I can provide you such a an access on my Server,
just contact me if you are intrested.
Serverdata:
Intel Core i7
16gb RAM
1gb uplink
ssd hdd
2011/3/29 John lists.va...@nuclearfallout.net
On 3/28/2011 3:09 PM, Chris Brunelle wrote:
The performance increases you've seen with this options, do
Easy, there are NO good such servers. The game was not designed to run 32
players, end of story.
On Mon, Mar 28, 2011 at 5:57 PM, Chris ch...@oryschak.com wrote:
Question for you all, i'm currently renting a xen VPS and hosting a 32 man
server on it, it handles 28 players no problem but when
Thanks for your great feedback.
You might not like 16v16 matches but I know for a fact that other servers
are able to host 32 players no problem and i'm curious what processor they
are using.
Thanks,
Chris
2011/3/28 Björn Rohlén bjorn.roh...@gmail.com
Easy, there are NO good such servers. The
I have an i7 950 which i have overclocked to 3.83 ghz. This is working great.
If your chipset allows it, try to overclock, but be careful.
/Chris
Sendt fra min iPhone 4
Den 28/03/2011 kl. 19.16 skrev Chris ch...@oryschak.com:
Thanks for your great feedback.
You might not like 16v16 matches
I'm running x3460 too, without turbo boost. A 32 player TF2 server
pushes the cpu usage for one core to about 75%. That's when you have
hyperthreading enabled and the system sees eight cores. Not sure how the
server would handle eight 32 player servers, but four should run just fine.
On
On 3/28/2011 8:23 AM, Chris wrote:
Question for you all, i'm currently renting a xen VPS and hosting a 32
man server on it, it handles 28 players no problem but when we get
32/32 the FPS drops below the tickrate and ingame lag becomes apparent.
I'm considering two options:
1. Build a box and
Hi John,
Thanks for the reply.
The host i'm with right now is linode.com and they are great, except that i
see performance drop when i hit around 28 players+. I think i'm shy by
about 200-300mhz to pull a 32player server off smoothly.
I have been in contact with them regarding CPU and the
You don't really overclock servers... Unless you co-locate and even then
it's not the best idea.
On Mon, Mar 28, 2011 at 2:31 PM, Christoffer Pedersen v...@vrod.dk wrote:
I have an i7 950 which i have overclocked to 3.83 ghz. This is working
great. If your chipset allows it, try to overclock,
On 3/28/2011 12:42 PM, Chris wrote:
Hi John,
Thanks for the reply.
The host i'm with right now is linode.com and they are great, except that i
see performance drop when i hit around 28 players+. I think i'm shy by
about 200-300mhz to pull a 32player server off smoothly.
I have been in contact
, 2011 3:42 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server Specs for 32 Player Server
On 3/28/2011 12:42 PM, Chris wrote:
Hi John,
Thanks for the reply.
The host i'm with right now is linode.com and they are great, except
that i see performance drop when i hit around
On 3/28/2011 3:09 PM, Chris Brunelle wrote:
The performance increases you've seen with this options, do they only apply
to servers being hosted in VM's or across the board?
As far as the threading options, I have mainly experimented with them on
bare hardware, myself. Steven Hartland posted
am
running a bumpd up tickrate...
- Original Message -
From: Derek Evan Mart [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, June 17, 2005 8:37 PM
Subject: Re: [hlds_linux] Server specs
* Steven Hartland ([EMAIL PROTECTED]) [050617 18:12]:
As an overall guide
Alfred wrote:
I find myself being asked quite often about what CPU/net requirements
it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the
wild.
So, my questions are:
1) What speed CPU do you use for a 32 player HL1
Are you going to try optimise the server builds after u hear results Alfred
to allow us to use less.
MerK
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: 17 June 2005 20:57
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux]
Didn't your mother teach you its rude to answer a question with a
question.
Tank
On Fri, 17 Jun 2005, Killer Creation Services wrote:
Are you going to try optimise the server builds after u hear results Alfred
to allow us to use less.
MerK
-Original Message-
From: [EMAIL
Based on our configs running wc3 plugins :
1. P4 3.0 GHz (6 machines) Dual Xeon (2 machines)
2. Not availible
3. we use bout 300GB up and down per server
4. Not availible
5. Ive been running CS:s servers for a while but never could make it run as
smooth as the hl1 servers, so decided to ditch em
On Fri, 17 Jun 2005, Alfred Reynolds wrote:
I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.
So, my questions are:
1) What speed
right now:
p-4 celeron 2.54 ghz, 512 megs ram and a 40 gig SATA drive(dell
poweredge sc420) This houses a 14 person cs1.6 server. Rate is
1. This server runs adminmod, metamod, and hlguard 1.71
(with all hlguard detections on). Cpu averages @45% when full
with spikes to 100 during map
I have been able to run 4x CS 1.6 servers, 16 slots each and all of them
full, lag free, with metamod/amxx and various mods such as CSDM, WC3, and
Superhero, on the following setup:
Dual Intel Xeon 2.4ghz, hyperthreading enabled
1024megs of PC2700
Debian 3.1
Linux 2.6.8.1, 2.6.10 (Plan to
I forgot to mention I run CentOS-4.1
William Warren wrote:
right now:
p-4 celeron 2.54 ghz, 512 megs ram and a 40 gig SATA drive(dell
poweredge sc420) This houses a 14 person cs1.6 server. Rate is
1. This server runs adminmod, metamod, and hlguard 1.71
(with all hlguard detections on).
In a bold display of creativity, Alfred Reynolds wrote:
I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.
If I may make a suggestion,
On Fri, 17 Jun 2005, kama wrote:
On Fri, 17 Jun 2005, Alfred Reynolds wrote:
I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.
I don't need a statistically accurate sample, just a survey of the
landscape.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: Friday, June 17, 2005 2:42 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux
The previous machine i ran with this exact setup was a p-4 1.4
ghz with 384 megs of ram. The system would temporarily freeze on
maps with large amounts of custom textures like fy_suicidebomber.
Alfred Reynolds wrote:
I find myself being asked quite often about what CPU/net requirements it
1. 2.4Ghz P4 is our min box, standard is a 2.8Ghz P4, new boxes
are Opteron 248's. All clanservers are on Dual CPU boxes. We only
use single processor boxes for dedicateds as duals deal much better
with rogue processes as well as being more space efficient.
2. Same as #1 but we find the
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in
Forgot to mention RAM, 2G in all boxes.
- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
1. 2.4Ghz P4 is our min box, standard is a 2.8Ghz P4, new boxes
are Opteron 248's. All clanservers are on Dual CPU boxes. We only
use single processor boxes for dedicateds as duals deal
We only test up to 32 players. Above that you are living in untested
territory.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bart King
Sent: Friday, June 17, 2005 3:20 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Server
Alfred Reynolds wrote:
I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.
So, my questions are:
1) What speed CPU do you use for a 32
On Fri, 17 Jun 2005 14:56:42 -0500, Alfred Reynolds
[EMAIL PROTECTED] wrote:
I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.
So, my
Alfred Reynolds [EMAIL PROTECTED] spoke forth:
I find myself being asked quite often about what CPU/net
requirements it takes to run a server. I have answers
based upon our internal playtesting but I would also like
to hear what you guys use in the wild.
So, my questions are:
1) What speed
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
3.2GHZ - anything less than 1 meg L2 Cache - unplayable
2) What speed CPU do you use for a 32 player Source server (CS:S)
3.2GHZ - anything less than 1 meg L2 Cache - unplayable
3) How much bandwidth per user do you allow for a
* Steven Hartland ([EMAIL PROTECTED]) [050617 18:12]:
As an overall guide if a server is using 1% or there abouts of a single
processor per player its a nice server.
I don't suppose that rule would apply in my case. Also, my server seems
to be running very inefficiently. Perhaps someone could
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