% for the materials, 11008900.00% for the
models, 19987700.00% for the sounds, and 65438900.00% for HL2DM.
I would really like (as I'm sure most people would) chat to start
working again :)
Thanks,
AgentHH
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? Or do HL2 etc (and
not my previously purchased games) get removed?
--AgentHH
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be sure it's set to disallow logins.
--AgentHH
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AgentHH wrote:
Rock wrote:
Since steam forums are down Ill just FYI to see if anyone else is
having this issue. I tried to connect once and it worked now after I
updated servers then came back to try to play and I get kicked back to
the desktop with this error when I try to start CS S.
Invalid
hondaman wrote:
Well, wont that block everyone else out? I want people to play on my
servers, but I also would like a chance to play as well
AgentHH wrote:
hondaman wrote:
Yes. Please help! Cant get on my own damn servers!!!
Michael McKoy wrote:
Does sv_password work at all, or was the cvar
Do that for a bunch of IPs, for now. I'd say there's a big
honking bug in the server code. Use those Report Bug buttons.
And spam Alfred, as if he doesn't already have enough to deal
with :)
--AgentHH
Andy Shinn wrote:
But what if your like me and want a passworded internet server only for
friends
is the purpose of this? And note that this binds to
whatever is on the IP of eth0...
Alfred, you're the man to answer this. But are you man enough to
be awake at this hour?
--AgentHH
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port only tries to bind to 27015.
--AgentHH
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the frequency shift
by .1MHz between runs? I've seen 732.9, 733, and 733.1 MHz...
--AgentHH
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it would be nice having the *option*
to set it ourselves. Heh, overclocked Source engine gaming :)
--AgentHH
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, as this seems to be something that's going to
be an ugly hack, if it even works.
--AgentHH
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Ok. Thanks for the clarification!
--AgentHH
Alfred Reynolds wrote:
The Steam client currently auto-discovers your region based on a graph
of content servers we have defined. There are no user configurable parts
to this system.
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL
) that is infected.
--AgentHH
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screwed up a path when updating Steam.
--AgentHH
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is this not happenening on the server side?
--AgentHH
-Original Message-
From: Alfred Reynolds [EMAIL PROTECTED]
Sent: Mar 23, 2004 1:40 AM
To: [EMAIL PROTECTED], [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: [hlds_linux] CZERO released
We have just released Condition Zero via Steam.
You can
dropped when it changes. It happens every time (!) I don't
have a map.
--agenthh
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: thanks for noting the problem where Steam wipes
your config files. I backed them all up first, server.cfg and
liblist.gam got wiped.
--agenthh
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For what it's worth, the problem occurs with Slackware 9.0.
--agenthh
Alfred Reynolds wrote:
I have been investigating and it seems that the crash happens on Debian
stable machines but NOT Slackware 9.1 or SuSe 6.1 (these are the 3
distributions I have at hand to test with).
I am working
file.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
AMX automatically loads these into Metamod, this should be expected.
--agenthh
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Same here. It appears a new interface version (5:10) is present;
everything else is 5:9. Some plugins (Cheating-Death, ChickenMod) work,
some (AMX, AdminMod) don't.
--agenthh
Kevin J. Anderson wrote:
crashing for me as well under fully patched and up to date gentoo box using
the amd binary
:10 (or at least appears to be).
--agenthh
Alfred Reynolds wrote:
Try removing each plugin one at a time to see which one is the cause of
the problem. MetaMod has a good backwards compatibility mechanism but
perhaps one of the addons is using it incorrectly.
- Alfred
very different.
There's a lot of fun stuff out there. See what you like, see what you
don't. I like everything, gives just a wee hint of variety to gaming.
--agenthh
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I have a Linux Steam test server that I've been playing with as of late,
and have it running standard config files, w/ the maxplayers set to 16.
Now, I've seen 16 people join it at the same time, but a MAXIMUM of 6
people can play at any given moment. Any ideas?
--agenthh
not as server admins as much as money not taken out of
their pocket.
Okay, one LART coming right up (Luser Attitude Readjustment Tool, e.g. a
Clue by Four).
--agenthh
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how well that
program works.
--agenthh
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have something that does UDP tunneling over TCP, that's good.
--agenthh
If you think I didn't explain it well, you're probably correct. Tell me
if that's the case.
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Thanks for the help. I've ended up using an application called Zebedee.
Works real well and is easy to work with. You could use it over ssh
tunneling too. I would recommend it for all your port forwarding behind
NAT/Firewall/Whatever needs.
--agenthh
Marcelo Bezerra wrote:
Try ppp over ssh
Yeah, but talk about stacked teams. And the TKers...
--agenthh
David Cousins wrote:
Just looks like a normal game of 32 player dustbowl to me ;)
-Cruiser
- Original Message -
From: Tyler Overkill Schwend [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, March 21, 2003 6:24 PM
There are indeed keygens that do generate valid keys for Half-life
alone. You can find them at many of the miscellaneous crackz sites or
whatever. However, WON authentication doesn't usually work with them.
You just have to try a whole bunch.
--agenthh
Jeremy Brooking wrote:
On Fri, 2003-03-07
proper. Being the distributed beast it is, with no true
controlling company (Linus doesn't count), I don't see how SCO could sue
Linux.
--agenthh
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it processes the log entries.
Also, if it you got a program that isn't written in Perl, execute this
as a shell command: perl -e '$_ = ; s/\s*\[No C-D\].*\n//g; print;'.
It does the same as the aforementioned code.
--agenthh
SQLBoy wrote:
Almost, but I think its:
$name =~s/\[No C-D\]//g;
I think..I
True.
$name =~ s/\[No C-D\]\s*$//g;
Only strips off the [No C-D] and any following white space at the end of
line.
But, just think of the problems if there is a clan called [No C-D] :)
--agenthh
Blaine Kahle wrote:
On Sun, Mar 02, 2003 at 07:50:11PM -0800, agenthh wrote:
Works fine
of it as IPTables for the people without time on their hands.
--agenthh
Tyler Overkill Schwend wrote:
Ha, ignore all that. I figured it out. (Sigh)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On
Behalf Of Tyler
Overkill Schwend
Sent: Thursday, February 20, 2003 5:14 PM
, it's just as
easy to break into as a machine with no firewall and a whole bunch of other
programs, all properly secured, with the buggy/misconfigured web server.
Moral of the story: root != (everyday user || service account)
--agenthh
SQLBoy wrote:
Not even if with the highest security
no kidding...
The windows HLDS list has surpassed us in number of messages(!)
--agenthh
[EFR]The HEAD wrote:
everybody seems to have taken a step back and is waiting for something to
happen :-)
i was wondering too if there was a problem.. very strange.. ;)
c`Ya HEAD
At 14:05 11.02.03 +1300
and add the line
admin_command admin_restrictmenu 8 to restrict all equipment. Same commands that you
would put it server.cfg, but they are only executed on one map.
--agenthh
---Original Message---
From: Eric Miller [EMAIL PROTECTED]
Sent: 02/07/03 04:03 PM
To: [EMAIL PROTECTED]
Subject
to interactively use HLDS. It is extremely useful,
especially for doing stuff like debugging HLSW.
You can find it at 'http://www.gnu.org/software/screen/screen.html'. It's quick and
easy to compile.
--agenthh
---Original Message---
From: Jay Anstiss [EMAIL PROTECTED]
Sent: 02/05/03 09:09 AM
, too, first time I played multi. I changed it realll quick. At
least I never fell for the old type in 'kill' to slay other people newbie scam...
If people screw up, go ahead. All that matters is if they learn from their
mistake(s).
--agenthh
. This is
where I believe all of these corruptions will head. I could not stand talking
(or for now, speeking) like that. Anyone else feel the same way?
Just my 50^-1 cents.
--agenthh
On Tue, 14 Jan 2003 22:29:57 -0800 [EMAIL PROTECTED] wrote:
I can't believe you guys are really this anal
to carry
that.
If you have NO libz stuff on your computer, go get zlib from
'http://www.gzip.org/zlib/'. Download
'http://prdownloads.sourceforge.net/libpng/zlib-1.1.4.tar.gz', './configure',
'make', 'make install'.
You should have no problems after that.
--agenthh
On Wed, 15 Jan 2003 12:31:30 +0100 John Frings
check over here...
http://joe.to/32players.html
great reference on how to make them.
also has premade player spawn entity files.
http://maps.joe.to/ents
--agenthh
On Wed, 15 Jan 2003 09:55:11 +1030 Kingsley Foreman [EMAIL PROTECTED]
wrote:
Im after some 32 plyer cs maps or some 32
player
True, but the sound and input in HL/CS are handled by DirectX
(DirectSound and DirectInput to be specific) in all cases (unless
running under wine). Now, I wouldn't believe there would be any
improvements, but it is possible to see some in these areas.
--agenthh
Eric (Deacon) wrote:
now
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