[hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Matt D .
This issue has been raised many times now, each time it seems to be dismissed in one way or another, and yet servers everywhere are still experiencing these Stringtable crashes. Servers running custom maps and content are basically under siege. Stock maps and modes may work alright with the var

Re: [hlds_linux] Still receiving Netchannel: failed reading message net_SetConVar from IP error

2012-10-05 Thread Matt l
That's strange, the amount of things I have precached hasn't really changed from since before MvM, and I never got this error then. I dumped the stringtables before and after the error occurred. There was no significant difference on any of the tables' current capacities and nothing was approac

[hlds_linux] Still receiving Netchannel: failed reading message net_SetConVar from IP error

2012-10-04 Thread Matt l
I have been getting this error on my TF2 server since MvM, it hasn't gone away despite my best efforts to troubleshoot it. Players get stuck at Retrieving Server Info and can't connect. I run a map that never changes and it will start happening after about 2-3 hours. I've read everywhere that t

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Matt Baxter
Same situation with me. I have a server that's been a quickplay for quite some time now and it's not getting items. Yet another I just had registered the day before the event is working fine. On Fri, Oct 28, 2011 at 3:51 AM, Jesse Molina wrote: > > I am having the same issue.  Two servers on the

Re: [hlds_linux] Garrysmod not running on RHEL/CentOS 5

2011-06-26 Thread Matt Stevens
This message has been answered so many times before. Just google it and you'll be told exactly how to fix it. Sent from my iPhone On 26 Jun 2011, at 11:41, Marcel wrote: > I know CentOS 5 is not the "state of the art" distro, but many hosters use it > and it's currently not possible to start

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-06-24 Thread Matt
ed on what information it is possible to gather about a person's computer that is unique (or at least close enough to unique). --Matt On 06/24/2011 01:30 AM, Richard Eid wrote: In the FAQ, Valve mentioned that they're working on something to battle this. My guess is that they'll

Re: [hlds_linux] Vehicle issue

2011-06-22 Thread Matt Stevens
What are you talking about Chris? This isn't Garry's fault, it's Valves! Sent from my iPhone On 22 Jun 2011, at 21:39, Christoffer Pedersen wrote: > Beause he doesn't care about the linux version. I also had that problem and > figured out to patch it with the older .so file. Garry are the guil

Re: [hlds_linux] Server Configurations

2011-04-26 Thread Matt Stanton
depending on the methods used to tabulate points or your weighting of the importance of real-time stats, user interface (the 'look' of the web interface included), or the method by which the database gets updated (perl daemon vs cron job vs ftp of logs to the webhost, etc). -- Matt a

Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-05 Thread Matt Ford
Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] sv_steamgroup => terribly pain

2009-12-05 Thread Matt Ford
nt my steamgroup members to be able to start a game and have it fill up with public people when they are ready for it to. Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/ma

Re: [hlds_linux] sv_steamgroup => terribly pain

2009-12-01 Thread Matt Ford
Well after todays update I can see my server back in the steam group list! Also by setting sv_steamgroup_exclusive to 2 (rather than 1) I can stop public people from joining the game at least until someone from the steam group is in first (it might be the case that setting it to 2 requires a ste

[hlds_linux] sv_steamgroup => terribly pain

2009-12-01 Thread Matt Ford
So my, as I see it, very simple server.cfg fails utterly to do what I want it to. I can't stop public people joining the server and no one in the steam group can ever see it. Anyone any ideas? Show tags has some interesting properties...notice the i at the end of the grp: also the Public always

Re: [hlds_linux] Transparent MOTD for l4d

2009-07-12 Thread Matt Ford
Even when I tidy up the HTML I still don't see transparency :-( I'm expecting to see the game level behind the MOTD: is it actually possible? If anyone has a simple example I'd love to see it. Cheers, Matt. 2009/7/12 Paca > Saint K. a écrit : > > Hi, > > >

[hlds_linux] Transparent MOTD for l4d

2009-07-12 Thread Matt Ford
Hi All, I'm struggling with a transparent background for the motd.I've tried both setting the body background-color to transparent and the old single pixel transparent gif trick. Am I missing something? Is it possible? Setting the canvas background