[hlds_linux] Re: Mandatory Team Fortress 2 update released

2019-10-10 Thread Ryan Mollart
Based on two casual matches, pl_precipice_event_final seems to crash the server at the end of the second round. From: hlds_linux@list.valvesoftware.com on behalf of Eric Smith Sent: Thursday, October 10, 2019 11:51 AM To: h...@list.valvesoftware.com ; 'hlds_an

Re: [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Ryan Stecker
5:27005). > STEAMAUTH: Client Wololo received failure code 8 > Dropped Wololo from server (Invalid STEAM UserID Ticket > ) > > On Tue, Mar 17, 2015 at 6:30 PM, Ryan Stecker > wrote: > >>As you deduced, it is possible to spoof any SteamID you want and play > > for

Re: [hlds_linux] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Ryan Stecker
>As you deduced, it is possible to spoof any SteamID you want and play for a couple of minutes before the server kicks you. No, it isn't. Steam authentication tickets are signed by Valve's servers. You cannot craft a ticket containing any SteamID you want. You can, however, subject the server to

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-03 Thread Ryan Stecker
st the smallest thing on a map. The client has to re-download it > > > anyway cause of a new name, may as well make it over write and start > > > over. > > > > > > -Original Message- > > > From: hlds_linux-boun...@list.valvesoftware.com > >

[hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-01 Thread Ryan Stecker
This email is mostly addressed to anyone within Valve that's still maintaining the TF2 branch of the source engine, and I suppose anyone on this mailing list that'd like to comment on this recommendation. There's one frustrating issue with clients downloading custom content (maps, models, etc) in

Re: [hlds_linux] Use an specific IP for Steam Connection to avoid hackers from disconnecting items

2014-10-22 Thread Ryan Kistner
The behavior you described about IP binding is correct: Steam will always use the IP bound to the Steam socket as the "public IP" regardless of the IP that the game server is bound to. I'm not familiar with any sort of UDP spoofing attack either disguised as the gameserver or Steam. I would as

Re: [hlds_linux] [hlds] TF2 srcds CPU experiences

2014-09-23 Thread Ryan Stecker
o spreading across networks helps to keep > most of our servers online when one is having problems. We've never been > directly DDoSed but I regularly see network blips of 1-5 minutes on every > gaming network. Bad neighbours. > > > On 23/09/2014 12:47 PM, Ryan Stecker wrote: >

[hlds_linux] TF2 srcds CPU experiences

2014-09-22 Thread Ryan Stecker
Hey all, just sending this message into the wide HLDS abyss to see if anyone has any experiences hosting srcds (Mostly TF2, but it can really be any game/mod that runs on that engine version) on single/dual E5-2650 v2s or other similarly low clocked (around the 2.5GHz range) processors and what kin

Re: [hlds_linux] Recreating replays

2014-07-14 Thread Ryan Kistner
From what I understand, replays contain occasional full updates, but it would require a more in-depth tool to parse through the replays to find a full update to start extracting from. Your best bet would be one of the dota 2 replay tools, however I suspect TF2 does not use protobuf for its repl

Re: [hlds_linux] Recreating replays

2014-07-13 Thread Ryan Kistner
Hello, I happen to have downloaded that program recently. Here's a link: https://dl.dropboxusercontent.com/u/759758/Didrole.com/Replay2Demo.1.6.rar From what I understand in vague terms, this program reads in the replay files, concats them?, and injects tv_transmitall 1 into the stream. On

Re: [hlds_linux] Mandatory TF2 update released

2014-06-20 Thread Ryan Stecker
> -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan > Stecker > Sent: Thursday, June 19, 2014 8:23 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linu

Re: [hlds_linux] Mandatory TF2 update released

2014-06-19 Thread Ryan Stecker
Any chance of looking into perf issues when a full server gets in the middle of a conga taunt? Haven't had a chance to run any vprof profiling, but the netgraph shows large spikes in what seems to be sounds, and it's followed by lots of client choke. http://cloud-2.steampowered.com/ugc/59591402962

Re: [hlds_linux] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-22 Thread Ryan Kistner
A fix was released for this issue. I'm not completely satisfied with their resolution, but if you're paranoid there are a couple of mitigations worth considering: 1. Using a strict whitelist such as: https://forums.alliedmods.net/showthread.php?t=142249 (currently broken, no plans to update t

Re: [hlds_linux] Item server issues still??

2014-02-21 Thread Ryan Stecker
Valve has been going through the motions of merging their Dota "item server" code into TF2, with sometimes spectacular results such as clients and servers not being able to get their loadouts, and in-game trading not functioning. Other than that, however, I don't think any new issues have occurred

Re: [hlds_linux] Mandatory TF2 update released

2014-02-11 Thread Ryan Stecker
I do have to ask, though: why are TF2 updates released exactly during the Tuesday Steam prop? Surely they could be timed to occur long before or long after to avoid the confusion present in this series of email posts. On Tue, Feb 11, 2014 at 6:31 PM, Nomaan Ahmad wrote: > I think steam servers

Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-05 Thread Ryan Stecker
>Granting or modifying economy items, or taking actions that devalue players' items, or interfering with the TF2 economy Fletch, is the converse here true? Are server ops allowed to modify economy items if we're not a quickplay server? If so, can/will the clientside restriction on visible wea

Re: [hlds_linux] Question about Architectures & SRCDS / SteamPipe

2013-07-16 Thread Ryan Walmsley
out Architectures & SRCDS / SteamPipe > > One of the many archaic traits of Source that will be fixed in Source 2. > Don't expect big changes such as this to happen on Source 1 now... > technologically that engine isn't going anywhere after Dota 2. > > > > Kind r

Re: [hlds_linux] Question about Architectures & SRCDS / SteamPipe

2013-07-16 Thread Ryan Walmsley
The main extra feature is that it works slightly faster on 64 Bit systems? *Thanks -* * * *Ryan Walmsley* * * *Email: *ryant...@gmail.com *Skype:* Ryanteck Website:* Http://ryanteck.org.uk* On 16 July 2013 09:21, Saul Rennison wrote: > One of the many archaic traits of Source that will

[hlds_linux] Question about Architectures & SRCDS / SteamPipe

2013-07-16 Thread Ryan Walmsley
have 64 bit as standard (I even have an atom that can support it) let alone the servers which have multiple CPUs. *Thanks -* * * *Ryan Walmsley* * * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Petition Valve to add force installs option to SteamCMD

2013-07-12 Thread Ryan Walmsley
With some qemu i think it may On 12 Jul 2013 23:00, "Rudy Bleeker" wrote: > That won't work since steamcmd doesn't run on ARM as far as I know > > On Fri, Jul 12, 2013 at 11:54 PM, Ryan Walmsley > wrote: > > Oh OK. Still don't make sense to me fully

Re: [hlds_linux] Petition Valve to add force installs option to SteamCMD

2013-07-12 Thread Ryan Walmsley
on Linux to download both the Linux > and Windows server files. > > On Fri, Jul 12, 2013 at 11:43 PM, Ryan Walmsley > wrote: > > I would use it too! But why is wine having to be used? > > On 12 Jul 2013 22:41, "Rudy Bleeker" wrote: > > > >> Thi

Re: [hlds_linux] Petition Valve to add force installs option to SteamCMD

2013-07-12 Thread Ryan Walmsley
I would use it too! But why is wine having to be used? On 12 Jul 2013 22:41, "Rudy Bleeker" wrote: > This is currently not possible but it would probably be a nice > feature. I personally wouldn't use it though. > > On Fri, Jul 12, 2013 at 11:16 PM, SLUGSoc Tech Admin > wrote: > > I recently se

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
makes any difference. > In my tests it did not, but I would be interested in any real world data > on that question. > > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker > Sent: Friday, May 17, 2013 11:25 AM >

Re: [hlds_linux] Huge sv drops and var spikes in net_graph 4.

2013-05-11 Thread Ryan Stecker
I can confirm that I've also seen an increase in frame skipping on my windows servers as well, in my case I've seen var spike up to 40-50 msec often when clients connect. Not running replay or sourcetv, and no cpu affinity or process priority changes here, the only thing that changed in our environ

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Ryan Stecker
That's useful to know, but the redownload is still a major downside. On Tue, Apr 23, 2013 at 2:44 PM, Doctor McKay wrote: > I was able to opt out of the beta just fine. It required a TF2 reinstall, > but it worked. > > Dr. McKay > > On Tuesday, April 23, 2013, Ryan Steck

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Ryan Stecker
Getting the two versions to work together would be great news. The only thing stopping me (and I assume others) from testing the steampipe branch is the fact that opting my client into that beta is a permanent change, so I would not be able to join my current non-steampipe servers in the case of n

Re: [hlds_linux] Adding Steam servers to firewall exeptions

2013-04-22 Thread Ryan Stecker
The Steam servers are designed to support the addition and removal of servers, so a list of IPs today may not be accurate sometime in the future. You'd be better off trying to allow certain destination ports, specifically the 27017-27020 UDP and TCP range. On Mon, Apr 22, 2013 at 6:28 PM, Ruben

[hlds_linux] TF2 SteamPipe Schedule

2013-04-22 Thread Ryan Stecker
Hello, this email is more aimed at Fletch or anyone else at Valve currently working on the steampipe conversion of TF2. Is the mandatory switchover date still on track for this week? Fletch emailed a few days ago stating: >It seems likely that the TF2 switchover planned for next Tuesday will be d

Re: [hlds_linux] [hlds] Tentative TF2 SteamPipe schedule

2013-04-22 Thread Ryan Stecker
Thanks for the update Fletch! Here's to hoping for a few more days of delays. Finals week :( On Mon, Apr 22, 2013 at 2:57 PM, Fletcher Dunn wrote: > Hello all, > > ** ** > > The tentative schedule for switching TF2 to SteamPipe is next Tuesday, the > 30th. > > ** ** > > - Fletch >

Re: [hlds_linux] Steamcmd - how to install windows server files from linux and vice versa?

2013-04-16 Thread Ryan Walmsley
son > > they need the win binaries on linux. > > > > > > On Tue, Apr 16, 2013 at 2:46 PM, Ryan Walmsley > wrote: > > > > > What I mean is why are you trying to get windows files on Linux? > > > > > > As far as I can remember you can run st

Re: [hlds_linux] Steamcmd - how to install windows server files from linux and vice versa?

2013-04-16 Thread Ryan Walmsley
d say that's the reason > they need the win binaries on linux. > > > On Tue, Apr 16, 2013 at 2:46 PM, Ryan Walmsley wrote: > > > What I mean is why are you trying to get windows files on Linux? > > > > As far as I can remember you can run steamcmd and install via

Re: [hlds_linux] Steamcmd - how to install windows server files from linux and vice versa?

2013-04-16 Thread Ryan Walmsley
What I mean is why are you trying to get windows files on Linux? As far as I can remember you can run steamcmd and install via Linux terminal. On 16 Apr 2013 22:43, "pilger" wrote: > I've tried doing it through Wine with no success, Ryan. > > Which third-party tools are

Re: [hlds_linux] Steamcmd - how to install windows server files from linux and vice versa?

2013-04-16 Thread Ryan Walmsley
visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > -- Thanks - Ryan Walmsley ___ To unsubscribe, edit your list prefere

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-11 Thread Ryan Kistner
Hey, I would recommend running the vprof set of commands to diagnose where frame time is going. Unfortunately without pre-update data there's not a clear comparison. Run "vprof_on" to start the profiler, let the game run for a while, then "vprof_off." You'll then run "vprof_generate_report" f

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-09 Thread Ryan Stecker
I believe that particular changelog is referencing vphysics improvements. Previously certain code in vphysics wasn't being compiled with any optimizations in linux, and now they've been enabled. I can't speak for any other changes that may have been done, however. On Apr 9, 2013 8:13 AM, "Yun Huang

Re: [hlds_linux] motd during map load

2013-04-06 Thread Ryan Walmsley
st people ignore by smashing enter quickly. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >

Re: [hlds_linux] Missing Frying Pan?

2013-03-25 Thread Ryan Walmsley
:O Those darn spys... On 25 March 2013 18:55, Mart-Jan Reeuwijk wrote: > > TF2 stole it... > > > > >____ > > From: Ryan Walmsley > >To: Half-Life dedicated Linux server mailing list < > hlds_linux@list.valvesoftware.co

Re: [hlds_linux] Missing Frying Pan?

2013-03-25 Thread Ryan Walmsley
C2M1_highway / Dark carnival On 25 March 2013 09:34, ics wrote: > Which campaign is this happening on? > > -ics > > Ryan Walmsley kirjoitti: > > Hi, >> I have a L4D2 server setup and it runs fine, But there is one item >> missing. >> The frying pan. >

[hlds_linux] Missing Frying Pan?

2013-03-25 Thread Ryan Walmsley
es are missing. Any tips? -- Thanks - Ryan Walmsley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Any open source servers? Trying to get running on ARM devices.

2013-03-24 Thread Ryan Walmsley
nto a Raspberry Pi (If you don't already have one?!) On 24 March 2013 00:01, Ryan Walmsley wrote: > Status update: > So far been able to run first two commands (holds and steam) once. > Currently at a little bug with one of the GCC libs running under QEMU > (floating point error)

Re: [hlds_linux] Any open source servers? Trying to get running on ARM devices.

2013-03-23 Thread Ryan Walmsley
Status update: So far been able to run first two commands (holds and steam) once. Currently at a little bug with one of the GCC libs running under QEMU (floating point error). Going to look at how to fix this tomorrow. Good luck 2013/3/19 Ryan Walmsley : > I'l have a look at QEMU, I know

Re: [hlds_linux] Any open source servers? Trying to get running on ARM devices.

2013-03-19 Thread Ryan Walmsley
wever, is architecturally incompatible > > with x86, thus, you'd be hard-pressed to find an ia32-libs package for an > > ARM linux distro. If you absolutely must run srcds on ARM, your only > > solution is to use x86 emulation software such as qemu. > > > > > &

Re: [hlds_linux] Any open source servers? Trying to get running on ARM devices.

2013-03-19 Thread Ryan Walmsley
n on arm devices dating back a few years too. ARM processors > always have been comparable to low end x86 processors to be honest. > > On Tue, Mar 19, 2013 at 5:28 PM, Ryan Walmsley wrote: > > > Well anything is possible. I had a minecraft server which I compiled on > an >

Re: [hlds_linux] Any open source servers? Trying to get running on ARM devices.

2013-03-19 Thread Ryan Walmsley
an ARM device, this > thought makes me laff. > > > On Tue, Mar 19, 2013 at 4:15 AM, Ryan Walmsley wrote: > > > Hi Guys, > > > > I'm not sure if this is possible or allowed but is there any open source > > SRCDS / HLDS server alternatives? I would like to

[hlds_linux] Any open source servers? Trying to get running on ARM devices.

2013-03-19 Thread Ryan Walmsley
ly or get an open source alternative instead. If there are none is making one allowed? (Like with minecraft and bukkit). I was able to compile an alternative minecraft server on an arm device and used it as a server. -- Thanks - Ryan Walmsley _

Re: [hlds_linux] One question about HLDS / SRCDS L4D2 Server

2013-03-18 Thread Ryan Walmsley
ou connected > back, stats appeared. > OR > Stats appear at random and do not appear at all. > > -ics > > Ryan Walmsley kirjoitti: > >> Yes I did. >> >> Since then I setup the server,cfg with a group I setup. The stats show up >> but now no players come

Re: [hlds_linux] One question about HLDS / SRCDS L4D2 Server

2013-03-18 Thread Ryan Walmsley
decide they don't to sit here. >> >> I don't think this is an issue at all - this is just a general "How do I >> get my server popular?" type of question. Which isn't bad but... I think >> we >> all grapple with this question at one time or a

Re: [hlds_linux] One question about HLDS / SRCDS L4D2 Server

2013-03-18 Thread Ryan Walmsley
ones, and I'm not spending my precious time seeding someone > else's server. > > On Sun, Mar 17, 2013 at 2:49 PM, Ryan Walmsley wrote: > > > Not fully sure, Unless its because its a starting out server. > > > > It is showing on the master server lists correctly

Re: [hlds_linux] One question about HLDS / SRCDS L4D2 Server

2013-03-17 Thread Ryan Walmsley
uot; and "Has users playing". > > > On Sun, Mar 17, 2013 at 6:24 AM, Ryan Walmsley wrote: > > > Hi, > > I have this problem / bug with a L4D2 server which I am really wanting to > > sort out. > > > > Now I'm not sure if this is a probl

[hlds_linux] One question about HLDS / SRCDS L4D2 Server

2013-03-17 Thread Ryan Walmsley
ach time I will just switch it to TF2 if possible (Which is looking nice due to the fact I use Ubuntu 99% of the time and steam for linux still does not surprisingly support L4D2). -- Thanks - Ryan Walmsley ___ To unsubscribe, edit your list preference

Re: [hlds_linux] Instructions for migrating an existing TF2 server to beta / new format?

2013-02-26 Thread Ryan Stecker
Based on Fletch's response a few days ago, it appears there is no (automated) migration process for servers. So at the most basic form you'd need to completely reinstall the server, unless you're willing to risk the sideeffects of running VPKs in addition to loose files. __

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Ryan Stecker
This is the single biggest crasher on all my servers. I get around ~4 crashes a day due to stringtable overflows. This negatively affects my stock MvM server. I feel in the future with the addition of more items, the additional precaching will leave that server in an entirely unreliable state of c

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-11-03 Thread Ryan Stecker
> > Chris > > > > > > > > On Tue, Oct 16, 2012 at 4:41 PM, Kyle Sanderson > > wrote: > > > > > Yup. > > > > > > iptables -A OUTPUT -p tcp -m multiport --dports 27017:27019 -j REJECT > > > --reject-with icmp-port-unreac

Re: [hlds_linux] Whole Server dropping out - Steam down?

2012-10-23 Thread Ryan Stecker
Valve has nothing to fix. Downtime is a fact of life. On Tue, Oct 23, 2012 at 2:17 PM, Oskar Levin wrote: > Yes, actually. Hopefully Valve will fix the issue so I won't have to > unload it :( > > Best regards > Oskar Levin > os...@dataviruset.com > > - Reply message - > Från: "Cameron Mu

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-16 Thread Ryan Stecker
As a slight correction, it's the TCP connection which doesn't respect the bind IP. The workaround is to block outgoing TCP connections on port 27017, this forces the server to use a UDP connection to steam. On Tue, Oct 16, 2012 at 10:34 AM, martin v wrote: > This is well know issue. When your m

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ryan Stecker
Whoops, sorry about the issues with the wrong linux version. Not entirely sure what happened, but thanks for spotting that and recompiling it! On Mon, Oct 1, 2012 at 2:52 PM, Ross Bemrose wrote: > I attached the new version to this post: https://forums.alliedmods.net/** > showpost.php?p=1810648

Re: [hlds_linux] Red X's still appearing

2012-09-26 Thread Ryan Stecker
The red x's *can* be a sign of missing files, but that's not the case this time. There's a legitimate issue where the ParticleEffectNames stringtable is getting close to full and some of the game's particles aren't precaching on clients because of this. On Wed, Sep 26, 2012 at 5:22 PM, Tom McClel

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Ryan Stecker
t;>>>> From: epichat...@litewin.net > >>>>> To: hlds_linux@list.valvesoftware.**com< > hlds_linux@list.valvesoftware.com> > >>>>> Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No > >>>>> spread) detection plu

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Ryan Stecker
There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. It c

Re: [hlds_linux] [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Ryan Stecker
Will there be a fix for sound precache crashing? The ones that give this warning: Warning: Table soundprecache is full, can't add vo\taunts\scout_taunts18.wav On Thu, Aug 16, 2012 at 1:53 PM, Eric Smith wrote: > We're fixing this for a release later today. > > Also, we've found an issue with M

Re: [hlds_linux] Warning: Table soundprecache is full, can't add...

2012-08-15 Thread Ryan Stecker
I'm having this issue with plugins that precache many sounds like Freak Fortress 2. On Wed, Aug 15, 2012 at 11:26 PM, Cameron Munroe wrote: > Im starting to get "Warning: Table soundprecache is full, can't add > vo\taunts\scout_taunts18.wav" errors on my server and then crashing. > > Anyone else

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Ryan Stecker
I third this. I think it'd open the door to making some interesting missions involving more players and more bots. On Tue, Aug 14, 2012 at 1:51 PM, Nomaan Ahmad wrote: > I agree with 1nsane. > > On 14 August 2012 19:50, 1nsane <1nsane...@gmail.com> wrote: > > > Like Asher mentioned above, could

Re: [hlds_linux] srcds DoS (S3: Client connected with invalid ticket: UserID: xxx)

2012-06-23 Thread Ryan Stecker
Googling it doesn't give me anything useful other than forum posts about no steam emulators. Is it happening on a stock server or are you using sourcemod and the steamtools extension by any chance? On Sat, Jun 23, 2012 at 6:08 AM, Marcel wrote: > On 22.06.2012 19:40, Ryan Steck

Re: [hlds_linux] srcds DoS (S3: Client connected with invalid ticket: UserID: xxx)

2012-06-22 Thread Ryan Stecker
Is it repeating that message or only displaying it once? On Fri, Jun 22, 2012 at 12:28 PM, Marcel wrote: > I saw that some DoS and Floods were discussed recently on the list. > > I don't know if this is a known one, but it looks like there is an exploit > where you can easily crash a server. The

Re: [hlds_linux] TF2 Servers no longer rendering HTML MoTDs

2012-05-31 Thread Ryan Stecker
You have cloudflare enabled on that website. CF has some javascript which causes client crashes in motd panels. On Thu, May 31, 2012 at 11:49 PM, Michael Ojeda wrote: > Kind of a late response (I've been away from tf2 for a bit), I've tried > just using the homepage: http://critmag.net/ and it s

Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Ryan Stecker
Having different games be hosted from the same directory will cause that issue. The problem is that Source will attempt to write a steam_appid.txt file containing the appid of the game you're running, and when you start a server for a different game, it will read that file and incorrectly assume yo

Re: [hlds_linux] Netchannel: failed reading message svc_VoiceData from

2012-04-30 Thread Ryan Stecker
The "mute" issue is very easy to reproduce. Simply hold down your voice key and begin talking, then let go to the key momentarily and press it again. After this point nothing will be broadcasted. On Mon, Apr 30, 2012 at 12:21 PM, ics wrote: > No. There is a flaw on the new codec system that mute

Re: [hlds_linux] Steamid servers

2012-04-27 Thread Ryan Stecker
The SteamID that most servers are assigned upon connection to the CM is an anonymous one (of type k_EAccountTypeAnonGameServer). The non-anonymous one requires an account to login to (similar to a regular user SteamID), but I personally haven't seen any instances where this is possible yet, or any

Re: [hlds_linux] How to crash everyone on a TF2 Server the simple way

2012-04-07 Thread Ryan Kistner
Check the videos, both profiles have the usernames that were featured in the video. your profile shows "(PTQDM) αρρℓєנσииу" and the other shows "ButterDickJones" On Sat, Apr 7, 2012 at 2:02 PM, E3pO wrote: > I would love to see logs showing my steam id in it, :) > > On Sat, Apr 7, 2012 at 3:41

Re: [hlds_linux] Assigned anonymous gameserver Steam ID, possible IP/DNS alternative for server browser?

2012-03-04 Thread Ryan Stecker
There are still hints that come from various places. For instance: in the Steamworks gameserver API, a logon function was added that takes a username and password to login to a persistent GS account. On Sun, Mar 4, 2012 at 3:34 PM, Eric Riemers wrote: > Every now and then we start to talk about

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Ryan Stecker
Steam had support for P2P file transfers at some point in the past, but nothing ever happened with it. On Sat, Feb 18, 2012 at 7:16 AM, Whisperity wrote: > Aggreed, I also think the reason behind Valve not implementing P2P into > their delivery system was to prevent the overloading of low-speed

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Ryan Stecker
ccount, please follow this link to the >>>>>> Steam >>>>>> Support site and submit a request for assistance: >>>>>> >>>>>> http://support.steampowered. com/cgi-bin/steampowered.cfg/ >>>>>> php/enduser/std_adp.php?p_

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Ryan Stecker
There was a recent feature addition to steam that allows email changes without confirmation for trusted computers. http://store.steampowered.com/news/7114/ I believe "trusted computer" in that sense means any account with SG enabled and authenticated. That would make it a quite frightening change

Re: [hlds_linux] Cheat Engine & Report

2011-12-24 Thread Ryan Stecker
He is. http://steamcommunity.com/id/df On Sat, Dec 24, 2011 at 10:46 AM, Ross Bemrose wrote: > You know that Tony Paloma guy, a Valve Employee, that sometimes posts on > this list? > > That was him. > > Do you really think he's still VAC banned? > > > On 12/24/2011 7:49 AM, Mike Johansen wrote:

Re: [hlds_linux] Could not establish connection to Steam servers.

2011-12-06 Thread Ryan Stecker
The steam servers went down. It happens from time to time and isn't anything to panic about. On Tue, Dec 6, 2011 at 5:40 PM, PAL-18 wrote: > I'm suddenly getting this (see thread title) on all my servers. I have a > bare minimum of ports opened, did steam increase the range again? > > The ports

Re: [hlds_linux] Dedicated Server Error

2011-11-27 Thread Ryan Stecker
The server is responding to server queries for me. Chances are it will appear in the server list as well. The parts of the log that you highlighted > Initializing Steam libraries for secure Internet server > Failed to load Steam Service > ServiceStart: failed to start > Looking up breakpad interf

Re: [hlds_linux] hldsupdatetool/server version info

2011-11-10 Thread Ryan Stecker
ed at the parameters I emailed before, and they're a little off. You'll need to use this: depotdownloader -depot -version -1 Supplying "-version -1" will make it print the versions and not download anything. Sorry for the confusion. 2011/11/10 Артур Дроздов > 2 Ryan, Thi

Re: [hlds_linux] hldsupdatetool/server version info

2011-11-09 Thread Ryan Stecker
There's a tool I made a while ago that makes it possible to check the current version of arbitrary depots. It's a C# app and the source repository for it is located here: https://bitbucket.org/VoiDeD/steamre/src/43dc347f2767/Projects/DepotDownloader Usage would simply be "depotdownloader -depot "

Re: [hlds_linux] cl_gameserver_create_identity taking forever!

2011-11-03 Thread Ryan Stecker
That can happen when the Steam servers are inaccessible, it's not particularly easy to diagnose though, but you should just try that command in a short while after. On Thu, Nov 3, 2011 at 5:48 PM, E3pO wrote: > I've just started noticing this today after trying to setup some new > servers.. > >

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Ryan Alyea
served, I would like an "announcements only" list where I can receive the notices without the discussions. Ryan Alyea r...@fangamer.com On Oct 24, 2011, at 5:34 PM, Fletcher Dunn wrote: >> I am honestly astounded by the amount of people who complain when >> people ask for help

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread Ryan Stecker
I would love a forum. I don't think the mailing list provides any decent method of searching, and new topics keep showing up on the list for things that have been mentioned or asked about before. However, I'd still like hlds_announce. I _love_ push notifications for critical updates to tf2, keeps

Re: [hlds_linux] tf_server_identity able to get back?

2011-10-20 Thread Ryan Stecker
cl_gameserver_list in your client will give you a listing of registered servers, you'll just have to remember which ones are which. On Thu, Oct 20, 2011 at 11:23 PM, Sir Jake wrote: > > Hello there, > Just installed my servers on a new box and forgot to backup all the server > configs and lost t

Re: [hlds_linux] TF2 Item server down for newer user accounts

2011-09-18 Thread Ryan Stecker
Not really. Lets see how your service copes with thousands of servers and clients reconnecting to it. The GC tells the server when caches are available again, and it wouldn't be a good idea for servers to simply spam some message that forces subscriptions. I can't see why your server would have t

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-09 Thread Ryan Stecker
Not really sure how to explain your situation. Being dropped from a server for no steam logon is when the backend tells the server to drop a client. I'm not sure how graphics settings can affect that in any way. On Fri, Sep 9, 2011 at 6:17 PM, Bruno Garcia wrote: > Ryan, This is q

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-09 Thread Ryan Stecker
anymore. On Fri, Sep 9, 2011 at 4:07 PM, bottige...@gmail.com wrote: > Oh is that what happened? I've been seeing a lot of 10-20 people > dropping at the same time for (No Steam Login) recently. > > On Fri, Sep 9, 2011 at 2:01 PM, Ryan Stecker > wrote: > >

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-09 Thread Ryan Stecker
It has nothing to do with your DX level. Failure code 1 is EAuthSessionResponseUserNotConnectedToSteam, and 8 is k_EAuthSessionResponseAuthTicketInvalid. All that happened is that you lost your connection to the steam backend, and the game server dropped you once someone joined the server. All o

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread Ryan Stecker
> I should also note that most of our hacker bans in the last months have been > free accounts with no friends, seemingly created just to go troll people. It > would be rather sweet justice if some sort of hardware fingerprinting were > to find and VAC their real accounts. That would be one hell of

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread Ryan Stecker
The most common type of hack I see on my servers are speedhacks, although i haven't modified the sv_max_usercmd_future_ticks cvar. One would assume the default should be enough to prevent speedhacking. The other issue I'm aware of is that the $ignorez prevention sometimes doesn't work. I don't hav

Re: [hlds_linux] Custom Downloads bug?

2011-08-31 Thread Ryan Stecker
If a client joins a pure server and then joins a non-pure server with custom content, it won't properly load for the client. This bug has existed for quite a while. On Wed, Aug 31, 2011 at 1:25 PM, Jacob Juul wrote: > > Hi, don't know if i can post this kind of issue here, but yet im trying.. >

Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Ryan Stecker
Not getting any client crashes on startup, just a hang. On Mon, Aug 15, 2011 at 5:24 PM, clad iron wrote: > Actually Dis-reguard my last message. forgot i changed host locations for my > replays. > > On Mon, Aug 15, 2011 at 6:21 PM, wrote: > >> Working fine here (ubuntu 10.04 LTS 64-bit) >> >> >

Re: [hlds_linux] TF2 servers staying empty

2011-07-13 Thread Ryan Morrison
Independent server admins can create and maintain a great server atmosphere. Valve servers don't track stats and aren't administrated. On Wed, Jul 13, 2011 at 5:17 AM, Jesse Molina wrote: > > Just something for thought here... Invert the question. > > What's the motivation for independent serve

Re: [hlds_linux] A few more TF2 quickplay answers

2011-07-12 Thread Ryan Morrison
I'd love to know how your server is filling. Quick play is enabled on mine but it will never see players. I believe Valve has servers in New York which I'm losing out to (mine is in New Jersey). On Tue, Jul 12, 2011 at 2:51 PM, doc wrote: > I've been running a 24 man Vanilla server since late 09

Re: [hlds_linux] TF2 servers staying empty

2011-07-12 Thread Ryan Morrison
This is where the matchmaking system should kick in - massively downward trend those servers until they get a bad rating, and let those servers do their thing while more vanilla servers take on the player count. On Tue, Jul 12, 2011 at 7:17 AM, Saint K. wrote: > Alright that seems fair. Forgot f

[hlds_linux] Stuttering issues on Linux

2011-07-06 Thread Ryan Alyea
lay system, but some users said it's been there since I've started the server long ago.) Ryan Alyea r...@fangamer.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] TF2 and CSS not working since the last update - general problem

2011-07-04 Thread Ryan Morrison
Probably off-topic, but Valve needs better testing overall. Every second patch breaks TF2 on Mac OS X (maps crashing on load, game crashing on load, etc). It's clear Valve doesn't test anything before release. Whoever does QA for Valve needs their job evaluated. On Mon, Jul 4, 2011 at 4:13 PM, Ja

Re: [hlds_linux] Incorrect player counts in server browser

2011-07-04 Thread Ryan Morrison
I agree - if sv_visiblemaxplayers is not set and the count increases to 25, the increased_maxplayers tag is applied which many blacklist and it penalizes your server incorrectly in the quick play system. On Mon, Jul 4, 2011 at 3:22 PM, Ross Bemrose wrote: > On 7/4/2011 3:07 PM, Fletcher Dunn wro

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-04 Thread Ryan Morrison
solved the lag issues - the server filled last night and no hiccups at all from what I saw. (On a side note, I encourage all to stay away fron NFO - I've used them before and the experience was a total nightmare). On Mon, Jul 4, 2011 at 10:12 AM, Eli Witt wrote: > Thanks for the hwinfo out

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-03 Thread Ryan Morrison
> From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan > Morrison > Sent: Sunday, July 03, 2011 7:11 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] New TF2 server installation - lag issues >

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-03 Thread Ryan Morrison
> > > Sounds like a VM, if so that's your problem. > > > > > > Regards > > > Steve > > > > > > - Original Message - From: "Ryan Morrison" < > > > ryan.morriso...@gmail.com> > > > To: > hlds_linux

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-03 Thread Ryan Morrison
emory is mostly haze. On Sun, Jul 3, 2011 at 6:55 PM, James Puckett wrote: > I run SRCDS on several VM's hosted on my box and experience no lag. > > On Sun, Jul 3, 2011 at 3:40 PM, Steven Hartland >wrote: > > > Sounds like a VM, if so that's your problem. &g

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