: [hlds] Mandatory TF2 update released

2013-06-03 Thread Flubber
Maybe but there's new hats, come on guys 2013/6/3 E. Olsen ceo.eol...@gmail.com Also - you guys are still overwriting (actually, deleting) the replay.cfg file. On Mon, Jun 3, 2013 at 5:47 PM, E. Olsen ceo.eol...@gmail.com wrote: Does this fix the Taunt exploit that is currently

Re: [hlds] Optional update for TF2 released

2013-05-20 Thread Flubber
Thx for the replay cfg. You should add config_arena_example also. Best regards. Flubber. 2013/5/21 Fletcher Dunn fletch...@valvesoftware.com Hi, Big. ** ** You’ll need to be more specific. What is the problem you’re seeing? Has it been reported before? ** ** - Fletch

Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-02 Thread Flubber
As the previous one, this update keep overwriting the 3 replay related cfg file in /cfg. 2013/5/2 Fletcher Dunn fletch...@valvesoftware.com It doesn’t now. We’re working on a new executive script in Python. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto:

Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-02 Thread Flubber
Sorry for the double post, it's overwriting : pure_server files as well. 2013/5/3 Flubber flub...@gmail.com As the previous one, this update keep overwriting the 3 replay related cfg file in /cfg. 2013/5/2 Fletcher Dunn fletch...@valvesoftware.com It doesn’t now. We’re working on a new

Re: [hlds] [hlds_linux] SteamPipe Replay autoexec.cfg player count bug

2013-04-30 Thread Flubber
Got another bug, with steampipe replay. All was working great on classic server. - Serveur is uploading on the ftp mirror - I can download the files thru the browser - TF2 failed to download the file. Maybe an issue with the steampipe client. 2013/4/30 byteframe bytefr...@gmail.com IIRC The

Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread Flubber
Or just follow the official one : https://twitter.com/hlds_announce 2013/4/30 Seyhan AKDENIZ s_akde...@hotmail.com You can track instantly Source games updates including Team Fortress 2 via Steamping. For more info visit http://www.steamping.com or follow Steamping on Twitter

Re: [hlds] SteamPipe

2013-04-26 Thread Flubber
Most (if not all) of your question get answer from previous mail use the gmail search mate. 2013/4/27 Harsh Baid harshbai...@gmail.com So i have really been ignoring this SteamPipe thing in a while, but seeing that it is coming up. I decided to get more active into it. I know what SteamPipe

Re: [hlds] test

2013-01-08 Thread Flubber
Testing Flood mail subject. 1..2.. 2013/1/8 cmun...@cameronmunroe.com Testing 123 On , Pizza wrote: testing __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] matchmaking algorythm doesn't seem to work

2012-09-09 Thread Flubber
And for being living in france, before the update, i played 85% of my games on US server. 2012/9/9 Ross Bemrose rbemr...@gmail.com They've had servers in Luxembourg since the start. I know, because despite living in the Eastern United States, half the Mann Up mode games I've been in were on

Re: [hlds] Mvm Bug

2012-08-16 Thread Flubber
Anyway to kick specs human, server doesn't seems to kick them itself. Thx 2012/8/16 Damon Reece deman.r...@gmail.com I found a bug. The Steel Heavies (with the gauntlets), when in groups, are not able to handle mini-sentries. They'll mill around it for a while then get distracted. -Damon

Re: [hlds] Mvm Bug

2012-08-16 Thread Flubber
I meant automatically of course... 2012/8/16 Damon Reece deman.r...@gmail.com kick username -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 8:24 PM, Flubber flub...@gmail.com wrote: Anyway to kick specs human, server doesn't seems to kick them itself. Thx

Re: [hlds] Mann Co Servers?

2012-08-15 Thread Flubber
Seing the quality of valve server and their usual rollback, lag and freeze. I hope it's not. 2012/8/16 T Marler bloodyi...@shaw.ca What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list

Re: [hlds] Mann Co Servers?

2012-08-15 Thread Flubber
http://www.teamfortress.com/mvm/faq/ 2012/8/16 Jethro Seabridge jet2the...@gmail.com www.tf2.com/mvm/bounty On Thu, Aug 16, 2012 at 12:29 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones

Re: [hlds] MvM update imminent

2012-08-15 Thread Flubber
I got people blocked after they died on Waiting For Players for ever. Any settings for that? 2012/8/16 Andreas Jörgensen ad...@hideou.se Well, I for one am thankful for an awesome new gamemode. Great work, Valve boys, and thanks for keeping the game alive. :) On Thu, Aug 16, 2012 at 3:04 AM,

Re: [hlds] Merry Christmas!

2011-12-25 Thread Flubber
Merry Xmas to you guys. 2011/12/25 Jonah Hirsch crazydog...@gmail.com I don't celebrate christmas. this is highly offensive to me. You should feel bad, pushing your religion on everyone. /s --- Jonah Hirsch Relevant to server administration?

Re: [hlds] Team Fortress 2 Beta update released

2011-11-10 Thread Flubber
I think that would not give any more info just taking people to idle in beta then get their loot. An achievement in TF2 Beta that would give an item in the normal TF2 would be more efficient for testing. Of course it would had to be a gameplay achievement (capture # points, heal # people, you know

Re: [hlds] Mandatory TF2 update coming soon

2011-09-21 Thread Flubber
Mandatory : Client won't be allow to connect to your server if it's not update. Optional : Clients can connect even if server version is different. 2011/9/21 Kevin P. Zeillmann kevin.p.zeillm...@vanderbilt.edu As I understand it, mandatory = you need to get the update immediately for updated

Re: [hlds] Required Update for RO2 Released

2011-09-21 Thread Flubber
- Added the ability to enable webadmin through the commandline. This will allow you to override what is in the ini files, thus fixing up any issues with inis getting overwritten by updates. To enable webadmin via the commandline add EnableWebAdmin=True to the ? separated commandline

Re: [hlds] Required Update for Red Orchestra 2 Released

2011-09-16 Thread Flubber
Does anyone else getting players teleportation and big lag when PB is activated? Each time we reactivate PB even in low settingsit's getting fucking laggy over here? 2011/9/16 Kyle Sanderson kyle.l...@gmail.com Small Company, said it would take days to work through. Do you honestly think it's

Re: [hlds] Small Required Update for RO2 Dedicated Server released- final update before launch

2011-09-14 Thread Flubber
Yesterday, server won't allowed players to get in unless i restore the deleted default*.ini. 2011/9/14 Steven Hartland kill...@multiplay.co.uk ** Doesn't here, deleting defaultweb.ini and creating an roweb.ini with the wanted settings works just fine. Regards Steve - Original

Re: [hlds] Small Required Update for RO2 Dedicated Serverreleased-final update before launch

2011-09-14 Thread Flubber
And it wil be overwrite when the next update is out. Like the fucking mapcycle.txt from tf2... 2011/9/14 Steven Hartland kill...@multiplay.co.uk That will only work if you have only one server ;-) Regards Steve - Original Message - From: mu...@anbservers.net Don't delete

Re: [hlds] Small Required Update for RO2 Dedicated Serverreleased-final update before launch

2011-09-14 Thread Flubber
Anyway i don't see the point to overwrite mapcycle.txt when there is not new map. But this is a discussion for another thread. 2011/9/14 1nsane 1nsane...@gmail.com mapcyclefile is there for a reason. On Wed, Sep 14, 2011 at 11:31 AM, Flubber flub...@gmail.com wrote: And it wil be overwrite

Re: [hlds] Red Orchestra 2 Full Game (non-beta) Server Files Released

2011-09-13 Thread Flubber
Can we used the old config files from the beta? I don't really like the idea to do it all over again. 2011/9/13 John Gibson j...@tripwireinteractive.com The server files for the full release of Red Orchestra 2 have been released over HLDS. These are not the beta files, but files for the

Re: [hlds] Small Required Update for RO2 Dedicated Server released - final update before launch

2011-09-13 Thread Flubber
And make it stop overwriting the .ini file 2011/9/13 Vader_666 vader...@gmail.com Done. Thanks ! And now... Release the Kraken... I mean... the Game ! 2011/9/13 John Gibson j...@tripwireinteractive.com A small required update has been released on HLDS for the RO2 full version

Re: [hlds] RO2 Beta Required Update Coming Soon

2011-09-01 Thread Flubber
If you could just not overwriting ini files in the next one, it would be great. (ROWeb.ini was overwritten) 2011/9/1 John Gibson j...@tripwireinteractive.com And this update is now live. Please update your servers through HLDS. On Wed, Aug 31, 2011 at 7:43 PM, John Gibson

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-23 Thread Flubber
Fuck yeah ! It's getting ridiculous with all the -stop crying you uncrates a weap- strange weaps. 2011/7/23 Brian br...@doublejump.eu A server or client variable to disable weapon level-up announcements would also be most welcome. Universally disabling pop-ups is somewhat broad. On Jul 23,

Re: [hlds] BRINK Dedicated Server Update

2011-07-18 Thread Flubber
A lot of good things in this update, but it should have been released a week after the game release, too bad this game is now dead. I had 5 servers all full, since those are empty all the time we stop them for 2 weeks, fortunately you sold brink very well, but in return you lost the respect of a

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-05 Thread Flubber
The easiest way in my opinion, is to install slot reserved. We got 5 servers which are full almost non stop since the F2P update. One of those is reserved for community member where they can connect when they want, and that's the best system we got so far. More the F2P players aren't so bad (at

Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released

2010-12-17 Thread Flubber
Linux working / windows not. Great pre testing. Nothing changes in valve world... Cheers. 2010/12/18 DarthNinja darthni...@darthninja.com You're cute. *On Fri, Dec 17, 2010 at 9:24 PM, 1nsane 1nsane...@gmail.com wrote: * *Thank you for a Friday update. Lets hope it was tested well

Re: [hlds] Team Fortress 2 Beta Released

2010-12-03 Thread Flubber
Anyone tried sourcemod on those? 2010/12/3 Mark P tf2ma...@gmail.com what what? 2010/12/3 Jason Ruymen jas...@valvesoftware.com A Team Fortress 2 Beta is now available. If you would like to run a dedicated server for it, please run hldsupdatetool and use the game name 'tf_beta'.

Re: [hlds] Team Fortress 2 Update Released

2010-12-02 Thread Flubber
Can't you flag the update,... still seing all servers in the browser and can't connect to them, kind of annoying. 2010/12/3 SmOoThEm ad...@righttorule.com I don’t usually reply on this list but I have to say great job on this update valve! The hats look amazing and the exploit fixes were very

Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Flubber
Nice, great update. Can we now have a cvar to keep tf2 as it is, a normal competitive game. I've stopped WOW, it's not to find it back in TF2 with every players having unpredictiable items and boost. 2010/9/30 Mike Kurfis mkur...@gmail.com If you have SourceMod, update to the latest snapshot if

Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-18 Thread Flubber
I hope all updates will come at this time, at least it's not 4 a.m. in Europe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2 Update Available

2010-05-02 Thread Flubber
Then just give the ability to make custom hats, that's just fucking ridiculous to block every creative idea people got. More, Valve clearly used or at least inspired themselfs from existing community hats for almost all the first wave. Why worked for money when others do it for free for you. Valve

Re: [hlds] Team Fortress 2 Update Available

2010-05-02 Thread Flubber
...@gmail.com OH MAN THEY STOPPED MY SHITTY CUSTOM HATS THAT ATTRACTED AN ADDITIONAL 4% OF USERS, MAINLY 13 YEAR OLD MIC SPAMMERS. SHIRLY THEY WON'T RECTIFY THIS IN ANY WAY. somebody make a petition. Flubber wrote: Then just give the ability to make custom hats, that's just fucking ridiculous

Re: [hlds] Team Fortress 2 Update Available

2010-03-18 Thread Flubber
What a useful update, any updtae on 25/24 players, AC2 print bug ? 2010/3/19 k e mfnt...@gmail.com people are crashing and so are servers. On Thu, Mar 18, 2010 at 6:35 PM, Ronny Schedel i...@ronny-schedel.de wrote: ROFL!!! A required update for Team Fortress 2 is now available.

Re: [hlds] Server crashing....

2009-12-22 Thread Flubber
Got to fix this fast, asshole keep doing it. 2009/12/22 Saul Rennison saul.renni...@gmail.com For example: http://screencast.com/t/MzRjYWViMD Thanks, - Saul. 2009/12/22 DontWannaName! ad...@topnotchclan.com If the first dll listed in the call stack shows SM then its a plugin. If its

Re: [hlds] Server crashing....

2009-12-22 Thread Flubber
Wrong thread sorry. 2009/12/22 Flubber flub...@gmail.com Got to fix this fast, asshole keep doing it. 2009/12/22 Saul Rennison saul.renni...@gmail.com For example: http://screencast.com/t/MzRjYWViMD Thanks, - Saul. 2009/12/22 DontWannaName! ad...@topnotchclan.com If the first dll

Re: [hlds] Server crashes related to a buff banner glitch

2009-12-22 Thread Flubber
Fix it fast valve, it's starting to ruin server. 2009/12/22 ics i...@ics-base.net Once they use it and rush back to the supply closet in their own base (spawn), everyone's game crashes. This was posted on steampowered forums multiple times so i guess it's pretty much public knowledge already.

Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Flubber
Still client crashes (got 2, around 15 since the demo update) and i've never crash before. 2009/12/23 Jake Eisenman ad...@oneskylitnight.org The game launches :) Success!!! But, everyone's on different hardware, different mods, i'd image it's very difficult to test everything. Alex wrote:

Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Flubber
Just love the achievement. Got 5 get eyelander Got 11 get nothing Got 14 get Crappy Sticky Launcher hmmm, something wrong here. 2009/12/19 Tony Paloma drunkenf...@hotmail.com Thank you. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Flubber
We're on isketch for our part. 2009/10/30 msleeper mslee...@ismsleeperwrong.com We're about to start playing Uno while we wait in the IRC chat if anyone wants in. On Thu, 2009-10-29 at 19:43 -0400, David Bello wrote: So while we're waiting anyone know how to make gmail make a sound when a

Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Flubber
I much prefer Gail Manager for multi account, and using the label folder. 2009/10/30 David Bello dsbe...@gmail.com GMail Notifier On Thu, Oct 29, 2009 at 7:49 PM, Shane Arnold clontar...@iinet.net.au wrote: mail.google.com/support/ Yep. David Bello wrote: So while we're waiting

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Flubber
This game is getting so ridiculous, hats, halo, level on weapons one day or another, i just loved tf2 when it was classic FPS with good gaming balance and great fun, Why valve doesn't set cvar to disable all the crap they add (i know because they don't care about admins, our anyone else but the us

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Flubber
What you don't get is that it's not only the hat it's the whole direction the game is taking, the hat are just one crappy things; When the plugin allowing everybody to wear any hat went out, i install it everywhere, cause i don't see why people should get something randomly instead of having fun

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Flubber
Any news, for the new old seg fault bug? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread Flubber
Maybe valve need some overtime overtime overtime to fix issues.I dream of a cvar to disable the crappy animations and the ridiculous uber crit effect. 2009/8/15 Jonah Hirsch crazydog...@gmail.com Haha...would that be better or worse, now that they're already working on it and have it

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Flubber
Got an : Checking bootstrapper version ... Segmentation fault when trying to update Oo 2009/8/14 Jason Ruymen jas...@valvesoftware.com Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Flubber
-- -- CRASH: Thu Aug 13 18:48:18 EDT 2009 Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug End of Source crash report -- Flubber wrote: Got an : Checking bootstrapper

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Flubber
On 5 server got 2 with the seg fault. 2009/8/14 k e mfnt...@gmail.com Only server I can get to come back up is our private server...6 public ones all dead. On Thu, Aug 13, 2009 at 7:21 PM, Joeri van der Velden joerivdvel...@gmail.com wrote: SourceMod is borked yeah. Confirmed this.

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Flubber
Just one tiny question, are you really testing the maps? Because i just want to say overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime since i tried the koth mode. 2009/8/14 FPSB |

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Flubber
It's Friday 2h51. 2009/8/14 Midnight mido...@gmail.com Seems someone doesn't have a job and doesn't know what day it is. Join the crowd. msleeper wrote: Today is Thursday, hope this helps. On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote: They probably just entered their

Re: [hlds] How to prevent brute attack on server

2009-07-27 Thread Flubber
I tried this one yesterday, doesn't work for us, server won't start. 2009/7/27 Violent Crimes violentcri...@convictgaming.com DDOS protection plugin http://sourceop.com/modules.php?name=Downloads ___ To unsubscribe, edit your list preferences, or

Re: [hlds] How to prevent brute attack on server

2009-07-27 Thread Flubber
Linux 2009/7/27 Violent Crimes violentcri...@convictgaming.com Linux or Windows? Flubber wrote: I tried this one yesterday, doesn't work for us, server won't start. 2009/7/27 Violent Crimes violentcri...@convictgaming.com DDOS protection plugin http://sourceop.com/modules.php

Re: [hlds] How to prevent brute attack on server

2009-07-27 Thread Flubber
Since it's a VDF that's pretty obvious. 2009/7/27 Michael Krasnow mnk...@mnkras.com it is NOT a meta mod or sourcemod plugin install it like you install meta mod it is stand alone On Mon, Jul 27, 2009 at 2:05 AM, Flubber flub...@gmail.com wrote: Linux 2009/7/27 Violent Crimes

[hlds] How to prevent brute attack on server

2009-07-26 Thread Flubber
I got currently an asshole ( http://steamcommunity.com/profiles/76561198003544916) who makes my servers go completly laggy, not even logged on the server. The servers are not crashing but just are totally unplayable with the ping it generates. Any suggestions?

Re: [hlds] How to prevent brute attack on server

2009-07-26 Thread Flubber
of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Flubber wrote: I got currently an asshole ( http://steamcommunity.com/profiles/76561198003544916) who makes my servers go completly laggy, not even logged on the server. The servers

Re: [hlds] Team Fortress 2 Update Released

2009-06-23 Thread Flubber
Nice update, 12 people on mumble, 4 of them included myself have to reinstall the entire TF2. Thanks. 2009/6/24 David Ulbrich david_ulbr...@hotmail.com Well I got my server updated and now I can't start it at all anymore. Won't even do a basic start without all the additional information.

Re: [hlds] Team Fortress 2 Update Released

2009-06-23 Thread Flubber
Even better, download stop i restart steam, and it begin from 0% so nice. 2009/6/24 Clyde cide thedrunkenbraw...@gmail.com lol al of my games are being re-installed under this update. ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Flubber
Got the same complain, but couldn't verify myself. The soldier has been so nerfed since the beginning of TF2, it was a prime class, now it looks like support for the demo. 2009/6/9 Philip Bembridge philipbembri...@gmail.com Has anyone else found that the soldier does less damage?or the damages

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Flubber
Pyro are the shame of tf2, since they can in close range take a sentry till level 2 with the inge with almost half life remaining, between demo, soldier spy update, playing inge is becoming a pain in the ass without a watchfull team (that means in 90% of FFa games).

Re: [hlds] Lots of crashes since the newest update

2009-05-29 Thread Flubber
No crashes either. 2009/5/30 CLAN RCR clan...@gmail.com no crashes here. 2x32 slot 2x24 slot Both modified. -Matt On Fri, May 29, 2009 at 7:46 PM, admin ad...@firestormpcs.net wrote: ya i just crash twice On May 29, 2009, at 8:38 PM, Brent Veal wrote: Are you talking about

Re: [hlds] Reserved Slots

2009-05-29 Thread Flubber
The easiest way without a crash is the jamster version of the cbaseserver, wich allow to have slot reserve without wasting any. Jamster : http://forums.alliedmods.net/showthread.php?t=93053 Original : http://forums.alliedmods.net/showthread.php?t=72322 2009/5/30 CLAN RCR clan...@gmail.com meh.

Re: [hlds] Team Fortress 2 Update Available

2009-05-28 Thread Flubber
Got a very irritating bug on the watches, i'm wearing the dead ringer, and the hud show any classic watch with no cloak indication, which make it pretty hard to deal with it, got this with the DNR also. http://tof.canardpc.com/show/50104d44-a496-4b04-a149-26335437f67f.html 2009/5/27 matan nov

Re: [hlds] Hat Drops

2009-05-26 Thread Flubber
I've seen one of our clan members getting 3 hat in a row and *he really got them*, if people didn't voteban by rage (and fun of course) god knows what he would have, and the other side one of my guy after 4 day of playing intensively got 11 backburner, 2 klietzkrieg and a razorback. 2009/5/26 Dog

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Flubber
Exactly what i think, the DR is now completly useless since it was the only things that make it intersting, it's hard enough to cross enemy line. 2009/5/27 Donnie Newlove donnie.newl...@gmail.com Confirmed, it was the DR. I think a slightly longer cloak and shorter regen is now justified. I'm

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Flubber
Or at least using the ammo, that would be logical. 2009/5/27 Robert Smieja robertsmi...@gmail.com Seconded notion, a faster recharge is needed now, maybe only when uncloaked early? On Tue, May 26, 2009 at 8:28 PM, Flubber flub...@gmail.com wrote: Exactly what i think, the DR is now

Re: [hlds] New Weapon Drops

2009-05-24 Thread Flubber
these somewhere. This system could be amasing, but it needs *a bit* of work. Kind Regards, Phil 2009/5/23 Flubber flub...@gmail.com The real mistake is having the trading system out later (and we know what later mean to Valve), that's just make the system totally incomplete

Re: [hlds] New Weapon Drops

2009-05-23 Thread Flubber
The real mistake is having the trading system out later (and we know what later mean to Valve), that's just make the system totally incomplete and frustrating for players. 2009/5/24 Cc2iscooL cc2isc...@gmail.com Dude they're gonna be like Pokemanz! I can't wait! :D -- Cc2iscooL Head

Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread Flubber
. -- From: Flubber flub...@gmail.com Sent: Thursday, May 21, 2009 9:08 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available No weapons for us, i mean no extra weapons in any class of course. 2009/5/22

Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread Flubber
That's clearly a ridiculous system. 2009/5/22 CLAN RCR clan...@gmail.com lol -Matt On Fri, May 22, 2009 at 9:13 AM, Chris headad...@gmail.com wrote: Have demomen running round with sniper rifles on my servers. (and various other classes equiping with other class weapons) Awesome.

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Flubber
That's just another great update, no problem for downloading it was even pretty fast, but no master connection so noone can test any new weapons, so borring... 2009/5/22 Mike O'Laughlen molaugh...@gmail.com Yah, know, I just realized what you were saying. Hrm, still the demoman would have to

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Flubber
No weapons for us, i mean no extra weapons in any class of course. 2009/5/22 David J. Ulbrich david_ulbr...@hotmail.com Anyone get any of the weapons yet? -- From: admin ad...@firestormpcs.net Sent: Thursday, May 21, 2009 7:55 PM To:

Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Flubber
Is this a new way to force lobby system to server admin? Can't we specify the map for survival mode except for lighthouse? 2009/4/22 Brent Veal naslund.fan...@gmail.com Installed the update, and according to HLSW, the only new map is l4d_sv_lighthouse. Im at work so I cant verify it for

Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Flubber
Thanks, for once we're having pre-patch info to prepare, that's refreshing. Good Work. 2009/4/20 Zoid Kirsch z...@valvesoftware.com I'm a developer at Valve who is working on the Left 4 Dead Survival pack update. We've made several changes to server operation that we'd like to give our

Re: [hlds] Team Fortress 2 Update Available

2009-03-05 Thread Flubber
We have strange lags and client crash, not on a few people but on 10-12 players at the same time, (maybe more but we were 10 on teamspeak). 2009/3/6 Bengt Rosenberger bengt.rosenber...@gmx.de Yay, they fixed the timeout bug on mapchange. But now EACH mapchange crashes for me... Rick Payton

Re: [hlds] PL maps crashes - ignored?

2009-03-04 Thread Flubber
Yeah, they are so reactive and efficient... 2009/3/4 Chris headad...@gmail.com Nice to see Valve developers know what's going on in their code base! On Wed, Mar 4, 2009 at 6:48 PM, Tony Paloma drunkenf...@hotmail.com wrote: Valve knows. Alfred asked me about it directly and I told him

Re: [hlds] SeamID change

2009-02-17 Thread Flubber
That's the kind of message that make valve wanting to change to a forum system. 2009/2/17 Jeff Sugar jeffsu...@gmail.com Thanks for this wonderful, wonderful message that greatly contributed to everyone's day. Also, for your topic typo. On Tue, Feb 17, 2009 at 4:27 AM, Maximilian L.

Re: [hlds] SeamID change

2009-02-17 Thread Flubber
God no it would be so much worse. But i think this kind of spam motivate to move to a more control system. 2009/2/17 HSantal hsan...@gmail.com A) That was funny. B) Typo's happen. C) You think the forums will be any better? -- I do what I can.

Re: [hlds] Team Fortress 2 Update Available

2009-02-03 Thread Flubber
I'm afraid with those change that TF2 is going the cs path, fun and cool game to 1337 game. That's make me a sad panda. At least this time all ours ervers launch directly. 2009/2/3 CLAN RCR clan...@gmail.com The Backburner shouldn't take a nerf because it's 100% crits to the back so it's

Re: [hlds] Server browser bugged and messed up

2009-01-13 Thread Flubber
It's not like there was bugs to solve :) 2009/1/13 Donnie Newlove donnie.newl...@gmail.com There is nothing quick about it. It's just a dumbed down GUI that sacrifices usefulness for pretty graphics, although I'm not sure about the new colours. Actually I am sure about the new colours; it

Re: [hlds] htaccess restriction (sorry deleted the previous posts on this solution)

2009-01-13 Thread Flubber
Yeah thx too rick, very useful and very lost :) 2009/1/13 steve grout steve.gr...@gmail.com a.. thanks very much.. thats the email i deleted :) tbh i forgot all about the mail-archive.. many many many thanks for that valvesoftware@dynamicbits.com wrote: On Tue, 13 Jan 2009

Re: [hlds] Who are you and what do you run?

2009-01-10 Thread Flubber
Anthony M. www.canardpc.com 5 TF2 12 L4D 1 Mods Server changing by mood. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] TF2 Server Lag Caused By Possible Exploit

2008-12-09 Thread Flubber
It's a lame asshole hacker wanna be, who can't even write two line in his own language. He's just saying that is launching a cfg, no more info on those vidéo anyway. 2008/12/9 Tony Paloma [EMAIL PROTECTED] It's definitely an exploit: http://www.dailymotion.com/comments/nitro-n2o

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Flubber
Why no exclusive settings to close server. That's so crappy. 2008/12/5 tgnwells [EMAIL PROTECTED] Some good, good stuff. :D Jason Ruymen wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive this update. The specific changes include: -

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Flubber
they already did this. My servers with _exclusive set to 1 only let people in the Group join - even after an initial player is in there. On Fri, 2008-12-05 at 01:14 +0100, Flubber wrote: Why no exclusive settings to close server. That's so crappy. 2008/12/5 tgnwells [EMAIL PROTECTED] Some

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Flubber
Don't worry i guess once again sourcemod plugin devevlopper will correct the stupidity of this valve update once more... On our server we were starting to do some impossible lvel versus since hard is too easy to go through. 2008/12/5 Formologic23 [EMAIL PROTECTED] Why on earth would you lock

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Flubber
Well i love valve, i played tf2 for 1500+ hours/ hosting multiple servers who are filled 24/7, i think they are one of the greatest multiplayer studio but since they don't listen and focus on their mistake yes i'm pissed of, i had so much hope in this update that i discovered that they don't care

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Flubber
Well maybe it should be since Valve almost didn't say a word since the game was released... 2008/12/2 DontWannaName! [EMAIL PROTECTED] Is it that time already to get our pitchforks and torches? Christmas must have come early. Or is it the time to...

Re: [hlds] [L4D]Achievement enable only when coming from lobby

2008-11-29 Thread Flubber
] Nope, I'm quite sure they work with steam group servers too I'm sure I've unlocked some achievements on my steam group servers Cold On Sat, Nov 29, 2008 at 3:20 AM, Flubber [EMAIL PROTECTED] wrote: After testing a few things, it seems that achievements are buggy like hell, i wonder

Re: [hlds] Advert plugin for L4D?

2008-11-29 Thread Flubber
I've noticed another bug of sourcemod, slap i sowrking but when i tried a sm_slap @aim 0 the server crash pretty fast, i guess it doesn't support @aim. 2008/11/29 Kahos [EMAIL PROTECTED] I got Sourcemod and Metamod installed on 2 of my servers, and no major break downs just yet. The only

[hlds] [L4D]Achievement enable only when coming from lobby

2008-11-28 Thread Flubber
After testing a few things, it seems that achievements are buggy like hell, i wonder if achievement are given only when coming from a lobby or when being the first on a steam communty reserved server. ___ To unsubscribe, edit your list preferences, or

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Flubber
How can people choose side while joining a versus game from a community server? When the last player is quitting a versus game (fork mode) it restart to the srcds start map selection. Are you sure the game is release, so many bugs, no clean client interface, looks like the worse beta ever.

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-17 Thread Flubber
Still nothing for blocking connexion completely for players who are not from the community linked with a server. Please let us have real private server. 2008/11/17 Steve [EMAIL PROTECTED] I also found that if a witch is after you, you can close the safe room door and let your teammates gun her

  1   2   >