Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-29 Thread Eun
I can provide you such a an access on my Server, just contact me if you are intrested. Serverdata: Intel Core i7 16gb RAM 1gb uplink ssd hdd 2011/3/29 John lists.va...@nuclearfallout.net On 3/28/2011 3:09 PM, Chris Brunelle wrote: The performance increases you've seen with this options, do

Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Björn Rohlén
Easy, there are NO good such servers. The game was not designed to run 32 players, end of story. On Mon, Mar 28, 2011 at 5:57 PM, Chris ch...@oryschak.com wrote: Question for you all, i'm currently renting a xen VPS and hosting a 32 man server on it, it handles 28 players no problem but when

Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Chris
Thanks for your great feedback. You might not like 16v16 matches but I know for a fact that other servers are able to host 32 players no problem and i'm curious what processor they are using. Thanks, Chris 2011/3/28 Björn Rohlén bjorn.roh...@gmail.com Easy, there are NO good such servers. The

Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Christoffer Pedersen
I have an i7 950 which i have overclocked to 3.83 ghz. This is working great. If your chipset allows it, try to overclock, but be careful. /Chris Sendt fra min iPhone 4 Den 28/03/2011 kl. 19.16 skrev Chris ch...@oryschak.com: Thanks for your great feedback. You might not like 16v16 matches

Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Kaspars
I'm running x3460 too, without turbo boost. A 32 player TF2 server pushes the cpu usage for one core to about 75%. That's when you have hyperthreading enabled and the system sees eight cores. Not sure how the server would handle eight 32 player servers, but four should run just fine. On

Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread John
On 3/28/2011 8:23 AM, Chris wrote: Question for you all, i'm currently renting a xen VPS and hosting a 32 man server on it, it handles 28 players no problem but when we get 32/32 the FPS drops below the tickrate and ingame lag becomes apparent. I'm considering two options: 1. Build a box and

Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Chris
Hi John, Thanks for the reply. The host i'm with right now is linode.com and they are great, except that i see performance drop when i hit around 28 players+. I think i'm shy by about 200-300mhz to pull a 32player server off smoothly. I have been in contact with them regarding CPU and the

Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread 1nsane
You don't really overclock servers... Unless you co-locate and even then it's not the best idea. On Mon, Mar 28, 2011 at 2:31 PM, Christoffer Pedersen v...@vrod.dk wrote: I have an i7 950 which i have overclocked to 3.83 ghz. This is working great. If your chipset allows it, try to overclock,

Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread John
On 3/28/2011 12:42 PM, Chris wrote: Hi John, Thanks for the reply. The host i'm with right now is linode.com and they are great, except that i see performance drop when i hit around 28 players+. I think i'm shy by about 200-300mhz to pull a 32player server off smoothly. I have been in contact

Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Chris Brunelle
, 2011 3:42 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server Specs for 32 Player Server On 3/28/2011 12:42 PM, Chris wrote: Hi John, Thanks for the reply. The host i'm with right now is linode.com and they are great, except that i see performance drop when i hit around

Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread John
On 3/28/2011 3:09 PM, Chris Brunelle wrote: The performance increases you've seen with this options, do they only apply to servers being hosted in VM's or across the board? As far as the threading options, I have mainly experimented with them on bare hardware, myself. Steven Hartland posted

Re: [hlds_linux] Server specs

2005-06-18 Thread Kennycom
am running a bumpd up tickrate... - Original Message - From: Derek Evan Mart [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, June 17, 2005 8:37 PM Subject: Re: [hlds_linux] Server specs * Steven Hartland ([EMAIL PROTECTED]) [050617 18:12]: As an overall guide

RE: [hlds_linux] Server specs

2005-06-18 Thread Brian \Duck\ Holmes
Alfred wrote: I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild. So, my questions are: 1) What speed CPU do you use for a 32 player HL1

RE: [hlds_linux] Server specs

2005-06-17 Thread Killer Creation Services
Are you going to try optimise the server builds after u hear results Alfred to allow us to use less. MerK -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 17 June 2005 20:57 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux]

RE: [hlds_linux] Server specs

2005-06-17 Thread Daniel
Didn't your mother teach you its rude to answer a question with a question. Tank On Fri, 17 Jun 2005, Killer Creation Services wrote: Are you going to try optimise the server builds after u hear results Alfred to allow us to use less. MerK -Original Message- From: [EMAIL

Re: [hlds_linux] Server specs

2005-06-17 Thread Saint K.
Based on our configs running wc3 plugins : 1. P4 3.0 GHz (6 machines) Dual Xeon (2 machines) 2. Not availible 3. we use bout 300GB up and down per server 4. Not availible 5. Ive been running CS:s servers for a while but never could make it run as smooth as the hl1 servers, so decided to ditch em

Re: [hlds_linux] Server specs

2005-06-17 Thread kama
On Fri, 17 Jun 2005, Alfred Reynolds wrote: I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild. So, my questions are: 1) What speed

Re: [hlds_linux] Server specs

2005-06-17 Thread William Warren
right now: p-4 celeron 2.54 ghz, 512 megs ram and a 40 gig SATA drive(dell poweredge sc420) This houses a 14 person cs1.6 server. Rate is 1. This server runs adminmod, metamod, and hlguard 1.71 (with all hlguard detections on). Cpu averages @45% when full with spikes to 100 during map

Re: [hlds_linux] Server specs

2005-06-17 Thread Michael McKoy
I have been able to run 4x CS 1.6 servers, 16 slots each and all of them full, lag free, with metamod/amxx and various mods such as CSDM, WC3, and Superhero, on the following setup: Dual Intel Xeon 2.4ghz, hyperthreading enabled 1024megs of PC2700 Debian 3.1 Linux 2.6.8.1, 2.6.10 (Plan to

Re: [hlds_linux] Server specs

2005-06-17 Thread William Warren
I forgot to mention I run CentOS-4.1 William Warren wrote: right now: p-4 celeron 2.54 ghz, 512 megs ram and a 40 gig SATA drive(dell poweredge sc420) This houses a 14 person cs1.6 server. Rate is 1. This server runs adminmod, metamod, and hlguard 1.71 (with all hlguard detections on).

Re: [hlds_linux] Server specs

2005-06-17 Thread Eric (Deacon)
In a bold display of creativity, Alfred Reynolds wrote: I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild. If I may make a suggestion,

Re: [hlds_linux] Server specs

2005-06-17 Thread kama
On Fri, 17 Jun 2005, kama wrote: On Fri, 17 Jun 2005, Alfred Reynolds wrote: I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild.

RE: [hlds_linux] Server specs

2005-06-17 Thread Alfred Reynolds
I don't need a statistically accurate sample, just a survey of the landscape. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon) Sent: Friday, June 17, 2005 2:42 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux

Re: [hlds_linux] Server specs

2005-06-17 Thread William Warren
The previous machine i ran with this exact setup was a p-4 1.4 ghz with 384 megs of ram. The system would temporarily freeze on maps with large amounts of custom textures like fy_suicidebomber. Alfred Reynolds wrote: I find myself being asked quite often about what CPU/net requirements it

Re: [hlds_linux] Server specs

2005-06-17 Thread Steven Hartland
1. 2.4Ghz P4 is our min box, standard is a 2.8Ghz P4, new boxes are Opteron 248's. All clanservers are on Dual CPU boxes. We only use single processor boxes for dedicateds as duals deal much better with rogue processes as well as being more space efficient. 2. Same as #1 but we find the

RE: [hlds_linux] Server specs

2005-06-17 Thread Bart King
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6) 2) What speed CPU do you use for a 32 player Source server (CS:S) 3) How much bandwidth per user do you allow for a HL1 server 4) How much bandwidth per user do you allow for a Source server 5) How much difference is there in

Re: [hlds_linux] Server specs

2005-06-17 Thread Steven Hartland
Forgot to mention RAM, 2G in all boxes. - Original Message - From: Steven Hartland [EMAIL PROTECTED] 1. 2.4Ghz P4 is our min box, standard is a 2.8Ghz P4, new boxes are Opteron 248's. All clanservers are on Dual CPU boxes. We only use single processor boxes for dedicateds as duals deal

RE: [hlds_linux] Server specs

2005-06-17 Thread Alfred Reynolds
We only test up to 32 players. Above that you are living in untested territory. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bart King Sent: Friday, June 17, 2005 3:20 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Server

Re: [hlds_linux] Server specs

2005-06-17 Thread Simon Garner
Alfred Reynolds wrote: I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild. So, my questions are: 1) What speed CPU do you use for a 32

Re: [hlds_linux] Server specs

2005-06-17 Thread DaiTengu
On Fri, 17 Jun 2005 14:56:42 -0500, Alfred Reynolds [EMAIL PROTECTED] wrote: I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild. So, my

RE: [hlds_linux] Server specs

2005-06-17 Thread Elminst
Alfred Reynolds [EMAIL PROTECTED] spoke forth: I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild. So, my questions are: 1) What speed

Re: [hlds_linux] Server specs

2005-06-17 Thread Britt Priddy \(PZ\)
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6) 3.2GHZ - anything less than 1 meg L2 Cache - unplayable 2) What speed CPU do you use for a 32 player Source server (CS:S) 3.2GHZ - anything less than 1 meg L2 Cache - unplayable 3) How much bandwidth per user do you allow for a

Re: [hlds_linux] Server specs

2005-06-17 Thread Derek Evan Mart
* Steven Hartland ([EMAIL PROTECTED]) [050617 18:12]: As an overall guide if a server is using 1% or there abouts of a single processor per player its a nice server. I don't suppose that rule would apply in my case. Also, my server seems to be running very inefficiently. Perhaps someone could