Re: [hlds] Team Fortress 2 Update Available

2009-02-25 Thread steve grout
just for info.. our servers are on win2k std sp1 running sourcemod 1.2 and below are the list of plugins and we are okay. 01 "Admin File Reader" (1.2.0-dev) by AlliedModders LLC 02 "SQL Admins (Prefetch)" (1.2.0-dev) by AlliedModders LLC 03 "SQL Admins (Threaded)"

Re: [hlds] Team Fortress 2 Update Available

2009-02-25 Thread steve grout
hi all, has anyone had it reported to them that some people cant use the new scout weapons on their servers. Most people are fine yet some cant. They have restarted steam to eliminate that!! i seem to remember problems when the pyro update was released.. same thing maybe? Thanks _

Re: [hlds] Team Fortress 2 Update Available

2009-02-24 Thread Steve
http://forums.alliedmods.net/showthread.php?t=86403 1nsane wrote: > Spy is causing the crash. > > Get a class limiter plugin and disable the spy class. Will fix the crash. > However if your server does not start up... That's something else. > > On Wed, Feb 25, 2009 at 12:01 AM, Satoshi wrote: > >

Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread Steve
tually > > -mauirixxx > - Sent from my lack of sleep - > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve > Sent: Thursday, February 19, 2009 9:56 AM > To: Half-Life dedicated

Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread Steve
I had the same problem while running a server locally. It seems like the client needs to bind to the server ports now or something. So if you are running a server on your computer, that would explain it. Daniel Reinhardt wrote: > All, > > I am unable to connect to any servers, including my own.

Re: [hlds] Group Banning And You

2009-02-17 Thread Steve
The latest version of SourceBans ignores the first number of SteamIDs anyway, so there is no need to edit the bans. SmOoThEm wrote: > We have had an ongoing ban list for about 4 years now and it's up to 4331. > We updated scourcebans and did a lot of work on steamids last night only to > find a e

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread steve grout
ed. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout > Sent: Tuesday, February 17, 2009 11:08 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Update coming fo

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread steve grout
umm.. please tell me that the changes we made to our db's (hlstats, sourceban) aint now gonna break it when u 'fix' the steam thing... cos as far as i know there isn't a way to roll back the changed once commited and.. no way to go through the db's manually to alter it..how am i supposed to know

Re: [hlds] server timeout fixed ?

2009-02-15 Thread steve grout
yup.. work here too ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] server timeout fixed ?

2009-02-15 Thread steve grout
February 14, 2009 8:17 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] server timeout fixed ? > > hi--many thanks for the plugin neph..not had a timeout in 3 days...only > trouble is ingame hlstastx wont work..not that much of a problem as they > still work on th

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Steve Stifler
Hey! Lets get rid of the mailing list! It's so hard to manage Brilliant!! Is this another nail in Valve's coffin?!? On 2/9/09, Alec Sanger wrote: > > > I'm happy to set up a mailing list for everyone to continue to use. It > obviously won't be an official valve list, but if you'd like to con

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Steve Stifler
Dude, wipe off your chin... You got a little dribble there. On 1/28/09, molaugh...@gmail.com wrote: > > Thank you Valve! > > I'm sooo glad I won't have to sort through all timeout issue ranting that > have plagued this list in the past few weeks. > > __

Re: [hlds] DoS Attack Fix Plugin Released (Tony Paloma)

2009-01-22 Thread steve grout
lol. well i wont see it in the graph now as i've stuck it on all our servers :) nice one Tony thanks for this. Perhaps it might get included in srcds! Regards Tony Paloma wrote: > I don't know how long the exploit has been around. There might be other > variants that this plugin won't catch, b

Re: [hlds] New Topic: Map Hosting Solutions

2009-01-15 Thread steve grout
/me is siting watching the mailing list turn into advertisements.com :( sorry i don't normally say anything.. even through all the arguments that go on but come on.. advertising on a list that is here to support server admins is imho out of order no matter how u may try and justify it. Sorry

Re: [hlds] htaccess restriction (sorry deleted the previous posts on this solution)

2009-01-13 Thread steve grout
a.. thanks very much.. thats the email i deleted :) tbh i forgot all about the mail-archive.. many many many thanks for that valvesoftware@dynamicbits.com wrote: > On Tue, 13 Jan 2009 18:35:56 +, "steve grout" > said: > >> hi guys.. >> >>

[hlds] htaccess restriction (sorry deleted the previous posts on this solution)

2009-01-13 Thread steve grout
hi guys.. i dont want to hijack the web hosting solutions mail so thought i would ask again for the solution which was provided in a previous email. using .htaccess i would like to restrict access to the fast redirect to all apart from certain referers.. I;m not good at all with htaccess but be

Re: [hlds] Time out at map change

2009-01-13 Thread Steve Smith
This is the first reply to any emails from the list yet. I haven't replied do to the arguments that have been going on in the treads. I read more BS about complaining then I read about people asking for help on their problems. Valve has not and more then likely will not ever see any of our posts.

Re: [hlds] Updating Servers etc

2009-01-12 Thread steve grout
you could write a batch file or autoit/vb script to do it using the hldsupdatetool. DontWannaName! wrote: > Autoupdate doesnt work on Windows. I have tcadmin but know from past > experience that its very slow and takes a long time to get them all updated. > You also cant update more than one at

Re: [hlds] Time out at map change

2009-01-12 Thread steve grout
@Gregory excuse me. i don't think you will find my name in any in any way shape or form on any emails bitching about or flaming valve so please keep your generalizations to yourself. I did in fact include a piece of information which i thought people/valve might find useful and that i have not

Re: [hlds] Time out at map change

2009-01-12 Thread steve grout
he others do when it does the time out thing. Steve Saint K. wrote: > On our servers there is no pattern. It can occur on any map with any amount > of players. At first I thought it were pl maps with loads of players, but > then it also occurred at a bball2 server which has just 6 slots

Re: [hlds] Anyone Willing To Help A Noob?

2009-01-09 Thread Steve
http://forums.steampowered.com/forums/showthread.php?t=745441 This should help > I have been reading this list for a long time. I normally delete the > e-mails after I read them. I never thought I'd want to run a dedicated > L4D > server. But now I've changed my mind. I currently have CSS an

Re: [hlds] TF2 West Coast Issues [IMPORTANT]

2009-01-05 Thread Steve Jackson
27;t exist. - Steve On Mon, Jan 5, 2009 at 2:54 PM, Randy W wrote: > 8.3.5.188:27015 > > Thank you for your help Steve! > > On Mon, Jan 5, 2009 at 11:48 AM, Steve Jackson > wrote: > > > What are your server IP's so I can check them if they appear for me on >

Re: [hlds] TF2 West Coast Issues [IMPORTANT]

2009-01-05 Thread Steve Jackson
What are your server IP's so I can check them if they appear for me on the list? - Steve On Mon, Jan 5, 2009 at 2:34 PM, Randy W wrote: > let me guess you are one of those people who use fake clients too? I would > like to say first that *PAT* does NOT run any fake clients. We

Re: [hlds] TF2 West Coast Issues [IMPORTANT]

2009-01-05 Thread Steve Jackson
the ones involved in the "server trap" drama a few months ago? And all the cheating reports? And griefing on other servers?" http://forums.steampowered.com/forums/showthread.php?t=767078 "Servers with false player counts: -Q-" Real low man, I hope valve does de-lists al

Re: [hlds] TF2 West Coast Issues [IMPORTANT]

2009-01-05 Thread Steve
I would like to know, too. I haven't had a problem with the list, but that would explain why my West coast Insurgency server has suddenly been unusually empty for about a week. It was #1 ranked last week, and now it's at #5 according to GameTracker. I know of one person on the East coast who

Re: [hlds] [TF2] Timeouts on Mapchange

2009-01-01 Thread steve grout
yup, we get this aswell. DeadMonkey wrote: > This is also happening on L4D servers > me and my friends only play on friends only i don't know if it has > something to do with that or it's happening on public games > > -xL-Trinidad wrote: > >> Have seen it the other day as a player on a TBR 2fo

Re: [hlds] New crash exploit?(TF2)

2008-12-20 Thread Steve Stifler
Look, he broke the rules... He broke the law It seems to be human nature and 99% of us do it in one form or another. He ran a cracked server and promoted software piracy. For the rest of us it could be speeding, running a stop light or lifting something from work. We can get away with it so w

Re: [hlds] New crash exploit?(TF2)

2008-12-20 Thread Steve
You're a dictatorship! Justin wrote: > Alright, I don't even believe this that nobody on here has even pirated > software for any reason. I'm sure most of you have pirated something and > still have it on your computer, honestly shut up about costing valve money > because they get a lot of money j

Re: [hlds] New crash exploit?(TF2)

2008-12-20 Thread Steve Stifler
The guy has a point There are alot of things that aren't right in the world like the price of software, piracy, microsoft's idiocy, valve not caring about server admins, the price of tea in China. but we don't need to add to it by being abusive. On 12/20/08, Justin wrote: > > So when wa

Re: [hlds] cpu usage at idle since update

2008-12-18 Thread steve grout
Sorry guys... I had a little more time to look at this and its only on server that sourcetv is auto recording on. Still thats a lot of CPU for sourceTV (10% - 20%) when the servers empty. Never used to do this i'm sure! I seem to remember emails about this a while ago.. was there, or am i ju

Re: [hlds] Client timeouts

2008-12-16 Thread steve grout
constant over 11 servers here msleeper wrote: > I've had it happen most often on full 32 player games on Payload maps. > As far as I know it has not ever happened on my 24/7 2fort, but your > answer may be different. > > On Tue, 2008-12-16 at 21:02 -0500, Karl Weckstrom wrote: > >> Is there a k

Re: [hlds] cpu usage at idle since update (windows)

2008-12-16 Thread steve grout
of resources. > > - Original Message - > From: "steve grout" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Tuesday, December 16, 2008 11:34 AM > Subject: Re: [hlds] cpu usage at idle since update (windows) > > > >

Re: [hlds] cpu usage at idle since update (windows)

2008-12-16 Thread steve grout
ahh sorry Ook. I should of said.. this is srcds. just running beetles and sourcemod. Ook wrote: > I'm watching an empty idle hlds server idling at about 10%. My srcds peaks > at 3% about once a second but is otherwise at 0%. What is even more > interesting is watching the per-server cpu if I'

[hlds] cpu usage at idle since update (windows)

2008-12-16 Thread steve grout
Hi all, Has anyone else noticed that when the servers are idle (no one in) the cpu usage sits around 10% after people have finished playing on them. Also have noticed the memory usage be a little strange when the server instance is restarted as some servers are use 240MB some 80MB!! (80MB one

Re: [hlds] Team Fortress 2 Update Available

2008-12-12 Thread steve grout
sorry about the previous post..was in a rush as mid game :) steve grout wrote: > ok.. just seen a blu on blu kill on one of our servers thats does not > have FF on. spy skilled me a demo. wth is that all about > > > Jake Skenna wrote: > >> I think the first point is ok,

Re: [hlds] Team Fortress 2 Update Available

2008-12-12 Thread steve grout
ok.. just seen a blu on blu kill on one of our servers thats does not have FF on. spy skilled me a demo. wth is that all about Jake Skenna wrote: > I think the first point is ok, as you can see a spy on a dispenser being > cloaked forever. > > On Fri, Dec 12, 2008 at 3:58 PM, SakeFox wrote: > >

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Steve
I wouldn't say it has been fixed in L4D, it just happened to my server last night. > If you read up, you will see that this happens on windows/linux and > vanilla/modded servers. > It's already been fixed for Left 4 Dead it seems, but we really need a fix > for TF2 (and DoD:S?) aswell! > Everytim

Re: [hlds] Server crashing on certain custom TF2 maps?

2008-12-05 Thread steve grout
I've seen this happen on one of our servers that run custom maps, there are 2 specific maps that crash the server. I initially thought it might be a bad server install so reinstalled the server and have tried without any mods. Only thing for it is to remove the offending maps, but thats a pig

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Steve Stifler
Ummm, if plain servers are the intention here then maybe Valve should prevent all mods or better yet just host the servers themselves?? On 12/4/08, Richard Eid <[EMAIL PROTECTED]> wrote: > > In my opinion, I think Left 4 Dead is being 'locked down' because of all > the > problems that appeared dur

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Steve
The key word is "incorrectly" So it should now work as expected. msleeper wrote: > Wait, so does this mean I can do something like: > > -- autoexec.cfg -- > sv_cheats 1 > z_common_limit 200 > z_health 300 > other_cheat_commands_to > make_zombies_stronger > sv_cheats 0 > -- eof -- > > And the chang

Re: [hlds] whining s

2008-11-25 Thread steve grout
can we please please please stop this thread it really isnt going anywhere. The only way this will get resolved is by mailing valve support themselves not on this mailing list. afaik this list is for questions relating to server setup and issues people are having, (before you go off on one) g

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread steve grout
i find srcds.com is all that's needed :) David Kellaway wrote: > I have some unfinished rough documentation I wrote for myself a while > back. Would anyone be interested if I were to transfer that into a > wiki format as a general resource for server stuff? > > -Dave > > ccfan4326 wrote: >> All

Re: [hlds] LAN server join options

2008-11-18 Thread Steve
You can force the lobby to choose a specific set of servers using sv_search_key. Set this in both the server config and the lobby leaders' console: sv_search_key "some_unique_string" The lobby will find a server sharing that key. Dan Maksim wrote: > Sorry, but I'm pressed for time... let me nar

Re: [hlds] L4D dedicated server config guide

2008-11-18 Thread Steve
/showthread.php?t=745441 -Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Mapcycle and VS mode in L4D

2008-11-18 Thread Steve
So far removing the maps has worked for me, there is also this "director_no_human_zombies" = "1" - Prevents humans from joining the zombie team > > okay, sorry if this has been answered already. > > I'm looking to set up a dedicated VS server and a dedicated COOP server. > Do we know exactly h

Re: [hlds] L4D max slots - another solution

2008-11-18 Thread Steve
t; cause issues when it tries to download the maps again during an update > cycle.. but it should work in theory right? > > Haven't testing extensively.. but so far it appears to be working. > > -Steve > > >> You launch the server and it will change the number of slot

Re: [hlds] L4D max slots

2008-11-18 Thread steve grout
when i say spawn 6 bots.. i mean main ones not the normal lower zombies steve grout wrote: > i could be way off base here so feel free to ignore me. I dont think > there is a way to change the max player slots as like people have said > before its dependant on the map type (versus -

Re: [hlds] L4D max slots

2008-11-18 Thread steve grout
i could be way off base here so feel free to ignore me. I dont think there is a way to change the max player slots as like people have said before its dependant on the map type (versus - 8 and co-op - 4). I think the interesting thing is the way the engine spawns the AI bots. If you look thr

Re: [hlds] L4D max slots

2008-11-18 Thread Steve
.. then start up the server.. I know this is somewhat of a duct tape fix for the problem.. and it will cause issues when it tries to download the maps again during an update cycle.. but it should work in theory right? Haven't testing extensively.. but so far it appears to be working. -Steve

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-17 Thread Steve
I also found that if a witch is after you, you can close the safe room door and let your teammates gun her down while she attacks the door trying to get you. > tested and is working. > > there is one small bug i keep forgetting to add. if you go into the safe > room and close the door (yes one per

Re: [hlds] L4D demo windows server keep change map then crash

2008-11-17 Thread steve nicholakos
your a fucking nerd. get a life, join a sport or something bitch On Sun, Nov 16, 2008 at 11:00 AM, raydan <[EMAIL PROTECTED]> wrote: > i open 1 dods, and 3 L4D demo in my windows 2003 server > after player join server and left, 2 L4D server keep change map, it never > stop! > i need to shutdown

Re: [hlds] Server white-list?

2008-11-16 Thread Steve
Are you running SourceMod? Alex Smith wrote: > Sorry I didn't mention that on my first post. > > On Sun, Nov 16, 2008 at 12:20 PM, Alex Smith <[EMAIL PROTECTED]> wrote: > > >> I am running a Counter-Strike source server. Not Left 4 Dead. >> >> >> On Sun, Nov 16, 2008 at 12:00 PM, Flubber <[EMA

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Steve Colebourne
The command is openserverbrowser, always has been. Robert Whelan wrote: > Dunno what to tell yeah:- > > serverbrowser > Unknown command "serverbrowser" > > This used to open a server listing of l4d servers, disabled after yesterdays > update > > > > > > > From: Al

Re: [hlds] Setting difficulty in server.cfg?

2008-11-07 Thread Steve
"z_difficulty" = "Normal" game replicated - Difficulty of the current game (Easy, Normal, Hard, Impossible) Brian D'Arcy wrote: > Crap.. for left4dead, incase nobody figured out what mod I was asking about. > =) > > On Fri, Nov 7, 2008 at 8:21 PM, Brian D'Arcy <[EMAIL PROTECTED]> wrote: > > >

Re: [hlds] L4D dedicated server config guide

2008-11-07 Thread Steve
Valve actually emailed me that info.. I haven't used it myself but I think the party leader would have a spot to enter it in when they are ready to join a server. > ## but only by people with a matching sv_search_key ## > > where do these folk put their key? in a cfg? in the lobby somewhere? >

[hlds] L4D dedicated server config guide

2008-11-07 Thread Steve
running. http://forums.steampowered.com/forums/showthread.php?t=745441 Hope this helps! -Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Left 4 Dead dedicated servers

2008-11-07 Thread steve grout
im using sv_unreserve 0 and people are joining the server.. did you add the master servers to the server.cfg as i couldnt get people to join until i did that Alec Sanger wrote: > Can anyone confirm that a certain cvar will kick your server from the lobby > list? I have 2 servers running that sh

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread steve grout
yup, got the Unable to load steam support library with the server will only operate in LAN mode only Kitteny Berk wrote: > doesn't seem to be the case, I'm using; > > -game left4dead -console +ip xxx -port 27018 +exec server.cfg +map > l4d_dem_hospital01_apartment > > // server name > hostname "

Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread steve grout
srcds.exe -console -game l4d_demo -ip XX.XX.XX.XX -port X +map l4d_dem_hospital01_apartment im using that in the command line in windows with no success. i tried setting max players also but that didnt work. any help would be good.. it just exits, i dont even get a console Matt Lyons wrot

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Steve
Agreed. This system sounds like a cool thing to have along with the regular server browser, but not as the only option. Taking away the choice of which server to play on regularly takes away a major incentive for people to host servers... Cc2iscooL wrote: > I certainly hope they can be manually

Re: [hlds] help !!!

2008-10-27 Thread Steve
To me it sounds like he is saying that he runs the hacked CS server to advertise his CS reselling services to those who acquired the game illegally. Which I guess is one way you can do it. But still very much not cool. Wouldn't be violating the ban on sales by offering legit copies to players? E

Re: [hlds] warning

2008-10-27 Thread Steve Colebourne
Looks dodgy to me. .scr files are executable - download this file from a stranger at your own risk! Andrew A wrote: > this is going around my css community > > *http://steamtube.bt-clan.com/videos/CS-Demo.scr* > > steam accounts getting stolen > __

Re: [hlds] Half-Life 1 Engine Update Released

2008-10-24 Thread Steve Dudenhoeffer
CSDM needs to be patched. https://forums.alliedmods.net/showthread.php?t=79406 https://forums.alliedmods.net/showpost.php?p=704122&postcount=11 For the binary I'm using which is patched. The version of the binary I posted there is working for my needs (Linux, no FFA), but I patched it against

Re: [hlds] TF2 and microphones ... grmbl

2008-10-23 Thread Steve Colebourne
Hi, Give this a try. Add +voice_forcemicrecord 0 in the launch options. Source: http://support.creative.com/kb/ShowArticle.aspx?sid=12197 Doesn't quite describe your problem, but the cvar looks promising to me! Steve Andreas Grimm wrote: > Hello, > > first off, sorry for the s

Re: [hlds] 10/21 TF2 Patch: Server Crashes & Spectator Problems

2008-10-22 Thread Steve
What mods are you using on your server? > No problems here. > > 2008/10/22 Neil Voutt <[EMAIL PROTECTED]> > >> I think it's causing a lot of issues. Though I wonder if it has todo >> with mods or also vanilla servers. >> >> Neil >> >> Sent from my iPhone >> >> On 22-Oct-08, at 4:22 AM, "Ryan Mann

Re: [hlds] fast dl abuse

2008-10-17 Thread Steve
The first thing I would do (which I have already done) is disable directory browsing on all those folders.. no reason to let the search engines crawl through all your files so they can indexed up on google. > Hi Listy, > > I think my fast dl webspace is being leeched. > > I can find thousands of

Re: [hlds] HLDS Consumption

2008-10-08 Thread Steve
There was a discussion about this not too long ago. the general consensus was that virtual servers were not a good choice to run game servers on. I know Saint K was going to do some testing in a VS and post some numbers but we haven't heard back from him yet. > They offered me a virtual server..

[hlds] WTF IS UP WITH STEAM

2008-09-23 Thread steve grout
18 SERVERS WENT DEAD BECAUSE APPARENTLY NO ONE OWNED THE GAME [??R] The-/ Read the info for l4d, the player controlled zombies aren't your run of > the mill zombies.. > > Jake E wrote: > >> Why would they have 4 player-controlled zombies among hundreds of AI >> zombies? >> >> On Sun, Sep 1

Re: [hlds] in game chat in tf2

2008-09-13 Thread steve grout
nah these guys were all alive Ronny Schedel wrote: > It depends if players are dead, which team and so on. This is like in other > games. > > > >> Hi all, >> >> I don't know if anyone has noticed this but it seems that not all chat >> is reported to all clients. I've noticed this as i also ha

[hlds] in game chat in tf2

2008-09-13 Thread steve grout
Hi all, I don't know if anyone has noticed this but it seems that not all chat is reported to all clients. I've noticed this as i also have hlsw open at the same time while watching chat on the servers. i see chat being reported by hlsw via the logs but it doesn't appear in game ~Cheers Sp

Re: [hlds] hlds Digest, Vol 7, Issue 21

2008-09-12 Thread Steve
To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Peter stadeager wrote: > JUST STOP SENDING MAILS TO ME!!! FFS > >> From: [EMAIL PROTECTED]> Subject: hlds Digest, Vol 7, Issue 21> To: >> hlds@list.valveso

Re: [hlds] map cfg's

2008-09-08 Thread Steve
Make a config named mapname.cfg in tf/cfg/beetlesmod and put all your settings in there for the map, including any BM vars. Patrick Shelley wrote: > I'm right in thinking i can have cfg's for specific maps - that create > conditions only for that particular map...? > > Which folder do those files

Re: [hlds] server.cfg file not excecuting

2008-09-06 Thread Steve
Set sbox_plpldamage to 0 to enable PVP damage. Also set sv_gamemode to DarkRP as well as sv_defaultgamemode. I put these in the command line, so I'm not sure if it will work in the server.cfg. You can also try autoexec.cfg if that doesn't work. If you have access to the command line, just ad

Re: [hlds] Dedicated server issue

2008-08-28 Thread steve grout
question to all please... why .. when an engineer dies in arena mode do his buildings stay such as SG etc.. thats stupid Rikard Bremark wrote: > steam will only show your public ip and not the internal one. > the DNS name can be used to join the server but steam wont show it, just > resolve it.

Re: [hlds] TF2 update

2008-08-24 Thread steve grout
> >> lol, i have that too on two serververs. didnt turn on birthdaymode, but its >> on and dont want to switch off. >> >> ist it a bug or a feature? >> >> - Original Message - >> From: "steve grout" <[EMAIL PROTECTED]> >&g

Re: [hlds] TF2 update

2008-08-23 Thread steve grout
um.. need some help please. i cannot turn birthday mode stuff off even though tf_birthday is set to 0 -xL-Trinidad wrote: > I have this about every 20 hours since the update . Its german, but i think > u know what its about. > > Ereignistyp: Informationen > Ereignisquelle: Application Popu

Re: [hlds] Arena 24 man 12 v 12 config

2008-08-22 Thread steve grout
if you set mp_tournament 1 then u can have a 24 man server with 12 each side i think.. bit of a pain though as the teams have to ready up but hey..it's doable. Nephyrin Zey wrote: > On Thu, Aug 21, 2008 at 9:31 PM, Arg! <[EMAIL PROTECTED]> wrote: > >> i had some success (sort of...) by increa

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Steve
The update servers are getting crushed by all the players and servers updating.. be patient guys.. i doubt the system is broken.. my server already got updated. just took a few tries. > Delete all the blob files you can find and try again. That fixed it for > me. > > On Tue, Aug 19, 2008 at 6:44

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread steve grout
ahh thanks for that. why the hell is this though... thats just stupid!! Patrick O wrote: > For those who cannot change their hostname on arena servers: > > When the server is changed to an arena map, the server will execute > the config_arena.cfg file located in the cfg directory of the server. >

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Steve
something really strange just happened on one of my servers.. I am watching it on HLSW from work and it suddenly went from 18 to 12 players.. the players who didn't get booted said almost every player was heavy class.. firing the minigun.. timeout errors in the console. anyone else seeing this?

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread steve grout
ok ..being a little stupid here may be but... on our windows server and on our linux server i cannot change the server name away from Team Fortress 2 Arena Server when the server has updated and running an arena map. my server.cfg is okay and is the same one it was before the update. Any he

Re: [hlds] A Heavy Update

2008-08-19 Thread steve grout
wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: > They just corrected it.. lmao > > On Tue, Aug 19, 2008 at 2:59 PM, Patrick O <[EMAIL PROTECTED]> wrote: > > >> There appears to be a spelling mistake on >> http://www.steampowered.com/tf2/heavy/images/06_sandv

Re: [hlds] New Heavy Update

2008-08-13 Thread Steve
http://steamgames.com/tf2/heavy/kgb.htm > I want to see the next Meet the .. Video > - Original Message - > From: "1nsane" <[EMAIL PROTECTED]> > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Tuesday, August 12, 2008 5:53 PM > Subject: Re: [hlds] New Heavy Update > >

Re: [hlds] How to set server FPS Limit on Garry's Mod?

2008-08-07 Thread Steve
fps_max Jake E wrote: > I've tried everything I can find on Google and I can't cap it... it is > currently running at over 250fps. How to I set a limit to avoid a crash? > > ___ To unsubscribe, edit your list preferences, or view the list archives, p

Re: [hlds] Is this legal?

2008-08-07 Thread Steve
Sounds like a standard one six server with a bunch of custom plugs that allow a specified player to run server side hacks.. VAC can't do anything about it cuz there are no client side apps running hooking your DLL's. 208.43.124.50:1337.Ashburn, Virginia: 208.43.125.68:27018

Re: [hlds] GMod sever crash at start

2008-08-06 Thread Steve
Just create a text file named server.cfg (without a .txt extension) and save it in the garrysmod/cfg directory. Put all your settings in there and it will load it on each map change. Jake E wrote: > also, for future reference, how do i create/make a server config file? > > 2008/8/6 Jake E <[EMA

Re: [hlds] Cant spawn vehicles and thrusters in gmod 10

2008-07-10 Thread Steve
Yeah I had a similar problem with one of the recent updated. I found that I had to remove the sandbox and base gamemode files and run the update again to get things working again. I guess the updates don't override the lua files correctly or something. dan wrote: > Thanks for everyone else's

Re: [hlds] Team Fortress 2 Update Released

2008-07-08 Thread steve grout
major issues with this update from windows perspective.. keeps all out servers come up with engine errors when launching after the update.. CresponsSystem::LoadFromBuffer unknown entry tpye '='; expecting 'respone',;criterion','enumeration; or 'rules' in

Re: [hlds] Timeout issues since 07/04/08 patch

2008-07-07 Thread steve grout
i dont know of anything.. however i must agree its very frustrating.. Regards Steve Matthew Crain wrote: > Has anyone heard if Valve is looking into fixing this TF2 > lag/choke/timeout issue? I'm getting hundreds of complaints nightly and > I'm becoming a little frustra

Re: [hlds] TF2/OB memory leak

2008-06-28 Thread Steve Stifler
Valve doesn't post on this list except to say "Bend over, here somes another update!!!" On 6/28/08, Benjamin Lange <[EMAIL PROTECTED]> wrote: > > There is no leak. > A memory leak leads to an increasing amount of memory without new events > happening. > As we can see, this not the case. > srcds is

Re: [hlds] TF2/OB memory leak

2008-06-25 Thread steve grout
The only thing we run on our servers is beetles 0.68b. I'll fire up a vanilla one and watch that...although because people wont know it i doubt if it'll get used enough for me to see anything, as it only seems to happen when the servers are continuously populated. JDoc0512 wrote: > well firs

Re: [hlds] TF2/OB memory leak

2008-06-25 Thread steve grout
hi again, well it's good to know not everyone is getting the problem :) Regards Steve JDoc0512 wrote: > BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 > > they are all 66 tickrate 32 slots > > I only use a few custom plugins that I made or

Re: [hlds] Team Fortress 2 Update Available

2008-06-24 Thread steve grout
Hi, Has anyone else noticed a slight memory leak on the windows servers since the last update (win 2003). We run a few servers and before the update our busiest server never went above 350MB memory. I'm looking at the box now and i can see 3 of our servers using over 500MB each which i hav

Re: [hlds] Team Fortress 2 Update Available

2008-06-24 Thread steve grout
Hi, Has anyone else noticed a slight memory leak since the last update. We run a few servers and before the update our busiest server never went above 350MB memory. I'm looking at the box now and i can see 3 of our servers using over 500MB each which i have never seen.. thanks for your tim

[hlds] TF2 updates

2008-06-19 Thread Steve Kovack
Though I'm not a TF2 admin, I just noticed that the client side update for TF2 is coming down the pipe now (4:30PM CDT). So I would think the server updates would be coming soon. Have fun folks. _ The other season of giving begins

Re: [hlds] Automatic Startup

2008-06-18 Thread Steve Soady
We use GameCreate Chris Brunelle wrote: > Just curious what everyone is using in order to automatically start their > servers up after a box reboot. > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > vi

Re: [hlds] Team Fortress 2 Update

2008-06-12 Thread Steve Stifler
You can stop asking valve questions here. The only one who ever answered was Alfred and he seems to have deserted us. Go to the steam forums for a better chance of getting an answer. On 6/12/08, Patrick Shelley <[EMAIL PROTECTED]> wrote: > > Still crashing :( > > On 6/13/08, Patrick Shelley <[EMAI

Re: [hlds] No new medic weapons

2008-05-23 Thread steve grout
Valve i hope you can come up with a solution to this asap as it has killed out server community.. well i say killed we have our linux servers full..the rest lay empty:( ___ To unsubscribe, edit your list preferences, or view the list archives, plea

Re: [hlds] No new medic weapons

2008-05-22 Thread steve grout
n was there. I was on by myself testing so I > couldn't tell if it was just a skin/model issue or what. > The loadout said one thing though the visual que in game reflected another... > > > - Original Message > From: steve grout <[EMAIL PROTECTED]> > To: Half-Lif

[hlds] No new medic weapons

2008-05-22 Thread steve grout
Hi all, I'm really stuck on this and was wondering if someone could help.. i'm almost to the point of begging :( since last nights update our windows server dont seem to let you play with the new medic weapons.. you can goto the load out screen and choose them but when returning to the action

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