This issue has been raised many times now, each time it seems to be dismissed
in one way or another, and yet servers everywhere are still experiencing these
Stringtable crashes. Servers running custom maps and content are basically
under siege. Stock maps and modes may work alright with the var
That's strange, the amount of things I have precached hasn't really changed
from since before MvM, and I never got this error then.
I dumped the stringtables before and after the error occurred. There was no
significant difference on any of the tables' current capacities and nothing was
approac
I have been getting this error on my TF2 server since MvM, it hasn't gone away
despite my best efforts to troubleshoot it.
Players get stuck at Retrieving Server Info and can't connect. I run a map that
never changes and it will start happening after about 2-3 hours.
I've read everywhere that t
Same situation with me. I have a server that's been a quickplay for
quite some time now and it's not getting items. Yet another I just had
registered the day before the event is working fine.
On Fri, Oct 28, 2011 at 3:51 AM, Jesse Molina wrote:
>
> I am having the same issue. Two servers on the
This message has been answered so many times before. Just google it and you'll
be told exactly how to fix it.
Sent from my iPhone
On 26 Jun 2011, at 11:41, Marcel wrote:
> I know CentOS 5 is not the "state of the art" distro, but many hosters use it
> and it's currently not possible to start
ed on what
information it is possible to gather about a person's computer that is
unique (or at least close enough to unique).
--Matt
On 06/24/2011 01:30 AM, Richard Eid wrote:
In the FAQ, Valve mentioned that they're working on something to battle
this. My guess is that they'll
What are you talking about Chris? This isn't Garry's fault, it's Valves!
Sent from my iPhone
On 22 Jun 2011, at 21:39, Christoffer Pedersen wrote:
> Beause he doesn't care about the linux version. I also had that problem and
> figured out to patch it with the older .so file. Garry are the guil
depending on the methods used to tabulate points or
your weighting of the importance of real-time stats, user interface (the
'look' of the web interface included), or the method by which the
database gets updated (perl daemon vs cron job vs ftp of logs to the
webhost, etc).
-- Matt a
Hi Jason,
This, for me at least, update seems to break sv_steamgroup_exclusive.
These settings seem to yoyo between working and not working with each
update.
Matt.
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nt my steamgroup members to be able
to start a game and have it fill up with public people when they are
ready for it to.
Matt.
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Well after todays update I can see my server back in the steam group
list!
Also by setting sv_steamgroup_exclusive to 2 (rather than 1) I can stop
public people from joining the game at least until someone from the
steam group is in first (it might be the case that setting it to 2
requires a ste
So my, as I see it, very simple server.cfg fails utterly to do what I
want it to.
I can't stop public people joining the server and no one in the steam group
can ever see it.
Anyone any ideas? Show tags has some interesting properties...notice
the i at the end of the grp: also the Public always
Even when I tidy up the HTML I still don't see transparency :-(
I'm expecting to see the game level behind the MOTD: is it actually
possible? If anyone has a simple example I'd love to see it.
Cheers,
Matt.
2009/7/12 Paca
> Saint K. a écrit :
> > Hi,
> >
>
Hi All,
I'm struggling with a transparent background for the motd.I've tried
both setting the body background-color to transparent and the old single
pixel transparent gif trick.
Am I missing something? Is it possible?
Setting the canvas background