[hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Fyren
Milton's description of how Valve starts up some of their servers After taking a look at this, I modified my command line to basically this: ./srcds_run -netconport 28029+## -netconpassword foo +hostport 27030+## -steamport 26030+## +clientport 25030+## +matchmakingport 24030+##

[hlds_linux] Testing new srcds_i486 for l4d demo

2008-11-13 Thread Fyren
I've been running the newer binary from Chris for the server for several hours now and haven't run into any major problems. Some stuff I mailed to Chris which I probably should have just put here in the first place: Some initial feedback: My 12 children started up and people immediately started

[hlds_linux] SERVER BROWSER vs LOBBY

2008-11-13 Thread Stephan Botha
Have you guys noticed that when someone connects to the server via the lobby you cannot record their SteamIDs in HLSW, but if they connect with the server browser, you can. Also, once someone has joined the server via the lobby. Ppl can't connect to the server via the server browser. My

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread Gary Stanley
At 02:00 AM 11/13/2008, John wrote: Gary: With -pingboost 2, HL1 actually uses select() for its delays. -pingboost 2 uses alarm(), -pingboost 1 uses select() I was careful to check this before I originally posted; what I said about was accurate, as least at the OS level. You can confirm

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread Gary Stanley
At 02:00 AM 11/13/2008, John wrote: Gary: With -pingboost 2, HL1 actually uses select() for its delays. -pingboost 2 uses alarm(), -pingboost 1 uses select() I was careful to check this before I originally posted; what I said about was accurate, as least at the OS level. You can confirm

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread J T
Right now I don't xen gameserver's so I wouldn't be able to tell you much. Perhaps I should take the single core2duo quad core out and install ubuntu and xen and see how it works. I know xen is actually apart of the linux kernel, which I think is a bit better performance wise than ESX. If someone

Re: [hlds_linux] Testing new srcds_i486 for l4d demo

2008-11-13 Thread gameadmin
Indeed; The timing isn't the best (the email from Chris arived just before I went to bed) so not much testing has been done, but: - Neither netconport console or any rcon method recevies anything back from any child server, although all commands succeed (the failure includes streaming the log in

[hlds_linux] L4D does not support Athlon XP CPU

2008-11-13 Thread tech
After upgrading the gcc and glibc libraries on a debian, the l4d server still did not start. I just took the hard drive of the machine in another machine (from nforce2 Athlon XP to nforce4 AMD64), the server starts. Remember how long tf2 developpers corrected the Athlon XP bug in the linux

Re: [hlds_linux] SERVER BROWSER vs LOBBY

2008-11-13 Thread AnAkIn .
The HLSW problem is probably because steam ids are STEAM_1 instead of STEAM_0 2008/11/13 Stephan Botha [EMAIL PROTECTED] Have you guys noticed that when someone connects to the server via the lobby you cannot record their SteamIDs in HLSW, but if they connect with the server browser, you

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread gameadmin
The root email of this conversation by Milton (at just before midnight on the 11th, UK time) has more details about this. Basically the ports the server uses - like hltv etc. - are quite close together, so if you run lots of servers then the port assignments end up interlacing. You can get rid

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Flubber
Thanks dude, with the nohltv (we don't use it anyway), i have 15-25 plus 27 29, to little gap left :p. 2008/11/13 [EMAIL PROTECTED] The root email of this conversation by Milton (at just before midnight on the 11th, UK time) has more details about this. Basically the ports the server uses -

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Flubber
I must have missed some mail during the last days, so it is normal that my server launch as this : ./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip xx.x.x.x -fork 15 +exec fork_cfg##.cfg End up on 27015-16-17-18-19-25-27-29-31-33-35-38-41-44 47 instead of a straight 27015 to

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Paul Bowsher
Are you running guests with multiple cores? Have you noticed any issues with the Timer being out of sync between the two cores? VMWare published a white paper ( http://www.*vmware*.com/pdf/*vmware*_*time*keeping.pdf) on the subject, which to me seems inconclusive and would love some accounts from

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread Kveri
Interesting, it looks like a bug in documentation. I'll test it on brand new dual E5335 xeon server. Kveri Sent from my iPhone On 13 Nov 2008, at 08:00, John [EMAIL PROTECTED] wrote: Gary: With -pingboost 2, HL1 actually uses select() for its delays. -pingboost 2 uses alarm(),

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Flubber
We are currently 13 servers on a xen where using 16/64 parts of a quad amd quad-core but we were thinking of switching to two 8/64 because i'm not sure that srcds is handling well multiple proc, and i hope to have a larger numbrer of server this way. 2008/11/13 Paul Bowsher [EMAIL PROTECTED]

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread Pete
I rember reading around somehwere that l4d uses random ports, so maybe this is the reason. But I wasent really looking into it so I could have got the wrong idea. HTH 2008/11/12 David A. Parker [EMAIL PROTECTED]: Possible bug, perhaps? - Dave Antoine Libert wrote: On Wed, Nov 12, 2008

Re: [hlds_linux] Steam auth server

2008-11-13 Thread Markus Viitamäki
I still have the problem, and I have now moved the server on a public ip that dont have ANY port firewalled. Still get the steam ticket error... (Its a Debian 4 Etch with AMD64 CPU (not Debian AMD64 os). Any clues? Kind regards, Markus 2008/11/12 Tom Leighton [EMAIL PROTECTED] If your client

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Chris Green
I don't think every option supports the +## syntax. All _do_ support embedded ## though. I'd try dropping most of those and letting the port search work, or using a syntax like +tv_port 230##. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fyren Sent:

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread David A. Parker
Thanks. There has been much discussion about which ports L4D uses when forked, but I'm not using a forked server in my set up. It seems abnormal to have a server process bind to 40+ apparently random ports which would most likely be firewalled anyway. Any ideas from the Valve devs?

[hlds_linux] l4d Dedicated server notes

2008-11-13 Thread x3sphere
Console Admin: That log looks normal to me. If you are using -fork and want to see console output you need to specify a port for the parameter -netconport and connect to that port through telnet. e.g. I run four servers, so I do: -netconport 100## which opens telnet ports on 10001, 10002,

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread Faustas Buškevičius
What are the chances of sustaining 980+ fps on a public server with 20+ players and max rates ? On Thu, Nov 13, 2008 at 1:09 PM, Kveri [EMAIL PROTECTED] wrote: Interesting, it looks like a bug in documentation. I'll test it on brand new dual E5335 xeon server. Kveri Sent from my iPhone On

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread AnAkIn .
Why do you want 1000 FPS servers? 2008/11/13 Faustas Buškevičius [EMAIL PROTECTED] What are the chances of sustaining 980+ fps on a public server with 20+ players and max rates ? On Thu, Nov 13, 2008 at 1:09 PM, Kveri [EMAIL PROTECTED] wrote: Interesting, it looks like a bug in

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread en3my
We belive 1000FPS servers give the best gaming/aiming experience for pro-players. Using 1000FPS on public server is waste of resources if you're hosting company, but if you have gaming project and 1-2 pub servers - you make your server be the best in the list of available public servers.

Re: [hlds_linux] Let us set sv_infinite_ammo 1 in server config.

2008-11-13 Thread Patrick Shelley
I respect all the opinions in here - lets us have mods - please no mods etc, but will we be able to map for this pretty soon? im in the throws of mapping an undergroound military bunker 'along the lines' of the hive in res evil 1 - so can valve state whether we will be able to map for this soon?

Re: [hlds_linux] L4D does not support Athlon XP CPU

2008-11-13 Thread J T
What was the error message? Perhaps the upgrade of gcc and glibc weren't sucessful? Did you try a lenny install or ubuntu? On Thu, Nov 13, 2008 at 1:41 AM, [EMAIL PROTECTED] wrote: After upgrading the gcc and glibc libraries on a debian, the l4d server still did not start. I just took the

Re: [hlds_linux] Steam auth server

2008-11-13 Thread J T
So you're not getting VAC secured messages when launching your server? Have you tried launching the server without a config or any command line arguments? On Thu, Nov 13, 2008 at 6:46 AM, Markus Viitamäki [EMAIL PROTECTED]wrote: I still have the problem, and I have now moved the server on a

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread AnAkIn .
You should already know that 1000 FPS server is just bullshit and that only people that know nothing about servers buy them (a lot) so it gives more money to GSP. There was an article that explained it which was posted on the HLDS mailing list a while ago (The 1000 FPS Fairy Tale). 2008/11/13

Re: [hlds_linux] Let us set sv_infinite_ammo 1 in server config.

2008-11-13 Thread Pete
I don't see why not I belive people have played on other maps that are not in the demo. Also with the AI Director .. well wooo laet the fun begin ^_* 2008/11/13 Patrick Shelley [EMAIL PROTECTED]: I respect all the opinions in here - lets us have mods - please no mods etc, but will we be able

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread J T
That looks like output from netstat, can you do an strace? On Thu, Nov 13, 2008 at 7:56 AM, David A. Parker [EMAIL PROTECTED] wrote: Thanks. There has been much discussion about which ports L4D uses when forked, but I'm not using a forked server in my set up. It seems abnormal to have a

Re: [hlds_linux] Let us set sv_infinite_ammo 1 in server config.

2008-11-13 Thread Stephen Micheals
with a mall bit of work you can already map for l4d, people have alreay converted over some ep1 maps and maps from other mods also.: http://www.youtube.com/watch?v=DdEzP2WMZ60fmt=18 On Thu, Nov 13, 2008 at 9:29 AM, Patrick Shelley [EMAIL PROTECTED] wrote: I respect all the opinions in here -

Re: [hlds_linux] Let us set sv_infinite_ammo 1 in server config.

2008-11-13 Thread J T
The first Resident Evil movie was awesome, and this game reminds me so much of the movie. Granted I've never played any of the Resident Evil console games. Mapping the Hive would be awesome. On Thu, Nov 13, 2008 at 9:29 AM, Patrick Shelley [EMAIL PROTECTED]wrote: I respect all the opinions in

[hlds_linux] L4D - Server admins, remove your sv_tags !

2008-11-13 Thread AnAkIn .
Many people use the sv_tags lines which set your server to Server Browser Join Enabled now. The only problem with it is that there is a BUG with sv_tags in Left 4 Dead, when you set it to something long (like Server Browser Join Enabled), people can no longer join from a lobby. It seems that

Re: [hlds_linux] L4D - Server admins, remove your sv_tags !

2008-11-13 Thread AnAkIn .
Yes, it it also related to sv_search_key, just tested. sv_search_key lolnoob would work sv_search_key lolnooblolnooblolnooblolnooblolnooblolnooblolnoob would not work because it makes sv_tags longer. 2008/11/13 AnAkIn . [EMAIL PROTECTED] Many people use the sv_tags lines which set your

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread Faustas Buškevičius
Personally I can agree with that and 1000fps server never was one of my goals. I'm after a server with _stable_ 500 fps (or 300, or whatever number *I* set it to be at), as long as its _stable_. Meaning, I would love to have a public server with _stable_ 300 fps, it's just that the fps is

[hlds_linux] L4D does not support Athlon XP CPU

2008-11-13 Thread tech
The error message is: [./srcds_run: line 361: 8906 Illegal instruction $HL_CMD] with the Athlon XP What was the error message? Perhaps the upgrade of gcc and glibc weren't sucessful? Did you try a lenny install or ubuntu? On Thu, Nov 13, 2008 at 1:41 AM, tech at cybergate02.com wrote:

[hlds_linux] L4D does not support Athlon XP CPU

2008-11-13 Thread tech
I installed lenny. The reason why I say it crashes on Athlon XP is that the same hdd I put on an AMD64 does start. I remember I did the same with the tf2 server when it crashes on the AthlonXP The error message is: [./srcds_run: line 361: 8906 Illegal instruction $HL_CMD] with the Athlon XP

Re: [hlds_linux] L4D does not support Athlon XP CPU

2008-11-13 Thread Chris Green
Most importantly, run in gdb and give the disassembly and in particular the actual faulting instruction. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, November 13, 2008 10:30 AM To: hlds_linux@list.valvesoftware.com

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread gameadmin
Hi, L4D (and indeed any srcds server) seems to use the number of udp ports whether forked or not; it's just that forking and the decrease in cpu usage by the Linux server have led to port conflicts being much more common. That being said, that number is 4, not a screenful, so there's something

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread David A. Parker
Hello, Most of those ports are blocked by our main campus firewall, so srcds is listening but it's not possible for anything to connect. Thanks, Dave [EMAIL PROTECTED] wrote: Hi, L4D (and indeed any srcds server) seems to use the number of udp ports whether forked or not; it's

Re: [hlds_linux] Let us set sv_infinite_ammo 1 in server config.

2008-11-13 Thread J T
Dam that looks good. Is it possible to run these maps on demo servers yet ? :D On Thu, Nov 13, 2008 at 9:51 AM, Stephen Micheals [EMAIL PROTECTED] wrote: with a mall bit of work you can already map for l4d, people have alreay converted over some ep1 maps and maps from other mods also.:

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread David A. Parker
Hi, I ran an strace on the existing srcds_i486 process for about 10 minutes (with 4 players connected) and it did not show any mention of these ports. I have had a second L4D server running on the same box for two full days now, and that server is only using 4 UDP ports. The second server was

Re: [hlds_linux] Let us set sv_infinite_ammo 1 in server config.

2008-11-13 Thread Pete
I run ./steam and get this error. Checking bootstrapper version ... Getting version 34 of Steam HLDS Update Tool tar: Source: Not found in archive tar: Server/srcds_1: Not found in archive tar: Error exit delayed from previous errors Downloading. . . . . . . . . . .update failed, please run tar

Re: [hlds_linux] Let us set sv_infinite_ammo 1 in server config.

2008-11-13 Thread Pete
Sorry that wasn't meant to happen 2008/11/13 Pete [EMAIL PROTECTED]: I run ./steam and get this error. Checking bootstrapper version ... Getting version 34 of Steam HLDS Update Tool tar: Source: Not found in archive tar: Server/srcds_1: Not found in archive tar: Error exit delayed from

[hlds_linux] Unable to Update

2008-11-13 Thread Pete
I run ./steam and get this error. Checking bootstrapper version ... Getting version 34 of Steam HLDS Update Tool tar: Source: Not found in archive tar: Server/srcds_1: Not found in archive tar: Error exit delayed from previous errors Downloading. . . . . . . . . . .update failed, please run tar

Re: [hlds_linux] L4D - Server admins, remove your sv_tags !

2008-11-13 Thread ics
People from lobby are connecting to our servers just fine all the time and i havent seen this occur at all even if we have these tags and lobby only set to 0. Only bug we have encountered while connecting to our server is that if someone from lobby reserved the server, sometimes no one can

Re: [hlds_linux] L4D - Server admins, remove your sv_tags !

2008-11-13 Thread Anthal
I've actually had a few of my own servers go above 4 players, including one time that I experienced first hand. It seems as though sometimes the matchmaking system assigns two smaller groups to the same server, even if it means 6 people total. The overflow people are forced to spectate or

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Rick Payton
I too run a core 2 duo quad core (Q6600), but that's at work. I dual boot between XP and Server 2008, so if anything I can gauge linux game server performance under Hyprer-V mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T Sent:

Re: [hlds_linux] L4D does not support Athlon XP CPU

2008-11-13 Thread Rick Payton
Is this under Linux only? I tried running an L4D demo server at home on my Windows Server 2003 machine, which runs an Athlon XP 2500 and nforce2 motherboard. It started, and ran, and I died horribly by multiple zombies. mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Rick Payton
I just read a forum post yesterday actually in the vmware forums stating that just because you can run multiple vcpus, doesn't mean you should. When I originally setup the Linux VM, I gave it 4vcpus, just because I could. Haven't noticed any issues in either L4D, or my 14 player CS:S server

Re: [hlds_linux] L4D does not support Athlon XP CPU

2008-11-13 Thread Pete
Yeah this is for Linux only ^_^ Silly developpers 2008/11/13 Rick Payton [EMAIL PROTECTED]: Is this under Linux only? I tried running an L4D demo server at home on my Windows Server 2003 machine, which runs an Athlon XP 2500 and nforce2 motherboard. It started, and ran, and I died horribly by

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-13 Thread Ferenc Kovacs
2008/11/10 Patrick Lahni [EMAIL PROTECTED] Hrm, tried doing this on our Debian Etch AMD64 installation and I keep getting the following: ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from LD_PRELOAD cannot be preloaded: ignored. Auto detecting CPU ERROR: ld.so: object

[hlds_linux] Opening ports for forked servers

2008-11-13 Thread David A. Parker
Hi, I'm trying to figure out which ports I would need to request to have opened through our firewall if I decide to run a forked L4D server (which I would like to do). As it stands right now, we have the following ports open to each of our game server IPs: TCP 27015 UDP 1200 UDP 27000-27015

Re: [hlds_linux] Opening ports for forked servers

2008-11-13 Thread Milton Ngan
The only port you need to have exposed to the world is the +hostport (aka -port aka +port). This is the default 27015 UDP port. Add the rcon and netcon ports as you need them. The other ports need to be allocated (unless you can disable them like the hltv port), but are only used for outbound

Re: [hlds_linux] Opening ports for forked servers

2008-11-13 Thread David A. Parker
So a forked server should work under our existing configuration? That's excellent. Thanks! - Dave Milton Ngan wrote: The only port you need to have exposed to the world is the +hostport (aka -port aka +port). This is the default 27015 UDP port. Add the rcon and netcon ports as you

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread J T
Woops, I mean to say lsof, to see if the socket exists. On Thu, Nov 13, 2008 at 11:50 AM, David A. Parker [EMAIL PROTECTED] wrote: Hi, I ran an strace on the existing srcds_i486 process for about 10 minutes (with 4 players connected) and it did not show any mention of these ports. I have

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-13 Thread J T
Are you running an -amd64 kernel? You're downloading the amd64 version of libc6? http://packages.debian.org/lenny/libc6 On Thu, Nov 13, 2008 at 1:17 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote: 2008/11/10 Patrick Lahni [EMAIL PROTECTED] Hrm, tried doing this on our Debian Etch AMD64

Re: [hlds_linux] Lots of ports (Is this normal?)

2008-11-13 Thread David A. Parker
I checked lsof when I first noticed this was happening, and all of the sockets showed up. - Dave J T wrote: Woops, I mean to say lsof, to see if the socket exists. On Thu, Nov 13, 2008 at 11:50 AM, David A. Parker [EMAIL PROTECTED] wrote: Hi, I ran an strace on the existing

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-13 Thread Ferenc Kovacs
2008/11/13 J T [EMAIL PROTECTED] Are you running an -amd64 kernel? You're downloading the amd64 version of libc6? http://packages.debian.org/lenny/libc6 On Thu, Nov 13, 2008 at 1:17 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote: 2008/11/10 Patrick Lahni [EMAIL PROTECTED] Hrm, tried

Re: [hlds_linux] Opening ports for forked servers

2008-11-13 Thread Milton Ngan
You still need to deal with the steamport, clientport (27005), matchmakingport (27025), systemlinkport (27030) in order to actually start up the servers, but on the firewall front you should be good. This is how the PC servers I have setup are firewalled. The systemlink and matchmaking ports

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-13 Thread J T
Well, if you're trying to load the i386 version of libc on a amd64 kernel. I think that might be the problem? Also, mutiple people are using lenny and running l4d fine. On Thu, Nov 13, 2008 at 2:40 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote: 2008/11/13 J T [EMAIL PROTECTED] Are you running

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-13 Thread Ferenc Kovacs
2008/11/14 J T [EMAIL PROTECTED] Well, if you're trying to load the i386 version of libc on a amd64 kernel. I think that might be the problem? Also, mutiple people are using lenny and running l4d fine. On Thu, Nov 13, 2008 at 2:40 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote: 2008/11/13 J

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Fyren
On Thu, Nov 13, 2008 at 10:56, Chris Green [EMAIL PROTECTED] wrote: I don't think every option supports the +## syntax. All _do_ support embedded ## though. I'd try dropping most of those and letting the port search work, or using a syntax like +tv_port 230##. The idea was to sort of align

Re: [hlds_linux] l4d Dedicated server notes

2008-11-13 Thread Chris Green
Thanks. The oddness you mention below is just an inconsistency in the printing of the aborted message compared to the number printed in 'status'. It's really child 13 that aborted. Fixing now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fyren

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-13 Thread J T
Woops, I was thinking about Patrick's problem. Honestly, I avoided the preload and just changed to ubuntu. However, Debians Lenny Installer RC1 was released so you can wait or upgrade now. Either way its going stable soon. And by soon hopefully a couple of months. On Thu, Nov 13, 2008 at 3:42 PM,

[hlds_linux] cvars that need sv_cheats

2008-11-13 Thread Stephan Botha
Hi, How can i use certain cvars (like director_force_pani_event and director_panic_forever) on my servers without the use of sv_cheats? Like admin mods are able to use noclip. I would like to make this a Insainely Impossible server with a few cvars, but they all need sv_cheats. What is the